Domain: eve-online.com
Stories and comments across the archive that link to eve-online.com.
Stories · 28
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EVE Devs Dissect, Explain Massive Economic Exploit
In December we discussed news that a major exploit in EVE Online had just been widely discovered after being abused by a few players for up to four years, creating thousands of real-life dollars worth of unearned in-game currency. Representatives from CCP Games assured players that the matter would be investigated and dealt with; a familiar line in such situations for other multiplayer games, and often the final official word on the matter. Yesterday, CCP completed their investigation and posted an incredibly detailed account of how the exploit worked, what they did to fix it, how it affected the game's economy, and what happened to the players who abused it. Their report ranges from descriptions of the involved algorithms to graphs of the related economic markets to theatrically swooping through the game universe nuking the malfunctioning structures. It's quite comprehensible to non-EVE-players, and Massively has summarized the report nicely. It's an excellent example of transparency and openness in dealing with a situation most companies would be anxious to sweep under the rug. -
CCP To Discontinue EVE Online Support For Linux
maotx writes "CCP's recent support for EVE Online in Linux is now set to be discontinued this March. Released last November along with the Mac OS X client, it has failed to share the expected continual growth as seen with Mac client. Feedback on the EVE Online forums, which includes the e-mail in which CCP announced this decision, suggest that the client was not preferred for Linux users as it did not support the Premium graphics client and did not run as well as the win32 client under Wine. For those who wish to stop playing EVE Online, CCP is offering a refund towards unused game time. Select quote from the e-mail: 'The feedback and commitment we obtained from players like you helped both CCP and Transgaming with our attempts to improve on the quality and stability of the client. Many of us in CCP use Linux and are convinced of its merits as an operating system.'" -
Left 4 Dead Bug Patched Quickly, EVE Exploit Takes 4 Years
Earlier this week, news surfaced that some savvy modders of Valve's Left 4 Dead were able to find a way to enable console commands (meant for the PC version) in the Xbox 360 version of the game. This allowed players to increase the size of their character models to ridiculous proportions, spawn unlimited weapons for themselves (or unlimited enemies for other, unsuspecting players), and go around the map deleting objects as they saw fit. A video posted on YouTube showed how to enable the commands. Valve reacted swiftly to the issues, releasing a patch to disable access to the commands a few days later. Several readers have pointed out another exploit-related story which broke recently; in EVE Online, a bug that was reported and went un-patched for four years has recently come to light, apparently responsible for the fraudulent creation of trillions of ISK, the game's currency. An anonymous reader says that (illegitimate) sales of ISK between players and farmers run on the order of $35 per 450 million ISK. -
Server Structure in EVE Online
Massively takes an interesting look at the server model used by EVE Online. It's unusual for a MMOG because it doesn't divide the player load among different servers or "shards." Instead, the same cluster handles the entire EVE universe and all 300,000 subscribers (total; record concurrent load is around 40,000). The EVE Dev Blog recently announced some upgrades to keep things running smoothly and allow for battles involving over 1,000 ships. They call the technology StacklessIO. -
Server Structure in EVE Online
Massively takes an interesting look at the server model used by EVE Online. It's unusual for a MMOG because it doesn't divide the player load among different servers or "shards." Instead, the same cluster handles the entire EVE universe and all 300,000 subscribers (total; record concurrent load is around 40,000). The EVE Dev Blog recently announced some upgrades to keep things running smoothly and allow for battles involving over 1,000 ships. They call the technology StacklessIO. -
Follow-up on EVE's Boot.ini Issue
Krinsath writes "CCP, publishers of Eve Online, have posted a Dev Blog detailing the circumstances leading up to the deletion of XP's boot.ini file, which was earlier discussed on Slashdot. The blog post has intimate details about how the mistake occurred (a new installer from their normal one), how they responded and what CCP has learned from it. While fairly dry, it is to the company's credit that they're being open about one of the more serious bugs to crop up in gaming's recent history." -
EVE-Online Patch Makes XP Unbootable
