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7 Game Franchises They Drove Into the Ground

Via the ever-excellent Game|Life, a post on Games Radar that details seven destroyed game franchises, taken from us in their prime by callous game publishers. Running the gamut from the venerable Sonic (of whose decline we've already spoken) to the good-to-crappy-in-two-years Viewtiful Joe, these are all games that just deserved better. I personally lament the decline of the Tomb Raider series (number 7 on the list) the most. Her most recent outing was much better than previous iterations, and I definitely hope that Eidos can keep up the momentum. Are there any series that you feel have fallen from heights that should have made the list?

275 comments

  1. More have died... by LinuxGeek · · Score: 4, Informative

    Aside from games that have fizzled, I lament the passing of both the Thief and System Shock series. Company (mis?)managment has probably killed most of the great gaming franchises that died in their prime. Hopefully Bioshock will make it to release and System Shock will kinda, sorta live again...

    Remember that several game developers had their funding cut so Daikatana could see the light of day ( at a burn rate of $1,000,000US per month).

    --

    Kindness is the language which the deaf can hear and the blind can see. - Mark Twain
    1. Re:More have died... by Daemonstar · · Score: 4, Insightful

      I always loved the Wing Commander series, but, sadly, it seems to be no more.

      --
      I don't reply to Anonymous posts; if you have something to say to me, identify yourself or I won't reply.
    2. Re:More have died... by Ford+Prefect · · Score: 4, Insightful

      Deus Ex. Fantastic to cack in just two games. Alas...

      --
      Tedious Bloggy Stuff - hooray?
    3. Re:More have died... by Dr+Caleb · · Score: 1

      Seconded. I liked the multiple ways you could play. Stealthy non-lethal defence, or straight out in your face offense.

      Another that bit the big one after only 2 was 'Blood'. I loved the dark humour.

      --
      "History doesn't repeat itself, but it does rhyme." Mark Twain
    4. Re:More have died... by RexRhino · · Score: 1

      I consider Bioshock to be 100% part of the system shock series. It is basicly art-deco System Shock. The fact that they decided to change the setting is actually proof that they are NOT running the franchise into the ground (as the old sci-fi setting would be getting a bit boring).

    5. Re:More have died... by LinuxGeek · · Score: 1

      I just found a new article on Bioshock. It is great to see much progress on the project.

      --

      Kindness is the language which the deaf can hear and the blind can see. - Mark Twain
    6. Re:More have died... by Brunellus · · Score: 1

      Wing Commander and WC2 were the best of the series. I was less a fan of the "interactive movie" WC3 and WC4. Privateer was also excellent.

      I still fire up wc2 in DOSBOX every so often!

    7. Re:More have died... by Anonymous Coward · · Score: 0

      I hope everyone doesn't consider this too off topic, but I'm surprised to see the gaming community get so caught up in sequels. In addition to this article, I read another recently where an analyst lamented the lack of exciting games coming up in the spring for the PS3. Although that's not a unique lament, he also said he didn't count Motor Storm because it was a new game and not a sequel that people would get excited about.

      Well, that's exactly why I am excited about Motor Storm. I already have 3 different versions of Unreal Tournament and though I really do like them, I find it hard to get worked up by the prospect of a 2007 version. Motor Storm at least lets me engage in the fantasy world of motorcycles vs. big rigs, something I've never seen before, while another Tomb Raider would only let me engage in the fantasy of the same Lara Croft with slightly smaller, albeit more realistic, tits.

      Mario 64 was very new, different and cool. Mario Galaxies promises to be very new, different and cool. Even the new DDRs and Guitar heroes give you a completely new song sets. Need for Speed Underground 2? Same game with SUVs and slightly less simplistic "plot". That's definitely not new and different, I don't know how I could call that cool, and I definitely don't see how it would be something that would generate "excitement."

      I'm all for sequels when they bring something very new. Heck, if you want slightly updated graphics and a different gun or two, I won't begrudge you your sequel if that's what you really want. But I don't understand the excitement. When minor updates that are less different from the original than most PC mods are getting this much attention, I have to wonder what's in it for the fans? Why are fans feeding this practice with their hearts and minds, while interesting but new games don't seem to count until version two? I know this isn't across the board because someone had to buy version one for them to consider a version two, but isn't our practice of fawning over the repeats greatly hurting our chances for even more exciting new stuff?

    8. Re:More have died... by bigbigbison · · Score: 1

      I could never get into System Shock, but I miss Thief horribly. I count the first two Thief games as two of the best computer games ever. The third one was fairly good, but the chances we'll see a fourth are slim to none.

      --
      http://www.popularculturegaming.com -- my blog about the culture of videogame players
    9. Re:More have died... by kefoo · · Score: 1

      The Wing Commander series is one my favorite of all time. The ending of WC: Prophecy was left open so there could be another game surrounding Christopher Blair if demand warranted but, alas, it's been 9 or 10 years since its release. Since Origin has been shut down I doubt we'll see the resurrection of the series.

    10. Re:More have died... by UED++ · · Score: 0

      Wing Commander IV: The Price of Freedom was a true masterpiece. But it seems that space simulators have pretty much died. Gone are the days of Tie Figher, xwing, Wing commander. The last space sim I played was freelancer and that wasn't half as fun as the others. I'd like to see some new multiplayer space simulators.

    11. Re:More have died... by Blakey+Rat · · Score: 1

      Starsiege Tribes!

      Tribes 2, while passable, didn't capture the magic of the original, and was released in such a buggy and unplayable state that it instantly alienated many fans. (I guess the developers were too busy adding in pointless "community" features, like forums, to actually make the game playable.) After a year of patches, it shaped up to be a pretty good product, but by that time it'd lost everyone to other games.

      Tribes 3 and 4 were just messes. The multiplayer fun was entirely gone.

      The true tragedy is that this series should have been easy to continue. Heck, they could have done nothing but upgrade the graphics engine and release the Shifter v1 mod as Tribes II, and it would have been ont of the best multiplayer games ever made.

      Alas, it was great while it lasted.

    12. Re:More have died... by Spike15 · · Score: 2, Insightful

      Deus Ex. Fantastic to cack in just two games. Alas... Yeah...and Thief? Same devs, same engine, same development time frame. Bringing these games to consoles is what killed them methinks.
    13. Re:More have died... by Haeleth · · Score: 1
      it seems that space simulators have pretty much died. Gone are the days of Tie Figher, xwing, Wing commander.
      That was the era when every gamer had a joystick. You just can't pilot a spaceship properly with a mouse (however bravely Freelancer tried), nor with a console controller.

      (Though Elite did a damn good job with just a keyboard back in the day. Of course, its control scheme was somewhat different from the one that became standard - no yaw, just pitch and roll. Surprisingly effective.)
    14. Re:More have died... by CAIMLAS · · Score: 1

      Yes! That's one I forgot.

      I didn't care for the second one so much - I don't recall precisely why; maybe because it seemed too artificially forced and simplified for consoles - but the first DX is my favorite game, period. I've played it through 3 or 4 times, which is more than I've read any single book or played any game before or since.

      --
      ~/ssh slashdot.org ssh: connect to host slashdot.org port 22: too many beers
    15. Re:More have died... by KDR_11k · · Score: 1

      EA blows more than twice Daikatana's entire budget just on the licenses for a game.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    16. Re:More have died... by KDR_11k · · Score: 1

      WC 4 predated Freespace. Did you really not like the Freespace series?

      There are still some space simulators though they are usually of the trading variety. The X series and Darkstar One are two recent ones that spring to mind. The former is complex with loads of consequences but combat is supposedly rather weak (although you get to control capital ships if you can afford them), the latter is like Freelancer (bit better IMO) with a bit of Elite infused again and a reputation system that resembles GTA and allows for more action with less worrying that you may not be able to buy something you really wanted.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  2. Mega Man ruined? by CRCulver · · Score: 3, Insightful

    Funny how he sees that the decline of Mega Man came with the Mega Max X series. When the first three games appeared while in high school, all of my friends and I were excited about them. And the easter egg that is Ryu's street fighting moves was a pleasure for all. Saying that the games were crappy seems to be a minority opinion, and possibly one based more on retrospect than on how one felt at the time of release.

    1. Re:Mega Man ruined? by Zephyros · · Score: 1

      I remember the first few fondly as well. I never played any of the middle or later ones, but considering the comment in TFA -- "which were truly awful for awhile" -- I think those might be the ones to which he is referring, not the early ones.

      Personally, I think the Battle Network games are more damning than anything in the core or X/Z series. For better or worse, the core Mega Man and the X and Z stories stuck with the same formula: Upgrade Equipment, Kill Bosses, Kick Wiley's Ass, ???, Profit. In my opinion, it wasn't broken, so there wasn't much need to fix it.

      This reminds me, I need to check into the used bins around here and see if the recent collections are hiding in them...

    2. Re:Mega Man ruined? by Thansal · · Score: 1

      I honestly don't get it either.

      I think they just don't like the MM:BN games, and I admit, they do get repetative eventualy, however I still really like them.

      The MM:Zero games (GBA) were wonderful for a new line in the series (Currently playing ZX on my DS)

      MM:X were exactly like the old school megaman games, just with more stuff to do (always a plus in my book)

      So I admit, I don't get it.

      --
      Do Or Do Not, There Is No Spoon, There Is Only Zuul. Everything in the above post is probably opinion.
    3. Re:Mega Man ruined? by Gogo0 · · Score: 1

      No kidding, Megaman X (1) is one of my favorites in the entire series.
      It did some fresh things (namely the equipment upgrades) that differentiated itself from the main line. Plus I cant get enough of the music, its one of my favorite SNES soundtracks.

      It has definitely been going downhill, though. I dont think the X line has fared as well as the main line in the same number of games.

    4. Re:Mega Man ruined? by spyrochaete · · Score: 1

      I really enjoyed Mega Man 2 for the NES. I tried the first in the series after that but was disappointed to see that it was the same game. Ditto for 3, 4, 5, 6... Then in Mega Man X you could hold down the shoot button to charge a shot. I've seen like 2 games worth of innovation spanned across how many games in the Mega Man series? 20?

    5. Re:Mega Man ruined? by Astarica · · Score: 1

      Most purist fans of Megaman series consider X4 to be the pinnacle of Megaman goodness and it is certainly a far better game than any Megaman game that came before it in terms of polish, X or original. You can say the games after X4 are a failure because they failed to meet the bar set by X4 but they're still solid good old Megaman games. Battle Networks is probably the most successful of the Megaman franchise in terms of sales and I view it the same way as Yugioh, World of Warcraft, or Pokemon: they're not games I, as a purist of the genre, would say is good, but who am I to tell the makers that their best selling title is no good? It may not be a game I appreciate but they certainly figured out something in BN that makes it profitable.

      The Z series is also quite good and again its only shortcoming was the last Z game (Z4) failed to set the bar set by Z3, which is expected because the Z series was supposed to end with Z3.

    6. Re:Mega Man ruined? by PingSpike · · Score: 1

      I agree the format was spread a little thin over that many games...but the design was pretty much perfected with MM2. (MM 1 had no level codes, and was therefore: fucking impossible) I can't blame them much for not messing with a winning format. The games had a lot of things to love that set them apart from other platformers of the time.

    7. Re:Mega Man ruined? by Anonymous Coward · · Score: 1, Informative

      Considering that the Mega Buster (charged shots) was introduced in Mega Man 4, I don't guess you played 4/5/6 that much. Not to argue your point, I'm just saying.

      As far as innovation in the series goes...

      Mega Man 2: Non-weapon items such as Energy Tanks and Dr. Light's tools like the jet platform which later turned into Rush. Mega Man did have one tool like this, but since you had to have the Guts Man weapon when you went to Elec Man's stage in order to get it, most players missed it. Also, a password system.
      Mega Man 3: Rush and Proto Man are introduced, we have some intermediate stages after the robot masters but before Dr. Wily's Castle, and there's a quasi-boss fight with Proto Man between all that. Also, Mega Man can now slide.
      Mega Man 4: Mega Buster. Also Fliptop is introduced.
      Mega Man 5: Beat is introduced, which is a new versatile tool for Mega Man. Also, Charge Man, while having one of the most pointless weapons in the series, does definitely demonstrate "a new way" to use boss weapons, since his works when you slide.
      Mega Man 6: Jet pack.
      Mega Man 7: The only SNES game aside from the X-series, so realistically speaking the biggest innovation is the graphics. Introduced a money system (originally done in the 4th and 5th GB games) to buy items or upgrades that could be used at will. This was later employed in Rockman & Forte (AKA Megaman & Bass, unofficially Mega Man 8.5), along with the data discs and branching paths for fighting bosses.

      Mega Man X was a departure of course and offered quite a few new ideas into the series. For one thing, Mega Man X was the first Mega Man game to have multi-directional scrolling areas, meaning that rooms could be both taller and wider than a single screen. This was of course originally a system limitation of the NES, but Mega Man non-X has largely stuck with it. Also, Mega Man X had upgradeable components which could boost energy, attack power, defense, or offer new ways to do things. The new attack types translated into chargeable attacks for boss weapons, meaning that single-shot firing of a boss weapon usually had a different action than a charged shot. Also, MMX was the first game with switchable weapons without the need to go in a pause menu to switch them. Also, subtanks introduced, the idea of being able to store excess energy collected in a tank where it could refill your power gauge later. MMX also had a stronger focus on story development and dialogue, and it introduced driveable vehicles.

      I never played the PSX/PS2 Mega Man games, so I can't really comment on what was done there, but from what I gather, this was the point where the series really started to suffer. The side games stand reasonably well on their own. The Megaman Legends series, despite being very quirky games, are held by most fans as being a fantastic new direction for the series (at the expense of once again eschewing the old timeline by "destroying and rebuilding civilization"), and the Battle Network games aren't bad if you can look past the dreadful localization (or just laugh at it). The Zero series on the GBA brings back some of the classic gameplay with a significant challenge level. It's probably where most of the old school fans have their attention now, especially with the newest one on the DS.

    8. Re:Mega Man ruined? by Anonymous Coward · · Score: 0

      Megaman X was blasphemy.

      I lost every inch of hope on the X series with "Cyber Peacock".

      The original six still have a place in my heart. I can time attack MM2 in 23 minutes, MM4 in 30. Every now and then I'll blow out the cartridge and pop it in just to make sure I still have my old MM skills. The same reason they give for loving the first Spy Hunter sequel is the same reason I love all six of the original Megaman series... Fight the master robots, kick Wily's ass, take yer helmet off and smoke a blunt. Pure. Simple. Straight to the point. It didn't try to be anything else. However losing the control over Rush after MM3 did peeve me a tad, I got over it. Beat was... well, Beat. Useful in certain situations (Whoopin Wily in MM5 being the main one) otherwise he was just something to collect to say you could.

    9. Re:Mega Man ruined? by Anonymous Coward · · Score: 0

      X5, X6, and X7 sucked... and Megaman 5 and 6 weren't so great as well. Megaman Network Transmission and Network Battle aren't so great and aren't really in the spirit of Megaman either...

    10. Re:Mega Man ruined? by KDR_11k · · Score: 1

      All this talk about Megaman X and noone mentions the ability to cling to walls? That was easily one of the biggest changes for the gameplay, as well as the dash which was a lot faster and could keep its momentum for a jump compared to the slide.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    11. Re:Mega Man ruined? by LordVader717 · · Score: 1

      You're maybe in for a shock. Look at the list. It says there have bee over a hundred games, quite a shocking number.

  3. That Fluffy Pink Guy by zyl0x · · Score: 2, Interesting

    What about those Kirby games? The last one I can remember is the N64 version, which was pretty bad, at least IMO. The only place you see that guy anymore is in the Smash Bros games.

