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DRM Shuts Down PC Version of Gears of War

carlmenezes writes "It seems that the DRM on the PC version of Gears of War came with a built-in shut-off date; the digital certificate for the game was only good until January 28, 2009. Now, the game fails to work unless you adjust your system's clock. What is Epic's response? 'We're working on it.'"

598 comments

  1. Frist Post! ...expires by bar-agent · · Score: 5, Funny

    This Frist Post is only available through Jan 29, at which point the certificate expires and the Frist Prost will no longer appear first in the comments.

    --
    i'd hit it so hard, if you pulled me out you'd be the king of britain [bash.org]
    1. Re:Frist Post! ...expires by Anonymous Coward · · Score: 3, Funny

      Yeah, this is an epic fail...

    2. Re:Frist Post! ...expires by Mooga · · Score: 3, Funny

      More proof that DRM is EXCELLENT and NEVER HURTS THE CONSUMER! I'm waiting for EA to release a game which is only playable for 3 days after release. After all, after 3 days we can buy ANOTHER crippled DRM game!

      --
      ~ Mooga
    3. Re:Frist Post! ...expires by MrHanky · · Score: 4, Funny

      How the hell is a first post proof of that?

    4. Re:Frist Post! ...expires by Anonymous Coward · · Score: 4, Funny

      a german joke is no laughing matter!

    5. Re:Frist Post! ...expires by Anonymous Coward · · Score: 0

      Tried to be funny, failed.....theres always one

    6. Re:Frist Post! ...expires by jellomizer · · Score: 0, Troll

      No one really likes DRM however there is little effort on the Anti-DRM Camp to come up with a solution that fixes the companies problem, of illegal piracy, or sharing a copy with your friends.
      Any of the disadvantages of DRM can be considered a trade off for reducing piracy (at least at the level of keeping the honest honest)

      I think the goal for anti-DRM Groups is to find a way to fight and reduce piracy. Even if you feel all software should be free you should at least respect the other guys who don't, and work to reduce piracy so you can create an environment where DRM is to expensive to make vs. profit lost in piracy.

      Lets be reasonable you don't think the companies that incorporated DRM didn't calculate the trade offs. Oh lets spend an additional 90k for our software. The people doing the money will normally stop them and ask for their reason and calculate the numbers. Companies don't like the expense and hassle of DRM however, they dislike piracy more. If you realize this help fight software piracy with them, then you are in a better position to say lets get rid of it. As we have done such a good job that it is no longer needed.

      --
      If something is so important that you feel the need to post it on the internet... It probably isn't that important.
    7. Re:Frist Post! ...expires by mrsteveman1 · · Score: 5, Insightful

      Who said software should be free? You are lumping unrelated issues together for some reason.

      Rather, this piracy issue is not the customers problem, so the customer should not ever have to deal with it or be inconvenienced by it. It is the problem of the content owners. Piracy is the cost of doing business, so accept it and quit screwing with paying customers or pick another industry. In no situation is it acceptable for the content owners to screw with something I paid for after the fact.

      If DRM measures ever inconvenience paying customers at all, it is an absolute fail. It doesn't matter if the number of problem cases is small, they have a responsibility to ensure that the people who PAID them aren't affected by their irrational and ridiculous restrictions, and if i AM affected in any way, you owe me a refund.

      And to make it even more insulting, the DRM doesn't actually stop piracy of any kind, so it is all for nothing. The end result is that these companies are saying their interests are more important than the customers.

    8. Re:Frist Post! ...expires by Archimagus · · Score: 5, Insightful

      One of the best ways we as consumers can help fight DRM is to buy games from companies like Stardock. All of there resent releases have NO DRM. Galactic Civilizations and Sins of a Solar Empire are their big titles. Don't pirate these games. Stardock is trying to prove a point, that you don't need DRM to sell games. They believe that if you make games that people want to play, provide excellent customer service, and don't encumber them with DRM that they will sell more games, and it seems to be working. These games have no DRM at all (unless you consider typing in your product key to be intrusive DRM). There is no SecuRom, no install limits, not even a CD check. Also, they freely in the EULA give you the right to install the game on multiple computers as long as you own them and are the primary user. Most EULA's state that you are only allowed to install to one machine. Cheers.

    9. Re:Frist Post! ...expires by neomunk · · Score: 5, Insightful

      Yes, that's right, lets blame PIRATES for GoW not working. The poor production companies are just protecting themselves by purposefully selling a broken product (if you claim that GoW isn't broken, you forgot to read the title, summary or article) in order to... to what? To make sure that people who don't know how to find a crack (or cracked version) aren't copying the game? A simple CD check could do that. You say it's to keep the honest, honest, but it does not keeping them honest at all, it either teaches them that only cracked games work properly, or you just straight up lose a customer. I personally think the lesson being taught is that honesty is punished, and not worth the effort.

      I'm not entirely sure how you can fight against piracy by making sure only pirated copies work as they are supposed to (in the consumer eye). Blaming pirates for game company failures isn't going to win over any supporters. "Your game would work, but we had to cripple it because of pirates" is so weak of an excuse as to be transparently stupid to all but the least mentally capable gamers (and I'm talking REALLY unable to comprehend causality).

      Automakers would not put an anti-theft device in a vehicle if said device caused your engine to stop at random times (like when driving) and be unable to be restarted until the auto company did something secret inside the engine compartment. They would not sell it if there were certain driver/automobile combinations that simply did not work (i.e. if the car just plain won't start if the an "incompatible" owner tries to drive it). Furthermore, if they DID install such a foolish device you would hear very few people blaming carjackers for the utter foolishness of the automakers. No one would believe it, and nor should they. It is the very same here.

    10. Re:Frist Post! ...expires by PopeRatzo · · Score: 5, Funny

      More proof that DRM is EXCELLENT

      Who wants to take bets on who fixes the Gears of War problem first, Electronic Arts or REL0ADED?

      --
      You are welcome on my lawn.
    11. Re:Frist Post! ...expires by Cowmonaut · · Score: 5, Interesting

      No one really likes DRM however there is little effort on the Anti-DRM Camp to come up with a solution that fixes the companies problem, of illegal piracy, or sharing a copy with your friends.

      Game companies already had a solution for the "problem" of people sharing a copy they own. Blizzard's "Spwaned Copies" were freaking amazing. Honestly though, how is sharing a copy of a game you own a problem? You lend people books don't you? Or movies? What about movie/video game rental stores like Blockbuster or Hollywood Video? In short, explain how its a problem or there isn't one.

      Also, why do the people that are against DRM get saddled with finding a "solution" to piracy? Every single DRM scheme has been an failure and damaging to the consumer to the point that some people feel morally obliged not to buy the games anymore from those companies. Better still, these DRM schemes do nothing but encourage you to pirate the game since the pirated version doesn't have the DRM!

      DRM is not working. This is very fucking obvious. Until they figure out something else to try, they should go back to only having the CD-KEY (which doesn't stop people from pirating in any way whatsoever, but makes it easier in multiplayer games to ban disruptive players. EA already is under a Class Action lawsuit due to the DRM in Spore before it moved to Steam. How many more game companies are going to have to be attacked legally by their own fans to get them to stop ripping us off?

      Oh and before you bitch I have a link to Steam in with the failures, remember that the Steam DRM does get cracked on occasion. They just patch and ban accounts. Will not stop players from doing it for single player or LAN games (and it takes no real effort) but as a DRM system it still fails at its task. On the plus side at least its largely bearable.

    12. Re:Frist Post! ...expires by Synn · · Score: 1, Insightful

      The solution is to tie content to online experiences that require a valid verified user account.

      This is why MMO's are never pirated. The game content is useless without an online paid for account.

      Other games could follow a similar strategy. Create additional content or a community that really enhances the game experience and require valid keys to access that content.

    13. Re:Frist Post! ...expires by LilGuy · · Score: 2, Insightful

      While you make good points, the immediate response I could see in this situation is that "you can't just copy a car to all your friends for free."

      --

      You're nothing; like me.
    14. Re:Frist Post! ...expires by LilGuy · · Score: 4, Interesting

      Unfortunately more and more games are requiring you to "activate" online before you can even start to play them, even if there is no online content whatsoever.

      This REALLY sucks when you don't have internet at home. I was finally able to save up some good money while living out in the boondocks on a farm, and went to walmart to buy a game to cure my no-internet boredom. When I got there, the only decent looking games I wanted to get had a little note at the bottom of the package stating "* This game requires online activation before use."

      I thought how strange, being as how a couple of them didn't even have a multiplayer mode. I thought, well maybe that's just for some kind of updating scheme or something, but I sure wasn't going to risk $50 to find out. So I ended up buying a USB drive, taking it to a place with high speed public internet, and just torrenting a few cracked games instead.

      --

      You're nothing; like me.
    15. Re:Frist Post! ...expires by Anonymous Coward · · Score: 3, Insightful

      Instead of pirating Sins of a Solar Empire, you could have just downloaded the demo version to check it out. Thank you for being part of the problem.

    16. Re:Frist Post! ...expires by jacksonj04 · · Score: 4, Insightful

      You lend people books and you can no longer use the book until they give it back. You don't make a copy of the book and give it to them. That's why it's a problem - it's copyright infringement.

      I dislike DRM which makes the game difficult to play or messes with my system. As far as I'm concerned anything else is fair game. If I don't notice the DRM is there, it doesn't bother me.

      --
      How many people can read hex if only you and dead people can read hex?
    17. Re:Frist Post! ...expires by sorak · · Score: 4, Insightful

      Why is it the customer's responsibility to enforce the law? If I own a convenience store and I have a problem with shoplifting, it isn't the law-abiding customer's responsibility to become volunteer crime fighters when they're in my store.

      And, if my attempt to prevent shoplifting involves giving every customer a full cavity search, making false accusations, and occasionally not giving the customer what they paid for, then I have failed to come up with a realistic and workable business model. I would have no one to blame for that fiasco than myself.

      So, yes, Epic should be held responsible for the business decisions they make and for the consequences those decisions have on legitimate customers.

    18. Re:Frist Post! ...expires by Anonymous Coward · · Score: 0

      And thank God they don't, the automobile I downloaded for free works like a charm.

    19. Re:Frist Post! ...expires by LingNoi · · Score: 0, Troll

      DRM does stop piracy sometimes. There's been many cases where people just bought team fortress 2 on steam for the convenience of never having to continuously patch their games to work with the pirate servers.

      Most of your post is full of lies that keep getting perpetuated on slashdot.

      This problem with gears of war sucks but there working on it so what's the problem exactly?

    20. Re:Frist Post! ...expires by Anonymous Coward · · Score: 0

      It has a demo you could have tried. You are a dick.

    21. Re:Frist Post! ...expires by LingNoi · · Score: 1

      No, the best way you can fight DRM is to come up with something better that would stop piracy to some significant degree.

      I find it ridiculous that you say we should buy games not because we enjoy them but because they're DRM free. World of goo was DRM free too and it got pirated the shit out of it.

    22. Re:Frist Post! ...expires by mweather · · Score: 2, Insightful

      No one really likes DRM however there is little effort on the Anti-DRM Camp to come up with a solution that fixes the companies problem, of illegal piracy, or sharing a copy with your friends.

      I have a solution: don't worry about things you cannot control.

    23. Re:Frist Post! ...expires by gEvil+(beta) · · Score: 2, Interesting

      I'm assuming that whoever made the NoDRM/NoCD crack/patch before has already taken care of this problem. Anybody know?

      --
      This guy's the limit!
    24. Re:Frist Post! ...expires by LingNoi · · Score: 0, Redundant

      You do a lot of complaining however don't offer any alternative to would be game developers. No DRM free isn't a solution.

    25. Re:Frist Post! ...expires by tixxit · · Score: 2, Insightful

      In no situation is it acceptable for the content owners to screw with something I paid for after the fact.

      Ah, but you didn't pay for it. You paid for the right to very limited use of it. Seriously though, I agree with what you say.

      The good thing is, customers hate piracy with a passion. One or two headlines like this will mostly go unnoticed, but it won't take much more for people to really start avoiding DRM encumbered games. It just takes one quality games producer to stop using DRM for the other producers to see a dip in their profits; and trust me, one will. They will see it as an in; a way to make their games better than the competition, by spending less no less! Amazon did it with their MP3 store, and forced a speed up of iTunes DRM-free adoption.

    26. Re:Frist Post! ...expires by mdwh2 · · Score: 2, Insightful

      No one really likes DRM however there is little effort on the Anti-DRM Camp to come up with a solution that fixes the companies problem, of illegal piracy, or sharing a copy with your friends.

      This is an irrelevant point. DRM doesn't fix the problem of piracy either (and just as likely encourages it). It's not up to other people to fix companies' problems. Just because a perfect magic solution doesn't exist, this has nothing to do with DRM being awful.

      Any of the disadvantages of DRM can be considered a trade off for reducing piracy

      Evidence?

      I think the goal for anti-DRM Groups is to find a way to fight and reduce piracy.

      I think that should be the goal for the DRM groups - i.e., they should be anti-piracy, not pro-DRM.

    27. Re:Frist Post! ...expires by Majik+Sheff · · Score: 1

      Sorry, clicked redundant instead of funny. This is to cancel.

      --
      Women are like electronics: you don't know how damaged they are until you try to turn them on.
    28. Re:Frist Post! ...expires by Anonymous Coward · · Score: 2, Insightful

      That it happened in the first place.

      There is no reason for these measures to be taken, it's been shown over and over again that DRM drives people to piracy because of some retarded thing like this or a max install amount or tying the disc you bought to an account that is non transferable or even requireing an internet connection 100% ofthe time that you are playing the game while you aren't even playing the game online.

      These are the kinds of anoyances that push people to start pirating in the first place, it starts with a patch to get around this retardedness, which the game maker then releases a new patch that gets required for whatever reason that prevents that piracy patch to work, and they go back and forth for a while with the user caught in the middle.

      By the time the comapny releases a new gam that the customer wants to play, the customer will likely have had it with the gtame makers crap and will just pirate the game outright instead of trying to obtain a legitimate copy as the hassle of the game maker's DRM isn't worth the cost of the game at retail.

    29. Re:Frist Post! ...expires by drinkypoo · · Score: 5, Informative

      I thought how strange, being as how a couple of them didn't even have a multiplayer mode. I thought, well maybe that's just for some kind of updating scheme or something, but I sure wasn't going to risk $50 to find out. So I ended up buying a USB drive, taking it to a place with high speed public internet, and just torrenting a few cracked games instead.

      I can't play my restored Steam backups because I cannot update Steam on my modem connection (it is not smart enough to resume downloads. Steam is shit) and so I have learned that Steam is not my friend. They told me I could make backups and play them without having to get them blessed. They lied. Fuck Valve, fuck Steam, and fuck Half-Life n. Anyone want to buy my fat-jewelcase HL2 disc and code?

      Any user who plans to play these games into the future does their self a great disservice if they buy anything which requires a connection at any time, whether it's just for the install or every time.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    30. Re:Frist Post! ...expires by Hyppy · · Score: 2, Interesting

      But you could just let your friend drive your car, which would deprive the car company their legally-entitled profit.

    31. Re:Frist Post! ...expires by neomunk · · Score: 3, Insightful

      I'm sorry, I (as a consumer) am not responsible for how some publisher wants to guard their IP. You say that no DRM isn't an option, but it is, as all free software users know. Just because you've precluded no DRM as an option doesn't mean I have some responsibility to help you protect yourself from me at my expense, to suggest so is silly.

      About the "a lot of complaining" I "do", I personally think that people who buy a broken product and don't complain are foolish, and making life harder for all of us by letting scam artists ply their trade in the open.

      Now, where's YOUR solution to making DRM locked down games actually WORK as advertised? That seems like a far more reasonable request than what you ask of me, no?

    32. Re:Frist Post! ...expires by Kopiok · · Score: 2, Insightful

      The DRM for TF2 works on a different principal, however. The game is online-only, so you can assume your player will have an internet connection when playing in the general server pool. The general server pool almost polices its self with many servers looking for only legitimate installs in order to prevent cheating. The game is also tied to Steam for DRM, so you can assume that the player has a Steam account. When playing online it checks for a legitimate Steam account, and LAN it checks for a legitimate install of Steam. Valve is also constantly releasing updates, requiring the game to be continuously re-hacked, like you said. Also, being that the servers in question are pirate servers, there is probably going to be a high hacker:legit player ratio.

      So, as you can see, there are many many legitimate reasons why people would want to get a legitimate copy, and most of it has to do with playing the game online rather than the DRM measures. It is inherently tough to play pirated. For something like Gears of War, however, should not ever lock up. If I want to play single player now, I need an internet connection (not always possible for me) to update the DRM files that can break it this easily? No sale.

    33. Re:Frist Post! ...expires by Sancho · · Score: 5, Insightful

      And that's why analogies fail on Slashdot--everyone tears them apart not for the reasons that they are similar, but for the reasons they are different.

      The point is that for some reason, we let software companies get away with remotely disabling the products that they sell to us. We'd never put up with that from other industries. It doesn't matter that software can be perfectly copied--that's not a justification for the behavior.

    34. Re:Frist Post! ...expires by squallbsr · · Score: 1

      News Flash!!!!

      This just coming in...
      It is reported that those using the pirated version downloaded from those illegal torrent sites do not have this flaw!

      That is all folks!

      --
      Sleep: A completely inadequate substitution for Caffeine.
    35. Re:Frist Post! ...expires by neomunk · · Score: 1

      Ahhh, but you CAN steal cars for all your family and friends, if you so wish, and for (practically) free! It's ethically different, and slower than copying a disc... and harder... and the penalty involves something I've seen referred to as "pound-you-in-the-ass-prison", so most people don't take that route. It does remain feasible, however.

    36. Re:Frist Post! ...expires by AioKits · · Score: 2, Interesting

      I will admit, I did download a pirated version of those games. I liked them so much I went out and brought actual box copies of them. They are good games, fun to play. Although every time I get a capital ship to level 10 it lasts all of 5 minutes as the computer loves to just rain down hurt on it.

      --
      "Quote me as saying I was mis-quoted." -Groucho Marx
    37. Re:Frist Post! ...expires by MightyYar · · Score: 1, Insightful

      No, the best way you can fight DRM is to come up with something better that would stop piracy to some significant degree.

      That's not going to happen. IP is an invention of the government and information cannot be protected except by hiding. The problem is, if you are a game seller you can't hide your information or people won't be able to play your game. The answer is to have an online component that requires you to identify yourself as a legitimate buyer, or to suck it up and accept piracy as part of the cost of doing business in an artificial economy.

      --
      W..w..W - Willy Waterloo washes Warren Wiggins who is washing Waldo Woo.
    38. Re:Frist Post! ...expires by MightyYar · · Score: 2, Insightful

      But then your car would wear out faster, and so you'd have to buy a new one sooner...

      --
      W..w..W - Willy Waterloo washes Warren Wiggins who is washing Waldo Woo.
    39. Re:Frist Post! ...expires by geminidomino · · Score: 3, Insightful

      I doubt he was doing anything but trolling, but I do have a counterpoint... have you SEEN what passes as a "demo" these days? I can't speak for SoSE's demo since I never tried it (not into RTSs) but I've seen a hell of a lot of demos lately be 75% trailer/cutscene, and maybe 5 minutes worth of game time. There more like "tech demos" than demos of the game.

      Things often left out...

      The saving system: Often disabled in demos or omitted entirely. Is it save anywhere like the PC games of yore, or FF-type "save points" right after the hard ass boss?

      Cutscenes: Can you skip em?

      Difficulty(legitimate): How tough is the game compared to your threshold of frustration?

      Difficulty(stupid):(q.v. "Nintendo Hard") Does a platform game throw flying-meandering knockback enemies at you on tiny platforms, while denying you any sort of way to attack in the air? (this basic mechanic can probably be tested in the demo, but there are plenty other stupid design flaws like it. This one just happens to be one of my "favorites")

      You get the idea... not defending the illegal downloaders (nor condemning them), just offering another POV on "demos".

    40. Re:Frist Post! ...expires by MightyYar · · Score: 1

      And that's why analogies fail on Slashdot--everyone tears them apart not for the reasons that they are similar, but for the reasons they are different.

      You'll always get ripped a new one if you try to use an analogy from something in the "real" goods-and-services economy to make a point in the "artificial" IP economy. This is especially true of digital IP, which is so daggone easy to copy in most cases.

      But you are right - no one likes a technology that inconveniences them.

      --
      W..w..W - Willy Waterloo washes Warren Wiggins who is washing Waldo Woo.
    41. Re:Frist Post! ...expires by TheVelvetFlamebait · · Score: 2, Insightful

      Piracy is the cost of doing business, so accept it and quit screwing with paying customers or pick another industry.

      Piracy grows when left unchecked. The only thing standing between us and pirating everything until everyone packs up and goes home is:

      a) the law (or more precisely, the enforcement thereof)
      b) guilt
      c) for the seemingly select few, knowledge of what will happen in the long term

      Without a), and with b) and c) dwindling as people increasingly choose free stuff over morals and reasoning, piracy will grow.

      --
      You know, there is a difference between trolling and pointing out the flaws in your reasoning. Just saying.
    42. Re:Frist Post! ...expires by dumb_jedi · · Score: 1

      One thing I think people overlook is that piracy is a personal choice. It's SO easy to download a game these days, if you want to pirate, you will, DRM or not. If you decide to purchase the game, it's almost a moral decision, you buy it to support the publisher, not to play the game.

    43. Re:Frist Post! ...expires by L4t3r4lu5 · · Score: 2, Interesting

      I don't think i'll play those games.

      However, i'll buy them anyway. JUST to prove their point, and show my support.

      It's the same reason why send money to the people who make SpyBot, the Mozilla project, Paint.NET, and the other F/OSS I use.

      --
      Finally had enough. Come see us over at https://soylentnews.org/
    44. Re:Frist Post! ...expires by russotto · · Score: 4, Insightful

      No, the best way you can fight DRM is to come up with something better that would stop piracy to some significant degree.

      The best way to defeat DRM, the way which has worked in the past, is to break it. Over, and over, and over again. As each scheme is broken, the DRM publishers come up with a new one. Each new one is nastier and more intrusive to the paying customers, causing compatibility problems and total failures. After enough of this, paying customers refuse to buy DRM encumbered products, not for ideological reasons but for practical ones. And then DRM largely goes away. It happened before.

      What brought it back? The DMCA, of course. Making the DRM breakers hide from the law made DRM look viable again.

    45. Re:Frist Post! ...expires by L4t3r4lu5 · · Score: 4, Insightful

      Agreed. Demos which come with half of the content locked don't represent the full enjoyment to be had from the game.

      Best demo ever? Shareware Doom. First episode, all the through. How many copies did it sell? 1.1mil. 8th highest sales through '93 to '00. That was when mainstream PC gaming was STARTING.

      --
      Finally had enough. Come see us over at https://soylentnews.org/
    46. Re:Frist Post! ...expires by L4t3r4lu5 · · Score: 2, Informative
      --
      Finally had enough. Come see us over at https://soylentnews.org/
    47. Re:Frist Post! ...expires by Lulfas · · Score: 5, Insightful

      My copy works just fine, I wonder why? Oh, right, I got it from Piratebay. Torrented downloads: They just work.

    48. Re:Frist Post! ...expires by Anonymous Coward · · Score: 0

      All of there resent releases have NO DRM.

      Except Impulse (aka Stardock's version of Steam) is now required.

      I found it _VERY_ annoying that after I bought Sins, Stardock changed their patching system to require Impulse.

      No more direct downloading of patches. Yay, great way to foist your new distribution system on your customers.

      No thanks, I'll not be buying another Stardock game until they unbundle them from Impulse.

    49. Re:Frist Post! ...expires by PJ1216 · · Score: 1

      How is it not? DRM inherently attacks consumers and does absolutely ZERO to thwart piracy. Show me one game where DRM has been successful. Spore was the number one pirated game AND the number one selling game. Explain to me what the purpose of DRM was for that game.

      DRM is ridiculous. Anybody who tries to justify it has a screw lose.

    50. Re:Frist Post! ...expires by Anonymous Coward · · Score: 0

      If the demo version was a fully functional, but time limited version of the game, then I would be happy to try the demo. If it is not identical to the real game, then only the real game is a valid test of whether I would enjoy said game.

    51. Re:Frist Post! ...expires by JohnnyBGod · · Score: 1
      They have no copy protection, which is different from having no DRM. They do have DRM. Just try buying one of those games used. Congratulations, you just bought a nice single-player only game with no updates available.

      Disclaimer: no, this didn't happen to me. I'm just sick of hearing those games don't have DRM.

    52. Re:Frist Post! ...expires by LingNoi · · Score: 4, Insightful

      No, after paying customers refuse to buy DRM encumbered products game developers give up on the PC and just make console games.

      This is already happening.

    53. Re:Frist Post! ...expires by lupis42 · · Score: 1

      If a company wants me to purchase a product, and doesn't want to get sued when that product doesn't work as advertised, the burden is on them. If I made commercial image editing software, and the DRM caused it to stop working, and as a result a bunch of my clients were screwed, I would be sued into the ground, and out of business in weeks or months, and everyone on /. would be calling me an idiot and saying I got what I deserved, but when a company does the same thing to private customers, people leap to defend that company "because of the pirates". It's a strawman, and I'm sick of it. The "pirates" copies of the games work. The copy that people paid for doesn't. The major drive behind DRM may be made because of the fear of piracy, and sold to publishing executives who simply don't understand computers, but I think the drive behind DRM is primarily about fighting the used games market. <br>
      <br>
      But to return to my actual point, the people who are currently complaining have a 100% legitimate grievance, they were sold a product that does not work as advertised. Epic should be counting themselves lucky that class action suits have not already been filed. <br>
      <br>
      <quote>They've already decided by using DRM. You're complaining about the DRM so offer an alternative or don't complain.</quote>
      Ok, here are three:<br>
      Don't buy Epic games in future, sue epic for purchase price of game + legal fees + court costs + small punitive damages. Epic probably goes out of business. That's an alternative, and it's the alternative that's being implied. You may not like that alternative, it certainly isn't good for Epic, but it is the alternative that most people are prepared to offer. Remember, Epic is trying to sell people a game. It is incumbent upon them to make that game something that enough people want to buy. It is *not* incumbent upon their potential customers to come up with a way for them to do that, nor are they obligated not complain about your way when it interferes with what they want.

    54. Re:Frist Post! ...expires by warpup · · Score: 2, Interesting

      I am forced to wonder if setting the clock forward to a date after the copyright on this game expires will automatically unlock the DRM. If not, perhaps there is a legal issue to be pursued, since the public domain is protected by the US constitution.

    55. Re:Frist Post! ...expires by Anonymous Coward · · Score: 0

      Software SHOULD be free!!! Samurai Stallman slash you dead!

    56. Re:Frist Post! ...expires by Anonymous Coward · · Score: 0

      About the auto-makers and anti-theft devices, I'd like to share a counter-example: http://www.timesonline.co.uk/tol/driving/jeremy_clarkson/article571088.ece

    57. Re:Frist Post! ...expires by LingNoi · · Score: 1

      Again, like others all you're doing is wasting your time complaining when you should be offering an alternative to DRM which stops piracy.

      I can't take you seriously if you're telling me to not buy a game simply because YOU don't like the fact they have DRM in it. Sorry but I play games because I like the game not because they support your cause for DRM free games.

      Playing games is about being entertained, not about the feel good factor of supporting a cause. You're completely missed the point and it's obvious you're not the target audience that game publishers are aiming for.

    58. Re:Frist Post! ...expires by Anonymous Coward · · Score: 1, Insightful

      I download mine from Usenet. It doesn't have this problem its still working. I also bought the game and was going to remove the pirated version and install the one I purchased from Best Buy. I guess I will just continue to use the pirated version. I am thinking about returning the one I purchased since its still unopened but I guess i'll just keep it. I t really sux that the version i bought is broken according to this report and the one i downloaded is working fine without a hitch. What gives??

    59. Re:Frist Post! ...expires by dintech · · Score: 1

      The end result is that these companies are saying their interests are more important than the customers.

      Which is what you would expect from money grubbing pigopolists.

    60. Re:Frist Post! ...expires by Anonymous Coward · · Score: 0

      Console games are trivial to pirate.

    61. Re:Frist Post! ...expires by cswiger · · Score: 0, Offtopic

      +1 Karma for paying for the software once you decided you liked them.

      Capships which can heal other capships are a major help to your vital capships' lifespan. The other important point to note is that staying in the sector with the star greatly speeds up the regeneration rate of blue energy, which means all of your capship special powers are more rapidly available.

      If you can get to the star after a big fight, the next wave of enemy ships trying to slaughter your weakened ships won't find an easy target, and you can lure enough of the enemy's fleet to you if you can hold on, that you can often take out another enemy planet before they can rebuild and regroup.

      --
      "The human race's favorite method for being in control of the facts is to ignore them." -Celia Green
    62. Re:Frist Post! ...expires by shoemilk · · Score: 1

      Have you never photocopied a short story for a friend, how about a poem? The reason we don't copy the book first is because we're lazy and by the time we actually get a copy, it would have been cheaper to just buy another copy. The problem with most DRM is me just lending you the original CD of the game without making a copy is infringement.

    63. Re:Frist Post! ...expires by Lendrick · · Score: 1

      And to make it even more insulting, the DRM doesn't actually stop piracy of any kind, so it is all for nothing. The end result is that these companies are saying their interests are more important than the customers.

      As much as we would all love for this to be the case, in truth, game sales drop like a rock the day a crack is released.

      The question, rather, should be whether DRM is an acceptable solution at all, since it reduces the quality of the experience for paying customers. If pirates are patient enough to wait until the game is cracked they get a superior experience, because they don't have to mess around with putting the DVD in the drive when they want to play the game or worry about having copy protection malware installed on their computers.

      So, DRM does increase revenues, but it does so by hurting the people who ought to be getting the best experience -- paying customers. The ideal solution would be to give paying customers a superior experience, but the question is how to do that.

    64. Re:Frist Post! ...expires by Anonymous Coward · · Score: 0

      It's, what, four years after release of EA's NASCAR Simracing and I've *never* been able to successfully install and run it because of its broken CD check. I'm sure they'll release a patch that fixes it some day, but what do they care, they got my $50 and I can't return it.

    65. Re:Frist Post! ...expires by silanea · · Score: 1

      You're right and they've already decided by using DRM. You're complaining about the DRM so offer an alternative or don't complain.

      Did the GoW packaging advertise the fact that the DRM contained within the software will hamper the costumers' ability to run the game at all? No? Then the parent - and anyone else involved, for that matter - has all reasons to complain.

      Software companies already get away with legal cartes blanches regarding faults in their products. Now they add another layer of software that does not add any kind of value for the consumer, that software craps out and gets in the way of legitimate use, and you're saying "sob it"? Nice. Please send me your postal address, I would love to add you to our user base.

      --
      Rudolf Hess edited Mein Kampf. He was the very first grammar nazi.
    66. Re:Frist Post! ...expires by Anonymous Coward · · Score: 0

      No one really likes DRM however there is little effort on the Anti-DRM Camp to come up with a solution that fixes the companies problem, of illegal piracy, or sharing a copy with your friends.

      The anti-DRM camp does have a solution, and it serves the publishers' interests better than DRM camp's "solution." And that solution is: do nothing.

      Without DRM, people can buy stuff with more confidence that it will work (increased revenue) and they don't need cracks (so there's less incentive to build up a trading infrastructure, piracy sites become a naughty thing instead of a necessary thing, etc).

    67. Re:Frist Post! ...expires by silanea · · Score: 1

      Please mod parent up, and I'm not talking about +1 funny. I had to resort to RAZOR's loader to get my retail version of GTA 4 to run. Without it the game failed with all kinds of inexplicable errors.

      --
      Rudolf Hess edited Mein Kampf. He was the very first grammar nazi.
    68. Re:Frist Post! ...expires by despisethesun · · Score: 1

      You know what I miss? Shareware. That seemed to work pretty good for trying out games. You got a decent chunk of the final game available for free (or close to it), and then if you wanted the full game you bought it. There was no demo, no 20 minutes of the games highlights which wind up being the best part of the full game, none of that bullshit. It was the game, and if you liked it enough to play the whole thing then you bought it. Why can't game developers go back to that model? I thought it worked pretty well. It made John Carmack & friends millionaires.

      --
      This poo is cold.
    69. Re:Frist Post! ...expires by mcgrew · · Score: 1

      these companies are saying their interests are more important than the customers

      And we wonder why the economy collapsed.

    70. Re:Frist Post! ...expires by Anonymous Coward · · Score: 0

      So the best way to stop home burglaries is to ... break into more homes?

    71. Re:Frist Post! ...expires by despisethesun · · Score: 1

      Except most PC DRM schemes make it difficult to lend a friend a physical copy of the game without making them (and later, yourself when you get it back) jump through a bunch of hoops. And in some of the worse cases of DRM, it's almost immoral for you to lend it to them in the first place, knowing what kind of junk will get installed on their system with hooks deep into the kernel. They want to prevent people from just copying things outright, fine, but find a way to do it without getting in the way of all the rights we've had as a consumer that DON'T involve copyright infringement.

      --
      This poo is cold.
    72. Re:Frist Post! ...expires by Anonymous Coward · · Score: 0

      You can complain all you want, however don't expect anyone will listen until you provide an alternative.

      If all the mental masterbation that's wasted on complaining about DRM was spent on fixing the issue there would be no issue to speak of.

      All you're doing is continuing the perpetual preaching to the choir about the evil's of DRM without ever considering what else could be done.

    73. Re:Frist Post! ...expires by One+Monkey · · Score: 1

      I'm sure someone's suggested this before but surely, bearing in mind DRM on the genuine article only punishes the consumer, the best way to fight piracy would be to flood piracy supply chains with broken copies of the game. If the only place you could be guaranteed to get a working copy of a game is from a genuine source then DRM would be unnecessary.

      --
      www.nodicerpg.com - Some RP stuff for free, some not so for free, but still cheap.
    74. Re:Frist Post! ...expires by Hijacked+Public · · Score: 1

      Anyone who uses an analogy of any kind on this site to explain a tech issue should be ripped.

      If you are on Slashdot and aren't geeky enough to wrap your mind around DRM on computer data without relating it to automobiles, you are part of the noise and should leave.

      --
      "Sacrifice for the good of The State" - The State
    75. Re:Frist Post! ...expires by commodore64_love · · Score: 1

      >>>Anti-DRM Camp to come up with a solution that fixes the companies problem, of illegal piracy,

      That's because there isn't a problem. Most consumers are honest people who buy or rent thousands of dollars of movies, tv shows, and music every year. They simply like to "try before buying" to make sure they don't buy trash, but they also support the artists for things they enjoy through handing-over dollars.

      The REAL criminals are those in China or Taiwan who download and burn thousands of CDs.

