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Blizzard Reveals Diablo 3 (Real Money) Auction House

trawg writes "At a special event at Blizzard HQ in California, gaming press were treated to the first look at the Diablo 3 auction house — featuring real-world money transactions across different regions allowing you to buy and sell items with real money. There'll be a listing fee and a sales fee for auctions, and while they're not talking dollar numbers just yet, Blizzard assures gamers that they're not looking to pinch pennies." Update: 08/01 17:41 GMT by S :The other big piece of news about Diablo 3 is that it will require a persistent connection to Battle.net to play, even for single-player mode. Eurogamer has a detailed write-up about the current state of the beta.

384 comments

  1. no offline play = no sale by Anonymous Coward · · Score: 2, Interesting

    tsia

    1. Re:no offline play = no sale by jayme0227 · · Score: 1

      Who plays Diablo offline?

      On a side note: I'm excitedly waiting for the shitstorm to flair up when the first guy manages to accidentally spend $1000 instead of $10.00 on some random piece of crap in game.

      --
      But then I realized the cable was blue, so I only gave it one star. I hate blue.
    2. Re:no offline play = no sale by Anonymous Coward · · Score: 0

      I don't know why people insist on thinking that they are part of this huge group that is actually going to effect what game companies decide when they say "I'm not buying the game because there is no offline play."

      I don't know if it's because they are tinfoil hatters, or if their internet service is being throttled by Comcast and others, or if they are just plain old retarded.

      The internet is here.
      The internet changed a lot of things since it came out.
      The internet is only going o become more widespread in the future.
      For the good, or the bad.
      Get used to it.

    3. Re:no offline play = no sale by Anonymous Coward · · Score: 1

      Sometimes the internet goes out, not being able to play single player games without the internet is just stupid.

    4. Re:no offline play = no sale by TheRaven64 · · Score: 4, Interesting

      I bought Diablo II and played it in single player and on a LAN exclusively. I'd probably buy Diablo 3 if I could do the same, but it seems that the game is aimed more at WoW players than people who enjoyed Diablo / Diablo II.

      --
      I am TheRaven on Soylent News
    5. Re:no offline play = no sale by Yvan256 · · Score: 1

      For the good, or the bad.

      For Great Justice!*

      * brought to you by the internet.

    6. Re:no offline play = no sale by milkmage · · Score: 2

      how about RTFA (read THIS fucking article)
      http://www.1up.com/news/diablo-3-requires-online-when-playing

      you could argue that these features enhance gameplay/experience, and the online requirement isn't only for DRM/security (although simple auth like, SC2, should take care of those concerns)

      really like the shared item stash (a la Torchlight)

      A persistent friends list.
      Cross-game chat via the RealID system.
      Persistent characters that are stored server-side (no more having to play online once every 90 days, nor item duplication cheats).
      Persistent party system.
      Player-versus-player and public game matchmaking.
      Dynamic drop-in/out for co-op
      Larger item stash that gets shared among all of your characters (at the moment, up to 10)
      The auction house, outlined here.
      The Achievement system and detailed stat-tracking, both of which feed into the final point:
      The Banner system, a visual way to display your prowess in the game. Banners start out like emblems, where you can choose from an array of symbols, patterns, and overall shape/design. Then, you can tweak its appearance through Achievements and other accomplishments. Examples Pardo cites include whether the character is in Hardcore mode, how many Achievements have been earned, how many PVP victories, and so forth. Additionally, the Banners also have gameplay features; in-game, rather than use Town Portal, you can click on a player's Banner to instantly teleport over to said player.

      now, how about a release date?

    7. Re:no offline play = no sale by drzhivago · · Score: 1

      What? Though since you've never played online you probably don't know that RMT exists in Diablo 2 as well, and this is an effort to combat the most negative associations that go along with RMT (cheating/hacking/scamming).

      Also, I think you are mistaken by assuming that the majority of D2 players didn't play online.

    8. Re:no offline play = no sale by Riceballsan · · Score: 2

      why does it matter? Not everyone has 3G everywhere they go, not everyone has a 100% of the time always on connection that has no hiccups or lag ever. Not everyone is OK with the idea that in 5 years if they feel like replaying an old game that they paid $60 for, they may or may not depending on if blizzard felt the game was still profitable enough to keep supporting.

    9. Re:no offline play = no sale by heathen_01 · · Score: 2

      Thats great, but how do any of those features enhance the offline single player game?

    10. Re:no offline play = no sale by Anonymous Coward · · Score: 0

      I played d2 almost exclusively single player. No lag, no hackers, no bots.

      I don't buy games that require me to be connected to the net except MMO's.

    11. Re:no offline play = no sale by arth1 · · Score: 2

      Also, I think you are mistaken by assuming that the majority of D2 players didn't play online.

      I think you're mistaken by assuming that the post you replied to claimed that.

      But yeah, many people played (and plays!) D2 offline. I'm one of them - I can't be arsed to deal with the LULWOT crowd.
      Until there's a way to filter on verified age, that won't change.

    12. Re:no offline play = no sale by X0563511 · · Score: 2

      It's 2011. Network connectivity is assumed, and this is nearly always a valid assumption.

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    13. Re:no offline play = no sale by daid303 · · Score: 1

      Who plays Diablo offline?

      My mother. A lot. A whole lot more then I ever played diablo. (queue in the "your mother" jokes)
      But the "no offline" play will most likely mean that Blizzard won't see our money this time around. We have 2x Diablo II with exp, and no interest in online play.

      I can understand the "do not mix offline/online chars" idea. But only offering "always online" as an option is stupid in that case. Give the option to play offline and mark that character as "invalid for online play". Guess I'll wait for the torrent. I wish they just released the god damn game, my mom is bugging me about it all the time. No, I'm not living in her basement or anywhere near her.

    14. Re:no offline play = no sale by Kenja · · Score: 2

      And yet, many people do not have it 24/7. So this "assumption" you call valid will in fact cost them sales.

      --

      "Have you ever thought about just turning off the TV, sitting down with your kids, and hitting them?"
    15. Re:no offline play = no sale by jhoegl · · Score: 1

      You seem to think that age = maturity.
      It does not....


      it does not.

    16. Re:no offline play = no sale by Toonol · · Score: 1

      I think he's NOT mistaken.,

      That's just my hunch, based on personal experience. Seems like neither of us has figures, though.

    17. Re:no offline play = no sale by boxxertrumps · · Score: 2

      Between the ages of five and fifteen, there is a very strong correlation.

    18. Re:no offline play = no sale by arth1 · · Score: 1

      You seem to think that age = maturity.
      It does not....

      No, but there's surely a correlation. And lack of age implies immaturity.

      And, presumably, the immature ones would not be drawn to playing with those who want strategy and co-op where people actually watch each other's back and adjust tempo to the slowest player.

    19. Re:no offline play = no sale by arth1 · · Score: 1

      It's 2011. Network connectivity is assumed, and this is nearly always a valid assumption.

      Just because you have network connectivity doesn't mean you want to use it. I have a car too - should I need to drive somewhere to play my game?

    20. Re:no offline play = no sale by Anonymous Coward · · Score: 0

      Right... because D2JSP didn't completly solve all the problems you listed: cheating, hacking, scamming. Well, except for cheating. Which is completely Blizzard's responsibility.

    21. Re:no offline play = no sale by TheRaven64 · · Score: 3, Insightful

      Mostly these days I play games on a laptop while travelling. If I'm on a train, Internet access is either nonexistent or expensive. If your game requires Internet access, it's either impossible or expensive to use in this environment, so I don't buy it.

      --
      I am TheRaven on Soylent News
    22. Re:no offline play = no sale by An+ominous+Cow+art · · Score: 1

      All I can say is, "ditto".

    23. Re:no offline play = no sale by X0563511 · · Score: 0

      Then don't. Do realize your use case is an extremely narrow niche however.

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    24. Re:no offline play = no sale by Hatta · · Score: 1

      Why do you assume that we think or care whether we're part of a huge group? It's a simple calculation. I don't want my gaming to be affected by my connectivity, so I don't buy games that require connectivity. Problem solved.

      I don't like ketchup either. Do you assume that I believe I'm part of some righteous boycott of tomato products when I ask for my burger without ketchup?

      --
      Give me Classic Slashdot or give me death!
    25. Re:no offline play = no sale by Hatta · · Score: 1

      A persistent friends list.
      Cross-game chat via the RealID system.

      Useless in single player.

      Persistent characters that are stored server-side (no more having to play online once every 90 days, nor item duplication cheats).
      Persistent party system.

      Useful in single player, but they don't require constant connections. Save your character/party state when you disconnect. Use that saved state for offline play. Upload the changes to the server on next reconnect. Done.

      The rest of your features all fall under one of the two above categories.

      --
      Give me Classic Slashdot or give me death!
    26. Re:no offline play = no sale by Xaositecte · · Score: 1

      If !A -> B

      Therefore A -> !B

      Don't agree with him if you're going to turn around and disagree.

      I don't care if your statement is semantically different.

    27. Re:no offline play = no sale by hamburgler007 · · Score: 1

      I don't like ketchup either. Do you assume that I believe I'm part of some righteous boycott of tomato products when I ask for my burger without ketchup?

      Yes.

    28. Re:no offline play = no sale by kalirion · · Score: 1

      Exactly. I couldn't care less about the real money action house because I wasn't planning on playing the multiplayer piece anyway. But I was going to make this my first game in about a decade that I'd spend more than $35 to get, and now that's out the window if I need a constant internet connection to play [b]single player[/b].

    29. Re:no offline play = no sale by polar+red · · Score: 2

      If !A -> B
      Therefore A -> !B

      get your maths right.
      from !A -> B you can only infer !B -> A

      --
      Yes, I'm left. You have a problem with that?
    30. Re:no offline play = no sale by Xaositecte · · Score: 1

      Oh snap! You're right.

    31. Re:no offline play = no sale by iamhassi · · Score: 1

      My issue with requiring Internet to play is I no longer own the game, it still belongs to whoever I bought it from. Maybe that sounds tinfoil hatish but it's true, if blizzard decides someday to start charging monthly for the game I already paid for all that will happen is an article on /.

      Blizzard is not the company I grew up with. They've been corrupted by WoW and it's only a matter of time before they think everyone that plays one of their games should pay a monthly fee. Requiring a constant Internet connection is just step 1

      --
      my karma will be here long after I'm gone
    32. Re:no offline play = no sale by cheekyjohnson · · Score: 1

      But not necessarily an absolute one.

      --
      Filthy, filthy copyrapists!
    33. Re:no offline play = no sale by lgw · · Score: 2

      I don't know about that - gaming while "stuck someplace" must be quite common to judge by the ever-growing "app"-game market.

      --
      Socialism: a lie told by totalitarians and believed by fools.
    34. Re:no offline play = no sale by cheekyjohnson · · Score: 1

      I don't know why people insist on thinking that they are part of this huge group

      If you're talking about the first post, then I don't see where it said that.

      The internet is here.

      Which has almost nothing to do with not having an offline mode for a game.

      --
      Filthy, filthy copyrapists!
    35. Re:no offline play = no sale by lgw · · Score: 1

      Unless you play a game with voice chat, you'd be surprised at the number of mature folks in the 10-15 range who are planning and leading raids, etc. You don't notice them because they aren't being jerks. I've found that the really annoying immaturity tends to stick with the same people until the mid-20s.

      --
      Socialism: a lie told by totalitarians and believed by fools.
    36. Re:no offline play = no sale by Anonymous Coward · · Score: 0

      Blizzard's not the type of company that would close up shop and leave their player-base in the lurch.

      You can bet that if they did, for whatever reason, decide to shut down Battle.net, there would be patches for every Blizzard game that utilized it.

    37. Re:no offline play = no sale by Hatta · · Score: 1

      I've had enough of your rabble-rousing!

      --
      Give me Classic Slashdot or give me death!
    38. Re:no offline play = no sale by Anonymous Coward · · Score: 0

      I was skeptical of the value/cost ratio of a D3 purchase BEFORE this nugget, but was probably going to pick it up after the first patch was out and the game was stable (i.e. playable). But now that it is using that shit-tastic "always online DRM" insanity...fuckem.

      I'll just keep playing D2, and wait for a good non-"Digitally Rape Me" game to come out. Or maybe pick something up for five bucks on Steam that looks interesting.

    39. Re:no offline play = no sale by Anonymous Coward · · Score: 0

      All of that does sound great (well most of it does, some of it just basic stuff found in every game by standard these days) - not a single item is required to play the game. Therefore a persistent connection is not required to play the fucking game....

      It just gives me the feeling of being bribed - "yes we're being dicks and requiring something we know we shouldn't - but we're giving you some little toys to disguise it :)".

      If it was any other game, I wouldn't really mind having to boycott it - but to have this done to a game that I've been waiting years for, has just pisses me off indefinitely.

      Fucks' sake Blizz - I was really looking forward to that one.

    40. Re:no offline play = no sale by Anonymous Coward · · Score: 0

      No offense but blizzard has been dicks ever since the bnetd incident and quite possibly before. (Go read up on it to refresh your memory, it was a big deal back in... what, '00 when D2 was out?). I stopped buying their games then, and while they've had a few things that piqued my interest over the years none of them was enough to get me to PLAY, much less BUY it.

    41. Re:no offline play = no sale by N0Man74 · · Score: 1

      It's 2011. Network connectivity is assumed, and this is nearly always a valid assumption.

      It's 2011, where broadband has better coverage than 10 years ago, but it's still not universal.

      90% of all of my playing of Diablo 2 was offline, or LAN. It was an even higher percentage for the original Diablo.

      While technically I will almost always be online on my my PC if I were to play *now*, I still don't like it as a requirement. Despite my "always on connection", I'll still probably spend the vast majority of my time playing single-player, not multi-player, so an arbitrary online requirement is rather annoying. Especially if I take it to a laptop where I might not have internet access.

      Also, it may be 2011, but network outages still exist, and interruptions in connectivity ranging from seconds, minutes, or even hours still occur.

    42. Re:no offline play = no sale by jhoegl · · Score: 1

      You have been mathematically told son!

    43. Re:no offline play = no sale by Kunedog · · Score: 1

      Who plays Diablo offline?

      Me. I enjoyed the flow of Diablo 2's campaign, through all 3 difficulties (who knows, maybe D3 isn't designed as well to provide a continuous challenge). I appreciated the lack of lag vs. playing on battle.net (and yes, I could tell the difference even on a top notch internet connection).

      Blizzard's excuse that they're forcing everyone online to prevent cheating or preserve access to "new features" is horseshit. Those features are (by defininition) worthless to someone only interested in singleplayer, and cheating is irrelevent to singleplayer as well. This decision has nothing to do with improving the end user's experience, and everything to do with exerting control over it.

      No sale.

    44. Re:no offline play = no sale by Gamelore · · Score: 1

      Internet-only limited player games = Arcade games. They can't be owned. I stopped dumping quarters on this sort of thing in the 80s in favor of the ability to OWN the game.

    45. Re:no offline play = no sale by toriver · · Score: 2

      It's 2011. As internet usage accelerates - Netflix, online gaming etc. - ISPs are throttling network connections, sometimes just blocking service if you go over a certain limit. Why should you need to gobble up unknown amounts of monthly "allowance" from God Emperor ISP to play a game single-player just because they have this fear of piracy? Pirates will have a "no internet required" patch out in no time, meaning only paying customers will be subject to this totally needless (except for DLC and bug reporting) connection.

      What next? "You need to have your tap water running while eating this meal"?

    46. Re:no offline play = no sale by Anonymous Coward · · Score: 0

      I loved Diablo and Diablo 2 but I have to agree with the first comment. I want to play offline. Online sucks.Beside this is about sucking more money out of the player. it has nothing to do with game enjoyment or the player.

    47. Re:no offline play = no sale by Luckyo · · Score: 1

      If by "surprised" you mean "there aren't any with two of three exceptions", you'll be dead on the money. Age and skill correlate very well in WoW, with vast majority of both best and most active players clearly being in 18-35 group. /signed person who played WoW on one of the biggest and best (at some periods best) servers in the world for over 4 years. It was also a server with a very healthy pug community ever since Wrath, and no, notable successful leaders were not in their early-mid teens.

    48. Re:no offline play = no sale by shermo · · Score: 1

      The funny thing is that most people I know who played offline did so to get away from the cheaters. Even though it was exponentially easier to cheat offline, there was a moral agreement not to do so, and there was quite a community that grew up around offline social play.

      I don't suppose you frequent the spf? I haven't visited there for years, but I went by the same username.

      --
      Insanity: voting in the same two parties over and over again and expecting different results
    49. Re:no offline play = no sale by Anonymous Coward · · Score: 0

      I'm still laughing over your use of "skill" and "WoW" in the same sentence.

    50. Re:no offline play = no sale by gale+the+simple · · Score: 0

      Huh? Why? It is not an MMO, not if it has a single player mode. I see absolutely no reason I should not be able to play without a connection. No reason at all. So no, you get used to my whining every single time a company pulls a stunt like that and fails to accommodate its player base.

      --
      This post is provided without warranty as to reliability, accuracy or otherwise or fitness for any particular purpose.
    51. Re:no offline play = no sale by Anonymous Coward · · Score: 0

      My friends and I played all the time offline. That's the only way we played because we could maintain our group and ensure that nobody was duping or using hacks that we didn't want and we also had the option of using hacks we did want - like PlugY. We could play when and how we wanted.

      That, to me, is the essence of gaming. It's been that way with all games (of course, applicable to board games, card games, any kind of game that doesn't start with "video") until very recently. Now games are turning to a model where you have to essentially beg to play the game. You pay $60 for a StarCraft II license and they can ban you for any reason they want with no recourse for you. Your license is then worthless. Because of the account associations, banning you for any reason on one game can even destroy multiple licenses.

      It's the same problem with Steam except Valve has less vested interest in policing. A lot of Valve's games are even single player only. You have to be a real shit to get people to complain about you and thus, any kind of detriment to your account. Meanwhile, Blizzard VERY actively manages their games.

      Even ignoring that as a possibility, why should I have to ask Blizzard every time to play a game that I paid for? Why shouldn't I be able to play it when and how I want? If my friends and I want to use a specific hack that enhances our experience, why shouldn't we be able to use that? By consolidating everything online, they've also consolidated control of the experience away from the gamer, such to the extent that I wouldn't even call it gaming.

