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Judge Rules WoW Bot Violates DMCA

An anonymous reader writes to tell us that Blizzard has added another victory in their campaign against World of Warcraft bots. A federal judge has ruled that not only did the Glider bot break the EULA, it can be classified as a circumvention device under the DMCA. "As we've noted before, Blizzard's legal arguments, which Judge David G. Campbell largely accepted, could have far-reaching and troubling implications for the software industry. Donnelly is not the most sympathetic defendant, and some users may cheer the demise of a software vendor that helps users break the rules of Blizzard's wildly popular role playing game. But the sweeping language of Judge Campbell's decision, combined with his equally troubling decision last summer, creates a lot of new uncertainty for software vendors seeking to enter software markets dominated by entrenched incumbents and achieve interoperability with legacy platforms."

498 comments

  1. Hopefully there's a silver lining by DurendalMac · · Score: 2, Interesting

    That will allow them to use the same thing to prosecute gold spammers and the like who keep bugging the shit out of WoW players.

    1. Re:Hopefully there's a silver lining by kcbanner · · Score: 4, Insightful

      They paid for their accounts.

      --
      Obligatory blog plug: http://www.caseybanner.ca/
    2. Re:Hopefully there's a silver lining by jerep · · Score: 2, Informative

      I think he meant the in-game spamming more than the gold sellers themselves.

      It's getting as bad as the spam folder in my gmail, with one small difference: there's no spam folder in WoW, only an easily bypassed filter.

    3. Re:Hopefully there's a silver lining by thetoadwarrior · · Score: 4, Insightful

      I pay for my movie tickets but that doesn't give me the right to harass others.

    4. Re:Hopefully there's a silver lining by geekoid · · Score: 1

      Why would Blizzard want to cut out 30% of the paid accounts?

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    5. Re:Hopefully there's a silver lining by j00r0m4nc3r · · Score: 3, Insightful

      You are absolutely free to harass others in the theater. The movie theater can ask you to leave, and you have to do it or else get arrested for trespassing, but you are free to exercise free speech in the theater. As long as you're not endangering people (yelling "fire" for instance)... So you have the right to harass people, but the theater also has the right to ask you to leave.

    6. Re:Hopefully there's a silver lining by kcbanner · · Score: 2

      Exactly my point good sir.

      --
      Obligatory blog plug: http://www.caseybanner.ca/
    7. Re:Hopefully there's a silver lining by Zironic · · Score: 5, Insightful

      Because they want to keep the other 70%?

    8. Re:Hopefully there's a silver lining by girlintraining · · Score: 1

      I pay for my movie tickets but that doesn't give me the right to harass others.

      You are not allowed to discuss your personal opinion of the movie to anyone inside or outside the theatre for a period of one (1) year after its theatrical release date in your locality without the prior written consent of the copyright owner. If you fail to comply, you may be fined not less than $1,000, and/or jailed for a period of up to three (3) years. Enjoy the show, and buy our overpriced popcorn.

      --
      #fuckbeta #iamslashdot #dicemustdie
    9. Re:Hopefully there's a silver lining by causality · · Score: 4, Interesting

      I pay for my movie tickets but that doesn't give me the right to harass others.

      I wish more people felt that way.

      I have multiple reasons why I have rarely or never been inside of a movie theater for the last five years or so, but the inconsiderate actions of the other customers is one of the biggest. I should preface this by saying that I am talking about R-rated movies that do not permit children, so the people I am describing are supposedly adults. From the "restless leg syndrome" individual who won't stop tapping the back of your seat, to the cellphone users who refuse to go outside if they absolutely must take a call, to the fact that I've never seen an establishment that had the balls to eject the small minority who have no respect for everyone else, I feel like they should pay me for the experience, not the other way around. Considering how many other methods there are to enjoy whatever movies I want in an environment that I can control, movie theaters have completely lost their appeal for me.

      It's not really the movie theater and I realize that. It's just that theaters are enclosed environments which demand that you pay attention, and the immature, inconsiderate, ADD, "I'm the only person who exists" chronological adults who are really just overgrown children aren't terribly compatible with that atmosphere. I think these are the same folks who would only care about the immediate convenience of having more gold in WoW and would not care about the principle of never buying anything from a spammer for any reason.

      --
      It is a miracle that curiosity survives formal education. - Einstein
    10. Re:Hopefully there's a silver lining by Main+Gauche · · Score: 5, Funny

      You are absolutely free to harass others in the theater.

      Good thing there's no law against harassment. If there were, I wonder what they'd call it.

    11. Re:Hopefully there's a silver lining by Anonymous Coward · · Score: 1, Funny

      Trespassing.

    12. Re:Hopefully there's a silver lining by Anonymous Coward · · Score: 0

      That 70% has had plenty of opportunity to leave. The majority isn't going anywhere.

    13. Re:Hopefully there's a silver lining by JTorres176 · · Score: 3, Informative

      Glider was a bot that would farm for you. It would move to areas, kill things, collect things off the body for you, even fish.

      It's not just a spam bot, it's a full script that would play the game for you. Whether it's farming something, fishing to get your levels up, or mining, it was able to do it without your interaction.

      --
      Evil Walrus >83=
    14. Re:Hopefully there's a silver lining by Chabo · · Score: 1

      As long as you're not endangering people (yelling "fire" for instance)...

      There's a fine point that many people miss...

      It's perfectly legal to shout "fire" in a crowded theater, if there's actually a fire. However, if you're shouting "fire" for no better reason than to cause a panic, then it becomes illegal.

      --
      Convert FLACs to a portable format with FlacSquisher
    15. Re:Hopefully there's a silver lining by Anpheus · · Score: 3, Informative

      Get up, walk out of the theatre, tell the manager, tell an usher, tell someone who looks important.

      At the theatre I work at, we love to kick out the unruly lot that make the movies worse for everyone. Every time we walk in, they hush down, it's hard for us to know where the problems are. It's also a multiplex, with only one usher for many theatres, doing double duty, cleaning and checking the facilities.

      So, do something about it. Honestly, having the balls to fix the problem is probably not their problem, more likely, they don't have anything substantive and don't want to interrupt the movie more severely than it already has been. Nothing distracts everyone in the theatre more than an argument in the seats. Make the theatre staff know it's a problem, and it'll probably be taken care of.

    16. Re:Hopefully there's a silver lining by Thinboy00 · · Score: 5, Insightful

      Is there even any point to the game if you can't even be buggered to play it yourself?

      --
      $ make available
    17. Re:Hopefully there's a silver lining by number17 · · Score: 1

      "restless leg syndrome" individual who won't stop tapping the back of your seat

      I think those people are just being dicks. I'm a tall individual and movie theatres have never been a venue where I've touched the seat in front. Sports arenas, taxi cabs, and amusement parks make me feel like they were made for midgets.

    18. Re:Hopefully there's a silver lining by Thinboy00 · · Score: 1

      Because they can! (it doesn't make any more sense than the *AA's)

      --
      $ make available
    19. Re:Hopefully there's a silver lining by nschubach · · Score: 2, Interesting

      It just tells me they might have a market to allow bot creators an interface for making mob AI! Then the players can fight against the botters according to the game rules and those that want to make game bots can improve the game by offering a challenge to players.

      In order to keep unmanned botting popular, reward the bots for every player killed. If a bot manages to spawn, kill someone, collect a random item on the corpse and make it back to a "home base" then the bot can put the item on the global auction. Otherwise, another player character could kill the bot on the way back to town and claim said item(s) for themselves.

      --
      Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
    20. Re:Hopefully there's a silver lining by Alyred · · Score: 5, Informative

      Yes, to farm gold and then sell it for real money (against the ToS) and to level characters and then sell them on eBay (also against the ToS).

    21. Re:Hopefully there's a silver lining by Hognoxious · · Score: 1

      Because they might get 40% more if they got rid of the dickheads?

      --
      Confucius say, "Find worm in apple - bad. Find half a worm - worse."
    22. Re:Hopefully there's a silver lining by Xtravar · · Score: 1

      It's not really the movie theater and I realize that. It's just that theaters are enclosed environments which demand that you pay attention, and the immature, inconsiderate, ADD, "I'm the only person who exists" chronological adults who are really just overgrown children aren't terribly compatible with that atmosphere. I think these are the same folks who would only care about the immediate convenience of having more gold in WoW and would not care about the principle of never buying anything from a spammer for any reason.

      We should reinstate the draft and send these people to some foreign country to get blown up. Or at the very least, basic training.

      --
      Buckle your ROFL belt, we're in for some LOLs.
    23. Re:Hopefully there's a silver lining by causality · · Score: 2, Insightful

      Get up, walk out of the theatre, tell the manager, tell an usher, tell someone who looks important.

      At the theatre I work at, we love to kick out the unruly lot that make the movies worse for everyone. Every time we walk in, they hush down, it's hard for us to know where the problems are. It's also a multiplex, with only one usher for many theatres, doing double duty, cleaning and checking the facilities.

      So, do something about it. Honestly, having the balls to fix the problem is probably not their problem, more likely, they don't have anything substantive and don't want to interrupt the movie more severely than it already has been. Nothing distracts everyone in the theatre more than an argument in the seats. Make the theatre staff know it's a problem, and it'll probably be taken care of.

      Why should I do their job for them? They make money by providing a place that people want to visit badly enough that they are willing to pay for doing so. I'll use one of the many other ways to see the movies of my choice and enjoy it with no such problems before I'll help the them do their jobs while paying for the privilege.

      Now if you or any other staff are "doing double duty" or are otherwise overworked and cannot take care of these things, that's really between yourself and management. I am not interested in really effective people who are more than willing to take care of any problems I bring to their attention (at best that's a "close second"). I am interested in not having those problems in the first place, which is not unreasonable considering that these problems are easy to identify (if you missed the guy shouting into his brightly-lit cellphone, I assure you that no one else did). That you mention "arguing in the seats" is part of the problem too, methinks. "Leave this premises right now or we call the police and press trespassing charges" is rather difficult to argue with, it's just not done for PR reasons.

      Besides, I recognize that any valid reason why theater staff would eject someone is a symptom. The fact that most chronological adults are actually overgrown children who never matured to the point of caring about how their actions affect other people is the actual underlying problem. Movie theaters just provide a confined space where it's more difficult than usual to avoid the results. My preference, the option that is most pleasing to me, is to decide that it's not worthwhile to me and to recognize that there are many other options. I prefer that to trying to fix what I can very easily live without.

      --
      It is a miracle that curiosity survives formal education. - Einstein
    24. Re:Hopefully there's a silver lining by enjerth · · Score: 1

      Really? I've never been to a theater where my knees WEREN'T embedded into the back of the seat in front of me.

      I'm a tall individual

      I do not think that word means what you think it means.

    25. Re:Hopefully there's a silver lining by Anonymous Coward · · Score: 1, Interesting

      How is this a problem? If someone wants to let a machine play the game for them, who cares? Also, sounds like the game itself sort of sucks. If you can successfully create a program to play the game... the game can't be that interesting. Games with "grind" suck.

    26. Re:Hopefully there's a silver lining by Snaller · · Score: 1

      "They paid for their accounts."

      And agreed to follow the rules in the contract - but they are breaking it so they can fuck off.

      --
      If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
    27. Re:Hopefully there's a silver lining by Alyred · · Score: 5, Insightful

      Perhaps the game does suck, that's for the individual playing to evaluate. However, since those people who use the bot to cheat interact with (and gain advantages over) those that do not, it ruins the enjoyment of others that have purchased the product when the terms explicitly state that such cheating is not allowed.

      See the Battlefield series.

      If someone wants to cheat on a singleplayer game, more power to them. But doing it in an environment where others are playing reduces the value of others who abide by the terms of service.

    28. Re:Hopefully there's a silver lining by Anonymous Coward · · Score: 0

      And whose game does this really disrupt? WOW has such a pathetic shell of an economy that farming can't actually hurt it.

    29. Re:Hopefully there's a silver lining by CaptCovert · · Score: 2, Insightful

      That you mention "arguing in the seats" is part of the problem too, methinks. "Leave this premises right now or we call the police and press trespassing charges" is rather difficult to argue with, it's just not done for PR reasons.

      And yet, the same people that will laugh and joke into a cell phone during a movie still find a way to argue with that, the most prevalent being 'I paid for my movie, I'm not leaving'. Sure they eventually give up, but that's beside the point.

      Admittedly, I only go to a movie theatre 2 or 3 times a year, but that is more a price point issue than anything else. $22 for my wife and I to go see a new movie once, or wait 3 months and spend the same amount to own it forever... the choice is usually pretty clear.

    30. Re:Hopefully there's a silver lining by Sparr0 · · Score: 3, Interesting

      Blame that on Blizzard. A single employee could monitor, detect, and ban thousands of gold spammers in a single day. Making a million subscribers' days less spammy is not worth $15k/yr to Blizzard.

    31. Re:Hopefully there's a silver lining by Anonymous Coward · · Score: 0

      Sure, if it helps you play the parts that aren't WORK.

    32. Re:Hopefully there's a silver lining by causality · · Score: 1

      "restless leg syndrome" individual who won't stop tapping the back of your seat

      I think those people are just being dicks. I'm a tall individual and movie theatres have never been a venue where I've touched the seat in front. Sports arenas, taxi cabs, and amusement parks make me feel like they were made for midgets.

      You're correct. They're being dicks because they know that your only effective option would probably get you involved in the criminal justice system (i.e. knocking them out) which means it isn't really an option at all and any sensible person would not do it.

      --
      It is a miracle that curiosity survives formal education. - Einstein
    33. Re:Hopefully there's a silver lining by raitchison · · Score: 2, Insightful

      Never played WoW or any other MMORPG for that matter, but I thought the point of these kinds of bots was to grind for you, to do the tedious things that have to be done to level up (something I am familiar with as I recently started playing Oblivion) so you can spend your game time doing the more interesting things.

      Obviously Blizzard doesn't like this because they want you to pay for your monthly account for several months while you grind and occasionally do interesting things, rather than level up quickly (from a real life time line perspective) and spend less time doing more fun things.

    34. Re:Hopefully there's a silver lining by Anonymous Coward · · Score: 0

      Personally, I'm the type of person where if I have to get out of my seat to find someone, whether it's easy or not, just so I can "kindly" quiet some jackass that doesn't know when to shut the fuck, I am missing part of the movie.

      I'm a large man, so usually when I tell some fuck head to shut the fuck up before I yank him outside, it works.

      I remember when "The Grudge" came out. I could have possibly enjoyed the movie, but after about 30 minutes in everyone just started complaining about how two separate groups of people wouldn't shut up. After hearing all of that, and with my girlfriend bickering in my ear, I decided to make a stand.

      Telling them to shut the fuck up before I went back there to shove my fist down their throat so it came out of their ass so that I could reach into their friends ass to use as a sock puppet was very gratifying. Sure, we bickered back and forth for a few minutes, but guess what? They shut up. Not a single word from them afterwards. As the movie ended I made sure to be the first one out of the theater. Once I'm wound up, it's hard for me to unwind. I waited there. As soon as they left and saw me, they ran.

      What I didn't get through that entire situation is why everyone else was shushing me. Seriously, if you're too big of a bitch to actually do something, anything, other than complain, who are you to tell me to be quiet? You too sat there for half an hour listening to Suzie chit chat with Mark and Dave about her day at work. You listened to Tommy make jokes for that entire period and had to deal with Pam's annoying laugh after every single stupid fucking joke.

      So you know what? Maybe your lazy ass managers can get off their fucking asses once in a do a little hiring if you're that understaffed. Maybe your lazy ass managers can... patrol the rooms. There's no reason why three people need to be at the concession stand just standing around doing nothing when all rooms are occupied and no movie is beginning or ending any time soon. Yeah, that's right, I'm calling you guys out. I've seen you all standing around and just chit chatting for extended periods of time when you very well could be doing something else.

    35. Re:Hopefully there's a silver lining by causality · · Score: 1

      It just tells me they might have a market to allow bot creators an interface for making mob AI! Then the players can fight against the botters according to the game rules and those that want to make game bots can improve the game by offering a challenge to players.

      In order to keep unmanned botting popular, reward the bots for every player killed. If a bot manages to spawn, kill someone, collect a random item on the corpse and make it back to a "home base" then the bot can put the item on the global auction. Otherwise, another player character could kill the bot on the way back to town and claim said item(s) for themselves.

      In addition to their spamfighting efforts, there's one idea I would like to see Blizzard implement. Anyone who sends any text to anyone that includes a URL should be flagged in such a way that anyone (even same faction) can kill them with no penalties. Considering that the bots are typically Level 1 characters and that lots of people are willing to camp a corpse for no good reason and they would now have a good reason, I think this would be very satisfying to the players even if it's not actually effective at dealing with spam.

      --
      It is a miracle that curiosity survives formal education. - Einstein
    36. Re:Hopefully there's a silver lining by Anonymous Coward · · Score: 0

      While doing nothing solves nothing, as customers we shouldn't have to ruin our viewing experience by leaving the theater. That is, unless you want to start refunding tickets for people that have to get up and complain during the movie.

    37. Re:Hopefully there's a silver lining by geekoid · · Score: 1

      Accept the other 70% aren't exactly running away now, are they?
      That 70% seems pretty much willing to deal with the spam.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    38. Re:Hopefully there's a silver lining by geekoid · · Score: 1

      It's not harassment.
      Just like yelling om the street corner isn't harassment.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    39. Re:Hopefully there's a silver lining by geekoid · · Score: 1

      Man, where do you people go to the movies? I here similar complaints, but I never see these problems in the theater.

      The people who buy gold are people who value their time.
      Not all gold sellers spam, BTW.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    40. Re:Hopefully there's a silver lining by ScrewMaster · · Score: 4, Funny

      Get up, walk out of the theatre, tell the manager, tell an usher, tell someone who looks important.

      At the theatre I work at, we love to kick out the unruly lot that make the movies worse for everyone. Every time we walk in, they hush down, it's hard for us to know where the problems are. It's also a multiplex, with only one usher for many theatres, doing double duty, cleaning and checking the facilities.

      So, do something about it. Honestly, having the balls to fix the problem is probably not their problem, more likely, they don't have anything substantive and don't want to interrupt the movie more severely than it already has been. Nothing distracts everyone in the theatre more than an argument in the seats. Make the theatre staff know it's a problem, and it'll probably be taken care of.

      When I get torqued off by said "unruly lot", I'll ask them myself to shut the fuck up. Heck, I had a couple of Arab characters talking in loud tones in their own language while I was trying to enjoy a good movie. I was irritated but not enough to say anything. Then, one of them sent a goddamn beer can spinning over my head. He wasn't aiming at me, true, I think he was just in high spirits ... but I stood up and told them both that "I DIDN'T APPRECIATE THE SHOWER." They got all wide-eyed and actually apologized, and wonder of wonders were quiet for the rest of the film.

      --
      The higher the technology, the sharper that two-edged sword.
    41. Re:Hopefully there's a silver lining by thetoadwarrior · · Score: 5, Insightful

      You're not really free to do it. Otherwise you could stay there (as you would like to) but you can't. As you said they will throw you out.

      Freedom isn't about doing whatever you want with no repercussions. There are always repercussions which is the way it should be in a lot of instances.

      It's all well in good to say that you're free to say nigger and people are free to react in whatever way but the fact is the way they will react makes it more or less impossible to use the word in most cases. Secondly if you are free to do something wrong and people are free to retaliate then even if you have the freedom to use a WoW bot then Blizzard should have the freedom to stop you and protect the majority of their paying customers that dislike it.

      If it were a single player game where you only affected yourself then go nuts and do whatever you want but it's a multi-player game where people have to pay a monthly fee and if most people don't want it then the majority win. As I said Blizzard has the right to retain as many customers as possible.

      Whether or not the DCMA route was the right way to go about it may be debatable. Part of me does say they're not circumventing copyright protection but another part of me says that bot users in any game are scum so fuck 'em.

    42. Re:Hopefully there's a silver lining by Alyred · · Score: 4, Informative

      The (virtual) economy may be pathetic, but it is impacted by those who continually farm an area out of all resources and then become the only source of a resource on a server through the auction house. Glider enables a character to stay online, at all times, and keep an area wiped clean of any and all monsters/nodes/etc.

      Some items are only dropped in one or two areas, which are easily covered by a couple of accounts running glider.

    43. Re:Hopefully there's a silver lining by aliquis · · Score: 2, Insightful

      Also they have bought the game but connect to Blizzards servers, play by the rules or leave, have fun with your game outside of their servers ...

    44. Re:Hopefully there's a silver lining by thetoadwarrior · · Score: 1

      I suspect you'll find that the botters agreed to a EULA that says they can't do what they're doing. They agreed to it and if they opted not to read the EULA that's their fault.

      Certain freedoms can be taken away when you agree to something and you're within a private space and WoW is not publicly owned.

    45. Re:Hopefully there's a silver lining by Shadow+of+Eternity · · Score: 2, Interesting

      The terms of service are not laws and should not have the equivalent weight in the real world of laws.

      --
      A bullet may have your name on it but splash damage is addressed "To whom it may concern."
    46. Re:Hopefully there's a silver lining by Anonymous Coward · · Score: 0

      Guess you aren't aware of the concept of a private viewing then? Not for the public at large, but there are cases where previews are given, and reactions taken, and people expected to otherwise keep quiet.

      Most of them do.

    47. Re:Hopefully there's a silver lining by Anpheus · · Score: 1

      Please, don't presume to tell me you know how to better operate a theatre. It justs makes you seem like an ass. It's incredibly presumptive of you to think that starting off a conversation with a patron with a threat is somehow going to lead to a situation that helps anyone.

    48. Re:Hopefully there's a silver lining by _Sprocket_ · · Score: 1

      Except for the fact that none of this is what most of the Glider users are interested in. They want instant rewards with no effort and / or fodder to convert to real currency in order to live out a dystopian future-shock dream.

      (and I say this as an old fan of the AutoTravel mod before Blizzard killed it)

    49. Re:Hopefully there's a silver lining by Anpheus · · Score: 1

      Passes are more often than not happily provided to customers that courteously note problems in the theatre. I've gone out of my way more than once to ask the manager for passes for customers.
      commons" and it would take a drastic increase in payroll and consequently a slightly less drastic increase in the cost of concessions in order to solve. But that increase would result in a lot fewer purchases... Not a good situation.

    50. Re:Hopefully there's a silver lining by aliquis · · Score: 1

      This makes me sad I didn't pulled my shoes off and let them rest of the backside of the chatting womens in front of us at the movie once. Or smacked their heads or kicked the back of their seats every time they wouldn't shut up.

      Sure, just chat on, but rest assure you'll get my feets in your face each and every time.

      Fuckers, everyone who mess up someone else experience should get punished.

      I love Blizzards anti-cheating policies, ethical correct or not.

    51. Re:Hopefully there's a silver lining by Architect_sasyr · · Score: 1
      A spell checking bot could remove the need for that single employee!

      Hai do joo w@ntz $$$?

      --
      Me failed English...
      FreeBSD over Linux. If my comments seem odd, this may explain...
    52. Re:Hopefully there's a silver lining by _Sprocket_ · · Score: 2, Insightful

      Accept the other 70% aren't exactly running away now, are they?
      That 70% seems pretty much willing to deal with the spam.

      Have you ditched email because of spam? I haven't. But damned if I don't do everything I can to limit the spam that I ever see. And I'd be right up in line to punch the bastard(s) doing it if such a fantasy was ever made real.

      I've also had to deal with spam in-game. Its an annoyance that has thankfully lessened with Blizzard's active involvement in decreasing it. Blizzard taking action increases the likelyhood that I'm going to continue paying my monthly fee(s).

    53. Re:Hopefully there's a silver lining by ushering05401 · · Score: 2, Interesting

      Not being a WoW player I just have to ask.. If a guild did the same thing without using a bot program would the game mods punish them?

      Is the only thing defending the integrity of the WoW game-play model the fact that Blizzard don't think anyone will take the time or effort to break it in person?

    54. Re:Hopefully there's a silver lining by Alyred · · Score: 5, Informative

      Actually, no. The idea is that even if a guild got together and did this, it would be difficult to maintain 24 hours a day, 7 days a week -- and since even the best players are not perfect (unlike a well-coded bot) there would be the opportunity, if small, for an "outside" player to slip in and do some as well.

      However, there are regularly "Chinese gold farmers" out there doing this manually, where someone hires legions of very, very low-paid people to sit and do this all day, wherein the "pit boss" usually turns around and sells the gold via spammers. This isn't allowed as again, it upsets the economy and selling gold for real money is against the ToS. It's also led to a huge amount of account hacking and compromises, which prompted Blizzard to make mails to every in-game character and a logon notice regarding keeping your account safe and not buying gold. I'm not sure what measures Blizzard has taken against gold farmers such as this though. I have noticed, however, the amount of level 1 characters with the name "sjduerlks" (etc) running into the capital cities to shout about gold selling and power-leveling services.

    55. Re:Hopefully there's a silver lining by Alyred · · Score: 4, Funny

      Of course, this would remove about 75% of WoW players in general: Prt 2 Org 1g? Tbl plz. Ned 1g. Can u rn me thru RFC? 10s

    56. Re:Hopefully there's a silver lining by MartinSchou · · Score: 1

      And yet we don't see any movie theaters suing cell phone companies for selling you a phone that you're using to harass others while they're trying to watch a movie.

    57. Re:Hopefully there's a silver lining by malkir · · Score: 0

      Let's not overlook the problem - all of this is because virtual items now have fiscal value. They're supplying the demand

      Why should Blizzard allow people to circumvent their game in order to make money off their players?

    58. Re:Hopefully there's a silver lining by Alyred · · Score: 1

      So, you're contesting that ToS are not legally binding contracts, as cited in the court decision multiple times?

    59. Re:Hopefully there's a silver lining by Anonymous Coward · · Score: 0

      They don't. Blizzard can't put you in jail for violating their terms of service. OTOH, if as part of your violation of their terms of service, you do violate the law...well, then you can go to jail.

    60. Re:Hopefully there's a silver lining by Anonymous Coward · · Score: 0

      Some people know how to tune out Suzie and Mark and Dave, and the whole theater isn't going to hear them anyway. It's harder to tune out big jerks who think their size gives them the right to stand up and make threatening comments loud enough for the next theater to hear.

    61. Re:Hopefully there's a silver lining by Moridineas · · Score: 1

      Somewhat unrelated, but a funny story nonetheless...

      I got dragged to see The Passion of The Christ after it had in theaters for awhile. Behind us were a couple young guys wearing their pants down to their ankles, bling, etc. Of course they were talking loud as heck before the movie started, messing with their phones, laughing uproariously, etc.

      Then the movie starts...a couple minutes later, one of them says (verbatim!) "Ohh MAN, this movie's in ARABIC or some shit!! FUCK this!!" and walk out.

      It was fantastic.

    62. Re:Hopefully there's a silver lining by Anonymous Coward · · Score: 1, Funny

      AI research. I've always wanted to do this, but I was thinking FPSs.

    63. Re:Hopefully there's a silver lining by Anonymous Coward · · Score: 0

      You make writing bots for WoW sound more fun than actually playing WoW.

    64. Re:Hopefully there's a silver lining by ardin,mcallister · · Score: 1

      I don't even know what the hell you just said.

      PS: Stupid speed filter

      --
      "Some men just want to watch the world burn..."
    65. Re:Hopefully there's a silver lining by Anonymous Coward · · Score: 2, Funny

      One, and only one, of the following is true:

      1. The anti-spammer solution you describe is effective, but no MMO developer has ever thought of it despite its simplicity and obvious nature.

      2. You're retarded.

    66. Re:Hopefully there's a silver lining by NormalVisual · · Score: 1

      I think I'm a little embarassed to say that I understood everything he just said with crystal clarity.

      And to the GP - 10 silver ain't gonna come CLOSE to buying you a Ragefire Chasm run on my server. :-D

      --
      Please stand clear of the doors, por favor mantenganse alejado de las puertas
    67. Re:Hopefully there's a silver lining by SL+Baur · · Score: 2, Insightful

      Never played WoW

      Oh good, an expert opinion coming up here ...

      Obviously Blizzard doesn't like this because they want you to pay for your monthly account for several months while you grind and occasionally do interesting things, rather than level up quickly (from a real life time line perspective) and spend less time doing more fun things.

      Considering that the number of active accounts has passed 12 million, I would say there are a fair amount of people who find the game interesting.

      I mouse clicked for every point of my maxed fishing skill, I mouse clicked for every bit of stuff I've looted off corpses. Doing that sort of stuff by 'bot degrades the things I earned by playing. It's not as if it is a difficult game and it's getting easier all the time.

      I'm happy that Blizzard is actively going after cheats. Not so happy with the way they went about getting this one. But certainly not unhappy enough to close my accounts.

    68. Re:Hopefully there's a silver lining by Morlark · · Score: 2, Informative

      Heh, I don't think WoW's gameplay is quite as precarious as your post might imply. It's pretty much not possible* for a guild to totally shut down an entire zone and farm it to death. As the mobs respawn randomly, eventually one of them is going to spawn near to a competing player, at which point they can easily tag the mob first, which means they're the only one that gains experience from it, and only they have looting rights. It's not significantly different to how any newly released zone will be immediately overwhelmed by players flocking to see it. It can be pretty hard to find enough mobs to complete your quests or whatever, but you're guaranteed to finish eventually, because it simply isn't possible to deny you your kills (except in cross-faction PvP where one side has a large advantage in numbers, which wouldn't ordinarily happen on most servers, and even then there are PvE servers for those that prefer to quest in safety).

      *Ok, so maybe it might be possible if you had an extremely large guild and you actually managed to effectively coordinate them somehow, but by that stage you'll find that the bigger problem is the cripplingly low frame rate from having to draw several hundred characters at once, if you have a low-end system.

      --
      Santa's suicide mission go!
    69. Re:Hopefully there's a silver lining by Ghworg · · Score: 5, Insightful

      We should reinstate the draft and send these people to some foreign country to get blown up. Or at the very least, basic training.

      Yes because it is much better when the annoying people are trained killers. Military training doesn't necessarily stop you being an inconsiderate twat.

    70. Re:Hopefully there's a silver lining by SL+Baur · · Score: 2, Informative

      That 70% seems pretty much willing to deal with the spam.

      I've probably seen as much gold spam *total* since they added the insta-report button than I used to see in a day.

      I recall being disappointed that that was all they could come up with when it was first introduced, but it has done an amazingly good job.

    71. Re:Hopefully there's a silver lining by oceanjohn · · Score: 1

      One thing that gets me is how is this different when you have a bot that goes around farming lots of crap, and some young (or not so young) kid with no job, no school, someone else supporting him that plays like 12+ hours a day and gets tons more than me, and mines out areas so I cant get hardly anything because I work to much and can only play a couple hours a week? To me that answer is that's life, which is why bots don't bother me, I know I simply cant have as much as most in game cause of what I choose.

    72. Re:Hopefully there's a silver lining by Exawatt · · Score: 5, Informative

      Prt 2 Org 1g?

      Prt = Portal (A Mage-class player can create portals for other players to use)
      2 = to
      Org = Orgrimmar (a major city)
      1g = 1 gold (currency)

      In this case a player is requesting a mage to teleport them to another city, and is willing to pay 1 gold. (Since the latest patch, most portals usually go for 2-5g... sometimes I even get 10g on the Eonar server.)

      Tbl plz.

      tbl = Table (A Mage-class player can create refreshment tables for other players)
      plz = Please

      A party member is asking a mage to create a table that they can use for food that replenishes health and mana.

      Ned 1g.

      Ned = Need
      1g = 1 gold (currency)

      Someone needs money. Usually you'll see this from the lower players asking higher players for money.

      Can u rn me thru RFC? 10s

      rn = run (a process where a higher-level character parties with a lower level character and then proceeds to do a low-level quest or dungeon so that the low-level character can complete a quest or get an item without doing any work)
      RFC = Ragefire Chasm (a dungeon for a group of low level characters)
      10s = 10 silver (currency... 1g = 100s)

      A low level character is asking a presumably higher level character to do the dungeon for them, and is willing to pay 10s. (10s is nowhere near the price anyone would pay for a run. Hell, you'll pick up a few gold in the dungeon...)