      Perhaps instead of negative reinforcement ("don't steal/don't pirate or we'll stikc you in jail"), the corporations should try positive enforcement - "Did you enjoy that movie you downloaded? We're glad. Now please support the actors, writers, and other artists that made it possible. Please buy the movie on DVD, so we can supply you with more great movies in the future. Thank you. :-)"

      Studies show positive reinforcement works better than negative.

      --
      "I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
    76. Re:Frist Post! ...expires by n0tWorthy · · Score: 1

      Rhapsody also went to selling only DRM free MP3s about a year ago. iTunes was the most visible adopter but they were following a trend.

      --
      "Be kind, for everyone you meet is facing a great battle." - Philo of Alexandria -
    77. Re:Frist Post! ...expires by kurzweilfreak · · Score: 1

      All you needed in that last sentence was "gears of war sucks". That pretty much says it all.

      --

      kurzweil_freak

      5th Kyu Genbukan Ninpo/KJJR student

      Be the darkness that allows the light to shine.

    78. Re:Frist Post! ...expires by Al+Dimond · · Score: 1

      When I was in college a couple years ago there were a few programs used by classes that had DRM (they had to contact a licensing server before starting). Apparently every year when the license renewal came up there was some kind of dispute with the company, the contract didn't get signed in time, and everyone was locked out of the software for a few days. Several classes were slightly held up by it. The people responsible for choosing the software and negotiating contracts surely understood the consequences of the DRM, but they kept on buying the licenses year after year.

      If people that suffer from the effects of DRM, understand its fundamental nature, are aware before time of installation when it is present, and are likely to value control over their computers continue to buy software with DRM, I don't see why people that generally only meet one of those conditions, the suffering, would stop buying it. Surely the amount of competition has something to do with what people will put up with. There probably aren't very many competitors for the software my college was buying, but the products would be basically interchangeable (the time to re-train people and revise some course material would be an issue, but as we're always dealing with new combinations of software and hardware in the lab classes I don't think it would be that big of an issue). On the other hand, there are tons of games, but only one Gears of War. So in both of these cases the amount of competition is pretty limited. On the other hand, in music, Amazon can offer the exact same product as Apple, which is significant competition.

    79. Re:Frist Post! ...expires by jellomizer · · Score: 1

      Well being that RMS has Stuck DRM as an issue/threat to the GNU it is now part of a political motive, and often used as a way to justify pirating (All software should be free, so I am freeing it, I am not a criminal but performing Civil Disobedience) . You need to insure that such groups with a political motive that contradicts other motives are not making the problem worse.

      Piracy is the customers problem when they add DRM to their software, it is the Customer problem when the companies need to raise the price to adjust for the piracy loss. Just like clothing at the store may have ink tags on them, if the sales rep forgets to do it, You will either need to find a way to take it off yourself, or return it and try to make them believe you that you did pay for the clothing. Everything is too interrelated to say it is not my issue it shouldn't effect me.

      Real life doesn't have absolutes sorry. DRM will turn down 20% purchases or future purchases. However will save 50% on piracy making a net $0.01 extra after everything is said and done, it is a success.

      DRM keeps the honest honest. Most people are honest but create most of the piracy. Lets buy a copy and install it on Billy and Joey Computer too. Then your buddy eddy wants to play you give him a copy. DRM says to the guy who bought it. Hey you cant do that it is illegal. Then he will say to Joey it has DRM on it so you need to get your own copy.

      There will always be people who will find a way to pirate it. However keeping the honest honest is a huge savings. It is like keeping your door lock with an old skeleton key. Anyone can pick that lock, however for most people who sees the door lock will not enter it.

      --
      If something is so important that you feel the need to post it on the internet... It probably isn't that important.
    80. Re:Frist Post! ...expires by jaavaaguru · · Score: 1

      Fine with me. I play games and the only 'PC' I own is an Ubuntu netbook. This would also stop people sticking with windows simply because they want to play the latest games.

    81. Re:Frist Post! ...expires by medelliadegray · · Score: 1

      Regarding Anti-DRM, someone wanting to pirate a game WILL. *No matter if there is DRM or not* SPORE is a prime example of this.

      Gamers just want to have fun. No Hassles. None of the flopping CD's, loading a machine full of Trojans you cannot get rid of (SecuROM), or other asinine options. Keep it Simple.

      Personally, I find STEAM to be a quite nice trade off between usability, and anti-piracy. I can go to a friends, show them a cool new game (provided the download isn't too terribly long) and when i go home and play it back at my place, the friend cant use the game anymore. This is a good trade off between usability, and anti-piracy.

      --
      Troll, Troll, go away and flame again some other day
    82. Re:Frist Post! ...expires by sabt-pestnu · · Score: 1

      It might be a different matter if you could 'download' skins for your car. (Gee, it LOOKS like a Ferrari, but drives like a suburban!)

      Or less facetiously, pay a subscription fee for the car.

      But I'd really hate to see the car that required frequent patches (recall notices).

      If the business model isn't based on "selling cars", but instead on selling peripherals to the car, what do you get?

    83. Re:Frist Post! ...expires by TriezGamer · · Score: 1

      Not in comparison to PC games. Not by a long shot. Primarily because pirating a PC game doesn't require you to physically modify your system; something that not everyone is going to be so quick to attempt, due to the knowledge and tools required, as well as the possibility of bricking a $200-500 piece of hardware.

    84. Re:Frist Post! ...expires by Touvan · · Score: 1

      The fix from the anti-DRM crowd, is to bitch at the companies that use DRM until they figure out how to provide a product with enough value, that they'll want to pay money for it.

      Woolworth figured this problem out with five-and-dime stores, well over a century ago, when he opened the cases and allowed customers to actually touch merchandise. You set prices to the point where people are willing to pay ($60 per game isn't it) - and build into the cost of doing business, a certain over head for theft (in the case of digital content - there is no cost to piracy - only a false perception of cost - but still, it can be accounted for).

      If companies can't figure out how to sell games that cost too much to make, then there is no market for those games.

      Most importantly, draconian DRM can't work - ever. It simply isn't and can't be affective, because it'll always be circumvented, and then the "pirates" will have a superior product to the paying customers. It's just a wasted cost for developers and publishers. It provides no benefit (except to enrich DRM companies), and only pisses off paying customers, who don't like being treated like criminals by default.

      In modern life, the proponents of DRM are actually violating the most sacredly held American intolerances - DRM is stupid. We don't like stupid, and will not tolerate it (G.W. was a blip, but we're past that now).

      BTW, the guys at Valve have the answer, so hopefully these really stupid, ineffective, childish DRM schemes will just disappear.

    85. Re:Frist Post! ...expires by NitroWolf · · Score: 1

      Fine with me. I play games and the only 'PC' I own is an Ubuntu netbook. This would also stop people sticking with windows simply because they want to play the latest games.

      The problem is I like playing on the PC and I hate playing most games on the console. I like FPSs. You can't design a good FPS for a console, since it doesn't have a keyboard and mouse. The best FPS player on a console will get schooled six ways from Sunday by a mediocre FPS player with a keyboard and mouse. A controller is not a precise mechanism, it's like taking an axe and trying to do delicate surgery.

      Try to do RTS or other strategy games on a console - want to talk about a joke? The console doesn't have the hardware to encompass grand scale strategy games and the controls are laughable.

    86. Re:Frist Post! ...expires by rgviza · · Score: 1

      You don't get it.

      Lil secret for you, DRM doesn't work. It only works on and screws people that legitimately paid for their software and music and are honest. The people that illegally download it, don't need to deal with it because they are using cracked software or non DRM files.

      The one's that legitimately paid lose all their stuff when the "certificate" expires.

      That's why it's fundamentally flawed, doesn't do ANY good and is destined to go away.

      In this case all it's going to do is guarantee that anyone who bought this game from Epic will never buy another from them because Epic screwed them. Or they'll just download the cracked version because that one will still be working when the certificate expires.

      If they have to do that, to use the software they paid for, why pay for it? If they get caught they'll get treated just like any other illegal down loader and fined. Only they'll get fined more because they paid the price of the software + fine, the thief only pays the fine.

      -Viz

      --
      Don't kid yourself. It's the size of the regexp AND how you use it that counts.
    87. Re:Frist Post! ...expires by Watts+Martin · · Score: 4, Insightful

      Do you have any statistics which back up your implicit assertion that piracy is significant enough that it threatens the business of game companies?

      I'm absolutely serious here: every game gets cracked by pirates anyway, so DRM is not effective at stopping piracy. It's not even effective at delaying piracy appreciably, from all reports I've seen. Yet game companies seem to by and large stay in business (and when they do go under, piracy is by and large not cited as the reason). It seems fairly evident, then, that

      - DRM does not prevent piracy, its stated purpose;
      - Piracy is not significant enough to threaten the livelihood of game publishers;
      - DRM does massively inconvenience legal game buyers.

      This would suggest to me that the idea that we need to "come up with something better" than DRM in order to "fight" it is fallacious. If DRM is not effective at doing what it's intended to do, but is effective at alienating your product's legitimate customers, there's no good argument for continuing to use it.

      A shopkeeper who keeps hitting his customers in the face with a frying pan on the assumption that a non-zero number of them are trying to shoplift is not doing himself any good. "I'll keep doing it until you give me a better way to discourage thieves" is not a rational stance.

    88. Re:Frist Post! ...expires by MightyYar · · Score: 1

      If you are on Slashdot and aren't geeky enough to wrap your mind around DRM on computer data without relating it to automobiles, you are part of the noise and should leave.

      Yeah, it's like a gearhead driving his car into a garage and asking for blinker fluid.

      --
      W..w..W - Willy Waterloo washes Warren Wiggins who is washing Waldo Woo.
    89. Re:Frist Post! ...expires by NitroWolf · · Score: 2, Interesting

      Honestly though, how is sharing a copy of a game you own a problem? You lend people books don't you? Or movies? What about movie/video game rental stores like Blockbuster or Hollywood Video? In short, explain how its a problem or there isn't one.

      Are these serious questions? The answers are blatantly obvious. I'm no DRM fanboy, that's for sure - but are you seriously trying to compare sharing a copy of a game with loaning a book or DVD to a friend? In the first case, you now have TWO copies of said game (which is copyright infringement) and now you BOTH can enjoy the game AT THE SAME TIME. In your second and third cases, your friend can enjoy the content or you can, but not both (unless you both watch it together). I mean seriously... duh.

      DRM scheme has been an failure

      Unfortunately, your links are wrong. DRM is generally not meant to prevent piracy, it's meant to prevent 0 Day piracy and as long as it can between release and when the price drops from it's release price. That is the point of DRM, and in that it has had varying degrees of success.

      Now, I am not saying that DRM is right or good or even necessary. In fact, I think DRM should be limited to the bare minimum of CD-KEY and/or the discs not being copyable by Joe-Average trying to make a quick copy for his friends. Anything beyond that is pretty pointless and just hassles paying customers.

    90. Re:Frist Post! ...expires by Anonymous Coward · · Score: 0

      Except when a title doesn't sell well when people decide not to purchase DRM laden crap, they just say, "sales are down again, damn pirates... we need stronger DRM!"

    91. Re:Frist Post! ...expires by rokknroll · · Score: 1

      Actually, on most cars that are on the road its easier to steal them and leave em burning in a field after a few bottles of cider than it is to get a torrent that isnt full of leechers. And you wont get extradited to the U.S. for car theft either. All in all , i think ill start stealing cars instead of games, less consequences, less risk , and far more fun. The added advantage is that by literally stealing the cars, my simple mind will grasp the concept of physically having ownership of property easier than it grasps the concept of merely licensing property. You do know that even your house is built on licensed land don't you?

      --
      billy pilgrim *has* become unstuck in time!
    92. Re:Frist Post! ...expires by DrWatson333 · · Score: 1

      DRM is there to stop casual piracy. Everyone knows that everything can be cracked. The software companies only hope to stop those not savvy enough to know what a .torrent is.

    93. Re:Frist Post! ...expires by Anonymous Coward · · Score: 0

      *Checks Slashdot's title*
      "DRM Shuts Down PC Version..."
      Yup.. nobody makes PC games anymore.

    94. Re:Frist Post! ...expires by PJ1216 · · Score: 1

      Casual piracy is probably almost nonexistent. If a person can do a google search they can figure it out. The pool of people that DRM stops is getting smaller and smaller. The amount of piracy it stops is negligible. The general populace that plays computer games is becoming more and more knowledgeable about this kind of stuff.

    95. Re:Frist Post! ...expires by Khyber · · Score: 1

      And then the pirates move over to the consol.... oh wait THEY'RE ALREADY FUCKING THERE TOO!

      Ever hear of Modchips? I know you have. Save State Hacks? Maybe not. But they're already on the consoles, fucking that up too.

      Go to mininova, I'll bet you'll find loads of 360 and PS3 games already ripped and ready to be downloaded.

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    96. Re:Frist Post! ...expires by jaavaaguru · · Score: 1

      A few years ago I played Unreal Tournament on a PS2 using a keyboard and mouse. All consoles have USB connectors. I used my USB keyboard to set up my XBox Live account on my 360. I do hope that support for USB keyboards and mice hasn't taken a huge leap backwards. I guess some games might now allow the same reconfigurability of the controls as their PC counterparts do. This would be the fault of the game designer, not the console itself.

      I also play the most recent in the Command and Conquer series on the XBox 360, but not tried it with a mouse yet. Might try that this evening.

      What hardware would I need to encompass grand scale strategy games? Guess the CPU/memory in the 360 is a bit behind today's PC standards. I'm not too familiar with its specs.

    97. Re:Frist Post! ...expires by 0xygen · · Score: 4, Interesting

      I call BS on this. Piracy gets people interested in both games and media, as recent news articles about studies of the subject seem to indicate.

      The real effect of DRM on me is that each time I buy movies or games I am discouraged from doing so again and pushed a little further towards so-called piracy. I'll explain why...

      As a teenager, I was prolific pirate.
      Encouraged at first by how easy it was, and the fact I really did not have the means to purchase the games.
      On rare occasions, I was a customer, but only when funded by birthdays etc.
      I was never a potential customer for the games I pirated.

      Now, I'm an adult with cash I am happy to spend on games. However, it was my teenage years which got me hooked on gaming.

      What makes me sad is that I still find often find myself resorting to piracy.
      The driving factors:

      1) I do not like waiting to play games other regions have, I often download US or Japanese games before they reach Europe.
      The difference is that now I will happily buy it when it (finally) reaches our European shores.

      2) Copy protection - I don't like physical media, it gets scratched, I lose it and do not like switching DVDs all the time. I've been buying tons of Steam games lately for this very reason.
      This annoys me, as I have much less rights with a Steam copy of a game - e.g. no chance of reselling it. I had hoped Steam and other digital distribution would stop the region-delays game too... but it has not.
      The activation limit policies on newer PC games are also starting to cause this.

      3) Same crap we get with DVDs loaded with no-skip trailers and anti piracy warnings. The DVD rips are conveniently pre-cleaned of the BS they force in my face on a legal copy. Again, the region delays suck too.

      Having pirated this stuff, I am often willing to buy a copy when it finally reaches Europe.
      It worries me that by going about it this way I am risking finding myself in court for copyright infringement, but honestly, I am happy to pay for the content. I would just really prefer it is delivered sensibly without the stupid limitations listed above.

      The result of this is that when I finally buy a copy, each time I am disappointed to find it significantly less convenient than the pirated copy, a little bit of my willingness to continue buying is forever sucked into the void.

    98. Re:Frist Post! ...expires by mcgrew · · Score: 1

      After enough of this, paying customers refuse to buy DRM encumbered products, not for ideological reasons but for practical ones. And then DRM largely goes away. It happened before.

      No, after paying customers refuse to buy DRM encumbered products game developers give up on the PC and just make console games.

      In the late 1980s there were quite a few console game companies (Atari, etc) but PC games were hot. Those days PC games came on floppies, and many game companies tried DRM. These companies died exactly as the GP noted, while companies with a more open policy ("shareware") became giants in the industry - Id, Epic, Apogee. DOOM was shareware. Duke Nukem was shareware.

      Piracy isn't sending game companies scurrying to consoles, technology is. Consoles hook up to a TV set while PCs have high resolution monitors. Now that hi-def TV is here, console games in most instances have graphics as good as PC games, with quite a few advantages to the developer - they don't have to worry about myriad video cards, drivers, varying interrupt levels from box to box, etc. A game written for an X-Box will run on all the X-Boxes.

      There is no evidence that piracy (except perhaps commercial counterfeiting) has hurt any media company whatever.

    99. Re:Frist Post! ...expires by CodeBuster · · Score: 1

      The end result is that these companies are saying their interests are more important than the customers.

      My solution to that is simple. I neither buy NOR use their product(s) again...ever. Seriously, people need to take a look at more of stuff in their lives and decide to say, "I don't need this, it really isn't important." Life has enough hassles already without having to deal with DRM.

    100. Re:Frist Post! ...expires by CodeBuster · · Score: 1

      You might want to give them a spin, they are actually quite fun and particularly if you were ever a fan of 4x space strategy games in the past (Master of Orion, Trade Wars, etc...) then you really owe it to yourself to give Galactic Civilizations and Sins a try. The level of effort that went into the AI in these games combined with all of the customization options AND ongoing fixes and patches really indicates a high level of respect for the gamers and a real love of the genre on the part of the developers. They are definitely among the best games that I have played in recent years.

    101. Re:Frist Post! ...expires by Darinbob · · Score: 1

      DRM does stop piracy sometimes. There's been many cases where people just bought team fortress 2 on steam for the convenience of never having to continuously patch their games to work with the pirate servers.

      That's an online game played with other online players. DRM sort of makes sense in that context, and there is a demand by the customers that other players have compatible clients that aren't cheating.

      But for single-player games, I don't think DRM has ever stopped piracy and has probably encouraged more of it. Even older copy protection schemes have not reduced piracy.

    102. Re:Frist Post! ...expires by Gabrill · · Score: 1

      Who said software should be free?

      The founding fathers of the United States did: "To promote the Progress of Science and useful Arts, by securing for limited Times to Authors and Inventors the exclusive Right to their respective Writings and Discoveries." This clause from the US Constitution affirms the public domain by limiting the duration of copyright and patent.

      The big problem is that the current people controlling the government (hint: they're not elected) have more interest in controlling profitable media than they have in contributing to the public domaign.

      If you think that Big Corporations don't control the government, then ask if any other unit or group has been able to scare trillions of dollars in "protection money" from the United States.

      --
      Always going forward, 'cause we can't find reverse.
    103. Re:Frist Post! ...expires by Cyberllama · · Score: 1

      You're right. The Anti-DRM camp is indeed not offering a solution, per se, to the companies that employ it.

      However, they are making an hell of a good case the the problems posed by DRM are far worse than the problems they are trying to solve -- and that they are ineffective at solving those problems anyways.

      The majority of piracy goes on with or without DRM, every DRM system ever has been beaten almost immediately -- even the ones that go to slimy legnths (like installing rootkits) to avoid this.

      So we have a technology that pisses consumers off, costs lots of money to implement, and *does not do what it's intended to do*.

      And let's be realistic about the profit loss from piracy -- it's probably less than what companies spend on DRM. That's not to say there's not a lot of piracy -- just that very few pirates would actually be bothered to *pay* for your game even if they had no other way of getting it. Many are poor college students, many are just downloading random crap to try it out, many just have the "I'm not paying 50 bucks for a game no matter what" mentality.

      Sure I can see how it would bother someone in the industry to see those types of people flout the rules -- but if you put an actual dollar number on it (not $50 multiplied by every copy pirated -- but an ACTUAL dollar number), is it really that high? Probably not. In fact, there's a strong argument to be made that *many* types of piracy actually increase sales by way of a sort of "try before you buy" and "word of mouth" means.

      Where, honestly, is the motivation, other than sheer blind ignorance, for them to continue to use it? Saying they hate piracy more than they hate DRM is like saying it's perfectly logical to shoot yourself in the foot with a shotgun to cure your athletes foot. I'm not going to tell you piracy doesn't suck, but the cure is most definitely worse than the disease when it comes to DRM.

    104. Re:Frist Post! ...expires by Anonymous Coward · · Score: 0

      Definitely not EA, that's for sure. Unless you live in some region where EA is the publisher of Gears of War.

    105. Re:Frist Post! ...expires by Nick+Ives · · Score: 1

      Is it really part of the problem? I'm an ethical pirate, if I like it I buy it. I don't trust demos because if you're going to release promotional material then of course it's going to feature the best bits and probably exclude the bad bits.

      The GP wasn't trolling, the logical next step of Stardocks no DRM policy is to give away digital downloads. It's no coincidence that NINs' The Slip is top of last years' digital download charts at Amazon in the US - Trent loves his fans and we, his fans, love him. Even though the exact same mp3s are free to download at nin.com (in fact I think you can get better quality 96/24 FLACs) people still paid money for the mp3s.

      --
      Nick
    106. Re:Frist Post! ...expires by Nick+Ives · · Score: 1

      I make copies of books all the time in my head. Once you've read a book there's little point in re-reading it hence the adage that you don't lend books, you give them away.

      Nobody lends music if they can avoid it though, it's something to do with the physical experience of particular patterns of pressure in your inner ear that can lead to a unique emotional response. Once you've connected with an artist like that then reason goes out the window and you'll support them because they represent you.

      --
      Nick
    107. Re:Frist Post! ...expires by Ornedan · · Score: 1

      Again, like others all you're doing is wasting your time complaining when you should be offering an alternative to DRM which stops piracy.

      Why? DRM and no DRM are equivalent as far as stopping piracy goes.

    108. Re:Frist Post! ...expires by DAldredge · · Score: 1

      RMS.

    109. Re:Frist Post! ...expires by NitroWolf · · Score: 1

      A few years ago I played Unreal Tournament on a PS2 using a keyboard and mouse. All consoles have USB connectors. I used my USB keyboard to set up my XBox Live account on my 360. I do hope that support for USB keyboards and mice hasn't taken a huge leap backwards. I guess some games might now allow the same reconfigurability of the controls as their PC counterparts do. This would be the fault of the game designer, not the console itself.

      I also play the most recent in the Command and Conquer series on the XBox 360, but not tried it with a mouse yet. Might try that this evening.

      What hardware would I need to encompass grand scale strategy games? Guess the CPU/memory in the 360 is a bit behind today's PC standards. I'm not too familiar with its specs.

      All of the mouse/keyboard hacks on consoles that I've used (I admittedly have not used them all) have been problematic in one or more ways - most notably because the game itself isn't designed with a keyboard or mouse in mind - thus the aiming (with the mouse) is all wonky, unresponsive or does not move properly or any combination of those. The keyboard is equally as unresponsive or does things one wouldn't expect.

      As far as strategy games goes, yes the memory limitation is a huge problem - graphics not so much on a modern console. The CPU is also a massive, massive limitation for large scale battles - that's why you don't see large scale RTS's on any console - it's just impossible to do.

      Then you can get into things like massive multi-player online gaming - take Battlefield for instance. Battlefield 2 on a console is a joke (well, technically it doesn't even exist) - when you look at it on a PC from a gaming standpoint, there's just no comparison. This is because of the limitations of the console hardware and nothing else.

    110. Re:Frist Post! ...expires by innocent_white_lamb · · Score: 1

      I think that's one of the things that Media Defender (is that the right name) does as a service to the music distribution companies. Fake mp3 files names similar to popular songs that say "piracy is bad" and so on.

      So you're not the only one who's thought of that. However, it's my understanding that "pirate music downloaders" have communication and feedback methods that allow them to mark files as fake or incomplete.

      --
      If you're a zombie and you know it, bite your friend!
    111. Re:Frist Post! ...expires by toriver · · Score: 2, Insightful

      As much as we would all love for this to be the case, in truth, game sales drop like a rock the day a crack is released.

      [citation needed]

    112. Re:Frist Post! ...expires by toriver · · Score: 2, Insightful

      You do not get it and are pulling numbers from your ass:

      1) DRM is ALWAYS cracked at some point.

      2) You only need ONE cracked copy to get on the internet, then everyone will have access to it. At that point the DRM is worthless as a means to prevent copying since anyone can download it for free and do not need to make a copy of someone else's purchased (legal) copy.

      3) DRM is usually intrusive, and thus represent an inconvenience. This inconvenience is only experienced by honest customers, while freeloaders who get hassle-free copies gratis are the benefactors of the whole sorry mess.

      And DRM solutions are usually licensed from some snake-oil salesman from a third party and thus ADDs cost to the product anyway.

    113. Re:Frist Post! ...expires by Chosen+Reject · · Score: 1

      I'll start with the disclaimer. I like the idea of copyright law, I think the current implementation is ridiculous, I write software for a living, in fact, I use to write game software and plan on doing it again in the future, etc. Having said that...

      It's a business model issue. If piracy is rampant, games will have to come up with new models. Valve and Blizzard seem to be able to do so while piracy is rampant. In fact, Blizzard is making more money each year with World of Warcraft than Epic will likely ever make with Gears of War. Maybe Epic should have been thinking about new business models instead of new DRM which didn't stop piracy at all, has now thoroughly pissed off their paying customers, consequently will increase piracy rates in the future for their games or others with DRM. So in their desire to stop pirates, they not only failed miserably, they've also now pissed off their fans and paying customers. I'm guessing now that this has happened, many (I'm not saying most, just many) of the people who have given them money, wouldn't buy Gears of War 2 for the PC even if they did release it, which they won't because their DRM failed so miserably.

      Yet here you are saying its necessary. Why? What did it give them? People who pirate still got it through piracy, people who paid for it got a worse experience than those who pirated it, and Epic had to pay time and money adding and testing it, which either decreased their profit or increased the costs to customers, which likely decreased their revenue, which would again decrease their profit. Apparently they didn't spend enough time testing the DRM. Should they have spent more time and money? No, as we see, it was already a waste of effort. Instead, they could have spent some time thinking up a new business model. They could have used it as an indication that there are customers out there that are under-served, perhaps it was an indication they were charging too much, they could have used it as free advertising, they could have found some other scarcity to sell, but instead they chose to go the more costly and annoying route which has been shown time and time again to be an utter and complete absolute dismal failure.

      --
      Stop Global Warming!
      Just say no to irreversible processes!
    114. Re:Frist Post! ...expires by Mr2001 · · Score: 1

      I'm no DRM fanboy, that's for sure - but are you seriously trying to compare sharing a copy of a game with loaning a book or DVD to a friend? In the first case, you now have TWO copies of said game (which is copyright infringement) and now you BOTH can enjoy the game AT THE SAME TIME. In your second and third cases, your friend can enjoy the content or you can, but not both (unless you both watch it together). I mean seriously... duh.

      Step back for a moment, and look at how those items are used. Most people don't read books over and over, so borrowing a copy from a friend (or the library) could easily satisfy the average person's desire to read that book. Once you've borrowed it and read it once, you'll never need to pay for it.

      That's how it's similar to copying games. People use games differently, so to satisfy your desire to play that game, you need a copy that you can keep using for a long time. But, since we're told that the point of all these restrictions is to ensure that the developer gets paid, that difference doesn't matter -- authors lose potential revenue when books are borrowed, just like game developers lose potential revenue when games are copied.

      --
      Visual IRC: Fast. Powerful. Free.
    115. Re:Frist Post! ...expires by bruno.fatia · · Score: 1

      You implied Steam was a failure (wikipedia link). How does 1 million+ customers signed on to this service make it a failure?

    116. Re:Frist Post! ...expires by sortius_nod · · Score: 1

      Funny, you pretty much described my own story with regards to piracy.

      When I was young, lots of piracy, very few purchases due to limited funds. Now I buy more games, but only the ones that I have pirated & know are good.

      Case in point, I was given a pirated copy of Mass Effect a while ago. I played it through then went and bought it on steam due to it being a good game. Not to play through it again, but to give the game makers cash for a quality product. I did the same with Fable II on 360.

      I buy a lot of stuff through Steam as the DRM isn't intrusive, the games are released sooner than here in Australia, they are MUCH cheaper (even with bad exchange rates) and the delivery method is better (1 or 2 hours of downloading vs 1 or 2 hours of going to EB or the likes to be talked to like an idiot by smelly 16 year olds).

      Frankly, this kind of bullshit (yes, looking at you EA) is causing me to buy less games that have DRM. I refuse to buy EA games anymore due to the massive crippleware included with it. On top of this, EA release total trash anyway, so why give them money for this?

    117. Re:Frist Post! ...expires by sortius_nod · · Score: 1

      I call bullshit on this.

      The ONLY developers that have moved toward consoles more are the ones putting crippleware (DRM) in their games - the rest are still quite happy to develop for PC (even PC only). It's got nothing to do with people refusing to buy the DRM products, they just see they can make more money from console games for less development costs.

      Think of it like this: Consoles are stuck at a level of technology for 5 years, therefore you don't need to update engines, take advantage of new shader models, etc; PCs are constantly changing, with new drivers, shader models, power, etc, so you need to be on the ball and develop ahead of the times. Pretty much EA has it made in the console market... maximum profit for minimum effort.

    118. Re:Frist Post! ...expires by sortius_nod · · Score: 1

      Actually, DRM makes NO difference to releases of cracked versions of games. It's a big competition between crack groups to see who can get the cracked version out first.

      All of the big name games are up on TPB within HOURS of release. Hell, they even go to the trouble of patching the crack if it fails on certain systems - this is done within days of release, unlike game company patches that can take months to come out.

    119. Re:Frist Post! ...expires by Anonymous Coward · · Score: 0

      Agreed. I pirated Half-life 1. I bought Half-life 2. I won't be buying Half-life 3.

    120. Re:Frist Post! ...expires by Cl1mh4224rd · · Score: 1

      Don't pirate these games. Stardock is trying to prove a point, that you don't need DRM to sell games.

      I'm not sure how attempting to influence peoples' behavior to help prove a point actually proves that point...

      --
      People will pass up steak once a week, for crap every day.
    121. Re:Frist Post! ...expires by Chosen+Reject · · Score: 1
      I've got some ideas. None of these are mine, some of them might not work for any or all games, some might not be desirable, but they are ideas.

      However, what you are really asking is for someone who is complaining to do the job of the business department of the video game companies. It is their job to figure out how to make money, not the legal departments, not their customers. It wouldn't matter if piracy were never an issue, sitting around hoping that the previous generation's business model will work for you is the most certain way to be a dying company.

      I would suggest that any game company that resorts to DRM really needs to fire their business people. It fails miserably in its intended purpose, pisses off paying customers, and costs more money (thus less profit) to implement. It is an abject failure, yet some brain dead idiots think they'll get it right "this time."

      --
      Stop Global Warming!
      Just say no to irreversible processes!
    122. Re:Frist Post! ...expires by Lendrick · · Score: 1

      Okay, here you go:

      There was an article that was posted on Slashdot about piracy a while back. The quote I'm citing is on page 8, here:

      http://www.tweakguides.com/Piracy_8.html

      In this interview, Mark Slater from 2k games said this about the Bioshock release:

      "We achieved our goals. We were uncracked for 13 whole days. We were happy with it. But we just got slammed. Everybody hated us for it. It was unbelievable... There is a lot of strain on our content-delivery servers and things like that, where everyone has to download a 10MB executable. I don't think we'll do exactly the same thing again, but we'll do something close. You can't afford to be cracked. As soon as you're gone, you're gone, and your sales drop astronomically if you've got a day-one crack."

      Now, before everyone mods me down for ostensibly liking DRM, I can't stand DRM, and would like to see it gone -- however, the article does provide some interesting insights.

    123. Re:Frist Post! ...expires by badasscat · · Score: 1

      Ah, but you didn't pay for it. You paid for the right to very limited use of it.

      I wonder about this. It's one thing to have a EULA that says "you agree not to copy this software blah blah blah" and for the company to then take you to court if it's determined that you have. From what I recall, this is a situation similar to the one in which the few EULA cases to ever go to trial have been decided on.

      It's a different thing, though, for a piece of software to break, through a piece of programming code inserted there by the publisher. I don't see how a EULA covers that, because there are other laws that trump the EULA. Contract law is only binding in so far as it both adheres to and reiterates codified law. For example, you can't have a contract that legalizes murder. Murder is still murder and it's illegal; a contract that says otherwise is not valid.

      Similarly, I can't see how a EULA that says "you agree that we're allowed to break your software through no fault of your own" would be a valid contract.

      Also, if you're purchasing physical media, there is the question of what you actually purchased. Say the price of the physical media is higher than the price of the equivalent online download (through Steam or whatever) - as it almost always is. So, what is that extra $10 or $20 for? Obviously, both the physical packaging and the DVD.

      But now, if the data on that DVD doesn't work, then the DVD itself doesn't work. You have bought that DVD (even if you only bought a license to the game, you've still bought the physical DVD that contains it), and it is defective. It's not really up to you to determine why your game isn't working; you are not being paid to QA some company's code or verify the physical integrity of the disc you bought.

      I just don't see how a publisher would get themselves out of this situation if it went to trial. To my knowledge, no case like this actually has. But it would be interesting to see the question of what you actually bought and what the publisher's responsibilities really are finally clarified by the courts. I have no doubt that EULA's aren't nearly as strong as everybody thinks they are, despite the few court cases that have come down (which were all somewhat cut and dried copyright cases, IIRC).

    124. Re:Frist Post! ...expires by TheVelvetFlamebait · · Score: 1

      I call BS on this. Piracy gets people interested in both games and media, as recent news articles about studies of the subject seem to indicate.

      Great, so piracy is good! I can do as much as I like, and the results are positive, and not just for my personal entertainment, but for other people too! Or, perhaps, some moderation is required, in which case, people are required to balance their momentary enjoyment with everyone's long-term satisfaction. Yeah right. Which human race are we talking about again?

      In fact, this whole argument hinges on the assumption that copyright holders can't market their wares themselves. If they think copyright infringement is good for them, then they'll permit it (thus robbing it of the status of copyright infringement). It also assumes that people can responsibly choose between their repeated short-term personal gratification, and the enjoyment (and occasionally, the livelihood) of countless others. People are human beings. Of course they're biased towards personal short-term gains.

      --
      You know, there is a difference between trolling and pointing out the flaws in your reasoning. Just saying.
    125. Re:Frist Post! ...expires by XnavxeMiyyep · · Score: 1

      At this point you may as well pirate though. When someone pirates the game, at least they're not taking anything from the company. When Epic's game no longer works for consumers who purchased the game, Epic has conned users out of their money.

      --
      I put the 't' in electrical engineering.
    126. Re:Frist Post! ...expires by indi0144 · · Score: 1

      did you got the memo RIAA?

    127. Re:Frist Post! ...expires by Wolfier · · Score: 1

      1) DRM is ALWAYS cracked at some point. Although for some software, as long as it's not cracked during the first week or two, it has accomplished its mission.

      2) At that point DRM is useless. DRM has its values before the crack.

      3) DRM is usually intrusive, but not always.