      I understand the need for an online arena to be fair (and completely agree that there should be no hacks etc.) and I understand that they, as a company, want to "combat piracy" (which is a stupid bogeyman anyway, but whatever), but why does it have to come with such a heavy cost? Why do they have to cripple the game and reduce its value as a game in order to achieve these goals? The game's value to me is essentially dropped to zero.

    52. Re:no offline play = no sale by shutdown+-p+now · · Score: 1

      Why should he care, though? If screening out any players younger than 16 gets rid of 95% of the "LOLWUT" crowd, then it certainly makes sense for him to ask for that.

    53. Re:no offline play = no sale by shutdown+-p+now · · Score: 1

      Even though it was exponentially easier to cheat offline, there was a moral agreement not to do so, and there was quite a community that grew up around offline social play.

      If by "offline" you mean "LAN", then I don't see how it's any easier to cheat.

      If by "offline" you mean "single player", then who cares if you cheat?

    54. Re:no offline play = no sale by shermo · · Score: 1

      Strictly speaking I mean neither. The offline community regularly traded items and had various 'events' where people used their own characters in their own single player games. People very much cared if you cheated, and most new players were treated with caution until they'd 'done their time' and people believed them to be trustworthy. I have no doubt that people did sometimes cheat (they were occasionally caught out), but on the whole it was a trustworthy environment.

      --
      Insanity: voting in the same two parties over and over again and expecting different results
    55. Re:no offline play = no sale by Luckyo · · Score: 1

      Your laughter sounds like that of people who were laughing about skill in sports in the beginning of this century.

      Remember, no one cares who laughs at start. It's the one laughing in the end that matters.

    56. Re:no offline play = no sale by mgiuca · · Score: 1

      You've made the classic mistake of assuming that the DRM is necessary for those features. That's precisely what they want you to think -- which is why they (game companies in general) always make sure to list many online-only features when they attempt to justify always-online DRM. "True, you have to be online, but look at all the good things you get while you're online!"

      The fallacy is that those would be useful features with or without the DRM. You could design a game that lets you play offline without the above features, but when you come online, every single one of the features you describe becomes enabled. They are a distraction from the DRM, not benefits of the DRM. Saying "DRM is great because I can (for example) sync up my character with the cloud" is like saying "I love my new car that can't be serviced by anybody other than the original manufacturer, because it has air conditioning." It is a complete non-sequitur.

    57. Re:no offline play = no sale by milkmage · · Score: 1

      why don't you read the whole sentence
      "you could argue that these features enhance gameplay/experience, and the online requirement isn't only for DRM/security (although simple auth like, SC2, should take care of those concerns)"

      ALTHOUGH SIMPLE AUTH LIKE SC2.. means you have to be online to authenticate. you don't nee to be online to play. one you login to starcraft, you can kill your connection and still play. a constant connection should NOT be requried to enforce DRM.

    58. Re:no offline play = no sale by mgiuca · · Score: 1

      True, I skipped that when I read your comment. But I disagree with that -- authentication isn't required at all if you don't want those features. Even SC2 went too far. If you want cloud storage, friends lists, auctions, etc, then sure you need to authenticate. But there is no reason (in the interests of the customers) to require authentication at all. You could simply disable those features until the user authenticates, and once they do, you could require them to be online to access them, but still let them play offline (there is no reason to require authentication every 30 days).

      The only reason to require authentication is a) to combat piracy, b) to combat the used sales market, and c) to prevent multiple people from sharing the same copy of the game, even if they don't play at the same time. Reason a is semi-legitimate, but you're forcing legitimate customers to pay for what is really a standard cost of doing business. Reasons b and c are totally unacceptable, it's pure greed on the part of the game studio (e.g., forcing multiple family members to buy multiple copies of the game to get around the 10 character limit).

    59. Re:no offline play = no sale by Macgrrl · · Score: 1

      A point that is frequently raised in the blizzard forums regarding offline play is the number of armed services personnel who play games while on deployment as a recreational activity during the downtimes. They rarely have unrestricted access to the interwebs, and in some cases, no access at all to personal equipment.

      --
      Sara
      Designer, Gamer, Macgrrl in an XP World
    60. Re:no offline play = no sale by Anonymous Coward · · Score: 0

      I think it would be more fun for everyone who is pissed at Blizzards greed/stupidity to go out to retailers (with no restock fees and generous return policies), purchase the game (Don't open it for gods sake), then return it the same day or the next, citing the required persistent connection. (Then actually buy something at that store because it's not their fault!) Blizzard would probably hear about this and the effort required would convey in a way no online petition ever could how pissed of some of their former fans are. Also it's lulzy.

    61. Re:no offline play = no sale by Billlagr · · Score: 1

      I'm in exactly the same situation. Steam games are bearable, they do work offline. And besides the 'train' scenario, there are many other times where having broadband speed internet - or for that matter ANY internet access - isn't possible. Having an 'always required to be connected' requirement cuts my available gaming time to just a few hours in the evening, and other commitments whittle that away to almost non existant. And as much as I was looking forward to this coming out, I won'e be buying it either now.

    62. Re:no offline play = no sale by byrtolet · · Score: 1

      If !A -> B Therefore A -> !B

      get your maths right. from !A -> B you can only infer !B -> A

      This is still woring!

      !A -> B == A | (!A &&B)

    63. Re:no offline play = no sale by Anonymous Coward · · Score: 0

      The sad thing is, when fans will vote with their wallets and sales will decrease, game companies will still say "hey, it's because of the pirates" instead of "wait, it was us who crippled the games".

    64. Re:no offline play = no sale by cheekyjohnson · · Score: 1

      I didn't say that he should care.

      --
      Filthy, filthy copyrapists!
    65. Re:no offline play = no sale by AP31R0N · · Score: 1

      Me.

      --
      Utilizing the synergization of benchmark e-solutions to pre-workaround action items!
    66. Re:no offline play = no sale by Nolaan · · Score: 1

      No offline play = No buy Oh shit i when proposing! Damn it Wifi!

    67. Re:no offline play = no sale by godefroi · · Score: 1

      And yet, many people do not have it 24/7. So this "assumption" you call valid will in fact cost them sales.

      inorite, you'd think they'd have learned after SC2 flopped so bad without LAN play. Geez. These guys are like, so disconnected from the markets they serve...

      --
      Karma: Poor (Mostly affected by lame karma-joke sigs)
    68. Re:no offline play = no sale by Anonymous Coward · · Score: 0

      If someone cares for DRM or offline play or LAN support or other "features" over the actual gameplay of the game, to the point they won't buy the game, can they really call themselves "fans"?

      I mean, it sounds like people are choosing games like they choose insurance: does it have the coverage (feature) I want? How much do I have to pay for it? What happens if I'm out of the country, I'm in the armed forces, what's the impact?

      People seem to want guaranteed "fun" from their game, like a person would want guaranteed protection from their insurance.

      Maybe this attitude is what has led/is leading the industry to become more... "soulless". If people treat game companies like insurance companies, the game companies will start acting like insurance companies. Started off as lots of legal mumble jumbo to protect their own asses (ToS, EULA), now there's more processes and procedures to further protect the company that are often complicated and/or annoying (DRM), charging you for all you can (frowning on piracy/second hand sales, microtransactions, and here real money auction house), etc.

    69. Re:no offline play = no sale by VickiM · · Score: 1

      Personally, my friends and I all played D2 offline, either single player or LAN. Sometimes I did TCIP with my sister after she moved.

      I did log into Battle.net once, though. Can't remember if it was for D2 or Warcraft III. Someone was spaming "FSCK.YOU."

    70. Re:no offline play = no sale by Skylinux · · Score: 1

      I did not buy SC2 and I will not buy this one.
      I bought D1 and D2 but this is the end of the road for me.

      --
      Everyone who buys Wild Hunt will receive 16 specially prepared DLCs absolutely for free, regardless of platform.
    71. Re:no offline play = no sale by Anonymous Coward · · Score: 0

      If D2 is the last Bliz game you bought, then you haven't been contributing to Bliz's sales figures for about 10 years (9 years if you bought the x-pac)... which would only further the GP's point. Basically, even with you (and all those other no offline = no sale people) not showing up as part of Bliz's sales figures for so long, Bliz is still surviving

      Don't get me wrong. Nothing wrong for you to not buy the game (in fact, it's great you think for yourself and don't jump on the bandwagon to buy the latest thing that comes out). The GP's point however is that the market for the most part have been fine with the move away from offline play.

    72. Re:no offline play = no sale by Anonymous Coward · · Score: 0

      Bam, NERD SERVED! You just got F'd in the A.

    73. Re:no offline play = no sale by Therilith · · Score: 1

      Of course I'm not going to buy a product that makes use of a method of limiting customer rights in a way that I am personally and professionally opposed to.

      Would you?

      (This is all assuming the DRM won't actually impact anyones gameplay experience. Good luck with that.)

      *

    74. Re:no offline play = no sale by Anonymous Coward · · Score: 0

      Your mother is overburdened.

  2. Hello IRS by DigiShaman · · Score: 2, Insightful

    Oh shit. You just KNOW the IRS will be getting involved here. Anytime you have money moving from person-to-person or business-to-person, the Feds will get their pound of flesh. This could get quite ugly for gamers.

    --
    Life is not for the lazy.
    1. Re:Hello IRS by smelch · · Score: 5, Informative

      Uh, what?! You mean that an auction house using real money, just like any other auction house using real money on the internet, might actually require people to note the income on their taxes? Quick! Somebody tell everybody who ever used eBay the government is saddling up to ride in on them at dawn! It's about to get real ugly!

      --
      If I can just reach out with my words and touch a butthole, just one, it will all be worth it.
    2. Re:Hello IRS by Tukz · · Score: 2

      This.

      This is nothing new, a lot of games does something similar with real money, and the IRS hasn't freaked out more than usual (not in my country anyway).
      Move along.

      --
      - Don't do what I do, it's probably not healthy nor safe. -
    3. Re:Hello IRS by Anonymous Coward · · Score: 0

      Is your country the USA?

    4. Re:Hello IRS by Anonymous Coward · · Score: 0

      how is it income? you typically pay more for something when you buy it than you get from it at an auction house.
      Rate your time value at $300.00 an hour, and any items you sell for than the time*price you spent = loss - great new deductions for taxes...

      let's see, I *lost* 3000.00 on that ring of might +3 auction.

    5. Re:Hello IRS by Alarash · · Score: 1

      Some countries created new business status just because of eBay to tax people making a living out of it. In France it was called "Modernization of the Economy Law." They even have a website for it.

    6. Re:Hello IRS by Anonymous Coward · · Score: 0

      Hey, I went to the Wesley Snipes School of Accounting too! What year did you graduate? Class of 2005/Alumni Association of Cellblock D for me.

    7. Re:Hello IRS by Anonymous Coward · · Score: 1

      Oh no! The tax system isn't static and based on centuries old principles and rules! What a frightful thing.

      Better reform than having a revolution.

    8. Re:Hello IRS by Missing.Matter · · Score: 1

      I don't think the IRS counts opportunity cost as a valid expense.

    9. Re:Hello IRS by ErikZ · · Score: 1

      Everyone has a revolution eventually.

      --
      Democrats or Republicans. They are both taking us to the same place and they are not afraid of us anymore.
    10. Re:Hello IRS by bhcompy · · Score: 1

      This is why EVE does all trading with ingame money. Buy a character? Ingame money. Buy items? Ingame money. Buy clothes? Ingame money. Now, you can convert real money to ingame money through company sanctioned means(ETC/PLEX). To avoid tax implications, you can't (through sanctioned means, the Russians break these rules pretty much at will) convert ingame moeny to real money.

    11. Re:Hello IRS by milkmage · · Score: 1

      yes. same ugly as selling shit on ebay.

      no. news. here.

      I've never sold anything on ebay, so I don't know - but does the Fed track the guy selling his old weed whacker? I think if your income is less than XX they won't even bother.

      besides, you can have credit applied to you battlenet account (which will be more lucrative than cash.. esp since there will be fees involved for cash transacitons)

      just please don't use pay pal.

    12. Re:Hello IRS by nschubach · · Score: 1

      Actually, what makes me curious is if they have to enforce in-State taxation for people that buy things from each other, in the same State.

      --
      Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
    13. Re:Hello IRS by X0563511 · · Score: 1

      You do realize the IRS is a US institution and as such doesn't much matter outside of it?

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    14. Re:Hello IRS by KiahZero · · Score: 1

      I'm no tax attorney (thank the heavens), but my understanding is that virtual items will be treated as assets, so the IRS would only get involved if a player cashes out those assets and realizes a gain. The upside is that, if I understand correctly, gamers making money off of playing Diablo would be treated like hedge fund managers and be taxed on that income at the 15% capital gains rate rather than ordinary income tax levels.

      --
      I'm a lawyer, but not yours. I wouldn't represent someone who thinks taking legal advice from Slashdot is a good idea.
    15. Re:Hello IRS by Tukz · · Score: 1

      Of course I should had been more precise.
      When saying IRS, I meant [insert national tax agency]

      --
      - Don't do what I do, it's probably not healthy nor safe. -
    16. Re:Hello IRS by malkavian · · Score: 1

      Your time is only worth $300 an hour if that's what someone pays you. And when they do, it's taxable.
      Now, if you consistently manage to scrape up enough items to make $300 an hour, then that's what your time is worth. You can't declare "Oh, my time is worth X, and I only got Y for it, thus I've made a loss of X-Y.".

    17. Re:Hello IRS by Anonymous Coward · · Score: 0

      And how exactly will they extend their control beyond the US borders? You know... for when a German transfers money to a Japanese...
      Another war? More foreign terrorism until everyone agrees?

      Not thinking so, I am.

    18. Re:Hello IRS by TehNoobTrumpet · · Score: 1

      Whatever country the person selling resides in will be in charge of taxing said person presumably. Doesn't HAVE to be the IRS.

    19. Re:Hello IRS by hamburgler007 · · Score: 1

      You seem to underestimate the US government's ability to enforce bullshit laws outside of their jurisdiction.

    20. Re:Hello IRS by Anonymous Coward · · Score: 0

      My understanding is that eBay leaves it up to the sellers to report their own income. That is, legally, their best option, since all they do is provide the transaction mechanism, and they don't assure delivery, etc.

      Naturally, you can guess how many eBay vendors actually report their own income. PS: It's probably pretty low.

    21. Re:Hello IRS by X0563511 · · Score: 1

      Which has nothing to do with the Internal Revenue Service. Your statement might mean something in just about any other case, but the IRS -ONLY- cares about taxing money that moves about within our "borders"

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    22. Re:Hello IRS by JAlexoi · · Score: 1

      Nope. They also track any money that crosses the administrative border. And are interested in most money that comes into US, while might get suspicious of money that leaves US.

    23. Re:Hello IRS by JAlexoi · · Score: 1

      In US it's not a problem, in Europe it's more of an issue. But being part of Vivendi(French company), I think they'll be covered in legal department...

    24. Re:Hello IRS by steelfood · · Score: 1

      Well, the real question is, what is the value of virtual goods from a taxation standpoint? Does generating an item for the player constitute as a sale, and what is the value of the item? Do items depreciate in value over time, and can that be written off? What about appreciation, and is that considered capital gains? Would selling to someone in another country, say Iran, be subject to export control laws?

      These are the kinds of new questions that need to be answered for virtual goods, especially officially-endorsed virtual goods.

      --
      "If a nation expects to be ignorant and free in a state of civilization, it expects what never was and never will be."
    25. Re:Hello IRS by X0563511 · · Score: 1

      I believe I covered both those aspects with the "money that moves about within our "borders"" part...

      Did you not read my whole comment, or did you just choose to ignore that part?

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    26. Re:Hello IRS by Anonymous Coward · · Score: 0

      Not correct. They care about all money that moves within the borders of the USA, and also all money earned by US citizens anywhere in the world.

    27. Re:Hello IRS by AP31R0N · · Score: 1

      Pound of flesh? Stop being a drama queen.

      --
      Utilizing the synergization of benchmark e-solutions to pre-workaround action items!
    28. Re:Hello IRS by Anonymous Coward · · Score: 0

      I chose to ignore it.

    29. Re:Hello IRS by JAlexoi · · Score: 1

      Now how would trolling be any fun with "reading"?..

  3. real money? by Anonymous Coward · · Score: 0

    What is this 'real money' they're talking about? US dollars? hahahahahaha

    1. Re:real money? by Tukz · · Score: 1

      Whichever currency is active in your region.
      The Auction House is going to be divided into currency regions.

      As opposed to in game currency.

      --
      - Don't do what I do, it's probably not healthy nor safe. -
    2. Re:real money? by repvik · · Score: 1

      That's a very nice thing btw. Since the dollar value has sunken like a stone, everything I buy from abroad is really cheap. Keep up the "international standard" and worthless currency.

    3. Re:real money? by Radres · · Score: 1

      ***Whoosh*** that joke just flew over your head.

    4. Re:real money? by Anonymous Coward · · Score: 0

      What is this 'real money' they're talking about? US dollars? hahahahahaha

      Must be time for another bitcoin article ;)

    5. Re:real money? by Dunbal · · Score: 2

      Keep it up. Before the US dollar was the world's reserve, it was the British pound. Look how well that worked out for them. Currencies come, and currencies go. But actually paying for your imports for a change instead of just printing up money for them is going to be a real bitch for you. I can't wait to see how that works out.

      --
      Seven puppies were harmed during the making of this post.
    6. Re:real money? by ravenshrike · · Score: 1

      Um, WWII bitchslapped them? Right now there IS no other currency that would work as a reference currency. The Euro is in dire shit, and with the Yuan pegged to the dollar like a pinned butterfly it can't be used. That leaves the Yen, and the Japanese are leveraged out their ass worse than us.

    7. Re:real money? by gbjbaanb · · Score: 1

      don't underestimate the Chinese looking at the current debt crisis plays in the US and thinking "WTF, these clowns are controlling our interbank currency". I can imagine a lot of dollars will be sold off as the Chinese reduce their huge dependance on the dollars you sent them, I think they'll buy euros (they've already started) as its hardly more f**** up than the dollar.

    8. Re:real money? by arth1 · · Score: 1

      Right now there IS no other currency that would work as a reference currency.

