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Ask Slashdot: What Is an Acceptable Broadband Latency?

holmedog writes "A simple question with a lot of answers (I hope). I recently had issues with my DSL broadband at home, and after a month of no resolution, I was told 300ms latency (to their test servers) was the acceptable range for Centurylink 10.0Mbps. This got a shocked reaction out of me to say the least. I would think anything over 125ms to be in the unacceptable range. So, I have come to you to ask: What do you consider to be acceptable broadband latency and why?"

396 comments

  1. Latency by Anonymous Coward · · Score: 5, Informative

    I used to work for AT&T Uverse and over 200ms was enough to get a tech onsite to look at the problem.

    1. Re:Latency by Joce640k · · Score: 4, Interesting

      What exactly would he do? Latency is a function of all the hops between you and the other machine. I doubt they're going to reconfigure their network topology for a single user.

      --
      No sig today...
    2. Re:Latency by Joce640k · · Score: 5, Insightful

      PS: Talking of hops, tracert will show you how many hops are between you and their "test servers". Finding that out would be a good starting point.

      --
      No sig today...
    3. Re:Latency by Anonymous Coward · · Score: 5, Informative

      Your comment assumes that all the devices and media between locations were functioning properly. Latency can also be caused by bad wiring, bad modem, etc. Hell, even line noise can cause it because the line noise forces re-transmits.

    4. Re:Latency by gknoy · · Score: 4, Informative

      No, but if you point out that the latency between everything up to your street is low, and you have massive latency over the last two hops, it helps show them that something isn't normal.

    5. Re:Latency by ByOhTek · · Score: 3, Interesting

      I had AT&T's DSL and did some gaming. I live in Ohio, and the servers were west coast. I typically had 75-100ms latency when the TimeWarner users were complaining about server lag and 500-1500mls latency. When they were down to 150-200ms (good for them), I typically hovered around 50-60ms.

      This was 7-8 years ago.

      IMHO, 300ms is unacceptable.

      My current cable gives me around 100ms average latency with SW:TOR.

      To me, "acceptable latency" comes with the type of service, and the distance to the target. This covers my views with servers in the continental US:
      With my previous DSL experience, I would be pissed with a DSL service that had 100ms or more latency except at the busy hours
      With cable, I expect upwards of 200ms, but the average should be closer to 100-150ms.
      With WiFi in the equation, I'd add a bit more, and be surprised if it were less than +50ms, but would still be pissed if it were more than +100ms.

      Mind you though, this is from anecdotal experience, YMMV.

      --
      Self proclaimed typo king, and inventor of the bear destroying coffee table (patent not pending).
    6. Re:Latency by rogueippacket · · Score: 5, Informative

      More often than not, latency is caused by congestion and not number of hops. Hops do introduce latency, but few modern applications need to go very far. So, whether the customer intentionally (bit-torrent) or unintentionally (malware) introduced this congestion is the first thing a tech will check for - usually by disconnecting the local network and running a speed-test directly from a laptop. The latency could also be caused by a local wireless network which is saturated, underpowered, or experiencing interference. So if the wireline speed-test passes, a wireless speed-test is likely to happen next with the tech standing right beside the modem.
      In the much more unlikely scenario that the latency is being introduced by the network itself, the technician will usually escalate the problem and check both the street-side cabinet (DSLAM in this case), and customer profile at the B-RAS deep inside the provider network. It is not uncommon to see a low-speed DSL profile applied to a poor quality local loop, or for the wrong Layer 3 profile to be applied by provisioning error on the B-RAS itself. Both scenarios would result in poor performance for the user, leading to congestion and therefore, latency.

    7. Re:Latency by ByOhTek · · Score: 1

      Yes, but ISPs can make a big difference, as I mentioned on another post, I played an MMO 8 years or so ago, where the other players (pretty much all using TW, a few Comcast I think), complained of server lag at certain times, and experienced 500-1500ms latency. With my DSL connection, I was getting 75-100ms latency at the same time - not server lag. Some users were farther from the west coast servers than me, most were closer, pretty much all of them had higher-throughput connections than me. Local maintenance of the network, and load handling can make a huge impact. At the time (I suspect it isn't nearly as bad now), these companies didn't handle their loads very well.

      --
      Self proclaimed typo king, and inventor of the bear destroying coffee table (patent not pending).
    8. Re:Latency by securitytech · · Score: 1

      Packet latency can be due to a number of issues: congestion, damaged wiring, lose connections, etc. Many of which are serviceable.

    9. Re:Latency by mikael_j · · Score: 4, Informative

      Yeah, I used to do tech support and anything over 100 ms or so for the first hop outside the ISP's network was likely to be escalated to a 3rd line tech if we couldn't solve it.

      Hell, right now I'm getting approximately 100-120 ms pings against random machines in the US northeast and around 190-200 ms for the west coast and I'm in northern Sweden...

      --
      Greylisting is to SMTP as NAT is to IPv4
    10. Re:Latency by AliasMarlowe · · Score: 1

      I used to work for AT&T Uverse and over 200ms was enough to get a tech onsite to look at the problem.

      Most likely, you mean latency to a local test unit (perhaps where the uplink switches are).

      FYI, my latency is below 4ms to my ISP's speed test machine, about 46ms to 8.8.8.8 (google's public DNS), but around 150ms to slashdot. It depends a lot on the routers and the termination hardware as well as the number of hops.

      --
      Those who can make you believe absurdities can make you commit atrocities. - Voltaire
    11. Re:Latency by El+Torico · · Score: 1

      Where's the other machine, Mongolia? Most commercial ISPs have latency of 50 ms or less from coast to coast in the US and about 100 ms from the US to Europe. My numbers may be a bit out of date, but that's the rule of thumb we used at UUNET and Qwest. There are Service Level Agreements that provide that information.
      Yes, the last hop to the customer usually has the highest latency, but anything higher than 100ms for that is poor.

      --
      In the land of the blind, the one-eyed man is usually crucified.
    12. Re:Latency by Cyberax · · Score: 2

      Wow.

      I have 5ms (five milliseconds) from my home to my office. And they're about 10 km. apart, and not on the same ISP (there are 5 hops in the route between them).

      That's what I call 'good latency'. Now, a decent latency for most connections inside the country would be around 20ms. A decent latency to major out-of-country resources should not exceed 70-100ms. Hop across the Atlantic ocean should not add more than 120-150ms.

    13. Re:Latency by Imagix · · Score: 1

      They're the ones supplying the test server. They hopefully control all hops between the two. If their network topology doesn't support it, then they've failed in their topology design. Or their test server is in the wrong place to measure the latency.

    14. Re:Latency by sjames · · Score: 1

      If a link does it's own error retransmission and has too many errors, it's apparent latency increases. Turn off the error detection and retransmission and it will instead show up as lost packets.

    15. Re:Latency by Krau+Ming · · Score: 1

      I have a related question: should gaming online require a lot of bandwidth? While I supposedly have some kind of high speed Bell internet, yet I can't play without frequent lag or freeze ups happening. Before giving up, I used to play team fortress 2 and borderlands.

    16. Re:Latency by spasm · · Score: 1

      Or traceroute on linux/macos - same program, different call.

    17. Re:Latency by Z00L00K · · Score: 0

      Don't rule out that the ISP has introduced latency intentionally to force people to use their services and not some other provider when it comes to IP based telephony and other services that will suffer from latency.

      --
      If builders built buildings the way programmers wrote programs, then the first woodpecker would destroy civilization.
    18. Re:Latency by Anonymous Coward · · Score: 0

      +100 on cable to me is ridiculously high. I've been on Time Warner for years and my average pings are around 23-40.

    19. Re:Latency by Anonymous Coward · · Score: 0

      IMHO, 300ms is unacceptable.

      Dude, my dialup latency is around 210 ms...

    20. Re:Latency by Anonymous Coward · · Score: 0

      It's tracer-t, moran.

    21. Re:Latency by Anonymous Coward · · Score: 3, Informative

      no, traceroute on linux uses UDP by default (you can make it use ICMP) whereas on Windows its ICMP only.

    22. Re:Latency by Bert64 · · Score: 1

      Latency of 100ms is terrible to anything thats not on a different continent.

      Currently i have both DSL and Cable at home, and latency to my server (hosted in a DC about 20 miles away, but hosted by a completely different isp to either of the dsl/cable providers) is about 12ms on dsl and 40ms on cable... It's also the peak usage time for home broadband connections right now, and my latency on cable is considerably better off-peak.
      This is also tested from my laptop, which is connected via wifi.

      Traceroute shows 13 hops either way (first one being my router), although on the dsl it enters the target isp at hop 10 vs 8 for the cable.

      --
      http://spamdecoy.net - free throwaway anonymous email - avoid spam!
    23. Re:Latency by Anonymous Coward · · Score: 2, Informative

      Not all routers will show as "hops"

      If your packets are traversing mpls networks etc then you wont see a lot of the actualy hops

    24. Re:Latency by DarwinSurvivor · · Score: 1

      I'm on an 8/0.5 connection and get 15ms on speedtest.net over wireless. I also have a server seeding over half a dozen torrents (mostly linux ISO's) running on the same network with only dd-wrt's QOS keeping it in check.

    25. Re:Latency by JWSmythe · · Score: 3, Insightful

          You shouldn't have posted AC, you're actually right on the money.

          300ms could be that he has the line saturated with bittorrent traffic, or malware that he doesn't even know is there. It could be that his wireless connection is compromised, and the neighbor kid is downloading porn day and night. 300ms isn't acceptable, but likely isn't the provider's fault.

          Why, oh why, don't more people monitor their bandwidth? Maybe I'm a statistical whore, but I always have some sort of bandwidth graphing up.

      --
      Serious? Seriousness is well above my pay grade.
    26. Re:Latency by poetmatt · · Score: 1

      It also helps to show them that the problem isn't your connection and hopefully shows you that you aren't the one who can fix it, for that matter.

    27. Re:Latency by JWSmythe · · Score: 1

      150ms to Slashdot? Dear god, open a service ticket! :)

      C:\Users\User>ping 8.8.8.8
       
      Pinging 8.8.8.8 with 32 bytes of data:
      Reply from 8.8.8.8: bytes=32 time=60ms TTL=48
      Reply from 8.8.8.8: bytes=32 time=61ms TTL=48
      Reply from 8.8.8.8: bytes=32 time=64ms TTL=48
      Reply from 8.8.8.8: bytes=32 time=61ms TTL=48
       
      Ping statistics for 8.8.8.8:
          Packets: Sent = 4, Received = 4, Lost = 0 (0% loss),
      Approximate round trip times in milli-seconds:
          Minimum = 60ms, Maximum = 64ms, Average = 61ms
       
      C:\Users\User>ping slashdot.org
       
      Pinging slashdot.org [216.34.181.45] with 32 bytes of data:
      Reply from 216.34.181.45: bytes=32 time=79ms TTL=242
      Reply from 216.34.181.45: bytes=32 time=78ms TTL=242
      Reply from 216.34.181.45: bytes=32 time=75ms TTL=242
      Reply from 216.34.181.45: bytes=32 time=77ms TTL=242
       
      Ping statistics for 216.34.181.45:
          Packets: Sent = 4, Received = 4, Lost = 0 (0% loss),
      Approximate round trip times in milli-seconds:
          Minimum = 75ms, Maximum = 79ms, Average = 77ms

      Shit, somehow I'm incurring 47ms before it leaves the house. Gotta go fix my network. :)

      --
      Serious? Seriousness is well above my pay grade.
    28. Re:Latency by JWSmythe · · Score: 1

          Shit. VPN gets me every time. 47ms to the other end of the pipe, and the remainder to the destinations.

      --
      Serious? Seriousness is well above my pay grade.
    29. Re:Latency by Cederic · · Score: 1

      500-1500ms latency isn't server lag, it's just lag.

      Client lag (or graphical stuttering) is where your client struggles to update the screen fast enough. This usually manifests itself in slow framerates and/or delays in input recognition (such as moving the mouse cursor).

      Lag is where the network is delaying (by latency or by packet loss) traffic between client and server. This usually manifests itself as a delay between your client acknowledging an action, and the server acknowledging it, as delay in update followed by a burst of super-fast updates (reflecting a queue of packets arrivivng at once) or by 'ghosting' within the game.

      Server lag is where network traffic reaches the server with normal latency but the server is overloaded and processes slowly. This usually manifests itself as timed actions taking longer in the game than normal, as combat stuttering or feeling turn-based rather than real-time, as things like death animations failing to play and people failing to respawn and (predominantly) as people bitching on game-wide chat channels about the lag and is anybody else getting it.

    30. Re:Latency by ByOhTek · · Score: 1

      Yeah, I only really look at latency in games (where it is displayed in the game) or locally, I've never much had too look at it across the net otherwise.

      After SSHing home:

      $ ping 8.8.8.8
      PING 8.8.8.8 (8.8.8.8): 56 data bytes
      64 bytes from 8.8.8.8: icmp_seq=0 ttl=56 time=31.735 ms
      64 bytes from 8.8.8.8: icmp_seq=1 ttl=56 time=26.125 ms
      64 bytes from 8.8.8.8: icmp_seq=2 ttl=56 time=27.463 ms
      64 bytes from 8.8.8.8: icmp_seq=3 ttl=56 time=23.671 ms
      64 bytes from 8.8.8.8: icmp_seq=4 ttl=56 time=24.563 ms

      Guess it is better than I thought :-)

      Still, both ends matter. And, I guess my metrics are a bit outdated.

      --
      Self proclaimed typo king, and inventor of the bear destroying coffee table (patent not pending).
    31. Re:Latency by TriezGamer · · Score: 1

      The majority of games don't particularly require high bandwidth, but they do not handle packet loss well at all, and you want the lowest latency you can get.

      I used to have an ISP that had a consistent packet loss of about 0.5%, and it made gaming impossible; it sounds like your issue might be similar. For most other purposes, it was generally acceptable, as it was the only alternative to dialup I had. I would never go back though.

    32. Re:Latency by Bengie · · Score: 1

      I get 5ms-8ms to my ISP and 20ms to Chicago, I'm in semi-northern Wisconsin.

      That being said, like other have mentioned saturating your upload will adversely affect your pings. Disconnect all other devices and make sure you have no other apps using your network when doing a ping test. If you're truly having issues, you need to isolate your testing.

      If this does turn out to be the issue, many routers support QoS to prioritize different data, typically based on port. Make sure you set your upload speed on your router if you do this. QoS with no rate limiting is near pointless with broadband's HUGE buffers.

    33. Re:Latency by Imrik · · Score: 1

      With the exception of patches, no. I used to play MMOs and FPSs on dialup at college. (new dorm didn't have network connection for a while) As long as the latency is low and you aren't dealing with groups of people larger than a couple dozen the speed is almost irrelevant. Even after getting networked I sometimes used the dialup because it had lower latency when dealing with large groups of people, even if it didn't allow enough bandwidth to keep track of them all.

    34. Re:Latency by Anonymous Coward · · Score: 1

      Centurylink 10Mbit sounds like a plain Ethernet jack in the apartment/house and not like their ADSL/Cable-modem...
      http://www.centurylink.com/home/internet/

      Not sure, but do really DOCSIS or ADSL have a builtin retransmission?? Don't they rely on the higher protocols (tcp/ip) to handle that?

      So if we are talking about 10Mbit plain Ethernet then you don't have re-transmissions of ICMP-packages... You send them and you either get a reply or you don't... This is called packet-loss and has nothing to do when measuring latency via ICMP..

    35. Re:Latency by Bengie · · Score: 1

      Any pings over 150ms in the lower 48 of the USA between ANY two points is caused by congestion. New York to LA is under 125ms. Don't tell me 300ms is fine from your home to your ISP.

    36. Re:Latency by bemymonkey · · Score: 1

      It varies depending on the connection type. DSL is usually interleaved, which increases latency quite drastically... hence the popularity of Fastpath with gamers. And even then, cable latency is usually almost an order of magnitude lower... Best I've seen around here is around 30ms for DSL vs. 5ms for cable.

    37. Re:Latency by Rakarra · · Score: 1

      Gaming shouldn't require 'a lot' of bandwidth, but it does require constant bandwidth. It also requires packets not be dropped and low latency.

    38. Re:Latency by holmedog · · Score: 5, Interesting

      Hi! Thanks for the reply. To put some perspective - I've been troubleshooting this particular issue for ~1.5 months and have done the traceroute to make sure it is their issue and not mine. The 3rd hop hits one of their centers in a major city near me and that is the turning point.

      I didn't include this in the original story as I figured it was far to specific to my case.

    39. Re:Latency by AliasMarlowe · · Score: 1

      150ms to Slashdot? Dear god, open a service ticket! :)

      Well, since I'm in Finland the 150ms to Slashdot does not bother me. It's about the same to Distrowatch or Freshmeat, and about 170ms to Wikipedia. I'm more impressed by the 40-48ms to 8.8.8.8 or 25ms to www.google.com, which is even faster than the 52ms to bbc.co.uk, although not nearly as good as the 8ms to funet.fi, tkk.fi, tty.fi (all a few hundred km away) or other well-provisioned sites in Finland.

      --
      Those who can make you believe absurdities can make you commit atrocities. - Voltaire
    40. Re:Latency by owenferguson · · Score: 0, Funny

      Statistical whore? 83.45% of the time, that's the best type of whore to be!

    41. Re:Latency by dow · · Score: 1

      I'm in the UK and get 41 to 8.8.8.8 and 124 to slashdot.org. 30ms to my ISP.

    42. Re:Latency by crafty.munchkin · · Score: 5, Informative

      You may think it's too specific however it's highly relevant information and should've been in the summary... if it's the third hop, there's nothing you can do at your place to fix it, and most of the above comments are redundant. This issue needs to be escalated within their networks team... *sigh*

      --
      ... wait, what?
    43. Re:Latency by antdude · · Score: 1

      Jack Bauer, is that you? ;)

      --
      Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
    44. Re:Latency by beanpoppa · · Score: 1

      Bad wiring and re-transmits don't result in latency at the network/transport layer. Tools such as pings and traceroute don't retransmit when a packet is lost. It either completes the round trip, and latency is calculated, or it's lost and a timeout is reported. The only place in a typical network that would be an exception is on a wireless network. 802.11 and cellular packet networks will provide some measure of guaranteed transmission at layer 2, and will retransmit layer 2 packets without requiring action by the session layer above.

      If you are seeing high latency on a wireless connection, connect via ethernet to see if the latency is a result of retransmissions in your own wireless. I've seen latencies as as 3 or 4 SECONDS on my WiFi at home as a result of bad drivers, interference, etc.

      Otherwise, latency is likely the result of network buffering, and over-buffering resulting in buffer bloat buffer bloat

    45. Re:Latency by Panaflex · · Score: 2

      And it's possible that they've simple oversubscribed and the latency is simply the router stuffing packets as fast as it can through the uplink. It could be a bad routing table, but not as likely.

      You need to do a 24 hour ping test and see if the latency has peak times or if the time is constant - this will usually tell you a lot and can be used when you speak with the provider.

      --
      I said no... but I missed and it came out yes.
    46. Re:Latency by Anonymous Coward · · Score: 0

      Depends on whom you're talking to. I once traced an intermittent high latency problem to one of my ISP's servers, and I was told that my 1-ping-per-second diagnoses were ping-flooding their server and that was the cause of the problem I was trying to diagnose.

    47. Re:Latency by sourcerror · · Score: 1

      When gaming, playing from Europe on US server I usually get 150ms, 30-50 ms on European servers about 700 km from me.

    48. Re:Latency by AvitarX · · Score: 1

      A good ISP should be able to log into their side of the modem, and say as much, rather than saying it's okay.

      --
      Wow, sent an e-mail as suggested when clicking on "use classic" banner, and got a fast response that addressed my msg
    49. Re:Latency by gmack · · Score: 1

      With TCP that's true but remember that ADSL is running over ATM which will retransmit if there is any packet loss or congestion causing extra latency.

    50. Re:Latency by Sir_Sri · · Score: 1

      Generally if there's something on there end causing a problem their own monitoring tools will find it, and they go out and fix it. If you call up and say I have X ms of latency, and everyone else in the area has 0.1 or 0.25X then it's clear the problem is with your end. For AT&T that number is apparently 200ms in one area.

      Sometimes their own tools don't catch it, but then the guy who comes out looks at your setup, it all tests fine (the mentioned tracerouting in other post for example), and decides if there's a problem elsewhere in the system and is now assigned to fix it.

      300ms seems quite high for most residential DSL though, especially to their own test server, unless you're really rural.

    51. Re:Latency by Rick17JJ · · Score: 1

      I have a CenturyLink DSL connection here in Arizona. My knowledge about networking is somewhat limited, but when I ping 8.8.8.8, I get 106 ms. Google.com is only 65.7 ms, and Slashdot.org is 116 ms.

      When I ping the DNS address that is listed on the configuration page for my DSL modem, I get 57.1 ms (that test result is not included below).

      At the moment the firewalls in my DSL modem and on my computer are set to not allow a response to being pinged, so I was not able to test their response time. These ping tests were done from my Linux Desktop computer, at home. I have a 1.5 Mbps/576 Kbps DSL connection from CenturyLink.

