Slashdot Mirror


EVE Online PVP Tournament Streamed Live

infinitevalence writes "Every few months the good Viking programmers of the north organize and present one of the most geeky e-sports out there. Thanks to them, for three weekends in a row we get to watch player-controlled spaceships fight it out for accolades and unique in-game items available only to the first, second, and third place winners. This year CCP has all of the content live online and streaming in HD for your viewing pleasure. So find a drink, whip up some snacks, watch the shiny explosions, and listen to the soothing words of player experts as they walk you through the action!"

101 comments

  1. Missed Day One? They're up... by Xveers · · Score: 5, Informative

    Day one's battles have already been posted on Youtube at http://www.youtube.com/user/CCPGAMES#g/c/29BA4E251AA2A6F8 , in 720p HD for your viewing pleasure.

    1. Re:Missed Day One? They're up... by sznupi · · Score: 1

      Did they got rid of wobbling? I'm somehow reluctant to turn those videos on otherwise.

      Really, this was one thing destroying the immersion for me, when I watched EVE videos the last time - really nice views generally, but eventually some massive object showing up that inevitably wobbles when hit, when it couldn't possibly wobble like that. If you want to, have in the close-up view a visible blastwave going through the structure (could be merely approximate), jets of plasma and debris through ports of presumably damaged sections, the structure fragmenting into parts which float away. But-please-no-wobbling.

      --
      One that hath name thou can not otter
    2. Re:Missed Day One? They're up... by DeadDecoy · · Score: 4, Interesting

      It's funny watching the videos, because they look cinematic enough to be a news event but they're treated as a sports event.
      I'm half expecting the narration to be in a somber, journalistic tone:
      ...and the alliance initiated hostilities, killing 10,000 civilians.
      Then the sports commentator tone comes in:
      ...it looks like the scimitar ripped right through that battleships hull. The alliance is doing good damage to those ships. But they'll want to step up their game if they want more kill points.
      It's kinda surreal in a weird way.

    3. Re:Missed Day One? They're up... by Anonymous Coward · · Score: 0

      If you want to, have in the close-up view a visible blastwave going through the structure (could be merely approximate), jets of plasma and debris through ports of presumably damaged sections, the structure fragmenting into parts which float away. But-please-no-wobbling.

      This is why you don't ask gamers for programming advice. They come up with things like "Destructible terrain!" and "Accurately exploding ships!"

      If you created a procedural demo with the above scenario, you would be worshiped.

      //Not an EVE player.
      //IIRC EVE still doesn't even have shields that light up a la Freelancer and Nexus.

    4. Re:Missed Day One? They're up... by sznupi · · Score: 1

      It can start small, just approximations. Say, an underlying gouraud shaded model, "visible" (normally quite dark) through transparent parts (of main textures) showing some "net" of structural borders and/or ports; when under heavy attack - lighting up a bit (gouraud...PS1 was doing it easily) in one of few predetermined fashions / sequences, representing waves of destruction expanding throughout the structure. Coupled with dozen particles spewing out of some predetermined locations; quickly lighting down and with damn easy movement ("go straight with constant speed"). The superstructure being really a few parts (predetermined...so what? Such massive objects would break down always in similar ways anyway) would not add many polygons, the movement is again easy and...large ships don't explode all that often (and when they do, attackers might just as well stop shooting, preserving gfx resources)

      I have a hard time believing its not firmly in the area of technical possibilities available for some time. But...wobble?! Whose idea was that? Homeworld was better - a game from 12 years ago, I believe; sure, the effects generally were comparably arbitrary, but at least there was no wobble!

      --
      One that hath name thou can not otter
    5. Re:Missed Day One? They're up... by 19thNervousBreakdown · · Score: 1

      It's especially funny when you consider that according to their canon, each one of those ships is crewed by hundreds of people.

      --
      <xml><I><am><so><damn>Web 2.0</damn></so></am></I></xml>
    6. Re:Missed Day One? They're up... by Anonymous Coward · · Score: 0

      I am not a game programmer by any means. But while I can see componentized ship decay being a logical choice for SP or small MP games, it probably presents more issues for an MMO. For one thing, it requires a massive revision of all current models and textures. Secondly, when a ship explodes, suddenly you now have to run physics calculations for dozens of separately-moving entities. Thirdly, the network impact of destruction alone could be quite drastic where ships are exploding left and right. If it has to run non-client-side hit tests & reaction on each bullet impact, this could make 600-man battles now a maximum of 60-man battles.

      And as a last point, I think people might complain more about lego-like ship destruction. Unless there are literally two-dozen-plus parts that randomly separate, the problem is that this effect is too predictable, and brings to mind bad sfx of the 80s-sci-fi-movie kind.

      (I don't even know what you mean by 'wobble,' having not watched an EVE video before. I assume it is the ship's unusual full-body reaction to any minor force.)

    7. Re:Missed Day One? They're up... by vivian · · Score: 2, Insightful

      One thing that I find extremely irritating is how much TV time is spent televising sports - half the news programs here are about sports, there are many hours of TV time dedicated to sorts, not to mention whole free to air sports channels.
      After discussing this sad fact with my girlfriend just this weekend, we came to the conclusion that the reason why there is so much sport on TV versus say, coverage of computer games etc, is that of course sports events offer advertising agencies huge amounts of revenue, with the many ad placement opportunities that exist.

      I have often wondered why it is that people who dedicate their lives to playing an absolutely meaningless pass-time, such as playing cricket, soccer or rugby, can become such national heroes, whearas there is no equivalent adulation for someone who participates in an equally meaingless game, such as say, striving to become the top ranked WoW arena combatant.

      If there were actual in - game advertisements or places for product endorsement in computer games, do you think there would actually be more coverage, or does the fundamental difference in the games preclude this? Ie. televised sports have mostly been set up for the viewers, whereas computer games are mostly set up for the players.

    8. Re:Missed Day One? They're up... by mweather · · Score: 1

      You can turn the camera shake off.

    9. Re:Missed Day One? They're up... by sznupi · · Score: 1

      I was thinking more about the "shake" of gargantuan vessels...