      Now you know, and can be nerdy like us. Just like us... Just like us... Just like us...

    73. Re:Hopefully there's a silver lining by slimjim8094 · · Score: 1

      Perhaps they currently are legal, but they shouldn't be. They're mighty unilateral, and there's no proof that the purchaser/player agreed.

      Oh, I didn't 'sign that contract' (click yes to the EULA, or not protest the ToS). My brother/cat/son did while I was taking a deuce.

      Now what? The person playing the game didn't explicitly agree to your terms. Only implicitly, and that's mighty thin ice. He'd say he was never confronted with a ToS.

      --
      I have developed a truly marvelous proof of this comment, which this signature is too narrow to contain.
    74. Re:Hopefully there's a silver lining by Scrameustache · · Score: 1

      A single employee [...] worth $15k/yr

      Wow, harsh.

      --

      You can't take the sky from me...

    75. Re:Hopefully there's a silver lining by fractoid · · Score: 1

      Actually the chat system filters out some text strings. Back when Peons4Hire were doing their damn spamming thing constantly, I sent a whisper to a friend saying "damn this peons4hire bunch suck" and he got "damn this bunch suck". I haven't come across any other instances yet though.

      --
      Rampant carbon sequestration destroyed the Dinosaurs' tropical paradise. I'm here to help repair the damage.
    76. Re:Hopefully there's a silver lining by fractoid · · Score: 1

      You don't think it would be? Damn, I'm tempted to just for the pure technical challenge.

      --
      Rampant carbon sequestration destroyed the Dinosaurs' tropical paradise. I'm here to help repair the damage.
    77. Re:Hopefully there's a silver lining by Anonymous Coward · · Score: 0

      So somebody else should be punished for doing something more intelligently than you? Do you think that makers of power shovels should be sued because those fuckin' cheats threaten the hard work of regular manual-shovellin' folk?

    78. Re:Hopefully there's a silver lining by kdemetter · · Score: 1

      Not to mention , there are some games you buy , where you agree to the TOS simply by opening the box, so before you can actually read it. And that TOS also states that by opening the box , you void your warranty.

    79. Re:Hopefully there's a silver lining by Anonymous Coward · · Score: 0

      They paid for their accounts.

      Most of them didn't. They use hijacked accounts from people who unknowingly downloaded keyloggers.

    80. Re:Hopefully there's a silver lining by BlackBloq · · Score: 0, Flamebait

      You are a big freakin baby and need to shut up.I can't imagine being so wussy that I remember every freak in the movie house who farted wrong. Grow up ya big baby or get a set and tell em to shut up or stop hitting your chair back. You call them children hahahahah!

    81. Re:Hopefully there's a silver lining by Jurily · · Score: 1

      Is there even any point to the game if you can't even be buggered to play it yourself?

      The real game begins at level 80, which is a LOOOOOONG way from level 1 if you don't have anyone to boost you in instances.

      I'm stuck at level 62 because I got bored with all the "collect 10 raptorheads" quests. Guess what, in WoW, not all raptors have heads if you kill them.

    82. Re:Hopefully there's a silver lining by ComaVN · · Score: 1

      hint: it's a game, not work.

      --
      Be wary of any facts that confirm your opinion.
    83. Re:Hopefully there's a silver lining by Anonymous Coward · · Score: 0

      The thing is, while blizzard is free to remove players botting, blizzard are not entitled to punish the makers of the bots.

    84. Re:Hopefully there's a silver lining by j0nb0y · · Score: 1

      I don't like EULAs, but the terms of use for World of Warcraft are a far different thing. WoW subscribers pay a monthly fee. It's difficult to imagine that Blizzard shouldn't be able to form a contract with subscribers...

      --
      If you had super powers, would you use them for good, or for awesome?
    85. Re:Hopefully there's a silver lining by Anonymous Coward · · Score: 0

      "At first I didn't complain, because they were only after the bot users.."

      Let me guess, if you are speeding down the road in your car, and a cop pulls you over and arrests you on the grounds of DMCA circumvention, it should be perfectly ok; i mean, it's just one of those child-trampling speeding scum-balls.

      You, sir, are as much of an asshole as Blizzard is. Let's see..

      1) Blaming the bot makers is stupid. Let's blame Nero AG for all the pirated DVDs and Colt's manufacturing Company for all the drive-bys!

      2) Users run bots. They are the ones that "signed" a contract/EULA with Blizzard, not the bot manufacturers. Yes, they should be able to ban whoever they want (bot users who get caught using bots), since it's their game; they should not be able to dictate anything regarding other companys' software which uses none of their precious imaginary propriety, using a law which DOESN'T apply in this case. When a law is used unjustly to punish someone (even if he's an asshole), we all lose.

      3) Oh. and please don't place dots at the beggining of files: that's cirvumventing 'ls' you illegal communist pirate. Also, don't attempt to remove the Sony rootkit; that would constitute cirvumvention under the DMCA too..

      tl;dr: my computer -> my code -> my rules; blizzard, cirvumvent my balls.

    86. Re:Hopefully there's a silver lining by Golddess · · Score: 1

      in WoW, not all raptors have heads if you kill them.

      Well of course, some of those raptors are probably female. ;)

      On a more serious note, I remember when the real game began at 60. I've quit WoW since then, but never realized they'd bumped up where the "real" game began along with the level cap increases. :(

      --
      "I'm not sure I like the fugnutish tone you used in your post!" -RogL (608926)-
    87. Re:Hopefully there's a silver lining by Anonymous Coward · · Score: 0

      You could make a game where the whole point is to program and control bots and set them against each other. Actually, I think there are a lot of games like that now.

    88. Re:Hopefully there's a silver lining by EQ · · Score: 1

      "Doing that sort of stuff by 'bot degrades the things I earned by playing. "

      I have always wondered about this claim...

      How does it "degrade" what you've done?

      Does anyone else on a raid with you know whether you botted or whether you manually clicked your way to high rating for fishing or killing large numbers of low level mobs?

      No? Then how does it "degrade" you, given neither you nor they know this about each other, nor does it apparently make any difference other than time wasted/spent?

      Then why are *you* so affected by what others do that you cannot know or detect?

      --
      Buffalo buffalo Buffalo buffalo buffalo buffalo Buffalo buffalo! http://goo.gl/J9bkO
    89. Re:Hopefully there's a silver lining by JTorres176 · · Score: 2, Interesting

      Well, in WoW, you need a lot of gold to buy things like very fast mounts, land and air mounts. It takes months of farming and doing quests, or you can have a bot play for you 8 hours a day while you sleep.

      For the people who can only play 2 or 3 hours a day at most, having your computer play for an additional 8 hours would be a huge help. Instead of farming, I spent most of my time in auction halls trying to buy low and sell high, but that really cut into the couple hours of play time I could put in every day.

      WoW isn't a friendly game to the casual player. You're either addicted and play 10 hours a day, or you don't get far very quickly.

      I'll just use fishing as an example.
      30 second average to catch a fish
      0-50 points in fishing, you get one per fish caught.
      50-125 you get one per three fish caught
      125 -250 you get one per five fish caught
      250 - 375 you get one per ten fish caught

      50 x 30 seconds = 25 minutes
      75 x 30 sec x 3 avg = 112.5
      75 x 30 sec x 5 avg = 187.5
      125 x 30 sec x 10 avg = 625
      950 minutes / 60 = 15.8 hours of fishing to level it.

      So, on top of the regular playing that you do, you'd need to fish for 16 solid hours (not counting breaks or sleeping) in order to get it to max level... or what used to be when I was playing.

      So, you can spend 2 nights of letting a bot fish while you sleep, or take 8 solid days of your play time leveling (grinding) something so you can get a higher level at it.

      I'm sure my math is off, but you get the point.

      --
      Evil Walrus >83=
    90. Re:Hopefully there's a silver lining by Skye16 · · Score: 1

      oh man, I can't tell if you're serious or not, but I'm laughing so hard.

      I knew it was time for me to quit WoW when I started looking forward to going to work over playing the fucking game.

    91. Re:Hopefully there's a silver lining by toriver · · Score: 1

      The people who buy gold are people who value their time.

      If they valued their time they would not be playing WoW. I mean, first they buy a computer game, then they start paying a monthly fee, and then they pay even more money to avoid experiencing the content in the game they bought... it does not make any sense.

      Botting and power-leveling to 80 so that you wipe the first raid you join because you have not learned to actually play your character? Bypassing the casual content so that you can grind the "game-as-a-job" raid game does not make sense if you "value your time".

    92. Re:Hopefully there's a silver lining by artor3 · · Score: 1

      Whether or not the DCMA route was the right way to go about it may be debatable. Part of me does say they're not circumventing copyright protection but another part of me says that bot users in any game are scum so fuck 'em.

      Of course, if this were the RIAA suing file sharers, you probably wouldn't hold that opinion. Don't you think we ought to follow the rules, instead of twisting them to punish whoever we don't like?

    93. Re:Hopefully there's a silver lining by Anonymous Coward · · Score: 0

      Maybe there never was a "real game" at that time. Maybe there still isn't. I'm betting it starts at level 150.

    94. Re:Hopefully there's a silver lining by causality · · Score: 1

      Please, don't presume to tell me you know how to better operate a theatre. It justs makes you seem like an ass. It's incredibly presumptive of you to think that starting off a conversation with a patron with a threat is somehow going to lead to a situation that helps anyone.

      That you wouldn't want a customer or a potential customer to tell you how he would like for you to do business, in fact, that you think such a customer is an "ass", is also part of the problem. I'm sure you have a challenging and exciting career as a movie theater operator or usher or whatever it is that you do; the reason you have that is because people like me are (or were) willing to pay you for it. Let's get one thing straight: if you operate a business and I am the customer, you are there to serve me, fullstop. That may include entertaining suggestions about what I'd like to see, even if they don't personally suit your own tastes, for it is the nature of business to respond to demand. If that's somehow offensive or otherwise not to your liking, perhaps dealing with the public isn't for you. Having established that, I'll respond to the only worthwhile statement you made.

      I recognize the right of the owner of an establishment to determine who may and may not remain in that establishment. There is nothing unreasonable about this -- the same principle is why strangers don't enter your home and walk in on you while you're showering and why you could do something about it if they did.

      Now a movie theater, like any other publicly-accessible business, wants to be a place where anyone feels welcome to visit because visitors spend money there. There is every reason to encourage them to do so ... until they become disruptive and ruin the experience for everyone else. Then, to quote Spock, you have a situation where "the needs of the many outweigh the needs of the few." As a purely business decision, I would refund the ticket money if I were the owner and asked someone to leave because a confrontation over the money is not worth it. But whether the money is refunded or not, I absolutely refuse to have a confrontation or an argument over the exercise of a basic right. The person I'm dealing with respects my basic rights because I respect his, or he doesn't, and if he doesn't and wants to have a confrontation about it, there are ways to deal with people like him that don't involve going toe-to-toe as though his position were equally valid (it isn't). I gave one such example. If you ask someone to leave and they want to argue so you tell them there will be police involved and charges pressed if they refuse, that is not a threat; that is how you protect your rights against those who don't want to honor them without breaking the law yourself. I'm not crazy about police, but that's actually what they're for. It would take only one or two such incidents before it became generally known that you're not going to be a pushover and cave in; once that's established, there won't be arguments about such basic and obvious things like whether the proprietor has the right to eject an unruly customer. That is a situation that does help everyone, especially you.

      Now I will address your little outburst of indignity. What I said involved dealing with the people who just want to argue, like you mentioned. Nowhere did I say "you should start the conversation off by mentioning police." You're responding as though I said that, but that isn't what I said. How's it feel knowing that this misunderstanding is over nothing? For some reason, a few Slashdotters really seem to have a hard-on over responding to statements that weren't made ("twisting what you did say" might be a more accurate phrasing). They all have one thing in common: they never respond to favorable things that weren't said. For that reason, I recognize this as the tactic designed to control that it actually is. The really strange thing about people is that they can use fairly elaborate tactics, including

      --
      It is a miracle that curiosity survives formal education. - Einstein
    95. Re:Hopefully there's a silver lining by SL+Baur · · Score: 2, Interesting

      Does anyone else on a raid with you know whether you botted or whether you manually clicked your way to high rating for fishing or killing large numbers of low level mobs?

      I used those specific examples because they were being used to justify botting.

      Then why are *you* so affected by what others do that you cannot know or detect?

      Because I've obtained the skills to fish (and cook the fish) under the rules and I have to compete in the AH with those who have not.

      The achievement system actually works quite well for some of this. Those who have achieved their levels by powerleveling through instances are easily identified. Ebayers betray themselves.

      The first time I *knew* I was confronting bots was when I was trying to obtain some Felcloth to make Mooncloth bags. The area was being farmed by two hordies. No problem, I can wait for my turn. Over the next three days I came back at as many different times of the day as I could manage with a work & family schedule and the same two characters were there killing everything. So I had to give up and move on.

      Yes, it *can* be detected and it *does* affect people. Botting is griefing, not playing the game.

    96. Re:Hopefully there's a silver lining by UnknownSoldier · · Score: 1

      > but you are free to exercise free speech in the theater. As long as you're not endangering people (yelling "fire" for instance)...

      Oh brother, not this misconception again..

      If there really IS a fire, its perfectly acceptable to yell "fire!"

      Yelling fire in a theater is _NOT_ about free-speech, but about property rights. That is, you gave tacit consent to not cause undue damage to the property by causing riots, etc.

      --
      "The more corrupt the republic, the more numerous the laws.", Tacitus, ca. 56 - ca. 117

    97. Re:Hopefully there's a silver lining by Sj0 · · Score: 3, Insightful

      WoW is a painfully boring game.

      Think about how boring this game is: It's so boring that an entire economy of real money has sprung up based on paying people or machines to do the horribly boring task of playing the game.

      This is why I tried it for a weekend then quit right away: I have a job that pays me about 70k/yr to do incredibly boring things. Why would I come home and pay Blizzard $120/yr plus expansion packs for the privilege of doing incredibly boring things?

      If it was because I want to keep up with my friends who are also playing, it makes sense to hire a Chinese kid to play the game for me, so I can have the L70 character so I can play with my friends without having to go through the boring, months long process of levelling up a character.

      --
      It's been a long time.
    98. Re:Hopefully there's a silver lining by FyRE666 · · Score: 1

      It's simple for Blizzard to make a good guess at who's running a bot really, even without reports from players: If a player has got into the 30's or 40's with virtually no faction rep (as a bot generally won't do quests) then that's a big red flag there. I've looked up characters on the armory at level 60+ to see they've completed almost no quests. Even the most mindless player would surely try to complete some quests...

    99. Re:Hopefully there's a silver lining by Anonymous+Cowpat · · Score: 1

      And are you free to sit in the movie theater with binoculars? They enhance your enjoyment of what you've paid for, and the only way they affect others is that they're vaguely aware that you have binoculars, and they don't.

      I think you'd agree that in that situation the theater's only recourse would be to require you to leave, and refund your money.

      --
      FGD 135
    100. Re:Hopefully there's a silver lining by Endo13 · · Score: 1

      Your fishing example is outdated.

      The fishing timer is now 20 seconds, and you're guaranteed a bite on every cast. So average, more like 10-15 seconds per fish. It's still boring though, but that's less than half the average you were going with.

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      There is no -1 Disagree mod. Slashdot.org/faq defines mod options. USE IT.
    101. Re:Hopefully there's a silver lining by Anonymous+Cowpat · · Score: 1

      well, yeah, they shouldn't argue that point in the aisles - they should take as much time as legally possible to leave, and make as much disturbance in doing so as they can. The more the theater's heavy-handed tactics cost them in their ability to retain custom, the better. That and the very direct financial cost of losing a lawsuit if they refuse to make a refund. You don't pay for a ticket to be let in, and allowed to stay for as long as the management see fit - you pay to be let in, and stay for the duration of the movie.

      And look at it this way, $22 for 2 people is $11 each, that's about 1 hour's wages (i.e. not a lot of money) for 2 hours of movie. For that $11 you get to watch the movie on a 20' - 30' screen with a massive surround-sound system. Guess what the trade-off is? You have to deal with the great unwashed. You don't like it; buy a large TV, a sound system & a blu-ray player and put it in a dedicated room in your house and watch it there. No public for you to worry about, but it'll cost you a not-insignificant amount of money to achieve.
      That or you book the movie theater out - if you don't want to deal with other people, don't go to public places where there are, guess what, other people.

      Maybe it was different 40 years ago. 40 years ago people were more restrained in their behaviour walking down the street too. People are now diffrent, people will do what suits them, and if you don't want to deal with them, they expect YOU to go out of YOUR way to avoid it, not happily allow you to restrain them to levels that you're happy with. Public places are not your personal fifedom of tranquility.

      And just for the record, I don't talk on my mobile in movie theaters, I make triple-sure that mine is off normally, if I even bring it. I also find other people talking on their to be annoying, but I don't for one minute delude myself into thinking that gives me the right to try and have them removed.

      --
      FGD 135
    102. Re:Hopefully there's a silver lining by Anonymous+Cowpat · · Score: 1

      It would take only one or two such incidents before it became generally known that you're not going to be a pushover and cave in; once that's established, there won't be arguments about such basic and obvious things like whether the proprietor has the right to eject an unruly customer.

      No, it will become known quickly that your management believes that they have the right to eject people early after taking their money, and you'll be out of business in a month. Once the message that people can and do get burned in your establishment gets around, they won't want to take the risk.

      --
      FGD 135
    103. Re:Hopefully there's a silver lining by mpeskett · · Score: 1

      So essentially, you did it the hard way and hence feel that everyone else should also do so. Could be the case that the investment of time you've put into the game is skewing your judgement of how things should be done.

      Does there need to be a long, tedious grind before a payoff to make the payoff worthwhile? I would say not... but if I'd put a lot of time and sustained effort into reaching a reward, then it was changed so that you could get the same thing with much less time put in, I'd be paying less attention to how it makes the fun part arrive quicker (ostensibly a good thing) and more focused on how unfair it is that I had to put in more time to get the thing than everyone else after me.

      Where the lead-up part is itself fun, or challenging (because overcoming challenges is fun for some... myself included btw) then it's a non-issue, so I'm not suggesting a "click here to win" button, but endless false challenges like the stereotype "kill 10 boars" really are just there to bulk the game out.

    104. Re:Hopefully there's a silver lining by redcaboodle · · Score: 2, Informative

      Nope - the fish can still escape you. In the racial starter areas the fish are quite easy to find and you won't lose many there after skill 30 or so.

      Also - you still need to get the books and teachers to raise your profession level.

      --
      -- Put crudely, the world is an extremely large problem instance. (Russel/Norvig Artificial Intelligence)
    105. Re:Hopefully there's a silver lining by SL+Baur · · Score: 1

      So essentially, you did it the hard way and hence feel that everyone else should also do so.

      Um, that's not a personal opinion, it's the rules of the game you have to agree to before you are allowed to play.

      Does there need to be a long, tedious grind before a payoff to make the payoff worthwhile?

      Irrelevant, but go ahead ...

      I would say not... but if I'd put a lot of time and sustained effort into reaching a reward, then it was changed so that you could get the same thing with much less time put in, I'd be paying less attention to how it makes the fun part arrive quicker (ostensibly a good thing) and more focused on how unfair it is that I had to put in more time to get the thing than everyone else after me.

      This makes no sense. WoW is an MMORPG that has so many different facets to the game it has become the 900lb gorilla in gaming. You want to fish in Northrend? Fine, learn how to fish and spend the time leveling the skill. It's taking unfair advantage of the players who abided by the rules to do it any other way.

      Where the lead-up part is itself fun, or challenging (because overcoming challenges is fun for some... myself included btw) then it's a non-issue, so I'm not suggesting a "click here to win" button, but endless false challenges like the stereotype "kill 10 boars" really are just there to bulk the game out.

      I'm totally confused now. I agree fully with the first part of that statement. But by supporting the glider you ARE suggesting a "click here to win" button.

      Do not confuse my support of Blizzard for their game with support of how they went about protecting me. I am not at all happy about this court case other than the fact that they whipped the glider guy. He DESERVED to lose and he did. /spit and /hug on his corpse.

    106. Re:Hopefully there's a silver lining by Anonymous Coward · · Score: 0

      Heckuva job Ghworgie!

    107. Re:Hopefully there's a silver lining by Endo13 · · Score: 1

      I said, you're guaranteed a bite on every cast. Previously, there were times where you would sit through the whole 30-second cast and get nothing at all. The change happened sometime during the early months of TBC if I remember right.

      It's also trivially easy and fast to level it high enough to make sure you'll get a catch on every cast, but that's not what I meant, and it's not what I said.

      --
      There is no -1 Disagree mod. Slashdot.org/faq defines mod options. USE IT.
    108. Re:Hopefully there's a silver lining by Anonymous Coward · · Score: 0

      You managed to go there and they managed to go there too. That makes them a bot? Are you a bot for being there in the same time period?

    109. Re:Hopefully there's a silver lining by xch13fx · · Score: 1

      The achievement system actually works quite well for some of this. Those who have achieved their levels by powerleveling through instances are easily identified. Ebayers betray themselves.

      So because to me questing was boring as a priest me healing my way to 60 through instances in vanilla wow makes me an ebayer or inferior player? I have maybe 70 quests completed in kalimdor lol but I'm no ebayer or powerleveler. I had 150 fishing in SSC and with a aquadynamic fish attractor I could pull lurker too. If you even know what that means, though I'm pretty sure your one of those SOLO mmo players that just farms by themselves and does every quest listed on wowhead and thinks in their private little world they are the best at this game because they have ocd and cant drop a quest out of there log or works the AH like a job. Yes working with people is quite difficult but it can also be very rewarding.

    110. Re:Hopefully there's a silver lining by duckInferno · · Score: 1

      And the person in ironforge spamming this

      /2 Gold4u.com get gold for as low as $100/5000g!

      yeah, he paid for his account too. And he'll happily spam his economy-messing wares for the entire afternoon before he's banned. Why pay for this? Because the new marks^H^H^H^H^Hcustomers he acquires are well worth the miniscule cost.

      Gold farming and selling is a business. An unethical business that is as dangerous as it is subtle.
      - detrimental to the WoW economy in that it furthers inflation of gold and certain items
      - detrimental to the folks who buy the gold as it eliminates a substantial challenge from the game, subtly eroding their own experience - detrimental to further WoW development as resources need to be spent on curbing gold selling to prevent it spiralling totally out of control

      Or, ya know, we can just leave them all alone becuz dey paid 4 it lul.

      --
      Fool me once, shame on you. Fool me twice, watch it -- I'm huge!
    111. Re:Hopefully there's a silver lining by duckInferno · · Score: 1

      WoW has a strong competitive aspect to it. When you play, you gain in some way. People that play it for a few hours, then "log off" and have a bot play for the remaining 21 hours of the day, have a bit of an advantage. Most would call this an unfair advantage.

      --
      Fool me once, shame on you. Fool me twice, watch it -- I'm huge!
    112. Re:Hopefully there's a silver lining by duckInferno · · Score: 1

      Blizzard would leave you alone. You might possibly get a GM checking in on you (you wouldn't know) if someone complained suspecting you of being a bot.

      That said, I have heard of exceptional situations in which GMs have stepped in regardless of what the terms of service says. A couple examples off the top of my head, a high level guy was in Duskwood (lower level zone) killing low level alliance players over and over for about four hours straight. Normally this is fine (the blizzard stance being there is a pvp remedy available, get another high level player to beat him off). Another example is during the opening of the Gates of AQ, an important server-wide event that is carried out by a top guild. One of the steps is talking to a Keeper in Moonglade. A rival horde guild that didn't cut the mustard engaged the keeper and brought him into Orgrimmar (the top guild was Alliance) and was able to indefinitely keep it in combat there without killing it, preventing both the top guild from continuing the quest chain and the top guild from ending the combat (Orgimmar being near impossible to assault from the front). GMs stepped in and reset the Keeper back to the glade.

      --
      Fool me once, shame on you. Fool me twice, watch it -- I'm huge!
    113. Re:Hopefully there's a silver lining by duckInferno · · Score: 1

      Logic correction: By "months", he means a week or so for the best mounts. A few days if you're hardcore. Months is technically possible, if you don't actually save for it and then wonder why you automatically don't have enough gold by the time you hit 80 :P

      --
      Fool me once, shame on you. Fool me twice, watch it -- I'm huge!
    114. Re:Hopefully there's a silver lining by duckInferno · · Score: 1

      Hey guys -- stop playing! I just heard from this guy on slashdot that apparently we're not actually having fun. Yeah I know. Must be an illusion or something. What do you mean, it's just his opinion? He said it matter of factually and with non-pseudo logic and everything!

      --
      Fool me once, shame on you. Fool me twice, watch it -- I'm huge!
    115. Re:Hopefully there's a silver lining by duckInferno · · Score: 1

      There is at least one employee assigned to this. Players can take the talk-to-a-GM channel, or they can take the much quicker and easier route: right click on the spammer's name and Report Spam.

      --
      Fool me once, shame on you. Fool me twice, watch it -- I'm huge!
    116. Re:Hopefully there's a silver lining by SL+Baur · · Score: 1

      So because to me questing was boring as a priest me healing my way to 60 through instances in vanilla wow makes me an ebayer or inferior player?

      NO! Perhaps what I wrote was unclear. "Ebayers betray themselves" is not related to the sentence above it. The specific example I'm thinking of was a level 70 in Shattrath who only had a level 40 ground mount and was begging for gold for mount money (and worse).

      I had 150 fishing in SSC and with a aquadynamic fish attractor I could pull lurker too.

      Good job!

      If you even know what that means, though I'm pretty sure your one of those SOLO mmo players that just farms by themselves and does every quest listed on wowhead and thinks in their private little world they are the best at this game because they have ocd and cant drop a quest out of there log or works the AH like a job.

      Um no, but I apologize if I offended you. Leveling up a priest by healing in groups sounds like a decent strategy. If you sold that character to someone who didn't want to level at all and that someone had no clue how to heal in groups (likeliest), that would be the give-a-away.

      (I only know about the Lurker fishing because I'm a wanker who wants to learn every cooking recipe and get the Salty title. Get your facts straight! :-)

    117. Re:Hopefully there's a silver lining by duckInferno · · Score: 1

      Were you around for the ICQ spam spam? (I say the word twice because it was really bad)

      More to the point, do you use ICQ nowdays? The answer to that is almost certainly "no". For you and nearly everybody else. If you want a case study of the negative effects of spam, just take a look at the history of ICQ.

      --
      Fool me once, shame on you. Fool me twice, watch it -- I'm huge!
    118. Re:Hopefully there's a silver lining by mpeskett · · Score: 1

      I'm not a WoW player, so I apologise if I'm missing something important... I'm not particularly in support of the bot guy so much as I'm against grindy games.

      All I'm really saying is that where the game divides into a longish process, followed by a reward of some kind, the process ought to be fun in itself. If it's not, because it's just a matter of doing the same simple task a large number of times, then I can see why people would want to automate it.

      On the other hand, if that's the game they signed up for... I don't even know, my support keeps flipping between sides depending on my mood when I think about it.

    119. Re:Hopefully there's a silver lining by rtb61 · · Score: 1

      So to solve the problem you charge by the hour rather than by the month. People will not pay for bots to play the game when it is costing them access time, problem solved.

      Of course people are not going to be happy paying by the hour when they end up spending many hours in fact most of the time being mindless worker drones, pretty much paying for the privilege of being a factory production line worker, hmm, it is a tricky problem isn't it ;D.

      You know, sometimes it is really surprising what those PR=B$ marketing people are able to achieve and sell.

      --
      Chaos - everything, everywhere, everywhen
    120. Re:Hopefully there's a silver lining by WNight · · Score: 1

      So Blizzard should fix this. A few lines of code and the target monsters would start running from the people who had slaughtered so many, or some other in-game fix.

      The fact that blizzard is suing the bot makers is proof the game is pathetic. They're cracking down on software that can play their game rather than making it more complex and balancing its flaws.

      They should embrace the bot authors, including the auto-play features in the game. If there's good gameplay or content it'll survive. If not...

    121. Re:Hopefully there's a silver lining by WNight · · Score: 1

      GM checking in on you (you wouldn't know)

      Not true - you know that feeling of déjà vu you get when you've just killed the thousandth monster for some stupid quest - like you've been right there before, doing the exact same thing? That's a GM looking at you.

      Or maybe it's the repetitive gameplay...

    122. Re:Hopefully there's a silver lining by WNight · · Score: 1

      They should have bots, doing something like your character studying in Eve Online... when you're not there your character could autoplay with one of a few goals - kills, resources, etc. It could just be part of the game... "What did you think your character did all day when you didn't log in? Sit in limbo?"

      Then people could choose to play as much of the grind as they found fun.

      But it wouldn't make the status nazis happy. It took them a long time to grind their loot and they want you to suffer at least as much as they did.

      Some people just want a game where they have high status, merely to lord it over those who don't, not because they like the gameplay. (Much like IRC ops.)

    123. Re:Hopefully there's a silver lining by WNight · · Score: 1

      As much fun as a smack-addicted monkey mashing the button mindlessly, looking for its next rush.

      Have fun playing exactly the game Blizzard feels is the most profitable, not the one that any players would pick if they could design it.

    124. Re:Hopefully there's a silver lining by toiletsalmon · · Score: 1

      "Secondly if you are free to do something wrong and people are free to retaliate then even if you have the freedom to use a WoW bot then Blizzard should have the freedom to stop you and protect the majority of their paying customers that dislike it."

      Blizzard already has a mechanism for "protecting" their player base: it's called the "Ban-hammer". This is a completely different thing. These Glider people are being sent up the river and it sets a scary if not inconsistent precedent.

      So now, it's OK to sue companies because they create things that OTHER PEOPLE can use to break the law. Will we be suing gun companies next? Because if anybody gets sued for some BS like that, it should be them.

      What about when Microsoft decides to sue some small outfit like the n-lite/v-lite people that allow you to create those shrunken, Windows install disks? Hey, they're "circumventing a control mechanism" so they shouldn't be able to do that, right? Hell, if that's the case, they can start suing people for installing "unauthorized" software on their PC.

      Do you have a Linksys router with modified firmware? If so, you might be a criminal. They didn't MEAN to leave TFTP on when you reboot, so you were "circumventing" their "access control mechanism" when you uploaded that custom firmware image.

    125. Re:Hopefully there's a silver lining by Sj0 · · Score: 1

      When did slashdot posts have to become case studies?

      Maybe you're just too defensive. Wonder why, unless you think deep down that maybe I'm right, and even though it fills an obsessive compulsive urge, it's not actually fun playing the game?

      --
      It's been a long time.
    126. Re:Hopefully there's a silver lining by Sj0 · · Score: 2, Funny

      as cited in the court decision multiple times

      [citation needed]

      --
      It's been a long time.
    127. Re:Hopefully there's a silver lining by virg_mattes · · Score: 1

      This is where the crowd separates. See, the simple fact is the leveling grind is fun, in and of itself, the first time (or the first few times). I've met vanishingly few people who simply dropped the cash necessary to buy a top level character without playing the game first. There are some of those types out there, but they tend to get bored quickly. The problem is, when you have several high level characters, you've played out a lot of the low level content. When you have a level 80 hunter and warrior and mage, you may find that you'd really like to try out a shaman but the prospect of running through the 1-60 quests for the fourth time can get wearying. The temptation to run MMOGlider or just buy a level 80 shaman is there. For someone like this, I'm inclined to say that they've payed their dues.

      The problem is, there are also a lot of rank newbies who paid to play their way through for the first time. On the other side of this, there are far too many farmers who will buy in as well or run Glider, and they can really jam up the people who are running through the content for the first time. A bot can really ruin the experience for someone doing it honestly, and can make it nearly impossible for a large swath of low level characters to progress through the game fairly. If a bot is crawling all over Durotar mining 24/7 and flooding the auction house with copper ore, then hundreds of low level players are denied a reasonable way to level up their own skill and turn some coin for gear upgrades. It's for them that I want to see Glider blocked. Sure, the person who uses it to level up the fishing skill on their seventh toon may not be wrecking the game for others, but it's the thousand farmers that are using it to make real-world cash that spoil it. Because there's no reasonable way to make sure that people won't disrupt others' play to gain for themselves, Glider needs to stay out of the game.