Nobo writes "CCP's latest major patch to the EVE-Online client, Trinity, comes with an optional DX9-enhanced graphics patch that dramatically improves the visual quality of the in-game graphics through remade models, textures, and HDR. It also has an unfortunate bug: the incredibly stupid choice of boot.ini as a game configuration file, coupled with an errant extra backslash in the installer configuration. The result is that anyone who installs the enhanced graphics patch overwrites the windows XP c:\boot.ini file with the EVE client configuration file, bricking the machine on the next boot. Discussion in a couple of forums threads is becoming understandably heated." -
EVE-Online Patch Makes XP Unbootable
Nobo writes "CCP's latest major patch to the EVE-Online client, Trinity, comes with an optional DX9-enhanced graphics patch that dramatically improves the visual quality of the in-game graphics through remade models, textures, and HDR. It also has an unfortunate bug: the incredibly stupid choice of boot.ini as a game configuration file, coupled with an errant extra backslash in the installer configuration. The result is that anyone who installs the enhanced graphics patch overwrites the windows XP c:\boot.ini file with the EVE client configuration file, bricking the machine on the next boot. Discussion in a couple of forums threads is becoming understandably heated." -
EVE-Online Patch Makes XP Unbootable
Nobo writes "CCP's latest major patch to the EVE-Online client, Trinity, comes with an optional DX9-enhanced graphics patch that dramatically improves the visual quality of the in-game graphics through remade models, textures, and HDR. It also has an unfortunate bug: the incredibly stupid choice of boot.ini as a game configuration file, coupled with an errant extra backslash in the installer configuration. The result is that anyone who installs the enhanced graphics patch overwrites the windows XP c:\boot.ini file with the EVE client configuration file, bricking the machine on the next boot. Discussion in a couple of forums threads is becoming understandably heated." -
EVE Online's Linux/Mac Client Goes Live Tuesday
The official EVE Online site has details of upcoming patch 'Revelations 2.3'. Along with a number of bug-fixes to the PvP-focused Massively Multiplayer Online Game, this game fix will offer up compatibility with Mac OS X and Linux. Though the Mac client is a native port, Linux will require the used of Cedega. The post suggests that if you'd like a preview of what the game will be like on your rig, you can download the client and tool around the test server. System requirements are also listed, as are the distributions of Linux they are specifically supporting: Ubuntu 7+, Suse 10+, and Linspire 6. Update: 11/04 14:32 GMT by Z : Fixed implication of native Linux client. -
EVE Online's Linux/Mac Client Goes Live Tuesday
The official EVE Online site has details of upcoming patch 'Revelations 2.3'. Along with a number of bug-fixes to the PvP-focused Massively Multiplayer Online Game, this game fix will offer up compatibility with Mac OS X and Linux. Though the Mac client is a native port, Linux will require the used of Cedega. The post suggests that if you'd like a preview of what the game will be like on your rig, you can download the client and tool around the test server. System requirements are also listed, as are the distributions of Linux they are specifically supporting: Ubuntu 7+, Suse 10+, and Linspire 6. Update: 11/04 14:32 GMT by Z : Fixed implication of native Linux client. -
MMO Bans Men Playing As Women
jkcity writes "In a bizarre move Aurora Technology the owners of the King of the World MMORPG has taken the unusual step of banning men who play women characters but the ban itself does not stretch to women playing men. If you want to play as a woman now in game you have to prove you are a women via web cam. This is something that people ask for in many mmorpgs I myself have seen people say people who play women in EVE online as being some kind of degenerate but how long can a policy of verification by web cam last since its so easy to get around it doesn't seem to solve much and is an insult to many." -
A Chat with EVE's Economist
Earlier this month Dr. Eyjólfur "Eyjo" Guðmundsson, the newly hired EVE Online economist, released his first market report looking at the mining and trade of minerals within CCP's massively multiplayer online game. I had a chance to speak to Dr. Guðmundsson at GDC Austin, to further understand why it is that an online game needs an econ professor on staff. We discussed his work on the mineral information, future plans, the reality of trust in an inherently hostile world and why that makes for a bad banking environment, and a few words on player communication from CCP CEO Hilmar Petursson. Read on for the full interview. Slashdot: Just so we can understand a little bit of the background here, how did you get hooked up with the CCP folks, and what is your interest in EVE Online?