      The Special Drawing Rights (XDR) has worked reasonably well as a reference currency for a long time now.

    9. Re:real money? by toriver · · Score: 1

      It's not a joke, it's a horror story. (The U.S. economy, that is.)

  4. Cue... by Desler · · Score: 1

    Cue the spam of...looking 4 2 soc 2 skill 20 fcr barb circlet

    1. Re:Cue... by Anonymous Coward · · Score: 2, Interesting

      Actually, it will eliminate a lot of that spam, since if you're looking for something, you have a singular, searchable place to go find it. Unfortunately, it will be replaced by "Yo yo, check out my auction for 4 2 soc 2 skill 20 fcr barb circlet". On the plus side, thousands of Chinese teenagers are about to get new jobs.

  5. Nope, not going to play Diablo 3. by Anonymous Coward · · Score: 0

    Fuck everything about this...

    1. Re:Nope, not going to play Diablo 3. by klocwerk · · Score: 4, Interesting

      Fuck everything about this...

      I kind of have to agree...
      I was a hardcore D2 gamer, almost failed out of college because of that game, and I've been looking forward to D3 Very Much.
      But real money? No. I play games as an escape from thinking about things like my bank account.

      Bliz, please rethink this.
      Let a real money secondary economy evolve, but for the love of Pete don't enshrine it in the game.

      --

      "You worthless post!"
      -Shakespeare, 2 Gentlemen of Verona, 1. 1. 147
    2. Re:Nope, not going to play Diablo 3. by Desler · · Score: 2

      Let a real money secondary economy evolve, but for the love of Pete don't enshrine it in the game.

      Why? This means that you are less likely to get ripped off since Blizzard will be running it versus the third party sites where you are most likely getting scammed from. Why would you think the second choice is better?

    3. Re:Nope, not going to play Diablo 3. by morari · · Score: 1

      Blizzard seems absolutely intent on fucking Diablo 3 up in any way they can. The lack of LAN play and persistent Battle.net DRM wasn't already enough?

      --
      "He who can destroy a thing, controls a thing." --Paul Atreides, Dune
    4. Re:Nope, not going to play Diablo 3. by Tukz · · Score: 1

      Why?
      It's an option you don't have to use, you know.

      You don't HAVE to sell or buy items, you're free to trade like always.
      I can't see how it disrupts your game, you can just simply choose not to participate in the auction house.

      --
      - Don't do what I do, it's probably not healthy nor safe. -
    5. Re:Nope, not going to play Diablo 3. by ifrag · · Score: 1

      Let a real money secondary economy evolve, but for the love of Pete don't enshrine it in the game.

      Well, if Blizz is set on doing this they should just fracture the community in half from the start. Establish 2 separate servers to play on, one supporting this RMT feature, and the other featuring an in-game economy only. Although the problem with the original D2 economy was that gold was worthless and you always had to barter item-for-item to get anything. So if there is going to be an "in-game" economy at all, they really need a medium of exchange that isn't worthless.

      --
      Fear is the mind killer.
    6. Re:Nope, not going to play Diablo 3. by MBGMorden · · Score: 4, Interesting

      Realistically lack of LAN play in today's market will only upset geeks, and only a very small subset of them. Battle.NET DRM is indeed annoying in it's own way, but it's also kind of cool - namely in that Blizzard will let you redownload all your games at will. I managed to find my Warcraft III jewel case in a drawer - no clue where the CD is, but it had the CD-key on the case. I logged into my Battle.NET account, registered that game, and poof. Instantly download ability. That's a benefit that I can live with a few negatives to get.

      --
      "People who think they know everything are very annoying to those of us who do."-Mark Twain
    7. Re:Nope, not going to play Diablo 3. by afidel · · Score: 1

      My thoughts exactly, in D2 I played hardcore exclusively after the first year and only played with a fairly large group of friends who were into legit gaming, the SOJ and ZOD hacking never affected me because I simply never traded with anyone outside my group, I'm sure I'll do the same with D3 and so the real money auction house will never affect me.

      --
      There are 4 boxes to use in the defense of liberty: soap, ballot, jury, ammo. Use in that order. Starting now.
    8. Re:Nope, not going to play Diablo 3. by crow_t_robot · · Score: 1

      I was a hardcore D2 gamer, almost failed out of college because of that game, and I've been looking forward to D3 Very Much.

      Maybe you are the one who needs to do the rethinking. D2 almost destroyed a very expensive education/life for you and you are looking forward to letting it try again with D3??

    9. Re:Nope, not going to play Diablo 3. by klocwerk · · Score: 2

      Why? This means that you are less likely to get ripped off since Blizzard will be running it versus the third party sites where you are most likely getting scammed from. Why would you think the second choice is better?

      Frankly because I don't care if people doing an explicitly forbidden activity get ripped off.
      Wrapping it into the game likely means that all the best items will get put in the cash auction house, and the in-game-gold AH will only have lesser items.

      I'd love a separate server (cluster) for those who wanted to play in the real money economy.

      --

      "You worthless post!"
      -Shakespeare, 2 Gentlemen of Verona, 1. 1. 147
    10. Re:Nope, not going to play Diablo 3. by klocwerk · · Score: 2

      Because the guy who finds the BFG9000 he doesn't need/want is ALWAYS going to put it on the cash market, not the in-game one.

      --

      "You worthless post!"
      -Shakespeare, 2 Gentlemen of Verona, 1. 1. 147
    11. Re:Nope, not going to play Diablo 3. by madhatter256 · · Score: 1

      I was a hardcore D2 gamer, almost failed out of college because of that game, and I've been looking forward to D3 Very Much.
      But real money? No. I play games as an escape from thinking about things like my bank account.

      I think it is because of D2 that you have to play games to not think about your bank account... maybe if you controlled your addiction you wouldn't be in that situation ;-) /sarcasm

      I will admit that when I buy a game, I don't want to be repaying it over and over.
      I understand paying for WoW, but with TF2 becoming a micro-transaction game where now servers can kick you if you don't own any hats to trade, then the game stops being fun.... I hope D3 doesn't become like this... requiring you to be part of something that has nothing to do with the gameplay...

      --
      Previewing comments are for sissies!
    12. Re:Nope, not going to play Diablo 3. by alphatel · · Score: 1

      There's not even a release date yet and they're squabbling over how much to charge players for trading goods? Holy **** !!!

      --
      When the foot seeks the place of the head, the line is crossed. Know your place. Keep your place. Be a shoe.
    13. Re:Nope, not going to play Diablo 3. by Anonymous Coward · · Score: 0

      Can't you do that with Steam anyway, without the always-on bullshit?

    14. Re:Nope, not going to play Diablo 3. by Yvan256 · · Score: 4, Funny

      If there's a BFG9000 in Diablo 3 then Blizzard really did screw up the game.

    15. Re:Nope, not going to play Diablo 3. by MeanderingMind · · Score: 2

      Except it's not clear why you can't have the best of both worlds. Being perpetually connected and being able to download games with just a CD-Key are not mutually dependent.

      --
      Thunderclone: ONE MAN ENTERS! TWO MEN LEAVE! ONE MAN ENTERS! TWO MEN LEAVE!
    16. Re:Nope, not going to play Diablo 3. by crashumbc · · Score: 1

      Blizzard doesn't exist anymore, The conversion to a wholly owned Activison subsidiarity is now complete...

    17. Re:Nope, not going to play Diablo 3. by nschubach · · Score: 1

      The real problem will be when people start ninja-looting items to sell off and you have to fill up your ban/ignore list with morons.

      --
      Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
    18. Re:Nope, not going to play Diablo 3. by X0563511 · · Score: 1

      You know, they have these interesting organizational units called "departments" - usually people with specific skillsets are assigned to specific departments to work on specific things related to said skillsets.

      I'm fairly certain the people "squabbling" over this are not the ones doing real important work, such as programming, art, testing or such.

      The MBAs need something to do while the real work is happening, after all...

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    19. Re:Nope, not going to play Diablo 3. by Splab · · Score: 1

      At first I thought it was a bad move by Blizzard, but then I realized this is going to be good for the game.

      Fact is, people are going to trade items for real money on eBay, doing this Blizzard removes much of the trouble one can get in and make a nice sanctioned way of dealing with those *I WANT* items.

      I used to play D2 a lot and I won't be playing D3 - this has nothing to do with that though, rather I've grown up and found other fun things to do...

    20. Re:Nope, not going to play Diablo 3. by slyrat · · Score: 1

      Can't you do that with Steam anyway, without the always-on bullshit?

      Indeed, though all of Blizzard is absent from steam so it is not possible to play this game on steam in offline mode....

    21. Re:Nope, not going to play Diablo 3. by Anonymous Coward · · Score: 0

      Gaming is a double-edged sword. Only good games destroy lives. I nearly failed kindergarden because of Pitfall! I repeated the fourth grade because of Mario 3 and Legend Of Zelda and sixth grade because of Link to the Past, Starfox and Earthbound. I have destroyed my relationship with my brother because of Diablo 2. I repeated 9th grade twice, first because of Halo, and then because of Halo 2. I was kicked out of community college because of Starcraft. I also had a multiple suicide attempts because of WoW, EVE, and EverQuest.

      Don't get me started on the number of girlfriends and jobs I lost because of games. Bioware and Valve are responsible for more broken relationships than a Jerry Springer marathon. I even lost visitation rights to my daughter because of Counter-strike Source.

      You know how much Duke Nukem Forever, Enter the Matrix, and Diakatana destroyed my life? They didn't because they sucked. Don't blame the game, blame the player.

    22. Re:Nope, not going to play Diablo 3. by malkavian · · Score: 1

      The MBAs need something to do while the real work is happening, after all...

      They do? That'd make a first! MBA == Master of Bugger All. Which, I'll admit, they're often very good at doing.

      There are, of course, exceptions, but those are the guys who were businessmen before they got the MBA, and just needed it to tick an HR tickbox

      .

    23. Re:Nope, not going to play Diablo 3. by morari · · Score: 1

      That's only a benefit if you make a habit of loosing CDs, which I don't.

      Lack of LAN play is especially idiotic in today's market, as more and more families find themselves with multiple computers under one roof. Your argument would have made sense ten years ago when only geeks had more than one PC in the house. There are still [i]plenty[/i] of people that simply do not have a good enough connection available in their area to support online multiplayer. LAN is better in all circumstances, but it's sometimes absolutely required.

      I'd really like to see Diablo get "spawn installs" again as well, so I don't have to buy four copies of the game so that the family can play together. We didn't need to purchase four copies of Mario Kart to all enjoy that one together, after all.

      --
      "He who can destroy a thing, controls a thing." --Paul Atreides, Dune
    24. Re:Nope, not going to play Diablo 3. by Chris+Burke · · Score: 1

      That post is best read in an Emperor Palpatine voice.

      --

      The enemies of Democracy are
    25. Re:Nope, not going to play Diablo 3. by rcuhljr · · Score: 1

      How is this different then D2? No one was ever selling enigmas for gold. You had to trade up some value ladder like pgems->low-runes=sets/uniques->mid/hi runes=endgame gear. Why not just replace that value ladder with an arbitrary currency, which in this case happens to be dollars. (or your local currency)

    26. Re:Nope, not going to play Diablo 3. by Ihmhi · · Score: 1

      Well, geeks and soldiers deployed overseas who don't have a constant internet connection. Remember guys, Blizzard hates the troops!

    27. Re:Nope, not going to play Diablo 3. by Anonymous Coward · · Score: 0

      for diablo 2 it was not actually "explicitly forbidden"... this is not WoW.

  6. Oh, look by 0xdeadbeef · · Score: 3, Insightful

    Blizzard jumped a shark.

    1. Re:Oh, look by Desler · · Score: 2

      Why? At least with Blizzard on board finally you don't have to go to some shady 3rd party chinese site to buy items like vast amounts of people did in D2. Or would you rather them go back to their policy of shutting down people for copyright infringement for selling in game items or Wow gold?

    2. Re:Oh, look by Anonymous Coward · · Score: 0

      It's actually a great way to combat gold selling. You now get that "0.1% baron's mount" to drop for you and you can sell it for $20* or 20,000 gold*, or something like that. If there's some uber mount collector willing to pay $20 for it, then so be it. Blizzard will take their 10%* cut ($2) and you'll get a little something out of it.

      In WoW, at least, you'd have to find "20k gold" (or whatever large number) or buy it from a gold seller. This looks like it's an attempt to satisfy a market and keep it above board in terms of being able to regulate it, while finding more ways to make money. And Blizzard doesn't have to do jack except come up with uber rare/uber desirable items that fans of their game will be willing to pay for to save themselves wasted hours (or days) or farming time.

      I know some people will reject this idea on principle that they should never have to pay real money for in-game virtual items, but that ignores the fact that there's others doing this very thing in a black market type of fashion. This would rather be a way to try and moderate it to a degree. It's got potential for people to make some nice beer money.

      (numbers are made up)

    3. Re:Oh, look by Anonymous Coward · · Score: 0

      Why?

      That's a good question. You should ask Blizzard.

      At least with Blizzard on board finally you don't have to go to some shady 3rd party chinese site to buy items like vast amounts of people did in D2.

      You didn't have to, however it appears you will now. Maybe you were one of the small minority of lemmings who purchased items for D2 and that's why this doesn't seem out of the ordinary to you.

      Or would you rather them go back to their policy of shutting down people for copyright infringement for selling in game items or Wow gold

      "go back" ? You do understand this will further open up the grey market and Blizzard is undoubtedly going to bring legal prosecution on violators.

      For people who understand the market this is pretty shocking. I realized Blizzard needed to grind some stones to keep up their momentum, but I had no idea they were going to ditch the ship so fast. At this pace we will never get to see D4.

    4. Re:Oh, look by Anonymous Coward · · Score: 0

      ...would you rather them go back to their policy of shutting down people for copyright infringement for selling in game items or Wow gold?

      Yes,

    5. Re:Oh, look by Anonymous Coward · · Score: 0

      You're right. Combat gold selling, but encourages gold farmers to become item farmers and sell that way legally.
      Did you not think this one through?

    6. Re:Oh, look by xclr8r · · Score: 1

      It's "nuked the fridge" now (Indiana Jones Reference).. never mind I just saw your slashdot ID number.. carry on.

      --
      Beware of those who profit off the docile and persecute the unbelievers.
    7. Re:Oh, look by dward90 · · Score: 1

      That's exactly the point, though. They aren't trying to kill item or gold farming. They want to make it (relatively) safe for their players, who will buy items anyway. I would much rather players be able to pay through a Blizzard service than giving their credit card information to some level 1 Witch Doctor name itemsforgoldcom

      --
      My other sig is clever.
    8. Re:Oh, look by hansamurai · · Score: 1

      They're called _Activision_ Blizzard, and jumped the shark years ago. Let me know when they jump the Death Star or something.

    9. Re:Oh, look by Anonymous Coward · · Score: 0

      It's actually a great way to combat gold selling.

      Adding real money auction houses has always brought in more illegitimate gold sellers. Do you know something the rest of us don't or are you just uninformed?

    10. Re:Oh, look by TeraCo · · Score: 1

      Eve allows you to get in game currency by selling game time to other players. This sets an 'exchange rate', the isk selling farms still exist - they just sell below the official rate.

      --
      Not Meta-modding due to apathy.
  7. Beware the rake. by Anonymous Coward · · Score: 0

    Blizzard is going to be taking a sizeable percentage off of every transaction.

    1. Re:Beware the rake. by Tukz · · Score: 1

      According to the TFA, the fee is "nominal".
      There is a list fee and a completing fee (when item is sold).

      You get a few free listings per week.

      --
      - Don't do what I do, it's probably not healthy nor safe. -
  8. Hooray! by mikkelm · · Score: 1

    Awesome new way to launder all of my illicit income.

  9. Sword of Visa! by Anonymous Coward · · Score: 1

    Blizzard assure gamers that they're not looking to pinch pennies.

    That is, gamers should not be looking to pinch pennies. Get ready to break out the Sword of Visa and PowerSwipe(tm) the Master Card, and "here comes a new challenger," the PayPalHelm

  10. Gold Farmers of the world, Rejoice by Anonymous Coward · · Score: 0

    Yay!

  11. The new truism by sapphire+wyvern · · Score: 4, Insightful

    If you can't beat 'em, monetise 'em.

    I guess in principle it's probably not _all_ that evil.

    Still, it makes me think the gameplay experience will be like a Free To Play game... but with a $60 USD (or $90 AUD, grrrr) barrier to entry.

    1. Re:The new truism by need4mospd · · Score: 1
      You're trying to equip a Demonhorn Sword!

      Would you like to purchase the license to use this item for $2?

    2. Re:The new truism by SatanicPuppy · · Score: 1

      All they're doing is hosting a player auction house, where items can be bought from players by players for cash. They're not selling items themselves.

      --
      ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
    3. Re:The new truism by poetmatt · · Score: 1

      Yeah, right. guess who gets charged transaction fees for that? Not who pays it, but who will the fingers be pointed at?

      Blizzard.

    4. Re:The new truism by SatanicPuppy · · Score: 1

      Eh. If I was going to have to deal with a bunch of cash, I'd charge a fee too. It's a huge pain in the ass. They'll need new staff, and they'll have to pay fees, etc, etc.

      --
      ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
    5. Re:The new truism by MeanderingMind · · Score: 1

      It's not a trivial change. Previously you could only buy purely cosmetic benefits for Blizzard games (unless you were involved in seedy craiglist-style transactions). The shift in policy from only allowing the sale of cosmetic effects to allowing the sale of actual in-game benefits is significant, even if Blizzard isn't going to be doing the selling. Whether you think it's wonderful or terrible, it's a notable change in game dynamics.

      --
      Thunderclone: ONE MAN ENTERS! TWO MEN LEAVE! ONE MAN ENTERS! TWO MEN LEAVE!
    6. Re:The new truism by SatanicPuppy · · Score: 1

      If Blizzard *themselves* were selling weapons or armor or something that they created, then yes, I would agree. This is just bringing the player-to-player exchanges that have been around since forever in-house.

      --
      ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
    7. Re:The new truism by gbjbaanb · · Score: 1

      however, its slightly mitigated in that you can't magic items out of thin air - ie, the game balance might just be kept if the fancy items simply change hands from one player to another.