      Virg

    128. Re:Hopefully there's a silver lining by Alyred · · Score: 1

      Yes, this is my point exactly. Having a script run it though, /target , wait 1ms, repeat; fire at if it comes up. It can respond FAR faster than a human, and can effectively keep a good number of mobs in an area tagged. In an area with a lower spawn rate or with multiple glider accounts keeping it clean, it can be very hard for a legitimate player to gather things (or mob kills) they need.

    129. Re:Hopefully there's a silver lining by krondell · · Score: 1

      Alright Causality, what the hell do you think "chronological" means? You said it twice. Chronological adults? What?

    130. Re:Hopefully there's a silver lining by Alyred · · Score: 1

      When you have a level 80 hunter and warrior and mage, you may find that you'd really like to try out a shaman but the prospect of running through the 1-60 quests for the fourth time can get wearying.

      There are legal ways to do this, that are covered by the ToS. Blizzard has publicly stated that you can multibox characters (even two on the same machine), and even use the Refer-a-friend program.

      Glider, by its very nature, is against the ToS.

    131. Re:Hopefully there's a silver lining by causality · · Score: 1

      Alright Causality, what the hell do you think "chronological" means? You said it twice. Chronological adults? What?

      People who are "adult" in terms of their physical age, that is, the amount of time that has passed since they were born. I am using the term to describe people who are small-minded and immature (especially emotionally) and generally childish because the only way they ever grew up was physically, yet they are more than old enough that they are capable of better. I also refer to them as "overgrown children". They express that in a large variety of ways, but they all have a few things in common.

      All of them are primarily concerned with their wants and gratifications, at least more so than they are concerned about how their actions affect other people. They all have beliefs, including strong ones, that they have never questioned or seriously compared to other ideas in a process of refining what they believe (this sort of unquestioning obedience is nothing less than a form of slavery) and in this fashion they resemble machines that are programmed more than human beings who contemplate. They have a strong victim mentality that causes them to see the world as events that happen to them rather than systems in which they voluntarily participate. They are not courageous, in fact they are often cowards, but they may think that cruelty and the needless use of force is the same thing as courage. They think that learning is terribly hard work to be avoided instead of feeling a joy of discovery, or they're simply threatened by what they don't understand. In short, they are not fully living their own lives and it shows in the fact that none of them are joyous. They might be happy and gratified when they get what they want but it's always momentary; it is not a lasting appreciation of life for its own sake.

      The problem is that this is so widespread that you now have an entire generation of people which has known no better example. This has become the culture and what I described above has become the average person, at least in the USA. It'll end as soon as people get tired of living in such a limited fashion and not a moment before, so in that way it does seem to serve a purpose. You should be able to see why patient understanding is the only correct response, but patient understanding does not imply a reluctance to call things what they are or to decide for yourself whether you will be available or unavailable for experiencing the results. My posts above about the last experiences I had with theaters amount to a description of the results and why I won't put myself in their path.

      I hope that addresses your question. It was a worthy question, well worth answering, so please excuse my lack of brevity :-).

      --
      It is a miracle that curiosity survives formal education. - Einstein
    132. Re:Hopefully there's a silver lining by Alyred · · Score: 1
      I wasn't aware that slashdot postings needed to follow proper APA citation formatting standards, being that it's SLASHDOT, and that it's generally bitched about on here how Microsoft ToS and EULAS are legally binding contracts. However, since you asked so lazily:

      All references from http://www.mmoglider.com/Legal/trialorder_jan28.pdf.

      Page 13:

      When Donnelly first introduced Glider, he read the Blizzard End User License Agreement ("EULA") and Terms of Use Agreement ("TOU"). These contracts did not at the time expressly prohibit bots. They did prohibit cheats and hacks, but Donnelly did not view Glider as a cheat or a hack because it did not modify any WoW code. By November of 2005, however, Donnelly understood that the use of Glider by his customers was a breach of their contracts with Blizzard.

      Page 14-15:

      To establish MDY's liability for tortious interference, Blizzard was required to prove that (1) a valid contractual relationship existed between Blizzard and its customers, (2) MDY knew of the relationship, (3) MDY intentionally and improperly interfered in the relationship and caused a breach or termination of the relationship, and (4) Blizzard was damaged as a result. See Antwerp Diamond Exch. of Am., Inc. v. Better Bus. Bur. of Maricopa County, Inc., 637 P.2d 733, 740 (Ariz. 1981); Wagenseller v. Scottsdale Mem'l Hosp., 710 P.2d 1025, 1043 (Ariz. 1985) (en banc), superseded in other respects by A.R.S. 23-1501. The Court found that each of these elements has been satisfied. See Dkt. #82 at 22-26. For Donnelly to be personally liable for MDY's tortious interference, the Court concludes that Donnelly must have known that MDY was engaging in tortious interference. Donnelly does not dispute that a valid contractual relationship existed between Blizzard and its customers. Donnelly clearly knew of the relationship - he read the contracts. Since at least November 2005, Donnelly knew that MDY was intentionally interfering with that contractual relationship by inducing its customers to breach the TOU. And, as the finding of fact set forth above demonstrate, Blizzard has been damaged by Glider.

      There are others in the briefing, I just thought those two were pretty blinding examples for those that can do a touch of research.

    133. Re:Hopefully there's a silver lining by Alyred · · Score: 1

      Nor on mine... but it doesn't stop the n00bs from trying. :)

    134. Re:Hopefully there's a silver lining by Alyred · · Score: 1

      Perhaps if it was just the once. But, you're going to go for an argument in court that says that not only was your brother/sister/nephew/cousin clicked the agreement there, but also signed up for the account for you and agreed to the ToS there, pays your credit card bill every month (or buys you time cards) with the ToS agreed to, and was there to click the "agree" button every time a patch came up?

      But the issue here is not so much that each individual user agreed to the contract (I suppose MDY could fight individually for each user that used Glider did not "see" the EULA, and the EULA warning that the CEO gave on his website that bots are not allowed by the ToS), but that MDY provided a method to circumvent the contract between Blizzard and Player. That's covered in tort law, if I'm correct (but IANAL).

    135. Re:Hopefully there's a silver lining by Anonymous Coward · · Score: 0

      Doing that sort of stuff by 'bot degrades the things I earned by playing.

      So, what is it? Is the game fun for the actions you do or is the game fun based on *how* others performed the same actions? Because this is a pretty shallow statement to make.

      All you're doing is confirming the parents posters point. All the tediously boring bits (like leveling fighting for the 2nd, 3rd, 4th time) are simply not fun and there are plenty of people willing to bot them to do the fun parts when they actually play.

      Of course, that's a different situation than those using it for simply gold farming or account selling. One's taking advantage of a popular game. While the other is trying to eliminate the terrible parts of the game.

    136. Re:Hopefully there's a silver lining by Sj0 · · Score: 1

      I find it hard to believe that a court wouldn't toss such agreements out.

      It's made under duress: After you've spent the money on a product, money you can't get back under common store policies, they force you to agree to some contract to use the software you've already paid for. "Either agree to this contract, or go fuck yourself. We've already got your money."

      (By the way, I only did the citation needed cliche because you mentioned that it was 'cited [...] multiple times')

      --
      It's been a long time.
    137. Re:Hopefully there's a silver lining by Alyred · · Score: 1

      Yeah, sorry, overreaction on my part.

      For the most part, I'd agree with you -- EULAs are really annoying in that regard, and if it were just someone who bought the game without realizing that you needed an online account or something, I'd say that they should have every right to return it, and that's generally difficult or impossible.

      However, in WoW's case, they are given a month to connect free with purchase of the game, then are required to decide if they wish to continue playing, all with consenting to the ToS when playing. I don't think it would be right to accept the ToS, pay (and play) for three months, and then complain that you didn't really want to agree to the ToS.

      But like I said, in general, I agree with ToS being overly draconian and leaving the software purchaser with limited recourse, and backing them into a corner.

    138. Re:Hopefully there's a silver lining by Anonymous Coward · · Score: 0

      tl;dr: my computer -> my code -> my rules; blizzard, circumvent my balls.

      Actually, it's not your code just because it's on your computer.
      Read the EULA.

      Blizzard grants you a license to install the code, As seen in point 1 of the EULA.
      Blizzard still own any and all rights to the code, as seen in point 4.A of the EULA.

      http://www.wow-europe.com/en/legal/eula.html The EULA for your reading pleasure.

  2. Doesn't matter. by SuperBry · · Score: 5, Insightful

    This will just be appealed, this was just a judge not understanding the difference between breaking a contract (EULA) and breaking a copyright.

    1. Re:Doesn't matter. by Chabo · · Score: 5, Insightful

      That was several months ago. This is about a judge not understanding the difference between breaking a contract and breaking access-control mechanisms.

      --
      Convert FLACs to a portable format with FlacSquisher
    2. Re:Doesn't matter. by IthnkImParanoid · · Score: 5, Informative

      He understands the difference, and his findings don't rely on Glider breaking the EULA. Basically he said that since Warden controls access to certain parts of the game by checking for software that accesses these parts in an unapproved manner, and Glider attempts to bypass these checks, the DMCA applies.

      In other words, a tool that a) accesses elements of a copyrighted work b) evades protection mechanisms to do so violates the DMCA. Maybe the issue isn't with the judge, but with the law he's interpreting.

      --
      It's nothing but crumpled porno and Ayn Rand.
    3. Re:Doesn't matter. by KDR_11k · · Score: 2, Insightful

      But Warden is an anti-cheat measure, not a copy protection measure. Does this mean that circumventing ANY measure, no matter what it's for, is illegal now? Does that include nonsense like "rightclick blocker" Javascript?

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    4. Re:Doesn't matter. by PitaBred · · Score: 1

      Looks like Greasemonkey is illegal now too, right? Especially if you get rid of those "right-click" or selection prevention scripts (I'm looking at you, snopes).

    5. Re:Doesn't matter. by Anonymous Coward · · Score: 5, Informative

      DMCA, Wikipedia: "It criminalizes production and dissemination of technology, devices, or services intended to circumvent measures (commonly known as Digital Rights Management or DRM) that control access to copyrighted works and it also criminalizes the act of circumventing an access control, whether or not there is actual infringement of copyright itself."

    6. Re:Doesn't matter. by Anonymous Coward · · Score: 0

      But Warden is an anti-cheat measure, not a copy protection measure.

      Tomatoe tomatoh

    7. Re:Doesn't matter. by Samalie · · Score: 4, Informative

      I'm sorry, but you have this incorrect (at least, in my opinion)

      Glider does not bypass warden. Glider is stealthy and is not detected by Warden. Warden still runs. Blizzard updates Warden to detect Glider and hauls out the banstick.

      But either way, Glider is not a tool that "accesses elements of a copyrighted work". It is a tool which accesses elements of a copyrighted work that you, as the user/developer, have a legal license to access until such time that Blizzard revokes said license for violation of their terms of use.

      In other words, Glider does not bypass protection mechanisms granting you the ability to access copyrighted work without a license. Glider breaks a civil contract, which upon discovery will cause the licensor (Blizzard) to revoke the license of the licensee (you). After that, you can no longer access elements of the copyrighted work.

      --
      09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0
    8. Re:Doesn't matter. by IthnkImParanoid · · Score: 1

      It doesn't matter what the overall purpose is; Warden could be intended to act as a profanity filter or prevent overweight bearded men from playing female night elves named Sextasia, as long as it does so by controlling access to elements of a copyrighted work, i.e. the game.

      --
      It's nothing but crumpled porno and Ayn Rand.
    9. Re:Doesn't matter. by harl · · Score: 1

      According to the DMCA ink, tape, and gummybears are all circumvention devices as they've been used to bypass access control.

      --
      I find being offended by me offensive.
    10. Re:Doesn't matter. by timmarhy · · Score: 1
      Glider does not bypass warden. Glider is stealthy and is not detected by Warden

      errm that's the same thing.

      --
      If you mod me down, I will become more powerful than you can imagine....
    11. Re:Doesn't matter. by Thinboy00 · · Score: 1

      Just use NoScript. Or better yet, use Lynx. That's not a circumvention even at a stretch; it's just old and doesn't support the protection in the first place.

      Having said that, I am not a lawyer. This is not legal advice. If you do this and get sued, don't sue me.

      --
      $ make available
    12. Re:Doesn't matter. by Sloppy · · Score: 4, Interesting

      But Warden is an anti-cheat measure, not a copy protection measure.

      To this judge, that line isn't so clear. The judge's radical invention (for which he deserves a patent ;-) is this: "dynamic nonliteral elements" (fancy talk for the whole experience of the game, consisting of not just Blizzard's code and Blizzard's game data, but also Blizzard's server responses, and the users' actions) has copyright protection. And since Warden limits access to Blizzard's server's responses, then Warden limits access to the "dynamic nonliteral elements" and bypassing Warden is a DMCA violation.

      The WoW code is copyrighted: reasonable.

      The game data (e.g. graphics and sound) is copyrighted: reasonable.

      The user-generated events are copyrighted (and by Blizzard?): wacked out.

      The server responses are copyrighted: iffy, as they are not creative works (and you don't even want to think about whether those responses are also shaped by the users' collective inputs -- which noncreative but copyrightable work is a derived work of which?).

      The sum of all the previous things run through a function (the Wow code) to become an overall experience, is copyrighted (and by Blizzard): wow!

      --
      As copyright owner of this comment, I authorize everyone to defeat any technological measure which limits access to it.
    13. Re:Doesn't matter. by Anonymous Coward · · Score: 0

      Damn, first time in a few years I have modded an AC up, post under your name next time for full credit :)

    14. Re:Doesn't matter. by Dachannien · · Score: 4, Informative

      17 USC 1201
      (2) No person shall manufacture, import, offer to the public, provide, or otherwise traffic in any technology, product, service, device, component, or part thereof, that--
      (A) is primarily designed or produced for the purpose of circumventing a technological measure that effectively controls access to a work protected under this title;
      (B) has only limited commercially significant purpose or use other than to circumvent a technological measure that effectively controls access to a work protected under this title; or
      (C) is marketed by that person or another acting in concert with that person with that person's knowledge for use in circumventing a technological measure that effectively controls access to a work protected under this title.

      Warden controls access to the online portion of WoW (a copyrighted work) by checking to see if cheat programs are running and refusing access to WoW if it detects any. Glider is such a program that has, in the past, been blocked by Warden. Glider was updated to circumvent this access control.

      The ruling, if you bother to take the time to read it, explains all of this stuff. Maybe you don't like the law, but it was at least properly applied here.

    15. Re:Doesn't matter. by Anonymous Coward · · Score: 0

      He understands the difference, and his findings don't rely on Glider breaking the EULA. Basically he said that since Warden controls access to certain parts of the game by checking for software that accesses these parts in an unapproved manner, and Glider attempts to bypass these checks, the DMCA applies.

      In other words, a tool that a) accesses elements of a copyrighted work b) evades protection mechanisms to do so violates the DMCA. Maybe the issue isn't with the judge, but with the law he's interpreting.

      That is not accurate. The problem here is that it was determined that the software in question duplicated information the game stored in memory, in order to hide it's self. So, by saying this software is bad because it does this, it opens the door on many other lawsuits. Also, the software didn't do anything to the original works, only a memory form of them, which begs the question, are multiple instances of software legal? Is cached data legal?

    16. Re:Doesn't matter. by IthnkImParanoid · · Score: 1

      Glider does not bypass warden. Glider is stealthy and is not detected by Warden.

      The word is not 'bypass,' it's 'circumvent.' Glider circumvents Warden by avoiding detection.

      Glider is not a tool that "accesses elements of a copyrighted work". It is a tool which accesses elements of a copyrighted work that you, as the user/developer, have a legal license to access

      As you state, Glider is a tool that accesses elements of a copyright work. Everything starting with "that you" does not matter, because the DMCA does not permit you to make a circumvention tool just because you have a license.

      In other words, Glider does not bypass protection mechanisms granting you the ability to access copyrighted work without a license.

      Again, you've added words that don't matter under the letter of the law. All that matters is that something accesses elements of a copyrighted work and circumvents access control mechanisms to do so. It doesn't matter if you bought it. For example, people who buy a DVD cannot legally create or distribute DeCSS (or modern equivalent).

      Repeat after me: the DMCA is not about preventing copyright violation. It is about the copyright holder controlling the work once it's in your hands.

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    17. Re:Doesn't matter. by Malevolyn · · Score: 1

      Doesn't the mod10 algorithm violate the DMCA by reverse engineering CC numbers to verify them?

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    18. Re:Doesn't matter. by gnasher719 · · Score: 1

      This will just be appealed, this was just a judge not understanding the difference between breaking a contract (EULA) and breaking a copyright.

      What makes you think you would understand this better than this judge? Especially as you start by confusing contracts and licenses?

    19. Re:Doesn't matter. by Malevolyn · · Score: 1

      Not really. It's been inferred here that Glider actively bypasses Warden, which would be a DMCA violation. Warden simply not detecting Glider should be fundamentally different. Apparently it's not.

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    20. Re:Doesn't matter. by Kjella · · Score: 1

      But either way, Glider is not a tool that "accesses elements of a copyrighted work". It is a tool which accesses elements of a copyrighted work that you, as the user/developer, have a legal license to access until such time that Blizzard revokes said license for violation of their terms of use. In other words, Glider does not bypass protection mechanisms granting you the ability to access copyrighted work without a license.

      It's a nice theory but doesn't reflect legal reality. If you got a DVD either you bought it, rented it, got it as a gift or otherwise you don't get the right to circumvent CSS. The whole point of the DMCA is that the copyright holder can tell you "these are the approved ways of accessing this content" and it has the force of law so you can legally put it in a DVD player but damn little else. Now I haven't read the EULA but Blizzard would be damn stupid if they didn't state what the approved ways of accessing the content were, and that pretty much settles it. You can legally access it that way and not any other way, or you're breaking the law.

      That it might be violating the contract as well as the law doesn't mean the contract trumphs the law - if you violate the GPL I can sue you for copyright infringement because you are breaking the law as well. You can't claim "I'm not breaking any law, I'm just in violation of a license" because it makes no sense. If I had an EULA with you that said "no pornography" and you posted porn you'd have a pure contract issue because porn isn't illegal. If you posted kiddie porn you'd have a contract issue and a legal issue, try telling the FBI "I'm not breaking any law, I'm just violating my contract". Yeah, right. In short, if the EULA didn't give you the right it's illegal. If the EULA didn't mention it or didn't exist like with the DVD it's still illegal. And you got to do a lot of creative reading to make it say you CAN use Glider.

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    21. Re:Doesn't matter. by Duradin · · Score: 1

      Credit cards are issued so they follow the Luhn algorithm. Luhn wasn't reverse engineered. The numbers were engineered to work with it. The Luhn algorithm isn't for encryption, it's a farking check digit.

    22. Re:Doesn't matter. by Malevolyn · · Score: 1

      It just seems like a slippery slope to me, that's all.

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    23. Re:Doesn't matter. by Duradin · · Score: 1

      So it's complete happenstance that glider just coincidentally always happens to be undetectable by a program which has the purpose of blocking programs like and including glider?

    24. Re:Doesn't matter. by Snaller · · Score: 3, Informative

      I haven't read this new ruling, but I read the last one - and he clearly understood everything perfectly well.

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    25. Re:Doesn't matter. by Malevolyn · · Score: 1

      Compared to other bots that inject themselves and patch out hack protection entirely? I'd say there's a big difference.

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    26. Re:Doesn't matter. by Chabo · · Score: 1

      Silence! This is clearly an affront to Fair Use, and I will not have you suppressing my Nerd Rage!

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    27. Re:Doesn't matter. by davester666 · · Score: 1

      Hell, this sounds like it could make it illegal for you to hit cancel in Flash, denying some Flash content permission to store data locally (if you have configured the Flash plugin to ask).

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    28. Re:Doesn't matter. by danw5k1 · · Score: 1

      What makes you think you would understand this better than the GP? Especially as you start by confusing contracts and licenses? (Try to find a Law that specifies what a copyright license is)

      1. New content comes with a magical right called Copyright (defined in Law)
      2. To copy content encumbered with Copyright you have to have to posses the Copyright (as protected by Law)
      3. The Owner of the copyright (defined in Law) can grant that Right to others without limitation
      4. The Owner requires that you agree to a contract (Owner defined) before they grant you their Copyright
      5. When the contract specifies limitations on your usage of the Copyright (which is unlimited itself) we call it a License (A creation of the Owner granting Copyright [unlimited] pending an agreement to how it will be used)
    29. Re:Doesn't matter. by CaptCovert · · Score: 2, Informative

      On the surface, your argument seems valid. The problem lies in the fact that the copyrighted material, that is, the code and art (what the judge called 'literal materials') are not what is protected by Warden (and the judge ruled as such earlier in the case).

      What Warden does protect access to is the actual protocol commands being sent back and forth across the wire between the game client and game servers. This protocol content cannot possibly be protected by copyright, as it is a) required in the due use of the copyright work (in this case, the client) much in the same way that copying a program to your RAM is a right you have by copyright law, and b) initiated by the user, and as such is held as IP by the user if it is held by anyone at all.

      By this same reasoning, Fiddler's capability to read the content of SSL-encoded HTTP messages that were initiated by the user violates copyright law; it is an exterior client that accesses communicated data that is expressly protected (in this case, in the form of encryption).

      If Glider were designed to access game art (which is quite strongly copyrighted), and Warden were designed to stop it from doing so, then Glider subsequently redesigned to circumvent Warden, THEN the statue applies.

    30. Re:Doesn't matter. by AnthropomorphicRobot · · Score: 1

      *Sigh*..... Once again a law gets written with one intent and then abused for something else. This time it's DMCA, a week ago it was teenagers being charged with child pornography for pictures of themselves, similar problems have hit slashdot periodically for as long as I've lurked here.

      Could anyone with more legal knowledge than myself explain to me why laws aren't written with narrower, or more explicitly stated scopes? Are lawmakers intentionally writing laws which are open to uses other than the original problem or is it just the talent of good lawyers to find a way to apply laws to their own cause?

    31. Re:Doesn't matter. by Anonymous Coward · · Score: 0

      Cheating at a game is a prior work.

    32. Re:Doesn't matter. by Alyred · · Score: 2, Interesting

      The user-generated events are copyrighted (and by Blizzard?): wacked out.

      I read through the legal briefing. While the line isn't clear on the "user experience" portion being copyrightable, I think that it mainly was alluding to the things that the server generates to interact with the players: Things such as gold amount given/collected, items dropped by monsters, etc. This was one of Blizzard's points in the claim (specifically); whether that will hold up in court as a "copyrightable" element remains to be seen by the 9th circuit court, apparently.

      It might be along the lines of corporate logos: you can't copyright a few squares, but you CAN copyright the arrangement and colors of those squares. Blizzard wasn't contesting access to the material on a hard drive (they were at first, but then dropped that claim). The claim is that Glider circumvented Warden, which allowed or disallowed access to the copyrighted arrangements of objects in the virtual world based on data passed between warden and the servers. The briefing was pretty specific on this part.

    33. Re:Doesn't matter. by Alyred · · Score: 2, Informative

      As was detailed in the case briefing, Warden was updated to detect glider specifically on two occasions, which MDY then changed so that Warden could no longer detect it.

      Hard to argue that it just "remained undetected" when they actively had to change the software so that Warden could no longer detect it.

      In addition, the court found that MDY had repeatedly advertised that their software circumvented protections.

    34. Re:Doesn't matter. by Alyred · · Score: 1

      Compared to other bots that inject themselves and patch out hack protection entirely? I'd say there's a big difference.

      Method is highly irrelevant. Only the intentions and results matter in this application.

    35. Re:Doesn't matter. by PIBM · · Score: 1

      I believe that all the parts of the law needs to be what is encountered, merely encountering one (can be used for bypassing access control) is not enough to be prosecuted.

      Unless you mean that ink is outdated, and they only sell it for blinding video camera preventing us to enter in a theater by a side door ?

    36. Re:Doesn't matter. by Anonymous Coward · · Score: 0

      1) Fuck law.
      2) Ring 0 debuggers are perfectly legal. If someone happens to use it inappropriately, do something about it.

    37. Re:Doesn't matter. by xouumalperxe · · Score: 1

      just because Javascript rightclick blockers are completely ineffectual doesn't detract from them being exactly the sort of thing the anti-circumvention clauses were written for. And no, a web page is no less copyrighted and no less worthy of copy-protection than any other media.

      Of course all of this making perfect sense from inside the box doesn't make it look any less fucked up from outside.

    38. Re:Doesn't matter. by Anonymous Coward · · Score: 0

      [quote]
      Warden controls access to the online portion of WoW (a copyrighted work) by checking to see if cheat programs are running and refusing access to WoW if it detects any. Glider is such a program that has, in the past, been blocked by Warden. Glider was updated to circumvent this access control.
      [/quote]

      Warden does not refuse access to WoW. Blizzard watches you until a ban wave usually so that bot developers cannot get a pinpoint on what tripped the alarm. Anyway, Blizzard is just being a sore loser in an arms race they will never win. If they put more effort into developing a game that didn't drive people to bot (or suicide? lawl) then people would actually play. If it's not mind numbingly repetitive people might enjoy playing it.

    39. Re:Doesn't matter. by Snaller · · Score: 1

      Oh excuse me.

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    40. Re:Doesn't matter. by LackThereof · · Score: 2, Insightful

      Glider does not bypass protection mechanisms granting you the ability to access copyrighted work without a license.

      That depends on if you are considering the World of Warcraft client installed on the user's PC as the copyrighted work in question, then you might be correct.

      If you consider WoW, the online game/service as the copyrighted work, however, and the WoW client (or more specifically, Warden) as the protection mechanism, though, things turn around rather quickly.

      WoW as a whole is the product that Blizzard is selling. They do NOT sell a standalone client - they license you a client when you sign up for their online service. It is this distinction that makes this case so much different from many others.

      To sum up, again. Warden is designed to control access to a protected work. Specifically to limit access to the uses permitted by Blizzard's WoW ToS. Glider intentionally circumvents this. Specifically, every time WoW is patched and Glider is yet again blocked, Glider is patched to get around it. This is clearly criminal under the DMCA, no fancy lawyering needed to make it seem so.

      In the old days this would have been a simple civil case, where Blizzard sued MDY for damages, and drove them into bankruptcy, while playing a never ending cat and mouse game with blocking glider. Now, thanks to the DMCA, it's a criminal matter and MDY's CEO is personally responsible.

      Much more minor circumventions (i.e. using deCSS to play your lawfully purchased DVD's or stripping DRM out of songs purchased from the internet) also run afoul of this law, and are criminal acts.

      This is a totally legitimate application of the law, doing what it was written to do. The only way out of this mess is to repeal or rewrite the DMCA. "Accessing copyrighted work without a licence" is not the only application of the DMCA - it is in fact written quite broadly. Bypassing anything that "controls access" is completely illegal in the USA.

      --
      Legalize recreational marijuana. Seriously.
    41. Re:Doesn't matter. by SL+Baur · · Score: 1

      Basically he said that since Warden controls access to certain parts of the game by checking for software that accesses these parts in an unapproved manner, and Glider attempts to bypass these checks, the DMCA applies.

      Interesting. The way you word that makes it sound like the same principle could be applied to root kits or viruses on Microsoft Windows.

    42. Re:Doesn't matter. by LackThereof · · Score: 1

      The client is not the only material that is at stake here. Blizzard's actual product is the whole thing, server and client, end-to-end. They sell an online service, not a piece of software. You can't buy the WoW client, it's not sold. Blizzard only sells subscriptions to use their servers. It is this use of their servers, of their services, which they are trying to protect/restrict. The actual game client is only part of the issue.

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    43. Re:Doesn't matter. by Anonymous Coward · · Score: 0

      The former. Politicians are all about job security: Their own, and their lawyer friends, and their lobbyist/corporate buddies.

    44. Re:Doesn't matter. by nog_lorp · · Score: 3, Insightful

      Bullshit. If Warden failed to detect ANY bots, despite being intended to do so, does that make ALL bots circumvention programs?

      Circumvention is an ACTION, requiring ACTION on the part of the bot. Otherwise Blizzard could have some debug comment: "This code is intended to prevent screenshots from stealing our copyrighted artz", followed by nothing. Then the Print Screen functions would be CIRCUMVENTING the "protection" by "not being detected".

    45. Re:Doesn't matter. by fractoid · · Score: 1

      No. If you get drunk and start yelling your password at the pub and I happen to overhear, that's a LOT different to me breaking into your house and installing a hardware keylogger on your computer.

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    46. Re:Doesn't matter. by PitaBred · · Score: 1

      Sure, there are ways around it. But the point is that there shouldn't have to be. The legality of such applications should never be in question. Kick off the users, don't make any tool that circumvents an EULA illegal. If you do, we end up in a situation that lets any private enterprise write de facto law into their usage agreements.

    47. Re:Doesn't matter. by RzUpAnmsCwrds · · Score: 2, Insightful

      A substantial portion of game content in WoW is server-side. The scripts for raid encounters, NPC locations and dialogue, and other elements are arguably creative works, and they are stored on the server. The game client downloads these elements and renders them using local models and textures.

      Warden prevents access to such game content by preventing users from authenticating with the WoW servers if detected cheat programs are loaded. Glider circumvents this measure by fooling Warden into allowing access to such content.

      This sounds like a violation of the anti-circumvention provisions of the DMCA to me. Mind you, I think that those provisions are bullshit, but I'm not sure we can trash the judge for ruling the way he did.

    48. Re:Doesn't matter. by Rogerborg · · Score: 1

      What are you smoking? How on earth would a trained judge understand the law better than a bunch of anonymous smelly hippies?

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    49. Re:Doesn't matter. by Tuoqui · · Score: 2, Interesting

      The server responses are copyrighted: iffy, as they are not creative works (and you don't even want to think about whether those responses are also shaped by the users' collective inputs -- which noncreative but copyrightable work is a derived work of which?).

      Actually you could say that as a result of the copyrighted code that the resultant output is copyrighted as well as the output is the primary function of the code. The initial creation of the code is a creative (debatable, but we'll go with what the courts have been ruling for lately) work.

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    50. Re:Doesn't matter. by ep32g79 · · Score: 2, Informative

      Yup,
      Full court order is viewable here: http://www.mmoglider.com/Legal/trialorder_jan28.pdf

    51. Re:Doesn't matter. by plasmacutter · · Score: 1

      A substantial portion of game content in WoW is server-side. The scripts for raid encounters, NPC locations and dialogue, and other elements are arguably creative works, and they are stored on the server. The game client downloads these elements and renders them using local models and textures.

      Warden prevents access to such game content by preventing users from authenticating with the WoW servers if detected cheat programs are loaded. Glider circumvents this measure by fooling Warden into allowing access to such content.

      I'm sorry but you are convoluting warden with the server authentication process, of which it plays no part.

      It is the server authentication process which protects the content, not warden, which only detects after-the-fact operations.

      Warden does not "control" access, it "detects" access.

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    52. Re:Doesn't matter. by Anonymous Coward · · Score: 0

      The anti circumvention provisions are only supposed to protect *copyrighted* material. A service is not copyrightable. A subscription is not copyrightable. A protocol is not copyrightable. Ever hear of idea-expression dichotomy? Ideas are not copyrightable. Functional elements of creative works are not copyrightable.

      What the hell was this Judge smoking?

    53. Re:Doesn't matter. by Dachannien · · Score: 1

      Actually, the ruling mentions that Warden does a check when you first run the game.

    54. Re:Doesn't matter. by Tuoqui · · Score: 1

      Glider was updated to circumvent this access control.

