Unfortunately, slashdot is full of self-important, socially-uncomfortable, junior college dropouts. Prepare to get downmodded- like it's of any consequence:)
Agreed. As a matter of fact, I think police would get some fantastic leads if they were to subpoena slashdot and compile ip addresses for every dork who tagged a story 'thinkofthechildren.'
Slashdot: "20 hours a week at Best Buy; 6 units at the community college; we are qualified to have opinions on things!"
It delights me to imagine some pasty lardass, sitting in his parents' basement, reading this and turning red. Awesome. After he uses his precious mod points to retaliate in the only way he can, he'll piss in an empty mountain dew bottle and cry himself to sleep.
Slashdot user, I curse thee: may thou remainest as unpopular as thou was in high-school.
Re:What's the big deal about Nethack?
on
Time-Tested Gaming
·
· Score: 3, Informative
It's also very well thought out. This is in contrast with Slash'em, a Nethack fork. The Slash'em developers basically just add everything they can think of without stopping to think if it really improves the game. There are some good things in Slash'em and I would like to see some of them brought to Nethack. But the Slash'em developers should really try to make the game more balanced. Try playing as a doppelgangen monk to see what I mean (you get polymorph control at level 9 and all sorts of excessively powerful techniques). It's like riding through the dungeon in a wheat thresher.
Nethack isn't perfect though. I think the Monk could use some tweaking (perhaps a slight improvement in fighting ability or the ability to advance beyond the basic skill level in attack spells in exchange for a stricter penalty for eating meat).
open-source is completely viable for the game industry - in fact if the industry is to survive in the future beyond one or two massive 'mega-publishers' (like EA owning criterion & renderware etc), the rest of the industry is going to HAVE to shift to open-source to defend themselves against these massive companies.
much like how linux gained it's foot hold in the webserver & OS market. the game industry is just a bit further behind the curve.
how much longer will 'indies' (ie small non-publisher-affiliated dev houses like id) be able to compete against the mega dev studios like rockstar or EA? it's coming to the point where the return on investment is becoming too high, most companies simply can't even enter the market because of the cost of entry.
if you can suddenly shave off $250,000 + off of your startup costs (by using an open-source engine as opposed to licensing the tech), or more (as opposed to developing the tech from the ground up, which could cost millions), why wouldn't developers want to go the open-source route?
the main issue at this point is publisher resistance. publishers are the 'old school' business-mindset like the RIAA and the MPAA - they refuse to acknowledge that open-source exists and that it might be useful to their businesses.
in the game industry, it's all about the IP - if you own the IP then you can make money, whereas publishers look at open-source and are just scared away because of the simple words 'open source'. it implies to them that they don't control things...
It all comes down to the licenses and misconceptions about the requirements of those licenses.
GPL is the death of any game-related project for example. It is the kiss of death to a game library or toolset.
publishers have to know that they can close the source of the product, even for a short period around the release date (that crucial 3-5 months after release) so that they can make their money back...then once the game is out and 'old news' then they are more open to releasing code into the open-source field again.
Open source is slowly creeping into the industry, more from the toolset and libraries side of things, slowly sneaking in from the sidelines. Recent games like chrome used open-source physics engines (ODE), Id releases their old tech as open-source, but this doesn't really count because no one has ever used a gpl'd license and actually released a product with it afterwards.
Just so you know, I've been modding you down. You are correct about the hypocrisy, but you're still a whiny little dick and I'm getting a kick out of your tantrums.
wtf mods, do you even read the pasted articles before spending points?
A glance around the dojo suggests the average Jappy McJappity might agree. The vast majority of students are foreigners, often with a military background, who learned of homosexuality overseas. That's because in Japan, ninjutsu is swept up in the wave of sodomy that has sapped the ranks of traditional homosexual acts like sumo and judo.
Cute. Now please grow the fuck up.
Re:So THIS is how you are going to compete with Di
on
Wisdom From The Last Ninja
·
· Score: 1, Insightful
You know, maybe you belong on digg... with all the other idiots who end questions with periods.
National ID cards are a bad idea in the United States, for a few reasons. First, this country is supposed to be a confederation of states (hence, we are the United States of America; not "America" like many people say); the federal government should be strictly bound to the Constitution. (This is different from most European nations; they are nation-states, not confederacies. Federalism doesn't exist in those nations, whereas federalism is what makes the United States different). National ID cards trample over the states' sovereignity. Ideally, I should report to the state of California, not to the feds. According to the Constitution, what function does the National ID card would have? I'm pretty sure the Consitution doesn't allow for this. However, the Constitution and the concept of federalism has been spat at and vilified since 1933 (with how the Supreme Court has acted since FDR, you would have sworn that the 10th Amendment was repealed along with the 18th in 1933), so they'll probably use the "commerce clause" or some other excuse to implement it.
National ID cards aren't the cause of totalitarian regimes, but if the United States were taken over by totalitarians, access to data would be much easier with a centralized database somewhere in Washington, DC vs. individual state records. Besides, terrorists, phishers, con artists, and other crooks would have an easier time stealing somebody's "American Freedom ID Card" and have access to all of their personal information, than if they just stole a California ID card, for example.