      Its not like they are allowing you to buy skill points, which would be terribly bad. I guess it just legitimises those craigslist transactions (which you can't really stop if one player "decides" to give his fancy item to another player), and allows Blizzard to grab a little fee as thoseplayers do it, which they would go ahead and do anyway.

    8. Re:The new truism by Anonymous Coward · · Score: 1

      They're not selling items themselves.

      That's an irrelevant technicality. As a potential player it makes no difference who sells the items. In the end it's still the same as the free-to-play model in which you pay to get the good stuff; plus 50€ up front for the game itself.

    9. Re:The new truism by Anonymous Coward · · Score: 0

      It's not quite so harmless. You make it sound like there'd just be casual players trading a few unneeded items. A central, unified marketplace will attract a lot of farmers, though. Previously RMT was only for hardcore players that weren't afraid to learn how to find and buy stuff on some seedy 3rd party site. Something like this auction house will make farming/RMT mainstream and no longer just a fringe phenomenon.

    10. Re:The new truism by MeanderingMind · · Score: 1

      I doesn't matter that this sort of thing was going on underground before, or that Blizzard isn't doing the selling themselves. Their policy has now shifted from "only cosmetic items may be sold" to "all items may be sold, whether they be cosmetic or have actual gameplay value". The fact that this is official is extremely significant.

      This has nothing to do with whether this change is good or bad, but everything to do with it being an important break from Blizzard's previous philosophy/policy.

      --
      Thunderclone: ONE MAN ENTERS! TWO MEN LEAVE! ONE MAN ENTERS! TWO MEN LEAVE!
    11. Re:The new truism by SatanicPuppy · · Score: 1

      I'm not sure what you're talking about. If I wanted to buy a +40 jillion sword of epic wanking for WoW, I could go to any number of sites, and pay cash for that. I could do it *right now*. I could buy Diablo 2 items *right now*.

      It is true Blizzard sells pets and crap like that for cash, but it is not true that they are selling anything different now. They're providing a cash auction house where PLAYERS can sell stuff to OTHER PLAYERS for money. In short, they're targeting the third party sites that sell items. That's it.

      --
      ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
    12. Re:The new truism by MeanderingMind · · Score: 1

      I'm not sure what you're talking about. If I wanted to buy a +40 jillion sword of epic wanking for WoW, I could go to any number of sites, and pay cash for that. I could do it *right now*. I could buy Diablo 2 items *right now*.

      Right, and that's entirely irrelevant to my point. It's akin saying that *right now* I can buy various illegal drugs so it wouldn't be a big deal if the US government made them legal. While the ability to purchase such things is factually accurate, it has very little bearing on the importance of a large and powerful body making an about face on a major policy and even going so far as to facilitate the activity that policy forbade.

      My point is that whether you agree or disagree with Blizzard's decision, the decision itself is extremely important.

      --
      Thunderclone: ONE MAN ENTERS! TWO MEN LEAVE! ONE MAN ENTERS! TWO MEN LEAVE!
    13. Re:The new truism by Anonymous Coward · · Score: 0

      but with a $60 USD (or $90 AUD, grrrr) barrier to entry.

      Looks like you haven't bought something in USD with AUD in the last 6 months, we get over a dollar over there now days.

    14. Re:The new truism by Anonymous Coward · · Score: 0

      They're not selling items themselves.

      US doesn't print money either.

    15. Re:The new truism by cfalcon · · Score: 1

      1)- If you go to the websites you link, what you get is a very narrow subset of items. In WoW, each item has stats that are the same as other items with its name- there's a finite list of them, pretty much. Here's a list of all the items that are "current" in WoW right now (older items are really weak) that you can wear:
      http://www.wowhead.com/items?filter=qu=4;minle=353#0-2+1

      See how that's over 2000 items?

      Now here's the list of "bind on equip" items. These are the items you can freely trade, or acquire with gold.

      http://www.wowhead.com/items?filter=qu=4;minle=353;cr=3;crs=1;crv=0

      Less than 200.

      So while you can buy gold or buy items from these websites, you can't really buy MUCH- most of the items have to actually come from:

      -Earning valor or justice points from defeating powerful monsters.
      -Earning honor or conquest points from defeating enemy players.
      -When a monster dies, you can "loot" him- but these items can only be assigned to people who helped in the killing of the monster, not people who didn't help.

      2- It's against the rules. Linking to that website is a lot like saying that you can buy weed, so what's the big deal? if you purchase something from that website and get reported for it, your whole account can be locked by Blizzard, deleted for violating their policy. Meanwhile, the suppliers such as the one you linked to are constantly having to stay fluid because at any time Blizzard might catch up with them (they normally ban in waves).

      So right now, WoW is a world with very very very very little permeability to real world money. You can convert cash to gold easily enough, but you can't really power your character up with that gold, and when you can, it's not by much, and when you do, it is against the rules. What we are seeing in this announcement is something much different.

      This would probably kill WoW. It's a good thing that they will never do anything like it there.

    16. Re:The new truism by SatanicPuppy · · Score: 1

      Actually, the drug argument is the first thing that popped into my head. Can't beat supply and demand, so legalize and tax.

      --
      ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
    17. Re:The new truism by Steneub · · Score: 0

      Because they're forcing you to buy it.

  12. Hypocritical decisions by VGPowerlord · · Score: 2

    So, Blizzard doesn't allow Real Money Trading in WoW, but is going to set up a system in Diablo 3 for that?

    --
    GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    1. Re:Hypocritical decisions by Desler · · Score: 1

      Yes, let's blast Blizzard for making a sensible decision about selling in game items for once and reversing one of their stupidest policies of the past many years. Clearly they should continue to get people shut down for copyright infringement over the sale of in game items and gold.

    2. Re:Hypocritical decisions by bareman · · Score: 1

      That's not hypocrisy, it's R&D. If they can make more money doing this they will most certainly bring it to WoW. Patience friend.

    3. Re:Hypocritical decisions by Anonymous Coward · · Score: 0

      I would expect that if it is a success in D3, we'll see it in WoW and/or Titan.

    4. Re:Hypocritical decisions by Anonymous Coward · · Score: 0

      Twice that securitycurve link comment in only 23 posts? Are you pissed or something?

    5. Re:Hypocritical decisions by xMrFishx · · Score: 1

      No I find it unlikely this will ever move "backwards" (sideways?) into WoW. WoW has too larger of a fanbase, too many players to try something like this so late in the game. On the other hand I do find this a feasible large-scale test of using Gold + Currency trading in a Blizzard game. Yes other people have done it first, but this is Blizzard trying it for themselves. The minor testing was of course, mini-pets in wow and mounts, which confer no in game advantage. I honestly believe they'll stick to that mantra with WoW. This is the next step mind you and I think it is something that may be on the books for Blizzard's next MMO (project Titan). They could feasibly add Currency + Gold auctions to the new MMO without the outrage that they would earn adding it to WoW.

    6. Re:Hypocritical decisions by Desler · · Score: 1

      Over what? That Blizzard will not be trying to use copyright laws in ways it wasn't imagined to stop people from selling in game D3 items? That they are finally reversing a poor decision thus people no longer have to go to shady 3rd party sites to buy in game items and instead have a regulated and safer way since people are going to do it anyway? Yeah, I'm totally pissed!

    7. Re:Hypocritical decisions by Anonymous Coward · · Score: 0

      This would make WoW a laughingstock. It will never go to WoW until it has jumped the shark so much they are pumping it before burial.

      This could actually be terrible for D3 as well- having to played D3, and not knowing what items are for sale, it is hard to call.

      WoW does have purely cosmetic items (a few) available from their store, or from the trading card game. No one has any issues with that, or at least, very very few.

    8. Re:Hypocritical decisions by OnionFighter · · Score: 1

      It's two different game models for two different games, why would that be hypocritical?

    9. Re:Hypocritical decisions by Anonymous Coward · · Score: 0

      2x you've posted the same link. You work for Blizzard or something? Shill much?

    10. Re:Hypocritical decisions by Riceballsan · · Score: 1

      While I agree it is a stupid law to try and use to stop gold sellers (IMO all MMO developers should be able to do is ban them via TOS violation, actually bringing authorities into it is stupid). The idea of this though is flat out dumb, it is a guaranteed way to draw in every gold bot etc across the world

    11. Re:Hypocritical decisions by Anonymous Coward · · Score: 0

      WoW is a subscription game. Presumably Diablo III won't be.

      But this auction system is going to cause horrible botting problems. Bots were a big problem in Diablo II, and there was no sanctioned auction house for that game.

    12. Re:Hypocritical decisions by hedwards · · Score: 1

      I suspect the issue there is since the trading is done outside of the game that they don't have anyway of ensuring that the trading isn't just a scam. The fact that they also aren't making money on it is probably the final nail in the coffin though.

    13. Re:Hypocritical decisions by Anonymous Coward · · Score: 0

      no, this is not hypocracy. it's something far worse. it's kind of a monopoly but it's even worse than that. you can't buy/sell on your own when you could before. it's an artifical limitation imposed by tyrants. imagine if your government one day up and said, 'citizens cannot buy/sell with each other! you must buy/sell with us, your government!' ...which is alot like 'and in the end times, no one could buy/sell unless they had the mark of the beast'. lol, i'm not sure if it would be irony or poetical if the 'mark of the beast' turned out to be the logo for the video game version of Diablo (which means Devil). lol, forget skynet. The AI controlling the worlds massive D3 servers online becomes self-aware (really it becomes possessed by Satan) and takes over the world...hahahahahaha

      *click*
      *boom*

    14. Re:Hypocritical decisions by Anonymous Coward · · Score: 0

      Newflash: different games are different.

    15. Re:Hypocritical decisions by ildon · · Score: 1

      I imagine if they had created WoW today it would have the exact same system. It's really the only way to combat black market gold/item selling. I bet 99% of account hacking in WoW is directly due to gold sellers/buyers, and Blizzard has probably spent millions of dollars fighting it through things like the Authenticator, lawsuits, customer service time, gameplay changes, etc.

    16. Re:Hypocritical decisions by Anonymous Coward · · Score: 0

      If you read the transcript of the interview with Jay Wilson (the game director of Diablo III), he says:

      "Take a game like WoW: if we started selling items there, it would pretty much destroy the game. The core of the game is guild/raid progression; that is your top tier and that’s where everyone is focusing on. If you now give me the ability to circumvent that using money, you’ve kind of destroyed the need for having guilds in the first place. Microtransaction games tend to be very successful, but have very short lives because people tend to buy out everything. Essentially, it’s like “what if the government started printing money?” It’d be really awesome for a short time, and then we’d all be screwed. That’s kind of what a microtransaction game is; the key difference between them and this system is that it’s player-driven so we’re not generating items, players are."

      (from diablofans.com)

    17. Re:Hypocritical decisions by Therilith · · Score: 1

      And then those people had only themselves to blame when they got scammed or banned.

      Blizzard is now officially condoning and even facilitating players buying in-game power for real money. That is an extremely significant decision and one that I am very sad to see.

  13. DRM by c1t1z3nk41n3 · · Score: 5, Insightful

    More news to come out is their decision to mirror Ubisoft with an always online requirement. Players will require a Battle.net connection even to play single player. I certainly won't be purchasing it, and it seems that most of my friends won't either. Too much DRM and no LAN play make it a poor investment.

    1. Re:DRM by LazyBoot · · Score: 1

      Players will require a Battle.net connection even to play single player.

      Can you provide a link to somewhere where it says that they'll do it any differently than in Starcraft 2? (Where you can play the singleplayer without internet)

    2. Re:DRM by Baloroth · · Score: 4, Insightful

      Not sure if he can, but I can: here. Took about 5 secs of Google. From the article:

      To play Diablo 3, you'll need a constant internet connection -- it cannot be played offline.

      Amusing part: they're trying to spin this as "good" for players: "no longer will you have to worry about leveling up to 30-40, then having to restart from scratch on Battle.net! Everyone who wants to level to 30-40 and never play on battle.net: you can just go fuck yourself." Thats a paraphrase, but you get the idea. BTW, that would be people like me. No interest in online play, would love LAN/ singleplayer. It's OK: I most likely won't have to worry about either the DRM or playing online. Either through not buying the game or... well, use your imagination.

      Oh yeah, and rich players can buy more power through this auction house. Next step: items that Blizzard is selling that can only be bought on the auction house. They might not do that: depends if Activision (aka Bobby Kotick) is really letting Blizzard be free to do their thing or not. Blizzard would realize that would ruin the game. Activision just sees the $$$$$$$ they could make, and screw the gamers (more).

      Oh yeah, and no modding either, according to that same article.

      --
      "None can love freedom heartily, but good men; the rest love not freedom, but license." --John Milton
    3. Re:DRM by c1t1z3nk41n3 · · Score: 2

      http://www.bit-tech.net/news/gaming/2011/08/01/diablo-3-will-have-always-online-drm-microt/1

      This site references an interview Blizzard gave PC Gamer. Starcraft 2 has a timeout for single player without internet. I didn't know that until I was on a ship for a month and it stopped letting me play.

    4. Re:DRM by Anonymous Coward · · Score: 0

      They already do some of that stuff for wow, look at the store-only mounts/pet, or the recruit a friend mounts.

    5. Re:DRM by Anonymous Coward · · Score: 0

      boo hoo, we here at Blizzard frankly don't care

    6. Re:DRM by tepples · · Score: 1

      Thus I have decided that I will not be paying Verizon or AT&T $600 per year to authenticate to Diablo 3 from a laptop computer. I will not be buying Diablo 3. I will not be playing Diablo 3.

    7. Re:DRM by Anonymous Coward · · Score: 0

      I completely expect to see a lan mod, or a custom lan server within a few months of the game coming out, and thats the way it should be

      To be honest... Blizzard could sell the "Portable Battle.net Server" for a hundred dollars and still make a good profit on it

    8. Re:DRM by Remus+Shepherd · · Score: 2

      You missed the third part of their announcement: No mods. They won't enable them, they won't allow them, and they won't stand by while the community creates them.

      I don't care because I never used many mods, but I expect this to cause a bigger uproar than the auction house announcement.

      --
      Genocide Man -- Life is funny. Death is funnier. Mass murder can be hilarious.
    9. Re:DRM by Anonymous Coward · · Score: 0

      That's funny. Most of my friends play SC2 and we have many SC2 lan parties. Sure the game requires battle.net to login but once the game is form data is P2P over the lan

      How exactly is DRM getting in your way?

      Other than the obvious, install 8 copies of D2 so all your friends can play a lan game w/o having to buy the game, what can't you do now that you could before?

      Going to claim impossible to get an internet connection because you live in south dakota and use tin cans to post on /.?

    10. Re:DRM by Anonymous Coward · · Score: 0

      Crud. Too bad, I really liked Diablo 1 and 2. Unfortunately always-online is a non-negotiable no-go.

    11. Re:DRM by Emetophobe · · Score: 1

      http://www.1up.com/news/diablo-3-requires-online-when-playing

      The best quote is from Rob Pardo (Executive Vice President of Blizzard):

      While Pardo recognizes that people sometimes want or need to play offline (such as internet outages, or playing on a laptop during an airplane flight), he notes that the increased security, plus benefits like the above, outweigh those other concerns. "I want to play Diablo 3 on my laptop in a plane, but, well, there are other games to play for times like that."

    12. Re:DRM by Anonymous Coward · · Score: 0

      Good thing the warez version will be released before the RTM version. Complete sans DRM.

    13. Re:DRM by hypergreatthing · · Score: 1

      Two words for you my friend.
      Torchlight 2. .. where 2 is a word.

    14. Re:DRM by Baloroth · · Score: 1

      Its okay. I fully expect a group, such as RELOADED, to make a single-player "mod" anyways. Look for it on TPB or similar sites.

      --
      "None can love freedom heartily, but good men; the rest love not freedom, but license." --John Milton
    15. Re:DRM by Anonymous Coward · · Score: 0

      Torchlight was decent but the whole stereotypical cartoon style is off-putting. Not to mention there was a bit too much grinding towards the end. At least the former won't change from the looks of it.

    16. Re:DRM by Anonymous Coward · · Score: 0

      Two things that stand out to me on this and yes I'm a coward.

      The argument about single player. When I played D2 I was under the impression most people played on the official servers and that's where their chars were. If you played on the official servers and wanted to use your char you had to be online even if you were playing by yourself. There is no true "single player" in diablo as the campaign is the same whether alone or with friends except the difficulty is tweaked. Their is just playing alone. I didn't know anyone who spent much time not paying on the official servers and even when my buddies came over to LAN if it wasn't for the dial up limitation, which was what drove us to LAN in the first place we probably would have played online.

      Second is who actually LAN's anymore? I used to love doing LAN parties and inviting friends over, but that was when we had dial up and our connections sucked. Now that we have broadband 90% of the games we play even if we are playing in the same house we're playing online. Generally the point in LAN was it allowed for some social aspect that the limitations of the time couldn't fulfill. Most of those limitations don't exist anymore.

    17. Re:DRM by G00F · · Score: 1
      Blizzard has stated that D3 will be the same as SC2, requiring Battle.net accounts for single play as well. CLaiming its for the added features, but we all know its to destroy used game sales. I own 2 copies of their games, most of my friends own their games, until SC2.

      As far as Lan I agree, even steam witch lets you play LAN, requires steam accounts for each username, so people sharing have to share account names (you want to be yelling at the right person right?) So you have to crack the game. Not to mention, how do we introduce people to the game if they can't play it till after they bought it . . . Cracks again. So once cracked because it is nesasary, why do people want to buy the game they cant use?

      It seams I can only buy games from id and Stardock(and the games they publish). Everyone else see's LAN as "obsolete". . . How the hell can 1GB network and real life interaction with team mates is obsolete I don't know,

      It's a shame there isn't a good replacement for Diablo 2 like games. Sacred, which makes 2nd top of that type of game, is a clone of Diablo 1( it's multiplayer mechanics and is broken), with all it's faults multiplied, not adding anything more than pretty 3dish pictures,

      Since I put a lot of effort in gathering LAN friendly games and ways to make them such, maybe I should create a website dedicated to this . . . . In hopes that some companies renew LAN play in their games.

      --
      The spirit of resistance to government is so valuable on certain occasions that I wish it to be always kept alive
    18. Re:DRM by Anonymous Coward · · Score: 0

      Give Median XL a try. I feel Diablo 3 will be the last Diablo whatsoever.

