Hard to tell but it sure looks like the old HP frequency counter we got rid of a couple of years ago which had nixie tubes... In fact, everything in that rack looks like the out dated equipment we recently sold off.
The unsafe experiments, or at least the ones you can't trust to a 14 year old, are the best ones for a teacher to be demonstrating! Some of my most memorable chemistry and physics classes were the ones where the teacher needed to do the demonstrations because of safety concerns. Almost all involved burning or blowing things up: throwing sodium into a vat of water, electrolysis and then demonstrating which gas collected above which pole of the supply, burning various pure elements to show the basics of spectroscopy, a foam ball shooting potato gun can demonstrate a half dozen different things.
On top of the rampant cheating there were severe problems just downloading the game, I had to resort to sneaker net to get half the game files from a friend because they always came in corrupted.
Massive stability issues too, I was playing with a few friends and we usually lost at least one person to disconnects per mission.
Finally there were massive balance issues. If you hadn't used the afk training exploit before they patched it a few days into operation you couldn't afford any of the player sold items (most 'uber' items were random rewards). It was nearly impossible to get rewards yourself because of all the cheating, and it seemed like half the opponents out there had maxed out weapons and HP buffs. If I was lucky I could find a PUG who were cheating an leach off of them... it was the only way not to get constantly curb stomped.
An Eve Time Card (ETC) is the out of game version and CCP has strict rules about those and how they can be traded, and cannot be used for scams etc... and all those gift card rules apply to them.
Once an ETC is converted into a PLEX though it becomes an in-game item and none of the rules apply to them as they are considered to have already been redeemed. You can use a PLEX any way you can think of in game, run trade scams, buy/sell for in-game currency, delete them, carry them around in your internet spaceship, and, in this case, get blown up.
Lots of people have made fusors, even high school students for science fairs.
The article is really light on details, his setup looks far more complex than a basic fusor would need to be and I assume that's where he spent all the money. Getting good deals on things like used vacuum pumps you could probably do this for a couple of thousand. It's a neat hobby but fusors are far too inefficient to be used as anything other than a cheap neutron source, and even then only if you really up the voltage. Most make for a cool looking lamp.
The problem with the hoarder I work with is half of the reason he keeps most of his junk is to reclaim the rare metals through half baked schemes. Any chance to get mercury from smashing old thermometers and any circuit board with gold or silver plated contacts and he's all over that.
It doesn't help that the hoarding is partially enabled through work in the guise of keeping spare items to maintain some of our out dated equipment. Last year while he was on vacation we cleaned out a "storage room" and disposed of about 3500 cubic feet of electronics. We still regularly come across old PCs hidden behind lab bench panels, circuit boards above ceiling tiles.
He should retire soon, but what's going to happen to the tons (litereally!) of junk he has stashed at home or at the cottage when he eventually passes on. At least the stuff at work we have the ability to dispose of properly.
Probably one of the earliest examples I can remember of a game with 'mouse look'. A well made first person RPG, completely non-linear with tons of quests, various factions to befriend or go up against. Even had some decent physics for '92, objects could bounce and roll, also had some limited dynamic lighting.
The whole thing was far more advanced than Doom which came out a year later.
Because the Cuban governmental monopoly on the tourism industry, corrupt politicians enriching themselves at the direct expense of the people, vast inequality between the nomenklatura and ordinary peasants, and forced labor in the sugarcane fields for schoolchildren is so much better.
The government may control the tourism industry, but the tourism industry is also very beneficial to anyone even remotely associated with it. It's one of the few ways foreign dollars can get into the country. I do agree that there are probably plenty of corrupt administrators out there, but those occur everywhere.
As for forced labor of schoolchildren... where the heck did you get that? The Cubans have a very extensive education system. They may not have laptops for every child but every single one receives a full education, including college and university fully paid for by the government if they desire. There is mandatory military service, but that's actually pretty common anywhere other than north America. The only thing really holding them back is the US embargo.
Oh, and Cuba drastically cut sugarcane crops with the collapse of the Soviet Union, who used to purchase it from them at an extremely high price. Most crops these days are tropical fruit, potatoes, cassava, tobacco, and some rice.
I believe their magnets are insulated in much the same way as the superconductors in the NMR I do maintenance on at work. The superconducting magnets are submerged in liquid helium. The liquid helium vessel is surrounded by a vacuum vessel to act as a layer of insulation/isolation. After that the whole thing is surrounded by another vessel containing liquid nitrogen which again is vacuum insulated, followed by more conventional insulation.
