Stepmania has moved so far beyond DDR at this point. Above and beyond all the new features they added to the main DDR game (constant scroll modifiers, mod-scripted courses, mines, etc.) it supports practically every other rhythm game in existence. Add expandability into the mix and you have a game that outdoes the official DDRs on almost every level. Even that screenshot is a picture of Magic Dance mode, which was only available in one specific version of DDR, and is greatly improved upon by the additional modifiers in Stepmania.
To all those that have already shown their support for this project and have pre-ordered it, you can a) request a full refund b ) exchange it for any other game c) donate it to Crimson Fire to help our impending legal costs as well as the development costs
a device that could play movies, music, and PSX games
Seeing as how the PSp uses UMDs and not CDs, there is a near zero chance that it will play PSone games (not to mention the increased cost in supplying that backwards compatibility).
(And yes, i'm simplifying the issue, but there is a strong correlation between 2D games vs. 3D games and cartridge format vs. optical format)
Not really... there is just a correlation between 2D vs. 3D games and time, and a correlation between cartridge vs. optical media and time. Polygons became a viable option about the same time CD-ROMs did.
Myself, I'm waiting to see how Sony will pull off their supposed list of features in a portable package that doesn't cost $300, doesn't suck batteries, and doesn't skip.
Can I assume you've never logged 5 days of play time in a game?
Losing a save you've been working for months or years on, after finding every last thing, would be heartbreaking.
I have several like that - Super Smash Bros: Melee and Sonic Adventure 2 Battle come to mind (each of which has logged over 120 hours of play time, although in reality it's quite a bit more power time).
Not that it qualifies as a lawsuit-worthy thing, but it's quite a big deal.
This guy is just another one of those whiners with nothing worthwhile to say. And while Burnout 2 is a very good racing game, to call it innovative is a total joke.
Personally, I prefer a steady balance of new and old ideas. Innovation at the sake of entertainment is not a good idea, and I do not buy games just because they're the next big thing.
If you're looking for something innovative on the 'Cube, get yourself a copy of the preview disc (supposedly, it's not for sale, but tell that to GameStop) and try Viewtiful Joe. It's like a classic side-scrolling brawler, but better. Plus it's got bullet time, and it works really well. The look of it will surely turn off people such as our dear author, but playing the demo catapulted it to near the top of my list.
Plus you get a demo of Wario Ware that's pretty cool too (haven't played the real thing yet).
If I download (read "steal") a "copy" (everything mass produced is a copy) of the original model issued by a car manufacturer from some sort of online distribution site (read "car dealership") it's okay, as long as I can't afford to buy the car?
Stop it. Bad comparison.
When you copy intellectual output, the previous owner retains it. When you take a car, the previous owner does not. Furthermore, there is a net use of raw materials in physical goods, but not in intellectual output.
Bottom line is, theft causes loss of raw material cost, loss of a potential sale and loss of ability to sell. IP violations only cause loss of a potential sale. This is why many of us see IP to not be property.
You may now continue with your previously scheduled ranting.
It's one thing to intercept UNENCRYPTED signals, but DirecTV's signals are ENCRYPTED. What does that mean? Unless you have the right to decrypt the signal (through a DirecTV subscription), you have no right to use it.
I thought the reason for encryption was to make permission irrelevant. The way I see it, you should have a legal right to decrypt whatever you want, provided you can crack it. (This is one of my major complaints about the DMCA - it legislates over cryptographic holes.) With today's cryptosystems there's no reason they shouldn't be able to create a sufficiently encrypted signal to prevent cracking.
And watch the analogy - no one loses their signal by unauthorized decryption.
A better analogy would be to compare the encryption to the car's key. AFAIK, it's not illegal to possess a key to a car you don't own - it shouldn't be - and it shouldn't be illegal to break a cryptosystem. If you use the key to enter and steal the car that's not yours, or you do evil things with the data after decrypting, then you enter the realm of illegality.
With cartridges, you can get things like these. This is great for homebrew development, which would prove more difficult on an optical-disc format that cannot be flashed like these carts.