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    Blerg.
    1. Re:That Fluffy Pink Guy by iainl · · Score: 1

      He went handheld. Kirby's Tilt'n'Tumble on the Gameboy Color was great - top-down Super Monkey Ball with a Wii-predating tilt-sensor. The DS game is pretty brilliant, too - you have to draw tracks for him with the stylus to avoid the bad guys.

      --
      "I Know You Are But What Am I?"
    2. Re:That Fluffy Pink Guy by zyl0x · · Score: 1

      Ah, see I'm not big into handhelds, so that would explain why I don't see him very much anymore.

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      Blerg.
    3. Re:That Fluffy Pink Guy by Anonymous Coward · · Score: 0

      In addition to the prior notes about the handheld games (of which there have been four, two GBA, two DS) since the N64 game you've mentioned, there was a racing game for the GameCube (Kirby Air Ride, which people generally regarded as living or dying by its simple control scheme, though it was the first network-capable GCN game), and a gorgeous full-fledged platform adventure game shown at E3'05, but conspicuously absent at E3'06. The common belief is that it was shelved due to the waning life of the GameCube and may possibly be resurrected on the Wii (see also Super Paper Mario, which is confirmed for release in April).

    4. Re:That Fluffy Pink Guy by 7Prime · · Score: 1

      Totally opposite. Canvas Curse (for the DS) is one of the (if not simply THE) most innovative, and freshest platforms ever made. Unfortunately they've gone back to their roots a bit on this latest one, but I hear it's still good and has a lot of new things. No, Kirby is alive and kicking.

      --
      Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
    5. Re:That Fluffy Pink Guy by Chibi+Merrow · · Score: 1

      Well you do realize that Kirby was originally a handheld game, right? :)

      --
      Maxim: People cannot follow directions.
      Increases in truth directly with the length of time spent explaining them
    6. Re:That Fluffy Pink Guy by zyl0x · · Score: 1

      I wouldn't say "originally". His first game was a GameBoy game, yes; I own it. :P I'm just saying, I haven't used a handheld since SEGA Game Gear. I just don't feel like shelling out hundreds of dollars for something that I could drop or get stolen so easily. I'm the same with watches and cellphones.

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      Blerg.
  4. What about PC series by danbert8 · · Score: 3, Interesting

    These are apparently only console titles... If they included PC series driven into the ground, there are quite a few that would have topped the list. Command and Conquer I would call number 1, Generals very near sucked and didn't fit a C&C profile at all. I guess I'll just have to wait to see if EA comes back with a classic with the new C&C. Oh, and I know it's not a series, but I used to play Star Wars Galaxies, and SOE really killed that one with a passion.

    --
    Yes it's an anecdote! Were you expecting original research in a Slashdot comment?
    1. Re:What about PC series by Anonymous Coward · · Score: 0

      How about Fallout, X-com, Deus Ex, or Master of Orion?

    2. Re:What about PC series by Enry · · Score: 2, Insightful

      By Generals, you meant Renegade, right? Generals restored my faith in the C&C franchise after playing Renegade. Even the behind-the-scenes videos that come with C&C: The First Decade barely mention renegade.

    3. Re:What about PC series by mobby_6kl · · Score: 1
      I've complained about the first two before, but here it's at least on-topic.
      • Rainbow Six
      • Ghost Recon
      • Need For Speed
      Both Tom Clancy games were completely dumbed down, they basically took out all the stuff that made them different from the countless FPS titles. All the tactical elements are gone and so are most of the squadmates (only 2 instead of 7 in R6), not to mention that the friendlies are now ressurectable! If they called the R6 game "Gears of War: Vegas" I'd give it around 80%, but as it is I consider it to be the low point of the series*. Where's the Bill Brown music?

      NFS turned from a game where you race unobtanium cars on spectacular tracks into something where you drive a riced-out civic around a boring city. They somewhat improved the situation with cars with the addition of exotics and muscle categories, but the tracks still suck. Oh, and the music here also sucks, but that's to be expected from EA.

      All these games all still popular with the masses, but then, so are the Sims series and iPods.

      *-I know about Lockdown, but one crappy game is forgivable, Vegas makes it clear where they want to go.
    4. Re:What about PC series by i.r.id10t · · Score: 1

      NFS turned from a game where you race unobtanium cars on spectacular tracks

      Dunno about unobtainium whole cars, but if you like the NFS Porsche Unleashed, you can still buy 356s (even Carreras, but they are way expensive) for less than a new Honda, Toyota, etc. or similar. Not to mention the 912, early 911s, etc. Heck, even the waterpumpers (944 series) are dirt cheap (less than $5k)

      But I'll admit that I'd never drive my 356 the way I drive in the game

      --
      Don't blame me, I voted for Kodos
    5. Re:What about PC series by Sigma+7 · · Score: 1
      By Generals, you meant Renegade, right? Generals restored my faith in the C&C franchise after playing Renegade. Even the behind-the-scenes videos that come with C&C: The First Decade barely mention renegade.


      Generals is an RTS game that some people considered a problem. While I did have preconceptions of the game being bad, that was based on the pattern:
      • Tiberian Sun/Firestorm: It's understandable that a balance issue with Nod's artillery found it's way into the game, and couldn't be fixed without changing the gameplay (at least outside the expansion). Of course, this game was better compared to the predecessor because of one specific change, as units don't immediatly stand still as soon as their assigned target gets destroyed - they keep moving to within firing range of the target, then stop.
      • Red Alert 2/Yuri's Revenge: At least with Tiberian Sun, AI players weren't pushovers - you could still defeat them but they defended their base properly, making it take a while to tear down a base. In RA2, you can shread bases with 1 or 2 prism tanks, and the AI player won't bat an eye. Also, the interface regressed slightly - you used to be able to undeploy units by telling them to move but RA2 now requires you to press 'D' twice if you also have undeployed units selected (first one deploys everything, second press undeploys them.)
      • Generals/Zero Hour: The change that made Tiberian Sun/Firestorm good... got regressed. Enough said.


      Renegade is a first person shooter - which doesn't pick up flaws in the same way that Real-Time Tactical Simulations do. All it did was place the camera angle at a different location, and replace the depreciated Sole Survivor that was released many years ago.
    6. Re:What about PC series by GR8_GRM_RPR · · Score: 0

      Mechwarrior games have declined in quality and quantity.

      --
      Have Tardis, will travel.
    7. Re:What about PC series by UnknownSoldier · · Score: 1

      Glad to see someone else mention Rainbow Six, and Ghost Recon! I only played it for the co-op multiplayer aspect, but it was a fine, fine game before it jumped the shark. I wish there was a to mod the games, cuz the AI really stinks, and balance some of the guns.

      I *really* wish I had time to write

      * a Thief Engine - so we could play all the Thief 1 & 2 maps.
      * a Rainbow 6 Engine - so we could play all the of the maps, and expansions with one executable
      * a Need for Speed Engine - so we could race all the tracks, and the cars from the series
      * a Re-Volt engine - a fun little game; want to make new tracks, and cars

      Cheers

    8. Re:What about PC series by Anonymous Coward · · Score: 0

      Calling Command and Conquer a "Real-Time Tactical Simulation" is kind of like trying to log your flight hours in Pilotwings with the FAA.

      It's a good game, but it has little to do with tactics, and it is certainly not a simulation.

    9. Re:What about PC series by Anonymous Coward · · Score: 0

      As somebody who generally likes games more for their story arc / universe, I found Renegade to be quite good (as opposed to 'has nothing to do with the previous games'-Generals).

    10. Re:What about PC series by KDR_11k · · Score: 1

      It has more to do with tactics than strategy. Telling each tank individually what to do is tactics. Micromanagement may be too small scale to even count as tactics.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  5. My Picks by AKAImBatman · · Score: 4, Informative

    Wing Commander - We should have had Privateer Online. Instead, EA dropped it for their new hotness over at Blizzard. Thus one of the greatest series of all time ended.

    Command & Conquer - C&C was good. I mean, darn good. But then Westwood failed to deliver Tiberium Sun as promised, and gave us Red Alert instead. Ok, fine. A lot of people liked Red Alert even though it wasn't as good as the original. So we kept waiting for Tiberium Sun. 4 and a half years later, Westwood just kicked it out the door, merely a shadow of what it was intended to be. From then on out, C&C was nothing more than a "property" in which vaguely related games were released one after another, with no real connection to the gameplay that made the original famous.

    Graphical Adventure Series - While not really a game series in of itself, the concept of Graphical Adventures has been mostly dropped by the industry, depsite the fact that it was a great way to tell a story. Nearly all the Lucas Arts games sold well, and never really showed a decline in the market. The concept just... fell into the ether, seemingly in favor of "more adult" gameplay. (Boo! Hiss!)

    1. Re:My Picks by spyrochaete · · Score: 1

      Wing Commander is sorely missed and would indeed make an unbelievable MMO. Upgrading ships little by little would be sublime! I doubt we'll see that IP resurrected any time soon, unfortunately, due to the shitty movie and EA's stranglehold.

      Graphic adventures are making a comeback in a huge way, though. I'll be especially interested to see how episodic gaming works out. I'm rather enjoying the new Sam and Max series, though it's so easy that the game is just an excuse to play the dialogue. That's okay by me, though. Al Lowe (Leisure Suit Larry) and Jane Jensen (Gabriel Knight) are both in the middle of making new adventure games with fresh new characters so I'm highly anticipating those releases. Plus, groundbreakers like Indigo Prophecy are breathing new life into the genre, though I'd be thrilled to have a quality point-and-click game any day.

    2. Re:My picks by otacon · · Score: 1

      Well I agree Silent Hill 4 was different in a few bad ways. But the concept was awesome, it was like nothing I ever played before or since. I would have rather played that game being a solid effort at something new than the same gameplay from 1-3 wrapped with a new story.

      --
      In a world of acronyms, the words are the real victims.
    3. Re:My Picks by Jarlsberg · · Score: 1

      I'm currently playing "And then there were none", which is a pretty good take on an Agatha Christia mystery done as a point and click adventure. I definitely recommend it if you like adventures.

    4. Re:My Picks by spyrochaete · · Score: 1

      During our vacation a few weeks ago my girlfriend really enjoyed Murder on the Orient Express. We needed to consult a walkthrough a few times since the designers obviously slapped-on some silly logic puzzles, but otherwise we had a great day playing through. Great graphics and a fun premise. We'll certainly check out And Then There Were None.

    5. Re:My picks by Quiet_Desperation · · Score: 1

      That made it all more the shame. The idea of the guy trapped in his apartment, and then finding the portals, was great. I never was sure exactly what they changed about the control scheme that fooked it up.

    6. Re:My Picks by Pxtl · · Score: 1

      Agreed. That list sucked - half the "franchises" weren't even franchises. Seriously, who remembers Dynasty Warriors and Tenchu. Spy Hunter doesn't deserve to be called a "franchise" - it's a nostalgia revival. Complaining about Spy Hunter is like saying that the re-make of "The Shining" was the end of "The Shining" franchise - that's not a franchise, that's one old classic and one crappy re-make.

      Megaman X wrawked. The thing that killed Megaman was Capcom's total inability to move it out of the sprite-based engine - sprite-based games are now in the ghetto of handheld gaming alone. A modern platformer is done in 3D graphics (possibly using shaders for a cartoon effect), or at least heavily uses the 3D chip... and attempts to convert Megaman to 3D produced the gameplay-abortions that were the Megaman Legends games.

      Oh, and I believe that Sonic the Hedgehog will be played by Eddie Murphy in the eventual movie adaptation, unless they are in fact the same person (which is true, judging by their careers).

      Imho, Dune/C&C belongs on this list - what started as incredibly innovative gradually turned into a series of "same game, new engine" with originality that would rival EA Sports.

      And let's not forget Earthworm Jim. And the X-Wing series (although Alliance reclaimed some of that which was lost in X-Wing vs. Tie Fighter).

      Personally, I'm more interested in the ones that have been completely run into the ground while starting as smash hits - Sonic has no rivals there.

    7. Re:My picks by Rycross · · Score: 1

      Xenosaga 3 was much much better than 2 in just about every way. I agree with you on the battle system, and yes they swapped it out for a new one. Amongst friends, Xenosaga 2 is referred to as "the one you have to play through to understand 3." They also spent way way too much time with Jr's backstory in 2, which made it extremely boring.

    8. Re:My picks by Anonymous Coward · · Score: 0
      3. Silent Hill

      Enjoyed 1 through 3, but something happened in 4. They did something to the control scheme that made it very frustrating.
      Wasn't the tagline for the first one "Silent Hill will turn into Hell"? Can't say we weren't warned!
    9. Re:My Picks by poot_rootbeer · · Score: 1

      If there were nine Dynasty Warriors or whatever, that makes it a franchise. It might never have gained the popularity of a Castlevania or a Mortal Kombat, but it was a franchise nonetheless.

      Ask me, and I'll tell you that what hurt the Megaman franchise was Capcom's habit of tacking the name onto games completely unrelated to the canon in order to make a buck. Megaman Legends was actually a pretty decent 3D action/adventure game (with a dreadful control scheme); it just didn't have anything to do with Dr. Wily and his Robot Monsters. Ditto for the Pokemon knockoff "Megaman.EXE Battle Network".

    10. Re:My Picks by Pxtl · · Score: 1

      I didn't like legends at all. The cute "animated fullbright textures" animation approach was cool, and the RPG-structure was nice, but the actual gameplay was weak, and the dungeons were abysmal constructs of cubes. Misadventures of Tronne Bonne was the game that Legends should have been (except for the tedious levelling-up of your servebots).

    11. Re:My picks by F-3582 · · Score: 0
      You mention Xenosaga and just rant about the battle system? Why? Because you didn't understand it and saw others rant about it as well? I found it rather entertaining, once I got used to it. If done right, you could pummel your enemies with almost infinite chained attacks. Once you knew their hit zones, of course.

      Here's the real reason why that series was driven to the ground by greedy big business:
      • After awesome episode one they fired the original script writer Soraya Saga (who already did the plot of Xenogears) and made the plot of the next games more mainstream-fitted (less plot, more action).
      • Propably due to Saga's "removal" Yasunori Mitsuda, who composed the music for these two games, resigned.
      • The third and last member of this "magic trio", continued designing the characters and doing some additional work, but has ever since distanced himself from the results.
      • And finally: They cut the series in half! Originally it was planned to be six episodes long with a chance of Xenogears being remade. Which alone would have been awesome.

      Everything mentioned here can also be found there.
    12. Re:My picks by PoderOmega · · Score: 1

      I enjoyed Silent Hill 4, but it is my least favorite of the series. I don't understand why some people treat it like a travesity, but it was far from perfect. It was very annoying that they re-used all the locations, and the second time you had to drag around that idiot Eliene. The ghosts that you couldn't kill (just incompasitate with a limited number of weapons in the game) are really annoying as well. I don't know where an "offical" announcement is, but on several Silent Hill forums posters bring up that Silent Hill 4 started as a different (new) game and Konami decided to make it a Silent Hill game and some point in the middle of development.

    13. Re:My Picks by amuro98 · · Score: 1

      I really wish they'd make a sequel to Tronne Bonn.

      It was a cute quirky game even though I never liked the original Mega Man games.

    14. Re:My Picks by Anonymous Coward · · Score: 0

      EA acquired Westwood in 1998, and Tiberium Sun came out in 1999. Maybe EA had something to do with it? I'm just speculating. I had read that Westwood was completely shut down after C&C Renegade didn't do as well as EA wanted it to.

    15. Re:My Picks by Mex · · Score: 1

      Can you mention Wing Commander without remembering Ultima? The golden age of PC gaming was brought down almost single-handedly by EA and their Origin buyout.

      Ultima 7 was the pinnacle of RPG's in the 90's. Then EA came in, and they were done.

    16. Re:My Picks by Emetophobe · · Score: 1
      Graphical Adventure Series...
      Those were the days... Gabriel Night, Police Quest, Kings Quest, Goblins Quest, etc. Sadly no one makes creative games like the original Gabriel Night anymore.
    17. Re:My Picks by Renraku · · Score: 1

      EVE Online is as close as you can get to Privateer Online.

      --
      Job? I don't have time to get a job! Who will sit around and bitch about being broke and unemployed then?
    18. Re:My Picks by AKAImBatman · · Score: 1
      EVE Online is as close as you can get to Privateer Online.

      No, Infinity Online is as close as you're going to get to Privateer Online. (Prototype Download) I am waiting with bated breath for the game's completion. :)
    19. Re:My picks by El+Gigante+de+Justic · · Score: 1

      The combat system in Xenosaga 1 was pretty horrendous too, especially when compared to how good the combat was in Xenogears. The biggest problems I had with Xenosaga 1 combat were: 1) Backrow characters couldn't take any actions (as I recall) 2) Couldn't repair AWGS in combat 3) AWGS we're completely underpowered, at least when you're used to the Gears from Xenogears 4) The break system which allowed bosses to break in at any time. While the story was interesting enough, the combat system was infuriatingly frustrating and the cut scenes were just a little too long, which made it really hard to sit through and play. I almost would have preferred that they'd just made it an anime series out of the cutscenes to spare us the pain of the battle system.

    20. Re:My picks by Manmademan · · Score: 1
      Enjoyed 1 through 3, but something happened in 4. They did something to the control scheme that made it very frustrating.
      there's a reason for this. Silent hill 4 was originally another game that was rebranded at the last minute as a silent hill title, with some references to earlier titles sprinkled in. On it's own, it's a good game, but seems oddly out of place after playing silent hill 1-3.
    21. Re:My picks by Rycross · · Score: 1

      There was an animated series of Xenosaga ep 1 comming out. I didn't bother watching it, so I don't know if they finished it, or plan to go through with the whole plot.

      If they finish, hopefully they patch up some of the inconsistancies between ep 1 and ep 2 & 3. The writers did a pretty good job, but some of the changes between the first and the rest of the games makes me think that they rewrote significant parts of their story after they were done with the first one.

    22. Re:My Picks by nEoN+nOoDlE · · Score: 1

      Graphical Adventure Series

      It seems like the graphical adventure series is having a minor resurge in the handheld market with the Nintendo DS. The Pheonix Wright:Ace Attorney game could be considered a graphical adventure and it sold well enough to get a sequel just released. Also, Hotel Dusk: Room 215 just came out, and it's a Noir adventure game with a unique graphic style, and it's been getting very good reviews. I also lamented the death of the adventure game genre, but I think with the handhelds as well as the rise in episodic content (which I think is perfect for adventure games) we might be seeing the genre rise again.

      --
      Don't trust a bull's horn, a doberman's tooth, a runaway horse or me.
    23. Re:My Picks by Noxx · · Score: 1

      From then on out, C&C was nothing more than a "property" in which vaguely related games were released one after another, with no real connection to the gameplay that made the original famous.

      Would that be about the time they were working towards an EA buyout? :)

      --
      Study everything, you'll find something you can use - Jason Bourne
    24. Re:My picks by Quiet_Desperation · · Score: 1

      Geez, lighten up. This is all really subjective. I only listed the main gripe to avoild longwindedness.

    25. Re:My picks by F-3582 · · Score: 0

      I guess that our opinions of a "main gripe" differ a little, here. Flaws in game mechanics can be forgiven (Ever played Koudelka?), but killing off a wonderful epic like this...

    26. Re:My picks by Turn-X+Alphonse · · Score: 1

      Wrong.

      It started out as a different game but early in developement they decided to make it a SH game.

      Also it doesn't feel out of place, it just feels like a fork in the series. Where instead of the same PSX game with better graphics they tried new shit.

      --
      I like muppets.
    27. Re:My picks by Turn-X+Alphonse · · Score: 1

      They stopped the tank controls and started using a more updated system even though it was in SH2 (at least) already?

      --
      I like muppets.
    28. Re:My Picks by angelus+errare · · Score: 1

      Well, as far as graphical adventure series goes...I believe the DS is bringing the genre back. The recent incarnations of Phoenix Wright have proven to be very popular, with a new DS game on the way. Hotel Dusk, a film noir style detective story is also coming out soon. With the success that the DS is having, we might even see ports of some great Lucas Arts titles. Maybe.

    29. Re:My Picks by Jett · · Score: 1

      Ultimate 7 was definitely one of the best games of the 1990's - it also provided the engine for Crusader:No Remorse and Crusader:No Regret, two other amazingly awesome games that were way ahead of their time. I'm fairly certain that series was killed off by EA when they bought out Origin.

    30. Re:My Picks by CAIMLAS · · Score: 1

      What?! They were working on Privateer Online and axed it for WoW?!

      Those fuckers!

      I have tried all the 'space' MMORPGs, free and otherwise, in the hopes that one would duplicate the Privateer franchise at least in spirit. None have, though Eve comes close in some respects - just without the adrenal fun, with added accountant nerd fun. So really, not all that fun. I had high hopes for Freelancer when it came out, but keeping with tradition, Microsoft aborted it and released it anyway.

      --
      ~/ssh slashdot.org ssh: connect to host slashdot.org port 22: too many beers
    31. Re:My Picks by identity0 · · Score: 1

      Dude, get a Nintendo DS(Lite) - the platform is getting all the good adventures that are made these days.

      Trace Memory - Serious mystery where you're a kid trying to uncover your family's past.
      Pheonix Wright - Mostly humorous game where you play a defence attorney with 4 or 5 cases to solve.
      Touch Detective - Cartoonish detective game.

      There's also a new Star Trek ship simulator for the DS, too. And the new Mario Vs. Donkey Kong game is a Lemmings-style game, something we haven't seen in a while.

      The DS seems to be where all the innovative or gameplay-centered development is taking place these days.

    32. Re:My Picks by cafard · · Score: 1

      To be honest, with the Exult engine for modern OS support and increased resolution, Ultima 7 BG/SI *still* is the pinnacle of computer RPGs as of now. No game since then has ever reached the blend of storyline, sidequesting and freedom of U7. And especially not the awful Pagan and Ascension...

      --
      This post is awesome.
    33. Re:My Picks by KDR_11k · · Score: 1

      Megaman does use 3d on modern sidescrollers where appropriate, MMX 7 and 8 were 3d (though I hear 7 sucked), the MM and MMX remakes for the PSP are in 3d. Megaman Legends wasn't a bad game but they failed to anticipate techniques egoshooter players knew since Doom or Quake (namely circle strafing and strafe running). Other than that it was a nice Zelda-like game (though not a game that should bear the Megaman name). The GBA and DS games use sprites and I don't think 3d would have been a good idea for those. The GBA can barely handle 3d and the DS is so weak that you couldn't do some level designs because they'd exceed the polygon budget.

      C&C deviated from the core design but I wouldn't call Generals a bad game by itself. It was hurt by EA's business practices which left a lot of bugs in the game even now but it's still fun to play. Dune wasn't run into the ground either, there were basically two games (Dune 2/2000 and Emperor) and I don't see a big decline in quality there either.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    34. Re:My Picks by Pxtl · · Score: 1

      I consider Dune/GDI-vs-NOD/Red-Alert to be all one franchise, since the game mechanics of them all were nearly identical. Up until Generals (I think - missed that one), they had nearly the same unit list, gameplay, resources, etc. Just a change of setting.

      And as for Legends - do you remember the dungeons that were obviuosly entirely composed of 2m x 2m cubes with all the same texture? It had some cute concepts, but the core gameplay/level design was too painful to make up for it.

      I'll have to look into MMX8 - I lost interest at X5 when I realised that they were making the cheap direct-to-video-esque version of X4.

      Best Megaman games: 2 (best levels, most useful weapons), 3 (challenging follow-up to 2), 8 (obviously made by fans of 2), X1 (tons of fun new concepts), X2 (even more new stuff), X4 (Zero).

      Haven't played the Zero/ZX games on the GB though - been meaning to try them.

    35. Re:My picks by Anonymous Coward · · Score: 0

      Shit indeed Sir, shit indeed.....

  6. Star Control by SirLoadALot · · Score: 2, Informative

    Star Control: good first game, fantastic second game, AWFUL third game by different developers, then Accolade dies and we're done. More than TEN YEARS LATER, the source code for the 3DO version of Star Control 2 is released and turned into a great open source game for multiple platforms. That's love.

    1. Re:Star Control by bckrispi · · Score: 1

      Plus, Toys For Bob are trying to get Activision to green light a new StarControl game.

      --
      Xenon, where's my money? -Borno
    2. Re:Star Control by pluther · · Score: 1

      A new Star Control game? Sweet, it's about time!

      (Goes to check.)

      Damn - they're not taking pre-orders yet.

      (Refreshes)

      Nope, still not.

      Damn.

      --
      If the masses can keep you down, you're not the Ubermensch.
    3. Re:Star Control by geminidomino · · Score: 1

      Dammit man... Look at this guy's sig. He's going to starve to death now because you had to go and mention on a new StarCon game... I hope you're happy with yourself.

  7. What, no Sims? by ludomancer · · Score: 2, Insightful

    I'm shocked that after terrible incarnation after terrible incarnation, and umpteen-million expansion packs of mediocrity that cause the whole series to fade into obscurity, and their development not being slowed one bit despite that, it didn't make the number one spot.

    1. Re:What, no Sims? by smbarbour · · Score: 1

      Other than the repressed memory that is The Sims Online, there has only been 1 true sequel to the game (the expansions don't really count, they were just added content). True, it has been rehashed onto the consoles, and the gameplay isn't the same (IMO, the PS2 version is better than the PC version. The PS2 version actually has goals to fulfill.)

      My two-bit commentary on games: Unless it is an MMO, completely open-ended games do not tend to hold interest for long. (And even with MMOs, if you don't have friends playing, it doesn't hold interest.)

    2. Re:What, no Sims? by Kuciwalker · · Score: 1

      I'm not, given how it remains incredibly popular and makes a hell of a lot of money.

    3. Re:What, no Sims? by WillAffleckUW · · Score: 1

      Um, have you forgotten Sims: The Urbz or the upcoming Sims for the Wii (which I call Wii Sims)? Quite frankly, if you combine all Sims and Sims 2 sales, it's the number one game series worldwide.

      Besides, Will Wright is focussed on getting Spore out for the PC and the Wii right now.

      --
      -- Tigger warning: This post may contain tiggers! --
    4. Re:What, no Sims? by Jaqenn · · Score: 3, Insightful

      You have noticed that of the top 10 selling PC games, five of them are related to the Sims, right? You may think it sucks (I thought it was alright), but it hasn't fallen. Not by a long shot.
      Heres the data to back it up: http://www.gamespot.com/news/6164433.html

      --
      You are awash in a sea of fiercely stated opinions. Obvious exits are: 'File->Quit', 'Reply', and 'Page Down'.
    5. Re:What, no Sims? by Ailure · · Score: 1

      I dare to say that the franchise have gotten better. The sims 2 is just so much richer gameplay wise than the original, and the new expansion packs adds much more to the original game than the original series of expansion packs did. Game sites seems to give Sims 2 expansion packs a better rating as well. People have a unexplainable hate for The sims for either being too "mainstream" or "there's no point", but you have to remember the game seems to caterer to people who likes creation and not so much for a mission based structure (whenever they introduce mission based elements in a The sims based spinoff, it just feels lame).

    6. Re:What, no Sims? by LordVader717 · · Score: 1

      This article hasn't gone by sales, so I don't think the commercial success of Sims should be counted either. BTW, I think the fact that a lot of Sims games are in the chart is more of a sign of the decline of PC gaming, rather than the success of a good game mechanic.

  8. WIZARDRY by Anonymous Coward · · Score: 0

    Sir-Tech's Wizardry

  9. #8 by Nevtje(hr · · Score: 1

    I greatly fear that on March 28th, C&C will be added to this list.

    Am I the only one that doesn't really feel like I can trust that EA will do a good job on their follow-up of the Tiberian series?

    Okay, alot of you probably think that EA already screwed C&C up with the release of Generals. However, that was a new idea anyway and it didn't really hurt the good memories of -in my case- Tiberian Sun. TS was my second computer game and I loved it! The feel, the atmosphere, story and gameplay. I occasionally take it off my shelf and have another go at it.

    Anyways, I have a fear based on the fact that it is ever so popular to take hits and then just -destroy- them. Games and movies, the list can be made long. Had Westwood done it, okay... but EA?

    I hope I'll be proven wrong.

    --
    Three rings for the Elven-kings in the sky
    1. Re:#8 by steveo777 · · Score: 1

      Okay, I've got to ask. What's with all the C&C Generals hating? It's the only C&C game I've been able to truly enjoy. I've never liked any of the others in the series. I've had a chance to play them all but couldn't ever get into them. I love RTS games and very much enjoyed every Warcraft. Can someone explain some of the main gripes/differences?

      --
      This sig isn't original enough, it's time to come up with something witty...
    2. Re:#8 by mikkelm · · Score: 1

      It's the same hate that Red Alert got for not being tied in with Command and Conquer. It's just amplified in the case of Generals because "die-hard" fans from both the GDI/NOD and Allies/Soviet camps are giving it grief for not being a successor to the kind they like. I enjoyed all Red Alert and especially the traditional GDI/NOD C&C games, and looking at Generals from an unbiased position, it's a damn fine game, too. Especially considering that it was built on the "EA platform".

      Expect to see both Red Alert and Generals fans hating on C&C3.

    3. Re:#8 by FusionDragon2099 · · Score: 1

      I personally found Generals a good RTS in its own right. However, I don't consider it a "true" C&C game; it isn't part of the C&C timeline and doesn't use the same sidebar interface.

  10. Starsiege: Tribes by Gogo0 · · Score: 2, Insightful

    Starsiege: Tribes (Tribes 1) dominated my PC gaming time until everyone moved to Tribes 2, which was good (but was no Tribes 1).
    Then came Tribes Vengeance. It stole most of the community and then killed it by being a horrible game. Now the Tribes and Starsiege franchises are completely dead.

    1. Re:Starsiege: Tribes by Anonymous Coward · · Score: 1, Insightful

      Earthsiege was a great series. Starsiege was the best version of it. It was the best giant robot sim of all, topping (but only barely) Mech 2: Mercs. While Tribes was great, I still have to consider it to be the downfall of this franchise. When Tribes turned out to be more popular than the original franchise, they totally killed off the original. And thus ended the days of the giant robot sim. (No the battletech-based series being done by Microsoft now does not count. It's good, but it's not the same genre.)

    2. Re:Starsiege: Tribes by Anonymous Coward · · Score: 0

      Another vote for tribes here. In high school, that was the game to play. (I'm 23).

    3. Re:Starsiege: Tribes by aweiland · · Score: 1

      I agree 100%, but of course I'm biased.

      -- Yogi of TribalWar fame

  11. One More! by AKAImBatman · · Score: 1

    Star Trek - Activision finally pulled Star Trek out of its gaming gutter with smash hits like Armada and Elite Force. Then Paramount drives the franchise into the ground, Activision sues, and we fans get no more Trek games. (Boo! Hiss!) I've heard that Bethesda Softworks is picking up the torch, but I'm not holding my breath. :(

    1. Re:One More! by Thansal · · Score: 1

      Startreck universe running on a Daggerfall like game!

      yegods, I can't figgure out if I want to salivate or laugh my ass off.

