Nobody breaks into people's houses to install hardware keyloggers to steal their online banking passwords. And yet, some banks put up "security measures" like on-screen keyboards you have to type on with a mouse just to avoid keyloggers.
Thanks for the suggestions. I think #1 is probably a big part of it, getting time to sit down and listen to Morse is hard. I'll stick with it. I appreciate the input.
You might want to find the local university cartography or geography department. They will probably already have a method of doing this, or at least could point you to someone who does. Here's an example: http://mapmaker.rutgers.edu/ and their historical maps: http://mapmaker.rutgers.edu/MAPS.html
Hi, I'm trying to learn Morse code (been listening to ARRL CDs and downloadable courses from hams), but its been slow going. How would you suggest that I proceed?
As I see it, this is purely to the benefit of movie companies. I see two uses of this for them:
1. Propose a movie idea and put it on the futures market and see how it does. Don't make movies that don't do well. Cost to them is nearly nothing, but upside is preventing losses.
2. Hedge risks of investing in a movie or an actor. This is a big one in my opinion. The movie company bets against one of the movies they have in production or one of the actors they have under contract. If the movie bombs or actor is caught in a drug-induced coma after fucking a 12 year old prostitute then they can recover some of their losses.
If you hated hollywood before, just wait until they just might be able to make a profit from a really terrible movie or event.
They equate it all under the umbrella of IP enforcement. They're talking about counterfeit goods (trademark violation), not counterfeit currency.
In my opinion, if you consider getting digital material from a non-official source, its still the same material. Its copyright infringement, not counterfeiting.
They want to label it all counterfeiting because it is much harder to take a reasonable stance against counterfeiting. Its victory by redefinition.
Okay, good point. I shouldn't say that its not possible to emit RF within that package, but it certainly becomes less efficient and less practical. Range, sensitivity and power efficiency will suffer.
You still need a 2.4GHz antenna, which at 1/4 wavelength is more than 2cm. Where are they going to put it? Certainly not in a standard SIM chip package.
The problem is that the physics model is dependant on the timeslices of how often object positions are updated. On a dedicated server, this is done with the sys_ticrate variable, which is supposed to be 0.05 (20Hz).
If you ran a listen server on netquake (where your client also acts like a server), the timing is irregular as it depends on the update speed of the renderer. The sys_ticrate variable is ignored and the game updates at the framerate. Usually the renderer would be able to do more than 20fps, so you would get more than 20Hz sampling on position updates, and quantization errors. You could see physics artifacts with this enabled, with new (longer) jumps being possible. Hence your in-air motion was faster than on a dedicated server.
What does this have to do with quakeworld? Well in quakeworld, the position updates are entirely client-side, and that includes in-air updates which are tied to your rendering speed. So bunnyhoppers on high-fps renderers would have a significant speed advantage. Changing the ticrate on a dedicated quakeworld server would have no effect on the client-side position updates or renderer.
So bunnyhopping in competitive quakeworld games had an advantage. In netquake this was a non-issue since any competitive game would use a dedicated server with sys_ticrate 0.05.
The code is all GPL now, so you can check there if you don't believe me. I've reviewed and modded the netquake code quite a bit.
Doom and Quake were groundbreaking in different regards. Doom was the first popular multiplayer FPS (LAN games). Quake was the first popular fully-3D FPS, and also provided the ability to play games over IP..
Also, as far as bunnyhopping, that is an artifact introduced in the QuakeWorld engine with its predictive networking model. In classic NetQuake (the original IP quake protocol), bunnyhopping had no effect.
500AU = 69.3 light-hours. The orbit of pluto is "only" 49.3AU at its furthest, and it takes pluto 248 years to orbit the sun. Indeed, 500 AU is quite far, and it will only be able to view stars on the opposite side of the sun. So to see much of the sky, it will have to wait for it to come into view. The orbit will take millennia.
The BofA building in NYC is really not that high compared to the surrounding buildings. It is only the "spire" at the top which puts it above them. Highest occupied floor is probably a more useful metric.
Big thanks to NASA for this data, I've used it with the Splat! tool for radio path profiling to generate maps and estimate height above average terrain (HAAT). I've been using these maps to show what the approximate footprint is for amateur radio repeaters. See this example for a 90W 440Mhz repeater on top of the Empire State Building.
Nobody breaks into people's houses to install hardware keyloggers to steal their online banking passwords. And yet, some banks put up "security measures" like on-screen keyboards you have to type on with a mouse just to avoid keyloggers.
Right. Good thing there's no such thing as a software keylogger.
-molo
Crime. Gun ownership. Incarceration. (draw your own cause/effect inferences)
-molo
Thanks for the suggestions. I think #1 is probably a big part of it, getting time to sit down and listen to Morse is hard. I'll stick with it. I appreciate the input.
-molo
You might want to find the local university cartography or geography department. They will probably already have a method of doing this, or at least could point you to someone who does. Here's an example: http://mapmaker.rutgers.edu/ and their historical maps: http://mapmaker.rutgers.edu/MAPS.html
-molo
Hi, I'm trying to learn Morse code (been listening to ARRL CDs and downloadable courses from hams), but its been slow going. How would you suggest that I proceed?