Note: using this to hold ROM images of games (especially recent ones) you don't own is bad. ROMs are great for nostalgia, but the GBA is new and GBA games cost $30, so just buy the things.
This is one of those comments for which determining the right level of sarcasm and spite is difficult.
For example, I could say:
Yeah, and you know what else would be cool? If my car got 12,000 miles to the gallon and was made entirely of water!
But I don't think that works in this situation.
Instead, I'll take the serious route:
That would cost a fortune, be obnoxiously large for a handheld, consume more power than a Game Gear, and cost several hundred dollars. At best, you might see N64-level graphics in the next Game Boy.
Actually, it doesn't. Both CDs and GameCube discs spin clockwise. This is easily shown with a GameCube and a top-loading CD player like most portables. I can't verify on DVDs since I don't even have a DVD player, much less a top-loading one, but Howstuffworks shows it spinning clockwise.
What seems a little more likely is that they're read outside-in rather than the standard inside-out.
Fortunately, there's a bit of a resistance starting. Some students have started a website dedicated to the case here, and there's supposed to be a rally Sunday afternoon.
Agreed. Tetris Attack and its brethren are indeed classics, and the multiplayer does have that instant reversal ability that some people like so much in Puzzle Fighter.
That said, I'll own you any place, any time. I'm not kidding; I've known people who thought they were great until they met me.
And a shameless plug is always nice too: This, but it's in VB so all of you would hate it.
Straight from IGNpocket:
"The unit will not have a headphone jack; Nintendo has created a special adapter for the GBA SP that plugs into a brand-new multi-access port (also used for the AC adapter) which enables users to plug in standard headphones."
So you can use your headphones and link at the same time, because they are in two distinct ports.
Or check the image here - you see the old link port on the right, and the new multi-access port on the left.
A Death's Head was much like a MIRV - except the explosions were the magnitude of a Baby Nuke and there were at least 5 of them, as compared to the MIRV's 3.
(links are informative, not endorsing)
E was not created to fill a new niche - it was a replacement for the K-A rating. It's similar to how the NC-17 rating superseded X.
Stepmania has moved so far beyond DDR at this point. Above and beyond all the new features they added to the main DDR game (constant scroll modifiers, mod-scripted courses, mines, etc.) it supports practically every other rhythm game in existence. Add expandability into the mix and you have a game that outdoes the official DDRs on almost every level. Even that screenshot is a picture of Magic Dance mode, which was only available in one specific version of DDR, and is greatly improved upon by the additional modifiers in Stepmania.
Obligatory BBspot link.
You laugh like it's not real.
This is a 007: Agent Under Fire exploit, not an exploit inherent to the Xbox. Agent Under Fire was made by EA, not Microsoft. Blame the right company.
If this was analyzing the MechAssault hack, then you might have a point.
Seeing as how the PSp uses UMDs and not CDs, there is a near zero chance that it will play PSone games (not to mention the increased cost in supplying that backwards compatibility).
Not really... there is just a correlation between 2D vs. 3D games and time, and a correlation between cartridge vs. optical media and time. Polygons became a viable option about the same time CD-ROMs did.
Myself, I'm waiting to see how Sony will pull off their supposed list of features in a portable package that doesn't cost $300, doesn't suck batteries, and doesn't skip.
(And memory cards for a portable? Ugh!)
Can I assume you've never logged 5 days of play time in a game?
Losing a save you've been working for months or years on, after finding every last thing, would be heartbreaking.
I have several like that - Super Smash Bros: Melee and Sonic Adventure 2 Battle come to mind (each of which has logged over 120 hours of play time, although in reality it's quite a bit more power time).
Not that it qualifies as a lawsuit-worthy thing, but it's quite a big deal.
(please no "ur a luz0r" trolls, I'm well aware)
GameCube TS2 gets a snub? It has all the same features - including the co-op. Great game too.
Scratch that.
Don't order VJ from Gamestop. EBgames.com lists it at $40 as described.
Viewtiful Joe is Capcom, not Sega. It's also planned to cost the full $50 - not that that should deter you from a purchase.
However, the Sega games, including Billy Hatcher and the Giant Egg and Sonic Adventure DX: Director's Cut are/will be $40.
