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Army Funds Game Development

winter@ES writes: "The U.S. Army is teaming up with Sony, Pandemic Studios, and Quicksilver software to develop a pair of squad-level combat games. Through the Institute for Creative Technologies (jointly operated by the U.S. Army and the University of SOCAL) the Army will be funding and developing "C-Force", targetted for next-gen consoles, and "CS-12" for PCs. The project is headed up by Mech Warrior veteran, Rob Sears."

176 comments

  1. dear god by motherhead · · Score: 5, Funny

    I hope the kinder dosent try rocket-jumping with LAWS portable rocket launchers...

    1. Re:dear god by imrdkl · · Score: 1
      Speaking of rocket jumping... a friend in the armed services sent me this.

      Scary stuff.

    2. Re:dear god by Anonymous Coward · · Score: 0

      I could almost imagine the commericals...

      buy this now and for a limited time get one of the fragmentation mines and an anti-tank missle.

    3. Re:dear god by Syberghost · · Score: 2

      I hope the kinder dosent try rocket-jumping with LAWS portable rocket launchers...

      Nah, we quit using those, it's those AT-4s we ripped from the Brits now.

    4. Re:dear god by Saeger · · Score: 1
      Not that funny.

      Oh, and be sure to thank your friend for adding you to another spamlist.

      "Send this to a friend!" is AKA "supply us with a live email address!" .. marketing scam.

      --
      Power to the Peaceful
  2. They're not doing this why you think... by 7-Vodka · · Score: 1

    They aren't trying to train people. They just want to get people interested in joining the army. The army funds and helps several movies which make them look good too. Not a new practice. Top gun for example.

    --

    Liberty.

    1. Re:They're not doing this why you think... by dreamquick · · Score: 2, Funny

      erm wouldnt top gun have been funded by the air force (or at least the navy) rather than the army...

      "Lets try to sell the kids into a life in the army using a film."

      "Hey a I've had this idea about a jetplane movie knocking around for a while lets use that!"

      {slap}

      "We're the us army, we don't have jetplanes..."

    2. Re:They're not doing this why you think... by Dun+Malg · · Score: 1

      Navy. Airplanes that live on AIRCRAFT CARRIERS belong to the NAVY. Sheesh!

      --
      If a job's not worth doing, it's not worth doing right.
    3. Re:They're not doing this why you think... by Anonymous Coward · · Score: 0

      armies do have jetplanes... I think it's called A-10 or something. For attacking the ground units, fast, and getting the hell out, I think...

  3. The technology is already here.. by Andreas(R) · · Score: 1

    Why not use DeltaForce Landwarrior?
    It has the most realistic Voxel-engine for 3d terrains. The scenario editor could be used to create their own missions.

    1. Re: The technology is already here.. by molofaha · · Score: 1
    2. Re:The technology is already here.. by Anonymous Coward · · Score: 0

      Another example of games in use is Steal Beasts. As game technology incorporates more and more professional simulation-technology, it starts to become useful for training.
      Condidentiality remains a big issue: governments are not likely to provide to the world their doctrines, their views on enemy docrtines, weapons systems specs, terrain info, etc.

  4. Why just squad-level combat games? by Anonymous Coward · · Score: 1, Funny

    Train solders with Tuxracer also. Could be useful if Bin Laden is hiding in the Himalayas.

  5. Spyware ? by Quazion · · Score: 1

    They will sell those combatgames to your kids, let the console call home to the US Army and then hire the kids who have greatest score's.

    Quazion.... paranoid like hell... ;)

    1. Re:Spyware ? by gabriel_aristos · · Score: 1

      It's been done. Remember "The Last Starfighter"?

      -j

      --
      Torg, come out of the spaceship. Nothing can stop Torg.
  6. WarGames? by tonywestonuk · · Score: 4, Funny

    Shall we play a game?

    Global Thermo-Nuclear War

    Would you not prefer a game of Chess?

    No, Lets play Global Thermo-Nuclear War

    OK.... Please select primary targets....

    etc etc etc....
  7. Hmm.... by mberman · · Score: 2, Interesting

    Interesting that one day the government is blaming violent games for every problem the youth of today ever have, and, the next, they're paying for the most realistic killing game ever...

    I wonder who'll get blamed next time there's a Columbine-like incident...

    --

    This is a self-referential sig

  8. Simulators, Doom II, the army, its all guns to me by nyquist_theorem · · Score: 2

    Given how long military pilots have been using flight simulators, it makes sense that there would be a similar type of computerized Risk game for commanders. It will be interesting to see the crossover between the military use of it, and the commercial / retail aspect of it. Where Hollywood fits into this, other than through its ownership of the software firm in question, is a bit sketchy to me - that article is pretty hokey IMHO.

    Of course, the whole thing kinda reminds me of when the Marine Corps used DOOM II to train 4-man fire teams.

    --
    -- "Ignorance more frequently begets confidence than does knowledge." (Charles Darwin)
  9. Sounds more like Space Raiders. by Runt-Abu · · Score: 1

    Except it's not, I forget the name of the movie, you know the one. (Where the kid plays in a space invaders stylie game only to win and be taken off to a galaxy far far away to do it for real.)

    Art mirrors life mirroring art.

    --

    GCM d+ s+:+ a- c++ U? P! L E-- W++ NM+ V PS- PE+ Y+ PGP- t 5+ X?+ R+++$ tv+ b+ DI++++ D---- G e
    1. Re:Sounds more like Space Raiders. by nyquist_theorem · · Score: 1

      That would be The Last Starfighter. Lots of 80's vintage Cray rendering in that flick if memory serves correctly.

      --
      -- "Ignorance more frequently begets confidence than does knowledge." (Charles Darwin)
    2. Re:Sounds more like Space Raiders. by Anonymous Coward · · Score: 0

      The movie was called "The Last Starfighter". The plot is a kid living in a trailer park way out in the boonies, discovers an arcade game, and obsessively plays it until he beats it. Little does he know that the machine is really a test for pilot reflexes, and that his skills will be his ticket to intergalactic recruitment.

      I never did understand why they didn't release an arcade game along with the movie. They actually had game screens designed for when the main character was playing the arcade machine in the movie.Talk about perfect tie-in...

    3. Re:Sounds more like Space Raiders. by satanami69 · · Score: 1
      Your dream can come true.

      The game runs a little "rough"

      --
      I really hate Dan Patrick.
  10. easter bunnies and our armed forces by robnasty · · Score: 2, Funny

    Get every army troop to train with counter-strike for a few months, and the US could comb Afghanistan for bin Laden with bunny hoppers armed with just desert eagles - problem solved!

    1. Re:easter bunnies and our armed forces by LegendLength · · Score: 1

      Yes we can spam those mountains with grenades, what a great idea!

    2. Re:easter bunnies and our armed forces by xX_sticky_Xx · · Score: 1

      And they could also airdrop crates in for the snipers to hide behind.

      --

      ---

      I didn't want to leave this space blank.
    3. Re:easter bunnies and our armed forces by davidesh · · Score: 1

      counterstrike is hardly realistic and the environment isn't really interactive... Rogue Spear w/ Urban Operations is about the most realistic game i have played... Ghost recon should be out in stores in a couple weeks, it looks pretty incredible!

    4. Re:easter bunnies and our armed forces by British · · Score: 1, Offtopic

      YOu'd get a +1 funny if i had mod points.

    5. Re:easter bunnies and our armed forces by James+Skarzinskas · · Score: 0

      Lol, nod. We could find Bin Laden right away by using OpenGL wallhack. I can see it right now! Bin Laden comes out of his cave for a minute, real slow, and some US army guy blasts the crap out of him..

      [T4l1b4n]Omar: YOU FSCKING WALLHACKER AIMBOT LLAMA!

    6. Re:easter bunnies and our armed forces by James+Skarzinskas · · Score: 0

      Lol.. Some taliban guy comes out of the caves, and a US special forces member headshots him. All you hear from the cave:

      [Taliban]Omar: YOU LLAMA WALLHACK AIMBOT CHEATER!

  11. Screen-cam by jgp · · Score: 1

    That game also allows players to engage in broadbased direct combat situations, with the underlying theme being a battle against insurgents in the Middle East.
    Riiiight, I wonder how long before our Islamic friends are airling screen cams of digital Americans storming into a room and shooting cardboard cut-outs of people with crecents painted on their chests.
  12. oh lord by jbarket · · Score: 4, Funny

    just what we need.. half of the army running around screaming 'w00t'

    --

    -----
    jonathan barket
    1. Re:oh lord by Misch · · Score: 2

      just what we need.. half of the army running around screaming 'w00t'

      Or 'Shazbot!' depending on whatever your particular flavor of game is.

      Is it just me, or am I strongly reminded of the Robin Williams movie Toys?