Dr. Guðmundsson: Originally I was hooked up with the CCP group through a conference on experimental economics where we were looking at how to use experiments on how to improve natural resource management. What does that have to do with CCP? They showed up at the conference, and introduced the game to researchers as a potential platform for testing and tracking social trend. I fell for the concept. What I fell for was the single server concept. Everyone in the game world is participating in the same experience. As the game grows the complexity and the fun of it grows exponentially. You can actually see shortages of goods, scarcities of goods in the game world. If you want some material, you need to take steps to go out and get it; you can mine it, you can refine it, but there is a time element involved in obtaining it. There's an element of effort involved. You can also lose things, if you make poor decisions, if you go into an area where you can't defend yourself you can actually lose what you've been building. All of these components are build into the world, and when you make decisions in the game you're making many of the same decisions you make in your daily life. It looked to me like a perfect world to do research on.
Slashdot: I know your first blog report was on mineral prices; what other areas of the economy are you finding interesting? What elements of the economy are we likely to see written up in the future?
Dr. Guðmundsson: Well, the whole macroeconomics of EVE are very interesting. Trying to figure out inflation, trying to figure out the monetary supply, trying to figure out the overall trade patterns ... all of these macroeconomic trends are of interest and we'll be working on those over the next few months. I also find it interesting to look at these resources, to think about how corporations and alliances are run. We can see how different corporate cultures have helped in obtaining different goods.
Slashdot: In previous interviews you've spoken of economics as a source of entertainment. I'm wondering why you see people viewing economic information as amusement. Isn't this kind of dry stuff?
Dr. Guðmundsson: I think it's entertainment for people because it helps to put things into context, and it helps to put yourself in a place within that context. You can identify where you are economically. You need the information to make decisions about your own life, but you also want to know things on a broader scale. "Oh, this guy or that guy gained a billion dollars on the stock market, or he lost a billion dollars on the stock market." It's just news, and we can say that it will interest people who are generally curious, and also for personal gain.
Slashdot: Beyond the blog entries, you're going to be doing quarterly reports, correct?
Dr. Guðmundsson: We'll be doing quarterly reports, and we'll have annual synopsis. The first report is due out before fanfest, by late October. Fan Fest is in early November. That one will focus on the macro environment, try to set the stage for future computations. We see it happening that way; in the first one we give sort of general indicators, and in the ones to follow we update the information that we have and we imagine it has the potential to grow quite a bit over time.
Slashdot: Obviously you can't go into details, but are there already any surprising trends that you've found in your research? Anything you weren't expecting?
Dr. Guðmundsson: Well what I've been looking at in terms of the mineral market, what has been really interesting to see, is how efficient the market is at disseminating information. If something happens in the game you see in the market numbers very soon. We do not participate in that market, it's a completely player-driven market. That makes it even more interesting, to see how effective and efficient a market it is. It has all the same laws that any market has in real life. From what I've seen so far, I find it very interesting to see how effective the market is, and I'm looking forward to seeing how other markets compare to this one.
Slashdot: This may be a good question to include Hilmar in. What is it about EVE that makes those communications so efficient, that allows market information to travel as quickly as it does?
Hilmar Petursson: I would say there is a fundamental difference to the EVE economy, something you don't see in the economies of other games. People are making purchase decisions in a matter of life-and-death environment. You are trying to outsmart your competitor by making an informed logistics and market-based decision, and the more data you have the more efficient your decision-making is. Currently we have offered price trends for items, as well as volume and those sorts of statistics, people have been using this to make purchase decisions on items. As the economy has grown larger, though, there is more of a need for macro-level understanding of economic data. Just as when you have a relatively small country, you can get by with having the market provide the microeconomic data, when the scale increases you need to see the macroeconomic data so that people can see the overarching trends. Consumer confidence, interest rates, money supply, these factors become more and more important as EVE Online grows and the market becomes more efficient.