      $ ping 8.8.8.8
      PING 8.8.8.8 (8.8.8.8) 56(84) bytes of data.
      64 bytes from 8.8.8.8: icmp_req=1 ttl=54 time=106 ms
      64 bytes from 8.8.8.8: icmp_req=2 ttl=54 time=106 ms

      $ ping google.com
      PING google.com (74.125.224.238) 56(84) bytes of data.
      64 bytes from 2.bp.blogspot.com (74.125.224.238): icmp_req=1 ttl=57 time=65.8 ms
      64 bytes from 2.bp.blogspot.com (74.125.224.238): icmp_req=2 ttl=57 time=65.7 ms

      $ ping slashdot.org
      PING slashdot.org (216.34.181.45) 56(84) bytes of data.
      64 bytes from slashdot.org (216.34.181.45): icmp_req=1 ttl=247 time=116 ms
      64 bytes from slashdot.org (216.34.181.45): icmp_req=2 ttl=247 time=116 ms

    52. Re:Latency by Anonymous Coward · · Score: 0

      A good ISP should be able to log into their side of the modem, and say as much, rather than saying it's okay.

      Screw that. I wouldn't use any ISP that has (or wants) access to the modem.

    53. Re:Latency by Anonymous Coward · · Score: 0

      You guys in North American have it bad. Here, in a 3rd world country, I have 12 ms ping time to my server located in another country 350 km and 12 hops away.

    54. Re:Latency by bobjr94 · · Score: 1

      We have a verizon 4G wireless modem at home (running in 3G) and we usually get 150-250 ping time, not great but enough to play most games. At work with comcast I get a ping of 5-15 on speedtest.net's closest server.

    55. Re:Latency by denzo · · Score: 4, Interesting

      Hi! Thanks for the reply. To put some perspective - I've been troubleshooting this particular issue for ~1.5 months and have done the traceroute to make sure it is their issue and not mine. The 3rd hop hits one of their centers in a major city near me and that is the turning point.

      I didn't include this in the original story as I figured it was far to specific to my case.

      Have you tried IM'ing CTL_Joey at the dslreports.com forums? I used to have CenturyLink, and there were always connectivity issues cropping up. He was usually able to have my issues resolved, or at least explain what was going on.

    56. Re:Latency by Shadow99_1 · · Score: 1

      What sort of cable is this that you expect it to be 100-150ms...? I have Roadrunner and to match your example in SW:TOR during beta I got 50-70 ms reliably. I get 60-80ms from my laptop over my wireless connection (802.11N). Personally I think 50-70ms is to high as I've had dialup before that could get 70ms latency.

      Though I haven't worked in the (ISP) industry since broadband was new, so hard information on what they expect these days isn't something I have.

      --
      we are all invisible unless we choose otherwise
    57. Re:Latency by JWSmythe · · Score: 1

          That sounds about right.

          Google works some black magic (anycast) to send you to the closest datacenter. You're then returned the appropriate results for the closest Google servers. They're reported to have datacenters in Europe in the following cities.

      Berlin, Germany
      Frankfurt, Germany
      Munich, Germany
      Zurich, Switzerland
      Groningen, Netherlands
      Mons, Belgium
      Eemshaven, Netherlands
      Paris, France
      London, England
      Dublin, Ireland
      Milan, Italy

          See who you're hitting. Ping google,com , and then nslookup to see where it is.. Right now, I am getting 72.14.204.101, which is iad04s01-in-f101.1e100.net . iad is the airport code for Washington Dulles International Airport. Not far from there is their Reston, VA datacenter. Funny, I know they have at least two datacenters closer to me physically, but probably not by network topology.

          When I had servers on Level3's lines, in their datacenters, we frequently say under 10ms to peerings. From there, it was up to how saturated the network was.

          Right now, i'm seeing 13ms to my friends servers.. We're both on the same provider, but we're about 50 miles (and 5 hops) apart. It's usually better not having to go through a peering. For you to go from Finland to Slashdot probably transits 3 or 4 providers.

      --
      Serious? Seriousness is well above my pay grade.
    58. Re:Latency by JWSmythe · · Score: 1

          Can you provide that to me with 6 decimal places of precision? That number is too vague. :)

      --
      Serious? Seriousness is well above my pay grade.
    59. Re:Latency by Forty+Two+Tenfold · · Score: 1, Informative

      Actually, simple ping will show you that.

      --
      Upward mobility is a slippery slope - the higher you climb the more you show your ass.
    60. Re:Latency by JWSmythe · · Score: 1

          Hahahaha... :)

          I don't know, maybe I've gotten the wrong end of customer service way too many times. I've been told I'm not a customer, or that I'm using a different service. I've had to explain what a ping is. I seriously doubt most CS reps are trained enough to be able to analyze traffic. I know there are some that are good, but they go in knowing what to do.

      --
      Serious? Seriousness is well above my pay grade.
    61. Re:Latency by jd · · Score: 1

      It would be better if you also used pchar (a traceroute variant that reports effective bandwidth and percent packet loss on any given hop) but it is no longer maintained and the patches to the current Linux networking stack - due to go in - never did. You have to hack the flags. Having said that, most ISPs have never heard of the pathchar family of programs. Fools.

      --
      It's a small world and it smells funny; I'd buy another if it wasn't for the money; Take back what I paid (SoM)
    62. Re:Latency by IKnwThePiecesFt · · Score: 1

      Perhaps, but I doubt that's the case here. AFAIK CenturyLink doesn't really provide any VOIP or content streaming services that they'd want to "emphasize" and as a CenturyLink customer (carried over from the Qwest merger) I haven't experienced any of the issues the OP reports.

    63. Re:Latency by IKnwThePiecesFt · · Score: 1

      If you don't mind me asking, what is this Fastpath you speak of? I'm a fairly hardcore gamer and I've never heard of it. I use DSL and from your post it sounds like something I should look into?

    64. Re:Latency by Sepodati · · Score: 1

      If you have hops

      A -- B -- C xx D -- E -- F

      and the link between C and D is "dirty", errors, dropping packets, delays, whatever... wouldn't those errors affect calculations on the "effective bandwidth and percent packet loss on any given hop" after that link? The DE and EF link would appear dirty, too, since you have to go through CD and something is going to get dropped, delayed, whatever...

      I've never understood the reliance on these kind of tools. Maybe if you have ONE dirty link on the network, something like this will show you where the errors start popping up, but so would any basic ping or traceroute. If there are intermittent delays or errors and they only pop up on the CD link when the tool is "testing" the EF link, I'd imagine that it'd show the EF link as bad when it's actually the CD link.

      Am I misunderstanding something?

    65. Re:Latency by Sepodati · · Score: 1

      I doubt that kind of induced latency would show up in ping or traceroute ICMP packets, though.

      More likely is that ICMP is dumped in a small, low priority queue and the delays or latency shown there may not apply to other types of traffic. I hope the poster has verified the latency with more than just ICMP.

    66. Re:Latency by tomstorey · · Score: 1

      Clarify "major out-of-country resources" for me...

      I would like to see you get "70-100ms" to Australia even from west coast USA. Unless you're talking about one-way, but then latency is not normally spoken about as unidirectional figures.

      20ms "inside the country" would depend entirely on where you were, what you were accessing and where it was located, and the transmission medium(s) in between. Trans Atlantic RTT should be about half of what you specified because, fun fact: Hibernia Atlantic is planning a new cable between New York and London following a "great circle" route across the Atlantic. This is expected to reduce trans Atlantic latency to ~65ms RTT and that will be *the* fastest way to get across, and this is only improving on traditional latency by a couple of ms. They predict financial institutions will snap up capacity like hot cakes, and will price it according to the value represented to these financial institutions. The faster you can execute trades ...

      You cant just put arbitrary latency figures on things and expect it to make any sense. Latency is dictated by physics. Light only travels so fast.

    67. Re:Latency by operagost · · Score: 1
      --

      Gamingmuseum.com: Give your 3D accelerator a rest.
    68. Re:Latency by jon3k · · Score: 1

      Latency is a function of all the hops between you and the other machine

      You are partially correct.

    69. Re:Latency by Anonymous Coward · · Score: 0

      Actually, you're wrong. It won't.

    70. Re:Latency by Rick17JJ · · Score: 1

      Adding to what I just said above, speedtest.net says 80 ms for my connection. Their nearest test server is in Tucson, Arizona, which is about 200 miles from where I live.

      Their results for pinging my computer were 80 ms. The download speed was 1.45 Mbps and upload speed was 0.47 Mbps.

    71. Re:Latency by Cyberax · · Score: 1

      I'm in Eastern Europe, so most of out-of-country resources are still fairly close to me geographically. Not that situation is much different in the USA, a good RTT from coast to coast is about 45ms.

      Hops across the Atlantic usually seem to be dominated by routing delays, not by the lightspeed. I'm used to getting additional 100ms for them, that's why it's acceptable for me.

      Still, I get 200ms ping from my home to my Amazon EC2 machines in California (that's about 10000km according to Wolfram Alpha). That's just about twice more than the theoretical limit for ground-based fiber optics.

      300ms for RTT to local resources? That's insane.

    72. Re:Latency by Lord+Duran · · Score: 1

      ICMP tools (such as traceroute and ping) will not retransmit. Of the commonly used protocols, only TCP does retransmissions.

      That's not latency.

      Any software where latency itself is important (like online games) generally use UDP, anyway.

    73. Re:Latency by Forty+Two+Tenfold · · Score: 4, Informative

      Actually, you're wrong. It won't.

      Yes it will:

      PING slashdot.org (216.34.181.45) 56(84) bytes of data.
      64 bytes from slashdot.org (216.34.181.45): icmp_seq=1 ttl=239 time=144 ms
      64 bytes from slashdot.org (216.34.181.45): icmp_seq=2 ttl=239 time=140 ms
      64 bytes from slashdot.org (216.34.181.45): icmp_seq=3 ttl=239 time=139 ms

      Now go read about TTL and apologize.

      --
      Upward mobility is a slippery slope - the higher you climb the more you show your ass.
    74. Re:Latency by Anonymous Coward · · Score: 0

      Years ago with a local cable provider (in Switzerland) I had similar issues. One of their routers was simply malfunctioning. Since I wasn't the only user experiencing problems, the issue was fixed within days. There was a guy who knew a guy at the company though...

      For online multiplayer gaming I consider a ping above 50ms unacceptable, btw.

    75. Re:Latency by AvitarX · · Score: 2

      I prefer them to be able to access their hardware (and it's there's, I'm not allowed to flash it), and run diagnostics from their end. I want everything on past the ethernet port I plug into to be someone else's responsibility. To each their own.

      --
      Wow, sent an e-mail as suggested when clicking on "use classic" banner, and got a fast response that addressed my msg
    76. Re:Latency by Rick17JJ · · Score: 1

      I also did the speedtest.net test again just now, using my Windows XP computer instead of my Linux computer. I got the same 80 ms results again with either computer.

    77. Re:Latency by AvitarX · · Score: 1

      I found a local number for Comcast in my area (302 area code, in a dead tree phone-book), the techs are smart, helpful, and have me do common sense things, like browse to the modem, and tell them the diagnostic info before they send out a tech. They even let me say what I've done and don't make me do stupid stuff. The 800 number gets me to hold queues and idiots though.

      I've actually only had good experiences with Comcast in my area, and in Philadelphia.

      --
      Wow, sent an e-mail as suggested when clicking on "use classic" banner, and got a fast response that addressed my msg
    78. Re:Latency by ShakaUVM · · Score: 1

      >>To me, "acceptable latency" comes with the type of service, and the distance to the target

      Indeed. The speed of light around the earth actually imposes human-noticeable latency if you're far enough away from a server. Technically I think light can circle the earth in 133ms, but based on a talk I went to, you're not going to get much faster than 100-200ms or so at a minimum if you're hopping one of the major oceans.

      When I had Time Warner cable back in the late 90s, we'd get pretty good pings (30ms or so) to my university down the block, with about 1 out of 50 of the pings having some obscene latency, like over a second. This made playing FPSes nightmarish, as these long delay packets happened regularly, and would cause the game's latency coding to explode half the time. When I called them about it, they said that it was just a normal byproduct of the cable modems synching with the servers, and shouldn't affect my web browsing experience. :p I ended up having a long talk with the director of the entire cable modem program (it was still in beta when I got it) to explain to him that people who bought cable modems were often going to use it for more than just "web browsing".

      Nowadays, I have UVerse, and the latency to www.google.com is about 30ms, and to my university about 50ms or so. So it's acceptable, but not really at the level I'd expect from their highest tier service.

    79. Re:Latency by tomstorey · · Score: 1

      Oh. Thats me assuming too much. I thought you were in the US. :-)

    80. Re:Latency by Anonymous Coward · · Score: 0

      That's assuming that you have a competent ISP.

      I had a problem a couple of years ago when I purchased at top-end DSL service from a major ISP. Despite paying for an "up to 16 MBps" service, and the modem syncing at 16 Mbps with a generous SNR margin (I lived 50 yards from the exchange), my connection was throttled to 512 kbps.

      Nothing I could do or say, could get tech support to escalate the problem, or even to deviate from their script. 27 telephone calls invariably ended "Thank you for your patience. The line test has been completed and there are no problems on our end, Sir. You need to call a computer technician to examine your PC", and 12 e-mails failed to get past "Is the green light marked 'power' on your modem switched on?".

      Anyway, the frustrating thing was that this was a well-known problem with their system, where the BRAS was incorrectly provisioned. The BRAS profile would change dynamically with the line-sync speed, but the software was event driven, so automated reprofiling would only occur when sync speed changed. If you always synced at max speed, the BRAS would never be updated with the line speed.

      After giving up with tech support, I tried customer care, who simply redirected my query to tech support. So I tried complaints, they redirected me to tech support as well. So I tried "executive complaints", to complain about the complaints department, and politely request that they update my account profile on their BRAS. They apologised, about the first-line complaints department, and passed the BRAS issue on to tech support (who came back, saying they had no idea what a BRAS was, but if I could check the power light on my modem....). I subsequently escalated the issue to the head of customer services, who was very apologetic, and offered a partial refund for the 3 months of service - and then passed the BRAS issue to tech support (who, well you get the idea).

      In the end I took the matter into my own hands. I connected up a "superimposed pulse ignitor" from a Xenon/HID lamp to the phone line. The line seemed to malfunction after that. So, I complained to the phone comapny/ISP about this. It was duly repaired 24 hours later, and my BRAS profile was fixed!

    81. Re:Latency by jhoegl · · Score: 1

      Nevas!

    82. Re:Latency by arcsimm · · Score: 2

      Nope, you've got the gist of it. What you've really got to run these tools continuously over a period of time, so you can get a sense of where the problem link actually is. I had a similar issue with a college ISP many years ago, and didn't have any luck getting it resolved until I set up a script to run regular traceroutes and dump the output to a logfile, so I could go to the administration and say, "This is the IP of the thing that's broken. Fix it." I also had to include the above-linked graph to prove my point; apparently having an entire network segment go dark for hours at a time every day didn't raise any alarms over there.

    83. Re:Latency by Anonymous Coward · · Score: 0

      Because you assume the TTL value is correct?

      Any incorrectly configured soft-router will reset the TTL to 255 when forwarding.
      Many organizations encapsulate the IP packet in a TDM frame while traversing several hops inside the network, preventing routers along the way from changing them.

      All a TTL is good for is determining how many "correctly configured" bgp edges you pass on the way to your target.

    84. Re:Latency by Richard+Steiner · · Score: 1

      Would leading zeros be acceptable? :-)

      --
      Mainframe/UNIX Bit Twiddler and long time Windows/Linux Hobbyist.
      The Theorem Theorem: If If, Then Then.
    85. Re:Latency by Anonymous Coward · · Score: 0

      "Yes it will:"

      Sometimes.

      From the ping man page:
      " In normal operation ping prints the ttl value from the packet it receives. When a remote system receives a ping packet, it can do one
                    of three things with the TTL field in its response:

                      Not change it; this is what Berkeley Unix systems did before the 4.3BSD Tahoe release. In this case the TTL value in the received
                        packet will be 255 minus the number of routers in the round-trip path.

                      Set it to 255; this is what current Berkeley Unix systems do. In this case the TTL value in the received packet will be 255 minus
                        the number of routers in the path from the remote system to the pinging host.

                      Set it to some other value. Some machines use the same value for ICMP packets that they use for TCP packets, for example either 30 or
                        60. Others may use completely wild values."

      Unless you know, or make assumptions, about the destination server, the meaning of the ttl field in ping could be one of 3 answers. Which one is the correct one without further troubleshooting? BTW, I see the third behaviour trying to ping www.google.com. The difference between the first two behaviours is more subtle.

    86. Re:Latency by Anonymous Coward · · Score: 0

      And be sure to sit in the corner while you're at it!

    87. Re:Latency by kayditty · · Score: 0

      this doesn't show the same thing necessarily, as someone else said, some traceroute programs use UDP rather than ICMP. but additionally, this depends on how the receiving host handles TTL. they are not required to re-transmit using the same TTL value, and the reverse path is not necessarily the same as forward (and neither are necessarily static.)

    88. Re:Latency by kayditty · · Score: 0

      actually, interleaved DSL is still only common in European markets, and other non-US markets around the world. fastpath is simply non-interleaved DSL. if you have access to a command-line interface or GUI on your DSL modem, you may be able to modify whether or not you use interleaving, but with some ILECs/CLECs this is not possible. just read the Wikipedia about interleaving. it's essentially just a method of error-checking and correction for lossy lines, as copper phone lines are pretty finicky, and DSL is heavily reliant upon clean signals. interleaving adds some 20-30ms or so of latency.

    89. Re:Latency by bemymonkey · · Score: 1

      See Kayditty's reply to your post. Interleaving is basically just a way to make noisy/error-prone copper usable for high-bandwidth DSL by trading in some latency...

      Fastpath was the name for the option to turn off interleaving if your line's noise/error levels were good enough... cost something like 99ct and boosted latency by abou 20ms IIRC.

    90. Re:Latency by Anonymous Coward · · Score: 0

      To the people making comments disputing the refutation made by the esteemed, highly-educated, chaotic-good Anonymous Coward: Anonymous Coward was responding to the claim that "ping" could be used to show "how many hops are between you and their "test servers"". Hops, not *latency*. "tracert" can do that, but the basic "ping" program cannot.

      I've got your back, A.C.!

    91. Re:Latency by neyla · · Score: 1

      Even 150ms is *truly* epical suckage. I wonder why the US infrastructure is commonly so poor ?

      Yes, USA is large, thus if you ping some server on the other side of it, say 2500 miles away, then lightspeed will actually add ~15ms, but that's no excuse for these numbers.

      I get ~10ms to servers located in my part of Norway, and ~30ms to servers located at the other end of Norway (i.e. 1500 miles away), and that seems more sane to me.

      300ms is nuts to a test-server located at the same isp. It's an order of magnitude more than it should be.

    92. Re:Latency by justforgetme · · Score: 1

      Packet TTL will show just how much time the sending router gave the packet to be Delivered to its destination.
      The latency should be the time= output, since that describes the time it took for the packet to actually arrive
      and be acknowledged of the destination server.

      --
      -- no sig today
    93. Re:Latency by Anonymous Coward · · Score: 0

      If the test server is in the same major city, then I would expect no more then 80ms.

    94. Re:Latency by gigelu · · Score: 1

      I think you should apologize because you're wrong.
      What you see there is not the TTL set by your machine, it's the TTL set by the remote server. And it doesn't always starts from 255. For example, google.com sets the TTL to 64.
      Even though the usual values for TTL are 64, 128 and 255, you cannot be sure what the exact TTL value is unless you are the admin of the server server.

      From linux ping(8) man page, section Ttl Details:

      In normal operation ping prints the ttl value from the packet it receives. When a remote system receives a ping packet, it can do one of three things with the TTL field in its response:

              Not change it; this is what Berkeley Unix systems did before the 4.3BSD Tahoe release. In this case the TTL value in the received packet will be 255 minus the number of routers in the round-trip path.
              Set it to 255; this is what current Berkeley Unix systems do. In this case the TTL value in the received packet will be 255 minus the number of routers in the path from the remote system to the pinging host.
              Set it to some other value. Some machines use the same value for ICMP packets that they use for TCP packets, for example either 30 or 60. Others may use completely wild values.

    95. Re:Latency by Anonymous Coward · · Score: 0

      Hi! Thanks for the reply. To put some perspective - I've been troubleshooting this particular issue for ~1.5 months and have done the traceroute to make sure it is their issue and not mine. The 3rd hop hits one of their centers in a major city near me and that is the turning point.

      I didn't include this in the original story as I figured it was far to specific to my case.

      Do the ping times spike on the 3rd hop and then go back down, or do they continue to rise beyond?

      When you send traffic from point A to point B through a router, that traffic (transit traffic) is treated in a different fashion than traffic directed from point A to the router itself... which is what a trace is doing. Most routers will only respond to pings at a certain rate, and will drop them in favor of any transit traffic of any type. So it's not at all uncommon to see some hops with "bad" ping times, but if the times past that router are good you can ignore it. What matters is the end-to-end ping time, the traceroute is just to try and help identify where there might be issues along the path.

      And to answer the OP, it just depends on what you're doing as to how much latency is "bad". A "good" connection will usually be between 40 and 90ms just depending on time of day and distance to the server. I'd classify a 100 to 150ms connection as "ok" but some things like FPS multiplayer games, VOIP, and other "live" services will start showing issues around the 120ms mark (roughly speaking). For some things, latency above 200ms isn't going to really cause that much of a problem, but 200ms is not good, and 300ms is quite frankly 'bad'. Most ISP's will not guarantee anything, but ping times around 150ms and up will be treated as a problem, and 300ms is quite frankly not acceptable at all.

    96. Re:Latency by AliasMarlowe · · Score: 1

      Well, today it's only 15ms to google.com by ping, while slashdot is still 147ms and 8.8.8.8 is still 46ms. I suppose the route to Google's local search node is less congested.
      Incidentally, google.com resolves to several IPs in the 173.194.32.0/24 subnet which all belong to Google's alter ego 1e100.net, while Google's nameservers (including 8.8.8.8) all resolve to addresses in google.com.