      I like DRM to go away as much as you do, but DRM is not something totally useless and only add cost like you like to portray in your post.

    128. Re:Frist Post! ...expires by MikeBabcock · · Score: 1

      Ditto :-)

      I have several shrink-wrapped games I never opened because I bought them after beating the downloaded copies.

      --
      - Michael T. Babcock (Yes, I blog)
    129. Re:Frist Post! ...expires by MikeBabcock · · Score: 1

      You're assuming a reasonable and logical opponent.

      Unfortunately, the 'opponent' keeps believing they can make an unbreakable DRM scheme users will put up with.

      --
      - Michael T. Babcock (Yes, I blog)
    130. Re:Frist Post! ...expires by MikeBabcock · · Score: 1

      And just like your friend can photocopy the book and hand it back to you, but you trust him or her not to, lending a game is not implicitly a Copyright violation.

      --
      - Michael T. Babcock (Yes, I blog)
    131. Re:Frist Post! ...expires by TheVelvetFlamebait · · Score: 1

      It's a business model issue. If piracy is rampant, games will have to come up with new models. Valve and Blizzard seem to be able to do so while piracy is rampant.

      Valve is just as susceptible to piracy as anyone, and the only reason that Blizzard is (currently) immune is because they don't make traditional games. If you don't want all your games to be MMO, then you're stuffed in the long term. Disclaimer: that includes me.

      Not to mention the possibility of pirates cracking the game and running their own servers, thus bypassing Blizzard entirely. I just thank my lucky stars that I still live in a time where game (and music and movie) business models can still start up, and the games they collectively produce are reasonably varied.

      Yet here you are saying its necessary.

      Hey, hold up, bub. I never said DRM was necessary, only some form of enforcement of copyright. DRM has not proven to be an ideal solution, still, the concept of having games autonomously police their users without spending on anti-piracy advertising campaigns and expensive, risky lawsuits will forever remain an attractive proposition to any games studio.

      Instead, they could have spent some time thinking up a new business model.

      It's so simple to say that when you don't have to think of them, or if you decide to do, you don't bear the costs of trying them (and possibly failing them).

      Of course, as a consumer in the free market, you probably feel that it's entirely the company's responsibility to be original and come up with a more successful business model, right? Unfortunately, free market doesn't work here. Free market rational only works under several assumptions, one of which that consumers are rational, and will purchase the product with the lowest cost. This principle we teach in schools for crying out loud - that's how ingrained it is into our psyche. Lower cost to you = better for you.

      Now we have a situation where the lowest cost is approximately 0, yet the product actually costs far more than that to create. Even worse, this product is in high demand. What do we do? Just think of another business model? Yeah, real fucking original. How do you fix the situation, unless by:

      a) intervening into the mechanisms by which the cost approaches 0 (e.g. copyright, DRM, legislative witch-hunts)
      b) direct government subsidies?

      You could rely on guilt, but unfortunately, with people being educated to think in terms of their own personal gain, this will most likely not last for long.

      Unfortunately, free advertising won't work in the long term if there's no money being spent on the real thing, and selling merchandise and trinkets will inevitably end up with a bloated price-tag in an effort to recoup losses. People will be given the choice of playing the game as much as they want, whenever they want, for free, or playing the game and paying $50 for a little action figurine. No takers? Go figure(ine).

      Basically, if pirates want to have their little entertainment orgy, then they need to be the ones to provide it. It's not fair or plausible to expect companies to provide it, and at the same time, tell them it's their responsibility to come up with a way of cleaning up the mess.

      --
      You know, there is a difference between trolling and pointing out the flaws in your reasoning. Just saying.
    132. Re:Frist Post! ...expires by Acord · · Score: 1

      Honestly, there are tons and tons of pirates on the PC. A lot of pirates collect and rarely finish games. People who buy games buy 'em, people who don't aren't suddenly going to decide to change their ways. That's not going to change. I also think that companies who don't make demos of their wares shouldn't even bother with the DRM - people are going to pirate it just to see if they like it or not, especially when it's essentially a console port. And once you already have it, and the feds don't kick in your door, it's soooo much easier to just keep it and not buy a copy. Now that DRM has become invasive, buggy, and can be a resource hog - nothing like getting the NO-CD crack for a game you legally own just so it runs okay(Oblivion! I'm talkin' to you!), I don't see any continued point to it's existence.

    133. Re:Frist Post! ...expires by Anonymous Coward · · Score: 0

      The people responsible for choosing the software and negotiating contracts surely understood the consequences of the DRM [...]

      That's a bit of a stretch considering their admin processes apparently weren't even up to paying their renewable licensing bills on time.

    134. Re:Frist Post! ...expires by LilGuy · · Score: 1

      Stealing is stealing where I'm from. However, stealing where no one actually loses PROPERTY would seem to be different. Unless of course you count revenue as property, in which case you should fire your accountants.

      --

      You're nothing; like me.
    135. Re:Frist Post! ...expires by Ant+P. · · Score: 1

      Just look at Spore - the day it was cracked its weekly sales plummeted from zero to -100000!

    136. Re:Frist Post! ...expires by toriver · · Score: 1

      But frequently cracked versions appear BEFORE the product is available in stores, because of cheap labour in the replication plants that adds to their income by selling it to the crackers before they hit the stores.

      Again: DRM is snake oil because it adds an inconvenience for the paying customer that the non-paying customer is spared.

    137. Re:Frist Post! ...expires by lupis42 · · Score: 1

      By your logic, it is *your* responsibility to design an alternative to every system in use anywhere in society that you dislike, before complaining about it.
      Nobody is telling you not to buy the game. We are warning you of the potential consequences of buying the game. We are telling the developers and the publishers that *we* will not buy the game. We are not obligated to tell them why, but we are, because we desire to be happy customers, and we see a method by which they could make us happy customers easily. They are not obligated to take our advice, anymore than we are obligated to be their customers.

      When we *are* their customers, they are obligated to meet the implicit terms of the business agreement, or risk lawsuits.

      When we *are* their customers, we are entitled to complain however we want, about whatever aspects of their product we want. They are entitled to listen to, or ignore, our complaining.

      If you believe it is the responsibility of the customer to devise an alternative to DRM, than I submit that it is equally the responsibility of the customer to devise alternatives to batteries for electric cars. No wonder the big automakers aren't building them yet, their customers haven't sent them working designs.<br>
      If you can't grasp this simple concept because you're obligated not to, by some industry agreement, than this is wasted. If, however, you really think that the burden is on the consumer to come up with an alternative, than why should any firm ever innovate. Just demand that their customers come up with the newer better ways? The burden of innovation is on the guy who wants to sell x. If people don't want to buy it, for whatever reason, they don't have to. If they are generous enough to explain to him why, then he should feel fortunate to be given the kind of market data other companies spend thousands or millions of dollars trying to collect.

    138. Re:Frist Post! ...expires by Chosen+Reject · · Score: 1
      Yes, it is a business model issue, and no, figurines are not the only way to make money. I made a quick list of other business models, it's not exhaustive, it's not necessarily desirable in all cases, and none of them are guaranteed to work in any/all cases, but they are options. Again, you might not like it, but that's the way life works. Musicians used to make all their work from performances, then record music came along and some made most (if not all) of their money from the sale of records. Now, they are again making most of their money from concerts. However, even that is different. Mozart didn't make his money by selling lots of tickets, instead he had a few people who gave him endowments because they recognized the quality of his work. Times change, business models change. Not changing is the surest way to stagnation and as a company that means death.

      Free market rational only works under several assumptions, one of which that consumers are rational, and will purchase the product with the lowest cost. This principle we teach in schools for crying out loud - that's how ingrained it is into our psyche. Lower cost to you = better for you.

      And one assumption is that goods aren't infinite. And while I recognize that the cost to produce a game is greater than 0 (I was a game developer), the cost of the copy that you and I received is practically 0 making it practically infinite. Many of the models I listed in the link above got people specifically to buy the scarce good of the production (music in that case) and then gave away the unlimited resource (copies of the music). You cannot sell an infinite good.

      That might mean that the means of production is dwindled and the revenue drops. That doesn't necessarily mean worse quality. As examples, I give you Water World and The Blair Witch Project. You can I could come up with more examples of movies/games/music/etc. that cost a lot to produce but were critical and financial bombs, some that cost little money but were critical and financial successes. Not that I'm saying that The Dark Knight could have been made on the same budget as the Blair Witch Project, but that just might be the end of an era of many - not all - big budget productions. However, we are also in an era where music/movies/games/etc can be made cheaper than ever. I'm interested to see where we are headed.

      Basically, if pirates want to have their little entertainment orgy, then they need to be the ones to provide it. It's not fair or plausible to expect companies to provide it, and at the same time, tell them it's their responsibility to come up with a way of cleaning up the mess.

      Exactly right. If someone wants entertainment, it must be paid for by someone. You can't actually be proposing the end of entertainment? There are still plenty of people with enough money to ensure that entertainers are paid. Or did you think Warren Buffet, Bill Gates, Carlos Slim Helu, et al don't care for entertainment? And they don't have to be billionaires. I doubt Maria Schneider's fans are even mostly millionaires.

      --
      Stop Global Warming!
      Just say no to irreversible processes!
    139. Re:Frist Post! ...expires by Anonymous Coward · · Score: 0

      Proof that DRM is not need to sell anything has been around for a few million years...only recently some boneheaded lawyer types saw a means to fool dumb-ass executive types that fucking the honest consumer was a good idea...and here we are today...

    140. Re:Frist Post! ...expires by Anonymous Coward · · Score: 0

      http://www.yearwithoutdrm.com

    141. Re:Frist Post! ...expires by mgiuca · · Score: 1

      Anyone want to buy my fat-jewelcase HL2 disc and code?

      That'd better be the only Steam game you own. If you're going to "sell" it, the only way to do it is by trading your Steam login, and then whoever buys it will have to put up with the game being registered under your name, in a separate account to the rest of his Steam games.

      My biggest gripe with Steam DRM is being unable to transfer games across accounts.

    142. Re:Frist Post! ...expires by Chosen+Reject · · Score: 1

      He didn't imply, he stated outright that Steam as a DRM system fails at its task. He even gave the link. Steam as a content delivery platform is a phenomenal success. As a DRM system, it is a failure simply because it's been cracked.

      --
      Stop Global Warming!
      Just say no to irreversible processes!
    143. Re:Frist Post! ...expires by TheVelvetFlamebait · · Score: 1

      I made a quick list of other business models

      So you did. Allow me:

      1. It works, for MMOs, for now
      2. Again, overpriced figurines, cannot prop up business model to any significant extent, no-one will buy, $50, yadda, yadda, yadda
      3. Guilt. Who knows how long it will last.
      4. And how do consoles protect themselves? Closed hardware (i.e. security through obscurity) and DRM (essentially the same thing)
      5. Great. The end of personal games. It works, but do we really want it to work?
      6. Imagine what it'd be like buying a PS3 every time you wanted to buy a PS3 game. That's what hardware tying will be like.
      7. Guilt. Again.
      8. Again, these are just trinkets. We'll essentially be overpaying for the recording through these "more scarce goods". As it stands now, there is nothing stopping people from selling these trinkets with their copyrighted works, and the ones sold under copyright won't have to pay for the recording, so they have the potential to be much cheaper. If people stop buying music entirely, then these trinkets will sky-rocket in price, ruining all the work in establishing this shaky business model, and dashing our chances of actually having a decent flow of culture.
      9. Still vulnerable to piracy. Instead of the DRM arms race, we'd have a patch arms race.

      Allow me now to condense:

      1. Guilt - absolutely no guarantee to work in the long term
      2. Trinkets - again, absolutely no guarantee to work in the long term, thanks partially to its viability relying on 1
      3. Subscription - probably the best solution of all of them, since it is relatively stable. However, it is vulnerable to that same weakness of (web-aware) DRM, where if the servers shut down, you're fucked.
      4. Copyright + enforcement + guilt
      5. Copyright + serious enforcement + a little guilt
      6. Copyright + less enforcement + DRM + a little guilt

      I sort of added the last three, but you did mention consoles, so I feel that the DRM issue was partially your suggestion.

      Now let's examine:

      1. has been tried a few times without copyright, and it currently, sort of, works. There are currently sufficiently morally-conscious people out there to pay the bills for the free-loaders.
      2. has also been tried, and seems to currently work, like 1, but also like 1, it hasn't been superior enough to make a significant dent in the copyrighted media sales.
      3. has been very successfully tried with MMOs, and is currently taking much of the MMO market share, with the (in principle) superfluous addition of copyright for added protection.
      4. seems to be stable enough. It currently makes up most of the art sales, thus making it the most successful out of the ones we've tried.
      5. never really been tried, despite numerous flirts with it
      6. tried, seemed to sort of work, but is currently starting to fail epically.

      Number 4 seems to be the encompassing and most successful of the business models, but that isn't to exclude others from competing with it. People who provide copyrighted works and own the copyright themselves have the option to sell however way will be most successful. If that means relinquishing copyright, and selling useless junk instead of it, then fine by me. Let's not pull the plug on copyright, however. We do want to give copyright at least an opportunity (well, yet another opportunity) to prove its superiority.

      Mozart didn't make his money by selling lots of tickets, instead he had a few people who gave him endowments because they recognized the quality of his work.

      And because copying was prohibitively expensive, if not impossible, back then. If people had HD-cams, home theatre systems, and they were used to paying $20 a CD, rather than thousands, then things might have been different. I hate these anti-copyright arguments that hinge on today being equivalent to hundreds of years ago. They are so easy to refute, yet they keep popping up like whack-a-moles. I just don't get it.

      --
      You know, there is a difference between trolling and pointing out the flaws in your reasoning. Just saying.
    144. Re:Frist Post! ...expires by silanea · · Score: 1

      You can complain all you want, however don't expect anyone will listen until you provide an alternative.

      The alternative is to sell a solid product at a reasonable price. Y'know, what all the other industries have been doing quite successfully for the last decades.

      Lots of customers are willing to pay for entertainment. Lots of users are unwilling or unable to spend fourty bucks on a video game. No amount of bullying is going to make them change their mind. Bullying will however make the paying customers go away, and rightly so. As long as unlicensed copies are more convenient than licensed originals people don't have any incentive to shell out money.

      This begins with the retarded requirement to have the disc in the drive while playing. It inconveniences me, the lawful customer, but it does nothing to stop my friend who got their copy from ThePirateBay. Similarly unskippable copyright notices and anti copyright infringement propaganda on retail DVDs and in cinemas only hit the paying customers; anyone else just cuts them from their copies. And don't get me started on artificial market-walling. I'd pay good money to get my hands on House, MD episodes in english, in HD quality. But no, some greedy fuck-up decided that Ze Tscherrmans can do with a shoddily localised release that lags hopelessly behind the US air dates. The failed attempt at audio cd protection should have made it clear that technology can't solve social problems: Many cds were unplayable in car radios and top-grade cd players, but that didn't stop the songs from popping up in emule.

      As many other posters already said: Copyright infringement is the companies' problem, not the customers'.

      --
      Rudolf Hess edited Mein Kampf. He was the very first grammar nazi.
    145. Re:Frist Post! ...expires by 0xygen · · Score: 1

      Yes I often buy on Steam too, the fact it seems to overcome the "losing the media" hurdle helps too.

      I do resent the prices usually being higher than the store price though! Usually as you say, it is worth the hassle of not going to the store. Recent titles have been up to a week late onto Steam though.

      Also the recent case of GTA IV dropping to £18 just two months after release is a bit sickening.

      I also agree on pointing the finger firmly at EA - they one of the biggest supporters of DRM even after the backlash they have suffered.

      For me it's a pain, as a few of the titles I play do come from EA, eg the Battlefield series.

    146. Re:Frist Post! ...expires by mrsteveman1 · · Score: 1

      Copyright doesn't say software should be free, it's SUPPOSED to say you can profit from your work for a while after completion.

      This is completely different than saying software should be free of cost entirely from day one.

    147. Re:Frist Post! ...expires by Anonymous Coward · · Score: 0

      I think you could forgive him for thinking that the demo would be a 5 minute chunk of an arbitrary chunk of the game, that there would be more advertisement than information, that the demo would be "Not representative of the quality of the final game" as the disclaimer at the beginning of the demo states.
      I admit I haven't played the demo for this game, but demos have went so far downhill that I am pleasantly surprised when a demo isn't a laughable attempt to hoodwink the consumer.

    148. Re:Frist Post! ...expires by DiamondMX · · Score: 1

      Have you never given someone a ride in your car?
      That seems like sharing to me.

    149. Re:Frist Post! ...expires by Sj0 · · Score: 1

      I'm always reminded of the old days. There was a time after the high copy protection era of the commodore but before the present era where games had almost no copy protection.

      Doom didn't need codewheels nor specially formatted floppy disks, nor an internet connection dialing back home. Despite this, it was one of the most successful games of all time.

      --
      It's been a long time.
    150. Re:Frist Post! ...expires by Sj0 · · Score: 1

      Piracy isn't free.

      The cost of keeping your computer virus-free, dealing with your connection being constantly saturated, worrying about whether what you just downloaded is just a rick roll, dealing with copy protection, they all add up. They're non-monetary costs, but they're very real.

      That said, DRM isn't free either.

      The cost of keeping track of which publishers will infect your computer with rootkits, dealing with your programs constantly phoning home and trying to veto what you do on your own computer, worrying about whether publishers will arbitrarily or mistakenly disable your software, worrying about whether your media will somehow break, it all adds up. They're non-monetary costs, but they're very real.

      Programs with no copy protection, or copy protection which provides value like Steam, are the best buy. You lose the problems of piracy and the problems of DRM.

      I've bought games, then returned them to the store after realising a publisher supporting heavy DRM was publishing it. That's dollars and cents in someone's pocket. I didn't steal the game -- I bought a better game from someone else.

      --
      It's been a long time.
    151. Re:Frist Post! ...expires by Sj0 · · Score: 1

      This isn't 1990. You don't need to modify your console to crack it in many cases.

      On a Nintendo DS, you stick a little memory stick in the game port, and you're playing.
      On a PSP, you clip in a debug battery then run a program.
      On a Wii, you load a savegame.
      On an Xbox, you load a savegame.

      Once you've cracked a console, you've cracked every game for that console.

      --
      It's been a long time.
    152. Re:Frist Post! ...expires by Sj0 · · Score: 1

      Keep following a deontological ethic. It really doesn't bother me that you focus on the rightness or wrongness of the action while ignoring consequences. In this case, the consequences of shitty DRM are that companies that use it don't get my money. It's fine, the economy is doing great, they don't need it anyway. Right?

      All your intellectual masturbation about "find a better solution before complaining" doesn't mean I'm suddenly going to start buying products from EA or other offenders.

      --
      It's been a long time.
    153. Re:Frist Post! ...expires by sesshomaru · · Score: 1


        They would not sell it if there were certain driver/automobile combinations that simply did not work (i.e. if the car just plain won't start if the an "incompatible" owner tries to drive it).

      Actually, they do have something like this for cars:

      Police in Malaysia are hunting for members of a violent gang who chopped off a car owner's finger to get round the vehicle's hi-tech security system.

      --
      "MIT betrayed all of its basic principles."
    154. Re:Frist Post! ...expires by kalirion · · Score: 1

      The old shareware days were great. Nowadays, pretty much the only demos representative of the full game are the time-limited trial versions of casual games.

    155. Re:Frist Post! ...expires by Chosen+Reject · · Score: 1
      The point of the list of business models certainly was not to be exhaustive. And I never claimed that any of them would work for any/all situations, or that people would even like them. But that's life. I'd prefer the CD key business model to continue to be successful. I'd also prefer single player PC games to be the standard, but that is becoming less common place for just about all but the small web/flash games.

      However, all of that is skirting away from the original issue. DRM costs developers/publishers time and money, doesn't work, never has, doesn't look like it ever will, and pisses paying customers off. What is the point? Some people suggest it keeps people from pirating for the first week or something. But if someone was going to pirate the game, they can wait a week for it. Right now, the choice is pirate it now, or wait maybe a month tops, but more like a week or two. If that time was closer to a year, I can see a would-be pirate maybe deciding to pay for it instead, but we're talking a week, maybe two.

      There is no point to DRM. We can talk business model issues, we can talk about the harm pirates cause to cultural evolution and the arts, but all of that is ancillary to the fact that we are discussing DRM as a complete and utter failure on an article about how paying customers, people who are Epic's lifeblood, people who are the reason Epic can still make games, people who paid for the game, cannot play that game because of DRM. DRM which I might remind you didn't stop the game from being pirated, DRM which was easily circumvented, DRM which cost Epic a lot of money to add, DRM which added to the release time, DRM which reduced the margins on the game. Instead, the people who pirated the game, the people who didn't buy it, the people who "stole" it, the people who are Epic's "enemies", the people who are going to drive Epic into bankruptcy, are the people who are still playing the game. That is utterly asinine.

      You can have DRM:
      • Costs more
      • Hurts your paying customers
      • doesn't stop piracy

      Or you can have no DRM:

      • Costs less
      • Doesn't hurt your paying customers
      • doesn't stop piracy

      Both scenarios contain that "doesn't stop piracy" line. That is the problem. If DRM actually worked, I could maybe understand companies throwing their money at it. But it doesn't work. It doesn't get rid of that line, so it should be obvious to anyone that the non-DRM route is the better one. It costs less and makes your customers happy. The DRM route costs more and makes your customers angry. It's silly, it's folly, it's absolutely ridiculous that we even have to have this discussion. Epic epically failed here. But to single them out is stupid. Every developer/publisher/copyright-holder etc. that uses DRM has to have seen the writing on the wall by now.

      And as just a side note, I will add that Spore, the most pirated game last year, and the Dark Knight, the most pirated movie last year, were also the most successful in their respective media last year.

      --
      Stop Global Warming!
      Just say no to irreversible processes!
    156. Re:Frist Post! ...expires by TheVelvetFlamebait · · Score: 1

      The point of the list of business models certainly was not to be exhaustive.

      They never are.

      And I never claimed that any of them would work for any/all situations...

      They never do.

      ... or that people would even like them. But that's life.

      We already have a business model that works well in practically every situation. There's no real need to dig around for the perfect combination of hacks to replace it, because it already works. Sure, for the sake of curiosity, you can see what you can come up with, and if you think you've found something, you can start up a business based on that model and see how it competes. Who knows? There may be the off-chance that you can take a slice out of copyrighted media through legitimate competition. That's the really great thing about copyright is that we don't have to make it the exclusive business model of choice. The reason why it currently is (more or less) is because it's just so damn successful.

      However, all of that is skirting away from the original issue.

      It is, but I wasn't originally discussing the original issue. I agree with your evaluation of DRM - it doesn't work, or, at least, it doesn't work enough to warrant its use. It does stop a fair portion of casual piracy, but casual piracy (probably thanks to DRM) is now being dwarfed by serious piracy. And I have no doubt that there are plenty of people out there who's choice to pirate has been largely affected by the DRM on the legitimate version.

      Essentially, its a pipe dream. DRM software writers sell companies the dream of having software police its users at little cost to them. After every failure, they just market it to be better and better. Since the user's rights are not high up on the company's list of priorities (in part, because the rights of the average user are not high up on the average user's list of priorities), they figure they might as well spend a little extra to try the DRM, in the hope that this generation is impregnable.

      Actually, an interesting case study is the BD/HD-DVD's AACS. There is a DRM completely devoted to being impregnable, but still, before the HD formats even went mainstream, it was still broken. Still, judging by the cost of HD movies early on, they probably at least recouped costs from stopping piracy in the early months.

      And as just a side note, I will add that Spore, the most pirated game last year, and the Dark Knight, the most pirated movie last year, were also the most successful in their respective media last year.

      Which shows that the average pirate's taste is similar to the average legitimate media user's taste. What's your point?

      --
      You know, there is a difference between trolling and pointing out the flaws in your reasoning. Just saying.
    157. Re:Frist Post! ...expires by Chosen+Reject · · Score: 1

      We already have a business model that works well in practically every situation.

      Well, good. Then there is no need to discuss business models at all. If the current one works, then piracy won't be a problem. On the other hand, if piracy became a problem, it becomes a business model issue.

      Which shows that the average pirate's taste is similar to the average legitimate media user's taste. What's your point?

      You got it nearly all wrong. It's not that the average pirate's taste matches the average legitimate media buyer's taste, it's that the average pirate is the above average media buyer. Those are 4 different studies in 4 different countries.

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      Stop Global Warming!
      Just say no to irreversible processes!
    158. Re:Frist Post! ...expires by TheVelvetFlamebait · · Score: 1

      If the current one works, then piracy won't be a problem.

      I never said that. The business model requires piracy to be kept in check. It's not perfect, but it happens to be the most successful business model so far. It would also be a helluva lot more successful if we could eliminate most of piracy. It would make distribution easier, benefiting publishers, the artists working for them, and especially, indie artists who can't survive piracy sapping their few profits. I can't say that culture would sky-rocket, since we are already most of the way there, but I can say we'd see significant improvement. I can also say that if we condone piracy, then we have a lot to lose.

      You got it nearly all wrong.

      Said the pot.

      It's not that the average pirate's taste matches the average legitimate media buyer's taste, it's that the average pirate is the above average media buyer. Those are 4 different studies in 4 different countries.

      Proving what? That pirates buy media? It's not really a surprise, and it doesn't disprove my point. It shows that guilt is still in play here, and that pirates, given the choice of acquiring the same product for free, and paying for it, around 50% of the time, they decide to pay for at least a small part of it (just to ease their conscience, you see). They allow people to reaffirm their inane self-justifications for their destructive hedonism, so that they continue to dull and erode that guilt that helps prop up our culture. It's a testament to cognitive dissonance, and the triumph of feel-good solutions over reason and common sense.

      --
      You know, there is a difference between trolling and pointing out the flaws in your reasoning. Just saying.
    159. Re:Frist Post! ...expires by Chosen+Reject · · Score: 1
      If the current business model works only if we keep piracy in check then the current business model doesn't work. Piracy is here and it isn't going away. DRM didn't/can't stop it. Lawsuits didn't/can't stop it. Since the RIAA has started their litigation against file sharers piracy has gone through the roof. Since companies started using DRM piracy has risen at amazing rates. Note that I'm not saying it did because of those things, I'm saying it did despite those things. That's because DRM and lawsuits can not and will not be able to stop piracy. So if the business model requires that piracy be checked, then the business model is unstable and will need to be replaced very soon. So it does come down to business models.

      It would also be a helluva lot more successful if we could eliminate most of piracy.

      Yes it would, but is it the most efficient business model? I don't know, but unless people try other models we'll never know. Oh hey look, people are and they are being successful, and their business models don't rely on checking or curbing piracy, which means they don't have to resort to more expensive litigation and DRM and "educational campaigns" that add to their costs but contribute nothing to their revenues.

      I can also say that if we condone piracy, then we have a lot to lose.

      Not so, if the business models moved to not only allow but perhaps even encourage piracy then we lose nothing and gain a lot. And that "would make distribution easier, benefiting publishers, the artists working for them, and especially, indie artists who can't survive piracy sapping their few profits." So I guess it does come down to business model issues. There are people out there right now experiment and changing their business models with great success to where they don't care if their stuff gets pirated and some even want their stuff on bittorrent.

      Proving what? That pirates buy media?

      Again you are missing the point on the piracy buying media thing. Did you read any of those articles? They don't say pirates buy media, they say pirates buy more media than the average media buyer. It might be because of guilt. It might be because they like to support those that create stuff they like. It might be that they pirate because they really like media more than others and thus of course are going to be spending more on that media. Does it matter why they do it? Perhaps, but as of right now, they buy more on average than non-pirates.

      Also, it doesn't show guilt is in play. None of those studies showed that was the reason. They only reported on the findings that pirates buy more on average, not the reasons why. You are jumping to that conclusion and so the rest of that paragraph is useless conjecture at this point. I will venture a useless guess as well and say that people pirate because they love music/movies/games and because they love it they buy it, and because they've bought so much they can't afford to buy more, so by pirating they didn't cost any one a sale since they weren't going to buy it anyway. In short, they pirate because they bought so much they couldn't afford any more.

      As a final note, I'd like to add that since your first comment in this thread you have not provided one source or link to back up anything you've said. On the other hand, I have given over a dozen links various websites, articles, studies, blog posts, artist forums, etc that backup my claims. I'll

      --
      Stop Global Warming!
      Just say no to irreversible processes!
  2. HAHAHAHAHA by BikeHelmet · · Score: 5, Insightful

    See, the catch22 with DRM is, it's fine until it interferes with your gaming - and then it's gone too far.

    Most DRM seems "fine" until the day you realize it has crossed the line. :P

    And lately it seems just about all DRM is like that.

    1. Re:HAHAHAHAHA by PaganRitual · · Score: 5, Insightful

      I'll get flamebaited for this but I had the exact same experience with Steam. It seemed like a great idea, but then I lost internet for a week, and Steam started up, told me it couldn't find an internet connection and click this button to start in Offline mode, at which point it told me that it couldn't start Offline mode because it couldn't connect to the server.

      I've since started purchasing disc copies of the games I've already had the misfortune of getting from Steam when I can find them cheap and I don't bother with seeing anything else that is available.

      It always amazes me that Steam is heralded as the future of PC gaming at the same time as everyone bitching about DRM, which Steam is just the same as the rest, it's just that Steam is blatant about it's constant need to authenticate, except of course when you put it in Offline mode and you get a period of unobtrusive gaming. Until next time it decides you're a pirate and needs to authenticate everything.

    2. Re:HAHAHAHAHA by Anzya · · Score: 2, Informative

      One workaround for the event that your internet drops is to hook up your mobilephone to the computer and run it as a modem for just as long that you need to go offline in steam.
      It's still annoying to be forced to do it but at least you can play

      --
      "This message was brought to you by Sarcasm and Troll Feeders United (or STFU, for you un-hip people)."
    3. Re:HAHAHAHAHA by dangitman · · Score: 4, Insightful

      I've since started purchasing disc copies of the games I've already had the misfortune of getting from Steam when I can find them cheap and I don't bother with seeing anything else that is available.

      So, you've rewarded companies for including DRM. If they didn't put DRM in, they would have only sold one copy to you. Why didn't you just contact Steam technical support?

      --
      ... and then they built the supercollider.
    4. Re:HAHAHAHAHA by GF678 · · Score: 2, Interesting

      Give it up. At this point, complaining about Steam is difficult because even if you have valid points, you're in the minority. Everyone is so wrapped up over the platform that dissenting opinions are met with aggressive response.

      It's provided a lot of good things to the PC gaming industry, but it has its flaws. It's not perfect, and people should think hard about how much control they want it to have over the games they purchase (or rent, depending on your view).

    5. Re:HAHAHAHAHA by dupont54 · · Score: 2, Interesting

      I totally agree with you.
      Remember when Steam deactivated game licences that were previously working fine: people have legitimately bought games from Asia and one day, the great Steam overlord decided that the price was not high enough for "rich" countries. So, instead of negociating with the "faulty" retailers like any civilized corporation, they retroactively started to enforce region-locking to punish their consumers...
      You cannot trust an online activation system. Period. Offline mode is not an answer: once a mysterious bit has changed on your computer, you are force to activate again.
      Oh yeah, and Stardock are more or less in the same bag (except it's only some patches that are protected, not the base game).

    6. Re:HAHAHAHAHA by Anonymous Coward · · Score: 5, Insightful

      Why wouldn't he just pirate the games?

    7. Re:HAHAHAHAHA by NoodleSlayer · · Score: 4, Insightful

      Assuming you have a phone that can be tethered to your computer so you can connect. It kinda breaks the "no internet access" thing. Or should it be expected that people will spend $40/month for a wireless internet plan, or $30/month on top of their current cell phone plan for provider-approved tethering. (Yes I know there are unlocked phones and jailbroken iPhones that you can tether without the approval of your phone company, but not everyone has that either.)

    8. Re:HAHAHAHAHA by Anonymous Coward · · Score: 0

      Try Impulse - that's more of a real future.

    9. Re:HAHAHAHAHA by Anzya · · Score: 2, Informative

      My phone has a standard GSM plan using GPRS, hooked up to the computer using a usb-cable. Not sure what phones and cell phone plans you have in USA but I would guess more or less every mobile phone in Sweden is able to do the same without any extra cell phone plans.
      It would never cross my mind sign up for anything extra just to be ready in case the internet should drop...

      --
      "This message was brought to you by Sarcasm and Troll Feeders United (or STFU, for you un-hip people)."
    10. Re:HAHAHAHAHA by PaganRitual · · Score: 3, Informative

      Why didn't you just contact Steam technical support?

      Yeah, I'm basically paying twice for my mistake, and because of DRM, but hey, this is why DRM sucks. It's not that much different from Far Cry 2 hitting 5 unique installs and telling you that you can't install it anymore, except there is no workaround when I have no internet connection.

      What are Steam tech support going to do for me over the phone when I don't have an internet connection? Provide me with a way to force Steam into Offline mode when it doesn't want to, i.e. a way of avoiding the DRM? Unlikely.

      To be honest, the entire experience was a wake up call, and as I said, I'm in the process of reverting my mistaken Steam purchases into disc copies, at which point I'll probably remove Steam altogether and be done with it. If it ever becomes so big that a game can only be purchased on Steam, then I suppose I'll have to give in. But when that happens, the DRM has won, and it will be too late anyway.

    11. Re:HAHAHAHAHA by iNaya · · Score: 5, Interesting

      Seeing as you already paid for the games, wouldn't it be within your rights to pay a friend to download a pirated version of the games you already own for you?

      --
      The Unicode standard is over 20 years old. Why does Slashdot not support it?
    12. Re:HAHAHAHAHA by Anonymous Coward · · Score: 0

      That's exactly what amazes me. Everybody is complaining about DRM left and right. Yet, the same people furiously defend Steam as the saviour.

      My guess is, they are already locked into the platform and have to defend their mistake, no matter what. That's often the case with fervent advocates of a system/company.

      As for other online-activation DRM systems, how are they any better? How is Impulse better? You still have to activate your game when you install it (their FAQ says so), so you are still dependent on their reliability and goodwill to let you play your game again in a few months. On some of the less restrictive systems (Gamersgate, maybe Impulse, too) you can make backups manually that will work offline but that's a workaraound which may only work on a game to game basis.

      The only real alternative I've seen so far, is Good old Games (gog.com). They may not have new titles but they have zero DRM.

    13. Re:HAHAHAHAHA by Jurily · · Score: 1

      One workaround for the event that your internet drops is to hook up your mobilephone to the computer and run it as a modem for just as long that you need to go offline in steam.

      Or just play on the phone. It kind of breaks the principle of "Offline Mode" if it requires an internet connection.

    14. Re:HAHAHAHAHA by jimicus · · Score: 5, Insightful

      At the risk of being modified flamebait, the DRM has already won.

      You've bought the product once on Steam, found it doesn't work and rather than contacting the publisher to say "Either it works or I don't buy any more", you've gone out to buy it on DVD instead.

