That was the OPS point I believe... bad game design is inclusive of being able to determine RAM capacity and loading enough information to deal with it, dump what you don't need anymore and load in new content. Oblivion almost got this right with the chunk loading, but it still needed work. Fallout 3 was a little better, but it was still not quite there.
EQ was designed to load in one zone at a time. You can tell this by their zone lines being specifically designed to force you into a tunnel. EQOA was specifically designed to deal with the limitations of the console and keep a minimal footprint by streaming from the disc. EQ "could" have done the same but they relied on PCs getting better at loading so they probably figured it wasn't such a big deal. (I placed could in quotes because they'd most likely have to change the game dramatically to support that.)
Oblivion's UI was painfully obvious that is was a console port. I couldn't tell you one specific issue right now, but I do explicitly remember thinking about it every time I'd go into the inventory.
Well, he could start working with the xfce folks and provide hints/tips/tricks to make it better or more powerful with his vast experience of the underlying kernel.
Someone could come up with 140 pages on why they think cats are better than dogs and cite detailed methods, erroneous books on how cats are better than dogs and how they came up with it. It still doesn't make it any less contrived. The study you linked has someone sitting there making up names they feel "sound black/white." They could spend the rest of their life drawing graphs and charts with all those numbers. It won't make the data they collected any more valid.
But linked-in did a study and found that common names or "easy to spell" or pronounce names were tied to placement. So I wouldn't know if I'd trust one over the other. The scribd link feels as though there was an agenda though (ie: Poverty Action Lab, with a picture of two African children as their logo) by taking a false resume and submitting it with two different names. Where the linkedin study looked at the name and position within the company from real candidates. (Raw data vs. manufactured data.) The one you linked may be a very professional study, but it feels too "targeted at race" to me. The other study seems to invalidate the claim from the study you linked: "We have also performed a similar exercise to that of Table 8 and measured the rank-order correlation between name-specific callback rates and name frequency within each gender-race group. We found no systematic positive correlation." So, one study is wrong. I'd believe raw data over someone making up names they think "sound black/white" and submitting resumes.
Technically, you take on the "role" of a mercenary on a mission to find a great vault of treasure and fame (goal.) It's all explained in the intro (back story.);)
In order to find that vault, you are forced to work with the people living on the planet in order to get whatever information you can, all the while hearing their stories and helping them with their plight. (story)
I'm pretty sure the name issue I'm sure has more to do with "commonality" than "black/white sounding."
For instance, you may be more likely to hire someone named John than you would someone named George. (I would be interested in that study... I thought there was one on/. just a few months ago but I can't find it.)
There's also an issue with sexism when discussing athleticism. I feel comfortable stating that men will generally fair better in (US) Football than women. (I'm not sure the same can be said about what we call Soccer.) Offering a scholarship to college based on a that achievement could be construed as a restriction to the female student. (It's a matter of physique...) Yes, there are sports where sex is not so much of a factor (or differing abilities could add to the strategic mix) but generally offering an athletic scholarship could get you in hot water over sexism instead of racism.
I realize that we have a much longer way to go toward that sex equality than race equality but I've heard the complaint that women and men should be treated equal and that really only starts to come into play when you discuss mental/higher pursuits. (Even then, there are people trying to study the differences in the way we think.)
This is definitely something that I would quiesce to, If there are good Indie games on the PC, that would justify the investment in controllers and cabling to allow my primary PC to connect to my 37" HD TV. I'm not as tech savvy as the average/. reader (I'm a scientist/chemist by profession) so for me it has just been the convenience of having separate PC and Console set-up in my living room. I own all 3 Humble Bundles, but none of them has the multiplayer co-op I'm looking for. I do regular googles, and I look here for reviews, but I can't find any quality Indy campaign driven splitscreen co-op game for the PC.
It's not "indie" per say, but they do specialize in the co-op ranking/rating.