The liquid nitrogen, being quite cheap, is sacrificial. We need to top ours up every week or two. It absorbs the majority of the heat that radiates in through the first vacuum vessel.
The helium only needs to be topped up every 6 months or so.
There are none, once a game time card (GTC) is transferred into the in-game version (PLEX) no value can be removed from the game without violating the EULA. If you can't extract real life money from the game in a legitimate way, from CCP's and the average player's perspective, there's no tax implications.
The Hunt for Gollum team went to massive excess to make sure their film was completely profitless without any accounting shenanigans. They also sought the go ahead from Tolkein Enterprises which controls many of the rights to LotR.
There's only really been one content update, everything else has been patches.
The added versus campaigns weren't new, they were just the ones they didn't have time to balance properly for vs play before the original release. People have been expecting actual NEW campaigns. The quote from Gabe also mentioned new weapons, new infected, improved AI in the original game, all that seems to have been moved to the sequel.
Survival mode, well that was a decent addition, but it only added one small map, all the other survival maps were just expanded panic events from the existing content.
SDK beta... at least we can make our own content now, but how many horrible hack job maps are we going to need to sort through before finding anything good.
Typically 300-500 Watts, and they don't need to be plugged in all the time, usually an hour or two just before the morning commute. Most people use outdoor electrical timers.
At -40 starting most vehicles isn't an option unless they have been plugged in. The pre-heating also reduces warm up time and the terrible mileage while the vehicle is operating in 'cold' mode.
Worked fine for me last night out of western Canada.
Say no more... say no more! wink wink nudge nudge
When did honking the horn and controlling the car become an either/or action?
It can print with non-biodegradable plastics like ABS too, the same stuff used for lego bricks.
Everyone plugs their bio-friendly products these days, and some designs on these could produce a significant amount of waste.
Hard to tell but it sure looks like the old HP frequency counter we got rid of a couple of years ago which had nixie tubes... In fact, everything in that rack looks like the out dated equipment we recently sold off.
"(assuming it's safe!)"
The unsafe experiments, or at least the ones you can't trust to a 14 year old, are the best ones for a teacher to be demonstrating! Some of my most memorable chemistry and physics classes were the ones where the teacher needed to do the demonstrations because of safety concerns. Almost all involved burning or blowing things up: throwing sodium into a vat of water, electrolysis and then demonstrating which gas collected above which pole of the supply, burning various pure elements to show the basics of spectroscopy, a foam ball shooting potato gun can demonstrate a half dozen different things.
On top of the rampant cheating there were severe problems just downloading the game, I had to resort to sneaker net to get half the game files from a friend because they always came in corrupted.
Massive stability issues too, I was playing with a few friends and we usually lost at least one person to disconnects per mission.
Finally there were massive balance issues. If you hadn't used the afk training exploit before they patched it a few days into operation you couldn't afford any of the player sold items (most 'uber' items were random rewards). It was nearly impossible to get rewards yourself because of all the cheating, and it seemed like half the opponents out there had maxed out weapons and HP buffs. If I was lucky I could find a PUG who were cheating an leach off of them... it was the only way not to get constantly curb stomped.
Only used half of my original purchase time.
"Think of how stupid the average person is, and realize half of them are stupider than that." -George Carlin
Because they changed it last month, now you can haul them around.
An Eve Time Card (ETC) is the out of game version and CCP has strict rules about those and how they can be traded, and cannot be used for scams etc... and all those gift card rules apply to them.
Once an ETC is converted into a PLEX though it becomes an in-game item and none of the rules apply to them as they are considered to have already been redeemed. You can use a PLEX any way you can think of in game, run trade scams, buy/sell for in-game currency, delete them, carry them around in your internet spaceship, and, in this case, get blown up.
Lots of people have made fusors, even high school students for science fairs.
The article is really light on details, his setup looks far more complex than a basic fusor would need to be and I assume that's where he spent all the money. Getting good deals on things like used vacuum pumps you could probably do this for a couple of thousand. It's a neat hobby but fusors are far too inefficient to be used as anything other than a cheap neutron source, and even then only if you really up the voltage. Most make for a cool looking lamp.
Don't fly what you can't afford to lose!
They at least need to be tested to see if they know how to pronounce the ship model names... no, you don't pronounce the 'C' in Scimitar!