That's really what the game stands on, the whole thing is tied together by the market system. We have various disconnected systems like mining, manufacturing, corporations, and combat, but they all tie in at the bottom with the market system. We initially spent a lot of time when the game was first made, making sure that we had an abstract, efficient, accurate market system. We made many difficult decisions where we sacrificed 'correctness' for simplicity or ease of use. It is a fairly complex thing, but it has allowed us to evolve the game quite rapidly up to this point. That said, we have been seeing more and more of a need to get professional insight into what is happening on the macro level. We've seen immediately how responsive the player base is to it. They've been looking for these kinds of insights for some time now.
Dr. Guðmundsson: I would like to add that the fact that the information is distributed so quickly makes it a great model for other market systems. You have smart players trying to outsmart each other, which sort of means that as soon as information is available someone is using it to try to gain the upper hand. We can say it's also due to the smart play styles of the playerbase.
Slashdot: Has the response been fairly favorable to the first report?
Dr. Guðmundsson: It has been most favorable. Many people have thanked us, and like to see the trend data that we have. I think most of the players would like to see more in-depth analysis, and I think that's going to be the most beneficial work we can do. The only thing is, it will take time before we can provide them with the kind of analysis we'd like to see. Then there are all the people who would like to get advice about what they specifically should do. As with any other economic advice, though, if I knew what a specific player should do I would know everything. This isn't that kind of advice. This is for people to make their own smart decisions about what to do. We can't tell people what they should do, but we can say what happened and why it happened.
Slashdot: I have read that other research groups have an interest in the game along these lines, and I was wondering if you've had any contact with other groups about studying EVE for other subjects. If you have, what areas of study will these groups be looking into?
Dr. Guðmundsson: I think generally there's a number of academic groups interested in research inside of gaming worlds. I think this is a very new phenomenon, but the potential for research in many fields is very great. People have talked on the web about looking into EVE from political, sociological perspectives, science research, looking at the democratic elements of the game ... it all boils down to the point that within the game world, because of its design, people are behaving in a way that is interesting to the world we live in. Research done there could be used to better understand how people behave in the real world, within certain environments.
Slashdot: Earlier you spoke of how PvP is a driving force in the economy because of the requirement to make smart decisions, and the drain on resources from combat. What are some other effects on the game's economy that result from phenomenon?
Dr. Guðmundsson: Well, PvP is essentially the way that resources are consumed in EVE. In order to operate a fleet, to outsmart your opponent, you need a lot of resources. In order to get these resources you get them in the most intelligent, efficient way possible. You need to get people to mine for you, you need people to make the right weapons for you, in as short a period of time in the right quantities. Specialization among the players is almost a requirement in order to get the best use out of time and resources in games. We have whole corporations in game that focus on mining and shipping, and there are individual traders who think they know what demand will be for in the near future; they do arbitrage trading all over Alliance space to the alliances and corporations.
Slashdot: Another element you've spoken on previously is the lack of trust players have with each other, and the problems that presents when trying to form something like a bank. What's your opinion of setting up a trusted bank from the CCP side?
Dr. Guðmundsson: From my perspective a CCP-run bank doesn't really matter; what really matters is what does the playerbase think. What kind of services do they want? We see players trying to fulfill those services, within a limited framework in terms of the trust. Because they're doing it, there's obviously an interest there. If we were to do it we'd have to examine how to go about that the right way. That's really how the banking system was established in our world, and that took a couple hundred years to develop before we had a system people could trust. What we need to do is come up with a system that's supportive of gameplay, that can survive the problems of many users.
Slashdot: Since you began examining the economy, have there been any issues or problems you've discovered in the marketplace?
Dr. Guðmundsson: At this point we haven't come across any issues that are serious problems for the gameplay. As I said before, we want to have hands off on the economy as much as we can. When we look at the issues that are potential problems, any treatment we would do is very very slow, and very very light. Up to this time, since I've been with the company, there have been no issues that really impacted the gameplay. The market is incredibly player-driven. It's an incredible state of affairs to see.
Slashdot: Looking at the different styles of gameplay (trading, mining, PvP), which is most efficient in economic terms?
