As E3 2006 draws near and the great next-gen console war begins to take shape, it's easy to forget, in all the hype surrounding the Nintendo Revolution and the Sony PS3, that there's already a major knock-down, drag-out brawl in progress.
That fight is, of course, between the Nintendo DS and the Sony PSP. And it's been a bloody affair. In fact, the portable-format wars have already seen their share of casualties. Nintendo and Sony, for all their competition, can take heart in the fact that the time and money invested into their handheld battle has at least had the effect of destroying all the other competition in record time, from the Zodiac to the Gizmondo to the N-Gage.
And then there were two. The DS is cleaning up in Japan -- the sheer demand for the console there has siphoned every single unit from the marketplace, while PSPs sit unloved on store shelves. But here in the U.S., it's a neck-and-neck race. And, since the PSP launched one year ago on March 24th, 2005, we thought it'd be an excellent time to revisit the past year and gauge the situation as it stands today.
Dueling Announcements
E3 2003 was pretty boring.
Nintendo's booth was mostly filled with the scattershot dregs of its ill-considered "Connectivity" campaign, a disappointing early version of Mario Kart: Double Dash!!, and a Japanese-language demo of Final Fantasy: Crystal Chronicles that nobody knew how to play. Microsoft did no better: Besides the hands-off demo of Halo 2, all its booth had to offer was a bunch of half-finished Rare titles that wouldn't be released for another two years.
Sony didn't have much to get excited about, either. And maybe the company knew that, which is why it dropped a bomb that seemed very much like a last-minute addition to its press conference. In a shocker, Sony Computer Entertainment president and CEO Ken Kutaragi said the company would debut a handheld system the very next year. Although no images of the console were shown, the specs announced were enough to make "PSP" the buzzword on everyone's lips.
Nintendo's immediate reaction was to point out that "PSP" was just that: only a buzzword. It didn't exist yet. But the company knew that Sony was serious, and it was widely speculated that Nintendo would end up announcing a new Game Boy soon enough. What nobody expected was that in January 2004, Nintendo would begin to talk up an innovative new portable system that featured two screens in a vertical alignment.
These tiny scraps of information were all anyone had until E3 2004. Sony's PSP showing was impressive -- the unit was sexy, and the games looked positively PS2-level quality. Journalists then packed into buses and rode to Nintendo's press event, wondering how the company would top the PSP. Whether the stage debut of Reggie Fils-Aime (Nintendo's then-new executive VP of sales and marketing), did indeed best Kutaragi is a matter of debate. But the early videos of games like Super Mario 64 DS and Metroid Prime Hunters were impressive, and the system's stylus-based touch screen controls took everyone by surprise.
Two Launches
The DS and the PSP ended up dropping on Japan within days of each other in December 2004. The price difference wasn't as pronounced as many speculated. Industry insiders said that, at ?19,800 (approx. $180) for the Core Pack, Sony was losing around $200 on each unit sold. But the DS still undercut the PSP at 15,000 yen, which was roughly equivalent to the U.S. launch price of $149.99.
The DS launch was unique for Nintendo in two ways. For one, it was the first Nintendo gaming system ever released in the U.S. first, hitting during the lucrative Thanksgiving shopping season. (Early indications from Satoru Iwata are that the same may hold true for the Revolution.) The launch also differed from past system debuts in that Nintendo's own launch games were bumped off the lineup to make room for Western developers, which were present in full force with games like Activision's Spider-Man
Additionally I am not sure about the moonbase, until we get a definitive answer on the question of if water exists on the moon I don't see the point in building a base there
One of the biggest reasons NASA wants to build a moonbase is to test the technologies that would enable the building and sustainment of a Mars facility. Even though Mars isn't a high priority for the CEV, the plan is to carry over much of the components from the ISS component to the Mars mission.
NASA has thought out the CEV system. They know they fucked Uncle Sam hard in the 70s with the shuttle and are trying to make up for it. They are failing back on 60s tech because it is proven and manufacturing it will be significantly less.
