I played the WW all the way through, and came out thorougly dissatisfied.
* Relatively few puzzles and easy boss fights marred the game. This is the biggest problem I had with WW. A game cannot be fun without being challenging.
* Sailing the ocean was enjoyable at first, but became tedious very quickly.
* The stealth bits in the game were just plain obnoxious.
* The swordsmaster minigame where you had to land one thousand hits was equally terrible.
Personally I liked the Ocarian of Time far more than this. Which is great, because a Gamecube version of the game (along with a more challenging adaptation of it) came with my copy of WW.
The spammers in question are responsible for millions upon millions in damages.
The most cost effective way to eliminate such a threat is to simply kill it.
It is unlikely that a spammer will be able to inflict more damage than he already is even if he decides to resort to retaliate. He would have to kill hundreds of people before the damages incurred by violence exceeds the damages he already inflicts through spam.
The individual in question is nothing more than a social parasite.
The individual being robbed is most likely a taxpaying citizen, and it is unlikely he is commiting any crimes significant enough to classify him as a social parasite. This individual cannot pay taxes in prison.
To be frank, I would much rather have the solid information provided by numbers than iffy visual cues.
A large amount of the fun to be had in CRPGs is in planning out your character development - determining what stats to improve, how to balance out or compensate for weaknesses, what equipment to get, etc etc.
The same depth of strategy simply cannot be attained when the player doesn't fully understand the mechanics behind the game.
This hasn't been a particularly common method of malware propogation for a _very_ long time. It's not like OS-level binary executable files are shared between machines very often these days.
A virus that cannot write to any executable files is dead on restart. Such a virus will not stick around for long.
Sasser modified system executables that run on startup. That is why it was so effective - the infected machine helped propagate the virus until it was fixed.
Not to mention all those wonderful "user friendly" frontends to sudo banging around these days - conveniently giving $RANDOM_BINARY an easy way to prompt the user to elevate its permissions.
True enough. But then, there can be no security if the user doesn't know what s/he is doing. At some point programs have to be able to run with elevated permissions, and the user has to be the one to decide what should and should not be run.
Who is going to set it up and manage it ?
Hopefully the distro. It's simple enough and effective enough that such a system should be provided by the more user friendly distributions.
Because the virus will likely not be able to use the machine to spread, or at the very least it won't be able to modify any executables, so a simple restart will fix it.
Plus a simple cron job can be designed to back up user files to a non user-writeable directory.
With a typical Linux installation, a compromised process only has as much access as the user name it was run under. That is, a virus that remotely compromises a process will not have root access. Just about every Linux distrubution comes near to forcing this type of setup - it is possible to get around it, but it is far more work than simply going with it.
This is in stark contrast to the typical Windows configuration, where any remotely compromised process grants the attacker full access to the machine. It is possible to set up limited user rights, but this breaks a great deal of software. Also, such a setup is not encouraged by the Windows installer.
As a rule, professional game developers are strapped for time. A number of games end up with unfinished or otherwise unused content that is inaccessible through normal play. Old models, bits of code, sometimes even full movies often get left in games:
* Darwinia had old entities, models, and accompanying animations left in from early betas.
* Infantry had the same, in addition to entire maps and zone configuration files.
* Fallout and Fallout 2 had unused tile, maps, and scripts left in.
It is entirely possible - probably even most likely - that Rockstar never intended for the content to be unlocked. It was probably just cut from the game in the fastest way possible - by simply preventing the player from accessing it in-game.
An individual is not poor if s/he can afford a computer and and a high speed net connection.
A large number of software pirates - I would hazard the vast majority, however I cannot be certain - warez software simply out of convenience. It is easier to visit a torrent site and grab a game you want than it is to drive all the way out to a store and purchase the same game.
Almost every modern warezed game out there functions identically to the real counterpart, with the notable exception of being able to play online. Even then most games have cracked servers that can be played on. Rips are pretty uncommon nowadays.