      --

      --You will rephrase your request for me to go to hell. Goto statements are not acceptable programming constructs
  13. that's easy by CptnHarlock · · Score: 1
    I wonder who'll get blamed next time there's a Columbine-like incident...

    The chinese-taliban*-hacker-OSS-communist-marilyn-mans on-maffia!

    * new category!

    Cheers...

    --
    $HOME is where the .*shrc is
    -- silver_p
  14. Intensity is not fear by imrdkl · · Score: 2, Funny

    While modern games and gaming consoles can definitely increase your heartrate, I guess it's not quite the same as crawling around in a 2-foot tunnel looking for a guy who's gonna blow himself if you find him.

    1. Re:Intensity is not fear by imrdkl · · Score: 3, Funny
      looking for a guy who's gonna blow himself

      Up that is. Blow himself Up. Heh.

      There goes my points for clarity. :-)

  15. Will be more work than play, in my opinion by Anonymous Coward · · Score: 0

    I will stick with rainbow colored quake and fun noises and weird physics.... this simulation sounds like it would be really boring

    1. Re:Will be more work than play, in my opinion by Anonymous Coward · · Score: 0

      obviously you've never killed someone in the heat of combat, its quite breathtaking i assure you.

  16. WarGames by shd99004 · · Score: 1

    I hope the computers wont have names like... WOPR

    --
    Will work for bandwidth
  17. Re:Simulators, Doom II, the army, its all guns to by Gogo+Dodo · · Score: 2
    Such a game and crossover already exists in Decisive Action. The game is used by the Army's Command and General Staff College. It was developed there first and was then published for the retail market. It's serious wargaming so don't expect flashy graphics.

    It's reviewed in further detail in the November 2001 issue of PC Gamer. Sorry, no online copy. Like I said, it's a serious wargame so they didn't put up an online copy of the review.

  18. Re:Simulators, Doom II, the army, its all guns to by .milfox · · Score: 2

    There is. =)

    It's called 'Battle Command Staff Training'. There's several systems involved, playing various things including logistics, combat, etc, but on the HQ level they actually just have to do the maps and radio the commands to their subordinates, who are 'players' in the scenario.

    http://www.usarc.army.mil/91div/ (currently down) is the of the units that does this kind of stuff, especially 1st brigade.

    =)

    As for tactical training? I'm playing way too much return to castle wolfenstein. *grin* Fun squad level fragfest!

  19. Quicksilver ? by cheekymonkey_68 · · Score: 1

    Are we talking THE Quicksilver, the makers of the classic 3D Ant Attack ?

    I shudder to think how far their 3D engine had improved in 15 years time.....wow Ant Attack was the Tomb Raider of its day (and on a SInclair/Timex ZX Spectrum).

    All they need is Rare (Ultimate Play the Game) on board and i'll be in retro heaven

    1. Re:Quicksilver ? by Anonymous Coward · · Score: 0

      3D Ant Attack, no. Lots of other titles, yes: http://www.quicksilver.com

  20. A little misguided by Anonymous Coward · · Score: 0

    I'm afraid the army is out of luck. computer games are simply not effective as murder simulators, so the army will have no practical use for them. It's been proven on slashdot repeatedly, and now they are going to prove it in practise. Computer games are just games, and are too harmless to be useful to the military.

    1. Re:A little misguided by cyberlync · · Score: 1

      Killing another person in defense of your life is not murder.
      Killing another person in defense of your family is not murder.
      Killing another person in defense of your nieghbor is not murder.
      Killing another person in defense of your country is not murder.

      Military men and women are there to protect you and I. In my case it happens to be the US military in other cases it may be someone elses military. Don't call them murderers simply becuase they have to kill people at times. That is the same as calling cops murderers or prison executioners murders.

      This is not to say that they are not used for wrong purposes at times by the government. In those situations it is the government who commit murder not the military men and women on the ground.

      --
      I'm a programmer, I don't have to spell correctly; I just have to spell consistently
    2. Re:A little misguided by arkanes · · Score: 1

      It's still murder. It's just okay. For a given value of okay.
      One of the defining characteristics of a a government is that it reserves the right to kill it's own citizens...

    3. Re:A little misguided by Anonymous Coward · · Score: 0

      It is killing, not murder; the cases mentioned above are the killing in defense of life, family, community, and liberty. Not only that most people get their judeo-christian theology wrong; its not "Thou shall not kill", in hebrew it is much, much closer to "Thou shall not murder". Thus under certain grave (sic.) circumstances killing is acceptable.

    4. Re:A little misguided by arkanes · · Score: 1

      I prefer to translate it "thou shalt not kill, except for the bad people". The murder/kill argument is semantics. We use the phrase "murder" to make killing okay by comparision. It's still people dying.

  21. Or more recently... by FuShanks · · Score: 1

    Men of Honor with Robert De Niro and Cuba Gooding Jr.

    --
    like a knight in shining armor/from a long time ago
  22. As long as . . . by SimplyCosmic · · Score: 2

    As long as it's not by the company that just released Real War, which loudly proclaims on both its box art and in every other form of media that it is a "commercial version of the official military Joint Forces game being used to train the US armed forces."

    In reality,as this Gamespot review notes, it's a "throwback to the days of those horrible real-time strategy clones that followed the success of Westwood's Command & Conquer series.".

    A definite waste of my $39.99 USD and a solid contender for 'Meh' game of the year.

    1. Re:As long as . . . by psxndc · · Score: 1
      IGN said: "War is hell. Especially if it's real..." ;-)

      psxndc

      --

      The emacs religion: to be saved, control excess.

    2. Re:As long as . . . by Anonymous Coward · · Score: 0

      "Real War" is just a cheesy version of command and conquer. You can actually download a playable demo for it.

  23. US army propaganda by hatchet · · Score: 1

    Sadly those games will only be propaganda on how U.S. are the best and how lame are others.
    It happened to Counter-strike with M4A1 vs AK-47. AK47 used to be much more powerful but inaccurare and M4A1 quite accurate but not so powerful. Now they "fixed" (i say screwed) this so M4A1 is superaccurate and more powerful.. and made AK47 less powerful.
    The only reason they did this is american propaganda... it does not make gameplay any better... it makes it worse.

    1. Re:US army propaganda by NightRain · · Score: 1

      ROFL. That's one of the funniest things I've ever heard. I mean everything in CS is _so_ closely modelled on reality, of course they bowed to pressure. I mean don't you know, bunnyhopping was only used by the Taliban, so they bowed to American propaganda and removed it as well.

      And that networking code as well. They knew that all those terrorist loving middle easters with their cable connections were just trouncing the poor old yanks on their 56K modems, so they threw in predictive network code. Damn that propaganda! :)

    2. Re:US army propaganda by Anonymous Coward · · Score: 0

      Jokes are jokes, but in 100% of games where russians/russian weapons confront US or europeans, US or EU side is made stronger. f.e. try running a mission editor on Operation Flashpoint and putting 1 squad of russian infantry against 1 squad of americans and see who wins. Well, after war in Chechenia I don't believe in russian military strength (losing half a batalion of tanks fighting against "terrorists" in Grozno and "trying to liberate" hostages with altilery fire- all this REALY HAPPENED), but I think game developers are deffinitely taking sides.

      --Coder

    3. Re:US army propaganda by Anonymous Coward · · Score: 0

      hey dipshit, it's spelled GROZNY. also, you DON'T HAVE A FUCKING CLUE WENT ON THERE!!! not only were they not worried about how accurate the computer games were...THEY DON'T HAVE A WORKING COMPUTER IN THE WHOLE FUCKING COUNTRY!!!

  24. Or less recently... by Elwood+P+Dowd · · Score: 2

    GI Joe. Some have accused them of trying to make the villains have arab features. Iduno.

    --

    There are no trails. There are no trees out here.
  25. Re:Simulators, Doom II, the army, its all guns to by Gogo+Dodo · · Score: 2

    I looked harder (aka, I stuffed it into Google) and found a review of Decisive Action at GamesDomain.

  26. Re:HEAR NOW MY GNU/HOLY WORDS !!! by Anonymous Coward · · Score: 0

    Actually, you are very incorrect. Their ballistics are execellent. I believe it was the army that already purchased a number of copies of this game because they thought it was so accurate.

  27. The Last Starfighter by PhantomHarlock · · Score: 1

    "Greetings starfighter! You have been chosen by the Star League to defend the frontier against XUR and the Kodan Armada!"

  28. Good PR by TheLOTR · · Score: 1, Insightful

    Teach kids that war is good

    Teach them that killing ppl for the government is patriotism

    and when all is said and done, tell them that video games are bad 'cause they give kids the wrong idea'

    Sounds like business as usual

  29. Lower Price by Jayman2 · · Score: 2, Funny

    So does that mean that we'll be getting a cheap game interrupted by "Join Uncle Sam" screens every 10 minutes....