This guy is just another one of those whiners with nothing worthwhile to say. And while Burnout 2 is a very good racing game, to call it innovative is a total joke.
Personally, I prefer a steady balance of new and old ideas. Innovation at the sake of entertainment is not a good idea, and I do not buy games just because they're the next big thing.
If you're looking for something innovative on the 'Cube, get yourself a copy of the preview disc (supposedly, it's not for sale, but tell that to GameStop) and try Viewtiful Joe. It's like a classic side-scrolling brawler, but better. Plus it's got bullet time, and it works really well. The look of it will surely turn off people such as our dear author, but playing the demo catapulted it to near the top of my list.
Plus you get a demo of Wario Ware that's pretty cool too (haven't played the real thing yet).
Stop it. Bad comparison.
When you copy intellectual output, the previous owner retains it. When you take a car, the previous owner does not. Furthermore, there is a net use of raw materials in physical goods, but not in intellectual output.
Bottom line is, theft causes loss of raw material cost, loss of a potential sale and loss of ability to sell. IP violations only cause loss of a potential sale. This is why many of us see IP to not be property.
You may now continue with your previously scheduled ranting.
I thought the reason for encryption was to make permission irrelevant. The way I see it, you should have a legal right to decrypt whatever you want, provided you can crack it. (This is one of my major complaints about the DMCA - it legislates over cryptographic holes.) With today's cryptosystems there's no reason they shouldn't be able to create a sufficiently encrypted signal to prevent cracking.
And watch the analogy - no one loses their signal by unauthorized decryption.
A better analogy would be to compare the encryption to the car's key. AFAIK, it's not illegal to possess a key to a car you don't own - it shouldn't be - and it shouldn't be illegal to break a cryptosystem. If you use the key to enter and steal the car that's not yours, or you do evil things with the data after decrypting, then you enter the realm of illegality.
Note: using this to hold ROM images of games (especially recent ones) you don't own is bad. ROMs are great for nostalgia, but the GBA is new and GBA games cost $30, so just buy the things.
This is one of those comments for which determining the right level of sarcasm and spite is difficult.
For example, I could say:
But I don't think that works in this situation.
Instead, I'll take the serious route:
That would cost a fortune, be obnoxiously large for a handheld, consume more power than a Game Gear, and cost several hundred dollars. At best, you might see N64-level graphics in the next Game Boy.
Actually, it doesn't. Both CDs and GameCube discs spin clockwise. This is easily shown with a GameCube and a top-loading CD player like most portables. I can't verify on DVDs since I don't even have a DVD player, much less a top-loading one, but Howstuffworks shows it spinning clockwise.
What seems a little more likely is that they're read outside-in rather than the standard inside-out.
You bet. Right in my backyard, even.
Fortunately, there's a bit of a resistance starting. Some students have started a website dedicated to the case here, and there's supposed to be a rally Sunday afternoon.
You'd better believe I'm going to show up.
Never get the chance. Game's usually over by the four-minute mark, and 90% of the time in my favor.
That said, ZSNES is capable of online play...
I thought that we abolished slavery. Guess I had that all wrong.
I also thought that no one could own an idea - just borrow it from the public domain. Guess I had that all wrong too.
Agreed. Tetris Attack and its brethren are indeed classics, and the multiplayer does have that instant reversal ability that some people like so much in Puzzle Fighter.
That said, I'll own you any place, any time. I'm not kidding; I've known people who thought they were great until they met me.
And a shameless plug is always nice too: This, but it's in VB so all of you would hate it.
Wrong.
Straight from IGNpocket: "The unit will not have a headphone jack; Nintendo has created a special adapter for the GBA SP that plugs into a brand-new multi-access port (also used for the AC adapter) which enables users to plug in standard headphones."
So you can use your headphones and link at the same time, because they are in two distinct ports.
Or check the image here - you see the old link port on the right, and the new multi-access port on the left.
A Death's Head was much like a MIRV - except the explosions were the magnitude of a Baby Nuke and there were at least 5 of them, as compared to the MIRV's 3.
Not in JavaScript. Must everyone always assume that such pseudo-programming is in their favorite language?