However, if I had a say as to where more of NASA's money should go, I would put it in Aeronautics. If you subscribe to global warming (I'm not interested in starting a debate), you would consider that the way too many flights a day in the world contribute far more greatly to CO2 and NOx emissions than the automobile industry. Reducing various problems that still plague us there, combined with funding life science and Earth-related projects, should be of greater importance to NASA.
The original is just as good. I recently bought the Icewind Dale Collection too so when school finishes up in five weeks, I can start playing it. Plus I have KotOR 2 as well to play. And potentially Neverwinter Nights and those modules... I wish these other games had modules that could be played as well.
I really wanted to go through and replay the game again but considering the time it took me, I don't know if I would be willing to. But at the same time, the game is so open-ended that you could almost play forever if you wanted to and just do all the side quests instead.
I just wish that more RPGs like this would release soon. Bioware's Dragonage looks great but if they never release it, we may just make as much fun of it as we do DNF.
I sure as hell don't pay attention with my laptop open. I either read email or/. instead since odds are I already don't care.
When I take notes, I use pen and paper because it is significantly more useful than typing my notes. Diagrams are a hassle unless one has a tablet PC. Those would actually be useful as opposed to people actually taking notes on laptops.
But no one wants to wait forever for her to decide what to wear.
Seriously though, don't some of these game designers have wives? Couldn't a couple of them run home and ask the lady what she thinks? Or are these not normal women (ie: non-gamers/rpgers/nerdy) either?
Perhaps have a game where the female characters with the ridiculous breasts just end up having them get in the way or complain about their backs. Or have her complain a lot in general (Anna Nicoleish) and annoy the player. Then slowly move towards realistic women both in personality and shape.
I've done some technology assessment with Aeronautics and the work there is very interesting. The importance of NGATS and the VSP programs are vastly more significant in my opinion. Why? The money spent will have a far greater impact on US than the space work for our grandkids. Aeronautics technologies have a wide array of goals all aimed to make aircraft better. Lower noise, lower emissions, better fuel economy, less weight. With projections for most to be ready for mainstream by 2020.
I'm not oppposed to the Space component of NASA. But when I see no real change in space flight after 120 missions, I have to ask if it is worth it. I know the science done is amazing stuff. The CEV work will be very good stuff but I think it is time to retire the shuttle now instead and divert the funding back to programs in Science and Aeronautics. How much of NASA's funding is dragging a dead horse along?
The Mars landers, Stardust@home, and other interesting projects all receive great praise while the Space Shuttle, our previous pride and joy, has become that uncle that lives off your parents. I don't think there will be an easy way around this unless private industry helps out and contributes money. Otherwise, we lose engineers to be spread among private industry. And NASA has too many talented people to just let go into industry. We need to keep them there.
Perhaps you hold NASA in too high regards like most of America. Just because it's NASA doesn't mean they can predict an asteroid colision precisely. Sure, they are talented people (at least the one's I've met) and they generally know what they are doing. It's unfortunate that when they make mistakes, they cost hundreds of millions. There are few jobs with that high level of risk.
It's complicated problem that will have number of unforeseen occurences between now and when they predict it will hit. The fact is they have spotted it and will continue to monitor the situation and update their predictions.
That same thinking could be applied to any organization presented with a complex problem. How could any terrorists operate within our country? They are the CIA and FBI for Christ's sake.
Can we just wait until both the PS3 and the Revolution release and let a year or two pass before we decide who has and hasn't failed? These articles are meaningless crap meant only to generate web traffic. It isn't news; it's just pointless hypothesizing about what went wrong. I'm just venting some after reading article after pointless article but this isn't even/.'s fault. Is anyone else really tired of looking at empty analysis?
Dear Gaming Sites, YOU HAVE NOTHING MEANINGFUL TO WRITE ABOUT!!! JUST TAKE THE DAY OFF!!!