    --
    -.sig sauer-
    1. Re:Lower Price by sebi · · Score: 1

      either that or YVAN EHT NOIJ in the title track...

    2. Re:Lower Price by Drake42 · · Score: 1

      Sorry, your sig set off a comment in me:
      Re: "A jack of all trades is a master of none"

      Imagine the 80/20 rule. I.E. the last 20% of a goal generally requires 80% of the effort.

      Let's imagine 5 'trades' of interest and for clarity we'll split them into 10 levels. (D&D!)

      Using 10 'units' of training, you would learn one trade to level 10 while I would learn five trades to level 8. This gives you a total of 10 levels and me a total of 40 levels. So if there is a problem in your area of expertise there is an 80% chance I can solve it. However if there is a problem in any one of my five areas of expertise there is only a 20% chance you can solve it. (that 20% coming from the blind hope that the problem happens to lie in your field of expertise)

      On top of that, I can benefit from cross disciplinary learning (which is where nearly all discoveries are made). You as an 'expert' can only expound on one thing. You wouldn't want to spend any time learning any other topic for fear of loosing out on that .001 bit of knowledge that you might not have gotten from your master trade. Meanwhile I am learning how to do interesting things and learning more about a specific topic as needed instead of through tunnel visioned devotion.

      Look at the law of diminishing returns and maximize the area under your curve. A jack of all trades is almost always more useful that a one trick pony.

      Heinlein said it best: "Specialization is for insects."

      Sorry to rant, but I've heard that reason-free little jingle one too many times recently.

    3. Re:Lower Price by blowhole · · Score: 1

      Where do I remember that from? Please, God, don't let it be from Josie and the Pussycats. I want to forget everything about that movie.

      --
      "Ask me about Loom"
    4. Re:Lower Price by wdavies · · Score: 1

      Simpsons episode a while back.

  30. Could be great by squaretorus · · Score: 2

    But... any game like this is going to be a HUGE compromise with the salesmen wanting realism, and the army wanting propoganda and secrecy.

    I don't imagine I know 2% of whats actually going on in afgahnistan right now. So I don't suppose the Army will divulge much of anything to a public release. They may share technology in simulation terms, but thats not the interesting stuff - the interesteing stuff is knowing all the new tech they actually have on the ground.

    But yeah, if you want a driving game you involve McLaren, if you want a golf game you involve Tiger, and if you want a war game you involve the army.

  31. Infiltration/paintball by sTeF · · Score: 1

    there's nothing better now, than playing some infiltration. and then try it out in real life. trust me.

  32. Enemy Tryouts now over by Selanit · · Score: 1

    From the Article:
    The Army reviewed and approved the game ... with the underlying theme being a battle against insurgents in the Middle East.

    Remember this story in the Onion from back in the days of Clinton? Looks like the Mideast won those Enemy Tryouts.

    <sarcasm> Looks like we can now relax in the firm and comfortable knowledge that America has an ENEMY again. How we ever got by for over a decade without a looming nemesis, I'll never be able to understand! </sarcasm>

  33. To be released... by justletmeinnow · · Score: 1

    ...exclusively on the Xbox. Doh! Does Microsoft have to own everything???

    --
    Just because I AM paranoid doesn't mean they're NOT out to get me.
    1. Re:To be released... by rtaylor · · Score: 2

      Somehow I doubt Sony will be writing title exclusively for the XBox anytime soon. You know, that whole playstation thing they have going for them.

      --
      Rod Taylor
  34. Use Delta Force... Not quite what they want by Manic+Miner · · Score: 3, Insightful

    Why not use Delta Force Landwarrior?

    The only reason I can think of is that Delta Force is probably not quite what they are looking for. The article mentions the ability to command a squad of people, Delta Force doesn't have this ability. Yes you can play in a team but with no good system for orders. For that you need to look at games like Rouge Spear, or SWAT3. Both of these have floors but at least they try to include an element of planning and group work with the computer

    Yes the ballistics and terrain in Delta Force are great, long range fire is effected by wind, and the bullets have fairly realistic flight paths but... People can run up stupidly steep hills, snipers can run for ages, drop to prone and instantly have a steady scope (hardly realistic). There is no team command and some things are sacrificed for playability, primarily the enemy AI. Those guys are sooooo easy to kill (unless you are playing on fog when they seem to be able to see about twice as far as you can which is very anoying), you can walk into a building and they just sit there watch you kill them, and they don't run away! I mean come on if you had killed all but one of a team of 8 people from a distance with a sniper's rife, would you really expect the 8th guy just to sit there and get killed?

    If they want people to learn real world lessons from these games then they need serious AI, take a lesson from Shogun, in real life people can get scared, people can question orders that they don't think are reasonable.. and you can change those orders once the mission has started (unlike Rogue Spear). Enemy sqauds need to break and seek cover when they are attacked rather than just kneeling down.

    Delta Force is a wonderfull game with a good balance between the real world and playability, it is great fun to play. But having said that it doesn't really fullfil the critiria of squad command etc. You can't perform any mission planning before starting the game, you can't plan your own attack, and you can't decide what time of day to attack. These are all things that need to be included in a game which teaches commanders not just foot soldiers

    --
    If you ever drop your keys into a river of molten lava, let'em go, because, man, they're gone.
    1. Re:Use Delta Force... Not quite what they want by James+Skarzinskas · · Score: 0

      I've seen this mis-spelling of Rogue Spear, and it makes me laugh every time. It's not Rouge Spear! Rouge = French for Red! It's not, never was, and hopefully never will be "Tom Clancy's Red Spear".

    2. Re:Use Delta Force... Not quite what they want by Manic+Miner · · Score: 1

      Ok so I had a typo in (at least) one point in my post. Thank you so much for pointing out my mistake so that people didn't get confused and think I meant a totally different game about red stuff.

      --
      If you ever drop your keys into a river of molten lava, let'em go, because, man, they're gone.
    3. Re:Use Delta Force... Not quite what they want by James+Skarzinskas · · Score: 0

      :> No problem. All those new 'fashion' games are just too confusing. I'm sorry if I got on your nerves, but too many damn people say 'rouge spear'. Proof read the post, bud. People who don't just look stupid, especially when they go back later to try to correct it. Look at yourself, you could have posted nothing; the thread is dead, yet you go back and attempt to make a fool of me? To what end?

  35. YARSS by Rogerborg · · Score: 4, Informative

    Yet Another Realistic Soldier Sim?

    The trouble with RSS's is that they're helluva frustrating. Ever played Hidden And Dangerous? And I'm not talking about the irritating crash bugs, the actual gameplay is so realistic that it can send you into screaming fits. You're crawling along in cover for ten minutes, then there's a crack and one of your men goes "Urgh" and curls up. You can't even see the enemy; in some missions, you can be shot from beyond the far clip plane. The solution is often to charge your 4 men forwards until you spot the sniper (getting cut down as you go), then reload the level, creep forwards, and saturate the far clip plane at that point with machine gun fire. A small tweak to the engine, to randomly place the enemy, would remove even this cheat, and make the game so "realistic" as to be unplayable.

    So realism and gameplay don't necessarily go hand in hand. You have to allow some "cheats", like static enemy placement, which then ruins the value of the application as a training tool.

    On the other hand, I'd rather see something like Hidden and Dangerous than Solider of Fortune. "Realism" in Soldier of Fortune means that you can blow your enemies into screaming, writhing piles of organs and detatched limbs (the ostensible message being that "Guns are no joke, kids!"), but the effect on enemy fire on you is to whittle a little off your health bar, and a medikit will fix that right back up and let you get back on with breaking the 1000 kill barrier. Just like in real life! Hmmm.

    --
    If you were blocking sigs, you wouldn't have to read this.
    1. Re:YARSS by Rovaani · · Score: 1

      Have you tried Operation Flashpoint? IMHO the best soldier-sim of the year. If the Civ3 wasn't out in a week I'd say it's the best game of the year.

      --
      Karma: Good! Napster: Baad!
    2. Re:YARSS by guusbosman · · Score: 1

      So realism and gameplay don't necessarily go hand in hand. You have to allow some "cheats", like static enemy placement, which then ruins the value of the application as a training tool.

      I think it's fair to say that this is because fundamentally war isn't fun at all. I agree that to create a game it shouldn't be to realistic: nobody who's sane would actually like to be in a war.

      It's one of the most precious things of living in Western Europe or the States: the fact that there's been (hardly) any war in our countries for many years. Let's have our thoughts sometimes with the people who are not so lucky, and always realize that the (fun) games we play have nothing to do with the real life in some places.