    19. Re:DRM by Anonymous Coward · · Score: 0

      I support the always-online requirement for something like Diablo III. The only way to prevent cheating is to not allow game-data to come from an untrusted source. I wonder if the drops from mobs will also be generated on blizzard's servers.

    20. Re:DRM by Anonymous Coward · · Score: 0

      I agree ... I often play games when i don't have internet access ... therefore D III is no longer an option for me ...

      Blizzard has crossed a line here and I'm done with them.

    21. Re:DRM by Anonymous Coward · · Score: 0

      Blizzard, my wallet just breathed a sigh of relief. Thank you for helping me to not give you money.

    22. Re:DRM by Anonymous Coward · · Score: 0

      More news to come out is their decision to mirror Ubisoft with an always online requirement. Players will require a Battle.net connection even to play single player. I certainly won't be purchasing it, and it seems that most of my friends won't either. Too much DRM and no LAN play make it a poor investment.

      Persistent online connection for D3 by Blizzard is for entirely different purposes than persistent online connection by Ubisoft.

      Here's why. Single player characters will also be your online characters. Auction house where you can sell items for real money. Both of these address shortcomings and problems of Diablo 2. Problems being A) Your online characters expiring. B) People buying itamz from online resellers of unknown reputation, meaning maybe you bought something from a reputable company, maybe you bought something from some fucker in Romania who's going to try to drain your bank account / max your credit card.

      Starting to see why it isn't DRM? They'll watch your character like a hawk so you don't suddenly hax 1000 uber runes of $20ness into your inventory and start dumping them on the auction house for $$$.

      Conclusion... Ubisoft makes you always be connected to ensure that you don't steal their precious. Blizzard is going to make you always be connected so you don't repeatedly cast level 6 Conjure Free Money into My Bank Account.

      So while Blizzard's requirement of always be online might actually have some DRM like effect it is intended for other reasons. If you're going to complain about that you might as well complain about being online to play WoW or a multiplayer shooter.

    23. Re:DRM by Spigot+the+Bear · · Score: 1
      This isn't anything like the Ubisoft situation, which consists mainly of a bunch of PHBs making bad decisions about piracy. From TFA:

      The characters you can create in Diablo III, up to a limit of 10, will be stored on Blizzard's servers, and therefore require a constant internet connection to access. This applies to all modes of the game, from co-op to player-versus-player to solo play.

      Honestly I think this is a good thing. It was always too tempting to load up a character editor and give myself lots of cool toys. Now, when someone sees you in D3, they know you've put effort (or money, lol) into what you've accomplished with that character. Also, it's The Cloud (TM), so all your characters are there-- even the single player ones-- no matter which machine you use.

      As for the real-money auction thing, that does seem a bit off, but I think it's worth waiting to see how it pans out.

    24. Re:DRM by Zaphod+The+42nd · · Score: 1

      Maybe trying to game on your laptop? Maybe trying to game when you have an internet connection that charges you if you go over your monthly allowance of data? Maybe trying to play diablo 3 on a PLANE or in a CAR ? These things are now impossible.

      DRM = I WILL NOT BUY THIS. Will not budge on that one. Have resisted several Ubisoft games since their ridiculous new system.
      YOU DON'T PUNISH YOUR CUSTOMERS.
      Too bad, too, because all the changes they were making to the gameplay had me excited about D3. Ah well.

      --
      GCS/MU/P d- s:- a-- C++++$ UL++ P+ L++ E+ W++ N o K- w--- O M+ V- PS+++ PE Y+ PGP t+ 5- X R++ tv+ b++ DI++ D++ G+ e++ h-
    25. Re:DRM by Anonymous Coward · · Score: 0

      Thanks, yes I've looked into the mods. It's sad when a 10+ year old game (and it's mods) are better than anything any other company has put forth, and lots of companies have tried. (even 2 open source diablo like clones)

      *Neverwinter Nights 1/2 - Replayability/Multiplayer Sucked. Its own campain was broken bad for multiplayer.(everyone would be 1/2 level, quest only incomplete able by 1 person) No really a LAN as it uses gamespy accounts . . .
      *Alien Shooter and similar by Sigma, Fun once for 3hrs of play time, near zero replay, multiplayer is survival only . . . .
      *Divine Divinity< - great single player game
      *Nox - Diablo 1 clone. Think the co-opt had issues
      *Summoner 1/2 - not to bad, multi sucked.
      *SilverFall - Great concept, failed hard. Cant remember why though, remeber things being messy
      *Hellgate London - Even in it's prime, it was built to fail. No LAN, online only, only 4 players. Numerious backstory quest painfull
      *Arcanum Of Steamworks & Magick Obscura - ok single, cant remember why we didn't play more than once multiplayer, think the game didnt scale
      *Sacred 1/2 - Mode of a Diablo 1 clone with pretty graphics. Find skills? really? 90% of what you pick up cant be use by your class. Multiplayer cant really play through campaings together.
      *Darkstone Basically a 3d version of diablo 1

      There where others I tried/tested, all fell way short, especially for LAN co-opt.(like a Japanies Samuri one that I cant recall the name and the open source ones)

    26. Re:DRM by toriver · · Score: 1

      The key phrase being "there are other games to play". Indeed, Blizzard, there are.

    27. Re:DRM by JAlexoi · · Score: 1

      Since WoW became the most expensive game on the market(still is) I dropped playing it. Currently buying a physical game costs about $84 on Amazon, online digital distribution version price is higher...

    28. Re:DRM by steelfood · · Score: 1

      What people will do is download the cracked version just so that they won't have to deal with the DRM. Whether they'll also additionally buy a copy or not is completely orthogonal.

      I don't see myself doing this, but only because I think there are better games out there that aren't as restrictive (*ahem* indie games *ahem*) and more worth my time and money. But for those who actually do want to play it, I see this as the avenue people who only want to play the game on single player will take. And I have to think there's quite a few of those people out there.

      I think Blizzard is taking themselves way too seriously. Sure, these restrictions may appeal to the hardcore games and the farmers in that they prevent cheating and whatnot, but at the cost of the casual gamer. And the whole auction thing is probably going to annoy the hardcore gamers too in the same way farmers annoy them, so all that's left are the rich kids with lots of time on their hands. And the farmers.

      --
      "If a nation expects to be ignorant and free in a state of civilization, it expects what never was and never will be."
    29. Re:DRM by Anonymous Coward · · Score: 0

      I agree. What I think is sad are all the defenders that are going to ooze out of their slime holes in support of Blizzard even though they blasted Ubisoft.

    30. Re:DRM by mgiuca · · Score: 1

      It is so easy to predict their next move, yet somehow the fanboys never look more than one step ahead.

      When StarCraft II came out, and I found out about the "must authenticate with Battle.net even to play single player", I jumped on the forums and started shouting over the obtrusive DRM. Yet the Blizzard fanboys (and there were many -- they vastly outnumbered the sane people, even on non-Blizzard forums) said, "oh quit whining -- you only need to authenticate once every 30 days, and I doubt your Internet will be down for a full month at a time! This is a non-issue." (Overlooking the fact that it's not about whether my Internet has been down for 30 days, it's about whether my Internet happens to be down right now, at the time when I choose to play StarCraft after not having played in the past month, but whatever.)

      Of course the next logical step is to remove the offline mode altogether. It's just moving ever closer to the time when nobody ever buys software, you just pay for the right to use somebody else's.

      Granted, I do accept Pardo's argument that Diablo III is different from StarCraft, in that you can't tell if an offline character has been cheating. But so what, give me the choice of having an "offline character" (that I can play solo or online on the "open" Battle.net) or an "online" character that is always connected. Completely separate the character communities -- allow mass cheating in the "offline" mode (who cares?) and strongly protect the "online" characters, so they have a real economy. It worked just fine in Diablo II, why wouldn't it work here?

    31. Re:DRM by mgiuca · · Score: 2

      This isn't anything like the Ubisoft situation, which consists mainly of a bunch of PHBs making bad decisions about piracy.

      Haha. So Blizzard makes the exact same DRM scheme as Ubisoft, but it "isn't anything like Ubisoft" because Blizzard used a different excuse to justify it.

      That's better PR, not a better customer experience. Just because Ubisoft are too retarded to come up with a better excuse doesn't mean you should fall for it when somebody else does.

      Honestly I think this is a good thing. It was always too tempting to load up a character editor and give myself lots of cool toys. Now, when someone sees you in D3, they know you've put effort (or money, lol) into what you've accomplished with that character.

      Blizzard already solved this problem, the honest way, in Diablo II. You have "open" characters (which can be played single player, LAN or on a completely separate instance of Battle.net, but are clearly rife with cheating and there is no real economy) and you have "online" characters (which can only be played on Battle.net and require a constant Internet connection, and are protected from cheating). Diablo II already gave you, if you want it, the ability to store your characters in the cloud, to prove that you've put the effort into it, and to have an economy secured from hackers.

      Now eleven years later and what progress has been made? They still have the "online" system with exactly the same benefits and drawbacks, but they have removed the "open" system. There is no legitimate reason to remove a perfectly useful, optional feature that doesn't affect anybody else's game experience.

    32. Re:DRM by Anonymous Coward · · Score: 0

      I want to play Diablo 3 on my laptop in a plane, but, well, there's cracks for times like that."

      Fixed that for you Robby.

  14. I say good for them by grimmjeeper · · Score: 1

    So, there's a good chance I'll never play the game. And if I did, I wouldn't spend real money to buy stuff for one of my game characters. However, a lot of people do this. It's amazing how much real world money changes hands over intangible things like this. I say good for Blizzard for taking advantage of it. It doesn't sound like they're going to charge a huge percentage (else players will continue to buy and sell elsewhere like they always have). It just lets Blizzard get that percentage rather than an outside company. And why shouldn't they? These people are going to do it one way or another. Why not integrate it into the game? It may even make the trading a little more secure. If the game system runs the transaction, there's less chance for fraud. The game can ensure that both sides of the transaction take place at the same time. The game can make sure items aren't misrepresented. At least in theory. If they do it right, this could be a significant improvement to the game.

    1. Re:I say good for them by arth1 · · Score: 1

      So, there's a good chance I'll never play the game. And if I did, I wouldn't spend real money to buy stuff for one of my game characters.

      Me either. If mere money can give players an advantage, it seriously cheapens the game. I liked D2 because they struck down on those selling items.
      I would have liked it even better if they completely disabled rare gifts - let people find their own loot, and if you have great gear, it's because of playing the game, not because of having money.

  15. derp by Anonymous Coward · · Score: 0

    D2JSP has been doing this for years, and thriving.

    This way, the transfers are secure, and with a flat rate, can go towards maintaining servers.

    If some pathetic loser wants to spend real money on pixels because hes too useless to get the items legitimately thats his choice. Even if blizzard didn't input this, he'd go to d2jsp and do it anyway. If you're bad enough that you can't get the items legit, it won't matter how many you buy, I'm still going to roll your face with skill.

    It's also made in a way that you don't have to use it if you don't want to, and if you do want to use it, you don't need to spend real money on it. Put your own items up, since there are so many free listings per week.

    The only thing now is the gold auction house is going to suffer greatly, but the salvage system is built to drain items and gold out of the economy anyway so it doesn't even matter.

  16. but will they tax in game gold and the gold auctio by Joe_Dragon · · Score: 1

    but will they tax in game gold and the gold auction house?

  17. Pinch pennies by synapse7 · · Score: 1

    Is it just me or does it sound like that is exactly what they will be doing. So much of WoW has been homogenized moving toward a seemingly arcade style game, the auction house does not play as big a role for obtaining materials or items as it did years ago.

  18. Re:but will they tax in game gold and the gold auc by Anonymous Coward · · Score: 0

    You can change your name as many times as you want, you're still fucking retarded.

  19. The IRS should get involved. by Viewsonic · · Score: 1

    Just about sums it up. This isn't much different than anything else online. I pay taxes on my XBox 360 purchases, this shouldn't be any different just because it is online.

    1. Re:The IRS should get involved. by Rockoon · · Score: 1

      This isn't much different than anything else online. I pay taxes on my XBox 360 purchases, this shouldn't be any different just because it is online.

      We are talking about "in-game items" here, which are simple database entries. Now please explain why these shouldnt be any different than the purchase of a game.

      --
      "His name was James Damore."
    2. Re:The IRS should get involved. by sqlrob · · Score: 1

      A game is just data too, and is likely a simple entry in a nosql style database in the market.

    3. Re:The IRS should get involved. by Anonymous Coward · · Score: 0

      That's not an IRS issue. Sales taxes are state mandated, not Federally. In NH, we have no sales tax, therefore, I do not pay tax on XBL purchases.

    4. Re:The IRS should get involved. by Anonymous Coward · · Score: 0

      if you need to pay taxes for a online game or service subscription, you probably have to pay for this. It's just a flag in a database really. Do you pay taxes for this? It's a honest question, the closes I've been to an mmorpg is guildwars.

    5. Re:The IRS should get involved. by xclr8r · · Score: 1

      I'm not an accountant but what happens if you do not sell your items but gain virtual assets... do you have to pay taxes on that? What if the items appreciate in value.. more taxes?

      --
      Beware of those who profit off the docile and persecute the unbelievers.
    6. Re:The IRS should get involved. by Viewsonic · · Score: 1

      I pay taxes on the access to my XBox 360 network. That isn't anything either, yet there it is. Taxes.

      Especially the economy as it is. We need to make sure stuff like this stops falling through the holes. I'd rather be paying taxes on virtual game items than losing my health care or retirement.

    7. Re:The IRS should get involved. by Anonymous Coward · · Score: 0

      This isn't much different than anything else online. I pay taxes on my XBox 360 purchases, this shouldn't be any different just because it is online.

      We are talking about "in-game items" here, which are simple database entries. Now please explain why these shouldnt be any different than the purchase of a game.

      Because those database entries have value. The creation and manipulation of value is subject to being taxed in this country. End of story.

    8. Re:The IRS should get involved. by PoopCat · · Score: 1

      What makes you think those two choices are colinear?

  20. Dupes? by Anonymous Coward · · Score: 0

    Does this mean that selling duped items could be prosecuted as fraud?

  21. Conflict of interest by traindirector · · Score: 3, Insightful

    It just lets Blizzard get that percentage rather than an outside company. And why shouldn't they? These people are going to do it one way or another. Why not integrate it into the game?

    The general argument is that then Blizzard has a conflict of interest: will future additions and changes to the game focus on increasing fun, or will they focus on increasing transaction profit?

    It's easy for any person or organization to say "this is just something on the side and we will always focus on our core intent rather than generating extra profit". This is much harder to do in reality.

    It's much easier to restrain oneself from entering a situation with a conflict of interest than getting involved and making questionable choices, perhaps without knowing you are making a tradeoff.

    1. Re:Conflict of interest by grimmjeeper · · Score: 1

      The whole point of being in business selling games is to make a profit. If they make a system so horribly onerous people will do their trading elsewhere like they already do. Blizzard will see either a revenue drop or just that the trading is an under performing revenue segment and they will focus on what they need to do to bring it back up (If they don't kill the franchise through stupidity à la Ubisoft).

      Given that most games now are riddled with DRM and many require subscription to an online service to play, I say that the profit motive has already destroyed gaming. But the gaming companies have pretty well figured out the threshold that most gamers will accept for restrictions/fees. Sure, they've lost some players but only a very small percentage of the market. Most successful gaming companies have figured out where the fine line is between profitability and giving the people enough of what they want.

      If this new trading system isn't executed well, people won't use it. There's nothing stopping people from dropping items while standing next to someone else. You can't take that away without breaking the game. And so long as that's part of the game, people will figure out a way to trade items for real cash. If Blizzard gets it right, they'll just do it in-game instead of elsewhere.

    2. Re:Conflict of interest by traindirector · · Score: 3, Interesting

      If this new trading system isn't executed well, people won't use it.

      Blizzard will likely make a good real-money trading system. That's not the issue.

      The issue is Blizzard will then have an incentive to design the economy around stimulating real-money trading. So the system of drop frequency and the frequency of adding new items to the game could easily be designed to encourage maximum trading. Even if this is not the plan at the start, it will be a factor in every decision they make with game items or the economy, either overtly or in the back of their minds. It could not be otherwise, because as you said, "The whole point of being in business selling games is to make a profit".

      The risk is the economy starts looking more like that of a free-to-play game because the developer has the same motives as a free-to-play developer if they are skimming money from transactions. The next step is the developer selling the rare items for a lot of real-world money to increase profits even more, even though this totally ruins an economy based on scarcity. Then the question is, how much will players tolerate? From Blizzard, I think they will tolerate quite a lot.

      I have no interest in playing Diablo III myself--I just hate to see video games increasingly turning from something developed to bring challenge and fun to the player and sold at a one-time cost into something explicitly designed at every step to encourage players to pay for satisfaction within a game that can be turned off permanently at any time the developer chooses.

    3. Re:Conflict of interest by grimmjeeper · · Score: 1

      I can see your point. Building the game around the real money trading system could negatively impact the game. But you ask "how much will players tolerate?" I suggest that if they set up a game that isn't very much fun to play, no one will spend money on things from the game. A poorly designed game that is only there to fuel the real money trading system will be its own victim. In order to make the real money trading system appealing, they have to have things that people want to spend their money on. That is, the game must be interesting enough to play that people are willing to part with their real world money in exchange for things in that game.

      I too have no interest in playing Diablo III myself. But it's because I see that games have become revenue streams rather than cheap fun games. I saw it back in the 80's when Gauntlet and the other "quarter flood" games came out. The games were fun until they figured out how to set them up so you had to keep flooding quarters in to keep playing. Overnight, the arcade lost all the great old games in favor of the new breed of revenue streams. Sure, the game play was fun but the cost was way too high for me to justify spending any time playing them. The thing is, my opinion was in the minority. Far more people put far more money into the games than ever before and the industry raked it in.

      PC games were great at first. I spent endless hours playing Diablo, Doom, Quake, Counter Strike, et al. As soon as I saw the first subscription based online games, I knew the industry was doomed (from my perspective). I've purchased a couple new games since then but it's becoming increasingly rare. But, again, I'm in the minority. People who never even heard of a computer back in the early Duke Nukem days are lining up in droves to buy and play these games. The gaming companies have figured out how to maximize their profit stream.