(not affiliated with co-optimus, but I find it an awesome site for the co-op gamer. For instance, I selected "couch co-op" for this list. It lists splitscreen/multi-controller on same screen games. Although looking at it, they should include Worms on the list. I was playing Worms from Steam with my friends and multiple controllers.)
I had a TV at one time that allowed me to split the screen between inputs (I haven't seen any of the newer TVs with this feature... but I haven't really looked hard.) I only used it once, and that was for a pseudo split screen game where the inputs were from two PCs. It worked out well enough, but it required special hardware...
Well, there's one thing we actually don't know: What a post apocalyptic world looks like. Developers/Designers take creative license to the look and feel of it.
On the contrary, we do know that a field that was just burnt looks like. We also know that it will sprout up a green lush field of grass (if there was grass in the field beforehand...) after a few weeks feeding off the debris of the fire. If there was no grass, you're going to get a bleak looking grey/brown/tan look.
This is why that palette is chosen, if you ask me. It portrays massive loss of life to the player. If the fields were all populated with lush green grasses the player may think that the world will be alright if they just let nature do it's thing. Earth tones make the player think they need to correct this problem before it spreads and more.
I see you make comments on how lighting should reflect the time of day... and it makes me curious what your standpoint is for games that make nighttime like a "blue day" instead of making the world dark.
Actually the ruins in Portal 2 are more of the fact that the core was shutdown and nobody maintained the equipment. Also, you "blew the place up" in the Portal 1.
As far as adding color... look at the outcry on Diablo3. Some people hate the "cartoony look" of it and want it to be more "grim/dark" I recently watched a ton of videos and I personally don't think it's that bad, but it hurts me to go back and play Diablo2 because of the graininess of the pixels and lack of color contrast at times. (I'm not getting into a rant on how your memory of an experience will always be better than playing it again... I don't retro-game for that reason.)
I've heard more than once that people do not want multiple user accounts because "so-and-so might be trying to hide something from me." That's how some people think. Of course, there's also people who think: "I have nothing to hide, we can share the same login." So you have that to account for.
I'm not saying it's right, but given the option, people tend to avoid "splitting" their PC into two accounts.
USO works, but for the wrong reason. It's not really swimming... it's an Unidentified Sunken Object. To be more precise though, it's an Underwater Unidentified Formation.
Actually, my first thought was... (and this is a real stretch of imagination): What if alien life came to visit us and they could see the light that we could not. They'd walk into the room and be inundated with bright flashes of light and noise that we would not see. Could you imagine your reaction to that?
In the case of Windows, there are other streets shooting off this path. Immediately forward is a small Vista followed by 7th avenue. Running parallel are some nice un-busy side streets that you can slide over to with an alley or two. Those alleys keep getting more and more common, and bigger too.
How is that different from today? Look at Red Faction for instance. They don't save all the building's you've destroyed and the positions/orientation of all the stray pieces You wouldn't do it with this tech either. (This is mainly why I don't see this technology changing much about gaming except maybe the look.)
That reminds me of an old Woodwright's Shop episode where he carved a pair of wooden pliers out of a single piece of wood, no "assembly" required. After his last cut, they just worked like a set of pliers made of wood. There are a few tricks he showed to carve out the wood and make the wrench without breaking it apart at all. I could not find any pictures of similar feats, but I saw this episode well over 15 years ago. It's not all that hard to do with a layered maker bot to make items with all sorts of moving parts. I'm sure it's also much easier than carving out wood cubes with balls in the middle and other crafting oddities.
That was the OPS point I believe... bad game design is inclusive of being able to determine RAM capacity and loading enough information to deal with it, dump what you don't need anymore and load in new content. Oblivion almost got this right with the chunk loading, but it still needed work. Fallout 3 was a little better, but it was still not quite there.