    3. Re:YARSS by Skinny+Rav · · Score: 1

      Realistic sims were never easy. I remember dozens of frustrating hours when I tried to put my Su-27 safely on an carrier's deck and many hours of studying various plane sims manuals. Man, it seems you needed a pilot license to play some of those sims.

      And it is just the same with realistic soldiers sims. Some people want to feel "real" war, this means this feeling that it is not just your skills, you need also a lot of luck not to win, but to survive. That each bullet can bring death.

      I remember playing AvP for the first time and the total surprise when _one_ headshot was enough to send my Powerful Xenomorph to oblivion. And I kinda liked it. Finaly I had to _think_ instead of just runrunrunjumpfirechangeweaponstrafe like in any quakeish game.

      But I agree that sometimes it kills gameplay though there are a lot of people who like it this way.

      Someone has mentioned here the old "War games" movie. I think he/she was right: RSS _can_ do the same. As in the movie the game showed that there is no way to win a global nuclear conflict, so RSS show that a war has very poor "gameplay": war is about dying in pain, that one bullet is sometimes enough, that there is no room there for one-against-all kind of stuff. And I think it's a good lecture for youngsters who want to be soldiers. Give him one mission to play _once_. And then say: there is no restart button. You're dead man. Do you still want to join the Army?

      And they mean to use these games in an actual training. I think it is better when squad leaders will face such situation in a sim first than in the battlefield.

      So, soon we may have such officers as in "Aliens": dozens of missions in sims and none in RL.

      Rav

    4. Re:YARSS by Anonymous Coward · · Score: 0

      Well I think it would be good for soldiers to realise that there is no respawn or save game option in war.

      With all these games coming out nowadays when some kids get run over by a bus they might think "Hey why can't I press a button to continue?".

      If you think that sniper thingy was a problem, how about land mines? Those are scary.

      And even more scary if you're a US soldier is a gungho US soldier 50m behind you. The US military is notorious for "friendly fire".

  36. Oh my god! by Anonymous Coward · · Score: 0

    How fluffy isn't that?

  37. I don't understand by Anonymous Coward · · Score: 0

    Why bother with this when you can just play Howitzer and Castle Wolfenstein on an Apple IIGS?

  38. Money better spent on games than on missiles. by titurel · · Score: 0

    Me thinks that it is very reasonable for the army to fund games instead of buying 200 or so more missiles. Not that I think that the games will have that much inpact on kids lives and on their future, but atleast players will get their aggressions out.

  39. Shuld be "army phunds game development" by sigxcpu · · Score: 1

    (8-)

    --
    As of Postgres v6.2, time travel is no longer supported.
  40. They might also use it for themselves by Quila · · Score: 2

    The Army and Marines has been using first-person shoot-up games for training for a while now. I believe the Marines using Doom were the first. It's a cheap way to train for squad-level tactics now that training budgets are squeezed.

    Why not sponsor development of a game that you can use to train your people with later?

    The Army has even taken this to a higher level, in that many of the major command & control exercises that were accomplished with thousands of troops and vehicles in the past are now done entirely on comptuer.

  41. In other news... by t_allardyce · · Score: 4, Funny

    Osama Bin Laden is currently working in association with software company al-Qaedasoft to produce a new line of action games. Included in the series will be a game called:

    "The Yanks Are Coming" inwhich you control taliban children with AK-47s, and must mow down as many american solders as possible.

    "Attah's Fun Time" is a game aimed at a younger audience, inwhich the late mohammed attah (pilot of hijacked plane) will teach school children how to count "12-Degrees-North-15-Minutes" do arithmetic "5000ft -4000ft = 1000ft" and learn about shapes "Which tower looks like that tower?"

    And finally, to replace the numbers of expensive training camps "Afgans Over the Line" or 'AOL' will be given away free to teach basic training, how to clean your AK-47, Piloting modern airliners, and how to get past passport control in 4 easy steps.

    --
    This comment does not represent the views or opinions of the user.
  42. Small squad stuff ... by LL · · Score: 2, Funny

    ... is hard in that fact that you're so disadvantaged by the terrain (urban, buildings, limited LoS). Groups like SAS train extensively and I would wonder seriously about the sanity of any general sending in a bunch of grunts based on these games. Not that I doubt the army are lacking at simulation (they do excellent distributed interactive simulations with thousands of vehicles) but fundamentally because the retail gaming market is selling entertainment which is a direct conflict with building survival skills (paranoia rules!). Sure you can have semi-fun things like counter-strike but the kill-at-a-click mentality is not something I would want to see in the military ... it's bad enough having police rough up civilians but asking army people to desensitise themselves to the point of being trigger happy is not my idea of peace mission which is what modern warfare is about ... low-intensity pacification/de-arming missions (e.g. Timor).

    ObJoke ... a few years ago when the US visited Australia for military exercise, they did some flight combat simulations and thought it would be a fun thing to buzz the local kangaroos. Imagine their surprise when after disappearing around the hills, they popped up and let loose a bunch of Stinger missiles! Apparently the developers reused the objects for human soldiers and just modified their movement parameters to emulate wildlife. I know Australia has the reputation have having crocodiles and the most poisonous snakes in the world but when wombats start shooting back, then I'll really start to worry.

    LL

    1. Re:Small squad stuff ... by doktorjayd · · Score: 1

      no no,

      they really do shoot....

    2. Re:Small squad stuff ... by Dun+Malg · · Score: 1

      but the kill-at-a-click mentality is not something I would want to see in the military

      Do you think the current real-life training teaches soldiers to reflect deeply upon what they're doing before they pull the trigger? Morality of War arguments don't come up in a firefight. It's kill or be killed. Recruits spend the first few months learning to aim for the center of mass (middle of the torso) and squeeze the trigger until they can do it without hesitation. Sounds like "robot school", but a soldier who can't shoot without thinking first is dead meat.

      Far from desensitizing me, I found that my army training actually made me think about the reality of violent conflict. That's because we were also trained to give combat first aid, which dealt a lot with how to treat gunshot wounds, burns, and fractures. Even the dry, by-the-numbers methods we learned were pretty horrifying. Checking for exit wounds, sucking chest wounds, etc. It made me want to do whatever was necessary to avoid getting shot and gave me the utmost respect for the power of weaponry. I haven't been in so much as a fistfight since then. How much does a gang-banger think about what it means to shoot someone? TV and movies are the biggest problem. Not that they desensitize so much, but that they portray gunfighting so unrealistically. I worry less about the army turning out mindless killing machines than I do about getting shot by some wiener kid who thinks a gun will get him respect, 'cause he can shoot anyone who "disses" him.

      --
      If a job's not worth doing, it's not worth doing right.
  43. Media Reaction by shut_up_man · · Score: 1

    This is kinda odd, considering Powerful Dumb People's usually fruity reactions to violence in videogames.

    Since the media loves blaming games for bad behaviour, will this be touted as a "government-sponsored murder simulator" by Lieutenant Colonel David Grossman and his ilk?

    Then there's the kneejerk reaction that creating a game that teaches people effective command of groups of soldiers might be assisting terrorism...

    All complete rubbish of course, but dont be surprised to see people frothing about it sometime soon.

    shut up man

  44. Win if you miss ? by MosesJones · · Score: 2

    Upcoming titles

    "Bomb the Chinese Embassy by mistake"

    "Ooops we hit another residential area"

    "Oh no we hit a tourist boat"

    Most games at the moment penalise when you fuck up, I guess these ones will reward you with promotion.

    --
    An Eye for an Eye will make the whole world blind - Gandhi
  45. ha what a sham sarcasm(on); by SubtleNuance · · Score: 2

    As all things in America(TM), the US Army(TM) is just trying to work their brand into some cross-marketing..

    man, I cant imagine who could have a problem with that, except maybe some godless-commie.

    Maybe they can even work in some 'Enemy Pack Expansion System(TM)' where the latest evil-du-jour can be plugged in and Americans everywhere can have the thrill of bloodily slaughtering them, JUST LIKE THE REAL THING!

    I for one welcome this development in the war against %whoever-we-please-at-the-moment%, it will help communicate to the American People(TM) and it will help keep you solidly behind the President, who in times of trouble should not hear any dissenting voices, but a chorus of approval.

    What a terrific idea.

  46. Not a New Idea by King+Louie · · Score: 1

    During my last tour in the Marine Corps, I worked with some Marines from the Marine Corps Modeling and Simulation Management Office (this was about two years ago). They were evaluating Close Combat III, and were talking to the developers about partnering to create a more realistic version. The Marines would privide advice about tactics, actual weapon performance under various conditions, etc. The developers would provide a commercial-quality training aid to the Corps.