      --
      Those who can make you believe absurdities can make you commit atrocities. - Voltaire
    97. Re:Latency by Anonymous Coward · · Score: 0

      That's only showing IP forwarding, there may be other hops that are below layer 3.

    98. Re:Latency by eldorel · · Score: 1

      Additionally, If you have access to a system outside of the Isp's network (at work, a vps, or even friend at a coffee shop down the street) you can run same tests from the opposite end of the pipe.

      If A-B,B-C, and C-D look bad from outside and C-D,D-E,E-F look bad from the inside, then it's a pretty safe bet that the link between C and D is the problem.

      Meanwhile, If C-D looks fine from the outside, but A-B,and B-C look bad then something is wrong with the internal routing on C.

      Testing from both ends is important, as it shows you that the problem isn't a configuration issue or an intermittent problem with your hardware. It also is very good at pinpointing single point failures.

    99. Re:Latency by eldorel · · Score: 2

      Speedtest.net uses donated server space to provide geographically local testing servers.

      I should know, I managed the connection for one for 3 years.

      If you have a 15ms report from speedtest, then your Isp is either providing the server space itself, or is the Isp for the company that is hosting it.
      This is good for testing your last hop speeds, but not for getting an accurate estimate of your Internet speeds.
      (I can get 75Megabit/11ms to other businesses on the same Isp node, but our speed to the next node is throttled to 20Mb, and latency spikes once I hit the main gateway to the net)

      Try clicking on a server that's a little bit farther away to get a more accurate report.

    100. Re:Latency by Gr8Apes · · Score: 1
      If I only had mod points. I'm 1 hop closer:

      64 bytes from 216.34.181.45: icmp_seq=2 ttl=240 time=31.804 ms

      and apparently the lower latency doesn't help me post faster. :)

      --
      The cesspool just got a check and balance.
    101. Re:Latency by eldorel · · Score: 1

      Be careful with using the google servers as latency tests.

      Google tends to purchase server space in or near the data centers of major isps in order to decrease latency, and the 8.8.8.8 Ip address is actually a distributed shared IP. (google "anycast" for more info)

      It's entirely possible that for you 8.8.8.8 is inside your isps network, and thus artificially low. Additionally, if you wait for your isps route cache to expire and ping the same address again, you may be directed to a different server.

      What server you are using doesn't matter for one time tests, but if you are trying to log latency over time or diagnose an issue it can cause some major headaches.

      A better choice is to run traceroute/tracert, and select a server just outside of your Isps network (for example, my isp purchases thier pipe from level3, so I use level3's primary gateway address).

    102. Re:Latency by Anonymous Coward · · Score: 0

      ROFL!!!

    103. Re:Latency by arse+maker · · Score: 1

      I get 233ms to slashdot.org from australia at the moment.

      The earths circumference is 40,000k. So Half way is 20,000k, speed of light is about 300,000k/s. So in an impossible world you could get a ping of about 66ms to anywhere on earth. Since cables wont ever be so straight.. that would blow out to at least 100ms. With routing and congestion 200ms anywhere in the world sounds pretty resonable as a goal I think.

      Maybe its not possible because of many different reasons right now but there is no reason I couldnt be done. 200 is a bit outside what is acceptable for online games. If we got down to 150 that would pretty much be fine.

      The ultimate problem that low latency networks face is the speed of light. The earth is rather well sized to make it just ok (for most things we do) though.

      I could get crazy and say we could drill straight line pipes through the earth.. but ill leave that for the 2500s.

    104. Re:Latency by gravis777 · · Score: 2

      Agreed. WITH Bittorrent currently running, I am averaging about 100ms of latency on Charter. At 150ms, I start having issues. While a couple of my hops did hit that, once again, I am running Bittorrent. At 300ms, with nothing else running, I would be looking for a new ISP. That is the type of latency I would excpect on satelite - I got friends on Hughes Net, and that is about what they average on a clear day. If your third hop has those high latency, then my thought is that your ISP doesn't have a fiber line to their provider, but are rather using either microwave or satelite. If they have fiber ran, and they are claiming that 300ms is average, then they need to fire their networking team and bring in some guys who know what the heck they are doing.

    105. Re:Latency by Samantha+Wright · · Score: 1

      (Caught your Twitter note. Thanks!)

      --
      Bio questions? Ask me to start a Q&A journal. Computer analogies available for most topics!
    106. Re:Latency by im_thatoneguy · · Score: 1

      I doubt they're going to reconfigure their network topology for a single user.

      I harassed the low-level techs at Qwest (Now century link) about my DSL line (and 300ms ping) for weeks until finally I got bumped up to a second tier support who physically had someone plug me into a new switch.

      Everything was peachy after that.

    107. Re:Latency by Anonymous Coward · · Score: 0

      Some people post AC just because they CBF logging in.

    108. Re:Latency by lsatenstein · · Score: 1

      I get 245ms to slashdot.org and 40 ms to yahoo.com

      --
      Leslie Satenstein Montreal Quebec Canada
    109. Re:Latency by Maritz · · Score: 1

      Interleaving makes the signal more error resistant but adds some latency. "Fast" (not sure what the proper name for it is, I see that name on BRAS config tools) just fires the bits as they come with no additional processing. So it's more susceptible to errors but more appropriate for a line with low noise.

      --
      I do not want your cheap brainburning drugs. They are useless for work. And I am a working man today.
  2. Latency by Anonymous Coward · · Score: 5, Funny

    First pos... Dammit!

  3. 300 Acceptable? by MachineShedFred · · Score: 2

    Maybe if you're coming from off-continent.

    300ms is the typical latency of an analog modem.

    --
    Slashdot still doesnâ(TM)t support Unicode after it was added to the HTML standard in 1997.
    1. Re:300 Acceptable? by Anonymous Coward · · Score: 0

      Yeah, this was all the rage for the hpw vs the lpb back when we played quake.

    2. Re:300 Acceptable? by pinfall · · Score: 0

      What is the air speed of an unladen swallow?

    3. Re:300 Acceptable? by hal2814 · · Score: 1

      African or European?

    4. Re:300 Acceptable? by captinkid · · Score: 0

      African or European swallow?

    5. Re:300 Acceptable? by AvitarX · · Score: 5, Informative

      I consider anything past 80ms to be slow for my cable connection (to 8.8.8.8).

      I just tested 19,17,18,18

      I previous test had a 60 something thrown in. This is via a boring home VPN router, shared connection, but under a dozen, and all light users.

      13 hops to 8.8.8.8 from here.

      33,34,33,63 to /.

      300 is what I get on hotel wifi, or my cellphone (to be fair, on my cell phone it goes up to 1000), as can hotel wifi become unusable, I swear most hotels must have 300+ rooms sharing a T1 line.

      --
      Wow, sent an e-mail as suggested when clicking on "use classic" banner, and got a fast response that addressed my msg
    6. Re:300 Acceptable? by Penguinisto · · Score: 1

      No need to be anon to post that... it's true.

      Hell, back in the day I averaged 250ms from a 28.8K modem connection in rural Arkansas... (28,800 was the best you could hope for given the local telecom infrastructure, no matter how fast your modem was). An LPB (low-pinged bastard) could average 100ms to many servers, and latency of 50 wasn't unheard of.

      Mind you, this was in 1998-1999.

      --
      Quo usque tandem abutere, Nimbus, patientia nostra?
    7. Re:300 Acceptable? by localman57 · · Score: 1

      Thanks! I'd mod informative if I had the points. Just as a baseline, what kind of latency would you expect between computers in a room? I assume at some point the speed and quality of your router, NIC, drivers, etc have to start to matter.

    8. Re:300 Acceptable? by The+MAZZTer · · Score: 1

      Yup, my best pings were 300ms back when I used to play Jedi Knight online.

    9. Re:300 Acceptable? by DamonHD · · Score: 4, Informative

      Generally 1ms or less.

      Pinging one of my servers in co-lo on the other side of London and traversing my moderate-speed (~4Mbps/1Mbps) ASDL only takes just over 14ms round-trip.

      Pinging my server in the US gives ~110ms.

      Singapore: ~270ms.

      Sydney, Australia: ~310ms.

      So I can get right round the globe and back in about 300ms, *starting* the trip over ADSL.

      Rgds

      Damon

      Rgds

      Damon

      --
      http://m.earth.org.uk/
    10. Re:300 Acceptable? by Fallingcow · · Score: 1

      Hahaha, first thing I thought of when I saw the post about latency over a modem+phone line.

      I pwned at Nar Shaddaa. Tower and Drazen Isle were my favorite maps, though. Hell, I wish every multiplayer shooter had a game mode like the one in the Drazen Isle map.

    11. Re:300 Acceptable? by dougisfunny · · Score: 1

      I ping 16 or 17 to google. .4 or .5 to my router 1 to my router's router.
      7-10 to the gateway on the other side of my modem.

      --
      This is not the funny you're looking for.
    12. Re:300 Acceptable? by cforciea · · Score: 2

      Less than 1ms unless you are pushing around so much traffic that your router or switch is hosed. Even trashy consumer grade stuff should be able to do that. Honestly, for a wired broadband provider I personally would be upset at more than about 30ms to anyplace in the same state I am in, and really expect lower than that. Propagation delay in that sort of geographic area is so negligible that the only cause at that point of higher latency is that something is wrong on their network, whether it is with my last mile or something farther down the line (oversaturation, bad config, faulty equipment).

    13. Re:300 Acceptable? by cirby · · Score: 1

      200 ms from Florida to Tokyo, just now.

      235 ms from Florida to Sydney, Australia.

      If you're getting over 200 ms for connections across the US, something is horribly wrong.

      Normal speedtest results from Florida to Washington DC are in the 25 ms range...

    14. Re:300 Acceptable? by Anonymous Coward · · Score: 0

      I'm get 80ms to google.ca from my 3G tethered connection.

    15. Re:300 Acceptable? by AvitarX · · Score: 1

      Less than three wired through a cheap router, very often less than one.

      I don't have access to wifi to check that.

      But I suspect similar. All on lightly used network.

      --
      Wow, sent an e-mail as suggested when clicking on "use classic" banner, and got a fast response that addressed my msg
    16. Re:300 Acceptable? by Anonymous Coward · · Score: 1

      Between two colo machines on the same rack (behind same switch): 0.15 ms

      Between two machines in a large office with gigabit LAN (several layers of switches between hosts): 0.2 ms

      Between two machines in a house over wireless bridge: 12ms

      From my home to local www.google.com over wireless and cable modem: 18ms

      From Los Angeles to Chicago over academic research networks: 60ms

      Over GPRS and across Pacific Ocean: 1000ms

    17. Re:300 Acceptable? by Anonymous Coward · · Score: 0

      Max. If she swallows, there's nothing to get in the way of the speed of the air.

    18. Re:300 Acceptable? by Anonymous Coward · · Score: 0

      In your room anything over 1 ms would be bad.
      Ping to crappy router: rtt min / avg / max / mdev = 0.576 / 0.632 / 0.844 / 0.079 ms

      For measure, I'm in belgium.

      To 8.8.8.8: rtt min / avg / max / mdev = 13.194 / 15.791 / 17.314 / 1.481 ms

      And slashdot: rtt min / avg / max / mdev = 114.758 / 116.276 / 117.762 / 1.154 ms

    19. Re:300 Acceptable? by MachineShedFred · · Score: 2

      I'm surprised you got the full 28.8. Usually you'd end up at 26,400 bps because the telco was running you through a muxer, giving you only enough frequency spectrum for a voice call.

      The #1 issue that modem companies would get calls on with 56k modems, was "I can only ever connect at 26,400!" It was a magic number that meant that your telco was screwing you with your pants on.

      --
      Slashdot still doesnâ(TM)t support Unicode after it was added to the HTML standard in 1997.
    20. Re:300 Acceptable? by Tomji · · Score: 1

      With Analog modem I used to get around 150ms.
      ISDN modems are 80-120ms.

      Yes, a gamer will remember these numbers :)

    21. Re:300 Acceptable? by Anonymous Coward · · Score: 5, Funny

      Pinging DamonHD [794830] with 32 bytes of data:

      Rgds
      Damon
      Rgds
      Damon

    22. Re:300 Acceptable? by Anonymous Coward · · Score: 0

      This isn't Usenet, you really don't need to sign your posts (let alone twice ... )

    23. Re:300 Acceptable? by joshio · · Score: 1

      I swear most hotels must have 300+ rooms sharing a T1 line.

      I think you were maybe being sarcastic here, but coming from someone who use to support hotels, this isn't far from reality. I worked for a company who supported several somewhat prominent hotels, and they would frequently have 100s of guest rooms on 1 or 2 T1s.

    24. Re:300 Acceptable? by thsths · · Score: 1

      Agreed: 30ms in country, 100ms in the Western hemisphere, and 300ms should get you around the world.

      But that is just my personal opinion, I doubt any ISP will be impressed by it.

    25. Re:300 Acceptable? by stjobe · · Score: 1

      11 hops to 8.8.8.8, average ping 34 ms.

      That's from the EU as well, mind you.

      I think the submitter should have a talk with his ISP, or even shop around for another.

      --
      "Total destruction the only solution" - Bob Marley
    26. Re:300 Acceptable? by andydouble07 · · Score: 1

      Yep! Most hotels have either a single T1, or a bonded T (bringing it up to a massive 3 Mbps). The technology is slow to move, but they're gradually bringing in fiber lines, or load balancing equipment and some consumer lines (DSL/Cable).

    27. Re:300 Acceptable? by Anonymous Coward · · Score: 0

      I can generally get 30-90ms to Jedi Academy servers based in the US, depending on location. At most of the Euro servers I get between 120-180ms and Aussie servers are the worst at 200+.

      Using Speedtest.net, I consistently get 20ms to the local test server.

    28. Re:300 Acceptable? by Anonymous Coward · · Score: 0

      So I can get right round the globe and back in about 300ms, *starting* the trip over ADSL.

      So, is that *twice* around the globe? :-)

    29. Re:300 Acceptable? by Iniamyen · · Score: 1

      "Shopping around" may be impossible when dealing with monopolies such as Comcast.

    30. Re:300 Acceptable? by AvitarX · · Score: 1

      No, I was serious.

      Based on off-peak times upstream bandwidth (which was always higher than what I had available downstream, so I assumed symmetric), I was guessing it was somewhere in the 1-3 mbps symmetric link for a typical hotel (be getting .5-3 upstream at 3am, and generally half that downstream).

      Some of them seam to route across the country to a gateway (often my lowest ping from speedtest type sites is 1000's of miles away). I always assumed that was to control billing, this is my theory as to why free internet at hotels is usually quicker too, as the gateway in Texas can be a bottle neck.

      I did stay at one hotel that had a solid 16mbps and low latency wired into the conference room, but the wireless only sleeping rooms would often have latency so bad I couldn't log in (over 1000ms).

      --
      Wow, sent an e-mail as suggested when clicking on "use classic" banner, and got a fast response that addressed my msg
    31. Re:300 Acceptable? by cpm99352 · · Score: 1

      I've got DSL, 12 hops to get to 8.8.8.8, in the 95ms range. This is with a couple of VPNs, streaming audio, regular web use.

    32. Re:300 Acceptable? by Ihmhi · · Score: 1

      I'm curious as to what we would need to achieve in technology or infrastructure to get the ping time to the other side of the world from 300-400 to something more like 50-100. I hope I (as an American) can play against my Aussie friends in my lifetime and not let them have the excuse of lagging when I shove a rocket up their ass.

    33. Re:300 Acceptable? by Dragonslicer · · Score: 1

      An LPB (low-pinged bastard) could average 100ms to many servers, and latency of 50 wasn't unheard of.

      That was me in the 1998-99 time frame. That was my freshman year in college. My neighbor and I would get 50-60 ms to some of the Quake servers we played on.

      People hated us. A lot.

    34. Re:300 Acceptable? by DeathElk · · Score: 1

      Goddam, I haven't seen anything this funny on /. for a looong time! Thank you AC.

    35. Re:300 Acceptable? by spyder-implee · · Score: 1

      As long as our nationwide fiber network stays on track, I'm optimistic we'll be able to game at much lower latency's than now. I friend of mine lives in one of the test suburbs for the fiber network and he averages 40-70 ping to American servers (from Melbourne, AU) so if that's anything to go by, things are looking great. Although typically I wouldn't thought pings were as bad as 300-400, I know it depends on a lot of things, but I'd say around 200-250 is my average ping to the US on my ADSL connection.

      --
      Take what ye can. Give nothing back!
    36. Re:300 Acceptable? by DamonHD · · Score: 1

      Then I think you have a case that the service sold to you "is not fit for purpose".

      Rgds

      Damon

      --
      http://m.earth.org.uk/
    37. Re:300 Acceptable? by Anonymous Coward · · Score: 0

      I swear most hotels must have 300+ rooms sharing a T1 line.

      As an ex IT-monkey for hotel support I have bad news for you. That is the case in many hotels.

    38. Re:300 Acceptable? by LVSlushdat · · Score: 1

      It isn't just hotels.. the free wifi at McDonalds is absolutely horrible. I used to take my lunch at a nearby one, and bring my personal laptop to do some stuff that I could not do on a company laptop, such as ssh into several of my consulting clients servers to handle day-to-day problems. Besides the fact that the attwifi signal itself dropped out completely every 5 min or so, the uplink was so bad, ssh was unusable. Press a key...wait 5 seconds.. get echo... I used to use the McDonalds wifi prior to it going free and it was nowhere near as bad as now.. Oddly, the Starbucks down the street (which is now where I go for lunch). which also uses ATT wifi, is good for ssh, although I think it was better when it was tmobile and a pay connection... Guess its true... you get what you pay for...

      --
      THANK YOU, Edward Snowden!! Americans owe you a debt of gratitude (whether they know it or not..)
    39. Re:300 Acceptable? by LVSlushdat · · Score: 1

      189ms from Nevada (Cox) to Sydney Australia via speedtest just now... Not bad..

      --
      THANK YOU, Edward Snowden!! Americans owe you a debt of gratitude (whether they know it or not..)
  4. 125 by Anonymous Coward · · Score: 1

    Over 125ms is definitely unacceptable in the same continent.

  5. Latency is the forgotten casuality... by Anonymous Coward · · Score: 5, Insightful

    ...of the broadband wars. All consumers really seem to care about is faster download speeds, so networks offer it - by munging up their network so much that latency is measured in seconds. With the death of the network engineer, people just aren't educated enough to realize that part of the whole broadband experience is getting your packets sent and received fast, not just your GET or retrieve request getting all the data it asked for quickly. If you have to wait more than a second or two for your requests to even get there, then most people are gonna give up and try somewhere else.

    1. Re:Latency is the forgotten casuality... by localman57 · · Score: 4, Insightful

      How about a car analogy? All people care about is Horsepower. It's a single number that advertisers can sell. Transmissions, rear ends, torque curves, who cares?

    2. Re:Latency is the forgotten casuality... by darguskelen · · Score: 1

      Also road congestion, quality, stop lights, who cares?

    3. Re:Latency is the forgotten casuality... by Anonymous Coward · · Score: 0

      Thats why the Nissan 370Z & GT-R are spec-sheet cars.

    4. Re:Latency is the forgotten casuality... by infodragon · · Score: 1

      Never underestimate the bandwidth of a station wagon full of tapes!

      --
      If at first you don't succeed, skydiving is not for you.
    5. Re:Latency is the forgotten casuality... by CityZen · · Score: 1

      Just don't underestimate the latency either!

    6. Re:Latency is the forgotten casuality... by Anonymous Coward · · Score: 0

      Great. Then, how about a Libraries-of-Congress-analogy?

    7. Re:Latency is the forgotten casuality... by Anonymous Coward · · Score: 0

      Fixable. Make a review site that compare the latency of the various providers, instead of bandwith. Run the site well so people actually use it for purchasing decisions. Eventually, they'll be forced to optimize for latency.

    8. Re:Latency is the forgotten casuality... by jon3k · · Score: 1

      What provider has latency measured in (whole, presumably multiple) seconds? You have literally no idea what you're talking about.

    9. Re:Latency is the forgotten casuality... by Anonymous Coward · · Score: 0

      "With the death of the network engineer,... "
      We are not dead. Just unemployed and since I am over 40, unemployable.

      The next to be phased out is the independent ISP. CenturyLink now refuses to allow new circuits dsl speeds over 1.5 to use any isp but them. Any change to an existing 3m-5m dsl circuit slams you to their network.

    10. Re:Latency is the forgotten casuality... by Hawk-ML · · Score: 1

      Most people don't understand the difference between throughput and latency.

  6. Standards by Anonymous Coward · · Score: 0

    Well it's really up to you on what "acceptable" is. It could be 0ms or 100ms, but obviously you don't think 300ms is.

    I try for anything 150ms personally.

  7. Depends... by AdamTrace · · Score: 3, Informative

    What are you using your connection for?

    If you're sending emails, then 300 is perfectly fine.

    Turn based games would be fine. Real time games would be rough.

    1. Re:Depends... by sociocapitalist · · Score: 2, Informative

      300ms is the serialization delay on a 56kbps modem. Doing any modern email with any sizable attachment would be painful at best and would more likely experience timeouts. Browsing the web with 300ms of delay would be painful.

      Keeping in mind that this delay is apparently inside his ISP network I think that there is no reason that he should accept 300ms unless his ISP is an inter-island carrier and the test servers are on another island or something.

      --
      blindly antisocialist = antisocial
    2. Re:Depends... by Anonymous Coward · · Score: 0

      No way serialization delay is that high. I used to hit 120ms round trip back on my 56k modem days.