Dr. Guðmundsson: Well, you can never really say beforehand which type of playstyle is more profitable, because it changes all the time. In order for you to understand which is most profitable you'd have to make your own predictions as to what is going to happen in the future. Profitability of a certain industry is based on expectations of future performance. If you knew that there is an upcoming war between Alliances in a certain area of the galaxy, that would tell you that it would be profitable to become a trader in that sector for the near future. If they are in need of a lot of supplies for a short period of time, that will put a squeeze on resources in that particular area. Then you'd have to follow what's going on and keep track of what's happening on the internet very closely.
Slashdot: Do you have much of an interest in actually playing the game, or is the research side of things mostly what interests you? What is your preferred style of play?
Dr. Guðmundsson: Oh absolutely. By necessity I will always take a low profile, try to just understand the gameplay as much as I can. I greatly enjoy talking to people about the game a lot, listening to peoples experiences about how they perceive the game is quite interesting. We talk a lot about the gameplay at CCP too, of course, long into the night. It's sometimes said that in Iceland there are 300,000 people, and there are 300,001 opinions. From our EVE community of 200,000 people, it certainly seems like there are 200,001 opinions on exactly what is happening. That's really fun to be able to interact with.
Basically I'm just trying to understand all aspects of the game, but of course I find the trade and marketing aspects of the game most interesting. It's also fun to go out there and shoot at somebody, of course.
Slashdot: Is there anything in specific about your research that you'd like to share with EVE players?
Dr. Guðmundsson: Generally speaking I'd like to get the message to our playerbase that I really enjoy all comments that have been put forward. I come from an academic community, and criticism is really the driving energy behind doing something new. So, I'd say just let the comments flow. Let me know what you like and dislike about the research, what you'd like me to do in the future. We are still in the early stages of understanding the economy, though, so over the next couple of months we will be putting forward mostly historical information to set the stage for future projects. I really like them though; please keep them coming.
Dr. Guðmundsson: Thank you sir, very much, for your time. -
EVE Online Scandal Deliberate Frame-Job?
Last Friday, we discussed serious allegations leveled against CCP by players of the game. The comments on the discussion were lively, and pointed. Perhaps a bit too pointed, as CCP's internal affairs investigation claims that a plot to smear the company with false accusations over the long holiday weekend was behind the flurry of online activity. "The objective of this scheme was to permanently paint CCP as a biased and corrupt company that favors a select group of players over the rest of our community. In this particular case, instead of receiving notification of a possible problem and sufficient time to examine and address it, we faced a coordinated and hostile attack executed on our forums, Digg, Wikipedia, Slashdot, and other outlets at the beginning of a three-day weekend. We believe this speaks volumes of the intention of the person(s) responsible for orchestrating this scheme. Verification of this can be readily found on the forums of the people responsible--or at least could, the last time we looked." Scott Jennings over at Broken Toys points the finger at the Goon Fleet corporation, an organization based out of the Something Awful forums. As I noted in the original post, the evidence presented on both sides is challenging to verify independently. Take everything you read about these events with a grain of salt. -
Yet Another EVE Online Scandal?
