Yes, but it's enough of a change that they'll probably be granted a patent on it. Not that I'm supporting their claim of inventing it. Nor am I saying that our patent system is right for granting it to them...
It's because the link was in "the mysterious future." That's what they look like when you're either a subscriber or have the free daypass. However, it looks like there's a bug in the slashcode, cos I've seen them a couple of times now, and I'm not a subscriber nor do I have the daypass...
TSR produced a short-lived D&D-based series of books that were actually mini RPGs. There was a tearout character sheet/bookmark in the front, you rolled up your character, and then you started reading. You'd get up to a part where you had to pick a lock or fight a monster. Depending on your stats and the die roll, it'd tell you to turn to different pages. It made the whole Choose Your Own Adventure thing more interesting because you could sit down and go through the same book/story multiple times with different outcomes each time.
I had a cow-orker that claimed to work a similar schedule. Problem was that if I or anyone else got in an hour early, we'd usually see him stroll in a few minutes after us.
I get off work at 4, which is about the time the commuter rail starts ramping up for rush hour. When I've left work early, I usually end up waiting between 10 to 15 minutes for the train. After 4, one comes every 4 or 5 minutes.
software, not hardware
on
Viiv Falls Flat
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· Score: 4, Interesting
The problem with Viiv is that all the things that they're saying we'll be able to do with them are functions of software, not hardware. Since they're depending on MCE for functionality, it doesn't matter whether you have a Viiv machine, a regular Intel processor, or (god forbid) an AMD one.
How many people wouldn't have encountered Miro's work if they hadn't seen it on Google's site? Now how many of those people wouldn't have known who's work it was had ARS not filed a complaint with Google. While their complaint seems semi-valid (though, personally, I doubt it would have held up in court), it seems that in effect this ends up being a big PR move. We now have lots of people who weren't familiar with Miro's work, who now recognize it because of the complaint.
Re:Leave them "dead"
on
Abandoned Games
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· Score: 2, Informative
So, you want something like GameTap? Granted, it's more of a subscription/rental service, and I'm not too sure how extensive their library is, but it seems like the first step (well, *a* first step).
Re:Even if a publisher would want to do this...
on
Abandoned Games
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· Score: 2, Insightful
I was going to comment along similar lines, but instead decided to read the thread to see if someone else mentioned it. Just because a publisher had the rights to publish a game at one point, doesn't mean that they have those rights in perpetuity. A lot of times the agreement with the developer is for a limited term.
For instance, suppose a game was developed by Company A in 1990. They then signed a 5-year publishing contract with Company B. Everyone remembers the game being released by Company B. My understanding of TFA is that today they would petition Company B to relinquish the copyright for the game. Problem is that Company B no longer has any rights to the game. It solely lies with Company A. All that happens in this case is that Company B gets annoyed at GamerSite X for wasting their time.
Without knowing specifically what agreements were signed behind the scenes, it makes it difficult to know who exactly they should be pursuing to release the game to the public domain.
Re:That's an okay idea, but...
on
Abandoned Games
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· Score: 4, Insightful
I'm assuming you'd also like them to release the arts and assets in addition to the source code. Otherwise you have yourself a nice engine that doesn't do much until you put together your own models, textures, sounds, music, and whatnots.
You're missing an important point, and one of the main reasons Macs took off in the design arena. In typography and layout, there are 6 points per pica and 12 picas per inch. This also works out to 72 points per inch. The display on the first few Macs were also 72dpi/ppi, which meant that there was a nice simple 1:1 mapping between points and pixels.
According to this article, they've only recently hit 20%. That's a long way from 50%. It's certainly a respectable number, but Intel could easily keep them at bay by employing illegal tactics.
This case could set a precedent for what constitutes illegal practices by a larger company.
Since the case only starts in 2008, this is largely dependent on who is elected president that year. If we end up with another pro-business administration, this case probably won't have any effect whatsoever. If we end up with a more consumer-friendly administration, then yes, this could be a precedent-setting case. Of course, this all assumes that Intel is found guilty, which isn't a particularly wise assumption to make at this stage.
1.50? You don't even have to go that low. Make them 5 bucks and you already have a deal.
Your plan would work in the US. Unfortunately, the article is talking about China. These are two very different markets. And as deep44 mentioned, when you're competing with 75 cent versions, 5 bucks is still too much. $1.50 seems like a very reasonable number for this trial run.
Gimme a call when upcoming products are trade secrets.
Take a look at this and tell me that products currently under development that a company has made good effort to keep from the public don't fall under those definitions.
Yes, but it's enough of a change that they'll probably be granted a patent on it. Not that I'm supporting their claim of inventing it. Nor am I saying that our patent system is right for granting it to them...