      --
      One that hath name thou can not otter
    10. Re:Missed Day One? They're up... by DeadDecoy · · Score: 2, Insightful

      I think it's more of a cultural artifact than a reflection of the current state of our society. If look back some 20-30 years, internet was still in its infancy and sports were the only form of entertainment. The people who manage tv and cable networks probably came from that era, and therefore don't realize the strong impact video games have, or for that matter, a tv series with a decent story line. Eventually, they'll pass the reins on to a younger generation who view video games as a spectator sport. This is kind of starting already with Spike TV and Gametrailers.
      That being said, I stopped watching TV because they only show sports or some cheap reality tv drama. It's funny because the network's crappy content is probably creating a self-feedback loop. People who watch TV watch sports, while others who watch anything else have moved on. Clearly, this means that they should air more sports because it captures the most attention of their existing customers.

    11. Re:Missed Day One? They're up... by nicolastheadept · · Score: 1

      Go look in settings for ship shake iirc

      --
      09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0
  2. "Um, yeah, and uh, you know, like I said before.." by Anonymous Coward · · Score: 0

    They should find some less mentally retarded sounding announcers. I enjoy EVE but I couldn't watch listen to more than a couple of battles with Soundwave only actually saying useful things 10% of the time he's talking.

  3. Why don't more companies post video content? by gravos · · Score: 2, Interesting

    I'm surprised more game companies aren't taking advantage of streaming and even static online video. If you look around youtube, most of the game videos are "Let's Play's" or other fan material, not official content. Maybe they don't think it's worth the effort.

    1. Re:Why don't more companies post video content? by icegreentea · · Score: 1

      For many games, the "official" content has nothing to do with the best or flashiest plays. Starcraft comes to mind. Blizzard has nothing to do with nearly all high level play. Hell, all high level play specifically by passes Bnet ladder. The closest Blizzard comes to 'claiming' any high level play is the yearly Blizzcon tournament. Which is something that very few game companies have the size and clout to pull off.

      Really, the thing is lack of centralization. Aside from MMORPGs, game companies won't be able to directly see what the players are doing. They would have to rely on player submissions, which really boils down to youtube again. They could sponsor/host events more often (which I think is a great idea), but once again, there are few companies that have that kind of rapport with their communities for them to be taken seriously. And being taken seriously is pretty much key for 'good' players to show up and show off 'awesome' plays.

      Finally, just doing that is a lot of work. It really is. It really is easier for most companies to let their fans upload their killtages and epic matches on youtube by themselves, and maybe comment on them every so often. I mean, that's what Bungie did with Halo. They gave the community the tools, and the community (and MLG) took care of the rest. All Frankie had to do was link to random videos every so often in weekly updates.

    2. Re:Why don't more companies post video content? by BertieBaggio · · Score: 1

      I'm surprised more game companies aren't taking advantage of streaming and even static online video. If you look around youtube, most of the game videos are "Let's Play's" or other fan material, not official content. Maybe they don't think it's worth the effort.

      Check out the Just Cause 2 "Anatomy of a Stunt" videos:

      #1 of the series: http://www.youtube.com/watch?v=Gc38RBNz0xI

      Just Cause 2 user channel: http://www.youtube.com/user/OfficialJustCause2

      --
      If all you have is a grenade, pretty soon every problem looks like a foxhole -- MightyYar
    3. Re:Why don't more companies post video content? by Anonymous Coward · · Score: 0

      Generating, managing, and publishing content that nobody but your own customers view... Is not a smart business move.

      You've already got their money. Theres none to be made doing this.

    4. Re:Why don't more companies post video content? by Majik+Sheff · · Score: 2, Insightful

      Except that these videos become a useful recruiting tool. Both for potential customers that happen to stumble into the videos, and also for existing customers who want to show their friends without having to be at their own machines. What's easier? "Hey, I found this great game! Download a gig of stuff, sign up for a trial account, log in, find me, and I'll show you around.." or "Hey, I found this great game! Check out this video of actual game play! *link to youtube*"

      If you haven't already gathered, Eve players are among the most rabid of all fans. It's a game that you either instantly understand and 'get' or a game that you become bored with quickly and move on.

      --
      Women are like electronics: you don't know how damaged they are until you try to turn them on.
    5. Re:Why don't more companies post video content? by Anonymous Coward · · Score: 0

      I'm more surprised nobody said it yet, so here I go ...Leeeeeerrrrrrooooooyyyyyyyyyyy Jenkins!

  4. Good to see what EVE is like by Anonymous Coward · · Score: 2, Insightful

    I'm glad to see this. I've been playing EVE lately, but I just can't get into it. The things that make EVE stand out to me are the single player-controlled universe and the lack of XP grinding. But (and I'm not trying to troll, here) I find the user interface to be excruciatingly bad, and most of the time I am wondering what I should be doing. You could argue that a user interface and having a supply of fun stuff to do are two cardinal properties of a good game. It seems EVE is calibrated for players that have been at it for a long time. But for a new player, I'm really frustrated.

    EVE players hate it when people compare their game to WoW, but I think there's a lot to learn from other massives like that. When you get a fresh WoW account you're off to the woods killing Kobolds or whatever right away, and maybe it is not totally challenging, but there's always something to do, somewhere to go, and pretty things to look at. But in EVE the first few *days* are mostly doing boring agent missions where you don't really even do anything (at least in WoW you have to click on the damned Kobold) except fly around and learn to use the maddeningly bad UI. For good chunks of time, I set it on autopilot to do some 6-jump mission, go clean the kitchen or play with the dog, and come back in 20 minutes and I might be at the destination, where I will then need to set autopilot to go back to where I came from once I've dropped off the shipment.

    But it is interesting to see this tourney going on, because the PvP really does look fun and full of lots of aspects: advance planning, massive social coordination, and straight up pvp videogame carnage.

