More and more places in the US accept Amex, though not nearly as many as Visa, sadly. Their merchant terms are harsh on smaller businesses, apparently. I still like to use mine when I can, and use cash or check card when they don't take Amex.
I did that for a while. Big drawback was that the things were super loud after a while, and, of course, power consumption / heat production was noticable.
They took the BSD code for telnet and put it in XP. Putting SFTP wouldn't have delayed anything, it's not like MS can't afford to hire the additional manpower. Besides, I see no indication that they're planning to have an SFTP server at all.
Yeah, I had to read it a couple times to really get what they were saying. Still seems dumb to me, though. I can grok the "no ssh" bit, but to not provide a built in SFTP server because they "ran out of time"? Stupid.
Well, they do have MSH available for free, which seems to at least be a step towards a better commandline. I was kind of surprised it wasn't the default in this new OS.
Sony Online's (SNE) MMO Star Wars Galaxies was a disappointment in relation to cost and anticipation, and that was released at the height of the buzz over a movie franchise that's since become old news.
That's because it sucked. Royally.
It was buggy, laggy (the commercial database that kept track of everything couldn't handle the 8 gazzilion read and writes a second their poor design called for. shocking!), the classes were boring, the progression repetitive, the rewards non-existant. You were asked to play as Background_Character_01 in a world where you wanted to be Luke or Darth. At least fantasy MMO's let you kill the occasional rare spawn, or eventually dragons and the like.
A good game is a good game. And that's no different for an MMO. WoW was a good game, that's why it did well. Most MMO's these days are just pure crap. If a company released something good, and polished, it would do fine. SW theme or no SW theme. But crap is always going to be crap.
QFT
SWG had a lot of potential, but Sony managed to kick it in the balls every time. Then again, this is SCE we're talking about, right? Anything they touch lately seems to be a disaster.
Plus, comeon. A Star Wars MMO where you had to wait years before you could fly an X-Wing or TIE Fighter? That's just begging to fail. Add that to the "never mind what we said before, everyone can be a Jedi!" and, well, yeah.
I don't know for sure, but it's entirely possible that they took down the forums at a precaution, and that while they may hit the same authentication servers for logging in and account maintenance over the web, that the game servers are entirely separate. I know for a fact (I was on them at the time) that the forums came back up a lot sooner than the game itself did.
Except that really isn't accurate. As soon as a few hundred people get in the same section of the galaxy the servers are unable to handle it. So, it's great that it can have 50k on a shard, but they would be better off having more servers and less people on each so the game would be more playable.
Not *exactly* true. Jita and the other hub systems regularly have hundreds of people in them, without counting the adjoining systems, and it runs fine (though with "traffic advisories" sometimes).
Now, get a few hundred people onscreen from eachother at the same time, that's where EVE falls down (ala fleet engagements). Hopefully that'll get fixed up eventually. It's worth noting that many people will never be in that situation, thought, since they're not part of a huge corp/alliance in 0.0, etc.
Definitely true, EVE is a huge time sink. I never really minded the mining, to be honest, but it's definitely hard to feel accomplished in the game when playing only an hour here or there.
My experience with EVE has been great from the start to the present. I have been playing for a little over 1.5 years.
Ditto, though with any company people have payment problems. I've suspended, left, change cards, etc, without problem. From what I can tell (anecdotally from friends and from browsing forums for a few years now), the GP's post isn't a typical experience.
Yeah, CCP really needs to work on the fleet-battle performance for the game, particularly as they encourage PvP so much. Day-to-day combat is fine, though (say a few ships vs a few ships, strike forces, etc). PvE with player vs a large number of ships runs pretty smooth.
It's one thing to have that many subscribers. It's another thing entirely when considering the number of players simultaneously on a given server. With Blizzard encouraging casual play, it's possible for people to play 1-2 days a week for a few hours at a time (and even then you encounter queues to login on "full" servers). I dunno what the official stats are, but between 1000 and 3000 to a server at any given time seems standard for most large MMOs.
In any event, I seem to recall that EVE peaks around 30k simultaneous users all on one "shard" (really a bigass cluster). WoW doesn't even try to claim they're in the same league with regards to that metric.
Well, to be frank, this may very well be one of those cases where the problems seem to be larger than they are, due to the volume level of those posting the news about them.
Disclosure: My char has been alive on EVE since 2005.
Anyway, there was the BoB/devhax thing, which while obviously a serious problem, also only *really* effected a portion of the game that was directly involved in with BoB in some fashion. There's a *lot* of the game that wasn't really materially involved in that particular muckup.
Similarly, this downtime happened in the middle of a weekday on a Friday (well, in NA at least, potentially more annoying to the not-insignificant non-NA player base). Unfortunate, but I'd rather have them take it down and fix it up immediately, than wait and see what would develop.
Pick up a book called "Zakkenaiyo" (or pretty close to that) in your local B&N/Borders. Full of useful Japanese slang and profanity. You seem to be under the impression that Japanese society is polite through and through. This isn't the case at all.
Mandarin, however, seems to use words that have double meanings, instead of separate curse words. This does not seem to be the case with Cantonese, however.
The small company is probably better off paying for traditional advertising and perhaps *paying* for ad-words, rather than trying to rely on their page rank to generate business all on its own for them.
More and more places in the US accept Amex, though not nearly as many as Visa, sadly. Their merchant terms are harsh on smaller businesses, apparently. I still like to use mine when I can, and use cash or check card when they don't take Amex.
