I think that's more of a trait for hardcore gamers.
Of course, games help get a good reputation, and if kids happen to stumble by, it might influence the buying decision. But the majority of people won't know too much about what games are coming before they buy the system.
because then you have to upgrade/replace the PC to modernize the PC to run todays software and so then it will indeed cost far MORE
Although the original question dosn't explain what's wrong with the system in place now, and why he particularly want's to upgrade to a new OS, the point is that when you upgrade your hardware (buy a new system), with which Windows is bundled, the price won't be much different from using non-microsoft products.
Basically, there's not much point in changing the existing OS if you want to keep your old hardware
take 1 PC, Load Ubuntu or whatever distro on it, load and setup Wine, add the needed software and test, once you are sure its stable, image the PC and load on the other PC's
Sure, that would work *real* good with lots of old, very different systems.
And although Linux has gotten better over the years, it's still very difficult for newcomers to use effectively compared to Windows. The kids would be just as challenged in my opinion, particularly if you want to teach them stuff like file management and system configuration. Kid's are explorative. Anything they can't learn by exploring, they'd probably have just as much trouble getting used to as Adults.
In conclusion, if it aint broke, don't fix it. If you're buying new systems, it might be worth considering getting a different OS, but I wouldn't trash Windows just for the sake of it, as most people will have some trouble.
Doing a stereo recording naturally sythesized sounds by highly crafted musical instruments with fully 3-dimensional sound is by itself a rape of quality, lossy or not. Even live band performances blasted out over professional equipment are terrible compared to the original sounds.
Guess what? Most people don't care because they can't hear that much difference and still consider it high quality sound. The difference of lossless/AAC meanwhile is so negligble in comparison, that most people don't give a shit.
I think the grandparent was being ironic. "Evil racists" pretty much make that clear.
When asked about the XBOXs failure in Japan, Microsoft spokesmen talk about the "difficulties" in reaching the Japanese market as a foreign company. And many Journalists seem to totally buy that, completely ignoring the different tastes and preferences of japanese people.
I agree with you that a certain national preference is present everywhere. To be successful, it isn't enough to just look "ok" compared to the competition and hope you'll somehow catch on. You've got to give customers a real reason why your product is better.
I don't think it would be possible to do anything more than what we've seen with eytoy on the PS2. The thing is, if you've got input systems like gyroscopes and optical sensors, you're going to want to design your hardware specifically for acomplishing those tasks. Trying to lay that on the PS2s CPU might be a little tricky.
DRM isn't tied to AAC. You can easily rip to AAC without any restrictions. Of cours, if you buy it from itunes it's got fairplay on it, but it isn't there by definition.
Well, Nintendo never gave any release date anyway. Many release dates you hear are merely predictions by outsiders. Nintendo never said it would be out in 2005, and when it was getting to september, and people asked, they just said it wouldn't be out in 2005.
Definately, and I'm not one of those guys bitching about mp3s and how important lossless formats are for enjoyment. I can't hear the difference.
But the principle is, that they've already got the CDs, in a good format, digital, non-degrading etc. The mp3s aren't anythin better, but theoretically worse. All they do is encode the same audio you've already got.
Uhhh..... SD cards are solid state storage, and so are memory sticks (if only an expensive version). But the shitty thing is, Sony only lets you play video in half the resolution on the PSP, probably because they want you to buy the UMD's. What's the point on buying a rediculously overpriced 2GB Stick if you can't encode into a format that could use that space?
Anyway, I think "rewind" has manifested itself in our language to describe the process of moving back video in reverse to find the desired scene. What do you call it?
Not that it's bad for experienced players to have an advantage over newbies, but the ways in which they work can be very boring. I wouldn't call learning seemingly endless lists of combos skill, or even remotely fun. It's just a boring mechanic.
But then again, it's not as if these combo's do give an ultimate advantage. Take a look at pro Tekken gamers, and they don't use anything like the sick long combo's available. It's mostly just short, well timed moves and only very simple combos.
But take Super Smash Brothers for example. There aren't any combos, and button mashing just doesn't work. But because every move and strategy hast to be performed by the player, it is much more involving and satisfying than pressing a button combination and sit back and watch the characters do loccks and grabs.
I don't want to be nitpicking, but CDs are already a digital format. What you buy from the online music stores is encoded, lossy audio data. Not that noticable but still inferior to the Audio stream of a CD.
Hasn't Nintendogs got a function where you can record a 5sec voice message, which is sent when the system finds another Nintendog? The only thing left is how to pack as much obscenity and peadophelia into a five second recording.
