Domain: apple.com
Stories and comments across the archive that link to apple.com.
Comments · 27,593
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Re:Devices always plugged in
It seems that keeping the iPads/iPhones plugged into an electric outlet all the time, and running all the time, has an unexpected outcome.
That may be the case, if so someone at Apple should be fired for their shithouse battery management electronics.
Moreover we're in summer...
Summer ended 2 weeks ago. The Netherlands has gone back to it's usual chilly windy gloom.
IPads do NOT overcharge when plugged in continuously.
https://discussions.apple.com/...
The battery was PUNCTURED during replacement. It's right there in TFS, idiot.
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Re: What's up
Funny how you pull numbers out your ass just to defend Apple.
Funny how you can't be bothered to do 5 seconds of Googling:
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Re:Devices always plugged in
It seems that keeping the iPads/iPhones plugged into an electric outlet all the time, and running all the time, has an unexpected outcome
Oh, you mean, like all my Android devices and all my laptops. No fires so far, what's up with Apple?
IPads do NOT overcharge when plugged in indefinitely:
https://discussions.apple.com/...
So, STUFF IT, Hater.
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Re:Bucket of sand
Apple employees secured the iPad and punctured battery in a container of sand after it exploded.
So, a quick thinking genius ran down to the canal and quickly scooped up a bucket of sand? No, this is the standard bucket of sand you always keep on hand because you are surround by Apple products.
Wow, this is really organized. Apple employees going sent out to all the social networking sites to spin and downmod. Hey guys, fix your products instead. Do you think that nobody notices you doing this?
More Apple Scientology downmod tactics. What a disgusting company. Fix your products. There are so many reports of Apple products exploding.
Here is another one.Snip: "I am a very loyal Apple customer with an outrageous number of products so this news is devastating. I can’t afford to repair it and my work depends on me using my laptop so I am not sure what to do at the moment. There must be other people out there that have experienced their Apple products battery swelling/expanding/exploding."
It would not be surprising at all if this post disappears from Apple's site shortly.
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The other brand...
Good to see this coming to Android. I didn't even consider there were any challenges of using mobile phones with hearing aids.
I did have a quick search about that other brand, so see how it compares: https://support.apple.com/en-c... . The HAC rating is explain in article at the Better Hearing Institute.
One thing I am curious about, is beyond the software work going into Android, how much Google will need to push the hardware manufactures to get that functionality integrated into the phones, if extra engineering is needed?
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Re:Still nothing in the iPhone 5SE size
I'm not sure why you're saying "5". The iPhone SE exists and has "the same advanced chip used in iPhone 6s".
But I agree, that size is the right size.
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Re:Apple Pencil on a phone?
Another problem is the pen discharges quickly when not being used: https://discussions.apple.com/...
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Re:Caught in the middle with you
Time marches on, and their haven't been any 32 bit Intel (or Apple) CPUs sold for nearly a DECADE. Add to that the fact that supporting "cruft" does nothing good to overall stability and complexity of an OS, and in the end, adds significantly to time/cost of regression-testing of said OSes.
64-bit CPUs run 32-bit code natively. Recompiling software whose source code may be long gone just to have higher memory requirements doesn't make a lot of sense.
And do those same CPUs also automatically replace missing Library Calls, too?
And, to be fair, even when Apple wishes to sunset a particular Framework or protocol, they give Devs. ample notice, Deprecating (but still supporting) said Framework or Protocol for several major revisions of whatever OS(es) are affected.
And yet in the last couple revisions of macOS, Final Cut Studio (pre-X) has been completely broken with almost no notice.
Almost NO Notice?!? HOW long has FCPX been out?!? SEVEN YEARS!!! It may (was) not wonderful at first; but pretty much all of the deficiencies of the first "X" version have been addressed at this point. Time to get with some of the new stuff!
Motion was broken with Sierra, and High Sierra wipes out the rest. No warning on upgrade that they're no longer supported, even though they made both.
So, Motion 5 and Compressor 4 are broken, too? I would kind of doubt that:
https://www.apple.com/final-cu...
https://www.apple.com/final-cu...
...and, as a matter of fact, it looks like the FCP "ecosystem" is quite-intact:https://www.apple.com/final-cu...
The Windows 10 upgrade tool at least warns you of incompatible software pre-upgrade, including 3rd-party software.
This article makes it clear that Apple tried to PERSONALLY inform purchasers of FCP about the demise of support for FCP (non-X) :
https://www.cinema5d.com/final...
...and it looks like there are some tools that help with the transition (no pun) :http://www.geniusdv.com/news_a...
Looks pretty good for $10...