    3. Re:Depends... by Onymous+Coward · · Score: 1

      I know that modems are serial devices, but what is "serialization" in this context? Isn't the (even analog) information coming across already in serial (subsequent order)?

    4. Re:Depends... by Anonymous Coward · · Score: 0

      I know that modems are serial devices, but what is "serialization" in this context? Isn't the (even analog) information coming across already in serial (subsequent order)?

      The poster is referring to the time needed to accumulate enough data to prime the compression algorithm in the modem.

    5. Re:Depends... by Anonymous Coward · · Score: 0

      Um, isn't it 50 milliseconds per end? So about 100 milliseconds for a modem connection. (Assuming by "serialisation" you mean the latency introduced by a D/A conversion or vice versa)

    6. Re:Depends... by msauve · · Score: 2

      Serialization delay is the time from when the first bit of a frame starts to be sent and the last bit is completed. For instance, a large Ethernet frame might be 1500 bytes = 12000 bits. Across 10 Mb Ethernet, it would take 12000/10000000 = .0012 S = 1.2 ms to get the entire frame "on the wire." That's the serialization delay.

      --
      "National Security is the chief cause of national insecurity." - Celine's First Law
    7. Re:Depends... by sociocapitalist · · Score: 1

      Serialization delay is the time that it takes to write to the media. The faster the media, the slower the serialization delay.

      For a good explanation see: http://routing-bits.com/2009/12/15/serialization-delay/

      --
      blindly antisocialist = antisocial
    8. Re:Depends... by Cederic · · Score: 1

      You're shitting me, yeah? 300ms? That's bugger all.

      I'm used to sub-40ms connections at home but frankly for web browsing even a second is usable. I've spent much of my life browsing at sub-optimal speeds, including over 28k modems. Shit, over a 14400 modem, which wasn't fun at all. 300ms is frankly a luxury.

      It's also utterly fucking irrelevant to the real factor for email: bandwidth. It's not how quickly you connect, it's how quickly you can retrieve the data afterwards. Especially for large attachments. Trust me, for web browsing, for streaming media (e.g. Youtube), for email.. in fact for anything other than online gaming, I'd far rather have a 50Mbit link at 300ms than a 500Kbit link at 3ms.

      I've been there, tried it, and luckily these days I have a 50Mbit link at around 30ms so I can stream and play games at the same time. But 300ms of delay is not painful and would definitely not experience timeouts.

      You want painful? Here's painful. Ping stats from an online gaming session (real-time player v player combat) from 1993:

      ----pip.shsu.edu PING Statistics----
      26644 packets transmitted, 19888 packets received, 25% packet loss
      round-trip (ms) min/avg/max = 240/1177/17729.

    9. Re:Depends... by Anonymous Coward · · Score: 0

      Serialization delay is basically the time taken to transmit a packet across a serial connection. Let's see, 56000 multiplied by .3 is 16800. Divide by 11 (one start bit, one stop bit and one parity bit) gives 1527 and change bytes. Two stop bits gives 1400 bytes. Sounds about right for a 1440 MTU.

    10. Re:Depends... by sociocapitalist · · Score: 1

      I agree that your 1993 stats are painful but pain is relative... :-)

      300ms truly is the serialization delay from an old analogue modem and I stand by the rest of what I said. The original poster should not accept this level of service in 2012 unless he's so far away from the nearest pop that the delay is justifiable which would surprise me in the continental US.

      Right now I'm getting 220ms rtt to www.tires.com which appears to be hosted in Phoenix, AZ.

      That being said...I'm in Normandy, France right now, using my laptop across wifi then ADSL before hitting a decent provider backbone, and I am transferring a large FTP file at max bandwidth at the same time.

      If I had 300ms from my provider I would do anything I could to get off their network.

      --
      blindly antisocialist = antisocial
    11. Re:Depends... by swillden · · Score: 1

      frankly for web browsing even a second is usable

      I think 1s latency would create a terrible web browsing experience. It would impose an absolute minimum delay of three seconds for going to any new site (DNS lookup, one second, SYN/ACK, one second, request/response, one second), and if the site consists of anything more than a single HTML page (no CSS files, no Javascript files, no images, etc.) then you're going to have additional delays getting all of those. In addition to whatever delays are imposed by bandwidth limitations.

      However, I do agree that 300 ms isn't horrible for surfing. Bad, but not horrible. Certainly not what I'd expect on a wired broadband connection, though.

      --
      Note to ACs: I usually delete AC replies without reading them. If you want to talk to me, log in.
    12. Re:Depends... by Cederic · · Score: 1

      You just need to adapt your approach. E.g. I load Slashdot. It takes more than 3 sodding seconds even with a good link at times.

      But then I scroll down, and open a number of links and discussions in background tabs. By the time I've finished scrolling down, the first is loaded. By the time I've read that, the rest are loaded.

      There may be a 3s delay every few minutes or so, but most of the time I wouldn't even notice one.

      Not all sites are like Slashdot - but when I open my browser each evening I open around 12 bookmarks at once. So by the time I've finished with Slashdot I have 11 other pages open, if I click off one of those, another 10 pages are still available.

      Sure, if you're using a non-tabbed browser then 1s would be very nasty, but these days?

    13. Re:Depends... by RegularFry · · Score: 1

      Voice applications are also screwed with more than 200ms delay because of the psychological effects of any echo.

      --
      Reality is the ultimate Rorschach.
    14. Re:Depends... by swillden · · Score: 1

      I didn't say you couldn't use it. Just that it would be horrible. I count workarounds like the ones you describe as "horrible".

      --
      Note to ACs: I usually delete AC replies without reading them. If you want to talk to me, log in.
  8. Escalate your trouble ticket by lw54 · · Score: 1

    Request an escalation of your trouble ticket. No reasonable person would expect 300ms latency as the norm.

    1. Re:Escalate your trouble ticket by glop · · Score: 3, Informative

      Yup, I'd say 10ms is not uncommon for modern
      The FCC Says:
      Results by ISP. The highest average round-trip latency among ISPs
      was 75 ms, while the lowest average latency was 14 ms.
      This is from "Measuring Broadband America - FCC" found on the FCC website.

    2. Re:Escalate your trouble ticket by na1led · · Score: 2

      I would also think with those latency numbers you would have a hard time reaching 10Mbps. My guess is that you are a bit too far from the nearest POP which is cause attenuation in the line. Do a bandwidth test; see what the actual speeds are.

      --
      -- By all means let's be open-minded, but not so open-minded that our brains drop out.
    3. Re:Escalate your trouble ticket by gth740k · · Score: 1

      300ms is definitely not the norm. I live on the US east coast and my latency to LA or Seattle is usually 100ms or less. However the OP doesn't mention whether the latency is ~300ms to all addresses or only the mentioned test servers. If you're pinging 300ms to all machines in the same country on a modern broadband connection, that connection is definitely broken. Since you mentioned it's DSL, my quess would be trouble in the phone lines.

      Bad routes can also be to blame for poor latency, although that would only affect the latency to destinations on certain networks. I once had a ping of 200ms from Atlanta, GA to a server in Houston, TX. Turns out the traffic was being routed from ATL, to DC, to NYC, to Chicago, to Seattle, to San Francisco, and finally back east to Houston. No joke. Luckily, I was at a university who happened to have a very understanding IT staff. They were able to force that traffic to go out over a secondary ISP that was available. The average Joe Customer of any big box ISP usually isn't that lucky though. Bad routes are something that many users just have to deal with.

    4. Re:Escalate your trouble ticket by Anonymous Coward · · Score: 0

      i'm curious how you can have a "highest average"... seems contradictory

  9. No one can define your requirements by DoofusOfDeath · · Score: 3, Insightful

    We can't really tell you what's "acceptable". That ultimately depends on what you're using it for.

    Maybe the right question is, are you getting a worse ratio-vs.-price situation than is found in most markets in your country?

    Or are you asking whether or not the provided is in breach of the law because they're offering something so bad that their advertising is deceptive?

    1. Re:No one can define your requirements by snowgirl · · Score: 1

      Or are you asking whether or not the provided is in breach of the law because they're offering something so bad that their advertising is deceptive?

      I see what you did there...

      --
      WARNING! This girl exceeds the MAXIMUM SAFE standards established by the FDA for BRATTINESS
    2. Re:No one can define your requirements by DoofusOfDeath · · Score: 1

      That makes one of us...

    3. Re:No one can define your requirements by GerryGilmore · · Score: 2

      We can't really tell you what's "acceptable". Sure we can. As many others have pointed out here, anything more than about 20ms to your ISP is unacceptable. If you want to have *any* hope whatsoever of a successful VoIP call, you'll need 100ms end-to-end. Also, as others have mentioned, I've gotten less than 200ms ping times to freaking China!

    4. Re:No one can define your requirements by Mitreya · · Score: 1

      Maybe the right question is, are you getting a worse ratio-vs.-price situation than is found in most markets in your country?

      You say that like there IS a market in US (Centurylink seems to be a US provider). So what if price/ratio is really bad? What is the poster going to do -- pack up and move to get better internet??

    5. Re:No one can define your requirements by DoofusOfDeath · · Score: 1

      Well, at least in my area we have two high-speed providers competing for my business: Cox, and Verizon FiOS.

    6. Re:No one can define your requirements by Mitreya · · Score: 1

      Well, at least in my area we have two high-speed providers competing for my business: Cox, and Verizon FiOS.

      Does Verizon require having a landline telephone? Do people without a landline have the same choice?
      I haven't had one since 2002.

    7. Re:No one can define your requirements by DoofusOfDeath · · Score: 1

      Well, at least in my area we have two high-speed providers competing for my business: Cox, and Verizon FiOS.

      Does Verizon require having a landline telephone? Do people without a landline have the same choice?

      I haven't had one since 2002.

      I don't believe they require it, but I could be wrong.

    8. Re:No one can define your requirements by gmhowell · · Score: 1

      Well, at least in my area we have two high-speed providers competing for my business: Cox, and Verizon FiOS.

      Does Verizon require having a landline telephone? Do people without a landline have the same choice?

      I haven't had one since 2002.

      Not for FIOS. At least in my area.

      --
      Jesus was all right but his disciples were thick and ordinary. -John Lennon
  10. Not the case for a 10Mbit connection at all! by Anonymous Coward · · Score: 0

    I live in Argentina and have a 1 Mbit Cablemodem connection, my latency is around 10~40 ms!

  11. Good for Spartans, crap for latency by Anonymous Coward · · Score: 0

    300ms on a wired line is absurd. I wouldn't want much more than 60. Hell, even wireless Internet connections like Clearwire would usually manage under 100, maybe 130 on a poor day, if my days in support were anything to go by. I'm probably a bit biased as I spend a lot of time gaming online, and a latency over 60 starts to visibly affect gameplay.

  12. It all depends on distance... by BagOBones · · Score: 3, Informative

    I can't see 300ms being acceptable anywhere in North America unless you are on a satellite link, however if you are testing over continents then yes.

    Testing to the providers own test servers within the same country seems insane to be that high.

    --
    EA David Gardner -"... but the consumers have proven that actually what they want is fun."
    1. Re:It all depends on distance... by baenpb · · Score: 1

      Their "Test servers" might be the key word. If they're diagnosing a problem, perhaps their bandwidth-limited test servers are to blame, and connecting to their live servers would automatically be faster? Speculation, don't eat me if I'm wrong. 300ms is unacceptable for a high-speed connection. Yes it works for email, but that's not what you're paying for.

    2. Re:It all depends on distance... by neorush · · Score: 1

      Just as a note, they call my Satellite link "broadband" and a good time is 900ms, most of the time it is around 1,500ms - 3,000ms....yes 1.5 - 3 SECONDS. It still beats dial-up, but remember you have ~500ms to space and back, and about twice as much equipment as well. It is a matter of perspective. I would imagine that the "last mile" customers might experience extra tolerable latency from the ISP perspective.

      --
      neorush
    3. Re:It all depends on distance... by Anonymous Coward · · Score: 0

      light goes 1000 miles in about 5.5 ms so you can use that to figure out your absolute theoretical not in my lifetime minimum. Realistically, 80 to 100 ms to go from one side of the US to the other, 225-250 to NZ/AUS from the east coast, 120 to scandinavia.

    4. Re:It all depends on distance... by Anonymous Coward · · Score: 0

      Satellite or Cellular? I've tested most of the major carriers and Cellular connections seem to hang around 300ms to real destinations. Now that's not as good as I think it can be, but since i can get that driving down the highway, I'll live with it for when WiFi isn't around.

      Now if like the original poster says it's to the ISP's test servers, I'd say that's something is either broke or setup wrong. Really those test servers should be closer to the user than real destinations, they should be a best case situation.

      What speeds are you seeing on their test servers? You should be seeing just about your subscribed speeds. If your latency really is that bad, speed testing should show speeds much slower than what you're paying for.

  13. 300ms? Maybe 30ms by Anonymous Coward · · Score: 0

    Even 100ms is enough to pretty much ruin almost any real-time application (voice chat, gaming, etc). If your internet provider believes this is "acceptable", and they're selling anything other than satellite, ditch them.

  14. Nothing but the best for me. by fuzzyfuzzyfungus · · Score: 4, Funny

    If there isn't a perfectly linear tube filled(emptied?) with hard vacuum between their GBIC and my GBIC, providing the lowest possible roundtrip time(that fiber crap can slow your photons by 30-50%), the connection isn't good enough.

    1. Re:Nothing but the best for me. by Sarten-X · · Score: 4, Funny

      Denon makes one of those, I think, and for only a few thousand dollars more it can include a high-speed copper track to provide a stable surface the electrons can travel on.

      --
      You do not have a moral or legal right to do absolutely anything you want.
    2. Re:Nothing but the best for me. by djdanlib · · Score: 1

      Oh, you mean this one?

      http://www.amazon.com/Denon-AKDL1-Dedicated-Link-Cable/dp/B000I1X6PM

      The reviews are amazing.

    3. Re:Nothing but the best for me. by Anonymous Coward · · Score: 0

      Denon? Psssh. Everyone in the know gets the Advanced High Speed cables from Monster.

    4. Re:Nothing but the best for me. by Anonymous Coward · · Score: 0

      HAHAHA couldn't resist reading some comments on that amazon product. Here's one I liked:

      This connection isn't sound. If my calculations are correct, it should be sometime around 2007 for whomever is reading this. DO NOT USE THESE CABLES. Something... happens with them. Something came through, something from somewhere else. We were overrun in days, not many of us are left. WE LIVE UNDERGROUND! ONLY YOU CAN STOP IT NOW. SAVE US. DO NOT USE THESE CABLES.

      I don't have much time. This connection isn't sound. If my calculations are correct, it should be--

      or this one:

      I have to say that all other reviews not taking this product seriously need to stop disrespecting the rating and review system. Anyway; I installed the cable to my Flux Capacitor and once the information stream had reached 88,000 000,000,000,000 miles an hour I was able to listen to live music/entertainment from any year in history. A dark Jedi friend of mine also used this cable to connect various equipment on his personal Star Destroyer, and couldn't express more positively how he was able to enjoy the latest CD from Michael Buble in such high quality whilst shooting down several Republic starships. Buy this cable now people.

    5. Re:Nothing but the best for me. by Anonymous Coward · · Score: 0

      Fuck that fucking fuck of a cable! Check out this cunt!

      http://www.amazon.com/AudioQuest-Carbon-12-0M-White-Jacket/dp/B003CSU8EK/ref=pd_sim_sbs_e_1

      It has bi-directional Ethernet! No more having to sit there passively reading Slashdot, unable to post responses. Not only can I download opinions - I can upload mine!

      Cunting fuck! This is the dawning of web 4.0!

    6. Re:Nothing but the best for me. by Anonymous Coward · · Score: 0

      "If there isn't a perfectly linear tube filled(emptied?) with hard vacuum between their GBIC and my GBIC..."

      Those vacuum pumps won't make your bandwidth larger. Real men use CFPs, ( XFP/SFP+ if they're in touch with their feminine side).

    7. Re:Nothing but the best for me. by DeathElk · · Score: 1

      Or this one:

      Transmission of music data at rates faster than the speed of light seemed convenient, until I realized I was hearing the music before I actually wanted to play it. Apparently Denon forgot how accustomed most of us are to unidirectional time and the general laws of physics. I tried to get used to this effect but hearing songs play before I even realized I was in the mood for them just really screwed up my preconceptions of choice and free will. I'm still having a major existential hangover.

      Would not purchase again.

  15. 50-100 by Tyr07 · · Score: 1

    I'd prefer 50 or lower, I probably couldn't argue below 100, above 100? Yeah, I'm going to make a fuss.

    If there server gives me that as a min, it'll only escalate in other programs, which I'd use that against them.

    1. Re:50-100 by bananaquackmoo · · Score: 1

      I agree with your comment. Below 50 is preferable, above 50 is bad but can't complain / have had worse, over 100 (domestically) is heads will roll

  16. Holy Collisions Batman by walkerp1 · · Score: 2

    My 10Mbps cable gets 33/80ms at average/peak. A church I set up with 3Mbps DSL gets 60ms. My old satellite rig got about 500ms (less with modem uplink). Do they keep their test servers local, or does a tracert show a number of hops? 300ms is completely unacceptable for the first hop.

  17. Location of Test Servers by Bookwyrm · · Score: 4, Insightful

    Just where exactly are these 'test servers' in relation to you? What, exactly, was this 'test'? This seems a bit of a worthless test. It's entirely possible your DSL has less than 100 ms latency, but the delay is on the server end or the links in between. This is too vague a scenario to comment on.

    My feelings about 'acceptable' latency depend on how much I am paying for it, at what bandwidth, with what level of SLA, and for what purpose.

    1. Re:Location of Test Servers by thatseattleguy · · Score: 1

      +1 on this. Without more information from the OP about the test nor its destination, it's nearly impossible to draw any conclusions.

      FWIW, I have CenturyLink 12.0mb/s DSL in the Seattle metro area. I just pinged their (CenturyLink's) local DNS server (205.171.3.x) from my router, and have latency consistently in the 20-25ms range - which I consider perfectly fine. (traceroute shows five hops total, bwt, all in the qwest.net network).

      Pinging Google's public DNS server, outside of qwest.net at 8.8.8.8, gives 75-80ms latency. Again, just fine in my book.
      . /tsg/

    2. Re:Location of Test Servers by thatseattleguy · · Score: 1

      Nerd fail. Was actually pinging from the wrong shell, which includes the latency of my laptop's wireless link. So the actual CenturyLink DSL latencies are 5ms or so less for me: 15-20ms to the local Qwest.net DNS server, 70-75ms to Google DNS.

      We now return you to more competent geek programming.

    3. Re:Location of Test Servers by daha · · Score: 1

      I have CenturyLink 10mb/s DSL in the Minneapolis suburban area and got 27-32ms to 8.8.8.8.

    4. Re:Location of Test Servers by na1led · · Score: 1

      I would run some traceroutes and see where the latency is at.

      --
      -- By all means let's be open-minded, but not so open-minded that our brains drop out.
    5. Re:Location of Test Servers by Sasha-Whitefur · · Score: 1

      In South Korea, the latency times tend to be around 50-60ms, while he at times I get 200ms latency. Which is the problem? (The Korean times are estimates, and may be more or even less.)

  18. Depends on what you're connecting to... by Kenja · · Score: 2

    If you're connecting to the house next door, I would expect 25ms or under. If you're connecting to a tentacle porn henti site in Japan, latency can be upwards of 128ms. In other words, there is nothing magic about broadband that reduces the size of the world or gets around the speed of light limitations.

    --

    "Have you ever thought about just turning off the TV, sitting down with your kids, and hitting them?"
    1. Re:Depends on what you're connecting to... by Anonymous Coward · · Score: 0

      25ms for next door? Ouch!

      using UTOPIA in utah, I get 1-2ms ping across the county.

    2. Re:Depends on what you're connecting to... by Anonymous Coward · · Score: 0

      http://www.wolframalpha.com/input/?i=%28half+circumference+of+earth%29%2Fspeed+of+light*.65
      (0.65c is the approximate speed of light through fiber)

  19. Varies by Anonymous Coward · · Score: 0

    Here on the West coast of the US, I generally get anywhere from 30 - 100ms to a well known Level3 server (4.2.2.2).
    I consider that acceptable because to get to 4.2.2.2 (from most carriers) my pings have to go through my LEC, ISP, and into another AS.

    If you run a traceroute to your carriers speed test server, is it many hops away? Does one hop give a noticeably higher latency than others? What about doing that test at odd hours of the day?

    Iirc Centurylink is a cable provider. See if your neighbors have the same problem. It could be that your neighborhood's segment has been over subscribed.

    Good luck

  20. To Google by Anonymous Coward · · Score: 0

    15ms average, on cable network.

  21. For what? by AmiMoJo · · Score: 1

    For gaming 100ms is shit. For general browsing 300ms is still pretty poor, but not the end of the world on a cheap and nasty connection.

    --
    const int one = 65536; (Silvermoon, Texture.cs)
    SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
  22. It really depends, but for you, 300ms is high. by nweaver · · Score: 1

    It really depends on 'to where you measure' and 'under what conditions' and 'what technology'. EG, satellite broadband will just have bad latency, period. Its the nature of the beast. And cellular/wireless can vary all over the place.

    But for fixed, land-line connections? I'd say well under 50ms of latency for the last hop, so perhaps 125ms latency max to an in-ISP test server (giving them the benefit of the doubt and assuming 75 ms latency to their test server because its somewhere in the middle of the US).

    However, this is 'no traffic' latency: if you are doing a file transfer, BitTorrent, etc, the bad buffering in many networks can make the latency under load much much much worse.

