Hehe, just wait till you get to the high speed level. It's probably the shortest playtime level in the game, but likely one of the most difficult to master. Of course, unless you are using save states, that level might not be reachable in your playtime.
"I think it would be absolutely nuts. I can't believe the music industry would do it to itself. I simply can't believe it would happen; it would be absolute madness."
Now its just about how many people you can kill before you are gunned down yourself.
So, how is something like "TRON: Deadly Discs" any different? I thought a lot of those games were more crazy than things are now because there was simply no way to win. Eventually the difficulty level would rise beyond human capability and at some point you would die. There was no escaping it, in fact I think many of those old atari games literally had no "win" conditions. It just simply ramped things up indefinitely.
Re:The GPL: Intellectual Theft
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GPLv2 Vs. GPLv3
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· Score: 1
Linux's lack of Token Ring support Pardon! Is drivers/net/tokenring in the kernel a fragment of my imagation then ?
So if some 'trusted' drivers have read-access to it, then a workaround will be simply based around how that driver gets it's data out. Seems like it's gonna have to be hardwired to not allow it to have any chance at not being broken quickly.
What about making a software emulated video card driver? That sounds like more work than it's worth though.
Some developers do parallel development in DX9 and OpenGL anyway. Perhaps for increased portability options such as the desire to have an OSX port. You mention Blizzard yet they have already done this. Take Warcraft III for example, the default rendering is of course dx9 but adding the -opengl switch to the command line toggles it over. The game mostly looks the same, although I have to say the fonts look a lot uglier / jagged for some reason. My guess is dx9 must have some sort of font smoothing option that either was not used or perhaps is not present in OpenGL.
As far as input in the windows arena, that area is pretty much fully dominated by DirectX. Even ID Software, who do a lot of work using OpenGL are still using DirectX for DirectInput and DirectSound in win, even if they don't use D3D.
Its pretty clear that from a market/business/popularity perspective that the "You can lose months of work in 30 seconds"-thing lost-out in a huge way to the "safer", "nice-warm-bath" approach.
Having been in that actual situation several times, I can say that's a distinct feeling you cannot find in most other games. Maybe it really is a bad thing, it certainly feels bad when it happens. The extreme sense of loss and 'wasted' time when you watch in horror as a Vagabond with T2 and faction items fitted explodes, well... there's almost no way to describe exactly how that feels but it's very bad indeed.
However I can say being on the other side, the extreme sense of victory and triumph is also something you cannot find in most other games. I guess it's just the full knowledge of the amount of pain, agony, and destruction you just inflicted on another person's in game existence. Obviously to experience this very opposite feeling requires that hardcore game play setup needs to be there. It's like the bitter / sweet analogy.
I've won countless battles in the WoW battlegrounds and none of them have left me even near the satisfaction of getting a great kill in EVE. In EVE I know that my opponent has been deprived of his ship, its items, and possibly even his implants. To top it off, I even get to further my own characters wealth by scavenging through what was left of the opponents ship. In WoW, I get the nice little medals which, if I grind through the exact same battleground, doing the EXACT same battle day after day, I might get something worth actually equipping, at least as a secondary item anyway. I also can rest easy in the knowledge that nothing was really taken over, and nobody really died or lost, or gained anything at all, other than a few cheap medals which are actually worth almost nothing. Yea... nice-warm-bath is just far too much to compete with.
Meh, you find all that out within almost the first 15 minutes of game-play (perhaps a bit longer if reading the book). The real spoiler would be to reveal what actually happened to the aliens.
Never a problem in RTOSes, where they're designed with such situations in mind.
Personally, I know little about what a RTOS provides, but why not just program directly for the target architecture? I'm guessing a RTOS would be some kind of minimal set of tools to accomplish that. I suppose that would speed up develop a bit by providing some tools to work with stuff like threads, but my guess is a system like this is going to be running on some deterministic cycle, where every 'task' is run every cycle. So, maybe threads isn't even the right implementation to begin with.
Of course in the case of a shooter most of those 'skills' are on the player end not the avatar end so they naturally transfer to almost any other shooter immediately.
I think the real problem is trying to base character progression more directly on player skill than simple avatar grind. I don't think players necessarily need to start exactly where they left off in another game (relatively anyway). I do think there needs to be some way to quickly reward those who skillfully play such games so they can progress at an accelerated rate.