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Re:Caught in the middle with you
Time marches on, and their haven't been any 32 bit Intel (or Apple) CPUs sold for nearly a DECADE. Add to that the fact that supporting "cruft" does nothing good to overall stability and complexity of an OS, and in the end, adds significantly to time/cost of regression-testing of said OSes.
64-bit CPUs run 32-bit code natively. Recompiling software whose source code may be long gone just to have higher memory requirements doesn't make a lot of sense.
And do those same CPUs also automatically replace missing Library Calls, too?
And, to be fair, even when Apple wishes to sunset a particular Framework or protocol, they give Devs. ample notice, Deprecating (but still supporting) said Framework or Protocol for several major revisions of whatever OS(es) are affected.
And yet in the last couple revisions of macOS, Final Cut Studio (pre-X) has been completely broken with almost no notice.
Almost NO Notice?!? HOW long has FCPX been out?!? SEVEN YEARS!!! It may (was) not wonderful at first; but pretty much all of the deficiencies of the first "X" version have been addressed at this point. Time to get with some of the new stuff!
Motion was broken with Sierra, and High Sierra wipes out the rest. No warning on upgrade that they're no longer supported, even though they made both.
So, Motion 5 and Compressor 4 are broken, too? I would kind of doubt that:
https://www.apple.com/final-cu...
https://www.apple.com/final-cu...
...and, as a matter of fact, it looks like the FCP "ecosystem" is quite-intact:https://www.apple.com/final-cu...
The Windows 10 upgrade tool at least warns you of incompatible software pre-upgrade, including 3rd-party software.
This article makes it clear that Apple tried to PERSONALLY inform purchasers of FCP about the demise of support for FCP (non-X) :
https://www.cinema5d.com/final...
...and it looks like there are some tools that help with the transition (no pun) :http://www.geniusdv.com/news_a...
Looks pretty good for $10...
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Re:Caught in the middle with you
Time marches on, and their haven't been any 32 bit Intel (or Apple) CPUs sold for nearly a DECADE. Add to that the fact that supporting "cruft" does nothing good to overall stability and complexity of an OS, and in the end, adds significantly to time/cost of regression-testing of said OSes.
64-bit CPUs run 32-bit code natively. Recompiling software whose source code may be long gone just to have higher memory requirements doesn't make a lot of sense.
And do those same CPUs also automatically replace missing Library Calls, too?
And, to be fair, even when Apple wishes to sunset a particular Framework or protocol, they give Devs. ample notice, Deprecating (but still supporting) said Framework or Protocol for several major revisions of whatever OS(es) are affected.
And yet in the last couple revisions of macOS, Final Cut Studio (pre-X) has been completely broken with almost no notice.
Almost NO Notice?!? HOW long has FCPX been out?!? SEVEN YEARS!!! It may (was) not wonderful at first; but pretty much all of the deficiencies of the first "X" version have been addressed at this point. Time to get with some of the new stuff!
Motion was broken with Sierra, and High Sierra wipes out the rest. No warning on upgrade that they're no longer supported, even though they made both.
So, Motion 5 and Compressor 4 are broken, too? I would kind of doubt that:
https://www.apple.com/final-cu...
https://www.apple.com/final-cu...
...and, as a matter of fact, it looks like the FCP "ecosystem" is quite-intact:https://www.apple.com/final-cu...
The Windows 10 upgrade tool at least warns you of incompatible software pre-upgrade, including 3rd-party software.
This article makes it clear that Apple tried to PERSONALLY inform purchasers of FCP about the demise of support for FCP (non-X) :
https://www.cinema5d.com/final...
...and it looks like there are some tools that help with the transition (no pun) :http://www.geniusdv.com/news_a...
Looks pretty good for $10...
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Re:One word....
In summary, your text editor works with text. Dropbox works with files on a very fundamental level. It stands to reason that they need to care about the underlying filesystem.
Dropbox reads and writes files using the same filesystem drivers as every other application. It reads and modifies file attributes through those drivers, as well. Anything it does at the filesystem level can be achieved with the mv, rm, cat, chmod, touch, and mkfifo commands.
there's actual technical reasons why a program like Dropbox needs to understand the abilities of the underlying filesystem and not treat it as a dumb pipe via some API.