Not much better than paying real money to buy a "licence" to download DRMn'd glory where I've got to register to play, can only play it on a registered System, and only that as long as the publisher doesn't go bankrupt.
Maybe it's not entirely accurate, but there is no doubt the market would be considerably different and way far behind. Alot of people thought gaming was over after the crash, and it would certainly have taken many years for someone to reinvent the market as Nintendo did. If the Japanese influence really wasn't substancial, it wouldn't be dominated by them now.
BTW, at the moment there is a grand total of one American console on the market, and it doesn't look like that's going to change too soon. So your "American consoles" statement can't exactly be taken seriously.
I bought a 4GB nano last month, and chose it specifically. The mainthing I like about it is the robust flash memory and it's small form.
I know I could get 6 times the space for 50$ more, and it's not that I couldn't afford it. But I'm not fixated on keeping my entire music collection on one handheld device. Sure, it's less work, but most music I only listen to on short term and put something else on later. It kinda stops me getting ored from the same selection aswell.
I just like my nano more than I'd like the standard model.
Perhaps the most important new feature added to Castlevania is its map system. Extremely similar to the one in Super Metroid, the map (which can be viewed at any time by pressing the Select button)
It's quite well known and accepted. The first thing that springs to mind is the map menu, which is almost an exact copy.
And this reflects important aspects of the gameplay of the two games. Until SOTN, Castlevania was a level-by-level game, with fairly linear paths.
In SOTN, you had a huge castle, interconnected areas, and lots of hidden passages that you could only access by learning new abilities
Not to say that's a bad thing though. I sure as hell wish Konami had tried to borrow from Metroid Prime when working on their PS2-Castlevanias.
Good look trying to make a bomb out of a few drops of methanol.
Lithium-ion batteries on the other hand, are basically ready-fused bombs.
So, how many people line up when you're waiting for a console to launch.
Granted, it isn't unknown in Japan, but to have hundreds line outside one store is quite something.
I think that's more of a trait for hardcore gamers.
Of course, games help get a good reputation, and if kids happen to stumble by, it might influence the buying decision. But the majority of people won't know too much about what games are coming before they buy the system.
because then you have to upgrade/replace the PC to modernize the PC to run todays software and so then it will indeed cost far MORE
Although the original question dosn't explain what's wrong with the system in place now, and why he particularly want's to upgrade to a new OS, the point is that when you upgrade your hardware (buy a new system), with which Windows is bundled, the price won't be much different from using non-microsoft products.
Basically, there's not much point in changing the existing OS if you want to keep your old hardware
take 1 PC, Load Ubuntu or whatever distro on it, load and setup Wine, add the needed software and test, once you are sure its stable, image the PC and load on the other PC's
Sure, that would work *real* good with lots of old, very different systems.
And although Linux has gotten better over the years, it's still very difficult for newcomers to use effectively compared to Windows.
The kids would be just as challenged in my opinion, particularly if you want to teach them stuff like file management and system configuration.
Kid's are explorative. Anything they can't learn by exploring, they'd probably have just as much trouble getting used to as Adults.
In conclusion, if it aint broke, don't fix it. If you're buying new systems, it might be worth considering getting a different OS, but I wouldn't trash Windows just for the sake of it, as most people will have some trouble.
Have fun with your transcoded goodness from allofmp3 too.
The legailty is also disputed.
From an ethic point of view though, you might as well just download it from a P2P service of you choice.
Doing a stereo recording naturally sythesized sounds by highly crafted musical instruments with fully 3-dimensional sound is by itself a rape of quality, lossy or not.
Even live band performances blasted out over professional equipment are terrible compared to the original sounds.
Guess what? Most people don't care because they can't hear that much difference and still consider it high quality sound.
The difference of lossless/AAC meanwhile is so negligble in comparison, that most people don't give a shit.
I think the grandparent was being ironic. "Evil racists" pretty much make that clear.
When asked about the XBOXs failure in Japan, Microsoft spokesmen talk about the "difficulties" in reaching the Japanese market as a foreign company.
And many Journalists seem to totally buy that, completely ignoring the different tastes and preferences of japanese people.
I agree with you that a certain national preference is present everywhere.
To be successful, it isn't enough to just look "ok" compared to the competition and hope you'll somehow catch on. You've got to give customers a real reason why your product is better.
This is where ipod succeeded and XBOX failed.
But this isn't the actual game industry that's got the man. It's the retailers, the stores, the guys wanting to make money off their backs.