The problem with the hoarder I work with is half of the reason he keeps most of his junk is to reclaim the rare metals through half baked schemes. Any chance to get mercury from smashing old thermometers and any circuit board with gold or silver plated contacts and he's all over that.
It doesn't help that the hoarding is partially enabled through work in the guise of keeping spare items to maintain some of our out dated equipment. Last year while he was on vacation we cleaned out a "storage room" and disposed of about 3500 cubic feet of electronics. We still regularly come across old PCs hidden behind lab bench panels, circuit boards above ceiling tiles.
He should retire soon, but what's going to happen to the tons (litereally!) of junk he has stashed at home or at the cottage when he eventually passes on. At least the stuff at work we have the ability to dispose of properly.
Probably one of the earliest examples I can remember of a game with 'mouse look'. A well made first person RPG, completely non-linear with tons of quests, various factions to befriend or go up against. Even had some decent physics for '92, objects could bounce and roll, also had some limited dynamic lighting.
The whole thing was far more advanced than Doom which came out a year later.
Because the Cuban governmental monopoly on the tourism industry, corrupt politicians enriching themselves at the direct expense of the people, vast inequality between the nomenklatura and ordinary peasants, and forced labor in the sugarcane fields for schoolchildren is so much better.
The government may control the tourism industry, but the tourism industry is also very beneficial to anyone even remotely associated with it. It's one of the few ways foreign dollars can get into the country. I do agree that there are probably plenty of corrupt administrators out there, but those occur everywhere.
As for forced labor of schoolchildren... where the heck did you get that? The Cubans have a very extensive education system. They may not have laptops for every child but every single one receives a full education, including college and university fully paid for by the government if they desire. There is mandatory military service, but that's actually pretty common anywhere other than north America. The only thing really holding them back is the US embargo.
Oh, and Cuba drastically cut sugarcane crops with the collapse of the Soviet Union, who used to purchase it from them at an extremely high price. Most crops these days are tropical fruit, potatoes, cassava, tobacco, and some rice.
Lucas is going to get wind of this and shut it down.
"If I had the time and a sledgehammer, I would track down every copy of that show and smash it." - George Lucas
No not too creative, but Inter-Stellar Kredit seems seems to be a good name for money in a space themed game, with a nod to their country.
I believe their magnets are insulated in much the same way as the superconductors in the NMR I do maintenance on at work. The superconducting magnets are submerged in liquid helium. The liquid helium vessel is surrounded by a vacuum vessel to act as a layer of insulation/isolation. After that the whole thing is surrounded by another vessel containing liquid nitrogen which again is vacuum insulated, followed by more conventional insulation.
The liquid nitrogen, being quite cheap, is sacrificial. We need to top ours up every week or two. It absorbs the majority of the heat that radiates in through the first vacuum vessel.
The helium only needs to be topped up every 6 months or so.
There are none, once a game time card (GTC) is transferred into the in-game version (PLEX) no value can be removed from the game without violating the EULA. If you can't extract real life money from the game in a legitimate way, from CCP's and the average player's perspective, there's no tax implications.
The Hunt for Gollum team went to massive excess to make sure their film was completely profitless without any accounting shenanigans. They also sought the go ahead from Tolkein Enterprises which controls many of the rights to LotR.
Excellent quality for a fan film.
There's only really been one content update, everything else has been patches.
The added versus campaigns weren't new, they were just the ones they didn't have time to balance properly for vs play before the original release. People have been expecting actual NEW campaigns. The quote from Gabe also mentioned new weapons, new infected, improved AI in the original game, all that seems to have been moved to the sequel.
Survival mode, well that was a decent addition, but it only added one small map, all the other survival maps were just expanded panic events from the existing content.
SDK beta... at least we can make our own content now, but how many horrible hack job maps are we going to need to sort through before finding anything good.
Typically 300-500 Watts, and they don't need to be plugged in all the time, usually an hour or two just before the morning commute. Most people use outdoor electrical timers.
At -40 starting most vehicles isn't an option unless they have been plugged in. The pre-heating also reduces warm up time and the terrible mileage while the vehicle is operating in 'cold' mode.
Except that they implemented a work around in the last patch by just increasing the regular cargo bay size...
"Black Ops ships have gained +100m3 to their cargo bay."
http://www.eveonline.com/updates/patchnotes.asp
There's a great book all bout the death star contractors. http://en.wikipedia.org/wiki/Death_Star_(novel) Most were genuinely ignorant of how dangerous the deathstar was until the end.