      And that's the point. The revenue stream is a priority. If they make a bad game just to cater to a real-money auction system, they aren't going to make any money because no one will play the game. If no one plays the game, no one will buy or sell items in the game. In order to make the in-game real-money auction system work, the game has to appeal to the masses first. Because of that, I disagree that this auction system has as much potential to ruin the game as you suggest. Will it change the game? Absolutely without question. Blizzard will be sure to monitor everything and regulate the supply of items given out by the game so the price stays high and they get more out of their percentage. Will it ruin the game? I'm pretty sure they won't let it. Again, the appeal of the game is the driver of the higher order revenue stream and they won't cut off their nose to spite their face.

    4. Re:Conflict of interest by traindirector · · Score: 1

      And that's the point. The revenue stream is a priority. If they make a bad game just to cater to a real-money auction system, they aren't going to make any money because no one will play the game. If no one plays the game, no one will buy or sell items in the game. In order to make the in-game real-money auction system work, the game has to appeal to the masses first. Because of that, I disagree that this auction system has as much potential to ruin the game as you suggest. Will it change the game? Absolutely without question. Blizzard will be sure to monitor everything and regulate the supply of items given out by the game so the price stays high and they get more out of their percentage. Will it ruin the game? I'm pretty sure they won't let it. Again, the appeal of the game is the driver of the higher order revenue stream and they won't cut off their nose to spite their face.

      I completely agree with this. Blizzard will likely not prioritize this in a way that causes the game to fail, and if they do, they will quickly reformulate it. They will likely build it in a way so as to optimize total revenue. And it may even be a boon to those all those who wish to trade items for real money who would have done so outside the system anyway (although I think this is quite a small minority of players).

      I think while we mostly agree, we are looking at this from slightly different perspectives. You are saying something like, "this is an entertainment experience I am not interested in. People still interested in this [one of: are okay with the revenue model / like spending real money for in-game items / understand the play experience will be affected by in-game revenue steams]. Blizzard might as well maximize profit while still providing a generally good game experience for those people."

      I'm looking at it more abstractly. While I'm not interested in this entertainment experience, I think that while Blizzard will certainly not ruin the game with this system, it is a compromise for extra revenue that will, through encouraging paying money for items and to some degree designing the economy around it, detract slightly to moderately from the playing experience of the average player. In turn, though, it will succeed in increasing revenue, and other game developers will see Blizzard's success and consider maximizing revenue over improving the play experience a desirable thing to do, thus moving games in general farther from the type of "once-you've-bought-it-it's-non-commercial" experience I would like them to be.

      As I understand it, you're saying it's already a foregone conclusion that the games industry has irreversibly taken this path already, and I can understand that view. (Although maybe you should reconsider? There are lots of great games out there, albeit not as many AAA titles. Maybe give the latest Humble Indie Bundle a try? VVVVVV and Crayon Physics Deluxe are great games.)

      I'm not so sure, but what I am pretty sure of is that in-game revenue streams of this type compromise general game quality, even if not to the point of ruining them. I would rather see other companies mess this type of system up than see Blizzard succeed while lulling the gaming community into accepting that this is the shape of things to come. There are still plenty of great games out there, and I don't want to see people stop making them because they can't compete revenue-wise with games that take your money at every opportunity yet are still enjoyable enough for people to keep playing them.

    5. Re:Conflict of interest by grimmjeeper · · Score: 1

      I think while we mostly agree, we are looking at this from slightly different perspectives.

      In short (too late), yes, I think this is the case.

    6. Re:Conflict of interest by ildon · · Score: 1

      Fun = profit. If they make a change that makes the game less fun but attempts to generate more revenue from the auction house, then players will stop playing due to the game being less fun and there will be less items on the auction house and revenue will go down.

    7. Re:Conflict of interest by traindirector · · Score: 1

      Fun = profit.

      This is unfortunately not the case. Fun in games can be replaced by developers with elements encouraging the baser human desires, such as greed, desire for power and status, and protection of these things. Fear, embarrassment, and (false?) feelings of accomplishment work as well (see: Farmville). These more addictive aspects tend to make better revenue streams than "fun" and "challenge", the quaint territory of the games of yesteryear.

    8. Re:Conflict of interest by ildon · · Score: 1

      No matter what you think, the people playing Farmville actually enjoy it. Even if they don't enjoy the "gameplay", they enjoy things like "community" and "competition" and "progression". They're having fun, or else they wouldn't play it. If something is done that makes Diablo 3 unfun, those people who find it unfun will quit. There's not even a monthly fee or guild or raid structure to make them feel invested, like WoW. They'll just straight up quit. Trust me.

  22. Pay To Work!! by crow_t_robot · · Score: 1

    If you buy this game you are essentially going to work for Blizzard except you will be paying for the privilege. Blizzard is taking a cut of each auction when it is posted and again when it is sold (real money). So, you pay Blizzard to play the game (where you search for treasures) then you pay Blizzard (in real money) to trade/buy/sell these things you paid them for the opportunity to find. This is a digital diamond mine and you are a fucking slave.

    1. Re:Pay To Work!! by SatanicPuppy · · Score: 1

      Your point would be more valid if there weren't dozens of services that do the exact same thing already. I see this as Blizzard making a virtue of necessity: if people are going to sell their rare items, then why not facilitate that?

      Nobody is making you play.

      --
      ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
    2. Re:Pay To Work!! by Anonymous Coward · · Score: 0

      So you're saying that people are paying for their entertainment and that makes them slaves. Ok ...........

    3. Re:Pay To Work!! by Anonymous Coward · · Score: 0

      There isn't an ongoing fee to play is there? You just buy the box and then play the game. So you aren't playing Blizzard any more then normal to play the game.

      And then once you're playing, and get a super-fancy, random drop that you don't want, then you have the option of posting that item on a real aution listing where a fellow player can choose to buy that item and send you real money for it.

      I don't see how this game is a diamond mine and I am a slave. I already planned to buy the game and play it. In playing the game I will be getting random item drops, and now I have the option to actually make a little money off of those random drops. If I get lucky enough I can pay back the entire cost of purchasing the game and actually end up playing a fun game I wanted to play, and make actual cash doing so. I don't really see a problem with that.

      Yes, Blizzard takes a cut, but without Blizzard I would neither have the game to play, nor would I have the option to let other gamers send me money for in-game items I don't want.

    4. Re:Pay To Work!! by Emetophobe · · Score: 1

      Because its mandatory that you use the auction house...

    5. Re:Pay To Work!! by Anonymous Coward · · Score: 0

      Your argument would have some validity if it weren't for the fact that you have the ability to ultimately come out ahead financially as well. You pay $60 to get the game, and can sell the items you find while playing, indefinitely. Nobody said you had to buy the items from the auction house before you sold them.

    6. Re:Pay To Work!! by Anonymous Coward · · Score: 0

      By the same token, no one was making you use the "dozens of services" that do the exact same thing. Instead of discouraging "gold farming", they are instead making it easier and more profitable. Now with secure transactions!

    7. Re:Pay To Work!! by Anonymous Coward · · Score: 0

      Wow, you are so dumb, it literally hurt me to read that comment.

      Your point would be more valid if there weren't dozens of services that do the exact same thing already.

      That's like saying:

      $X? Wrong? Your point would be more valid if there weren't dozens of services that do the exact same thing already.

      ...with $X being any of: Raping, murdering, enslavement, terrorism, ... well, any crime really.

      Are you a elementary school dropout? Or why have you apparently never heard of the "ad populum" fallacy?

    8. Re:Pay To Work!! by Anonymous Coward · · Score: 0

      Have you ever even played Diablo before? If you have, then you would know that there were no auction houses in the first two Diablo's. How then can you claim that using an auction house is mandatory when prior games didn't need one, and you didn't even know there was going to be one in in this game until this morning?

    9. Re:Pay To Work!! by ildon · · Score: 1

      By your logic, anyone who watches TV, a movie, pays for internet service, etc. is a slave. You're an idiot.

  23. So that third-party go-between is going to be... by taliesinangelus · · Score: 1

    Bitcoin?

  24. You think that's bad? by chalkyj · · Score: 1

    Oh, don't get distracted by just this one piece of news when there's been so much more revealed!

    Max 4 person multiplayer! Region locking for co-op games! No offline single player! No mod support what so ever!

    Sure, this RMT auction house is the shitty icing on the shit cake, but lets not lose sight of the complete mess this game is going to be even without this feature.

    Source: http://www.destructoid.com/preview-diablo-iii-beta-207543.phtml

    1. Re:You think that's bad? by Anonymous Coward · · Score: 0

      Max 4 person multiplayer!

      Well that completely kills any interest I had in the game.

  25. Re:So that third-party go-between is going to be.. by Anonymous Coward · · Score: 0

    I support your comment. There is way too little talk about Bitcoin on Slashdot.

  26. So let me get this straight... by Anonymous Coward · · Score: 0

    People are going to bidding in real world auctions with real money for items in a computer game? LOL

    1. Re:So let me get this straight... by grimmjeeper · · Score: 1

      Do you live under a rock? People have been doing this for years. Probably since the MUD days of yore.

  27. So there's a new brother? by Anonymous Coward · · Score: 0

    Diablo, Bhaal, Mephisto and IRS?

    1. Re:So there's a new brother? by Anonymous+Cowpat · · Score: 1

      no, no, no. There's [Andariel, Duriel, + the other 5] -> [Diablo, Mephisto & Baal] -> IRS

      --
      FGD 135
  28. Can of worms. by Anonymous Coward · · Score: 0

    Just wait till large (subjective) sums of money get transfered to hot spots around the world, North Korea, China, etc then things might get interesting.

    V

  29. Liability? by Spykk · · Score: 1

    I seem to recall one of the arguments against allowing RMT at all in the past was that if Blizzard acknowledged that in-game items had value then they could be held liable if there was a server issue that caused someone to lose their account. Was that just an excuse, or is Blizzard so confident in their servers that they don't think that will happen?

    1. Re:Liability? by rcuhljr · · Score: 1

      My blizzard account is better secured then my bank account. /shrug

  30. There must be some kind of mistake by Anubis+IV · · Score: 1

    It's August 1st, not April 1st today. I know they both start with "A", but you really shouldn't post things that are so obviously untrue until April Fool's Day rolls around again, since it's just not funny. I mean, this is a joke, right?

  31. Re:So that third-party go-between is going to be.. by Bob+the+Super+Hamste · · Score: 1

    No this isn't a black or gray market it is completely above the board so people could use real dollars.

    --
    Time to offend someone
  32. Blizzard assure gamers by Anonymous Coward · · Score: 0

    "Blizzard assure gamers that they're not looking to pinch pennies"

    But Activision probably are.

  33. An Economy - Blizzard Style by Edgewood_Dirk · · Score: 1

    This is fantastic. I personally LOVE how every WoW server's economy was total garbage, with huge variances in supply and demand, where low-level items are priceless and the highend stuff is vendor trash. I can't wait to see what happens when Blizzard applies real currency to their systems.

  34. So can you sue people who make your group wipe? by assemblerex · · Score: 1

    After all, you will be incurring real tangible monetary loss.
    Mess up that pull? That will be $5 to cover my repair costs please.

    1. Re:So can you sue people who make your group wipe? by BandoMcHando · · Score: 1

      While I'm not a fan of the idea, "Mess up that pull? That will be $5 to cover my repair costs please." seems a bit of a kneejerk response.

      In one of the FAQs on the subject they discuss "Hardcore mode", which has perma-death, and is blocked from the cash auction house, explicitly because on character death you lose all items, and that could lead to loss of items paid for with cash:

      If my character dies in Hardcore mode, will I lose the items that I purchased in the "Hardcore-only" gold-based auction house for that character?
      Yes. Again, Hardcore-mode characters will only have access to a "Hardcore-only" gold-based auction house, not the currency-based auction house, and will not be able to trade with non-Hardcore characters. Hardcore is an optional mode designed for players who enjoy playing with the risk of permanently losing their character if the character dies, and that includes the items they acquired with that character.

      So I think it's reasonable to assume that items are similarly not going to be degraded or devalued in a way that requires futher monetary outlay to restore in the game.

  35. Re:DRM NO SALE by Anonymous Coward · · Score: 0

    and this is why i wont do diablo 3 ever

  36. There's a shark by Anonymous Coward · · Score: 0

    why don't you go jump over it, Blizzard. D1 was great, D2 was ok...but this....

  37. Amazingly bad... by Beelzebud · · Score: 4, Insightful

    This just went from the game I was most looking forward to, to now it being on my Do Not Buy list....

    1. Re:Amazingly bad... by Anonymous Coward · · Score: 0

      I agree completely. I honestly (for real) never thought Blizzard would stoop to this level in order to earn money (I mean come on, it's not like they're lacking). Those of us who simply cannot afford, or those whom by principle will not, spend real life money to buy items in a game will find ourselves with access to only the crap equipment that the paying players don't want. This will, I both fear and hope, completely destroy the economic balance that was what made the Diablo 2 community live for so many years beyond expectancy. Blizzard, I hope that the money is worth it, because you've paid for it with our respect and most of your last, lingering pieces of goodwill.

    2. Re:Amazingly bad... by OopsIDied · · Score: 1

      Guild Wars 2 is where it's at :D

    3. Re:Amazingly bad... by Anonymous Coward · · Score: 0

      Good, one less whiner on the bnet trade/buy/sell.

    4. Re:Amazingly bad... by Anonymous Coward · · Score: 0

      same here :-(

    5. Re:Amazingly bad... by Zaphod+The+42nd · · Score: 1

      The truly insane part is, you can buy items, but luckily they have character level restrictions. Broken, but at least only so much. Unfortunately, they're going so far as to let you SELL CHARACTERS ON THE REAL MONEY AUCTION HOUSE. So, I can't buy that +50 axe because it requires me to be level 30. So... I'll just buy a level 30 character. WHAT.

      --
      GCS/MU/P d- s:- a-- C++++$ UL++ P+ L++ E+ W++ N o K- w--- O M+ V- PS+++ PE Y+ PGP t+ 5- X R++ tv+ b++ DI++ D++ G+ e++ h-
    6. Re:Amazingly bad... by naroom · · Score: 1

      Mod parent up.

      If you're looking for a hack-and-slash fix, there are hundreds of free alternatives; I'm loving Dragon Nest at the moment. And also plenty of very high-quality ones that you only have to pay for once, such as Guild Wars 2.

      I'm not interested in paying money for a game that exists to sell me more crap. Diablo III is just Mafia Wars in RPG form.

    7. Re:Amazingly bad... by K_Bomb · · Score: 1

      agreed..... pictures of classes: hard-on, game play footage: hard-on, Single Player DRM: and you lost another sale due to flacidty.

    8. Re:Amazingly bad... by Anonymous Coward · · Score: 0

      Same. I've been waiting for this game for years and was super hyped when the first footage of it came out a few Blizzcons ago. Now the series is dead to me.

    9. Re:Amazingly bad... by jonwil · · Score: 1

      I am also blacklisting Diablo 3 (as part of my general blacklist of Activision Blizzard for a bunch of reasons).

      Their approach to DRM is one of the big reasons I hate them.

    10. Re:Amazingly bad... by Anonymous Coward · · Score: 0

      Update: 08/01 17:41 GMT by S :The other big piece of news about Diablo 3 is that it will require a persistent connection to Battle.net to play, even for single-player mode.

      I don't care as much about $$$/items. I mean, if people want to spend their $$$ on pixels, who cares?

      But the quoted policy is why it will be on my Do Not Buy list. I do not want to buy a single player game that is spying on me...

      I'll stick with humblebundle.com and similar offerings.

    11. Re:Amazingly bad... by Anonymous Coward · · Score: 0

      Why? Because a completely optional service that you don't have to use is being offered?

      Seems like a dumb reason to not want to play a game.

    12. Re:Amazingly bad... by toddmbloom · · Score: 1

      Why? Because it features an optional tool that you don't have to use to enjoy the game? Seems like a bad reason to not want to play a game.

    13. Re:Amazingly bad... by Anonymous Coward · · Score: 0

      this when to my "holy sh*t i can make money playing this game i never have to work ever as long as i win" list, currently its the only one there, i like it

  38. EQ2 Exchange Servers by asylumx · · Score: 1

    Is this different somehow than the EverQuest 2 Exchange servers? Other than the fact that it applies to all players and not just the ones who opted in?

  39. The Three Part Yawn by Remus+Shepherd · · Score: 1

    So I'm reading that there are three parts to what Blizzard revealed today.

    1. D3 players must be always connected to the internet. I don't much care about this, as long as I can play single-player. All my Steam games are always connected already; I'm getting used to it. As long as I can have a game that outsiders cannot join and that is balanced for a single person, I don't care if my internet connection has to be on to play it. (Two years ago my answer would have been different, as I only had a flaky dialup connection, but they brought DSL out to my rural area so I'm good now.)

    2. No mods. I understand the modding community was a big part of that game, but I wasn't into it very much. I played one mod: After I sucked all the enjoyment out of D2 that I could, I used a mod that gave me the ability to create max-level characters with perfect ability scores and infinite cash, just to wring a little more out of the game. I got bored of that mod in a week. I won't miss mods in D3.

    3. The real money auction house. This is an add-on; there will still be an in-game gold auction house and market, just like in D2. So...I don't care. I can ignore it if I choose, as long as it's an addition to the game and not a replacement for one of the existing features. And if I want to sell some crap then I might have the option of selling it for real pennies instead of gold. I'll probably never take the option but I don't mind having it.

    These announcements don't bother me at all. I can understand them bothering people with poor internet connections, or serious modders, or gold farmers. I don't fall into any of those categories, so it's a big yawn for me.

    If anyone *is* bothered by the way D3 is shaping up, they may have an alternative -- the co-op enabled Torchlight 2. Since they now have competition I doubt that Blizzard will screw up D3 too badly. But if they do I'll yawn again and go play the competing product.

    --
    Genocide Man -- Life is funny. Death is funnier. Mass murder can be hilarious.
    1. Re:The Three Part Yawn by Anonymous Coward · · Score: 0

      I used a mod that gave me the ability to create max-level characters with perfect ability scores and infinite cash, just to wring a little more out of the game. I got bored of that mod in a week.

      Well, no shit. You kinda missed the point there. You pretty much just used a trainer. Had you tried a mod that makes substantial gameplay changes, you probably would have gotten more out of it.

