Domain: gamesdomain.com
Stories and comments across the archive that link to gamesdomain.com.
Comments · 68
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Review of the game
You can find a positive review (of the Windows version) at gamesdomain.
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Re:The next Doom?It's a good step in the realistic-physics-modeling direction, though, with the addition of inverse kinematics.
IK has already been used in several PC games such as Hitman. While a nice effect if you look for it, it hasn't proven to be a real groundbreaker.
I'm a huge fan of the emergent behaviour that IK and rigid body physics systems can add to games. Unfortunately, it isn't being picked up very quickly by developers, and tends to be just a "gimmick" effect rather than a part of the gameplay. The collossal failure of Trespasser, the flagship "real physics" game, probably didn't help either.
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Pax Imperia anyone?
Pax Imperia (and the sequel, eminent domain) was an awesome game that required huge amounts of resource management, and actual strategy which changed on a per-game AND per-race basis.
It was basically a combination of Risk, Civ, Tradewars, Spaceward Ho! and more.
A lot of the routine day-to-day paper/money shuffling was done by AI characters you chose to me Minister of Finance, War, etc... except they actually managed for you, unlike the Civ avatars.
In that game, you couldn't mass for an attack and cream the entire universe because:
A: It was too damned big. Mind-bogglingly big.
B: You needed supply lines to refuel and repair your ships in transit
C: Having a fleet required upkeep. Sure you could build 50 dreadnaughts and gain a couple of systems quickly, but you'd go broke and have to decommision them soon afterward.
It wasn't exactly a RTS... more of a hybrid RT and turn-based. A lot of resource allocation tech-tree stuff, like Civ, but combat was real time.
And a successful campaign would take weeks if you created a decent sized galaxy.
It had multi-player options as well.
I may just have to dust that one off and try it again. It's been quite a while...
--droog -
Re:Simulators, Doom II, the army, its all guns to
I looked harder (aka, I stuffed it into Google) and found a review of Decisive Action at GamesDomain.
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A few I hope will work
I'm trying to define "no violence" as anything that might insite the kids to riot. So here's my short list:
1. Myst/Riven/Myst III (well, if you get around Myst III's copy protection). Games with lot's o' puzzles, interesting plots, and should keep them engrossed for awhile and make them think.
2. The Longest Journey - another adventure game, but really, really good. Yes, the main character does have an underwear scene, but it's tame.
3. Gadget Tycoon - teach folks how to run a business. A little on the hard side, but interesting.
4. Tritrys - I've known many a person to be addicted to this one.
5. Lode Runner. 'Nuff said.
That should get you started. Most of your "non-violent" games are going to be of the adventure/puzzle variety. I'd also see what the limits of "non-violent" are - would 4X games (like Starships Unlimited) count? Racing games (Mario Kart - sounds stupid, but loads of fun) might also be up the alley. -
Hand of FateHere is a link.
This sia great game with no violence, but lots of problem solving. It includes a neat inverted Tower of Hanoi problem in it that takes a while to recognize. I haven't played any other games in the series, but this one's pretty good.
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Re:My favorite lineWell, he starts off with the usual babblings about AI:
Computers are already beginning to operate more like the human brain, he says, and that will accelerate. The surprise is that although they'll be a lot smarter than we are, it won't be an intelligence to fear.
No kidding. The only computer you have to fear is the one that's programmed to be creative. Without creativity, it can't decide that it WANTs anything that it isn't programed to want. As long as we avoid programming computers to be creative, we'll never have one that creatively decides that the solution to the problem is to enslave humanity. As such, the computer (program) that I'm most frightened of is >a href="http://slashdot.org/articles/01/05/13/153224 5_F.shtml">Aaron.
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Here's my personal list... (PC Games only)
Here's my favorite gaming sites to visit almost daily:
VoodooExtreme
Shacknews
Stomped
Computer Gaming Online
GamesSpy
3D News
Firing Squad
Avault
Games Domain
GamesMania
IGN News (PC)
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This is not a surpriseNintendo has always been cold towards an optical media. Remember that Zelda 64 was supposed to be on the Bulky Drive.
Add to the fact that Japan's economy is 10 times worst then most first world country's. Its not a surprise they are reluctant.
IMHO: From the current specs I have to say that I'm not impressed. They all seemed a step lowered the PS2's. Nintendo has a history of waiting for all of a given generation's systems to be marketed before finalizing their specs. Remember the SNES was delayed over a year and the graphics chip redone so that Big N could say their system could do twice as many colors as the Sega Genesis.
I think at this time its better to take a wait and see attitude.
P.S. Virtual Boy
Nintedo screws Sony(PS-X):
http://www.atlink.it/psx/hacks/psxfaq.htm
http://slashdot.org/books/01/01/31/1615218.shtmlBulky Drive:
http://www.gamesdomain.com/gdreview/depart/n64.htm l
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Re:Heard MOO was good
It was very much like CIV but (duh) in space.
Not terribly surprising, given that both titles were distributed through Microprose.
There was even a MOO scenario distributed for CivII in both a scenario pack and in the Collector's Edition.
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Re:Heard MOO was good
It was very much like CIV but (duh) in space.
Not terribly surprising, given that both titles were distributed through Microprose.
There was even a MOO scenario distributed for CivII in both a scenario pack and in the Collector's Edition.
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Tendrils Link
lol im not gonna give it away either but you can find out what the code does in Tendrils by going here .
Check under Ultimate Combo. -
Re:links links
Here they are linked:
http://www.gamesdomain.com/news/3036.html
http://video.gamespot.co.uk/ects2000/
http://www.diabloii.net/expansi on/ects-2000-1.shtml
http://www.stomped.com/publ ished/jcal968167198_1_1.html
http://www.gamecenter.com/Ne ws/Item/0,3,0-4710,00.html
http://www.mgon.com/article s.phtml?id=31931&language=en
http://www.hardwarecentral.com/hardwarecentral/rev iews/2272/1/
click :)
I didn't follow them for accuracy. I just linked them. -
Shareware Playstation games
shareware playstation games? Sure! Remember Net Yaroze, the consumer dev kit? That thing was really popular for a while... lets hope there'll be one for PSX2 (or even Dreamcast or X-Box!).
Here's a link!
gribbly
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There's no money in fond memories..
There has been a few good attemtps to bring the magic of pinball in to home computing. Pinball Fantasies for Amiga is still one of the best flipper simulators ever. There was even made a joystick to emulate that arcade feeling.
I believe we'll see more of tomorrows kids emulating todays games and sports on their computers - instead of really playing them.. Perhaps it's already happened? -
Another series of (good) articles here...
Check out Games Domain for Farrah's great series, "The Pink Aisle." She points out quite well just where some of the failings in the current gamers' market are.
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Good Review of this game
Check out http://www.game sdomain.com/gdreview/zones/reviews/pc/aug99/ja2.h
t ml for a thorough description and review of this title. The reviewer really liked it. -
Re:SPISPOD!
If you want to play it, it's here. Dunno if it works under dosemu.
:)
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