On the other hand, I don't know how the gaming industry will ever recover from the great lava flood of 2011. MS, Sony, and Nintendo didn't even see it coming. How will the market ever recover?!?
Guild Wars charges no monthly fee. Therefore, you just pay for the game and that's it. Currently, the game is $40 and it's expansion is $50. But since you aren't chunking $15 a month, you should theorectically have that money if you so desire.
I bought a joystick for Freespace 2. The mouse just is slow since you have to pick it up and bring it back to keep control. I beat it and Freelancer with KB/M but I think the joystick will be better. Obviously, it's personal opinion and some people don't want to spend extra money for another controller.
I was also hoping that the mouse would make the list. I've always hated using a mouse for game controls.
The only problem is that the mouse is still popular for a significant number of people. I prefer the mouse for some things like shooters, PC rpgs (KotOR/BGesque), most RTS but I bought a joystick for Freespace 2. Not everyone is going to be happy with everything.
If you don't like the mouse, don't use it. But it certainly doesn't belong in the 10 worst game controllers.
Why would that change my outlook on buying the Revolution? I don't care for Halo at all. I'm buying a Revolution (probably not immediately) because I enjoy certain Nintendo franchise games. Combine that with my preference of PC gaming, why would I need Halo?
Somehow I don't think silencing the competition through advertisements makes you a winner. I think AC got it best towards silencing the competition in the business world: http://games.slashdot.org/comments.pl?sid=178330&c id=14786892. A solid product kills the competition ten-fold rather than advertising the hell out of it. A successful company shouldn't need to advertise heavily.
1) You are comparing two seperate consoles here with years of performance between them. Obviously, the new console will perform better. Besides, with all those explosions, you aren't shooting. You're trying to dodge them while still throwing mines, grenades, etc..
2) Besides not explaining that the bungie cord was not an actual item (contrary to the instruction manual), the objectives were not difficult to figure out if you read the mission briefings. The game also should tell you where to place items or what you are looking for.
3) I never had any problems. I suppose if all you did was play with auto-aim and then went without it, you might. I routinely played without it and still had no real problem with it. You also weren't supposed to use the R-button unless you were using the sniper rifle. If you'd played through the game completely (all cheats and 007 Agent), you could aim with the C buttons. Other controller settings also allowed for it.
You really didn't even argue his point until point three. The real test would be to play Halo or Goldeneye with each controller and decide. However, I don't believe we will be able to do that.
The worst situation is with games that artificially limit your "capacities". Half-Life 2. 3 rockets, okay, rockets are big. But 3 energy balls, 100 armour (these batteries are small!), 12 magnum bullets(?!!), 10 crossbow bolts, 3 frigging carabine grenades, 3 reloads of the energy rifle, 8 seconds of shooting each! And you end up fighting the boss or a big battle with a shotgun... (and in the meantime, the enemies have infinite ammo but when they die, they drop less than one reload of given weapon)
Do I have to say I hate such "gameplay ballancing"?
I really hate that too. Honestly, if an FPS would give a limit to the ammo for hostile characters, it would be more realistic. Sometimes, it just isn't fun ducking behind objects to shoot from, while making every shot count, when the five guys blitzing have unlimited ammo and I don't make even on the firefight. Assuming you don't waste shots, you still come up short unless you get all headshots. Not everyone is that amazing.
This is a pretty creative approach but I don't think it adds anything in general. Now, I don't know what the points/GP actually go to since I haven't really followed the 360 much. But unless it's awesome stuff, it just seems shallow.
Say I'm game company X. I make a mediocre game that people won't really enjoy. To compensate, I add a ton of points in the game to make people want to finish it. MS probably has to clear points but odds are they will allow reasonable requests.
Solid gameplay needs no reward such as points. Look at the people still playing Starcraft. Besides the Bnet ranking, they have no other real perks to playing. I would rather see MS reward developers of games that people that continue to play . I would certainly rather have better games as a reward than points.
