The majority of games don't particularly require high bandwidth, but they do not handle packet loss well at all, and you want the lowest latency you can get.
I used to have an ISP that had a consistent packet loss of about 0.5%, and it made gaming impossible; it sounds like your issue might be similar. For most other purposes, it was generally acceptable, as it was the only alternative to dialup I had. I would never go back though.
I'll freely admit I didn't RTFA. Most here don't, as far as I can tell. But at the same time, do you even LOOK at a post history before throwing out baseless accusations? I don't care about getting a first post, and my post history has absolutely nothing remotely close to an attempt at a first post. A coincidence and nothing more.
And just how much consideration is required? "Yeah, we looked at it but didn't trust it, so it was immediately discarded" is technically a consideration.
Friend of mine is a librarian. The stance of the Seattle Public Library system is that of the entire American Library Association. This is NOT an uncommon stance for a library. The ALA Code of Ethics is found here:
II and VII are of particular note here.
II. We uphold the principles of intellectual freedom and resist all efforts to censor library resources.
VII. We distinguish between our personal convictions and professional duties and do not allow our personal beliefs to interfere with fair representation of the aims of our institutions or the provision of access to their information resources.
I find it odd that people who otherwise feel our judicial system is a failure turn around and promote the concept that getting out of jury duty is somehow a good thing.
And you're willing to trust the validity of an online poll indicating only 16% of people do not believe humans were created by a god? Sounds to me like a strong sampling bias, intentional or not.
While I don't disagree with most of your post, exactly what part of Bethesda and BioWare's recent works have ANYTHING to do with the Japanese RPGs of the '90s?
The only thing they have in common is nothing at all.
That would be the scientific approach to the issue, yes. But the RATIONAL approach is the one willing to confess that, yes, it IS possible that science cannot explain something.
How so? Where has science disproved the existence of a supernatural entity? Moreover, what if all of the physical laws of the universe by which sciences can exist in the first place are the creation of some entity beyond scientific understanding -- as necessitated by the fact that said entity was able to create it in the first place.
I'm not saying that God does or does not exist, and I could care less either way if people have faith in such a being or not, but those who think other people are irrational for believing a God exists, and spew forth arguments like the one you just wrote, are just as irrational as the craziest of religious fundamentalists.
The maps used in professional tournaments are designed with multiple spectator positions. Spectators can see anything that either player can see.
Often, a game will have 2 commentators for each language it is broadcast in, and each is able to spectate independently. That's not an absolute, of course.
Shipping has long been used to refer to moving large quantities of goods over land via trains and trucks... It's used in America frequently enough, I'm not sure what you're getting at with this.
I didn't RTFA, but isn't there perhaps other explanations than 'young adults are less respectful'? That age group is also the most likely to have young children, and many are also in a transitional phase where they're moving on from high school and college lifestyles into the adult world -- part of doing that frequently includes shedding of old acquaintances (and even friends), and might necessitate termination of a social encounter.
Furthermore, what is "I need to take a call" replacing? It's very possible that taking a fake call is replacing some previous behavior people would use to avoid a social encounter.
It also seems to me that there are far more socially inept individuals in the young adult demographic. This may be because, as a member of that group, I am exposed to them more often, but I don't think so. The number of people who I met in college who could not take the hint that they were annoying or that people would prefer them to not be around was staggering, and many people probably feel that 'taking a fake call' is preferable to saying 'go away, nobody likes you'.
In short, I don't agree with the assessment that young adults are necessarily less respectful based on this study. It still may be true, but this study doesn't really consider enough factors to be useful at all in that regard.
It's quite likely the game will have no code for saving a client-side character, as the entire game is focused on an always-online connection. Hacking a client-side save system is non-trivial.
There is talk on the official forums (without links so the threads don't get deleted) about a Battle.Net emulator of sorts that has enabled LAN play for SC2 with a modified client released in the last week or so. I haven't verified the claim (it's not something I'm personally invested in), but you might consider looking into it, if that's your thing.