EQ was designed to load in one zone at a time. You can tell this by their zone lines being specifically designed to force you into a tunnel. EQOA was specifically designed to deal with the limitations of the console and keep a minimal footprint by streaming from the disc. EQ "could" have done the same but they relied on PCs getting better at loading so they probably figured it wasn't such a big deal. (I placed could in quotes because they'd most likely have to change the game dramatically to support that.)
Oblivion's UI was painfully obvious that is was a console port. I couldn't tell you one specific issue right now, but I do explicitly remember thinking about it every time I'd go into the inventory.
That's one of the reasons I didn't play the Warhammer 40K games up until recently (when they stripped out the Live requirement.)
Heck Bethesda had that problem with Daggerfall... so they are in good company.
Well, he could start working with the xfce folks and provide hints/tips/tricks to make it better or more powerful with his vast experience of the underlying kernel.
I'm not saying he will... just to be clear.
They've been tracking a small shadow across the planet. It seems to only show up when the sun is behind the satellite.
The thing is... if it's not cat sized and cuddly, the public will likely not care anyway: "Ooh... there's a bug on that planet! So what?"
Someone could come up with 140 pages on why they think cats are better than dogs and cite detailed methods, erroneous books on how cats are better than dogs and how they came up with it. It still doesn't make it any less contrived. The study you linked has someone sitting there making up names they feel "sound black/white." They could spend the rest of their life drawing graphs and charts with all those numbers. It won't make the data they collected any more valid.
But linked-in did a study and found that common names or "easy to spell" or pronounce names were tied to placement. So I wouldn't know if I'd trust one over the other. The scribd link feels as though there was an agenda though (ie: Poverty Action Lab, with a picture of two African children as their logo) by taking a false resume and submitting it with two different names. Where the linkedin study looked at the name and position within the company from real candidates. (Raw data vs. manufactured data.) The one you linked may be a very professional study, but it feels too "targeted at race" to me. The other study seems to invalidate the claim from the study you linked: "We have also performed a similar exercise to that of Table 8 and measured the rank-order correlation between name-specific callback rates and name frequency within each gender-race group. We found no systematic positive correlation." So, one study is wrong. I'd believe raw data over someone making up names they think "sound black/white" and submitting resumes.
Technically, you take on the "role" of a mercenary on a mission to find a great vault of treasure and fame (goal.) It's all explained in the intro (back story.) ;)
In order to find that vault, you are forced to work with the people living on the planet in order to get whatever information you can, all the while hearing their stories and helping them with their plight. (story)
I'm pretty sure the name issue I'm sure has more to do with "commonality" than "black/white sounding."
For instance, you may be more likely to hire someone named John than you would someone named George. (I would be interested in that study... I thought there was one on /. just a few months ago but I can't find it.)
There's also an issue with sexism when discussing athleticism. I feel comfortable stating that men will generally fair better in (US) Football than women. (I'm not sure the same can be said about what we call Soccer.) Offering a scholarship to college based on a that achievement could be construed as a restriction to the female student. (It's a matter of physique...) Yes, there are sports where sex is not so much of a factor (or differing abilities could add to the strategic mix) but generally offering an athletic scholarship could get you in hot water over sexism instead of racism.
I realize that we have a much longer way to go toward that sex equality than race equality but I've heard the complaint that women and men should be treated equal and that really only starts to come into play when you discuss mental/higher pursuits. (Even then, there are people trying to study the differences in the way we think.)
This is definitely something that I would quiesce to, If there are good Indie games on the PC, that would justify the investment in controllers and cabling to allow my primary PC to connect to my 37" HD TV. I'm not as tech savvy as the average /. reader (I'm a scientist/chemist by profession) so for me it has just been the convenience of having separate PC and Console set-up in my living room. I own all 3 Humble Bundles, but none of them has the multiplayer co-op I'm looking for. I do regular googles, and I look here for reviews, but I can't find any quality Indy campaign driven splitscreen co-op game for the PC.