I purchase games to support the companies that develop them. There are several warezed copies of Farcry that are just as good as the real thing (unless you plan on playing it online, which I don't), and yet I still purchased it.
People have no place whining about Free software if they haven't put anything into it. A manufacturer is legally and morally obligated to provide safe products to their paying customers. There are no such constraints on FOSS developers.
A paintbrush can be employed in both a purely practical manner, and in a purely aesthetic manner. This does not affect the practicality of the end result. That is decided by the manner and intent with which the artist or tradesman employs it.
The instructions in this case are not practical, since there is no practical intent behind them, nor is anything practical accomplished. The CPU, much like a paintbrush, is neither practical nor impractical on its own. It is simply a vessel through which the intentions of the programmer - practical or otherwise - are expressed.
The individual in question stands for ideals that would obliterate the company were they realised. The company has absolutely no reason to employ such an individual.
Ah, because criticising intellectual property law is just like expressing a racist view.
You can't have it both ways. Either an employee is free to express whatever viewpoints s/he believes in without fear of reprisal by his/her employer, or the company is allowed to fire an employee for expressing an opinion.
Did you purchase copies of those DVDs first? There is certainly nothing wrong with paying for them then downloading them so that you can view them on whatever platform you wish.
This is something that Planetside initially did correctly - skill is far more important than the weapons you accumulate over time.
Players should still develop over time, acquiring items and experience. However, these perks should not supplant the need for skill in PVP combat. In a PVP situation, a poor player with an advanced character should still lose to a skilled player with a relatively new character.
I played the WW all the way through, and came out thorougly dissatisfied.
* Relatively few puzzles and easy boss fights marred the game. This is the biggest problem I had with WW. A game cannot be fun without being challenging.
* Sailing the ocean was enjoyable at first, but became tedious very quickly.
* The stealth bits in the game were just plain obnoxious.
* The swordsmaster minigame where you had to land one thousand hits was equally terrible.
Personally I liked the Ocarian of Time far more than this. Which is great, because a Gamecube version of the game (along with a more challenging adaptation of it) came with my copy of WW.
Altruism is nothing more than emotional hedonism. People are kind to others because they derive pleasure from kindness.
Rand seems to understand this just fine.
Hmm? I've never had any problems with the current implementation of OO in Perl.
The spammers in question are responsible for millions upon millions in damages.
The most cost effective way to eliminate such a threat is to simply kill it.
It is unlikely that a spammer will be able to inflict more damage than he already is even if he decides to resort to retaliate. He would have to kill hundreds of people before the damages incurred by violence exceeds the damages he already inflicts through spam.
Yes.
The individual in question is nothing more than a social parasite.
The individual being robbed is most likely a taxpaying citizen, and it is unlikely he is commiting any crimes significant enough to classify him as a social parasite. This individual cannot pay taxes in prison.
Provide logic and reasoning to defend why it is wrong.
To be frank, I would much rather have the solid information provided by numbers than iffy visual cues.
A large amount of the fun to be had in CRPGs is in planning out your character development - determining what stats to improve, how to balance out or compensate for weaknesses, what equipment to get, etc etc.
The same depth of strategy simply cannot be attained when the player doesn't fully understand the mechanics behind the game.
This hasn't been a particularly common method of malware propogation for a _very_ long time. It's not like OS-level binary executable files are shared between machines very often these days.
A virus that cannot write to any executable files is dead on restart. Such a virus will not stick around for long.
Sasser modified system executables that run on startup. That is why it was so effective - the infected machine helped propagate the virus until it was fixed.
Not to mention all those wonderful "user friendly" frontends to sudo banging around these days - conveniently giving $RANDOM_BINARY an easy way to prompt the user to elevate its permissions.
True enough. But then, there can be no security if the user doesn't know what s/he is doing. At some point programs have to be able to run with elevated permissions, and the user has to be the one to decide what should and should not be run.
Who is going to set it up and manage it ?
Hopefully the distro. It's simple enough and effective enough that such a system should be provided by the more user friendly distributions.
