Domain: gamespot.com
Stories and comments across the archive that link to gamespot.com.
Stories · 1,342
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Games That Should Be Remade
Thanks to an anonymous reader for pointing to Gamespot's new article on videogames that should be remade. This third article in an ongoing series starts with the statement that "..we feel like there are plenty of titles from the annals of gaming history that deserve another shot at the spotlight, and that's exactly why we assembled this list." It goes on to pinpoint titles such as The Bard's Tale (rumored to have a remake in development already), Bullfrog's classic Syndicate, APB, and even the original X-Com as being worthy of an update. -
Games That Should Be Remade
Thanks to an anonymous reader for pointing to Gamespot's new article on videogames that should be remade. This third article in an ongoing series starts with the statement that "..we feel like there are plenty of titles from the annals of gaming history that deserve another shot at the spotlight, and that's exactly why we assembled this list." It goes on to pinpoint titles such as The Bard's Tale (rumored to have a remake in development already), Bullfrog's classic Syndicate, APB, and even the original X-Com as being worthy of an update. -
Flight Simulator 2004 Coverage
An anonymous reader writes "Flight Simulator 2004, subtitled 'A Century of Flight' prepares for release on July 28, 2003. The screenshots (one, two, three) look awesome. Some improvements include the ability to fly old planes, graphics improvements, major ATC (Air traffic control) improvements, and weather enhancements. Included is the ability to fly in real-time weather like X-Plane. Most older FS2002 data will work with FS2004." Looks like AVSim.com is a good place to go for more detailed flight sim add-ons and news. -
Flight Simulator 2004 Coverage
An anonymous reader writes "Flight Simulator 2004, subtitled 'A Century of Flight' prepares for release on July 28, 2003. The screenshots (one, two, three) look awesome. Some improvements include the ability to fly old planes, graphics improvements, major ATC (Air traffic control) improvements, and weather enhancements. Included is the ability to fly in real-time weather like X-Plane. Most older FS2002 data will work with FS2004." Looks like AVSim.com is a good place to go for more detailed flight sim add-ons and news. -
Flight Simulator 2004 Coverage
An anonymous reader writes "Flight Simulator 2004, subtitled 'A Century of Flight' prepares for release on July 28, 2003. The screenshots (one, two, three) look awesome. Some improvements include the ability to fly old planes, graphics improvements, major ATC (Air traffic control) improvements, and weather enhancements. Included is the ability to fly in real-time weather like X-Plane. Most older FS2002 data will work with FS2004." Looks like AVSim.com is a good place to go for more detailed flight sim add-ons and news. -
Limited-Edition, Coffin-Sealed Boktai GBA
Thanks to an anonymous reader for pointing to Gamespot's coverage of the limited-edition GameBoy Advance SP set to be released alongside Konami's light-sensing portable title Boktai this July in Japan. And since the game is about vampires, it makes sense that the Boktai red and black two-tone GBA hardware should come in.. a coffin carrying-case? Neat. As long as your new GBA doesn't crumble into dust on contact with sunlight, it can join the myriad other limited-edition Japanese GameBoy Advances. -
Limited-Edition, Coffin-Sealed Boktai GBA
Thanks to an anonymous reader for pointing to Gamespot's coverage of the limited-edition GameBoy Advance SP set to be released alongside Konami's light-sensing portable title Boktai this July in Japan. And since the game is about vampires, it makes sense that the Boktai red and black two-tone GBA hardware should come in.. a coffin carrying-case? Neat. As long as your new GBA doesn't crumble into dust on contact with sunlight, it can join the myriad other limited-edition Japanese GameBoy Advances. -
Tron 2.0 - Hands-On With Master Control
Thanks to an anonymous reader for pointing to a new Gamespot hands-on preview of the forthcoming PC title Tron 2.0. This FPS, which we featured a preview of last month, now has a fully playable early version, and the writer says that "..from what we've seen, Tron 2.0 seems to do a great job of capturing the essence of the original film, thanks to its distinctive art design." The preview also draws attention to the unique weaponry, which, yes, has you controlling Discs Of Tron, but there's a possible dealbreaker caveat: "..the game seems to offer a few more jump puzzles than we'd prefer for a first-person action game." However, this Monolith-developed title, which also includes a lightcycle racing section, "..still shows promise" - watch for it later in 2003. -
Republic - The Revolution Analyzed
Thanks to an anonymous reader for pointing to a Gamespot hands-on preview of the PC strategy title Republic:The Revolution. This Elixir-developed game, which has had a legendarily long development cycle and has previously drawn flak for claims of an 'infinite polygon engine', looks somewhat unorthodox, with Gamespot offering only qualified praise, and mentioning that it's "..an unusual strategy game, in that it focuses on the world of politics.. Republic transports you to the fictional former Soviet republic of Novistrana, where taking on the establishment requires.. ..extreme measures." You can even visit the official Novistrana website if you'd like to learn more about the (fictional) country featured in the game. -
Sega Remakes Phantasy Star, More For PS2
Thanks to an anonymous reader for pointing to a Gamespot story that indicates Sega's remakes of Phantasy Star, Fantasy Zone, and Monaco GP will be available for Playstation 2 this August in Japan. According to the article, "Phantasy Star: Generation 1 will feature enhanced graphics and sound, cover artwork done by members of Sonic Team, and a special making-of booklet. Fantasy Zone and Monaco GP will feature 3D elements as well as a making-of booklet." No word on a US release, or, indeed, on the Slashdot Games' most-wanted remake, a next-gen conversion of Power Drift. -
