I was a Segamaniac on that time, but I was really impressed that Nintendo could get mode 7 and zoom using a processor with a clock a way lower than Genesis. To add those 2 features on SegaCD, Sega engineers said they required to add an additional M6800 processor. Anyway, I've wrote a (alert: very fanboy and passionate) history about SNES here: https://raelcunha.com/snes-his...
Not if you use solutions like Oracle Ksplice Uptrack, Canonical Livepatch, Red Hat's Kpatch or SUSE Kgraft. Anyway, on libc update, yes, reboot required.
EA and Blizzard are publishing mostly shitty games. Indeed, aside Nintendo, I'm basically stopped playing "AAA" games (the ones that you'll be able to pay $10 in a promotion 3 months later) since 5 ago. I prefer play retrogames: as they're better games in their roots and for most of them a 30 minutes session will be enough. Old games you play to feel the hero. In modern games, you watch a CG of the hero in action. Videogames are about gaming, not about cinematic or storytelling.
Do Debian APT and PHP Pear Patches Highlight Vulnerability In Package Management Infrastructure?
It's a matter of benefits vs risks: keep standalone installer relying on the user to update all softwares individually or use open source package managers, that while can contain security issues (being inspected by experts and fixed few hours later), can keep all the softwares updated including security updates. Well, at least this is valid for APT, no sure for Pear as PHP has experimented with several different package managers during the years.
Anyway, NIH is the modus operandi in PHP: never contribute or improve any existing library, always create a different one from the ground.
The exact RAM usage depends on the user selected theme. But with a heavier theme (cannot remember if it was Tronkyfran, with full hd and super high quality images), Retropie version was using 97MB. The light fork using the same theme was using 29MB.
Few days ago I just built a light version of EmulationStation (https://github.com/raelgc/EmulationStation/), which uses at least 1/3 less then Retropie version (but well, several features were removed, no free lunch). Wondering it can work well splitting the RAM between video and CPU for most of the emulators.
"games that work even if the Internet is down": most modern games requires huge updates, some mandatory, and multiplayer always requires an online server
"games that don't glitch out if it's raining": well, if doesn't require a mandatory updates, and you're about to play offline singlerplayer, then fine
"games that work even if gamecompany takes the online version down": like all modern games with multiplayer and achievements related to the no more available multiplayer?
Videogame consoles are lagging behind Android devices regarding accounting. When you get a new Android device, using the same account, you can restore your settings (screen, wallpaper, previously connected networks, etc), and optionally, you can restore installed apps. Not to mention that most game saves are stored in G+ account, so they'll be restored too. Aside the problem downloaded content size (anyway, optionall to download again), I cannot see why Sony/MS/Nintendo are not implementing this, giving the previous generation (X360, PS3) hardware problems. Of course, I believe some restrictions should be applied (maybe only 1 console can use the same account at the same time, or something like that).
I was a Segamaniac on that time, but I was really impressed that Nintendo could get mode 7 and zoom using a processor with a clock a way lower than Genesis. To add those 2 features on SegaCD, Sega engineers said they required to add an additional M6800 processor. Anyway, I've wrote a (alert: very fanboy and passionate) history about SNES here: https://raelcunha.com/snes-his...
They just replaced Solitaire.
Soviet Union, Cuba and Venezuela?
Cisco?
I mean, now airplanes are like modern games with paid DLC where the content is already on disc?
Not if you use solutions like Oracle Ksplice Uptrack, Canonical Livepatch, Red Hat's Kpatch or SUSE Kgraft. Anyway, on libc update, yes, reboot required.
The fact he is not a game journalist is exactly what make him credible for me.
EA and Blizzard are publishing mostly shitty games. Indeed, aside Nintendo, I'm basically stopped playing "AAA" games (the ones that you'll be able to pay $10 in a promotion 3 months later) since 5 ago. I prefer play retrogames: as they're better games in their roots and for most of them a 30 minutes session will be enough. Old games you play to feel the hero. In modern games, you watch a CG of the hero in action. Videogames are about gaming, not about cinematic or storytelling.
But the test ran on Finland, where you have every basic life service level provided by the gov.
There is no free lunch. If it's free for you, someone is paying twice.
You can buy mobiles manufactured by state-owned companies.
Do Debian APT and PHP Pear Patches Highlight Vulnerability In Package Management Infrastructure?
It's a matter of benefits vs risks: keep standalone installer relying on the user to update all softwares individually or use open source package managers, that while can contain security issues (being inspected by experts and fixed few hours later), can keep all the softwares updated including security updates. Well, at least this is valid for APT, no sure for Pear as PHP has experimented with several different package managers during the years.
Anyway, NIH is the modus operandi in PHP: never contribute or improve any existing library, always create a different one from the ground.
Stuff that matters.
I hope all these studies are not tied to religions that preach fasting.
Wow, much more accurate now!
I learned that while visiting the country. Now I teach the same to my kids.
In Japan, if you cannot find a trash bin, you'll carry your trash until reach home.
If he is using Linux and had the text in the console clipboard, then yes, he can just mouse middle click.
Well, welcome to 1984, by George Orwell.
Of course, s/card/car/
In USA, Your Card IS Talking To the Government: https://www.forbes.com/sites/t...
The exact RAM usage depends on the user selected theme. But with a heavier theme (cannot remember if it was Tronkyfran, with full hd and super high quality images), Retropie version was using 97MB. The light fork using the same theme was using 29MB.
Few days ago I just built a light version of EmulationStation (https://github.com/raelgc/EmulationStation/), which uses at least 1/3 less then Retropie version (but well, several features were removed, no free lunch). Wondering it can work well splitting the RAM between video and CPU for most of the emulators.
Videogame consoles are lagging behind Android devices regarding accounting. When you get a new Android device, using the same account, you can restore your settings (screen, wallpaper, previously connected networks, etc), and optionally, you can restore installed apps. Not to mention that most game saves are stored in G+ account, so they'll be restored too. Aside the problem downloaded content size (anyway, optionall to download again), I cannot see why Sony/MS/Nintendo are not implementing this, giving the previous generation (X360, PS3) hardware problems. Of course, I believe some restrictions should be applied (maybe only 1 console can use the same account at the same time, or something like that).