I hate to admit it but you're right, it does at least have the potential.
*IF* it was done well, but since they can't seem to take it anywhere beyond the formula used in the first game that seems unlikely. At least the Warlock and Hunter players will take a serious look at it.
Yea... but seriously... how do you stop the siege tank rush with marine and bunker line support as Zerg? If you go straight for queens with Spawn Broodlings you can get that shortly after the Terran has siege mode, however this timing assumes the Zerg built almost no units or defenses while the Terran players can simultaneously build an army.
I guess the real counter is to harass well with Zerglings to delay their buildup, but on a large map it can be difficult to get them there in time to still be effective.
Not everyone. *cough* extended 'trial' period by downloading from unauthorized sources *cough*
That brings up an interesting point though, because AFAIK Spore will have that psuedo-online engine to take lifeforms & planets from other user's sandbox. If the game actually does support true 'solo' play (as in no tube to the internets) then I suppose that would work. My guess is a game on this scale will attract the attention of groups who have worked things like the emulated steam engine for HL2.
I personally think this problem can be solved by limiting GM power abilities to only their internal network and any kind of world modifications go though a manager.
That would not necessarily solve the problem, but it would at least limit it's scope. A corrupt manager could still make 'illegal' modifications to the system. I suppose his modifications could then be crosschecked.
What would get past all this is if a developer leaves a hidden and undocumented back door which bypasses all the normal logging routines. I'm not sure how CCP monitors new code being added... but with the number of new bugs introduced every patch so I'd say the chances of sneaking questionable code by are good.
Funny part is the people working checkout really seem to have no feel for what age people are. I really had to laugh when the girl working the BestBuy register asked to see some ID when my younger brother (who is 22) was purchasing an 'M' game. I would think when it's obvious they wouldn't need to ask, but I guess to be safe they can't take any chances on accidentally guessing someones age wrong.
That's just a joke about the MD5's right? Even the most simple edit to a clip would cause it to change, such as clipping blank frames from the start or end.
How is something like this only "probably ill-advised".
This is beyond complete stupidity. I probably can't even count the number of times I've had security sensitive stuff in the clipboard.
Hah, exactly what I was thinking. Doesn't the rumor go the PS3 is the hardest system to use from the developers end? Maybe with some better tools and api's more of it's "potential" could be utilized. In the end the games are really what makes or breaks the console. My opinion is the hardware is there to support gaming, it's not the games job to justify the hardware.
The resulting CD has no DRM and may be ripped, encoded and played back like any other CD.
What I don't get about that feature is, why is DRM even being included in the first place? So you end up spending a little bit on CD blank media, but in the end, iTMS price of CD + Blank CD media is probably still less than the actual retail CD anyway.
The resulting CD has no DRM and may be ripped, encoded and be file shared like any other CD.
Hehe, just wait till you get to the high speed level. It's probably the shortest playtime level in the game, but likely one of the most difficult to master. Of course, unless you are using save states, that level might not be reachable in your playtime.
That right there is the most insulting thing I've seen in a long while, and the sentence doesn't even have any curse words in it!
So if some 'trusted' drivers have read-access to it, then a workaround will be simply based around how that driver gets it's data out. Seems like it's gonna have to be hardwired to not allow it to have any chance at not being broken quickly.
What about making a software emulated video card driver? That sounds like more work than it's worth though.
Some developers do parallel development in DX9 and OpenGL anyway. Perhaps for increased portability options such as the desire to have an OSX port. You mention Blizzard yet they have already done this. Take Warcraft III for example, the default rendering is of course dx9 but adding the -opengl switch to the command line toggles it over. The game mostly looks the same, although I have to say the fonts look a lot uglier / jagged for some reason. My guess is dx9 must have some sort of font smoothing option that either was not used or perhaps is not present in OpenGL.
As far as input in the windows arena, that area is pretty much fully dominated by DirectX. Even ID Software, who do a lot of work using OpenGL are still using DirectX for DirectInput and DirectSound in win, even if they don't use D3D.
Perhaps this is what he was getting at...
Just because iTunes is available now doesn't mean that music producers say oh, now we should stop making crummy music.