      The free market theory doesn't work very well when the customer's reaction to being screwed over is to go back and ask for more.

    15. Re:HAHAHAHAHA by Lonewolf666 · · Score: 2, Informative

      If it ever becomes so big that a game can only be purchased on Steam, then I suppose I'll have to give in. But when that happens, the DRM has won, and it will be too late anyway.

      Since a few years, Valve games always require a Steam account and "authenticate" online even if you buy them on DVD. So it can still happen to you that your game suddenly refuses to work.

      My consequence is to be very reluctant buying their stuff:
      I got Day Of Defeat:Source because my friends also play it, but so far this is my only Steam game. Even if some other games on Steam got great reviews. So Valve is probably losing money due to DRM in my case.

      --
      C - the footgun of programming languages
    16. Re:HAHAHAHAHA by grumbel · · Score: 2, Insightful

      Yet, the same people furiously defend Steam as the saviour.

      What Steam does different is that it not only restricts your rights, but it also provides a very useful service. Patching PC games was and still is a huge annoyance, installing and patching Armed Assault took me a solid hour and with Stalker its the same thing, finding and installing half a dozen patches is just not fun. Steam doesn't have those problems, since it all runs automatically and thats what people love it for. That it is also a DRM platform is bad, but its something that people hardly notice in normal use, its just when DRM breaks that people notice it and get annoyed and most of the time thats only when they already spend tons of money on DRMed software.

    17. Re:HAHAHAHAHA by xlsior · · Score: 4, Insightful

      What are Steam tech support going to do for me over the phone when I don't have an internet connection? Provide me with a way to force Steam into Offline mode when it doesn't want to, i.e. a way of avoiding the DRM? Unlikely

      Even if you know that they won't be able to do anything about it -- each and every phonecall by a paying customer complaining that their program screwed up, is one more chance that they suits notice that things aren't working smoothly. Over time, this can lead to changes such as extending the grace periods if nothing else.

      If you don't TELL that things didn't work and that you're annoyed, then things will never change.

    18. Re:HAHAHAHAHA by jlarocco · · Score: 5, Insightful

      The free market theory doesn't work very well when the customer's reaction to being screwed over is to go back and ask for more.

      That's just FUD.

      "Free market theory" is that buying and selling takes places voluntarily between two rational parties, both of whom agree to the terms of the deal. If he thinks he's getting shafted, but keeps buying the games anyway, then it's nobody's fault but his own. If he doesn't think the game is worth buying a second time, then he simply shouldn't buy it. The fact that he does buy it is not the fault of the video game companies, and it's not a problem with the free market.

    19. Re:HAHAHAHAHA by Anonymous Coward · · Score: 2, Funny

      Well, at least you get laid ;)

    20. Re:HAHAHAHAHA by Anonymous Coward · · Score: 0

      You can replace the word 'DRM' with 'closed source' there too.

    21. Re:HAHAHAHAHA by Kneo24 · · Score: 1

      So this begs the question... Which game? It simply could have been a bug with their overlay, and not alerting them of it is no help to anyone. No, Steam isn't perfect, but it is a model that's proven to work way more often than not.

    22. Re:HAHAHAHAHA by Flambergius · · Score: 1

      Going forward, I don't think constant internet connectivity is an unreasonable expectation.

      While the prices you quote are high, I'd expect them to represent a passing phase even in the US. I know my neck of the woods has progressed to the point that I can have constant connectivity unless I simultaneously lose main connectivity and misplace my phone. I could also purchase a pre-paid SIM (ca. 20â) to be an extra redundancy option, that would allow me to use an older phone as a final backup (probably to call someone to get wireless broadband :-)).

      Of course, the backup connections are bound have fairly limited speeds (say 54-200 kbps), and applications like Steam should be build to handle that. Probably needless to say, but with truly critical application you will continue to plan for connectivity loss.

      --
      Computers are useless. They can only give you answers - Pablo Picasso
    23. Re:HAHAHAHAHA by Anonymous Coward · · Score: 0

      Since a few years, Valve games always require a Steam account and "authenticate" online even if you buy them on DVD. So it can still happen to you that your game suddenly refuses to work.

      Awesome, you've just saved me a lot of money down the road. :)

    24. Re:HAHAHAHAHA by Anzya · · Score: 0, Flamebait

      Or you could bitch and moan about it on /. and do nothing...

      This was a method that took me no more than 5 min to hook up first time I needed it and less than that the other times. Hardly a bad solution for the times when you due to work or leisure just have to get online for a few minutes.

      --
      "This message was brought to you by Sarcasm and Troll Feeders United (or STFU, for you un-hip people)."
    25. Re:HAHAHAHAHA by DavoMan · · Score: 2, Interesting

      in having all my games ready to be downloaded anywhere, any time. also gamersgate seems to be good in this aspect, while direct2drive is more limited. now the best would have also the savegames stored online, but that has yet to come.

      This just shows that relying on someone else to host your stuff (DRM/licensing) means you have to wait for them to come up with features.

      With no DRM, you could simply put the games on a disc, format, and put the games back on your hard drive.

      Think about it. Your current obstacles for doing this are all software features designed to make it hard.

      --
      Whats the harm in yelling 'Computer, end program!'? You could be living in Star Trek! Go on.. give it a try.
    26. Re:HAHAHAHAHA by DavoMan · · Score: 1

      I be the first to mention Microsoft and anti-competitive practices. Yes people can be damn near forced to buy software when they -need- something which is only available when bundled with something they dont want.

      --
      Whats the harm in yelling 'Computer, end program!'? You could be living in Star Trek! Go on.. give it a try.
    27. Re:HAHAHAHAHA by Crumplecorn · · Score: 5, Insightful

      For anything which doesn't require the Internet to function, Internet connectivity is an unreasonable expectation.

    28. Re:HAHAHAHAHA by Crumplecorn · · Score: 1

      Steam bundles features people like - easiest possible way of acquiring games, InternetFriend stuff, and the DRM. Strip away the crap and leave only the DRM, and people would turn against it fast enough.

    29. Re:HAHAHAHAHA by sharkman67 · · Score: 1

      This assumes you have cell service at your home. Unfortunately even in this day and age there is still no service at my place from any of the cell companies. It ceases to amaze me but with the 'not in my backyard' mentality of the residents regarding towers it's just never going to happen. Not to mention that you also have to have a phone that can be tethered to your computer in addition to actually having service.

    30. Re:HAHAHAHAHA by Crumplecorn · · Score: 2, Funny

      Probably wants to have legal, working copies of the games. Steam fulfils one. Downloading fulfils the other. Just buying them again fulfils both at once.

    31. Re:HAHAHAHAHA by VJ42 · · Score: 1

      Why wouldn't he just pirate the games?

      Perhaps because not all of us think copyright infringement is ethical. I don't Pirate games (or anything else for that matter) for this reason.

      --
      If I have nothing to hide, you have no reason to search me
    32. Re:HAHAHAHAHA by it0 · · Score: 4, Funny

      Because he didn't have a internet connection!

    33. Re:HAHAHAHAHA by Anonymous Coward · · Score: 0

      ...but then I lost internet for a week...

      How often does the average user lose their internet connection? Seriously. I'm not fond of DRM, but if the best argument against a certain DRM system is that is goes bahooey-shaped when the internet is down... well, as internet becomes more and more ubiquitous, that argument keeps losing strength.

      Not to question the wisdom of your investment, but it doesn't make much sense to me to buy a game twice in the off-chance that the internet might go down for a while. I do so many things online (an important part of my work, for one), that if the internet goes down, then I have bigger problems than not being able to play some games. But that might just be me.

      Now, if you ask me if it makes sense to pay the same amount for a digital download than for a physical copy...

    34. Re:HAHAHAHAHA by Sobrique · · Score: 2, Insightful

      Steam provides control of what you can play and when. It sweetens it somewhat with convenience. It's a bit like someone wearing a condom when you get raped. Strictly speaking better than the alternative, but still fundamentally unpleasant.

    35. Re:HAHAHAHAHA by Crumplecorn · · Score: 1

      What is broken is the fundamental design. Phone calls are unlikely to change that. Only killing the service by staving it of customers will work.

    36. Re:HAHAHAHAHA by danieltdp · · Score: 2, Informative

      A friend of mine gave me his HL2 disks 'cause he didn't like the game (crazy guy...). Only then I realized that it is not possible to transfer a key code from one account to another. I contacted steam support and the guy just said I can't be done.

      Steam is the best example of how DRM can hurt you. I got off the hook early (I have only a couple of games from there), but people can spend a lot o money before realizing that some DRM cripples your freedom to do whatever you want with your copy of the game.

      I, for one, will never put another penny at that shit.

      --
      -- dnl
    37. Re:HAHAHAHAHA by Crumplecorn · · Score: 1

      Not programming your games to fail does even better than 'more often than not'.

    38. Re:HAHAHAHAHA by Blue+Stone · · Score: 1

      You could almost say this is an Epic Fail.

      --
      Corporation, n. An ingenious device for obtaining individual profit without individual responsibility. - Ambrose Bierce
    39. Re:HAHAHAHAHA by CarpetShark · · Score: 1

      contacting the publisher to say "Either it works or I don't buy any more"

      I think that would have pretty much zero effect. Maybe even negative effect, if some manager type takes a dislike to how you phrase it and gets his back up.

      To really, surely change a company's attitude, you need at least a class-action lawsuit for backpay on damages, involving a visible chunk of their customers (ie, visible on the pie chart at the board meeting). Here in the UK, I don't even think class-action suits exist sadly.

    40. Re:HAHAHAHAHA by V!NCENT · · Score: 1

      If you hadn't unchecked the "Store login information locally" box then you could have played without a connection...

      --
      Here be signatures
    41. Re:HAHAHAHAHA by Anonymous Coward · · Score: 0

      Why the heck would i put them on a disk? If i wanted them on disk i would buy them from retail or order from some online shop that ships them to me.

    42. Re:HAHAHAHAHA by houghi · · Score: 1

      The free market theory doesn't work very well when the customer's reaction to being screwed over is to go back and ask for more.

      It works fine, just not in customers favor.

      --
      Don't fight for your country, if your country does not fight for you.
    43. Re:HAHAHAHAHA by Anonymous Coward · · Score: 1, Interesting

      Perhaps because not all of us think copyright infringement is ethical. I don't Pirate games (or anything else for that matter) for this reason.

      I don't buy a game before I have found a no-cd crack for it. Does that violate your morals about copyright infringement? Because it sure as hell violates the DMCA...

    44. Re:HAHAHAHAHA by khellendros1984 · · Score: 2, Informative

      You *can* put the games on a disk, then put them back on the hard drive....it's just that you'd still need to sign in to Steam when you reinstalled. Anything in the Steamapps directory is game data. If the data file is in there, Steam doesn't re-download it.

      --
      It is pitch black. You are likely to be eaten by a grue.
    45. Re:HAHAHAHAHA by PMBjornerud · · Score: 4, Interesting

      Perhaps because not all of us think copyright infringement is ethical. I don't Pirate games (or anything else for that matter) for this reason.

      So... if you paid good money for a game and DRM cut off your access to said game, YOU would be the unethical one for having a pirated version available to play?

      There are many cases where piracy is way more ethical than DRM.

      --
      I lost my sig.
    46. Re:HAHAHAHAHA by khellendros1984 · · Score: 1

      It's hardly "pirating" if you already own a legitimate copy of a game....it probably is technically copyright infringement though.

      --
      It is pitch black. You are likely to be eaten by a grue.
    47. Re:HAHAHAHAHA by langelgjm · · Score: 5, Insightful

      "Free market theory" is that buying and selling takes places voluntarily between two rational parties, both of whom agree to the terms of the deal.

      The problem is that when you introduce DRM, "the terms of the deal" aren't always obvious or disclosed.

      --
      "Anyone who [rips a CD] is probably engaging in copyright infringement." - David O. Carson
    48. Re:HAHAHAHAHA by jimicus · · Score: 1

      Here in the UK, I don't even think class-action suits exist sadly.

      They do but they're very rare.

    49. Re:HAHAHAHAHA by Bert64 · · Score: 4, Informative

      If you don't have a data plan on your phone, then this either won't work at all, or you will be charged a hefty fee per kilobyte for your trouble...

      A better option is piracy, pirate the games and you don't have DRM problems. Buy them as well if it makes you feel better, then you can play the pirate copies when the legit ones screw you over.

      --
      http://spamdecoy.net - free throwaway anonymous email - avoid spam!
    50. Re:HAHAHAHAHA by Bert64 · · Score: 1

      Only this guy has already bought copies of a game which he can't play...
      Do you think it unethical for him to download a pirate copy so he can play the game he paid for?
      For that matter, do you think it ethical for a DRM scheme to remove access to your games at any time? That's an incredibly shaky purchase...

      --
      http://spamdecoy.net - free throwaway anonymous email - avoid spam!
    51. Re:HAHAHAHAHA by Anonymous Coward · · Score: 5, Informative

      You can make a backup of ClientRegistry.blob in the Steam folder to restore Offline use of Steam:

      1. Log in to Stream, making sure that "store account details on this computer" is active
      2. Exit Steam. Do not log out, just exit
      3. Make a copy of the ClientRegistry.blob file in the Steam folder
      4. Start Steam without an Internet connection, it should ask you if you'd like offline mode
      5. If Steam decides that it doesn't want to start in offline mode anymore, copy the ClientRegistry.blob file that you have backed up back into the Steam folder

      Sort of a pain, but once it's working it's not so bad. I agree that nobody should have to do this to play the games that they bought.

    52. Re:HAHAHAHAHA by Bert64 · · Score: 1

      Years ago, games were released in a working state and didn't require heaps of patches...
      The ability to distribute patches after the fact just makes the publishers lazy, they are quite happy to release an unfinished game and use paying customers as beta testers.

      --
      http://spamdecoy.net - free throwaway anonymous email - avoid spam!
    53. Re:HAHAHAHAHA by Anonymous Coward · · Score: 0

      Don't assume he bought them new. He could have got them used from any number of places.

    54. Re:HAHAHAHAHA by Bert64 · · Score: 2, Insightful

      I often work away on business, i take my laptop along for entertainment, and often cant justify using the overpriced internet access in the hotel... I could be away from home for up to a month in some cases.

      And not long ago, a storm took down the telephone cables near our house... Because so many were damaged, it took them quite some time to get everything working again.

      --
      http://spamdecoy.net - free throwaway anonymous email - avoid spam!
    55. Re:HAHAHAHAHA by MBGMorden · · Score: 2, Interesting

      Indeed. One classic example is that about 6 months ago my normally slightly flakey internet connection decided it was going to die for 2-3 days. I normally play WoW quite a bit, but during that downtime I ended up playing a lot of single player games to pass the time until the ISP got their stuff fixed. I'd have been HIGHLY pissed if any of my single player games decided that they needed net access just to phone home at that time.

      --
      "People who think they know everything are very annoying to those of us who do."-Mark Twain
    56. Re:HAHAHAHAHA by umghhh · · Score: 2

      Well not everybody has the same obviously. I any case in Germany the market is saturated so there are so many different providers that I can imagine such contracts exist that do not have required capacities. That is not that relevant I think until the companies get to learn that if they charge too much for each single bit transferred trough their networks the usage will stay low.
      I made 'experiment' with my provider - Vodafone appeared friendly on the surface but the price for single MMS was so hefty that I vowed not to do it again. The same with internet access.
      Halo Vodafone do you listen? As long as you try to rip me off you will not get a dime from me!

    57. Re:HAHAHAHAHA by bit01 · · Score: 2, Interesting

      It always amazes me that Steam is heralded as the future of PC gaming

      Most are probably astroturfing marketing lowlifes. They lie through their teeth saying how "wonderful" it is.

      There's many vested interests trying to get consumers to accept DRM rather than realizing what a scam it is.

      ---

      Anonymous company communication is unethical and can and should be highly illegal. Company legal structures require accountability.

    58. Re:HAHAHAHAHA by PopeRatzo · · Score: 1

      Wait a minute, when we moved into our new place in November, I had a few days without internet, too. I just went ahead and started Steam in offline mode and played Fallout 3 to my heart's content.

      What are you talking about "no server connection".

      --
      You are welcome on my lawn.
    59. Re:HAHAHAHAHA by grumbel · · Score: 1

      Years ago, games were released in a working state and didn't require heaps of patches...

      Its not exactly a new thing, it goes back at least a good 15 years, Civ2 had that issue, EF2000 had it and plenty of others and that was even before the Internet got popular, magazin cd did the patch distribution back then.

      The really annoying part isn't even the patching, but that they can't make user friendly patches. Clicking 'setup.exe' and waiting till its done is annoying enough, but tracking down patch 1.1, 1.2, 1.3, 1.4 and 1.5, having to install them in the right order, making sure that they are for the right language version and making sure that your game is actually at the correct starting patch level (tricky with all those gold, platinum, bargain bin rereleases and add-ons) is really annoying. Add to that patches that require a fresh install and make previous savegames unusable and you are in for a lot of fun. And lets not even start talking about tracking down patches if the original developer went bankrupt or got bought.

      No wonder that people actually like Steam.

    60. Re:HAHAHAHAHA by blincoln · · Score: 1

      Going forward, I don't think constant internet connectivity is an unreasonable expectation.

      Do you live in an urban area? Because most of the people I know with that opinion do. Outside of cities and their suburbs, the US is a pretty different story.

      --
      "...always new atoms but always doing the same dance, remembering what the dance was yesterday." -Richard Feynman
    61. Re:HAHAHAHAHA by Z00L00K · · Score: 1

      Because they want you to buy a new upgraded version of the game to be able to make more money!

      --
      If builders built buildings the way programmers wrote programs, then the first woodpecker would destroy civilization.
    62. Re:HAHAHAHAHA by PopeRatzo · · Score: 1

      Sorry about the double post here, but I just disconnected my computer from the internet (physically). Then I started Steam in offline mode, started Dawn of War, and had a servitor build a reactor.

      No problem with "no internet connection".

      --
      You are welcome on my lawn.
    63. Re:HAHAHAHAHA by HertzaHaeon · · Score: 1

      You should be able to play offline quite easily, although there are a few steps to take to ensure that you can. Personally, I think Steam's DRM is unobtrusive enough and it doesn't bog down my system. But more importantly, Steam is where PC gaming growth is happening, along with quite a lot of innovation. DRM is a fly in the otherwise rich gaming soup that is Steam, but I can live with it. Valve seem to have a much better view of DRM than most other gaming companies. I'd rather support them than some big gaming store chain. I would prefer games to come without DRM and gamers to pay for their games, but until that happens, Steam is the best there is.

    64. Re:HAHAHAHAHA by dreemernj · · Score: 1

      This is indeed true. I am in that minority, but there is no point in me describing my issues.

      I just hope the people that use it happily and haven't had a problem (yet) that makes it impossible for them to play their game realize that by purchasing over Steam they are putting all their eggs in one big basket over which they have almost no control.

      --
      1 (short ton / firkin) = 89.1432354 slugs / keg
    65. Re:HAHAHAHAHA by DMalic · · Score: 1

      Many of us expect offline software to continue working when the net goes down. When it stops, it feels like having a book suddenly go unavailable just because our phone service died. Sure, it's not a BIG thing, but it can still be infuriating.

    66. Re:HAHAHAHAHA by LilGuy · · Score: 4, Interesting

      The last place I lived was at the cutoff line for the city limits. The property literally began where the city limits ended. The house was approximately 25 feet from that line. There was not one provider who would run a cable or try to set up a wifi connection for us there, while our nearest neighbors all had cable/dsl.

      In fact the man who owned the house had to pony up somewhere around a half thousand dollars to get Qwest to run a friggen phone line, which they wouldn't let us use DSL with.

      The US really is shitty for 'rural' internet access.

      --

      You're nothing; like me.
    67. Re:HAHAHAHAHA by Anonymous Coward · · Score: 0

      Free markets disappear the moment corporations appear.

    68. Re:HAHAHAHAHA by LilGuy · · Score: 1

      Tell me about it.. I just bought WoW after moving into a place with a decent internet connection. I was excited because I had started playing it with a 14 day trial a year ago, but never went any further. Now I had a friend who was really excited to play with me.

      I put the dvd in.. let it install. Got all ready to start it up and get mouse button clicking, and then the auto-patcher thing came up. And it stayed up for over 12 hours. Mind you I have a 22000 kbps downstream, but the thing wouldn't go any faster than 100 k/s.

      It was doubly bad for my friend as he only can get a 256 kpbs connection without paying over $100 a month where he lives. So he ended up spending about 3 days updating before we could play.

      That's just ridiculous, and I thought about trying to take the game back to WalMart for something else, but that rarely works.

      --

      You're nothing; like me.
    69. Re:HAHAHAHAHA by iamangry · · Score: 1

      The sad part about DRM is that people who steal the game get a better experience than people who buy the game. Failures like this are exactly the kind of things that alienate those who pay and lead to more and more pirates. And they wonder why PC gaming is failing :(

    70. Re:HAHAHAHAHA by Nicolay77 · · Score: 4, Informative

      My favourite game, rFactor, I play with my pirated version.

      And I have bought the legal, paid version just because I wanted to support the company. And I show it proudly to my friends.

      But having the disc in the tray constantly just damages the disc and inconveniences me.

      --
      We are Turing O-Machines. The Oracle is out there.
    71. Re:HAHAHAHAHA by Anonymous Coward · · Score: 0

      "Because he didn't have a internet connection!"

      This is marked as Funny but it's actually the truth. Unless they have some info buried deep withing their support site that I couldn't find, the only way to contact Steam support is via email.

    72. Re:HAHAHAHAHA by eXonyte · · Score: 1

      It also depends on which Steam game in particular. I repurchased Quake 1-3 via Steam and if you replace the executables with a non-Steam edition then it doesn't require Steam at all to continue functioning.

    73. Re:HAHAHAHAHA by amoeba1911 · · Score: 1

      The guy's theory is, if he keeps buying the same game in different formats, maybe one of them will actually work and get his money's worth. Reminds me of the lady determined to get her money's worth from the Nigerian scammers, she kept sending them more money in hopes that they will eventually pay up.

    74. Re:HAHAHAHAHA by internerdj · · Score: 1

      So your conjecture is that you would rather slip all game release dates to the right for some additional testing and rely solely on the company's internal test/beta release to catch all the errors?
      It possibly makes developers lazy or more likely causes the management to shift the schedule left with a lower cost to the company than they would have otherwise. It also means that the defects their test cases miss are able to get fixed. While if they had time, they would catch more defects that is not to say they would catch that defect which keeps you from finishing the game. Without patches you would be SOL in that case.

    75. Re:HAHAHAHAHA by ilo.v · · Score: 1

      Why wouldn't he just pirate the games?

      Because installing pirated software is a security hazard. OK, so is installing DRM'd software (I'm looking at you Sony) ... but some people feel the pirate risk is higher.

    76. Re:HAHAHAHAHA by acohen1 · · Score: 0

      This doesn't apply when one party lies. In any other transaction, they would have to give you your money back or go to jail for FRAUD. Or, does the EULA explicitly say the game will no longer work after Jan 28th 2009? Even so you wouldn't know that until you unwrapped the game making it nonreturnable.

    77. Re:HAHAHAHAHA by lordmetroid · · Score: 1

      I don't see how buying a copy of a game from a store makes a very good support to a game company considering the publisher, store and so on gets a cut of that money. Maybe next time I'll just send the game company itself a pile of money equal to the store cost. Then I would be supporting the company 100% minus posting and handling instead.

    78. Re:HAHAHAHAHA by analog_line · · Score: 1

      No, the ethical option would be to do your research on what your buying, and if it has strictures you aren't willing to live with, you don't buy it.

      Piracy != theft, but just because it isn't theft doesn't mean it isn't as ethically incorrect as stealing an apple from a fruit stand. It also doesn't mean that the DRM is ethically correct either. Two wrongs are two wrongs, neither of them becomes right at any point in the discussion.

    79. Re:HAHAHAHAHA by cynon83 · · Score: 1

      Steam is a Steaming POS. I got nailed when I purchased Half Life 2, thinking that while I was on my business trip, I could play when I wasn't working.

      WRONG! Many frustrating hours later, I discovered that their servers were down that I needed an internet connection to install and play the game that I had gone to the store and paid for.

      Tech support? From Steam? You have got to be kidding. The only thing they're good at is banning people. Even the polite ones.

      Congratulations, they got my money for that game. A game that I never was able to finish because of online checks and updates. However, I've never bought another thing from them again, and I have no plans to.

      DRM serves no useful purpose. Other than to let managers who know nothing about computers feel good about themselves.

    80. Re:HAHAHAHAHA by Sancho · · Score: 1

      I'm always concerned with getting trojans from pirated games.

    81. Re:HAHAHAHAHA by tixxit · · Score: 2, Insightful

      Two wrongs don't make a right. If you get screwed over by DRM, the ethical thing would be to learn your lesson, and don't buy games with DRM in the future. If someone sells you stale bread and tells you, "this bread is stale," then you don't like it because it is stale, it does not give you the right to go and steal some more bread. Toss it and buy your bread from someone who sells non-stale bread next time.

    82. Re:HAHAHAHAHA by tixxit · · Score: 1

      You know you are getting DRM, and when has that ever been remotely unobtrusive. You know you are getting into something that will limit your use of the product in the future, sometimes severely, so you should not be suprised when it stops working or you can't play the game on occasion.

    83. Re:HAHAHAHAHA by Guysmiley777 · · Score: 5, Funny

      In the United States you pick a cell phone plan based on which sized iron girder you want rammed up your ass repeatedly. There's no good option, only "less rusty" vs. "less jagged".

      --
      Coding with assembly is like playing with Legos. Coding an application in assembly is like building a car with Legos.
    84. Re:HAHAHAHAHA by jimicus · · Score: 1

      The guy's theory is, if he keeps buying the same game in different formats, maybe one of them will actually work and get his money's worth.

      Saying that, I wonder if anyone's successfully got their money back from a Steam game they purchased that went tits up? Or how they'd react to a credit card chargeback? At least that way buying the DVD wouldn't sting so much.

    85. Re:HAHAHAHAHA by Chaos+Incarnate · · Score: 1

      Steam is usually pretty good about handling a physical disconnection from the network and going into offline mode. It used to be less good about handling an inability to connect, if you were still on a network, but it's possible that they've updated that.

      --
      Benford's Corollary to Clarke's Law: "Any technology distinguishable from magic is insufficiently advanced."
    86. Re:HAHAHAHAHA by Chaos+Incarnate · · Score: 1

      It shouldn't have taken you hours to find that you needed an Internet connection to play the game, since it said so right on the box.

      --
      Benford's Corollary to Clarke's Law: "Any technology distinguishable from magic is insufficiently advanced."
    87. Re:HAHAHAHAHA by Anonymous Coward · · Score: 0

      This problem was fixed a long time ago. Now the only games that don't work in offline mode are games by publishers stupid enough to include additional DRM. I'm looking at you Titan Quest...

    88. Re:HAHAHAHAHA by Bob9113 · · Score: 2, Insightful

      "Free market theory" is that buying and selling takes places voluntarily between two rational parties, both of whom agree to the terms of the deal. If he thinks he's getting shafted, but keeps buying the games anyway, then it's nobody's fault but his own. If he doesn't think the game is worth buying a second time, then he simply shouldn't buy it. The fact that he does buy it is not the fault of the video game companies, and it's not a problem with the free market.

      Ooooo - interesting angle. Since both parties are not fully informed -- in this case the buyer did not know the game included default-fail security, or did not understand the degree of risk -- it is not a free market transaction. So it is not a failure of the free market, it is a failure of our society to protect the free market system from being infected by non-free-market transactions.

      I like that angle. Not sure I 100% agree, but you're making me think, and that is the highest praise I can give.

      Thanks! :)

    89. Re:HAHAHAHAHA by geminidomino · · Score: 1

      It's hardly "pirating" if you already own a legitimate copy of a game....it probably is technically copyright infringement though.

      It's not "pirating" if you DON'T own a copy of the game (sorry, but you're actually distinguishing it from 'copyright infringement' instead of using "piracy" as emotionally-loaded bullshit term for the former).

    90. Re:HAHAHAHAHA by Fjandr · · Score: 4, Insightful

      "Wrong," however, is frequently relative to circumstances. When circumstances change from "I can play offline" to "this game has broken due to my lack of an internet connection," there is certainly a legitimate argument for disabling the thing that breaks the game. For people without the skills to remove the DRM themselves, downloading a cracked copy (while not necessarily safe) fulfills the original spirit of the sale: to play the game.

      Then again, this would technically not be piracy since you own the game. It would, however, break the EULA. There is an argument to be made for breaking a contract when the game maker does not fulfill their end of the bargain, especially since a remedy for not agreeing to the EULA is to return the game. Returning the game is an option that is flatly denied pretty much universally, so the manufacturer has included a legal provision that they know cannot be exercised by the consumer. There is no meeting of the minds in an EULA, and they are crafted in such a manner that your only option in not agreeing to the contract after you have purchased the media is to take the loss and sit on it. If they want to base their contract on fraud, there is no ethical dilemma in ignoring the contract to get fulfillment from the manufacturer.

      Again, "wrong" is defined by the circumstances surrounding an action. A wrong can quite certainly be transformed into a right, given the appropriate situation. This is true for many legal issues as much as for ethical issues.

    91. Re:HAHAHAHAHA by Midnight+Thunder · · Score: 1

      If you don't have a data plan on your phone, then this either won't work at all, or you will be charged a hefty fee per kilobyte for your trouble...

      I can vouch for that. I was charged 32 CAD by Fido for using 600KB!!!!! You get screwed with a data plan, and you get raped without one.

      --
      Jumpstart the tartan drive.
    92. Re:HAHAHAHAHA by Bert64 · · Score: 2, Insightful

      I'm concerned with getting them from non pirated media...

      --
      http://spamdecoy.net - free throwaway anonymous email - avoid spam!
    93. Re:HAHAHAHAHA by The+Moof · · Score: 1

      Perhaps because not all of us think copyright infringement is ethical

      I'm not sure it's actually copyright infringement to circumvent DRM on a product you purchased when it fails to work as advertised.

    94. Re:HAHAHAHAHA by Andy+Dodd · · Score: 1

      In the USA it's typically $absurd_amounts per kilobyte, or $15-40/month (depending on device) for an unlimited data plan.

      Tethering typically requires a $40-60/month plan addon, while you can technically tether on the lower plan, if caught doing so the service provider can really nail you.

      Also, many phones can't tether, and many US wireless service providers take measures to remove/disable tethering functions in phones. (BTW this is why I ditched Verizon - they delayed the Treo 650 for "network certification" issues, it turned out that the problem was that they wouldn't certify a phone that had Bluetooth DUN support - so when the T650 finally came out for Verizon the only difference between that and the Sprint version was the absence of BTDUN support. I ditched them when I was due for an upgrade and the phone I wanted was held up due to "network certification" issues.)

      --
      retrorocket.o not found, launch anyway?
    95. Re:HAHAHAHAHA by Hatta · · Score: 1

      He shouldn't have needed an internet connection to play a game he just bought from the store. That's fucking retarded.

      --
      Give me Classic Slashdot or give me death!
    96. Re:HAHAHAHAHA by PJ1216 · · Score: 1

      He's not buying from Steam though. Steam has now lost a customer. If enough people refuse to buy from Steam, eventually game developers will notice the trend.

    97. Re:HAHAHAHAHA by The+MAZZTer · · Score: 1

      You do realize the disc copies require Steam too, right?

      In any event I have had similar problems with Steam but fortunately they only happen occasionally, and I prefer to blame my ISP who is the true source of the problem anyways. Valve has since fixed the Offline but (but I haven't been bothered to check).

    98. Re:HAHAHAHAHA by Nicolay77 · · Score: 1

      AFAIK it's just Amazon.

      Besides that, I need the legit version in order to compete online.

      And, it could be very good support, or it could not be a noticeable support at all for the company, but is the stablished and legit channel for that.

      --
      We are Turing O-Machines. The Oracle is out there.
    99. Re:HAHAHAHAHA by Anzya · · Score: 1

      I have heard that phone companies in usa was holding back innovation in regards to mobile phones but this is ridiculous.

      --
      "This message was brought to you by Sarcasm and Troll Feeders United (or STFU, for you un-hip people)."
    100. Re:HAHAHAHAHA by The+MAZZTer · · Score: 2, Informative

      You probably should update this backup whenever a) Steam or one of its games has an update or b) you purchase a new game on Steam. If you don't do it for a), the out of date blob file might force it to need to connect to the Internet to update the file. If you don't do it for b) you won't be able to access your new game because the blob file doesn't include your purchase data for that game.

    101. Re:HAHAHAHAHA by ZygnuX · · Score: 1
      Yeah yeah, say im old but...

      This is the kind of slashdot I like (and missed).

    102. Re:HAHAHAHAHA by GooberToo · · Score: 1

      Surely some kind of crime has been committed here. Or at the very least cause to establish a class action suit. Doesn't his satisfy, "malicious interference", of license holders?

      Its not like this just accidentally happened. This happened by design and they failed to prevent it. It's not like they didn't have plenty of time to fix it. It is by design because they explicitly set the expiration date when the certificate was created. If they didn't want this to happen, it would have been set 100 years from the creation date. Did they do that? No! They specifically set in motion an event which they knew would screw over their customers well within a window in which those customers are likely to still be active. If that's not malicious, what is?

    103. Re:HAHAHAHAHA by GooberToo · · Score: 1

      I agree with you. Steam is just that; a steaming pile of...

      Anything which empowers a company who through action or inaction prevents you legal access to your legal rights is a steaming pile of... And in this fashion, steam is no different than any other DRM scheme. Their sole purpose is to make life difficult for legal license holders and screw them over if the mood strikes; requiring no legal justification what so ever.

    104. Re:HAHAHAHAHA by Tsujiku · · Score: 1

      If you get screwed over by DRM and have the ability to unscrew yourself over (via cracking the game yourself), is that unethical?

      Is it any more unethical to have someone else crack the game for you in order to do the same thing (this is assuming you own a protected copy of the game)?

      --
      Paradox
    105. Re:HAHAHAHAHA by bluesatin · · Score: 1

      The World of Warcraft patcher uses bit-torrent, but since it's a proprietary client it uses set ports that are unchangeable.

      Someone wrote a guide somewhere showing you how to rip the torrent file out of the executable (it was built into the executable), and then allow you to use a torrent program of your choice.

      I think Blizzard might have changed a few things since I stopped playing, but I'm sure you can still find the seperate torrents around on fan sites.

    106. Re:HAHAHAHAHA by DavidTC · · Score: 2, Insightful

      Um, because the store and the publisher need to know that the game sold so they will continue to offer games like that.

      Otherwise, the store will just say 'Oh, yeah, the last game like that sold two copies here, despite it apparently being somewhat popular in that genre. We had to send the other copies back. Let's not buy any of the sequel, no one who shops here buys them.'.