    1. Re:Good to see what EVE is like by lordmatrix · · Score: 1, Interesting

      I agree with you. EVE is a dull, boring game with a terrible UI. The only thing that makes it enjoyable is PvP if you're in a good corporation/alliance. It's not rewarding over short term. It's lots and lots of grinding for money so you can experience a battle for a few minutes and then you're back to 10h of grinding. It's hard to find a fair player, most of them will try to scam you in any way possible. Honorable players are rare. It's next to impossible to a fair fight. There are definitely great moments in game, but the amount of negativity is overwhelming and that is the reason so many people leave after trial runs out. Even those who have full accounts take breaks and often complain of boredom. It has a very low ratio of fun/"time invested".

    2. Re:Good to see what EVE is like by hldn · · Score: 3, Interesting

      It's lots and lots of grinding for money so you can experience a battle for a few minutes and then you're back to 10h of grinding. It's hard to find a fair player, most of them will try to scam you in any way possible. Honorable players are rare. It's next to impossible to [find] a fair fight. There are definitely great moments in game, but the amount of negativity is overwhelming and that is the reason so many people leave after trial runs out. Even those who have full accounts take breaks and often complain of boredom. It has a very low ratio of fun/"time invested".

      sounds strikingly similar to my life.

      --
      http://www.accountkiller.com/removal-requested
    3. Re:Good to see what EVE is like by kiljoy001 · · Score: 1

      I've played EVE for a while, and my major gripes is for the population of players, the game universe is too big. In addition to that there is no real way to interact with people beyond joining a corp/alliance that is active and political. A large portion of the low sec area are not even used, the resources are not valuable, and you risk being blown up by very experienced pvp players. Even learning to pvp is a difficult thing - there are so many things that you have to learn and know most of them not conveniently placed in the ui somewhere. Most people give up well before they are able to do anything of significance, and I don't blame them. It's a hard game to play and feed back reward is low.

    4. Re:Good to see what EVE is like by infinitevalence · · Score: 1

      TBH you may want to check it out again, they just added the Eve Gate something like facebook (spacebook) for pilots and corps. I dont find it very useful but lots of other people like it.

    5. Re:Good to see what EVE is like by Anonymous Coward · · Score: 1, Informative

      Don't run highsec missions unless you like doing them. Get into a corp asap. Personally I'm loving living in wormholes.

      Perhaps check out Red vs Blue, Eve Uni or Faction Warfare for fights asap in cheap fun ships.

    6. Re:Good to see what EVE is like by lordmatrix · · Score: 1

      From what I've seen EVE Gate is only a contact list and private message system accessible over the web. It has no real time chat, groups or anything else that would really help.

    7. Re:Good to see what EVE is like by DMUTPeregrine · · Score: 2, Insightful

      Lowsec is a problem. Sec hits + sentry mechanics + danger + low rewards compared to 0.0/wormholes = low population. There's no good reason to go there and it's very risky.
      Learning to PVP isn't that hard. EVE University and Agony Empire both offer classes to anyone who can pay the (very small) fee. The UI should be easier, but it isn't by any means impossible.

      --
      Not a sentence!
    8. Re:Good to see what EVE is like by Anonymous Coward · · Score: 0

      I had the same experience. I have actually tried it a few times over the years and I always quit within a week. The idea seems good but the implementation sucks.

    9. Re:Good to see what EVE is like by Jedi+Alec · · Score: 4, Informative

      It's lots and lots of grinding for money so you can experience a battle for a few minutes and then you're back to 10h of grinding.

      Then you're doing at wrong. When your character is still young and you're still inexperienced you should be flying cheap crap. Especially if you join a corp(like mine) that specializes in pvp you can still make a contribution even in a simple rifter with a total cost of less than 1 million, and any corpmate can have a 100 of those for you in 2 mouse clicks.

      One mistake a lot of EVE players make is to assume that bigger is better. Each and every ship in the game fills a particular niche, and the tournament shows this off quite well.

      Still, in my line of work we sit on gates for hours waiting for someone we don't know is actually at his computer to undock his ship. I guess you could call that grinding as well ;-)

      --

      People replying to my sig annoy me. That's why I change it all the time.
    10. Re:Good to see what EVE is like by Anonymous Coward · · Score: 0

      Learning to PVP isn't that hard. EVE University and Agony Empire both offer classes to anyone who can pay the (very small) fee. The UI should be easier, but it isn't by any means impossible.

      EVE University won't cost you a single ISK and can get you started leaning about PvP among other things like mining, missioning, scanning, ship fitting and so on. They're really very helpful for the new player.

      Agony on the other hand does charge for PvP instruction but they are reputed to be very good. From what I know though, their PvP classes are not intended for the totally new player but are more advanced training oriented towards someone who has an understanding of basic PvP.

    11. Re:Good to see what EVE is like by DMUTPeregrine · · Score: 1

      I've done the Agony classes, and helped with the instruction (not in AGONY, just friendly and experienced). Their PVP-BASIC class is very basic, though you should know your way around the UI (Where the orbit, approach, warp, etc buttons are, how to fit a ship, etc).

      --
      Not a sentence!
    12. Re:Good to see what EVE is like by V+for+Vendetta · · Score: 1

      I'm glad to see this. I've been playing EVE lately, but I just can't get into it. [...] When you get a fresh WoW account you're off to the woods killing Kobolds or whatever right away, and maybe it is not totally challenging, but there's always something to do, somewhere to go, and pretty things to look at. But in EVE the first few *days* are mostly doing boring agent missions where you don't really even do anything (at least in WoW you have to click on the damned Kobold) except fly around and learn to use the maddeningly bad UI.

      WoW caters to the "theme park players", whereas EVE is for the "sandbox players". You don't need to do a single mission ever in EVE, if you don't like it. EVE is what you make of it. And the more you're willing to put into the game the more you get out of it. And I'm not talking about time or money, but about thought. I can fully understand that people don't like that, but prefer to be "guided" by the game for their casual MMO evening. There's nothing bad/wrong about that.

      I've never played WoW (or any other MMO besides EVE), but I personally don't like all the WoW bashing going on in EVE. Comparing these two games can't work, because they based and two completely different philosophies.