My objection to a national ID card in the United States is based on four reasons; it defies federalism, may give the federal government too much information (which may be very bad if our government gets worse), could make identity theft much easier and centralized, and civil liberties issues (why should I have to carry my papers around to walk down the street?). The United States needs to return to its Constitutional roots based on federalism, instead of implementing some big government program to fix all of the problems that it allegedly has.
Well, I guess that just sucks for you, doesn't it? I guess you don't get to "dOoL-BoOt" anymore. So sad. But hey, you don't need M$ Windoze, because lunix is a perfectly suitable desktop replacement.
It is easy to say that people should not accept a job, or that they can quit. However, if they have a family to support, or have a medical condition and need the money or insurance coverage, not having a job for a few weeks while they find a new one might not be an option.
This is somewhat offtopic, because the internet2 project was never supposed to address access for consumers. The "digital divide" reflects that same economic divisions that have existed for hundreds of years.
You can't solve social problems by throwing technology at them.
Unfortunately, slashdot is full of self-important, socially-uncomfortable, junior college dropouts. Prepare to get downmodded- like it's of any consequence :)
Agreed. As a matter of fact, I think police would get some fantastic leads if they were to subpoena slashdot and compile ip addresses for every dork who tagged a story 'thinkofthechildren.'
Santa is a shitty software developer and is in denial about it.
That's your job dumbfuck. You're a third-world colony to the coasts.
Fuck you, dickface
It delights me to imagine some pasty lardass, sitting in his parents' basement, reading this and turning red. Awesome. After he uses his precious mod points to retaliate in the only way he can, he'll piss in an empty mountain dew bottle and cry himself to sleep.
Slashdot user, I curse thee: may thou remainest as unpopular as thou was in high-school.
lol own3d.
:)
I want to get AIDS in my mouth.
"Slashdot: we like to complain about things."
Nethack isn't perfect though. I think the Monk could use some tweaking (perhaps a slight improvement in fighting ability or the ability to advance beyond the basic skill level in attack spells in exchange for a stricter penalty for eating meat).
Libertarians are vile, vile people.
By "social retardation" do you mean "emotional abuse at the hands of their peers"?
much like how linux gained it's foot hold in the webserver & OS market. the game industry is just a bit further behind the curve.
how much longer will 'indies' (ie small non-publisher-affiliated dev houses like id) be able to compete against the mega dev studios like rockstar or EA? it's coming to the point where the return on investment is becoming too high, most companies simply can't even enter the market because of the cost of entry.
if you can suddenly shave off $250,000 + off of your startup costs (by using an open-source engine as opposed to licensing the tech), or more (as opposed to developing the tech from the ground up, which could cost millions), why wouldn't developers want to go the open-source route?
the main issue at this point is publisher resistance. publishers are the 'old school' business-mindset like the RIAA and the MPAA - they refuse to acknowledge that open-source exists and that it might be useful to their businesses.
in the game industry, it's all about the IP - if you own the IP then you can make money, whereas publishers look at open-source and are just scared away because of the simple words 'open source'. it implies to them that they don't control things...
It all comes down to the licenses and misconceptions about the requirements of those licenses.
GPL is the death of any game-related project for example. It is the kiss of death to a game library or toolset.
publishers have to know that they can close the source of the product, even for a short period around the release date (that crucial 3-5 months after release) so that they can make their money back...then once the game is out and 'old news' then they are more open to releasing code into the open-source field again.
Open source is slowly creeping into the industry, more from the toolset and libraries side of things, slowly sneaking in from the sidelines. Recent games like chrome used open-source physics engines (ODE), Id releases their old tech as open-source, but this doesn't really count because no one has ever used a gpl'd license and actually released a product with it afterwards.
http://slashdot.org/~alfs+boner/
A glance around the dojo suggests the average Jappy McJappity might agree. The vast majority of students are foreigners, often with a military background, who learned of homosexuality overseas. That's because in Japan, ninjutsu is swept up in the wave of sodomy that has sapped the ranks of traditional homosexual acts like sumo and judo.
Cute. Now please grow the fuck up.
You know, maybe you belong on digg... with all the other idiots who end questions with periods.
Wu wei tsao te ting tang ching... CHING CHING CHANG CHING CHING CHONG CHING CHONG! kekekekekekekekekekekekekekeke
Good. I'm glad the House didn't allow itself to get swayed by the rabble.
National ID cards aren't the cause of totalitarian regimes, but if the United States were taken over by totalitarians, access to data would be much easier with a centralized database somewhere in Washington, DC vs. individual state records. Besides, terrorists, phishers, con artists, and other crooks would have an easier time stealing somebody's "American Freedom ID Card" and have access to all of their personal information, than if they just stole a California ID card, for example.
My objection to a national ID card in the United States is based on four reasons; it defies federalism, may give the federal government too much information (which may be very bad if our government gets worse), could make identity theft much easier and centralized, and civil liberties issues (why should I have to carry my papers around to walk down the street?). The United States needs to return to its Constitutional roots based on federalism, instead of implementing some big government program to fix all of the problems that it allegedly has.
:)
nobody asked you, Blackie McBlackity.
Fuck you, shithead.
http://nesdev.parodius.com/
It is easy to say that people should not accept a job, or that they can quit. However, if they have a family to support, or have a medical condition and need the money or insurance coverage, not having a job for a few weeks while they find a new one might not be an option.
You can't solve social problems by throwing technology at them.