    I tried out the version of Close Combat they were starting from. As someone who spent time not only learning the basics of infantry tactics, but actually teaching those tactics to young officers, I can honjestly say that properly used, these games can be invaluable. It is not the shooting that needs to be taught, it is the ability to plan an attack and make decisions in the absence of perfect information about the enemy's location that is difficult to teach. Normally, this is taught with sand tables exercises, and then progresses to field exercises. For a major field exercise, the actual troops are often just training aids for the staff. It costs time and money to organize these exercises. But with a good simulation, I can do a week's worth of field training in an afternoon.

    Even more important is the ability to play these games in multiplayer mode. When a more senior officer plays the part of the enemy, you now have something infinetely better than the finest AI system -- the human mind. What makes tactics difficult is this clash of independent wills. No matter how many times two people play against each other, it is unlikely either will ever be able to predict the other's actions.

    Games like Doom, Soldier of Fortune, etc. are a lot of fun, and I play them regularly. But they bear no resemblance to reality. On the other hand, I found Close Combat III relatively realistic and challenging, while at the same time playable. I think the direction the Army and Marine Corps are going has a lot to commend it. It provides better training to our troops (which equates to fewer friendly casualties during war, as well as less collateral damage). And it saves a lot of money for the taxpayer. For the cost of a single, one-week, comany-level field exercise involving a single scenario, I could proably equip a computer lab with enough machines and software to train the company staff on a dozen different scenarios during that same week. And those resources can be re-used for every company in the battalion (and more).

    The taxpayers save money, the troops get good training, and the gaming community gets more realistic games. Everybody wins!

    1. Re:Not a New Idea by Anonymous Coward · · Score: 0

      Now, if you could could get the wars fought in simulators too, you would get even fewer (friendly) casualties and save even more (taxpayer) money...

  47. Re:Simulators, Doom II, the army, its all guns to by .milfox · · Score: 1

    Hate replying to myself... but here's a few more links.

    This is the staff level sim overview - lots of links here, of course.
    http://www-leav.army.mil/nsc/famsim/

    I'll highlight a few we use. *grin*

    'BBS'(Battalion/Brigade Battle Simulation) is one of the systems used. This is mostly a 'battle' sim.
    http://www-leav.army.mil/nsc/famsim/bbs/index.ht m

    'SPECTRUM' concentrates on missions other than war, as well as supply problems.
    http://www-leav.army.mil/nsc/famsim/spectrum/ind ex .htm

    These systems can also bring training to remote sites, so the exercised headquarters can actually be conducting other field training as they conduct their exercise. (Think leased lines, etc, to a 'sim center' located elsewhere)

  48. Cold Blooded Killer Machine(TM) by SubtleNuance · · Score: 2

    From the article:leverage human resources and information -- skills that will benefit them enormously in their professional lives

    Was anyone else chilled by this statement? I read it as:

    leverage human resources and information -- skills that will benefit them enormously in combat situation."

    I guess their take, with "professional lives", holds true for professional killers - which they are.

    This idea makes my stomach turn. Does the Army, which purpose is to defend from attack (plus all the other things they seem to be 'supposed' to be doing..those things really are another discussion), do they really need to be involved in making and marketing a video game . Training people to kill one another is a very serious proposition, maintaing 'armed forces' for international combat is a inditement in-and-of-itself of all humanity... do we *REALLY* want these idiots making a business out of it? Are we really comfortable with the idea of them selling (through marketing, branding and advertising) their 'product'?

    1. Re:Cold Blooded Killer Machine(TM) by kawlyn · · Score: 1

      and?

      While I was in high school I was in the reserves, (Canadian). While most of the rest of my class was flipping burgers or selling Nike's at the mall, myself and couple other classmates spent weekends working for the Queen, learning how to kill people.

      Just what is it that you thing the military does?

      If large corporations are allowed to sponsor all kinds of events (sporting or or other types of entertainment) in order to attract workers, why can't the military use video games (popular for of entertainment) to recruit?

      --

      When someone yells "Stop" or goes limp, or taps out, the fight is over.
    2. Re:Cold Blooded Killer Machine(TM) by Peter+La+Casse · · Score: 1

      I think you're making a fundamental mistake here: war is a glorious, righteous and honorable thing. Killing starving peasants is a great way to show patriotism to one's country and to stand up for one's ideals. I know that this is true, because I saw it on tv.

    3. Re:Cold Blooded Killer Machine(TM) by mestreBimba · · Score: 1

      In as much as there are people in the world that want to take away the liberies that you enjoy as a Canadian, and make you think, play, and pray, in their prescribed manner, it is necessary to train professionals to defend the rest of us against the malcontents. When there are no longer any malcontents then the need for professional soldiers will dissapear. Until that day it appears that professional soldiers will remain a necesity. That they be trained in the best manner possible is inherently self explanitory, and that they use the talents that exist in the game industry to help devlop tools to better train their people also seems self explanitory.

      In memory of our God, our religion, and freedom, and our peace, our wives, and our children.

      --
      Fly Fish? Participate in our forum
    4. Re:Cold Blooded Killer Machine(TM) by SubtleNuance · · Score: 2

      In as much as there are people in the world that want to take away the liberies that you enjoy as a Canadian

      That is bullshit. The people of China dont want me to be less free. The people of Brazil want the same thing I do, to be peacfull, happy, make love to my wife, have children etc. Is there someone in Vietnam plotting to *DENY* me libert? No, they have none - THEY *WANT* more!

      Why arent we helping them GET MORE LIBERTY - Instead we allow ourselves to be manipulated, like scared children into believing that as long as we 'run with the heard' (where plutocrats are directing us) that we can defend ourselves from these boogie-men.

      In memory of our God, our religion, and freedom, and our peace, our wives, and our children.


      Wow, how do i respond to that kind of conditioning... hmmm how about I tell you I was a Communist. I bet I would really sound crazy.

      I cant possibly break through rhetoric like that.

    5. Re:Cold Blooded Killer Machine(TM) by mestreBimba · · Score: 1

      That is bullshit. The people of China dont want me to be less free. The people of Brazil want the same thing I do, to be peacfull, happy, make love to my wife, have children etc. Is there someone in Vietnam plotting to *DENY* me libert? No, they have none - THEY *WANT* more!

      I am not speaking of societies, or countries as a whole I am speaking of individuals in societies who feel that it is somehow their right to force their systems, beliefs, religion etc. upon you or of governments that follow the same policies.

      I do not believe in taking liberties from anyone. Let them do what they may so long is it does not interfere with my liberties. When they impinge upon my liberties I do, however, believe that some form of action needs be taken.

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      Fly Fish? Participate in our forum
    6. Re:Cold Blooded Killer Machine(TM) by SubtleNuance · · Score: 2

      ..wouldnt you think that if you help them attain equal liberty they would be equally allied in protecting your new found common freedoms?

      Want to end war? Bring Democracy and liberty to the rest *instead* of exploitation and marginalization.

    7. Re:Cold Blooded Killer Machine(TM) by mestreBimba · · Score: 1

      Agreed. But do not have the right to force "freedom" upon them. Freedom is a very diffucult concecpt to describe and my view may differ from thiers. The purpose of an army is not to force my or my societies view upon anyone but to maintain and protect my "freedom" from those who would seek to destroy it. You can not say that there are no such people. Sept 11th demonstrates otherwise. There will always be people out there who want to force their ways upon others, be it for whatever reason, power, money, religion etc.

      Explotation and marginilation are wrong. But alowing anyone to abuse me at their discretion is also wrong. I do not oppose a standing army, in a world such as ours, whose purpose is to ensure domestic tranquility. I do, however, oppose an army whose purpose is to force others to believe the same things that I, or my society/government believes.

      How do you bring democracy and libery to the rest of the world? The only path that I can see is by being an example. It is a contradiction to force democracy and liberty upon another, but it is not evil to ensure your own liberties and democracy when it is threatened by others.

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    8. Re:Cold Blooded Killer Machine(TM) by fors · · Score: 1

      Ignore him. He's just another one of those "violence never solves anything" nuts. He obviously never paid any attention in history class and has no capability to predict the future. If he knew anything about how the real world works he'd learn the lessons taught by the Jews at Masada, the Tibetans, and every other relatively nonviolent people in the history of the world. The lessons are real simple but people such as he can never understand them. They are simply that for any group of people incapable of defending themselves there will be another group of people more than willing to take their lives, land, and freedoms away by force. Don't hate the pacifists for they are too blind to see that the only reason they are sheltered enough to be able to keep their beliefs is that they were protected by people who were willing to lay down their lives to protect them.

      --
      "If there is nothing you are willing to die for, then you are not really alive." Myself
    9. Re:Cold Blooded Killer Machine(TM) by Bfisher_qsi · · Score: 1
      Just for the record, the Army will not be marketing either of these titles to the public. That's a decision which will be left up to the individual developers, who will have the option of adapting the resulting products for public use if they decide to do so.

