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World of Queuecraft

BondGamer writes "Gamespot has an article discussing the ongoing problems with Blizzard's World of Warcraft. It outlines how the same issues have been plaguing the MMORPG for over a year now with no end in sight. From the article, 'If there's an absolutely excellent game, but no one can get online to play it, is it still excellent?'" Anyone have any hellacious queue stories? Update: 03/01 16:06 GMT by Z : Blizzard also announced today that they've hit 6 Million Subscribers.

304 comments

  1. Server splits by deanj · · Score: 1

    There are times on the weekend when there are over 400 people in the queue on my server, and the wait to get in is 40 minutes.

    They need to do some server splits, the way EQ used to do it.

    1. Re:Server splits by doomicon · · Score: 2, Insightful

      I'm a casual mmo gamer(>10 Hours a week). I couldn't imagine spending 40 mins at a time just waiting to login. While I can put up with occasional bugs and whatnot, being able to login (outside of maint. windows) is a must! I pay a monthly subscription to play, I expect more.

      currently playing MxO, so some may argue my "I expect more." comment ;-)

      --

      Awesome!
    2. Re:Server splits by Thangodin · · Score: 1

      Good idea, but the split somehow has to be voluntary. The reason that crowded servers get more crowded is that a friend invites you to join him on the server he is already on--but he's been playing for a year, so the server is already crowded. Migration by individual choice has to be allowed, so that whole guilds can wander over. For that matter, people should be allowed to migrate to any lightly populated server when theirs gets crowded--and they should be allowed to take all their stuff, because if you don't allow that, no one will move.

    3. Re:Server splits by PhilHibbs · · Score: 1

      Of course you get to take your stuff, but I can see why they only allow A->B migrations, otherwise people would be creating alts and checking out what the auction prices are on the low-pop servers in order to make the most gold. Essentially it *is* a server split.

    4. Re:Server splits by Alcilbiades · · Score: 1

      You have a similar opinion to mine but the problem is when they open a new server to alieviate some crowding all they do is take like 3 massively over populated servers and open up transfers to a low population server. So instead of a server split you just get a 4th server with a massive Queue. They really just need to just split a vast majority of the servers. I don't think there are more than 2-3 low population servers left.

    5. Re:Server splits by irablum · · Score: 1

      You are lucky. My server runs 400 people on weekdays and >700 on Friday Nights and Weekends.

      You start the queue and go do something else for an hour or so.

      Ira

    6. Re:Server splits by Anonymous Coward · · Score: 0

      There are still problems. I am on a low pop server, yet around 6-7pm on fridays/saturdays, queue times can run up to 30 minutes

    7. Re:Server splits by jo42 · · Score: 1

      Sounds like they need to rethink their architecture... You shouldn't have to do server splits in the first place. Just add more physical servers to a 'virtual' server hosting that particular scenario.

    8. Re:Server splits by XenoRyet · · Score: 1

      See, this is strange to me. I'm a newb to WoW (3 weeks) I'm on Dark Iron, which was listed as a high pop server when I created my characters, but I've never had to wait in a queue. I play weekday evenings from about 5:00 on, and weekends at various times of the day and night. Am I just getting lucky?

      --
      If forums teach us anything, it is that logic and critical thinking should be required courses in the public schools.
    9. Re:Server splits by Anonymous Coward · · Score: 0

      Having worked on MxO, I can see why you would export more, there's nothing there! ;)

      Hope you're enjoying it.

    10. Re:Server splits by stephentyrone · · Score: 1

      and that would exert a pressure for AH prices to balance across servers... this is a bad thing?

    11. Re:Server splits by Anonymous Coward · · Score: 0

      40 minutes? Try 2 hours! Between 2200-0000 (EST, which is server time) of 02/25/2006, on Argent Dawn. The whole time it estimated my wait at 15 minutes. Guilmates were claiming 2.5 hours.

      Allowing players to just sign on cannot degrade the game any more than the queueing is already degrading it.

      Gurubashi Nation (All Troll RP guild) has had to make contingency plans for guild events, creating a "pre-party" an hour before anything and delaying the function by 30 minutes, just to allow all who can make it to make it.

    12. Re:Server splits by Donjo · · Score: 1

      It sounds like you are just logging on at the right time. I have heard dark iron has queues at night but maybe you are getting on before them. I know that on my own server, bonechewer, I will get a queue of up to 300 if I log on between 6-8PM PST, but almost all other times I am fine.

    13. Re:Server splits by BloodAngel_Au · · Score: 1

      Aether, is that you ?? but seriously... content, MxO, expect more.... HAHAHAHAHAHA!!! oh yeah, welcome to the S&M club, you'll find its more fun to go find people to humiliate you, and it can be done for free, not the US$15 monthly SOE is charging :)

    14. Re:Server splits by irablum · · Score: 1

      Dark Iron is a newer server and its only a Medium pop server. check out http://www.worldofwarcraft.com/realmstatus/ to see the condition of your server

    15. Re:Server splits by dshaw858 · · Score: 1

      There are times on the weekend when there are over 400 people in the queue on my server, and the wait to get in is 40 minutes.

      Oh, you lucky duck. On my server (Blackrock), the queue gets up to about 600 on weeknights, and well over 1,000 people waiting at peak time on the weekends.

      I guess that goes with have a great game and a high-pop server, with people ready to play all the time.
      - dshaw

    16. Re:Server splits by murdocj · · Score: 1

      It's true that you may have to wait to get in (although I've never waited 40 minutes) but you aren't staring at a WoW screen that whole time. If you want to, just alt-tab out, doing something else, check it occasionally. I try to remember that if I'm signing on after 8:30pm eastern or so I should start WoW a little early.

      It's annoying but it's not the end of the world (of warcraft).

    17. Re:Server splits by Anonymous Coward · · Score: 0

      No, but I know him. If you were in the beta, remember Yin? Yeah, with that mask, I think I've got the S&M thing figured out. ;)

    18. Re:Server splits by chrish · · Score: 1

      That's still ridiculous. When I want to play a game, I want to play it now, because I happen to have a few minutes, an hour, whatever, available for gaming. Waiting isn't "fun" for me, especially when I'm paying a monthly fee for it.

      I haven't experienced anything like this in City of Heroes or City of Villains.

      Blizzard should definitely invest some of their mountains of incoming monthly cash in additional server hardware or whatever is required to fix this problem.

      --
      - chrish
  2. Users' own servers? by yurnotsoeviltwin · · Score: 0, Redundant

    What would be the feasibility of turning an MMORPG like WoW into a system like, say, Counter-Strike, where the servers are privately owned and run by individuals, clans, or something like that? What I could see happening with that is people buying WoW and then instead of paying Blizzard a monthly fee, they would pay whoever owned the server they wanted to play on. Of course, Blizzard would never let people do that because it means somebody else would be getting their $15/month, but it's an idea.

    1. Re:Users' own servers? by Saphier · · Score: 1

      Won't work with a game as drama filled as WoW. People who run their servers who also play the game would mean GM corruption and bias. May work well for FPS games where the world is not as continuous, but with MMORPGs in general, having the managing staff/server admins that play the game as well is a bad idea.

    2. Re:Users' own servers? by yurnotsoeviltwin · · Score: 1

      Perhaps, and I could definitely see that happening on free servers, but if people were paying to use someone's server then the admins would have to be fair in order to keep people from just leaving. Capitalism at its finest! Speaking of which, I bet it would also end up bringing the price down a significant amount, since there would be competition between the different server providers.

    3. Re:Users' own servers? by east+coast · · Score: 1

      Blizzard would never let people do that because it means somebody else would be getting their $15/month, but it's an idea.

      Exactly, 50 dollars for the product or 50 dollars for the product at 180 per year... You decide what you'd rather do as a businessman.

      And I can just imagine some of the people who would try to build their own servers to play WoW on. You think it's bad today? At least Blizzard has everything to lose. This motivates them to do better. I can imagine some of the RPGers out there who actually think it would be neat to run their own servers coupled with the types of RPG geeks who think they could actually mod the game into something better.

      Frankly I'll stick with the corporate style server... at least they have people who know when things are a bad idea and will put a stop to it. It's not like 10 D&D buddies with a wad of cash who think (haha!) that they can't do any worse.

      Just for the record: I can't vouche too much for WoW. I'm an EQ2 player and considering some of the dumb things I've heard out of players mouths about what Sony should impliment in the game.... [rolling of the eyes]

      --
      Dedicated Cthulhu Cultist since 4523 BC.
    4. Re:Users' own servers? by Anonymous Coward · · Score: 0

      why the eff is this modded redundant?

    5. Re:Users' own servers? by Anonymous Coward · · Score: 0

      Mods on crack? Personal vendetta aginst the poster? Who knows.

    6. Re:Users' own servers? by PhilHibbs · · Score: 2, Informative

      Someone has already got their own server running, check out xaoswow.com. Never tried it, and I've heard that cheating is rife.

      Phil Hibbs.

    7. Re:Users' own servers? by C0rinthian · · Score: 1

      Cheating on a hacked server, I never would have guessed...

    8. Re:Users' own servers? by Lonewolf666 · · Score: 1

      And I can just imagine some of the people who would try to build their own servers to play WoW on
      Has been done before with BattleNet, see http://www.eff.org/IP/Emulation/Blizzard_v_bnetd/.
      Blizzard killed that one through ligitation (and got itself on my personal boycott list).

      Considering player-supplied suggestions for game features, I have played Neocron for a while and we had all sorts of suggestions. The quality scale ranged from unrealistic to well thought out and worthwile.
      The company making Neocron did ignore all of them. In 95% of the cases it was the right thing to do, but the remaining 5% would have really improved the game.

      --
      C - the footgun of programming languages
    9. Re:Users' own servers? by Anonymous Coward · · Score: 0

      Yeah, I'm going to have to go ahead and disagree with you: http://nwvault.ign.com/View.php?view=Gameworld.Lis t

      Don't get me wrong, there are disadvantages, but, the point is, it can work. A true MMPORPG can't get away with this because it works a little differently relying on large volumes of users as a key part of the environment, however, these communities are alive and kicking and some are doing quite well and rather fun to play on.

    10. Re:Users' own servers? by StarKruzr · · Score: 1

      xaoswow.com links to one of those generic "YOUR SOURCE FOR EVERYTHING OMG" sites.

      --

      +++ATH0
    11. Re:Users' own servers? by PhilHibbs · · Score: 1

      Oh, so it does. It didn't when I last looked.

  3. Only real answer is free character transfer by thatguywhoiam · · Score: 3, Interesting

    The problem is that a realm can get very busy after you've already levelled a character nice and high, and then you are screwed. I understand Blizzard is trying to deal with an avalanche (yeah, boo hoo) - the only real way to deal with it is to keep adding servers and allow players to transfer their characters between them. Obviously some kind of limit would need to be in place to keep people from hopscotching all over (say, 1 transfer a month or something), but since the service is literally falling down sometimes, it is only fair to allow players to load-balance themselves, and for free, in a reasonable way.

    --
    If Jesus wants me it knows where to find me.
    1. Re:Only real answer is free character transfer by masklinn · · Score: 1

      In Everquest, the server splits just split one server between two different servers. You kept you character, but you went to half the population.

      --
      "The way we can tell it's C# instead of Haskell is because it's nine lines instead of two." -- wadler
    2. Re:Only real answer is free character transfer by CastrTroy · · Score: 1

      With web servers it's possible to serve the same content up from multiple servers. Couldn't this be done for world of warcraft? You store the data on a central db, and when you lot into a server, it loads up your character, and lets you play. You'd be able to play on any server, with the same character.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    3. Re:Only real answer is free character transfer by B0red+At+W0rk · · Score: 1

      I don't see why there needs to be a limit on character transfter. From a certain point of view, each server is just a different instance of the same world. If one of those if too busy, I'd like to have the option to login to another one that has room right away. There's not practical reason why my character should by tied to a specific server.

    4. Re:Only real answer is free character transfer by Cl1mh4224rd · · Score: 1
      Obviously some kind of limit would need to be in place to keep people from hopscotching all over (say, 1 transfer a month or something), but since the service is literally falling down sometimes, it is only fair to allow players to load-balance themselves, and for free, in a reasonable way.
      I thought the method Square Enix implemented with Final Fantasy XI was pretty decent. When you create your first character, you were randomly assigned to a server. Subsequent character creations under your account defaulted to the same server.

      Unfortunately, it kind of screws over friends who want to play on the same server. One of them has to create their character first and the others have to wait until the first person makes enough gil to purchase a World Pass. That could take up to a week. The other option was to keep going through the creation process until you hit the same server as your friend. That took less time, but could be quite frustrating.

      Still, it beat sitting in a queue...
      --
      People will pass up steak once a week, for crap every day.
    5. Re:Only real answer is free character transfer by pneumatus · · Score: 1

      There are things that link you to a particular realm, namely your guild - what use would it be to log in to a random realm causing all your guildmates to be on other realms.

      --
      Just don't create a file called -rf. :-) -- Larry Wall
    6. Re:Only real answer is free character transfer by jeffasselin · · Score: 1

      For reasons of progression, itemization and economic balance, as well as socialization.

      --
      If he explores all forms and substances Straight homeward to their symbol-essences; He shall not die.
    7. Re:Only real answer is free character transfer by elrous0 · · Score: 1
      That doesn't stop Guild Wars from doing it (Guilds aren't server-specific in GW). I'll take the GW implementation any day over WoW. I don't want to be in a position of telling a friend who also plays the same game "Sorry, I can't play with you, dude. We're on different servers."

      -Eric

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    8. Re:Only real answer is free character transfer by edremy · · Score: 1
      Guild Wars handles this without problems. You can switch servers at any time- it takes a few seconds, and you can communicate between servers. Someone just shouts out "MEET AT AMERICAN 3" and you're done.

      Perhaps I'm missing something technical, but given that Blizzard is making ~1 billlllyyyyon dollars per year on WoW I think they could manage to program something up.

      --
      "Seven Deadly Sins? I thought it was a to-do list!"
    9. Re:Only real answer is free character transfer by antdude · · Score: 1

      The problem is guilds. You would want all your buddies to move over too. I am not paying and playing at this time due to these problems. I will wait and I am really busy at this time.

      --
      Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
    10. Re:Only real answer is free character transfer by Qzukk · · Score: 1

      You'd be able to play on any server, with the same character.

      But unless theres a LOT more backend work than you're talking about, you'll only be playing with whoever logged into your server at that time, which is part of the complaints about server splitting from the player's prospective. Plus, the servers are self-contained worlds, which is part of what makes just letting people transfer at will problematic on Blizzard's side as well. If you slay the King of All Evil (or whatever) and this is supposed to make a permanent impact on the world, what happens when you log into a server that still has its King of All Evil? Do you get to kill him again?

      --
      If I have been able to see further than others, it is because I bought a pair of binoculars.
    11. Re:Only real answer is free character transfer by maeltor · · Score: 1

      There would have to be some mechanism in place for guilds though, in this scenario. The only other way to do it this way is to just cluster the servers and get rid of sharding all together, but considering that the only (I think anyways) MMO that does that, EVE Online, has difficulties with their 100,000 subscribers and a full 70 server cluster, this could be very hard.

    12. Re:Only real answer is free character transfer by B0red+At+W0rk · · Score: 1

      If that's a problem for you and others, just don't play on other servers and wait in the queu all you want. That shouldn't be a reason to block server transfers for the rest of us who don't care about guild meetings.

    13. Re:Only real answer is free character transfer by dotcher · · Score: 1

      This is already done - in all the MMOs I'm familiar with, a "server" is actually a server cluster.

      The problem with simply adding more servers to the cluster is that there's a granularity limit on the load-balancing. In a web cluster, the granularity is either per-connection (it doesn't matter which server in the cluster you hit) or per-session (you're directed to a server the first time you hit the site, and stay with that server until your session expires).

      In a MMO, the granularity is normally based on the virtual geography - the world is split into "zones" or "landblocks", and each server is responsible for a group of blocks. There's a reason for this - users need to be able to see and interact with other users near them, so it makes sense to divide the simulation by locality.

      Some games will dynamically load-balance these blocks across the server cluster, while others will assign blocks to servers at cluster startup. Either way, once a zone becomes popular enough that one server has difficulty coping, you've got a problem, and simply adding hardware won't help.

      Of course, other forms of lag are amenable to simply throwing more hardware at the problem: for example, if the root cause is too many blocks active concurrently, adding more servers to the cluster will probably help. It all depends on the specific situation.

      Allowing characters to "float" between world instances (what the players tend to see as servers) brings its own problems - each world has its own community, economy and history. You don't want to forcibly seperate players from their communities in a community-oriented game!

    14. Re:Only real answer is free character transfer by gormanly · · Score: 1

      Hear, hear. With Blizzard making such huge profits from this game, it really sucks that I can't play with my friends in the US (I'm on a european server) - but I guess that's the way the game's designed.

      Despite the constant moaning though, most of us are not going stop playing over such issues, so they're not going to fix them anytime soon. And WoW is the best game ever, sadly for my social life and wallet...

    15. Re:Only real answer is free character transfer by thatguywhoiam · · Score: 1
      If you slay the King of All Evil (or whatever) and this is supposed to make a permanent impact on the world, what happens when you log into a server that still has its King of All Evil? Do you get to kill him again?

      That's how it works now - nothing is sticky.

      --
      If Jesus wants me it knows where to find me.
    16. Re:Only real answer is free character transfer by Malor · · Score: 1

      There's a simple way to fix any economic problems. Transferred characters can bring only soulbound items, crafting tools, and 1g per level. (ie, at level 60, you can bring 60 gold and all your soulbound stuff.) That's enough to get them a start, without supporting farmers.

      Most people would switch early in their careers, maybe shopping around, looking for a good server. Net economic effect: nearly zero. High-level characters wouldn't switch much, because they would lose a lot, but they probably wouldn't _anyway_.

      Perhaps crafting supplies could be brought too, but it'd take only a few people transferring in, each with a bankful of dark iron bars, to knock the economy off kilter for awhile.

    17. Re:Only real answer is free character transfer by thatguywhoiam · · Score: 1
      Guild Wars handles this without problems. You can switch servers at any time- it takes a few seconds, and you can communicate between servers. Someone just shouts out "MEET AT AMERICAN 3" and you're done... Perhaps I'm missing something technical, but given that Blizzard is making ~1 billlllyyyyon dollars per year on WoW I think they could manage to program something up.

      Well one huge difference between Guild Wars and WoW is that GW is very heavily instanced. Last I checked, you are technically in an instance everywhere in GW, except big cities. WoW is the flip of this, only big dungeons and weird things like the tram connecting Ironforge and Stormwind are instances, and the rest of the world is shared.