Ariastis writes "An open letter, posted by former EVE Players, levels some new and serious accusations against CCP, the makers of the EVE Online MMOG. In the letter, chat logs & event timelines, along with description of in-game events from CCP-Approved reporting users, describe how most of the big role-playing events are rigged to favor specific alliances & players by CCP. More disturbingly, these users also appear to have CCP employees 'on call', ready to step in on behalf of the favoured players and alliances within the game. CCP reaction is member-only, but a forum thread has been left open to discuss about it." It should be pointed out at the moment all of the evidence put forward is circumstantial; take with a grain of salt. The issue of corruption in EVE was addressed in our interview with Magnus Bergsson at GDC. -
Ask CCP About EVE Online
The week after next, the annual Game Developer's Conference is happening in San Francisco. I'll be there providing coverage on the keynotes, and some of the talks that I think will appeal to the Slashdot sensibility. I've also been digging to see if there's any folks willing to speak with the Slashdot community 'in person'. The fine folks at CCP, makers of the Massively Multiplayer game EVE Online, have kindly agreed to take some time out of their busy conference schedule to answer your questions. So, what do you want to know about the present and future of this fascinating MMOG? One question per comment, please. I'll present your questions to CCP, and pass their answer back once I'm home from the event. Update: 02/22 19:51 GMT by Z : I asked Sharon Howell, the PR rep for CCP, who I might be speaking with at GDC. Unfortunately, they're still nailing down schedules. We'll be talking with one of the following: Hilmar Veigar Petursson, Chief Executive Officer, Magnus Bergsson, Chief Marketing Officer, Nathan Richardsson, Senior Producer, Halldór Fannar Guðjónsson, Chief Technology Officer. One of these members of the top brass will be available to answer your questions. -
CCP Speaks on Allegations of Misconduct in Eve
Arti writes "Last week the hacker spoke, raising questions for many about how game companies should deal with 'out of game' tactics. What about the game companies themselves? The man behind Kugutsumen.com alleged that CCP employees had been involved too intimately with the game's top alliance, Band of Brothers (who, ironically, have publicly described themselves as 'omnipotence itself'). These claims were made based on posts apparently hacked from the alliance's private forums. CCP promised to look into the allegations. Now they report in a post that many players say is inadequate and does nothing to address a crisis of confidence in CCP's oversight of its employees. Developers need to understand the games they make, and deserve to enjoy them, but how far? And what should a company do when an issue like this pits it against some of its own customers?" Blues News has an excellent summary of the thread's contents, distressing though they be. -
EVE Online Rocked by 700 Billon ISK Scam
Martin Spamer writes "The space MMOG EVE Online, where mining rock plays a big part of the economy, has recently been hit by a huge in-game scam. The aftermath of the EIB scam... was 700 Billion ISK, which might raise some $119,000 USD if sold on Ebay. (The current conversion rate is 100M ISK to 18 USD.) These events have prompted claims of player deaths, death threats, and speculation about What Would You Do With 700 Billion ISK?" -
EVE Online Rocked by 700 Billon ISK Scam
Martin Spamer writes "The space MMOG EVE Online, where mining rock plays a big part of the economy, has recently been hit by a huge in-game scam. The aftermath of the EIB scam... was 700 Billion ISK, which might raise some $119,000 USD if sold on Ebay. (The current conversion rate is 100M ISK to 18 USD.) These events have prompted claims of player deaths, death threats, and speculation about What Would You Do With 700 Billion ISK?" -
EVETV - Sport For Nerds
Your grandparents will be watching golf tonight, so why not watch some sports of your own? If golf isn't your thing, then perhaps multi-ton space vessels slamming each other with lasers and missiles might be more entertaining? Virgin Worlds is carrying some details for the riveting EveTV. Today, the channel is in reruns, but tune in anyway to see some matches from the last few days. Footage from ongoing PVP matches in the space MMOG EVE Online will make your Sunday go by much quicker. From the article: "The commentary is just like a traditional sports cast and the fellows calling the matches seem quite knowledgeable not only on the technicals of play, but also the backgrounds of the competitors. If you have an opportunity to check it out, I recommend it. Kudos to CCP for organizing this event." -
MMOG Holiday Quickies