    It is also "no WiFi latency": your WiFi connection can introduce all sorts of problems, including bottlenecks etc. So it should be the latency you see when plugged into the wall.

    Two other resources I'd recommend you look at: Ookla's Speedtest.net, which is a very good speed tester for latency and bandwidth, and Netalyzr, which is a very comprehensive network tester.

    --
    Test your net with Netalyzr
    1. Re:It really depends, but for you, 300ms is high. by CAIMLAS · · Score: 1

      I've got latency under 200ms from a wifi connected laptop on one side of my house, over a VPN, to a friend's network 1800 miles away (probably closer to 3000 network miles) - to his laptop. 300ms is absurd.

      --
      ~/ssh slashdot.org ssh: connect to host slashdot.org port 22: too many beers
  23. Latency schmatency by Anonymous Coward · · Score: 0

    You are lucky, I wish I had some latency. It's the bandwith that I need. My up speed == my down speed most of the evening. Signed Mahomet Citizens for a Better Internet Today.

  24. DSL performance by Anonymous Coward · · Score: 0

    I would assume even over 50mS is BAD. I have close to 20 mS myself. I live in The Netherlands. Within a year they will roll out a fiber optic network to _each_ house in the city here and we get much better speed and latency still. My current ADSL over copper does 8Mbit/S and we get >50Mbits/S entry level.

  25. Maybe I am slow... by Anonymous Coward · · Score: 0

    But nowhere do I see specifics to know what this 300ms refers to. Is he wired or wireless? What is the latency in terms of? A CentuyLink server? Google? Some server in Japan? Give me some details.

  26. This is why I have DSL by Lumpy · · Score: 1

    Anything over 60ms screws up VoIP badly. Comcast builds in buffering in the modems to cause latency and jitter.

    These ISP's are getting as bad as the crap Dial up guys in the late 90's.

    --
    Do not look at laser with remaining good eye.
    1. Re:This is why I have DSL by bill_mcgonigle · · Score: 1

      Comcast builds in buffering in the modems to cause latency and jitter.

      this is my cross-town ping - both corps on Comcast:

      64 bytes from example.com (172.16.217.57): icmp_req=6 ttl=60 time=13.6 ms
      64 bytes from example.com (172.16.217.57): icmp_req=7 ttl=60 time=15.9 ms
      64 bytes from example.com (172.16.217.57): icmp_req=8 ttl=60 time=20.2 ms
      64 bytes from example.com (172.16.217.57): icmp_req=9 ttl=60 time=18.6 ms
      64 bytes from example.com (172.16.217.57): icmp_req=10 ttl=60 time=18.8 ms
      64 bytes from example.com (172.16.217.57): icmp_req=11 ttl=60 time=14.5 ms
      64 bytes from example.com (172.16.217.57): icmp_req=12 ttl=60 time=19.0 ms
      64 bytes from example.com (172.16.217.57): icmp_req=13 ttl=60 time=14.2 ms
      64 bytes from example.com (172.16.217.57): icmp_req=14 ttl=60 time=22.9 ms
      64 bytes from example.com (172.16.217.57): icmp_req=15 ttl=60 time=16.0 ms
      64 bytes from example.com (172.16.217.57): icmp_req=16 ttl=60 time=17.5 ms

      --
      My God, it's Full of Source!
      OUTSIDE_IP=$(dig +short my.ip @outsideip.net)
    2. Re:This is why I have DSL by jon3k · · Score: 1

      VoIP can function perfectly fine in the 120-150ms range. That's barely over 1/10th of a second. That's the normal delay you'd get making a long distance phone call.

    3. Re:This is why I have DSL by Lumpy · · Score: 1

      You are lucky as hell. Comcast in Michigan was delivering 1200ms delays to most sites on AT&T endpoints. Broadvoice ws actively reccomending it's customers to avoid Comcast at that time because Comcast was also intentionally screwing with VoIP traffic.

      --
      Do not look at laser with remaining good eye.
    4. Re:This is why I have DSL by bill_mcgonigle · · Score: 1

      You are lucky as hell. Comcast in Michigan was delivering 1200ms delays to most sites on AT&T endpoints

      What Comcast's network is seems to be largely based on who owned it before Comcast bought it up. I happen to be on an 'Adelphia' network, as far as wires on poles goes.

      But Comcast could certainly have installed VOIP-thwarting traffic shapers in the past 4 years or so since they acquired Adelphia and they haven't.

      Broadvoice ws actively reccomending it's customers to avoid Comcast at that time because Comcast was also intentionally screwing with VoIP traffic.

      If they had any evidence, there would be an FCC action. More likely is your area uses crappy old traffic shapers; I had that problem on a local ISP before Comcast - VOIP was horrible.

      --
      My God, it's Full of Source!
      OUTSIDE_IP=$(dig +short my.ip @outsideip.net)
  27. 180 to me is unacceptable by Anonymous Coward · · Score: 0

    I have charter cable 30meg internet my latency from Alabama to DC is about 45-50 ms about 18-25 from Alabama to Atlanta my brothers AT&T DSL averages 80-110 ms now.... on the other perspective of things my cell phones latency iv never seen it even in the 200 range it averages 125-155 ms at 8 meg. anything like dsl thats wired in should not have such a high response time if a cell phone on H+ can do better i feel something is wrong..... so to me 300 for anything wired is way to high that would be awful for gaming almost like your on satellite...

  28. Latency has a couple of sources... by Above · · Score: 5, Insightful

    When you say the word "latency" most tech-savvy folks think about the propagation speed of the technology (e.g. electricity in copper, or light in fiber), and thus assume it's basically proportional to distance.

    However, latency comes from other things as well. Serialization delay adds latency, and the lower the symbol speed the more it adds. Multiaccess media adds latency while waiting to transit. Multiplexing anything adds a small amount of latency looking for a time slot.

    The biggest culprit? Bufferbloat. This is a term that has been coined to describe the fact that many networking devices have entirely too much buffer. In the best case someone has sized the buffer for the max line rate that device may see (perhaps 25Mbps for your DSL modem, when your link is only 10Mbps), in the worst some misguided engineer thought "more == better" when figuring out how much to buffer, or just didn't care. There are a number of efforts to try and fix this poor situation, http://www.bufferbloat.net/ is the place to start. Basically buffers add latency. A small amount of buffering increases throughput, but beyond that it does nothing but increase latency and generally make the user experience crappy. When the link is full you need to drop packets _quickly_, because that's the signal to TCP to back off. Packet loss is a _good_ thing on a full link.

    Try running ICSI's Netalyzr (http://netalyzr.icsi.berkeley.edu/) which will attempt to estimate your uplink and downlink buffering. If you have a "router" in front of your DSL modem it may have some tuning, or "QoS rate shaping" that will help. If it's a device provided by your service provider you may not have access to the settings, and it may simply be configured wrong. With some vendors asking for a different model of device may help, with others, you may be screwed.

    The technologies involved should deliver 20ms latencies if properly configured. You should absolutely expect that, but getting them to acknowledge a problem may take latencies over 50ms. If your service provider thinks 300ms is normal, you need to escalate or move to a different provider.

    1. Re:Latency has a couple of sources... by DamnStupidElf · · Score: 3, Informative

      If your ISP won't help and you don't mind adding an additional gateway to your network you can generally fix bufferbloat by traffic-shaping your own traffic on a NAT router with custom firmware or even a PC running *nix. Drop upstream packets that exceed your average upstream, and drop inbound packets exceeding your average downstream (which can change throughout the day, making it kind of difficult to find the right limit). TCP/IP will handle the rest.

    2. Re:Latency has a couple of sources... by bill_mcgonigle · · Score: 1

      http://www.bufferbloat.net/

      Just a note on running the cerowrt distribution (where the bufferbloat research is implemented) - you need to run a wndr-3700v2 (I've been consistently successful getting v2 refurbished units) but now that the wndr-3700v3 is out, that doesn't work with cerowrt - you'll need the wndr-3800 if you're buying new (I haven't seen 3800's available as refurb yet).

      It closely parallels the WRT-54G and then WRT-54GL situation (without Netgear having learned from the headaches Linksys caused us with that one). The wndr-3[7,8]00 does appear to be the heir apparent to the 54G series, though. I'm happy I bought mine.

      --
      My God, it's Full of Source!
      OUTSIDE_IP=$(dig +short my.ip @outsideip.net)
    3. Re:Latency has a couple of sources... by holmedog · · Score: 1

      Thank you! This is exactly the information I was looking for on my specific problem. I was hoping to spark some discussion is why I steered away from getting into the technical details of my own issues, but I will definitely be referencing this post when I get home.

    4. Re:Latency has a couple of sources... by jhoegl · · Score: 1

      I doubt it is bufferbloat.

      I would be more curious as to what your SNR, power and other levels are if you were to go down the home equipment path.
      However, I would suggest you are right, that it is CenturyLink. If you traceroute/ping and receive a consistent jump in ms or packet loss at a specific hop, then it is that hop.
      It could be that they are aware of the issue and are fixing it, it could be they dont have the funds to fix it, or it could be that they dont want to fix it.
      I have worked for Charter communications and SBC DSL back in the day, so I know the internal thought processes behind these things. The ignorant thing they do is to never admit to a problem, regardless if they know about it or not. It is frustrating, but there are good techs out there. Have you tried broadbandreports.com?
      That site typically has techs on it from various companies looking to help people out.
      I was on it when I worked at SBC and Charter and helped out many. In fact Charter embraced it and had two dedicated techs helping people through it at that time.

  29. Depends on what you're doing. by DdJ · · Score: 1

    I'd have no problem with 300 most of the time, but I'm not a fan of multiplayer games that require twitch reflexes, nor do I do anything significant on OnLive.

    Another place you might have trouble is streamed content -- this is one of the reasons I do not like streamed content. I'd much rather use the model of "download the content, use it, and then discard it", which is much less sensitive to latency, lets you get higher quality regardless of bandwidth (as long as you allow the download time to be longer than the viewing time), and lets you schedule your traffic for times when the network isn't congested.

    (Alas, it seems to me that content-owners think of streaming-instead-of-downloading as a form of DRM, and so attempt to make the other options look less attractive. Makes it more like TV/cable, I guess.)

    1. Re:Depends on what you're doing. by omnichad · · Score: 1

      Don't forget to add VoIP to your blacklist. Sounds terrible trying to talk when someone else is talking over you because they're responding to what they thought you just finished saying. 300ms would be unbearable. At that point, you'd almost rather have 5000ms and know you have to wait before speaking.

    2. Re:Depends on what you're doing. by DdJ · · Score: 1

      Good point -- VoIP never even occurs to me, so I had forgotten to include it. You're completely right. Ditto for video.

  30. where is there test server? by BulletMagnet · · Score: 1

    Mars? 300ms latency is getting into satellite territory.

    1. Re:where is there test server? by Zaatxe · · Score: 1

      (I know you are just making a point and I'm in risk of being "wooshed", but here it goes anyway...)

      Did they change the speed of light while I was not looking?

      --
      So say we all
  31. Depends on where but... by Anonymous Coward · · Score: 0

    That seems like a pretty bad latency to me. I'd expect something more like 30ms than 300 especially for something that should theoretically be in their network and pretty close to you network wise. It should end up being even worse when you are leaving their network to go someplace on the internet. Have you tried an independent speedtest site to compare?

  32. None. by realsilly · · Score: 1

    I'm paying for a service, I expect no less than my minimum promised broadband.

    --
    Life takes interesting turns, but the most interest is when you're off the beaten path.
    1. Re:None. by omnichad · · Score: 1

      Which if you're in the U.S. buying DSL or Cable is usually promised at >0.0kbps. That "up to" isn't just there for aesthetics.

    2. Re:None. by jon3k · · Score: 1

      What's the minimum promised bandwidth with your current service? Where is that advertised? I only see a maximum advertised.

      Also, the problem can be the remote end. Sure your local last-mile might have the capacity, but the remote server has to delivery it across the Internet. There could be lots of bottlenecks along the way. Your provider has no control over that.

  33. What do you mean by "latency"? by Anonymous Coward · · Score: 0

    Do you mean ping time? Connection setup time? Some other scenario involving server processing?

  34. Try a fast traceroute? by fredmunge · · Score: 1

    This is kind of a simplistic test and I am sure I will be chided for it but if you do a simple traceroute with a free graphical tool like "sam spade" you can get an idea exactly where in the path the latency is. Assuming someone in the next room isn't seeding tons of torrents, assuming you don't have a virus etc etc I think a traceroute would be a next step in troubleshooting this. When you identify the offending hop, you can give the provider the IP address of the bad or overloaded / misconfigured device in the path. Tech support people have no incentive to look at their own equipment and always always always blame the customer first. Sadly they are correct in doing so all too often. Good luck! Mike

  35. CenturyLink by bannerman · · Score: 1

    My CenturyLink 10Mbps DSL in WA State delivers 65ms ping to a Google DNS server. I get 6-7ms ping to their gateway. It's rock solid unless my connection is saturated. They were significantly oversubscribed and were listing our area as having an "outage" for over a year before they finally got our backbone upgraded, but it's amazing now. You can ask them to switch you from Interleaved mode to Fast mode if your line is decent. That can reduce your ping time significantly. But it sounds like they have some other major issue in your area.

    I was lucky, I scored a great contact with the central office tech in my area. I'm able to give him timely notification of outages and things, and he is able to provide excellent service through bad times. Their residential customer service is on par with Comcast.

    --
    I keep forgetting my place. Jesus is for losers. Why do I still play to the crowd?
    1. Re:CenturyLink by Wolfraider · · Score: 1

      60ms here for a 1.5Mbps CenturyLink DSL connection and they have a few repeaters thrown in there to get it to my house (12 miles from town).

    2. Re:CenturyLink by Anonymous Coward · · Score: 0

      Centurylink 12Mbps in Colorado.
      ping google.com avg 46ms
      ping slashdot.org avg 63ms
      ping www.nyc.gov avg 52ms
      ping www.gsu.edu avg 68ms
      ping www.umb.edu avg 50ms

      Typical latency among hosts in the US is 60ms. N. America and Western Europe is between 150ms and 180ms.

      300ms is not acceptable. Escalate the ticket, get the supervisor, whatever. Don't tolerate that performance or you subject us all to this sort of neglect.

    3. Re:CenturyLink by Anonymous Coward · · Score: 1

      uswest -> qwest was just a corp name change.

      centurylink bought qwest, different company. different name. even worse service and support, however. we here in centurytel's native lands wish our new peers out west all the best in dealing with those swamp-dwelling morons.

      _______

      300ms ping? sounds like a rep made something up off script. just call back 8-10 hrs later or earlier in day, on some other day of the week. ping to www.google.com on qwest / centurytel aka centurylink should be under 100 ms even for their slowest extended-range dsl speeds, and around 50 ms or less for poster's 10mbit connection. as someone previously mentioned, check your phone jacks and ensure filters are present on every one, even those that are not in use and/or don't have a phone plugged in.

  36. 300ms is unreasonable by Anonymous Coward · · Score: 0

    If this is latency to THEIR servers, I'd expect no more than 80ms and I would think that that was high. I'm assuming "their servers" means a server right at the start of the path that every one of your packets will need to take to go anywhere on the internet.

  37. Which question are you asking? by epte · · Score: 1

    1) Is 300ms actually considered acceptable by some broadband customers?
    2) Is 300ms typical for some broadband connections and/or modems?
    3) Can 300ms acceptable as a general standard of service for broadband connections?

    Personally, I cannot accept 300ms for my broadband, because I need to run RDC over a VPN, which would result in about 0.75 roundtrip for every GUI action I take. A little less than a second for every mouse click? No thank you. So, #3 should definitely be NO.

  38. 300ms? To what servers? by Raxxon · · Score: 1

    I consider anything >10ms to servers located within my ISP to be absolutely unacceptable. However I'm on a fibre link so my viewpoint is kinda skewed.

    When I was on a DSL link (1998 - 2002) if I got >50ms to servers at my ISP I started looking at what may have been clogging my link (in one case I did a data capture and proved to the ISP that one of their Cisco routers was misconfigured and spewing garbage) and then started planning to lay siege to the ISP.

    However given that you're dealing with an ISP that I'm unaware of, are their servers located in the same facility that your DSL connects to or are there other hops that it goes through? What is the layout of their network like? Is there traffic shaping between your ingress point and these test servers?

    300ms is only acceptable if you're communicating across one of the trans-oceanic links or you're on Dialup/Satellite (and I think Sat links have improved, haven't they?)

  39. 24Mb/s ADSL2+ by Anonymous Coward · · Score: 0

    I get about 20Mb/s out of my "24Mb/s" service, and it is 10ms to the DSLAM, best case. Climbs to 20ms when kids get home from school in the area. It is 17ms to www.google.com (nearest node I presume...). Central London, UK.

    1. Re:24Mb/s ADSL2+ by rogueippacket · · Score: 1

      Seems like the marketing goonies got you - 24 Mbps is the theoretical maximum of ADSL2+. Kinda like how the theoretical maximum of dial-up is 56.6 Kbps - your local loop had to be blessed by the Gods "back in the day" to get exactly 56.6 Kbps. Getting 20 Mbps is pretty darn good.
      Also, that first-hop of 10ms is likely your ISP's B-RAS - your Layer 3 gateway to the Internet, usually deep inside the CO and still a couple hops away from the Internet. Again, you have exceptional service if the B-RAS is 10ms away, and Internet only 17ms. The most common I see in Canada is 20ms/30ms, respectively.

    2. Re:24Mb/s ADSL2+ by Hamsterdan · · Score: 1

      Getting 20Mbps from ADSL2+ pretty much means you're living across the street from your CO

      --
      I've got better things to do tonight than die.
    3. Re:24Mb/s ADSL2+ by ekimminau · · Score: 1

      Actually it was the max throughput of a 24 channel channelized T1 at 64Kbit/channel (64Kbps * 24 = 1.536Mbps T1/ 24 channels)=64Kbps-8Kbps per channel. The overhead necessary to frame a T1 is 8Kbps. If you channelize all 24 channels, you lose 8Kbps per channel. Geeks were so anal about the reality of performance they wouldn't let you get away with the current bandwidth blasphemy we have today with DSL so they called a 64kbps modem a 56.6kbps modem because that was the best you would ever really get from it.

      --
      Armaments, 2-9-21 And Saint Attila raised the hand grenade up on high, saying, 'O Lord, bless this Thy hand grenade' N
  40. Results from Speedtest.net? by LoudMusic · · Score: 1

    I don't know what test servers you're referring to, but typically when I test a client's internet connection with speedtest.net using the automatically found best server I get results under 50ms. I would imagine anything over 100ms to a nearby server indicates some kind of network mismanagement.

    I also have clients using satellite connections. Their latency is typically around 750 to 900 ms.

    --
    No sig for you. YOU GET NO SIG!
  41. latency by Anonymous Coward · · Score: 0

    GIYF!

    http://www.dslreports.com/faq/694

  42. On their network anything 20 unacceptable by quintesse · · Score: 1

    If you have over 300ms latencies to servers inside your ISP's own network then I would definitely call that unacceptable. With my ISP and fastpath enabled I often get 20ms to servers within the same country. Anything over 60 and I wouldn't be able to feed my Counter Strike addiction ;)

  43. 300ms is ludicrous by g0bshiTe · · Score: 1

    I used to get better than that back in the dialup days using less than 56k-Flex from East Coast US to the Jolt servers in the UK. I would think broadband between you and your ISP's test server would be much less.

    --
    I am Bennett Haselton! I am Bennett Haselton!
  44. Positive latency is too much by Anonymous Coward · · Score: 1

    A good tachyon router and you'll have the bits before they're sent, the way it should have been.

    The best part is, even if your ISP doesn't provide the service yet, if you plan to sign up, you already have it!

  45. 50 ms by demonbug · · Score: 1

    Personally I'd complain if it was anything over 50 ms for wireline. Wireless you are going to see higher; for satellite 300 ms is probably good (but I don't think you can get 10 mbps over satellite yet). With DSL I had ~13-20 ms reported to nearby test servers (well, ~70 miles as the car drives). Switched to U-verse recently, now I get about 22-30 ms to the same server on a bonded pair (interleaved). Don't think I've ever gone above 30 ms to test servers, but then I've only ever had DSL or a T1 at college (for broadband; I think back in the modem days latency was generally on the order of 200-300 ms, but I don't remember for sure).
    The people that made speedtest.net also offer pingtest.net, which gives some decent information on latency.

    1. Re:50 ms by JoelKatz · · Score: 1

      I don't know what drugs you're smoking, but 300ms for satellite is not just good, it's impossibly good. LEO Internet doesn't exist yet, all home Internet access is by satellites in geosynchronous orbit. That's 26,200 miles to the satellite, 26,200 miles back to Earth, then 26,200 miles for the reply to get to the satellite, then 26,200 miles for the reply to get down to you. That's best case, assuming both you and the Earth station are directly under the satellite. That's 105,000 miles at 186,000 miles per second. 300ms is not happening.

  46. Nice if you can get it. by Anonymous Coward · · Score: 0

    You folks give me a terrible case of pee-pee envy. Being stuck out in the sticks of Hawaii with a satellite (Starband) connection, my latency runs out to 3 seconds at times! Frequently gmail doesn't connect on the first try. Typical latency runs around 700 msec due to the space transit times (think of the delays in speech vs image when the news correspondent is in the mideast). At $70/month I barely scrape 1mbs...SB actually has the balls to call this "broadband".. Forget Netflix streaming video. My Wii won't connect either. Still, it beats putting up with traffic, crowds, noise and bozos on their stupid phones yammering away.