      --
      If Jesus wants me it knows where to find me.
    18. Re:Only real answer is free character transfer by Chris+Mattern · · Score: 1

      > Guild Wars handles this without problems.

      Guild Wars instances almost all its content. Your "server" is simply which glorified chat room you use to start parties. That means load balancing servers is not necessary.

      Chris Mattern

    19. Re:Only real answer is free character transfer by Anonymous Coward · · Score: 0

      Literally falling down, eh? Someone should get Blizzard some 2'x4's so they can prop it up and keep that from happening!

    20. Re:Only real answer is free character transfer by B0red+At+W0rk · · Score: 1

      No, every city in guild wars is a server with a login cap. If you can't connect to a specific server because it's full, the game creates a new server instance on the fly to accomodate the player increase (it's still a server in the MMO sense). Similarly, I don't see why we are not given the option to login on another server if we don't feel like waiting for the queue. But regardless of how Guild Wars and WoW work, it doesn't change the fact that character portability would greatly benefit WoW players.

    21. Re:Only real answer is free character transfer by masklinn · · Score: 1

      At the moment, they're using multiple servers for a single content: a "game server" is not mapped 1:1 to a physical server, Everquest already needed dozens of machine for each game server, and it trusted the client a lot (far too much, which lead to quite a few client hacks and various data sniffing). Current MMOs trust the client far less, which is sensible but results in an even higher load on the server side.

      There is more than likely heavy load-balancing involved, but no way in hell to merge everything to a big server farm holding every single WoW player.

      Oh, BTW, money-grubbing SOE also implement the ability to move your character from one server to another, but it cost you $50, and I'm not even sure you were left with any equipment.

      --
      "The way we can tell it's C# instead of Haskell is because it's nine lines instead of two." -- wadler
    22. Re:Only real answer is free character transfer by Anonymous Coward · · Score: 0

      I don't play personally, but from what I hear from friends that do, this Anh Quiraj thing is exactly what I was talking about.

    23. Re:Only real answer is free character transfer by Sierpinski · · Score: 1

      There's a simple way to fix any economic problems. Transferred characters can bring only soulbound items, crafting tools, and 1g per level. (ie, at level 60, you can bring 60 gold and all your soulbound stuff.) That's enough to get them a start, withoutsupporting farmers.

      Most people would switch early in their careers, maybe shopping around, looking for a good server. Net economic effect: nearly zero. High-level characters wouldn't switch much, because they would lose a lot, but they probably wouldn't _anyway_.

      Perhaps crafting supplies could be brought too, but it'd take only a few people transferring in, each with a bankful of dark iron bars, to knock the economy off kilter for awhile.


      There's absolutely no reason why players should have to sacrifice anything to move to another server. I do not think, however, that they should be able to move multiple times, to any server, over and over. That's just as chaotic, if not moreso. As new servers come up, players on server x should have the option of moving to new server Y. Just as I have seen with Icecrown, sometimes whole guilds will move just so they can reign as the largest guild on the server (if only for a while). Guildless players with no strong social ties might move just to improve their lag problems.

      Forcing higher level players to stay due to sacrificing gold and items is a pretty crappy thing. You say 'New players will shop around', but what I see is a bunch of pissed-off level 60s that are basically stuck on a lag-ridden server. Baaaaad idea. This is Blizzard's problem, and they need to fix it, and not "charge" the players in the process.

      Now please keep in mind I'm not bitching out the lag/queue situation. As fast as WoW is growing, this is to be expected (at least by me), but now its Blizzard's turn to step up and do something about it. Maybe they are, maybe they aren't, I don't really know. I hear that they are working on it, but we won't really know until something happens. I wouldn't be surprised at all if the execs at Blizzard were absolutely shocked at how fast the playerbase is growing. They should learn from their underestimation and grow their server base accordingly.

      As far as the game economy, one has to realize that there is not a finite amount of money on a WoW realm. Killable beings have money (or trash loot that can be sold for money), and they spawn constantly. This correlates to inflation, but not at any set rate. The rate basically depends on how fast and how often these things spawn and how fast they are killed and looted. Allowing players to transfer their current monetary holdings will not disrupt the economy that much, as long as everyone is allowed to do it. The only possible exception is to pull the DeBeers tactic, where one rich person/group buys up EVERYTHING and then puts it for sale at a higher price. This only works when they control the whole or the majority of the market. In WoW, new items and treasure will continue to be found by others.

      Just FYI, 6 million subscribers * $15/mo = $90 Million dollars a month. I understand not everyone is paying the full $15 due to bulk discounts and such, but thats also not taking into account the cost of the game itself. For $90M a month, there should be dozens of servers opening up each month. This cash cow needs to be milked. ;-)

    24. Re:Only real answer is free character transfer by edremy · · Score: 1
      And big cities are where you can switch servers. (Once you leave you are instanced, as you note) As a city fills up, GW auto-creates more, but you can move and talk between them easily.

      A city is easier to create than an entire world, sure. But Blizzard has effectively an infinite budget to throw at the problem, and allowing people to move back and forth effectively auto-levels the load instantly: new logins go to the new server, and then people move themselves if lag becomes a problem. The only real issue I see is game state- you wouldn't be able to do this in a battle, obviously. Blizzard could set up zones where game state is the same across servers (no monsters, etc, equivalent to GW cities) and only let people swap there. IIRC, WoW doesn't have player derived content like UO houses so the rest of the world is basically the same. (I haven't played WOW, just GW)

      --
      "Seven Deadly Sins? I thought it was a to-do list!"
    25. Re:Only real answer is free character transfer by jeffasselin · · Score: 1

      60G at level 60? That's pretty absurd considering the repair cost of my gear is about 12G :-) But I don't think that'll work, in any way the current issues with WoW is lack of hardware.

      --
      If he explores all forms and substances Straight homeward to their symbol-essences; He shall not die.
    26. Re:Only real answer is free character transfer by jgerman · · Score: 1

      Maybe an hour,... at most, not even close to a week. Not even at NA release.

      --
      I'm the big fish in the big pond bitch.
    27. Re:Only real answer is free character transfer by Saeul · · Score: 1

      Actually, the only real answer is a real answer.

    28. Re:Only real answer is free character transfer by murdocj · · Score: 1
      That's how it works now - nothing is sticky.

      Not true. I don't know the details but there was just an event in WoW that had a permanent impact by opening up new content.

    29. Re:Only real answer is free character transfer by obeythefist · · Score: 1

      I play both GW and WoW. GW isn't an MMORPG, it simply isn't. It's a great game but that isn't the point. Guild Wars was deliberately designed to minimise the number of concurrent players. The vast majority of the time you are limited to 8 players in a PvE instance. Because everything is instanced you can just farm out the load wherever you want! The whole system works dynamically because it is cut into small instanced chunks. You want to go solo adventuring, you get your own tiny instance all to yourself. You want to go adventuring and run into friends or strangers? Too bad, you can't. The world is just too fragmented for it to be considered "Massively Multiplayer". I really like the artwork though. The graphics engine is awesome. It's just content limited, and AreaNet are understandably on a budget. Doing a great job, though, and I will definately look into Chapter 2.

      World of Warcraft is trying to create a more open world where you can run into friends or enemies anywhere you travel to. Instances are the exception rather than the rule. That's actually a really awesome way to play and it's the biggest reason for the game being as much fun as it is. But it's costly, too, in terms of the back end resources you need to run the game, and present a "seamless" world to travel in.

      --
      I am government man, come from the government. The government has sent me. -- G.I.R.
    30. Re:Only real answer is free character transfer by masklinn · · Score: 1

      If you slay the King of All Evil (or whatever) and this is supposed to make a permanent impact on the world, what happens when you log into a server that still has its King of All Evil? Do you get to kill him again?

      Yep, for two reasons:

      • Top tier guilds would leave the field REALLY fast as soon as there isn't any more high level content to slaughter, or you have to release content of high quality (and high difficulty) at a quite frightening pace
      • Casual gamers won't even be able to dream of seeing that kind of content (since it'll have been slaughtered for two years when they'll reach it).

      Basically, what you'll get will be a single guild at the very top locking everyone else out of the high level content (by having the stuff and firepower to take it down first), and everyone else at the very bottom.

      And even inside of the top guild, people will suicide on a daily basis due to insane loot repartition issues (when you have 40 peoples who've spent 20, 30, 40 hours(in multiple sessions, half a dozen of wipe sor more, etc etc etc) working for a kill, they all want a share of the pie)

      --
      "The way we can tell it's C# instead of Haskell is because it's nine lines instead of two." -- wadler
    31. Re:Only real answer is free character transfer by MMaestro · · Score: 1
      World Passes were relative to the population of your server, so unless you managed to amazingly roll onto one of the original Japanese launch servers, it was insanely easy to afford one. Worst case scenario, you just shouted in the town for donations to pool money for a World Pass. Most people don't even know about World Passes, so people are usually willing to cough up the dough once you explained it to them.

      (For the record, if you wanted a World Pass and you were REALLY straped for gil, most FFXI forums will simply let you put up a World Pass request thread with some of the biggest having sections dedicated to making World Pass requests.)

    32. Re:Only real answer is free character transfer by thatguywhoiam · · Score: 1
      Not true. I don't know the details but there was just an event in WoW that had a permanent impact by opening up new content.

      You are referring to the Ahn'Qiraj content, which is very recent and the only example of a sticky server-wide event. The rest of the game is as I described it.

      --
      If Jesus wants me it knows where to find me.
    33. Re:Only real answer is free character transfer by Soul-Burn666 · · Score: 1

      There are various games that handle this already.
      These games have X "worlds" or "channels" which are X instances of the world, each with a cap on the number of people on the server at a moment. Players can freely travel between channels/worlds, maybe with a 10 second time delay.
      Over-population is gone since players load balance themselves, going to channels with less/more people in the area they are in.
      Economy doesn't suffer because it's all the same world.
      Guilds don't suffer because people can just say: "everyone meet on channel 35".

      There can be "home servers" where the player's static data is stored which will be copied to the "active server" when the player logs in and copied back when they log out, or something similar.

      That way, people can play everywhere they want with not too much stress on the servers and everyone are happy.

      Though, it might be smart to have regional servers which are indeed distinct, i.e a network for Europe only, a network for US only and so on.

      --
      ^_^
    34. Re:Only real answer is free character transfer by jafuser · · Score: 1

      Maybe they could take a cue from cellular phone networks? When load increases, increase the cell density and decrease the update range.

      --
      Please consider making an automatic monthly recurring donation to the EFF
  4. Play in the morning by bucketoftruth · · Score: 1

    Have your guild reschedule your MC/BWL/AQ raids for 6am weekday mornings. I mean, if you're regularly raiding those instances you probably don't have a job anyway.

    1. Re:Play in the morning by DarkFencer · · Score: 1

      This is such an overexaggerated piece of garbage.

      I work a full time job (with overtime sometimes).
      I take a graduate course at my college.
      I'm married.
      I get seven to eight hours of sleep per night.

      I raid three times a week with my guild (MC, BWL, AQ, ZG, though not all in one week), and I'm an officer organizing things in that guild.

      I have tons of free non-game time, though the queues are making things worse. Then again, I just get homework/housework/etc done while in queue.

    2. Re:Play in the morning by tont0r · · Score: 1

      I mean, if you're regularly raiding those instances you probably don't have a job anyway.

      Thats the dumbest thing I've ever heard. I know plenty of hardcore players who can clear BWL, MC, and are currently working on AQ. All of them have full time jobs. Its a false assumption to think that if you can put time into the game, you dont have a full time job.

    3. Re:Play in the morning by dc29A · · Score: 1

      I'll bite but parent should be modded flame bait/troll.

      Here is my week's WoW Schedule:

      Sunday 5pm clear MC, duration about 5 hours.
      Monday 7:30pm kill Onyxia, duration about 20-30 minutes.
      Wednesday 7:30pm learning/killing in BWL, duration about 3 hours.

      If I really feel like, I can hop on a AQ20 raid or a ZG raid. Depending if I have the time. Lately I don't have the time. My guild is a guild made of casual players with jobs, families and there are 2-3 raids max a week, not to mention Onyxia isn't even a raid. More like a 30 minute get toghether.

      Total play time: about 12 hours a week, sometimes a bit more, sometimes a bit less. Do we have full time jobs at 12 hours a week? If yes, please let me know, I want to sign up.

    4. Re:Play in the morning by Anonymous Coward · · Score: 0

      I raid three times a week with my guild (MC, BWL, AQ, ZG, though not all in one week)

      I've been wondering about this for some time. Perhaps you can explain this to me.

      It sounds like high-level gameplay in WoW is basically restricted to these "raids". And it sounds like the number of different "raids" is extremely limited - you identify four, of which you apparently do three each week.

      Doesn't it get boring? Are you seriously spending that much of your free time repeating exactly the same in-game content, over and over and over again? Or will any two runs of Molten Core be sufficiently different that it doesn't get repetitive?

      I don't know... not having tried it, maybe I'm missing something. But as an MMO outsider, it's totally not obvious to me where the appeal is in killing the exact same bosses over and over again in the exact same dungeons.

      Doesn't it totally destroy your sense of immersion, when you can fight an epic battle, and when you leave victorious, you get to the entrance and bump into the queue of other guilds lining up for their turn at the epic battle? Doesn't it seem a bit silly, when you coordinate a massive team of 30 or 40 guild members to execute a brilliantly coordinated plan to bring down a mighty monster, only for the said mighty monster to be back in exactly the same place next week, waiting for you to kill it again with the same plan?

      WHAT IS THE APPEAL HERE? What am I missing? Are my observations totally missing some point? Would I actually enjoy this if I tried it?

    5. Re:Play in the morning by TheSam · · Score: 0

      I think I'm the only one that thought this comment was perfectly sarcastic. I call bluff on anyone with full tier2 epics (or even tier1) that says they have a (healthy) life outside of WoW. Oh well, maybe I'm just jealous that they found a way to balance it and I ended up cancelling to spend more time with the lady.

    6. Re:Play in the morning by SnowDog_2112 · · Score: 1

      "WHAT IS THE APPEAL HERE? What am I missing? Are my observations totally missing some point?"

      Yes, you're missing the point, but that doesn't mean you'd ever see the appeal.

      The appeal is that the journey itself is fun. There's a whole style of gameplay where you attack the same challenge over and over again, getting better at it until it loses its fun and you move on. (See: Tetris, Pac-Man, platformers) There's also a style of gameplay where you cooperate with friends to achieve a task (See: any co-op platformer or FPS). Finally, there are games where you get random loot for your trouble and try and maximize stats and effectiveness (See: Diablo 2, Roguelikes, etc).

      Now combine all that together.

      Maybe it wouldn't be fun for you, but it's obviously fun for some people.

      --
      Not representing or approved by my company or anybody else.
    7. Re:Play in the morning by IsoRashi · · Score: 1

      Hehe I agree. My schedule isn't as busy as yours, but I manage to raid pretty regularly with my guild. Onyxia we usually do on Monday or Friday, and then go right to another instance afterwards. ZG is typically a two-night affair with half the bosses Wednesday night, and the rest on Thursday. MC usually we start Friday then wrap up Monday. AQ20 we do pretty much whenever there's a strong interest. I don't go to every raid, I don't play every night, but when you know the strats then it's not too difficult to set aside an hour for ony or 2-3 to run part of MC... assuming you can get on and aren't lagged to hell and back, that is.

      --
      This is not the greatest sig in the world, no. This is just a tribute.
    8. Re:Play in the morning by Cecil · · Score: 1

      Well, you can call my bluff if you want, but I play exactly 1 day a week, for roughly 4 hours, in one of my guild's weekly MC runs, and I have full epics except for trinket slots. They're not Tier 2 (1 piece) or even full Tier 1 (5/8 pieces) but they're all epic and I'm happy with what I've got, and I didn't really put in an unreasonable amount of time in MC to get them.

      I admit I used to put in a lot more time, when I was levelling up. But now that I'm level 60, I'm very casual.

      It's still worth my $15. Just barely. And the queue on Feathermoon was horrible, it's mostly gone now that they gave us the option of transfers to Rexxar for a week. A LOT of folks left.

    9. Re:Play in the morning by C0rinthian · · Score: 1

      Okay, I can see your point here, but I think you're over exaggerating it. Name ANY game that isn't the same each time you play it. The end boss in Doom 3 was the same the second time through, but you don't see people complaining that the game isn't fun.

      It comes down to sheer logistics. The developers spend months creating these end game dungeons, tweaking and balancing the fights. Players simply defeat these faster than they can be created. It is not possible in ANY game to continually provide new, QUALITY content at the rate that players will burn through it. (Especially MMO players)

      With my limited experience of the End-Game encounters in WoW (No MC yet, but we're running Zul'Gurub regularly) is that the fights are interesting. We've taken down some of the bosses a dozen times, but I'm not bored with it yet, because we keep refining our tactics and getting better. It may be the same content, but the way we approach it changes. Personally, I enjoy watching a group of 20 people evolve into a coordinated, effective group. But that's just me, YMMV.

    10. Re:Play in the morning by qbhobart · · Score: 1

      Until a month ago I would have agreed. Have a kid. Then let's talk.

    11. Re:Play in the morning by Daggon · · Score: 1

      Most "classic style" (read: EQ) MMOs are about character building. Getting levels and loot, constantly improving the character.

      WoW actually manages to score over a lot of MMOs in high end content in that a lot of the newer content (BWL, ZG, AQ20/40) the boss fights are very dynamic and reactive. Its simply part of the game that you'll have to repeat a lot of content to get the loot you want, but at least blizzard puts in the effort and makes the encounters more fun in that you can't just wieght down a button and fall alseep.

      So in the higher end stuff (with the notable exception of MC) you actually have to pay attention and play. And with the better desinged fights, they've put in a few random elements to make it not quite the same fight every time. MC unfortunatly is a kind of dreary training instance and gets very very dull after a while.

      But even so if repetition is not your thing, then high end raiding is not for you.

    12. Re:Play in the morning by Evangelion · · Score: 1


      Doesn't it totally destroy your sense of immersion...

      What's.... that?

      Is that 13 year olds talking about Chuck Norris in the barrens? Is that being randomly duelled by people in the plaguelands who don't speak english and then asked for water and food even if you're a warrior? Is that being spammed for gold buying services in the in-game mail system?

      Seriously, there is no immersion in WoW. It's a game, not an alternate reality. In games, enemies respawn. As far back as the Super Mario Brothers games, enemies respawned. In FPS games, you never died either -- someone frags you while you grab the flag, you're back in the game at the hit of a button.