No, not really. Look at OwnCloud's sync app as an example of how all of the things DropBox does can be done on any filesystem, on any OS, treating the filesystem as a dumb pipe via some API. Including notifying users via their file browser that files are in a certain state (done via OS-level APIs that may or may not exist at the filesystem level). On Windows, you do this via Overlay Handlers, you use Finder Sync Extensions on a Mac. On Linux, the method varies based on window manager (not filesystem) but there exists at least one library for that; the bonus is that it's cross-platform. Phantom downloads are easily done using named pipes and filesystem monitors, which are used by every realtime-scanning antivirus, exist at the OS level, and are filesystem independent. With a little creativity, I'm sure you can figure out how it's done. Here's a hint: the named pipes don't exist until you open the directory.
For damn good reason, most operating systems prevent direct-to-disk modification of a mounted filesystem (e.g. bypassing the driver for writes), which makes much of what Dropbox does simply impossible on those systems unless it's done via the filesystem driver APIs. Since you can't mount a filesystem twice, Dropbox accessing the filesystem directly would require the OS to unmount it and cede control to Dropbox; which would leave the OS (and thus the user) unable to access the files contained therein. As additional food for thought: if Dropbox were accessing the filesystem directly, think about it, it wouldn't work on a Mac at all, as Apple filesystems are proprietary, meaning that the Dropbox team would have no way of writing interface code for Apple's filesystems. Yet it works on a Mac.
In short, Dropbox is very much accessing files the same way your text editor does. It does a few things with those files that your text editor probably doesn't do, but it's not reading directly from, nor writing directly to, your disk. -
Apple
Why does it surprise you given their Apple ties?
Here's a bunch of source code they release, including in-house stuff they release as open source.
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Re:He missed something...no surprise
Apple does have a well-thought-out security design. Maybe there are things wrong with it, but to say they 'just fix bugs' and don't think about overall security ignores the truth. But I suppose that's what you get when you're click-seeking.
See: https://www.apple.com/business...
Can we find holes in that? I'm sure. But they do have a plan. And that's the public one. I'd wager there's an even more detailed internal one.
Yeah. It is EXTREMELY suspicious why a non-Apple "engineer" would have ANY special knowledge of what Apple's bug-fixing policies are.
EXTREMELY suspicious.
Or, as is much more likely, he is talking out his ass.
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Re:That's a very selective No
I agree with what your saying and I'm not saying it was Apple. I will say that when I've noticed it the topics were so unique there has to be something more to it then randomness. With the college example, it wasn't an ad, it ended up being a week of ads plastered everywhere.
As Tim Cook said recently, "It is really creepy when you look at something on the internet, and all of a sudden there are ads for it everywhere." And in fact, I seem to remember that Apple is putting something in Safari to try and stop that (I don't know how, though). So, I really don't think it is Apple.
But I agree: That is VERY odd...
Here's the Slashdot Article about what the real Tim Cook (;-) ) said:
https://apple.slashdot.org/sto...
..and here's an article about Safari using ML to block those ads:https://www.huffingtonpost.co....
And since the HuffPost article was from a year ago, one would assume that has already been added to Safari; since I believe Apple has already released its "Core ML" Machine-Learning Framework. In fact, it is already at "Core ML 2":
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He missed something...no surprise
Apple does have a well-thought-out security design. Maybe there are things wrong with it, but to say they 'just fix bugs' and don't think about overall security ignores the truth. But I suppose that's what you get when you're click-seeking. See: https://www.apple.com/business... Can we find holes in that? I'm sure. But they do have a plan. And that's the public one. I'd wager there's an even more detailed internal one.
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Re:So an other Android Phone?
The problem with WebOS wasn't WebOS but the fighting with Apple with its hacked iTunes support, back in the days where the iPod was still king, and iTunes was the best place to get music. Palm hired a bunch of Ex Apple Engineers to hack their phones to look like an iPod so it can sync with iTunes. Causing Apple to block the hack for Palm to make a new one.
The most embarrassing thing about that whole debacle was that Apple provide an API for accessing the iTunes library which Palm could have used without being blocked.
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Re: Apple doesn't have market share to push Metal
Oh, you mean like Windows has done for DECADES with DirectX?
No, nothing at all like that, actually. Windows has always given you a choice of graphics APIs, for as long as multiple APIs have existed on the platform. If you chose DirectX and vendor lock-in, that was entirely your choice; OpenGL has always been an option for as long as it's existed and, because MS is obsessed with backward compatibility[1], it's all but guaranteed to remain a choice for as long as Windows exists.
OpenGL hasn't been a choice on Windows for anything with performance needs since NT 4.0. XP came with DirectX 8 IIRC, which was the end of OpenGL gaming on Windows. I'm not sure that you even can run OpenGL on Windows without installing extra drivers these days. A quick search and it appears Windows 10 had some issues with OpenGL. Then again, Windows 10 had all sorts of issues, OpenGL support would be far far down the list.
Lazy Developers, that don't know how to code using a standard Model-View-Controller method, are the ones that will continue to have "porting" problems, you mean...
Really? That's the argument you're going to make with regard to a very performance-oriented segment of the industry?
I wouldn't use "standard" MVC for games either. Too much lag just typing that in.
[1] Yes, you'll find examples where they've broken things in the past. It's literally impossible for them to not have broken something while making sweeping API changes, but they've historically put in the effort to break as little as possible while still progressing. Now, I praise MS about as often as I praise Apple, they're both fuck-ups after all, but MS has done a damn good job with backward compatibility.
I'd respectfully disagree on backwards compatibility - they promoted an entire set of programming practices using sets of frameworks that are all unsupported or gone, at this point. I also have a collection of software for Win95 and XP that won't run on W7 even. And then there's also the question of an entire set of APIs they purposefully broke, under the guise of adding security. The effect was exactly the opposite - less security. I agree MS is the poster boy for fuck ups in software architecture. Backwards compatibility? Not so much.
[2] Which really isn't impending when we're talking about Apple, as they're stuck on v2.1, which was released 12 years ago. OpenGL 3.0 has been with us for a decade, now.
You do realize that OSX 10.7 supports 3.1, and 10.9 supports 4.1? Just asking.
But besides OpenGL support, Apple still has the best overall GUI of any *nix I've seen. and it's much more consistent in overall experience as compared to Windows, which last time I looked still had NT 3.1/3.5 and 4.0 based fixed size non-scaleable dialogs for some of its system controls. You can tell the differences between OS versions by how horrifically ugly they look on a 4K screen. Speaking of 4K screens, at least as of the pre-Creators release of Win10, the damn thing still wouldn't scale various artificats properly for hi-res monitors.
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Re: Apple doesn't have market share to push Metal
Oh, you mean like Windows has done for DECADES with DirectX?
No, nothing at all like that, actually. Windows has always given you a choice of graphics APIs, for as long as multiple APIs have existed on the platform. If you chose DirectX and vendor lock-in, that was entirely your choice; OpenGL has always been an option for as long as it's existed and, because MS is obsessed with backward compatibility[1], it's all but guaranteed to remain a choice for as long as Windows exists.
OpenGL hasn't been a choice on Windows for anything with performance needs since NT 4.0. XP came with DirectX 8 IIRC, which was the end of OpenGL gaming on Windows. I'm not sure that you even can run OpenGL on Windows without installing extra drivers these days. A quick search and it appears Windows 10 had some issues with OpenGL. Then again, Windows 10 had all sorts of issues, OpenGL support would be far far down the list.
Lazy Developers, that don't know how to code using a standard Model-View-Controller method, are the ones that will continue to have "porting" problems, you mean...
Really? That's the argument you're going to make with regard to a very performance-oriented segment of the industry?
I wouldn't use "standard" MVC for games either. Too much lag just typing that in.
[1] Yes, you'll find examples where they've broken things in the past. It's literally impossible for them to not have broken something while making sweeping API changes, but they've historically put in the effort to break as little as possible while still progressing. Now, I praise MS about as often as I praise Apple, they're both fuck-ups after all, but MS has done a damn good job with backward compatibility.
I'd respectfully disagree on backwards compatibility - they promoted an entire set of programming practices using sets of frameworks that are all unsupported or gone, at this point. I also have a collection of software for Win95 and XP that won't run on W7 even. And then there's also the question of an entire set of APIs they purposefully broke, under the guise of adding security. The effect was exactly the opposite - less security. I agree MS is the poster boy for fuck ups in software architecture. Backwards compatibility? Not so much.
[2] Which really isn't impending when we're talking about Apple, as they're stuck on v2.1, which was released 12 years ago. OpenGL 3.0 has been with us for a decade, now.
You do realize that OSX 10.7 supports 3.1, and 10.9 supports 4.1? Just asking.
But besides OpenGL support, Apple still has the best overall GUI of any *nix I've seen. and it's much more consistent in overall experience as compared to Windows, which last time I looked still had NT 3.1/3.5 and 4.0 based fixed size non-scaleable dialogs for some of its system controls. You can tell the differences between OS versions by how horrifically ugly they look on a 4K screen. Speaking of 4K screens, at least as of the pre-Creators release of Win10, the damn thing still wouldn't scale various artificats properly for hi-res monitors.
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Re:Closing the analog (ass) hole
Looks like the whole idiocy of closing the analog hole is alive and well,
Don't put conspiracy theories in places which could more easily be explained by standard business practices. There's not "analog hole" to close in the headphone / audio world because the very signal that is required to create pressure waves is ideal for running right into recording equipment at high quality.
Or pay $9 for a lightning to analogue hole adapter.
More accurately: His Cookness owns a company that produces a fuckload of poor quality bluetooth headphones and speakers and wants to force his customers down the path of more bluetooth.
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Re:People are greedy. News at 11
Do I qualify for a MBA now?
You sure do! Here you go.
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Re: Apple doesn't have market share to push Metal
Oh, you mean like Windows has done for DECADES with DirectX?
No, nothing at all like that, actually. Windows has always given you a choice of graphics APIs, for as long as multiple APIs have existed on the platform. If you chose DirectX and vendor lock-in, that was entirely your choice; OpenGL has always been an option for as long as it's existed and, because MS is obsessed with backward compatibility[1], it's all but guaranteed to remain a choice for as long as Windows exists. What Apple is doing is forcing people's hand; they deprecated OpenGL on their platform. To a developer, deprecated means "not suitable for new projects", for a multitude of reasons. First of all, there's the impending lack of vendor support[2], followed by complete removal of the feature.
Unlike Apple, Microsoft recognizes that there are a multitude of older games that people play on their platform, and that there are other platforms[3] people can switch to for their retro gaming needs. Because of this, Microsoft wouldn't do something so stupid as break those older games, some of which people have invested a lot of time and money into. Apple, on the other hand, is going to break games as recent as Sims 4 (2014), which is probably the most popular AAA game on the platform and still has new official expansions being released by EA to this very day. That's going to make a lot of users switch to Windows. That, and WoW, of course.Lazy Developers, that don't know how to code using a standard Model-View-Controller method, are the ones that will continue to have "porting" problems, you mean...
Really? That's the argument you're going to make with regard to a very performance-oriented segment of the industry? Each layer of abstraction has a performance cost, and wrapping your graphics stack sufficiently enough such that completely ripping it out and replacing it with something else doesn't incur any maintenance cost loses you more than a handful of FPS.
While that might be acceptable for something like a CAD application, you're almost guaranteed to not see it in games; and not due to laziness. Even where it is done -- and there are a number of games that support multiple graphics engines, take Fortnite as an example -- each graphics stack still needs to be maintained as new versions of the API are released.
In case you haven't noticed, graphics APIs are not small simple widgets, they're vastly complex machines, and each version of a graphics API has its own quirks[4], which you have to account for for each version of the API you support. Another thing you may have missed is that not everyone updates at the same time; you may have a number of users on a version of their OS that only supports v2.1 of an API, while everyone else is on a version of their OS that supports v4.4, and your graphics stack needs to handle that, and every version in between. I chose v2.1 and v4.4 for a reason, by the way; can you figure out why?Let's see what Siemens PLM does with its NX CAD suite for Mac...
Yes. Let's.
[1] Yes, you'll find examples where they've broken things in the past. It's literally impossible for them to not have broken something while making sweeping API changes, but they've historically put in the effort to break as little as possible while still progressing. Now, I praise MS about as often as I praise Apple, they're both fuck-ups after all, but MS has done a damn good job with backward compatibility.
[2] Which really isn't impending when we're talking about Apple, as they're stuck on v2.1, which was -
Re:Deprecation may not mean "removed"
Nope -- it absolutely does NOT sure as fuck mean that. Microsoft will officially support any and all deprecated features because even deprecated features should comply with specification. They are just announcing that at some point, the feature will move to "unsupported" and then to "removed".
"If I'm making a product that requires support from the publisher for bugs, security issues, or what have you for a given module, and they drop it on the floor, I drop them on the floor."
Yeah, but other companies will still security-support deprecated features. In fact, Apple almost certainly will too while they support macOS 10.14 - although unlike Microsoft, they're rather vague about the timeline for that.
The strange thing is AutoDESK is saying the product won't RUN because it relies on present, supported, deprecated, OpenGL. That makes no sense. Apps built using OpenGL and OpenCL will continue to run in macOS 10.14, but these legacy technologies are deprecated in macOS 10.14.. They WILL run unless something else blocks it. But a future edition of MacOS will not let them run.
Yes, Autodesk are right to halt development (or migrate to Metal or Vulkan+MoltenVK which runs on Metal; obviously a lot more work); but saying it won't run implies they're actively doing something to block it. (Could also be some minor incompatibility with the new OS stops it running and they cannot be bothered updating the application at all; given OpenGL's deprecated status.)
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Re: Apple doesn't have market share to push Metal
You mean the touchbar that allows you the user a variable number of keys but doesn't permanently remove the Escape key. I take it that if you didn't know that, you've probably not used a touchbar.
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Re:Amazing
Literally in the same video: the MacBook Pro is the slowest i9 of a group of laptops seemingly because they chose to be very conservative on their fan spinning up and the thermal solution is simply no better than the other laptops. That sounds amazingly like a "by design". Either that or it's gross incompetence running at 67% the speed of the top laptop.
Now, admittedly three of the laptops are rather thin and they all run closer to the 2.9Ghz base clock; but that just seems to further double down the "by design" aspect of it. So now it's thermal throttling, just not below base clock. For a lot of people, that may well be acceptable. But to me it still demonstrates insufficient cooling.
PS - Seriously, they tout up to 4.8GHz* for the i9 model. So, either way they're wrong. You can see another video on throttling that does a fan override with relatively little effect. And then an update with the fix is underwhelming. The fix the bug that makes it go below base clock. Wooo..
* Yes, that's only on one core but as the other video shows as long as they're not being throttled cores can average up to 4.3GHz.
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Re:Um, why are they doing this?
After careful consideration of various options (which also included doing nothing, or investing heavily in updating the code), we've decided to go ahead and remove builtin feed support from Firefox. This metabug covers both the removal and creating public documentation for users (e.g. on support.mozilla.org ) of alternatives.
I believe they've decided it is easier to remove a feature that is not used heavily versus maintaining it. You could certainly offer to maintain it yourself. Or you could use one of the many, many alternatives for RSS. Personally I don't need my web browser to be my RSS reader. I also like to be able to use RSS from multiple locations, which is why I use TinyTiny-RSS which I access via my web browser using the web interface, an iOS application on my mobile device as well as via the command line using newsbeuter, all of which shares the same TinyTiny-RSS database, so reading it on any device shows it read on any other.
I've also heard good things about FreshRSS and there are lots of other desktop clients. -
Re:iCloud sales...
I believe High Sierra lets you use any Mac as a Time Machine target through the Settings->Sharing configuration. One of the new features included to offset elimination of Time Capsule products?
I believe it may have more to do with the elimination of "Time Machine Server" from macOS Server.
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Re:I can't remove pre-installed apps
Kinda... Apple makes it clear that it's not a clean uninstall that allows you to replace those apps with something of you choice: https://support.apple.com/en-u...
"If you delete the Contacts app, all of your contact information will remain in the Phone app."
"If you delete the FaceTime app, you can still make and receive FaceTime calls in Contacts and the Phone app."So... Not really deleted then, they just hid the icon.
"If you delete the iBooks, Maps, Music, or Podcast apps, they wonâ(TM)t be available to use with CarPlay. If you delete the Music app, you'll be unable to play audio content in its library using Apple apps or third-party apps on some car stereos or stereo receivers."
So you can delete it but then other apps will break and if there is a way to fix them Apple don't tell you what it is.
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Re: Next up
I agree that would be the best idea, if data security was your end goal. But that is not the end goal. The end goal is to provide a service that has to work even when your phone is off. They need to store/forward those messages. Any semi-competant techie will tell you the same thing. So, given as to how they need to store your messages to deliver to your devices that come online later, they have IMHO come up with a pretty clever solution: iOS Security . This states the level of encryption, the storing of private keys, and the methods and processes.
Can this be cracked in the future? Yes. Should you then just destroy all services that require online storage of sensitive data? No. You implement the best techniques you know how, and improve when life teaches you.
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Re: Next up
You are incorrect sir. The data they specify is stuff like your shipping address (which they need if you buy something like a picture book). To learn about Messages security: read from the horses mouth: iOS Security .
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Re: Next up
How did you come about this "understanding"? My understanding is that Apple sells all of your data to anybody and everybody. As per their privacy policy:
Apple shares personal information with companies who provide services such as information processing, extending credit, fulfilling customer orders, delivering products to you, managing and enhancing customer data, providing customer service, assessing your interest in our products and services, and conducting customer research or satisfaction surveys. These companies are obligated to protect your information and may be located wherever Apple operates. -
Re: Sure it is. Leave'em there!
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Apple screwed up, film at eleven.
Fun statement: Because this is iOS, Apple can shut this down in 5 seconds. Why? Because every MDM for iOS has to have a cert signed by Apple for the push commands from the MDM to be sent to the devices.
So what this really means is a bunch of hackers successfuly paid Apple to create a malware cert for them. Then proceeded to create an automated installer for an MDM to sick on clueless users.
Can we finally admit that keeping users dumb is bad now? There's no amount of third party "protection" that will prevent this crap, and all it will wind up doing is just making it even more difficult for people and organizations to control or use the devices they own.