  47. If it anit..... by EvilBudMan · · Score: 1

    Less than 30 forget about it.

  48. Determine The Cause by sociocapitalist · · Score: 1

    Generally speaking, on a 10Mbps broadband connection I would expect 1-3 milliseconds to the first hop and a few milliseconds per hop additional inside the regional network.

    If you start hopping to other continents or if you're located on an island and have to have a satellite uplink or long haul inter-island or intercontinental fiber then you need to adjust your expectations upwards from there. Figure on a half second delay for a satellite link (accounts for both up and down) - 300 isn't enough for satellite so I think you're not having this problem.

    What's your traceroute to various places look like (to their test servers for example, and to other locations around the Internet)? Is your delay right from the first hop or does it come later in the ISP network? (I'll assume the delay is on your own ISP network as the delay is to their own test servers).

    --
    blindly antisocialist = antisocial
    1. Re:Determine The Cause by medv4380 · · Score: 1

      1-3ms on the first hop? Unless I'm having a Lan problem the first hop is always 1ms The second and 3rd should have the highest latency increase since you can have invisible hops in the physical network between you and your ISP. Depending on how the ATM or other network is configured it might add 20 ms or only 5 ms. From there it should be a gradual increase at each hop.

    2. Re:Determine The Cause by sociocapitalist · · Score: 1

      3ms wouldn't shock me as it might be 10Mbps across anything. Might be wifi, wireless, VPLS, DSLAM, might be transparently firewalled. Might be 10Mbps Ethernet but shared with some slight congestion. Wouldn't be worth complaining about 3ms unless you're doing realtime financial transactions or pvp.

      When a major US carrier (who shall remain unnamed) first deployed their nationwide MPLS service they, for cost reasons, had only one MPLS device in Texas and L2 backhauled every circuit sold in Texas to that one device. Transparent to the customer but you can see that first hop would have some variance depending on how far the customer site was from that one MPLS device.

      --
      blindly antisocialist = antisocial
    3. Re:Determine The Cause by msauve · · Score: 1

      I assume the timer starts when the packet is handed off to the protocol stack. Serialization delay for a full sized Ethernet frame is ~1.5 ms on 10 Mb Ethernet. If the outbound ping packet has to get in line behind a large frame to be transmitted, start with 1.5 ms. Assuming both devices are connected to the same L2 switch. Add another 1.5 ms for the ping to get sent out from the switch (same reason). Now double that for the return trip, and add whatever processing delay there might be to respond to the ping. You can be at 6 ms+, with the network working perfectly.

      --
      "National Security is the chief cause of national insecurity." - Celine's First Law
    4. Re:Determine The Cause by sociocapitalist · · Score: 1

      Sounds great but isn't accurate sorry...I do this all the time and 6ms for such a simple path would have financial customers showing me the door :-)

      I just deployed a network somewhere in Europe where crossing three levels of switches (each at 700ns of delay) with 10Gbps interconnects gave us acceptable (and yes that was the word the customer used) performance :-)

      --
      blindly antisocialist = antisocial
    5. Re:Determine The Cause by msauve · · Score: 1

      It's perfectly accurate, math-tard.

      --
      "National Security is the chief cause of national insecurity." - Celine's First Law
    6. Re:Determine The Cause by msauve · · Score: 1

      BTW, you can't guarantee 700 ns transit times across 10G, unless you somehow guarantee all traffic is undersized. A full size Ethernet frame has a serialization delay of ~1.5 us on 10G. Closer to 10 us if jumbo frames are in use. No one (?) makes a cut through switch anymore.

      --
      "National Security is the chief cause of national insecurity." - Celine's First Law
    7. Re:Determine The Cause by sociocapitalist · · Score: 1

      The current crop of datacenter switches use cut through. Have a look at Juniper QFX and Cisco Nexus switches.

      --
      blindly antisocialist = antisocial
    8. Re:Determine The Cause by sociocapitalist · · Score: 1

      Let's see...can't argue well so will revert to insulting.

      I didn't say the addition was wrong genius, just that the overall statement is wrong.

      --
      blindly antisocialist = antisocial
  49. Working at an ISP by andydouble07 · · Score: 3, Informative

    I just averaged together the data for a few thousand DSL circuits, and it seems that the average response time is in the area of 65 ms. Anything above 150ms is out of the ordinary. There are even a few CenturyLink circuits in there (reseller), and the average response time for those is a little higher, around 70 ms. Usually slow response times are because of an over-utilized circuit, but if that's not an issue here, then you should probably check the signal and margins on your modem or have CenturyLink send a tech to do so.

  50. Some measurements by Anonymous Coward · · Score: 2, Interesting

    I do have a 10 Mbps DSL at home with the following ping time statistics:

    First hop to ISP over DSL line in Finland: 22 ms
    City 500 km away within the same ISP network: 33 ms
    International connection to 10 hops and about 2500 km away: 50 ms
    International connection over some European countries and over Atlantic to New York (~8000 km): 125 ms
    Continuing journey from New York to Tokyo, Japan (lots of kilometers): 300 ms

    How far is their test server anyway?

  51. Depends on the Server by medv4380 · · Score: 1
    A "test" server is probably hammered because it's a low end machine that's just there to test basic connectivity, and they direct a large number of people do "ping". They are essentially performing a DoS attack on their own test server.

    A better test would be to do a trace route to google or yahoo and see how long that takes.

    150 and less is decent to a server that's not being hammered, but latency for other things like Warcraft have additional things adding to it not just the connection so 300 is kinda high but not unexpected in some situations.

  52. Very slow for DSL... by El+Rey · · Score: 2

    From

    http://www.dslreports.com/faq/694

    DSL/Cable 10-20ms

  53. For Comparison by PktLoss · · Score: 1

    Some points for comparison: https://wondernetwork.com/pings/

    With only 282ms you can get a ping from Amsterdam to Hong Kong.

  54. Broadband in Serbia by Anonymous Coward · · Score: 0

    I live in Serbia (which is a 2.5 world country) and I have 10 mbps broadband. Latency is around 60ms in multiplayer games such as TF2 and WoT. Go figure.

  55. Latency maps and looking glass servers by autocracy · · Score: 1

    Latency depends on your destination. It is limited by the speed of light, and governed by how lousy the link itself is. It's how you sometimes get stories like the 500 mile emailFor some reference points:

    A map of expected United States latency from some place in Texas.

    Often times your first hop on DSL will be slower... my own network right now shows 40ms to my ISP's gateway. 300ms is my ping time from Maine in the US to Australia.

    Another helpful source of references are looking glass servers that will let you drop right into another provider's system and see ping times from their perspective.

    --
    SIG: HUP
  56. Definitely not 300ms by Anonymous Coward · · Score: 0

    300ms to *their own* test servers seems disgustingly high. I would expect no more than 20-30ms to a company-run test server. 300ms is the latency to Europe or something. In Q3A days anything over 90ms was shite, and even for slower games like WoW anything over 150ms will impact you exponentially more as you go higher.

  57. 300ms, seriously? by CAIMLAS · · Score: 1

    300ms is usable, but not by much. Like in all things, it depends on what you're doing.

    For an ssh connection, that's almost unusable. I'd not want to use it for much of anything.

    For an AJAX web app, that will probably be unusable unless it was tested with such high latencies in mind and written by competent programmers.

    For gaming, you can forget about it. 300ms is about 50% more than maximum for what was playable for network games, 15 years ago, and it'll probably prevent gaming outright on many modern platforms.

    About the only thing that's acceptable for is casual internet browsing, chatting, and email. It'll probably make sites like Facebook unusable, but it's probably Enough for most.

    --
    ~/ssh slashdot.org ssh: connect to host slashdot.org port 22: too many beers
  58. as you suspected, they are full of shit by sribe · · Score: 1

    I am on CenturyLink DSL, 1.5Mbps sadly, and I get about 100ms latency across the country. As good as 90ms from CO to AL. As much as 125 or so to locations further away.

    1. Re:as you suspected, they are full of shit by gl4ss · · Score: 1

      300 ms is like modem from 96.

      3g gets 150-200ms pretty reliably.

      --
      world was created 5 seconds before this post as it is.
  59. latency from where to where by innovative7 · · Score: 1

    One question you should ask yourself is: What test server is this? Latency is affected by many things so when thinking in terms of how many milliseconds does it take to get a response, you need to have a baseline. When my technition came to install our broadband, they used speedtest.net My latency to my closest test server is 35. If I ever saw 300 here, I'd consider that completely unacceptable for a typical advertised 10Mb wired broadband connection (cable modem, DSL). You can also try testing when you're ethernet cable is plugged in, instead of wireless to get faster speeds and probably a slight change in latency. I noticed this with a 50Mb up and down link from Toronto, the wifi couldn't utilize that efficiently.

  60. Re:300ms? Maybe 30ms by Penguinisto · · Score: 1

    Sometimes that isn't possible.

    I use CenturyLink out here in the sticks, and my wee 8Mbit line averages 36ms to the nearest test server according to speedtest.net. Picking something known to be slow, such as a former employer's UEN (Utah Education Network) server gives me 77ms. SanFran from here (Oregon) gives me 56ms. Funny thing is, it even feels snappier than my previous Comcast line in Portland, which was an alleged 20Mbit (latencies were dog-slow, 80-100ms at times at level best).

    A lot of it depends on the local infrastructure, and your own in-home bits. For example, until I rectified things, my Ubuntu install had some rather horrendous lag. May want to check there too.

    --
    Quo usque tandem abutere, Nimbus, patientia nostra?
  61. In my opinion, CenturyTel is run by idiots... by SwedishChef · · Score: 2

    I had a VPN customer on CenturyLink and a previous network engineer had put their home office LAN on 192.168.1.xxx (which is pretty common). The outlying offices were on 10.x.x.x subnets. One day, suddenly, no one could reach the home office file server. I discovered that there was a whole collection of computers with 192.168.1.xxx addresses on the WAN side of the routers. This, of course, broke the VPN links. He didn't just have them on that subnet but he had addressed one as 192.168.1.1 and up through a numerical sequence. When I finally got through to the chief admin guy (in Portland, OR) and told him he had internal IP addresses on a routable network he responded that the WAN side of our network was his INTERNAL network and he saw nothing wrong with putting a bunch of servers on those IP addresses. Nothing could convince him otherwise, either... because he was studying to take his Cisco Certified Network Administrator test.

    We readdressed the home office (that was fun!) and then moved to a better provider; one who at least would listen.

    --
    No one ever had to evacuate a city because the solar panels broke!
    1. Re:In my opinion, CenturyTel is run by idiots... by tacokill · · Score: 1

      I had this *exact* same issue with Cox Communications. Same argument/discussion, etc.

      Here was my post about it over at DSL Reports.

      *note: Please excuse my ignorance. I knew/know enough to be dangerous so I am certain I made many mistakes in describing things. Despite the inaccuracies, the overall point still stands.

    2. Re:In my opinion, CenturyTel is run by idiots... by medv4380 · · Score: 1

      I can tell you why they do that. I worked for Qwest back about about 8 - 10 years ago. First they make the assumptions that your Modem is smart enough not to route LAN traffic over a WAN interface. Bad assumption because most of them just route anything over the WAN that isn't on its LAN regarless if it's 192.168.0.x or 10.x.x.x. Then some novice admin thinks that it would be a good Idea to route Qwest Lan traffice over the Gateways so that they can run some network admin tools that are supposed to be available only on the Corporate LAN. If you know which IP on the LAN is the Radius server you'd get a nice batch of Username to IP addresses. I know this because I made a tool to scrape the Gateway Information out and look up the information using a radius log that was exposed though a grep web interface. It was supposed to only work on the Corporate Lan. At one point when debugging with different machines I put it on one of the Internet Only machines that were for testing purposes and Low and Behold I was shocked to find it working just fine. It should have run into DNS errors and then IP routing errors. I reported it to my boss and to corporate security, but when it finally got to the people who could fix it they said it's a non issue because consumer modems won't route those local addresses over the internet. From there I figure it spreads because when they get a new gateway the just randomly pick one of the existing gateways to clone, and if it's one that is setup to do local routing of 192.168.1.x then it will spread since the engineer wasn't looking at that part of the config file, and just changed which IP pool it was responsible for.

    3. Re:In my opinion, CenturyTel is run by idiots... by SwedishChef · · Score: 1

      I didn't read beyond the first page but I can't see that you made any egregious mistakes. You are, in short, correct that the "private" IP addresses are not to be routable. Apparently this is commonplace. I wonder how many VPNs have broken down because of this. Just goes to show you that you should pick a private IP subnet way out of the way of the first 100 or so.

      Thanks for your post. :)

      --
      No one ever had to evacuate a city because the solar panels broke!
    4. Re:In my opinion, CenturyTel is run by idiots... by Anonymous Coward · · Score: 0

      Sorry for the pedantry, but it's "lo and behold", not "low and behold". Lo is an archaic synonym for "look".

    5. Re:In my opinion, CenturyTel is run by idiots... by Anonymous Coward · · Score: 0

      Dont know what sort of weird vpn you where running, but standard ipsec wouldn't be effected by this.

      The interesting outbound traffic would be caught and encapsulated then sent to the peer ip address (which would be a public address) to be de-encapsulated and routed as normal.

      If they used internal ranges on your wan it wouldn't have effected any correctly setup vpn.

      Actually gre in ipsec wouldnt be effected, pptp wouldnt be effected (not certain about openvpn).

      what where you using?

  62. Drop them like a hot potato by wbr1 · · Score: 1

    I live in a sublet house that has free CenturyLink DSL included in the rent (shared over wifi). The service is supposed to be ~768k, their lowest tier. I normally got about 600-700k so the speed was as advertised. However latency was normally fairly high (90-150ms to google) and any problems with the line (like a slightly bad filter) made it skyrocket. In addition any downloads on the connection would make latency shoot through the roof. One 240p youtube stream from one of my housemates would send latency to ~600-900ms. Anything using close to the max of the connection would send it to ~1200ms and start the connection dropping packets like mad. I still have this connection available to me, but opted to pay for my own Comcast Business Class service as I am a teleworker. My advice is go with someone else, quick.

    --
    Silence is a state of mime.
    1. Re:Drop them like a hot potato by wbr1 · · Score: 1

      I just connect my LG optimus to the centurylink and ran a speed test. 214ms ping and 478k down. As a note someone else is using skype (audio only) on that connection right now.

      --
      Silence is a state of mime.
  63. Latency and you by Anonymous Coward · · Score: 0

    Latency is determined by several factors, including but not limited to: Route miles (between you and the destination), network congestion (QoS), network faults, media overhead, device overhead, device faults, and routing/QoS policies by your ISP, the ISP of the destination, or any point in between. The latency measurement you really need to pay attention to in traceroute output is the first "on-net" backbone hop. In other words, how much latency is incurred between you and the devices that directly connect to your ISP's inter-regional network. If that number reads excessively high, there is either a major network fault (fiber cut) or something wrong at your premise. Call the support line at that point.

    Check out the "Internet Health Report" at http://internetpulse.net/ and give this page a thorough read in your spare time: http://nanog.cluepon.net/index.php/Traceroute_latency

  64. I once read... by Anonymous Coward · · Score: 1

    ... 100ms was perceivable by most everyone.

    Of course, latency tolerance depends on the activity: game latency on a fps must necessarily be lower than on an rpg, for instance.

    For most latency-critical apps over the internet (media streaming, voip, gaming etc.), 50ms might be mark to aim for -- of course, circumstances might make that unattainable, for latencies tend to accumulate from start to end of connection. Some technologies also imply huge latency -- e.g. satellites -- at least until that spooky action at distance gets widespread use.

    Latency is the big dark continent of broadband service: most companies don't even know what we're talking about when the issue comes up... and some just pretend it's a non-issue, or start talking about speed.

    I have a fairly good link at home (10Mbps) and still latency gets on my nerves, specially on weekends when everyone is online.

    I miss the good days when I used to tweak my 33k6 modem to get _lower_ speeds and lower latency; I wonder if that's possible today with 100Mbps ethernet.

    All this is just MHO.

  65. Just venturing a guess by nilbog · · Score: 1

    Yea I would think you should be somewhere in the ~100ms range - and that's just barely adequate. To your ISPs server you should be getting under or around 60. I think for online gaming they say you should be under 80 but I could be wrong on that.

    For reference, I get 149ms ping on my cellphone with a shitty connection.

    --
    or else!
  66. Don't forget about BufferBloat by hebcal · · Score: 1

    There are lots of opportunities for network hardware to introduce needless latency:

    Overview:
    http://www.bufferbloat.net/projects/bloat/wiki/Bufferbloat

    Demo:
    http://www.youtube.com/watch?v=npiG7EBzHOU

  67. Default Gateway by WillgasM · · Score: 1

    Who cares about their test servers, what's the latency to your DG. If that's low then it's not a problem with your modem, it's hops within their network. Try finding an IP in your closest major city and run a trace to it. You'll be able to see where traffic is bottlenecked. Also, check the latency to your DNS. That can make a huge difference in surfing experience. I've seen some bag legs (like out in the country) that consistently test at or around 100ms. Anything more than that and I'd bitch. Voip starts getting choppy, games lag, etc.

  68. Anything over 20ms to ISPs servers by Anonymous Coward · · Score: 0

    Switch ISPs... Seriously...

  69. Cox Cable does much better than that by kbdd · · Score: 1
    My average latency on Cox is around 34 mS, with a worst case over all of last month of 125 mS for a very brief period. The peak was so brief, it did not even record on the chart.

    See pic: http://www.ko4bb.com/Cox_Latency_Feb_2012.png

    Embarq is on DSL and they should do much better than that. Particularly they should *consistently* do better than that.

    It's time for another ISP. I had Embarq for phone service until I realized how much I was overpaying for substandard service. Even cancelling the service was a stressful experience. A month after cancelling and being told I would get a partial refund, I received another bill instead of a refund.

  70. 10 ms by Kludge · · Score: 1

    I have a 1.5 Mbs DSL line to Cavalier telephone. Pretty slow throughput-wise, but my pings to 8.8.8.8 are 10ms.
    It's pretty good for gaming.

  71. I do better than that by rickb928 · · Score: 1

    My phone does 100ms via UMTS or HSDPA. My cable connection at home is stable at 60-75ms typically, and I hate my modem for somany other reasons.

    125ms is below what should be a standard. Rotsa ruck getting it fixed.

    --
    deleting the extra space after periods so i can stay relevant, yeah.
  72. latency over satellite broadband by Anonymous Coward · · Score: 0

    With directpc, directtv, dish networks, mosaic broadband, or anything that has a satellite link in the line, your latency is going to be horrible and there isn't anything you can do about it except go for a fully terrestrial based link, if available. While you can surf the internet over a satellite link, any kind of real-time gaming is pretty much out of the question, regardless of the speed.

  73. 16 years ago, 250 ms dial-up was great! by Anonymous Coward · · Score: 0

    I could play Duke Nukem 3D and Quake, and smash face at 250 ms ping over dial-up.
    That was a lifetime ago. The only plausible explanation for 300 ms today is oversold bandwidth...

  74. This is my hugest issue with broadband today by Omnifarious · · Score: 1

    When I had Speakeasy (RIP) I had latencies of around 10ms. With Century link they have been anything form 40ms to 200ms at various times. And this was to the next hop after my modem. I consider latencies about 20ms to be annoying. 100ms is way too high for the hop from my modem to their router.

    Hops after that are really hard to come up with values for since there is so much that can affect latency. But IMHO, if the broadband provider can't give you a link with less than 20ms latency from your modem to the next hop in line, something is horribly wrong with how they're managing their network.

    I even question 10ms. In reality, it should take less than 5ms to get a packet anywhere within a metro area.

    1. Re:This is my hugest issue with broadband today by Anonymous Coward · · Score: 0

      Sir, you have a lot to learn about putting together a broadband network. Being "annoyed" by 20ms or higher, I bet, makes you one of your provider's most favorite customers. Anything above 80ms might cause some issues with your MW3 Free For All shoot-em up session. VoIP can tolerate up to 150ms, depending on equipment. I consider anything less than 50ms acceptable, and between 10 and 20 exceptional. Less than 10, count yourself lucky. Between each hop should be less than 10 always, or more like less than 5ms. But add PON splitters, DSLAMS, wireless networks and very busy routers and the delay can add up fast. Also remember ICMP is a low priority protocol. If a router is busy doing "actual work" it may delay or completely ignore your PING request. That isn't necessarily an indication of a serious problem. In my opinion, latency is generally misunderstood and over emphasized by most "users."

  75. Buffer Bloat - latency is only going to get worse by seifried · · Score: 1

    http://www.linuxpromagazine.com/Issues/2011/127/Security-Lessons-Bufferbloat/%28kategorie%29/0

    In this article, I’m not going to talk about an emerging technology (don’t get me wrong, I love new technology) but about something even more interesting: An emergent behavior that was never expected: bufferbloat.

    Bufferbloat is not a recent phenomenon; however, it has only recently been uncovered and understood, and developers will likely be grappling with it for some time. Additionally, this problem, if left unchecked, will make the Internet painfully slow to use, greatly reducing the availability of services. Remember, availability is one of the three legs of the AIC triad (along with integrity and confidentiality).

    So when people say "congestion causes slow networks" they are quite often right, but not for the reasons they think they are. Case in point: my Cablemodem ping times to www.seifried.org are nice and fast, until I saturate my uplink (with even just a single upload stream) at which point the latency increases to one second (in a semi-linear fashion over a few seconds, you can almost hear all the buffers getting filled up along the way).

  76. Mod Parent Up Please by billstewart · · Score: 2

    He's spot on. The other question is how you're measuring the latency - lots of systems place a low priority on responding to pings, for instance.