      Also, I should point out that the goal of CS-12 is not to train people to kill. Its primary goal is to help company commanders learn skills which will make them more effective leaders in all situations. The mandate of the project specifically includes non-combat missions. In such cases, the firing of a weapon is often considered failure of the mission. Ultimately, the goal is to make soldiers more effective and therefore save lives.

      --
      Bill Fisher, President, Quicksilver Software, Inc.
  49. Military TOys by gunnerbunny · · Score: 1

    Hmmm didn't I see this in a movie, ??? Oh yes that's right in Toys, when the general * attempted to take over the factory and recruited all the kids to play fighter pilot sims as training for the upcoming war,,,,hmmm. This is a rather interestng can of worms, if it's only used for raising interest in the armed forces then wwhoo hoo but it could go another way...although if sony startted developing decent sims for training purposes it may not necessarily be a bad thing....maybe just more expenisve for the army. I fing it a little interesting though that the US Army is contracting with a japanese based corporation for possible training purposes....

    --
    "that which does not kill me makes me bitter" -anon
  50. Simulate this! by billcopc · · Score: 1

    Learning how to deal on the front lines from a war game is like learning kung-fu from playing Mortal Kombat. A flight simulator is a good learning tool because it's about a machine with known parameters and behavior : a plane. In a war game, you can't accurately simulate the enemy's strategic wizardry and occasionally rash decisions. If that were possible, we wouldn't need army generals because we could write a handbook that describes exactly what to do in any situation, because that's how you'll have to code the A.I. anyway.

    --
    -Billco, Fnarg.com
    1. Re:Simulate this! by Babbster · · Score: 1
      You're focusing too much on pre-existing AI systems in computer games. A good AI in a game has to be able to play to lose to some extent, especially in the early phases, while a good AI in a simulation will simply act realistically. I don't know if you've played any of the Close Combat series, but you find out very quickly (assuming you haven't been in the Army or Marine Corps) that you don't know jack about tactics and you get your butt kicked because the computer DOES have decent tactics in its code. Not perfect, but certainly a good way to refine the fundamentals.

      Of course, it's even easier if you just ignore programming the AI altogether. Since the Army already has a supply of people who are well-trained and experienced, they can just have those people play opponents to the people being trained. While you don't have the "perfect" opponent, you have the most realistic intelligence possible in control of all aspects.

  51. Stealth recruitment methods by Conspir8or · · Score: 1

    What next, a military-funded, hip boy band using subliminal messages in belligerent-themed music videos during TRL to zombify American youth into mass recruitment?

    Yvan Eht Nioj! Yvan Eht Nioj!

    1. Re:Stealth recruitment methods by reflective+recursion · · Score: 1

      I always thought something seemed a bit evil about NSync...

      --
      Dijkstra Considered Dead
    2. Re:Stealth recruitment methods by Anonymous Coward · · Score: 0

      They always make me want to join the band.

    3. Re:Stealth recruitment methods by StillaCoward · · Score: 1

      Yes, I watch the Simpsons too.
      Pretty funny episode.

  52. In a perfect world... by endfire · · Score: 1

    ... that would mean that *finally* someone in the Pentagon thinks that problems can be solved in Battle.Net, as the rest of the civilized people do! Think about it, to nuke some nasty loser's command center is far more rewarding and FUN than getting all muddy dirty and bruised after a fight in the alley next to school. Cheaper too...

    Would that be called virtual reality wars, or real virtuality wars??

    In our not-so-perfect world sounds like aBigNonsense, unless thay plan to use AI bots + sensors + a linux box running quake3 (or whatever they develop now) + armored crash dummies, in some next-generation-wars...

    Can't wait to see that!!

  53. I can see it now... by A_Non_Moose · · Score: 2

    soldiers get confused on the battle field because they don't hear updates like "you've take/lost/are tied for the lead" from an announcer.

    Or accuse the "enemy" of cheating because they don't make grunts and sounds when they jump around or hit the ground.

    I can see it now: legions of new recruits in boot camp taught to "bunny hop" while firing their weapons.

    You know you've been playing quake too long when you fall off the roof of your house and are instantly comforted by the fact you will only take 5 points of damage.

    --
    Have you read the moderator guidelines? Well, have you, PUNK? (and I want a Karma: Gnarly option)
  54. sounds likea movie by thedarkstorm · · Score: 1

    About where the military produces console and arcade games to acclimate some kids to military style violence. Then they weed out the crop so they can get the good ones... Wait, they 'already' made that movie!

    --
    ... hey ... I had a .sig, bu then MicroSo$$ embraced it...
  55. But does it run on Linux? by Anonymous Coward · · Score: 0

    As a professional consultant for a major Fortune 500 software company, I've recently gotten involved in the whole open source phenomenon as started by Linus Torvaldes and Richard Stallman with the release of the GNU/Linux operating system (or is it Linux? I'm not too sure on this point).

    Anyway, after having compiled a report on the commercial viability of open source as an alternative to closed source in the e-commerce/b2b world, I've become quite interested in Linux myself, and thanks to a handy Corel Linux distribution, consider myself to be someway to becoming a "guru" as people here like to call themselves.

    Anyway, my point is that Slackware, as a distribution, doesn't give out the professional image that Linux is trying to gain at the moment. On one hand, you've got respectable players like Red Hat, Corel and SCO pushing Linux's corporate image to new levels of respectibility, but on the other hand you've got a distribution named "Slackware", hardly the name your tech-savvy CTO wants to represent a core part of their enterprise solution.

    The whole name seems to give the distribution a half-finished, "slack" even, image, surely not one that's in anybody's best interest, whether they be the average long-haired Linux sysadmin or a suited CTO looking for the next big thing. And this image taints all of Linux.

    No, whilst Slackware may produce a decent distribution, they definitely need to think about a name change to ensure increased trolling potential on slashdot.

  56. Ender's Game by Syris · · Score: 3, Interesting

    Has no one made the obligatory Ender's Game reference yet?

    It's that "it's training, but it's not, but it is" sort of story.

  57. The army cannot "fund" anything. by Anonymous Coward · · Score: 0
    YOU are funding this, whether you like it or not.

    lp.org

  58. Well, I am wondering... by javajerk · · Score: 1
    ... how long it will take until they ban first-person-shooters and flight-simulators alltogether when they finally find out that Bin Laden's lackeys train using MS FlightSimulator 2000 and CounterStrike (naturally, always playing T :o). Anyone risking a bet if we are allowed to use PC's in ten years time? Telephone? Breathe?
    Slashdot 2011, What-once-was-our-rights-online-section:

    lcs writes: "US Government passed a law today that forbids unsupervised breathing activities, trying to distinguish between real terrorists and normal suspects (formerly called citizens). Persons breathing unaccounted for will be prosecuted by the newly introduced Blitzgericht for terrorism automatically, indepent of the fact if they are present or not. If found guilty by those powers that be - who do not have to disclose the information leading to that decision - the terrorists house will be bombed by USAF within one week."

    Yeah, right. Maybe I see to dark these days... It's just games after all... Somehow, I seem to Trust No One since 2001-09-11. Why? Lars
  59. All their base/one world. by Bender+Unit+22 · · Score: 1

    What would be really cool was if all the "games" could talk to each other so you could have a huge central server which people conneted to. So both from the fighter pilots to the cannon fodder was connected in the same virtual world.
    That would be great, and perhaps what we need to extend the life of online action games today. Combine different types of games, you would have groundtroops, like in Counter-Strike but you would also have heli support where the heli-sim is just as advanced as any other sim.
    Yummy, oh well, now I know how I should spend the weekend, designing a protocol/server for a game like that..

  60. See this article, for the genesis of game project by Thagg · · Score: 2
    This article by Michael Zyda is a remarkable document, and well worth reading. It is the single document from which this Insititute of Creative Technologies was created from.


    I was part of the pitch that UCLA made to attempt to get this institute located at their campus. The idea was that UCLA's contacts with the visual effects community would be helpful in building these simulation games. Unfortunately for UCLA, their perennial cross-town rival USC made a better presentation.


    It was weird to see a group of relatively high-level military people sitting around the conference table talking about writing next-generation video games; in dead earnest.


    thad

    --
    I love Mondays. On a Monday, anything is possible.
  61. Re:Simulators, Doom II, the army, its all guns to by xTK-421x · · Score: 1

    That site is a spec on the game, here is a site where you can download the Marine Doom add-on:

    http://www.cybernetic.co.uk/marine.htm

    --
    "TK-421, why aren't you at your post?"
  62. Nice.. by StikyPad · · Score: 1

    The U.S. Army, in an unprecedented alliance with Hollywood and a major university, is providing funding and technical advice for video games that aim to hone the skills of the next-generation of military field commanders.