There's a small list of PC games that allow it:
http://www.co-optimus.com/system.php?id=4&page=0&playerComp=%3E%3D&playerNum=2&esrb=%25&released=Y&couch=on
It's not "indie" per say, but they do specialize in the co-op ranking/rating.
(not affiliated with co-optimus, but I find it an awesome site for the co-op gamer. For instance, I selected "couch co-op" for this list. It lists splitscreen/multi-controller on same screen games. Although looking at it, they should include Worms on the list. I was playing Worms from Steam with my friends and multiple controllers.)
I had a TV at one time that allowed me to split the screen between inputs (I haven't seen any of the newer TVs with this feature... but I haven't really looked hard.) I only used it once, and that was for a pseudo split screen game where the inputs were from two PCs. It worked out well enough, but it required special hardware...
Well, there's one thing we actually don't know: What a post apocalyptic world looks like. Developers/Designers take creative license to the look and feel of it.
On the contrary, we do know that a field that was just burnt looks like. We also know that it will sprout up a green lush field of grass (if there was grass in the field beforehand...) after a few weeks feeding off the debris of the fire. If there was no grass, you're going to get a bleak looking grey/brown/tan look.
This is why that palette is chosen, if you ask me. It portrays massive loss of life to the player. If the fields were all populated with lush green grasses the player may think that the world will be alright if they just let nature do it's thing. Earth tones make the player think they need to correct this problem before it spreads and more.
I see you make comments on how lighting should reflect the time of day... and it makes me curious what your standpoint is for games that make nighttime like a "blue day" instead of making the world dark.
Actually the ruins in Portal 2 are more of the fact that the core was shutdown and nobody maintained the equipment. Also, you "blew the place up" in the Portal 1.
As far as adding color... look at the outcry on Diablo3. Some people hate the "cartoony look" of it and want it to be more "grim/dark" I recently watched a ton of videos and I personally don't think it's that bad, but it hurts me to go back and play Diablo2 because of the graininess of the pixels and lack of color contrast at times. (I'm not getting into a rant on how your memory of an experience will always be better than playing it again... I don't retro-game for that reason.)
I've heard more than once that people do not want multiple user accounts because "so-and-so might be trying to hide something from me."
That's how some people think. Of course, there's also people who think: "I have nothing to hide, we can share the same login." So you have that to account for.
I'm not saying it's right, but given the option, people tend to avoid "splitting" their PC into two accounts.
If you feel so strongly about it, why not add it to your adblocker/routing/blocking table?
USO works, but for the wrong reason. It's not really swimming... it's an Unidentified Sunken Object. To be more precise though, it's an Underwater Unidentified Formation.
Actually, my first thought was... (and this is a real stretch of imagination): What if alien life came to visit us and they could see the light that we could not. They'd walk into the room and be inundated with bright flashes of light and noise that we would not see. Could you imagine your reaction to that?
Obviously retrofitting old planes is not particularly preferred. But new planes are built all the time.
Isn't that called a dead end or a cul-de-sac?
In the case of Windows, there are other streets shooting off this path. Immediately forward is a small Vista followed by 7th avenue. Running parallel are some nice un-busy side streets that you can slide over to with an alley or two. Those alleys keep getting more and more common, and bigger too.
How is that different from today? Look at Red Faction for instance. They don't save all the building's you've destroyed and the positions/orientation of all the stray pieces You wouldn't do it with this tech either. (This is mainly why I don't see this technology changing much about gaming except maybe the look.)
That reminds me of an old Woodwright's Shop episode where he carved a pair of wooden pliers out of a single piece of wood, no "assembly" required. After his last cut, they just worked like a set of pliers made of wood. There are a few tricks he showed to carve out the wood and make the wrench without breaking it apart at all. I could not find any pictures of similar feats, but I saw this episode well over 15 years ago. It's not all that hard to do with a layered maker bot to make items with all sorts of moving parts. I'm sure it's also much easier than carving out wood cubes with balls in the middle and other crafting oddities.