    13. Re:Good to see what EVE is like by AP31R0N · · Score: 1

      Check out PlanetSide:

      Pure PvP FPS
      133 vs. 133 vs. 133 players per continent. There are several continents.
      No grinding, you fight for something and level up as a result.
      No economy, trading or currency (thus no gold farmers, no twinking, no gold selling, no economy to corrupt)
      Cert systems means no noobstomping and shallow power curve (my 6 year character can't just one click kill your 1 day character)
      Huge maps, but not huge in the same sense as EVE. You can get from anywhere to anywhere else in a few minutes.
      Requires skill, tactics, teamwork and strategy to win.

      --
      Utilizing the synergization of benchmark e-solutions to pre-workaround action items!
    14. Re:Good to see what EVE is like by RichiH · · Score: 1

      > Still, in my line of work we sit on gates for hours waiting for someone we don't know is actually at his computer to undock his ship. I guess you could call that grinding as well ;-)

      As someone who does not play EVE, I don't even know if you mean real work or EVE stuff.

      > People replying to my sig annoy me. That's why I change it all the time.

      Pro tip: Delete your sig.

    15. Re:Good to see what EVE is like by MobyDisk · · Score: 1

      Still, in my line of work we sit on gates for hours waiting for someone we don't know is actually at his computer to undock his ship. I guess you could call that grinding as well ;-)

      IRL, I used to fly hang gliders. The problem was the "hang waiting" where you sat on a cliff and stared at the sky for hours, waiting for the wind to turn. It was much like playing Eve: sitting at a gate waiting, like you say. The first few times it was exciting - a real battle, real money at stake. Then... time to go to bed. It's 3am and I just wasted my evening for nothing.

    16. Re:Good to see what EVE is like by harl · · Score: 1

      The UI is horribly bad. This is universally accepted by the player base. When in doubt right click.

      --
      I find being offended by me offensive.
  5. erm.. by sqldr · · Score: 5, Funny

    "So find a drink, whip up some snacks, watch the shiny explosions, and listen to the soothing words of player experts as they walk you through the action!"

    no.

    --
    I wrote my first program at the age of six, and I still can't work out how this website works.
    1. Re:erm.. by lisany · · Score: 3, Insightful

      I'm sure those who would rather not partake will find that the WoW servers are still up.

    2. Re:erm.. by DMUTPeregrine · · Score: 3, Informative

      Sadly the player "experts" are rather moronic this year. "Oh, look, that dramiel is trying not to die. Let's talk about nothing instead of analyzing the match." "He must be a master of orbiting." etc, etc.

      --
      Not a sentence!
    3. Re:erm.. by Blakey+Rat · · Score: 4, Funny

      If you don't play the game, the commentary is hilariously incomprehensible. If your drink is alcoholic, or your snack is pot brownies, that alone is pretty entertaining. It's also done over some sub-Skype crappy VOIP system.

      Of course the images are equally incomprehensible.

    4. Re:erm.. by Anonymous Coward · · Score: 1, Informative

      You mean I actually have to play the game? No, thanks. The only thing better than playing a MMORPG like Eve is watching someone else play it. Better yet, anyone have a live stream of themselves watching the live stream? Don't want to get too close to the action my heart may explode LOL!

    5. Re:erm.. by ImNotAtWork · · Score: 1

      Agreed last years commentators really knew a lot about the mechanics of the game and were able to speak intelligently about the tactics used. Yesterday one guy basically said I just fit the basic modules and go with it (paraphrased). They also had one of the most respected mercenary/pirate corporations represented, 'Veto'.

      --
      open source sub sim. I might start coding again for this. http://dangerdeep.sourceforge.net/contribute/
    6. Re:erm.. by ImNotAtWork · · Score: 1

      Veto was represented last year that is.

      --
      open source sub sim. I might start coding again for this. http://dangerdeep.sourceforge.net/contribute/
    7. Re:erm.. by DMUTPeregrine · · Score: 1

      Yeah. Now they have the head of Goonswarm. Great choice~

      --
      Not a sentence!
    8. Re:erm.. by infinitevalence · · Score: 1

      Verone (CEO of Veto) is doing commentary again this year.

    9. Re:erm.. by Arimus · · Score: 1

      And the commentary is even more incomprehensible if you do play the game... wtf these player 'experts' came from is beyond me and anyone I know in-game...

      --
      --- Users are like bacteria -> Each one causing a thousand tiny crises until the host finally gives up and dies.
    10. Re:erm.. by Sqweegee · · Score: 1

      They at least need to be tested to see if they know how to pronounce the ship model names... no, you don't pronounce the 'C' in Scimitar!

    11. Re:erm.. by DMUTPeregrine · · Score: 1

      True, though they got Gila right (the G is an H sound.) CCP needs to tape some fights between devs or something and have the commentator candidates comment it live during the interview.

      --
      Not a sentence!
    12. Re:erm.. by GregoryD · · Score: 1

      I agree. I watched the commentary and I expected a lot more then just describing what I could see with my eyes.

      Rather then describing the action, "Oh that Scimitar is taking damage." "The Scimitar is down."

      How about why it is taking damage, what is being used to make it take damage, and how is it part of the teams strategy to go after that ship first? How about a description of the abilities? How about anything besides what a 6 year old could tell me by looking at the health bars?

      It left a bad taste in my mouth.

      Want to see casting done right? Watch HDstarcraft or Huskystarcraft Starcraft 2 videos to show how proper commentary should be done.

  6. The most exciting PvP experience I've ever had by Anonymous Coward · · Score: 2, Interesting

    EVE online has many critics with very valid points, but never in my life have I had a PvP experience like in EVE. I've been gaming for over 20 years and never before EVE had I had a genuine fight-or-flight adrenaline rush. The terror of combat and the thrill of victory are unmatched outside actual combat. I've since quit the game, but I always look forward to watching the 10 man tournaments.

    For those of you unfamiliar with the epic scale combat can reach, I suggest you look at the EVE Dominion trailer. It's a moderately accurate depiction of an alliance battle, or at least what it would be if the servers didn't get borked every time 100 ships jump into a system (one reason for quitting).