      Not that big a deal for the popular genres, but if you like something like adventure games or RPGs or puzzle games or any of the other non-mainstream genres, you'll end up SOL when it turns out that almost no one bought Oblivion so they've essentially stopped carrying RPGs.

      Likewise, games don't even get made without publishers. And unlike the store, you are actually behaving unethically from the publisher, they deserve a cut of the game they helped underwrite in exchange for said cut. (As opposed to the store, who don't 'deserve' to make money off any particular copy.)(1)

      Of course, a few copies failing to get purchased from a publisher is unlikely to affect what sort of games they make, whereas doing that from local stores might, especially repeatedly for games in the same genre. When a store is only selling three or four copies of a specific game, one or two can easily matter in the decision to stock more.

      Granted, in this day and age, you can just purchase them all from Amazon or other online stores that carry all products, but many of us like being able to purchase locally.

      1) This is assuming that the problem you have isn't with the publisher, which is hard to demonstrate. Pirating the game and sending money directly in might be a good idea in that case, especially if you can get a bunch of people to do it.

      --
      If corporations are people, aren't stockholders guilty of slavery?
    107. Re:HAHAHAHAHA by JohnnyBGod · · Score: 1

      Exactly, that's why the only games I buy from Steam are:

      a) Games I really want, and can only get from there, e.g. The Orange Box.
      b) Games I can get from there for a lot less than in stores, e.g. the two expansions for Half-Life for a grand total of â2, or Bioshock for â5, last holiday.

      As an aside, Valve's support really sucks. I'll elaborate on that if someone wants to listen.

    108. Re:HAHAHAHAHA by DavidTC · · Score: 1

      It's not just telling them it doesn't work, it's telling them that this has affected your chances of future purchases, and you have likewise told your friends.

      It doesn't actually matter if you do so. That's not the point.

      But that data, that DRM has cost sales, especially from someone confirmed as an existing customer instead of a crank, ends up tallied somewhere, and is used as ammo by the DRM-fighters within the company to fight the stupid DRM.

      Every single person who doesn't like DRM, but buys games with DRM anyway, should immediately call up and complain and threaten to not buy any more products. Even if they have no problems with said DRM.

      And the ultimate topper is if you own a previous version, and the newest version came out without DRM. Call up the company, point out you're an existing customer, and assert you're not going to buy the new version because you've heard bad things about the 'copy protection'. (Don't even call it 'DRM'.) Do this even if you are going to, or have already, bought the game.

      I know it sounds unethical, but justification for DRM are from companies (or internal company divisions) selling DRM who deliberately mistate the rate of piracy it will prevent, so the other side needs to be armed with stats about how much the DRM itself is costing, even if it's exaggerated.

      --
      If corporations are people, aren't stockholders guilty of slavery?
    109. Re:HAHAHAHAHA by Anonymous Coward · · Score: 0

      I've contacted Steam technical support, they ignored me, well... this is the last time they will get my money

    110. Re:HAHAHAHAHA by DavidTC · · Score: 1

      Oh, please. Any modern game comes with an automated patcher. I point to NWN and NWN2 as examples. In fact, I'm fairly certain they don't even do key-checks, although I have no problem with that for automated updates. (Their DRM is a CD check, although the original NWN eventually discarded that.)

      Steam is slightly useful outside of the DRM in that it allows you to purchase and download games electronically. And redownload them and deactivate them from one computer and move them elsewhere. (I am working from what I've read of this, as I've never used Steam.)

      That makes it the iTunes of games. It's not some huge innovation, it's just useful enough that it has defenders who are willing to live with the DRM.

      --
      If corporations are people, aren't stockholders guilty of slavery?
    111. Re:HAHAHAHAHA by PaganRitual · · Score: 1

      Yeah Impulse doesn't appear to be much better, although you don't need to be online or in offline mode just to play the damn game, only to install it. And patch it, which I think is the catch.

      I've tried two Gamersgate games, and one was horrendously bad (Knights of the Temple 2) and one blue screens without fail as soon as I enter combat (Parkan 2, 30 seconds into the tutorial), and I'm afraid to get any more as their support is non existent from what I can tell (404s everywhere) and the ability to review games was broken as of about a week ago (haven't tried since), and they've just replaced their Impulse style install/downloader with a pure "download your setup files here and be done with it". As to what DRM is included from there, I don't know.

      Good Old Games is brilliant. At the moment my GOG account has 41 games attached to it.

    112. Re:HAHAHAHAHA by DavidTC · · Score: 1

      I've always thought a compromise would be requiring either the original CD, or to activate it over a net connection every run.

      This lets those people who don't have a network connection use the game, with as much inconvenience as already exists for many games. And no inconvenience for 99% of the people out there.

      Granted, in theory, this allows two copies of the same game to be used with one purchase, without any cracking, but, frankly, purchasers don't want to need to use their original CD and are often unwilling to give the original CD out on a semi-permanent loan. (OTOH, short-term loans can't but help.) If it's really an issue, have the game first try online and then locally, so that to do that trick most people would have to disable their internet.

      Obviously, said scheme would be cracked by pirates, but so would anything, so whatever.

      --
      If corporations are people, aren't stockholders guilty of slavery?
    113. Re:HAHAHAHAHA by PaganRitual · · Score: 1

      I'm not going to argue with free market theory because I don't know it, but I knew Steam was like this, yet I was still a strong supporter, although I have to admit in the back of my mind I did miss manuals and discs (but maybe not cd-checks). I bought stuff anyway, supported it from early on, then I inevitably got caught out and I've had a hard wake up call to what I'm really dealing with here. A questionable DRM platform that insultingly assumes I should have to confirm the legality of every purchase I make each time I wish to play them.

      A tick box to say that I can play in offline mode for a while isn't an acceptable way of doing things, and the fact that I hadn't selected the right option and was locked out makes me wonder what might happen if that option doesn't work, or if the length of time of offline mode being valid runs out when I happen to lose internet again for whatever reason. Either way it's unacceptable that I be at the mercy of their servers or my internet connection to play games I had apparently already purchased.

      I'm adding a further sale to hard copies for the games I like and no longer contributing to Steam purchases in any way from now on. The only DRM in all the games I've purchased in this way was Steam based only, as far as I'm aware. Yes I'm paying twice for a game but the point you're missing is that I still want to play the games. Yes there will be some games that I regret purchasing that I won't be rebuying, but I want the games I "purchased" off Steam in my collection, I just don't want the Steam versions, because, quite frankly, it's become pretty obvious that "purchasing" isn't really what I'm doing here. The big problem will be GRID, all the other games are going to be easy to replace at budget title prices.

    114. Re:HAHAHAHAHA by VJ42 · · Score: 1

      Indeed, but I was replying to the question "Why wouldn't he just pirate the games?", not "Why wouldn't he just break the copyright protection". IMO the latter (what you are suggesting) is perfetly ethical; and I've done it on BBC iPlayer dowloads to stop them expireing. It's my product, I paid for it and can do what I like with it. However, I don't then go and share those legal downloads with all and sundry, I keep them for soley personal use.

      --
      If I have nothing to hide, you have no reason to search me
    115. Re:HAHAHAHAHA by VJ42 · · Score: 1

      Nope, it's your legally aquired product; you can do what the hell you like with it. I strip the DRM from BBC iPlayer downloads all the time; the DMCA dosn't apply in here in the UK so I don't think I'm breaking the law anyway.

      --
      If I have nothing to hide, you have no reason to search me
    116. Re:HAHAHAHAHA by Truekaiser · · Score: 0

      keep playing the game offline for more then a week to simulate a storm related service outage and steam will royally bitch.

    117. Re:HAHAHAHAHA by the_one(2) · · Score: 1

      It would be really nice if companies had donate links on their webpages easily accessible=/ I don't really want to support stores but I do want to support game companies... Oh well... i guess they can live without my money

    118. Re:HAHAHAHAHA by Anonymous Coward · · Score: 0

      Alcohol 120% and a great big drive will clean up those problems for you. If the disk dies completely after you uninstall the game, you can always reinstall directly from an image on your drive, too.

      Not a shill. Just a potential solution with more benefits than simply removing the protection.

    119. Re:HAHAHAHAHA by Shagg · · Score: 1

      Technically it's not copyright infringement either.

      --
      Unix is user friendly, it's just selective about who its friends are.
    120. Re:HAHAHAHAHA by Shagg · · Score: 1

      I'm pretty sure the poster meant "download a pirated copy of the game for personal use" and not "share the pirated copy with all and sundry".

      --
      Unix is user friendly, it's just selective about who its friends are.
    121. Re:HAHAHAHAHA by HiThere · · Score: 1

      Laws don't have much to do with morality or ethics, and it seems like they have less all the time.

      Laws are to be obeyed for practical reasons. Moral and ethical actions are to be done because you decide that that's the right action. It seems like these are increasingly in conflict.

      My reaction to this has been to withdraw from the marketplace and pretty much limit myself to GPL software...with occasional other software that's also OSI licensed. (Though I've never considered the MS license that got OSI approved. And doubt that I will. I may not see the trap there, but the source damns it.)

      I don't think I've bought 5 CDs of music since the DMCA was passed, though I still have shelves from before then. Because I take licenses seriously, I am not willing to deal with those who shove abusive licenses on me. And the DMCA has made the default copyright into an abusive license.

      I also haven't bought any games in the last several years. I think you can guess some of the reasons. (Actually, for games I don't really consider the default copyright to be an abusive license, if backups are permitted. The extensions, however, are. And requiring on-line access is abusive. One doesn't know WHAT information is being transmitted.)

      --

      I think we've pushed this "anyone can grow up to be president" thing too far.
    122. Re:HAHAHAHAHA by Nick+Ives · · Score: 1

      Piracy assumes the presence of an internet connection; even assuming your copying discs from a friend then getting cracked exes from gamecopyworld will transfer more data than just logging into steam every week or so via a mobile phone.

      --
      Nick
    123. Re:HAHAHAHAHA by dAzED1 · · Score: 1

      for many people, calling technical support and spending a couple hours dealing with them just to work through some stupid issue has a higher opportunity cost than just buying new versions of the software and not using the service that caused the problem. IE - buying media, discontinuing the use of steam from there forward. How much does the game cost, $40? $50? You couldn't pay me $50 to make a support call to someone. It's not worth the frustration, the time, the annoyance. Just cut losses and move on, at that point. It's why I don't buy HP shit - horrible tech support, coupled with systems that often need support.

    124. Re:HAHAHAHAHA by Nick+Ives · · Score: 1

      Phone support is very expensive as it involves real human beings being available whenever the customer calls as opposed to (e)mail support where the workload can be spread out across a day or two. Encouraging disgruntled customers to make phone calls even though they're unlikely to get immediate redress is often an effective tactic for consumer campaigns for this reason.

      --
      Nick
    125. Re:HAHAHAHAHA by Nick+Ives · · Score: 1

      It takes a week or two but it will eventually fail. That's why I'm kinda OK with Steams' DRM, I can't imagine ever having a gaming PC that can't, at the very least, transfer a few KB of data every week or two. If think you're likely to end up in such a scenario then don't use Steam but honestly, why would anyone use a digital download service if they didn't have an internet connection? It's a stupid argument.

      --
      Nick
    126. Re:HAHAHAHAHA by shutdown+-p+now · · Score: 1

      I'll get flamebaited for this but I had the exact same experience with Steam. It seemed like a great idea, but then I lost internet for a week, and Steam started up, told me it couldn't find an internet connection and click this button to start in Offline mode, at which point it told me that it couldn't start Offline mode because it couldn't connect to the server.

      I was in exact same situation, and it was really annoying.

      Apparently, the "Offline" button in Steam doesn't do what any reasonable person would expect it to do. It doesn't just enable offline mode. It asks the server for authorization to do so, and that authorization lasts only for a limited time (reports vary on how long it actually takes). So you're supposed to know when you're going to be offline, and before that, get the authorization to play offline... and then cross fingers and hope it'll last long enough.

      There's one trick there though. The authorization data is apparently in ClientRegistry.blob file in your Steam directory. If you switch to offline mode (while online, so it authorizes correctly), and backup that file, then you can later use that backup to enable offline mode at will. I'm not sure if that lasts forever, though. You might also need to disable Steam auto-updater at some moment (IIRC, past a certain time period without updates, it just refuses to run if it can't check for updates online) - there's an obscure INI file setting there somewhere for that.

      Ah, the wonders of "unintrusive DRM"...

    127. Re:HAHAHAHAHA by shutdown+-p+now · · Score: 2, Informative

      Why didn't you just contact Steam technical support?

      Have you actually ever tried? What they're going to say to GP is that "it works as designed" - because it does that. No, he's not missing anything. No, he can't have a refund. No, he can't do a credit card chargeback - when he signed up for Steam, the EULA he agreed to stated that in the event he tries to do a chargeback for any reason, Valve has the right to disable and block his Steam account (with all the games he has in it).

    128. Re:HAHAHAHAHA by Bert64 · · Score: 1

      You (or someone else) can pirate the games once when you have access to a fast connection, and then continue using them indefinitely whether you have a connection or not. Downloading several gigs of data on a home connection is often much cheaper than downloading a few kb on a cellphone.

      And if your friend already has pirated versions, then you can copy his discs without needing to download separate cracked binaries.

      Or you could just buy pirated copies from people selling them on the street.

      --
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    129. Re:HAHAHAHAHA by Heather+D · · Score: 1

      Truth. I just recently learned that my ISP has apparently decided to let its infrastructure in our subdivision rot. We cannot get them to perform maintenance via tech support as all they do is run us through the standard scripts. The intermittent drop outs have gotten to the point where the service is unusable from ~4:30PM to ~10:30PM every day and it is unreliable most of the rest of the day.

      We looked for another ISP and managed to find three. One of them is wireless and at extreme range through trees I doubt it is viable. Another is cable which I'm told is as bad as our current one is so there is really one available option.

    130. Re:HAHAHAHAHA by isilrion · · Score: 3, Insightful

      Toss it and buy your bread from someone who sells non-stale bread next time.

      And that's the big difference here. I can buy my bread from whoever wants to sell it, but I can only buy Spore from EA.

      Not that I've ever wanted to play Spore, but it's silly to believe that I should get screwed instead of turning to a third party to solve my hypothetical needs, and is quite insulting that you call that steal.

    131. Re:HAHAHAHAHA by Mr2001 · · Score: 1

      What Steam does different is that it not only restricts your rights, but it also provides a very useful service. Patching PC games was and still is a huge annoyance [...]

      It's not only the patches, it's also about being able to play your games from anywhere. Never worry about losing the install media, or bringing it to a friend's house - once the game is in your account, you can download it again at any time, onto any computer. With games supporting Steam Cloud, you'll even have the same settings and saved games from home.

      And then there's the Steam Community. Friends list, game invites, statistics, chatting and web browsing from inside any game (Steam or not)... it's basically Xbox Live for the PC, for free, and without so many 12-year-olds swearing in your ear.

      --
      Visual IRC: Fast. Powerful. Free.
    132. Re:HAHAHAHAHA by Anonymous Coward · · Score: 0

      I have Company of Heroes: Game of the Year Edition (The earlier editions did not have this problem). The copy protection (implemented as REQUIRING relic login to play... even single player) is so horribly broken, the game is UNUSABLE out of the box. It won't let me play without logging in. But it won't log in without patching to the latest version. But it keeps going through these patch... force the same patch download again... ad-infinitum and does not let the actual game to start. Single player can work with CD check, but it allows a CD check ONLY when I disconnect my Internet connection. As a result, I have never used it online. This is a known problem (See Amazon reviews).

      DRM problems mean only one thing for me. I will still buy the ones that interest me, but only in budget, used game sales at $5-$10 - late after the release, when it does not hurt to pay and put up with this nuisance.

      The game itself is great and I am interested in Relic's upcoming DoW II. I may get it eventually, but I sure am not rushing to stores at launch.

    133. Re:HAHAHAHAHA by kidsdad2001 · · Score: 1

      Arguing piracy as an acceptable alternative because DRM is so poorly implemented seems intellectually dishonest. If a new method of "protecting" software that was completely invisible to the licensed user arrived tomorrow, I suspect that there would be very little if any drop in piracy. Those that pirate software now would more than likely continue. It does seem logical however, that good old capitalism could provide an answer. If the software companies would provide their goods at a more attractive price piracy would drop. If they make the price attractive enough so that it would be much less hassle to simply buy the software than to pirate it the result would be many more copies sold. Selling 3 copies at $20 a copy will always beat 1 copy at $40.

    134. Re:HAHAHAHAHA by Tuoqui · · Score: 1

      Except getting a copy that has its DRM removed is a violation of the DMCA which can land you in jail. Although I suppose you could take it to trial and get 12 people to agree taht your busted legit copy entitles you to be allowed to download a 'pirate' copy so you can enjoy your purchase. It's a logical step that any idiot with half a brain should be able to make.

      --
      09F911029D74E35BD84156C5635688C0
      +2 Troll is Slashdot's way of saying groupthink is confused
    135. Re:HAHAHAHAHA by Fjandr · · Score: 1

      Entirely true, though unfortunately judges giving abusive jury instructions (i.e. "The prosecution met their burden of proof. You are required to vote guilty or I will set aside your verdict and enter a guilty verdict myself.") are becoming increasingly common these days.

      Not that something being illegal automatically makes it ethically or morally wrong. :)

    136. Re:HAHAHAHAHA by DiamondMX · · Score: 1

      The difference is that Steam provides a valuable service that is a fair balance for the DRM it requires - plus I don't tend to be off the internet anyway.

      I lose more games by misplacing the disc than I lose from Steam's DRM issues (Misplaced: dozens over the years / Steam ate: 0)

      Also, the valuable services steam provides require online authentication to work (even if not all the time) so the requirement is somewhat justified.

      It would be nice if Steam's Offline mode would work better, for example not requiring you to be online to activate it - and not 'running out of time' on your Offline Mode after a bit.

      The problems there are with Steam are few, but significant:
      *No refund
      *Valve can ban your whole account if they suspect piracy
      *DVD copies of Steam games are effectively bulky CD-Keys to count for an online purchase.

    137. Re:HAHAHAHAHA by Sj0 · · Score: 1

      Different requirements for different users.

      My big beef with DRM has always been that it decreases the value of a legitimately purchased piece of software to below that of a pirated piece of software. Why the hell am I going to PAY for rootkits and a limited number of installations?

      Steam solves a lot of problems, and increases the value of their software. I can always get a fast, reliable, safe download. I don't need to worry about losing CDs or CD-Keys. I can buy any game that's for sale, unlike the pitiful selection in my far northern community stores.

      Proprietary game download services ARE the future of gaming from where I'm standing. They mean that gamers will finally be able to pay for the games they want to buy, rather than being trapped into buying whatever the local retailer thought would sell. They mean I don't need to pay 70 dollars shipping on a 50 dollar game disc, or wait a month for said disc to arrive. Every platform in this generation has an on-line distribution platform with its own version of DRM, and I've used 4 such platforms with good results each time.

      --
      It's been a long time.
    138. Re:HAHAHAHAHA by tixxit · · Score: 1

      But that's my point. Only EA sells Spore, so you have to decide if the DRM is worth playing Spore. EA is selling you Spore with DRM. They are not selling you Spore without DRM, so when you remove that DRM you are in fact violating the spirit of the agreement between you and EA. And it is an agreement, EA sold you the right to play Spore as they say, they did NOT sell you a copy of the game to do whatever you want with. Yes, DRM is shitty and it sucks you have to resort to stealing to play your game, but you should be insulted that EA has made you resort to stealing to play Spore, not mad at me for saying you stole.

    139. Re:HAHAHAHAHA by isilrion · · Score: 1

      Well, I most certainly did not steal anything. Even if I were to copy it without authorization, that would still not be stealing.

      But that was not my point. Your bread analogy is deeply flawed: you are assuming that there are several bread-makers, but in the case of this digital "property", there aren't. Not authorized, anyway. I can't legally chose another vendor, because no other legal vendor will sell me the product, but that doesn't mean that I'm going to get screwed instead of solving my need (without causing harm to anyone, by the way)

      Oh, yes, I'm also disgusted with all DRM proponents. They won't see a cent from me, even when I can pay for it (not often, given that most of them are forbidden from accepting my money, but that's another matter). Given that premise, copying the game is obviously not stealing. To consider that steal shows a flawed line of reasoning.

      (A little disclaimer... I don't copy games, at least not until they are so old that my illegitimate copies will not even benefit the publisher with "free advertising", and even then... I'm not a gamer, so I don't really copy much. My debian repository has all the games I need.

    140. Re:HAHAHAHAHA by tixxit · · Score: 1

      With the bread analogy, the other bakeries would sell their own bread (games), not the stale one. I'm saying don't buy Spore, not buy it from somewhere else. Use games in the Debian repository instead :) The only game I really play on my PC still is Neverwinter Nights (1). It just requires a CD key, has a native linux client, and is a lot of fun. The reason I get so worked up over people "cracking" their games, is that it makes the game seem better than it is. If someone is playing a DRM-laced game and it stops working, I don't want them to be like, "oh, I'll just apply this patch, et voila!" That masks the problem that the game is shit and is unplayable as it is. People should be getting pissed that they can't play their game, not annoyed that they have to crack it to play it.

    141. Re:HAHAHAHAHA by isilrion · · Score: 1

      With the bread analogy, the other bakeries would sell their own bread (games), not the stale one.

      My problem is with your analogy (which leads to the also incorrect "theft" analogy), not with your proposed solution. I can buy the bread I want from many places, but I cannot buy the game I want. The analogy shouldn't be that I can get my bread from someone else, because I can't. It be more like "this bread [Spore] is stale, so I wont buy bread at all, instead, I'll go buy a chicken [Another game... don't know game names]".

      I don't buy or advertise DRM "content" in any way (actually, I try to not advertise non-free software in any way, but that's another matter).

      The reason I get so worked up over people "cracking" their games, is that it makes the game seem better than it is.

      Agreed. But the blame of how crappy it is resides on the maker, not on the user who unwittingly advertises it. You should not blame the user for solving his perceived need (to play Spore). He is not a thief, specially if he payed for the game.

      People should be getting pissed that they can't play their game, not annoyed that they have to crack it to play it.

      Indeed. Being in Cuba (where the only software you can legally acquire would be free/libre software), sometimes I'd wish they managed to build the "perfect" software DRM.

  3. Nothing new, move along by Anonymous Coward · · Score: 2, Insightful

    Don't buy DRM games. That's it. Or, buy it, and crack it, so it works. Every gamer knows this, and is doing it (not all of them buys the game though). Fuck DRM.

    1. Re:Nothing new, move along by Vectronic · · Score: 1

      Every hardcore gamer knows that, but there are a lot of people who just play games from time to time, or maybe they picked it up spontaneously, and/or are just plain ignorant to the consequences of DRM.

      Obviously you can't put a tutorial on game cracking on the back of the box, maybe there should be [(a requirement/law)(bigger/more obvious)] warnings on them like the ESRB ratings. I think it has to be in the EULA, but thats after you have already bought it.

      http://www.danlockton.co.uk/research/images/cd_label.jpg
      http://www.23hq.com/Mind_Booster_Noori/photo/1193901/large
      etc... those are joke labels, but thats the idea.

    2. Re:Nothing new, move along by Cheapy · · Score: 1

      Giving money to people who put DRM on their games is not an effective way to "fuck DRM".

      --
      Would you kindly mod me +1 insightful?
    3. Re:Nothing new, move along by SanityInAnarchy · · Score: 1

      Unfortunately, there is no way to "fuck DRM" other than to release a triple-A game without it, and watch it become a success.

      If you purchase the games, you're showing them DRM doesn't impact legitimate sales. The best you can do at this point is complain loudly to their support department, which will tell them that either their customers are whiners, or they need to invest in a better (easier-to-use) DRM scheme next time.

      If you pirate the games, you're a statistic for how rampant piracy is, which means they'll feel the need to invest in better (stricter) DRM next time, to prevent you from pirating it.

      And no, they will never make the connection that the ease-of-use of a product is inversely proportional to the strength of its DRM.

      If you buy it on consoles, you're a statistic for how the PC industry is dying in favor of consoles, which have even tighter DRM -- and which will have people trying to make PCs more like consoles, and make more PC games which have been dumbed down to appeal to console gamers.

      If you simply don't buy the game, you're a statistic for how the economy is sucking, and maybe for how the PC industry is dying in favor of nothing in particular -- which will tell them they'd better tighten the DRM or those filthy pirates will eat even more into their dwindling profits.

      There is simply no way to send the message by voting with your dollars, because they will always find a way to twist it into more DRM. There are companies whose sole reason for existing is DRM, and thus, people in the marketing departments of said companies have made it their job to twist any statistic into a reason to sell their product.

      --
      Don't thank God, thank a doctor!
  4. Idiotic Design by Jeremy+Erwin · · Score: 3, Insightful

    A proper DRM system would obtain date and time information from a known valid source.

    1. Re:Idiotic Design by Anonymous Coward · · Score: 5, Insightful

      A proper DRM system...

      I stopped reading at this point, my oxymoron detector kicked in pretty quickly.

    2. Re:Idiotic Design by Thanshin · · Score: 4, Funny

      A proper DRM system would obtain date and time information from a known valid source.

      And fail when the known valid source is unreachable?

      Or maybe by "known valid source" you meant "the Sun and the stars"; in which case I'd buy the game just to see the implementation.

    3. Re:Idiotic Design by KDR_11k · · Score: 2, Interesting

      And fail when the known valid source is unreachable?

      Considering all the other cases in which the system fails that wouldn't be out of place...

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    4. Re:Idiotic Design by jonaskoelker · · Score: 2, Funny

      Or maybe by "known valid source" you meant "the Sun and the stars";

      Try Masters of Orion II :)

    5. Re:Idiotic Design by Anonymous Coward · · Score: 2, Funny

      But then how will I play this game in Centaurus?

      Or is this Region Coding in action?

    6. Re:Idiotic Design by Hecatonchires · · Score: 3, Insightful

      Finally, a decent reason for region encoding!

      --

      Yay me!

    7. Re:Idiotic Design by Pysslingen · · Score: 5, Funny

      Now featuring our new, and secure, observatory dongle! For unlimited an unobtrusive access to your games, simply connect the dongle to your USB port and put it outside your window. (Clouds and volcanic ash may interfere with your experience, for which we are not responsible.)

    8. Re:Idiotic Design by Thanshin · · Score: 1

      Now featuring our new, and secure, observatory dongle!

      With it's models: "Copernico", "Kepler" and the new "Einstein". The faster your game runs, the longer it will take to finish it.

    9. Re:Idiotic Design by Thanshin · · Score: 1

      Considering all the other cases in which the system fails that wouldn't be out of place...

      Indeed; right after sending I thought "Well, after all, if it only failed when the time server was unreachable, it would probably be a substantial improvement from the current model of "simply failing".

    10. Re:Idiotic Design by QuantumG · · Score: 1

      Just in case anyone actually cares, I doubt they do, this just sounds like a regular SSL cert expiration to me. The DRM system likely has some sensible internal clock that can't turn backwards, but the SSL layer is just your regular SSL layer. Try it yourself, go to a web page with an expired SSL cert, watch Firefox warn you, turn your clock back a year and go back to the site, Firefox will be happy. Should Firefox use a "trusted clock"? No.. cause Firefox assumes you turned your clock back for a reason. It doesn't try to actively work against the user. This DRM system does, obviously, but it likely has other components that do that and just layers them on top of the SSL layer.

      --
      How we know is more important than what we know.
    11. Re:Idiotic Design by Simon143 · · Score: 1

      And nobody spotted this as Funny rather than Insightful?

    12. Re:Idiotic Design by ThePhilips · · Score: 1

      I second.

      Yet, DRM very likely requires that executables are signed - to prevent cracking.

      Normally to run program with invalid/absent certificate you simply need to tell Windows "OK" when it barks.

      --
      All hope abandon ye who enter here.
    13. Re:Idiotic Design by QuantumG · · Score: 2, Insightful

      I think you're confusing a code signing certificate with an SSL certificate.

      --
      How we know is more important than what we know.
    14. Re:Idiotic Design by V!NCENT · · Score: 1

      Too bad your detector is defective. DRM is nothing but encryption and decryption. In most cases the decryption happens by asking for a key on a remote server. In most cases this needs to be done only once (upon installation) and in all cases you are informed that this needs to happen. EA games for example has a very large text in the bottom left of the front of their retail boxes and VALVe puts a high-speed internet connection in the list of min sys requirements that you need to have to be able to play the game. Great; you're informed that you need an internet connection to play the game! You have chosen to buy such games yourself. It's your own fault if you did and you should stop bitching about it.

      The internet connection is only needed upon installation. This goes for EA games and VALVe games. When you log into Steam the client will automaticaly store your account credentials on your computer. Congrats! You will not need an internet connection anymore to play EA and Steam games! :)

      "But... BUT, but...!!!1111one what happens when their servers are taken down? I cannot loginz0rs and play me games anymore :-o OH N03s!!!!" Wrong! EA and VALVe both have tested inhouse patches that will be released when their services go down and the publishers will go bankrupt.

      So... all-in-all; You are informed you need internet. You only have to have internet upon installation. You do not need any discs anymore to play. When the service goes down there will be official patches that let you play the game for the rest of your life.

      Now thÃt is a proper DRM system!

      --
      Here be signatures
    15. Re:Idiotic Design by stg · · Score: 1

      Which I still play, BTW. If it had the awful DRM of today's games, who knowns if it'd still work?

    16. Re:Idiotic Design by Anonymous Coward · · Score: 0

      And why would the drm use an ssl certificate instead of checking the publisher's cert? This isn't a website. Publisher certificates also have expiration dates.

    17. Re:Idiotic Design by Opportunist · · Score: 1

      A DRM system has to work against its user. Because it has to assume by its very nature that you try to circumvent it, if you change something in your PC that could interfere with its function. Sorry for stating the obvious here, but a DRM system is supposed to protect the interests of the software's maker, not yours. You are, essentially, on trial. The difference is just that unlike in a real court, when there is doubt of you being guilty you have to be assumed innocent, when a DRM system is in doubt that you're innocent, it assumes you're guilty.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    18. Re:Idiotic Design by Coyote42 · · Score: 1

      It's nice that you live in a dream world. I hate to wreck that for you but here goes.

      DRM is more than just encryption/decryption it is a constant tug and pull on the customer and software, it would be fine if it happened only once as you state but it doesn't. Some games have a constant filter check going to make sure you don't suddenly start pirating 1/2 way through your game.

      EA, Valve, etc may have tested their games but does your statement about their servers being death proof (so to speak) carry over to all publishers? Will most people even see the notice to get the patch within the few months the server is still up? Do you really think companies going out of business are going to care that that copy of Barbie Horse Adventure you bought back in 2002 is still playable? Who would you complain to if it doesn't? Could you sue a company that went chapter 11?

      And as for being informed you need internet being a catch all, so by your logic it would be fine and legal if they decided to start running a ftp, or use your PC as a botnet? You did see the sticker that said this game uses the internet I guess.

    19. Re:Idiotic Design by mysidia · · Score: 1

      If you're going to put DRM in, you can at least make it work properly and not rip off your paying customers, or be so easily defeated by your adversaries, by just tweaking their clock.

      It seems like they made a product defective by design.

      This should be a multi-billion $ lawsuit against the makers of the software.

      Either that or the state should force them to accept returns for every defective unit for original purchase price back.

    20. Re:Idiotic Design by discord5 · · Score: 1

      volcanic ash may interfere with your experience

      DRM would be the last of my concerns if that were to happen though.

    21. Re:Idiotic Design by T-Bone-T · · Score: 1

      How does Firefox know you turned the clock back? Why should it even care that you did at all?

    22. Re:Idiotic Design by stinerman · · Score: 1

      Of course, this is because a computer program cannot know if what you are doing is copyright infringement or fair use because the line between the two is so extremely blurry that even seasoned copyright lawyers (much less a computer) can't say for sure until a case goes to court.

      Lessig makes a reference to this in Code and Other Laws of Cyberspace.

    23. Re:Idiotic Design by geekoid · · Score: 1

      And then not work if it can't find it?

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    24. Re:Idiotic Design by gervaisc · · Score: 0

      I am pretty sure an implementation of the LF radio clock receiver would be a much more logical solution.

    25. Re:Idiotic Design by sabt-pestnu · · Score: 1

      "We're sorry, but this product is only licensed for the Orion arm of the Milky Way. Please call our service department in Andromeda and ask for availability in other regions. Thank you, and have a good epoch."

    26. Re:Idiotic Design by RalphTheWonderLlama · · Score: 1

      dongle is the funniest word

      --
      simple, fast homepage with your links: http://www.ngumbi.com/
    27. Re:Idiotic Design by Tweenk · · Score: 1

      It just gets the system date you have set... It doesn't compare it to any external sources, it just compares the SSL certificate expiration date with the system date. So it doesn't care whether the date is out of sync with the world, it just assumes it's correct.

      --
      Those who would give up liberty to obtain working drivers, deserve neither liberty nor working drivers.
    28. Re:Idiotic Design by T-Bone-T · · Score: 1

      Thanks. That's what I thought.

  5. What needs to happen... by GrpA · · Score: 5, Interesting

    What needs to happen is for everyone with a copy of this to take the disk back as faulty. Most consumer laws support this action.

    My son's version of Oblivion (I think it was Oblivion) failed to install after he upgraded his PC five times and they refused to give him another code...

    So we took it back to EB and demanded a refund (faulty product) which we were entitled to do. If you can't play a game, it's not of merchantable quality.

    Looks like we'll be visiting them once more with a copy of GOW for a full refund :(

    Perhaps if everyone did this, we'd see DRM take on a more practical appearance like a USB dongle - or even the entire game on a USB dongle - and without time limits or requiring web authentication.

    GrpA

    --
    Enjoy science fiction? "Turing Evolved" - AI, Mecha, Androids and rail-gun battles. What more could you want?
    1. Re:What needs to happen... by ZorbaTHut · · Score: 4, Insightful

      We could call it a "cartridge", and we could call the device it plugs into a "game console".

      What a novel idea.

      --
      Breaking Into the Industry - A development log about starting a game studio.
    2. Re:What needs to happen... by jsse · · Score: 5, Insightful

      Perhaps if everyone did this, we'd see DRM take on a more practical appearance like a USB dongle - or even the entire game on a USB dongle - and without time limits or requiring web authentication.

      This approach is too customer-friendly for them to consider. The mission of DRM is more than destroying piracy, it means to destroying second-hand game market and cross-boundary water-goods trade as well.

      The era of customer-oriented marketing strategy has long gone. Nowaday, all customers are treated as criminals and pirates. Face it man. ARRRR!