Because the virus will likely not be able to use the machine to spread, or at the very least it won't be able to modify any executables, so a simple restart will fix it.
Plus a simple cron job can be designed to back up user files to a non user-writeable directory.
With a typical Linux installation, a compromised process only has as much access as the user name it was run under. That is, a virus that remotely compromises a process will not have root access. Just about every Linux distrubution comes near to forcing this type of setup - it is possible to get around it, but it is far more work than simply going with it.
This is in stark contrast to the typical Windows configuration, where any remotely compromised process grants the attacker full access to the machine. It is possible to set up limited user rights, but this breaks a great deal of software. Also, such a setup is not encouraged by the Windows installer.
As a rule, professional game developers are strapped for time. A number of games end up with unfinished or otherwise unused content that is inaccessible through normal play. Old models, bits of code, sometimes even full movies often get left in games:
* Darwinia had old entities, models, and accompanying animations left in from early betas.
* Infantry had the same, in addition to entire maps and zone configuration files.
* Fallout and Fallout 2 had unused tile, maps, and scripts left in.
It is entirely possible - probably even most likely - that Rockstar never intended for the content to be unlocked. It was probably just cut from the game in the fastest way possible - by simply preventing the player from accessing it in-game.
Scratch that, I read that as you wanting your Grandmother to find the fountain of youth.
That's really creepy.
An individual is not poor if s/he can afford a computer and and a high speed net connection.
A large number of software pirates - I would hazard the vast majority, however I cannot be certain - warez software simply out of convenience. It is easier to visit a torrent site and grab a game you want than it is to drive all the way out to a store and purchase the same game.
Almost every modern warezed game out there functions identically to the real counterpart, with the notable exception of being able to play online. Even then most games have cracked servers that can be played on. Rips are pretty uncommon nowadays.
I purchase games to support the companies that develop them. There are several warezed copies of Farcry that are just as good as the real thing (unless you plan on playing it online, which I don't), and yet I still purchased it.
The game does not require you use the latest drivers.
It is merely recommended you upgrade drivers when you try to play with older ones.
I know this because I've played HL2 with older drivers, seen the warning, and managed to play anyways.
I've never heard any stories of HL2 hosing the system or itself. Odds are something is up with your machine.
Being able to do that is the foundation of polymorphism for most c-style OO languages.
If I break into a house without a lock, I am still guilty.
It is entirely his fault.
It is *far* too enjoyable knocking out a couple cells on that and watching the entire thing collapse =/
People have no place whining about Free software if they haven't put anything into it. A manufacturer is legally and morally obligated to provide safe products to their paying customers. There are no such constraints on FOSS developers.
A paintbrush can be employed in both a purely practical manner, and in a purely aesthetic manner. This does not affect the practicality of the end result. That is decided by the manner and intent with which the artist or tradesman employs it.
The instructions in this case are not practical, since there is no practical intent behind them, nor is anything practical accomplished. The CPU, much like a paintbrush, is neither practical nor impractical on its own. It is simply a vessel through which the intentions of the programmer - practical or otherwise - are expressed.
The individual in question stands for ideals that would obliterate the company were they realised. The company has absolutely no reason to employ such an individual.
Ah, because criticising intellectual property law is just like expressing a racist view.
You can't have it both ways. Either an employee is free to express whatever viewpoints s/he believes in without fear of reprisal by his/her employer, or the company is allowed to fire an employee for expressing an opinion.
No, they don't. 'Inspired' and 'exciting' are nothing more than distractions from getting done what needs to be done.
Did you purchase copies of those DVDs first? There is certainly nothing wrong with paying for them then downloading them so that you can view them on whatever platform you wish.
We urge you not to use the MPL for this reason.
*snip*
Yet the fsf doesn't urge you not to use it.
This is something that Planetside initially did correctly - skill is far more important than the weapons you accumulate over time. Players should still develop over time, acquiring items and experience. However, these perks should not supplant the need for skill in PVP combat. In a PVP situation, a poor player with an advanced character should still lose to a skilled player with a relatively new character.