Having been in that actual situation several times, I can say that's a distinct feeling you cannot find in most other games. Maybe it really is a bad thing, it certainly feels bad when it happens. The extreme sense of loss and 'wasted' time when you watch in horror as a Vagabond with T2 and faction items fitted explodes, well... there's almost no way to describe exactly how that feels but it's very bad indeed.
However I can say being on the other side, the extreme sense of victory and triumph is also something you cannot find in most other games. I guess it's just the full knowledge of the amount of pain, agony, and destruction you just inflicted on another person's in game existence. Obviously to experience this very opposite feeling requires that hardcore game play setup needs to be there. It's like the bitter / sweet analogy.
I've won countless battles in the WoW battlegrounds and none of them have left me even near the satisfaction of getting a great kill in EVE. In EVE I know that my opponent has been deprived of his ship, its items, and possibly even his implants. To top it off, I even get to further my own characters wealth by scavenging through what was left of the opponents ship. In WoW, I get the nice little medals which, if I grind through the exact same battleground, doing the EXACT same battle day after day, I might get something worth actually equipping, at least as a secondary item anyway. I also can rest easy in the knowledge that nothing was really taken over, and nobody really died or lost, or gained anything at all, other than a few cheap medals which are actually worth almost nothing. Yea... nice-warm-bath is just far too much to compete with.
Meh, you find all that out within almost the first 15 minutes of game-play (perhaps a bit longer if reading the book). The real spoiler would be to reveal what actually happened to the aliens.
Of course in the case of a shooter most of those 'skills' are on the player end not the avatar end so they naturally transfer to almost any other shooter immediately.
I think the real problem is trying to base character progression more directly on player skill than simple avatar grind. I don't think players necessarily need to start exactly where they left off in another game (relatively anyway). I do think there needs to be some way to quickly reward those who skillfully play such games so they can progress at an accelerated rate.
At least when Yuffie steals all your Materia you CAN get it back. That part pissed me off like crazy.
I hate to admit it but you're right, it does at least have the potential. *IF* it was done well, but since they can't seem to take it anywhere beyond the formula used in the first game that seems unlikely. At least the Warlock and Hunter players will take a serious look at it.
Yea... but seriously... how do you stop the siege tank rush with marine and bunker line support as Zerg? If you go straight for queens with Spawn Broodlings you can get that shortly after the Terran has siege mode, however this timing assumes the Zerg built almost no units or defenses while the Terran players can simultaneously build an army.
I guess the real counter is to harass well with Zerglings to delay their buildup, but on a large map it can be difficult to get them there in time to still be effective.
That would not necessarily solve the problem, but it would at least limit it's scope. A corrupt manager could still make 'illegal' modifications to the system. I suppose his modifications could then be crosschecked.
What would get past all this is if a developer leaves a hidden and undocumented back door which bypasses all the normal logging routines. I'm not sure how CCP monitors new code being added... but with the number of new bugs introduced every patch so I'd say the chances of sneaking questionable code by are good.
Funny part is the people working checkout really seem to have no feel for what age people are. I really had to laugh when the girl working the BestBuy register asked to see some ID when my younger brother (who is 22) was purchasing an 'M' game. I would think when it's obvious they wouldn't need to ask, but I guess to be safe they can't take any chances on accidentally guessing someones age wrong.
That's just a joke about the MD5's right? Even the most simple edit to a clip would cause it to change, such as clipping blank frames from the start or end.
How is something like this only "probably ill-advised".
This is beyond complete stupidity. I probably can't even count the number of times I've had security sensitive stuff in the clipboard.
I thought this thing could run 7 threads at the same time. Wouldn't you need 6 more of those running in parallel?
If you were to later go into the forest to examine the area, you might indeed find a tree lying on the ground. Then again maybe it was always there.
Hah, exactly what I was thinking. Doesn't the rumor go the PS3 is the hardest system to use from the developers end? Maybe with some better tools and api's more of it's "potential" could be utilized. In the end the games are really what makes or breaks the console. My opinion is the hardware is there to support gaming, it's not the games job to justify the hardware.
What I don't get about that feature is, why is DRM even being included in the first place? So you end up spending a little bit on CD blank media, but in the end, iTMS price of CD + Blank CD media is probably still less than the actual retail CD anyway.
The resulting CD has no DRM and may be ripped, encoded and be file shared like any other CD.