    1. Re:The most exciting PvP experience I've ever had by Fumus · · Score: 1

      CCP are doing their best to prevent the lag or failures of nodes when big battles happen. For one, you can send them a message ingame ahead of time saying "In system XYZ we will be attacking the other faction tomorrow." and CCP then dedicate a much stronger server for that time to this system. Then you can have battles of 500+ ships with moderate success. For spontaneous events I believe battles of under 200 do not cause much problems anymore.(apart from some lag)

    2. Re:The most exciting PvP experience I've ever had by Secshunayt · · Score: 2, Insightful

      Before last winter's patch, spontaneous 600-800 man battles were quite playable, and 1200 was doable with a reinforced node. However, something went terribly wrong with that expansion, and we now have crippling lag with even 600 on a reinforced node. The issue is causing a lot of upset amongst the game's space-holding contingency (who happen to provide the majority of advertising for CCP). It's an issue that CCP needs to fix soon, or they face a mass exodus of their veteran players.

    3. Re:The most exciting PvP experience I've ever had by Anonymous Coward · · Score: 0

      CCP are doing their best to prevent the lag or failures of nodes when big battles happen.

      I'd like to quote Despair Inc here: "Failure: when your best just isn't good enough".

    4. Re:The most exciting PvP experience I've ever had by Fumus · · Score: 1

      And before before that spontaneous battles of 100 players were unplayable. Yes, it is a step back, but it's not like over two hundred people fighting at once is something to be sneezed at. Cut CCP some slack or just don't play the game if it's so bad. I'm sure dozens of new players will happily fill in the void your corp leaves after you go away in protest.

    5. Re:The most exciting PvP experience I've ever had by Anonymous Coward · · Score: 0

      Exodus to where? In what game is 600 player battles even close to practical other then perhaps evony.

    6. Re:The most exciting PvP experience I've ever had by Martin+Spamer · · Score: 1

      I think this video gives a better flavour of EVE Online: The Butterfly Effect

    7. Re:The most exciting PvP experience I've ever had by Anonymous Coward · · Score: 0

      Yes, that one is better at describing the game overall. Parent's link is better for the combat aspect specifically.

    8. Re:The most exciting PvP experience I've ever had by ir · · Score: 0

      Yes, if you enjoy griefers and gangrape, Eve-online is where it is at!
      Also you will have to have several computers running simultaneously under your desk to be competitive.

      --
      Irina Romanov
    9. Re:The most exciting PvP experience I've ever had by Anonymous Coward · · Score: 0

      If you'd been on Sisi during the many mass testings they've had you would know that they are working on lag and they are making HUGE improvements to it. Instead you choose to go crying like a little girl and pretending like they're not doing anything about it. Go whine somewhere else kthxbye.

    10. Re:The most exciting PvP experience I've ever had by zerocool^ · · Score: 1

      If you think it's fun slash nailbiting to watch, try participating!

      (Dystopia Alliance)

      --
      sig?
    11. Re:The most exciting PvP experience I've ever had by Keerok · · Score: 1

      I've been playing a game called Armada Online (think Armada from the Dreamcast) for the better part of 6 months. Just a top down space MMO space game, Free ( as in beer) and the game is full of suprises. It has some nice features, decent customizability, great ( IMHO) PVP (team and solo) some entertaining PVE and Crafting ( which is both rewarding and oooh so disappointing). The PVP ( once you've gotten a decent understanding of the game/ship abilities) is quite intense, there is quite a bit of team work needed, tactical decisions as well as over all strategy required. It takes a few weeks to really get an appreciation for the game, but worth it in my opinion. Oh, newbs are welcome, noobs are swarmed :) Open areas include: Haven ( pve) Delta 3 (Pve) Malestrom( PVE+PVP) Nexus ( PVP) The Burn(PVE) Netural Zone( PVP)

  7. woot by Anonymous Coward · · Score: 0

    This is so cool, I'm watching the tourney right now as I stroll through my news feeds.
    check it out:
    http://www.eveonline.com/events/alliances/tournament/t8/viewerHD.asp

  8. SLEEEEEP by Riddler+Sensei · · Score: 1

    My roommate just recently began playing Eve again and, naturally, tried to get me to buy into the game. However, every time I see clips or streams of the game I...I just...I....*SNOOOOOOOOOOOOOOOOOOOORE*

  9. Eve combat by Anonymous Coward · · Score: 0

    I haven't played Eve online, but from what I understand you don't actually "fly" your ship in combat. It isn't like a Wing Commander game, but instead you pick an enemy and your ship auto flies and your weapons auto track etc. Is this a correct description?

    Where is the skill in this? And why would anyone want to watch a video of ships battling it out on auto pilot? To me, the game would be a lot more interesting if you directly controlled your ship and had to dog fight like in Wing Commander or Tie Fighter etc.

    1. Re:Eve combat by Anonymous Coward · · Score: 0

      The truth is somewhere in between autopilot and real joystick flying. You tell your ship where to go (i.e. "at that ship", or "orbit that ship at this range") and how fast, and who to shoot at. The weapons do aim automatically. I had the same concerns you do, but when I played I found combat quite compelling. The skill isn't so much in piloting as in larger scale strategy and preparation. There are like 200 different types of ship, and each can be equipped trillions of different ways, so the strategy is in properly equipping your fleet and keeping the ranges between the various types of ships what you want for maximum effect. In that way combat is more like a RTS like Starcraft than a flying game like Tie Fighter, except you are controlling just a single unit.

    2. Re:Eve combat by Anonymous Coward · · Score: 1, Interesting

      In EVE, you aren't flying fighters, you are flying frigates, cruisers, battleships, and the like. You want EVE game to behave as though you were piloting a TIE Fighter when in actuality you are "piloting" the equivalent of Star Destroyers.

    3. Re:Eve combat by LingNoi · · Score: 0

      To dumb it down it's basically world of warcraft but in space. What I mean by that is you're constantly button mashing while you watch your model ship circle around your target shooting at something. When eve players talk about "skill" they're talking about it in the same sense as WoW players do, knowing when to mash the right buttons and when to run away.

      If you go in thinking this is a game of flying or shooting skill similar to elite prepare to be disappointed.

    4. Re:Eve combat by 47Ronin · · Score: 1

      To dumb it down it's basically world of warcraft but in space. What I mean by that is you're constantly button mashing while you watch your model ship circle around your target shooting at something. When eve players talk about "skill" they're talking about it in the same sense as WoW players do...