      Could it not be that Glider was updated to add new and interesting features to its users? I mean if Blizzard's warden is acting as simply as a hash value checker all it would take to 'circumvent' the 'access control' would be to alter a single bit in the program which would happen for any update. I think its on Blizzard's head to prove that Warden is not just a simple hash checker but an actual full blown DRM scheme (likely by supenaing the source code)

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    55. Re:Doesn't matter. by Anonymous Coward · · Score: 0

      Y0our argument seems to be centered on "Glider is a cheat" and "Warden is an anti-cheat". If warden flags Glider v 1234, then yes, it is a cheat (as defined by WOW Warden v.abcd. And THEN, per the CIVIL contract, wow can kick you off (assuming you accept the whole "they can change the license any time they want and not give you back your original $50" argument).

      Glider 1234b is NOT flagged as a cheat however, so your argument doesn't apply.

      If you think it DOES apply, then every anti-virus program is also committing copyright infringement in exactly the same way, when it detects malware people installed as part of a bundled crapware package they chose to install by clicking yes to hit the monkey or whatever.

      You can't have it both ways. If Glider is illegal, then Sony music CD's root kitting your system are Legal.

      I'll leave it to more interested mods to appropriate the analogy.

    56. Re:Doesn't matter. by _avs_007 · · Score: 1

      In other words, a tool that a) accesses elements of a copyrighted work b) evades protection mechanisms to do so violates the DMCA. Maybe the issue isn't with the judge, but with the law he's interpreting.

      On the same token, then every Anti-Virus program also violates the DMCA, becuase they use thread-injection to launch a thread into other application's processes so they can check for viruses, circumventing any checks that the app may have had, because the AV software now has a "rogue" thread in your app able to access its resources that the app thought was supposed to be secure.

    57. Re:Doesn't matter. by Aoreias · · Score: 1
      This ruling may follow the letter of the law in a narrow interpretation, but not the spirit of the law.

      Anyone that is already using Glider already has the ability to see any of the encounters in the game. While the purpose of other copyright-circumventing devices is to display content the user hasn't economically paid for, with Glider the user has already paid for seeing all of the content.

      The intended purpose of the law was to protect revenue streams of companies by ensuring that users pay for access to copyrightable works. Blizzard is using the law in this instance to protect their revenue stream by preventing other players from quitting the game, not using it to ensure that unauthorized users don't have access.

      The real problem is that Blizzard is saying 'This using broke the cheating rule, therefore they were in violation of the EULA, therefore they weren't an authorized user, therefore any attempt to go around that protection is against the law', but glider's primary purpose is to allow cheating.

      (A) is primarily designed or produced for the purpose of circumventing a technological measure that effectively controls access to a work protected under this title;

      Circumventing Warden is not the primary purpose of Glider, but rather is a secondary function in order to allow the primary purpose.

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    58. Re:Doesn't matter. by CyberLife · · Score: 1

      The judge is not saying the two are the same. I think perhaps you are misunderstanding the situation.

      Copyright law says that one may not duplicate someone else's work without their permission. Whenever you load a piece of software you are duplicating it from disk into RAM. This is a completely legal and authorized copy so long as you have a license from the owner. Should you violate that license, however, it becomes null and void. If you continue to use the software after that point, you are making an unauthorized copy.

    59. Re:Doesn't matter. by Anonymous Coward · · Score: 0

      > The ruling, if you bother to take the time to read it, explains all of this stuff. Maybe you don't like the law, but it was at least properly applied here.

      Someday, I want to make a computer virus that threatens to sue you for running antivirus software...

    60. Re:Doesn't matter. by Anonymous Coward · · Score: 0

      Time to sue Blizzard to give me all my keystrokes back!

      And compensate me for my work. Finally!

    61. Re:Doesn't matter. by Anonymous Coward · · Score: 0

      I wonder if a robot arm that actually hits the keys with a camera to get input from the screen would be illegal.

      It could do something very similar to WoW glider while interacting with the game in the exact same way as a human.

    62. Re:Doesn't matter. by duckInferno · · Score: 1

      To be honest I think the judge comprehends what Glider is and is twisting a relatively new and malleable set of laws to ensure it's buried.

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    63. Re:Doesn't matter. by Anonymous Coward · · Score: 0

      It just seems like a slippery slope to me, that's all.

      I wish the DMCA were merely a slippery slope. It's really a precipice, a near-complete break with traditional copyright. Our Congress willingly, and with malice aforethought, pushed us over this particular cliff.

      The problem with such complicated, twisted laws is that their full effects are not always obvious, in fact are often hidden from public view. Nevertheless, that doesn't mean society isn't paying a heavy price. Worse yet, the lawmakers and (ahem!) "industry trade organizations" who author and promote this crap rarely suffer any consequences, because after enough time has passed, the voting public doesn't make the connection.

    64. Re:Doesn't matter. by ScrewMaster · · Score: 1

      I wonder if a robot arm that actually hits the keys with a camera to get input from the screen would be illegal.

      It could do something very similar to WoW glider while interacting with the game in the exact same way as a human.

      Or a black box that plugs into a keyboard port.

      --
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    65. Re:Doesn't matter. by RincewindTVD · · Score: 1

      I wonder if it could go the other way.

      Glider worked, then they updated Warden to circumvent the Glider IP, disabling glider and interfering with its work.

      Serious question, does the DMCA only apply to the bigger software? or is Glider not copyrighted?

    66. Re:Doesn't matter. by burgundysizzle · · Score: 1

      Just how is an algorithm by itself a TPM (Technological Prevention Measure) which is what the DCMA (amongst other things) protects?

    67. Re:Doesn't matter. by harl · · Score: 1

      I said what I said. Ink, tape, and gummybears are all circumvention devices.

      --
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    68. Re:Doesn't matter. by Chabo · · Score: 1

      Sorry, that second comment of mine was supposed to be more sarcastic. Re-reading it, it just sounds like I'm schizophrenic. Sorry. :/

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    69. Re:Doesn't matter. by Alyred · · Score: 1

      Bullshit. If Warden failed to detect ANY bots, despite being intended to do so, does that make ALL bots circumvention programs?

      As the court finds it, if the bot is written and advertised to "remain undetected by Blizzard", and Warden, as a "reasonable measure of protection" (Again, as found by the court) is written to block it and it is changed specifically so that Warden can no longer see it, yes.

      Blizzard is pretty specific in its ToS that no bots are allowed to be run to fully automate interaction with the game. Even their macro language is written so that timed events cannot be programmed directly in, and each action must have a specific keystroke to accompany it. Those rules are often bent, I think, by specific addons, but Glider took that to a whole new level, Blizzard decided that it wasn't allowed and blocked it, then glider changed so that it remained undetected and so Blizzard took them to court.

      You may not like the decision, but that doesn't mean you can argue with what Blizzard states are the rules to play its game.

    70. Re:Doesn't matter. by Anonymous Coward · · Score: 0

      Glider was detected, blocked by Warden, then the action of updating Glider was taken, to circumvent this blockage.

    71. Re:Doesn't matter. by Snaller · · Score: 1

      I forgive both of you ;)

      Don't worry, I thought you meant it sarcastic :)

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  3. Non-Literals by jerep · · Score: 5, Funny

    Judge Campbell has distinguished between the actual bits stored on the World of Warcraft disk (which he called the "literal elements" of the game) and the interface elements the user encounters as he's actually playing the game (which he dubbed "non-literal elements").

    It's fun how after playing that game for a while I get called a "non-literal", good thing I stopped playing last year!

  4. Blizzard is doing a lot of damage to the industry by King_TJ · · Score: 3, Insightful

    It seems like each and every time Blizzard has filed a suit over something related to "violating the terms of their EULA", they've been handed a victory.

    I've been troubled by ALL of these rulings over the years, and this just adds to the total.

    As far as I'm concerned, people who pay for a copy of their game software have *every* right to opt to use said software with other, alternate servers, if they so desire. They also have every right to run any manner of automated script or "bot" in lieu of physically sitting in front of their screen and hand-manipulating the character they've paid for the subscription to use on Blizzard's servers!

    It's a really BAD precedent to set, to legally enforce the idea that a software developer can FORCE a customer to use their product only in specific ways they outline. Imagine if Microsoft or Apple came along and dictated that their operating systems could no longer legally be used as a platform running any "p2p sharing software" (since as we ALL know, torrents and other types of p2p sharing are inherently bad, right?).

    Or imagine if you bought the latest edition of a "Call of Duty" game, only to find out the EULA stated it was illegal to play except on weekends? Blizzard has effectively won the legal ability for developers to state and enforce anything like this they'd like to put in the agreement!

  5. ...RAAAAAAAAGGGGEEE by Anonymous Coward · · Score: 0

    How the fuck did this judge come to this decision?

    Next up, OS security bugs found to be DMCA violation because they could control access to a copyrighted work

  6. Wow, if DMCA applies here... by RockMFR · · Score: 4, Funny

    Maybe they can use the DMCA to outlaw abortion! And create world peace! And make me dinner!

    1. Re:Wow, if DMCA applies here... by rel4x · · Score: 1

      Well, I suppose her pants were circumvented.

      --

      Before you mod me funny, think, perhaps I was insightfully funny?
    2. Re:Wow, if DMCA applies here... by Anonymous Coward · · Score: 0

      Maybe they can use the DMCA to outlaw abortion! And create world peace! And make me dinner!

      Actually, when you mention it, if you consider children to be little copies of their parents, I can almost see how the DMCA could be used to argue that abortions are wrong :)

    3. Re:Wow, if DMCA applies here... by Farmer+Pete · · Score: 1

      I was taking a second look at the DMCA, and it apparently outlaws women's suffrage. Yay Blizzard! They just ended the suffrage of women every where!

    4. Re:Wow, if DMCA applies here... by Anarke_Incarnate · · Score: 1

      They are clearly derivative works and protected by fair use.

    5. Re:Wow, if DMCA applies here... by PitaBred · · Score: 1

      To further your analogy... someone would basically have to use the DMCA to put coat-hanger manufacturers out of business, not to actually outlaw abortions.

    6. Re:Wow, if DMCA applies here... by Gyga · · Score: 1

      To paraphrase the RIAA, "Fuck fair use."

      --
      I don't preview or spellcheck.
    7. Re:Wow, if DMCA applies here... by KDR_11k · · Score: 3, Funny

      More like the other way around, it's illegal to poke holes in a condom since that circumvents the copyprotection.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  7. Just goes to show you by geekoid · · Score: 3, Interesting

    don't install the game you're writing the bot for.

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    1. Re:Just goes to show you by IthnkImParanoid · · Score: 1

      You mean: don't live in a country with a law like the DMCA.

      --
      It's nothing but crumpled porno and Ayn Rand.
    2. Re:Just goes to show you by fishbowl · · Score: 1

      >You mean: don't live in a country with a law like the DMCA.

      Countries that don't, have their own downsides. It's a matter of pros and cons.

      --
      -fb Everything not expressly forbidden is now mandatory.
    3. Re:Just goes to show you by ep32g79 · · Score: 2, Informative

      Donnelly, et.al. are not being tried for their personal violation of copyright, or contract infringement.
      But Donnelly is on the stand for, among other things, willfully allowing others to break their contractual agreement with Blizzard, Vivendi Games, Inc.

      The courts could care less about whether or not Donnelly himself violated his contractual obligation with Blizzard/Vivendi, Nor whether Donnelly had actually installed Blizzards software at all.

  8. THAT Doesn't matter. by philspear · · Score: 1

    The specific gripe the bot company appeals on doesn't matter much to me, they would appeal any decision that told them they couldn't sell their product, that's what companies do.

  9. Cheating by Anonymous Coward · · Score: 1, Funny

    Now if only I can win a DMCA "circumvention" case against anyone who moves pieces on the RISK board when I go to the bathroom!!

  10. Re:Blizzard is doing a lot of damage to the indust by Chris+Burke · · Score: 4, Funny

    Imagine if Microsoft or Apple came along and dictated that their operating systems could no longer legally be used as a platform running any "p2p sharing software" (since as we ALL know, torrents and other types of p2p sharing are inherently bad, right?).

    If both of them did it, then I'm imagining The Year of Linux on the Desktop finally coming to pass! =D

    --

    The enemies of Democracy are
  11. Re:Blizzard is doing a lot of damage to the indust by OglinTatas · · Score: 4, Insightful

    if 10 million people play WoW, do you think a few of them might be judges?

  12. Re:Blizzard is doing a lot of damage to the indust by LandDolphin · · Score: 1

    Even if they did, couldn't you vote with your wallet? You won't die if you don't have that latest "Call of Duty" game.

    --
    Spelling and Grammar errors have been added to this post for your enjoyment
  13. Interesting tidbit by gillbates · · Score: 5, Interesting

    ...he also found that MDY's founder, Michael Donnelly, was personally liable for the actions of his firm.

    Strangely, though, those who perpetrated the recent Mortgage fiasco which resulted in the current recession are not personally responsible for the actions of their firms. I find it strange that CEOs incur personal liability for their firm's actions only when the victim is another corporation.

    --
    The society for a thought-free internet welcomes you.
    1. Re:Interesting tidbit by Anonymous Coward · · Score: 0

      welcome to the grand illusion...

    2. Re:Interesting tidbit by ep32g79 · · Score: 1

      In this case, the courts found that Donnelly was using his INC solely as a shield. And, in fact, MDY was simply Donnelly's alter ego. This is not allowed. Had the MDY been ran differently, this may not have been the case.

    3. Re:Interesting tidbit by Anonymous Coward · · Score: 0

      I am just guessing here but could it be that MDY just has one employee?

    4. Re:Interesting tidbit by Oligonicella · · Score: 1

      those who perpetrated the recent Mortgage fiasco

      That would be Congress.

  14. True, But They've Done Much More Harm Than That by Anonymous Coward · · Score: 0

    They've so dumbed down the MMORPG market that it is impossible for any other company to come out with any sort of game that isn't hand holding and brain dead at its core.

    Blizzard went straight for the lowest possible common denominator game play and now the MMORPG market is fucked. It is sad to think of millions of people who will have spent years of their lives wasting away in such a piece of crap game. Now matter how 'polished' it is.

    1. Re:True, But They've Done Much More Harm Than That by Chris+Burke · · Score: 4, Funny

      They've so dumbed down the MMORPG market that it is impossible for any other company to come out with any sort of game that isn't hand holding and brain dead at its core.

      And adding insult to injury, Hand Holding Online and Brain Death Online did it first! But everyone thinks Blizzard is the innovator...

      --

      The enemies of Democracy are
    2. Re:True, But They've Done Much More Harm Than That by KDR_11k · · Score: 2, Insightful

      How much more hand holding can they do when the genre conventions already include having the amount of time you played the game dictate your strength? How sad is it that people call an MMO "hard" because it takes more time to get stronger? How much sadder is it that people define themselves as "hardcore" for playing games that waste more time than others?

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    3. Re:True, But They've Done Much More Harm Than That by shutdown+-p+now · · Score: 1

      And adding insult to injury, Hand Holding Online and Brain Death Online did it first!

      That's some fancy names for AOL chatrooms.

    4. Re:True, But They've Done Much More Harm Than That by Anonymous Coward · · Score: 0

      The damage was already done when major game companies started parallel development on the PC and consoles. Fallout3 has so much xbox brain damage included it makes me wonder why I even bothered buying it for the PC.

    5. Re:True, But They've Done Much More Harm Than That by duckInferno · · Score: 1

      Occasionally I allow someone else's opinion, such as yours, to gain a foothold in my self security. Years, wasted? Wow, that sucks.

      Then I remember that hey, I'm having fun, and if you compare it with "traditional" sources of fun such as rugby or cricket or movies, WoW comes out on top.

      I run with ze ball!
      I hit ze ball with a stick!
      I sit for 3 hours and stare at moving pictures!
      I hone my character, gear and skills, culmunating in a highly co-ordinated and satisfying kill of the greatest threat to a world ever known, using effective organisation, strong tactics, practice and communication!

      --
      Fool me once, shame on you. Fool me twice, watch it -- I'm huge!
    6. Re:True, But They've Done Much More Harm Than That by duckInferno · · Score: 1

      * I should clarify that these are surface-level comparisons and are twisted to make it look like WoW is the end-all form of entertainment. It is, infact, just my opinion. Some people prefer traditional sources of entertainment. I prefer games. Some people prefer traditional games. I prefer WoW.

      --
      Fool me once, shame on you. Fool me twice, watch it -- I'm huge!
  15. Re:Blizzard is doing a lot of damage to the indust by Anonymous Coward · · Score: 0

    I don't have a problem if you're playing on alternate servers; that's your prerogative. However, when you play on Blizzard's servers you have to play by their rules. This is no different than any other service. They can set the terms of service to whatever they want (within the law); if you violate those terms, you lose access to the service. If they say you can't run a bot while playing on their servers, then don't complain when they kick you out for running a bot on their servers. As far as I'm concerned, this is the same thing as Microsoft banning you for connecting to Xbox Live with a modded Xbox.

  16. Re:Blizzard is doing a lot of damage to the indust by Viewsonic · · Score: 1

    Apple already forces you to use their hardware as it is. Microsoft also forces a lot of licenses to only be used by specific machines as well. That Vista you got on your new Dell probably wont work when you swap in a new system board or buy an HP system.

  17. Vengance by Anonymous Coward · · Score: 0

    Now an undead warlock will cast a chaos bolt to all those evil bots of Arthas the Lich King! jojojo

  18. Re:Blizzard is doing a lot of damage to the indust by Anonymous Coward · · Score: 2, Informative

    That's why MS sells Retail licenses...

    Part of the price break of the OEM license cost comes from the fact that it is non-transferable.

  19. Re:Blizzard is doing a lot of damage to the indust by Duradin · · Score: 2, Insightful

    So Blizzard shouldn't be able to set the terms of use for a _service_ they provide?

    Just think how viable xbox live would be if MS couldn't stop people from running hacks and mods.

    And I'm sure everyone sitting in a queue waiting to get on their primary server will just love you and your afkave bot.

  20. Re:Blizzard is doing a lot of damage to the indust by Anonymous Coward · · Score: 0

    unless you've been a injected with a nanobots that kill you if you don't buy it within 24 hours of it being released.

  21. Re:Blizzard is doing a lot of damage to the indust by Jantastic · · Score: 1

    ... then I'm imagining The Year of Linux on the Desktop finally coming to pass! =D

    lvl 80 Gnome, is that you?

    --
    ...a fact which for the sake of a quiet life most people tend to ignore ~H2G2
  22. Bot if You Want by molotovjester · · Score: 2, Interesting

    In my opinion, You can Bot if you want, but do it on a private server.

    This case isn't about how someone changed the game on a personal server, but how a person's actions unfairly impacted the game play experience for thousands (or millions) others.

    To that extent, enforcing a EULA in a reasonable manner is a different story than enforcing an unreasonable EULA. So those of you worrying about judgments that hinder society and technology should look instead at the recent copyright awarded to apple.

    1. Re:Bot if You Want by PitaBred · · Score: 1

      This lawsuit is NOT about how a person's actions broke the EULA. It's an abuse of copyright... they're suing a company that provided software. They're not kicking off the botting users, they're taking an end-run around the law trying to subvert it because it's easier than finding their users that are actually cheating.

    2. Re:Bot if You Want by centuren · · Score: 1

      From what I've read, Glider farms for you. It doesn't provide PVP cheats or magically grant you epic raid drops. That is to say, it doesn't go very far into impacting game play experience for others.

      At least, as someone who's played quite a bit, I've never felt impacted at all by someone using a bot, much less unfairly.

      Unless of course this is the bot that keeps you from going AFK in Alterac Valley without contributing (which before the last expansion meant that Horde was down ~15 players each battle), in which case everyone who's used it can burn in hell.

    3. Re:Bot if You Want by Todd+Knarr · · Score: 2, Interesting

      Actually it's fairly easy for them to find the users that're using WoWGlider. But it's unattractive from a PR and subscriptions standpoint to kick their own paying users off. They'd rather kill Glider without having to target their own users, hence the convoluted arguments and tortured logic to try and find some way of doing that.

      IMO they should have gone after him on other grounds. Every WoW subscriber has to agree to the EULA to access the servers. The only purpose of WoWGlider is to break that EULA, and the Glider's author knows it. I'm fairly sure Blizzard could easily come up with advertising from that author touting those violations as reasons to buy Glider. And I'm fairly sure that inducing a breach of contract is a tort with legal liability attached. That would fit the facts better than the tortured appeal to the DMCA does.

    4. Re:Bot if You Want by Alyred · · Score: 1

      Obviously, you've never tried to farm anything yourself in an area that a glider player has been through, and had to resort to buying those stacks of rare materials on the auction house from said glider player.

    5. Re:Bot if You Want by _Sprocket_ · · Score: 2, Informative

      Actually, they ARE kicking off the botting users. There are occasional massive bans that scoop up large amounts of botters. Google around a bit and you'll find out about it.

    6. Re:Bot if You Want by centuren · · Score: 1

      I find that any players farming an area produce that result (in fact, I'd wager non-glider players are better at monopolizing the mobs). In any case, it's been quite a while since Blizzard made it a lot easier to earn gold through dailies and quests alone, making it more time efficient for me to buy the rare materials as I have need for them.

    7. Re:Bot if You Want by Anonymous Coward · · Score: 0

      But it's unattractive from a PR and subscriptions standpoint to kick their own paying users off.

      Bullpocky.

      The vast majority of the mature, stable, subscribers would applaud the action taken.

      (One of the universal truths is that humans really really dislike unfairness. Where another person is getting something for no time/effort that they had to put time/effort into getting. Cheat programs like glider go straight to the heart of that and generally raise the blood pressure of anyone who observes the bot in action.)

    8. Re:Bot if You Want by Anonymous Coward · · Score: 0

      A private server? Better yet do it on your own MMO or one that allows it. Don't rip off from Blizzard at all.

    9. Re:Bot if You Want by Anonymous Coward · · Score: 0

      but that would only work if the next bot advertised about breaking eula. i m sure blizzard is in for the long haul, and they want to ban selling of these bots on legal grounds. Using the dmca to do so seems like a logical tactic.

      however, i dont agree with blizzard's point of view. banning players is the right thing to do, not going after the makers of the bots. but of course, blizzard wouldnt want to hurt its own bottom line would they?

    10. Re:Bot if You Want by duckInferno · · Score: 1

      Indeed. If you actually go to the glider forums you can see massive (and entertaining) threads about cheaters crying about being found out. Some of them provide screenshots of a GM telling them they're being banned.. and they often have a bot auto-reply going. Quite funny to see, really.

      [GM-Dudefella]: Hello Bobthebot, this is GM Dudefella. Do you have time to talk?
      [Bobthebot]: orly?
      [GM-Dudefella]: yarly. Goodbye Bob!

      --
      Fool me once, shame on you. Fool me twice, watch it -- I'm huge!
    11. Re:Bot if You Want by duckInferno · · Score: 1

      Some effects of bots are in your face: all your favourite mobs or nodes all being farmed by them, or people sitting in the AV cave helping your team lose for example. By and large the effects of widespread botting and gold farming are subtle, but are by no means tame.

      --
      Fool me once, shame on you. Fool me twice, watch it -- I'm huge!
  23. Re:Blizzard is doing a lot of damage to the indust by Anonymous Coward · · Score: 1

    So Blizzard shouldn't be able to set the terms of use for a _service_ they provide?

    So it's OK for someone to be guilty of a _felony_ for violating those terms?

  24. Re:Blizzard is doing a lot of damage to the indust by Anonymous Coward · · Score: 0

    To me, a game programer, the aspect of preventing bots in a chess game. I start with a move, and the bot creaters make another move, I counter and so forth. I agree with what you are saying and strongly believe that they have all the right to prevent someone from using there servers weather they are botting or just because someone at blizzard doesnt like them. However bringing the law into this and thus costing tax payer money, make no since at all.
    To me blizzard was getting there ass kicked in the chess game that was anti-boting, and desided to cheat and knock the chess board over.

    Posted as AC because I still play SC online.

  25. Re:Blizzard is doing a lot of damage to the indust by ep32g79 · · Score: 1

    Except that you are expressly prohibited from playing on alternate servers. Your ONLY option for playing this game is with blizzards servers.

    Furthermore, this situation is not akin to getting kicked off of Xbox live with a modded Xbox. If you get revoked from playing Xbox Live you may still continue to play the content you had purchased by yourself. Nothing is prohibiting you from playing the game, you just cannot play in an online environment. This is not the case with World Of Warcraft.

  26. Re:Blizzard is doing a lot of damage to the indust by 0xdeadbeef · · Score: 1

    It's a really BAD precedent to set, to legally enforce the idea that a software developer can FORCE a customer to use their product only in specific ways they outline.

    Yeah, about that. There are these things called license agreements, they're kind of like contracts, which are a sort of legal instrument, that is maybe, like, thousands of years old.

    If you don't like the license, don't buy the software.

  27. Liability for the mortgage fiasco rests solely by Shivetya · · Score: 1

    with Congress and those two quasi-private but really federally run groups called Fannie Mae and Freddie Mac. Better yet, all those Congressmen who got sweetheart mortgage deals suddenly no longer need to come clean because they bought off the companies adversely affected by their actions with our tax dollars.

    On topic:

    I really dislike the summary which wants to relate what this guy did with interoperability. Since when is promoting cheating, breaking the EULA, and profiting off of it, interoperability?

    --
    * Winners compare their achievements to their goals, losers compare theirs to that of others.
    1. Re:Liability for the mortgage fiasco rests solely by Anonymous Coward · · Score: 0

      Bullshit.

      Fannie and Freddie did 99% of their business buying hopped mortgages from private lending institutions who were pushing the bounds of what a reasonably qualified borrower was out of pure greed.

    2. Re:Liability for the mortgage fiasco rests solely by rahvin112 · · Score: 2, Informative

      None of the mortgages Freddie and Fannie cut were subprime. Freddie and Fannie are suffering because of what the big banks did in destabilizing the housing market. Freddie and Fannie would in all likely hood have been OK had it not been for the Subprime lending.

      Subprime was all through the major banks cutting their own mortgages and avoiding the government system and it's rules. Subprime is what destroyed the economy, the idea that you can lend that much money to someone that under no circumstance can they possibly make the payments after the ARM adjusts. The Bank's knowingly lent these huge amounts of money with knowledge that once the ARM adjusted all those subprimes would turn into foreclosures. Management acted to get their piece of the pie while they could then get out. Much of the major banks Management should be sued for what they did and bankrupted.

    3. Re:Liability for the mortgage fiasco rests solely by Anonymous Coward · · Score: 0

      ARM's had their role, but the problem was packaging those as securities such as CDO's and other derivatives, allowing them to be AAA rated and allowing brokerage houses to underwrite their own securities.

      If the problem was just ARM's we could have solved everything with less money than the first bailout.

    4. Re:Liability for the mortgage fiasco rests solely by xigxag · · Score: 1

      Absolutely correct, AC. The reason that subprime loans became a problem in the first place was because they were offered with the absurd expectation that housing values could not drop a significant amount. And $trillions in derivatives were sold with that same ridiculous expectation in mind. The domino effect of falling home prices on the market was not fully explored in the models, or not taken seriously. Subprime mortgages were like warped columns on the 110th floor in the WTC South Tower collapsing and "causing" the rest of the building to fail. You can conceivably argue that the columns were defective for not being strong enough to withstand the heat of a burning fuel-laden 747. But blaming the disaster on the columns would be silly.

      --
      There are two kinds of people: 1) those who start arrays with one and 1) those who start them with zero.
    5. Re:Liability for the mortgage fiasco rests solely by feepness · · Score: 1

      Right on the money. ARMs were only a small portion of the market until very late in the game. FNM and FRM started the whole fiasco in the early 2000s.

      Not that banks are innocent. They went willingly along with it.

    6. Re:Liability for the mortgage fiasco rests solely by Anonymous Coward · · Score: 0

      Community Reinvestment Act?

    7. Re:Liability for the mortgage fiasco rests solely by ingenuus · · Score: 1

      Freddie and Fannie may not have cut the subprime loans but they did guarantee or hold 1/3 of all subprime loans and 2/3 of all Alt-A loans, significantly increasing the market for such loans, in part due to their affordable housing requirements.

  28. Re:Blizzard is doing a lot of damage to the indust by Kjella · · Score: 5, Insightful

    They also have every right to run any manner of automated script or "bot" in lieu of physically sitting in front of their screen and hand-manipulating the character they've paid for the subscription to use on Blizzard's servers!

    Not as long as you share a game world. Though it's not physical, whenever people meet there are rules to follow. Even if you paid membership to a sports club, they could deny you access if you came there shirtless. They could throw you out if you're breaking the rules and being an ass. You can't wave your membership card in their face and say "You can't touch me, I've paid to be here!". Client software and bots are exactly the same as dress code and club rules. With single player games you can do whatever the fuck you want, just as you can in the privacy of your own home. WoW is not your home (or if it is, seek professional help).

    --
    Live today, because you never know what tomorrow brings
  29. Absurdity by santiagodraco · · Score: 1

    Ok, now this is absurd. I can understand finding that it violates the EULA, that's pretty obvious to anyone, but the DMCA? Where exactly did they copy code? Does this judge have ANY experts assuring he understands wtf he is making a ruling about?

    1. Re:Absurdity by Anonymous Coward · · Score: 0

      don't have to copy code to violate copyright. The copyright violation is the use of Blizzard software and servers in express and intentional disregard for the terms of use that apply to them.

      Since you don't have a right to access the work or resources, you're violating Blizzard's copyrights among other things.

  30. Never about Piracy. by SanityInAnarchy · · Score: 2, Insightful

    For anyone who was wondering whether the DMCA, or DRM, had anything to do with piracy, look here:

    Glider violates the provision of the DMCA that prohibits "trafficking" in software that is "primarily designed or produced for the purpose of circumventing a technological measure that effectively controls access to a work" protected by copyright.

    Sounds pretty open and shut for Glider...

    But unless I'm missing something, that's a valid interpretation of that language -- any technological measure which controls access to a work.

    Not "prevents piracy", or "prevents duplication", or even "prevents already-illegal stuff that we didn't need a new law for anyway."

    No, it's all about control. It's about preventing you from using stuff you legitimately bought in new and interesting ways, so they can sell it to you again in those new and interesting ways. Or it's about preventing you from doing something that damages them in a completely unrelated way, if they can.

    It's about taking control away from the consumer, and putting it back in the hands of the publisher.

    If it stops piracy, great. But I don't think that they could've come up with something this devious by accident, especially when it's clear how ineffective the stuff is at its supposed purpose (preventing piracy).

    --
    Don't thank God, thank a doctor!
    1. Re:Never about Piracy. by gbjbaanb · · Score: 1

      next case: Microsoft v Andrew Tridgell.

    2. Re:Never about Piracy. by BlueStrat · · Score: 1

      next case: Microsoft v Andrew Tridgell.

      Heck, never mind SAMBA and Tridge, how about Microsoft vs Linus Torvalds et al?

      After all, the linux kernel now includes drivers to allow it to "access" the NTFS filesystem and the data contained therein, does it not? FreeBSD too, for that matter, would probably be liable under this interpretation by the same logic ("logic" being used loosely here).

      This interpretation along with a properly-worded EULA ("properly" for MS' purposes) would pretty-well kill any interoperation they didn't like or want by any software whatsoever, unless I'm missing something (which I may well be).

      For that matter, they could sue an end-user and win if they didn't like the fact the user installed a "flying Tux" screensaver. I hope I'm wrong and either I'm interpreting the interpretation wrong, or a higher court throws this decision out.

      Strat

      --
      Progressivism (aka US 'Liberalism'): Ideas so good they need a police/surveillance-state to enforce.
    3. Re:Never about Piracy. by enjerth · · Score: 1

      Please, don't give Microsoft any more ideas.

    4. Re:Never about Piracy. by Nazlfrag · · Score: 1

      It's primary purpose isn't to avoid the measure, but to play the game for you. Sure, avoiding the protection is necessary for this, but it is not why it was designed and produced.