    3. Re:What needs to happen... by Anonymous Coward · · Score: 1, Insightful

      Hmm. Ok. Did that work? I ask because I have a (bought) copy of Far Cry 2 which is no longer playable because it's been installed too many times. Ubisoft's answer is that that shouldn't happen because the install is "revoked" when you uninstall it. But I can't f'ing uninstall because it's not damn installed (I reinstalled windows without removing programs...who does?)!

    4. Re:What needs to happen... by Psychotria · · Score: 2, Insightful

      How the hell is a USB dongle for a game "customer-friendly"? Actually, how is a USB dongle for any piece of software customer-friendly?

    5. Re:What needs to happen... by GrpA · · Score: 4, Interesting

      Laws vary from place to place in the world, but...

      Here in Australia, there's quite a few consumer laws that cover it... "Merchantable Quality" is the main one and a game that has a time-bomb like this in it isn't of merchantable quality...

      So yeah, this will be the third time I've done this.

      To the local EB store's credit, they have always met their obligation to refund when I've demanded it. Saves me making a full complaint to the consumer watchdog.

      GrpA

      --
      Enjoy science fiction? "Turing Evolved" - AI, Mecha, Androids and rail-gun battles. What more could you want?
    6. Re:What needs to happen... by PaganRitual · · Score: 2, Informative

      They have provided a revoke tool, as most of these idiots that use this sort of online authentication are forced to do as it's obviously a highly flawed setup. It's pathetic that we are forced to this and I honestly wish I hadn't supported the game with my money when they pull this sort of bullshit. Next time I think I'll simply wait until games like this drop in price or become budget releases so I don't contribute to undeserved high initial sales when they pull shit like this. Unsurprisingly the developers of Sacred 2 were forced to provide the same thing for a similarly idiotic authetication system.

      There is a link down the bottom of this page to get the tool to remove an installation. I haven't had to use it so I hope it works for you.

    7. Re:What needs to happen... by GrpA · · Score: 2, Funny

      When it comes with the game/software install files on it :)

      GrpA

      --
      Enjoy science fiction? "Turing Evolved" - AI, Mecha, Androids and rail-gun battles. What more could you want?
    8. Re:What needs to happen... by Torodung · · Score: 1

      From wiki, under implied warranty of merchantability.

      In the United States, the obligation is in Article 2 of the Uniform Commercial Code (UCC). This warranty will apply to a merchant (that is, a person who makes an occupation of selling things) who regularly deals in the type of merchandise sold.

      Under US law, goods are 'merchantable' if they meet the following conditions:

            1. The goods must conform to the standards of the trade as applicable to the contract for sale.
            2. They must fit for the purposes such goods are ordinarily used, even if the buyer ordered them for use otherwise.
            3. They must be uniform as to quality and quantity, within tolerances of the contract for sale.
            4. They must be packed and labeled per the contract for sale.
            5. They must meet the specifications on the package labels, even if not so specified by the contract for sale.

      If the merchandise is sold with an express "guarantee", the terms of the implied warranty of merchantability will fill the gaps left by that guarantee. If the terms of the express guarantee are not specified, they will be considered to be the terms of the implied warranty of merchantability. The UCC allows sellers to disclaim the implied warranty of merchantability, provided the disclaimer is made conspicuously and the disclaimer explicitly uses the term "merchantability" in the disclaimer.[1] Some states, however, have implemented the UCC such that this can not be disclaimed.

      So it depends on your state, as this is usually disclaimed in the EULA. Go get 'em tiger.

      --
      Toro

    9. Re:What needs to happen... by jsse · · Score: 3, Insightful

      How the hell is a USB dongle for a game "customer-friendly"? Actually, how is a USB dongle for any piece of software customer-friendly?

      With a plug-n-play dongle: you don't need to install; you don't need to web-register prior to playing; you can ebay it when you get bored with it...(the list could go on but I think I shouldn't do all the thinking myself. :)

      If you don't find those anti-piracy measures in recent games annoying, you probably haven't been using a paid copy of game for the past few years. ^^

    10. Re:What needs to happen... by EvilIdler · · Score: 1

      Oblivion? Are you sure? The only protection is on-disc, and I've reinstalled every time there was an OS install/upgrade. Maybe you're thinking of BioShock?

      No Bethesda games have been annoying in the DRM sense. Fallout 3 doesn't even need the disc. It just crashes randomly :)

    11. Re:What needs to happen... by GrpA · · Score: 1

      It might have been Two Worlds...

      With fairness to Oblivion, I should say my memory of which game it was is a little hazy, although I'm sure I remember my son having DRM issues with Oblivion at time, but it was some time ago.

      GrpA

      --
      Enjoy science fiction? "Turing Evolved" - AI, Mecha, Androids and rail-gun battles. What more could you want?
    12. Re:What needs to happen... by Sycraft-fu · · Score: 2, Insightful

      They can disclaim all they like, doesn't do anything. For one, there are things you can't just disclaim away. I can't go and sell a product that blows up and kills people randomly and say "Hey, I had a disclaimer saying that it might randomly kill you, it's their own fault." No, the fact that I was selling something clearly unsafe makes it my fault.

      Also EULAs are ex post facto and have no exchange, which isn't allowed in contracts. What that means is after you've already bought it they are saying "Here's additional terms you have agreed to." No, sorry, can't do that. Contracts have to happen BEFORE the fact and have to involve an exchange. You can't just tack shit on later.

      So while they can try to just write it off after the fact, it isn't going to work.

    13. Re:What needs to happen... by Anonymous Coward · · Score: 1, Funny

      My organisation is working on a USB-based DRM system that propels a glass dart containing a lethal dose of sodium cyanide into the user's spine if the number of attempted activations exceeds the limit specified by the copyright holder.

      We believe this form of software-activated euthanasia (or 'Digital User Management') qualifies as customer friendly as it eliminates years of frustration which would have otherwise been inflicted on the user, as well as preserving the content-holder's copyright.

      We believe our solution is win-win for all parties concerned.

    14. Re:What needs to happen... by dangitman · · Score: 1

      With a plug-n-play dongle: you don't need to install;

      You want to run a game from a slow, cheap-ass flash drive? I don't think so.

      --
      ... and then they built the supercollider.
    15. Re:What needs to happen... by Anonymous Coward · · Score: 0

      News to me that Fallout 3 doesn't need the disk.

    16. Re:What needs to happen... by Omestes · · Score: 1

      Fallout 3 doesn't even need the disc. It just crashes randomly :)

      My copy does, perhaps they removed it in a patch, perhaps the one that refused to install on my system. But then again I'm pissed enough that I can't download the new content without coughing up money, installing and registering Live, rereading the /. article on how to actually install it, then copy it to a different directory, so I can actually play it offline.

      Online components REALLY need to die. Not everyone is online all the time, nor does everyone WANT to be online all the time. Some people don't trust ANY corporations continues existence just to be able to play a game they paid money for (and thus OWN, at least by common wisdom). I don't understand how Steam gets a pass even. Stardock I can see, but Steam is pretty nasty in my book. Worse than the old "you must have the book/wheel" schemes in the 80's, and far far worse than Stardock's system. 10 years from now steam might be long dead, but I still will own the manual to Wasteland, and the wheel from Hillsbrad.

      Actually, DRM should die, period. I would switch to console, but they aren't worth the value. And even then they're moving towards online DRM schemes. Hell, even the overpriced shit they want me to replace my perfectly good DVD player with wants me to be online all the time.

      I see it as they don't want my money. I shouldn't have to suffer to give people profit. They WANT their stuff to be free.

      --
      A patriot must always be ready to defend his country against his government. -edward abbey
    17. Re:What needs to happen... by PaganRitual · · Score: 1

      It's only the launcher that runs a disc check; the actual game itself just runs if you start from the game executable or change the desktop icon to point to that instead. This may only be because I've connected it to my Games For Windows account, so your mileage may vary.

    18. Re:What needs to happen... by borizz · · Score: 1

      Then allow hard drive installs of the USB install media.

      And then we're back at where we are now with CD's and DVD's.

    19. Re:What needs to happen... by banffbug · · Score: 2, Funny

      You want to run a game from a slow, cheap ass-flash drive? I don't think so.

      fixed.

    20. Re:What needs to happen... by dangitman · · Score: 1

      And then we're back at where we are now with CD's and DVD's.

      Exactly.

      --
      ... and then they built the supercollider.
    21. Re:What needs to happen... by Anachragnome · · Score: 1

      Or better yet, put it on a disc, so I can, you know, put it in my disc drive?

      The media type is really a moot point these days.

      Ease of reproduction is all that really matters, and for the most part, as soon as someone comes up with a "secure" media, some other company provides us with technology to reproduce that media.

      When the hell will these corporations stop blaming us, the consumer, for this shit, and start blaming the right people? The other corporations?

    22. Re:What needs to happen... by RedK · · Score: 1

      We could push this one step further, and make it so this USB dongle only works on certified hardware, so that there's less issue with different hardware configuration/drivers. Like let's say Sony could make a box, you put in your USB dongle, and it plays the game! Heck, Microsoft could also make one, and they could compete on game titles... Game consoles already exist.

      --
      "Not to mention all the idiots who use words like boxen."
      Anonymous Coward on Monday August 04, @06:49PM
    23. Re:What needs to happen... by Nutria · · Score: 1

      What a novel idea.

      Everything old is new again.

      --
      "I don't know, therefore Aliens" Wafflebox1
    24. Re:What needs to happen... by jimicus · · Score: 2, Informative

      Very true, but many companies are starting to take a rather different approach.

      The store manager is someone relatively young who's probably either fresh out of college or worked there for a couple of years since leaving school. Their power is very limited - they have it drilled into their head that THIS is company policy, and deviation from it is a sackable offence.

      Needless to say, "company policy" conveniently forgets to mention anything about consumer retail law. Unless the consumer is prepared for an absolute battle royale, they won't get a refund and they'll be lucky to get a replacement.

      I've heard of this happening in at least two large chains in the UK, and witnessed it first hand once. Until the regulators start to impose swingeing fines on companies doing this, I can't see it changing.

    25. Re:What needs to happen... by Rogerborg · · Score: 1

      It "works" just fine if you're unable to recoup any money from them. Good luck with that; really.

      --
      If you were blocking sigs, you wouldn't have to read this.
    26. Re:What needs to happen... by Rogerborg · · Score: 1

      I don't understand how Steam gets a pass even.

      1. 95% of users don't consider the consequences. Stupidity isn't hard to understand, surely?
      2. The other 5% of us are gambling that it will last long enough for us to get bored with all the games that we've rented from it, or at least long enough for them to stop playing on the hardware and OSen in our Flying Cars anyway.
      --
      If you were blocking sigs, you wouldn't have to read this.
    27. Re:What needs to happen... by inu_maru · · Score: 1

      Funny, this morning I spotted this in a 7 eleven before catching the train to work

      http://www.biccamera.com/bicbic/jsp/w/catalog/detail.jsp?JAN_CODE=4510189957607

      Koei is releasing a few of their old games in a memory stick. No installation, plug and play.

      Dunno about the DRM though...

      --
      Mu
    28. Re:What needs to happen... by Latinhypercube · · Score: 1, Informative

      I couldn't even install FarCry 2. And I'm a tech head who built his own machine. 2 months of tech support and forum searching couldn't solve it. EVERY other game runs perfectly including Crysis, Left 4 dead, dead space etc... I wish I could get a refund but the box is opened.

    29. Re:What needs to happen... by Sobrique · · Score: 1

      Indeed, the point of a EULA isn't to actually stop you, it's to make your life hard enough that _most_ don't bother. Proving your case in court, against a flock of ninja-lawyers counts.

    30. Re:What needs to happen... by danieltdp · · Score: 1

      The novel idea is to make it work on a PC.

      --
      -- dnl
    31. Re:What needs to happen... by Crumplecorn · · Score: 1

      DRM [...] practical

      Practical? We are talking about the same thing here? The security feature which is -by definition- insecure? Designed to stop piracy but has no effect? Designed not to impede legitimate users in playing games but does so anyway? Practical?

    32. Re:What needs to happen... by Bruha · · Score: 1

      And you left with a new copy of the game. Nobody gives your money back for opened software or other media like music cd's. Cause everyone is a thief. I remember back in the day I bought a copy of OpenBSD because it was faster than downloading it. It was a stinking pile of poo for my hardware. Tried to take it back and bestus buy said no cause I could of pirated it.

      Talk about a WTF moment.

    33. Re:What needs to happen... by bakes · · Score: 1

      Saves me making a full complaint to the consumer watchdog.

      In the long run it would be better if you did complain to the consumer watchdog. On second thought, it's more hassle for you and the game publisher will just ignore it anyway... Never mind.

      --
      Ho! Haha! Guard! Turn! Parry! Dodge! Spin! Ha! Thrust!
    34. Re:What needs to happen... by BriggsBU · · Score: 1

      Problem is, doing this isn't going to hurt the publishers in the least. They made their money when the game was sold to the retailer. All this is doing is making retailer lose money.

      So unless this law allows the retailer to go back and get THEIR money back from the publisher, the only one hurt is the retailer.

    35. Re:What needs to happen... by Opportunist · · Score: 1

      Quite a nice idea how to rent a game for free. It's a bit like getting out of the cellphone adhesion contracts that lock you in for your life and your firstborn's. When they fuck up, you get to bail.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    36. Re:What needs to happen... by Opportunist · · Score: 1

      I don't know about the laws in your country, but merchandise that does not work to spec (or to "reasonable expectations", i.e. when you buy a table you may assume that it can hold a cup) is faulty in my country and warrants a refund.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    37. Re:What needs to happen... by apache6131 · · Score: 1

      I don't think it would have been Oblivion, there wasn't any DRM on that game for the PC at all, with the exception of a disk check that could easily be avoided.

    38. Re:What needs to happen... by Anonymous Coward · · Score: 0

      You are remembering incorrectly. Oblivion used a basic CD-check and no other DRM.

    39. Re:What needs to happen... by AliasN · · Score: 1

      Yeah, I'm not much for filling my USB ports with worthless dongles. People don't like putting CDs in while playing a game, and a dongle is certainly even worse.

    40. Re:What needs to happen... by neomunk · · Score: 2, Informative

      Don't be bullied into thinking an open box cannot be returned. If the product doesn't work, you're entitled to a refund (well, depending on where you live, what I said is true in most slashdotter's countries). Store policy doesn't trump the law, period. If you're sold a defective product, return it for your refund, be insistent, they WILL give in.

      Now, they might want you to jump through some hoops first, like taking their offer of free tech support, just jump through the (reasonable) hoops and you'll either have a working game or your money back. This has always been my experience (has happened 3 times).

    41. Re:What needs to happen... by dreemernj · · Score: 1

      The arcade version of Street Fighter IV (and other Taito Type X2 games I would imagine) actually functions this way. The "arcade machine" it runs on is a relatively standard PC. LGA775 cpu, DDR2 RAM, PCI-E x16 for vid card, SATA2 harddrives. And it runs XPe SP2.

      I believe when you get the game it comes on a harddrive and includes a USB dongle for security. I also believe other companies have gone other routes. I remember teh newest Tekken being set up at an arcade and the owner having to hook it up to the internet so that it could "activate." Not sure if thats a feature for all versions or if other arcade machines function that way, but I thought it was interesting to see the different DRM approaches exhibited in that sector as well.

      --
      1 (short ton / firkin) = 89.1432354 slugs / keg
    42. Re:What needs to happen... by Anonymous Coward · · Score: 0

      What needs to happen is for everyone with a copy of this to take the disk back as faulty. Most consumer laws support this action.

      My son's version of Oblivion (I think it was Oblivion) failed to install after he upgraded his PC five times and they refused to give him another code...

      So we took it back to EB and demanded a refund (faulty product) which we were entitled to do. If you can't play a game, it's not of merchantable quality.

      Looks like we'll be visiting them once more with a copy of GOW for a full refund :(

      Perhaps if everyone did this, we'd see DRM take on a more practical appearance like a USB dongle - or even the entire game on a USB dongle - and without time limits or requiring web authentication.

      GrpA

      As far as i know, OBLIVION did not have any obstrusive DRM besides a CD check which could be easily defeated. It didnt have a timebomb like GoW.

    43. Re:What needs to happen... by tepples · · Score: 1

      Here in Australia, there's quite a few consumer laws that cover it... "Merchantable Quality" is the main one and a game that has a time-bomb like this in it isn't of merchantable quality

      If Australians start exercising their rights under this law too often, some publishers will just decline to publish in Australia, citing excessive costs of doing business. Publishers are already doing so when games that get rated M in the United States get refused classification in Australia.

    44. Re:What needs to happen... by Torodung · · Score: 1

      I would guess that in a state that allows you disclaim an implied warranty, the client with the most money to litigate is going to be the winner, in the end. I could be wrong. IANAL, but I've run data centers for them. It certainly wouldn't keep me from trying.

      The problem is any such suit is an "average guy" going up against a professional class. They'll appeal, they'll countersue, and they're on retainer so it doesn't matter how much they do it, so long as they don't expense too much. Too much being over $1,000 worth. Otherwise, it just rolls into the budget pretty easily. Class action is pretty much the only equalizer.

      So does this guy have $1,000 and an infinite amount of time to fight it, or enough chutzpah to start a class? That is the only question. The law is whatever the courts interpret it to be.

      --
      Toro

    45. Re:What needs to happen... by Just+Some+Guy · · Score: 1

      Perhaps if everyone did this, we'd see DRM take on a more practical appearance like a USB dongle

      I'm sorry, but it appears as though the low-grade crack you're smoking has interfered with your reasoning. Dongles suck. Universally. Always. The most common form these days is usually removed with a NoCD hack a few days later because people hate having to swap in hardware every time they want to use property that they purchased.

      --
      Dewey, what part of this looks like authorities should be involved?
    46. Re:What needs to happen... by geminidomino · · Score: 1

      Problem is, doing this isn't going to hurt the publishers in the least. They made their money when the game was sold to the retailer. All this is doing is making retailer lose money.

      So unless this law allows the retailer to go back and get THEIR money back from the publisher, the only one hurt is the retailer.

      Not true. The retailer can make decisions, too.

      Best Buy gets burned too many times by having to return EA games because of this kind of shit, they tell EA to credit them. EA refuses. EA stops appearing on BB shelves.

      Best Buy Customers win.

    47. Re:What needs to happen... by Hatta · · Score: 1

      So, they'll just end up pirating it. Which is what they should be doing with DRM encumbered titles anyway. No loss.

      --
      Give me Classic Slashdot or give me death!
    48. Re:What needs to happen... by Anonymous Coward · · Score: 0

      Fucking stupidest idea ever, Yah cause I wanna keep 234098329048239 fucking USB dongles around to play.

      Try again!

    49. Re:What needs to happen... by Anonymous Coward · · Score: 0

      If you have to authenticate on a remote server you have no control of your product. They can revoke it at any time. Hell your neighbor with a post-hole digger can revoke your access at any time.

      With a dongle you the customer control access. As you as you don't destroy the dongle you're good.

      Disc in drive was the peak of DRM. Just as effective as anything today yet it was less hassle than the rootkits/fake drivers/calling home to the mothership of today.

    50. Re:What needs to happen... by DavidTC · · Score: 1

      Um, no, I think the theory is to have 95% of the game install from the USB device, but to have specific parts happen on the USB drive.

      And I don't mean 'files that simply don't get copied'. It wouldn't be a simple flash drive.

      Put a chip in the USB device, have it run the pathfinding algorythm, or 'what level does this door need to load', something that's vitally important to the game, but not extremely CPU demanding. Don't have the code in the game at all.

      Yes, in theory, it's crackable, but only via a lot of work.

      And it really shouldn't cost more than 10 dollars or so, which is possibly less spent on DRM development. (And printing the CDs and stuff, as this would replace them.) The price would really drop once it got popular.

      But, as is pointed out, this would allow infinite resale of the game. Which DRM is a fight against as much as pirating, even if they won't admit it.

      --
      If corporations are people, aren't stockholders guilty of slavery?
    51. Re:What needs to happen... by Nick+Ives · · Score: 1

      The UCC allows sellers to disclaim the implied warranty of merchantability, provided the disclaimer is made conspicuously

      I hardly think a EULA counts as conspicuous.

      --
      Nick
    52. Re:What needs to happen... by Anonymous Coward · · Score: 0

      It still gives the pirates excuses like:

      "What if the USB dongle breaks?"
      "I have small kids, and they love to put the USB dongles in their mouth."
      "What if the dongle is incompatible with my new PC in ten years or the next version of Windows, etc."
      "Any kind of copy protection is wrong, therefore by cracking it two wrongs make a right."

    53. Re:What needs to happen... by HiThere · · Score: 1

      I have too! I play Alpha Centauri frequently. And CivilizationCTP...though it's annoying having to run them in a virtual system. (Still, it's better than setting up a separate partition and rebooting into it.)

      --

      I think we've pushed this "anyone can grow up to be president" thing too far.
    54. Re:What needs to happen... by geekoid · · Score: 1

      yes, those are pirate proof~

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    55. Re:What needs to happen... by geekoid · · Score: 1

      Dongles won't help either.

      In a simple nut shell, at some point the game will look for the dongle, and simple JMP change in the code and then it doesn't look anymore.

      And yes, take your game back.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    56. Re:What needs to happen... by Anonymous Coward · · Score: 0

      This is amazing! You'd end up with a "collection" of these "cartridges" that would "just work" and be available whenever you want to play.

      I think further research into these "cartridges" would be useful. But: how could you keep an ENTIRE game on an easily removeable device AND still keep it portable?

    57. Re:What needs to happen... by Torodung · · Score: 1

      I agree. But what you and I consider conspicuous, and what a court will consider as such ("reasonable"), are different things. Suffice it to say that there is a reason the button you click to get past the EULA says "I agree," and not "OK."

      At the point you click that button, from the standpoint of the law, the only defense you may have is duress. Unless you don't speak English, in which case you might be able to claim that you didn't understand what "I agree" means.

      It's definitely something that will be argued in court, and the outcome of that argument is not settled. You and I most assuredly will not be on the jury, unless we lie during voi dire.

      It isn't good enough that it's totally f!cking ridiculous, one needs to have an available defense that disclaims responsibility for the totally f!cking ridiculous.

      --
      Toro

    58. Re:What needs to happen... by Sj0 · · Score: 1

      Shame it's Koei. I don't recall them every putting out a game I'd actually want to play. Their name was synonymous with crap in the SNES era. "Oh, it's a badly designed RPG or strategy game with a nearly unusable gui? Must be Koei!"

      --
      It's been a long time.
  6. DRM really only hurts the honest consumer (again) by jonaskoelker · · Score: 5, Insightful

    This is more evidence that DRM hurts the honest consumer.

    As we all know, the pirates wait for the DRM-free... "collectors edition" release on The Pirate Bay.

    Why do people continue doing it? Did they start when the economy was in a healthy growth period and then think "more DRM, more economic growth for us, it must obviously be causal".

    (now there's a good application of "correlation is not causation" for you)

  7. How Many More "Oops"... by isBandGeek() · · Score: 1

    How many more of these mistakes will people tolerate before they turn in disgust from buying a $20+ POS that stops working randomly? I know that if I bought this game (and was foolish enough to install it, DRM and all) and the DRM kicked in like this, my first stop would be to The Pirate Bay.

    1. Re:How Many More "Oops"... by Thanshin · · Score: 1

      How many more of these mistakes will people tolerate before they turn in disgust from buying a $20+ POS that stops working randomly?

      The answer to your question is zero.

      Now the interesting question is: How many of those mistakes ago, did people start refusing to buy anything with DRM?

    2. Re:How Many More "Oops"... by Renraku · · Score: 2, Interesting

      My first stop would be back to the store I purchased it from. Software, is a license. Therefore, when that license is revoked for whatever reason, the software no longer works..either by legal system or it actually stops working as in this case. Everyone that wants their money back should get it back.

      Mistakes happen. Even retarded and far-reaching mistakes.

      Lets see if Epic can put its money where its mouth is when it preaches about DRM. I know if I got an instant no-questions-asked refund after this, that would be enough to appease me.

      --
      Job? I don't have time to get a job! Who will sit around and bitch about being broke and unemployed then?
    3. Re:How Many More "Oops"... by dangitman · · Score: 1

      Now the interesting question is: How many of those mistakes ago, did people start refusing to buy anything with DRM?

      Errrrr, what? People are still buying DRMed material in droves.

      --
      ... and then they built the supercollider.
    4. Re:How Many More "Oops"... by Thanshin · · Score: 1

      how the consumer would know in advance the presence of a unknown drm bug?

      I'll answer your question with a known riddle:

      How do you know when is a politician lying?

      When he's moving his lips.

    5. Re:How Many More "Oops"... by Anonymous Coward · · Score: 0

      That was his point, retard.

    6. Re:How Many More "Oops"... by Anonymous Coward · · Score: 0

      I know this, you know this, most of slashdot does, even digg. but joe the plumbed not. he will continously get shafted and plumbed (hence the name)

    7. Re:How Many More "Oops"... by Spacejock · · Score: 4, Informative

      I've already turned away in disgust. For many years I would happily buy one or more games a month, transferring the disk images to my PC with Virtual CD so I didn't have to hunt for one particular game disk amongst hundreds. (Same reason I won't buy a console.)

      Then I ran across the first Starforce game, in the form of some crap called Trackmania. I uninstalled it about ten minutes later and haven't seen the disk since. Then I bought GT Legends, because I'm a big fan of classic racers, and that came with Starforce too. I put up with it for a week, then bailed.

      After the tenth time manually uninstalling and reinstalling my CDRom from the hardware control panel due to it suddenly insisting on running in PIO mode, it was adios to Starforce and no more games buying.

      I've only bought two games in the past few years: Oblivion (plus the addons, which happily run in Virtual CD), and GTA IV. I knew GTA IV was DRM'd up the wazoo, but it was a must-have game for me.

      And that's what my games-buying has been reduced to ... one blockbuster title every couple of years. I don't download any, I just don't bother any more. Instead of playing games I now spend a lot more time watching DVDs (which I believe can be) ripped and transcoded onto my file server.

    8. Re:How Many More "Oops"... by jayhawk88 · · Score: 1

      My first stop would be back to the store I purchased it from.

      Yeah good luck with that. The store isn't going to take it back because it's open box software. You can talk all you want about DRM licenses but the mouth breathers at Best Buy aren't going to care.

    9. Re:How Many More "Oops"... by Anonymous Coward · · Score: 0

      Seeing this article I'm inclined to make my first stop the pirate bay.

    10. Re:How Many More "Oops"... by Opportunist · · Score: 1

      how the consumer would know in advance the presence of a unknown drm bug?

      DRM is present. Easy, ain't it?

      Fact1: Every software has bugs.
      Fact2: DRM will assume you're not a rightful user if it fails to authenticate.
      Conclusion: As soon as the bug kicks in (derived from Fact 1, there will be at least one), the software will cease to work.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    11. Re:How Many More "Oops"... by Anonymous Coward · · Score: 0

      For some reason I've never found swapping discs on a console to be anywhere near as annoying as swapping discs on a computer. Probably because I keep them more organized, and they all have the same size cases. And they're all the same subject matter, as opposed to having some random app install CDs, game CDs, burned data CDs, etc.

      In fact, I do most of my gaming (aside from a few older games, and a very select few games that don't have console versions) on consoles these days - a 360 and a Wii.

    12. Re:How Many More "Oops"... by Anonymous Coward · · Score: 0

      fact 3 not every software comes with drm

    13. Re:How Many More "Oops"... by discord5 · · Score: 1

      I now spend a lot more time watching DVDs (which I believe can be) ripped and transcoded onto my file server.

      The same kind of DVDs which are protected with CSS? If you think about it is a form of DRM too. Oh, let's not even start about the silly region code issue. I believe that under the DMCA's anti-circumvention clauses you're doing something "illegal" with a product you bought.

    14. Re:How Many More "Oops"... by neomunk · · Score: 1

      *sigh*

      Ask for the manager, mention merchantability laws, and be firm. You WILL get your money back.

    15. Re:How Many More "Oops"... by Anonymous Coward · · Score: 0

      For me, it was when they started requiring anything more than a serial to install.

    16. Re:How Many More "Oops"... by geekoid · · Score: 1

      So, the price of your convictions is exactly one racing game.

      well done.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  8. Say what? by Anonymous Coward · · Score: 0

    This never happened to me. I just played a half hour ago. Oh wait, I got it of The Pirate Bay.

  9. Suggested name change. by palegray.net · · Score: 1

    Epic Mega Oops.

    This is really a shame; I've actually got a copy of Jazz Jackrabbit running under DosBox right now. Funny how times change.

  10. Re:DRM really only hurts the honest consumer (agai by cbhacking · · Score: 4, Insightful

    There was a time I would never have even considered running a pirated version - my main experience with pirated software has been cleaning off Trojans installed by NoCD cracks or the like.

    Now... I can see the claims that DRM is (sometimes, at least) truly more of a hassle for honest consumers than for software pirates. That is a truly sad thing.

    --
    There's no place I could be, since I've found Serenity...
  11. Don't comment by Anonymous Coward · · Score: 0

    There really isn't going to be a single informative comment under this story. Everyone that reads slashdot knows that DRM doesn't work and shouldn't exist in it's current form. To summarize every comment will be either
    a) This is why we don't need DRM
    b) I play the cracked version and it's better without DRM and not broken
    c) Screw Epic and their DRM games
    d) You molest kittens dip wad

    Well there is always some idiot posting garbage on the fourms.

    1. Re:Don't comment by BigD215 · · Score: 1

      What did happen to the classic shareware format? Release a third or forth of a game for free. Let people play it. They judge it and decide to buy it or not.

    2. Re:Don't comment by KDR_11k · · Score: 1

      People use demos these days, pretty much the same thing except you no longer see people selling disks full of demos in stores.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    3. Re:Don't comment by RedK · · Score: 1

      How would this have solved the DRM issue at hand here ? People who played the shareware and decided to buy the full game would still have no game to play right now. You think because it's shareware, that there would be no DRM on the full game ?

      --
      "Not to mention all the idiots who use words like boxen."
      Anonymous Coward on Monday August 04, @06:49PM
    4. Re:Don't comment by Haeleth · · Score: 1

      People use demos these days

      Except that, increasingly, they don't.

      Where's the Mass Effect demo? Where's the Fallout 3 demo? Where, indeed, is the Gears of War demo?

      Some publishers still get it. Crysis had a decent demo. Ditto Bioshock. But too often nowadays we're expected to shell out in faith, and stores won't take returns if we don't like the game.

    5. Re:Don't comment by Apotekaren · · Score: 1

      I haven't seen a game demo from a big name game developer in AGES. Why? They are fully aware of people "trying" the games in other ways, and save money by:
      a) not making the demo
      b)not paying for bandwidth for uploading the demo to thousands of gamers.
      I also suspect they're afraid people might realize how crappy their game is without tricking money from them, and that kind of breaks the business model.
      Mind you, demos DO exist on the console side, but that is a slightly different issue.

      --
      She: Hey, are you a traitor? Me: No, I'm atheist.
    6. Re:Don't comment by KDR_11k · · Score: 1

      So the console demos don't count? Aren't those subject to people finding out that the game sucks, too?

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  12. The fix is what?? by teslar · · Score: 5, Interesting

    Now, the game fails to work unless you adjust your system's clock

    Now not only is the game broken due to a broken DRM implementation, but even the logic behind the DRM is broken since it at least this part can be circumvented by adjusting the system clock (!!). What was the point of even bothering with this then?

    Although, actually, wouldn't this now make changing your system time an offence under the DCMA?

    I never thought I'd post those two words together in one sentence, but yeah.... epic fail.

    1. Re:The fix is what?? by Anonymous Coward · · Score: 0

      This is not about DRM or its implementation at all... Please use your head, don't just follow the Slashdot drones.

    2. Re:The fix is what?? by CobaltBlueDW · · Score: 1

      This is not coincidence. This is an application of a classic 4 step business model.

      Step 1: Produce a top selling game.
      Step 2: Use game to force inaccurate clock settings.
      Step 3: ???
      Step 4: Profit.

      Once they figure out step 3 we are all doomed!

    3. Re:The fix is what?? by FlyingBishop · · Score: 1

      Does it count as circumvention if the DRM fails?

      http://www.law.cornell.edu/uscode/html/uscode17/usc_sec_17_00001201----000-.html

      No person shall circumvent a technological measure that effectively controls access to a work protected under this title.

      It seems that there is a specific burden of efficacy for the DRM implementer. 'Effective' would seem to imply that if no one legitimately entitled to use the work can, circumventing the DRM is perfectly legal, since only a drunken monkey would call this effective.

    4. Re:The fix is what?? by Anonymous Coward · · Score: 0

      Question:

      Since said game is produced by Epic, and they failed in implementing DRM... wouldn't that mean putting Epic and fail in the same sentence in a normal fashion?

    5. Re:The fix is what?? by Dmala · · Score: 1

      Now not only is the game broken due to a broken DRM implementation, but even the logic behind the DRM is broken since it at least this part can be circumvented by adjusting the system clock (!!). What was the point of even bothering with this then?

      The DRM apparently relies on code that is digitally signed, presumably to prevent tampering. When you sign code, you can optionally include a timestamp. When a timestamp is present and the signature is checked, it looks to see if the certificate was valid at the time the code was signed. If no timestamp is present, the check is to see if the certificate is valid *now*. So everything seems to be fine until the certificate expires, then the check suddenly starts failing.

      By rolling the system time back, you're not circumventing the DRM, the code is still intact and functioning. All you're doing is working around a bogus check that should never have failed.

    6. Re:The fix is what?? by TheJediGeek · · Score: 1

      Does it count as circumvention if the DRM fails?

      http://www.law.cornell.edu/uscode/html/uscode17/usc_sec_17_00001201----000-.html

      No person shall circumvent a technological measure that effectively controls access to a work protected under this title.

      It seems that there is a specific burden of efficacy for the DRM implementer. 'Effective' would seem to imply that if no one legitimately entitled to use the work can, circumventing the DRM is perfectly legal, since only a drunken monkey would call this effective.

      Clearly you haven't spent much time with lawyers.

    7. Re:The fix is what?? by illumin8 · · Score: 1

      Although, actually, wouldn't this now make changing your system time an offence under the DCMA?

      In other news, Microsoft headquarters in Redmond, Washington, were raided today for distributing a circumvention device as defined under the Digital Millenium Copyright Act, 17 USC 1201a.

      The circumvention device in question was called How to set the clock, available from a nefarious den of black market hacker activity known in the hacker underground as the "Windows Help and How-to" website.

      "These criminal hackers cost our economy an estimated $4,523 quintillion dollars in the last year by promoting piracy, terrorism, drug abuse, and the growing new epidemic of late middle-age virginity," said Jack Me Hoff, of the Business Software Alliance. "If we let these criminal enterprises get away with this, our entire economy will be ruined."