    So I guess we weren't satisfied with merely teaching terrorists to fly...

    1. Re:Nice.. by fors · · Score: 1

      The skills a successful terrorist would need would be completely different from what a military commander would need. Most terrorist activities are not really military in nature.

      --
      "If there is nothing you are willing to die for, then you are not really alive." Myself
  63. Re:YARSS [They Work for M1 Tanks] by caesar-auf-nihil · · Score: 1

    The great thing about the use of computer games as training tools for the military is that they avoid the following costly training expenses:
    Field Exercises
    Food, Fuel & Ammo
    Potential accidents

    Now I will say that the real thing is much different than the game, but by trying the game first, you can get used to some things, so that when you go to the real event, you make less mistakes. For example, while I was in ROTC I got to go to Ft. Knox for Armor training. While there, I got to train on the simulators for the M1 tank. Rather than running out in the real thing right away, and possibly crashing the tank or burning up a lot of fuel (M1 tank gets 0.5 mpg, no, I'm not kidding), you get to make all your mistakes in a simulator. The inside of the simulator is EXACTLY like the inside of the real tank, to closely simulute the real thing. All the vision ports are computer screens, sized appropriately to be realistic. When I used the simulator, it was full color, but 1993 geometric color graphics. So while it didn't look realistic, the effect of the training was. Further, in the simulators you can practice gunnery, gun loading, etc., so that when you go to the real thing, you're better prepared. Overall its a great system and its been a major success for the US army.

    For infantry and combat simulators, the idea is the same. You're in full fatigues/battle gear, and the full-size screen changes with terrain and targets. I think they may start moving to VR setups to give a more immersive experience before they actually send you out on training exercises. The current problem is that the whole thing is pretty static, so by giving the enemy some AI, you will increase the value of the training tool. For the above mentioned M1 simulator, the enemy infantry and tank A1 is run by the instructors, so you're working against actual human soldiers.

    To comment on the games though, when you get hit in the simulator, the game's over. You don't have health bars or the ability to save the game and reload. Its kill or be killed in the game. I think the tools are great, and I'm glad to see that the military is pairing up with those who can make the tools better. While these simulators and games will never be able to replace the real training exercise, they greatly improve the effectiveness of the training exercise. The whole value system behind on all this training is to make the common soldier better than cannon fodder. Quality over quantity.

    --
    -When going for broke, go for Ithaca!
  64. Anyone played Jane's F-18? by Hrothgar+The+Great · · Score: 2, Interesting

    A friend of mine has it; it is the only flight simulator to simulate every aspect of combat flight, AFAIK. It actually has a full control panel, which can make it extremely difficult to play, unless you happen to have a pilot's license. The manual that comes with it looks like a novel. Anyway, the combat missions are extremely realistic, and can change depending on whether you screw up. It is definitely not for the casual game player.

  65. Crash Windows XP by Anonymous Coward · · Score: 0

    #include <stdio.h>

    void main(void)
    {
    for(int i = 0; i < 5 ; i++) printf("\t\t\b\b\b");
    }

  66. Should use OpenGL by SurfsUp · · Score: 2

    Since it's being funded by the government, it should use the cross-platform OpenGL standard, not Direct3D.

    --
    Life's a bitch but somebody's gotta do it.
  67. Well. by Anonymous Coward · · Score: 0

    At least the military has no ulterior motives. Well, maybe they want to be able to call us up one day and, with a single word, have us march from our homes and kill like mad, but I dig that.

    But now, finally, people who whine about violence in video games 'for the children' will be relegated to being pointed and laughed at, much like the 'shooting terrorists is wrong! end the war! we don't shower! i am hippie ahaha!' people.

    :)

  68. Can the police department be far behind? by jinx90277 · · Score: 1

    And in a related story: the NYPD and LAPD have decided to start using Max Payne as a virtual reality training tool for rookie cops...

    --
    "she says i'm lousy conversation. as if that's supposed to help."
  69. Real War sucks by FlaviusVarus · · Score: 1

    Considering that Real war sucks I wonder where my tax dollars are going.

    --
    No Sig
  70. I see one pixel moving a kilometer away!! by GoNINzo · · Score: 2
    The problems with delta force are many. They would not be good 'training'. If you consider training to consist of 'spot the moving pixel' and 'save and retry' then maybe. It's too easy to spot soldiers moving. In real life, you might not see them. Also, the map shows which way everyone is facing. don't think you have that luxury in the field. Then you have your grenades that go straight out and land just wherever, with very little planning on your part. Also, the ability to pick up whole guns and not just the clip...

    Anyway, there are lots of problems with Delta Force (even Landwarrior) but the most significant one is the fact that it doesn't support squads. Hell, half the missions you're just trying to catch up to your 'support'. The guy runs to the edge of the camp, shoots one person, then everyone in the camp is aware of his position and start laying the smack down. we're only lucky they don't require your team to live!

    Anyway, i don't think it'd work well. besides, the game is fun but very pixelated. those single pixels you end up shooting... not good combat training. 'oh crap, someone is shooting at me, i'll stand stock still and will only move if they hit me.'

    --
    Gonzo Granzeau
    "Nothing the god of biomechanics wouldn't let you into heaven for.." -Roy Batty
  71. Soldier of Fortune by Anonymous Coward · · Score: 0

    Try creating a custom difficulty level. You can make the enemy AI frighteningly predatory, and amp up enemy damage to "real" (i.e. one shot = oops, now yer dead) levels. If you play the game on low difficulty, it's like doom in god mode; if you play the game on max difficulty, it's like being a cat at a dog show.

  72. Army != Navy by Anonymous Coward · · Score: 0

    I'm sure you know this, but Top Gun was about Navy pilots, not Army troops. Granted they are both US military, but that doesn't mean they act the same way. I believe this video game thing may be an Army only move, not the entire Department of Defense.

    1. Re:Army != Navy by Conspir8or · · Score: 1

      Indeed -- but the Simpsons episode I referred to in my msg. used the Navy as the stealth recruiter, so I went with that. This is what I get for picking an episode from last season, not one of the Simpsons' best.

  73. There is a conspiracy in all of this. by t0qer · · Score: 1

    First persons shooters did not gain popularity because of the cutting edge graphics they use, it's all a secret .gov plot to turn little kids into killing machines.

    I was watching discovery channel last week, they had a special about miniature spy planes (so small they would fit in your pocket) They all had CCTV on them but due to the bandwidth requirements for video, I doubt when these grenades with wings go into full production they will utilize video. I'm predicting now that future iterations of these machines will include a combination of GPS and sonar imaging, which will scan a 30 foot perimiter around itself and create a 3D enviroment, rather than video.

    Uncle sam is going to build millions of these things and drop them over Afghanistan. Kids here will be told "It's the latest greatest game!!" When in reality they will be piloting these grenades with wings into enemy strongholds to kill off terrorist threats.

    It just totally makes sense, remember a few years back when Carmack was approached by the army about doom? See he's in on it too. I doubt he actually created the formula's for rendering curves in real time ala quake3, I think we got that math from a UFO that was shot down over Rosswell over 50 years ago. The whole alien thing can be proven by looking at alien references in quake itself. Look at that eyeball alien with 2 legs, if that isn't proof of extra terrestrial influence in a game I don't know what is.

    Future wars are all going to be fought remotely via killer war robots that use a mouse and keyboard as a control interface. Lets face it, economically it's cheaper in the long run than feeding your army a bunch of krank to keep them up tears their body down pretty good, meaning more post war veterans cost. Also the engaging nature of the FPS acts like a natural krank keeping a soldier up for 2 or 3 days at a time (provided with enough caffiene maybe a week)

    Just open your eyes people, the truth is out there.

  74. Leftist propaganda by Pseudonymus+Bosch · · Score: 2

    I found a book written in the 70s or the 80s. It warned of the computer era from a leftist viewpoint. Mass unemployment and such.

    One of the points was that the surge of computer games (Atari,...) was a plan of the DoD to cast the kids into future combat pilots with superb eye-hand coordination. It was the time when electronics was still passing from military applications to the civilian mass-market.

    I laughed at that.

    --
    __
    Men with no respect for life must never be allowed to control the ultimate instruments of death.
    GW Bu
    1. Re:Leftist propaganda by Paul+Komarek · · Score: 2

      I believe that later studies showed no useful increase in eye-hand coordination. So you were right to laugh at that!

      What I think is interesting are ways in which video games are being used socially and professionally. This is just the opposite of predictions that video games would isolate and marginalize players.

      One thing the games miss, though, is cardiovascular conditioning, risk of hypothermia, etc. Maybe that's why we're pusing robotic technology so hard.