      --
      Do Or Do Not, There Is No Spoon, There Is Only Zuul. Everything in the above post is probably opinion.
    2. Re:One More! by (A)*(B)!0_- · · Score: 1

      The newest game "Legacy" was released by Bethesda and is terrible. You can't remap the keys and, as a left-hander, WASD movement doesn't really work comfortably for me. The graphics are pretty poor as well. Yes, don't hold your breath - the game is terrible.

  12. RE: Not all that universal... by GearheadX · · Score: 1

    What is junk for some is good for others..

    Another one that would've made the list, had the oldest title on it not been Mega Man, would've probably been Valis...

    Valis went from one of the first platformer games, pretty much the same age as Metroid with the first undisguised female lead to, in the past couple of years, a porn title.

  13. Sonic Rush for the DS... by casualsax3 · · Score: 2, Interesting

    ... was fantastic - take a look a the reviews all around, it was an excellent evolution on the 2d classic that made things faster and more fluid than ever.

    1. Re:Sonic Rush for the DS... by Gogo0 · · Score: 1

      While its definitely better than any of the 3d sonics, I didnt like Sonic Rush much.
      In the old 2d sonics (the Genesis ones, some of my favorite games ever), there werent pits to run straight into everywhere like there are in Rush. The bottomless pits all over the place are so annoying, especially since the game moves so quickly.
      I'll probably pick it up and give it another shot (I purchased it when it came out), but next time I wont be expecting a Genesis-Sonic experience (maybe that was my problem going into it the first time).

    2. Re:Sonic Rush for the DS... by Anonymous Coward · · Score: 0

      If you stick to the top of the levels (there are a bunch of alternate paths), then any pit you fall into just slows you down and moves you lower into the level instead of killing you.

      I thought Rush was awesome, I always hated the early Sonics because although the levels were great I couldn't beat the bosses. Not a problem in Rush.

    3. Re:Sonic Rush for the DS... by kalirion · · Score: 1

      And the article specifically mentions that Sonic Rush was the last good Sonic game.

  14. Forgot some by crabpeople · · Score: 0, Flamebait

    Please kindly add to that list every game released by EA in the last ten years.

    --
    I'll just use my special getting high powers one more time...
  15. Duke Nukem? by Rix · · Score: 1

    Or is not considered dead until Forever comes out?

    1. Re:Duke Nukem? by nuzak · · Score: 4, Funny

      You have to actually achieve movement in order to drive something into the ground.

      --
      Done with slashdot, done with nerds, getting a life.
    2. Re:Duke Nukem? by AKAImBatman · · Score: 1

      IMHO, 3D Realms drove Apogee's Duke Nukem into the ground. Apogee's Nukem was a really good platform series. 3D Realm's Nukem is a ripoff of the name just to make a 3D title with blood and porn.

    3. Re:Duke Nukem? by jfodale · · Score: 1

      By really good, do you mean extremely crappy? I have fond memories of those platform games but in all honestly, they are pretty junky.

      --
      Waiting for Warhammer Online.
    4. Re:Duke Nukem? by tehcyder · · Score: 1

      just to make a 3D title with blood and porn.
      You say that almost as though it were a bad thing.
      --
      To have a right to do a thing is not at all the same as to be right in doing it
  16. get some! by Anonymous Coward · · Score: 0

    Duke Nukem.

  17. Final Fantasy by Anonymous Coward · · Score: 0, Troll

    I remember when enjoying Final Fantasy wasn't a euphemism for homosexual intercourse.

  18. You have to have a pedestal to fall off of by Rix · · Score: 1

    The Sims was never any good to start with. You could call it an extension of SimCity/Earth/Ant/Life/blahblah, but that's stretching it a bit, and that series is very much alive with Spore.

  19. ULTIMA by Anonymous Coward · · Score: 0, Flamebait

    Thanks for driving another classic game series into the ground EA!

    You suck.

    1. Re:Ultima by Jerf · · Score: 3, Insightful
      Ultima - Died thanks to EA who could'nt do anything right with it
      Naw, Ultima died because every time technology advanced in capability by a factor of 2, Richard Garriot's ambitions increased by a factor of 5. In the end we were left with a tech demo.

      Ultima 7 had to be split into two parts because it was too ambitious initially, but it was worthwhile. The program itself is notoriously hacky because of its custom memory management, but it mostly works. (And Exult means it works on modern machines, better than ever.)

      Ultima 8 was too ambitious and while pretty, a lot was cut from the final game, including much of the fun.

      Ultima 9 is almost the definition of an over-ambitious game. So much time spent on the tech that there wasn't much game left, and the story is just atrocious.

      Ultima is almost the canonical example of why I don't really like the obsession with 3D; it becomes a design straitjacket. Anything you can't do in spectacular 3D isn't done at all. (My canonical example: Imagine a full 3D Nethack for the PS3, with no compromises whatsoever, full Nethack gameplay represented in glorious 3D. Good luck with that.) That really hurt Ultima because of all the details that were the spirit of it, most of which had to be cut in a full 3D world. Ultima 7 was the story apex, and Ultima 6 was the combat apex; combat was especially hosed by 3D. All solutions I've ever seen for running a full party of adventurers in 3D is a joke. (I haven't tried FFXII yet; waiting for a price drop while I play the many other AAA games I've missed. But in some ways I still bet it's a joke. Closest thing to an exception: Grandia 2 and 3.)
    2. Re:Ultima by va.va_va.va · · Score: 1

      Amen!

    3. Re:Ultima by Blakey+Rat · · Score: 1

      All solutions I've ever seen for running a full party of adventurers in 3D is a joke.

      Wizardry 8 does a pretty damned good job of it. Give it a try.

      You still see from just one viewpoint, but it gives lots of options for how to arrange the party in combat.

  20. Can you say Sierra? by PygmySurfer · · Score: 4, Insightful

    King's Quest, Space Quest, Quest for Glory, Leisure Suit Larry, Police Quest/SWAT, Gabriel Night, Earthsiege/Starsiege/Tribes, Front Page Sports, The Incredible Machine, Dr. Brain, Caesar, 3-D Ultra Pinball, Homeworld, Outpost, Freddy Pharkas, Betrayal at Krondor... Sierra practically defines this topic, and it's not even mentioned.

    1. Re:Can you say Sierra? by Groghunter · · Score: 1

      Your're forgeting the Babylon 5 space combat game that got cancelled a month before release, and Middle Earth Online.

    2. Re:Can you say Sierra? by Thansal · · Score: 3, Insightful

      You sorta missed the point of the article.

      They didn't drive any of those franschises into the gound, they just droped all their old titles

      --
      Do Or Do Not, There Is No Spoon, There Is Only Zuul. Everything in the above post is probably opinion.
    3. Re:Can you say Sierra? by robson · · Score: 1

      ...Police Quest/SWAT...

      Slow down there, cowboy. SWAT 3 and SWAT 4 were both mighty fine games.

    4. Re:Can you say Sierra? by scott666 · · Score: 1
      They didn't drive any of those franschises into the gound, they just droped all their old titles
      Except for Leisure Suit Larry. They released Magna Cum Laude in 2004, which didn't even remotely resemble the originals; it was just a series of pointless mini games (it did have some decent jokes in it, but nothing compared to any of the originals).
      --
      Thank you for helping us help you help us all.
    5. Re:Can you say Sierra? by PygmySurfer · · Score: 1

      I dunno, isn't that basically the same thing?

      What do you do with something that's dead? You bury it. That's almost the same as being driven into the ground.

      Besides, the last King's Quest, Space Quest, Leisure Suit Larry (no Al Lowe? WTF were they thinking) games all sucked. They were driven into the ground, then tossed aside and forgotten by Vivendi.

    6. Re:Can you say Sierra? by PygmySurfer · · Score: 1

      Wow, I guess SWAT isn't dead. Seems an expansion to SWAT 4 came out last year.

      The Police Quest series is dead though :(

    7. Re:Can you say Sierra? by Rob+T+Firefly · · Score: 1

      I don't know about King's Quest, but Space Quest was pretty much gold right up to the point when they just stopped acknowledging the series' existence. Although there was a rumor that they wanted to make a 7th which was a multiplayer FPS style of thing to compete with Quake before dropping the whole thing, so maybe we were narrowly saved from a blatant shark-jumping.

    8. Re:Can you say Sierra? by PygmySurfer · · Score: 1

      I don't think I ever played SQ6, but SQ5 was kind of disappointing, as the "Two Guys From Andromeda (Mark Crowe and Scott Murphy)" became one. Mark Crowe handled SQ5, which had a noticeably different style of humour. SQ6 was developed by Scott Murphy and Josh Mandel (Josh worked with Al Lowe on Freddy Pharkas), so it might've been more like the first four games. I guess I should check it out someday :)

      Apparently there were several attempts at a 7th game, but Sierra killed it, in true Vivendi fashion. I hadn't heard anything about a FPS - if that was the plan, it's probably not a bad thing that it got axed.

    9. Re:Can you say Sierra? by VGPowerlord · · Score: 1

      What little of King's Quest 8 that I played was terrible. It DID use an FPS-style interface, and sucked because of it.

      On another topic, LucasArts drove Monkey Island into the ground with Escape from Monkey Island... at least with the PC version.

      Seriously, eschewing the point-n-click adventure game interface (that LucasArts pioneered in the late 80s) in favor of weird keyboard controls in order to navigate still 3D environments...?

      Yes, I'm aware that Grim Fandango actually introduced this control scheme, but Grim Fandango wasn't a sequel to 3 point-n-click adventure games, either.

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    10. Re:Can you say Sierra? by Rob+T+Firefly · · Score: 1

      You may want to grab the playable SQ6 demo. It's not actually part of SQ6, it's a shorter original story told with SQ6's art and engine, and as was standard back then it was spread around the early web and online services as well as included on the CDs for one or two earlier Sierra games. It's a really neat peek at the style of the game, if you dig it you'll dig the genuine article.

  21. Hello? Tribes? by old_skul · · Score: 2, Interesting

    Most of the games reviewed in TFA are console games. What about PC games like Tribes, which was successfully augered into the earth by Vivendi/Universal with the stinky "Tribes:Vengeance"? Sure, let's release a game that has broken bits (like tournament mode) and then refuse to patch it. Ever.

    First they started with a great game: Tribes 1. Then the obvious thing to do was to make a sequel, which came out horrifically different from the original in terms of gameplay and feel - not to mention it was broken in the box. Endless patches ensued, until eventually the player community wrote maps and patches to make it feel and play more like the original game. After that debacle, development began on T:V, which as mentioned above was also broken.

    Thanks, guys. You took a franchise which could have flourished and just buried it.

    1. Re:Hello? Tribes? by SQLGuru · · Score: 2, Interesting

      Don't forget arcade games as well.

      Do we really need Super Mega Hyper Extra Street Fighter 9 or something? I love to play the game, but Anything past SFIICE is just sort of overkill to me. Same for MK.

      Layne

    2. Re:Hello? Tribes? by vjmurphy · · Score: 1

      Tribes was so far ahead of its time, too. I enjoyed the fact that I could play a support role that was just as important as any other role (and that I could switch from one role to another easily). I tended to play the "repair everything guy." Unfortunately, Tribes 2 really made the "repair guy" unimportant. And Tribes: Vengeance was just stupid.

      I also liked the three-dimensional aspect of the game: in most FPS at the time, you only had to worry about threats from around you. Tribes had the extra "holy crap, he's above me" moments that pretty much made circle-strafing worthless.

      Hmm, time to reinstall Tribes...

      --
      Vincent J. Murphy
      Spandex Justice
    3. Re:Hello? Tribes? by aweiland · · Score: 1

      Hmm, that's a familiar poster. :sex:

      People still play T1? ;)

      -- Yogi of TribalWar fame

  22. Might and Magic by Darkstorm · · Score: 1

    I have long loved the Might and Magic series. Starting on the c64 and moving on to the pc, it was one of the better hack and slash rpg's that came out. I even adjusted to #6 that included a 3d engine...and from there it went down hill. The 7th was ok, but similar to 6....while 8 was a touch above bad...and 9. Lets just say, it sucked.

    I did see a new one in an add, but I don't know if I even want to bother. Of course I'll probably get it in hopes it will be decent...

    --
    If ignorance is bliss, the world is full of blissful people
    1. Re:Might and Magic by Anonymous Coward · · Score: 0

      Am I the only one that remembers the first six or so of this series fondly? The next few games were mediocre, and now Dark Crusade comes out without even being an RPG.

    2. Re:Might and Magic by jfodale · · Score: 1

      Six and Seven were both still quite good I thought. Towards the end of seven, you can start to see the decline. Eight was the steep decline. Nine is just an abomination.

      --
      Waiting for Warhammer Online.
    3. Re:Might and Magic by PoderOmega · · Score: 1

      I actually enjoyed 7 more than 6, and 8 felt like a weak expansion pack, but I still enjoyed it. 9 didn't even feel like a Might and Magic game, it felt like a fan made alpha release. I tried, but I couldn't play more than 10 hours before I gave up on it.

    4. Re:Might and Magic by The+Spie · · Score: 1

      The first six were terrific. The big problem is that they did no work on the VI engine at all, and VII and VIII looked and played like they were heavily dated (IX was supposed to update the tech, but didn't do it enough, and the plot was execrable). My memory's slipping on exactly when New World was bought out by 3DO, but I think it was between VI and VII, which would explain that decision.

      --
      If using Linux is about choice, how come people complain when I choose to use Windows?
  23. Dear God.... There is another like me? by DRAGONWEEZEL · · Score: 1

    I loved Proving grounds of the Mad Overlord. I used to have all the mazes memorized!

    --
    How much is your data worth? Back it up now.
    1. Re:Dear God.... There is another like me? by Anonymous Coward · · Score: 0

      IMHO Wizardry is so-so. But the Bard's Tale rules!!!

    2. Re:Dear God.... There is another like me? by Trails · · Score: 1

      Wizardry declined into so-so. Wizardry 8was decent considering they ran out of money halfway through dev.

      I'd buy a wizardry 9 if it came out.

    3. Re:Dear God.... There is another like me? by Creepy · · Score: 1

      only the mazes? I still remember most of the first level, but the scary part is I still have some of (and had all of) the *spells* memorized, as well, which you had to type in at the time you cast. I've only played W1-3 and the demo of 8.

      Mage spells I remember (I'm guessing the spelling is still correct - grouped by name similarity, since I have no idea what the levels are/were anymore)
      Sopic, Katino, Halito, Mahalito, Molito, Masopic, Lakanito, Dalto, Madalto, Tiltowait

      Cleric spells I remember
      Dial, Badial, Dialma, Badialma, Madialma, Matu, Di, Badi, Madi, Mabadi, Porfic, Maporfic, Loktofeit, Malikto, Kadorto

      the weird weapons like Blade Cuisinart pop into my head occasionally, too.

    4. Re:Dear God.... There is another like me? by Anonymous Coward · · Score: 0

      Ahhh, I still use variant spellings (numbers and punctiation included) of those as my passwords.

      On the original PC game if you went to rest, was it at an inn? If you popped out the floppy disk, because it saved when you rested, it would cause some overrun and you could get a free level. Problem was that it took your current experience and subtracted out what you would have needed to be at that level so all your characters would show that had -XXXX experience. I brought all my characters up to whatever the max level was, I think 250, and actually played it till I hit positive experience.

      Also used to have the sequence memorized to be able to fill the input buffer for an entire trip down to the bottom of the maze - standing at the beginning and type in the sequence and endu up with a dead Werdna at the end. Fun times.

      All a bit fuzzy now since it's probably been 20+ years since I have played it.

    5. Re:Dear God.... There is another like me? by DRAGONWEEZEL · · Score: 1

      Wow what a following!

      I remember Andrew spelled backwards!

      My muscle memory still can get me there, but I don't remember it at all now. Awesome Amulet at the end too!