      --
      "When the president does it, that means it's not illegal." - Richard M. Nixon
    8. Re:The fix is what?? by Nick+Ives · · Score: 1

      Yes, it is DRM. This certificate is the public key against which the signature is checked. The reason why the PE is signed is to make sure you don't circumvent the DRM. This certificate is an integral part of the GfW DRM.

      QED, bitch.

      --
      Nick
  13. Please don't sully the good name of Oblivion by PaganRitual · · Score: 4, Informative

    Oblivion has no such retarded online authentication. By all means we should dump on the games that treat paying customers as pirates but be careful to make sure you criticize the correctly guilty parties.

    1. Re:Please don't sully the good name of Oblivion by Anonymous Coward · · Score: 1, Informative

      Oblivion has no such retarded online authentication.

      The game itself doesn't. The DLC, on the other hand, does -- and it's such a broken system that it only works on XP.

      Bought the DLC as an XP user, "upgraded" to Vista, and want to play again? Too bad, you can't. Unless you buy it all again on CD. Or do what I did, which is to download the torrents. (Illegal, but hardly immoral; I wasn't downloading anything I hadn't already bought and paid for.)

    2. Re:Please don't sully the good name of Oblivion by PaganRitual · · Score: 1

      Ah, is that if you purchase the DLC online instead of getting it in disc format? Because I have the Knights of the Nine disc and The Shivering Isles and I'm not aware of any authentication.

    3. Re:Please don't sully the good name of Oblivion by visible.frylock · · Score: 2, Interesting

      No, but it does tell me I need to close Process Explorer while I'm installing it.

      So let me get this straight. I use a program on startup and throughout my session to be able to troubleshoot any stability problems, but I need to turn it off to install your game because I might catch a glimpse of what YOUR software is doing to MY computer?

      That was more than enough for me. I was a happy purchaser of morrowind and oblivion, and wanted to get fallout 3. But after seeing that, I am boycotting bethesda forever.

      --
      Billy Brown rides on. Yolanda Green bypasses Gary White.
    4. Re:Please don't sully the good name of Oblivion by ChinggisK · · Score: 1

      Ah, is that if you purchase the DLC online instead of getting it in disc format? Because I have the Knights of the Nine disc and The Shivering Isles and I'm not aware of any authentication.

      Must be. Oblivion doesn't even have a CD-key. And it also doesn't mind if you pop out the disk while you're playing and give it to a friend.

    5. Re:Please don't sully the good name of Oblivion by Darby · · Score: 1

      Oblivion has no such retarded online authentication. By all means we should dump on the games that treat paying customers as pirates but be careful to make sure you criticize the correctly guilty parties.

      That's right. Oblivion should be dumped on not for stupid DRM schemes but because it sucked ass.
      They took a great series and nerfed it. But it didn't have intrusive DRM.

  14. Epic's in a bit of hot-water by boogerme0 · · Score: 5, Interesting

    DRM does it again. Does this mean consumers who've been affected by this can sue? After all, Epic did technically violate an inherent contract in the buying and selling of video games: consumers give money to a company in order to play the video game (permanently). Since the consumers essentially do not have their game anymore, they paid for nothing more than a rental. It's akin to selling your car, then taking it back a few weeks later and pocketing the money you stole, er, made. At least they should be giving a full refund to the affected consumers.

    1. Re:Epic's in a bit of hot-water by ElectricTurtle · · Score: 1

      Why was this moderated Troll?

      --
      I support the Slashcott and will not be reading or commenting from 2/10/14 to 2/17/14. Beta is steaming pile of dog shit
    2. Re:Epic's in a bit of hot-water by Anonymous Coward · · Score: 0

      From a business perspective, would it be wiser to:

      A] annoy a few people and work on a fix that costs you maybe a few thousand dollars

      B] give all the people back their money, have them stay annoyed that it ever happened, and be out millions of dollars.

      Let's say B. Sure they fucked up, but a refund is not practical and not worth it.

    3. Re:Epic's in a bit of hot-water by Anonymous Coward · · Score: 0

      It was marked troll because we have a Microsoft fanboy in the house.

      I live in Kirkland, WA about five miles from Microsoft, so I had the bad experience of having to listen to several Microsoft employees defend Microsoft's disabling of this game. I pointed out that it is still on the shelves being sold, and not a one of them had a problem with taking money for a game that they never allowed to be played. That company is dishonest from top to bottom.

    4. Re:Epic's in a bit of hot-water by Anonymous Coward · · Score: 0

      Epic didn't do this. Microsoft did it. Microsoft is the publisher.

    5. Re:Epic's in a bit of hot-water by Kangburra · · Score: 1

      because someone disagreed and missed the flamebait option? :)

      --
      Common sense is not so common
    6. Re:Epic's in a bit of hot-water by Anonymous Coward · · Score: 0

      Yes, filing a suit over not being able to get into a video game for a day or two screams neck beard internet lawyer with no life.

      It's been a pretty much non-stop debate on here about DRM for what? Eight years? Every nerd hates it. Yes, we know. Now for another 739 "ME TOO HURR HURR" and "DRM CAUSE BUTTHURT ME GO TO INTERNETS IMAGINARY LAWSUIT COURT AND BE LAWYER" comments. Not really a debate, I guess. Just a mutual circle jerk where everyone it just dying for their turn to be the cracker.

      Enjoy your mouth load and sorry if it's chunky. I ate a lot of beef this week.

    7. Re:Epic's in a bit of hot-water by Anonymous Coward · · Score: 0

      I would call it theft. They're taking away your right to use the software you (legally) purchased.

    8. Re:Epic's in a bit of hot-water by sorak · · Score: 1

      DRM does it again.
      Does this mean consumers who've been affected by this can sue? After all, Epic did technically violate an inherent contract in the buying and selling of video games: consumers give money to a company in order to play the video game (permanently). Since the consumers essentially do not have their game anymore, they paid for nothing more than a rental. It's akin to selling your car, then taking it back a few weeks later and pocketing the money you stole, er, made. At least they should be giving a full refund to the affected consumers.

      I'd like to know the answer to that myself. My understanding from several years ago is that, assuming that EULAs are enforceable, and that they all say similar things (I haven't read GOWs EULA), they usually have a clause that says that the software is sold "as is" and that they only guarantee that the media on which it is sold is usable.

    9. Re:Epic's in a bit of hot-water by geekoid · · Score: 1

      Please don't make comparisons to non copyable items, it's really painful.

      But if you must, it'd more like the car stops running after a month. Assuming it's a brand new car, the consumer would ahve recourse against the Auto maker.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  15. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  16. Not DRM by Chaos+Incarnate · · Score: 4, Insightful

    It's not DRM. It's cheat prevention. Big difference.

    --
    Benford's Corollary to Clarke's Law: "Any technology distinguishable from magic is insufficiently advanced."
    1. Re:Not DRM by The+MAZZTer · · Score: 1

      Yeah I was thinking this. A digital cert on a file is meant to help ensure the file has not been modified (usually to help spot a viral infection).

      Although the cert expiring shouldn't keep it from running, I'm guessing that's a built-in mechanism in the game... for like you said, to prevent cheating. Though a cheater who can hex edit the game can probably also disable the cert check.

    2. Re:Not DRM by Just+Some+Guy · · Score: 1

      It's not DRM. It's cheat prevention. Big difference.

      OK, go ahead and explain the difference. Both are programs that monitor the internal state of your system to decide whether you're allowed to use your property. No, really, I'm waiting. What distinguishes them?

      --
      Dewey, what part of this looks like authorities should be involved?
    3. Re:Not DRM by Anonymous Coward · · Score: 0

      It's a time-delayed effect that makes my game unplayable. That's DRM in my book.

    4. Re:Not DRM by Anonymous Coward · · Score: 0

      What if you'd said:

      It's not DRM. It's piracy prevention. Big difference.

      How is a piece of code that restricts what you can do on your computer and prevents you playing the game when things aren't 100% kosher NOT Digital Rights Management?

      Doesn't matter if it's piracy "prevention", cheat "prevention" etc, it's still DRM, just a lesser known/used variant.

      Note: I'm not in favour of cheating, piracy etc. But I would say this fits the definition of DRM to me.

    5. Re:Not DRM by Sj0 · · Score: 1
      --
      It's been a long time.
  17. Cunning Plan by DoChEx · · Score: 2, Funny

    This is all part of their cunning plan to get us to play the game on the Xbox!

  18. hmph... by Anonymous Coward · · Score: 0

    and I had trouble even installing the darned game.

    I have not started playing it yet and now this?

    *shakes head*

  19. I don't know that you want that by Sycraft-fu · · Score: 4, Informative

    Such a thing does exist in the pro audio world. The most popular is called the iLok from PACE Antipiracy. It is a little USB dongle that you hook to your computer. It then stores licenses for your audio software, over 100, from multiple vendors. When you buy software it either comes with a code, or a SIM chip that is the license, and you transfer that over to their key.

    Ok great right? Well not really. The first thing is that it isn't cheap, to either the people implementing it or to you. It has a fairly high per unit cost, which of course the vendors pass on to you. However for you there's a direct cost too. You have to buy the dongle. They are $50 each. It works in the pro world, since $50 isn't a big deal if you are already spending $1000 on a virtual instrument, but you'd find it rather a turn off for gamers. Yes you only need one to hold many licenses, but $50 is still a lot when you are talking games.

    Then there's just the implementation problems. You go and do some searches online, you'll find lots of people have lots of problems with the iLok. It is trying to do tricky shit, and that causes problems. For some it works great, however for many it is a ton of headaches.

    The question also becomes what happens if you lose the iLok? Some companies are good about it, and will authorize PACE to send new licenses to your new iLok. However many are paranoid since you could always "lose" your iLok to a friend and get a new one and then get more licenses for free. So some companies refuse to give you new licenses, you have to buy them all over. Well, that means a single dongle can have a whole lot of money worth of licenses stored on it. You get in a situation in games where someone nicks your dongle at a LAN party and you are out $1000 in games.

    Used sales are also a problem. Companies don't like for you to sell their games used. They'd much rather everyone has to buy a copy. With a dongle, they can enforce this easier. While they certainly could make a mechanism for you to transfer licenses, they wouldn't have to. If they didn't, well you are SOL. You'd either have to sell ALL you games at the same time, along with the dongle, or buy a dongle per game, which would be expensive and inconvenient.

    Now after all that, the question is ok, but is it useful? Answer? Not really. iLok protected apps are cracked all the time. So you can go through all this trouble and people can STILL crack your shit and release it on the Internet. The fact that you use physical hardware doesn't help. The dongle only really can do two things:

    1) Provides authorization. Here the program checks with the dongle to see if it is allowed to run. It's a handshake sort of thing, and often uses good crypto... But what happens if you simply remove the jump to the code that checks? The program never goes and looks for a license and just runs, thus the dongle is bypassed.

    2) Has a decryption key for the program. The program itself is encrypted, and a loader goes, checks the dongle, gets the key, and decrypts it to run. Ok great, except then all you do is go and dump the decrypted program from memory and use that, or intercept the key and use it on an emulated dongle.

    Regardless, the dongle can't do anything that can stop this kind of thing. The crackers simply strip out all the calls to it and then they've got an app that runs without it. Or they make a virtual dongle that sends all the proper responses. Or they hack the dongle's drivers. Whatever is easier.

    The real answer, I think, is for companies to realize people will copy their software, but it just isn't a big deal. It happens, get over it. Don't hurt your legit customers because of it. There are some pro audio companies who have dumped iLok and they report they've seen no decrease in sales. Personally, I'm not surprised. The people who download their apps aren't likely to pay for them in the first place.

    1. Re:I don't know that you want that by Anonymous Coward · · Score: 0

      You missed possibility 3: implement some parts of the application's code on the dongle. If I remember rightly, Autocad did just that. Pirate versions popped up, but missed that critical code, with the consequence that the pirated versions of Autocad would quietly, and subtly, corrupt models - until you reached the point where the model was blatantly wrong, and you had to re-do all of that work with a good copy of Autocad.

      I don't think they do that any more; not entirely sure why.

    2. Re:I don't know that you want that by Sycraft-fu · · Score: 2, Informative

      I suppose you could do that but again, it is just a matter of nabbing the good code when it gets loaded in to memory. The ultimate problem you have with any of this shit is that at some point the code has to be in system memory, in an unencrypted format for the CPU to execute. If it is there, someone can get it. You can try all the tricky shit you like, they can debug at the kernel level (or inside a VM) and get at your code.

      Reason they stopped the corruption thing you are talking about is because it pissed off legit customers as well. Like anything else, dongles can have problems. Well if your dongle has a problem and your app just says "The license isn't available," then you go oh, ok, and start looking at what is wrong with the dongle. If the dongle has problems and your app just fucks up your work, you call the company screaming with rage.

      Part of the problem of extremely tricky DRM schemes is that you can end up badly screwing over your legit users. While you might get the crackers temporarily, they'll figure out your trick and just patch around it. However legit users don't know there is a trick. They paid for your software, they want it to work. If it messes up, they are mad at you. If it messes up their work and/or system because of it they are REALLY mad at you and you can be liable for damages.

      It is becoming an increasing problem these days as companies try to make unbreakable DRM. They can't, it isn't possible, but they try. The side effect is more and more legit users get screwed. You even see this with simple DRM like CD protection. Time was, protected CDs almost never had a problem. They were standards compliant CDs. All they did was write some data to not normally used areas like the subchannels or something. Drives had no problems. Ok well that wasn't hard to defeat, of course. So now they've massively upped the ante. The protection system analyzes the ATIP, checks for virtual drives, etc, etc. Problem is, that there are legit systems that it doesn't work on.

      I had that problem with Civ 4 Beyond the Sword. Went and bought it at Target when it came out, since I'm a huge Civ addict. Got home, installed, and it wouldn't run. Said I needed to insert the disc. Well the disc was in the drive, of course, Id' just installed. I took it back in case I'd gotten a bad disc. Well I hadn't, it was just the protection (Safedisc if you are curious) had problems with my drive. I debated what to do and settled on just downloading a crack.

    3. Re:I don't know that you want that by Anonymous Coward · · Score: 0

      Well, the next level is to have a dongle or other external device that actually has a functional purpose e.g. executes code. I think some pro audio stuff does that with external soundcards / DSPs, or with interfaces that might not be necessary strictly speaking but are designed specifically for the software. Obviously it's not practical to extend it beyond that though ... the next battleground will be TPM environments where the enemy will be trying to deny crackers direct access to CPU / RAM in the first place.

      (Heh, appropriate captcha is appropriate)

    4. Re:I don't know that you want that by acohen1 · · Score: 0

      Suppose I'm a civil engineer designing a bridge in Autocad and my sneaky boss or IT department saves a few bucks by providing me with a cracked version using this model. Now what if someone goes and builds this subtly defective bridge, it collapses and kills people? Whos responsible? Autodesk would share some of the blame methinks.

    5. Re:I don't know that you want that by CompMD · · Score: 1

      You make this all sound so trivial when in fact you only describe a single case. To counter your single case, I have one of my own. I used to manage software licensing for a proprietary aerospace design software package. The program used WIBU-KEY dongles for licensing, and later versions are going to use CodeMeter. Your approach to the license dongle is simply "remove the jump to the license check." What if the program is several million lines of code, and license checks are done thousands of times randomly throughout the program? Any one failed license check will shutdown operation of the program, only letting you save your work and quit. I had issued hundreds of licenses, and nobody complained about the key. It was unobtrusive and the only problems had with it were PEBKAC issues. If someone called in and needed a new license or was having trouble, there was no waiting, I'd do it right there for them. Email requests usually within a couple hours. It is possible to use dongles in a non-hostile manner and have friendly support for them.

      I'd sometimes go perusing for hacked copies of the software, and you know how many I found? Zero. None whatsoever. I'd find forum posts by people asking for it, but no replies. Moving to CodeMeter, the entire application can live on an encrypted flash drive essentially, and the driver loads the executable into memory encrypted, only decrypting blocks of code that it needs on the fly. WIBU systems has had multiple cash prize contests to try and break this, and nobody has been able to. I left that company before that was ever implemented, but it seemed like a cool idea to me.

    6. Re:I don't know that you want that by GenP · · Score: 1

      Aren't professional engineers supposed to double/triple-check for that kind of thing before they sign off on the plans?

    7. Re:I don't know that you want that by acohen1 · · Score: 0

      Sure, you are in fact correct. It was just a thought experiment. I'm sure theres a few less catastrophic examples where this could happen so I was trying to explain Autodesk's possible reasons for not going with that kind of copy protection.

    8. Re:I don't know that you want that by Nick+Ives · · Score: 1

      But that's the same problem as storing bits of code on a dongle, you're adding another point of failure which crackers will be able to get around anyway i.e. by emulating the processor on the dongle.

      The only way to reliably defeat pirates using such a scheme is to silently fail in subtle ways like the AutoCAD example the GP gave, unfortunately that means silent DRM bugs that make your product unreliable which is an epic fail for a product that's used to design actual physical things. That kind of protection has been defective by design since games on the Amiga did tricks like making the game impossibly difficult if you got the copy-protection questions (page 22, line 12, word 7) wrong.

      --
      Nick
    9. Re:I don't know that you want that by jzuccaro · · Score: 1

      Some of the products that we resell use USB dongles. At one location somebody stole the dongle thinking that it was a pen drive. Try to explain that to your supplier.

    10. Re:I don't know that you want that by Kashgarinn · · Score: 1

      "The people who download their apps aren't likely to pay for them in the first place."

      - I completely disagree. There's alot of people who download and try before they buy. There's alot of people who for instance pirate photoshop, but when some of these guys become professional graphic artists, what package are they going to use?

      It's the same with any tool, most people don't all of a sudden buy it just because they heard it works well from an ad company. Either a friend they know pirated it and recommends it, or they pirate it themselves and then decide to buy it.

      Of course you would be a madman to pirate it, then buy it, and then use the legal version with all its DRM crap, continue with the pirate version and keep the legal one somewhere safe.

  20. Obligatory by Anonymous Coward · · Score: 2, Funny

    Epic fail?

    1. Re:Obligatory by Arboris+Clover · · Score: 1

      My thoughts exactly

      --
      Malignant Malevolent
  21. Re:DRM really only hurts the honest consumer (agai by jabithew · · Score: 1

    Because it just needs to delay the "collectors edition" release long enough for people to buy the game instead of pirating it in the first few weeks. The first few weeks of the release are when the most money is made.

    --
    All intents and purposes. Not intensive purposes.
  22. Problem with all "Games for Windows" games ? by ck_808 · · Score: 1

    Does anybody know if this is going to be a problem with all of games using Windows Live ?

    I've heard from forums the GTA4 certificate expires in sept this year.

    Can anybody confirm this ?

  23. DRM wasnt always so bad by jonwil · · Score: 1

    Up until a year or 2 ago, many games (e.g. C&C3 Tiberium Wars) just had DRM that required the original CD or DVD to be in the drive for the game to work. The special drivers for the DRM were also only loaded when the game loaded (at least in the systems I saw like the one on Tiberium Wars and the one on Rollercoaster Tycoon 3)
    What I want to know is what was wrong with that kind of DRM and why they needed to move to DRM that requires web activation and other such crap.

    1. Re:DRM wasnt always so bad by malkavian · · Score: 1

      That kind of DRM overwrote system drivers for things like the CD ROM. This was the cause of much instability on the systems, and prevented other pieces of software (notably CD/DVD Writers) from working correctly in some cases.
      Also as they'd not gone through a laborious QA process, they also opened up security holes to the system that could be used to compromise it.
      Then there was the issue of backups. I'm a gamer from the 80s.. And back then, when I bought a game, if it was a good one, I'd back it up onto some other disk/tape. I'd then only use the backup copy to play from (leaving my pristine source in good condition).
      Now, you take a DVD, and software on it that says "This disk, and only this physical disk".. You can't back it up. When the physical media gets scratched or damaged in any way. Kiss goodbye to the software.
      Most of the software you buy is supposed to be 'Licensed'. In other words, you've paid to play one copy and only one copy. That is independant of the media you've bought. Unless it states otherwise, the should be a license in perpetuity.
      However, with the degredation of the DVD, your recourse is to buy a second license. Attempting to use any mechanism to ensure your right under license to use the software by any other mechanism brands you a pirate, or in the US, you fall foul of the DMCA.

      DRM is bad. In an imperfect world like this, you expect a little 'bad' now and then. However, the stuff they're throwing at us these days in DRM is a LOT of bad.

    2. Re:DRM wasnt always so bad by Gadget_Guy · · Score: 1

      The problem is that you could resell the game on the second hand market once you had finished with it. You can't do that with web activation.

      Games cost a lot of money, but you could always justify the cost by selling the game later on. The distributors hate this, because they lose a potential customer. On the positive side, at least the price of new games went down due to all the extra sales...

      ...or did they?

    3. Re:DRM wasnt always so bad by jonwil · · Score: 1

      I dont remember any DRM that overwrote the CD/DVD drivers. I think some of the more nasty ones (like some of the stuff the RIAA was putting on its music CDs) did install hook drivers designed to detect that you were trying to access the red book CD audio part of the CD (most of these CDs contained the music in DRM locked WMA files for PC playback) and deny access (to prevent CD ripping programs from working)

      Starforce (which I never had experience with) also did some nasty stuff aparently.
      But the Securom and Safedisk DRM I experienced on games including C&C3 Tiberium Wars, C&C3 Kane's Wrath, C&C Red Alert 2, Rollercoaster Tycoon 3 and Diablo II never did any of the nasty stuff.

      Of course, the fact is, the DRM used on those older games is not perfect. It doesn't allow backups to be made of the disks. And more importantly for the companies that made it, it was becoming more and more vulnerable to the use of virtual drive software that emulated a CD/DVD drive and fed the game exactly what it expected to be fed (which were used in combination with hiding/obfuscation software so that the games couldn't detect it)

      Another factor in the abandonment of CD based DRM is the number of people playing games on devices where they dont have an optical drive (MacBook AIR being the most well known) or in situations where carrying a pile of CDs or DVDs around with you is not an option.

      The question, is there a better answer to DRM than the solution used in the current version of Securom (the one with the online activation and the hardware locks)? Is there something that helps make the game secure against piracy but doesn't require the obtrusive drivers and services to be loaded all the time.

  24. Credit recharge = ALL your games lost by Anonymous Coward · · Score: 0

    More interestingly, if you have a dispute with Steam and you reverse charge your credit card, they will disable ALL your games.

    This is stated explicitly in the customer agreement, under the heading "Fraud".

    1. Re:Credit recharge = ALL your games lost by Admiral+Ag · · Score: 2, Insightful

      "This is stated explicitly in the customer agreement, under the heading "Fraud"."

      Yours or theirs? :-(

      --
      "by that I mean people who don't sit on slashdot all day wondering why everyone else isn't building robots" DECS
  25. it's not really a matter of plans for me by Trepidity · · Score: 1

    I don't own any way of hooking up my phone to a computer (I don't think my phone even has a USB connection), I don't know or have any interest in learning how to configure Linux to talk to a USB-cell-phone modem, etc.

    1. Re:it's not really a matter of plans for me by Anzya · · Score: 1

      I believe most phones these days support usb though not that many have a standard usb-port. Usually you need a special cable. For SonyEricsson phones it looks like an usb in one end and a SEMC power charger in the other.

      I haven't tried using it on my ubuntu partition but on windows it is simply recognized as a network card.
      One would think that linux would be able to do the same.
      Of course there is always the risk that extra drivers would be needed. If they are and if they do exist for linux I don't know.

      --
      "This message was brought to you by Sarcasm and Troll Feeders United (or STFU, for you un-hip people)."
    2. Re:it's not really a matter of plans for me by Scuff · · Score: 1

      It's not really difficult. All Motoroloa phones charge off of USB these days. I tried plugging my phone in to copy something to the memory and my system automatically installed it as a modem.

  26. Epic Dislikes the PC Market by Kneo24 · · Score: 1, Insightful

    Let's face it, Epic has gone on record numerous times saying that they were thinking about not giving the PC platform another thought. It's really no surprise that they'd botch this. They're the type of assholes to bite the hand that's fed them for so many years. Instead of adapting to how the market has changed, they would probably rather abandon it.

    Their track record as of late on the PC market hasn't been great. These guys are ailing dinosaurs who don't seem to get it. Maybe I'd actually even give a shit about their games if they weren't so mediocre. Maybe I'd actually give a shit about their games if they weren't just the same fucking iterations over and over again.

    Wake me up when Epic does something that isn't an epic fail.

    1. Re:Epic Dislikes the PC Market by Cthefuture · · Score: 2, Insightful

      Yep. I completely stopped buying anything from them after they never released the Unreal 3 client for Linux like they said they would. Since they have always supported Linux in the past I didn't worry. Ended up wasting my money on that game and now they lost me as a customer. I used to love the various Unreal titles because they all worked on Linux. Same with the Quake series.

      Gaming has been going down the crapper for years now. Consoles suck even for casual gaming.

      --
      The ratio of people to cake is too big
    2. Re:Epic Dislikes the PC Market by Anonymous Coward · · Score: 0

      It's not just Epic; all the major publishers are gradually moving away from the PC as a platform. I can't say I blame them, either. It is drastically easier to develop for a single, stable platform such as a console. Combine this with the piracy angle and it's really a no-brainer for them. I have been a PC gamer all my life, but I am seriously considering giving it up altogether. I recently got a XBox 360 and the only thing I miss is the mouse; other than that, everything just works out of the box. You don't have to download the latest beta driver for your video card or tweak the settings; the disc goes in and you play. You also don't have to worry about SecuROM, SafeDisc, et al. and their installation / activation issues. I think the tipping point for me was Grand Theft Auto IV. Rockstar did an exceptional job on Vice City and San Andreas for the PC. However, when it came to GTA IV it's almost as if they were intentionally trying to cripple the PC experience. Thank God I didn't buy it, otherwise I would have a $50 coaster. Instead, I picked it up for Xbox 360 and it's been smooth sailing. As much as it pains me to say it, consoles are the future of gaming; PC gaming is on the way out. The only things the PC still has going for it are the mouse and customization. In the end, I don't think this is going to be enough.

  27. Why install the legal copy then? by spottedkangaroo · · Score: 4, Insightful

    The hilarious part is that it only froze up on the people that paid to have DRM installed on their machines. The stolen copies are just fine I'm sure.

    I think the secret is, if you really really want to give them your money: buy a copy, never open it, and install a stolen version.

    I have two copies of Titan's Quest (never opened), a copy of Flatout 2 (never opened), two copies of NWN2 (no), a copy of Jedi Outcast (no), Jedi Academy (no)...

    Mostly it isn't even the DRM, simply having to even put the CD in is an unnecessary hardship. Why should I be inconvenienced because I bought it and the people who stole it get the good copy?

    I think it's time the stop treating customers like shit and I say so on my registration cards. Fat lot of good it's done.

    --
    Imagine if you weren't allowed to use roads because a bus company complained about your driving 3 times. --skunkpussy
    1. Re:Why install the legal copy then? by gaderael · · Score: 1

      The hilarious part is that it only froze up on the people that paid to have DRM installed on their machines. The stolen copies are just fine I'm sure.

      Nope. They're not working either. Not that I have one. Just saying....

      --
      Anyone got a light for my sig?
    2. Re:Why install the legal copy then? by meyekul · · Score: 2, Insightful

      How do you fill out registration cards if you never open the boxes? Seriously though, you have a good point. Remember back in the day when you used to get STUFF with games? Like a real book, maps, posters, figurines, etc? Those days it was totally worth it to go buy the game, you can't download or copy the nifty stuff (maybe posters or books, but anyway..) If they want to sell more stuff, they should make something worth selling and keeping.

    3. Re:Why install the legal copy then? by Anonymous Coward · · Score: 0

      Remember back in the day when you used to get STUFF with games?

      Sure, they were collectors editions and you'd pay extra for that. Or did you mean the stuff that came with regular editions like the poster sized map in Baldurs Gate? You know, that big poster-sized thing you opened and held up high while your fingers itched to open the box of CDs and install. That thing that you never even once referenced while actually playing the game and now is sitting in the box collecting dust, waiting to be torn the next time you open the box.

      You're essentially paying extra (oh, you didn't think that was free, did you?) for something you're never going to use except for the 2 minutes of "Oh wow, look at that. That's neat." when you open the box.

    4. Re:Why install the legal copy then? by Anonymous Coward · · Score: 0

      It seems to me that it would be easier to just skip step #1 (Buy a copy of the game). And go straight to step #2 (Download a working cracked copy)

    5. Re:Why install the legal copy then? by Anonymous Coward · · Score: 0

      How are you filling in the registration cards without opening the boxes?

    6. Re:Why install the legal copy then? by bigstrat2003 · · Score: 1

      Jedi Outcast (no)

      Not the best example, because Jedi Outcast has no copy protection whatsoever. Was a really great thing, too bad they stopped that in Jedi Academy.

      --
      "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
    7. Re:Why install the legal copy then? by Anonymous Coward · · Score: 0

      The illegally downloaded copies are just fine I'm sure.

      There, fixed that for you.

    8. Re:Why install the legal copy then? by wolf12886 · · Score: 2, Informative

      The cracked version im running still works fine as of this morning.

    9. Re:Why install the legal copy then? by Anonymous Coward · · Score: 0

      How do you get to the registration cards if you don't open the packages?

    10. Re:Why install the legal copy then? by HiThere · · Score: 1

      Possibly bad phrasing? Presumably he meant he never opened the CD case, rather than the box that it came in.

      --

      I think we've pushed this "anyone can grow up to be president" thing too far.
    11. Re:Why install the legal copy then? by Anonymous Coward · · Score: 0

      How are you sending in registration cards if you've never opened the box?

    12. Re:Why install the legal copy then? by Anonymous Coward · · Score: 0

      I applaud you, sir, for your ingenuity in removing the registration cards from game boxes without opening them first.

      We would like to discuss employing your talents for our new enterprise.

      It has to do with banks.

  28. My Reponse by Karem+Lore · · Score: 5, Informative
    Epic's repsonse may be "Working on it"

    My response is http://gamecopyworld.com/

    --
    When all is said and done, nothing changes...
    1. Re:My Reponse by j.sanchez1 · · Score: 2, Insightful

      Epic's repsonse may be "Working on it"
      My response is http://gamecopyworld.com/


      The first rule of GameCopyWorld is that you don't talk about GameCopyWorld.

      --
      Speedy thing goes in; speedy thing comes out.
    2. Re:My Reponse by Anonymous Coward · · Score: 0

      No, that's the first rule of /b/ you insensitive clod!

    3. Re:My Reponse by greerga · · Score: 1

      Every game I buy is followed by a visit to that site. No DRM or cd-in-tray garbage then.

  29. Maybe I should stay away from Gaming ? by The+MESMERIC · · Score: 2, Insightful

    I had a really bad experience with Orange Box. Long story.

    Anyway, I don't have a Windows PC any more - that one blew up.
    But I began missing playing games like Grand Theft Auto and so on.

    I am scared of this DRM thing.
    I hear so many bad things about GTA 4 because of DRM issues - I keep wondering if ALL games are DRM-locked as standard these days. I keep postponing investing on a new Gaming Machine.

    Fear of purchasing is the worse feeling towards a business. It's worse than boycotting.

    RIAA or Not - People do feel scared of buying a DVD movie or Audio CD. But with DRM people are feeling nervous about purchasing Games that end up messing with your PC.

    1. Re:Maybe I should stay away from Gaming ? by V!NCENT · · Score: 1

      If you have Linux and Wine and buy games like the latest Price of Persia that have zero copy protection then there is nothing to fear ;)

      It also comes with a torrent client that you can use to download the DRM-stripped games from http://thepiratebay.org/ that you can browse with the Firefox browser. You can also use that nifty browser to browse http://appdb.winehq.org/ catalog to see what games you should download for your Linux system ;).

      --
      Here be signatures
    2. Re:Maybe I should stay away from Gaming ? by Targon · · Score: 1, Informative

      This is why I am going to make a full hard drive image before I install any programs. If a game puts SecuROM on there, once I am done playing, I just revert to the image, and no more SecuROM garbage on my machine.

    3. Re:Maybe I should stay away from Gaming ? by DesgarTadema · · Score: 1

      I'm going one step further: once my finances are in order I'm going to buy a cheap gaming PC for the games I already own. I'm done getting new stuff thanks to this DRM mess. Unless I know for certain a game is DRM-free, it's not getting on this laptop I'm using right now.

  30. Re:DRM really only hurts the honest consumer (agai by Admiral+Ag · · Score: 1

    It's almost worth downloading a pirated copy and then sending the publisher the cash by mail along with an anonymous letter saying "I wanted to buy your game, but I needed to be sure I got a version that would work and was a fair deal".

    But as an Apple user, I don't have this problem.

    --
    "by that I mean people who don't sit on slashdot all day wondering why everyone else isn't building robots" DECS
  31. Re:Idiotic Design - By Design by Anonymous Coward · · Score: 0

    Security certificates have built in expiry dates to prevent fraud. You can't change the date without destroying the cert. That is part of the design.

  32. How can the theory hold if the axioms are invalid? by Anonymous Coward · · Score: 5, Insightful

    > "Free market theory" is that buying and selling takes places voluntarily between two rational parties, both of whom agree to the terms of the deal. If he thinks he's getting shafted, but keeps buying the games anyway, then it's nobody's fault but his own.

    I've highlighted the part of free market theory which has failed to help you out. Knowingly allowing people to screw you out of more money is decidedly NOT "rational" from an economic standpoint. In fact, it is very directly in conflict with the behavior economists expect from a rational person, so much so that it cannot be reconciled with it.

    Yes, the situation is all his fault. But it proves that these transactions violate the presumptions (and therefore, will not follow the predictions) of free market theory. Given that it violates the axioms you've put forth, it would be quite unreasonable to expect free market theory to hold.

  33. Re:DRM really only hurts the honest consumer (agai by Crumplecorn · · Score: 2

    Must have been a while since you cracked something. These days you just go to one of the more legit sites, pick a crack for your language and patch, and you're set. I crack everything as a matter of course, since everything at least requires the disk in the drive these days, never had trojans or the like.

  34. Grrrrr, Apple has no problems by Anonymous Coward · · Score: 0

    But as an Apple user, I don't have this problem.

    You're smug, aren't you?

    I'll defeat you, I swear ... within a single Long Now cycle!

  35. Tagged "epicfail" by Tweenk · · Score: 1

    Yeah, this phrase was never more appropriate

    --
    Those who would give up liberty to obtain working drivers, deserve neither liberty nor working drivers.
  36. single best argument against DRM. by DragonTHC · · Score: 1

    This is not acceptable for a retail product.

    It turns out to be just a rental after all.

    --
    They're using their grammar skills there.
  37. Another act by meist3r · · Score: 2, Insightful

    In the grand scheme to make PC gaming the most miserable experience there is. Casual pirates love the PC, it's easy, fast and pretty reliable. Consoles ... not so much. That's why they build their PC versions (or worse-ions) of well selling console titles so poorly that anyone will consider buying an Xbox before they think about PC gaming again.