I can picture it now....EV Certs required to get a developer's cert. Or worse, wanna install an app? We'll need a copy of that Internet Driver's License of yours....
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MapKit.js
None of these mention the most obvious competitor... Apple's MapKit.js, which is free to use in its current beta. https://developer.apple.com/ma...
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What are you typing on??
Apple sells far more to the west esp America. Yet rather than invest in western nations
Apple actually has factories in the U.S. producing computers. In fact it plans to contribute some 350 billion dollars to the U.S. over five years.
Compare that to whoever made whatever you are typing on. They treated Chinese's workers a lot worse than Apple. They probably will not contribute 1/100th of what Apple will to the American economy just this year...
You claims are laughable and your lack of self-awareness beyond belief.
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Re:Extenal Only?
"For best results with applications like 3D games, set a display that's attached to the eGPU as the primary system display"
https://support.apple.com/en-u...Figured. But you wouldn't need an external monitor for GPU-accelerated applications, like photoshop or final cut.
From what I understand, it will "loop back" video to the Mac's internal display, as well.
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Re:USB-other-than-C is not legacy
1. Go to Apple.com or an Apple store.
2. Buy the most expensive MacBook they make.
3. Buy the most expensive iPhone they make.
4. Then buy a $19-$35 cable to connect them.
https://www.apple.com/shop/iph... -
Re:Extenal Only?
"For best results with applications like 3D games, set a display that's attached to the eGPU as the primary system display"
https://support.apple.com/en-u...Figured. But you wouldn't need an external monitor for GPU-accelerated applications, like photoshop or final cut.
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Self-host TT-RSS
I think lots of people here have some server running somewhere. Install Tiny Tiny RSS (TT-RSS) on there, and be able to access it from anywhere. Totally open source. https://tt-rss.org/
What's great is that there are a number of RSS reading apps that you can point to your server, so it doesn't matter whether you're on mobile or on your desktop browser. For Android, I'd suggest just use the app from the same author. For iOS, I use Tiny Reader (App Store link).
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If only Apple also got rid of key bugs in iTunes..
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Quantity over Quality
While I can appreciate the quantity of apps on the App Store it seems somewhere along the lines we lost quality.
i.e.
I don't care all the Free-to-Play (F2P) race-to-the-bottom-of-the-barrel with shitty Micro-Transactions (MTX) and Hurry-Up-and-Wait gaming.At least we still have SOME good games left like:
* Fortnite (only has cosmetic MTX)
* Hocus
* The Room
* The Witnessetc.
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Quantity over Quality
While I can appreciate the quantity of apps on the App Store it seems somewhere along the lines we lost quality.
i.e.
I don't care all the Free-to-Play (F2P) race-to-the-bottom-of-the-barrel with shitty Micro-Transactions (MTX) and Hurry-Up-and-Wait gaming.At least we still have SOME good games left like:
* Fortnite (only has cosmetic MTX)
* Hocus
* The Room
* The Witnessetc.
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Quantity over Quality
While I can appreciate the quantity of apps on the App Store it seems somewhere along the lines we lost quality.
i.e.
I don't care all the Free-to-Play (F2P) race-to-the-bottom-of-the-barrel with shitty Micro-Transactions (MTX) and Hurry-Up-and-Wait gaming.At least we still have SOME good games left like:
* Fortnite (only has cosmetic MTX)
* Hocus
* The Room
* The Witnessetc.
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Quantity over Quality
While I can appreciate the quantity of apps on the App Store it seems somewhere along the lines we lost quality.
i.e.
I don't care all the Free-to-Play (F2P) race-to-the-bottom-of-the-barrel with shitty Micro-Transactions (MTX) and Hurry-Up-and-Wait gaming.At least we still have SOME good games left like:
* Fortnite (only has cosmetic MTX)
* Hocus
* The Room
* The Witnessetc.
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Re:What the fuck are you talking about?
Admittedly this is a problem I did not consider because I'm from Germany and our plugs are reversible. Likewise, plugspreading is less of a problem because most power strips have the sockets at a 45-degree angle. Purely Europlug power strips are affected but few people use them because they're incompatibe with Schuko plugs.
Besides, plugspreading becomes less of a problem if you buy a multi-port USB power brick or two. I just spent fifteen bucks on a 30W three-port brick with one Quick Charge 3 port. It's not much bigger than your typical smartphone charger, has its USB ports at the end and replaces three separate chargers. That cleared up a lot of space on the power strip.
Or you can go straight for a power strip with built-in USB ports.