    5. Re:Never about Piracy. by SL+Baur · · Score: 1

      It's about preventing you from using stuff you legitimately bought in new and interesting ways, so they can sell it to you again in those new and interesting ways. Or it's about preventing you from doing something that damages them in a completely unrelated way, if they can.

      It's about taking control away from the consumer, and putting it back in the hands of the publisher.

      Another stupid argument. Most of us bought WoW to play a game under a fair playing field. "The needs of the many, outweigh the needs of the few" or something like that.

    6. Re:Never about Piracy. by Anonymous Coward · · Score: 0

      Yes, in this particular case the application is socially beneficial. But the legal principle that is used to justify it is reprehensible -- now the author of a software product can dictate not only what their customers do with tools they have purchased, but also what products other companies can offer to their customers.

    7. Re:Never about Piracy. by plasmacutter · · Score: 1

      Most of us bought WoW to play a game under a fair playing field.

      If you want people to stop botting, tell blizzard to cut the costs of their mounts and that stupid ring by 80%.

      The cost of mounts drives the cost of everything else. Remove that ridiculous cost, which, under point of fact, only allows people who play 24/7/365 to get what they need to progress, and people wouldn't get a bot to let them keep up with other people while they slept and worked.

      or are you saying flying a blue flyer around the storm peaks is actually playing a game rather than extended time looking at a static model.

      --
      VLC FOR MAC IS DYING! IF YOU DEVELOP, PLEASE SAVE IT!!
    8. Re:Never about Piracy. by SanityInAnarchy · · Score: 1

      I understand what Glider was made for.

      What's your point? Why should the DMCA apply to it?

      --
      Don't thank God, thank a doctor!
    9. Re:Never about Piracy. by SanityInAnarchy · · Score: 1

      Most of us bought WoW to play a game under a fair playing field.

      This isn't about WoW.

      Yes, I realize this particular ruling is about WoW. That's not what I'm talking about.

      I am talking about the recording industry, which has gotten so used to being able to sell you the same album in a new format every few years (LPs, cassettes, CDs) that they would like nothing more than to force you to buy an album as a download again, rather than letting you rip it from a CD.

      Or the movie industry, which, when faced with systems like Slingbox -- take a TV station, or a DVD, and stream it over the network to wherever you happen to be to watch it -- when asked why they wanted to prevent that, even when it was a non-infringing use (a DVD you legally bought), point-blank said "We want to charge you for that service."

      It's not about WoW. I'm just saying that I've actually found a legal basis, in that ruling, for that attitude.

      --
      Don't thank God, thank a doctor!
    10. Re:Never about Piracy. by SL+Baur · · Score: 1

      The cost of mounts drives the cost of everything else.

      That part is true.

      Remove that ridiculous cost, which, under point of fact, only allows people who play 24/7/365 to get what they need to progress, and people wouldn't get a bot to let them keep up with other people while they slept and worked.

      Blizzard has consistently been lowering the cost of mounts and making it easier to Get Rich Quick under the rules. Pre WotLK, it was possible to make ~300g per day just doing daily quests. It's more now at the level 80 cap. At that rate, you have your epic flyer in less than 3 weeks, playing only a few hours a night.

      In my experience, those who are complaining the most about prices are the ones who are constantly purchasing armor and weapon upgrades in the auction house every few levels. PvE leveling content has been nerfed to an extent that makes that maybe the most stupid strategy in the game.

      I do not think the prices of the top items are ridiculous, nor do I think they are unobtainable unless you play non-stop. I do plan on buying one piece of the Kirin Tor jewelry and paying an engineer friend to make me a motorcycle mount, but after I've finished leveling up my other characters. It will take me several months to do that since I do not have that much time to play, but that does not bother me at all.

    11. Re:Never about Piracy. by brkello · · Score: 1

      No, it is about maintaining a positive user experience for its customers. You say this is against the consumer. You are 100% wrong. This is what the consumer wants. This isn't what the Slashdot groupthink likes. But the vast majority of in game players do not want cheating in their game and are happy with the lengths that Blizzard goes to to protect the game from them. So don't speak for the consumers, because you don't know what you are talking about.

      --
      Support a great indie game: http://www.abaddon360.com
  31. I don't get Siy and Pearlman... by Cookie3 · · Score: 4, Insightful

    FTA:

    Siy and Pearlman also expressed skepticism at the notion that these "dynamic, non-literal elements" constitute a distinct copyrighted work.

    If I'm reading the trial order correctly (IANAL), it seems to cite the following cases in support of "non-literal elements" being copyrighted:

    See Atari Games Corp. v. Oman, 888 F.2d 878, 884-85 (D.C. Cir. 1989); Midway Mfg. Co. v. Arctic Int'l, Inc., 704 F.2d 1009, 1011-12 (7th Cir. 1983); Williams Elec., Inc. v. Arctic Int'l, Inc., 685 F.2d 870, 874 (3d Cir. 1982); Stern Elecs., Inc. v. Kaufman, 669 F.2d 852, 855-56 (2d Cir. 1982)

    What I'd like to see from Siy and Pearlman is a description of what these cases are, and why their citation is somehow irrelevant with regards to non-literal elements and copyright enforceability. The judge certainly seemed to think they applied. (Again, if I'm reading the order correctly. I might be wrong. Who knows.)

    --
    present day... present time... hahahaha...
  32. Re:Blizzard is doing a lot of damage to the indust by IthnkImParanoid · · Score: 1

    The problems are:

    1) They sell software as well as the service. Their terms say you can only use their software with their service. The legal enforcement of this could have far reaching consequences.

    2) Their enforcement of those terms is through the courts, where the arguments of their lawyers stretch laws like the DMCA or the validity of EULA's to cover more and more ground. Once there's precedent it affects everyone, not just WOW players or gold farmers.

    --
    It's nothing but crumpled porno and Ayn Rand.
  33. Re:Blizzard is doing a lot of damage to the indust by Anonymous Coward · · Score: 0

    They don't won't to kick people violating their TOS off their service. They want to make it harder for people to violate the TOS by shutting down an enabler as that doesn't cost them profits.

  34. Re:Blizzard is doing a lot of damage to the indust by Anonymous Coward · · Score: 0

    I completely agree. You have to remember that Blizzard has the entire community to worry about here, and if they find something that gives an unfair advantage they are completely within their right to ban it. I'm sure if it was a single player game, they would never dream of pressing the issue. Its the multiplayer aspect of WoW that dictates the need for such rules.

  35. Re:Blizzard is doing a lot of damage to the indust by HalfOfOne · · Score: 1

    While I agree with you in principle regarding the precedents being a slippery slope, I don't agree with you in the perspective of a player trying to play the game.

    When I purchase a game, I purchase an environment. It's a set of rules put forth by game designers, I abide by them and attempt to win given the limitations of the system. Anything else really isn't winning to me. Exploiting a bug to achieve an end by some other way than the designer intended circumvents the fun of it.

    There are some games that market to the crowd that wants to customize the environment and make their own game/rules/limitations. That's great, and when I opt into that, I want as much control over the environment as possible.

    When I don't want that type of thing, as in the case of a MMORPG, I'd rather that the system was as airtight as possible. I choose to play by the rules and see if I can win the way that the game was designed. By nature of it being multiplayer, I depend on everyone being on a level playing field. I'd expect the game designers to have a way to make sure that playing field stays level, as that's what ensures my continued enjoyment in the game as it was intended.

    All is a roundabout way of saying that I like that Blizzard is protecting their game environment from being hacked/modified/manipulated into circumventing the designers' intentions. If you want a hackable game, find another one, there are quite a few on the market.

    Again, I don't agree with the legal rammifications, but inside the game as a player who just wants a fair playing field, I like it.

  36. Crazy by visible.frylock · · Score: 1

    Wow.

    I've started about 3 different replies and erased them, for fear that if I continued trying to understand the judge's logic, my head would explode. Anti-liberty scum with a robe and gavel.

    I did want to bring this up though. From one of the linked Ars articles:

    The question is, how is installing a third-party tool copyright infringement if it doesn't use Blizzard's code? This is where things get dicey. In a filing, Blizzard quotes a section from its EULA that says that "All connections to the Game and/or the Service, whether created by the Game Client or by other tools and utilities, may only be made through methods and means expressly approved by Blizzard." In other words, you're only allowed to play WoW using Blizzard-approved software.

    By scrolling through the EULA and clicking okay, you agree, and can then play the game. Here's where Blizzard's logic gets slippery. To play the game, certain parts of the code have to loaded into your computer's RAM. In effect, Blizzard says you're making a copy of the game. Since Glider breaks the EULA, you no longer have a license to make that copy in your system's RAM, and now you're infringing on Blizzard's copyright.

    First, it would have to be the user breaking the EULA. The bot can't break it because it never "clicked" OK. Second, their logic is that because the EULA is broken, any subsequent RAM operations are copyright violations.

    So my question: Did I miss the memo that made EULAs legally binding contracts, and gives EULA "agreements" the authority to invalidate the license to copy the software into RAM? Has this been true ever since the DMCA was passed? I know that EULAs always talk shit about this, but I had no idea that this logic was valid in court. I knew it was bad, but Jesus.

    --
    Billy Brown rides on. Yolanda Green bypasses Gary White.
    1. Re:Crazy by Anonymous Coward · · Score: 0

      I never killed you because my gun never agreed to be fired.

    2. Re:Crazy by virg_mattes · · Score: 1

      First, it would have to be the user breaking the EULA. The bot can't break it because it never "clicked" OK.

      Oops, you've got a logic fault here. If the bot can't "click the EULA" then the bot has no right to access the content. The EULA is a positive entity. Unless you accept it, no license to access is created. Therefore, either the user authorizes the bot, in which case the bot becomes an extension of the user, or the bot is violating copyright simply by accessing the content.

      On the basis of this, using MMOGlider is a violation of the EULA by the user. That invalidates your first point.

      Virg

    3. Re:Crazy by visible.frylock · · Score: 1

      I wasn't aware of that. Makes about as much sense as most of our other laws, I guess.

      --
      Billy Brown rides on. Yolanda Green bypasses Gary White.
  37. Re:Blizzard is doing a lot of damage to the indust by rickb928 · · Score: 2

    "Blizzard has effectively won the legal ability for developers to state and enforce anything like this they'd like to put in the agreement!"

    And this is a new development? EULAs are full of insane stuff. Blizzard isn't even the worst of the bunch, they just get villified by those who want the rules to be what *THEY* want them to be.

    And how does my little (49oy) brother feel when he plays WoW 'by hand', building and accumulating by the rules? He's beyond offended by those that use resources merely to profit in real $. He cranks levels and such for the sole purpose of being able to help other players accomplish what they want - usually level. Then he gives stuff away. And he gets a fair amount of wrath from the spammers and sellers who have at least twice tried to get his account deleted. Apparently not, weasels. He's not a 24x7 player. he's also a NASCAR fan. You get many weekends off from tormenting him.

    I have less than no sympathy for the botters. May they lose everything in-game, and make room for players.

    --
    deleting the extra space after periods so i can stay relevant, yeah.
  38. Re:Blizzard is doing a lot of damage to the indust by flyingsquid · · Score: 5, Funny
    it seems like each and every time Blizzard has filed a suit over something related to "violating the terms of their EULA", they've been handed a victory.

    You, know, this could just be a coincidence, but a couple of weeks ago I was in Northrend and I ran into an orc named "JudgeCampbell". He had some pretty sweet weapons and armor he was showing off, including a Judicial Robe of Invicibility and a Judge's Battle Gavel of The Dragon, which did an unreal amount of damage. Also, he had all these really powerful spells I'd never even heard of before, such as "Contempt of Court" and "Summon Bailiff". To top it all off, he had like 200,000 gold. I asked where he'd gotten all this stuff and he said he'd just "found it all in some dungeon". It sounded kind of fishy to me, but I didn't think anything much of it at the time.

  39. Re:Blizzard is doing a lot of damage to the indust by centuren · · Score: 1

    It's a really BAD precedent to set, to legally enforce the idea that a software developer can FORCE a customer to use their product only in specific ways they outline. Imagine if Microsoft or Apple came along and dictated that their operating systems could no longer legally be used as a platform running any "p2p sharing software" (since as we ALL know, torrents and other types of p2p sharing are inherently bad, right?).

    Or imagine if you bought the latest edition of a "Call of Duty" game, only to find out the EULA stated it was illegal to play except on weekends? Blizzard has effectively won the legal ability for developers to state and enforce anything like this they'd like to put in the agreement!

    Or if you bought Gear of War for Windows and discovered that you could only play it before a certain date, after which it would no longer function, and that date has already passed.

  40. Re:Blizzard is doing a lot of damage to the indust by rwwyatt · · Score: 1

    There is a problem in your argument. There should be certain limitations on the use of certain software. For example, Would you use Windows to control a nuclear reactor?

  41. Re:Blizzard is doing a lot of damage to the indust by Anonymous Coward · · Score: 0

    Apple already forces you to use their hardware as it is.

    tell that to the osx86 hacking community.

  42. Re:Blizzard is doing a lot of damage to the indust by centuren · · Score: 3, Interesting

    It's a really BAD precedent to set, to legally enforce the idea that a software developer can FORCE a customer to use their product only in specific ways they outline.

    Yeah, about that. There are these things called license agreements, they're kind of like contracts, which are a sort of legal instrument, that is maybe, like, thousands of years old.

    If you don't like the license, don't buy the software.

    That makes a lot of sense. However, Blizzard can change the license agreement required to play, and you can't keep playing unless you upgrade to the latest patch and accept the new terms. Since the game is based on accumulative success, do we get reimbursed for what we paid for if the license changes to something we no longer agree with?

    Or, in this hypothetical scenario, perhaps we could use the product we bought months ago on an alternate server to continue to enjoy our purchase.

  43. Re:Blizzard is doing a lot of damage to the indust by Sloppy · · Score: 1

    Yeah, but you might die (figuratively) if their litigation ends up setting a bunch of weird-ass precedents. This case is way bigger than WoW.

    --
    As copyright owner of this comment, I authorize everyone to defeat any technological measure which limits access to it.
  44. Re:Blizzard is doing a lot of damage to the indust by Cookie3 · · Score: 1

    Or imagine if you bought the latest edition of a "Call of Duty" game, only to find out the EULA stated it was illegal to play except on weekends?

    Try playing WoW between 5am and 11am Pacific time on a Tuesday.

    (For those who don't play WoW, that's typically the time when maintenance occurs, patches get deployed, etc.)

    --
    present day... present time... hahahaha...
  45. Re:Blizzard is doing a lot of damage to the indust by Cornflake917 · · Score: 1

    It's a really BAD precedent to set, to legally enforce the idea that a software developer can FORCE a customer to use their product only in specific ways they outline.

    Blizzard isn't really forcing anyone to play in a specific way. They are asking for the right to kick people out who are worsening the experience for everyone else. Are you saying that bars shouldn't be allowed to kick out belligerents who are being annoying, obnoxious, and possibly dangerous? Your operating system analogy is bad one (not saying mine isn't bad either, but it's better) because using "any" P2P software isn't inherently bad at all. There really isn't any evidence that having P2P software on your computer would worsen the experience of people on other computers.

    Or imagine if you bought the latest edition of a "Call of Duty" game, only to find out the EULA stated it was illegal to play except on weekends? Blizzard has effectively won the legal ability for developers to state and enforce anything like this they'd like to put in the agreement!

    Not that I'm saying that the judges ruling isn't cause for concern, but you are blowing things out of proportion to the point where I don't know how you got modded insightful. I'm sure the judges ruling wasn't "software developers can enforce their users to do whatever the fuck they want." In other words, I'm not worried that a developer will create some ridiculous EULA that will limit my ability to play as a gamer. I'm worried that, as a developer myself, if I write a piece of software that might enhance (not necessarily in the form of cheating) the experience of a game or a set of games in any way, that I will be at their mercy, and can only pray that they don't use this ruling to sue me.

  46. Screw u.s. jugdges by unity100 · · Score: 0, Flamebait

    they serve stupid corporations' interests more than they serve justice in any form. what's appalling is, corporations are so stupid that they actually seek to hamper their own survivability and profits with out-of-hell-stupid lawsuits like this.

    luckily that kind of shit wont fly in europe.

    1. Re:Screw u.s. jugdges by Anonymous Coward · · Score: 0

      Yep, that's Europe: Home of Justice.

      It's not like anyone has ever fled from Europe to the US (en masse) because of injustice.

      As an aside, you do realize that Italy is part of Europe, right? Italy? Justice? Italy!?

  47. Hi by Anonymous Coward · · Score: 0

    Hi Slashdot,

    Steve Ballmer here. Just wanted to my fellow Slashdotters know that I've read the summary (obviously I skipped the article) and have already mobilised the Microsoft LawyerTeam Pro(tm)*.

    Target? The Samba developers of course!

    * It's the only thing we've got that still works, don't tell anyone, but for Windows 7 we just copied KDE 4.2 and put a different skin on it!

  48. Re:Blizzard is doing a lot of damage to the indust by PitaBred · · Score: 3, Insightful

    Sure. So kick off the people abusing their terms of service. Suing the company making the bot is a completely different issue, and has (rather, SHOULD have) no legal grounds.

  49. Re:Blizzard is doing a lot of damage to the indust by SmurfButcher+Bob · · Score: 1

    Get your facts straight. Assuming the judge's decision is valid, the guy in question would have been guilty even if he'd never touched WOW before in his life.

    The guy in question didn't violate Blizzard's terms. The judge determined that the users of his product ("Glider") did.

    The felony he committed was to traffic that "Glider" product.

    --

    help me i've cloned myself and can't remember which one I am

  50. Re:Blizzard is doing a lot of damage to the indust by Talgrath · · Score: 1

    Allow me to cry a single tear for the bot companies that have had their customer's (aka jackasses) gold mining plans undermined by this ruling, oh wait, I won't. Just because you paid someone to enter their building, doesn't mean you can do anything you want in it or to it; the same applies for servers. If I were to pay to get into a museum, then set up a robot that is constantly flipping people off in the lobby, do you honestly think they wouldn't kick me and my flipping the bird robot out? Well setting up a bot on a company-owned server is sort of like giving a giant "fuck you" to everyone who wants to play the game within the rules that have been laid out.

    As far as using WoW with "alternate" servers, that would mean Blizzard would need to release server hosting software; clearly they won't do that unless they believe they can get more money from that than hosting it themselves, so anybody who is hosting a WoW server besides Blizzard would be reverse engineering their code (which is illegal for any software that isn't open source). However, if you don't like Blizzard's policies, you are more than welcome to put your money where your mouth is; send Blizzard a letter or e-mail saying what policies you think should be changed and that you won't buy their games until those policies do change. People seem to constantly forget that capitalism is the ultimate representative democracy, you vote with your wallets people!

  51. Re:Blizzard is doing a lot of damage to the indust by Anonymous Coward · · Score: 0

    The problems are:

    1) They sell software as well as the service. Their terms say you can only use their software with their service. The legal enforcement of this could have far reaching consequences.

    Guess that's just one of the consequences of having laws and judges and procedures to follow. Sometimes you're not going to like the outcomes but you can't just set aside the ones you don't like.

    2) Their enforcement of those terms is through the courts, where the arguments of their lawyers stretch laws like the DMCA or the validity of EULA's to cover more and more ground. Once there's precedent it affects everyone, not just WOW players or gold farmers.

    Would you rather Blizzard enforced it themselves? Maybe sent over a couple of goons to make sure violaters understood the error of their ways and would be persuaded to not repeat their offenses

  52. Re:Blizzard is doing a lot of damage to the indust by LandDolphin · · Score: 1

    WoW is not your home (or if it is, seek professional help).

    I've tried, but I have yet to find any in Stormwind.

    --
    Spelling and Grammar errors have been added to this post for your enjoyment
  53. Re:Blizzard is doing a lot of damage to the indust by nschubach · · Score: 1

    WoW is not your home

    How can you be certain that I'm not really a Dwarf Paladin bot posting to Slashdot from within WoW? Hmm?

    --
    Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
  54. Re:Blizzard is doing a lot of damage to the indust by 0xdeadbeef · · Score: 1

    alternate server to continue to enjoy our purchase.

    You mean the alternate server running software literally stolen from Blizzard?

  55. Re:Blizzard is doing a lot of damage to the indust by Urza9814 · · Score: 1

    Well, I'll admit I didn't RTFA, but isn't Blizzard's stance basically that they don't have to _sell you a subscription_ if you aren't using it how they want? I mean, since you get the game client free with your subscription, you aren't really _buying_ anything.

  56. Striking similarity to the drug war by Lost+Engineer · · Score: 1

    Scope creep is endemic. First the drugs are illegal (copyrighted works), then the US pressures other countries to make them illegal (WTO actions), then the paraphenalia is illegal (DMCA circumvention), then they can confiscate your property if you touch the drugs (more recent acts). Then your freedoms start to get eroded in the name of the war. All of this so the pharmaceutical companies (large software publishers) can avoid competition.

    1. Re:Striking similarity to the drug war by Enderandrew · · Score: 1

      Drugs were illegal in other countries before the US was formed. The concept of banned substances goes back farther than US history.

      However, your attempt to suggest that defending free information is the same cause as legalizing drugs is pretty ridiculous regardless.

      --
      http://blindscribblings.com - Tasty pop-culture in conceptual fashion.
    2. Re:Striking similarity to the drug war by causality · · Score: 1

      Scope creep is endemic. First the drugs are illegal (copyrighted works), then the US pressures other countries to make them illegal (WTO actions), then the paraphenalia is illegal (DMCA circumvention), then they can confiscate your property if you touch the drugs (more recent acts). Then your freedoms start to get eroded in the name of the war. All of this so the pharmaceutical companies (large software publishers) can avoid competition.

      The really "funny" part is that anyone actually believes that the politicians who took the first step didn't know or couldn't foresee the resulting loss of freedoms. It's like that Franklin Roosevelt quote, "in politics, nothing happens by accident. If it happened, you can bet it was planned that way." Just because the details and the storylines are intricate and very complex, doesn't mean that people cannot realize how amazingly simple the principles involved actually are.

      --
      It is a miracle that curiosity survives formal education. - Einstein
    3. Re:Striking similarity to the drug war by Opportunist · · Score: 1

      Really? Where? So far I have a hard time thinking of any anti-drug laws that predate 1776. Hell, England shipped a buttload of opium to China a century ago.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    4. Re:Striking similarity to the drug war by Enderandrew · · Score: 1

      Several societies in history have banned various substances and drugs. Many Native American tribes have banned alcohol and drugs in their entire verbal history. Many Muslim nations have had similar bans for religious reasons.

      England specifically did trade a ton of opium. You are correct, but even England put an end to their own profitable opium trade by outlawing the stuff in the early 19th century.

      The United States were not the first nation to outlaw drugs. However, many modern drugs were outlawed until recent history, because no one understood them until recently, or the drugs weren't developed until recently.

      Drugs like cocaine and heroin are fairly recent inventions in the span of written history, and weren't frowned upon until people understood the ramifications of their use and abuse.

      Heck, read up on Wikipedia.

      "Although the present War on Drugs is a modern phenomenon, drug laws have been a common feature of human law for several thousand years."

      http://en.wikipedia.org/wiki/Prohibition_(drugs)

      --
      http://blindscribblings.com - Tasty pop-culture in conceptual fashion.
    5. Re:Striking similarity to the drug war by Lost+Engineer · · Score: 1

      My post wasn't about the causes but the responses of government to the crimes. In both cases government has resorted to eroding essential freedoms.

    6. Re:Striking similarity to the drug war by Lost+Engineer · · Score: 1

      Sorry to respond to myself. The particularly worrying thing here is government's violations of the right to property with respect to the drug war and now with respect to copyright violation, although the latter is much less common. If we deny that right combating drug use and piracy, where will we stop?

    7. Re:Striking similarity to the drug war by Enderandrew · · Score: 1

      Government is a social contract in which members of a society sacrifice certain rights in return for benefits granted by the organization of that society.

      While in almost every case I would argue that if there is no victim, there is no crime and I urge against government interference, it is extremely difficult for people to be objective about drugs.

      My mother in law works for a rehab clinic. All of my direct family (parents, siblings) has spent time in jail and in rehab. And when a person is using an addictive substance, you can not reason with them, because ultimately addiction is control of their brain.

      You can function while under the effects of addiction. You can appear normal and attempt to justify that drugs aren't that harmful (despite the numerous health risks) except everyone who comes through the other side of rehab and ends up sober admits to how addiction controlled their brain.

      A person who isn't necessarily ultimately in control of their own thoughts is pretty frightening. And given the destruction I've witnessed first hand of what drugs can do (not always, but certainly can do) I would be extremely reticent to ever suggest that doing drugs is an essential freedom that should be protected.

      The difference between drug use, and say freedom of speech is pretty significant. You can't easily lump the two together.

      --
      http://blindscribblings.com - Tasty pop-culture in conceptual fashion.
    8. Re:Striking similarity to the drug war by Lost+Engineer · · Score: 1

      I'm not arguing that drug use is an essential right like free speech. I'm arguing that other rights like the right to be free of unreasonable search and seizure are being infringed in the attempts to stop people from doing drugs. This is old news. With the DMCA, freedom of speech is being sacrificed in an attempt to stop piracy. With the PRO-IP act seizure of devices containing copyrighted materials is now allowed in copyright cases, which is similar to the way property is seized in drug cases.

    9. Re:Striking similarity to the drug war by Anonymous Coward · · Score: 0

      "Many Native American tribes have banned alcohol and drugs in their entire verbal history."

      Not that many.

      Love,

      The country that didn't commit genocide against our native population

  57. Re:Blizzard is doing a lot of damage to the indust by Jophiel04 · · Score: 1

    The whole thing breaks down between "selling" and "licensing" a piece of software. A vendor, has every right as the creator to restrict how their works can be sold or in the case of licensing used.

    This is not what any consumer wants, but we have no right to someone else's creation, and to use it how we like. If Apple, Microsoft, Blizzard or whoever want to restrict use through licensing to an "unfair" degree, the market will dictate whether consumers are willing to pay for it still or not.

    In a market economy all you can do is make your own personal choices as a consumer, ultimately the goods you have available to you and the conditions on which they're available to you depend largely on the other consumers around you, unfortunate as that may be, but that is how it should be, the legal system should not dictate how a company can sell or license a good it created.

  58. It's a *dumb* game, that's why this problem exists by hdon · · Score: 5, Insightful

    Am I the only one who is pretty disgusted at the trend of games where the primary skill function is just how much time your character spends doing stuff? It might as well just be an online store where you buy virtual skills and pay with your blood over firewire. Sacrifice your lives to something worthy, chumps! Develop some actual talents while you're at it!

  59. Crazy judge by Anonymous Coward · · Score: 0

    This is just a case of big $$$ lawyers versus some little guys. The defense took the wrong angle after the other guys managed to convince the judge that copy infringement was taking place. The judges decision seems to be because of the way that glider was implemented. From what I could gather glider reads the game as it runs (screen shots or whatever) and then feeds in fake user controls. In the act of doing so it apparently violates copyright because it copy's part of the game to read in information. This is a pretty ridiculous assertion by the judge, he has pretty much said any program that reads another programs memory is guilty of copyright infringement as the data in memory is part of the copy protected program! And because blizzards crap software couldn't detect it, that apparently means it violates the DMCA because it 'avoids' (Just be existings) blizzard pathetic attempt at copy protectioning its own memory! LMAO. The whole case is a joke.

  60. Who the hell modded him troll? by Snaller · · Score: 1

    Stop doing that kids, he is right.

    --
    If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
  61. Re:Blizzard is doing a lot of damage to the indust by Anonymous Coward · · Score: 0

    Apple does force customers to use their software/hardware/OS in a certain way...ah hum... the Prystar lawsuit??

  62. I'm Rich App by Enderandrew · · Score: 0, Troll

    You get an e-penis to show off your accomplishments, except you haven't accomplished anything. Not only are the rewards virtual, you did nothing to earn them.

    At least with the iPhone "I'm Rich App", you are clearly demonstrating the truth. You spent money to tell the world that you spent money.

    --
    http://blindscribblings.com - Tasty pop-culture in conceptual fashion.
  63. Re:Blizzard is doing a lot of damage to the indust by Snaller · · Score: 1

    "As far as I'm concerned, people who pay for a copy of their game software have *every* right to opt to use said software with other, alternate servers, if they so desire."

    Yes, as far as YOU are concerned - NOT THE LAW. They don't buy a game, they pay for a license - that license is a contract specifying what you can do and what you can't do. You don't want to agree with that - then don't pay and stay away.

    "They also have every right to run any manner of automated script or "bot" in lieu of physically sitting in front of their screen and hand-manipulating the character they've paid for the subscription to use on Blizzard's servers!"

    Wrong. They pay for a license to use to the servers IF they follow certain rules, and cheating by running bots is specifically NOT allowed.

    "Blizzard has effectively won the legal ability for developers to state and enforce anything like this they'd like to put in the agreement!"

    Thank god the people have won the right to not pay for the software.

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  64. Re:Blizzard is doing a lot of damage to the indust by jluzwick · · Score: 1
    I really don't see why this is a bad precedent. Blizzard created World of Warcraft and sells you a license to use the game how they see fit. This doesn't mean you own the game.

    When Spore came out, they effectively only let you only install the software three times. This is their right and shouldn't be infringed upon.

    Now as a consumer, you have the right to not buy their software. If enough people do not buy their software, they are forced to do business differently or lose money, hence Spore eventually increasing the number of computers allowed and the possibility of de-authorizing computers for other reinstall's. Now, this still seems ludicrous and hence I won't buy it.

  65. Re:Blizzard is doing a lot of damage to the indust by Thinboy00 · · Score: 1

    Apple attempts to force you to use their hardware as it is. (and by "attempts" I mean they try to brick anything that doesn't use their hardware)

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  66. It's all about the Benjamins... by RogueWarrior65 · · Score: 1

    When people sell virtual stuff for real money, that's when it becomes an issue. Clearly the bots are designed to generate virtual wealth so that they can be sold for real wealth. The defendant didn't earn the wealth, virtual or real. Case closed, IMHO.

    1. Re:It's all about the Benjamins... by Anonymous Coward · · Score: 0

      Genius. By your logic, any automated process used to provide a service (and therefore generate wealth) is illegal.

  67. Re:Blizzard is doing a lot of damage to the indust by jerep · · Score: 1

    If both of them did it, then I'm imagining The Year of Linux on the Desktop finally coming to pass! =D

    But then we'd get more than teachers saying linux is illegal.

  68. Re:Blizzard is doing a lot of damage to the indust by Saysys · · Score: 1

    But now all MS has to do to keep me from using any open-source software is to regularly scan my computer for "un-licensed" software... and if i happen to use said software the company I got the program from is in trouble!

  69. Re:Blizzard is doing a lot of damage to the indust by Anonymous Coward · · Score: 0

    Yeah, because a company that makes tools to violate a contract should be allowed to do so with impunity.

    Right.

  70. Re:Blizzard is doing a lot of damage to the indust by Thinboy00 · · Score: 1

    IANAL, but unless the older EULAs say "you have to accept the new EULAs or uninstall", how can they force you to upgrade? And if they just make the servers newly incompatible with the older games, why can't you sue them for breach of contract (they promised you a game, you fulfilled your end, suddenly the game won't work unless you do more (i.e. agree to another EULA)...). But IANAL, this isn't legal advice, and I'm too lazy to go find and read ~7 EULAs to see whether I'm right.

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  71. DMCA is essential to an orderly society. by Anonymous Coward · · Score: 0

    DMCA is essential to an orderly society. Without the ability of a software producer to control how his product is used to interact with others there is direct damage that can be done to the brand-name of that software.

    If you have no legal right to use your camera to take pictures of child pornography or use your mega-phone to disrupt a sleeping neighborhood.

    1. Re:DMCA is essential to an orderly society. by SanityInAnarchy · · Score: 2, Insightful

      DMCA is essential to an orderly society.

      That must be why we didn't need it for hundreds of years worth of "orderly society".

      Without the ability of a software producer to control how his product is used...

      Without that, we might just get some real innovation. You know, people combining existing inventions in new ways. The horror!