      --
      How much is your data worth? Back it up now.
    6. Re:Dear God.... There is another like me? by Creepy · · Score: 1

      The one I remember is the Bishop bug, which was on the Apple ][ version and apparently made it into the IBM version as well before eventually being fixed. If you use a Bishop with the identify spell and identify item 9 or 0 (or something like that), you gained loads of experience. I am among the discoverers of this bug if not the discoverer (I'm sure other people found it on their own - accidentally finding it was a matter of trying to identify object 8 and hitting 9, then going wtf?!? I just gained a boatload of levels).

  24. Driven and abandoned .. by LionsFate · · Score: 2, Insightful

    Ultima

    While others have said Wing Commander, it wasn't itself driven to the ground as more or less abandoned.
    Ultima however I'd qualify as driven to the ground in its last release.

    Fallout

    So many games after Fallout 2 claiming the "Fallout" name that basically drove to the ground.
    The only hope is that Fallout 3 (now being worked on) can reclaim some of what it was.

    Other ones that I consider more "abandoned" the driven to the ground -

    Wizardry

    Mentioned already, but the last game was still a pretty good game. It wasn't driven as much as left alone.

    Most of the Bullfrog IP
    Dungeon Keeper, Syndicate, Populous

    Abandoned when purchased.

    For that matter, doesn't it seem like most of the good PC games were killed off by EA?

    1. Re:Driven and abandoned .. by jkayca · · Score: 1

      Definitely agree with the pick for Ultima. U8 took the franchise in a different direction. Unfortunately that direction was down.

    2. Re:Driven and abandoned .. by PingSpike · · Score: 2, Insightful

      Thats pretty much what EA does. It buys other people's good ideas, then defecates on them.

      I prefer the beloved items of bullfrog IP remain buried, their graves undisturbed by EA...they would have just pumped out a couple half assed titles before dumping them anyway.

    3. Re:Driven and abandoned .. by Clever7Devil · · Score: 1

      Dungeon Keeper was a fantastic series. Fantasy RPG mixed with RTS. All the better, it had some wonderful humor. I know that it is dead and buried, but I saw the trailer and my hope lasted for quite a while.

      --
      "By the time they had diminished from 50 to 8, the other dwarves began to suspect 'Hungry.'" -Gary Larson
    4. Re:Driven and abandoned .. by AdamThor · · Score: 1

      man, populous was tha shiznit. Play it again from here: http://free-game-downloads.mosw.com/abandonware/pc /strategy_games/games_o_p/populous.html (I just found this, and am at work now so am unable to verify the functionality here) Syndicate was probably about my favorite game in the world.

      --
      -- "Oh. This guy again."
    5. Re:Driven and abandoned .. by Anonymous Coward · · Score: 0

      The best part of Wizardry 8 was the final ceremony in joining the Rapax Templars and the commentary from the other party members.

      Those were good times... good times indeed...

    6. Re:Driven and abandoned .. by Anonymous Coward · · Score: 0

      Personally I disagree with Fallout, 1 and 2 were amazing, Tactics was an attempt at something different, while it wasn't as good as the RPG's it wasn't BAD IMO, and was FAR from driven into the ground. That being said I am waiting with bated breath for Fallout 3.

    7. Re:Driven and abandoned .. by unsigned+integer · · Score: 1

      This raises an important point. Are game companies, EA in particular, relying on their practices of purchasing game companies and studios up in order to fulfill their monopolistic fantasies of being the only show in town?

      Parent poster and several other posts have pointed out how numerous game houses and their IP has been snatched up ... and then never seen from again. Why buy the company then? Is it just so that there will eventually be nothing left except Madden XXIV ?

      Are the big publishers relying on the fact that game consumers have a short memory, or at least their target audience is "forgetful" (re: grows up and they get new game consumers) so they can do whatever they want without alienating their client base?

      As an old gamer (Well, 30. Yeah yeah, I'm sure there are older ones out there) I remember a lot of the crappy things and futile promises that have been made by game companies over the years ... but few people seem to pay attention - they just need their latest crack - doesn't matter who the pusher is.

      I look long and hard before I look at buying games made/published by EA ... EA_Spouse made me aware of what was going on internally - nevermind their practices of discarding IP from their purchased subsidiaries, and in effect throwing away pieces of my childhood.

      I wonder if Blizzard lost any sales when the crushed bnetd ... or if they are simply laughing all the way to the bank. (betting on the latter).

    8. Re:Driven and abandoned .. by nuzak · · Score: 1

      U8 was a change of pace, and once they made the ill-considered jumping bits easier in a patch, it was a decent game with a good story. Compared to the epic multi-part story of Ultima 7, it may have been disappointing, but it was really just a well-done interlude in my opinion.

      U9 took the cliffhanger ending of U8, tossed it away, and after some amazing amounts of hype, pinched out a buggy and slow engine, and writing and acting worthy of a JRPG. It was just horrible.

      Though speaking of JRPG's, it's really Ultima 7, that despite all its other achievements, really put the storyline on rails. If you want to look for symptoms of a decline, start there.

      --
      Done with slashdot, done with nerds, getting a life.
    9. Re:Driven and abandoned .. by Kizor · · Score: 1

      mosw.com is a paysite and does not let anyone download anything without payment. More than 150 spamlinks to it have been deleted from Wikipedia in the last couple of months. Just sayin'.

    10. Re:Driven and abandoned .. by identity0 · · Score: 1

      Agree about Bullfrog. Given the times, we could *really* use a new Syndicate game... and Magic Carpet was one of the coolest games, ever :)

      It seems that Theme Park, at least, is getting a modern port for the Nintendo DS. I will definitely be getting that gem when it comes out. I remember playing the demo that came with the first issue of PC Gamer endlessly back in '94 :P

  25. Not a videogame, but deserves mention: by nuzak · · Score: 1

    Every animated Disney flick ever made. I'm still anticipating the direct-to-video Snow White 2 any day now.

    --
    Done with slashdot, done with nerds, getting a life.
    1. Re:Not a videogame, but deserves mention: by brobak · · Score: 1

      I know you are taking a swipe at the disney flicks, and rightly so, but in all seriousness, there's a poster on the corner bus stop here in DC advertising a straight to DVD Cinderella III (yes three, there was a two?) Augh.

      --
      --Brian
    2. Re:Not a videogame, but deserves mention: by WMD_88 · · Score: 1

      The irony here is that Walt Disney himself hated sequels. The whole "sequelize everything on DVD" campaign started around the time of Walt's 100th birthday - apparently, Eisner's idea of a sick joke.

    3. Re:Not a videogame, but deserves mention: by rjung2k · · Score: 1

      Fortunately, scuttlebutt is that John Lassetter has decreed an end to all future Disney "cheapquels" (aside from the few that were in the pipeline when he first entered the job), so we should be sequel-free by late 2007/early 2008.

  26. My picks by Quiet_Desperation · · Score: 1

    1. Sly Cooper

    The occasional side mission playing as one of the other characters was fine in the first game.

    However, in the sequels, 2 out of 3 missions were non-Sly Cooper. The acrobatic, platforming perfection of the Cooper charatcer was replaced by one of two clumsy, annoying characters.

    2. Xenosaga

    After a great setup in the first game, they replaced the combat engine with one of the most hideous systems ever seen in an RPG. Basically, if you an eveny with anything other than the "correct" sequence of attack, you did about three quarters of a hit point damage. Add to that the fact that even the lowliest of baddies could boost their turn and constantly disrupt you desperate attempts to launch attack in the right order, and you had a bundle of frustration. I hear part 3 fixedd all that, but fuck 'em.

    3. Silent Hill

    Enjoyed 1 through 3, but something happened in 4. They did something to the control scheme that made it very frustrating.

  27. AD&D games? by taxman_10m · · Score: 1

    Particularly I'm thinking of the goldbox series of games.

    I was a huge fan of the Buck Rogers series. Too bad that died.

    1. Re:AD&D games? by airhed13 · · Score: 1

      Pool of Radiance, Curse of the Azure Bonds, Champions/Death Knights/Dark Queen of Krynn. Ahhh, the good ol' days. I got more mileage out of those than I did from M.U.L.E., and I still think M.U.L.E. was one hot game too.

      I never did finish the Forgotten Realms series. What was after CotAB? Secret of the Silver Blades or something like that?

      I fear I'm something of a minority in my preference for patient, turn-based combat. I'd love to see those games remade with updated gfx and not a lot else. This real-time fetish that the industry picked up has never been my thing.

    2. Re:AD&D games? by Sizzlean · · Score: 1

      Secret of the Silver Blades followed Curse of the Azure Bonds. The final chapter was a return to Phlan(?) for Pools of Darkness. Loved those as well. I took a single party from obscurity in Pool of Radiance to almost godlike in Secret... never played Pools of Darkness due to not finding it for the C64 and my lack of a more modern PC at the time. Good times indeed.

    3. Re:AD&D games? by Nf1nk · · Score: 1

      pool of radiance was rereleased for the gameboy advanced as just dungeons and dragons. it was a good way to kill an airplane ride or two

      --
      I used to have a cool sig, back when I cared
    4. Re:AD&D games? by kalirion · · Score: 1

      You should find Telmple of Elemental Evil in a bargain bin or on Ebay. It's short and very buggy, but there are user created patches, and mods with extra content. All combat is turn based, you can play any allignment you want, and it's VERY faithful (made even more so with the mods) to the 3.5 (might be 3.0, not sure) edition rules.

  28. X-COM by borfast · · Score: 4, Interesting

    The X-COM series (actually, just the first two, IMHO) was probably the best strategy game I have ever played. Sometimes I even think it was the best game I ever played. It's a shame they ruined it starting with the third installment in the series.

    UFO: Aftermath, Aftershock (and soon, Afterlight) are pretty cool games but they're nowhere near the coolness of X-COM: UFO Defense (or, for those of us in Europe and other parts of the world, UFO: Enemy Unknown) and X-COM: Terror From The Deep.

    Those were the days... :)

    1. Re:X-COM by LionsFate · · Score: 1

      There are other companies trying to reclaim X-Com.

      Aside from the two you mentioned, take a look at -

      http://www.ufo-extraterrestrials.com/

      As well as -

      http://ufo.myexp.de/
      http://ufo2000.sourceforge.net/

    2. Re:X-COM by Anonymous Coward · · Score: 1, Insightful

      Terror from the Deep sucked donkey balls. It was just X-COM 1 again but UNDERWATER! Oooh! And to make things a pain in the ass lets give half the aliens psionic ability (oops, I'm sorry, "molecular control"). And on superhuman level, lets make the lobstermen nigh impossible to kill. Oh yeah, plus who was the genius who thought going on four hour two-level terror missions on cruise ships was a good idea? Not to mention the other missions (base missions and artifact missions) that were two parter.

      That game was too much like the first, but longer, a whole lot more frustrating and tedious, and underwater. It was just stupid.

      X-COM Apocalypse was great, it was a fresh take on tactical squad combat and let you use real-time or turn based combat. Now that game was fun.

      X-COM 1 was great too, but X-COM 2 was a hurried rehash to try to capitalize on people who would buy it based on the name before their friends told them it sucked.

      I like to think of X-COM 2 as the equivalent of Highlander 2. It never really existed, it is just a mass hallucination.

    3. Re:X-COM by TempeTerra · · Score: 1

      The first two were written by the Gollop brothers, who have a new game along the same lines. It seems to be independantly published, and has some subscription system for online play, but I think the single player game is buy-once. There is a demo, which I am about to download.

      --
      .evom ton seod gis eht
  29. Masters of Orion by lp60068 · · Score: 2, Informative

    On the PC you can't forget Masters of Orion. Versions One and Two were great, and then they waited several years before coming up with a crappy version 3.

    1. Re:Masters of Orion by lonechicken · · Score: 1

      As collateral damage, I think a Master of Magic revival was killed because of MoO 3. I remember hearing that the MoO 3 team was going to be given a crack at doing MoM 2 afterwards... but then MoO 3 came out and it sucked.

    2. Re:Masters of Orion by Anonymous Coward · · Score: 0

      Oh God... do NOT even mention MOO3 to me. I still have urges to kill when that game is brought up.

      That wasn't so much a franchise driven into the ground as it was too many cooks spoiling the broth.

    3. Re:Masters of Orion by amuro98 · · Score: 2, Insightful

      Ugh. Moo3.

      This game doesn't just suck. It teases and tantalizes you with hints of greatness - and then just proceeds to obliterate your spirit and crush your hopes.

      MOO3 is like the girl you dated who was really bad for you, and even though you know you're better off without her, every so often, you feel a twang of nostalgia, or think "maybe THIS time will be different..."

      Fortunately I got rid of the game so I won't be tempted to reinstall it ever again.

      You hear me, Moo3? NEVER AGAIN!

    4. Re:Masters of Orion by Seraphim_72 · · Score: 1

      MoM....how I miss my MoM.....such a great game...sigh.

      --
      Slashdot, where armchair scientists get shouted down and armchair theologians get modded up.
    5. Re:Masters of Orion by Magada · · Score: 1

      "Crappy" doesn't even begin to tell it like it is. I once left MOO3 running on auto-everything for a couple days by accident and came back home to find that I was way ahead of the pack. Lame, pure lame.

      --
      Something bad is coming when people are suddenly anxious to tell the truth.
  30. MechWarrior! by SaDan · · Score: 1

    Talk about a sweet series that had a lot of potential!

  31. My pics by Reapman · · Score: 1

    Ultima - Died thanks to EA who could'nt do anything right with it
    Wing Commander - Died again thanks to EA, not sure why they had to let it
    Command & Conquer (however a TRUE new C&C is coming down the pipes)
    Mechwarrior - so deserving of a new one
    Descent - Loved the first, and apparently Freespace was pretty good
    Duke Nukem - what more can be said?
    x Quest Series - Good job Sierra
    2D Sidescrollers - I hope Nintendo sees the success of New SMB and makes more 2D based Mario games.

    1. Re:My pics by 93,000 · · Score: 1

      Freespace was amazing. The Freespace II was even better. Some of the most fun I've had gaming was with those two.

    2. Re:My pics by kalirion · · Score: 1

      Descent - Loved the first, and apparently Freespace was pretty good

      Descent II was just like Descent I, but made more accessible and with an SVGA mode.
      Descent III was a good game from everything I've heard.

      The Freespace games were good, but while they share the "Descent" franchise, they have a completely different gameplay.

    3. Re:My pics by Blakey+Rat · · Score: 1

      I think you kind of miss the point of the article. It's not "game franchises that aren't made anymore", it's "game franchises that were run into the ground."

      Mechwarrior IV was great. It's not a franchise that was "run into the ground" as much as one that ... just isn't getting any new games. (Unless you count MechAssault on Xbox.) The Sierra games were good until the very end, also. They just stopped making new ones.

    4. Re:My pics by Kizor · · Score: 1

      Oh, the Freespace series was great, the best of the now extinct space shooter genre. They didn't have very much new material, but synthetized the best from all the other ones. You finally get to see properly done enormous beam weapons, too, and one of the only ancient mysterious alien races that actually STAY mysterious. The story's light on characters, but let me put this way... the first part is A New Hope, which features an intriguing self-contained tale. The second one is The Empire Strikes Back, which expanded the universe, started a number of new plot points and left no answers, only further questions.

      Then Return of the Jedi was cancelled for the next Descent.

  32. Turok by Sciros · · Score: 4, Interesting

    I haven't read the article ("games" blocked :-P) but if they didn't mention the Turok series then they've overlooked one of the biggest losses to gamers in history. (If they mentioned Turok then sweet.)

    Turok: Dinosaur Hunter and Turok 2: Seeds of Evil for N64 set new standards for console FPS games in terms of both graphics and weapon design. In my opinion, Turok 2 is yet to be outdone by any FPS as far as hardcore weapon lineups are concerned. Sure there is the occasional gem like HL2's gravity gun, but nothing has had as many great hurting machines as the Turok games.