I don't think this does anything to reinvent addiction. It's just like people playing MMOs to get enough gold to buy the next item they need. Play until you get what you want and then go do something else. It isn't addiction if you're just grinding it out.
Amen. I bought BG2 at the recommendation of a friend. I ended up getting BG1 and Throne of Bhaal expansion pack too. At some point I'll be getting the Icewind Dale Collectors Edition.
I'll also probably end up getting Neverwinter Nights and crew too. Does Bioware even get it wrong?
Other games: Freespace 2, HL1 and 2, Chrono Trigger, Rainbow 6: Ravenshield, AVP2, Jedi Academy, ST: Elite Force 1 and 2.
I mostly thought PC but Zelda and RE quickly come to mind if I go console.
Perhaps they should pitch the game idea to some companies. It sounds like a cool enough concept, especially with an industry that's lacking creativity these days.
Granted, I would have thought that modding the Neverwinter engine would have been easier than the Unreal engine for what they were doing. But I wouldn't know. Would creating the content and effects in NW be all that hard/involved?
Goldeneye and Perfect Dark are owned by Rare. I somehow believe that releasing them would be a legal snafoo if Rare disapproved. Same goes for Squaresoft and SNES FFs. Sometimes legal property sucks. Sometimes it doesn't.
I suppose you're right. I can't quite remember exactly when I started playing Doom and Wolf 3D but it was in elementary school. So no later than 12 but I would say probably around 9. I know I played Doom 3 in fifth grade, if not earlier.
Reflecting back on it, all this nonsense about games causing youth violence makes me laugh. I love how the US disguises bad parenting as so many other things. It's a shame this country hates to tell people it's their fault.
It depends. Are they gaining interest in drinking, smoking, sex, street violence, studying, sleeping, sports, etc... Who knows what's going on with these crazy kids?
As E3 2006 draws near and the great next-gen console war begins to take shape, it's easy to forget, in all the hype surrounding the Nintendo Revolution and the Sony PS3, that there's already a major knock-down, drag-out brawl in progress.
That fight is, of course, between the Nintendo DS and the Sony PSP. And it's been a bloody affair. In fact, the portable-format wars have already seen their share of casualties. Nintendo and Sony, for all their competition, can take heart in the fact that the time and money invested into their handheld battle has at least had the effect of destroying all the other competition in record time, from the Zodiac to the Gizmondo to the N-Gage.
And then there were two. The DS is cleaning up in Japan -- the sheer demand for the console there has siphoned every single unit from the marketplace, while PSPs sit unloved on store shelves. But here in the U.S., it's a neck-and-neck race. And, since the PSP launched one year ago on March 24th, 2005, we thought it'd be an excellent time to revisit the past year and gauge the situation as it stands today.
Dueling Announcements
E3 2003 was pretty boring.
Nintendo's booth was mostly filled with the scattershot dregs of its ill-considered "Connectivity" campaign, a disappointing early version of Mario Kart: Double Dash!!, and a Japanese-language demo of Final Fantasy: Crystal Chronicles that nobody knew how to play. Microsoft did no better: Besides the hands-off demo of Halo 2, all its booth had to offer was a bunch of half-finished Rare titles that wouldn't be released for another two years.
Sony didn't have much to get excited about, either. And maybe the company knew that, which is why it dropped a bomb that seemed very much like a last-minute addition to its press conference. In a shocker, Sony Computer Entertainment president and CEO Ken Kutaragi said the company would debut a handheld system the very next year. Although no images of the console were shown, the specs announced were enough to make "PSP" the buzzword on everyone's lips.
Nintendo's immediate reaction was to point out that "PSP" was just that: only a buzzword. It didn't exist yet. But the company knew that Sony was serious, and it was widely speculated that Nintendo would end up announcing a new Game Boy soon enough. What nobody expected was that in January 2004, Nintendo would begin to talk up an innovative new portable system that featured two screens in a vertical alignment.