      You're assuming that WoW is some kind of reality or economic simulator like Second Life or Eve Online fancy themselves to be. It's not -- it's a game. Just like going out to play a round of softball with your buds every weekend, you can instead get together and try and kill the brood mother of the black dragonflight every friday.

    13. Re:Play in the morning by chucks86 · · Score: 1

      Tetris.

      --
      Help a poor college student. Send a couple cents via paypal to chucks86@gmail.com
    14. Re:Play in the morning by C0rinthian · · Score: 1

      The game is exactly the same. Blocks fall from the top of the screen at increasing speed. THe only change is how you perform within the game.

    15. Re:Play in the morning by PaganRitual · · Score: 1

      The end boss in Doom 3 was the same the second time through, but you don't see people complaining that the game isn't fun.

      lol, what? are there people STILL trying to claim that Doom 3 was any good? I thought everyone had given up on that by now.

    16. Re:Play in the morning by C0rinthian · · Score: 1

      It was just the first thing that popped in my head. I just never hear the complaint that XYZ game sucked because the end guy is the same every time.

  5. Queues *plus* lag! by IsoRashi · · Score: 1

    Last night I got back home and went to log on, figuring I could catch the end parts of my guild's MC run. I connect to the server and get put in a queue of 303. 10 seconds later, it becomes a queue of 300. Ef that. I canceled it and went to go play an alt on a different server. No phat lewts for me :(. What really takes the cake is that even though there was a queue, apparently the entire server was lagged badly. We get put into queues so we have to wait to play the characters we've spent months and months developing, and then when we finally get in it's lagged so much that the playing experience becomes frustrating?

    Blizz: "gg no re"

    --
    This is not the greatest sig in the world, no. This is just a tribute.
    1. Re:Queues *plus* lag! by Alcilbiades · · Score: 1

      I pity you....If you get discouraged by 300 people be prepared to be extremely unhappy before they fix your queue length. I play on Hellscream and every night of the week by 8:00 EST there is a queue. Friday through Sunday that Q reaches 600 and takes 45min to 90min to get through. The server has already had 2 server transfers and several major guilds have left. However, all of our transfer servers are now having the exact same problem we have now 500 person Queues they have this problem because they allow 3 major servers to transfer at the same time to the same server.

    2. Re:Queues *plus* lag! by MBGMorden · · Score: 1

      I play on Aggramar, and though the queues usually aren't bad (most of the time I can get it with no queue; during peak times queue is at 250-300), the lag is just horrible. I've had a Conjure Food spell take 3 minutes to go through the other day. I also had a bear attack me and kill me BEFORE I COULD EVEN SEE IT (just sat there watching life go down for a minute or so, then finally I died and a bear appears). Other times I've had an enemy steady pound me while a spell just sits there never firing because of the lag.

      To me, this is a much, much more serious issue than queue times.

      --
      "People who think they know everything are very annoying to those of us who do."-Mark Twain
    3. Re:Queues *plus* lag! by Alcilbiades · · Score: 1

      Yeah I hear that. Hellscream used to have that issue now we just have a Queue and once you are in everything is fairly lag free except IF, SW.

  6. Unlucky! by pneumatus · · Score: 1

    Well, I was am of the unlucky ones to have been on a realm that was open for character creation over the Christmas period. Prior to the end of December we were a medium population (sometimes high) realm with no queues. As soon as Christmas hit we sprung to a high pop realm and now get queues of about 30 mins a night.

    As far as horrible queue stories go, I got booted out of WoW through network problems just before our first kill on Golemagg in MC and didn't manage to get back online due to a 15 min queue until the right was over and all the loot had been dealt.

    Bliz appear to be making token efforts to help ease the problem with queues such as the new "Character Creation Management System" which prevents char creation on realms already queued but this is only going to stop the problem getting worse. Migration to another realm is the only real option and Migration windows are scarecly opened, plus it means you may potentially have to leave a lot of friends behind. This means their only real option is to upgrade the realm servers to be capable of handling more people (to reduce the queues) while still keeping char creation blocked.

    --
    Just don't create a file called -rf. :-) -- Larry Wall
    1. Re:Unlucky! by WhatAmIDoingHere · · Score: 1

      I've been on Spirestone since it opened... it was a low pop server until Blizzard allowed transfers from a medium pop server. Now, because of the character creation stuff, my "low" pop server has a queue on it.

      It really sucks.

      --
      Not a Twitter sockpuppet... but I wish I was.
    2. Re:Unlucky! by Fizzog · · Score: 1

      "This means their only real option is to upgrade the realm servers to be capable of handling more people (to reduce the queues) while still keeping char creation blocked."

      That isn't a solution.

      The queues do not exist for performance reasons. The reason there are queues is to limit the number of players in the world at one time so it isn't too crowded.

      The maximum number allowed now still gives the world a relatively 'uncrowded' feel. Just imagine what it would be like if there were dozens more people in every area.

      There would be wholesale bitching about 'how crowded it is' and 'they should limit the number of people who can log in'.

  7. How to handle something you don't like by Anonymous Coward · · Score: 1, Interesting
    Stop playing. Simple as that. From the article,

    I unabashedly adore World of Warcraft, but enough is enough. The high-population servers need to be managed better.


    This is just one of the reasons that I quit my account over 2 months ago. It was hard at first -- I'd put in almost a year, been to all the major instances, and my 60 priest main was quite epic-equipped. It was hard, at first, to leave the guild that I'd helped to form, and the "friends" that I had met -- but, I could no longer justify spending $15 per month on a game that was quickly becoming more frustrating than it was enjoyable.

    There are many other games out there which are ...

    - just as fun as WoW
    - have much better customer service & support
    - cost a lot less, both in terms of money and time invested
    - better for your health
    1. Re:How to handle something you don't like by Anonymous Coward · · Score: 0

      There are many other games out there which are ...

      - just as fun as WoW
      - have much better customer service & support
      - cost a lot less, both in terms of money and time invested
      - better for your health


      Name one. No, seriously, name one! I quit WoW ages ago (almost six months ago) after getting fed up with Blizzard. I haven't picked up any other game to replace it yet. Before someone mentions it, Guild Wars doesn't count: I've played it, and didn't enjoy it.

      WoW really is the best MMOG out there. Of all the MMOGs I've played, I liked WoW the most. Unfortunately I can't afford the time and effort to play it (or not play it, as the case may be).

      So, please, name these games that are just as fun as WoW. I'm interested.

    2. Re:How to handle something you don't like by blueZhift · · Score: 1

      I finally stopped playing as well. Though honestly, I'd barely gotten started playing, but as a casual player (by necessity...sigh...), I could never count on being able to get into the game when I did find time to play. I had other issues with the game's aesthetics, but the queuing issues did not help keep me. I may take another look in 3 to 6 months, but for now I've returned to Final Fantasy XI where queuing hasn't been an issue (FFXI has other issues!).

    3. Re:How to handle something you don't like by Golias · · Score: 1

      I liked City of Heroes a lot before I got rid of my Windows PC.

      I've been playing WoW on my Mac, but I'm getting bored with it now, and may cancel my account soon.

      I doubt I'll go out of my way to find another MMORPG. These days, I find I enjoy the brief distraction of console games over the level grind of computer RPGs.

      --

      Information wants to be anthropomorphized.

    4. Re:How to handle something you don't like by Anonymous Coward · · Score: 0

      I agree. I'm looking for a new game after quitting WoW in Jan. I had been in a similar position as the OP: /played about a year, farming MC, lots o' epics, working on BWL, officer in good guild, etc, etc, but I had to quit. It took up too much of my time, the queuing sucked, class nerfs based on forum whiners, server perfomance issues that were there since release; I just had to quit.

      But, there aren't any new games that I have enjoyed as much as I enjoyed WoW, in spite of all those problems, and I don't forsee any on the horizon. I'll give Oblivion a shot, but I'm not expecting much. I considered GW or DDO, but I don't really want to jump back into the MMO stuff right away. I would if SWG wasn't a steaming heap, though.

      w/e. Not much point to this post except to say, yeah, gaming outside of WoW kinda sucks right now, if you're like me and not into FPS or RTS.

    5. Re:How to handle something you don't like by Anonymous Coward · · Score: 0

      I can name more than one:
      Basketball
      Soccer
      Chess
      Monopoly
      Shadowrun
      slashdot

      I guess it depends on your idea of fun.

    6. Re:How to handle something you don't like by tekkou · · Score: 1

      EVE Online would be one. Granted, the setting isn't the same, and you may not like that if you're more into fantasy than sci-fi. I find the game a lot more fun than WoW, FFXI, and MxO (the three other MMORPGs I've played) because there is a much better feel of immersion.

      The customer service and support are great. The devs keep in contact with the playing population through Dev Blogs and forum postings. They even go to some of the player gatherings. In all, they interact with the community quite a bit. The game support is great too. There is a daily down time from 6AM-7AM EST to keep things running smoothly. Patches come as needed and fix more problems than they create. The expansions are free. And the best part, you can just download the game client from their site. Many places offer 14-day free trials, and it's only $20 to buy an account and you get 30 days with that.

      I also feel the "levelling" system is great. Because it is a real time system, it's not conducive to the power-gamer type that will spend 10+ hours a day to try and get to the last level as soon as they can. However, it means that you don't have to be at your computer to skill up. You just pick a skill to learn and wait for it to be done. Depending on the rank and skill level, this can take anywhere from 15 minutes to a matter of months. So even when you're on vacation you can be getting "experience."

      As for whether or not it's better for your health, that's up in the air. Sure, because of the training system, and the autopilot to let you travel through the systems without having to be present, it gives you time to do other things. But since it's a full PvP environment, seeing your ship go up in flames from a pirate while you're just carebearing it mining can definitely strain your heart a bit.

      I should also mention that CCP just installed a brand new server system which should more than double their capacity. This is great, since the game is all a single "shard" which means everyone is playing on the same place. It holds the record for MMORPGs for the most people playing on a single server at once.

    7. Re:How to handle something you don't like by Anonymous Coward · · Score: 0

      Sex.. oh wait I mean masturbation

    8. Re:How to handle something you don't like by pyite69 · · Score: 1

      What games do you recommend that are just as much fun?

    9. Re:How to handle something you don't like by Daggon · · Score: 1

      EVE is hardly a replacement for WoW, the gameplay styles are radically different. Not my cup of tea thanks.

      I agree that Blizzard needs to come up with something better. After all the money they are making on this they can afford to improve the servers. Thing is, when it comes to fantasy style MMORPGs, nothing comes close to WoW.

      EQ2 PvE content is complete cookie cutter stuff, seriously take any of the high end EQ2 fights and compare it to the fantastically designed Nefarion battle, no contest.

      Guildwars is just a diablo game in 3D with a bigger lobby. Thats fine if you like it, but its not the style of MMO I like, where the emphasis is on character building. GW character building takes about a week.

      MxO.... do people still actually play this piece of garbage?

      I don't like the server issue either, but fact remains that WoW is a fantastic game and frankly, I like it enough to put up with the server issues for now. But we lovers of WoW have hope, BLizzard NEVER abondons their games. Things will get better, but as with anything Blizzard does, it takes a lot longer than you want it to.

    10. Re:How to handle something you don't like by Anonymous Coward · · Score: 0

      WoW is piece of shit. Real men play NetHack. And last time I checked Blizzard was still considered evil among the slashdot crowd. I thought about giving WoW a try but they didn't provide a Solaris/sparc binary. That game is completely useless.

    11. Re:How to handle something you don't like by Lord+Kestrel · · Score: 1

      I'm not going to try it until I can get a Linux/SH3 version.

    12. Re:How to handle something you don't like by rujholla · · Score: 1

      Best Post on the board -- Blizz never abandons their players ala SWG / SOE I know it will get better until then -- there is always the alt on a european / oceanic server.

    13. Re:How to handle something you don't like by Schitzoflink · · Score: 1

      My only real problem with MMO's, I can't stay interested enough to justify the 15/month, Most single player RPG's on the computer have a fair-decent plot, so I'm kinda confused by you statement "level grind of computer RPGs"

      --
      Mr. T carries a postage stamp in his wallet at all times on the back is a list of all the fools he doesn't pity
    14. Re:How to handle something you don't like by Schitzoflink · · Score: 1

      You'll prolly will be dissapointed by Oblivion, it's a completely different game type then WoW.

      --
      Mr. T carries a postage stamp in his wallet at all times on the back is a list of all the fools he doesn't pity
  8. Hyperbole!!! Generalization!!! by Anonymous Coward · · Score: 0

    No one can play it! It's the best game evar! Americans hate the French! Irishmen are drunk all day long! News for nerds! Stuff that matters!

    Let's go ahead and rope it in a little bit, okay? Gross generalizations and hyperboles don't usually work out too well in the end when a single case to the contrary debunks the whole basis for arguement. Even that one probably won't stand up for long.

    Nis

    1. Re:Hyperbole!!! Generalization!!! by Golias · · Score: 1

      Gross generalizations ... don't usually work out too well

      Mmmmm! Smell the irony! Delicious.

      --

      Information wants to be anthropomorphized.

    2. Re:Hyperbole!!! Generalization!!! by Anonymous Coward · · Score: 0

      indeed it was. All part of my grand scheme.

      Nis

  9. Queues make it bad for those online and off by DarkFencer · · Score: 1

    When you're scheduling or participating in raids, a few key members queued up for an hour delays things for everyone. We've had lots of times where we have a scheduled start time of 8PM that becomes 9PM easily with the queues. Even with people trying to login earlier, an hour and a half queue is obscene.

    And as said, there is no end in sight. After 15 months, if there are not only still queue problems, they are getting worse weekly, what hope do we have for getting things fixed?

    But there will still be suckers like me who keep playing and as long as that is the case, and enough do that, they get away with it.

  10. Queues? by AcidLacedPenguiN · · Score: 1

    A friend of mine sat in the que for one of the PvP places (I think It was something like warsong gulch?) for 30-some hours, that was kind of crazy. . . but I haven't had much experience with queues to get into a server. . .

    FP

    --
    disclaimer: I've been known to store numbers in my ass for which to dig out when quantities are required.
    1. Re:Queues? by Roofus · · Score: 1

      What your friend experienced was the opposite problem: Nobody in Warsong Gulch. For the battlegrounds ( Warsong, Arathi, Alterac ), you can't enter the battleground until a certain number of people are in the queue. So if the queue requires 40 people per team, and one team only has 39 in the queue, all 79 people will sit in the queue indefinitely.

      It sucks.

    2. Re:Queues? by 26reverse · · Score: 2, Interesting

      Wrong queue. Often times (specifically Alterac Valley) there just aren't enough people at the same level playing those areas (10 level 20s from both Horde and Alliance, for example). So, yes, a 30 hour wait is tantamount to an infinite wait. Those aren't Blizzard's problems, the online community needs to get together and schedule specific times to play PvP.

      At least during those queues, you can stay in line, but run around and quest/farm/auction/chat/etc. The issue here is the queues just to get ON the server.

      Over Christmas, Blizzard also limited character creation on certain realms. Good, glad to know that new players would be forced to newer realms. Unfortunatley, that unleashed a flood onto the "open" servers. And the queue for my realm increased drastically.

      Blizzard has said authorized certain specific realms to transfer to other specific realms in the past (say, if you were on realm A then everyone could transfer to realm B... but only those on A could go only to B). They have hinted in the past at opening that up a bit... such that any one on any realm could transfer a character to a new realm. Might be useful. There's also been hinting at "pay to transfer" schemes. That would help limit the hopscotching, as well as put money into the infrastructure and upkeep.

    3. Re:Queues? by Robmonster · · Score: 1

      There's also been hinting at "pay to transfer" schemes. That would help limit the hopscotching, as well as put money into the infrastructure and upkeep.

      So they want you to pay to transfer your player to another server, so that you can play the game you're already paying for? Wow! Good luck to them if they can get away with that!

      --
      I have no sig yet I must scream.
    4. Re:Queues? by Microlith · · Score: 1

      Close cases like that don't exist.

      Blizz knows that it'd be dumb for lack of one person to hold up 79 others.

      I've been queued for Arathi Basin, and entered only to find I was the only one on my side versus 6 on the other. With too few people, however, it'll terminate the battleground within 5 minutes.

    5. Re:Queues? by Microlith · · Score: 1

      Yay! Irrational knee-jerk comment!

      You can transfer your character from one realm to another for free. Blizzard is considering making, most likely, a one to any (of the same type) realm transfer at any time available for a fee.

      So if your realm is too busy and you want to play with friends, you could opt to have your toon transfered to a low pop server even if it's not accepting free transfers from your realm, and free transfers aren't scheduled at the time you do transfer. (After all, right now you can't choose what realm you're transferring to.)

    6. Re:Queues? by Lord+Kestrel · · Score: 1

      Funny that you think pay to transfer would add money to the system. Blizzard is making US $3mil a DAY from WoW alone. If that isn't enough money to handle basic maintenance and expansion, they need to learn how to manage their finances better.

  11. "but no one can get online to play it" by Hakubi_Washu · · Score: 1

    If you cannot get online because the server is full and puts you in the queue, then, apparently, there are people online, a whole lot, obviously. That doesn't relieve Blizzard from being cheap bastards that don't provide enough servers, but, as long as you don't want to infer lying, someone seems to be online, it just doesn't happen to be you.

    1. Re:"but no one can get online to play it" by PhilHibbs · · Score: 1

      No-one can *get* online to play it because so many people *got* online a couple of hours ago while I was at work!

    2. Re:"but no one can get online to play it" by Hakubi_Washu · · Score: 1

      As soon as someone of those already online quits another person can "get". How precise do you want to define the present? I'm all open for whiney word wrangling today! Seriously, to say noone can "get" online, because someone already "got" is like saying you can't "get" because some has been able to "get" before you. Catch my drift?

    3. Re:"but no one can get online to play it" by B0red+At+W0rk · · Score: 1

      She was refering to server downtimes due to major events happening and crashing the server.

    4. Re:"but no one can get online to play it" by Golias · · Score: 1

      Kind of like the line Yogi Berra once said about his favorite restaurant:

      "Nobody goes there anymore. It's too crowded."

      --

      Information wants to be anthropomorphized.

    5. Re:"but no one can get online to play it" by Hakubi_Washu · · Score: 1

      Care to offer a quote? I can't find that in the article...

    6. Re:"but no one can get online to play it" by Hakubi_Washu · · Score: 1

      I stopped going there months ago, it's just too boring for something claiming to be an RPG (I would go so far as to argue WoW is inspired by RPGs as much as "I, Robot" is inspired by the original Asimov). Just as with Diablo 2, I just bought it because pretty much all of my friends said it was great. *sigh* I should learn that Blizzard just doesn't produce stuff I'm remotely interested in...

    7. Re:"but no one can get online to play it" by PhilHibbs · · Score: 1
      Seriously, to say noone can "get" online, because someone already "got" is like saying you can't "get" because some has been able to "get" before you. Catch my drift?


      Yes, but that doesn't help me. OK, I don't have this problem myself so much nowadays because the queues aren't as bad as they were, but I would regularly get home from work, fire up WoW, and just leave it queueing for an hour while I watched some TV and had my meal. It's fair to say that no-one could get online for that hour unless they had started queueing before that time. Therefore the statement "no-one can get on" is a reasonable one, if not strictly 100% accurate.
    8. Re:"but no one can get online to play it" by B0red+At+W0rk · · Score: 1

      Quote: "But the zone can't handle the incredible number of people who crowd around to take part in the gate opening. For instance, my server crashed at least a dozen times before the gate was even opened and then several times after that as players and enemies dispersed--and this was in the middle of the night."

    9. Re:"but no one can get online to play it" by Hakubi_Washu · · Score: 1

      Yes, but that has nothing to do with logging in, has it?

    10. Re:"but no one can get online to play it" by Hakubi_Washu · · Score: 1

      I prefer accurate to reasonable (A lot of bad things get done because they're called reasonable and noone bothers checking facts these days), but I can accept that explanantion (And I certainly didn't say it would help, Blizzard are cheap bastards after all). Please excuse if I sounded a little hostile, btw, I'm in a particularly foul mood today... gotta go catch some sleep.

    11. Re:"but no one can get online to play it" by gknoy · · Score: 1

      Logging in (or staying logged in for any appreciable time) is adversely affected by the server crashing "at least a dozen times" (and more).

    12. Re:"but no one can get online to play it" by Hakubi_Washu · · Score: 1

      Not enough to warrant "World of Queuecraft" in my eyes, really. The original article is whining about not being able to play as much as the author likes and the Queueing system is just the scape goat, even though it is better than not managing anything or simply closing logins. The real problem is Blizzard not setting up more servers.

    13. Re:"but no one can get online to play it" by B0red+At+W0rk · · Score: 1

      You're changing the subject. This whole sub-thread is about pointing out that you original argument about "but no one can get online to play it" and the game having long waiting queues is wrong sice the author was talking about server crashes.

    14. Re:"but no one can get online to play it" by Hakubi_Washu · · Score: 1

      And I still say that I don't see that. The author points out server crashes in a sentence but not as the main issue of the whole article, which is queues. And I pointed out that a queue suggests someone IS playing while the quotation states "noone" is. Is this seriously worth arguing any more? We agree Blizzard should set more servers up and the author is complaining about not getting what she feels she's entitled to (Hint: I bet according to the EULA, which thankfully isn't binding here in Germany, she isn't). I found the blurp hyped and the article to be no less so and complained about a specific sentence that is completely illogical given the damn title of the article (which is consistent with most of the article itself).

    15. Re:"but no one can get online to play it" by B0red+At+W0rk · · Score: 1

      I think you can't handle admiting you're wrong.

    16. Re:"but no one can get online to play it" by geminidomino · · Score: 1

      A few times a year, I'll fire up D2 on a day off and end up killing 6-10 hours. The more I think about it, that's really all WoW is: a bigger, MMO D2.

      I've been feeling the itch to re-sign up recently, but backed off in the face of what I can only consider to be poor design and management decisions[0]. Maybe this weekend I'll fire up D2 and see if it scratches the itch (I was never in it for the PvP or raids, so single player will do).

      [0]YMMV, but Blizz lost any sort of credibility with me when they let the idiots from a certain unnamed server start rolling up alt toons on my RP server with the sole purpose of straining OUR server to complain about THEIR server problems.

    17. Re:"but no one can get online to play it" by Hakubi_Washu · · Score: 1

      I could say the same about you, but that would lead to flaming. I admit I was wrong to change the subject (I did so, because I felt nothing could be said about the topic anymore). I still think the article is about WoW problems ins general and queues in particular with server crashes mentioned in a byline. Given this, the statement from the blurp IS inaccurate. Maybe you see crashes as the main topic of the article and wonder what the heading has then to do with it. Maybe we both see only what we want to see. Whatever the truth (There's mine, yours, the author's, the "objective" and the real truth) I don't think it's worth another post, especially not if one of us is going for the ad hominem road. That is just as wrong as changing the subject, which I did. I'm sorry.

    18. Re:"but no one can get online to play it" by beetlefeet · · Score: 1

      How would blizzard stop people from rerolling on other servers to complain? Just blanketly say "If you have a character on a non RP server you can't roll on an RP server?" (That would be a bit elitist don't you think?).

      I can't think of any kind of management decision they could have made to stop that. How do they determine if a character is for the sole purpose of straining your server and/or to complain, rather than a legitimate new character?

    19. Re:"but no one can get online to play it" by geminidomino · · Score: 1

      How would blizzard stop people from rerolling on other servers to complain? Just blanketly say "If you have a character on a non RP server you can't roll on an RP server?" (That would be a bit elitist don't you think?).

      To complain, no. It's easy to stop dozens of people from rolling for the sole purpose of spamming Ironforge with "These RP fags get to play, fix $SERVER" over and over.

      I can't think of any kind of management decision they could have made to stop that. How do they determine if a character is for the sole purpose of straining your server and/or to complain, rather than a legitimate new character?

      That's why they supposedly have in-game mods. If there are 20 brand-new level 1s in IF spamming about other servers in YELL and not actually doing anything else, that would be a good indication. (not to mention already against RP server in-character rules)

  12. More servers != good solution by Anonymous Coward · · Score: 0

    Fuck that, adding more servers isn't a plus if it splits the userbase more. I don't want to find out a friend has been playing for six months on a different server and that we can never adventure together.

    It's nontrivial but I really wish Blizzard would find a way to increase the concurrency on each server. Unfortunately, in addition to all the technical limitations, this probably means making the world bigger, which means breaking literally everything about the game.

    If I were on one of the realms "closed" to new characters, I'd be incredibly ticked off. Granted, I'm already ticked off that I have to wait an hour to play every night (plus an hour some of the times I get disconnected, but not others), but that would be icing on the cake.

    1. Re:More servers != good solution by secolactico · · Score: 1
      It's nontrivial but I really wish Blizzard would find a way to increase the concurrency on each server.


      Agreed, and agreed again. It would suck specially if you are in a guild that "grew up" together. You have 100+ members and have your strategies down to a T. You do pretty well on endgame instances and battlegrounds. Then the servers become crowded and and blizzard offers to split servers. Half the people on the group will want to migrate, and the other half won't. And so the dynamics of the guild is screwed.

      Like you said, incresing concurrency would be ideal, but I guess from a technical point of view it's probably much more difficult (I don't know how well their backend scales).
      --
      No sig
    2. Re:More servers != good solution by mconeone · · Score: 1

      Half the people on the group will want to migrate, and the other half won't. And so the dynamics of the guild is screwed.

      This, more likely than not, would never happen. Guilds communicate amongst themselves, and would decide on one server or the other to play on. The only exceptions are when someone migrates accidentally, or someone doesn't log on for a while, only to find their guild has migrated to the other server. Yeah it kinda stinks, but in the spirit of "Do What's Best for the Guild", it fits just fine.

  13. Ridiculous by Puhase · · Score: 1

    My server was relatively new when I started on it and now it has the usual primetime que of well over 500+. Compared to other servers this could be rather minor but the fact that it is still causing me headaches shows how severe the problem is.
    My example is probably one that many have experienced. My raid guild was doing its usual round of Onyxia followed by MC and right in the middle of MC, I disconnect. Usually not that big of an issue, as I just do a restart and log back in....to find a que of 780 and a wait time of about an hour. I'm one of the primary healers, so its alot harder to take on bosses without me and getting another guildmate in takes time. Add to that the fact that I wont get any of the loot I might have been able to have a chance at and the issue of my reputation with the guild. Even if I'm a good player, if there is a higher chance I'll disconnect and be gone for over an hour because of the QUE (curse its name!) I'm less likely to be brought on raids. So it hurts me and everyone I'm playing with.
    I especially don't know how casual players deal with it. If they want to log on and spend a free hour questing or something, in which case they can't prearrange that time and prepare, they wont play a minute as they just sit the que.

    --
    I am and always will be a stereotype, because who in their right mind prefers mono?
    1. Re:Ridiculous by PhilHibbs · · Score: 1

      I have never had to queue after a disconnect, I think it lets you past the queue under certain circumstances.

    2. Re:Ridiculous by Southpaw018 · · Score: 2, Insightful

      You have about 5 minutes to log back in after an involuntary disconnect and you can skip the queue. NB: In this case, "log back in" would be when the character select screen appears.

      --
      ACs are modded -6. I don't read you, I don't mod you, I don't see you. Don't like it? Don't be a coward.
    3. Re:Ridiculous by seebs · · Score: 1

      Weird, when I get disconnected, I generally seem to bypass the queue.

      --
      My blog: http://www.seebs.net/log/ --- My iPhone/iPad app: http://www.seebs.net/seebsfrac/
  14. You would think... by Hubbell · · Score: 1

    With blizzards initial money from other games, on top of 50+million a month, they could have legitimate servers that can handle more than 3k per server, and more than 100 people per 'area'

    Can't wait for Darkfall!http://www.darkfallonline.com/

    1. Re:You would think... by RustyTaco · · Score: 1

      Then everything would be more over-farmed. Adding server capacity isn't going to make the world big enough to hold the extra people. On the "up" side, more people might get disconnected from the lag in IronForge, thus letting people in the queue in.

        - RustyTaco

    2. Re:You would think... by Alcilbiades · · Score: 1

      Ok you must be smoking something. I would guess Blizzards servers are handling between 10-20k people at a time. The server I am on crashed 3 times during the AQ event but then again there were well over 5k people all standing within my videocard viewing range.

    3. Re:You would think... by festers · · Score: 1

      No, he's not smoking anything and your guess would be wrong. Although Blizzard won't (obviously) confirm anything, a number of sources have shown that the most concurrent users a WoW server can handle is around 3000-3500. Why do you think they keep adding more and more servers and yet queues continue to rise even after a full year after launch? It's because their architecture simply can't handle the "massive" part of a MMORPG.

      --


      -------
      "Every artist is a cannibal, every poet is a thief."
    4. Re:You would think... by Alcilbiades · · Score: 1

      Ok he is smoking something and lets just do a little math for you simply because bliz doesn't release hard numbers. Although I think I remember them saying something like 10k is a fairly heavy load on a server. There are currently 6 million players of WoW. Lets just say that at any given time 15% of their subscribers are playing. That is 900k users and at least 300 completely full servers by your count. I would guess that during peak play there is closer to 1.2-1.5 million on at the same time with makes the required servers something more along the lines of 600+ servers world wide. I would therefore have to assume that each server can handle 6-7k easily and under stress over 10k.

    5. Re:You would think... by Hubbell · · Score: 1

      Sorry but WOW servers were originally maxed at 3k, and never changed from that max since.

    6. Re:You would think... by Doug-W · · Score: 1

      There's probably roughly 1.5MM customers on the United States services (The last press release I saw said they had surpassed 1MM US a majority of their customers are out side the US market.) If you can provide a better count of US customers please do so and I'd be happy to be wrong. Of that 1.5MM customers, there are 138 US servers. Or about 11000 accounts per server. Traditional wisdom holds that 12.5% on average of your customer base will be online at any time. (Same numbers ISPs use to oversell lines.) This would lead to 1300 concurrent connections per server. Assume that we're off by a factor of two with these numbers, that would still be 2600 a far cry from maxing at 10k.

  15. The mere fact... by steveo777 · · Score: 1
    .. that about 400 people are constantly waiting in line bespeaks that yes, the game is worth it. To them, at least. Not to me. It the queue is longer than a few minutes I'm not going to wait around. I'll load up Civ IV. It's perfectly capable wasting a few hours.

    Although, it does suck that servers are filling up as soon as they're created, during the times I play, I don't seem to have too many queue problems... save for Saturdays, but I almost never get a chance to play on Saturdays anyway.

    --
    This sig isn't original enough, it's time to come up with something witty...
    1. Re:The mere fact... by 'nother+poster · · Score: 1

      Yes. You can waste a few hours playing Civ IV. Great game, but you're still paying for WoW while playing Civ only because you can't play WoW when you wish to.

    2. Re:The mere fact... by steveo777 · · Score: 1
      good call.

      Crazy Tangent: not a rebuttal.

      By that logic I will do some unessesary math. I pay for three months at a time at about 42 bucks.
      42$/90days = 46.6667$/day.
      46.6667$/day * 1day/24hrs = 1.9444 cents/hr.


      So, I'm losing just under 2 pennies every hour I don't play WoW. While this is an underwhelming number, it does pose a point about any subsription service. You're paying for unlimited access across a period of time. You signed a contract with Blizzard, or some other company for this (could be a music subscription). I'd like a contract that says I only pay 2 cents an hour (more than my current contract, mind you). That would bring my WoW bill to a stagering 64cents a month at max. Some months would only be about 10 or 20 cents.

      --
      This sig isn't original enough, it's time to come up with something witty...
    3. Re:The mere fact... by Anonymous Coward · · Score: 0

      Your math is flawed because it assumes that you are able to play 24hrs/day each day of the month. By your logic, someone who makes $10/hr working makes ~ $7200 per month. You actually pay more than 2cents per hour, albeit perhaps not much more than that.

    4. Re:The mere fact... by 'nother+poster · · Score: 1

      Just a quick follow up. You make the statement that "You're paying for unlimited access across a period of time." except that if you can not play when you wish to it is not "unlimited access" If you want to do something else at a given time, then it doesn't matter that WoW is unavailable during that time, but if you do wish to play WoW then it does matter.

  16. Yogi Berra said it best by enkafan · · Score: 2, Insightful

    Wasn't it Yogi Berra that said "nobody goes there anymore...it's too crowded"?

  17. queue madness by Intangion · · Score: 1

    after transfering to mug'thol (to avoid large queues on bleeding hollow) i once had to wait almost 3 hours in a queue, something like 900+ people in it at first (also orginally estimated 45 minutes wait time..)

    day before yesterday on mug'thol i waited for an hour and a half and finally managed to get on

    then i wanted for ANOTHER hour and a half to get into the AV battleground. then 5 minutes in half the people lost connection (including me) i couldnt reconnect for approx 15 minutes. when i finally was able to connect guess what? i had to wait in an hour and a half queue again, i got in BG queue again and it was going to be another hour and a half wait.. again..
    i ended up having to goto sleep before it came up, i spent the entire night in one queue or another

    1. Re:queue madness by Intangion · · Score: 1

      but btw i love the game and i dont think anyone else has every done a better job managing a MMO
      and they are responsive to problems like this, they constantly open new servers and transfers and im sure they will solve this problem too

    2. Re:queue madness by LordSkippy · · Score: 2, Funny

      Does this mean that there are more people waiting in WoW server queues, than actually playing SWG?

      --
      My karma is in a nose dive
    3. Re:queue madness by Roofus · · Score: 1

      You left Bleeding Hollow because of the queues? All my characters are on Bleeding Hollow, and I've NEVER waited more than 15 minutes to get into the game. Usually I have no queue, and when I do it's usually a 5 minute wait.

      Out of curiosity, are you Alliance or Horde? I wonder if players get put into different queues depending on what faction they belong to.

    4. Re:queue madness by Matthaeus · · Score: 1

      They can't. You get queued before you see the character selection screen, so they don't know ahead of time whether you're going to play alliance or horde. Assuming you have characters in both factions, of course.

      They could weight it on how high a level your characters for each faction are and which character you've been playing lately, but I doubt they've put that much effort into it.

    5. Re:queue madness by Roofus · · Score: 1

      But you can't have characters in both factions on the same server. So they would know which faction you belong to (unless this is your first time connecting to the server.)

    6. Re:queue madness by andy9701 · · Score: 1

      I think that limitation only exists for PvP servers. I have both Alliance and Horde characters on Agrammar, which is a PvE server.

    7. Re:queue madness by Anonymous Coward · · Score: 0

      You can have chars on both factions on PvE servers, but not on PvP servers. Not sure why they even have that restriction in place on PvP servers since I don't see how it can help them balance the server population. Seems like it would be better to let the players balance it - if your server has too many horde, make an alliance char too.

    8. Re:queue madness by CoderBob · · Score: 1

      That limitation does only apply to PVP servers- PVE and RP servers allow you to have cross-faction toons. I've never joined an RPPVP server, but I would assume that those are handled like the standard PVP server.

    9. Re:queue madness by C0rinthian · · Score: 1

      That limitation is only on PvP servers. PvE Servers allow you to have chars on both factions.

    10. Re:queue madness by phlinn · · Score: 1

      I suspect the restriction reduce trash talk, and possibly to prevent spies and such. Having played on a PvP server in EQ, I welcome the restriction for the most part. It was bad enough when carefully formulated leet speak could bypass the language translators. I wish they had implemented the RP PvP servers from the beginning. I'm not that interested in RP per se, but it has to have less of the pure griefing than exists on the Deathwing server.

      --
      "Pulling together is the aim of despotism and tyranny! Free men pull in all sorts of directions" -- Havelock Vetinari
    11. Re:queue madness by Anonymous Coward · · Score: 0

      THe restriction isn't there for balancing. it is there to force people to buy a second account to spy with. Officially it is to prevent spying, but I think we all know the real motive.

    12. Re:queue madness by Intangion · · Score: 1

      2-3 months ago the queues on bleeding hollow were getting pretty bad, every day during peak hours
      it was around 300ish around 6pm est each day

    13. Re:queue madness by crabpeople · · Score: 1



      to increase the communication barriers between the factions and to promote the ongoing race war?

      --
      I'll just use my special getting high powers one more time...
  18. must be my servers by Anonymous Coward · · Score: 0

    RPPVP and PVP servers to be specific, but I have not yet had a queue to wait in (knock on wood). The second battle ground however I have only played once (everyone wants to be on a mount, the bg is a bit large)

    1. Re:must be my servers by MMaestro · · Score: 1

      RPPVP and PVP servers generally tend to be low population servers simply because people enjoy the predictability of not having the chance to be randomly ganked. PVE servers are, naturally, insanely packed to the brim as a result. Oh and lets not forget about the division effect it has on the community (PVPers are jerks! PVEers are carebears!)

  19. And the alternative is ... ? by BrianRoach · · Score: 3, Insightful

    No matter what they (or any MMORPG) does, there is a group of people that will whine.

    The alternative to no queues is ...?

    A) Let everyone in. I've seen that in other games. It's not pretty. Things don't scale infinitely, and the game server would be unusable. People would then bitch that the game server is unusable.

    B) Static cap the server population. They tried that recently. Immediatly there were tons of threads on their forums saying "I can't create a character on world X where my friend is playing! I paid $50 for this game, blah, blah blah".

    Personally, I rarely see a queue, and I've been playing WoW for a year on the same server which has been "full" for some time. About the worst I see is about 30 minutes, and I simply alt-tab and read the news for a few or maybe do a quick chore around the house my wife had been nagging me to do :)

    - Roach

    1. Re:And the alternative is ... ? by tomstdenis · · Score: 1

      j/k

      You have a wife who lets you play games so much you're willing to wait 30 mins to get online? .... ...

      DANG! That's nice. :-)

      Tom

      --
      Someday, I'll have a real sig.
    2. Re:And the alternative is ... ? by Anonymous Coward · · Score: 0

      "No matter what they (or any MMORPG) does, there is a group of people that will whine"

      you're right. damn those whiners. why cant they just sit in the queue for 2 hours quietly like everyone else? i hate whiners, but i loooove queues. Thank god there arnt enough servers to support everyone at once, otherwise we couldnt possibly sit in a queue all day. Forget server transfers, those are just for whiners too. long live the queue!

    3. Re:And the alternative is ... ? by BrianRoach · · Score: 1


      I know you were just joking, but the point is that I don't "wait", mainly because there's always something else to do.

      I would not sit in a chair and stare at a screen for 30 minutes watching a queue.

      And if I got caught doing THAT (and at the same time, say, the trash hadn't been taken out), THEN I'd be in trouble :)

      - Roach

    4. Re:And the alternative is ... ? by tomstdenis · · Score: 1

      Yeah I guess the trick is to multitask...

      Connect, start quest, pick up kids, battle boss and win quest, make supper, start new quest, put kids to bed, finish quest ...

      hehehe :-)

      If they could make GTA:SA for the gameboy I'd be in heaven... screw these RPG games. Portable mayhem is where it's at.

      Tom

      --
      Someday, I'll have a real sig.
    5. Re:And the alternative is ... ? by Lemmeoutada+Collecti · · Score: 1

      My wife (yes, I know, turn in the slashdot card etc.) is an avid player, and she is on at all times she is not doing something else (sometimes even while she is). I am a casual player, and neither of us has run into this infamous queue problem. What we did do, which was as much for ourselves as other players, was to create all new characters on a small pop server shen we decided to game together. I deleted my characters from Sivler Hand et. al. when we did, and stuck to playing on one set of servers. Our server has since become full, and has regular Monday night lag crashes, we just plan our time around those.

      What I always wonder is why does Blizzard not provide what they have promised for some time, the ability to move characters between accounts and to move a whole account to another server. I for one would be delighted to pay a little extra if they set up an 18+ server. She and I are not PvPers at all, and dealing with the kiddies leaves us wishing for a cluebat based on teledildonics.

      Either way, once we hit 60 we will probably seek another game for a while, until the expansion comes out (if ever).

      --

      You can have it fast, accurate, or pretty. Pick any 2.
    6. Re:And the alternative is ... ? by ultranova · · Score: 1, Insightful

      A) Let everyone in. I've seen that in other games. It's not pretty. Things don't scale infinitely, and the game server would be unusable. People would then bitch that the game server is unusable.

      Buy enough servers that you can deliver the service you've sold. Don't sell it to n + 1 people if your servers can only take n people.

      B) Static cap the server population. They tried that recently. Immediatly there were tons of threads on their forums saying "I can't create a character on world X where my friend is playing! I paid $50 for this game, blah, blah blah".

      Build the server program so that several physical servers can divide a single world between themselves; preferably some kind of dynamic system where a full enough area is divided into two sub-areas, and they are then divided again if needed, and so on, and two empty enough bordering areas are recombined back to a single area, all invisibly behind the scenes. This way you only need to add enough iron to handle the total load and load-balancing takes care of itself.

      In any case, if it is impossible to deliver the service to the current userbase, then perhaps they shouldn't have sold it to so many people. It smells like fraud when you take the money and then say "sorry, I can't deliver the stuff right now, there's too many people who've bought it".

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

    7. Re:And the alternative is ... ? by Scarblac · · Score: 1

      C) Get far more servers.

      --
      I believe posters are recognized by their sig. So I made one.
    8. Re:And the alternative is ... ? by BrianRoach · · Score: 2, Insightful

      In any case, if it is impossible to deliver the service to the current userbase, then perhaps they shouldn't have sold it to so many people. It smells like fraud when you take the money and then say "sorry, I can't deliver the stuff right now, there's too many people who've bought it

      First, your complaint (like most of them) seems to be based on an assumption that they are not working as hard as they can to improve things, and that they simply sit around all day sipping tea. I, personally, do not see this as being the case.

      What I see is a company that had growth far exceeding their business plan and are now playing catchup. IT things don't happen overnight, and like most companies and people, they are not perfect.

      As for "fraud" ... they only keep taking money from people who choose to continue giving it to them - continuing to play is not compulsory. Your initial purchase price is no different than if you had bought any other video game that didn't live up to your expectations - you can't return those for a refund either.

      - Roach

    9. Re:And the alternative is ... ? by Temporal · · Score: 1

      A WoW server certainly does not run on a single machine.

      However, the dynamically-redistributing system you suggest would be extremely difficult to write and debug. The game would probably still be in beta. It also wouldn't be worthwhile, since after the server population passes a certain point, adding more people degrades the gameplay. It's no fun playing on a server where the mobs you need to kill are always dead already and there's high-level players of the opposite faction everywhere trying to gank you.

      Blizzard really just needs to add more servers. They've been doing so, but apparently not fast enough.

    10. Re:And the alternative is ... ? by C0rinthian · · Score: 1

      Two words: WoW Head.

    11. Re:And the alternative is ... ? by ultranova · · Score: 1

      First, your complaint (like most of them) seems to be based on an assumption that they are not working as hard as they can to improve things, and that they simply sit around all day sipping tea. I, personally, do not see this as being the case.

      I'm not complaining, actually. I can't complain, since I'm not playing the game. I'm simply answering to your defense of Blizzard, which amounts to "it's hard to deliver what we've sold so give us a break". It doesn't matter how hard Blizzard is working on the problem; the problem is that they sold something which they can't deliver. That is fraud.

      What I see is a company that had growth far exceeding their business plan and are now playing catchup. IT things don't happen overnight, and like most companies and people, they are not perfect.

      If their servers could only handle n players (and I don't believe for a moment that they didn't know at least roughly how large n was), then they should only had sold n subscriptions, instead of selling more than their servers can handle, pocketing the money and saying "sorry, we're working on it".

      As for "fraud" ... they only keep taking money from people who choose to continue giving it to them - continuing to play is not compulsory. Your initial purchase price is no different than if you had bought any other video game that didn't live up to your expectations - you can't return those for a refund either.

      It is fraud because Blizzard sold too many subscriptions when they should had known that their servers can't take the load. And you can return a defective game - I have (a Master of Orion II CD with some weird paint (?!?) on it, keeping it from being read). I don't know why you think that games are extempt from consumer protection laws; they most certainly are not.

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

    12. Re:And the alternative is ... ? by VGPowerlord · · Score: 1
      If their servers could only handle n players (and I don't believe for a moment that they didn't know at least roughly how large n was), then they should only had sold n subscriptions, instead of selling more than their servers can handle, pocketing the money and saying "sorry, we're working on it".
      Blizzard adds a few new servers every month. These servers are marked as being New in their population column.

      However, the way WoW is set up, anyone can create characters on a new server. It is actually more common to see queues on the new servers, as Blizzard has the cap set lower to prevent too many players from entering the lower level zones, thus crashing them.

      Did I mention that the aforementioned flood of players is not all new players? It is fairly common for people who are bored with their regular servers to start new characters on a new server, where the Auction House prices haven't yet been totally screwed up.

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    13. Re:And the alternative is ... ? by BrianRoach · · Score: 1

      The point you're missing is that not all servers have queues. The game works fine, unless you want to play on a particular server at a particular time. They in no way represent or guarantee that when you buy the game (and in fact, the EULA explicitly states that you may not be able to).

      And a physically defective game is not exactly the same thing as one that functions fine but just didn't meet the purchaser's expectations, is it?

      If you go to an amusement park and have to wait in line for some (if not all) of the rides and one of the roller coasters isn't working, you don't get your money back. There is no difference between that and WoW other than expectations. Both are a result of capacity limits.

      Now, I don't play the game 40 hours a week, and don't see it as earth shattering if I can't play one night on my favorite server ... so, I have no problem continuing to pay and play. If the service didn't work, and I couldn't play, I surely wouldn't be paying for it. Some people seem to have mental breakdowns if they can't log in. To each their own. I'm thinking that the bulk of the 6 million subscibers fall more into the "casual gamer" dept.

      - Roach

    14. Re:And the alternative is ... ? by Pootie+Tang · · Score: 1

      The game works fine, unless you want to play on a particular server at a particular time

      I disagree. On my primary server queues to get in are very rare, but performance has been getting worse and worse with time even once you are logged in.

      I see two problems. One is that the "Retreving characters" (once you login to the server [realm] and choose which char to play) is starting to take a while. It sometimes takes upwards of a minute where this was near instaneous even 3-4 months ago. Not a big deal, but annoying.

      The other problem is that items changing hands can be very slow. This is especially a problem when you loot a corpse and it lags. If you enter combat (which is not always something you can control) you can't fight back until the item you looted makes it into your inventory. Very annoying to die because "another action is in progress". It's annoying even when you are just selling off to a vendor in town, but in the field problems are extremely aggrevating.

      I have been playing since launch and this problem keeps getting worse and worse with time.

    15. Re:And the alternative is ... ? by BrianRoach · · Score: 1

      Two words: WoW Head.

      Actually, I think it's quite the opposite, which is probably why I don't really have a complaint about the game.

      For the price of Chinese takeout, I have a nice diversion to turn to every once in a while in my otherwise hectic life. I don't really see 50 cents a day as some terrible hardship or an entitlement to perfect gaming nirvana and it simply doesn't upset me if they have a problem every once in a while ::shrug::

      - Roach

    16. Re:And the alternative is ... ? by Taral · · Score: 2, Informative

      You assume the problem is the server. It's not. It's the client. A world with too many people, or even just one zone with too many people in it, is sufficient to cause the client to fail.

      --
      Taral

      WARN_(accel)("msg null; should hang here to be win compatible\n");
      -- WINE source code

    17. Re:And the alternative is ... ? by C0rinthian · · Score: 1

      I was referring to what a significant other can do to you while you play WoW...

    18. Re:And the alternative is ... ? by BrianRoach · · Score: 1

      LMAO.

      If I had a wife that did that that often, I certainly wouldn't be wasting my time playing a video game.

      - Roach

    19. Re:And the alternative is ... ? by Pofy · · Score: 1

      >And a physically defective game is not exactly the same thing as one
      >that functions fine but just didn't meet the purchaser's expectations,
      >is it?

      Well, merchandize is defective if it does not meet the expectations given to the consumer or expectations a consumer could reasoanbly have. At least in many countries. What exactly that means or is can of course vary from case to case, how the marketing and information about the game was, how other similar products work and so on. Obviously one can't expect to have a situation were the server is never down and never queues but were the limit is? Hard to tell. If they clearly sell more copies than theyir servers can handle or let more people create accounts on single servers than they can reasonable handle, then they indeed have sold a defective product. Being defective does not nessecarilly mean physically only (or perhaps the correct english word is something else here, I am not native english speaking).

    20. Re:And the alternative is ... ? by Pofy · · Score: 1

      Sorry for two replies to same post, managed to post to soon.

      >The point you're missing is that not all servers have queues. The game
      >works fine, unless you want to play on a particular server at a
      >particular time.

      Then it does not "work fine" since it only works at times. If I subscribe to a telephone service, I expect it to basically always work. I don't expect to sit in half hours queues if I want to make a phone call in the evening when everyone is home. Doesn't matter if it "works fine" in the middle of the night or at work hour. There are excellent tolls, models and such to find out the demand and infrastucture needed to meet the demand even at peek hours. Obviously one can at times expect to have the net or in this case the servers loaded to the max. But how often should that be acceptable? If people constantly and most of the days have to sit in queues, it is obviously too often, even for a game I would say.

    21. Re:And the alternative is ... ? by Kichigai+Mentat · · Score: 1
      I'm vaguely reminded of how SquareEnix dealt with this problem with Final Fantasy XI. SquareEnix basically says: "You are assigned to this server. You don't like it, boo hoo." However, if you really want to play on the same world (SE's term for server) as your buddy, you're probably patient enough to wait for him to run into town, and buy you a world pass, so you can join that world.

      SquareEnix doesn't tell you what the population is, and they aim to try and keep the population even across worlds. In this way, everyone gets to complain about the n00bs, the gil farmers, and the infamous economy !@#$& up of '04.

      All of a sudden, I'm wondering, what about a third option? Don't limit players to living on one server. Theoretically, all the servers should be the same, in terms of what happens, layout, etc. Why not just store character data on one central server cluster, and players can choose one server to play on per day. Population levels will fluxuate, but you can change easily, but the change isn't so rapid that the flux would be chaotic.

      --
      Rawr
  20. DEATH TO SHARDING by tibike77 · · Score: 1

    Personally I blame all of Blizzard for using ULTRA-ANCIENT technology in most of their games.
    Ok, it looks all nice and spiffy and polished and runs excellent on most machines, blah blah blah, but still... the most clear-cut case ? Isometric sprites (Starcraft) when 3D rendered RTSs started popping up... eh.

    EVE-ONLINE. They got the right idea. DEATH TO SHARDING.
    Split the world in regions, hold different regions on different physical servers, or just have a freakin' supercomputer running the realm... but have a huge network of PROXIES all around the world that lets people access the SINGLE existant world.

    --
    By reading this signature you agree to not disagree with the post you just read.
    1. Re:DEATH TO SHARDING by Anonymous Coward · · Score: 0

      WoW is driven by player created content, WoW's world is about 1/100,000th the overall size of EVE, and there are millions of players in WoW.

      so basically you want some 300,000 people in IF yelling "LOLOLOL" all day, or 3000 people raiding crossroads? That wouldnt lag at all. next time think before you say something stupid.

    2. Re:DEATH TO SHARDING by Anonymous Coward · · Score: 0

      I seriously would like to see 3k people raiding XR (unlagged, of course). That, to me, would justify the 1st M in MMO.

      Right now, my mind is staggering just imagining it, similar to the probably server performance. ;)

    3. Re:DEATH TO SHARDING by knight37 · · Score: 1

      Does EVE Online have 6 million players? No? Then STFU.

      --
      Knight37 - Once a Gamer, Always a Gamer
    4. Re:DEATH TO SHARDING by Anonymous Coward · · Score: 0

      You know, I play EVE. I like EVE. I quit WoW partly because I liked EVE better. That said, WoW cannot do the non-sharded system that EVE has. It's not possible. Think about it, how crowded is the game world already on servers (I used to be on Thunderhorn), and how much more crowded would it be with everyone on one? The world simply is NOT big enough. All of the capital cities would look like the mosh pit at a rock concert. People packed shoulder to shoulder, pushing and shoving trying to get where they're going. (Yes yes, no clipping but still the horror!)

      Warcraft would have to be made so much larger to accomodate this. Plus I don't want to think about the sheer number of servers to handle this, I mean EVE can probably handle around 50,000 simultanious users after their hardware upgrade (assuming they told the truth on their capacity increase and that wasn't just somebody from marketing spinning it). 70 dual core dual cpu systems to keep up with 50k players. That's a hefty setup. Sure bliz makes boatloads on subscriptions. They can probalby even afford it. But they'd need to hire so many extra artists and designers just to lay out all the new space. And then figure out how to explain it all so it made sense. But if they could do it..... That might be something to get me to reconsider my cancelled subscription...Naw I doubt it. The game would still be boring.

    5. Re:DEATH TO SHARDING by tekkou · · Score: 1

      Does EVE Online have 6 million players? No? Then STFU.

      No, but can a single WoW server handle 23,811 players at once (the current record on EVE).

    6. Re:DEATH TO SHARDING by Anonymous Coward · · Score: 0

      wow, bet you thought you were AC for that post huh?

    7. Re:DEATH TO SHARDING by Alcilbiades · · Score: 1

      Dude you are such a tard. I love EVE as much as the next guy, I was in beta and all, but EVE is different than WOW. If EVE's population was a dense as WoW's they could just create a few more solar systems, populated it with some ores and call it good. WoW has a very much more static world size that can only allow so many people. Its sort of like living on Planet Earth here. You can't just create more land. That is really the beauty of EVE imho they have such a huge world it can hold lots of people and not be crowded, unless you are a carebear, and they can also grow their world fairly easily. They don't have to create new landmasses, towns, npc's quests, because EVE is really a PvP game where players control the content.

    8. Re:DEATH TO SHARDING by C0rinthian · · Score: 1

      WoW is not designed to have the same amount of concurrent users Eve is. Honestly, WoW would suck with 24k concurrent users on one shard even if the servers could handle the load. Just imagine how crowded the game world would be...

    9. Re:DEATH TO SHARDING by Anonymous Coward · · Score: 0

      A single WoW server can't even handle 1/4 of the users an EVE server does, n00b, so keep your "STFU" comments to yourself.

    10. Re:DEATH TO SHARDING by Anonymous Coward · · Score: 0

      Clearly you are an expert on MMORPG server design and support and should be moderated up accordingly. Your Beta experience in EVE has given you the authority to speak on such issues as load balance, database design and population density.

      Oh wait, you were just talking out of your ass? My bad.

      Since you know nothing about the backend support of EITHER WoW OR EVE, maybe you should STFU and comment when you actually have a clue of what you're talking about.

    11. Re:DEATH TO SHARDING by Shads · · Score: 1

      my god man, i dont know what your skill levels are like in infrastructure and networking and such... but even 2 million of their 6 million subscribers would level most of the worlds largest supercomputers combined. I cant even begin to imagine the logistics and interconnections and such that would be required to facilitate a potential of 6m people trying to be online at once in that kind of persistant data intensive enviroment. EVE is *tiny*. Ive never seen more than 10-20% of their accounts on at once since I started. 20% of 6 million is 1.2 million people, in a world that feels crowded by a few thousand.

      I would like to see this someday, don't get me wrong, but we're not there yet technologically speaking.

      --
      Shadus
    12. Re:DEATH TO SHARDING by Rakarra · · Score: 1
      Split the world in regions, hold different regions on different physical servers, or just have a freakin' supercomputer running the realm... but have a huge network of PROXIES all around the world that lets people access the SINGLE existant world.

      This is already done, to a certain extent. Kalimdor and the Eastern Kingdoms run on seperate servers. If Kalimdor crashes, it usually won't kick off anyone in the eastern kingdoms. Instances also run on seperate servers. Anything that requires a "loading" screen when you move across boundaries can be considered to be on different servers. That is why the Zepplins require a loading screen while the tram is able to move you quickly in real time.

    13. Re:DEATH TO SHARDING by NFNNMIDATA · · Score: 1

      Yeah they might have to make a zone a mile wide instead of 500 yds, wow... And you would also have to ride a mount at actual real world mount speeds to get around, that would be too much fun, we can't have that. No, let's stick with tiny zones, oddly undersized player models, and a running speed equal to most games' walking speed.

    14. Re:DEATH TO SHARDING by NFNNMIDATA · · Score: 1

      Not really, the tram zone is by itself with a loading screen of its own to get in/out of it.

    15. Re:DEATH TO SHARDING by Negatyfus · · Score: 1

      Yes, but do areas in Eve become as crowded as in World of Warcraft?
      Does Eve's world contain as detailed environments and artwork as in World of Warcraft?
      Is the world as big and empty as in World of Warcraft?

    16. Re:DEATH TO SHARDING by Rakarra · · Score: 1

      Aaah, right. Can you tell I don't play Alliance? (very often)

  21. Hyjal by Anonymous Coward · · Score: 0

    Hyjal had the constant 30-60 minute queues every evening up until January. All of a sudden after one of the patches there were no more (note, this was weeks after they stopped allowing new character creation). As of about a week ago, they all of a sudden came back with a vengeance. That speaks of technical issues on their end, not the number of players.

    1. Re:Hyjal by panthro · · Score: 1

      Maybe it took the dialup users a few weeks to download that January patch.

      --
      If you're not part of the solution, you're part of the precipitate.
  22. AQ and Servers by smallferret · · Score: 0

    I regularly deal with the prime-time queues of 300-400. I just get home from work, log on, and go make and eat dinner. I'm much more frustrated with the lag issues--we've gone into Blackwing Lair many times, only to fight the first boss in Matrix-like "Bullet time." It's simply not that fun to play a game when you can't actually do what the game intends you to be able to do. Another interesting note--we opened the AQ gates this weekend, at 3am on Sunday. The server crashed 8 times during the opening and twice when the 10-hour event ended. Clearly getting back on wasn't a problem at 3am, but having a server go down like that just speaks poorly to some design choices.

    1. Re:AQ and Servers by jlavarj · · Score: 1

      Smallferret rules!!! Exnihlio

    2. Re:AQ and Servers by Exnihilo+Mundus · · Score: 1

      You rang??? Ex

  23. Easy Solution by whoop · · Score: 1

    I have a fairly easy solution. Log on to worldofwarcraft.com, select Account Management, then Change Subscription, and click the radio button "Cancel recurring subscription plan." They even let you fill out a box with your reason for leaving, presumable someone there reads them.

    Although, I'm not so heavily into it as most of you, not even 60 after six months. Still, you could do it to get the point across and re-up again later.

    1. Re:Easy Solution by VGPowerlord · · Score: 1
      Although, I'm not so heavily into it as most of you, not even 60 after six months. Still, you could do it to get the point across and re-up again later.

      I've been playing for a year, and my main still isn't 60. Of course, that might be because my friends have switched servers approximately 4 times.

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
  24. TV Commercial ad by Mister+Transistor · · Score: 1

    Isn't there an ad for this game running in the U.S. ? The video rental store has a copy, called "Let's Wait In Line"

    --
    -- You are in a maze of little, twisty passages, all different... --
  25. Queues? We don't need no stinking queues? by Spleener12 · · Score: 1
    On Shadow Moon, we don't have queues. Or at least, not ones that we see.

    At peak hours, we just get "retreiving character list" for 20 minutes when we try to log on. Maybe we'ere queued and they just don't want to say it, or maybe it's just taking that long to get the character list. After we finally get the character list, we get the loading screen. The blue bar fills up... and we wait another 10-20 minutes.

    Sometimes we get to play. Other times we get disconnected after the blue bar (perhaps our connection timed out?)

    Honestly, I don't think character transfers are the answer. They just need more powerful hardware running the server. Or something like that.

  26. Surprisingly, Guild Wars cheaper *and* better now by elrous0 · · Score: 1
    I used to play WoW, then I played Guild Wars for a while and enjoyed it about as much (and no monthly fee, which was important to me at the time). Recently, my finances improved and I went back to WoW. What followed was 2 weeks of "World Server is Down" server crashes, long waits in queues, sitting around for long periods trying to find someone to raid with me in particular dungeons, etc.

    I cancelled my account after that two weeks and went back to Guild Wars. Why?

    • Guild Wars has a MUCH better server system (switching between servers can be done at anytime, in-game) and, since users can look for groups across all the servers, it's always easy to find a group for a particular mission/quest/raid.
    • The chat system is better.
    • The "spectator" feature where you can watch both classic and current championship tournaments (even controlling the camera) is 2nd-to-none. I've never seen ANYTHING this impressive in any other online game, at *any* cost.
    • And, of course, no monthly fee.

    I know I sound like a shill for Guild Wars or something, but it really is fun. The only downsides are that:

    • The countryside is instanced, so you don't run into other players out just exploring unless you've grouped with them (but, really, how useful is that ANYWAY?).
    • There isn't a good market system like the WoW auction houses and the EVE markeplace.

    -Eric

    --
    SJW: Someone who has run out of real oppression, and has to fake it.
  27. It is the weakness of MMO's by SmallFurryCreature · · Score: 1
    Gameplay wise the first weakness it that of course you can't be the hero. Nor can you alone affect the world.

    Yet that is what 'makes' most RPG's, you the Hero! saves the day, rescues the princess (or prince according to sex and/or preferrence) and slay the evil XXXXX.

    But in an MMORPG you can't do that. In fact 99.99% of the time you are in a que of other people getting the same quest from the same NPC while another que is reporting that they completed the quest. Just how many blue stones does that merchant in Everquest 2 have anyway?

    EQ2 did something world altering recently. One area was altered to include griffon towers (mass transport system) and the building of them was a world event. It worked because EQ2 was/is dying and there weren't all that many people around and it was mid level so many of the high levels were not even aware of it or couldn't be bothered.

    Still for the maybe 3 dozen players in the evil realm on my shard it was a lot of fun. Especially since I was really to low level but still ended up saving a high levels ass :P Good fun when a level 18 beats a level 24 enemy owning a level 28 player. Granted he was busy crafting and the enemy never hit me but still.

    Anyway, that is what makes real gameplay. Not doing grind missions but reshaping the world.

    But even if you could do these events constantly for year after year how do you deal with popularity?

    The griffon event was split as it happened in both the evil and good area of the world and was further split by 3 towers being built at the same time. And still it was laggy in a underpopulated game at odd hours in a low level realm (level 20-30 when most are at level 60-70)

    If you had a full game or worse a non-sharded world like eve-online you would have to be extremely carefull not to create areas people have or want to be in.

    SWG tried this. Early on when you created your character you could select your starting planet and city. Considering the size of the planets this would have allowed a huge number of players spread out over the planets and cities so that you would have a huge playerbase but without the crowding.

    Pity it never worked out. Because of some borked design decisions everyone gathered together in one city wich was then lagged and bitched about while other cities on the same planet were deserted. Hell at peak times you could go to the outer planets and be completly and utterly alone while the main city (name escapes me but is on correlia) was to laggy to play.

    Frankly I think current game design is to hung up still on the single player design rules. The central city, the market place where all the goods are sold. The central hero around wich everything revolves.

    In fact MMO games should be 'designed' more like goverments trying very hard to spread out employment and stop everyone wanting to move to the big city. There is a reason not everyone lives in New York or London. Part 'natural' causes like high rent and part artificial stuff like moving goverment offices to less populated areas.

    Yet this seems to be completly missing in games. You want to ply your wares in the main capital of correlia? Why certainly my lad. That will be a 1000cr hourly fee thank you very much. Entertainer tax that goes up by the number of entertainers?

    EQ2 doesn't even seem to make an attempt at spreading people out other then by level.

    If a MMO is ever going to be truly massive it is going to have to figure out either a new way to handle thousands of connections to the same 'sphere'. Might be done, IRC does something like it and usually for free. Or they are going to have to find ways to spread their user population out across the realm.

    Holding events that can only be enjoyed from one spot certainly seems not the way to do it.

    WoW has shown the world that a huge pile of cash is waiting for he that creates an MMO that is playable at launch. Now all that remains is for someone to make a real MMORPG. Just as soon as we figure out what that is anyway.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

    1. Re:It is the weakness of MMO's by dc29A · · Score: 1

      Gameplay wise the first weakness it that of course you can't be the hero. Nor can you alone affect the world. ...(snip)...

      WoW has shown the world that a huge pile of cash is waiting for he that creates an MMO that is playable at launch. Now all that remains is for someone to make a real MMORPG.


      In single player RPGs you can be a hero. In MMOGs no. Well that's not all true. Guilds have their "heroes", the decked out main tank, the badass DPS rogue, the awesome healer. But, it's nothing skill related.

      No matter what style of gameplay you try you cannot be the hero in single player RPG sense. The most crucial skill in any MMOGs is: time. Take every single MMOG, and the most powerful avatars in these games are played by people who have a metric fuckton of time on their hands. It doesn't mean you can't enjoy these games because you have no time. It means that the "heroes" are only defined by one skill: time. The High Warlord in WoW (highest PvP rank) is nothing more than a player with a lot of time on his hands.

      As to the real MMOG comment, many have tried before. UO was probably the only "real" MMOG. It also had HUGE glaring flaws: PKing, macroing, and in the end all this got very controlled and changed. It's all good and nice of wanting a "real" MMOG but they all failed or were revamped later (UO no PvP shard, instances in EQ and so on).

    2. Re:It is the weakness of MMO's by Vivieus · · Score: 1

      The Ahn'Quiraj event fits your definition of "Hero" stuff, since on a given "world" (server), only one group can make the scepter to ring the gong (only one player gets to do that) and open the gates. The gates also open only once, so once it's done, no one else will have the opportunity to do it. It also allows everyone on the server to benefit from what that one group/player did.
      I'd really like to see more of that, but it has its limits in terms of "who gets to do it" (big guilds) and "will the server live?" (zone overload -> crash).

      --
      ___
      *insert sig here*
    3. Re:It is the weakness of MMO's by tekkou · · Score: 1

      Once again blowing the horn for EVE, but that game has similar things to which you mention. Granted I'm not extremely knowledgeable of the current game since I've only come back to it a couple months ago, but I remember during the beta testing back in 2003, there would be things like Devs in super-powered ships going through certain areas. If you managed to take them down, you'd get some new blueprint. I know there's similar things currently going with the blueprints. The devs have random lotteries for which corporation gets a blueprint for the high tech stuff based on research agents or whatever. There's also player built stations, and sovereignity in the 0.0 security space - i.e. you can take over the systems and control them. This allows you to build stations in those systems, etc.

      There's still heavily populated systems, but the current hardware setup they have measures the load in areas and distributes processing power accordingly. Since it's all new hardware, it's still learning at the moment (similar to newer cars when the memory of your driving style gets cleared out, or when the car is brand new).

  28. Why is it obvious? by argStyopa · · Score: 1

    Obviously some kind of limit would need to be in place to keep people from hopscotching all over

    Not sure why it's obvious. Disney's Toontown does it this way, and as long as you can maintain a friend list and guildie list that is ABOVE the server level (aha, I have 3 friends on bloodscalp and 15 on eldre-thalas tonight), what's the problem?

    Since the worlds are all identical (ie the Alliance/Horde ownership of Tarren mill doesn't change), what would be the problem. I know I would ALWAYS try to choose the least busy server with reasonable pingtimes that I could.

    --
    -Styopa
    1. Re:Why is it obvious? by Alcilbiades · · Score: 1

      It is an ok desire but an unworkable plan. Much of the MMO experience is economy also. If I could choose the least populated server at any time and move what I found there to a centralized server "trade server" my goods would be worth much less. The idea being you don't want to have such a wildly fluxuating economy and it would be a pita to buy goods because everyone would decide on a primary trading server and you can garuntee that.

      The real solution is server splits. I hope they start doing this because my server has a 600 queue after 7:30 Eastern every night.

  29. Re:Surprisingly, Guild Wars cheaper *and* better n by pneumatus · · Score: 1

    The countryside is instanced, so you don't run into other players out just exploring unless you've grouped with them (but, really, how useful is that ANYWAY?).

    Anyone for Diablo 2?

    --
    Just don't create a file called -rf. :-) -- Larry Wall
  30. With the money they are generating WHY by MISplice · · Score: 2

    You would think with the money they are generating from the game ( 6 million customers at 15.99 a month = $3,198,000 a day ) they could upgrade/manage the lag/queue problem better. Sure my figure is a little off because id you pay more up front you per monthly cost is lower but still thats a lotta money coming it with little frustration being reduced to the gamers.

    --
    "Imagination is more important than knowledge" -- Albert Einstein
    1. Re:With the money they are generating WHY by Surt · · Score: 1

      It's extremely hard. Basically the networking infrastructure can only be scaled across so many servers before the inter-server communication swamps the lan bandwidth. Further, colo space gets expensive, so you want to keep your server space down as well. Basically they have to try to cram as much game logic as possible into every box, so they are buying up 4 and 8 way opteron boxes very quickly. It's a really tough problem, and they are on the forefront of it. No one has ever tried to scale a game this way before.

      --
      "Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
    2. Re:With the money they are generating WHY by addbo · · Score: 1

      Just like the Mythical Man Month... not all problems can be fixed by just throwing more resources at it.

      Being the biggest MMORPG of all time, I'm sure they're facing issues with concurrent loads that haven't really been dealt on this scale anywhere else before... so there is no best practice in place and in a way they're flying by the seat of their pants... so they are trying things like capping servers, or queues or anything else really that might help to ease the load while maintaining a decent playing experience (except maybe in Lagforge). There just might not be an easy way yet to just make the queues and lag go away... especially if people tend to migrate to the full servers because their friends are there...

      1 million concurrent users, all clicking happily away, sending and recieving packets on several hundred servers continuously... just adding more servers and bandwidth might not actually solve the problems.

      So yes they're getting $3 million a day... but even if they threw all that into the problem... there's a possibility that the solution just doesn't exist... or that it will still take time to purchase the hardware, configure, and roll out... or if it's a bandwidth issue... even if they dropped their own fibre and setup a Internet3... it'd still take time to do no matter what the resources you throw at it.

  31. novel idea! by SplendidIsolatn · · Score: 1

    hey, here's an idea -- if you're on a server that routinely has a queue, and you want to play at 7 pm, why not log in at 6:30 and go do something else in the interim?

    if you get logged in, just tap a key every now and then so you're not AFK

    --
    sig--we don't need no goddamn sig
    1. Re:novel idea! by Anonymous Coward · · Score: 0

      Because some of us come home at 7 and can't start the waiting game at 6:30?

    2. Re:novel idea! by AHumbleOpinion · · Score: 1

      Because some of us come home at 7 and can't start the waiting game at 6:30?

      OK, start at 7:00, go to the bathroom, eat a snack, etc, play by 7:30.

    3. Re:novel idea! by crabpeople · · Score: 1

      just VNC into your home machine from work and join the queue. that way after you get home the game should be close to loading. when the queues were really bad (500+) in january i did that every day and had maybe a 10 minute wait at the most when i got home.

      --
      I'll just use my special getting high powers one more time...
    4. Re:novel idea! by stryc9 · · Score: 1

      Just get one of these keyboards: Logitech G15
      And create a macro that repeats that keeps your toon from going AFK. Then login as soon as you get home, head to instance gateway and activaet the macro. You will be ready for when you are done dinner/etc.

      --
      www.madeofwinandawesome.com
  32. This is nothing new,.... by Anonymous Coward · · Score: 0

    All MMORPGs have had and still have queue problems. Do as someone else suggested log in before you're ready to play, or stay logged in all the time, open a fucking shop or something.

    Or just deal with it, you'll get in at some point. People are out of their mind, it's a game not your life you fucking losers.

    1. Re:This is nothing new,.... by Anonymous Coward · · Score: 0

      How can you talk so much with Blizzard's cock stuck in your mouth like that all the time?

  33. i just rejoined, then quit again 10 minutes later by cavtroop · · Score: 1

    I was gone from WOW for a few months. I'm a casual gamer, only play 10hours a week or so, but still find it fun. Imagine my surprise when I logged on for the first time in months to play, only to be hit with a 20+minute queue to login to the server! Needless to say, I logged right out, cancelled my membership. It was so quick, they didn't even have time to charge me. And if they did, I'd have disputed it with my CC company. That is rediculous.

  34. I simply don't play because of this... by Isca · · Score: 1

    My wife, on the other hand, just contributes to the issues that make it worse. She logs on as soon as she gets home from work, and logs my char on too in case I want to play.

    Sometimes I want to, sometimes I don't. It helps that we have multiple machines at home. My wife likes the game way more than I do, and plays my high level priest on occasion. But anytime I've gotten kicked off and couldn't log in fast enough to avoid the queue, I just shut down and walk away. One of these days my wife is going to become too frustrated and quit too, and we will cancel our accounts. I suspect alot of people will, and until the time it starts affecting the subscriber base, nothing serious will be done about it.

  35. Why new servers? by twoallbeefpatties · · Score: 3, Insightful
    To those people who say Blizzard should just add more servers - part of the problem is that people want to play on servers with high populations. Few people want to log onto a server that has a low population - it becomes harder to find a group, harder to get things at the auction house, harder to find good PvP. And certainly there is less fame to being the best player on a server with a low population. Many people also start playing WoW because of friends that they have playing the game, and the higher the population of the server, the more people that have friends that they want to invite and make the population even higher.

    Some people want to play on low-pop servers. These people don't have much of a problem. Some people want to play on high-pop servers. So they go start a character on a high-pop server, raising the population higher in doing so and drawing the queue up even farther. Several people want to play on medium-pop servers to get the best of both worlds, but you can only have so many people join a med-pop server before it become high-pop, and by that point the server's reputation gets to the point that even more people want to join in. Basically, population gain works exponentially - the bigger you are, the faster it gets worse.

    More servers just isn't going to cut it, not unless you can convince people on larger servers to cull themselves into new servers with smaller populations. There are plenty of servers out there that don't have queue lines, but queues just aren't enough justification for people to reroll. Ideally, Blizzard would set limits on population to cut off before queues become a problem in the first place. But then you run the risk of pissing off people who want to play on the same server as their friend does. There is no justice in this matter.

    --
    Libertarians somehow believe that private businesses should be stronger than governments but weaker than individuals.
    1. Re:Why new servers? by Gojira+Shipi-Taro · · Score: 1

      I would have moved to a low population server in a heartbeat to avoid Queues. I do not pay to wait in line. If I'm queued up, I might be able to do something that doesn't involve my gaming computer, but I've essentially put any gaming time I might want to spend on hold once I enter the queue.

      I was never given an opportunity to move, and I won't put up with a 5 minute queue, never mind a 30 minute one.

      I cancelled my account, filed a complaint with the BBB in their operating area, and responded to their boilerplate response of "we don't guarantee 24/7 uptime" with "That's not my complaint, Blizzard is not providing a minimum standard of service as defined by every other MMO on the market, regarding availability. Queues are not an acceptable service function". (more verbose than what I have time to type right now)

      Result, the BBB will keep that black mark on Blizzard's record, with a note that Blizzard's response was "Unsatisfactory", and I'm off happily playing other MMOs.

      --
      "Oh my God. This is terrible. This is the end of my Presidency. I'm fucked."; ~ Donald J. Trump
    2. Re:Why new servers? by twoallbeefpatties · · Score: 1

      I can appreciate your missatisfaction, but I still venture to say that: one, you are still in a majority, and most of those people that would switch would still want a medium-pop server at the very least, and two, Blizzard laughs at your complaint to the BBB, which has no control over what they do and certainly isn't impacting their sales.

      --
      Libertarians somehow believe that private businesses should be stronger than governments but weaker than individuals.
  36. Posting as AC... by Anonymous Coward · · Score: 0

    because I fear blizzard (mostly kidding).

    Want a nice, simple solution? Set up your own bloody server emulator.

    I was hesitant about the idea at first... What, me and a few buddies playing together? Booooring.

    Wrong. It's actually more interesting, because instead of a world full of "mighty kick ass adventurer types", it's just myself and a few adventuring friends trying to save the realm. More like believable fantasy.

    Anyhow, the setup isn't that hard if you're persistant (read: search for the info). And it's suprisingly easy to customize your server by using various databases and tinkering with settings.

    Tired of queues? Then don't stand in line... open your own amusement park, Cartman.

  37. Guild Wars is great, but not a MMORG, no massive by AHumbleOpinion · · Score: 1

    The countryside is instanced, so you don't run into other players out just exploring unless you've grouped with them (but, really, how useful is that ANYWAY?).

    Don't misunderstand, Guild War is a great game, but it is not a MMORG. There is no "massive", except in chat. Diablo II would be a more accurate match, not World of Warcraft.

  38. Server Woes by Yagdrasil · · Score: 1

    I just purchased WoW on Monday and was stunned when I tried to create a character and was denied on every server. I had just dropped 50 bucks on my new game and signed up for a $14/month fee and couldn't even play! I wasn't very impressed starting out...

  39. Which MMORPG has the biggest world population? by Animats · · Score: 1

    Which MMORPG has the biggest world population? That is, which seamless online 3D world has the most people, without "shards" or "instances" to divide up the world?

    1. Re:Which MMORPG has the biggest world population? by tekkou · · Score: 1

      I believe EVE Online is the record holder, with 23,811 simultaneous players recorded at 20:34 on 27 Feb 2006.

    2. Re:Which MMORPG has the biggest world population? by Harik · · Score: 1
      EVE online.

      only one shard (+ a seperate 'test' server) and 24,000 people online at peak. Generally 10-13,000 when I play.

      They've done it right, and there's really not enough love for this game. The majority of the world is player controled, and if the alliance you're part of loses their hold on terretory, the new owners WILL slaughter you and drive you out as well. It's an incredible amount of fun.

    3. Re:Which MMORPG has the biggest world population? by Anonymous Coward · · Score: 0

      easy, it has to be EVE

  40. 766 in queue by OppressiveGiant · · Score: 1

    It was like a 60 minute wait. The second thunderfury to be crafted on draenor was about to happen. My computer crashed. I went to log on and I was 766 in queue.

    --
    i could not think of anything clever.
  41. Only the bad news? by cryptomancer · · Score: 1

    We never miss someone's article/review/rant when it's time to whine, but rarely hear about when an online game shines. The 6 million mark was a little extra piece, but hey- the gates of Ahn'Qiraj were opened on my server! *crickets* they've announced some cool improvements to priest talents! *crickets* Paladins and Shamans will be able to carry something useful in their ranged slot! *crickets* "zomg, teh Q to git in iz 40 min! Qwik, blog n link 2 /. !!!" Light forbid there's anything to do in front of a computer but stare at the screen and watch the numbers tick down.

    --
    Yes, we understand these tags always apply: fud, dupe, typo, slashdotted, topic name
    1. Re:Only the bad news? by Anonymous Coward · · Score: 0

      Light forbid...
      Jackass.

  42. Left WoW for this very reason by falcon5768 · · Score: 1

    I played a lot of games (FFXI, Evercrack, UO, Lin) before trying out WoW. In beta I wasnt very impressed with the game so when I decided to buy it later I kept my FFXI account. Needless to say while fun (though easy to the point of boring at some points) soon it became imposible for me to play. Weekends where one thing (and I tended to not play weekends anyway because those where when I had major events in FFXI) but when it became a wednesday and I had to wait 2 hours to get in I got fed up and canciled my subscription (sadly after it had already paid up to July) I couldnt beleive how bad it became logging in, I played through FFXI throughout its DDoS attacks and even though it was tough to log in, I still could get in 10 minutes after or so. 2 hours? thats just BS. and IMHO not worth it when most people only play for 1-2 hours at most.

    --

    "Slashdot, where telling the truth is overrated but lying is insightful."

    1. Re:Left WoW for this very reason by Anonymous Coward · · Score: 0

      Of course, with FFXI, instead of waiting 2 hours to sit through a queue, you're waiting 2 hours for PlayOnline to finally finish loading and download the 1000+ file update a file at a time before disconnecting. (Which makes this little bug priceless - if PlayOnline should crash while failing to update, your only recourse is to completely reinstall FFXI!)

      I've played both, the queues (which are really on the order of five-ten minutes - long, but not that long) in WoW are nothing compared with the hastles of FFXI. It takes five-ten minutes just to get through PlayOnline, let alone start playing...

    2. Re:Left WoW for this very reason by Anonymous Coward · · Score: 0

      Blah blah blah blah FFXI sucks blah blah blah blah.

      Go stick your head in a pig.

    3. Re:Left WoW for this very reason by Anonymous Coward · · Score: 0

      Go stick your head in a pig.

      Well, it's still more fun than playing FFXI.

    4. Re:Left WoW for this very reason by Anonymous Coward · · Score: 0

      From the link: If you select "Yes" and delete the files, severe problem can occur to your computer hardware, such as Windows OS not starting.

      Um, yeah. "Blah blah" indeed. FFXI can apparently COMPLETELY BREAK your Windows installation if the update process should crash and you choose the wrong option.

      That goes beyond "FFXI sucks" to "FFXI is dangerous and should not be installed on important computers". I suppose that's what you get for playing the PC version of a console game - they think they have free reign to destroy anything!

  43. Shinanigans! by Sandman1971 · · Score: 1

    I call Shinanigans! Since the last patch, I can count on one finger the amount of times I had to wait in queue for my server. Previous to the patch, there was a nightly queue of 800+ users with sometimes over an hour wait. And the one time I had to wait, I was 400th+ in queue and only waited 7 minutes to get in, compared to 30+ minutes when I was stuck in similar queues before. So Blizzard is tackling the problem and has done some tweaking and fixing to reduce/eliminate queues.

    I also love this little nugget of bull droppings "and forcing large "guilds" of players to carefully stagger their schedules each week so as to not cause horrible lag for each other.".

    How exactly are you going to force guilds to stagger their raiding schedules? If you're talking Molten Core, BWL or 40 man AQ, those don't just take an hour to run through. They take several hours. Then take into consideration that most people work for a living or go to school, so most raid nights end up being on the weekend. Then take into consideration that people are in different timezones, and most guilds have their raid start times in accordance. Start a raid at 10pm server time (US servers)? That leaves out the east coast folks. The day Blizzard restricts when my guild can raid is the day I quit WoW (and I don't mean the current time restrictions when you're saved to an instance). Forcing, heck even asking guilds to do this is totally unacceptable. And considering instances are usually run on different servers than the 'open air' part of the game, having guilds raiding has little affect outside of instances. (Proof: I've seen many a server crashes where people in instances weren't kicked out, they kept on playing, while everyone not in an instance got kicked out of the game).

    --
    It's better to burn out than to fade away
    1. Re:Shinanigans! by agrounds · · Score: 1

      Like this: I have played on Laughing Skull since release. My guild was running Ony/MC on Friday nights exclusively and ZG on Sunday not that long ago. Then the lag became so unbearable that we were forced to make a change. I am MH for my guild, and I can tell you that when casting Renew on the MT takes 6 seconds, there are going to be problems. It got so bad near the end that Domo and his priests/guards were popping all over our screens like they were on speedhacks. So,we moved Ony/MC to Thursday, and ZG to Tuesday. Less lag, less problems, less issues with login queues holding up start times for these raids.

      The logic is not inescapable. We didn't go ask the other guilds "Hey, would you mind changing your schedule?", we just shifted ours. We are not the only ones either. I can name three other guilds that shifted their heavy raids to weeknights off the top of my head as well. This is not rocket science.

    2. Re:Shinanigans! by Sandman1971 · · Score: 1

      I didn't say it wasn't possible for some guilds. I said forcing guilds to change thier raid nights (which is what was stated in the article) wasn't a smart idea. For some guilds, mine included, 40 man raiding during weekdays is almost impossible (though we do raid BWL on Wednesdays). Our guild makeup is probably 70% working folks, 30% students, with a huge 3 hour time difference between east coast and west coast folks. Running 40 man instances during the week is highly undesirable for us. So we hit MC on Fridays, BWL/Ony Saturdays. And until BWL becomes farm status for us, we hit BWL/Ony on Wednesdays as well. But suggest that Blizzard should force guilds to raid during non peak days is just absolutely ridiculous. That's just asking Blizz to avoid the issue instead of adressing the problem.

      --
      It's better to burn out than to fade away
  44. Create a Cohesive "Universe" by size1one · · Score: 1
    What "shard/realm" based gmaes like warcraft need to do is make it more like D2. Allow every player to log into any realm that uses the same ruleset that they were created on. Allow people to join instances together even if they arent on the same realm. people will still goto thier favorite realm but if they are stuck in a queue they will always have an alternative place to get almost the same experience.A system like this would help distribute the population and create a large community instead of numerous small ones.

    blizzard is already planning to implement battlegrounds where people from different servers will fight against eachother. this is for the same reason that faction balance isn't occuring on alot of servers. as a result one faction will have instant queues while the other may wait hours for a battleground match.

  45. EVE Online by Jadecristal · · Score: 1

    EVE Online (http://www.eve-online.com/) probably has the largest consistent world. It's not as BIG player-wise as WoW, but we like it that way anyway. And it's in space, not fantasy. But aside from that, there's lots of fun things to do, even though the game does have a bit of a learning curve.

    Players can give out unlimited free 2-week trials to other people too, so if anyone wants one, drop a note to ja!de@cris==tal @t gmail.com. (remove non-letter characters to get a valid address)

  46. Kirin Tor by Truman+Starr · · Score: 1

    I am surprised at the comments in this thread. No Blizzard shills! But then here I come. I just picked up the game a few weeks ago because Target had it for 29.99. Seemed like a fair price to me. I've been playing on Kirin Tor (an RP server) and haven't had any problems thus far. The realm went down for about an hour the other night which was weird.

    One thing that might help me is that I'm in California playing on a Central Time server, so I have generally 2-3 hours behind everyone else. Consider this as a method of avoiding queues. I have only hit a queue once or twice, and it was the usual Saturday-night crunch, but my wait was only about 7-10 minutes iirc.

    "But what about my raids?! BWL/MC/AQ/BBQ!!!". You can still do this on the weekends, which is the best time in my opinion. And if you're on the west coast rocking an East coast server, you won't be up nearly as late. Raiding from 6-9PM here is 9-midnight on the east coast. You could still go out and grab a few pints after scoring some phat lewt! Is there anyone out there that actually runs these things nightly?? If so, there is a reason gamers have a rep for being smelly and single. You have to put time into other aspects of your life! Yeah, i've put 3 days play time into a char and he's only level 25. So what?

    1. Re:Kirin Tor by Daggon · · Score: 1

      Want a cookie?

      Always facsinated by people here that have this wierd urge to yell "I play WoW but I don't play it much, so that means I'm cool and healthy!!" Whats the motivation? Is it just a desire to degrade someone else so you feel good, or because you're jealous my tier 2 60 can stomp you flat?

    2. Re:Kirin Tor by Truman+Starr · · Score: 1

      I didn't say I'm cool or healthy. I am a 1337 couch-potato most of the time. Nor am I trying to degrade anyone. Sure, I'd like to have the tier 1 epic eq'ed characters. Hell, I'd kidney punch my mom for a frickin' mount at this point. Grinding spiders gets old fast. All I was really trying to say is that moderation isn't a bad idea. And that joining a server in a slightly different time-zone may alleviate some of the lagqueues a lot of people seem to be dreading. Frankly, I can't wait to run Baron Geddon. Your monster level 60 doesn't make you better/cooler than anyone, but neither does my 'casual gamer' behaviour make me better than you or anyone else. As far as people who are against the whole sharding/realms thing to begin with... I actually like this system better than the one D2 had. The reason D2 didn't hold my interest past level 75 was the lack of options. There were no other areas to explore, no other NPCs to talk to other than the same quests over and over on different difficulties. There was very little crafting (no skill-building involved), no guilds to speak of, and certainly no ability to own a buidling or a shop (not that WoW has implemented this, either). I like having a smaller population. The larger the population on your server grows, the more gold-farmers, gold-buyers, ninjas, and overall scum you're going to get. So yes, it would be cool to have a Horde that was actually horde-like (and not outnumbered 2:1 or 3:1) with thousands of people running around, but Blizzard would explode. Just thinking about the logistics of having a single world holding all WoW players boggles my mind. I hope I stated that point without condescending or offending anyone.

  47. Depends on the server by RzUpAnmsCwrds · · Score: 1

    It really depends on the server, actually, and when you like to play.

    Reading around a bit, I'm convinced that I'm on the the worst WOW server, Kel'Thuzad. Queue'Thuzad is almost always queued from 4pm-midnight, and at peak times the queue can reach 650-800. Lag'Thuzad has also been down for "emergency maintenence" more times than I can possibly remember.

    The odd thing is, Kel'Thuzad was crap at first (like it is now), became decent 2-3 months after the game shipped, and then regressed now. The only explaination that I can come up with is that WOW has increased so greatly in size that it has overwhelmed the servers.

  48. No one can get online indeed by prodos · · Score: 1

    While I can sympathize with some of what the writer is saying (if you're going to design an event for your mmorpg that is so cool that everybody on the server is going to want to see it, hadn't you better make sure your servers can actually handle everybody seeing it?) the c atchphrase he uses at the end is just plain silly.

    "If there's an absolutely excellent game, but no one can get online to play it, is it still excellent?"

    Right, just because you have to wait in a queue to get in must mean that nobody can get in at all. It's not because there are already a few thousand people playing on that server or anything.

    1. Re:No one can get online indeed by Stroman+Rebar · · Score: 1

      Let me throw this scenario at you. I am a casual player. I might play 2 nights a week, and a bit on the weekends if I have the time. I arrive home at 7pm because I have a job. I need to go to bed around 10pm. I attempt to log into my server, Alleria. A 45 minute queue ensues. Already, a third of my potential play time for a given night has been stripped away. Now, if I get disconnected halfway through the queue, as has happened 4 times since the last patch, guess what happens. I go to the back of the queue again, and probably don't get to play at all that night. I am part of the "nobody can get in at all" crowd. And it sucks.

  49. Re:Guild Wars is great, but not a MMORG, no massiv by elrous0 · · Score: 1
    It's massive inside the cities, and that's where you do all your group-building, buying and selling, PvP, etc. To my mind, that's little different than WoW. It just limits you to finding other players in the city vs. the countryside. And when is the last time you formed a big raiding party just stumbling across people in the woods?

    But, to each his own. My point was that WoW could easily use the same type of server system instead of rigidly forcing players to stay on a particular server forever with no ability to simply play with their friends or form guilds that transcend a single realm. Considering that they charge people $14 a month just to play (in addition to the $50 they had to pay up front for the game), it's the least they could do.

    -Eric

    --
    SJW: Someone who has run out of real oppression, and has to fake it.
  50. "Low" population my ass by kbonapart · · Score: 1

    I log into Blackhand to play my 46 Hunter, there's a queue of 301 to get in. So I find a PvP server with a low population, and log in to start a new character. Play about ten minutes, and get to level nine. Log out for lunch, and come back again. And there is queue for 147 for my "Low" population server. I bought time to play this game. I did not buy time to sit and stare at a queue line.

    --
    There are no gods but ourselves.
  51. Technological Hurdles by Jack9 · · Score: 1

    Blizzard has poor server architecture. Monolithic servers. Sharding continents rather than zones was a bad idea, but easy to implement and find talent (ex-EQ devs) to develop/support. From a financial standpoint, it was a good risk. There were 2 outcomes:

    A. Shards dont get overloaded - they made a prudent choice.
    B. Shards got overloaded - they would have millions of subscribers.

    B happened. They dont regret it.

    Scaling is their current problem. You can't throw hardware at a bad architecture. It's worked because ppl are pissed and jumping to new servers, but that's not gonna last forever. Look forward to server closures in a year. If each zone, entity, and abstract engine (like the AH) were run as concurrent processes, they would be able to scale 10 to 100 times larger with much more fault tolerance. As with most games, they learn by doing and will improve in future games.

    --

    Often wrong but never in doubt.
    I am Jack9.
    Everyone knows me.
  52. Re:Guild Wars is great, but not a MMORG, no massiv by Quikah · · Score: 1

    Isn't the PvP in Guild Wars done in arenas?

    No, WoW really can't use the same type of system that guild wars uses. Guild Wars content is 100% instanced, it is very easy to just throw a new server up when one of theirs gets full, it is just a new instance. WoWs content is about 10% instanced, the 90% non-instanced content is what takes such huge amounts of horsepower and what makes it a real MMO.

    --
    Q.
  53. Queues FTL by Anonymous Coward · · Score: 0

    > Anyone have any hellacious queue stories?

    When we were attempting Ragnaros (who we had yet to kill) I was disconnected for unknown reasons. And thanks to the reconnection problems I not only missed out on my group's first Ragnaros kill, but missed what would have been guaranteed to be my Perdition's Blade. :( To those who don't know, that's an incredibly good dagger which is the best a rogue can get in the game until the new 40-man Ahn'Qiraj area. Wasn't terribly happy about that. But I recovered and now decided to stay a sword rogue, and we very soon got another one (which is very very lucky) which I let another rogue have (I got the Bloodfang pants instead, woot).

  54. warcraft online by thejun3 · · Score: 1

    ....and blizzard is laughing all the way to the bank.

  55. Re:Guild Wars is great, but not a MMORG, no massiv by elrous0 · · Score: 1
    Guild Wars content is 100% instanced, it is very easy to just throw a new server up when one of theirs gets full, it is just a new instance.

    The servers in GW work almost exlcusively in the non-instanced cities. They're not needed much for the instanced areas unless you have a large group.

    WoWs content is about 10% instanced, the 90% non-instanced content is what takes such huge amounts of horsepower and what makes it a real MMO.

    EVE Online and Second Life are 100% non-instanced and *they* don't have to divide people up into segregated servers. WoW is, in fact, the only MMORPG or online game I've ever played that does this, and it's damned annoying. How am I supposed to invite my friends to play when I can't even join them, anyway? Hell, I can even do *that* on Halo 2.

    -Eric

    --
    SJW: Someone who has run out of real oppression, and has to fake it.
  56. Characters in any realm by killermookie · · Score: 1

    Can someone explain why our characters can't go from Realm to Realm? Do our characters really have to stay on a particular server only?

    If a server is full, why can't I take my char to another Realm?

    And for those that fear of players moving from realm to realm to farm items, just simply place a cool-down timer of when you can move to another realm. Say 30 minutes to an hour to enter a realm after leaving another.

    1. Re:Characters in any realm by magicmonster · · Score: 1

      Blizzard have occasionally allow characters to move from an specific overcrowed realm to a specified less crowed realm. Not all servers were created at the same time, and earlier ones are now full. If I was on a new server, I wouldn't want a lvl 60 transferring in when everyone else is lvl 20.

    2. Re:Characters in any realm by killermookie · · Score: 1

      There could be ways to prevent this. New Realms could have an Age status where only chars up to a certain level may enter that Realm. A new Realm could be a young Realm where only starting chars may enter. Once a Realm has been active for so many months, it can open itself to higher levels. Blizzard is creating so many new Realms all the time. To simply move my char from a full realm to another that may eventually become full again...why not just allow us to move from Realm to Realm on our own?

  57. Battle.net got killed too. by winphreak · · Score: 0

    I play Diablo 2: LoD, Starcraft, and occasionally Warcraft III. The lag on Bnet is deadly. They have a lot more traffic then bandwidth, and even pay-to-play games, such as WoW, are starting to be affected. They need to find a quicker solution, especially if they plan on their expansion pack. Adding more servers is costly, but you could make money by lowering the transfer rate a little. Then, those hard-earned 60s can go to a different server, problem solved.

    --
    "I'm a well-wisher, in that I don't wish you any specific harm."
  58. That's cause you're gay by Anonymous Coward · · Score: 0

    Yep, it's true.

  59. CST servers by Tipa · · Score: 1

    I'm on Kirin Tor; I live in California; and I work. I don't have a huge amount of time to play each night. I am in the top Horde guild on the server, and most of the time, the three hour time difference means I miss the weekday raids. It's really frustrating.

    Blizzard didn't tell me, when I bought the game in October and created my first character, that there were "time zone" servers. EQ didn't have 'em.

    Turns out all the PST RP servers are totally full and lag cities. I went to some of their server forums and asked how things were with the server, and to a one, they complained about horrible lag, bad queues, and horrible BG disconnections.

    I haven't played WoW in weeks now. Very little to do at 60 I haven't done a hundred times over anyway.

  60. It took you this long to get tired of it? by garylian · · Score: 1

    If it took you this long to get tired of WoW's queues, consider yourself getting off easy.

    How many folks were stuck on the original "Terrible 20" servers? Those servers that were constantly crashing, constantly lagging, and constantly down. I played almost exclusively on Uther. There were days that our server was down for more than 12hrs, if I remember correctly. Remember then refusing to offer us the ability to transfer servers to a new one being brought online, saying we would unbalance it? I don't think they allowed a server transfer from the "Terrible 20" until about 3-4 months after lanuch. By that time, things were semi-stable.

    I swear that I got so much free blue XP from all their server downtime that I was in the blue from lvl 20 through lvl 40. I ended up with more than 2 free weeks of playtime due to all their server outtages.

    Remember "loot lag"??? When you would go to loot a corpse, and have your toon effectively locked up? Remember how they would finally fix it on their end, and the next patch would bring it back even worse than before?

    Remember the boats being bugged, and people either having their toons locked up, or getting dumped into the water so far away from land that you died? And the GMs wouldn't compensate you for lost gold for repairs and the like?

    Remember one whole continent being down, while the other was up? Trying to use your Hearthstone or a boat and crashing the client because the other continent wasn't available? Unable to log into the game because one half of the game world was down? Remember it taking a half hour or longer for them to figure out that one whole continent (approximately 50% of all non-instanced game zones) was offline, with both the General and Realm specific forum flooded with messages? Remember them fixing it, and having it go down again in less than 24hrs?

    I loved playing WoW, when I could. It really was a great game. My wife found it the MMO she has probably liked the most of all that we have played together. When my rogue and her druid hit 60, all the fun went out of the game. The queues were back, and we had both levelled our favorite class to 60. We tried playing alts for about 2 months before giving up. I couldn't see waiting anywhere from 15-45 minutes to play a toon that wasn't as fun as our originals. Needless to say, we stopped playing, and finally cancelled our account after almost 3 months of no activity. Yes, 3 months. That's how long we held out hope for it to improve. It got worse.

    Blizzard knew it had problems prior to starting this latest "event". They went ahead, anyways, without preparing for what was going to happen. The writing was on the wall, but they didn't lock people out of creating toons on the server that was going to complete the "pre-war effort" first, and that server crashed repeatedly due to all the people logging in to create lvl 1 toons and try to run them over to where the event was going to happen.

    I remember when Penny Arcade took back their "Game of the Year" award, due to the problems with the servers shortly after awarding it. Sure, Blizzard is facing nearly unprecedented success, but they have failed to meet the server uptime needs of their players consistently.

    No, if it took you a year to realize this, consider yourself lucky. If you still haven't realized it, consider yourself blessed.

    Great game, crappy server implementation. And as long as their subscription numbers keep going up, and people keep accepting mediocre server stability, why would Blizzard fix it?

    1. Re:It took you this long to get tired of it? by Anonymous Coward · · Score: 0

      Very well said. I remember those same issues in the open beta, and sadly it seems like they're still not fixed. I only have the game since I'm the only one I know who doesn't play it; there were so many issues that weren't fixed that I didn't even think of buying the game. I tried to talk people out of it the best I could, but everyone refused to listen and got it anyways. It took me til now to get the game, and only to talk to people I know and encourage them to try something new.

  61. Yeah, nice for the 'hero' sucks for everyone else by SmallFurryCreature · · Score: 1
    That is why I said you can't be the hero. Because if one person is,then everyone else isn't. Since everyone pays the same online fee why should one person be allowed to do more?

    It is a bit like a schoolplay where the script comes with extra scenes and characters to fit the class size just so that every kid can have a part and not feel left out.

    This one hero who can change the world idea of WoW is going to go as well as me playing quake in the ISP's server room. God the abuse I got just for having a ping less then zero. Same for the poor sap who is the one who rings the bell while everyone is still waiting in a que.

    It works for single player games but not in the massive games. People ain't that nice that they feel happy someone else got to do the cool bit.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

  62. Disconnect the Character-to-World tie by VisualStim · · Score: 1

    One solution would be to break the connection of a character to a single world. Let the player pick a character to play, then pick a world to play on for this gaming session. Of course, this creates issues with the auction hHouse, mail system and such, but not impossible to solve problems. You could even move the friends list out the login page, and see which of your friends are online, and what server they are currently playing on.

    Just a thought.

  63. too funny by rabbot · · Score: 1

    I used to think people were smarter than this, but obviously people ARE getting dumber. I mean honestly, how could you pay a monthly subscription to a company that can't even provide enough servers for all of their subscribers? I applaud Blizzard for playing on the stupidity of the mass public. You deserve to sit in a queue. Every single one of you.

    1. Re:too funny by chrismcdirty · · Score: 1

      You deserve to go play FFXI at 640x480 resolution with low res textures :P

      --
      It's like sex, except I'm having it!
    2. Re:too funny by rabbot · · Score: 1

      haha, you should of said that I deserve to go sit in FFXI with my party flag up for 2 hours instead of waiting in a Queue.

  64. Queue wait estimate? by MarkCollette · · Score: 1

    Do they at least give you an estimate of how long you'll wait in the queue, or do you have to sit their and busy wait? Can you make a reservation?

  65. Re:Yeah, nice for the 'hero' sucks for everyone el by Vivieus · · Score: 1

    That said, I don't think there is any particular reward for the guild/guy who opened the gates, other than pride and satisfaction (although these two are most certainly considered of great importance to some players). I have memories of MMORPGS (*cough*RO*cough*) where some one time events landed the lucky bastard a reward that would take someone else forever to get. It's even worse on private servers.

    --
    ___
    *insert sig here*
  66. Nineteen ninety one! by darkhitman · · Score: 1

    Blizzard really needs to get some more servers. Those ones they bought from Russia after the breakup of the USSR just aren't cutting it, you know? Not to mention, the server techies have to got be sick of seeing the Hammer & Sickle on the boxes.

    --
    Tell me something...it's still "We, the people"... right?
  67. Re:Surprisingly, Guild Wars cheaper *and* better n by unsigned+integer · · Score: 1


    Guild wars, unfortunately, can get old fast. It's fairly easy/quick to reach the max level (20). At that point, you have a few options.

    1) Finish the storyline.
    2) Work on unlocking new skills / skill capturing / unlocking runes, etc.
    3) Farming for items / gold
    4) Working on a new character class / combo
    5) Switching to PVP

    At least they are coming out with their Factions sequel soon, to give us a little more content.

  68. They Essentially Do This Already by patio11 · · Score: 1

    Recently their paradigm for putting up a new server has been to announce the new server and freeze character creation for 48 hours. During that 48 hour window, you're allowed to transfer a character over from 4 overcrowded servers of the same type (PVE, PVP, RP, RP-PVP). For example, when Hexxar opened up my currently overcrowded Draenor server lost people. Only problem is social networks, which for a lot of folks are more diffuse than just the guild tag, make it a very difficult decision to leave. Its like moving with your office to a new city -- sure, most of the folks you work with came with but you miss the crowd at the bar and that little old lady at the pizza shop who always had a kind word for you. On the other hand, if you're primarily in the game for a solo experience (and anecdotally lots of WoWers are) its a no-brainer -- take any server transfer offered.

  69. They had mature server code open sourced.. by taosk8r · · Score: 1

    Well, over at Blizzhackers, right before Blizz shut them down with the all to common chilling effect of DMCA claims, there were several groups that were posting screenies, and promising any day to release server code compatible with the retail release.. Unfortunately, BH was the ONLY community working on such code, and unlike BNETD, nobody has made a PVPGN-alike that I can find anywhere for the WOW code.. The problem was that nobody could legally reverse engineer the code that agreed to the EULA, and nobody went after any possible loopholes to attack the problem legally.. It is really a shame, because I was looking forward to modding the retail compatible code so that I could host modded servers..

    Anyway, if anyone knows where retail compatible WoW server code can be found, please feel free to PM me through here..

    Blizzard needs to get with the program and release at least a binary sans content so that people could release original content servers for modders..

    --
    -taosk8r
  70. GW Server vs. Wow ServerS (plural) by nsmike · · Score: 1

    I realize the games are rather different in style, and the instanced nature of Guild Wars might change server logistics, but seriously, how come GW, which hit 1,000,000 players I believe, doesn't appear to have more than one server? On top of that, there is no such thing as a queue. It seems to me that WoW, the "ultimate" MMORPG as proclaimed by some players, should be able to match this feat.

    1. Re:GW Server vs. Wow ServerS (plural) by Anonymous Coward · · Score: 0

      Guild Wars is more analogous to Battle.net than it is World of Warcraft or any other traditional MMOG. The servers are basically matchmaking services, offloading much of the number crunching and database jiggery-pokery onto the client machines, hence one of the reasons that all of the content is instanced. The only non-instanced activity are in the settlements, which are basically interactive lobbies; changing 'servers' there is as simple as changing channels on an IRC or Bnet client, and has largely the same effect.

  71. Too much money, too much greed. by TibbonZero · · Score: 1

    First let me say that I don't play WoW. I played some of the earlier MMORPGs (Meridian 59, The Realm, UO, EQ, Asheron's Call, Lineage, etc..) in Alpha/Beta testing stages, but haven't really put time into newer ones. My roommate however plays WoW so I see how it works.

    Anyway, let me get this straight, a game that has ~6 million subscribers paying $14.99/month (I know there are multi-month passes, but i'm sure that's not everyone) has an income of approximately 90,000,000 (That's 90 Million) per month. They probably got $25 of the 'box' cost from everyone, which would have been $150,000,000 from everyone for their intial boxes. Per year they are bringing in ~$1,080,000,000 (That's over a billion dollars folks) from MMORPG subscriptions.

    A billion dollars is a lot of money. I know they have costs (bandwidth, programmers, servers, help-desks, etc), but they should at least be able to figure out a way to either increase the number of max players per server, split servers, allow movement between servers, etc with that type of money. It's not like they aren't probably going to get ANOTHER billion next year. You can make SEVERAL feature films for this cost. LoTR (all three films) cost around $300 million to make.

    --
    Tibbon
    tibbon.com
  72. Gamespot, Blizzard, and credibility by seebs · · Score: 3, Insightful

    Gamespot spammed me repeatedly despite requests that they stop. They can't even manage a mailing list. Blizzard has provided a game which I have been playing for a couple of months with fairly small login queues except during the peak of prime-time. I've probably spent a TOTAL of two hours in queues, since mid-December 2005.

    So, uhm. I think I am uninclined to believe that Gamespot's either competent or reliable, and I don't think I trust them to fairly evaluate the situation.

    Yeah, the queues are bad. Simplistic analysis of how much money Blizzard ought to have doesn't tell us what resources they really have. Furthermore, it's not obvious which of the many proposed "solutions" would work. More servers? Lag is a question of bandwidth, so more servers might not help. Let more people log in? More overloads and crashes. There are many possible options, but I'm not sure they'd help a whole lot. Furthermore, if the database servers are shared, it's pretty hard to grow database servers effectively; you can't just throw more hardware at it.

    I dunno. I'm okay with things pretty much as is; ongoing attempts to optimize the back-end database may matter more. So maybe we should let the people who built WoW run it, rather than some people at gamespot who haven't done anything of the sort?

    --
    My blog: http://www.seebs.net/log/ --- My iPhone/iPad app: http://www.seebs.net/seebsfrac/
  73. Wisdom of crowds by sgt101 · · Score: 1

    I think that the problem is in the stats!

    Here's the deal. Decisions on bandwidth, server purchases, upgrades and so on are made on the basis of projections about revenue. WOW has busted all those predictions, and so it's relatively underfunded as a result.

    Why? Because WOW has tapped into a market that MMORPG's of the past has not hit, and that market has told all it's friends what a cool game this is, and they told all there friends... Basically this is a network effect gone mad.

    Eventually the network will run out and the growth will stabalise, then we will see how stable the new crowd is, and how streched Blizzards revenue reserves get if, for example 2/3rd of the WOW pop cancel their accounts between now and Xmas...

    --
    --------------------------------------------- "In the end, we're all just water and old stars."
  74. Re: the alternative is ... Look at Runescape by bobs666 · · Score: 1
    I know Runescape is not an A1 MMORPG. But you can log your character into any world. You can even chat with your friends across worlds. So when you want to play with your friend you just pick the world you want to play on today.

    Now think about melding the Single server stile and the multiple stile on an existing MMORPG. Lets say Elune is Queuing 4 hours a week. So the Admins split Elune onto Elune01 and Elune02. Now players can come into either. If most of the people want on Elune01 and at some point it would be Queueing only allow people to log onto Elune02. Now when a friends want to play they can both still play on Elune02.

    In this way you have doubled your population. And this is scalable. Now share databases for auctions, chatting and some other functions and you have a set of world-servers that are actually one bigger world.

    Now there is no more queueing. You can reduce population limits and thus reduce server lag. There are problems,

    • Programmers have some work to do.
    • You have to get more hardware.
  75. Re:Guild Wars is great, but not a MMORG, no massiv by Quikah · · Score: 1
    The servers in GW work almost exlcusively in the non-instanced cities. They're not needed much for the instanced areas unless you have a large group.
    The cities in guildwars are glorified chatrooms. There is little to no action in them, that is my point, all the action in the game is 100% instanced, whereas in WoW only ~10% of the action is instanced. You can have wars in the main cities of WoW with ~150-200 combatants beating on each other. That is impossible in Guildwars. Eve online is a VERY different game from most MMOs, the universe is very large so you don't have 20k people flying around a single planet. The game design lends itself to allowing massive numbers of people to play on a "single" server. WoW and most other sharded MMOs have small game worlds by comparison stuffing several 1000 players in relatively close proximity. I know little of second life.
    --
    Q.
  76. Server or Client by antizeus · · Score: 1
    You assume the problem is the server. It's not. It's the client. A world with too many people, or even just one zone with too many people in it, is sufficient to cause the client to fail.
    The problem is with the server. Sure, everyone's seen what happens in Ironforge and Orgrimmar. Yes, my client has crashed a few times in Ironforge while trying to render all the people there. But that's not what everyone's complaining about. The complaints are about server lag and queues. For server lag, it can sometimes take minutes to loot a corpse or interact with a piece of mail. Queues are obviously not a client problem.
    --
    -- $SIGNATURE
  77. Queuecraft by pjh3000 · · Score: 1

    Considering the server problems they've been having - http://games.slashdot.org/article.pl?sid=06/03/01/ 1519225 - I don't think World of Queuecraft could handle the millions of Xbox 360 players.