I think part of the problem is the myriad complaints from people who played Diablo II offline, in a single-player environment, and invested hundreds of hours into a character. If your circumstances change such that you suddenly want to play online, you don't have to throw those hundreds of hours away and start from scratch. This happened to many people in Diablo II and people often complained about it. To actually 'solve' this problem, Single Player (or in D3's case, characters played solo) need to be kept in the same secure environment as multi-player characters.
Incidentally, the always-online aspect of the game means characters are stored server-side. This is something that I haven't seen people bring up much on the issue -- effectively migrating your characters to any machine you can log in from.
If the device itself was running all of the processing, the latency shouldn't be an issue. USB gamepads do not have noticeable latency, so theoretically a program could be written to pass a ROM to the USB device, handle the sound and video output (SNES were rather low-resolution, bandwidth on USB shouldn't be an issue), handle battery-backed RAM (for saves and such), and send control input from the keyboard or gamepad(s).
The real question I would ask is if this is even emulation at this stage, so much as an actual SNES with a different I/O.
The best they could claim is incompetence? Perhaps for the company. I'm not a legal expert, but I imagine that would still be deep shit for the person abusing it, quite possibly on the felony level. It's basically fraud.
As an avid player of F2P games, I see a lot of people who seem to be completely in the dark regarding what F2P really does. The majority of F2P games give you no actual competitive advantage for spending money. Those that do USUALLY have a way to attain the same things through trade in-game. Games where a definitive advantage is given to the paying players and are 100% unavailable to free subscribers are remarkably few. Does paying make life easier in many games? Yes. But free players are nearly always capable of keeping up competitively.
Is this being done by a hash of some kind, or by some form of image comparison? The first method would be efficient but will only produce exact copies. I'm not aware of any variation on the latter method that isn't incredibly system intensive with large numbers of images...
Who's going to volunteer to be the next disaster prediction expert when you wind up imprisoned for it? Yeah, mistakes suck -- but without them, you'll NEVER have a warning.
The majority of games don't particularly require high bandwidth, but they do not handle packet loss well at all, and you want the lowest latency you can get.
I used to have an ISP that had a consistent packet loss of about 0.5%, and it made gaming impossible; it sounds like your issue might be similar. For most other purposes, it was generally acceptable, as it was the only alternative to dialup I had. I would never go back though.
I'll freely admit I didn't RTFA. Most here don't, as far as I can tell. But at the same time, do you even LOOK at a post history before throwing out baseless accusations? I don't care about getting a first post, and my post history has absolutely nothing remotely close to an attempt at a first post. A coincidence and nothing more.
And just how much consideration is required? "Yeah, we looked at it but didn't trust it, so it was immediately discarded" is technically a consideration.
Somehow managed to not add the URL, because I'm a dunce.
http://www.ala.org/advocacy/proethics/codeofethics/codeethics
Friend of mine is a librarian. The stance of the Seattle Public Library system is that of the entire American Library Association. This is NOT an uncommon stance for a library. The ALA Code of Ethics is found here:
II and VII are of particular note here.
II. We uphold the principles of intellectual freedom and resist all efforts to censor library resources.
VII. We distinguish between our personal convictions and professional duties and do not allow our personal beliefs to interfere with fair representation of the aims of our institutions or the provision of access to their information resources.
Pretty sure the template is for ease of construction, not a how-to-make-sides-that-fit-together.
I find it odd that people who otherwise feel our judicial system is a failure turn around and promote the concept that getting out of jury duty is somehow a good thing.
And you're willing to trust the validity of an online poll indicating only 16% of people do not believe humans were created by a god? Sounds to me like a strong sampling bias, intentional or not.
While I don't disagree with most of your post, exactly what part of Bethesda and BioWare's recent works have ANYTHING to do with the Japanese RPGs of the '90s?
The only thing they have in common is nothing at all.
That would be the scientific approach to the issue, yes. But the RATIONAL approach is the one willing to confess that, yes, it IS possible that science cannot explain something.
How so? Where has science disproved the existence of a supernatural entity? Moreover, what if all of the physical laws of the universe by which sciences can exist in the first place are the creation of some entity beyond scientific understanding -- as necessitated by the fact that said entity was able to create it in the first place.
I'm not saying that God does or does not exist, and I could care less either way if people have faith in such a being or not, but those who think other people are irrational for believing a God exists, and spew forth arguments like the one you just wrote, are just as irrational as the craziest of religious fundamentalists.