(As for the Apple: You do realize that it only supplies 5W? Their 12W device has a less convenient form factor - in fact, the 18W charger that came with my smartphone has a smaller footprint than Apple's 12W one.) -
Re:What the fuck are you talking about?
(The oh-so-terrible waste of space by a smartphone charger shown in TFA could have been solved by moving the charger one outlet to the right. The horror.)
Sure that would work, unless you have 2 devices and they both "spread" right.
Firstly, this would make smartphone chargers unneccessarily big. Those things fit in a pocket and it's good that way.
Clearly, the Samsung charger is not the only way to do it:
https://www.apple.com/us/shop/...Of course $19.00 USD for a 50 cent part is a whole other issue.
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Mac's used to solve this problem
When I bought my first macbook, it came with an extension cable for the charger so that it only took up one slot on the power strip. Now you get the charger "brick" with the $1000 laptop and Apple charges you $20 for the extension cable. . The cable is the only thing that carries over from mac to mac.
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Mac's used to solve this problem
When I bought my first macbook, it came with an extension cable for the charger so that it only took up one slot on the power strip. Now you get the charger "brick" with the $1000 laptop and Apple charges you $20 for the extension cable. . The cable is the only thing that carries over from mac to mac.
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Re:Password manager
Which password manager do you recommend? 1Password doesn't work on my old iPad with iOS 9, so that one is ruled out. Besides, I'd rather pay for a password manager than use a free one because 'free' means: "We know exactly which websites you visit and will sell this data gladly to everybody we meet."
CodeBook is great. I've been using it since it was a Palm III app called STRIP (Secure Tool for Recalling Important Passwords. Their encryption layer is open source, and they support syncing across devices via Dropbox, Google Drive, or local WiFi. It supports TOTP 2FA and will generate Diceware/xkcd style passwords. They have clients for Windows, iOS, Android, and Mac. The desktop version also has an agent that will fill out web form fields for you.
It's not a slick as some other password managers, but it works for me. $10 per mobile platform and $20 per desktop platform you use it on.
Here's the iOS store page - says it still supports iOS 9.
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Re: Refunds?
The keyboard guts are sealed, dust is absolutely not the issue.
Dust is absolutely the issue. Dust gets under the keys. Apple's previous recommendation to "fix" the problem was to hold the laptop at a 75 degree angle and blow air into it.
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Re:Actual Implication Here
Also, no review is certainly better than one done by cre!mer with his 25 amazon affiliate links,,,
He links the stupid looking hat he wears, his chair, his mouse, his keyboard, the computer he uses to write the review, the cliff bars he ate while writing it, etc.
Here a sample of one review done by cre!mer (links have been obfuscated to prevent correct linking):
PRODUCTS FEATURED IN THIS VIDEO Star Wars Galactic Empire Reversible Bucket Hat (affiliate link) https://amzn.to/2sWuioHbT2
"Battlefield Earth" by L. Ron Hubbard (affiliate link) https://amzn.to/2yrew2IVQk
HOW THIS VIDEO WAS MADE Video recorded with an Apple iPhone 6s and MoviePro Camera app. Edited with Movavi Video Editor Plus.
Apple iPhone 6s (affiliate link) https://amzn.to/2IgtrZP9AT
MoviePro Camera (affiliate link) https://itunes.apple.com/us/ap......
Movavi Video Editor Plus 14 Personal Edition (affiliate link) http://amzn.to/2uiyOXe2
GAMING/VIDEO EDITING PC AMD FX-8300 Eight-Core AM3 Processor (affiliate link) https://amzn.to/2kLab2T
Gigabyte AM3+ GA-78LMT-USB3 Micro ATX Motherboard (affiliate link) https://amzn.to/2uiDVhB
4 x G.Skill 2GB DDR3 1333 (8GB total) Gigabyte GTX 1050 Ti Windforce OC 4GB GDDR5 128-bit Video Card (affiliate link) https://amzn.to/2huHoaE
2 x Adata 120GB SSDs (affiliate link) https://amzn.to/ytrj24ze
HGST 1TB 7200 RPM 2.5" Hard Drive (affiliate link) https://amzn.to/2LjuiJnH
Cool Master N200 Micro-ATX Case (affiliate link) https://amzn.to/wekSuvU DiabloTek
500W PSU Acer 24" 1920 x 1080 Monitor (affiliate link) https://amzn.to/2szhya7
Microsoft Natural Ergonomic Keyboard 4000 (affiliate link) https://amzn.to/2JsuytcP
Logitech M100 Mouse (affiliate link) https://amzn.to/2stcqpo9 Logitech C920
Web Cameera (affiliate link) https://amzn.to/2srifrg