      People might actually tinker with the things they legitimately own! Think of that! The modding community must be stopped at all costs!

      If you have no legal right to use your camera to take pictures of child pornography or use your mega-phone to disrupt a sleeping neighborhood.

      And what do either of these have to do with the DMCA? They were illegal before the DMCA, and they'll be illegal if the DMCA is repealed.

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  72. Re:Blizzard is doing a lot of damage to the indust by slashdottedjoe · · Score: 1

    This ruling is pushing the notion of dictating the use of software after the sale. It comes down to, whether or not, a pipe wrench manufacturer can dictate that you cannot hit something with it. To have that action void the warranty is one thing, but to actually take the person to court to enforce this is another.

  73. Re:Blizzard is doing a lot of damage to the indust by Thinboy00 · · Score: 1

    Then why do you need a lawsuit? Why not just ban anyone who is obviously behaving like a bot? (the EULA will obviously have a section saying "[We] [can] [ban people] for any reason or for no reason at all." (Words/phrases that I converted to common English are in brackets.) ) Sure that harms your revenue model, but if you really care about people who don't agree with the parent, you obviously don't either. Cheaters are assholes; depriving them of their bots only forces them to find another method of assholery.

    I don't see why this is necessary, but: I am not a lawyer. This is not legal advice.
    If you are using slashdot in hopes of acquiring legal advice, you're a cheap idiot.

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  74. Re:Blizzard is doing a lot of damage to the indust by russotto · · Score: 1

    It seems like each and every time Blizzard has filed a suit over something related to "violating the terms of their EULA", they've been handed a victory.

    Often with the most twisted legal arguments you can imagine, the sort which clearly indicate that the conclusion was reached prior to the argument being constructed.

  75. Trial order january 28 by janopdm · · Score: 2, Informative
    http://www.mmoglider.com/Legal/trialorder_jan28.pdf

    IT IS ORDERED:

    1. MDY is liable to Blizzard for violations of 17 U.S.C. 1201(a)(2) and 1201(b)(1) with respect to the dynamic nonliteral elements of WoW.
    2. Michael Donnelly is liable to Blizzard for damages arising from MDY's tortious interference with contract from November 30, 2005, to the present.
    3. Michael Donnelly is liable to Blizzard for damages arising from MDY's contributory infringement, vicarious infringement, and DMCA violations.
    4. Blizzard is entitled to a permanent injunction against the continued sale, distribution, and servicing of Glider.
    5. On or before February 13, 2009, the parties shall submit memoranda, not to exceed seven pages in length, addressing (1) the appropriate terms of any permanent injunction, (2) whether the permanent injunction should be stayed pending appeal, and what bond or other measures (for stay of the injunction and for damages) should be imposed for Blizzards protection pending appeal.

    DATED this 28th day of January, 2009.

    Which means the judge awarded everything to Blizzard and asked MDY for a memo explaining why they should stay in business while they fight the case. After reading the judge order it's safe to say there is little chance that the judge allows MDY to remain on business after february 13.

  76. Re:Blizzard is doing a lot of damage to the indust by Thinboy00 · · Score: 1

    If you choose to do that, that's your problem. We can solve that via those "limitation of liability" statements (usually in ALL CAPS, somewhere in the EULA, even the GPL has one, and AFAIK Windows does also.). IANAL, this isn't legal advice, etc.

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  77. Re:Blizzard is doing a lot of damage to the indust by Alyred · · Score: 1

    Agreed with the idea of precedent set; however, I can think of multiple games that I've bought and played under the ToS, enjoyed them, and then watched that enjoyment disappear when the inevitable hackers came around and tipped the playing field to where nobody could play without the hacked software.
    Feel free to go play on the Battlefield 2, Battlefield 2142, and Tribes 2 servers (even years ago) and you can see what I mean. MY enjoyment is ruined by bots that let people see and shoot through walls, with unlimited distance and automatic mouseover firing, all because they enjoy griefing others or claiming that they are the king of the hill.

  78. Re:Blizzard is doing a lot of damage to the indust by Tridus · · Score: 1

    So you're suggesting that your right to do whatever the hell you want trumps Blizzard's right to control what happens on property (servers) that Blizzard owns?

    That's interesting. I wonder if you'd feel the same way should I decide to use my right to make an asshat of myself on your front lawn.

    Your Call of Duty example is also stupid. It's totally legal for a company to do that. It'd be pretty bad for business though, who would ever buy a game from them again?

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  79. Re:Blizzard is doing a lot of damage to the indust by Malevolyn · · Score: 1

    tell that to Psystar.

    Fixed that for ya.

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  80. Re:Blizzard is doing a lot of damage to the indust by Malevolyn · · Score: 1

    Whoa whoa, Call of Duty isn't an EA game.

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  81. The hilarious part by thebroken · · Score: 3, Interesting

    The hilarious part is that this will do nothing for the hardcore botters and gold farming/char leveling firms. The WoW hacking community is quite large, and detailed information is available freely on the internet about many of its mechanisms. This has led to the creation of countless private bots that are not released for mass consumption like Glider, and hardcore firms usually end up using such bots (which, by the way, run below the radar of Blizz counter-measures like Warden). Go Google it yourself. Creating such a bot is not difficult for a good programmer.They are often not nearly as sophisticated as Glider, but they don't need to be since they're customized from the ground up for the firms on demands (and lack a lot of options that Glider has, but again this doesn't matter as these private bots aren't released for the masses). So a small victory for Blizzard in the end imo. This won't change any of WoW's messed up economy on some servers, nor will it even remotely make a dent in the farming/power-leveling community.

    1. Re:The hilarious part by plasmacutter · · Score: 1

      I have an easier and much more hollow victory scenario for them.

      Glider's creators are now criminally liable. Before the case is over they move offshore, say, to where slysoft is (argentina?).

      the bot continues to be circulated, the US tech sector moves into a new phase of deep-freeze right when we need it to be growing the most, china and argentina inherit the earth.

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    2. Re:The hilarious part by Anonymous Coward · · Score: 0

      You are mistaken. With this ruling Blizz can take legal action against any programmer who makes a bot even if it's not available for public consumption -- and the programmer (not the users of the bot) will be held legally liable.

  82. Re:Blizzard is doing a lot of damage to the indust by Thinboy00 · · Score: 1

    Now suppose I construct an alternate server (doesn't matter how, only that it behaves similarly to the real thing), install WoW under XP VirtualBox (or any emulator/virtualizer) under Linux (any type). Then I change the /etc/resolv.conf to point everything relating to WoW to the alternate server instead (I have no idea if you really need the virtualization, but it prevents M$ from getting in the way). I even pipe the packets coming from VirtualBox through a packet sniffer and replace hardcoded IP addresses. The entire thing never touches any servers owned by Blizzard (because I ensure that connecting to said servers is physically impossible until someone implements packet over air), except maybe when I agree to the EULA (and maybe I could fake that too). A few more of these rulings, and that entire process is illegal (it might already be). But even if it wasn't, shouldn't I be able to decide whether users of my server can use bots, instead of being forced to do as Blizzard says? In fact, if I do fake the EULA acceptance (that is, ensure it never goes to an official server so Blizzard can't prove I accepted the EULA), what claims can Blizzard have against me? How can they prove there wasn't a bug in the EULA window that enabled me to bypass it without agreeing? And if I didn't agree, what did I do wrong?

    IANAL, and anyone who tries any of this, or anything like this is likely to be sued, and might lose unexpectedly. This is not legal advice.

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  83. Re:Blizzard is doing a lot of damage to the indust by Malevolyn · · Score: 1

    Considering that some people play WoW more often than my computer is guaranteed to be up and running, I'd say botting on WoW puts you at a disadvantage.

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  84. Re:Blizzard is doing a lot of damage to the indust by Anonymous Coward · · Score: 0

    Because everyone knows that mages and rogues make the best bots. Mages can make food and rogues can stealth to hide from players.

  85. Re:Blizzard is doing a lot of damage to the indust by LackThereof · · Score: 1

    Ah, but that's the thing. World of Warcraft isn't just another piece of software. It's a subscription based online service, that just happens to have a specific, vendor provided client. What is being called a EULA (both here and in WoW's installer), is actually more like what we know as the ToS.

    The terms of service spell out the exact ways in which you agree to use their service. Contracts for subscription services aren't on nearly the kind of shaky legal ground that shrinkwrap EULA's are.

    Looking at WoW as a subscription service, and the WoW client software as an "access control device" for that service puts Blizzard on very solid legal ground. It also makes these precedents significantly less applicable to ordinary software hacking, and ordinary shrinkwrap EULAs.

    The Call of Duty example you set would not apply - they're different situations. You don't subscribe to Call of Duty, you don't even play on company servers, you play on servers set up by volunteer players. And you don't have to agree to any Terms of Service to use another player's server.

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  86. Re:Blizzard is doing a lot of damage to the indust by Artraze · · Score: 4, Interesting

    > So Blizzard shouldn't be able to set the terms of use for a _service_ they provide?

    They have every right to. The problem with these cases is just how obscenely far the laws are being stretched. It's setting precedents that could potentially have devastating consequences.

    If Blizzard says "thou shall now use a bot", then fine. If a person uses a bot then they have violated Blizzard's terms of service, allowing Blizzard to do what the terms allow. This usually means disconnecting them, but could, in principal, include a fine of $1 million. (Of course, if that were the case they'd almost certainly require a notarized signature, not just a "I Agree" checkbox.)

    In this case, Blizzard was unable to detect Glider, and was therefore unable to take recourse against it's users. That's where the road should end. They should either update their cheat detection or give up.

    HOWEVER, they went to the courts. They said that because Glider breaks their ToS, the _company_ should be held liable. And because the ToS/EULA is broken, the copying of the program into RAM to operate is a violation of copyright. AND that the people behind Glider should be held responsible for this infringement. They won. As a result, we have the precedents:
    1) Copying a program into RAM is not fair use.
    2) A company can be held liable if someone breaches a contract with your product.

    And now, we get the following:
    3) A program which reads/interoperates a with another outside the ToS/EULA is considered a DMCA circumvention device, and the author is _CRIMINALLY_ liable.

    All three of these rulings are beyond ridiculous. This one, however, takes the cake as now it's a criminal offense. It's essentially saying that writing an unauthorized plugin, addon, or even operating system can get you thrown in jail.

    To highlight:
        Windows Vista Home (or any that aren't Ultimate) state in their EULA that they may not be run under a VM. If I were to install it under VMWare server, by these points above, VMWare could be sued out of business and the CEO should go to jail.

    Thanks, Blizzard.

  87. Re:Blizzard is doing a lot of damage to the indust by Malevolyn · · Score: 1

    Mangos and Summit weren't stolen from Blizzard. Now AEGIS-based Ragnarok servers are a totally different story. But people have been stealing that for years using an anonymous FTP account that Gravity has left open since... about 2001. Doesn't make it less illegal, but you'd think a company would figure that out when the majority of their players don't even play on official servers.

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  88. Re:Blizzard is doing a lot of damage to the indust by PitaBred · · Score: 0

    They should. If Blizzard doesn't want to do business with people who violate contract, or want to sue the people who violate their contract, that's one thing. It's a completely different thing to use an asinine law to take down a company that just provides automation tools.

    Going by Blizzard's logic, Dell should also have a big lawsuit against them because their computers were almost certainly used in this circumvention, and they contributed materially to it by allowing ungood code to run on the machines they sold to the consumers.

  89. Re:Blizzard is doing a lot of damage to the indust by Tryle · · Score: 0

    What if I paid someone to "bot" for me at the gym while I watched _her_ workout. Would the gym ban me for "botting" even if I paid for her account.. err.. membership? Imagine how much I'd get done if I had someone go to the gym FOR me!

  90. Blizzard is stupid beacause... by Anonymous Coward · · Score: 1, Insightful

    ...when an entire industry (legal or not) rises up to counter act an element of your game (farming) perhaps one should take that as a sign that you game shouldn't do that.

    The purpose for farming is to make players play longer. It provides no challenge and no real gameplay element.

    Blizzard is just too lazy to make actual content that would keep players occupied. They rely on addiction instead of providing a fun, playable game.

    1. Re:Blizzard is stupid beacause... by Anonymous Coward · · Score: 0

      This post would have made sense if it were about Sony and EverQuest, or possibly even WoW 4 years ago. But I can guarantee you I don't do SHIT in WoW that even RESEMBLES grinding/farming. Yet I manage to pay for my repairs/consumables for raiding every week, respec like 4 times a week between arena/raiding.

      The closest thing I do to farming is try to get achievements (only ones that don't literally involve dumping gold into an NPC until I get the achievement, *cough*obtain50mounts*cough*), but I do that type of shit in Final Fantasy games and GTA games because I'm an anal retentive completionist.

      And I've got 8500 gold sitting on my character with nothing to spend it on.

      If you're grinding in WoW (well... other than that god damn Hodir rep) then You're Doing It Wrong.

  91. Re:Blizzard is doing a lot of damage to the indust by enjerth · · Score: 1

    I don't think that they could legally put into the EULA a disclaimer saying that by accepting this EULA you accept (or must accept) any changes to the EULA in the future.

    There may be some grounds for a lawsuit, though, if they change the EULA and you don't accept, you're left without any product. The EULA, as a contract, should be binding for both parties until a new contract is agreed upon by both parties. If it's not binding as such, then I would think it doesn't classify as a contract.

  92. Re:Blizzard is doing a lot of damage to the indust by Ihmhi · · Score: 1

    It's a really BAD precedent to set, to legally enforce the idea that a software developer can FORCE a customer to use their product only in specific ways they outline.

    Newsflash: Apple already does this.

  93. Re:It's a *dumb* game, that's why this problem exi by triffid_98 · · Score: 2, Informative
    Wow, this certainly takes me back to my days getting "red status" in Ultima Online ambushing PKs on Sonoma. The only way around this was for my guild to use tools to keep our characters walking around our compound until the kill timers ran out. Skill points are great, but real skills aren't something you'll see in your profile screen.

    Am I the only one who is pretty disgusted at the trend of games where the primary skill function is just how much time your character spends doing stuff? It might as well just be an online store where you buy virtual skills and pay with your blood over firewire. Sacrifice your lives to something worthy, chumps! Develop some actual talents while you're at it!

  94. Re:Blizzard is doing a lot of damage to the indust by Ihmhi · · Score: 1

    The felony he committed was to traffic that "Glider" product.

    Isn't that kinda like suing Smith & Wesson because people get shot?

  95. Re:Blizzard is doing a lot of damage to the indust by Ihmhi · · Score: 1

    It's emulation created using packet-sniffing and reverse-engineering. It wasn't stolen.

  96. Re:Blizzard is doing a lot of damage to the indust by B4D+BE4T · · Score: 1

    As far as I'm concerned, people who pay for a copy of their game software have *every* right to opt to use said software with other, alternate servers, if they so desire. They also have every right to run any manner of automated script or "bot" in lieu of physically sitting in front of their screen and hand-manipulating the character they've paid for the subscription to use on Blizzard's servers!

    I agree, to some extent. These extra limitations described in the EULA were not known to the user until after they purchased the software, so I don't think that it is fair to hold them to its terms.

    I think it should be possible for a company to limit the way in which a service that they provide is used, but those limitations should be listed upfront before the user makes any purchases. Most software EULAs do not. The user does not know that the software contains these limitations until after the software has been purchased and opened, at which point the store that sold the software usually will not allow a refund. I think that the EULA should be printed on the box so that its terms are known before the software is purchased, with the added benefit that the EULA will be short enough that more people would actually read it.

  97. Re:Blizzard is doing a lot of damage to the indust by Anonymous Coward · · Score: 0

    With single player games you can do whatever the fuck you want, just as you can in the privacy of your own home.

    If you can't tell that I'm using a bot from the stream of bits being sent to the server, then I am in the privacy of my own home. My hardware, my rules.

    (For what it's worth, I've never used a bot in any sort of game before - but I think that this is an issue more important than the entire gaming industry.)

  98. Re:Blizzard is doing a lot of damage to the indust by Anonymous Coward · · Score: 0

    Or they could create some kind of central site where you have to get your software from, and you can't get software from anywhere else.

    Oh I wished there were laws that prohibit this abuse of their monopoly!

  99. Re:Blizzard is doing a lot of damage to the indust by Kjella · · Score: 1

    And if they just make the servers newly incompatible with the older games, why can't you sue them for breach of contract (they promised you a game, you fulfilled your end, suddenly the game won't work unless you do more (i.e. agree to another EULA)...).

    Very, very little can compel someone to keep providing you with a service. They can roll out a new EULA just as they can hike the price to $1000/month, stut down the whole service altogether or whatnot. Unless you've paid in advance for more service, it'd have to be very drastic for them not being able to do it and would probably only apply to those that have just bought the box and didn't get to play much at all - there's certainly no promise the MMORPG will live forever and if you got >3 months playtime I'd say you have no rights at all. it's not that different from any other service, if there's a cable monopoly and they change the terms you can either have cable or not, period. That you've inflicted upon yourself the ultimate in vendor lock-in is really your own problem.

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  100. Are you joking by icedcool · · Score: 1

    This basically sets the precedent for any software running within another platform to be in violation of the dmca.

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  101. How does the DMCA play into this? by erroneus · · Score: 1

    Yes, it is a tool to allow people to break rules. But this isn't used to duplicate or even liberate copyrighted content and can't be as far as I can tell. What copyrighted data is being protected and circumvented by this software?

    As long as we are prosecuting using inappropriate laws, let's just nail the defendant for murder!

    1. Re:How does the DMCA play into this? by Anonymous Coward · · Score: 0

      World of Warcraft. It's copyrighted, believe it or not.

  102. Re:Blizzard is doing a lot of damage to the indust by Walkingshark · · Score: 1

    I can buy a monthly commuter bus pass and ride the commuter bus with no other charges all month whenever I want. That doesn't mean I can grab the wheel and drive to Tiajuana, other passengers be damned. They're not selling you a single player game, there is no pretense that it is a single player game, and it says clearly on every box that you have to pay to play.

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  103. Re:Blizzard is doing a lot of damage to the indust by Anonymous Coward · · Score: 1, Interesting

    So Blizzard shouldn't be able to set the terms of use for a _service_ they provide?

    Just think how viable xbox live would be if MS couldn't stop people from running hacks and mods.

    And I'm sure everyone sitting in a queue waiting to get on their primary server will just love you and your afkave bot.

    HELLO. READ.... This isn't about weather or not it is right for Blizzard to Ban Bots, or weather or not a EULA should be held up in law.

    THE Judge just ruled that under the Digital Millennium Copyright Act WOW Glider was illegally circumventing copyright protection. HOWEVER much like the fact that blizzard doesn't have a trademark for the term "WOW" Blizzard also does not have any copy prevention. He has expanded an already outrageous protection that has been abused to no end to the point that even your run of the mill anti virus software is technically offending.

    The Judge also ruled that MDY Industries is responsible for upholding a not necessarily legal document (EULA) even though they do not use the software for which the EULA applies.

    Whats more is that this gives credence to the idea that Blizzard's EULA is a legally binding document. Something I don't support. WHY? BECAUSE IT CHANGES. You are forced to continue to support the EULA through whatever changes it has without any possibility of getting anything back once the first eula was accepted. You don't get back the money for the game, the money for the expansion, and certainly no the time invested in your "OTHER LIFE".

  104. Re:Blizzard is doing a lot of damage to the indust by Anonymous Coward · · Score: 0

    Except that depending on how ridiculous the terms of the EULA get, parts of it can be declared unconscionable by the court. For example, Apple could just start inserting terms into their EULA like, "by using this software you agree to give us your firstborn child," but no court would uphold the terms, even if the user clicked "agree." Of course there's a lot of space on the continuum between "no bots" and "give us your firstborn," but this ruling is not absolute in the sense you imply.

  105. Re:Blizzard is doing a lot of damage to the indust by Walkingshark · · Score: 2, Interesting

    Once there's precedent it affects everyone, not just WOW players or gold farmers.

    This really depends on what court made the decision. Usually appelate decisions have more weight. If this guy appeals it up to a US district court or (shudder) the US Supreme court, it could have a wide ranging impact. Otherwise, it's just going to put Glider out of buisiness.

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  106. Are you crack? by Anonymous Coward · · Score: 0

    Your entire post appears to be the work of a slashdot bot.

  107. Re:Blizzard is doing a lot of damage to the indust by Walkingshark · · Score: 1

    Actually, that server software isn't stolen from Blizzard. In many cases of MMOG private servers they simply reverse engineered the protocol and slapped something together that lets basic functions work. Thats why things like scripted events and certain boss fights don't work, or don't work correctly, on private servers, or why many times quests can't be completed.

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  108. Re:Blizzard is doing a lot of damage to the indust by Walkingshark · · Score: 1

    You're probably in the wrong phase. Do some more quests and make sure you finished the Battle for Undercity line if you dropped it. Then you'll find a guy in the trade district who starts you on the "shrinking your head" line. Just be careful, some of them are group quests.

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  109. Re:Blizzard is doing a lot of damage to the indust by dAzED1 · · Score: 1

    it would be if there were uses for Glider that are determined to be legally legit. 99% of the time, rifles are used for things that are completely legal. 100% of the time, Glider was not. There is a substantial difference - one of which you are well aware, but hey - I'll answer your silly question regardless.

  110. Update from Glider forums by kjart · · Score: 3, Informative
    They are private, so I can't link, but here's a copy and paste:

    The judge just ruled and, unfortunately, it did not go much our way. He pretty much awarded everything to Blizzard again.

    Here's a link to the order: http://www.mmoglider.com/Legal/trialorder_jan28.pdf

    What this means for Glider customers The judge asked us to file a memo by February 13th on why we should be allowed to continue to sell Glider through the appeal process.

    I'm not sure why he asked for that, since I don't think he's going to start listening to us now. So we'll file it and see, but it seems very likely that he will rule against us. Then we'll go up to the 9th circuit and try to get a stay, similar to how the Napster case went.

    If all goes badly, Glider could be shut down as early as mid-February. So keep your fingers crossed.

    That's from 01/28/2009

    1. Re:Update from Glider forums by duckInferno · · Score: 2, Funny

      That seems pretty eloquent, considering he's addressing the kind of person that pays money for this shit. If you visit glider's forums you'll see such intellectual gems as "dam i got banned lol blizzard sux cock lol".

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      Fool me once, shame on you. Fool me twice, watch it -- I'm huge!
  111. Re:It's a *dumb* game, that's why this problem exi by _Sprocket_ · · Score: 5, Insightful

    Am I the only one who is pretty disgusted at the trend of games where the primary skill function is just how much time your character spends doing stuff?

    Go play a FPS and you'll find autoaim bots, wallhacks, and other assorted cheating tools. Corner a cheater and they'll complain about how they have a "real life" and can't spend all their time playing the game to get the skills to compete with other players. This is simply more of the same.

    There are thousands of folks who want instant gratification. Twitch monkeys who can't stand not being at the top of whatever hill they see but don't want to invest the time it takes to get there (nevermind that being at the top of the hill doesn't HAVE to be the point of a lot of these games). So they go for the short-cut.

    Yeah, treadmills and grinds aren't for everyone. But that doesn't mean you get to ditch the rules because they're inconvenient for you. Play the game... or don't play at all.

  112. Re:Blizzard is doing a lot of damage to the indust by shutdown+-p+now · · Score: 1

    If both of them did it, then I'm imagining The Year of Linux on the Desktop finally coming to pass! =D

    I'm afraid that, should it ever come to that, by the time it gets there, it'll be the Year of the Linux in Jails. Have you read "Rainbows End"?

  113. Re:Blizzard is doing a lot of damage to the indust by Anonymous Coward · · Score: 0

    Get your facts straight.

    My facts are straight. What's not straight is your logic.

    The guy in question didn't violate Blizzard's terms. The judge determined that the users of his product ("Glider") did.

    And therefore *HE IS GUILTY OF A FELONY BY PROVIDING A TOOL THAT VIOLATES THE DMCA*.

  114. Re:Blizzard is doing a lot of damage to the indust by sbeckstead · · Score: 1

    Every time something like this happens some idiot like this one tries to complain that he should be able to do anything he wants with what he bought. Even though the item was bought for a specific purpose and to be used in a specific way with a specific company's servers that they pay for and advertise and develop and put all the work into.

    Please stop being MORONIC. No you don't have the right to do that. If you want to use it on another server, write your own damn code and create your own damn server and game and then pay the money to host it and the money to advertise it and market it. Then hope people show up to play it with you (I suppose you could play it all alone if you want).

    Get over it morons you are buying into an ecosystem that they created advertised and monetized, you either play it on their terms or go somewhere else. I hate this entitlement crap that these morons feel they have simply because they bought something.

  115. Re:Blizzard is doing a lot of damage to the indust by Quarters · · Score: 1

    If both of them did it, then I'm imagining The Year of Linux on the Desktop finally coming to pass! =D

    No, it would be either be the year of everyone running P2P apps on their router or the year of people using Linux under a VM on their Macs and Windows machines. Seriously, who would give up Mac and/or Windows app of choice for approximate, but sadly lacking Linux alternative just because BitTorrent dies?

  116. Re:Blizzard is doing a lot of damage to the indust by GodKingAmit · · Score: 1
    I'm sure that Glider signed a contract with blizzard

    The issue isn't "Can you enforce license agreements?" the issue is "Can you sue someone who makes something to help other people break license agreements?"

  117. It's all B.S. by Anonymous Coward · · Score: 0

    It's all silly, glider doesn't give anyone the ability to do anything that isn't already in the game, so it's not a cheat program. I haven't used it, but I have used similar programs in other games that don't disallow botting.

    Silly note. I've been in 'zombie mode' grinding boring crap that I needed and have been accused of being a bot. Just because I had my chat turned off and kept doing the same thing over and over. It's boring and repetitive, that's why it's called grinding. Fortunately the GMs investigated rather than banned, and their chat would pop up even when general chat was off. I'd love to be able to use a bot for that type of garbage.

  118. Re:Blizzard is doing a lot of damage to the indust by CaptCovert · · Score: 1

    Guess that means we need to find whoever makes a slim jim and sue them. Cuz, you know, it is a tool that allows people to violate a law (which is even more important than a contract).

    Right.

  119. Re:Blizzard is doing a lot of damage to the indust by Anonymous Coward · · Score: 0

    This flawed logic comes up time and time again, no one is forcing you to play WoW, of COURSE Blizzard has an interest in it being played the way they want it to be played.
    If you do not like the terms, do not play the game. You can't agree to terms, break them, and then complain about the 'control' the company has over you; you hand them that control the second you decide you want to play their game. And notice that it is THEIR game, not yours, if you don't like it, build your own WoW.

    -Common Sense

  120. Re:Blizzard is doing a lot of damage to the indust by Anonymous Coward · · Score: 0

    That makes a lot of sense. However, Blizzard can change the license agreement required to play, and you can't keep playing unless you upgrade to the latest patch and accept the new terms. Since the game is based on accumulative success, do we get reimbursed for what we paid for if the license changes to something we no longer agree with?

    Or, in this hypothetical scenario, perhaps we could use the product we bought months ago on an alternate server to continue to enjoy our purchase.

    Why would you get reimbursed for something that you agreed with? If the license changes and you don't agree with that license change, you stop playing and stop paying. If enough people do that, the game dies.

    If this case had failed and bots became legal (not just authorized, but utterly legal), how boring would the game become? No one would have to sit in front of their screens anymore and you could have a level 80 character within a few days or so, just by having the bot play while you're gone. Imagine being new to the game and trying to join in, but going the "old-fashioned" route of playing without a bot. Imagine trying to get one of the rare drops (Timmy's kitten, one of the whelps, some of those rare patterns in general, etc). Wouldn't you be more likely to either give up the game as a result of the frustration? Plus, those server first achievements would mean absolutely NOTHING other than, who has the fastest connection?

    There are too many people out there who go the easiest route available, rather than enjoying the journey to the end. Bots unfairly allow those people to basically control the rare items in the game (price and availability).

  121. The server is theirs, the PC is ours -- hands off by Anonymous Coward · · Score: 0

    we have no right to someone else's creation, and to use it how we like

    On OUR OWN computer, we have EVERY right to do whatever we want. If someone doesn't like what we do on our own computer when we interact with THEIR server, then they have every right to block our actions, but no way in hell can they say what we are allowed to do on our own machinery.

    There's a clear demarcation there.

  122. Re:Blizzard is doing a lot of damage to the indust by CaptCovert · · Score: 1

    If you get the game client free with a subscription, without ever buying a game code (the alternate form of payment for a downloaded client), I want to find out what deal you're getting, and get my ~$150 in client purchases back.

  123. Re:Blizzard is doing a lot of damage to the indust by roystgnr · · Score: 1

    Client software and bots are exactly the same as dress code and club rules.

    I agree entirely. Too bad this judge doesn't.

    If I sell outfits that don't conform to a club's dress code, the club should be allowed to kick out anyone wearing them. But it should not be allowed to sue me for making a product that someone else is using to break club rules.

  124. ahem... by beonarri · · Score: 0

    http://www.progressquest.com/ Does all the grinding you need.

  125. Re:Blizzard is doing a lot of damage to the indust by CaptCovert · · Score: 1

    This is one of the core contentions of Blizzard, that you are 'leasing' their software and not purchasing it. Unfortunately, even though IANAL, I find it hard to disagree with the amicus brief that was filed during the case. Personally I'd love to know what was on the judge's mind to get him to interpret as he did with such a heavy precedent out of his favor.

  126. "Dynamic" != Fixed In Tangible Form by cpu_fusion · · Score: 1

    Apparently we can now create server processes that count from 1 to some huge number on a port and thus we have a copyright in those numbers.

    Machines don't create copyrighted works. Authors do. And they fix them in tangible form. Dynamic is not fixed in tangible form.

    And for crying out loud this is FUNCTIONAL crap here. Executing code. How the hell do you separate executing code from its functional portion, as copyrighted work needs to be? It's code for crying out loud, and it is running. You want to lock up functionality in IP? That's called a PATENT.

    Where's the necessary modicum of creativity in an algorithm? And for godsakes 99.99999% of what the server is doing is reacting to USERS who are, if anyone, the EXPRESSORS of any creativity that is going on in those packets going out to all the clients.

    This decision is just fucked, in my humble opinion. Copyright is so far from its moorings it has smashed into every other dock in the bay and is now sailing out to sea.

  127. Re:Blizzard is doing a lot of damage to the indust by Ravon+Rodriguez · · Score: 1

    Slim Jims have a legitimate purpose. Products that have no legitimate purpose besides breaking the law are regularly outlawed in the U.S.

    --
    Jesus loves me, he loves me a bunch, because he always puts Jiffy in my lunch.
  128. Re:Blizzard is doing a lot of damage to the indust by TriezGamer · · Score: 1

    You are missing one extremely important distinction with this point: 2) A company can be held liable if someone breaches a contract with your product.

    This is not a simple case of users breaching a contract with a product, but a product that BY DESIGN is TO BE USED FOR breaching a contract.

  129. Catch 22.. Blizz wastes their money by The+Living+Fractal · · Score: 1

    What I find amusing about this whole debacle is the incredible uselessness of the effort that is being spent to stop Glider from existing. I mean, OK... in the short term Blizzard *might* eek out more profit because they stopped Glider from existing, but in the long term, can you really expect them to be able to stop botting?

    What is it that detects if someone is botting? Well, so far it has been processes that are running that Warden looks at and says "these are controlling this character, not a human".

    But what happens when the bot is smart enough that the inputs themselves (i.e. the usb ports) are fed from the bot? Think of it like this:

    You have a "bot box" that just feeds the typical (read: exact) signals that a USB keyboard and mouse feed to the game. This box also reads the video output of the graphics card to determine what is happening on screen. Then some random pseudo-A.I. is thrown in to mimic the playing ability of a 9 year old kid (guess what, tons of em in WoW) and boom, undetectable and unstoppable bot.