    2. Re:The Three Part Yawn by ildon · · Score: 1

      D2 mods were pretty bad, imo, mostly because of the limit of what they could actually modify, since it was not at all supported by the game. Even the really popular ones like Eastern Sun, etc. weren't really different enough to hold my attention for more than like a day.

    3. Re:The Three Part Yawn by syncrotic · · Score: 1

      Steam has an off-line mode; I often make use of it when traveling. This probably won't.

    4. Re:The Three Part Yawn by synapse7 · · Score: 1

      I'm worried there will hopefully be some policy or something in place to prevent all mats/items sold for USD, so players that do not want to use real funds will be able to buy items with virtual gold.

  40. Hardcore Mode by Jorth · · Score: 1

    I don't know about other people, but this really doesn't phase me at all for two primary reasons:

    It existed in D2 as a very shady underground, much rather it was supported properly if I was ever to want to sell anything. But mainly, they have specifically stated it won't be active in Hardcore mode, and to be honest, that's the only mode that matters to me and my friends. We will rush the original game to completion in order to start the Hardcore characters (if it behaves like D2 did pre-expac/patches) and then play the REAL game where the challenge is. I still have active games of D2 now, and am looking forward to D3, nothing I have seen yet puts me off.



    My singular gripe with it is 4 players max in co-op, that will mean my friends and I will have to run multiple games instead of playing all together like before, which is sad.

    1. Re:Hardcore Mode by Anonymous Coward · · Score: 0

      I'm assuming this restriction is in place because Hardcore mode would lose some of its difficulty if you could just buy the good gear with Real Life currency, and thus would cease being "hardcore".

  41. I'd probably count you in the minorty by RulerOf · · Score: 3, Interesting

    I bought Diablo II and played it in single player and on a LAN exclusively.

    My friends and I did the same, at least initially, but once I got onto Battle.net, I played online exclusively. The rest of them did the same once they got internet access at home.

    One of them did something I thought very odd, though. He played on Battle.net, but only ever by himself. He didn't trade items, either. I couldn't fathom why anyone would do that, considering the palpable negative effects the added latency and the occasional full-on desync had on the game itself.

    [nostalgia]
    To this day, I really, really miss hacking that game. I hereby give a shout out to anyone who recognizes these names or hacks: Herzog Zwei, Thohell, Very_Superior (though a jerk he mostly was), BootyJu1ce, EvilCheese (very, very brilliant hacker), Oxide (who I was told was a twerp), the Chest Hack (0x44, how we hardly knew ye), "The Matrix" (and anyone who liked the Ith War Pike I made on USEast), and (quite possibly the funniest exploit ever) Imbue Scanning.
    [/nostalgia]

    That game made me loathe dialup internet.

    --
    Boot Windows, Linux, and ESX over the network for free.
    1. Re:I'd probably count you in the minorty by arth1 · · Score: 1

      One of them did something I thought very odd, though. He played on Battle.net, but only ever by himself. He didn't trade items, either. I couldn't fathom why anyone would do that, considering the palpable negative effects the added latency and the occasional full-on desync had on the game itself.

      Loot, which isn't always identical offline and online.

    2. Re:I'd probably count you in the minorty by RulerOf · · Score: 1

      One of them did something I thought very odd, though. He played on Battle.net, but only ever by himself. He didn't trade items, either. I couldn't fathom why anyone would do that, considering the palpable negative effects the added latency and the occasional full-on desync had on the game itself.

      Loot, which isn't always identical offline and online.

      Ahhh... a keen observation! I wouldn't go so far as to say he was aware of that, though. I don't recall hearing a reason that made sense when I asked "why?" some years ago. :P

      --
      Boot Windows, Linux, and ESX over the network for free.
    3. Re:I'd probably count you in the minorty by Anonymous Coward · · Score: 0

      I played herzog zwei on sega genesis, although the first split screen game I played was a combat flight sim for C64. Anyway...

      Playing online for me was a failed experiment, because my character (which I worked considerably to build offline) was killed in minutes by a hacker with a naked level 999 invincible character. The game was so supremely hacked and basically a lessons learned by Blizzard of how NOT to implement an online game. It was so bad they even had "guilds" of people try to get groups of people to join who promised not to cheat. That sucks yet still manages to blow.

      There were a zillion better online games, and one of the very few unique things Diablo offered was RPG LAN play. Diablo 2 for that reason is rather popular at LAN parties (just look at some of the LAN party game lists online and you'll generally see it listed). Everyone I know personally (hundreds of gamers), primarily played Diablo 2 offline either by themselves or with friends. Many people who played never so much as made it past the single player campaign, so I'd call total BS on him being in the minority. Whatever the population, I'm among the many who want LAN play. I have no problem spending money for quality gaming and I will continue to shell out my WoW tax. I won't be buying Diablo 3 though, and will be spending that money instead on torchlight 2. I'll also be gifting it to a lot of people.

    4. Re:I'd probably count you in the minorty by toddestan · · Score: 1

      There's also the ability to share items between characters more easily, not to mention it makes it easy to switch computers and pick up where you left off.

      It also makes it easier to stay legit for those that would otherwise be tempted by offline editors and trainers (though there's a lot of cheating scumbags on battle.net).

    5. Re:I'd probably count you in the minorty by Anonymous Coward · · Score: 0

      I've played Diablo II on battle.net, and I much, much prefer the single player game. There's just nothing interesting to me playing that game online. I just want the single player game, if I wanted to play WOW, I'd play WOW. But WOW has no appeal to me at all. Scheduling a raiding party is just bullshit work for something that's supposed to be entertainment. I want to play games when I want to play, not because I'm required or committed to a certain time. If I'm going to spend time with friends gaming, then we'll be in the same room so we can talk, have a beer, change plans and go out, etc. Playing a RPG with random strangers online just doesn't work for me.

      If I'm bored and my internet connection goes down (which happens way more often than it should), I'd like to be able to at least play games on my computer. Diablo 3's online requirement just eliminates it from consideration, no matter how awesome it might be.

      All my opinion, yours may vary, but that's how I roll.

    6. Re:I'd probably count you in the minorty by Anonymous Coward · · Score: 0

      One of them did something I thought very odd, though. He played on Battle.net, but only ever by himself. He didn't trade items, either. I couldn't fathom why anyone would do that, considering the palpable negative effects the added latency and the occasional full-on desync had on the game itself.

      I also did this. The more people in an area, the more difficult the area was (i.e. monsters had more health); on the flip side, the more experience you earned. So if you played on Battle.net you would likely be gaining experience faster, even if you didn't actually play with other players.

  42. Re:but will they tax in game gold and the gold auc by hedwards · · Score: 1

    I don't know what the case law on that is, but technically I think that would be considered bartering and as such taxable. You spent time accumulating the gold or items that you're then trading for some other items or gold.

  43. Inconsistency is not hypocrisy by Anonymous Coward · · Score: 0

    If Blizzard disallowed real-money trading in their games, and then engaged in real-money trading for items in other games, THAT would be hypocrisy.

    Having one game work one way, and then a different game work a different way, is just inconsistent. And further, being inconsistent doesn't make it wrong or bad...sometimes different games should work differently.

    Semantics matter. I am amazed by how many people on slashdot get these two words confused.

  44. Final Proof that Blizzard is all about the money by Anonymous Coward · · Score: 0

    It started slowly, but Blizzard was used to be the most active at stamping out gold farming, because it massively imbalances the game, so that rich gamers won't end up with better equipment then poor ones, but alas, that seems so long ago now.

    No matter what they say, this is just a giant cash-crop, and nothing more. Hell, in WoW, if you got caught gold farming, you and your credit card got banned, (not only would you have to purchase the game anew, but get a different credit card to verify yourself).

  45. Hackers, Scammers Welcome. by Anonymous Coward · · Score: 0

    Being an old fart and only playing a few very specific games, I'm hinging the purchase of a new computer (well overdue) on the release of this game. Now learning this I fear it will be completely ruined.

  46. For whoever liked Diablo II by Anonymous Coward · · Score: 0

    Try Median XL (free mod for Diablo II). Beware, it is much more complex and hard than the original one (at least if you want to beat all the new levels/bosses). You will actually have to *think* to beat the challenges.

    You won't be disappointed and it will give you much more hours of fun than Diablo III will (which is pretty sad, as probably not even a mod will be able to fix the crap Blizzard is doing with Diablo III).

  47. Why against this? by Anonymous Coward · · Score: 0

    I oppose micro-transactions vehemently when its game-play displacing. EX: Player spends real world money to pop an item into existence. However real money trading happens in every game regardless of what the company's stance on it is, and I generally don't have a problem with it because any item obtained must fundamentally come from players actually playing the game.

    So Bliz makes an way to safely facilitate those transactions and charges a tax on the sale for the service. I'm not sure what the problem there is.

    In fact, unlike game-play displacing microtransactions this approach actually encourages Blizzard to make a fun game.

  48. Developer Ethical Dilemma? by Vesuvias · · Score: 2

    So I write code for Diablo 3. I find, while looking at the source code, an exploit. I give this information to my wife/child/best friend who then uses it to gain an advantage in gaining real cash. I don't fix it. I still do my job, I still fix every bug Q&A finds, I still give great input into the hard technical decisions. I just don't fix this one exploit I found. Even if I am caught the best they could claim is incompetence.

    Evil, possibly, but I am a developer and an atheist. I offset my personal moral compass by knowing that they are underpaying me for my brilliance and contribution. The CTO has a yacht and a Ferrari for goodness sake.

    The risk/reward relationship between getting fired and doing something unethical but monetarily beneficial will be more skewed toward unethical behavior because of this decision. They are now dealing with money and all the security concerns that come with it, whether they like it or admit it or not.

    1. Re:Developer Ethical Dilemma? by osu-neko · · Score: 1

      I almost took that seriously, then I remembered we're talking about a video game... :p

      --
      "Convictions are more dangerous enemies of truth than lies."
    2. Re:Developer Ethical Dilemma? by grimmjeeper · · Score: 1

      How is this ethical dilemma any different than any other game where people sell items? People have been selling items they obtained in online games for a very long time. Changing the game so you can do it without going to a 3rd party doesn't fundamentally change anything. Actually, I would think that with the game managing the trading, it would be easier for the company to find people exploiting this hack. They could track all sales and when they see one player selling lots of big ticket items, they can take action.

    3. Re:Developer Ethical Dilemma? by Anonymous Coward · · Score: 0

      FYI Blizzard doesn't underpay its devs.

    4. Re:Developer Ethical Dilemma? by Zaphod+The+42nd · · Score: 1

      Please don't equate Atheism to Nihilism. Just because you're Atheist DOES NOT imply you have a complete lack of morals or beliefs. Entirely unnecessary to your point too, Christian developers, Jewish developers, etc. could all easily find a way to justify what you're describing.

      --
      GCS/MU/P d- s:- a-- C++++$ UL++ P+ L++ E+ W++ N o K- w--- O M+ V- PS+++ PE Y+ PGP t+ 5- X R++ tv+ b++ DI++ D++ G+ e++ h-
    5. Re:Developer Ethical Dilemma? by syncrotic · · Score: 1

      Indeed, as an atheist, you'd have no sense of right / wrong, and without fear of judgment and damnation, you'd have no desire to be a decent human being. You'd make a rational calculation that their paying you what you consider to be unsatisfactory wage justifies fraud and theft.

      If, on the other hand, you had your belief in Our Lord and Savior, Jesus Christ, Son of the LORD God in Heaven, you'd have the sort of strong moral fiber that would preclude your involvement in any such sociopathic actions. It's widely known that Christians do not sin.

    6. Re:Developer Ethical Dilemma? by TriezGamer · · Score: 1

      The best they could claim is incompetence? Perhaps for the company. I'm not a legal expert, but I imagine that would still be deep shit for the person abusing it, quite possibly on the felony level. It's basically fraud.

    7. Re:Developer Ethical Dilemma? by Vesuvias · · Score: 1

      I really meant no offense by that. I was pre-answering a question about the moral ambiguity of the activity I was describing. I didn't want to get into a larger argument as to why the activity would be considered wrong. Past experience suggested to me that moral debates always break down into philosophical and religious debates which I thought I would simply head off by simply saying the developer in question was atheist. You are correct that I was more accurately describing nihilistic behavior than atheistic. Oddly enough you at least understood what I "meant" though now I see why you would take insult, and I honestly intended none. I did accidentally express an internal belief that an atheist has more freedom to be more morally ambiguous and remain at least partially philosophically consistent than a Christian, Jew, Muslim or Buhadist.

    8. Re:Developer Ethical Dilemma? by Vesuvias · · Score: 1

      Sigh...

      As odd as it sounds I was really trying to avoid the philosophical debate with as few words as possible by stating it that way.

    9. Re:Developer Ethical Dilemma? by Zaphod+The+42nd · · Score: 1

      Its fine, I'm not really all that offended, just making sure to clarify. :)

      --
      GCS/MU/P d- s:- a-- C++++$ UL++ P+ L++ E+ W++ N o K- w--- O M+ V- PS+++ PE Y+ PGP t+ 5- X R++ tv+ b++ DI++ D++ G+ e++ h-
    10. Re:Developer Ethical Dilemma? by Anonymous Coward · · Score: 0

      Evil, possibly, but I am a developer and an atheist. I offset my personal moral compass by knowing that they are underpaying me for my brilliance and contribution. The CTO has a yacht and a Ferrari for goodness sake.

      What the heck does being an atheist or a developer have to do with one's moral compass? Just because most people claim to align theirs to a certain text or deity hardly means they stay true to it.

      Temptation is temptation. It is wholly blind to belief systems or one's understanding of how the world functions.

  49. Winning Move by Blizzard by oakwine · · Score: 1

    This is good! Looking forward to D3 even more. Since I was not looking forward to it much, now I am looking forward to it less but a bigger less that is closer to much. How much closer is yet to be revealed.

    1. Re:Winning Move by Blizzard by toriver · · Score: 1

      Yes, Blizzard are #winning, but #tigerblood is $.99 a bottle in the cash store.

  50. Gambling? by Aceticon · · Score: 1

    Just out of curiosity:
    - If you play a game which has a significant component of chance (i.e. random drops) which can be directly turned into money, would that not be considered gambling?

    If that is so, would it not be the case that by hosting Real Money Auctions Blizaard is in fact running an online gambling facility (a bit like a Poker site).

    Should they not be taxed and regulated as such then?

    1. Re:Gambling? by osu-neko · · Score: 1

      Just out of curiosity: - If you play a game which has a significant component of chance (i.e. random drops) which can be directly turned into money, would that not be considered gambling?

      No, it wouldn't. The mere fact that chance is involved does not, in and of itself, make an activity "gambling", at least, not in the eyes of the law.

      --
      "Convictions are more dangerous enemies of truth than lies."
    2. Re:Gambling? by sg3000 · · Score: 1

      +1 Insightful

      That's an interesting point. IANAL, but if I understand what Blizzard is doing (you buy a copy of the game, find something randomly which has a real cash value), reading on The Straight Dope, there is a similar issue with Pinball back in the day:

      To qualify as a gambling device, a machine had to offer a "thing of value"--money, merchandise, or tokens--as a reward

      Interestingly, there's another analogy: I assume that the value of the item is related to its usefulness (a powerful two-handed, with four empty sockets will be worth more on the market than an etherial dagger that can't be repaired), which when outfitted to your character will make it easier for you to fight more powerful creatures and earn better, more valuable drops. That means in other words, you can pay more money to increase the odds that you find even more valuable items. That makes it similar to the "payoff gimmicks" in the linked example where you pay more money to increase your chances of winning.

      I suspect that Blizzard's lawyers are taking this into account and will impose the appropriate limitations to avoid having Diablo III (hmm... that name should draw the ire of anti-gambling religious advocates) banned under Internet gambling prohibitions. Maybe you'll be limited to buy and sell strictly ornamental items with no material effect on the game play as opposed to the set pieces introduced in the LOD expansion pack.

      --
      Insert simplistic political, ideological, or personal proselytization here.
  51. Battle.net useful even if solo by perpenso · · Score: 1

    He played on Battle.net, but only ever by himself. He didn't trade items, either. I couldn't fathom why anyone would do that, considering the palpable negative effects the added latency and the occasional full-on desync had on the game itself.

    Perhaps to only level up a character once? If he changed his mind about multiplayer he would be ready. Single player characters could not be transferred to Battle.net, at least last time I played.

    There is also the possibility of using Battle.net to store his character. If he played from multiple computers this could be convenient.

  52. After Cataclysm... by Anonymous Coward · · Score: 0

    Fuck you Blizzard.

    You set the standard in fucking things up so there is no way I am going to involve my real money in that. I can shit in the punch bowl without your help thank you very much.

    1. Re:After Cataclysm... by toriver · · Score: 1

      Cataclysm is great. What are you on about?

  53. So now you can buy your way to the top? by Anonymous Coward · · Score: 0

    What the fuck is blizzard thinking? Now players with money to burn can outpace other players that chose to try and play the game themselves without cheating. And yes buying items with real money and shortcutting the game is cheating because your bypassing actually playing the game yourself.

    Its basically blizzard saying "We dont feel like trying to stop gold sellers and item sellers so were just going to let you sell stuff on your own.....of course we will get a cut of the cash ourselves." So basically blizzard took online item selling and put it in house by instead of letting cheaters make money off other cheaters blizzard will make the money off the cheaters themselves instead of actually solving the problem.

    I used to love blizzard but honestly ever since they have been doing cheap money grabs left and right and becoming more about just getting cash than making games since they joined with activision. Its obvious the greed of activision is influencing blizzard now. Since they have joined activision the prices of their pc games has increased like starcraft 2 was 60 bucks for a very long time when before they were always 50 like everyone else, instead of puting all of starcraft 2 into one game they broke it up into 3 games, they started selling mounts and pets in WOW for real money, now you cant play starcraft 2 single player without being logged into b.net and now you can buy items in game with real world money while blizzard gets a cut?

    I was really looking forward to diablo 3, but not after this news.

    1. Re:So now you can buy your way to the top? by Gamelore · · Score: 1

      Where real money is involved, the only way to win is not to play.

  54. Item worth by Andtalath · · Score: 1

    If items are worth actual money, will Blizzard be liable if you through a bug lose your item?
    If you have bought an item and someone in some way steals from you, will you get your money back?