These tiny scraps of information were all anyone had until E3 2004. Sony's PSP showing was impressive -- the unit was sexy, and the games looked positively PS2-level quality. Journalists then packed into buses and rode to Nintendo's press event, wondering how the company would top the PSP. Whether the stage debut of Reggie Fils-Aime (Nintendo's then-new executive VP of sales and marketing), did indeed best Kutaragi is a matter of debate. But the early videos of games like Super Mario 64 DS and Metroid Prime Hunters were impressive, and the system's stylus-based touch screen controls took everyone by surprise.
Two Launches
The DS and the PSP ended up dropping on Japan within days of each other in December 2004. The price difference wasn't as pronounced as many speculated. Industry insiders said that, at ?19,800 (approx. $180) for the Core Pack, Sony was losing around $200 on each unit sold. But the DS still undercut the PSP at 15,000 yen, which was roughly equivalent to the U.S. launch price of $149.99.
The DS launch was unique for Nintendo in two ways. For one, it was the first Nintendo gaming system ever released in the U.S. first, hitting during the lucrative Thanksgiving shopping season. (Early indications from Satoru Iwata are that the same may hold true for the Revolution.) The launch also differed from past system debuts in that Nintendo's own launch games were bumped off the lineup to make room for Western developers, which were present in full force with games like Activision's Spider-Man
Additionally I am not sure about the moonbase, until we get a definitive answer on the question of if water exists on the moon I don't see the point in building a base there
One of the biggest reasons NASA wants to build a moonbase is to test the technologies that would enable the building and sustainment of a Mars facility. Even though Mars isn't a high priority for the CEV, the plan is to carry over much of the components from the ISS component to the Mars mission.
NASA has thought out the CEV system. They know they fucked Uncle Sam hard in the 70s with the shuttle and are trying to make up for it. They are failing back on 60s tech because it is proven and manufacturing it will be significantly less.
However, if I had a say as to where more of NASA's money should go, I would put it in Aeronautics. If you subscribe to global warming (I'm not interested in starting a debate), you would consider that the way too many flights a day in the world contribute far more greatly to CO2 and NOx emissions than the automobile industry. Reducing various problems that still plague us there, combined with funding life science and Earth-related projects, should be of greater importance to NASA.
The original is just as good. I recently bought the Icewind Dale Collection too so when school finishes up in five weeks, I can start playing it. Plus I have KotOR 2 as well to play. And potentially Neverwinter Nights and those modules... I wish these other games had modules that could be played as well.
I really wanted to go through and replay the game again but considering the time it took me, I don't know if I would be willing to. But at the same time, the game is so open-ended that you could almost play forever if you wanted to and just do all the side quests instead.
I just wish that more RPGs like this would release soon. Bioware's Dragonage looks great but if they never release it, we may just make as much fun of it as we do DNF.
Minsc is no Jan Jansen.
v) Those with laptops often don't pay attention.
/. instead since odds are I already don't care.
I sure as hell don't pay attention with my laptop open. I either read email or
When I take notes, I use pen and paper because it is significantly more useful than typing my notes. Diagrams are a hassle unless one has a tablet PC. Those would actually be useful as opposed to people actually taking notes on laptops.
But no one wants to wait forever for her to decide what to wear.
Seriously though, don't some of these game designers have wives? Couldn't a couple of them run home and ask the lady what she thinks? Or are these not normal women (ie: non-gamers/rpgers/nerdy) either?
Perhaps have a game where the female characters with the ridiculous breasts just end up having them get in the way or complain about their backs. Or have her complain a lot in general (Anna Nicoleish) and annoy the player. Then slowly move towards realistic women both in personality and shape.
Amen.
I've done some technology assessment with Aeronautics and the work there is very interesting. The importance of NGATS and the VSP programs are vastly more significant in my opinion. Why? The money spent will have a far greater impact on US than the space work for our grandkids. Aeronautics technologies have a wide array of goals all aimed to make aircraft better. Lower noise, lower emissions, better fuel economy, less weight. With projections for most to be ready for mainstream by 2020.