Yeah, apparently they're called "representatives"
I don't think it would be possible to do anything more than what we've seen with eytoy on the PS2. The thing is, if you've got input systems like gyroscopes and optical sensors, you're going to want to design your hardware specifically for acomplishing those tasks. Trying to lay that on the PS2s CPU might be a little tricky.
Only HDTVs have component video or RGB
Except if you live in Europe, where RGB signal over Scart is supported by practically all TVs.
Seriously though, PAL-RGB looks great, even if it is only an effective resolution of 768x576. The colors have to be seen.
Ahhh... trust Slashdot to have such lengthy discussions about darwinian selection of the intelligent.
DRM isn't tied to AAC. You can easily rip to AAC without any restrictions. Of cours, if you buy it from itunes it's got fairplay on it, but it isn't there by definition.
Well, Nintendo never gave any release date anyway. Many release dates you hear are merely predictions by outsiders. Nintendo never said it would be out in 2005, and when it was getting to september, and people asked, they just said it wouldn't be out in 2005.
Definately, and I'm not one of those guys bitching about mp3s and how important lossless formats are for enjoyment. I can't hear the difference.
But the principle is, that they've already got the CDs, in a good format, digital, non-degrading etc.
The mp3s aren't anythin better, but theoretically worse. All they do is encode the same audio you've already got.
Uhhh..... SD cards are solid state storage, and so are memory sticks (if only an expensive version).
But the shitty thing is, Sony only lets you play video in half the resolution on the PSP, probably because they want you to buy the UMD's.
What's the point on buying a rediculously overpriced 2GB Stick if you can't encode into a format that could use that space?
Anyway, I think "rewind" has manifested itself in our language to describe the process of moving back video in reverse to find the desired scene. What do you call it?
Not that it's bad for experienced players to have an advantage over newbies, but the ways in which they work can be very boring. I wouldn't call learning seemingly endless lists of combos skill, or even remotely fun. It's just a boring mechanic.
But then again, it's not as if these combo's do give an ultimate advantage. Take a look at pro Tekken gamers, and they don't use anything like the sick long combo's available. It's mostly just short, well timed moves and only very simple combos.
But take Super Smash Brothers for example. There aren't any combos, and button mashing just doesn't work. But because every move and strategy hast to be performed by the player, it is much more involving and satisfying than pressing a button combination and sit back and watch the characters do loccks and grabs.
I don't want to be nitpicking, but CDs are already a digital format. What you buy from the online music stores is encoded, lossy audio data. Not that noticable but still inferior to the Audio stream of a CD.
Hasn't Nintendogs got a function where you can record a 5sec voice message, which is sent when the system finds another Nintendog? The only thing left is how to pack as much obscenity and peadophelia into a five second recording.
I buy my games from an online store that posts the games 1-3 days before release, so I get to play before anyone else.
Not much better than paying real money to buy a "licence" to download DRMn'd glory where I've got to register to play, can only play it on a registered System, and only that as long as the publisher doesn't go bankrupt.
sweet
Maybe it's not entirely accurate, but there is no doubt the market would be considerably different and way far behind.
Alot of people thought gaming was over after the crash, and it would certainly have taken many years for someone to reinvent the market as Nintendo did.
If the Japanese influence really wasn't substancial, it wouldn't be dominated by them now.
BTW, at the moment there is a grand total of one American console on the market, and it doesn't look like that's going to change too soon.
So your "American consoles" statement can't exactly be taken seriously.
I bought a 4GB nano last month, and chose it specifically.
The mainthing I like about it is the robust flash memory and it's small form.
I know I could get 6 times the space for 50$ more, and it's not that I couldn't afford it.
But I'm not fixated on keeping my entire music collection on one handheld device. Sure, it's less work, but most music I only listen to on short term and put something else on later. It kinda stops me getting ored from the same selection aswell.
I just like my nano more than I'd like the standard model.
http://www.gamespot.com/ps/adventure/castlevaniasy mphonyoftn/review.htmlI
Perhaps the most important new feature added to Castlevania is its map system. Extremely similar to the one in Super Metroid, the map (which can be viewed at any time by pressing the Select button)
It's quite well known and accepted. The first thing that springs to mind is the map menu, which is almost an exact copy.
And this reflects important aspects of the gameplay of the two games. Until SOTN, Castlevania was a level-by-level game, with fairly linear paths.
In SOTN, you had a huge castle, interconnected areas, and lots of hidden passages that you could only access by learning new abilities
Not to say that's a bad thing though. I sure as hell wish Konami had tried to borrow from Metroid Prime when working on their PS2-Castlevanias.