    --

    Bill Stewart
    New Fast-Compression-only CPR http://preview.tinyurl.com/dy575ks
  77. Look at your contract by jpiratefish · · Score: 1

    Latency that high is unacceptable - you can't use an IP phone with that kind of lag. You can't play games online, and I seriously doubt you could watch youtube with it. I'd call in again and escalate the issue. If they can deliver that with their contract, you're screwed.

  78. Bufferbloat by Anonymous Coward · · Score: 0

    High latency on single-hops (I'm assuming the company's test servers are a mere hop away), is almost certainly due to bufferbloat.

    As someone said, latency comes from many things, but the biggest source of latency is buffering. When router buffers are oversized, the latency they introduce is disproportionately large. This has a negative effect on many things, including TCP thoughput during the slow start phase, which includes most HTTP transactions in the absence of pipelining.

    Add the fact that you need three full round trips to establish a TCP connection (SYN, ACK, SYN-ACK) and you can see how 300ms latencies can be disastrous.

    TCP was designed with the assumtion of an average 100ms roundtrip. Buffers ought to be sized to match that latency, by allocating enough buffering for 100ms or probably less of data at the link's maximum egress bandwidth. So, a 10Mbit connection ought to have 100kbit worth of buffering. However, routers are usually configured with bigger buffers. If you run ifconfig, you'll see your own computer's buffer is at 11Mbits (1000 packets of up to 1500 bytes each), 112 times that much, for a maximum latency of 1 full second.

    To compensate, core routers have an algorithm called RED (Random Early Detection), that introduces packet loss way before the queue is full. Packet loss is what TCP uses to know the link is congested, and throttle back on transmission speed. However, with a overly large buffer, lots of users, poorly set up RED (RED requires complex configuration), it's quite possible your own computer, or your ISP's routers are creating a bigger than necessary latency.

    Convincing them of the need to fix this situation will not be easy, though. But you probably should start by reducing your own computer's txqueue.

  79. Yup, I'm an anonymous coward by Anonymous Coward · · Score: 0

    At the big C word, anything over 60ms *can* warrant a tech to come out. Thats what they are taught, at least. And thats on internal system pinging.

  80. You consider 125ms *bad*?! by Anonymous Coward · · Score: 0

    If I has a consistent 300ms latency I'd be happy. If I was getting a solid 125ms, I'd be singing hosannahs.

    300ms is fine for all the games I play - including TERA with its action-based combat, and Star Wars: The Old Republic. First-person shooters start to get a bit hinky past that, but I don't play many of those online.

    It's when latency staggers back and forth between high and low that I get messed up. A solid 200, 300, 400 I can compensate for. It's 135 to 410 to 220 to 780 that drives me batty.

  81. haha by geekoid · · Score: 1

    Why are so many of you posting like you know what you are talking about when you clearly don't know the difference and relationship between latency and bandwidth.

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  82. Define "latency" in your case, please. by Moskit · · Score: 1

    If you mean "ping response time", which is a good approximation of "round trip delay" for travelling back and forth to the servers AND including additional time for servers to respond, your number may be good.
    May, if servers add delay. Answering pings is not a priority of a networked device. That's why "ping" is not that much useful except for verifying if a host/server is alive.

    If this is only network part, one-way delay of 300ms would be excessive. Even 150ms (assuming original figure was two-way) seems a bit high. In USA you should get about 50-100ms from coast to coast inside telco network, adding under 50ms for your access link (higher for satellite or mobile, obviously).

    For DSL your local link latency may be increased due to interleaving and other advanced encoding to cope with the length of copper wire you are on (if far from DSL concentrator). This is fairly low, on order of 30ms though.

    (Note: this is of course a huge simplification, so please do not point out "mistakes", but add more information as you feel necessary)

  83. Sub 200 by chill · · Score: 1

    Gaming (ETQW) from the Greater Washington, DC metro area to servers in Dallas or Chicago I see 50-80 ms times. To servers in Germany and France, 130-170 ms. Russia (Moscow), 150-190. Anything over that guarantees crappy game play and getting owned by the noobiest of noobs.

    --
    Learning HOW to think is more important than learning WHAT to think.
  84. 65ms by e3m4n · · Score: 1

    I can send a test ping from my home near the east coast all the way to a Sonus Soft switch in Los Angeles and back in 65ms. Back in the dial-up days it was acceptable to have 100ms ping times across a single link. A T1 should have ping times in 15ms across the single hop. DSL should be in the 50ms range on a bad day.

  85. Filter by SuperTechnoNerd · · Score: 3, Insightful

    I had a client with a similar issue. Turned out there was a phone in the basement he had forgotten about and did not have a filter. Installed the filter and he got between 60 - 100ms to his default gateway where before it was 250+ ms

  86. 150ms in 2005 in was "acceptable" by hobarrera · · Score: 1

    I lived in a rather not-so-large city in the south of Argentina in 2005, when ADSL was just starting to become available to middle class (at least there), and 150ms was the norm (I remember this because a lot of friends would play CS online with people from the rest of the country).

  87. CenturyLink Service Broadband SLA by Anonymous Coward · · Score: 0

    It looks like the broadband SLA requires them to have a goal of 50ms on-net and 95ms to off-net. If you are reaching 300ms without leaving the CenturyLink network then it sounds like you are 3 times over the CenturyLink stated SLA goal. They should consider either correcting your service or their SLA document accordingly.

    As a side note, my PPP v.90 modem dial-up service usually provided me an on-net latency of 240ms and off-net latency of 280ms. If you are getting to 300ms latency then you might possibly come out ahead to switching to HughesNet satellite internet.

  88. 300ms would be high going almost around the globe. by rAiNsT0rm · · Score: 1

    I've created and run a number of global networks and 300ms would be high if your ISP was half-way around the world from you. Unless they were based in a country with bad infrastructure like rural Vietnam (even then we averaged 200-280ms from the US). I find anything over 30-40ms to my ISP to be a bit lame since it is more than reasonable. I'd say depending on the type of connectivity that a threshold of 80ms is fair. 100ms is on the upper side of ridiculous if this is the average latency.

    There are a lot of factors though, it could be some QOS or packet shaping/inspection that is the cause of high latency, it could be poorly configured gear at one or more hops, it could be a myriad of things. Personally, I would not accept anywhere near 300ms as my average latency.

    --
    http://teasphere.wordpress.com - A little spot of tea
  89. Latency by chron67 · · Score: 2

    I would be interested in a few pieces of information before attempting to judge the latency. First, what is your distance from your DSLAM/SLICK/remote? If you are on a 10 meg connection on DSL (are you actually on ADSL or a different service?) then 300MS latency to pretty much anything should be a red flag. Are you testing on a clean machine? Malware can consume massive amounts of bandwidth silently. Can you isolate the network and test directly through the ADSL router/modem? Again, if this is actually ADSL, do you use the circuit for voice communications as well or is it only in place for broadband? Is the voice quality acceptable? If it is only in place for broadband, what are the noise margin readings and what is your attenuation? If you are on a clean network (no malware, one PC directly connected to router), with no malfunctioning hardware on your side, and testing directly to one of your provider's servers/routers, then a 300ms ping time would definitely constitute a problem (at least by the standards of the company for which I provide support) and would warrant a technician further investigating the trouble.

  90. Any Latency by wisnoskij · · Score: 1

    So long as you are told what to expect when you sign up for it.

    Even a latency of a second is not horrible for many purposes, while others need under a couple hundred ms to even be usable.

    --
    Troll is not a replacement for I disagree.
  91. CenturyLink by Tumbleweed · · Score: 1

    When your ISP has to keep changing names because they keep destroying their brand (USWest->Qwest->CenturyLink), that should tell you something right there.

  92. 50 ms by SD-Arcadia · · Score: 1

    My completely subjective experience over a decade of broadband use is that when things are working normally I expect less than 50ms for ADSL, less than 40ms for Cable and less than 20ms for Fiber, within national borders in a European country.

    --
    https://dalgamotor.wordpress.com/ - Elektronik beyinlere ozgurluk asisi (Turkish)
  93. Latency by Anonymous Coward · · Score: 0

    As other posters have mentioned... Latency to where?

    Latency to the main POP in my area is ~7.5ms RTT. Used to be ~20ms. Either way, 20ms is probably pretty good.

  94. How are you measuring latency? by billstewart · · Score: 3, Interesting

    The first question I'd have about high latency numbers is how you're measuring them. Lots of devices are pretty slow about responding to pings and traceroutes. (Big routers, in particular, tend to make that a much lower priority than routing packets or doing other useful work, and the ping response comes from the CPU. while the actual packet routing happens in ASICs.) On the other hand, doing a traceroute to some distant site can let you see a bunch of dubious measurements, and the smallest numbers tell you a lot because they're a ceiling on the latency of everything up to that point. I've also seen throughput measurement tools that think sending 18000-byte pings is a good idea, and they're not only hopelessly broken for measuring throughput, they get really entertaining latency results as well. The quick and dirty test is "ping 8.8.8.8" followed by "traceroute 8.8.8.8", which points you to Google's anycasted DNS servers.

    Traceroute also gives you some hints about routing - if you're in San Francisco, and your route to google.com is going by way of New York, something's weird with your ISP's peering. (I've seen that kind of thing happen - the user's ISP in Denver had recently moved, so their upstream link to the Tier 1 the user's headquarters used was down for a couple of months until they got a bigger access line built to the new site, and their ISP's other Tier 1 upstream didn't peer with the first Tier1 in Denver, and the San Francisco peering was overloaded back then so they were getting routed somewhere awkwardly far away.) But even so, it's really hard to burn more than an extra 120ms with bad routing unless you cross an ocean. (That's two extra round-trips across North America, or dancing around Europe; Asian users can occasionally get weird routes.)

    The next thing to do is be sure you're really really not running anything else while running your latency tests. Jim Gettys's "Bufferbloat" paper is really insightful, and you need to read it (but don't measure your latency while you're downloading it :-) A typical latency problem is that you're trying to download more bandwidth than something on your access line can support (such as your wifi router), so the device buffers traffic, and what you're really seeing is that bittorrent or big http transfer is filling up your wifi to maximize throughput, which is trashing your latency. Or alternatively, you've got something hogging your upstream, making it difficult for ACKs on downstream traffic to get through.

    --

    Bill Stewart
    New Fast-Compression-only CPR http://preview.tinyurl.com/dy575ks
    1. Re:How are you measuring latency? by davecb · · Score: 1

      Further to the bufferbloat comment, the effect happens where a higher-capacity net meets a lower one, and that can and does happen in the path to the backbone from local ISPs. It almost has to (;-))

      Some of the measurement tools mentioned in the bufferbloat articles cited here can be use to winkle out the nature of the problems, if you're sufficiently curious.

      It's admittedly hard to get past the "help" desk, but sending the ISP a package of evidence and politely, adamantly requiring a bug number so you can track the problem tends to get the evidence passed on to the actual engineers.

      Just remember that the help desk is tasked with making you happy with whatever you've got, not handling bugs. They can get in real trouble with their management if they try to report problems, so you may have to swear not to say they helped! Be prepared to ask to the "escalations manager" and praise the first-line folks for trying to help even though it wasn't their fault.

      --dave, who once discovered a company where only Directors and above could file bugs

      --
      davecb@spamcop.net
    2. Re:How are you measuring latency? by desertfool · · Score: 1

      I wish that AppNeta had a home-user version of their PathView tool (www.appneta.com). I would be testing my cable service constantly.

      I use this at work, and have seen the effects of bufferbloat on our MPLS network. I'm still fighting with our provider that, yes, I would actually like some packets dropped, please. The bloat is so bad that I'm seeing RTT's of over 2 seconds from North America to Central America. Not even close to acceptable.

      --
      Just a dude. Stuck in IT.
  95. 300ms? by Anonymous Coward · · Score: 0

    that's not correct. i used to get about 30-50ms latency with my 56kbps modem.
    dsl can be worse.

  96. DSL - 8ms to the next-hop; 11ms to VoIP provider by Anonymous Coward · · Score: 0

    Over DSL, we get 8 ms to our next-hop, and 11ms to our VoIP provider.

    Note that this is with an empty modem buffer. Bufferbloat can bring it up to 2000+ ms.

  97. Time Warner in San Diego by bdemchak · · Score: 1

    Of course, it depends on where you're pinging ... ... here's what I have on a residential line in San Diego ... to Los Angeles: 12ms ... to Yahoo: 57ms ... to London: 164ms ... to 8.8.8.8: 65ms If I had 200ms, I would assume something was wrong ... bad wiring, interference, or a congested/broken switch enroute. Try tracert to find out where the delay is.

  98. Re:Latency and repairs by billstewart · · Score: 1

    I'd be surprised if they sent a tech out to the site rather than testing remotely, but 200ms to anywhere in North America certainly indicates that either there's a problem or you're testing to something that doesn't respond very fast. Usually a high latency indicates that there's a buffer somewhere that's full, either because you're trying to push more traffic through it than it has room for right now (go read Gettys's Bufferbloat paper), or that there's a piece of equipment that's not working right (so "more traffic than it has room for right now" is much different than "more traffic than it's supposed to have room for), or something's misconfigured (like an Ethernet that ended up at 10mbps half-duplex instead of 100 or 1Gig full-duplex.) If there's wifi anywhere in the path, maybe it's getting a low speed connection or interference, so your 10 Mbps DSL or 60 Mbps cable modem is cramming bits toward a 2 Mbps wifi, or you're losing enough packets that you're getting TCP timeouts and retransmission, etc. Or maybe your copper access line is bad - I remember having similar discussions a few decades ago when I could only get 1200 baud instead of 2400 on my modem line, because the phone wire was rubbing against a tree branch.

    But if the problem's anywhere upstream from your nearest network box, it usually means that either something's broken (and maybe you're the first person complaining), or there's a capacity planning problem (rare for the wired part of the network - they usually overprovision because it's simpler and cheaper than troubleshooting, but occasionally they'll do load balancing tricks instead), or something's gone weird with routing.

    --

    Bill Stewart
    New Fast-Compression-only CPR http://preview.tinyurl.com/dy575ks
  99. Get a Tech by Soron · · Score: 1

    It depends on your ISP for their latency limits, I used to work for Comcast for 5 years and I host various dedicated gaming servers from home and I can tell you with certainty that if pings got over 150ms on the Comcast side to your modem (which is usually a ping from the local/regional office to your modem) you could request a tech (which they cant refuse) as they can adjust settings at the poll or node to drop those times (to a point) as its usually a filter gone/going bad. It also depends on your line quality (I've seen some bad ones that they couldn't do anything about even replacing the entire line up to the node), other times it's a modem problem (the scientific atlanta 2100/webstar and Terayon modems were notorious). It could be buffer bloat as others suggested above but I would give the ISP a call and request a tech out first and do the easy fix before messing with your own hardware, especially if that same hardware never had any issues with other ISPs.

  100. I expect below 15ms and often get around 10ms by Jonner · · Score: 1

    The "test servers" you mention could be any number of hops away, so I wouldn't consider them a reliable way to test latency. I always test latency by pinging my ISP's closest router pointed to by my default route. For me, anything over 20ms would be unacceptable. I am usually able to find game servers at around 50ms.

  101. 20ms within 1000km, 70ms continental by Anonymous Coward · · Score: 0

    Depending how derpy your ISP is
    I can get from Vancouver Canada (on both Shaw DOCSIS3 and Telus ADSL) to San Jose California with between 14 and 24ms. I can't get less than 70ms from Vancouver to iWeb(Montreal) and I can't manage to pull more than 20Mbit/sec from iWeb either, while I can pull 50Mbit from San Jose easily. My friends in Montreal and Toronto get's absolute shitty speed from Bell Canada and Rogers Cable to sites out west.

    If you are using a UMTS/GSM wireless provider, eg Rogers, Telus, Bell, AT&T, T-Mobile you should be able to get less than 300ms, however the device latency may have you believe that it's slower than it really is. LTE should improve on this since it's all IP packet based.

    I have found that sites in the UK, Japan, South Korea and Russia range from "slow" to "unbearably slow"

  102. I don't know, but 300 ain't it. by s0nicfreak · · Score: 1

    If you have to ask this question, you probably aren't doing anything too serious, but personally, I need a fast connection to do my job. Right now I'm getting 9ms to about 30 miles away. That's acceptable to me. I don't know how much it would have to go up before it became unacceptable, but I know I would be complaining well before 300ms.

    It's obviously bothering you, so I would say it is unacceptable. Start threatening to take your business elsewhere. If there is no alternative ISP in your area, get your neighbors to complain too. If they still won't take action, you and your neighbors call up an ISP available in a neighboring area and say that your ISP is not fulfilling your needs, so you hope that they become available in your area soon.

    Really, though, if you were only told "300ms latency (to their test servers) is the acceptable range for Centurylink 10.0Mbps" by one person, take it with a grain of salt. ISP support people will say anything they think they can get away with to get a customer to stop complaining when they can't or don't know how to fix a problem.

  103. 300 ms is macroscopic by fa2k · · Score: 1

    It takes at least a third of a second to load a web page if all resources but the main HTML document are cached. If you have to load additional pictures and scripts, it will most likely take more than a second, just due to latency.

    Typing in a SSH terminal will appear choppy and using the interactive functions of the sheell (arrow up, down, etc) will become uncomfortable

    The delay in VoIP is clearly noticeable, but it's not impossible to have a conversation

    Email is completely unaffected, or like browsing if using webmail

    Large downloads and torrents are not directly affected by latency

    Somewhat bad lag in most games

    Of course, you probably know this, and was asking about what is normal. Here's another data point: 5Mbit DSL, 67 ms to my provider's website with a couple of torrents running

  104. 29 ms here by cbope · · Score: 1

    I'm participating in the European broadband performance monitoring trial going on right now across Europe. I have a little white box hooked up that runs ADSL line tests during off-peak times and when my line is not in use. I have a 24 Mbps down / 1 Mbps up connection to my ISP, and the latency average (taken from my monthly report, not made up) over the past month was 29 ms. Now, this is not the latency to my ISP, it's the latency to test servers somewhere in Europe, I really do not know where and haven't been bothered enough to dig. Considering I live in an historic neighborhood with old copper, I think that's pretty decent. I don't quite reach the throughput marketing numbers, but I do get decent speeds.

    Whenever I visit family in the US, I notice the latency seems to be much higher there. I wonder if some or all ISP's intentionally insert delays to pump up latency and make the speed feel really low, because my parent's ISP calls them regularly to ask if they would like to upgrade their 20 Mbps service, which for reading email and light surfing should be WAY more than enough. Hell, I got by just fine ~12 years ago on a 128 kbps ISDN line for that stuff.

    1. Re:29 ms here by TheSync · · Score: 1

      Whenever I visit family in the US, I notice the latency seems to be much higher there. I wonder if some or all ISP's intentionally insert delays to pump up latency and make the speed feel really low,

      There is a growing feeling that Internet routers are buffering too many packets when they really just should be dropping them (known as Bufferbloat). Packets should not be held at a router for more than a few miliseconds for processing. If they need to be held any longer, they should really just be dropped, and TCP congestion avoidance can then do its job by throttling down your connection.

  105. Trans-Atlantic has less than 300 ms latency... by Anonymous Coward · · Score: 0

    Playing WoW 5 - 6 years ago in Germany on a Chicago server I had 300 ms latency.

  106. CenturyLink is terrible by Malenx · · Score: 1

    Your problem is CenturyLink. They bought-out verizon at my parents home and became the only available provider. Though my parents pay for 12Mbps down, they get 2Mbps. We've seen 4 different techs come out 6 times and try and fix the problem. 1/2 the time they've come out, said they were gonna do some tests, and then left saying it's fixed. The latest tech actually ran a line across the neighbors grass and into their outlet. Needless to say, the problem isn't fixed, the solution is incredibly stupid, and I can't wait for the neighbors to start mowing soon and rip the wire apart.

    Century link says if they can get my parents to 3Mbps then they are meeting their minimum standard for that package. They aren't willing to try and get even close to the 12 advertised. The problem is squarely with their equipment as previously my parents got 12 down perfectly fine when they were paying verizon.

    If you can, run from CenturyLink.

  107. Be careful where you point that finger by Anonymous Coward · · Score: 0

    Keep in mind your ISP has no control over end-to-end network latency beyond the edge of their network going upstream. That being said, 300ms to, as you put it, "their test servers" is totally unacceptable. I am responsible for the subscriber network at a small ISP. I have similar test servers set up and the average delay from any subscriber is 39ms. If it goes above 80ms consistently, I get concerned and start looking for the cause.

  108. VoIP and Gaming by trydk · · Score: 1

    I would be rather worried if my ADSL connection got past 50 ms for the first hop after the router/modem, but that said, the real clincher (at least to me) is Voice over IP like SIP phones and, well, Skype -- a latency beyond about 150 ms end-to-end makes it difficult to "duplex" properly (i.e. interrupt the other without too much frustration) and 300 ms is near the edge of tolerable.

    For gaming (and real-time financial transactions ;-), the answer is: Less is more!

  109. Depends on what you need it for by somarilnos · · Score: 1

    At the end of the day, 300 MS latency can either be perfectly acceptable, or absolutely horrendous. If you're playing an online game, 300 MS latency means that there's more than a half second delay between when something happens server side, and when you react to it. That's enough to get you killed in an FPS or MMO, even though half a second, in theory, doesn't sound like all that long. That's absolutely unacceptable. If you have to wait half a second before a web page starts loading or a download begins, that's a different story altogether. It also depends on what's causing the latency, and whether or not that level of latency is a regular occurrence or an unusual circumstance. From the sound of it, this has been a month that you've been seeking resolution, so it sounds like this is a regular occurrence. How are you measuring the latency? Is there a particular site / game / etc that it's this high for, and not necessarily all the time? Are you using a wireless network, or wired? What is your latency to the router? If it is all the time, and if you're using it for gaming, or other situations in which higher levels of latency are severely impacting you, it's a good time to shop for a different ISP. FWIW, I usually sit, give or take, around 20 ms latency with FIOS. There have been spikes of much, much worse, sometimes for as long as a day or two, but that hasn't been for quite a while, and has never been sustained long-term.