Thanks.
-molo
What, never heard of deflate encoding? mod_gzip.
-molo
Google’s algorithms learn less common search terms better than others because many more people are conducting searches on these terms on Google.
I don't think that is how pagerank or keyword search works.
But Bing needs to gain volume too, in order to increase the relevance of search results for less common search terms.
Sounds like Microsoft is doing it wrong. That is a chicken-and-egg problem no matter whether Google exists or not.
-molo
As I see it, this is purely to the benefit of movie companies. I see two uses of this for them:
1. Propose a movie idea and put it on the futures market and see how it does. Don't make movies that don't do well. Cost to them is nearly nothing, but upside is preventing losses.
2. Hedge risks of investing in a movie or an actor. This is a big one in my opinion. The movie company bets against one of the movies they have in production or one of the actors they have under contract. If the movie bombs or actor is caught in a drug-induced coma after fucking a 12 year old prostitute then they can recover some of their losses.
If you hated hollywood before, just wait until they just might be able to make a profit from a really terrible movie or event.
-molo
Don't give them any ideas.
-molo
They equate it all under the umbrella of IP enforcement. They're talking about counterfeit goods (trademark violation), not counterfeit currency.
In my opinion, if you consider getting digital material from a non-official source, its still the same material. Its copyright infringement, not counterfeiting.
They want to label it all counterfeiting because it is much harder to take a reasonable stance against counterfeiting. Its victory by redefinition.
-molo
Wow, that is impressive. Thanks for the link.
-molo
Okay, good point. I shouldn't say that its not possible to emit RF within that package, but it certainly becomes less efficient and less practical. Range, sensitivity and power efficiency will suffer.
-molo
You still need a 2.4GHz antenna, which at 1/4 wavelength is more than 2cm. Where are they going to put it? Certainly not in a standard SIM chip package.
-molo
The problem is that the physics model is dependant on the timeslices of how often object positions are updated. On a dedicated server, this is done with the sys_ticrate variable, which is supposed to be 0.05 (20Hz).
If you ran a listen server on netquake (where your client also acts like a server), the timing is irregular as it depends on the update speed of the renderer. The sys_ticrate variable is ignored and the game updates at the framerate. Usually the renderer would be able to do more than 20fps, so you would get more than 20Hz sampling on position updates, and quantization errors. You could see physics artifacts with this enabled, with new (longer) jumps being possible. Hence your in-air motion was faster than on a dedicated server.
What does this have to do with quakeworld? Well in quakeworld, the position updates are entirely client-side, and that includes in-air updates which are tied to your rendering speed. So bunnyhoppers on high-fps renderers would have a significant speed advantage. Changing the ticrate on a dedicated quakeworld server would have no effect on the client-side position updates or renderer.
So bunnyhopping in competitive quakeworld games had an advantage. In netquake this was a non-issue since any competitive game would use a dedicated server with sys_ticrate 0.05.
The code is all GPL now, so you can check there if you don't believe me. I've reviewed and modded the netquake code quite a bit.
-molo
Doom and Quake were groundbreaking in different regards. Doom was the first popular multiplayer FPS (LAN games). Quake was the first popular fully-3D FPS, and also provided the ability to play games over IP..
Also, as far as bunnyhopping, that is an artifact introduced in the QuakeWorld engine with its predictive networking model. In classic NetQuake (the original IP quake protocol), bunnyhopping had no effect.
-molo
Do you really think parents can't brainwash their kids if they go to public school?
-molo
208.67.219.132 is OpenDNS.
-molo
How to detect a dyson sphere? Look for the waste heat. Will be bright in the infrared.
-molo
500AU = 69.3 light-hours. The orbit of pluto is "only" 49.3AU at its furthest, and it takes pluto 248 years to orbit the sun. Indeed, 500 AU is quite far, and it will only be able to view stars on the opposite side of the sun. So to see much of the sky, it will have to wait for it to come into view. The orbit will take millennia.
-molo
WWV or a frequency standard. Something like a HP/Agilent 5071A: http://www.home.agilent.com/agilent/product.jspx?pn=5071A&NEWCCLC=USeng
-molo
Sounds like the Maidenhead grid system used in ham radio. See here: http://en.wikipedia.org/wiki/Maidenhead_Locator_System and here for an example: http://qth.map.googlepages.com/
You can get to a pretty small area with about 8 characters, less than 1km^2.
-molo
The BofA building in NYC is really not that high compared to the surrounding buildings. It is only the "spire" at the top which puts it above them. Highest occupied floor is probably a more useful metric.
-molo
Big thanks to NASA for this data, I've used it with the Splat! tool for radio path profiling to generate maps and estimate height above average terrain (HAAT). I've been using these maps to show what the approximate footprint is for amateur radio repeaters. See this example for a 90W 440Mhz repeater on top of the Empire State Building.
-molo
Mercury is a big metal blob? WTF? Its a rocky planet.
-molo
http://www.sciplus.com/