I'm not oppposed to the Space component of NASA. But when I see no real change in space flight after 120 missions, I have to ask if it is worth it. I know the science done is amazing stuff. The CEV work will be very good stuff but I think it is time to retire the shuttle now instead and divert the funding back to programs in Science and Aeronautics. How much of NASA's funding is dragging a dead horse along?
The Mars landers, Stardust@home, and other interesting projects all receive great praise while the Space Shuttle, our previous pride and joy, has become that uncle that lives off your parents. I don't think there will be an easy way around this unless private industry helps out and contributes money. Otherwise, we lose engineers to be spread among private industry. And NASA has too many talented people to just let go into industry. We need to keep them there.
Elder Scrolls IV: Oblivion is rated T for Teen and will retail for $59.99 on the Xbox 360 and $49.99 on the PC.
See!!! It is cheaper to play games on the PC.
Perhaps you hold NASA in too high regards like most of America. Just because it's NASA doesn't mean they can predict an asteroid colision precisely. Sure, they are talented people (at least the one's I've met) and they generally know what they are doing. It's unfortunate that when they make mistakes, they cost hundreds of millions. There are few jobs with that high level of risk.
It's complicated problem that will have number of unforeseen occurences between now and when they predict it will hit. The fact is they have spotted it and will continue to monitor the situation and update their predictions.
That same thinking could be applied to any organization presented with a complex problem. How could any terrorists operate within our country? They are the CIA and FBI for Christ's sake.
Can we just wait until both the PS3 and the Revolution release and let a year or two pass before we decide who has and hasn't failed? These articles are meaningless crap meant only to generate web traffic. It isn't news; it's just pointless hypothesizing about what went wrong. I'm just venting some after reading article after pointless article but this isn't even /.'s fault. Is anyone else really tired of looking at empty analysis?
Dear Gaming Sites,
YOU HAVE NOTHING MEANINGFUL TO WRITE ABOUT!!! JUST TAKE THE DAY OFF!!!
On the other hand, I don't know how the gaming industry will ever recover from the great lava flood of 2011. MS, Sony, and Nintendo didn't even see it coming. How will the market ever recover?!?
Guild Wars charges no monthly fee. Therefore, you just pay for the game and that's it. Currently, the game is $40 and it's expansion is $50. But since you aren't chunking $15 a month, you should theorectically have that money if you so desire.
I'm gonna go build my own spaceport, with blackjack and hookers. In fact, forget the spaceport!
I bought a joystick for Freespace 2. The mouse just is slow since you have to pick it up and bring it back to keep control. I beat it and Freelancer with KB/M but I think the joystick will be better. Obviously, it's personal opinion and some people don't want to spend extra money for another controller.
I was also hoping that the mouse would make the list. I've always hated using a mouse for game controls.
The only problem is that the mouse is still popular for a significant number of people. I prefer the mouse for some things like shooters, PC rpgs (KotOR/BGesque), most RTS but I bought a joystick for Freespace 2. Not everyone is going to be happy with everything.
If you don't like the mouse, don't use it. But it certainly doesn't belong in the 10 worst game controllers.
Why would that change my outlook on buying the Revolution? I don't care for Halo at all. I'm buying a Revolution (probably not immediately) because I enjoy certain Nintendo franchise games. Combine that with my preference of PC gaming, why would I need Halo?
Somehow I don't think silencing the competition through advertisements makes you a winner. I think AC got it best towards silencing the competition in the business world: http://games.slashdot.org/comments.pl?sid=178330&c id=14786892. A solid product kills the competition ten-fold rather than advertising the hell out of it. A successful company shouldn't need to advertise heavily.
No no no...
1) You are comparing two seperate consoles here with years of performance between them. Obviously, the new console will perform better. Besides, with all those explosions, you aren't shooting. You're trying to dodge them while still throwing mines, grenades, etc..
2) Besides not explaining that the bungie cord was not an actual item (contrary to the instruction manual), the objectives were not difficult to figure out if you read the mission briefings. The game also should tell you where to place items or what you are looking for.