    Those first two games rocked. Great levels, awesome bosses. Turok 2 even had a half-decent multiplayer.

    I don't know what went wrong after that, but the games just underdelivered in every way possible. There was Turok: Rage Wars which was the dumbest thing ever because when you have Perfect Dark (or Goldeneye) on your console, like heck you're gonna care about a multiplayer-combat-oriented Turok game. Whoopee. And it just went downhill from there.

    They're trying to resurrect this franchise nowadays, so we'll see what happens. But my expectations at this point are quite low.

    --
    I like basketball!!1!
    1. Re:Turok by Anonymous Coward · · Score: 0

      Turok I'll admit was a great game when it came out. But I also thought that a lot of the first n64 games were great when they first came out.

      As far as Turok 2 is concerned, I've never played a more broken FPS than that game. I always thought that teleporting was a quick fix for bad level design and that game had nothing but. The multiplayer weapons were different from the single player weapons due to the fact that it would have made the game way too easy (plasma gun in multiplayer was like the pistol from Halo). I remember acidentally using the cheat to go to any level in single player mode WHILE playing multiplayer and suddenly there were 4 people in the first level slowing the n64 down to 5 fps. That's clumsy design. I remember someone shooting me with a rocket launcher in mutliplayer as i was coming out of a teleport and it blasted my dead body back thru the teleport. This tricked the game into believing i was still alive and i spent the rest of the match invincible, with no health, and an invisible, infinite ammo, unswitchable, weapon. That's for working out all the bugs Acclaim!

    2. Re:Turok by Sciros · · Score: 1

      Oh man the Turok games were soooo buggy but that's part of what made them so great :-P Turok: Dinosaur Hunter is responsible for one of my favorite bugs ever: as I beat the game by killing the last boss with the Chronoscepter (yet another wicked cool weapon BTW), the ending cinematic glitched, causing Turok's left leg to be broken. Yes, totally broken (as if Batman gave him a kick right in the knee, bending it the opposite way 90 degrees). And it stayed that way throughout the whole cutscene! So as Turok ran through a corridor out of wherever he was running out of to avoid this huge explosion chasing him down his left leg was just flailing about at the knee, never touching the ground. It was hilarious.

      An aside...
      #1 glitch ever: Goldeneye -- Jungle mission -- I managed to get Natalya killed by a grenade launcher (a cool looking death as she was thrown towards where Bond was running but lay where she landed, dead) *during* the ending cutscene, getting credit for mission completion as Bond, ever the remorseless bastard, fixed his cufflinks on his way up the elevator.

      #2 glitch: Captain America and the Avengers for SNES -- I wanted to show a friend of mine how crappy this game was so we started it up, only to discover that suddenly all the random enemies had 20x the HP they usually do and all the bosses had 1 hit. How the heck did this glitch even happen? By the way this didn't make the game any easier or harder, although the usually-one-hit-kill enemies in the flying level gave us a lot of grief. Anyway, the game froze once we took on the third boss (the one right past the big Sentinel) because nothing can handle what may be the worst rendition of a tree being cut apart by a sawblade ever, in the history of mankind. I guess this will only make sense to those who've played the game, but whatevs.

      --
      I like basketball!!1!
    3. Re:Turok by Anonymous Coward · · Score: 0

      Turok?! You've got to be kidding!
      The levels are all like "twisty little passages which all look alike", dense fog 5m in front of you all the fucking time and the old boring "grab that key, push this button" gameplay. And don't forget that annoying 45 fov. Even Doom has more variation than Turok.
      Turok is all graphics, smooth animations and no gameplay or creativity at all. After the first few levels I was bored/annoyed out of my mind.

  33. Tex Murphy by tsa · · Score: 1

    I'm an adventure game fanatic. The Tex Murphy adventures Under a Killing Moon, The Pandora Directive and Overseer had a very nice three-dimensional interface that was ahead of its time back then. So MS (yes there they are again) bought Access Software who made the Tex Murphy adventures, and we've never heard of a new Tex Murphy adventure again. Thanks, MS. Chris Jones, the produces and codesigner of the adventures, who also plays Tex in the FMV versions of the adventures, would love to make a new installment of the famous series, but adventures games are going through a difficult time these days, so he hasn't gotten the opportunity yet.

    --

    -- Cheers!

  34. Ultima by tomk · · Score: 1

    Ultima. 1-7 (including 7 pt.2) got progressively better, until finally reaching what I consider one of the best RPGs of all time. 8 was a letdown, 9 was a nightmare, X was cancelled. Killed by EA in order to focus on Ultima Online.

  35. FYI: Thief 2x by cliveholloway · · Score: 1

    is keeping the Theif franchise alive. And it's damn good

    --
    -- Trinity in high heels carrying a whip: The donimatrix - there is no spoonerism
  36. The attack of sequelitis by GVIrish · · Score: 1

    Mortal Kombat jumps to mind when speaking of franchises driven into the ground. While fighting games were evolving and becoming more complex and nuance the MK series failed to adapt. Now its not even mentioned in the same breath as Virtua Fighter and Tekken. Street Fighter is also guilty of this, although some of the "Vs." games (Marvel vs Capcom in particular) were pretty good. One many may disagree with is Gran Turismo. Its still selling a lot of copies but the game's physics model hasn't taken a significant step forward since GT2 (and here we are coming up on GT5). Instead Polyphony Digital is obsessed with better graphics and more car models. Which is fine, but most people don't care whether they can drive a 1982 Daihatsu or if they can have 50 Skylines with different paint schemes. I thought Megaman was a interesting franchise because I feel like it was languishing right around MM3 or 4. When X came out it was just different enough to get me interested again, but then they started the same pattern of rehashes with the X series too. That guy left out Megaman Legends which I thought was fairly innovative and fun. Had they developed that concept better it could have done wonders for the series.

    1. Re:The attack of sequelitis by Cybrex · · Score: 1

      I have to disagree with you on one point, but only ever so slightly. IMHO, Mortal Kombat: Deadly Alliance is not only the best of the series, but the finest example of the fighting game genre as a whole. It was innovative, graphically pleasing, and had a surprisingly interesting plot (well, for a beat-em-up, anyway). Even games that have come after it have been disappointing to me.

      Okay, maybe it's just because I've got the hots for Frost... ;-)

      --
      Boundless Expansion, Self-Transformation, Dynamic Optimism, Intelligent Technology, Spontaneous Order- BEST DO IT SO!
    2. Re:The attack of sequelitis by quiddity · · Score: 1

      Yes and yes. Street Fighter 2 was the peak, and remains the archetype of the genre. Arguably the best, but absolutely the defining example.

      --
      .
      . hmmm
  37. Where is Street Fighter? by Anonymous Coward · · Score: 0

    SF2 came out. It was great. It had quarters lined up nonstop on the bottom of the screen. Then there was the apostrophe SF2 (Champion edition) and then Turbo. Those weren't too bad. They fixed some issues, gave us the four bosses, and gave our favorite girl a fireball.

    After that it went completely downhill. All the extra characters, the new insane moves, and then there was the attempt at 3D. It killed what SF2 originally was and Capcom just DROVE THAT FRANCHISE INTO THE FRIGGIN GROUND!

    1. Re:Where is Street Fighter? by Manmademan · · Score: 1
      After that it went completely downhill. All the extra characters, the new insane moves, and then there was the attempt at 3D. It killed what SF2 originally was and Capcom just DROVE THAT FRANCHISE INTO THE FRIGGIN GROUND!
      to be fair, street fighter 3 is a VERY good game, and SFIII: third strike is considered to be one of the best 2D fighters ever made. problem is by the time it was released, it was overshadowed by flashier 3D fighters like Virtua Fighter and Tekken, and overlooked by a lot of gamers.
    2. Re:Where is Street Fighter? by kypper · · Score: 1

      Amen. SF3 was fantastic... many a day I spent NOT studying while parrying everything my roommate threw at me.

  38. Re:What, no Sims?-- That assumes... by rhartness · · Score: 1

    that the game was "good" to begin with. I'm not trying to troll here but I can honestly recall a lot of people hating this game from it's initial release. Most of the people I knew considered it a novel idea but a grand waste of money and not worth more than an hour or two of game play.

    And to be clear, I was often mocked for actually enjoying the original.

  39. Not just console games by willith · · Score: 2, Insightful

    This article focuses only on console games, ignoring the similarly-large range of PC franchises torpedoed by bad decisions or greedy publishers.

    Star Control III was nowhere the game its predecessors were. SC2 was possibly the best space exploration title ever released, better even than Starflight 1 & 2, whereas SC3 was a lame duck pseudo-RTS with a terrible plot and spaceships populated by talking puppets. Jesus wept.

    Thief 3 was another PC title that fell far short of its predecessors, though a lot of the game's problems stemmed from compromises made in adapting the game for XBox, especially the division of levels into extremely small zones.

    1. Re:Not just console games by giltnerj0 · · Score: 1

      While Theif 3 was a huge letdown in the end, I still think it was worth every second spent if only for the Shalebridge Cradle level. I still get chills thinking about that one.

    2. Re:Not just console games by Anonymous Coward · · Score: 0

      I played Thief 2 and Thief 3, and I think Thief 3 was a very good game. Level design and difficulty was probably better in Thief 2, but I really enjoyed the style and artwork of T3. Deus Ex 2 on the other hand... I bought it and tried to give it a chance, but that game was just unplayable. Huge fonts, very small levels, only one or two types of enemies on each level, enemies that ran straight at you and stood still while shooting, inventory management where you had to use arrow keys to move stuff instead of drag and drop with the mouse, all hints of difficulties purged in order not to scare off "causual" players...

      Utterly dripping with the slime of consoles.

    3. Re:Not just console games by ShadowsHawk · · Score: 1

      I'm in the minority since I did enjoy Thief 3. I was glad to have it as I never expect Eidos to put out another one. I do agree on the level size and curse consoles for their stupid limitations.

  40. Re:Hash by Anonymous Coward · · Score: 0
    Please kindly add to that list every game released by EA in the last ten years.
    I guess that would take the list up to 8 then.
  41. Starfox by the+dark+hero · · Score: 1

    Star Fox is still best played on the N64. Starfox adventures was 20hrs of beautifully rendered boring fetch quests with a good 18 seconds of real starfox action in between each area. Then they made this crappy multiplayer starfox game that was riddled with control issues. When will we get our beloved on-rails shooter back?

    --
    You constantly struggle for self improvement - and it shows.

    Hooray for bad Engrish on fortune cookies

    1. Re:Starfox by trogdor8667 · · Score: 1

      I wholeheartedly agree. Starfox Command was easily the best game since the N64 version, and it completely sucks. I'd kill for Starfox 64 2.

  42. How about Final Fantasy? by Myria · · Score: 1

    I did not like FF8, FF10, FF10 1/2, FF11, or FF12. FF9 was an anomaly in the decline. The series seems to have gone way downhill, and it looks to me that an exclusivity contract with PS3 for FF13 will be the end.

    --
    "Screw Sun, cross-platform will never work. Let's move on and steal the Java language." - Visual J++ Product Manager
    1. Re:How about Final Fantasy? by trogdor8667 · · Score: 1

      I think it's not quite that cut and dry. FF10 and 12 aren't that bad. However, as a whole, I agree that its not moving in the right direction. FFX-2 was a big mistake.

    2. Re:How about Final Fantasy? by Anonymous Coward · · Score: 0

      That sounds like more of a personal opinion. FFX and XII were great commercial successes, and I thought pretty good games, while FF11 is a stab at a different genre. I'll agree that x/2 was a bit strange.

    3. Re:How about Final Fantasy? by Prien715 · · Score: 1

      Really? I thought the series was in decline especially with 9. Recycled the ability system from FF6 but crippling it (some items taught spells in FF6) with a stereotypical story and unchallenging battles. 10 wasn't as bad, since they at least took some risks with the formula. I loved 12 since they finally returned to a customizable ability system (most like tactics/FF5), got rid of random battles, and gave us characters that were serious most of the time rather than cheesy cliches.

      --
      -- Political fascism requires a Fuhrer.
    4. Re:How about Final Fantasy? by geminidomino · · Score: 1

      Well, the summary does ask what games we "feel" have fallen.

      And I have to agree with OP, except about FF9. I liked the old-school gameplay, but the story was forgettable, even by CD-based FF standards.

    5. Re:How about Final Fantasy? by kuerin · · Score: 1

      I love VI and VII dearly. But the last three Final Fantasy games that I've played -- VIII, IX, and X -- were all disappointing. I've considered the possibility that the franchise is not what has changed; rather, I lost the ability to enjoy the Final Fantasy formula some time between VII and VIII. I explored this possibility recently by replaying VII. To my surprise, I discovered that it's as good as I remembered it to be. This would seem to be a contrarian position, as it has become fashionable to say that VII was overrated. Although I have much less patience now than I did 10 years ago for the tedious conventions of the RPG genre, e.g., random battles, needlessly long battle animations, VII is still breathtaking.

      To my mind, what distinguishes VI and VII from subsequent Final Fantasy games is soul. Whereas the passion with which VI and VII were developed is palpable, recent Final Fantasy games ring hollow. They feel less like products of the creative process and more like mechanical constructions built on an assembly line.

      That said, I concede that this distinction may be merely a product of my imagination. I concede further that even though I have a fresh impression of VII from having replayed it recently, my opinion of it may be inextricably influenced by nostalgia.

    6. Re:How about Final Fantasy? by namekuseijin · · Score: 1

      Sadly, i have to agree. From 8 onwards, it's been downhill. I guess the focus on hyperrealistic 3D graphics, the decline of the ATB system in favor of "innovative" dumbness and more human-like plots and characters truly hurt the series. The departure of Nobuo Uematsu and the original creator of the series also smell bad...

      I enjoyed it a lot more when characters were hyperdeformed beings trying to save the world in a viscerally FANTASY setting, with superb soundtrack accompaning your adventures, plain and simple.

      --
      I don't feel like it...
  43. Blizzard? by Anonymous Coward · · Score: 0

    Don't you mean Westwood.

    When EA bought Westwood Studios, they killed Origin's in-development Privateer Online in favour of Westwood's "Earth and Beyond". Most of the developers that were on the Privateer team left Origin when the project was cancelled and formed the Sony Austin Studio which gave us Star Wars Galaxies.

    1. Re:Blizzard? by AKAImBatman · · Score: 4, Informative

      *snaps fingers*

      That's right. It's coming back to me now. It wasn't Westwood that was the problem, it was Ultima Online. EA decided that they'd rather sink the money into the Ultima series than into the Wing Commander series, which they felt hadn't been doing so well since they took over Origin. (Gee. Surprise, surprise.) So they killed Privateer Online in favor of doing the sequel (WTF?) Ultima Online 2. In the process, EA made a huge mess of things.

    2. Re:Blizzard? by Anonymous Coward · · Score: 0

      Yeah, and then they ruined Ultima IX, canceled UO2 just when it was looking awesome (said they didn't want it to 'compete' with UO) and then proceeded to ruin UO -- I left about the time they dumped all the volunteers who ran stuff on the shards and went to the godawful 3D-on-2D hack, but it was already downhill the whole time I was there.

        And don't get me started on the Peroxide remake of Ultima I, which was given an ok by Garriot himself back when he was still with Origin/EA, but which was shut down by a smarmy-ass jerk of a lawyer who compared Garriot's permission to getting permission 'from Toto to remake the Wizard of Oz.' No shit, that's what he said. (Asshole. More like permission from the Wizard, and L. Frank Baum, and a honcho at the studio that owns the rights, all at once.)

        Did I mention that I really hate EA?