Holidays are always interesting times of the year in MMOGs, as development teams gear up for live events that change the face of the typical worlds we play in. Everquest 2's Holiday is in full swing, with the Frostfell event. Aggro me has a review for the curious. Planetside is featuring Holiday headgear, and Ultima Online offers up goodie packs with trees and presents. Azeroth's Feast of the Winter Veil has snowballs, lost reindeer, and once again has players selling cookies for outrageous prices on the Auction House. Ahh...the holiday spirit. City of Heroes/City of Villains is going all out this year (possibly to make up for the lack of a Halloween event this year). Heroes and Villains both have their own version of the event, with a mysterious Gamester entering the arena for some general holiday mischief. Finally, Final Fantasy XI not only has the Traditional Starlight Celebration, thanks to the Moogles, but just had a massive patch that's (as always) causing some stir in the player community. Happy New Year to all, be you Carebears, Gankers, or Forum Trolls! Update: 12/27 20:31 GMT by Z : Some users pointed out that I neglected to mention Red Moon Rising, Eve's new expansion, and the Guild Wars Holiday event. I promise, folks, it has nothing to do with malice. Some game events just catch my eye more readily than others, so thanks for keeping things Holiday cheery! -
New Games Journalism
Kotaku has a piece up today mentioning a style of video game editorializing called The New Games Journalism. This piece links to several others. State Wiki has a piece from early this year on what New Games Journalism is, and an examination of its goals. An example of the style is available on the Eve Online site in the PC Gamer article All About Eve. (large pdf) A seminal work referenced when discussing the style is Bow, Nigger, a sharply written and gripping piece about a duel in Jedi Outcast. From the editorial: "For one thing, my screen name has nothing to do with my ethnicity and for another, it's only a game and the fascist doing the typing is probably hundreds of miles away and far beyond anything you could call an actual influence on my life. But still... It's not very nice is it?" -
Online Chinese Game BNB Records 700,000 Users
Thanks to simon for the heads up that casual online game BNB has a record of 700,000 concurrent users. The Chinese game is a casual online experience where families pit themselves against other families. For comparison the game Eve Online regularly has 10,000 concurrent users. -
Labyrinthine 'EVE Online' Scam Recounted
Thanks to Terra Nova for its post discussing "a lengthy, but intensely fascinating and well-written account of an EVE Online [PC MMO] player who brokered a large investment scam by creating a puppet corporation." Terra Nova mentions that the account's nefarious author "does an incredible job of explaining the complexity of MMORPG worlds, the emotional salience of interactions, and how play transforms into work", concluding: "It's a lot of reading, but it's well worth it." -
Virtual MMO Currency Trading Crippled By Fraud
Thanks to Terra Nova for pointing to the Gaming Open Market website, home of "the next generation of [MMO] game commodity trading", where there's an announcement that: "Until further notice, Gaming Open Market will be closing its doors to all game currency trading except Second Life." There's more information in a post at the official Second Life forums, where Jamie Hale explains: "Yesterday, I had a user breeze through spending over $3000 USD on [EVE Online] and [Star Wars Galaxies]. Immediately after taking delivery of the ISK and credits, he reversed all the payments, claiming he never received the goods. This is a well-known loophole in PayPal's seller protection policy. Basically, I have no recourse at all. PayPal accepts no form of proof of delivery except physical waybills (UPS, FedEx, etc)." -
EVE Online - MMO Space Sim Talks Budget, Space Stations
An anonymous reader writes "MMORPGDot's new game status report details the latest advances in the space-based MMOG EVE Online, discussing the highs and the lows of being the reigning champion of MMO space sims with Hellmar, EVE's lead programmer." The interview shows that the game's 30,000 subscribers, although tiny compared to other MMOGs, is "...more than enough to keep the game running, [as] we are a small company with considerably less overhead than many other MMO operations." It's also revealed that the equivalent of a housing expansion for space is planned: "We have also been working on player owned structures in space for quite some time now and will release them into the game early next year. The structures allow players to build small towns in space, comprised of control towers, sentry guns, power generators, mobile refineries, field assembly arrays, ship hangars, and more." HomeLanFed also has a recent interview with the EVE Online developers. -
MMOG Subscription Chart Updated
Thanks to the folks at GameGirlAdvance for pointing to Bruce Sterling Woodcock's newest update of his MMOG subscription chart. This update has newer subscription numbers for many of the MMOG leaders, and has added games such as EverQuest: OA, Shadowbane, EVE Online, and Star Wars Galaxies to the chart, commenting that the recent market shows "...the market competition is fierce and the cannibalization of subscribers is now clearly evident... [but] there is still possibility for large success, as the more recent launches of Ragnarok Online in Japan and Star Wars Galaxies have shown." -
EVE Online Beta Reviews
LevJohnson writes "KCGeek gives a gushing review of EVE Online, the new MMORPG space opera for PC by CCP Games, with screenshots from the beta. From the review: 'It's like Trade Wars 2002, had it been designed in 2002.'" Now the NDA is lifted ahead of its release next month (press release), there are some great guides and handy previews to this intriguing title.