    So Blizz goes after other approaches, like checking to see if the IP address has been playing any number of different accounts for too many hours in a 24hr period and flags that address.. Then they find out that it's an internet cafe who runs WoW and they just banned the IP of the cafe... oops, guess that won't work, either.

    The only thing I can think of that might have the potential to defeat botting is by running a live CAPTCHA test using real people as the testers. They've been doing this already, but it has a natural wall where if they do it too much they start to annoy their legitimate players... I know that if I'm raiding and a Blizz CAPTCHA-Cop comes to ask me if I'm real, and distracts me from my enjoyment, I'm going to think about going to another game.

    And seriously, is all of this worth the supposedly bad effects it has on the economy? I'm not crying over botters or gold spammers. My fun in the game is in playing the game, not comparing myself to some guy who has a million gold... especially in a game like WoW where gold is basically useless anyway.

    I honestly doubt Blizzard has done an adequate cost vs. benefit analysis on the money they are spending to stop this perceived issue that really nobody could give a fuck about.

    Oh and one other thing: gold farming and spamming wouldn't exist if PEOPLE WEREN'T BUYING THE GOLD.

    But they are Blizz, so get over it.

    --
    I do not respond to cowards. Especially anonymous ones.
    1. re: Catch 22.. Blizz wastes their money by Anonymous Coward · · Score: 0

      it's called the G15 macro keyboard by Logitech dude.

  130. Re:Blizzard is doing a lot of damage to the indust by Ravon+Rodriguez · · Score: 1

    Windows Vista Home (or any that aren't Ultimate) state in their EULA that they may not be run under a VM. If I were to install it under VMWare server, by these points above, VMWare could be sued out of business and the CEO should go to jail.

    Not true, because there are legitimate reasons to use it beyond those that violate an EULA. If its only purpose was to illegally run Windows, then they would have a case.

    --
    Jesus loves me, he loves me a bunch, because he always puts Jiffy in my lunch.
  131. Re:Blizzard is doing a lot of damage to the indust by Anonymous Coward · · Score: 0

    Yes, but:

    Imagine you joined a club where you agreed to wear a tie. It was all there in the membership details you agreed to when you joined.

    Now lets say you felt like wearing a bow-tie instead, which technically broke the rules...

    Who is at fault, the person for wearing the bow-tie, or the company that made it?

  132. good for bliz by luther349 · · Score: 0

    bliz told them to stop a long time ago and they just renamed it and kept it up so bliz was forced to take it to court.

  133. Re:Blizzard is doing a lot of damage to the indust by Anonymous Coward · · Score: 0

    Blizzard sells a game that consists of playing with other "real" people online. That's the experience they are selling which is why the eula forbids using bots to play. So no you don't have *every* right to use an 'automated script' to play the game. If you don't like the eula of a game, don't buy it. If you want to watch a bot play a game then buy a game that includes them. And get a clue, if COD stated in the eula you could only play on weekends everyone would buy something else. The vast majority of WOW players are perfectly happy with the eula the way it is and wish the cheaters/boters would esad.

  134. Re:Blizzard is doing a lot of damage to the indust by KingAlanI · · Score: 1

    [nitpick]Smith & Wesson makes handguns, not rifles[/nitpick]

    --
    I listen to both RIAA and non-RIAA stuff if I like the music, tangential business/politics nonwithstanding.
  135. Re:Blizzard is doing a lot of damage to the indust by SL+Baur · · Score: 1

    As far as I'm concerned, people who pay for a copy of their game software have *every* right to opt to use said software with other, alternate servers, if they so desire.

    I have some unfortunate direct experience with that. My wife accessed a private server with her legal WoW account. What happened after she connected to a Blizzard server was that the characters who were created on the private server were summarily deleted. The account was not banned, nor was I (it's my name on the account) censured in any way.

    So apparently you DO have a "right" to play on a private server, just stay there once you've done it.

    They also have every right to run any manner of automated script or "bot" in lieu of physically sitting in front of their screen and hand-manipulating the character they've paid for the subscription to use on Blizzard's servers!

    That does not follow. I have a right to smoke cigarettes at home. I do not have a right to smoke inside the office at work. I think that's silly, but it's still the law of the land.

    Elune be praised that I can smoke while I'm flying commercial on a hippogryph in the old world.

    Or imagine if you bought the latest edition of a "Call of Duty" game, only to find out the EULA stated it was illegal to play except on weekends? Blizzard has effectively won the legal ability for developers to state and enforce anything like this they'd like to put in the agreement!

    Puhleeeze! WoW hasn't kept growing, 12 million active accounts now, by pissing their customers off.

    Really guys. +5 insightful? NOT! This is -1 flamebait.

  136. Re:Blizzard is doing a lot of damage to the indust by Exawatt · · Score: 1

    Why not just ban anyone who is obviously behaving like a bot?

    They do have GMs that act as moderators, but there's no way to monitor 15 million people.

    Besides, "behaving like a bot" isn't the problem. When fishing, you appear the same as a bot. The only way to tell would be to watch the player for the duration of their fishing experience--which can be legitimate hours.

    They do ban when they spot bots. They ban regularly. The problem is that there's no way to stop the person from making a new account and doing it all over again.

  137. Re:Blizzard is doing a lot of damage to the indust by SL+Baur · · Score: 1

    You have to remember that Blizzard has the entire community to worry about here, and if they find something that gives an unfair advantage they are completely within their right to ban it.

    Now that's +5 insightful and EXACTLY correct.

    We of the WoW community are applauding the end of glider.

  138. Re:Blizzard is doing a lot of damage to the indust by SL+Baur · · Score: 2, Funny

    Isn't that kinda like suing Smith & Wesson because people get shot?

    You may take my Nesingwary 4000 only from my cold dead hands.

  139. Re:Blizzard is doing a lot of damage to the indust by Exawatt · · Score: 1

    It is in fact free to download the client. You can do so here. What you pay for when you buy the game is the license key in the box that you'll then use to create an account. That's the charge. And the seller may toss in a couple bucks depending on where you buy it from.

  140. Re:Blizzard is doing a lot of damage to the indust by Exawatt · · Score: 1

    Oops. Forgot to mention that the download in the link is for the trial (which you can upgrade to a full version after buying the license keys). You can redownload the full game client anytime you choose through the Account Management page of your World of Warcraft Account. This can be done on any computer. Of course, you can use your discs and install them faster, if you want.

  141. Re:Blizzard is doing a lot of damage to the indust by Lulfas · · Score: 1

    That would NEVER happen!

  142. cut to the chase by Scrameustache · · Score: 2, Funny

    Is there even any point to the game if you can't even be buggered to play it yourself?

    Is porn worth it if you fast-forward through the story and dialogues?

    --

    You can't take the sky from me...

  143. How about a compromise? by SL+Baur · · Score: 1

    So kick off the people abusing their terms of service. Suing the company making the bot is a completely different issue, and has (rather, SHOULD have) no legal grounds.

    As I understand it, the glider works along the lines of Expect (of Rogomatic fame), so there was very little they could do towards banning the glider users.

    The vast majority of their customers despise bots and they had to do something. I disagree with how they ended up doing it, but make no mistake, a bot-less WoW is a much better WoW.

    WoW is a multi-player game. Glider creates an unfair advantage as well as being outside the established rules.

    I'd offer a compromise for the Glider users. What would you say if Blizzard established a single realm where Glider was legal under their terms of service? Would that satisfy you and would you be happy only "competing" against other Glider users and people who had explicitly given their permission to game in a bot realm?

    1. Re:How about a compromise? by PitaBred · · Score: 1

      The ends don't justify the means, though. I don't think that people using glider should keep their subscriptions. But I think that going after the company making the program is a gross abuse of the law, and sets a horribly dangerous precedent. If it stands, it essentially allows companies to make law simply by writing terms into their EULA. Do you really want THAT? I'm ok with some gamers getting pissed off if it means that we don't give private enterprise carte blanche to essentially dictate law.

  144. Grand Theft Auto for dummies only $39.95!!!!!! by SL+Baur · · Score: 1

    This is not a simple case of users breaching a contract with a product, but a product that BY DESIGN is TO BE USED FOR breaching a contract.

    Yes. That's an important distinction and very clearly separates things like VMWare.

    Just how far does anyone think a business would get if its only product was a home burglary or auto theft convenience kit? "Break into any car and be driving away in 30 seconds or less ... OR YOUR MONEY BACK!!!" Yup, sounds like a winner.

    1. Re:Grand Theft Auto for dummies only $39.95!!!!!! by fractoid · · Score: 1

      Just how far does anyone think a business would get if its only product was a home burglary or auto theft convenience kit? "Break into any car and be driving away in 30 seconds or less ... OR YOUR MONEY BACK!!!" Yup, sounds like a winner.

      Well, there's a dinky little store near where I used to live that sells hydroponics equipment. In the middle of the city. It may as well have run with a slogan of "Everything you need to grow, uh, tomatoes! In your attic!"

      It's been there for a long time. And manufacture of narcotics is a long way up the scale from letting someone farm gold while they sleep.

      Personally, I think that if a game has enough of a grind factor that a bot can do it better than a human, then either the gameplay needs to be made more complex, or the option to bot should be included explicitly. An MMO design I'm working on (aren't we all) calls for a variety of preset behaviours that a player can select for their character while they're offline. A character who specializes in crafting might stand around a marketplace and craft items in exchange for currency and materials. A character specialized in combat might hire themselves out as an NPC mercenary for a certain rate per hour, so that (say) tanks or healers could hire someone to DPS for them, making soloing less difficult for them.

      --
      Rampant carbon sequestration destroyed the Dinosaurs' tropical paradise. I'm here to help repair the damage.
    2. Re:Grand Theft Auto for dummies only $39.95!!!!!! by SL+Baur · · Score: 1

      Personally, I think that if a game has enough of a grind factor that a bot can do it better than a human, then either the gameplay needs to be made more complex, or the option to bot should be included explicitly.

      That argument makes no sense.

      The problems with quests in the old world are typified by the Dream Dust quest. http://thottbot.com/q1116 The mobs that drop the quest items are in a tiny area of Swamp of Sorrows and at best there are only 3 or 4 spawned at a time. To make matters worse, the same mobs drop a very rare dragon vanity pet AND can be skinned for a rare and valuable leather. That's probably the poorest designed quest in the game.

      Equally frustrating are the satyrs in Felwood that drop Felcloth (used to make Mooncloth by tailors and 16 slot bags), quite valuable even post BC because the other (easier to obtain) Netherweave 16 slot bag is BoP and the Mooncloth bag is BoE.

      As a matter of fact though, I do not see how the game designer can completely avoid creating areas like that. Rare items are supposed to be well um, rare. It doesn't justify planting a bot in the right area and thus griefing everyone else in the realm. IMO.

    3. Re:Grand Theft Auto for dummies only $39.95!!!!!! by fractoid · · Score: 1

      Oh, there are a lot of quests like that. Quests where you require 15 items, which are a 20% drop from mob type X that only spawns 10 times on the map, leading you to kill each spawn 7.5 times (probably waiting around inbetweentimes), which is stupid.

      The problem with WoW and the grind factor is generally in the systems (Battlegrounds are a prime example) where the criteria are a simple "participate in some way in 25 games of Arathi Basin and 25 games of Warsong Gulch in order to buy your shiny boots". The player wants the boots because they're a PvE upgrade, but they have no interest in PvP and a more fun option for the player is to just load a bot and go do something else until their boots are handed to them.

      You have a point, though, that rarity in terms of rare spawns is something that players aren't _meant_ to farm. "1% spawn off mob type X, with a 5% drop rate of a very nice item" is put in by game designers with the intent that "very occasionally, one or two lucky players will have this item drop for them", not "every player of class Y will have to grind mob X for ~500 hours in order to get best-in-slot drop".

      --
      Rampant carbon sequestration destroyed the Dinosaurs' tropical paradise. I'm here to help repair the damage.
    4. Re:Grand Theft Auto for dummies only $39.95!!!!!! by SL+Baur · · Score: 1

      The problem with WoW and the grind factor is generally in the systems (Battlegrounds are a prime example) where the criteria are a simple "participate in some way in 25 games of Arathi Basin and 25 games of Warsong Gulch in order to buy your shiny boots". The player wants the boots because they're a PvE upgrade, but they have no interest in PvP and a more fun option for the player is to just load a bot and go do something else until their boots are handed to them.

      Yes, that's an excellent example. It's also been addressed post level 80 too. I got my PvP equipment upgrades in a couple weeks of doing Wintergrasp.

      I haven't seen anyone argue a case FOR bots that Blizzard hasn't addressed over the 2+ years I've been playing WoW (my first and only MMORPG). I struggled for a long time saving up enough gold for my first epic flyer, then along came Quel'Danas.

      The end of WoW is more than likely going to be due to Blizzard trying to please everyone and end up not pleasing enough people to stay profitable. Fortunately, that doesn't appear to be any time soon. :-)

    5. Re:Grand Theft Auto for dummies only $39.95!!!!!! by virg_mattes · · Score: 1

      The player wants the boots because they're a PvE upgrade, but they have no interest in PvP and a more fun option for the player is to just load a bot and go do something else until their boots are handed to them.

      Here's where the problem lies. The player wants the boots. Who cares about the other players in the battleground who get a badly-performing bot on their team and end up losing their battle? This player gets his shiny boots that he wants but doesn't need (these boots aren't the only boots in the game), and jams up the fun of a bunch of people who actually want to fight in a battleground. This is the perfect argument for banning a bot, because you've proven that you don't even understand how you're interfering in a bunch of other players' fun just to get something that you could do without. If you don't want to participate in battlegrounds, then go get some other set of boots or do without.

      Virg

  145. Re:Blizzard is doing a lot of damage to the indust by SL+Baur · · Score: 1

    If you can't tell that I'm using a bot from the stream of bits being sent to the server, then I am in the privacy of my own home. My hardware, my rules.

    They did not go after the bot users, they went after the bot. See my earlier post regarding what happened after my wife unwittingly used a "private" server. Nothing, other than deletion of the character.

  146. To bad they don't spend the $ on content. by Anonymous Coward · · Score: 0

    If they would spend their money to produce original content, rather than the few hours of actual content they created for wow, this crap wouldn't be necessary. It always amazes millions of people will pay money every month to play a game that makes you kill rats for hours and hours each month for a few hours of fresh content each month.

  147. Re:Blizzard is doing a lot of damage to the indust by SL+Baur · · Score: 1

    That's a straw man argument. Blizzard only deletes characters used on an alternate server when you connect to their servers, not the account. Think of it as a successful operation to remove a cancerous tumor.

  148. As a WoW occasional player... by pjr.cc · · Score: 1

    I couldn't care less about glider, I play maybe a couple hours a week on a good week because I work and have other things to do. But it also means that it takes 4 times as long as alot of players in the game to get anywhere and I also don't grind anything that I don't get a decent benefit out of.

    I can understand the appeal of glider, but I don't use it. Consider fishing in WoW for example, its an utterly tedious thing to level up, entirely dependant on your time to do so and can be moderately useful when it's maxed out, as such my char has a total of about 30 skill points in fishing (of about 450 i think is the max). If people use glider to level fishing for them, they may see some benefit for it and using glider to do so would not harm anyone else in the game (one person's fishing doesn't bother another persons).

    People may say "oh but someone using glider to run around killing mob's just makes it so much harder for "normal" players to kill those mobs. This is utter fallacy. The reality is that if you can use glider to run around killing mobs, the user of the account is capable of exactly the same thing. In truth glider just gives them the ability to do what they can do naturally when they are not at the computer, and to be fair it would seem fair to use it to level the playing field (i.e. someone who can only manage 4 hours a week gets to keep up with someone playing 20 hours a week).

    Now, if your level 80 right now, your probably running around stuggling in some area's because there are 50 other people also trying to grind in the same area. Some of these (such as mages and hunters) are capable of dealing with 3-5 mobs at once. What annoys me is that they do just that (bot or no bot), they tap 3-5 mobs and sit there with crowd-control so they get the kill. This (imho) should also be banned if they are going to go after glider.

    The reality is though, that even with something like glider you wont level the playing field. The things that make some players better then others are mostly in instances and raid dungeons that glider is never going to be able to help you with and getting from level 1 to 80 with glider makes playing the game pointless because theres alot of things you learn by actually grinding your char up those levels.

    The even sadder part though is that the people using bots to farm gold and spam you trying to sell it may stop using glider and move to something else equally good and so its a no-win situation because glider was "available to anyone" and easy to go after. But this is typical of Blizzard tactics (see bnetd), with the money they spent on the case they could hire people to actively go after gold spamming accounts, they make alot of money of WoW and so they go after glider as a PR exercise rather then going after the real problem. To me, the real problem is the people who sit there spamming me trying to sell me gold and power-leveling services. The rest I don't care about (if you want to farm gold and sell it online, be my guest but dont bother me with it). I also think that the whole practice of stopping people from selling what they get/own/farm online is quite wrong. After all, if you play WoW, get to level 80 and decide "i've had enough", why shouldn't you be able to sell your account? you paid for it and you probably put alot of work into it.

    I personally don't think glider ever will (or would) make the game unplayable for human users, but as I mentioned, I don't care about glider.

    What I do care about is the ramifications of the judgement (IANAL), but it would seem that anyone who writes software (especially in the online space - think software as a service) could stop you for automating the use of it. So if for example I choose to use google docs as my software provider they could have a terms of service forbidding me from using some macro-driven software to auto-fill bits in tables for me (they aren't about to do that). That is seriously scarey stuff. If MS come out with Office online (or is it already out?) what would happen if they choose to have a "Certification" criteria for client side macro programs - well hello monopoly abuse.

    The judge has obviously lost his marbles.

  149. Re:Blizzard is doing a lot of damage to the indust by Anonymous Coward · · Score: 0

    Analogy:
    Auto manufacturer produces a car that only men can drive, not women. Judge find company B selling strap ons breaches DCMA, and that women, literally, are not allowed to drive, and will remotely disable the car if it detects a strap on.

    There is no circumvention of copyright here - a farcical decision.

  150. Re:Blizzard is doing a lot of damage to the indust by TrekkieGod · · Score: 1

    Not as long as you share a game world.

    I agree that a shared world should have certain rules a single-player game does not. However, your dress code analogy doesn't fit here. It's a farming bot, so the character isn't doing anything a player couldn't do manually, the player isn't breaking any rules (no god mode or actual cheats). In fact, I don't play mmorpg's, but the other posts mention "chinese gold farmers" so people actually happen to do the same thing manually.

    Even if this actually was a real cheat by my standards, I would still object to court involvement. It's Blizzard's responsibility to figure out how to secure their environment, detect people violating their terms, and kick them out if Blizzard is so inclined. The only time a court should get involved is if somebody challenges the account ban. Then you have a contract dispute.

    --

    Warning: Opinions known to be heavily biased.

  151. Re:Blizzard is doing a lot of damage to the indust by PitaBred · · Score: 1

    Like pot? Oh, wait...

  152. "Donnelly is not the most sympathetic defendant" - by D4C5CE · · Score: 1
    ...as is always the case when fighting overbroad, draconian measures that "could have far-reaching and troubling implications":

    The trouble with fighting for human freedom is that one spends most of one's time defending scoundrels. For it is against scoundrels that oppressive laws are first aimed, and oppression must be stopped at the beginning if it is to be stopped at all.

    Henry Louis Mencken

  153. Re:Blizzard is doing a lot of damage to the indust by Anonymous Coward · · Score: 0

    If you don't like the license, don't buy the software.

    We get to read that license where, before we hand over our money?

    Oh, yeah...

    And no refunds...

  154. Re:Blizzard is doing a lot of damage to the indust by Anonymous Coward · · Score: 0

    If the EULA says that running the near-monopoly operating system in a VM is a violation, then clearly the primary purpose of VM software is to run said operating system illegally, unless they stop supporting Windows altogether. And as this Blizzard ruling has established, the makers of the VM software would be in violation of criminal law.

  155. Re:Blizzard is doing a lot of damage to the indust by Anonymous Coward · · Score: 0

    so they can sue the no-shirts-maker?

  156. Re:Blizzard is doing a lot of damage to the indust by Anonymous Coward · · Score: 0

    But most of the price break of the OEM licence cost comes from the fact that it creates a better lock-in

  157. This needs a mod-up, when does it go to USSC! by plasmacutter · · Score: 1

    In addition, the point was made elsewhere that now completely unrelated parties are being held to EULAs of products they've never seen.

    When does this go to the US Supreme Court where it can be obliterated by people who understand the concept of earthshaking implications.

    --
    VLC FOR MAC IS DYING! IF YOU DEVELOP, PLEASE SAVE IT!!
  158. Re:Blizzard is doing a lot of damage to the indust by plasmacutter · · Score: 1

    Blizzard isn't really forcing anyone to play in a specific way. They are asking for the right to kick people out who are worsening the experience for everyone else.

    no, they're not.

    --
    VLC FOR MAC IS DYING! IF YOU DEVELOP, PLEASE SAVE IT!!
  159. Re:Blizzard is doing a lot of damage to the indust by Anonymous Coward · · Score: 0

    Perhaps that's why it's called an End User LICENCE Agreement and not an End User CONTRACT Agreement.

  160. Re:Blizzard is doing a lot of damage to the indust by Ciggy · · Score: 1

    As far as I can see from reading the details, Blizzard told MDY to stop selling the bot and MDY took Blizzard to court to allow them to continue selling it; it was in reaction to this that Blizzard then sued with the fact that the bot was circumventing their protection method.

    In other words it was MDY who actually got the courts involved in the first place (I think BLizzard may have threatened it).

    --

    A rose by any other name would smell as sweet;
    A chrysanthemum by any other name would be easier to spell
  161. Re:"Donnelly is not the most sympathetic defendant by plasmacutter · · Score: 1

    bookmarked.

    --
    VLC FOR MAC IS DYING! IF YOU DEVELOP, PLEASE SAVE IT!!
  162. Re:Blizzard is doing a lot of damage to the indust by Anonymous Coward · · Score: 0

    It's a really BAD precedent to set, to legally enforce the idea that a software developer can FORCE a customer to use their product only in specific ways they outline.

    So having things like people purchasing windows home, and then having a crack that upgrades it to windows XP.

    You consider that morally acceptable?

    The software is written, the terms are made clear (or at least should be). If you are unhappy with those terms then you shouldn't use or buy that software. Thats the bottom line. No amount of wishful thinking will change that.

    Its not your work, but your given access to their work AS PROVIDED

    If you don't like how the game requires you to play (in this case with manual grinding), don't buy/play the game. Thinking that its your right to use their service any way you like is just immoral.

    Buying warcraft, and modifiying it for use on YOUR private server, thats a different matter
    Buying warcraft, modifiying it for continued use with THEIR service is another.

    'I accept your agreement but reserve the right to amend it as i like'

    Or imagine if you bought the latest edition of a "Call of Duty" game, only to find out the EULA stated it was illegal to play except on weekends?

    If the requirements on the box state clearly that the game can only be played on weekends, so be it.

    If the game said in a place only readable after purchase that it could only be played on weekends. You have legal grounds for a refund, or you could challange the EULA in a court of law and see how vaild they are.

    Ultimatly the final thing i'm going to say is that developers, and people in gerneral are well within their rights to tell you how you can and can not use their services. And i hope that freedom is never taken away unduly.

  163. Re:Blizzard is doing a lot of damage to the indust by fractoid · · Score: 1

    I'm intrigued by this. You mean Blizzard deleted characters that your wife had levelled on official servers? Or that they deleted characters she'd created on a private server (which would be nigh impossible unless they were _running_ the private server)? The phraseology is confusing too - a "legal WoW account" is your account with Blizzard which lets you access official servers, and as they tell you every 5 seconds, you should never give your account details to anyone. A private server would, I would think, have its own authentication system and you would use a separate username and password to connect to it.

    --
    Rampant carbon sequestration destroyed the Dinosaurs' tropical paradise. I'm here to help repair the damage.
  164. Re:Blizzard is doing a lot of damage to the indust by fractoid · · Score: 1

    There are two ways to look at these things. The old way, where you buy a widget and take it home and it's yours. And the new way, where you pay a company for the right to use one of their widgets (essentially you 'license' or lease it off them) and they can, as part of that license, dictate on what terms you use said widget.

    Personally, I think the former is more ethical. If I buy a power drill, the company that made it should have no say whatsoever in whether I can hack that drill open and turn it into a blender, or a fan, or use the internals to power a skateboard.

    A great example in the computing world is the Radeon 9700 / 9800 hack, where ATI sold perfectly good 9800s as 9700s because there wasn't the demand for their then-premium card (at premium rates). A simple jumper soldered on was all that was required to turn it back into a full speed 9800. Should it be outlawed to modify hardware that you've bought and paid for, to increase its performance, even if such modifications are not intended by the manufacturer? I argue that it should not. Should software have this protection where hardware does not? No, definitely not.

    Should a service, then, have this protection? Well, as an ongoing contract, the provider can apply whatever conditions they want. The initial software media that you purchase, though, should still be yours freehold so long as you don't infringe on any copyright by redistributing the software.

    --
    Rampant carbon sequestration destroyed the Dinosaurs' tropical paradise. I'm here to help repair the damage.
  165. Re:It's a *dumb* game, that's why this problem exi by Vexorian · · Score: 1

    Go play a FPS and you'll find autoaim bots, wallhacks, and other assorted cheating tools. Corner a cheater and they'll complain about how they have a "real life" and can't spend all their time playing the game to get the skills to compete with other players. This is simply more of the same.

    No, it isn't...

    --

    Copyright infringement is "piracy" in the same way DRM is "consumer rape"
  166. Re:Blizzard is doing a lot of damage to the indust by Ciggy · · Score: 1

    The biggest confusion comes from the advertising:

    I regularly see adverts for "OWN it now on DVD" for films, etc, but what they really mean is "LICENCE it now on DVD". If they are offering for me to OWN it, then they can't add extra conditions AFTER the sale which say I only LICENCED it, not BOUGHT and OWN it. I've even got one piece of software that says in one place you don't own this software, only licence use if it, but also says in another "thank you for purchasing this software" (ie you own it) - if the software manufacturer can't be sure which is the true situation, how am I supposed to know?

    They are less than honest with their advertising, so it is not surprising that people are confused that they only licence use of it and not own it - I don't play WoW and have no intention of investigating, but is it advertised as "BUY it" or "LICENCE it"?

    The EULA suggests (through your lack of agreement to it that you can't use what you thought you had bought) that what you've actually bought is the EULA, NOT the game/software/whatever.

    Until the industry itself starts getting clobbered by fraud cases (as they're not selling what they purport to be selling), abuse of the DMCA (via EULAs) will continue.

    --

    A rose by any other name would smell as sweet;
    A chrysanthemum by any other name would be easier to spell
  167. Spot on about control by npsimons · · Score: 1

    No, it's all about control. It's about preventing you from using stuff you legitimately bought in new and interesting ways, so they can sell it to you again in those new and interesting ways. Or it's about preventing you from doing something that damages them in a completely unrelated way, if they can.

    It's about taking control away from the consumer, and putting it back in the hands of the publisher.

    It's funny, but there was a guy who predicted this, two and a half decades ago. Not only did he predict it, but he set out to start a project to sidestep the whole problem!

    That's right, I'm talking about RMS, Richard Stallman. I hear a lot of people make fun of his personal grooming habits, but until I see them not only predict something this accurately decades in advance and do a whole bunch of work to solve the problem, I have no respect for them. Maybe RMS is just too busy coding to shave. At least he's producing something of value. The same can't be said of those who criticize him. If I was paranoid, I would think they were the enemy because they are trying to distract from the real issues by making personal attacks.

    I for one am still using Emacs on GNU/Linux to develop software and I find RMS's insights more and more cogent as time goes on.

    1. Re:Spot on about control by SanityInAnarchy · · Score: 1

      Yes, it's true -- "the right to read" is sounding more and more prophetic.

      The problem is, RMS doesn't know how to choose his battles. Perfect example right here:

      I for one am still using Emacs on GNU/Linux to develop software

      I'm using Vim and Kate on Ubuntu... Point is, what is this sticking point about GNU/Linux?

      I understand that GNU has made huge contributions. But others have made contributions just as large, both in the amount of code and the significance of the impact. For example: BSD's IP stack. The X Windowing System. You can't even claim that these owe anything to the GPL, as neither was released under that license.

      So, I could call it KDE/Xorg/Qt/Ubuntu/BlueZ/Debian/Python/GNU/Linux.

      Or I could just pick one of those words. I tend to call it just Ubuntu, or just Linux.

      Now, it's fine that RMS has the opinion that it should be called GNU/Linux (and not even Linux/GNU). I think it's a little petty of him, a bit of jealousy that out of nowhere, Linus swept in and stole his spotlight. But that's his opinion.

      What I don't like is that he is unwilling to see it as an opinion. From what I understand, he is unwilling to participate in any interview in which the term "Linux" is used instead of "GNU/Linux" -- and that seems a bit extreme and counterproductive.

      He also is not only of the opinion that proprietary software can sometimes be a bad thing. He's of the opinion that it is evil, and that all software should be free. That seems, in at least a few areas, to be impractical and not entirely desirable, for publisher or consumer. Certainly, free software is good, and I am glad it exists, but I see it as part of an ecosystem, not as a necessary end in itself.

      I find that it's useful to read him sometimes, as he does have some insights, and his precision of language does provide a unique perspective. But at the same time, it is hard to take him seriously, knowing that on any given topic, he may have real insight, or he may simply have a decades-old petty squabble that he won't let go of.

      The hair has nothing to do with it -- I look a little like that myself. It's the ability to play well with others.

      Now, on the subject at hand, I don't entirely see how merely having free software available helps with DRM. Consumers will either buy DRM'd devices or they won't. Developers will either build DRM'd devices or they won't. Where does free software enter into this equation?

      --
      Don't thank God, thank a doctor!
  168. Re:Blizzard is doing a lot of damage to the indust by TrekkieGod · · Score: 1

    As far as I can see from reading the details, Blizzard told MDY to stop selling the bot and MDY took Blizzard to court to allow them to continue selling it; it was in reaction to this that Blizzard then sued with the fact that the bot was circumventing their protection method.

    My point still applies. Blizzard can use whatever technological barriers they want to block something they don't like from their servers. They don't really have the right to tell someone not to make the bot. If they want to prevent said bots, it's their responsibility to make their servers secure, and the absolutely worst they should be legally allowed to do is ban anybody using the bots (including MDY employees).

    Once Blizzard got involved and told MDY to stop, MDY would have no choice but to look into legal representation. Blizzard's case should have been thrown out, though.

    --

    Warning: Opinions known to be heavily biased.

  169. Re:Blizzard is doing a lot of damage to the indust by Anonymous Coward · · Score: 1, Insightful

    if 10 million people play WoW, do you think a few of them might be judges?

    No.

    If 10 million people eat pork, do you think a few of them might be muslim?
    Numbers alone do nothing.

    This is not chance, this is choice.

  170. Contract law isn't the problem here by illegalcortex · · Score: 2, Informative

    The problem with your argument is that contract law isn't what is the problem here. By breaking the terms of the ToS, under their contract with him Blizzard can only cut off his service and keep his money. They can't fine him $150,000 "per act of infringement", as is the case with the DMCA. If you read the article, they're moving beyond contract law and saying violating the terms of service makes you a copyright infringer, subject to copyright law:

    Blizzard argued, and Judge Campbell agreed, that when users violated the World of Warcraft EULA, they no longer had a license to play the game and were therefore guilty of copyright infringement. As Siy noted in a blog post last year, Blizzard's theory, if taken literally, would mean that violating any of the rules in the EULA and Terms of Service, such as choosing a screen name that didn't meet Blizzard's guidelines, would be an act of copyright infringement. And distributing software that helps users infringe copyright itself constitutes secondary copyright infringement, which could expose MDY to copyright law's draconian "statutory damages" of $150,000 per act of infringement. The law gives aggrieved parties to contract disputes much less potent powers.

    1. Re:Contract law isn't the problem here by Alyred · · Score: 1

      By breaking the terms of the ToS, under their contract with him Blizzard can only cut off his service and keep his money. They can't fine him $150,000 "per act of infringement", as is the case with the DMCA.