  110. For competative gaming? by Nadaka · · Score: 1

    At one point, I was in the top 50 or so Tac Ops players in the world. Anything over 50ms and the aim bot users always win. Between 30 and 50 I could compete effectively against the aim bot users. I don't know if I would consistently surpass the aim bot users at under 30ms as I never had the opportunity to test that theory.

    1. Re:For competative gaming? by GameboyRMH · · Score: 1

      Games should have a separate section for cheaters where it's basically a free-for-all hacking competition against the game itself. Cheaters can have fun against other cheaters, honest players don't have to play with cheaters. Sounds like a win/win to me.

      --
      "When information is power, privacy is freedom" - Jah-Wren Ryel
  111. An example from today by Anonymous Coward · · Score: 0

    From Shaw Cable in Canada:

    path is:
    Red Deer
    Calgary
    Chicago
    New York
    Dallas

    For an online game (RIFT) that is quite latency sensitive. As you can see ~100ms or less for ~6400km distance over 5+ major hops is reasonable. At 150ms, latency becomes annoying. At 200ms plus, it's pointless to play in any end-game context.

    host1 (0.0.0.0) Tue Mar 6 12:41:35 2012
    Keys: Help Display mode Restart statistics Order of fields quit
    Packets Pings
    Host Loss% Snt Last Avg Best Wrst StDev
    01. 192.168.1.1 0.0% 101 0.5 0.5 0.4 1.1 0.1
    02. ???
    03. rd2he-ge7-0-0-1.rd.shawcable.net 0.0% 100 9.6 15.8 8.5 41.5 7.1
    04. rc1no.cg.shawcable.net 0.0% 100 13.8 19.5 11.4 41.3 6.5
    05. rc1so-ge12-0-0.cg.shawcable.net 0.0% 100 17.8 21.3 12.5 40.7 6.0
    06. 66.163.77.2 0.0% 100 40.7 38.1 28.8 73.7 8.4
    07. rc2ec-tge0-8-1-0.il.shawcable.net 0.0% 100 59.1 59.0 47.5 114.2 12.1
    08. rc1ec-tge0-1-2-0.il.shawcable.net 0.0% 100 56.6 59.9 48.4 113.2 11.9
    09. rc2hu-ge2-0-0.ny.shawcable.net 0.0% 100 78.7 76.6 69.0 107.4 7.8
    10. rd1ny-ge4-0-0.ny.shawcable.net 0.0% 100 68.5 75.7 68.5 104.0 6.7
    11. xe-0-3-0-204.nyc30.ip4.tinet.net 0.0% 100 82.4 79.5 70.1 143.3 12.5
    12. xe-4-2-0.dal33.ip4.tinet.net 0.0% 100 124.6 119.6 109.1 194.4 13.1
    13. internap-gw.ip4.tinet.net 0.0% 100 97.2 104.2 92.1 276.5 23.9
    14. border1.pc2-bbnet2.dal004.pnap.net 0.0% 100 93.6 98.8 91.4 118.1 6.2
    15. trionwn-4.bor

  112. to put it in perspective by Anonymous Coward · · Score: 0

    tell them australian users at best achieve ~300ms accessing US content
    so question why accessing "local" content takes just as long when you're roughly 3-4x closer

  113. hmm by buddyglass · · Score: 1

    I'm centrally located in the continental U.S. I would consider anything over 100ms to a destination in the continental U.S. to be unsatisfactory. More than average latency, though, I'm concerned with the variability of latency. Spikes = bad, bad, bad.

  114. 20 ms to the test servers by mindstormpt · · Score: 1

    I get 4 ms to the closest SpeedTest.net server, which is not on my ISP network, but I'm on a 100mbps FTTH connection. I'd consider up to 20 ms to a local server acceptable, but that's the limit. When I still had cable, I remember gaming on UK servers with 30ms latencies, and that's 1500 Km away.

  115. Couple things to check by Anonymous Coward · · Score: 0

    300 ms is a lot, most newer networks have very little serialization delay, since ethernet connections are used more now a days than older T1, T3 etc...
    That being said testing to your gateway address might not be the best test, since most routers have a pre built forwarding table in hardware, and when you are going thru the router you get very little delay, but when you destine packets to a IP on the router itself those packets have to be sent up to the actual router processor to respond to the ping, most newer routers have plenty of processor, but many routers might have a high CPU when doing things like BGP updates etc... You can see things many times when pinging a IP that resides on a router, it will ping in the 20-30 ms range for awhile then jump to 100-200 ms when doing a BGP update or something like that, These routers will push ICMP to the bottom of the list of things to respond too, and make sure they handle routing protocol updates first.
    Either way 300 ms across a local ISP network is pretty high, I would check things on your local network first, unplug anything else from you home switch/hub, see if that helps, I have seen people with a virus on 1 of the local PC’s cause issues like this because your local internet port is getting slammed with virus packets, and people think it’s the connection that’s the issue. Try plugging your PC directly to the modem, and bypassing your local NAT router, and try a new Ethernet cable even.
    I know on the cable network I help manage we can tell if this is node issue by checking the stats that are constantly collected from every modem no your node, telling if it’s a node issue or something that is only a issue in your home is pretty simple to do. Packet loss is a whole other issue that can be caused by similar things, but many times on a cable network can just caused by low signal to the home etc..

  116. 20 ms to the first hop is good by __aailob1448 · · Score: 1

    If ping to my ISP is more than 20 ms, I am not happy. I play online fighting games and they require good latency. In fact, even the speed of light is too low to play against people on the other side of the planet.

    If my ping to most places within a reasonable range (2000 miles) is under 100 ms, it is acceptable.

    50 ms is good. 30 ms is perfection.

  117. Online gaming and skype by JustNiz · · Score: 1

    For me, the 2 reasons I need good latency are online gaming and, to a lesser extent, Skype.

    I have had Cox Cable for my internet for about 5 years. Its the only service available in my area (Phoenix, AZ). I've noticed over that time the average latency for gaming servers has gone from about 35ms to 150ms. The gaming experience has noticeably suffered correspondingly.

    Over the years, I tried complaining to Cox many times but their monkeys only know to run some remote test to my cable modem then tell me my connection is fine. They often suggest I upgrade my package to a higher bandwidth one. I did actually try that for a while. It certainly improved the bandwidth but the latency was the same. They also suggested I upgraded my cable modem to a Docsys3-capable one. I did. It made no difference whatsoever in latency or bandwidth that I could see.

  118. My opinion by kelemvor4 · · Score: 1

    Anything over 50ms round trip to a device on your ISP's network is a problem. I get 34ms consistently to the Verizon FIOS test server (speedtest.verizon.net) for example. Leaving the ISP's network, though.. all bets are off.

    I've got four isp's to choose from for broadband where I live fortunately (not counting pseudo broadband like satellite and dsl), so if they had a problem and wouldn't resolve it, I'd just switch. You might not be so fortunate, I guess.

  119. You would call that... by Anonymous Coward · · Score: 0

    Unacceptable? You've clearly never used the internet in New Zealand.

  120. 300ms? that's nuts. by Darth+Technoid · · Score: 1

    is it just me, or is anything above 25ms ping time suspect? i'm on a 30mbps Comcast connection, and i've always got sub-20ms ping time (according to speedtest.net). 300ms sounds unacceptably crazy high to me.

  121. First Hop Latency by ekimminau · · Score: 1

    First, just to be clear, the only thing you can hold your ISP truly accountable for is what you are actually paying for, which is your first HP latency, that is from the point the packet leaves your local network and enters their network.
    Typical latency by connection type:
    Ethernet:.3ms
    Analog Modem:100-200ms
    ISDN:15-30ms
    DSL/Cable:10-30ms
    Stationary Satellite:>500ms, mostly due to high orbital elevation
    DS1/T1:2-5ms

    I have had DSL for about 9 years. I have had MRTG monitoring my link to the local DSL router, the remote DSL end point, ATT.com and dslreports.com for pretty much all of that 9 years.

    For the last year these are my stats to the far side of my DSL link:
    (Max/Average/Current )
      High: 957.0 ms 28.0 ms 27.0 ms
      Low: 907.0 ms 27.0 ms 25.0 ms

    I am 1127feet to my C/O which is about as good as it gets. Anything over 30-35ms and I would be raising holy hell.

    In the case of a two-way satellite system, when you request something by clicking on a link, or any other way, that message travels 44,600 miles just to get to the NOC. The stuff coming back to you must travel the reverse route, so the round trip is 89,200 miles.
    The speed of light is 186,000 miles per second in a VACUUM,slower through the atmosphere. But even if you assumed 186,000 mps then the total time taken in space travel is about 480ms. Given the atmosphere problem, it is actually more like 500ms. Add to that the terrestrial internet latency, which should be about 100ms. Also you can add delays through transponders, gateways, proxies, etc.

    At 300ms your packets are going to a NOC to a Satellite, back and to another NOC for your first hop.

    You can see ATT to CenturyLink Latency here and their current average is ~35ms
      here.

    --
    Armaments, 2-9-21 And Saint Attila raised the hand grenade up on high, saying, 'O Lord, bless this Thy hand grenade' N
  122. acceptable latency. by Anonymous Coward · · Score: 0

    Been doing networking for years. Whenever I have a customer complaining about latency I instantly ping yahoo.com If the internet is good, this will be sub 100ms. often it is closer to 30-50ms. Greater than 125ms, and I can almost guarantee the client has congestion problems or the ISP is in the toilet. So, go to the ISP gateway address for the next hop, see what it's latency is, and run traceroutes to find out what the latency is and where it is introduced.

    Sometimes, I will log the pings over a number of days. emcosoftware.com has free pinglogger that will you to ping multiple points and log the results for playback later. These are results that ISP's can't argue with, especially when they see response time plummet during the working day, and stay very responsive during the weekend, or, if you are in a residential hood, the times will plummet when the kids come home from school.

  123. Is your ISP on another continent? by Peter+Bortas · · Score: 1

    I would accept 150+ ms if the ISP was on the other side of the Atlantic. Anything above 30ms to nearest Internet exchange center I'd report as an error to the ISP.

  124. Less than 5ms to on-network DNS server by Anonymous Coward · · Score: 0

    Less than 5ms to their DNS server.

  125. To put it in perspective... by Targon · · Score: 1

    A normal coast to coast connection in the USA(East to West or West to East) will be upwards of 85ms, and 150ms or so is fairly normal connecting to a server on another ISP(multiple ISPs in the middle). Anything above 300ms or so to just about anywhere in the USA indicates some sort of problem between you and that other system.

  126. OXYMORON by Anonymous Coward · · Score: 0

    DSL Broadband

  127. LOL by Anonymous Coward · · Score: 0

    Try 50 ms as decent.

  128. 100 ms to a local test server and I begin ts'ing by lastrogue · · Score: 1

    Anything above 100ms and I begin troubleshooting. I normally get about 70 ms from my CenturyLink connection on a 5-7Mbps line (supposed to be 7 but I normally bounce between 5-7).

  129. Avian by jimshatt · · Score: 1

    I usually deal with this kind of problem by switching to IP over Avian Carriers and pinging their headquarters to death!

  130. 300ms? Their problem most likely. by Volshebnyj+Molotok · · Score: 1

    As a frame of reference, I'm also with Century "NO" Link with 10mbps DSL, and pretty rural. Indeed, if I had ANY other viable choice, I would leave CL in a heartbeat, as their service is terrible. However, my latency is typically around the 30-40ms range when I am connected, so if you're getting ~300ms, then there is an issue somewhere. Given my history with them, most likely the problem is on their end. My neighbor is with them also, and also has the 10mbps package, and we will both simply lose connection at random times throughout the day, almost every day. I've had their techs out many times over the years, and the problem still exists. In fact, just this last Friday it was down for more than 4 hours. Sometimes it's 4 seconds, sometimes 4 minutes... unfortunately, sometimes it's 4 hours too. I call every time there is a disconnect, yet they can't seem to find an answer. They're just awesome... or not. Switch providers if you can!!!

  131. High 60s to 8.8.8.8 at the moment by smchris · · Score: 1

    But then QWorst/Centurylink has dropped my connection four times in the last nine hours. Not that unusual days after a storm. If I didn't have _so_ many reasons I don't want Comcast.....

  132. Service by Anonymous Coward · · Score: 0

    It appears to me, VoIP is service you should be able to expect to work over your connection.

    I looked around a little bit... here is one nice example:

    http://www.voip-info.org/wiki/view/QoS

    Overall, most pages say 250ms should be the max to what a VoIP connection should be.
    So i guess, this rules your connection past acceptable, if we are talking 300ms with a clean line.

  133. Depends on the network and hop count by jd · · Score: 1

    For each type of network, there's a latency per hop and a (longer) latency at the endpoints for packet processing. (Pingpong tests generally use zero payload, so will just give you latency per hop.)

    At the hardware level, cheap telecos might connect up using T2 or T4 lines (these are teleco-to-teleco lines, you can't buy them). These will have very different latencies to inter-teleco SDSL or inter-teleco optic fibre.

    The on-the-wire protocol also matters. There's going to be a big difference between using ATM, Frame Relay or SONET, for example. On top of the on-the-wire protocol, there are next-level protocols that also make a big difference - MPLS, for example.

    Finally, there is the topology. Many cheap telecos use tree topologies (which minimize their costs but maximize your hop count), some use simple mesh topologies (typically shortens distances to about half those in a tree), a few might use more complex meshes (reduces hop counts still further) or other topologies.

    The difference in performance overall between the best-case and worst-case can be two or three orders of magnitude. For moderate improvements in performance, the difference in cost will be a fraction of the difference in improvement in service. For major improvements in improvements in performance, you will pay through the nose.

    There is no -theoretical- reason why you could not achieve 8ms per hop latencies. The WAN hardware for this exists. There is no -theoretical- reason why backbone providers couldn't handle 10 terabit/second rates per fibre - again the hardware exists. There is no -theoretical- reason why you could not get 1 gigabit to the home - it's already done in some cities in some countries. In practice, private ISPs are run for the benefit of their shareholders, NOT for the benefit of the consumer. They will deliver only what they absolutely have to in order to keep the profits up.

    --
    It's a small world and it smells funny; I'd buy another if it wasn't for the money; Take back what I paid (SoM)
  134. 10ms to the gateway by simplypeachy · · Score: 1

    As that's what I've had since I went ADSL2+. Any significant increase in this will mean my ISP will hound the telco until they fix it, because they actually give a shit.

  135. My Century link ping time by Dan+East · · Score: 1

    I'm also a Century Link customer, in a small town in a rural area. My speed is 4 Mbps, although I'm paying for more, they have to cap me at 4 because my distance from their station won't work reliably at faster speeds. My ping times to 8.8.8.8 are running right at 50 ms:

    Pinging 8.8.8.8 with 32 bytes of data:
    Reply from 8.8.8.8: bytes=32 time=50ms TTL=54
    Reply from 8.8.8.8: bytes=32 time=50ms TTL=54
    Reply from 8.8.8.8: bytes=32 time=48ms TTL=54
    Reply from 8.8.8.8: bytes=32 time=49ms TTL=54

    Tracert:
        1 4 ms 1 ms 1 ms 192.168.6.1
        2 2 ms 2 ms 3 ms 192.168.2.1
        3 32 ms 31 ms 31 ms va-71-51-24-1.dhcp.embarqhsd.net [71.51.24.1]
        4 31 ms 32 ms 31 ms va-71-0-83-121.dyn.embarqhsd.net [71.0.83.121]
        5 42 ms 44 ms 46 ms 208-110-248-237.centurylink.net [208.110.248.237]
        6 58 ms 57 ms 55 ms 72.14.219.254
        7 50 ms 50 ms 50 ms 209.85.252.46
        8 42 ms 43 ms 44 ms 64.233.175.109
        9 52 ms 56 ms 50 ms 72.14.232.25
      10 50 ms 50 ms 50 ms google-public-dns-a.google.com [8.8.8.8]

    Maybe that can be of some use to you in your complaining to Century Link and what is "possible" or "normal" for other customers.

    --
    Better known as 318230.
  136. speed by YayaY · · Score: 1

    I get about 20 ms on a 6 Mbps ADSL link.

    --
    Votator.com implements a fair voting scheme (free
  137. A question on reducing latencies by Anonymous Coward · · Score: 0

    I read about hosts files here and decided to try one out. I downloaded mvps.org's version. I also added the ip address resolution to hostname entries for my favorite websites as well. They seem to load much faster as well as read into my browser faster but this last part I suspect is due to blocking banner ads. Would this be an example of a way to reduce latency online? It seems like it because of the speed gains I noted, but I am not an expert on the topic. Thank you for answers.

  138. Satellite is a bit slower by Anonymous Coward · · Score: 0

    If one is out in the boonies and only have high speed internet via satellite connections, 300ms is an impossible dream. Think 2300ms or thereabouts.

  139. vote with your dollars by Anonymous Coward · · Score: 0

    get off dsl and go to cable, I got 110 ms avg to slashdot.org, 300ms seems like too much but then it really depends what you need it for. if you need real time stuff like voip then it matters, on the other hand, if you don't need so much real time 10mbps should let you get HD netflix movies streamed as fast as you can watch them, what more do you need?

    Also, call center chumps will do noting to help you, write a letter to the SHAREHOLDERS about why you're taking your dollars to the competition, CC the ceo's. it's public information, look it up.

  140. on centurytel here by Anonymous Coward · · Score: 0

    with a measly 1.5m down / 512k up dsl connection.

    modem is provisioned at 1.75m / 608k (compare to our local cable company which shortchanges you on provisioned speed). no powerboost or similar active which skews download speed tests.

    to www.google.com
    20ms typical
    (we hit their servers in chicago, afaik)

    to west coast (calpop and others)
    90ms typical

    to texas (rackspace and others)
    40-45ms typical

    to dc (servint and others)
    45ms typical

    sustained transfer rates are always as expected. always. modem (cheap westel box) needs a reboot no more often than our old wrt54g router. connection only goes out when a cable is cut between here and their regional hub (which does happen.. and more often than you might think. 3 times in last 6+ years).

    some routes are really messed up, though.. for example, some of our chicago traffic gets kicked out to dc (from chicago!) then to ny before getting back to chicago.

    if your pings, connected directly to your modem and using centurytel's dns servers, to google are over 50ms, bitch (loudly)

    don't get me wrong.. we hate centurytel (but thank the stars verizon has to divest our market year's ago). but they are better than pretty much any cable company (not saying much there, though). slower and more expensive than cable (when bundled) but infinitely more reliable and they don't gouge (too much) on internet-only plans (starts at 30/mo for naked dsl)

  141. a few answers by Anonymous Coward · · Score: 0

    I used to work for different ISP's
    well, there are different types of ISP services.
    DSl, anything cable based shouldnt go over 80 within their own network.
    Directed wireless not more than 100-125
    Mobile can be anywhere between 150-300(it is NOT good for donloading much material or gaming)

    I was working for various ISP in Ireland(1st line support monkey) and am internet user for over 12 years.

  142. Re:Satellite Latency by Anonymous Coward · · Score: 0

    [i]I can't see 300ms being acceptable anywhere in North America unless you are on a satellite link[/i]

    Actually 500 ms is the minimum over satellite (four hops at 22,500 miles each), more likely 600-700 ms from my experience.

  143. It depends what you want to do. by Anonymous Coward · · Score: 0

    Latency only really becomes an issue for me when I'm operating A) real time, and B) interactively.
    Here's my rough requirements for latency dependent upon application.

    Email: 120000ms (well, anything sub 10 minutes would be adequate)
    IM: 1000ms
    Web browsing: 500ms
    Teleconference: 250ms
    Non combative gaming: 200ms
    Remote desktop access: 150ms
    Jamming session: 50ms consistent.
    Combative gaming: 50ms

  144. GPRS turtle almost catches your rabbit! by Anonymous Coward · · Score: 0

    The crappy GPRS (ye olde cellphone) link I got just now is 300-400 ms consistently over dozens of pings, and it's rush hour!

  145. Sadface by Anonymous Coward · · Score: 0

    Pinging slashdot.org [216.34.181.45] with 32 bytes of data:
    Reply from 216.34.181.45: bytes=32 time=8081ms TTL=243
    Reply from 216.34.181.45: bytes=32 time=8002ms TTL=243
    Reply from 216.34.181.45: bytes=32 time=11032ms TTL=243
    Reply from 216.34.181.45: bytes=32 time=15352ms TTL=243

  146. Centurylink DSL help by Anonymous Coward · · Score: 0

    Hi,

    If you email me your account & contact numbers I'll have one of our local DSL specialist check your line and give you a call to help with the issues you are having.

    Corey Tidwell
    Centurylink Help Team
    talktous@centurylink.com Attn Corey

  147. liars by Anonymous Coward · · Score: 0

    As a former centurylink employee, I can tell you that 150ms is the internal figure for acceptable latency. Might be a bandwidth exhaust outage, though.

  148. well by Anonymous Coward · · Score: 0

    i'd say 10ms is a 'good' latency. and 30-40ms is ok and anywhere onewards we should look at fault finding or bettering the infrastructure, being that internet is the future and tech is requiring more and more b/w not least for spam.