3) I never had any problems. I suppose if all you did was play with auto-aim and then went without it, you might. I routinely played without it and still had no real problem with it. You also weren't supposed to use the R-button unless you were using the sniper rifle. If you'd played through the game completely (all cheats and 007 Agent), you could aim with the C buttons. Other controller settings also allowed for it.
You really didn't even argue his point until point three. The real test would be to play Halo or Goldeneye with each controller and decide. However, I don't believe we will be able to do that.
The worst situation is with games that artificially limit your "capacities". Half-Life 2. 3 rockets, okay, rockets are big. But 3 energy balls, 100 armour (these batteries are small!), 12 magnum bullets(?!!), 10 crossbow bolts, 3 frigging carabine grenades, 3 reloads of the energy rifle, 8 seconds of shooting each! And you end up fighting the boss or a big battle with a shotgun... (and in the meantime, the enemies have infinite ammo but when they die, they drop less than one reload of given weapon) Do I have to say I hate such "gameplay ballancing"?
I really hate that too. Honestly, if an FPS would give a limit to the ammo for hostile characters, it would be more realistic. Sometimes, it just isn't fun ducking behind objects to shoot from, while making every shot count, when the five guys blitzing have unlimited ammo and I don't make even on the firefight. Assuming you don't waste shots, you still come up short unless you get all headshots. Not everyone is that amazing.
This is a pretty creative approach but I don't think it adds anything in general. Now, I don't know what the points/GP actually go to since I haven't really followed the 360 much. But unless it's awesome stuff, it just seems shallow.
Say I'm game company X. I make a mediocre game that people won't really enjoy. To compensate, I add a ton of points in the game to make people want to finish it. MS probably has to clear points but odds are they will allow reasonable requests.
Solid gameplay needs no reward such as points. Look at the people still playing Starcraft. Besides the Bnet ranking, they have no other real perks to playing. I would rather see MS reward developers of games that people that continue to play . I would certainly rather have better games as a reward than points.
I don't think this does anything to reinvent addiction. It's just like people playing MMOs to get enough gold to buy the next item they need. Play until you get what you want and then go do something else. It isn't addiction if you're just grinding it out.
I think they are just plugging the comic strip. http://www.ctrlaltdel-online.com/index.php
Amen. I bought BG2 at the recommendation of a friend. I ended up getting BG1 and Throne of Bhaal expansion pack too. At some point I'll be getting the Icewind Dale Collectors Edition.
I'll also probably end up getting Neverwinter Nights and crew too. Does Bioware even get it wrong?
Other games: Freespace 2, HL1 and 2, Chrono Trigger, Rainbow 6: Ravenshield, AVP2, Jedi Academy, ST: Elite Force 1 and 2.
I mostly thought PC but Zelda and RE quickly come to mind if I go console.
but that shouldn't stop them.
Perhaps they should pitch the game idea to some companies. It sounds like a cool enough concept, especially with an industry that's lacking creativity these days.
Granted, I would have thought that modding the Neverwinter engine would have been easier than the Unreal engine for what they were doing. But I wouldn't know. Would creating the content and effects in NW be all that hard/involved?
Goldeneye and Perfect Dark are owned by Rare. I somehow believe that releasing them would be a legal snafoo if Rare disapproved. Same goes for Squaresoft and SNES FFs. Sometimes legal property sucks. Sometimes it doesn't.
I suppose you're right. I can't quite remember exactly when I started playing Doom and Wolf 3D but it was in elementary school. So no later than 12 but I would say probably around 9. I know I played Doom 3 in fifth grade, if not earlier.
Reflecting back on it, all this nonsense about games causing youth violence makes me laugh. I love how the US disguises bad parenting as so many other things. It's a shame this country hates to tell people it's their fault.
It depends. Are they gaining interest in drinking, smoking, sex, street violence, studying, sleeping, sports, etc... Who knows what's going on with these crazy kids?