    I said it before and at times, I will have to say it again.

  38. missing tags by Anonymous Coward · · Score: 0

    When I saw this story this morning, it was tagged both DefectiveByDesign and EpicFail (har har... no pun intended).

    What happened to those tags?

  39. A good way to identify pirates on your server by Lord+Byron+II · · Score: 4, Funny

    Just kill all of the legitimate copies and anyone else who's left is a pirate. Why didn't the RIAA figure this out first? =)

  40. Re:DRM really only hurts the honest consumer (agai by kvezach · · Score: 1

    If that's true, why don't they release a DRM removal patch a week (or month or whatever) after release?

  41. Re:If you dont like it DONT PLAY IT ! by Anonymous Coward · · Score: 1, Funny

    It seems if you pay for it and deal with the DRM you CAN'T play it...

    Stupid anon cowards...wait...oh, snap!

  42. undo bad mod by Anonymous Coward · · Score: 2, Informative

    Killing bad moderation...

    I really wish they'd fix it to allow an undo function on mods

    1. Re:undo bad mod by Anonymous Coward · · Score: 0

      Killing bad moderation...

      I really wish they'd fix it to allow an undo function on mods

      Or maybe a confirmation box, or a separate "select moderation" and "Apply moderation" element, so that people can, say, preview their mods, as is done with posts.
      Seriously, the /. devs need some serious review of their user interface design principles.

  43. Re:How can the theory hold if the axioms are inval by Red+Flayer · · Score: 2, Insightful

    That's horseshit.

    If he thinks he is getting shafted, but buys the game anyway, then he is factoring in the "shaftage" as part of the price he's paying.

    This doesn't contravene rational thought, nor does it contravene a free market.

    He values being able to play the game high enough that he is willing to pay for it twice. That does not mean it is an irrational action.

    --
    "Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
  44. Yes, you can get a refund by Anonymous Coward · · Score: 0

    An old version of the music sequencing software Logic had the same problem with floppy-disc based authorisation.

    It deauthorised whenever the clocks changed, twice a year at the start and end of daylight saving.

    I bought the product in the UK, so I wrote to Trading Standards. They advised me to contact the retailer (Rose Morris) to request a working version of the product.

    They sent me an upgrade to the latest version of Logic, that didn't have the problem, for free.

  45. Wtf by Anonymous Coward · · Score: 0

    fail

  46. Online leader boards by tepples · · Score: 1

    For anything which doesn't require the Internet to function, Internet connectivity is an unreasonable expectation.

    Even single-player games nowadays require the Internet to function, even apart from obvious digital restrictions management. You can't get your score on the online leader boards without them, and you can't get the parts of the game that the "25th Percentile", "50th Percentile", and "75th Percentile" achievements unlock without the online leader boards.

    1. Re:Online leader boards by Joe+the+Lesser · · Score: 2, Insightful

      I think most users could care less about online leader boards compared to just being able to play the damn game.

      --
      "I only speak the truth"
      Karma: null(Mostly affected by an unassigned variable)
    2. Re:Online leader boards by Targon · · Score: 1

      Only games with SOME sort of online component work that way though. If a single-player game is good, you don't have things like leader boards or anything like that, and at most, you end up with a launcher that can't display the message of the day.

      If you play single-player games and you NEED access to a leader board, then what does that say about the single-player nature of the game?

    3. Re:Online leader boards by geminidomino · · Score: 1

      Even single-player games nowadays require the Internet to function, even apart from obvious digital restrictions management. You can't get your score on the online leader boards without them, and you can't get the parts of the game that the "25th Percentile", "50th Percentile", and "75th Percentile" achievements unlock without the online leader boards.

      It's time for another "good design, bad design"...

      Good Design:
      No internet access? Pop up warning that scores will not be saved to epeen-board.

      Bad Design:
      No internet access? Deny access to the game.

    4. Re:Online leader boards by Crumplecorn · · Score: 1

      What is a leaderboard? A competition. A competition with who? Other players. Thus, leaderboards are a form of multiplayer.

      No, single player does not require Internet access to function, by definition.

      And if your games lock away content and require 'achievements' to unlock it, that's a problem with the poorly designed games you are playing. Just as with the DRM, the game doesn't require the Internet, the unnecessary hoops they make you jump through do.

    5. Re:Online leader boards by tepples · · Score: 1

      If you play single-player games and you NEED access to a leader board, then what does that say about the single-player nature of the game?

      What it says is that pure single-player games are in decline. For example, the Animal Crossing games for GameCube and DS required players to connect to another town to get the "Nookington's" expansion of the town's general store, and on the DS, "Nookington's" was the only way to change a character's hair style. This was eventually changed on the Wii version, where a bus takes the player's character to a strip mall with a hair salon.

  47. WWVB by tepples · · Score: 1

    And fail when the known valid source is unreachable?

    Imagine a game that comes with a USB security dongle. One of the items on this dongle is a real-time clock with a radio designed to receive WWVB, the radio station that $20 "atomic" clocks pick up. Under what circumstances within DVD Region 1 would this signal be less reachable than the game publisher's NTP server?

    1. Re:WWVB by HiThere · · Score: 1

      In a valley, when you have a wired connection.

      Doesn't matter. It's still a bad idea.

      --

      I think we've pushed this "anyone can grow up to be president" thing too far.
  48. Re:DRM really only hurts the honest consumer (agai by thePowerOfGrayskull · · Score: 1

    But as an Apple user, I don't have this problem... yet

    There, fixed that for you.

  49. How long can a DRM'd game work? by Anonymous Coward · · Score: 1, Insightful

    Let's say I buy a game that "phones home" over the internet before I can install or play it, something like Steam. Now let's say it's five or ten years from now. I'm feeling nostalgic and I want to play this (now) old game. What happens when the "phone home" server is no longer being maintained? Am I SOL?

    I thought about this because I have boxes of games that are five, ten, or more years old (like Myst, Riven, Serious Sam, or Diablo) that I'd like to play again.

    So does this method of DRM in effect put a limit on how long I can play a game?

  50. Trusted Computing? by jgtg32a · · Score: 1

    Sounds like you are looking for TPM chip.

  51. I have had enough! I am beocmming a pirate by lordmetroid · · Score: 1

    I was totally pissed and confused about this... One day I was happily playing the Gears of War I bought and then the next day when I wanted to resume my adventure. Noooo, the game says I can't play with a modified size on the executable. GREAT! Just GREAT!

    They sure put me in place, who am I who payed this to be enjoying their products. Only pirates are allowed to enjoy their products. I certainly was taught a lesson. I will make no more game purchase, that is for sure. Now I have been let down twice by DRM, the first time when my whole satisfactory feeling was lost after I got to know Fallout 3 had installed a rootkit and now this.

    To hell with their monopoly privileges on information and the witch-hunt on honest customers. I can't take it anymore! From now on, my money does not go to game companies.

  52. I'm not hardcore by jgtg32a · · Score: 1

    And I know that too

  53. EULA URL on box by tepples · · Score: 1

    Also EULAs are ex post facto

    Lately, I've seen URLs of EULAs for PC software printed on the box. Therefore, the terms are available to peruse before you buy a copy.

    and have no exchange, which isn't allowed in contracts.

    Because the EULA was available at this URL, the exchange (or consideration) happened when you bought the copy. Even if not, the consideration is the decryption of the installer in exchange for your assent to the EULA terms. Several countries that have implemented the WIPO Copyright Treaty have made the right to decrypt an installer an exclusive right of the copyright owner. For example, under the United States statute (with my emphasis):

    No person shall circumvent a technological measure that effectively controls access to a work protected under this title. [...]

    As used in this subsection--

    • (A) to "circumvent a technological measure" means to descramble a scrambled work, to decrypt an encrypted work, or otherwise to avoid, bypass, remove, deactivate, or impair a technological measure, without the authority of the copyright owner; and
    • (B) a technological measure "effectively controls access to a work" if the measure, in the ordinary course of its operation, requires the application of information, or a process or a treatment, with the authority of the copyright owner, to gain access to the work.
  54. Not DRM by sqlrob · · Score: 1

    Or at least not copy protection. From the screenshots I've seen, this is nothing more than the standard signed executable failing.

    It's a bug in Windows, it shouldn't have failed. The signature was pre-expiration, so it should keep working.

  55. The Piracy-minded Consumer Wins Again by Anonymous Coward · · Score: 0

    I pirated the PC version when it came out (I refuse to pay money for any game using Games for Windows Live). It was such a piece of crap port I didn't bother playing past the first level. When asked if they would port gears 2, CLiffyB blamed piracy for the poor sales on the PC. The fact they put no effort into it, or filled it with DRM, or wrapped in the most obnoxious interface in the world of gaming (Games for Windows Live) had nothing to do with it.

    You can be they won't be swayed by this DRM hiccup, they honestly think the only reason theres not at least 1 copy of Gears of War sold for every PC out there is pirates.

  56. Star Force (disambiguation) by tepples · · Score: 1

    Then I ran across the first Starforce game, in the form of some crap called Trackmania.

    I thought the first Star Force game was a scrolling shooter for NES by Tecmo.

  57. So what's the problem? by nyvalbanat · · Score: 1

    It seems to me that the DRM was working exactly as designed.

    --
    Ubuntu on primary work desktop since Dapper Drake (2006).
    1. Re:So what's the problem? by MikeDirnt69 · · Score: 1

      Don't run, man...

      --
      Am I eval()? - http://www.monst3r.com.br
  58. Re:DRM really only hurts the honest consumer (agai by Ammin · · Score: 1

    Blizzard tends to do this (although it's significantly longer than a month.) There are a lot of things to like about Blizzard.

    --
    Step out the front door like a ghost into the fog . . .
  59. Unless its a demolition derby by Anonymous Coward · · Score: 0

    The extra wear and tear will be minuscule.

    Couple of dollars.

    cf a WHOLE NEW FREAKING CAR.

    Which one do they lose most on?

    And if it's OK to lose MOST of a sale, then it surely is OK to lose merely a *potential* most of a sale through allowing piratical loads.

    1. Re:Unless its a demolition derby by MightyYar · · Score: 1

      The extra wear and tear will be minuscule.

      Couple of dollars.

      If your friend only borrowed the car for that brief instant, then that friend likely wasn't a potential buyer of a new car. Rather, if they couldn't borrow they would likely rent... similarly putting wear and tear on the rental and thus not depriving anyone of anything.

      --
      W..w..W - Willy Waterloo washes Warren Wiggins who is washing Waldo Woo.
    2. Re:Unless its a demolition derby by BoberFett · · Score: 1

      Where can I rent Gears of War for less than it costs to purchase?

      A car that costs $20,000 to buy might cost $50 per day to rent. If Gears of War costs $60 to buy, I should be able to rent it for a $1/day.

    3. Re:Unless its a demolition derby by MightyYar · · Score: 1

      Where can I rent Gears of War for less than it costs to purchase?

      You can do far better than that... you can pirate it and get it for free. If you weren't going to spend $60 for it anyway, then you haven't deprived anyone of anything. Try that with a car and you'll be depriving the owner of the use of the car as well as the wear and tear on the car.

      You really can't compare material goods with IP in this regard.

      --
      W..w..W - Willy Waterloo washes Warren Wiggins who is washing Waldo Woo.
  60. It has never failed like this by Anonymous Coward · · Score: 0

    has it.

    It's never stopped working because it's a new day and the certificate has expired.

    NO DRM has done that to date.

    No DRM *needs* to do that either.

    So how the flying fuck would knowing DRM is in there be accepting that the DRM would kill the game?

  61. Re:How can the theory hold if the axioms are inval by Anonymous Coward · · Score: 0

    All of this becomes a moot point if by "when he can find the games for cheap" he means "used games for less than half the retail price". Then the two rational parties are no longer the customer and the publisher (via retailer middleman), it's the customer and Gamestop or equivalent.

    Although, in terms of contracts (disclaimer: not a lawyer). The original sale of the software is a contract between the consumer and the distributor (Steam), via the terms outlined in the EULA. Not having looked at Steams EULA in great detail, if the EULA did not outline specifically how phoning home was to work within Steam and the subsequent failure to be able to play such games, then Steam *should* be liable for a breach of contract suit.

    Similarly, if Epic's EULA has no disclaimer concerning the lockdown of the DRM being time-based (or whatever the underlying cause ends up being), then they too are breaching a contract with the consumer. After all, the consumer paid money for a *service*, or ability to play the game. For the distributor to not fully disclose any lockdown date, they too are in breach of the original contract.

    Someone with more legal knowledge feel free to chime in (NYCL? ;-). In today's lawsuit happy society (remember the old lady with her coffee?), I'm surprised someone looking to make a quick few thousand dollars doesn't go RIAA on these companies.

  62. Re:DRM really only hurts the honest consumer (agai by jonaskoelker · · Score: 1

    But as an Apple user, I don't have this problem.

    Of course not: you don't have DRM-infested games, because you don't have any games. (photoshop is not a game)

    What? Who's that on the phone? 1995? And they want their meme back? Tell 'em to take a hike ;)

  63. Re: Doom Troll acomming..... by Tuna_Shooter · · Score: 1

    Maybe it's just me..... probably it is, but what ever happened to ID's successful implementation of the Doom/2 product line??? Get some free S9it and if you like what you see your addicted and buy the rest....... I used to be a full time gamer but due to this drm crap.... BF2142 to be exact I've stopped..... and i miss the gaming experience but not enough to put up with the likes of "Steam" and EA's idiot bean counters obsessed with the bottom line to the penny...

    Karma go home........

    --
    *--- Sometimes a majority only means that all the fools are on the same side. ---*
  64. NO IT DOES NOT 'BEG THE QUESTION' by Anonymous Coward · · Score: 0

    FUCKTARD.

    FUCKTARD.

    FUCKTARD.

    Learn English idioms before you attempt to use one incorrectly, you foreigner.

    1. Re:NO IT DOES NOT 'BEG THE QUESTION' by Anonymous Coward · · Score: 0

      Learn English idioms before you attempt to use one incorrectly, you foreigner.

      Your "English idiom" is a mistranslation of a Latin one, you Vulgar!

    2. Re:NO IT DOES NOT 'BEG THE QUESTION' by Anonymous Coward · · Score: 0

      FUCKTARD
      FUCKTARD
      FUCKTARD
      FUCKTARD
      FUCKTARD
      FUCKTARD

      Yes, you are the fucktard. Just because some worthless dictionary claims it's not correct doesn't mean it's so. Words in the English language are very interchangable, which is what gives the language potential for a lot of flavor in it's many forms of dialogue. It "begs the question" because there's a something missing from the guys complaint. That's why people use it. It's begging for the obvious question to be asked.

      But for some cock faced whale who seems to be on this grand spiel about English idioms, one might assume you'd have figured this out by now. I guess you haven't.

  65. Its not DRM, it's part of the game by ElectricHaggis · · Score: 1

    Evidently Marcus Fenix says, "I've seen things you wouldn't believe. Attack ships on fire off the shoulder of Orion. I watched C-beams glitter in the dark near the Tannhauser gate. All those moments will be lost in time, like tears in rain. Time to die." just before the DRM shuts down the game.

  66. Piracy : is too convenient compared to DRM by DrYak · · Score: 1

    Any of the disadvantages of DRM can be considered a trade off for reducing piracy (at least at the level of keeping the honest honest

    honest people will be honest anyway - its worthless to put efforts on them.

    for the rest of users, I fail to see how a system (=DRM) that *pisses* them more will make them *less* likely to opt for another (illegal) system (=piracy) where they *only need to click* on a link on some website.

    DRM doesn't work because it brings more inconvenience to the end user. We have reached a point where legitimate users have to go through numerous hoops just to play a game that they have legally bought with their money. Wereas, all it takes a pirate is to click on 1 simple link on the Pirate Bay and bam! instant unrestricted access to the game.
    DRM has reached the point where there's more percieved value in a pirated copy than in a bought one. More DRM won't help.

    however there is little effort on the Anti-DRM Camp to come up with a solution that fixes the companies problem, of illegal piracy, or sharing a copy with your friends.

    As an example of a solution that works, take Steam : Steam bring the "just one click away and its your"-style convenience into a lucrative and legal platform. It's not just that Valve is "in" among fanbois, it's that Steam managed to put additional value making the game desirable.

    --
    "Sufficiently advanced satire is indistinguishable from reality." - [Tips: 1DrYakQDKCQ6y52z6QbnkxHXAocMZJE61o ]
  67. Re:How can the theory hold if the axioms are inval by stinerman · · Score: 1, Interesting

    Ahh, yes! The "begging the question" defense of free market theory.

    The theory requires that everyone be rational therefore anything that people do in an economic transaction must be rational.

    So he must have figured in the "shaftage" as part of the price he's paying. Which is rational. Because I said so.

    Up next:

    Proving God exists by reading the Bible. ;-)

    The real problem here is that "rational" is not well defined. And if you want to get really technical, a free market would have an infinite amount of sellers and and infinite amount of buyers.

  68. Maybe its a trick... by PJ1216 · · Score: 1

    ...they're just trying to figure out who is using a pirated game. If you're still playing... you must be a criminal.

  69. Class action lawsuit by geekoid · · Score: 1

    Get one going now and make it loud.
    Get it on headlines, make people understand why DRM is bad, and can never work.

    Sue the fuck out of them.

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    1. Re:Class action lawsuit by Anonymous Coward · · Score: 0

      Class actions are an easy way out for companies that pull this, they charge $50 for a game and end up having to pay back $10 dollars.... what good is that? I say everyone file individual lawsuits and let them handle 1 lawsuit per sale....

  70. Re:How can the theory hold if the axioms are inval by Red+Flayer · · Score: 1

    And if you want to get really technical, a free market would have an infinite amount of sellers and and infinite amount of buyers.

    False. Where do you get these wacky ideas, from the back of a cereal box? Assuming an infinite number of buyers in a microeconomic model breaks the model, because the demand then approaches infinity. Basic math should be enough for you to realize that what you've stated is absolutely false (assuming you have some basic economic theory, which is doubtable).

    It does not matter if an individual actually consciously thinks about all the factors involving their purchase decision (conscious decision is not a synonym for rational). What matters is that, in aggregate, potential buyers of a good act as if they have rationally considered all the factors. And guess what? In aggregate, they tend to.

    Sure, strict rational models do not always fit the empirical evidence... this does not mean the models are not useful, or that economics is not useful. It means the models need to be revised... and there are entire fields of study dedicated to this.

    I suggest additional reading in the subjects of bounded rationality and behavioral economics, this might help you understand the factors involved. Utility theory might also be good for you to read, so you understand where I'm coming from.

    --
    "Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
  71. Re:How can the theory hold if the axioms are inval by Anonymous Coward · · Score: 0

    Actually it does fit into economic theory.

    He considers the good to be a disposable type good. Which means he is treating it like milk or pop or tp. Broken or ran out, go get another one...

    That he is willing to rebuy a 'broken' good means he finds the utility of the good VERY high. Hoping that somehow that by getting another one it will be fixed in some way. It is like buying a burnt pizza most people will not go back and get another one. Some however will be willing to bet that it was just a one time mistake.

    In this case however his assumptions of being fixed by getting another version is incorrect.

    However buying things is not always 'rational' it is based on 'feelings'. Many of the 'theorys' of economics have things like 'utility' as a variable. Well how do you describe that with a number? I got up today and feel pretty good so I might buy a movie. Where as yesterday my back hurt and had a splitting headache. The same movie has NO utility yesterday has some today.

  72. Re:DRM really only hurts the honest consumer (agai by DavidTC · · Score: 1

    The original Neverwinter Nights did this, although about a year later. Of course part of it was due to the fact that they came out with the DVD version with all the expansion packs. But even the CD users got, the next time they ran the updater, a version without the CD check.

    Of course, by then, they had a huge online userbase, and that did, and still does, key checks.

    --
    If corporations are people, aren't stockholders guilty of slavery?
  73. Re:If you dont like it DONT PLAY IT ! by kdemetter · · Score: 1

    It seems if you pay for it and deal with the DRM you CAN'T play it...

    So , the only play it , is to get a cracked version , where they removed the DRM. Oh, the irony :-)

  74. This has fuck-all to do with DRM by Edgewize · · Score: 2, Informative

    The submitter is trolling, and all the arguments about DRM are pointless. This has absolutely nothing to do with DRM.

    Gears of War is, like all "good" Windows programs (according to Microsoft), a signed executable. It is also a game with online multiplayer, so it has an integrity check that tries to make sure you're not playing with modified game files (eg where all walls are rendered transparently or the player models have 50-foot-high red arrows above them).

    The integrity check has a simple bug. It expects the signing certificate to be valid based on today's date, instead of on the date of signing. That's it.

    It has nothing to do with rights or intentional expiration. Many other applications with expired signing certs work perfectly well.

    It's just a bug. Please shut up about DRM.

    1. Re:This has fuck-all to do with DRM by Anonymous Coward · · Score: 0

      its the DRM that has the bug. So yes, its still a DRM problem.

    2. Re:This has fuck-all to do with DRM by Anonymous Coward · · Score: 1, Informative

      no, it's not the DRM that has the bug. that's the whole fucking point. the bug is in the check for a modified executable, a check which pretty much every single online game performs

      it has nothing to do with CD checking, or online activation, or content licenses, or anything else DRM-related.

      the certificate is a cryptographic signature, not a "content license". it's nothing more than a hash of the EXE file, some metadata about the signing party (Epic), and half of a public-private key pair.

      as with many other online games, the game won't run if the signature doesn't match (meaning that the game logic in the executable has been modified). there is a bug causing the signature to come up as "no match" because it is checking the expiration time of the signing certificate against the current time instead of the signing time.

      again, NOT DRM. nothing to do with DRM. you could not even use the signing certificate as DRM if you *wanted* to. it's the same certificate on all copies of the game, regardless of who installs it.

  75. problem is simple, by rokknroll · · Score: 1

    "they're" a contraction of "they are", "there" a location. Also add this to your mental notes: "loose" ill-fitting, the action of releasing something("let loose the goose") "lose" ----what people usually meant when they said "loose". The problem exactly is this: You buy a pink widget, expecting it to be pink forever, suddenly it turns into a blue hedgehog. You then have a reasonable expectation to be pretty disappointed at the loss of your beloved pink widget. When you call the widget maker he says too many people stole pink widgets so they turned them all into blue mammals and you sir, are shit out of luck.

    --
    billy pilgrim *has* become unstuck in time!
  76. World of goo by rokknroll · · Score: 2, Interesting

    "World of goo was DRM free too and it got pirated the shit out of it." Or: World Of Goo was a DRM free game , nonetheless, it got the shit pirated(sic) out of it. seriously , good point though. Crayon Physics suffered a similar fate.

    --
    billy pilgrim *has* become unstuck in time!
    1. Re:World of goo by Sj0 · · Score: 1

      Here's a question: How many copies of World of Goo have actually sold?

      All I could find was that a couple weeks ago it was on the top 10 list for US Sales.

      If this is indicative of their sales, considering it's a 2d game by an unknown developer, distributed by an unknown publisher, I don't think piracy is a problem.

      --
      It's been a long time.
  77. The sad part... by basicio · · Score: 1

    I'm not sure which part I find more depressing. The part where people at Epic were stupid enough to let something like this happen, or the part where the people at Epic created a DRM solution that could be bypassed by changing the system clock.

  78. Why Steam is OK by SanityInAnarchy · · Score: 1

    Note: I didn't say "good", or "the right way", or even "useful". Just OK.

    First, let's consider:

    Steam is just the same as the rest, it's just that Steam is blatant about it's constant need to authenticate

    Yes, that is true. That already makes it far more honest than most of the other systems out there -- you know, ahead of time, that if a game requires Steam, it will insist on being connected. If you can verify that it only uses Steam's own DRM, then that's all it requires. With systems like, say, SecuROM, you never know if it requires a CD check, whether it's 5-installs-then-you're-boned, or whether it's rape-and-pillage-your-system-for-anything-resembling-daemontools.

    So, it's up front, right there in the open. About the only thing they could do to make it more clear is start disallowing DRM other than Steam on Steam games.

    And once we have that all out there on the table, it honestly seems like a fair trade to me.

    In general, it leaves the rest of my system alone. All it needs is an Internet connection, a username, and a password -- which I'll want anyway for a friends list, to play multiplayer games, to download something else in the background, maybe I want to play Pandora while I play a game. (I simply don't lose Internet for a week.)

    In return, there's the friends list, achievements, community, and the ability to download any game I own on any computer, as many times as I like.

    So, what they've managed to do is at least make the legitimate version, DRM and all, competitive with the pirated copy. That's why people are so excited about it, because that's the part most DRM schemes completely miss -- they make the legitimate copy worse than the pirated copy. Steam makes it as good or better.

    Could it be better? Sure! Take any MMO -- then the above network effect is real, not artificial. You could have a friends list that was optional, and an offline mode in Steam that worked forever. But you couldn't have offline World of Warcraft -- it just wouldn't make sense.

    I think that's as good as it's going to get without going completely DRM-free -- which I do support -- or open source, and free-as-in-beer, and somehow come up with a business model around that -- which is awesome, if you can do it.

    So yes, I do like Steam. I don't think it's the Savior, or the last word, or anything like that. I do think it's a damned good compromise.

    (For GAMES. Don't even think about using it for movies or music.)

    --
    Don't thank God, thank a doctor!
  79. The squeal of feedback by sabt-pestnu · · Score: 1

    My opinion (take it for what it is worth):

    Write down each title you were planning to buy, but were prevented from doing so by the online activation. (Or whatever your particular reason is.)

    Contact each publisher. Be polite, not fuming. Present them with the list (of their titles, of course). Tell them precisely why you declined to buy their title.

    Conclude your letter/email with something like "you may feel you need to protect your property from piracy, but this method cost you these sales. Learn from this, or continue losing sales."

    It's cathartic for you. And maybe, just maybe, if enough people do this, they'll get a clue.

    If you can, encourage your friends to do the same.

    The more personal you can make it (IE not just standard 'contact us email', and paper > bits) the more memorable it will be, and thus the more impact it can make.

    A single, small rock is not a threat. An avalanche can be.

    1. Re:The squeal of feedback by Sj0 · · Score: 1

      I prefer to reward good behaviour. I bought GalCiv 2 and all the expansions, then sent a letter telling them exactly that their good policies regarding DRM were a major factor in their getting my money.

      I also rather like Steam, because unlike 99% of DRM, it has a net positive effect. I can always download the client and install my games. No dealing with media, nor finding stupid cd-keys.

      By contrast, I returned Mass Effect after realising EA made it, because their policies regarding DRM are horrible. If they want to rent me a game, they're in trouble, because I've already given my game rental dollar to Gametap.

      --
      It's been a long time.
  80. Re:DRM really only hurts the honest consumer (agai by Anonymous Coward · · Score: 0

    I think the main reason that they keep trying to shove DRM down everyone's throat is from thinking about copyright infringement as though it were theft.

    Lets say you sold 10,000 copies of a song, and then you see that it was illegally downloaded 60,000 times. It's hard not to have an emotional reaction, especially if you are used to thinking of songs as being on physical items like cds. Did you just lose 60,000 sales? Is it really the same as someone breaking into a warehouse and stealing 60,000 cds?

    Not at all. Some of those pirated downloads are from people wanting a free trial. Some of them are from people that would never have bought the thing in the first place. A large percentage are probably from people that bought it once, and now want to put it on other devices without paying for it again. Do you lose a sale every time someone listens to a song on the radio?

    The sad reality is that the whole problem is intractable anyway. No matter what protection you dream up, it only takes one anonymous nerd to break it, and then everyone in the world has access to the cracked copy. The more draconic and restrictive you make DRM the more attractive you make the non-DRMed version. I say, stop punishing your customers just because your business model is antiquated.

  81. Re:HAHAHAHAHA Steam by sti2ne · · Score: 1

    Its a known problem, you have to disable the network adapters before launching steam to stay in offline mode. It has nothing to do with DRM.

  82. Re:How can the theory hold if the axioms are inval by Anonymous Coward · · Score: 0

    It's not for you to decide that what someone else chooses to do is irrational. If everyone acted the same way all the time, we wouldn't need a free market system-- centralized decision makers could design the market for you. That has been tried. It simply doesn't work.

  83. Re:How can the theory hold if the axioms are inval by HiThere · · Score: 1

    I'd like to know your definition of "rational".

    Currently most economic modelers have given up on "rational" economic agents, except those computer driven. And they also don't act the way people predict rational agents would act, even though we know that they are, in a very deep sense, rational.

    Networks of independent agents with known but conflicting goals tend to be unpredictable in their actions. I don't think chaotic is quite the correct word, though perhaps it is. And there are certainly large regions of predictability.

    But they definitely don't act in the way that classic free market theory says they would act. And neither do people. (It appears that people, also, are in a deep sense rational...but not on the surface. People, e.g., will frequently take extra damage in order to inflict damage onto someone that they feel has wronged them. This contradicts the presumptions of free market theory, but it appears to be for the intention of preventing actions wronging people like them in the future...which is rational, if you adopt a wide enough view of what is being protected.)

    Classical free market theory does not predict actions which match observed behavior either in real world conditions or in laboratory conditions. There are areas in which it, or something approximately similar, does work. This, however, is definitely not a global state.

    P.S.: The same is true of all current economic theories. Don't believe any of them except in constrained circumstances. Some accurately cover broader areas than others. Free Market has a reasonably large area of coverage...and I'm not an expert into exactly what it's limits are. But there is no global theory, so it's certainly not global.
    (N.B.: global above is in the sense of a global variable, as opposed to geographic.)

    --

    I think we've pushed this "anyone can grow up to be president" thing too far.
  84. Re:How can the theory hold if the axioms are inval by Nick+Ives · · Score: 1

    Most economists would consider voluntarily agreeing to such a terrible deal to be irrational behaviour. Most of the arguments about free markets leading to the fairest distribution of resources are based on the idea of Nash Equilibrium which is based on the idea of people acting with rational self-interest.

    It's because people don't act with rational self-interest that fundamentalist free market polices fail.

    --
    Nick
  85. Yep. by Almahtar · · Score: 1

    That's one thing that really bothers me about a lot of multi platform games: the PC port, when present, is often just an afterthought. Gears of War is a great example. Anything based on the Unreal Engine is a great example. They make it to work on consoles and PCs, but most of their customers' primary market is consoles. Over the ages that's shown more and more in the PC versions.

    It's little things like how, in gears of war, one key does EVERYTHING. It lunges, it takes cover, it jumps over the cover you just took (better hope that's what you meant to do). You can re-assign that key, but not the individual actions. Why? Because consoles only have a few keys, and this was designed for consoles. That's not a practical feature for them. That's annoying, but it's only one of many, many trends I've seen in these cross platform games that don't leverage the advantages of the PC. Puffy looking hunch-backed models (to reduce polygon count, I can only assume), gimped or missing plugin/mod system, etc.

    It sucks. PC games used to rock because you could do more with them. It's like Leggos vs. Duplos. Not anymore.

  86. Re:DRM really only hurts the honest consumer (agai by Nick+Ives · · Score: 1

    I've always preferred pirate software. Old skool copy protection often consisted of typing in codes on unphotocopyable paper (PITA if you spilt anything as it was hard enough to read in mint condition), quoting words from the manual or some other brain-dead annoyance.

    Pirated games had built-in cheat trainers and funky cracktros with awesome music. Pirated software has always been better.

    --
    Nick
  87. But good news... by dswensen · · Score: 1

    ...this totally stops piracy, and doesn't at all punish the customers who paid good money for the game!

    Oh, wait.

  88. Ah... but is that a problem? by EgoWumpus · · Score: 1

    You lend people books and you can no longer use the book until they give it back. You don't make a copy of the book and give it to them. That's why it's a problem - it's copyright infringement.

    You're assuming that being able to easily copy something is a bad thing. It's not! The Christian Church didn't like the printing press, because it meant that the masses suddenly didn't need priests to access God. Books were suddenly worth less, too - probably not good for the bookmaker business. But the thing is that, in the long run, having more access for more people of these things is good.

    I'm not going to cry about a company who is unable to reap 100% profit from a game, because it can be pirated. They can choose to stop making the game, but I bet then other companies with a different viewpoint would fill that market. There are better ways to tackle the problem.

    Someone brought up spawned copies... brilliant! Make it easier to get a copy of the game if your friend has it. Make it a communal activity. Make it so that groups of people have incentive to buy it - because it's just plain easier. Sure, you'll have cheapskates and malcontents copying it without ever paying into the system... but so what? Are you really losing anything?

    Because the simple truth is that DRM does lose us something. It loses us time and resources for doing things that are meaningful, rather than arguing over who gets what. Rise above that, and move beyond DRM.

    --

    [Ego]out

  89. Re:HAHAHAHAHA Steam by PaganRitual · · Score: 1

    Steam won't let me play the games I want to because it can't find the online server to authenticate the games that I claim to own. Maybe not directly DRM but what is happening is an end result of an implementation of DRM. If we use the same situation but say that we are using Impulse, i.e. the games have no per-play DRM, or rather can't only be launched through a DRM platform (a fine line), all that I would be blocked from doing is buying new games, not playing the games I already "own". So to say that it has nothing to do with DRM sounds like maybe you haven't thought it through. Don't feel bad, one day, through reasons beyond your control, you'll be blocked from the Steam purchases you've made, and you'll realize your mistake.

  90. I am happy I didn't buy this game by partowel · · Score: 0

    Rule #1. Don't buy, support, or assist DRM games, media, laws, etc.

    Rule #2. Put your money where your mouth is. DON'T BUY DRM GAMES! I don't care how good they are.

    Rule #3. Too bad people don't understand how to vote with money. You don't buy it, the company doesn't make money. They don't make money, they die. People who support DRM with their own money are shooting themselves in the foot, giving up their right to play the game as they should be able to, not the way the company wants you to play their game.

    Rule #4. If you like slavery, then you like DRM.
    Digital Slavery. You didn't buy the game. Your renting it, leasing, borrowing, etc. But you don't own it. Your a slave. The company is the master.

  91. Re:DRM really only hurts the honest consumer (agai by Anonymous Coward · · Score: 0

    That's not even correlation, just coincidence.

  92. Re:DRM really only hurts the honest consumer (agai by Anonymous Coward · · Score: 0

    Anyone remember what happened to Sony for the DVD/CD Burning software fiasco? Sony was forced to remove the product from the shelves by the uproar of the people it hurt, and pay for damages it caused to the systems. Why can we not see this again but with more companies, DRM hurt the people that actually purchase the products. I have more than once chosen to buy a game and found it has nasty DRM and I just hack it if I love the game but more often than not just force the retailer to take a return on the game.

  93. Possible workaround by silmarilwest · · Score: 1

    A possible workaround for now might be using the RunAsDate utility from Nirsoft.

  94. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion