Cowards with a badge. They probably tell people they put their life on their line going to work, but in a confrontation would be the one to shoot first.
Honestly, it doesn't sound like you've actually played with one for any amount of time. The tablet experience is great (has been since day one), all the Wii options are still there (including updated Wii Fit and Wii Sports iterations - both were late to the party, but better late than never). I read a lot of complaints about the Wii U, but unfortunately damn near all the complaints I read are from people who don't actually own one.
The.NET CLR is also inconsistent between Windows platforms (e.g. Framework 4.0 on XP does not exhibit identical behavior to Framework 4.0 on Windows 7; this is without Framework 4.5 on the Windows 7 system, which would only muddle the comparison). The only place I can recall encountering this was with WPF's visual tree where on a couple occasions I've had to rearrange XAML in order for it to not cause XP to crash when loading it.
I'm starting to think you're a shill. You listed the two most open console platforms to independent developers without the need for a publisher, but left out the one that is the absolute pits to self-publish on (Microsoft).
You seem to be living in the past if you think that's still Nintendo's policy. Their policy with the Wii U for digital publishing is not the same as it was for the Wii.
Probably because there was no Hitachi Deathstar experience. He might recall the IBM Deskstar failures (75GXP), but that occurred years before they sold their hard drive division to Hitachi.
There's nothing wrong with Nintendo's pricing. Donkey Kong Country Tropical Freeze is worth every bit its price which is $49.99 MSRP (and it's not been the first or even second first party title they've used a lower MSRP on). I'd have gladly paid $59.99 for DKCTF after having now played it; so much better than expected (especially because I never did get into Donkey Kong Country Returns; will have to revisit that). Comparing the HD remake of Wind Waker to the HD ports of other titles is disingenious; have you bothered to actually compare them? Have you bothered to see that there were also improvements made to the game both to fix issues players had with the original as well as integrating some of the Wii U's features?
The problem Nintendo has is marketing as far as I can tell. Their games are as good as ever, and their hardware is better than ever. The problem is tools that read a book by its cover, and then share their insight with the world.
95% of the time you will not use the gamepad like a tablet. More often than not it's used as a second screen, or entirely as a primary screen if you're like me and don't bother to use the TV (recline on the couch and relax). If you have a family of at least four, the multiplayer really benefits from the separate screens as evidenced in NintendoLand. Some games use the sensors in the gamepad in ways that augment the game (Arkham City did a good job; has more depth than the other consoles/PC), but most games also go out of their way to maintain the ability to play off-TV. That touch functionality is also nice for doodling into Miiverse, which if you play much of NES Remix or Super Mario 3D World you'd notice very heavy social interaction with (assuming you leave it enabled; you're prompted about these features on first run).
The system's a great complement to my PC gaming habits.
You're not alone.
And every so often Nintendo drops a gem on you with little (Super Mario 3D World) to no (NES Remix) lead up. Between Steam and Nintendo, I couldn't be a happier gamer.
He said start menu. Not start button. Not start screen. Not start button to launch start screen. Do you work for Microsoft or are you always this unobservant?
In it he touches on these requirements and if I remember right the difficulty with becoming your own publisher is you have to have published two retail games before Microsoft will consider you a publisher. The problem with that is that publishing retail games is expensive. The with Microsoft's requirement is it ignores the change in landscape that allows non-retail games and the publisher's limited role because of that.
While I don't doubt you could find more expensive variants, a Voodoo 1 card cost ~$200 in 1996. The Diamond Monster 3D (the one I bought) retailed for around $180.
Cowards with a badge. They probably tell people they put their life on their line going to work, but in a confrontation would be the one to shoot first.
Data *about* applications, not necessarily just the applications themselves. It would be interesting to know what all this data entailed.
"publicly acknowledge the incident"? Except for that apology video he posted shortly after ending the stream the same day.
Mis-moderated.
Good thing I leave my phone in airplane mode except when I need it.
It helps to read more than the article title.
I'm amazed anyone would want the stupid thing affixed to their frames at all times.
They were only conventional if you consider an in-order execution PowerPC conventional.
Honestly, it doesn't sound like you've actually played with one for any amount of time. The tablet experience is great (has been since day one), all the Wii options are still there (including updated Wii Fit and Wii Sports iterations - both were late to the party, but better late than never). I read a lot of complaints about the Wii U, but unfortunately damn near all the complaints I read are from people who don't actually own one.
The .NET CLR is also inconsistent between Windows platforms (e.g. Framework 4.0 on XP does not exhibit identical behavior to Framework 4.0 on Windows 7; this is without Framework 4.5 on the Windows 7 system, which would only muddle the comparison). The only place I can recall encountering this was with WPF's visual tree where on a couple occasions I've had to rearrange XAML in order for it to not cause XP to crash when loading it.
Tell that to Apple.
Removing hasty moderation.
I'm starting to think you're a shill. You listed the two most open console platforms to independent developers without the need for a publisher, but left out the one that is the absolute pits to self-publish on (Microsoft).
You seem to be living in the past if you think that's still Nintendo's policy. Their policy with the Wii U for digital publishing is not the same as it was for the Wii.
Probably because there was no Hitachi Deathstar experience. He might recall the IBM Deskstar failures (75GXP), but that occurred years before they sold their hard drive division to Hitachi.
There's nothing wrong with Nintendo's pricing. Donkey Kong Country Tropical Freeze is worth every bit its price which is $49.99 MSRP (and it's not been the first or even second first party title they've used a lower MSRP on). I'd have gladly paid $59.99 for DKCTF after having now played it; so much better than expected (especially because I never did get into Donkey Kong Country Returns; will have to revisit that). Comparing the HD remake of Wind Waker to the HD ports of other titles is disingenious; have you bothered to actually compare them? Have you bothered to see that there were also improvements made to the game both to fix issues players had with the original as well as integrating some of the Wii U's features?
The problem Nintendo has is marketing as far as I can tell. Their games are as good as ever, and their hardware is better than ever. The problem is tools that read a book by its cover, and then share their insight with the world.
Chrome did not become the default Android browser until 4.3.
95% of the time you will not use the gamepad like a tablet. More often than not it's used as a second screen, or entirely as a primary screen if you're like me and don't bother to use the TV (recline on the couch and relax). If you have a family of at least four, the multiplayer really benefits from the separate screens as evidenced in NintendoLand. Some games use the sensors in the gamepad in ways that augment the game (Arkham City did a good job; has more depth than the other consoles/PC), but most games also go out of their way to maintain the ability to play off-TV. That touch functionality is also nice for doodling into Miiverse, which if you play much of NES Remix or Super Mario 3D World you'd notice very heavy social interaction with (assuming you leave it enabled; you're prompted about these features on first run).
The system's a great complement to my PC gaming habits.
You're not alone. And every so often Nintendo drops a gem on you with little (Super Mario 3D World) to no (NES Remix) lead up. Between Steam and Nintendo, I couldn't be a happier gamer.
He said start menu. Not start button. Not start screen. Not start button to launch start screen. Do you work for Microsoft or are you always this unobservant?
There was a GDC talk given by the creator of Retro City Rampage that touched on this very thing: http://www.gamasutra.com/view/news/194311/Video_Shipping_Retro_City_Rampage_on_17_SKUs_at_once.php
In it he touches on these requirements and if I remember right the difficulty with becoming your own publisher is you have to have published two retail games before Microsoft will consider you a publisher. The problem with that is that publishing retail games is expensive. The with Microsoft's requirement is it ignores the change in landscape that allows non-retail games and the publisher's limited role because of that.
I've gamed on the Pentium variety to pass time on the train. Mostly Dues Ex and Age of Empires Online which it did pretty well.
Clearing some accidental modding down. Apologies!
Or maybe I stand corrected, that could have been 1997. My memory's hazy.
While I don't doubt you could find more expensive variants, a Voodoo 1 card cost ~$200 in 1996. The Diamond Monster 3D (the one I bought) retailed for around $180.