It's because the link was in "the mysterious future." That's what they look like when you're either a subscriber or have the free daypass. However, it looks like there's a bug in the slashcode, cos I've seen them a couple of times now, and I'm not a subscriber nor do I have the daypass...
TSR produced a short-lived D&D-based series of books that were actually mini RPGs. There was a tearout character sheet/bookmark in the front, you rolled up your character, and then you started reading. You'd get up to a part where you had to pick a lock or fight a monster. Depending on your stats and the die roll, it'd tell you to turn to different pages. It made the whole Choose Your Own Adventure thing more interesting because you could sit down and go through the same book/story multiple times with different outcomes each time.
I had a cow-orker that claimed to work a similar schedule. Problem was that if I or anyone else got in an hour early, we'd usually see him stroll in a few minutes after us.
I get off work at 4, which is about the time the commuter rail starts ramping up for rush hour. When I've left work early, I usually end up waiting between 10 to 15 minutes for the train. After 4, one comes every 4 or 5 minutes.
The problem with Viiv is that all the things that they're saying we'll be able to do with them are functions of software, not hardware. Since they're depending on MCE for functionality, it doesn't matter whether you have a Viiv machine, a regular Intel processor, or (god forbid) an AMD one.
Now please explain why you have a dick in your lungs...
So, will I get fined if I change my Netgear router's default SSID of "Wireless" to instead read "linksys"?
You've never gotten to the donkey level? You obviously really suck at the game then...
How many people wouldn't have encountered Miro's work if they hadn't seen it on Google's site? Now how many of those people wouldn't have known who's work it was had ARS not filed a complaint with Google. While their complaint seems semi-valid (though, personally, I doubt it would have held up in court), it seems that in effect this ends up being a big PR move. We now have lots of people who weren't familiar with Miro's work, who now recognize it because of the complaint.
So, you want something like GameTap? Granted, it's more of a subscription/rental service, and I'm not too sure how extensive their library is, but it seems like the first step (well, *a* first step).
I was going to comment along similar lines, but instead decided to read the thread to see if someone else mentioned it. Just because a publisher had the rights to publish a game at one point, doesn't mean that they have those rights in perpetuity. A lot of times the agreement with the developer is for a limited term.
For instance, suppose a game was developed by Company A in 1990. They then signed a 5-year publishing contract with Company B. Everyone remembers the game being released by Company B. My understanding of TFA is that today they would petition Company B to relinquish the copyright for the game. Problem is that Company B no longer has any rights to the game. It solely lies with Company A. All that happens in this case is that Company B gets annoyed at GamerSite X for wasting their time.
Without knowing specifically what agreements were signed behind the scenes, it makes it difficult to know who exactly they should be pursuing to release the game to the public domain.
I'm assuming you'd also like them to release the arts and assets in addition to the source code. Otherwise you have yourself a nice engine that doesn't do much until you put together your own models, textures, sounds, music, and whatnots.
I'd love to get my hands on Vib Ribbon or Rez.
Then go over here and buy Rez. They've obtained the rights to repress some rare/in-demand games.
You're missing an important point, and one of the main reasons Macs took off in the design arena. In typography and layout, there are 6 points per pica and 12 picas per inch. This also works out to 72 points per inch. The display on the first few Macs were also 72dpi/ppi, which meant that there was a nice simple 1:1 mapping between points and pixels.
You are absolutely right. My bad. Derrr.
According to this article, they've only recently hit 20%. That's a long way from 50%. It's certainly a respectable number, but Intel could easily keep them at bay by employing illegal tactics.
This case could set a precedent for what constitutes illegal practices by a larger company.
Since the case only starts in 2008, this is largely dependent on who is elected president that year. If we end up with another pro-business administration, this case probably won't have any effect whatsoever. If we end up with a more consumer-friendly administration, then yes, this could be a precedent-setting case. Of course, this all assumes that Intel is found guilty, which isn't a particularly wise assumption to make at this stage.
Megayear? Don't you mean Mebiyear?
I'm gonna go out on a limb here and predict that Apple will never increase the capacity of the Nano. Why would they do something as stupid as that?
I think the important thing to note here is that piracy *can* be beneficial in some circumstances. It doesn't mean that it always is.
Then everyone else in the world should be making $40,000 a year, too.
1.50? You don't even have to go that low. Make them 5 bucks and you already have a deal.
Your plan would work in the US. Unfortunately, the article is talking about China. These are two very different markets. And as deep44 mentioned, when you're competing with 75 cent versions, 5 bucks is still too much. $1.50 seems like a very reasonable number for this trial run.
Que? No comprende.
Gimme a call when upcoming products are trade secrets.
Take a look at this and tell me that products currently under development that a company has made good effort to keep from the public don't fall under those definitions.