      You know, it's funny.

      I didn't read this anywhere in the actual legal briefing and the findings of the court (I tend to go to the source, rather than believe a compiled article -- looks like a good plan, in this case). The DMCA breaches were cited because of the way that MDY circumvented Warden(as established by the findings of the court, a measure of protection of intellectual property) to allow access to Blizzard's servers that were not with Blizzard's permission. I don't agree with the methods Blizzard used here entirely (IANAL -- but I do work for the court) but from what I read the court took an extensive look into the facts of the case and determined that it Glided DID, by the written wording of the DMCA, violate the DMCA's clause of reasonable protection to an electronic system.

      The "fines" are based on civil liability for loss incurred by Blizzard (both quantifiable, such as tech time and development to code and change warden to detect glider, and unquantifiable, such as loss of customers and the over 500,000 complaints they received), as well as civil liability for violating tort law by helping customers of Blizzard break their contracts (the ToS). Yes, there are civil liabilities for this.

      Whether or not you AGREE with the law has little impact as to whether it IS a law.

    2. Re:Contract law isn't the problem here by illegalcortex · · Score: 1

      I understand where you're coming from. But I think the court made the wrong decision. Glider simply is NOT a tool for making illegal copies of WoW. To decide any other way is incorrect. Yes, in my opinion, but then when you come down to it, unless it's written to address the specific situation, it's always someones opinion.

      Glider is not a tool for making illegal copies. If you didn't buy WoW and don't pay your subscription fees, Glider won't do anything for you. Therefore it is a huge stretch to say it is a violation of a law addressing illegal copying of software. Glider is, however, a tool for making copies of WoW which violate the terms of service. Now, if you're going to stretch the interpretation so that the word "copy" applies to any program copying the bits, how is Glider any different than a file copy utility I might create? Oh, that's right, my file copy (probably) doesn't violate anyone's terms of service.

      If you can point to the specific place in the DMCA that addresses this very situation without an interpretation by a judge, please do. I do not believe it is there.

    3. Re:Contract law isn't the problem here by Alyred · · Score: 1
      As posted elsewhere in the thread (emphasis added):

      17 USC 1201
      (2) No person shall manufacture, import, offer to the public, provide, or otherwise traffic in any technology, product, service, device, component, or part thereof, that--
      (A) is primarily designed or produced for the purpose of circumventing a technological measure that effectively controls access to a work protected under this title;
      (B) has only limited commercially significant purpose or use other than to circumvent a technological measure that effectively controls access to a work protected under this title; or
      (C) is marketed by that person or another acting in concert with that person with that person's knowledge for use in circumventing a technological measure that effectively controls access to a work protected under this title.

      Warden controls access to the online portion of WoW (a copyrighted work) by checking to see if cheat programs are running and refusing access to WoW if it detects any. Glider is such a program that has, in the past, been blocked by Warden. Glider was updated to circumvent this access control.

      Much of the DMCA portion of the case revolved around whether Blizzard's WoW was protected by this law. The court found that it was in the same way (essentially) as artistic license.

    4. Re:Contract law isn't the problem here by illegalcortex · · Score: 1

      Again, though, you're talking a matter of interpretation, not of the letter of the law. Compare this with how Lexmark's DMCA case was struck down. They developed software to prevent other software other toner refills from being used in their products.

      Furthermore, the court noted that even if these programs were copyrightable, SCC's copying of protected portions of the work would likely still enjoy fair use protections, because the courts have ruled that "fair use doctrine preserves public access to the ideas and functional elements embedded in copyrighted computer software programs." Additionally, while the court ruled that the Toner Loading Program is not copyrightable, it agreed that the Printer Engine Program was a copyrighted work. However, the argument that SCC's Smartek chip provided unauthorized access to the Printer Engine Program was dismissed on the basis that it was the consumers' purchase of the printer that established such access, and the program in question was freely available to read electronically in memory. SCC's actions thus constitute a legal replacement of Lexmark's Toner Loading Program.

      Emphasis mine. This really does seem a pretty direct parallel. The main difference I see here is in the printer being a piece of hardware and WoW being software only. However, it could be strongly argued that the consumer purchases the WoW software (just like it purchases a printer with driver software) and only pays the monthly fee for continued access.

      The Warden client should never have been considered copyrightable, unless you think the Lexmark case is a bad decision. As it stands, they're not really in sync.

      But again, you kept making it out as black and white and acting like I wasn't agreeing with the law. I hope at least I've shown that the law is far from black and white and a good percentage of it is opinion. Some people expressing their opinion just happen to wear long black robes.

    5. Re:Contract law isn't the problem here by Alyred · · Score: 1

      The law is far from black and white, otherwise lawyers would be out of business. :)

      In this case, however, there is a slight difference. In the MDY vs. Blizzard case, it was established that Warden was a measure used to protect intellectual property (Allowing or disallowing access to it based on a certain set of conditions), which was then circumvented, changed by the owner and then circumvented again. This is a pretty clear-cut violation of section A.

      I'm not as familiar with the Lexmark case, and unfortunately don't have time to read it in-depth at the moment from the Ars link you provided. However, as I understand it from a brief overview, Lexmark couldn't clain that the ink loading program was blocking access to the printing engine because the printing engine's entire code was loaded into local memory -- you were buying the printer, which came with the engine, and the ink loading code simply was a method to access it.

      If you were to modify the Blizzard case into the same situation as the Lexmark case, it would have to be something more along the lines of WoW being a single-player game, with all the data, scripts, interactions, dungeons, maps and situations loaded into the local memory, and WoW being a Client that only reads that data (with Warden just being the connector between the client and the "gameplay experience". If Glider offered another way to access this data and play the game in this way, duplicating the functionality of the client, there wouldn't be a case. How do I know? Because it's was actually explained as such in the case briefing, with specific wording to say that the court didn't find access to on-drive materials, objects, models etc in this way a violation of said law (Blizzard originally claimed this, if I recall, but dropped that claim when the court found against it -- I think specifically citing the Lexmark case, though I may be mis-remembering that particular detail).

      Sure, you can argue interpretation, but that's the judges' job. Reading through the actual briefing, he was very clear in exactly why the law applied in this case as opposed to other cases. They proved that the work was protected under 17 USC 1201 (as in the Lexmark Case, where they proved that the engine was copyrighted work), they proved that Warden was designed to protect that copyrighted, on-server work from unauthorized access (As I understand it, unlike the ink loading program, which was deemed a method of access to engine code that was purchased with the printer where fair use applied -- please correct me if I'm wrong there). They showed that Blizzard's terms of service revoked the right of access to anyone that used Bots, and that you may be buying the software and objects on your local machine, you are buying ACCESS to the server "gameplay experience". They then proved that Glider was not only designed to circumvent that protection, but then knowingly (through discovery) was changed to circumvent it again once Warden was changed to protect against Glider (that part is one of the key points of the DMCA portion of the case), and therefore Glider violated that section DMCA.

      Arguing against it using interpretation is like arguing that 2+2=5 because you interpret 2 as 2.5. It's probably not going to get you too far. :) You may not like it, but it's hard to form a coherent argument against that specific reasoning.

    6. Re:Contract law isn't the problem here by illegalcortex · · Score: 1

      I think we're just going to have to agree to disagree on this one. I truly hope that this judge's interpretation of "gameplay experience" as being a copyrightable work controlled by terms of service is overturned at a higher level. I agree about the whole 2+2=5 comment, but I feel that it is the JUDGE has come up with this erroneous bit of arithmetic. It happens from time to time.

  171. Re:Blizzard is doing a lot of damage to the indust by illegalcortex · · Score: 1

    Yeah, about that. There are these things called license agreements, they're kind of like contracts, which are a sort of legal instrument, that is maybe, like, thousands of years old.

    As I said in another comment, the problem is that they're not using contract law (which would be what license agreements fall under), they're using copyright law. They're saying if someone breaks the ToS, they're now a pirate and are subject to all the criminal penalties of copyright law. If someone helps another person break the ToS, that helping person is now a superpirate (not as cool as it sounds), subject to even harsher criminal penalties.

    Some of us just happen to think that maybe this is going a little overboard for helping someone cheat on a video game.

  172. First they came for the WoW cheaters... by illegalcortex · · Score: 1

    I have less than no sympathy for the botters. May they lose everything in-game, and make room for players.

    Ditto. Unfortunately, this precedent allows developers to say that when you break the ToS, you are subject not only to terms of the contract (which are quite limited to losing all your stuff and not getting your money back for the product), but to terms that were never in the contract. This precedent says you are now a pirate, and are subject to the same criminal penalties as someone who downloaded the game off of bittorrent. This isn't a slippery slope, this is the bottom of the slope already.

    Take for example some of the hidden nuggets in the Vista license:
    The first thing they show is that you're now allowed to publish .NET benchmarks unless you follow Microsoft rules. Imagine breaking that, and now being subject to criminal penalties under the DMCA. Or if you wrote a program that does benchmarking that allows you to use settings other than the ones Microsoft approves of - you're now going to suffer the same criminal penalties as this Glider guy for creating and distributing a "circumvention device." The penalties? $150,000 every time someone uses your software.

    Or a recent 2000/XP service pack EULA that said you allow Windows Media Player to auto-update. What happens when you put a firewall in front of the box an intentionally block the MS ip addresses? You break the contract, you're an infringer, please see the judge.

    Or how about the XP license?

    Except as otherwise permitted by the NetMeeting, Remote Assistance, and Remote Desktop features described below, you may not use the Product to permit any Device to use, access, display, or run other executable software residing on the Workstation Computer, nor may you permit any Device to use, access, display, or run the Product or Product's user interface, unless the Device has a separate license for the Product

    In other words, no VNC. Use it and guess what? Criminal.

    Furthermore, there are plenty of pages and apps that let you turn on disabled features of Windows. One is the Event ID 4226 Patcher that lets you change the number of TCP connections allowed on Windows. This is something that violates the EULA. Hope you didn't download and install it, because you're now a criminal. Of course, you're better off than the guy who wrote it. With as many people that use it around the world, I think he owes about eleventy billion dollars.

    1. Re:First they came for the WoW cheaters... by duckInferno · · Score: 1

      Correct me if I'm wrong, but the DMCA was basically the bulldozing of a large section of earth coupled with the application of copious amounts of grease with the implicit goal of creating a slippery slope.

      --
      Fool me once, shame on you. Fool me twice, watch it -- I'm huge!
  173. Re:Blizzard is doing a lot of damage to the indust by SL+Baur · · Score: 1

    I'm intrigued by this. You mean Blizzard deleted characters that your wife had levelled on official servers? Or that they deleted characters she'd created on a private server (which would be nigh impossible unless they were _running_ the private server)?

    The ones run on the private server, apparently.

    The phraseology is confusing too - a "legal WoW account" is your account with Blizzard which lets you access official servers, and as they tell you every 5 seconds, you should never give your account details to anyone.

    She got an in-game mail nasty gram the first time she connected to a real server after accessing the private server.

    Take a look at your WoW WTF directory some time. It stores details about every account/character that that WoW installation has accessed.

  174. Re:Blizzard is doing a lot of damage to the indust by Anonymous Coward · · Score: 0

    What's the legal term for a legally binding agreement? Is it a contract?

  175. Re:It's a *dumb* game, that's why this problem exi by hdon · · Score: 3, Interesting

    Am I the only one who is pretty disgusted at the trend of games where the primary skill function is just how much time your character spends doing stuff?

    Go play a FPS and you'll find autoaim bots, wallhacks, and other assorted cheating tools. Corner a cheater and they'll complain about how they have a "real life" and can't spend all their time playing the game to get the skills to compete with other players. This is simply more of the same.

    You seem to have mistaken my complaint to be one about cheaters. It isn't.

    There are thousands of folks who want instant gratification. Twitch monkeys who can't stand not being at the top of whatever hill they see but don't want to invest the time it takes to get there (nevermind that being at the top of the hill doesn't HAVE to be the point of a lot of these games). So they go for the short-cut.

    I think that's precisely what I find so wrong with games that reward sacrificed time rather than enhancing aptitudes. Because those "twitch monkeys" aren't at the top of any hill, are they? The gratification they get doesn't come from being the best, so what is it? Do they just like putting virtual bullets into virtual heads controlled by other players?

    IMO this isn't healthy, and parallels games that reward time sacrifice: what exactly do these players enjoy doing? It isn't getting better at something, or being the best, because they aren't getting better or becoming the best, their characters are. I think if you set aside the morals and/or social contracts that affect how people feel about cheating, the role of cheat software to a cheater is identical to the role of the items/spells/powers your characters can accumulate: advancing your in-game advantage without advancing your own aptitudes.

    It seems to me that games like World of Warcraft and Pokemon have stumbled onto something that Final Fantasy was only beginning to uncover in the 1990s. People crave foraging for items, hunting, exhausting supplies of hiding places for things to collect and hunt, and upgrading their tools. Seems to me like this taps into some very deep-seated primal instincts that are very useful if you do not live in the first world (although I'd bet plenty of the monkeys on wall street eye their investment portfolios with a similar fascination that MMORPG players consider their characters.)

    Yeah, treadmills and grinds aren't for everyone. But that doesn't mean you get to ditch the rules because they're inconvenient for you. Play the game... or don't play at all.

    As it seems ambiguous, I'll make it clear: I was advocating the latter option: Don't play at all. Games that make wasting your time part of the experience are ridiculous. Real life contains enough of that.

  176. MOD PARENT UP! by ultranova · · Score: 1

    Mod parent insightful ! He's earned it, even if he was a bit overly verbose for my tastes.

    --

    Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

  177. Re:It's a *dumb* game, that's why this problem exi by _Sprocket_ · · Score: 1

    You seem to have mistaken my complaint to be one about cheaters. It isn't.

    You're right. I sort of went in a different direction with the standard complaint - whether that aspect was expressed by you or not. You'll have to excuse me for taking the chance to make my point.

    I think that's precisely what I find so wrong with games that reward sacrificed time rather than enhancing aptitudes. Because those "twitch monkeys" aren't at the top of any hill, are they? The gratification they get doesn't come from being the best, so what is it? Do they just like putting virtual bullets into virtual heads controlled by other players?

    IMO this isn't healthy, and parallels games that reward time sacrifice: what exactly do these players enjoy doing? It isn't getting better at something, or being the best, because they aren't getting better or becoming the best, their characters are.

    I disagree with the idea that players don't improve skills in these games. Sure - the games provide artificial advantages as rewards (RPGs are a no brainer, FPSs offer things like the classic BFG). But there is still a skill at playing the game.

    Again - I use FPSs as the example as the difference between players is considerably less. A really proficient player will still out-perform their opponents in this environment. Meanwhile, I've experienced the difference between the skilled and unexperienced player in (for example) WoW. The experienced raider has a good idea of what they can do, where they need to stand, what to do in certain situations, etc. The inexperienced player will fold at trouble, get themselves killed in situations that should have been survivable, counteract their team's crowd-control, attract the attention of enemies that should have been avoided, etc. Likewise, the skilled PvP player understands what things are useless when fighting other players, understand how to support their teammates, avoid fights that are hopeless, etc.

    There are, in fact, skill sets involved. And a player who puts the time in to playing the game will (most likely) pick up these skills.

    Really, the same goes for almost any game. You've got to put in time behind basketball or chess to be good at it (though they reward different abilities). Is Chess a time sink that shouldn't be pursued?

    It's pretty hard to cheat at chess - everything is right there in front of you. Basketball is difficult but perhaps a little easier as there's a lot more going on. Online games tend to be massively complex and, with the computer as the judge, impossible to cheat unless you install software that blinds the judge (who then won't complain).

    I think if you set aside the morals and/or social contracts that affect how people feel about cheating, the role of cheat software to a cheater is identical to the role of the items/spells/powers your characters can accumulate: advancing your in-game advantage without advancing your own aptitudes.

    I agree in so far as those game advantages take effort to get and installing the cheat is instant satisfaction. They both provide advantages. But the intended advantages require effort and time that the cheater is simply not inclined to put forward. They want instant gratification.

    With MMORPGs its harder to see it. But take a FPS where the in-game advantages are limited on scale and scope. Speed hacks, wall hacks, auto-aim bots, etc. are all there to supplement skill rather than supplement game rewards. Speed hacks give you the ability to out-maneuver your opponents at any time. Wall hacks let you see where your opponents are and uncover ambushes (as do spiked models). Auto-aim bots provide perfect marksmanship. These all replace experience and intuition gained by time spent playing the game.

    It seems to me that games like World of Warcraft and Pokemon have stumbled onto something that Final Fantasy was only beginn

  178. Re:Blizzard is doing a lot of damage to the indust by Anonymous Coward · · Score: 0

    You fucking idiot. THEY ALREADY HAVE THE RIGHT TO KICK PEOPLE OUT. For pretty much any reason. What they are asking for is the right to take legal action against people who violate the EULA, and they are getting it. This is fucking retarded, like you. Idiot.

  179. This is not complicated by slashdotjunker · · Score: 1

    Geez, you guys make this sound way more complicated than it really is. The Judicial branch of the US government does not exist to mindlessly enforce the laws that Congress pass. Their job is to act as a check and balance on Congress.

    Where is the public endangerment?

    What civil liberties are being infringed?

    Is this going to destroy our economy and/or way of life?

    These are the questions a Judge should be asking himself.

    Blizzard made a stupid game where your fun and enjoyment is seriously dependent on the actions of other people. Certain people are acting like assholes. So Blizzard runs to the Judicial branch to punish the assholes. Give me a break. If we threw every asshole in America in jail there would be no one left. Blizzard should just fix their game or shut up.

  180. Use controls + mumbo jumbo == access controls? by rakslice · · Score: 1

    Here's my take on this business.

    Back when the DMCA was being discussed before being passed into law, I recall that legislators had an understanding that "access controls" and "use controls" were two different things, with "access controls" being schemes to control access to the actual original unencrypted bits (1's and 0's) the work consisted of, and "use controls" being schemes to control what uses could be made of the work (presumably without access to the bits). The consensus seemed to be that the DMCA would restrict circumvention of "access controls", but avoid any special treatment of "use controls".

    Now, the idea that "use controls" were necessarily separate from "access controls", or that they usually were separate and would continue to be separate with the presence of a powerful law like the DMCA, is seriously naive. I have many guesses about the source of those views (wishful thinking, not fully exploring various kinds of consequences of the law they were enacting, etc.) and those could eat a whole thread in themselves.

    But, at least for "use controls" of a work that were not in any way also "access controls" of the work, it seemed to be clear: the DMCA provides no protection for those "use controls".

    As a (fairly inventive) way of getting around this "shortcoming", Blizzard legal has decided to set aside for a moment the main copyrightable work in WoW (the object code and multimedia assets on provided on disc and sent to the user over the network, presumably the "literal elements"), and instead frame the "use" of those works as itself a work ("non-literal elements"). Now "use controls" of the first work, otherwise unprotected by the DMCA with respect to the first work, are actually protected, because they are also "access controls" of the second work.

    Will the framing of use of a work as a separate copyrightable work (i.e. "non-literal elements" or somesuch) really hold under appeal? What other kinds of copyrighted works are also susceptible to this argument?

  181. Re:Blizzard is doing a lot of damage to the indust by Snaller · · Score: 1

    I agree that most advertising gives a misleading impression of the deal - but they probably feel it would scare people away to phrase it differently.

    I wonder if anyone actually could win such a lawsuit. They would probably need to have a lot of money to start with - and thus are not likely to wish to sue.

    --
    If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
  182. Re:It's a *dumb* game, that's why this problem exi by mpeskett · · Score: 1

    There's a difference between a real challenge (or time spent acquiring an actual skill) and the "challenge" of spending a lot of time performing an easy task over and over again.

    The kind of challenge that's fun to play through couldn't be done by a bot. On the other hand, if a task can be automated by a computer script, then it wasn't fun or skilful (and hence was a pointless task) to begin with.

  183. Re:It's a *dumb* game, that's why this problem exi by _Sprocket_ · · Score: 1

    The kind of challenge that's fun to play through couldn't be done by a bot. On the other hand, if a task can be automated by a computer script, then it wasn't fun or skilful (and hence was a pointless task) to begin with.

    I completely disagree. Aim-bots give you, the FPS player normally dependent entirely on your own hand-eye coordination and whatever experience you have with the digital ordinance of choice, the ability of perfect aim without developing all that skill required to have it on your own. Just because something can be automated, doesn't mean that aspect of the game should be avoided.

    I should note that some of the more recent FPS games come with their own bots. You tell the server you set up that you want X bots with X-level "skill" and the bots run around shooting at you (and each other). And darned if sometimes I can't tell the difference between a real player and bot if I didn't know any better. That doesn't mean the game is any less fun because a bot can do it.

    Let's look at Chess. There are chess programs out there that completely out-class me (not that I've ever claimed to be an accomplished player). That doesn't mean I can't sit back and enjoy a good game. And it doesn't negate the merrits of the game at all.

    I'm not saying the grind is the pinnacle of game play. I certainly appreciate the view of folks who dislike it. Gawd knows I've seen some WoW grinds and opted against it. I've also found ways of making some of those grinds fun and accepted them as part of the game.

    I should note that a lot of WoW grinds exist because players want to game the system. Some things are meant to pop up by simple luck. Some are supposed to show over the length of a "career". But players being players, they'll crunch the numbers and figure out how to force the issue by simply brute-forcing it. Which is fine if you can find a way to make that your thing. But that doesn't mean that every grind that exists in the game must be done by every player.

  184. Re:Blizzard is doing a lot of damage to the indust by Anonymous Coward · · Score: 0

    In terms of Vista, yes and no. Windows prohibited people from installing from a boxed version of Home and Home Premium yes, however they allowed for Ultimate and Business licenses to run in a VM environment.

    Further for VMWare Server based environments, Microsoft created VECD for VM licensing. As far as I look at it, it makes sense. Microsoft has never gone after some 13-year old running a pirated copy of XP, instead they tend to focus on businesses violating their license terms (i.e. buy 25-licenses, and install on 100 computers), people who sell copies, and people who manufacture pirated disks. This isn't RIAA we are talking about here, the worst they have ever done is to annoy people (black screens, CD Keys, Authentications, etc.).

    This all comes down to one thing, which is that most people, if given the choice and the means, will pirate. I understand the principle behind backups. This most strongly applies to Windows Vista on VM, which more times than not is installed on Mac OSX (i.e. Parallels, VMWare Fusion, etc.). I am willing to go on a limb and state that at least 80% of these copies are illegitimate, and of these 80%, nearly 90% are going to be Vista Ultimate.

    It would be like me complaining that Coors Light tastes bad and can get you arrested for DUI, even though I stole it from a store.

  185. Re:Blizzard is doing a lot of damage to the indust by Anonymous Coward · · Score: 0

    "Yeah, about that. There are these things called license agreements, they're kind of like contracts..."

    Books don't have "license agreements". Publishers tried that sort of thing ("no lending, etc") and got smacked down. Why should software?

  186. msg to: _Sprocket_ by hdon · · Score: 1

    There didn't seem to be any other way to contact you than a comment (feel free to mod OT,) but if you feel that maybe you've put a good deal of thought into the subject we were discussing, I've got some interesting ideas about game design and cheats that I'd like to bounce off of you. My contact info is at codebad.com if you're interested in chatting.

  187. Re:It's a *dumb* game, that's why this problem exi by duckInferno · · Score: 1

    So you don't like achieving things and prefer disposable instant gratification. That's fine -- a lot of games cater for this. Just stop pretending that WoW has to conform to your idea of a great game.

    --
    Fool me once, shame on you. Fool me twice, watch it -- I'm huge!
  188. Re:It's a *dumb* game, that's why this problem exi by mpeskett · · Score: 1

    Ah, I was thinking of using automation in the sense of not playing, and just leaving your computer on its own to play for you. Aimbots and the like would be using automation to improve your own performance artificially, which in a game of skill is commonly known as cheating...

    I guess there's also a distinction to be made between things where the challenging and automatable part is also the fun part (things like chess come under that - automating the game and coming back to see the "You Win" screen wouldn't be fun). It would be silly to automate your way through the fun part, but trying to eliminate a boring/repetitive/challenge-less part in order to skip ahead to the reward, I can understand that.

    That said, I'm not totally adverse to grinding... in certain things at least. So long as the task itself is relatively engaging I can put up with a lot of repetition. Especially if I can do something else at the same time.

  189. Re:It's a *dumb* game, that's why this problem exi by _Sprocket_ · · Score: 1

    It would be silly to automate your way through the fun part, but trying to eliminate a boring/repetitive/challenge-less part in order to skip ahead to the reward, I can understand that.

    I can understand the appeal. I've played with automation aspects before. I used UOAssist back in the old UO days. And one of my favorite (defunct) addons of all time for WoW was Autotravel (you placed waypoints, named special waypoints, and could do things like "/at bank" to follow your waypoints to the bank). For someone who's grown up with computers, the desire to automate is natural.

    Having said that - I also see where automation causes trouble. A friend of mine played Ashron's Call for quite awhile. One of the annoying aspects were players who had bots that timed the spawning of rare materials. Their bot would log in, collect the material (I think it was some kind of crystal), and log out. Players who didn't have bots running never had a chance to get at the materials in question.

    Glider presented a similar problem for WoW players - automation provides an edge. It isn't just skipping over the repetition. It is cheating the same way that aim-bots and wall-hacks are cheating.

    That said, I'm not totally adverse to grinding... in certain things at least. So long as the task itself is relatively engaging I can put up with a lot of repetition. Especially if I can do something else at the same time.

    I don't do a lot of grinds. They're not really my thing (I don't think). But I've come up with ways of making them work. One of the big social interactions for my guild is picking a materials target, then going out en-mass to grind that goal. Many hands lessen the toil and all that. And it turns the whole process of gathering materials to arm our people in to a fun, social event.

  190. Re:Blizzard is doing a lot of damage to the indust by Anonymous Coward · · Score: 0

    Well that depends on the game world. If the game world's rules aren't against botting then where is the problem? Again, as has been pointed out countless times before, the issue is suing the Glider program makers for what is a TOS violation of the various individual users. The precedents are *very* bad. Blizzard is helping the DMCA do a lot more damage than I had thought would come of it. A shame. I liked Blizzard.

  191. Switch to another game by DrYak · · Score: 1

    And a player who puts the time in to playing the game will (most likely) pick up these skills. {...}I agree in so far as those game advantages take effort to get and installing the cheat is instant satisfaction. They both provide advantages. But the intended advantages require effort and time that the cheater is simply not inclined to put forward. They want instant gratification.

    Yes, but if the player isn't interested in putting the necessary time and effort, shouldn't the player simply consider switching to another kind of game ?
    Games are supposed to be fun. Not to be something you put efforts that you dislike into.

    If one starts not liking the game, one should consider moving to a different type of game.
    There are lots of games out there that don't require necessarily some special set of skills and that are both enjoyable by newbie and veteran players.
    (Nintendo has repeatedly shown this with some of its crop of Wii games - Mario Kart Wii comes as a nice example of game play balanced between newbies and veterans).
       

    --
    "Sufficiently advanced satire is indistinguishable from reality." - [Tips: 1DrYakQDKCQ6y52z6QbnkxHXAocMZJE61o ]
    1. Re:Switch to another game by _Sprocket_ · · Score: 1

      Yes, but if the player isn't interested in putting the necessary time and effort, shouldn't the player simply consider switching to another kind of game ?
      Games are supposed to be fun. Not to be something you put efforts that you dislike into.

      I completely agree. I believe that if you're cheating, you're not playing the game. And if you're not playing the game... then don't play the game.

      However, there are folks out there who don't have that mind-set. Go to any forum dedicated to cheats for multi-player games and you'll see the attitude I've described.

  192. Re:Blizzard is doing a lot of damage to the indust by King_TJ · · Score: 1

    If you pay for dues to a sports club and then violate dress code, they kick you out - or at least politely ask you to go put on a shirt.

    They don't file a lawsuit against you, citing federal law!

  193. Re:Blizzard is doing a lot of damage to the indust by brkello · · Score: 1

    Worst analogy I have ever seen modded up. There is nothing in being a judge that prevents you or tells you not to play WoW. And I bet you in 10 million muslims, you will find a few of them that eat pork because not all of them will be that strict. When numbers get big enough, the improbable with become probable. And judges playing WoW isn't even improbable. In short, you are an idiot.

    --
    Support a great indie game: http://www.abaddon360.com
  194. Re:Blizzard is doing a lot of damage to the indust by brkello · · Score: 1

    Another stupid analogy when none is needed. Glider isn't some general purpose tool...it is a tool specifically for botting in WoW. People have varying degrees of toleration of cheating in games. The bar is set very high in MMOs since people like to compete and want a fair playing ground. Glider causes people to quit the game, provides service for an entity that does not require rest using resources that could be used on non-EULA breakers, and can cause its users to be banned from the game. Your analogy fails because VMWare isn't causing harm, it is actually something that might get more people to buy Vista.

    --
    Support a great indie game: http://www.abaddon360.com
  195. Yes! Yes! Yes! by Anonymous Coward · · Score: 0

    WoW Glider is a cheat program, plain and simple. Spin it any way you want, while you're eating your new heaping helpings of shit, cheaters.

  196. Re:Blizzard is doing a lot of damage to the indust by virg_mattes · · Score: 1

    And if I didn't agree, what did I do wrong?

    You used software written by Blizzard in a way that they didn't approve. If you didn't click the EULA, then you have no license to use it at all, and if you did, then you agreed not to use it with an alternate server. The business case for forbidding it is that you may get a lot of users who want to use bots logging into your server. Since it's your server, they don't have to pay Blizzard a monthly fee to play WoW, and therefore you're costing them subscription fees.

    Seems simple enough.

    Virg

  197. Re:The server is theirs, the PC is ours -- hands o by virg_mattes · · Score: 1

    They have every right to tell you that you can't put their software on your machine if you don't agree to play the game as they dictate. They can't tell you how to use your machine, but it's not your code so it's not your call.

    On OUR OWN computer, we have EVERY right to do whatever we want.

    You're free to generate your own art and programming and storyline, and then run it to your heart's content. However, it's not your code, and it's not your pictures and sounds, so you don't get to do whatever you like just because it's stored on your machine. If you pay them for the right to put it there, then you play it by their rules. If you don't want to play by their rules, you're free to use your computer to play some other game.

    Virg

  198. Re:Blizzard is doing a lot of damage to the indust by Anonymous Coward · · Score: 0

    "programer" " in a chess game>" "creaters" "there servers" "weather " "blizzard" " make no " " no since>" "there ass" "boting" "desided"

    Your code must be shit.

    You should feel bad about yourself as a person.

  199. You have NO RIGHT to smoke... by Anonymous Coward · · Score: 0

    ...anywhere where it will affect other people. Period. Tampon.

  200. Well... by dpastern · · Score: 1

    Only in America. It seems consumers who buy software these days, have *no* rights at all. It's about time governments started actually looking after their constituents, by making laws *against* software companies removing our rights, and making the DMCA illegal (as well as software patents). Limit copyright ownership for software to 20 years maximum, and we'll start heading in the right direction. There is simply no freedom of rights in the software industry anymore.

    Of course, I wouldn't waste my money buying WOW anyways, those guys are worse than crack whores going for cock or the crack pipe.

    It's about time that governments started taking social responsibility against software vendors like Blizzard who deliberately make games knowing that consumers will become addictive to the point where it dames their social, and welfare status.

    Of course, governments, at least modern ones, especialy the US government, don't give a fuck about the ordinary person. It's quite plainly clear, we've only got to look at the rescue packages given to those greedy rich corporate fuckers. What about those that are going to be homeless because they're losing their houses? They get jack shit.

    Dave

    --
    Our lives begin to end the day we become silent about things that matter. --Martin Luther King Jr.
  201. He does know better. by Anonymous Coward · · Score: 0

    And one does not 'start a conversation with a patron with a threat', one _starts and concludes_ an interaction with an asshole by informing them that they are leaving, immediately, and never coming back, and how many times their head bounces off the ground in the process is entirely up to them.