      Hardly. In Eve you'll notice a lot of combat involves ships circling around each other in orbits whereas in WOW tournaments the arenas are close combat and involve line-of-sight tactics. Example
      SK Gaming vs TSG http://www.youtube.com/watch?v=TFo2yObhOS0 (HD video)

      --
      Those who laugh at you for you having a Mac.. are the people who constantly call you to fix their PC.
    5. Re:Eve combat by Jedi+Alec · · Score: 5, Informative

      What I mean by that is you're constantly button mashing while you watch your model ship circle around your target shooting at something. When eve players talk about "skill" they're talking about it in the same sense as WoW players do, knowing when to mash the right buttons and when to run away.

      Actually, no. When those of us who actually have it talk about skill we take things into account such as:

      - Should I focus on trying to take him down asap or should I destroy some of his drones to reduce the amount of damage I'm taking myself?
      - What distance between myself and the target is the most ideal? This varies from ship to ship(and there's well over a hundred different ships) and loadouts.
      - Does he have any help coming in? Are any of the other people in the area interfering in the fight?
      - What is my opponent trying to do? Fight, flee, stall, what's going on inside his head?

      Add to that managing the supplies of the various kinds of ammunition, the status of your own ship etc...and then consider that this is just for a situation involving 1 ship on each side and now extrapolate that to 10 vs 10 where ships take on specialized roles.

      Ow...and one of the skills in EVE is to prevent other people from running away...heck, it's probably the single most important one in PvP ;-)

      --

      People replying to my sig annoy me. That's why I change it all the time.
    6. Re:Eve combat by cbhacking · · Score: 1

      If you want a first-person dogfighting multi-player space game, my first suggestion would be (free)Allegiance (http://freeallegiance.org) which, while not actually an MMO (the world isn't persistent), is an incredibly strategic and tactical experience where an individual game or match can involve over a hundred players and last for hours. Dogfighting skill is definitely critical in Allegiance, and you're not generally fighting NPCs - aside from fixed defense turrets, all armed units are manned by at least one player, and no player directly controls more than one ship. It's a game just made for joystick jockeys, with the critical caveat that you *must* be able to work with your team - a solo ace who ignores the team commander is unlikely to have as much benefit toward victory as a rookie flying a free scoutship, dropping sensor probes and repairing his side's ships. For added awesome, Allegiance is now free and open source, the system requirements are quite modest (the graphics were probably good by the standards of 7 years ago, and the community is actually quite welcoming of rookies.

      That said, while EVE combat is nothing like Elite (or Descent, or Allegiance, or...) it's also nothing like WoW. WoW is a game of timing and button-mashing, and while it's not totally devoid of tactics, the "correct" approach is generally fairly straightforward from what I've seen. EVE is all about tactics, except for the part that's about strategy. It's easy to lock onto an enemy and fire your guns; this takes a total of two clicks. With a third, you can set up a pre-determined orbit around your target. The catch is that your target isn't likely to let you have the orbit you want. Maybe they're faster, and try to keep transversal velocity so high that your guns can't track. Maybe they use long-range guns, and fly directly away from you, forcing you to absorb massive damage just to get in range. Maybe they use stasis webifiers and warp scramblers, crippling your ship's speed while they rip into you with close-range guns. Hell, maybe they're barely even armed, but mount heavy defenses and a warp interdiction field that keeps you from escaping until their fleet shows up surrounding you. Solo fights, wolfpacks, roaming gangs, gate- or station-camping, sniper fleets, and the various capital ships all have different strategies on when to use them and how to set them up, an different tactics of what to do once the enemy is engaged, depending on the objective and the strategies and tactics of the enemy. It is also the only game I know of where a single fight can last hours, involve over 1000 players, cost hundreds of ships and possibly the equivalent of $1000 in damage to each side... and have everybody involved enjoy the whole thing and look forward to the next one.

      --
      There's no place I could be, since I've found Serenity...
    7. Re:Eve combat by EinarTh · · Score: 1

      Yeah, it's kinda like poker. It may look like it's just random cards and luck, but it isn't really.

      --
      -- Computers are not intelligent. They just think they are.
    8. Re:Eve combat by Anonymous Coward · · Score: 1, Interesting

      Not only that, you have to figure in tracking speeds of your turrets, overheat status, engaging drones (and if you are using ECM drones, the ol' "attack, withdraw" tactic that you constantly have to do), explosion velocities, getting webbed/ scrammed, etc. If you are a kiting ship, then keeping distance, minimizing/ maximizing transversal (depending on ship size), and manual flying are you're bread and butter. I convinced all my roomates to get back into EVE several times after deactivating their accounts when they see some of my PvP antics. ^_^

      Not to mention attempting to actually *find* targets to attack at, which is a skill all in itself. Probing can be a fine art, with deepsafes to consider around the system. Directional scanning takes a long time to become competent at, much less skilled.

      Fitting the ships out with modules is another world in itself. I'm sure all you WoW Min/ Max'ers will love extremely deep statistics that are there and the choices that you will have to make. Combine ship fittings with fleet composition and you have hundreds of hours of theory crafting ahead of you.

      Think you can't interact with the universe? There are so many blogs about EVE, #TweetFleet, and the various forums (Scrapheap, Official EVE Forums, your Corp/ Alliance forums and killboard), it's retarded. The only thing that's holding you back in EVE is you.

    9. Re:Eve combat by LingNoi · · Score: 1

      Replace drones with mages, ship with character and you've basically described every other MMO such as Warcraft Battlegrounds or even guild wars.

      I know a lot of Eve fanboys modded you up but what I said still stands. The kind of skill you're talking about isn't flying a ship, it's communicating, assessing a situation and applying tactics which you have to do in every game.

  10. Eve sucks! by Anonymous Coward · · Score: 0

    Who the hell actually plays it anyway? I never hear anybody talking about it anywhere except for on Slashdot.