      -Paul Komarek

  75. the last starfighter by trefoil · · Score: 1

    Maybe it'll be made like the game in that move "The Last Starfighter" and if you score really high, big black suburbans will swoop down on your home
    and they'll whisk you away to become the next virtual war commander. I can see it now, some 15 year old behind a monitor barking orders to our military.

  76. Here's a good idea! by Junior+J.+Junior+III · · Score: 2

    Now all we have to do is get the armies of the world to agree to fight all future wars in these realistic simulated realities.

    NO MORE LOSS OF LIFE and destruction of property!!

    --
    You see? You see? Your stupid minds! Stupid! Stupid!
    1. Re:Here's a good idea! by Anonymous Coward · · Score: 0

      Yeha, right.

      I can see it now:
      While one small group of solders distract everyone with the sim (perhaps bolstered by children and teens) another, much larger group launches a physical attack.

    2. Re:Here's a good idea! by Paul+Komarek · · Score: 2

      There was a Star Trek (original) episode about this. Strangely, the societies voluntarily killed their own citizens in accordance with the simulation. But at least there was no property destruction! This didn't make any sense. Thank goodness Captain Kirk was there to point that out!

      -Paul Komarek

  77. Public funding.. by Ogerman · · Score: 2

    "The institute was formed in 1999 with a $45 million grant from the Army as a partnership among academics, video game makers and creative talent in Hollywood to design advanced ''virtual reality'' and simulation training systems for the military."

    So because this project is being developed with public funds, they're going to release all the source code as public domain right? Or maybe that would make too much sense and that's just wishful thinking. Seriously.. think about it! How far could $45 mil go towards an Open Source project with the same goal? Imagine say.. a team of 150 quality programmers, mostly telecommuting, being paid $100,000/yr. for 2 years to work on such a project. And that leaves 15 million to buy some special hardware and rent an office building floor for meetings and coordinating activities. (and housing the CVS server of course. :-)

    The only thing slowing the adoption of Open Source is bureaucracy.

  78. More Info about Gameplay by Sentry21 · · Score: 1
    Here's how the games will play out:


    The first will be a tactics game. After your country is attacked, you can either immediately bombard them with cruise missiles until their society reaches the level of prehistory, or you can use diplomacy to try and resolve the situation, and then bombard them anyway.

    The second will be an arial combat sim, where you have to correctly identify, target, and destroy hostile emplacements, like hospitals and Red Cross/UN buildings, with the last level being an assault on a refugee camp.

    Osama bin-Laden is said to be funding similar games. The first is reportedly also a tactics sim, in which you sit in a cave and send money to the government to keep you safe, and you pay people to blow things up.

    The second is a modern combat sim, where you play the part of a Taliban soldier, and must fight Northern Alliance troops and US commandos. You must also dodge air attacks by hiding in such places as fields, mountaintops, and military installations that aren't hospitals.


    Maybe I'll stick with The Sims.

    --Dan
  79. Atari worked with the Army, too by eexlebots · · Score: 1

    Back in te day, they made a special version of Battlezone to be used as an "official" tank simulator. it was eventually canned, but there was a decent amount of effort put into it. Then again, it's not like they made a game WITH the army to sell to kids, but hey, game company-DOD collaboration isn't new.

    Unles "Missile Command" was early propaganda for the "Star Wars" program... ;)

    One (of many) URLs featuring the Battlezone trainer:
    http://markn.users.netlink.co.uk/Arcade/battz.ht ml

    And a fun conspiracy-theory on this subject:
    http://www.disinfo.com/pages/dossier/id390/pg1/

    --
    ***
  80. The enemy's gate is DOWN! by ShinGouki · · Score: 1


    mayhap we're seeing the beginnings of our very own Battle School?

    (no i don't actually believe that, but the opportunity to comment was too good to miss)

    --
    -dk
    Dream with the feathers of angels stuffed beneath your head.
  81. I've SEEN this movie! by anti-drew · · Score: 1

    Actually two of them that I can think of just off the top of my head. Toys (w/Robin Williams) and Small Soldiers (w/Denis Leary).

    Sheesh, first Tom Clancy comes true, now this. What's next - AntiTrust?

  82. Enders Game anybody?? by doc_brown · · Score: 1

    Am I the only one or does this sound the the first step to something like was told in Enders Game?

  83. Probably not possible.... by slouie · · Score: 1

    Decent AI is the biggest problem. Not only for enemy reactions, but also for your own forces. In a game, losing a member of your squad is a slight inconvience. Having someone you know get shot or killed is a wholly different situation. Plus there is the problem of instant and total knowledge in gameplay. You normally know where every one of your guys are and what their status is. Real life is nowhere near as nice about this.

    In addition, the enemy AI would have to be able to constantly outthink a human player who has gone outside the parameters of the scenario (which is why chess masters can defeat most programs/machines, if they realize they are playing a computer). If the human player does something unexpected, can the AI react properly or does each new idea have to be programmed in. Personally, I'd opt for a PvP version where more experienced officers who know the game and terrain play against trainees (akin to the USAF's Aggressor training).

    There are many problems to overcome with a land-based squad leader type game. Line-of-sight, communication, accurate reflections of both sides forces, command and control, dealing with casulties, dealing with individuals as individuals and not as robots. Everything on the market now makes for a nice game, but is nowhere close to what real combat is about.

    All that said, I'd love a chance to play this sucka if they ever put it to market.....

    --

    "I may be Love's bitch, but at least I'm man enough to admit it."
  84. If they want to practice ... by TZ180 · · Score: 1

    ... my be they should have all the branches of play Missle Command. It would be good practice and they could even make large Twin Towers in the game!

    --
    A real life BSD zealot.
  85. But will it be any good as... by DrewCapu · · Score: 1

    playing a game that Sony already has (Infantry)?
    If they bring in JeffP (maker of SubSpace, Infantry, Cosmic Rift) to help out with the game, I'll be more willing to give it a shot :)

    His games are the only ones I ever go back to even after "retiring" for months.

  86. Re:Simulators, Doom II, the army, its all guns to by .milfox · · Score: 1

    (reply to a troll)

    Full disclosre, nutwad. =)

    Seriously - if it's on the web, on a publicly accessible server INDEXED BY GOOGLE ... you're not dealing with sensative info here.

    And who knows, this might intrest a geek or two.

    BTW, the 1st BDE, 91st DIV *is* looking for Bay Area Officer and Enlisted personnel who might be intrested in joining the unit.

    =)

    The phone number is listed at http://www.usarc.army.mil/91div/1bde/

  87. Re:Simulators, Doom II, the army, its all guns to by KORfan · · Score: 1

    Red Star/White Star (1972) is an example of a wargame developed for the Army which was later released commercially by it's designer. IIRC Check Six! was an aerial combat simulator that followed the same route from the Air Force. Of course, these were mere paper and cardboard games that relied on content ratehr than graphics.

  88. Re: Colt vs AK by Thrikreen · · Score: 1

    Are you nuts? I'd take the AK over the Colt in CS any day - the AK has an incredibly accurate first shot snap shotting effect, and rips through players like melted butter. The Colt has a faster RoF and silencer, but it's not as powerful, especially at long range. Plus the high recoil of the AK can be good, you can let the recoil aim up for you and get a headshot.

    Plus there's the cost factor. Colt is like $3100, while the AK is $2500. The AK is like the poor man's sniper rifle.

    But personally I'm an Aug person for CS, more power per shot than the Colt, snap shots like the AK, and zoom. =)

  89. the way things are by Elbow+Macaroni · · Score: 0

    The future is the result of all your worries, heart-aches, fears and troubles. "We are becoming a race of watchers, not of doers. The miraculous powers that are yet to come may well prove more than our self-discipline can withstand." -- Arthur C. Clarke "If your experience isnt' strange to you, it's false." -- Andre Breton

    --
    -------------------------------------
    Technically, we are beyond survival.
  90. Re:Simulators, Doom II, the army, its all guns to by Anonymous Coward · · Score: 0

    I am the designer of Decisive Action, the game the U.S. Army Command and General Staff College purchased to support tactics instruction. A well designed simulation is an excellent tool for teaching abstract indeas or providing a good artificial experience when the real experience is impossible to present. This fact is valid for many aspects of military instruction and training. The secret to success is insuring the focus of the game is achieving the objectives of the military audience and not the entertainment of a larger audience.

    Currently, I am a game designer for MAK technologies http://www.mak.com We specialize in producing military, desktop simulations to support training the professionals of our armed forces. We are currently producing several games that simulate battalion-brigade combat, division-level logistics, armored warfare at the company level, and amphibious operations. Our customers include: the U.S. Army, U.S. Marine Corps, and the armed forces of several allied nations. Although all of our games have an entertainment component to help make learning fun, they are professional training tools designed to improve the decision-making of our nation's military personnel.