The maps used in professional tournaments are designed with multiple spectator positions. Spectators can see anything that either player can see.
Often, a game will have 2 commentators for each language it is broadcast in, and each is able to spectate independently. That's not an absolute, of course.
While I am not disagreeing that a PC is a better option here, low end PCs do NOT exceed the graphics capabilities of a PS3 without buying a new GPU.
Any machine that can is virtually guaranteed to not be classified as 'low end'.
Shipping has long been used to refer to moving large quantities of goods over land via trains and trucks... It's used in America frequently enough, I'm not sure what you're getting at with this.
I didn't RTFA, but isn't there perhaps other explanations than 'young adults are less respectful'? That age group is also the most likely to have young children, and many are also in a transitional phase where they're moving on from high school and college lifestyles into the adult world -- part of doing that frequently includes shedding of old acquaintances (and even friends), and might necessitate termination of a social encounter.
Furthermore, what is "I need to take a call" replacing? It's very possible that taking a fake call is replacing some previous behavior people would use to avoid a social encounter.
It also seems to me that there are far more socially inept individuals in the young adult demographic. This may be because, as a member of that group, I am exposed to them more often, but I don't think so. The number of people who I met in college who could not take the hint that they were annoying or that people would prefer them to not be around was staggering, and many people probably feel that 'taking a fake call' is preferable to saying 'go away, nobody likes you'.
In short, I don't agree with the assessment that young adults are necessarily less respectful based on this study. It still may be true, but this study doesn't really consider enough factors to be useful at all in that regard.
It's quite likely the game will have no code for saving a client-side character, as the entire game is focused on an always-online connection. Hacking a client-side save system is non-trivial.
There is talk on the official forums (without links so the threads don't get deleted) about a Battle.Net emulator of sorts that has enabled LAN play for SC2 with a modified client released in the last week or so. I haven't verified the claim (it's not something I'm personally invested in), but you might consider looking into it, if that's your thing.
Blizzard isn't selling anything on the new auction house. It is an entirely player-driven AH. Please educate yourself before posting.
I think part of the problem is the myriad complaints from people who played Diablo II offline, in a single-player environment, and invested hundreds of hours into a character. If your circumstances change such that you suddenly want to play online, you don't have to throw those hundreds of hours away and start from scratch. This happened to many people in Diablo II and people often complained about it. To actually 'solve' this problem, Single Player (or in D3's case, characters played solo) need to be kept in the same secure environment as multi-player characters.
Incidentally, the always-online aspect of the game means characters are stored server-side. This is something that I haven't seen people bring up much on the issue -- effectively migrating your characters to any machine you can log in from.
If the device itself was running all of the processing, the latency shouldn't be an issue. USB gamepads do not have noticeable latency, so theoretically a program could be written to pass a ROM to the USB device, handle the sound and video output (SNES were rather low-resolution, bandwidth on USB shouldn't be an issue), handle battery-backed RAM (for saves and such), and send control input from the keyboard or gamepad(s).
The real question I would ask is if this is even emulation at this stage, so much as an actual SNES with a different I/O.
The best they could claim is incompetence? Perhaps for the company. I'm not a legal expert, but I imagine that would still be deep shit for the person abusing it, quite possibly on the felony level. It's basically fraud.
A cop going that far just to haul you in won't even bother tossing the license.
As an avid player of F2P games, I see a lot of people who seem to be completely in the dark regarding what F2P really does. The majority of F2P games give you no actual competitive advantage for spending money. Those that do USUALLY have a way to attain the same things through trade in-game. Games where a definitive advantage is given to the paying players and are 100% unavailable to free subscribers are remarkably few. Does paying make life easier in many games? Yes. But free players are nearly always capable of keeping up competitively.
Is this being done by a hash of some kind, or by some form of image comparison? The first method would be efficient but will only produce exact copies. I'm not aware of any variation on the latter method that isn't incredibly system intensive with large numbers of images...
Who's going to volunteer to be the next disaster prediction expert when you wind up imprisoned for it? Yeah, mistakes suck -- but without them, you'll NEVER have a warning.