    1. Re:Eve sucks! by war4peace · · Score: 1

      Roughly 50K players a day, every day.
      Right now, the player count shows 56556 players, with an all-time record of 56817 players.
      Stats here: http://www.eve-offline.net/?server=tranquility

      --
      ...gis sdrawkcab (usually not responding to ACs; don't bother posting as AC)
    2. Re:Eve sucks! by Anonymous Coward · · Score: 0

      Talk to enough players and you'll find out a *lot* of them are running anywhere from 3-5 accounts simultaneously, so the player number is a bit distorted.

      Of course, the same applies to any MMO.

    3. Re:Eve sucks! by Vahokif · · Score: 2, Informative

      So less than your average South Korean shovelware MMO then.

    4. Re:Eve sucks! by six11 · · Score: 2, Informative

      From http://www.eve-offline.net/?server=tranquility

      Player statistics

      Currently online: 55,783
      Max today: 60,453
      Current record: 60,453

      It seems the tourney and this slashvertisement is doing them some good.

    5. Re:Eve sucks! by war4peace · · Score: 1

      Well I didn't say unique players :)

      --
      ...gis sdrawkcab (usually not responding to ACs; don't bother posting as AC)
    6. Re:Eve sucks! by war4peace · · Score: 1

      In one single shard? You'd wish.
      Keep in mind this is a single-universe game, where everyone can interact with everyone else.

      --
      ...gis sdrawkcab (usually not responding to ACs; don't bother posting as AC)
    7. Re:Eve sucks! by Omega+Xi · · Score: 1

      Tonight the record was broken and there were over 60,000 players online ^_^
      http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1331799&page=3
      "The new record is 60,453 pilots online at 19:53 GMT on 6 Jun 2010."

      --
      Simplicity lies within chaos
  11. Not newsworthy by Anonymous Coward · · Score: 0

    They have streamed almost every single other tournament. How is this newsworthy? You could even pay for HD content before.

    1. Re:Not newsworthy by V+for+Vendetta · · Score: 1

      Newsworthy, because this time they stream also the qualifier rounds live (again), whereas last tournament, they put those on YouTube the day later and only showed the final round live. Also newsworthy: (working) HD stream this time.

  12. Actually... by matunos · · Score: 1

    If you change your user agent string accordingly, you'll see that most of the examples work fine in Chrome, just not the first (video doesn't play) or the VR one.

  13. /wrongchan by matunos · · Score: 1

    Damn... I blame Slashdot RSS/Google Reader for that.

  14. Agony vs HYDRA by mdritchi · · Score: 1

    If you want to understand this game... http://www.youtube.com/watch?v=AxBnf-wk6tU&eurl=http%3A%2F%2Fwww.youtube.com%2Fuser%2Fccpgames%23p%2Fc%2F29BA4E251AA2A6F8%2F1%2FAxBnf-wk6tU&feature=player_profilepage/ this is the match to watch (second match from day 1). I know more then most about what happened and even I am going WTF!

  15. Are they for real? by Rogerborg · · Score: 1

    "Playing" EVE is like watching a screensaver. Watching other people "play" EVE? My Futility Detector just went off the scale!

    --
    If you were blocking sigs, you wouldn't have to read this.
  16. Can someone who plays explain some things by neonKow · · Score: 2, Interesting

    When you die, you lose your ship right? What on earth would compel a team to enter a tournament unless they were sure they were in range of the top 4 spots? How isolated are these tournaments? Can random people just fly in and start messing stuff up? Can you run away if you're about to be killed? What are the limitations of the team? What's to stop a really rich team from having a better loadout? Or a really big team? Can you have a large team of cheap ships? How many human players are involved in a battle. Don't you think for streaming purposes they should remove the red/blue overlay which makes a cool space battle look like just a bunch of squares standing around if you don't know the game?

    1. Re:Can someone who plays explain some things by Wog · · Score: 3, Informative

      When you die, you lose your ship right? What on earth would compel a team to enter a tournament unless they were sure they were in range of the top 4 spots?

      Ships are not irreplaceable. If you play Eve, you WILL lose ships.

      How isolated are these tournaments? Can random people just fly in and start messing stuff up? Can you run away if you're about to be killed?

      The GMs move the teams to a specially isolated system where there is no way in and no way out. If you leave a certain radius from the center of the arena you are automatically destroyed. You can't return to the field after fleeing, so there's never anything to gain from running before doing as much damage as you can.

      What are the limitations of the team? What's to stop a really rich team from having a better loadout? Or a really big team? Can you have a large team of cheap ships?

      Different ships are assigned a point value, with a hard point limit imposed on each team. You can have a few expensive ships, quite a few cheaper ships, or some mix. It should be noted that both in terms of tournament points as well as in-game cost, the ability of a ship does not scale linearly with price. A ship that is 50% as expensive as another will probably be more than 50% as effective.

      How many human players are involved in a battle.

      Not sure what the hard limit on participants is, but I imagine that usually the limit is ship value as stated earlier.

      Don't you think for streaming purposes they should remove the red/blue overlay which makes a cool space battle look like just a bunch of squares standing around if you don't know the game?

      Doing so would ruin the value of the video broadcast for those who DO know what's going on. It would be reduced to a seemingly random video of shooting and explosions.

      Hope I've helped.

    2. Re:Can someone who plays explain some things by codetwice · · Score: 3, Informative

      When you die, you lose your ship right? What on earth would compel a team to enter a tournament unless they were sure they were in range of the top 4 spots?

      The point of an alliance tournament is not to make a lot of money. It is to show yourself and prove yourself in the eyes of the community, to earn some respect and achieve something only a few people have achieved before. The prices for the top 3 are very high this time, but I am quite sure that the alliance tournament would not be less popular if there were no other prices than just the title itself.

      How isolated are these tournaments? Can random people just fly in and start messing stuff up? Can you run away if you're about to be killed?

      The arena is in an isolated area of space, unaccessible to normal players. Running away is not an option, the entire arena is a large warp disruption zone and if you leave it you're ship will be blown up by a GM.

      What are the limitations of the team? What's to stop a really rich team from having a better loadout? Or a really big team? Can you have a large team of cheap ships?