I did that for a while. Big drawback was that the things were super loud after a while, and, of course, power consumption / heat production was noticable.
They took the BSD code for telnet and put it in XP. Putting SFTP wouldn't have delayed anything, it's not like MS can't afford to hire the additional manpower. Besides, I see no indication that they're planning to have an SFTP server at all.
Yeah, I had to read it a couple times to really get what they were saying. Still seems dumb to me, though. I can grok the "no ssh" bit, but to not provide a built in SFTP server because they "ran out of time"? Stupid.
Except that workplace productivity could potentially skyrocket similarly.
It'd be interesting to see what sort of thing various different people envision when they think of an "internet implant".
That link says very clearly on page 3 that Microsoft offers no SFTP solution.
Well, they do have MSH available for free, which seems to at least be a step towards a better commandline. I was kind of surprised it wasn't the default in this new OS.
That's because it sucked. Royally.
It was buggy, laggy (the commercial database that kept track of everything couldn't handle the 8 gazzilion read and writes a second their poor design called for. shocking!), the classes were boring, the progression repetitive, the rewards non-existant. You were asked to play as Background_Character_01 in a world where you wanted to be Luke or Darth. At least fantasy MMO's let you kill the occasional rare spawn, or eventually dragons and the like.
A good game is a good game. And that's no different for an MMO. WoW was a good game, that's why it did well. Most MMO's these days are just pure crap. If a company released something good, and polished, it would do fine. SW theme or no SW theme. But crap is always going to be crap.
QFT
SWG had a lot of potential, but Sony managed to kick it in the balls every time. Then again, this is SCE we're talking about, right? Anything they touch lately seems to be a disaster.
Plus, comeon. A Star Wars MMO where you had to wait years before you could fly an X-Wing or TIE Fighter? That's just begging to fail. Add that to the "never mind what we said before, everyone can be a Jedi!" and, well, yeah.
I'll bite: Please elaborate.
Because you have no sense of whimsy or imagination?
I don't know for sure, but it's entirely possible that they took down the forums at a precaution, and that while they may hit the same authentication servers for logging in and account maintenance over the web, that the game servers are entirely separate. I know for a fact (I was on them at the time) that the forums came back up a lot sooner than the game itself did.
Not *exactly* true. Jita and the other hub systems regularly have hundreds of people in them, without counting the adjoining systems, and it runs fine (though with "traffic advisories" sometimes).
Now, get a few hundred people onscreen from eachother at the same time, that's where EVE falls down (ala fleet engagements). Hopefully that'll get fixed up eventually. It's worth noting that many people will never be in that situation, thought, since they're not part of a huge corp/alliance in 0.0, etc.
Definitely true, EVE is a huge time sink. I never really minded the mining, to be honest, but it's definitely hard to feel accomplished in the game when playing only an hour here or there.
Ditto, though with any company people have payment problems. I've suspended, left, change cards, etc, without problem. From what I can tell (anecdotally from friends and from browsing forums for a few years now), the GP's post isn't a typical experience.
Yeah, CCP really needs to work on the fleet-battle performance for the game, particularly as they encourage PvP so much. Day-to-day combat is fine, though (say a few ships vs a few ships, strike forces, etc). PvE with player vs a large number of ships runs pretty smooth.
It's one thing to have that many subscribers. It's another thing entirely when considering the number of players simultaneously on a given server. With Blizzard encouraging casual play, it's possible for people to play 1-2 days a week for a few hours at a time (and even then you encounter queues to login on "full" servers). I dunno what the official stats are, but between 1000 and 3000 to a server at any given time seems standard for most large MMOs.
In any event, I seem to recall that EVE peaks around 30k simultaneous users all on one "shard" (really a bigass cluster). WoW doesn't even try to claim they're in the same league with regards to that metric.
Well, to be frank, this may very well be one of those cases where the problems seem to be larger than they are, due to the volume level of those posting the news about them.
Disclosure: My char has been alive on EVE since 2005.
Anyway, there was the BoB/devhax thing, which while obviously a serious problem, also only *really* effected a portion of the game that was directly involved in with BoB in some fashion. There's a *lot* of the game that wasn't really materially involved in that particular muckup.
Similarly, this downtime happened in the middle of a weekday on a Friday (well, in NA at least, potentially more annoying to the not-insignificant non-NA player base). Unfortunate, but I'd rather have them take it down and fix it up immediately, than wait and see what would develop.
I think it was Barlcay who turned into a spider and had spun webs all over engineering.
Pick up a book called "Zakkenaiyo" (or pretty close to that) in your local B&N/Borders. Full of useful Japanese slang and profanity. You seem to be under the impression that Japanese society is polite through and through. This isn't the case at all.
Mandarin, however, seems to use words that have double meanings, instead of separate curse words. This does not seem to be the case with Cantonese, however.
What a bizarrely low modded comment.
Then they need to be spending money getting the word out.
Become relevant, then get higher page rank as a result. Trying to do it the other way around is what spawned this sort of nonsense in the first place.
The small company is probably better off paying for traditional advertising and perhaps *paying* for ad-words, rather than trying to rely on their page rank to generate business all on its own for them.
The implication seemed to be that somewhere along the like the gubment pulled the "state secrets" card out of their deck, again.
They sure do seem to have a lot of those. Isn't there some sort of tournament rule about having your deck be all one card?
One does not have to have a "beef" with someone in order to point out their shortcomings.