        - mantar

  44. Just Plain Abandoned by Anonymous Coward · · Score: 0

    Freespace: 2 awesome games that filled in the gap left by a non existent wing commander. Vanished into thin air.

    Allegiance: Another space combat / strategy game by MS. Most fun I've ever had in an online game. Wish they'd re-release this on X-Box arcade.

    1. Re:Just Plain Abandoned by Firefly1 · · Score: 1

      Freespace: 2 awesome games that filled in the gap left by a non existent wing commander. Vanished into thin air.
      Again, I agree wholeheartedly. Now, if LucasArts ever gets their heads out of their fourth point of contact and revitalizes the X-Wing/TIE Fighter franchise (which I'm fairly sure is mentioned elsewhere in this discussion) - no, the flight component in SW Battlefront II does not count - this is the engine they should use as a starting point.
      If I recall correctly, FS2, like the X-Wing/TIE Fighter games, incorporated something that is lacking in today's multiplayer market - true cooperative play (Republic Commando's design, like that of Killzone, practically screams for it). Does anyone else remember the old arcade games (Final Fight, Aliens vs. Predator, Heavy Barrel...) wherein cooperation was not only possible, but a very good idea? Yes, a good CTF session can be fun, but one gets the impression that 'multiplayer' has been conflated with 'competitive play'. To be fair, games like Gears of War and the upcoming titles Army of Two and Crackdown are addressing this... as will the Red Star adaptation (which combines Final Fight-style asskickery with Contra-esque boss madness sequences)...
      ...assuming the folks at Jack of All Games remove their heads from their own fourth point of contact and actually release it when they claim they will (14 Febuary according to Gamestop). What on Terra have they been doing since August?!
      --
      - White Knight of the Order of Mihoshi Enthusiasts
  45. I know i'll get punished for it by Some_Llama · · Score: 3, Interesting

    But i'm gonna add another PC game, a mod actually, Counter-strike. There I said it. Valve bought the rights to the mod, and then promptly split the community and actual game itself into 3 different (although similar) games, then they killed off the old server infrastructure making playing the original mod (non-valve IP) impossible.

    What you have currently is 3 different types of "games" based on the same mod, CS, CS:Z, and CS:S, CS and CS:S cannot be played together, and I think CS:Z is only backwards compatible. And they are different, any fan of a particular "game" will tell you how much the other "doesn't feel right"/sucks, etc...

    Not to mention dropping thrid party support for anticheat tools, and constant (almost weekly) "tweaks" to "improve gameplay" that make playing a standard game a near impossiblity..

    I tried to play CS:S the other night on one of the varible pricing servers (were prices fluctuate due to demand) and it was quite frustrating.. how do I make my choices of what gun to buy when i have no idea how much it costs in relation to other guns without spending every week going over the pricing? I couldn't even buy armor and helmet without forking over 4500 bucks?!?! (sorry bit of a rant there).

    My main gripe is that I used to be able to just jump in a game and play for a few hours, knowing the maps, knowing what my money would buy, knowing what equipment was available.. with source this is pretty much not possible.. it seems like Valve wants to kill it off completely.

    1. Re:I know i'll get punished for it by The+Spie · · Score: 1

      Are you honestly surprised at this? Valve has been heading in this direction for a long time. Remember Team Fortress 2? It's been vaporware for as long as Duke Nukem Formaldehyde.

      --
      If using Linux is about choice, how come people complain when I choose to use Windows?
    2. Re:I know i'll get punished for it by Sigma+7 · · Score: 1
      then they killed off the old server infrastructure making playing the original mod (non-valve IP) impossible.


      No, they just killed the Internet portion. You can still use the legacy versions by running in insecure mode and connecting directly to the server's IP address.

      I tried to play CS:S the other night on one of the varible pricing servers (were prices fluctuate due to demand) and it was quite frustrating.. how do I make my choices of what gun to buy when i have no idea how much it costs in relation to other guns without spending every week going over the pricing? I couldn't even buy armor and helmet without forking over 4500 bucks?!?! (sorry bit of a rant there).


      If you're trying to compare prices, you're doing something wrong.

      Try looking for your best weapon, then save the appropriate loadouts to your quick buy options. Given that the prices have changed dramatically, you'll be suprised that your P90, MAC or other cheap-o weapon suddenly becomes quite powerful for a few rounds (so that you can buy the most powerful weapon available.)

    3. Re:I know i'll get punished for it by Anonymous Coward · · Score: 0

      You forget though, the whole First Person Shooter genre was driven into the ground years ago.

    4. Re:I know i'll get punished for it by Some_Llama · · Score: 1

      "No, they just killed the Internet portion. You can still use the legacy versions by running in insecure mode and connecting directly to the server's IP address."

      Really? Because AFAIK you need to authenticate to w WON server before you can connect to any internet server, direct IP or not...

      Do you have the original halflife (non steam) and the original 1.5/1.6 mod to try this out? I do if you are interested.

      "If you're trying to compare prices, you're doing something wrong.

      Try looking for your best weapon, then save the appropriate loadouts to your quick buy options."

      I already know "MY" best weapons, i know what weapons I want to use... I don't want to use a P90, don't force me to by making every other gun unaffordable.. there is a reason people primarily use specific guns...

      And Armor+helmet for 4500?.. is your advice really just to use no helmet? That is ludicrous.

      Look, seriously, the game was FINE the way it was in 1.5/1.6. i can see graphics improvements, I can see flashbang/smoke improvements (which was actually useful) but to keep tweaking MAJOR aspects of the game ruins the gameplay that everyone fell in love with in the first place.

      It's not even that they are making the changes, it's that these are MAJOR changes, that they KEEP CHANGING... the CS:S game i played a year ago is completely different from what we are playing today, and almost nothing like original CS.

    5. Re:I know i'll get punished for it by wrecked · · Score: 1

      If you're frustrated with Counter-Strike, you should give True Combat: Elite a whirl. It is based on the Enemy Territory engine, and is freely downloadable (but not open sourced) and can be played in Win32, Mac, or Linux.

    6. Re:I know i'll get punished for it by Some_Llama · · Score: 1

      How's the online gameplay with that? Lot of people? Hard to find a good game?

    7. Re:I know i'll get punished for it by Sigma+7 · · Score: 1

      Really? Because AFAIK you need to authenticate to w WON server before you can connect to any internet server, direct IP or not...

      Do you have the original halflife (non steam) and the original 1.5/1.6 mod to try this out? I do if you are interested.
      Authentication is not required if you are on the same LAN as the server, the server is configured as LAN only, and if the internet access is off. Otherwise, there wouldn't be lan parties for Counterstrike in areas without Internet access.

      Alternativly, you can get hold of the server patches to disable WON authentication. The fans call it WON2. There's steamless downloads available, or you can use the NO-WON/WON 2 patch available on the same site.

      I already know "MY" best weapons, i know what weapons I want to use... I don't want to use a P90, don't force me to by making every other gun unaffordable.. there is a reason people primarily use specific guns...
      The alternative is "rebalancing" the weaponry if it's determined that the M4 is too powerful for it's price. This will have the same effect - since it's the most commonly used weapon, there will be complaints whether it's for the better or worse.

      It's no different from the change in the sniper weapon between UT99 and UT2003 - people hated it because it fired too slowly and had a smaller head-shot zone. However, the UT99 version was too powerful - in single player on CTF-LavaGiant, I needed to load up on armor and/or shielding just to even grab the flag only to be nailed by the AI player using that rifle. Even when I took care of that enemy, there was a second one on standby already equipped with that who will react (although that's probably an illusion) to their teammate being killed. At least I could have supper without worring about map ending - the sniper was that powerful. (Which reminds me - I'm still suprised that the AWP isn't the most expensive weapon due to "AWP Whoring".)

      While I understand there's no requirement for everything to be perfectly balanced to be fun, I'd rather play Insta-gib if there's going to be a one-weapon match.

      And Armor+helmet for 4500?.. is your advice really just to use no helmet? That is ludicrous.
      My advise is not to use armor. You get two-hit-killed anyway (one per frame) on online-servers, no point in using it even if it was the original pricing. While I do notice some difference with a Kevlar+Helmet, it's not enough for me because of my low snap-shot accurracy.

      I'm more concerned about improving accurracy and skill rather than worry about game balance issues - while knowing that they exist can pad your score, you'll risk being thrown back down to the lower tiers as soon as they get fixed.
    8. Re:I know i'll get punished for it by Some_Llama · · Score: 1

      "The alternative is "rebalancing" the weaponry if it's determined that the M4 is too powerful for it's price."

      But the whole point was that they are balanced, this is after 5 years of "balancing", changing the price just throws the whole dynamic off again. and because the price is always changing, there is no way to rely on what it is "worth", this now changes weekly depending on price. At least if there was a one time change to the damage, accuracy or whatever, everyone is on the same field again and will learn to adapt.

      "Authentication is not required if you are on the same LAN as the server, the server is configured as LAN only, and if the internet access is off. Otherwise, there wouldn't be lan parties for Counterstrike in areas without Internet access."

      This is my whole point, internet multiplayer games were killed off and the community divided with the closing of WON. Of course you can play on a LAN, but that does nothing for my casual gameplay.

  46. Sierra Style Quest Games by phorm · · Score: 2, Interesting

    The old sierra-style ones: Space Quest, Police Quest, Quest for Glory (formerly Hero's Quest), King's Quest, etc.

    However, the new Sam'n'Max game is perhaps still somewhat along these lines, and perhaps the episodic model will breath some new life into an old genre. I'd love to see a well done new version of the Space Quest series...

    1. Re:Sierra Style Quest Games by TriezGamer · · Score: 1

      I recently saw a re-release of the Space Quest games in a collection. All 6 games, modified to run on WinXP, for $20. It's not a new creation, but it is an opportunity to own an old classic.

    2. Re:Sierra Style Quest Games by phorm · · Score: 2, Interesting

      Found it and bought it. I'd love to see some new glory come out in an old series though :-)

      As an interesting aside, it appears from the install license that the games run using dosbox to emulate an older system. Chances are one could get them to run in multiple operating systems in that case (I know dosbox runs in at least windows/linux).

  47. Franchises are meant to die by Programmer_In_Traini · · Score: 1

    Not that i dont enjoy them (on the very contrary!) but franchises should never last past 3 or 4 games because they always get worst each time.

    A good recipe for a game only works for so long then you need to whip out a new one. I know there are are franchises that just won't die like mega man, dynasty warriors and Final fantasy but then I have to remind you that these games now don't provide nearly as much fun as they did when they began. mind you, FF did evolve with its latest installment.

    I've read elsewhere tho that some franchises died too soon, like Wing Commander, or privateer...

    please! make a privateer mmog (and don't fuck it up the way turbine fucked dungeons & dragons! or the way sony fucked star wars)

    --
    If you look like your passport photo, you're too ill to travel. - Will Kommen
    1. Re:Franchises are meant to die by Anonymous Coward · · Score: 0

      Not that i dont enjoy them (on the very contrary!) but franchises should never last past 3 or 4 games because they always get worst each time.

      Ultima would be an exception. 5 through 8 would be the best in almost anyone's judgement.

    2. Re:Franchises are meant to die by CAIMLAS · · Score: 1

      Nope. Franchises die because the companies change too many things that people liked without making enough additions that they also like to compensate.

      FOr instance, the Mechwarrior franchise. People loved the game's mechanics in MW2, the damage distribution, the weapons... pretty much everything about the core game. The problem with MW2 is that it lacked a couple things: good networking play, quality graphics, and a couple other little things.

      So what did MS do? They changed the things the people liked so they didn't work the same anymore, added some new weapons, and added half-assed networking support, and completely changed the ambience of the game (via changing sounds and music substantially). The result? They managed to kill off the interest in the PC MechWarrior games pretty damn effectively within 2 itinerations.

      --
      ~/ssh slashdot.org ssh: connect to host slashdot.org port 22: too many beers
    3. Re:Franchises are meant to die by Aladrin · · Score: 1

      Dynasty Warriors: "Not nearly as much fun as when it began"?

      Then I'd LOVE to go back in time and play them, because I love these games. I started at DW4 and have play DW5, DW5e, SW, SW2, and DW for the PSP, whichever one it was, Devil Kings, and NNN. I loved them all. (NNN least because it's just not as good a game, honestly.)

      Yes, they are the same thing over and over, basically, but that's what I -want-. If I didn't want ot play a Dynasty Warriors-type game, I'd go buy something else.

      And the series HAS improved. If you ask someone (who is new to the series) to play DW1 and DW5 and pick the better one, they'll pick DW5 every time. Even DW3 vs DW5, most of your responses would be DW5.

      The difference for those who have played them all is that the plot doesn't change. It's the same thing, over and over. So after 5 games of the same exact plot, you tend to get a little sick of it, I'm sure.

      Luckily, I play it for the action, and the plot is secondary for me. Interesting, but hardly necessary. (If it was necessary, I'd have hated Devil Kings.)

      --
      "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
  48. Yeah how about PC games by Anonymous Coward · · Score: 0

    Hello, Zonk? On Slashdot there are probably more PC gamers than console players. How about ONCE publishing an article relevant to us?

    1. Re:Yeah how about PC games by bky1701 · · Score: 1

      I'll list them for you:

      Age of Empires
      Rise of Nations (if you don't count it as a split of AOE)
      Star Wars (Battlefront 2, KOTOR2...)
      Caesar/Pharaoh

      I know I am missing a lot, but I don't play many FPS games. I'd list Civ (3 was awful) but it seems they were able to get back on track with 4.

  49. Jumping Flash by HalAtWork · · Score: 1

    One great franchise that performed well on the market but died off for no reason was Jumping Flash. A great platformer before even Mario 64, fun to play and fun to control even if it didn't use analog sticks.

    Commander Keen, Wonder Boy, Streets of Rage, Road Rash, Splatterhouse, oh.. there are so many that I wish they would bring back in full force.

  50. Rainbow Six by El_Muerte_TDS · · Score: 1

    It was a great "murder simulator"/tactical shooter. But after Rainbow Six 3: Ravenshield the focus shifted to console games destroying the whole Rainbow Six concept that worked so well.

    1. Re:Rainbow Six by Anonymous Coward · · Score: 0

      ah, im glad im not the only one who feels that ravenshield was dumbed down to appeal to the masses.
      i still have my rainbow 6, rogue spear, urban ops, and operation takedown files (yes, an official add on that never got released). every single map and mod, which i play from time to time. ahhh... countless hours during my high school years spent playing those games with friends when i shouldve been doing homework. it was worth every minute.
      the only downside was playing against people who used 3rd person view. you dont play a fps in third person. but thats what made it a challenge!

      Long Live Balls' Tavern.

  51. Tombraider by Mongoose · · Score: 1

    The reason the new Tombraiders are better are because SCI took over from Core Design as the developer. Core Design is a shell of the company it once was anyway, and I'm not going to discuss that here. You're about to see some other old favorites pop up at new developers from Fallout at BethSoft to another old favorite I can't comment about. =)

    My point is -- it helps to have a new design and development team to take a fresh approach if the orginal team has faultered.

  52. Nostalgia may bias it, but... by Marsala · · Score: 1

    I'll join the Wing Commander chorus here. Blasting Kilrathi in the later years just wasn't what it was in the beginning... there's only so many times you can be called a "hairless ape" before you get desensitized to it. And you'd think after a single human pilot wipes out 10,000 of their fighters and a couple of hundred of their capital ships they'd know better than to kill his woman or attack his homeworld.

    I'd also like to toss out Mechwarrior (downhill after 2) and Gunship (2000 was outstanding, Gunship! not so much).

  53. I must be old by tedgyz · · Score: 1

    I am a hardcore gamer, yet I only recognized 3 of the seven series mentioned.