      A team can field 10 ships max, this means 10 players. Every single ship class (frigate, assault frigate, bomber, cruiser, heavy assault cruise, recon, battleship, battlecruiser, etc) has a set point value and a team can field maximum 100 points worth of ships. This means you can either go with a few big and expensive ships and spend the few remaining points on some small ships or you can go with a full set (10 pieces) of medium sized vessels. There are also limitation on what modules you may use: the super expensive stuff is prohibited as it would put a lot of smaller teams into disadvantage.

      How many human players are involved in a battle.

      Maximum of 10 per team, so 20 per battle. Most of the teams used 10.

      Don't you think for streaming purposes they should remove the red/blue overlay which makes a cool space battle look like just a bunch of squares standing around if you don't know the game?

      The alliane tournament is both for new and veteran players. While new players (or outsiders) are amazed by the graphics, you can experience that any time you just sit down and play the game. The really interesting part about the tournament is the tactics, and even with the squares on its still very difficult to tell whats going on. Without the squares it would be totally impossible. Imagine looking at a chess board where every piece is white. The general approach followed by the camera team was that they were trying to show a more strategic, "squary" look of the fight when there were a lot of things going on and the outcome would not be obvious yet... and go for nice, more cinematic shots when one of the teams started winning and the match was mostly decided already.

    3. Re:Can someone who plays explain some things by neonKow · · Score: 2

      Thanks, Wog and codetwice.

  17. Terrible announcers by MobyDisk · · Score: 2, Interesting

    These would be fun to watch if they had decent announcers. They are just saying "Team A is doing a lot of damage to Team B's (insert ship name)" and stuff like that. Even someone who has never played the game could look at the screen and tell you that. I wouldn't listen to a baseball announcer who just said "It's the 3rd inning, and the guy in the middle is throwing a ball at someone holding a bat. Look! He hit it! Now the scoreboard shows Team A scored."

    Instead, they need to be informed of the loadouts ahead of time so they can say "Team A is using speed tanking to prevent missile damage by the (insert ship type here). This loadout is weak against smart bombs but works great against Team B's choice of long range missile damage."

    I haven't played in years, and it is hard to make the action of a bunch of icons interesting without someone giving relevant background. It's too bad: the game is so highly tactical it really would add a lot of value to have people who know what they are talking about.

    1. Re:Terrible announcers by MobyDisk · · Score: 1

      I watched a few more... they got better as they went along.

    2. Re:Terrible announcers by flibuste · · Score: 1

      I totally agree. But CCP won't change anything even if all Eve players agree...As it is now, tournament videos are just boring...

  18. Re:eat my shorts slashdot !! by Anonymous Coward · · Score: 0

    Cool story, bro!

  19. Missing the other bit by Aceticon · · Score: 3, Insightful

    Too bad they're not showing the hundreds or even thousands of hours worth of mining that went into making the largest ships.

    Or the 2 years worth of subscription that went into getting the ability to pilot the more advanced ones (learning skills is on a clock using real life time).

    Yes, I've played EVE in the past: left when I came to the conclusion it's too much like work, only slower.

    EVE has a lot of grassroots advertising above and beyond what it's size would seem to justify because it is fun for the small group you've been there for a long time and belong to one of the player Alliances that control the space with the rarest minerals. It's not really fun for newer players - addictive perhaps, but not fun.

    Because of how skills are learned over a period using real-life time (u need not be logged-in for the time to count) a new player can never catch up on an older player.
    Also the economy is based around the mining of minerals (used for making ships), the most common (least valueable and used in larger quantities for ship making) are found in safe NPC controlled space while the least common are found only in player controlled space (where if you don't belong to the right group you'll be shot on sight).

    Somebody has to spend hours and hours mining all those low level minerals needed for making the largest ships for the players in those player Alliances that control "unsafe" space and who beter than newer players (who cannot go outside safe space without being shot) who are suppose to "work" before they get to have fun in PvP?

    It is in the best interest of the estabilished players to get as much fresh meat as possible into the game to do the mining.

    If you have several years of EVE under your belt and are in a player Alliance you're probably having some fun fights once in a while (a lot of time is wasted in other things and you still have to do some mining of higher level minerals), but if you're not one of those then the game is much lot less interesting than the fanboys portray it.

    1. Re:Missing the other bit by zerocool^ · · Score: 1

      God, again with the complaints about mining!

      I have 4 eve chars, totaling almost 200 million skill points, and I've mined a total of 3 hours in over 4 years of playing.

      The oldest, richest characters in Eve make their money on industrial stuff: Purchasing, trading, producing from valuable blueprints, etc. Value added kinds of stuff.

      A lot of people (me, in my earlier days) just went killing NPC pirates for bounties. You can make enough to buy even the most expensive ship fielded in the tournament (probably one of the Macharials or Rattlesnakes) inside of a week, easy.

      A lot of people do "quests", i.e. "go here, kill that", from NPC agents. Those make a huge amount of money.

      The richer alliances control minerals, yes that's true, but largely it's "Moon mining", i.e. it happens in real time, and all you have to do is empty the silos every once in a while. That's where a lot of them make their money.

      And on top of that, remember this is Eve - you can always steal your way to a fortune.

      ~X

      --
      sig?
    2. Re:Missing the other bit by harl · · Score: 3, Insightful

      Because of how skills are learned over a period using real-life time (u need not be logged-in for the time to count) a new player can never catch up on an older player.

      This shows a fundamental lack of understanding of EVE game mechanics. It's either complete ignorance or pure slander.

      All skills in EVE are on a 1 to 5 scale. For example you can train Large Projectile Turrets to level 5 in a month. You can train it to 4 in about 6 days. Training from 1 to 4 takes 20% of the time as training from 1 to 5. In 20% of the time you can be 80% as good as that multi-year player.

      This isn't a traditional MMPOG like progression where a level 30 is completely incapable of touching a level 60. A one month old character can take out a multi-year player no problem.

      Old characters aren't better they're simply more versatile. Say you can max your projectile skills in 4 months. They're maxed. They don't get any better. If you're 4 months old with maxed projectile and they're 24 months old with the same exact projectile skills how exactly did you not catch them?

      Sure that 24 month old player can also use lasers really well. But that just gives him options. It doesn't make him better. You have the exact same skills. You're just as good.

      --
      I find being offended by me offensive.