    Seems a bit risky.

  55. In-game gold items by Anonymous Coward · · Score: 0

    The true test is the kinds of items Blizzard allows to be bought with in-game gold and not real money. If they follow the free to play model of making in-game gold purchased items both prohibitively expensive, considerably less useful than the real money items, and does NOT contain any items that require real money, I will never play D3 or any other blizzard products in the future

  56. Another score for us pirates by Cito · · Score: 1
    While they hurt their legit customers requiring persistant connection to battle.net (which is not a persistent connection online, you have to be also connected to battle.net nonstop) to play single player.

    Us pirates will have the drm cracked, which due to beta it probably already is. And again a company forces people to go pirate to play a game normally.

    Any company that requires persistent connection online will never see a penny from me, It's off to http://demonoid.me/ or http://www.kat.ph/ to pick up my copy when it releases.

    Eventually I hope game companies get the fucking clue and realize they make more money when they stop with the draconian drm's (see Amnesia for great sales and no drm or X3 series with no drm, heck the company that owns X3 even released their own no cd patch)

    1. Re:Another score for us pirates by osu-neko · · Score: 1

      And again a company forces people to go pirate to play a game normally.

      That statement is on very shaky ground, given that in Diablo II, playing the game "normally" came to mean playing on Battle.net for most of the fanbase. What they've done in Diablo III is focus entirely on the norm and cut out the less popular alternative.

      --
      "Convictions are more dangerous enemies of truth than lies."
    2. Re:Another score for us pirates by polar+red · · Score: 1

      playing the game "normally" came to mean playing on Battle.net for most of the fanbase

      On what basis do you make that assumption?

      --
      Yes, I'm left. You have a problem with that?
  57. Yeah, just like Valve's TF2... by Kamiza+Ikioi · · Score: 1

    Except that it's now given away completely free with loads more features, that you can buy, but don't have to buy because you can earn. And no funky always on requirements or strange DRM, especially given that TF came out of a completely user community generated mod of Quake...

    See, Valve is just like... wait, wait a minute... they're nothing alike!

    --
    I8-D
  58. The post summary answers it own question by Caerdwyn · · Score: 1

    Am I the only one that sees this?

    Blizzard is allowing real-money auctions. Requiring an online connection is a check against cheating to create a flood of premium items for sale, as the transferable items will have Blizz-generated GUIDs and the ability to track whether they were legitimately obtained.

    The policy exists because so many people are dishonest to the core (don't believe me? Check the responses elsewhere in this article where people announce their intent to scam, hack, and pirate). It's not anti-piracy, it's anti-fraud. If you don't like it, take it out on the cheaters and scammers who are trying to take your money. I suggest breaking fingers.

    --
    Everybody gets what the majority deserves.
    1. Re:The post summary answers it own question by Whorhay · · Score: 1

      Except that it should be painfully obvious that an auction house for non-battlenet characters is worthless.

      In D2 if you were not playing on the battlenet server games you could just hack in whatever equipment you wanted. Everyone could do it, so the playing field was perfectly level. On the battlenet game servers you couldn't hack in items as your save was on the server, duping bugs still existed but that's a near eternal cat and mouse game.

      The only logical reason for requiring a constant connection is as a DRM mechanism. And it's not even all that great of one as no doubt someone will have a hack ready for it inside of a week. While I've mainly played D2 on the official Ladder servers making D3 require the connection might end up as a deal breaker for me.

    2. Re:The post summary answers it own question by Anonymous Coward · · Score: 0

      It's not anti-piracy, it's anti-fraud.

      It's also anti-people-who-don't-have-rock-solid-internet-connections. Which is a lot of us, even in western nations. I personally love to fire up a game when my internet connection is down. That's becoming more and more difficult to do, these days.

    3. Re:The post summary answers it own question by Mascot · · Score: 1

      As others have mentioned, there's a difference between multiplayer and singleplayer. To anyone only interested in single player (or willing to have separate single and multiplayer characters), this is simply draconian DRM at its finest. And, as with the history of DRM before it, it will be cracked and the only ones suffering will be the legitimate customers when they wish to play somewhere that has no internet connectivity.

  59. don't buy diablo 3, buy Torchlight 2 instead by Dan667 · · Score: 1

    vote with your wallet.

  60. Do not buy... by Anonymous Coward · · Score: 0

    Why? Because of the real money auction house (which it would have had anyway because not even Blizzard could stop it) or because of the always-connected DRM?

    If it is because of the always-connected DRM, then I expect that a lot of new games will be on your do-not-buy list.

    1. Re:Do not buy... by Maalstrom+Aran · · Score: 1

      It makes me sad. I really enjoyed both previous games, and replaying them whenever I want is a pretty big issue for me.

      --
      Truth is a matter of perspective. Wear the other guy's shoes before you dismiss him.
  61. simple: by polar+red · · Score: 1

    blizzard, permanent network connection needed ? That's a deal breaker.

    --
    Yes, I'm left. You have a problem with that?
  62. Do you hear that dripping sound? by Todd+of+War · · Score: 1

    It's the sound of account hackers drooling at the notion of hacking into an account and selling off items for dollars without having to deal with a third party.

  63. Works for SC2... by HockeyPuck · · Score: 1

    The persistent internet connection seems to work for SC2, unless you want to play only offline which is single player mode only. There seems to be quite an industry around SC2 competitions and multiplayer...

    1. Re:Works for SC2... by tebixan · · Score: 1

      If they used the same system for D3 as they are for SC2, it would be fine. However, they are requiring a persistent connection even for single player D3. No single player game should ever require a persistent connection. Once time verification is okay, always-on is not okay.

  64. Isn't this similar to online gambling? by Anonymous Coward · · Score: 0

    Obviously, rare items will fetch a higher cash price value in an D3 auction house.

    And the rare items would randomly be obtained ("dropped" in MMO lingo) at a much lower rate than more common items. The more you play, the higher your odds are to win that real-world cash prize.

    The only thing I see breaking an analogy to gambling is that you don't pay for each and every spin of the wheel / monster kill; I don't know a lot about the online version of D3, but I haven't heard of any monthly costs, similar to a MMO-- so you pay a one time entry fee and then could kill things over and over to raise the chances of hitting the D3 jackpot.

    Minors would certainly be playing this game, so the legality of a "win bucks the more you play" could, IMHO, be questionable. As the father of an 11-year old, I'm sure he'd go crazy happy insane playing / getting addicted to a game that would offer him a real cash payout.

  65. As an avid WoW Player... by Ragun · · Score: 1

    I am done. This just sealed my decision to quit. Its been clear that they were going down a bad road when blizzard decided their best pieces of art would be purchase only, (disco lion) and its come time to look for greener pastures. I want to spend my time playing a game designed to be fun rather than a game designed to maximize micro-transactions.

  66. eh by d0s · · Score: 1

    This isn't going to stop piracy of the game, as someone who was only interested in the single player experience this just went from my must buy list to the must bootleg list. I encourage anyone who disagrees with these methods to vote with your wallets and don't give them a cent. Like another poster mentioned, buy Torchlight 2 instead. You'll be supporting the original Diablo devs that way anyway.

    Hasn't Blizzard made enough money from their cash cow MMO to not need to load down their other games with moneymaking scams and DRM? They're turning into Zynga for crying out loud.

  67. Nickel-and-diming by bonch · · Score: 1

    "There'll be a listing fee and a sales fee for auctions, and while they're not talking dollar numbers just yet, Blizzard assures gamers that they're not looking to pinch pennies."

    This is the same company that sells a World of Warcraft mount for a whopping $25, more than the entire monthly subscription fee.

    1. Re:Nickel-and-diming by DJ+Rubbie · · Score: 1

      ... and people bought that sparklie flying horse for $25 in droves. Blizzard wanted to make that mount "exclusive", and one way to do that is to have it priced very high. Well, so much for that plan. If they can sell it to 10% of the player base at $25 and results in near maximum total profit, I don't see why they should not do this. Not like this mount is a requirement to enjoy the game, nor the auction house in D3 be required for maximum amount of fun for you.

      Simple economics, my friend.

      Oh, you always have the option to vote with your wallet, too.

      --
      Please direct all bug reports to /dev/null
    2. Re:Nickel-and-diming by tbannist · · Score: 1

      I've already done so. At one point I would buy practically any Blizzard game that came out, now, I don't buy any. Blizzard just isn't Blizzard anymore. All the games they've produced since being bought by Vivendi seem to be designed to extract the maximum amount of money from their customers for the minimum amount of effort. After World of Warcraft, they've gone on the same list as Ubisoft and EA. Companies who I actively avoid buying games from, because their names are marks of overpriced and poor quality games.

      --
      Fanatically anti-fanatical
  68. why pinch pennies? by rm0659 · · Score: 1

    when you can pinch whole dollars?

  69. Where is the fun in this? by Anonymous Coward · · Score: 0

    A game where you are able to buy your gear with real money is a horrible design concept. It was all about finding it in the wild in D2. When you can just buy godly gear because you are rich...that takes all the fun and challenge out of the game immediately. It's like turning hacks on with money.

    People will just buy all their gear and then become selling whores. Then when there is a flood of surplus'd items in the market, everyone will be able to afford godly gear and then the game will be whored out.

    When Blizzard outlawed runes in D3, the immediately replaced that concept with buying gear. Except there is no middle man this time.

  70. O LAN? OMFGWTFBBQ!!!111!!one by Anonymous Coward · · Score: 0

    You know what other game 'required't his? Starcraft 2. Look at it now, you just need the internet connection for 1st activation and achievements. No LAN is a non-issue anymore really. Anyone that thinks otherwise is stuck in 1999. If MLG can run tournament after tournament over battle.net, I sure as hell think you can run your little LAN party over it too without a problem.

  71. Online only kills it for me by Anonymous Coward · · Score: 0

    One of the funnest things to do with Diablo 2 was get a bunch of people over to play on a lan. We would all start new characters and work through the various acts together, finding loot and gaining levels, and it was awesome.

    When we got to nightmare, one thing that would always help would be if we had some decent gear, so I would load up a character editor, and load up am ule full of decent gear. Like say, one class specific item for each character. Just enough to give us a little boost. We werent creating Ungodly Axes of Doomcasting or crap like that, we always made sure that the items we came up with were either existing set/unique items or rares that could actually spawn. Once we got to Hell we'd get two more of these, and even with 3 custom items it would be pretty difficult. None of our characters could solo, as we all built to synergize with the group as a whole. We came up with some pretty unique character combinations too.

    And when we werent together, the character editor gave us a way to try out some of the cool crap we could never, ever get just by playing the actual game. High level runes, the armor for the Immortal King set, most of the paladin set, it's stuff that would never ever drop. Hell, I spent over a year of my life doing magicfinding runs of some kind, and the best drop I ever got was Tal Rasha's armor (which wasnt even dropped for my MF character), and a Schaefers Hammer. And I think I probably got lucky. I even tried to trade for some of the more rare set pieces, and simply finding people who actually had those parts was near impossible.

    So the issue I have with the game is that it just sounds like its going to be small group unfriendly, and youre going to be required to more or less trade with the rest of the general population in order to get gear good enough for you to survive in hell difficulty. And now with this real money trading mechanism, how do you suppose people are going to get their high end loot? Why, theyre gonna have to buy it, cause I know if I get lucky enough to get an Unholy Warhammer of Righteous Indignation to drop into my lap, and I know its a once and a lifetime kind of item, I'm going to see if I can pay some bills with it rather than get some gear for another character that I will enjoy for maybe a month or two.

    And then the fact that its online only means that even if you get all your friends in the same place, youre still all going to have to have a net connection of some sort, and you'll be subject to the same crappy lag, drops, and other random bullshit that Battle.Net was known for with Diablo II.

    And that just plain sucks. I think these developments take Diablo III from "I've been looking forward to this game for years" to "I wont touch this with a 10 foot pole".

    Screw you, Blizzard.

  72. You can't take money out! by Anonymous Coward · · Score: 0

    You can put money into the game, but you cannot get paid (you can't take your money out). You can sell a million dollars worth of gear to people, but that money is tied up in your account, and you cannot take it out.

    Yes, you can buy stuff for real money ... but if you sell for real money, you can't get your money out!

    No, I did not make that up.

  73. How will drop tables be affected? by Holammer · · Score: 1

    Just think of it. If drops can be so rare and valuable that they may become monetized within the game, you can't leave drop rate to random chance. So I'm assuming that such drops will be controlled by a weekly budget. If not regulated in such a manner it's just a matter of time until the economy comes crashing down. This leaves me worried that the gaming experience will be suffering. Shit drops? Gee whiz, you'll have to wait till Wednesday night for reset! :P

    1. Re:How will drop tables be affected? by Spacezilla · · Score: 1

      So I'm assuming that such drops will be controlled by a weekly budget. If not regulated in such a manner it's just a matter of time until the economy comes crashing down.

      Two things:

      1. Yes, it's just a matter of time before everyone will get the best weapon in the game on the same day. However, it's extremely unlikely that will happen in the next billions of years.
      2. Even if it happens, it won't matter much to Blizzard as they have never promised they will buy your items for a certain prices. You will just put your awesome sword in the auction house and no one will buy it and Blizzard will add a better sword that is unlikely to drop for everyone else at the same time in the next billions of years.

  74. stop whining by Anonymous Coward · · Score: 0

    Starcraft was released with the same restrictions and has been absolutely brilliant. Maybe I would care if they released crap, but the point is they have consistently released the best computer games available period..and if they want to ensure they are getting their profit out of that, then thats awesome since it ensures more games from them in the future. Stop getting yourself worked up into a frenzy every time you think your rights as a consumer are being violated. The game will be epic and I pity da fool that rights it off due to a few minor restrictions.

  75. even Mr. Rob Pardo dsn't want you to play his game by gale+the+simple · · Score: 0

    http://techcrunch.com/2011/08/01/diablo-3-drm-requires-constant-internet-connection-until-you-crack-it-of-course/

    and the 1up interview:>

    http://www.1up.com/news/diablo-3-requires-online-when-playing

    be sure to scroll down for the new internet meme, it has been a while since i had a good lol

    Meh Blizzard now. I used to love d1 and d2, but.. well, I got older and I don't feel like bending over just because Pardo wants me to. I want a date and a hug and kiss in the morning. Sheeeeet...

    --
    This post is provided without warranty as to reliability, accuracy or otherwise or fitness for any particular purpose.
  76. Would have happened anyway by Anonymous Coward · · Score: 0

    This has been happening since D2 came out, with people selling items/sojs on Ebay. Then specialty sites like JSP came around with forum gold (which can be bought for cash).

    Either Blizzard sponsors it or they don't, and I think people would rather Blizzard got the transaction fee rather than some shady forum.

    This way, the game can continue to make money instead of being dead weight to them like D2 is now. This will provide incentive for Blizzard to continue to develop new content for the game.

    Nobody likes the idea of pay-to-win, but with the item focused economy of Diablo, it is inevitable that there will be people willing to sell their in game spoils for money and people willing to just pay a few dollars instead of running some boss 10000 times.

    No LAN/SP is still crap, but not surprising

  77. Another Anecdotal Lost Sale by Zirbert · · Score: 2

    I'm *only* interested in single-player and LAN play for D3. I have absolute zero interest in playing any game online with strangers. These announcements are throwing me very strongly from my original plan to purchase two copies of D3 - yes, purchase, at retail - and the player's guide, immediately upon release. Now I'm thinking I would be much, much better off to wait a few weeks (days? hours?) and download the cracked-for-offline-play version, or just not bothering at all. Blizzard is going from getting around $150 from me upon D3's release to getting a goose egg.

    The killers here are the lack of LAN play, the 10-character limit (which is absolutely mindblowing - can I at least delete them and rotate, or do Activision's beancounters expect me to buy another copy of D3 if I want to replay with different skill builds for an 11th time?), and the always-connected requirement. None of those are acceptable. They aren't even up for discussion for me.

    I don't care at all about the auction house, because I don't play online, so I'm not concerned with keeping up with the latest 'leet loot all the twelve-year-olds have. See how it all comes in a circle?

    Blizzard, it's not too late. One of your own VPs is explicitly telling me not to buy this game. "I want to play Diablo 3 on my laptop in a plane, but, well, there are other games to play for times like that", indeed. There are lots of other games. I wanted to play this one, but you don't want me (or anyone else in my family - I'm the head of a household full of game geeks) to do so.

    -Zirbert

  78. Alternatively.. by Mascot · · Score: 1

    Torchlight 2 just became a lot more interesting. I loved D1, skipped D2, was looking forward to D3. But this constant connection requirement for single player just needs to go away. I'll never buy a game with that sort of DRM. Luckily, there are literally tens of thousands of games to choose from that do not require an always-on internet connection whenever I want to play.

    Blizzard will still sell truckloads, of course. Plenty of people don't care.

  79. Yet another reason... by Internetuser1248 · · Score: 1

    Well another 2 reasons, to go with their leading free to play competitor

  80. Wait... by JustAnotherIdiot · · Score: 2

    ...so you mean i can profit with /real/ money off the laziness of other players now? Count me in.

    --
    What do I know, I'm just an idiot, right?
  81. Real World $ AH by Anonymous Coward · · Score: 1

    Seems like the perfect way to encourage gold farmers/scammers/dupers/etc that generally plague MMOs (and Diablo II) to really crack down and focus on Diablo III. Seems like a really bad idea to me - Blizzard won't make enough money selling 3 million copies at $60 a pop? (Plus expansions).

  82. This will never happen by Yamioni · · Score: 2

    If my past 5 years of playing WoW have taught me anything, it's that Blizzard is all too eager to cave to customer demands. It will only take a small percentage of customers dissenting to get both of these (shitty shitty shitty) ideas scrapped.

    I'm all too happy to pay Blizzard $15 a month for WoW, as I feel it offers me good value. I would be all too happy to pay for D3 when it launches too, because I trust that it will be a good game. However if they do happen to keep the persistent connection bullshit intact, I will be all too happy to find one of those nifty offline cracks that emulates a BNet server on my local machine so I can play the game I legally acquired on my terms, not theirs.

    --
    Cool post bro, highfive \o
  83. Yeah... No. by Therilith · · Score: 1

    I decided not to buy D3 a long time ago. At this point I'm just having fun watching them come up with even more reasons to keep me away.