    --
    "No matter where you go, there you are." -- Buckaroo Banzai
  54. I too loved wing commander, to bad it died by Anonymous Coward · · Score: 0

    They could have easily done more with the series.. come on now, only 1 race in the whole universe, the kilrathi? granted wing commander had advanced space travel, I cant believe they would'nt have threw in a parrallel universe with maybe another evil race.. Or let 2 last kilrathi excape just for insurance storylines for future games.. beyond all that I enjoyed all PC wing commanders. They even made a few for super NES that were pretty damn good. I played it all the way up to WC 4. I did'nt get into prophecy much, but I still have the original game CD and will brave it someday. for some reason i had problems running the older WC's on my newer system. R.I.P wing commander

    1. Re:I too loved wing commander, to bad it died by Anonymous Coward · · Score: 0

      Uh, did you ever play WC:Prophecy? There is a third race, and naturally it's evil insectoid types, with humanity and its former enemies now allied together against it. Very cookie-cutter stuff, and Freespace 1 and 2 did a much better job at it.

  55. Wing Commander by REggert · · Score: 1

    The Wing Commander series started going downhill as soon as they switched to live action cut scenes. Wing Commander I and II (and their corresponding sets of expansion packs, "Secret Missions" and "Special Operations") as well as Privateer (but not the live-action Privateer 2) were awesome in that they had a compelling storyline and excellent game dynamics, but as soon as Chris Roberts started fancying himself to be a movie director instead of a game designer, the gameplay and storyline simultaneously went down the crapper.

    The difference in gameplay was surprisingly dramatic. In the early games, fighting even small numbers of enemies was fairly challenging, and running like hell when things got too hot was a perfectly acceptable option (though doing it too often tended to affect the storyline in a way that would make things more difficult for you later; these games had several possible endings depending on which battles you won or lost in the course of the campaign). In the later games, the gameplay became more arcade-like, with your character going up against dozens of enemies on every single mission, and the plot became strictly linear; failing a single mission generally resulted in the game ending immediately.

    In the end, I think Chris Roberts (and probably many others at Orion) simply fell in love with all the bells and whistles they were able to put into the later games as technology improved, causing them to forget about the reasons why people liked the Wing Commander games in the first place. It's a classic example of the eye candy vs. gameplay dilemma that affects many (if not most) major game companies nowadays.

    --

    cp /dev/zero ~/signature.txt

  56. Wii Starfox by meringuoid · · Score: 1

    Having played the SNES Starfox minigame on Wario Ware, I'd just like to say that if Nintendo would like to release a proper Wii Starfox then they will own the world.

    --
    Real Daleks don't climb stairs - they level the building.
  57. Star Wars Galaxies needs to be on this list by scoser · · Score: 1

    It's like George Lucas baptized the developers with a mixture of Jar Jar's saliva and Anakin's emo tears. That's the only way I can explain how bad it's gotten.

  58. Ultima, what happened to you? by garylian · · Score: 1

    Ultima is a series that was dragged through the mud in gruesome fashion.

    The original was pretty good. Ultima II was about the same. Ultima III kicked butt for its time frame. And from there, it went downhill.

    The last was Ultima 9, and it was awful. Ultima Online has its fans, but it wasn't even close to the same game, so it doesn't count.

    For another, Bard's Tale was 3 great games, and then a really stupid release of a non-related game with the same title nearly 15 years later. I still don't understand that one, other than a money grubbing rip-off using a legendary title. And if it has been a real Bard's Tale 4, I would have spent the cash on it.

    I didn't like their list. It was all console games, and they could have found a lot more than 7 titles to pick on. Throw PC titles in there, and you could hit 25 easy.

    1. Re:Ultima, what happened to you? by Anonymous Coward · · Score: 0

      Heh. Maybe they wanted to limit their choices somewhat? Console games alone give you a lot of choices, hitting 25 wouldn't have been very hard - taking PC games into account would probably have made the list too long.

  59. Activision killed Taldren by Anonymous Coward · · Score: 0

    The Starfleet Command series of games was excellent until Activision killed the franchise by forcing Taldren to abandon the Starfleet Battles (Amarillo Design Bureau board game) roots that made it magic.

    It is unfortunate that the original publisher Interplay died.

    Interplay: By gamers for gamers.
    Activision: By marketing bean counters for brain dead kids.

    RIP Starfleet Command.

  60. HOTAS collecting dust... by wikthemighty · · Score: 1

    I finally get a full set of USB CH gear to play MW4 with and...

    MS stopped making them.

    Where's MW5? :(
    --
    "There are people who do not love their fellow human being, and I _hate_ people like that!" - Tom Lehrer
    1. Re:HOTAS collecting dust... by SaDan · · Score: 1

      No kidding. I almost did the same thing, then figured I'd wait for the next version to see if it would be worth it.

      Good thing I waited!

  61. Legacy Of Kain by ObsessiveMathsFreak · · Score: 1

    Sometimes, when I play the orignal Blood Omen, or Soul Reaver, I sometimes forget that the other sequels even existed and wonder what the next game will be like. Then I remember that they went ahead and beached the good ship Kain on the shimmering, yet arid beaches of Higher Definition and Lower Content Gaming.

    The primary problem with the modern game industry is that graphics designers are still working the the art world equivalent of assembly code. Efficeintly, intimitly and above all slowly. Budgets are being burned on giving Raziel and Kain anatomically correct eyelids when what was actually needed was more game.

    --
    May the Maths Be with you!
  62. You're all by Anonymous Coward · · Score: 1, Funny

    forgetting the greatest game of all: Big Rigs - Over the Road Racing. This had the potential to be a huge franchise with it's revolutionary graphics and gameplay, but they decided only to make the one game.

  63. FS?! by Kim+Jong+Ill · · Score: 0

    I can't believe noone has mentioned Freespace! Absolutely fantastic game series that just seemed to die after two games and right in the middle of the story. Oh well. At least it still lives on in the OSS community: http://scp.indiegames.us/news.php

    --
    I don't want Karma, I just want to be a smart ass. All in favor, mod me up.
  64. Carmageddon by Nighttime · · Score: 1

    The original Carmageddon was genius. A no rules driving game, with no penalties for not sticking to the course. If you wanted to complete a race by chasing checkpoints, you could. Alternatively, you could win by destroying all your opponents or killing all the pedestrians, having fun by destroying the scenery. Race after race of carnage. MaxCam and DiannaCam were funny as well.

    Carmageddon II introduced missions after every 3 races, which sort of took the edge of the free-for-all play. However, there were only 10 missions and 30 races so it was still good. Plus the pedestrians were polygon-based rather than sprites, so a tap with your car would cause them to lose a limb but not kill them :)

    Carmageddon TDR 3000 was where is all went wrong. Every other race was a mission and on the proper races you didn't get as generous a time bonus for killing pedestrians, forcing you to actually race and hit the checkpoints to increase the time available.

    If someone would produce an update of the original with improved graphics, Sims 2-like pedestrians and reinstate MaxCam, I'd be the first in line to buy it.

    --
    I've got a fever and the only prescription is more COBOL.
  65. where's the PC love? by Jurrasic · · Score: 1

    Wow, what console-focussed cack. What about Ultima, going from the birth of the graphical RPG to the most respected franchise of the 80s/mid 90's only to choke to death in the birth of 3d with U8 an U9? or Star Control, wrested from Toys for Bob after the godly and never-bettered Star Control 2 and turned into a retarded retread/ofshoot in SC3, only to linger in development hell forever after? or even Prince of Persia, PC rooted, console raped of every last gasp of integrety. Lets remember the roots and not just the last 10 years of consoles, people!

    --
    Devil bunnies! I snort the nose! Lucifer! Banana! Banana!
    1. Re:where's the PC love? by nuzak · · Score: 1

      > or even Prince of Persia, PC rooted, console raped of every last gasp of integrety.

      The name is from the PC (Apple II and C64 is what I remember) but the incarnation we know is all console. It's really a different game than that frustrating, punishingly hard, side-scrolling time-limited platformer.

      POP 3D: Nice idea, cheap execution, an overall stinkfest. Before its time.

      Sands of Time: Just incredible in every way

      Warrior Within: raped the character concept making the prince "metal", but the new combat system made you forgive it. The hateful prince turns out all right in the end, but it could have used a few more scenes for character development (a few years without a good night's sleep from being chased by ravening death will make anyone a right nasty bastard).

      The Two Thrones: Nice way to reconcile the light/dark, and added really innovative combat, but it lacked a certain something, to where I never bothered actually finishing it.

      It's really up and down, and I wouldn't write it off yet. Of course a more sequels will drive anything into the ground, because good stories have endings.

      --
      Done with slashdot, done with nerds, getting a life.
  66. Here's a few by StikyPad · · Score: 1
    I guess these were all console titles, some of which I'd never heard of (Viewtiful Joe?), maybe because I'm not a platform gamer. Some, like Spy Hunter, can barely be considered franchises. But there's no mention of several notable series which have floundered:
    • Madden -- Or the rest of the EA Sports' yearly rename-a-thon games.
    • Everquest -- Once the reigning champion of MMORPGs, now relegated to a small niche of faithfuls.
    • Star Trek -- Not that there was ever a good ST game.
    • Command & Conquer -- It may have launched the RTS genre, but they cranked out some fairly lackluster titles until Generals was released.
    And that's just what I can think of off the top of my head.
  67. Privateer2 was crap by Jett · · Score: 1

    Totally buggy and didn't fit the back-story at all. I think WC3 was actually the best of the series, the movie-based cut-scenes were generally well done and not overbearing. The original Privateer was definitely one of the best games of that era, I'm still disappointed that Origin killed the Privateer Online project, although after Privateer2 I have a feeling it would have been butchered anyways so perhaps it's a good thing.

  68. You've got to be kidding. by DoctaWatson · · Score: 1

    Full parties in 3D have been done, and done well by several games: Knights of the Old Republic, Neverwinter Nights 2, Dungeon Siege, and Freedom Force, just to name a few on PC.

  69. A couple more... by CAIMLAS · · Score: 2, Insightful

    - Oni - a quasi-anime third-person shooter/fighter game with a story. Hell of a lot of fun. Made by Bungie right before MS bought them; the sequel and network support they were working on were killed.
    - Mechwarrior - Microsoft killed the franchise when they bought them. They had a good thing going with MechWarrior 2, but the gameplay in 3 and 4 got progressively less challenging, refined, and balanced. Ditto for the Mech Commander games, which were medicore at best to begin with. They could do a lot of awesome stuff with this franchise right now, if they did it right. Mechwarrior MMORPG, anyone (ala Mechwarrior Merc on a trans-global scale)?
    - Privateer/WingCommander series - with the technology we have today, why haven't we seen this world continued in the old tradition? It was great.
    - Duke Nukem - OK, so where the hell is Duke Nukem Forever? Duke3D was great fun, then the release of a couple mediocre side-scrolling games for platform and PC, and we're still waiting for DN4R, which has been in the works for like... 7 years, now?
    - Descent - Descent 1 and 2 were great, and 3 was medicore at best in terms of single and multiplayer gameplay. Heck, Descent 1 and 2 are still fantastic to play with d2x and modern textures. The games were way ahead of their time technologically, as well, introducing physics systems, true 3d, and lighting in 1993, for cryin' out loud. And then they just kinda stopped making Descent IV.

    --
    ~/ssh slashdot.org ssh: connect to host slashdot.org port 22: too many beers
    1. Re:A couple more... by Firefly1 · · Score: 1
      Amen.
      Oni multiplayer could have been truly awesome. From the word 'go', you have not two, but four possible teams: TCTF, Syndicate, Black Ops, and the ninja (the last two would need proper group names; I suggest 'Aegis' for the Black Ops folks)... imagine the insanity on a map big enough to support four-way team deathmatch! Bonus points for a 'brawl' option (no starting weapons; no weapon pickups on map) in the rules of engagement.
      As for unique characters: each faction has one or two (with the exception of Aegis, for whom such would need to be created); who gets to use them on a team could be determined in a manner similar to MGS3's: initially at random, then whoever has the highest score on the team in the previous round.
      Aside from this, there are a few minor gameplay changes I'd make:
      • amp up weapon damage: this change alone would force players to master evasion quickly;
      • stealth kills for all;
      • add a scope to the mercury bow;
      Didn't get to play any of the Wing Commander or Privateer titles, but I can also agree with you with respect to Mechwarrior and Descent (I regret not getting to play Descent 2)
      --
      - White Knight of the Order of Mihoshi Enthusiasts
    2. Re:A couple more... by CAIMLAS · · Score: 1

      Eh, personally, I didn't care for Descent 2 so much, except for multiplayer. Descent 3 had entirely too many weapons, I thought - it took the strategy and skill out of the game.

      Freelancer was basically an attempted rehash of Privateer in almost every fashion - except it only implimented maybe 20% of the things that made Privateer good.

      --
      ~/ssh slashdot.org ssh: connect to host slashdot.org port 22: too many beers
  70. Privateer Remake by ace123 · · Score: 1

    Have you tried the free games, Gemini Gold and Privateer Remake (an expanded version)?

    Those games will soon have multiplayer releases (probably later this year).

  71. Adding one more on EA's pile by Anonymous Coward · · Score: 0

    NBA Live.

    Anyways moving off-topic:
    Can software companies (more specifically - game makers) be sued for selling defective products? Like advertising a feature of a game but when it reaches the stores turns out to be buggy or even nonexistent.

    Do consumer rights group target such business malpractice? Or at least force companies to put a large label/warning on their products saying something like - "Government Advisory: Software needs heavy patching." And legally force companies to fix said problems or should call all their products back.

    I know it's virtually impossible to release a bug free game, but there should be a standard/group that tests/rates these games and forbid or at least label them as faulty when it crosses a certain line of unplayability.

    Oh and, are there already some groups that are making effort towards something like this?

  72. MDK... :( by adinb · · Score: 1

    I miss MDK -- a shooter with a decent sense of humor. Too bad it was driven into the ground and died.

    --
    Moderation is for Monks!
  73. Poor sonic by Warbringer87 · · Score: 1

    luckily, i own the original cart for the genesis. Seriously, there is a reason that retro gaming is making a comeback. Thats because "Awesome game XVI" isn't as good as "Awesome Game." I think we will see a rise in indie game development not only because theyr'e getting better, but because people are tired of sequel after sequel running the series into the ground.

  74. Virtual On by pokopoko3k · · Score: 1
    I guess I am reminded just how obscure the Virtual On franchise was outside of Japan when it's not even mentioned in these lists... or anywhere else for that matter.

    But it was an amazing and totally unique system. And it featured giant robots. For many years it was one of the most popular franchises in Japanese arcades and on consoles too. There was tons of swag, including toys, models, fan books and magazines, costumes, vending machine prizes, you name it.

    The first game was so strange and ambitious, with it's 2nd person 3d gameplay. The strategy could get amazingly complex, as you and your opponent would try to feint the other into committing, then calculate the right angle to avoid their attack and counterattack without getting counter-counter attacked... but all super fast, and going from long-range shooting to close-up swordplay in a flash.

    But the high point (to me) was the sequel, Virtual On : Oratorio Tangram (gotta love that name) which was a super-fast version of the original, but with amazing graphics, a dozen variant ways to fire each weapon, improved close-combat and an extreme freedom and fluidity to the control scheme.

    And then, they made a wierdly ambitious but kind of lame 4-player sequel (Force) and then an incredibly lame console-only single player game (Marz) and now it's embarassing to even talk of this franchise.

    I'd say both its success and downfall can be traced to its unique control scheme, which allowed for an unmatched (IMHO) control of movement in a true 3d way, but required twin tank-style joysticks to operate properly. thus all arcade machines were totally custom and an expensive peripheral was required to play at home.

    The game also had an extremely steep learning curve.

    --
    there is only the door, the door, the door.