Buffy - Chaos Bleeds Gets Staked Out
Thanks to Shacknews for pointing to a new Gamespot hands-on preview of Buffy The Vampire Slayer:Chaos Bleeds, and another hands-on preview at IGN. This Eurocom-developed follow-up to last year's The Collective-developed (and distinctly under-rated) Buffy The Vampire Slayer title for Xbox will, this time round, be available for Gamecube, PS2, and Xbox. IGN seems to think a lot of the title ("..even if you don't give a hoot about the Buffy universe, rarely does such a capable, well-rounded game come round that also retains a firmly established TV series at its core.") and Gamespot, though more reserved, also thinks it looks promising. And, of course, Buffy fans worldwide are salivating now they know Sid the dummy is a playable character. -
Planet Moon Gets MDK Band Back Together
I just noticed over at GameSpot that Planet Moon Studios has completed their set of MDK developers. They've got them all together to work on a new game called Armed & Dangerous, a third person shooter to be released by LucasArts. We covered Armed & Dangerous a while back, but now it looks like the last member of the team is back in the fold, fresh from working on Enter the Matrix. -
Planet Moon Gets MDK Band Back Together
I just noticed over at GameSpot that Planet Moon Studios has completed their set of MDK developers. They've got them all together to work on a new game called Armed & Dangerous, a third person shooter to be released by LucasArts. We covered Armed & Dangerous a while back, but now it looks like the last member of the team is back in the fold, fresh from working on Enter the Matrix. -
Unreal Tournament 2K4 First Look
Thanks to an anonymous reader for pointing to a Gamespot first look at Unreal Tournament 2K4, which comes with the first 3 official screenshots of Epic's PC FPS. This title includes much of the goodness in UT2K3, "as well as new game modes, huge new maps, and controllable air, land, and space vehicles", and Gamespot mentions that one of the screens "provides a look at the space flyer in the assault mode, while the other two show scenes from the onslaught mode, which will take place in giant outdoor environments." -
Halo PC FAQ Updated, Developers Interviewed
Thanks to several people for pointing out that the official Halo PC FAQ at Bungie.net has been updated. This relatively new FAQ includes info on a playable demo ("shortly after the game is released") and Mac version ("..in the capable hands of our friends at MacSoft and Westlake Interactive.. scheduled for a near simultaneous release with the PC version"), as well as previously-released info such as PC multiplayer-exclusive Fuel Rod Guns and Rocket Launcher Warthogs. In related news, Shacknews put out an interview with Gearbox president Randy Pitchford a couple of days back, offering a bunch of extra information on the PC debut of this originally-for-PC title. -
GTA Creator To Make GTA-Beater?
Thanks to an anonymous reader for pointing to the Gamespot news that Grand Theft Auto creator David Jones is dropping hints about titles in development at his new company, Real Time Worlds. An executive at his company hinted: "We are not yet talking specifically about our two titles under development, but I will hint that fans of GTA and next-generation racing games will not be disappointed." Jones is the founder of developer DMA Design, who created the classic carnage-based puzzler Lemmings and went on to make both the 2D and 3D Grand Theft Auto titles. He left the developer after DMA were bought by Take Two and renamed Rockstar North, and his own company, Real Time Worlds, have been operating in stealth mode for a while now. -
Ghosthunter - Sony's Ectoplasmic New Horror Title
Thanks to Gametab for pointing to a new C+VG interview with the creative director of Sony Cambridge's new PS2 action title, Ghosthunter. This title uses the graphics engine of the good-looking Sony title Primal, and is summed up like this: "..imagine Ghostbusters, dark, adult, horror, but still with the little macabre weird stuff we've always done in Studio Cambridge games [like Medievil]." There also a few screenshots available on Gamespot. -
Metal Gear Solid 3 - Online Support Discussed
Thanks to an anonymous reader for pointing to a new Gamespot article discussing new Metal Gear Solid 3 details revealed in Famitsu Magazine. Particularly, Hideo Kojima touches on possible online aspects to the series - "When asked about Metal Gear Online, Kojima said that it will probably come out, but he isn't sure when... Kojima noted on the side that Metal Gear Solid 3 will have some support for the PlayStation 2's broadband adaptor, and there may be some bonuses for using it... he plans to at least release monthly camouflage patterns for the game." Judging by the frequency of Kojima interviews, we're going to be drip-fed information about this new title for a very long time... -
Metallica Videogame Planned
Thanks to an anonymous reader pointing to this Reuters/Yahoo story with more details on the newly announced Metallica-licensed videogame. Apparently, the 2005-due title, which other sources mention is a vehicular combat game, "has the ideas and the inspiration and the identity of the band behind it", and will, oddly, also feature art input from Geof Darrow of The Matrix/Hard Boiled/Big Guy And Rusty fame. Let's hope the title can improve on band-licensed games from Aerosmith , Journey, or even Iron Maiden? -
Smaller XBox 1.5 Rumored In Japan
Thanks to an anonymous reader for pointing to a Gamesindustry.biz article rounding up the Japanese rumors that an XBox 1.5 will launch later this year. It seems Japanese magazines such as WAM and Dorimaga are reporting a smaller-sized XBox will be launched alongside the flagship Japanese RPG True Fantasy Live Online. But the article suggests that "..it's not expected that any changes will be made to the internals of the system, however - this is, by all accounts, a purely cosmetic makeover." -
Devil May Cry Becomes Movie
SaXisT4LiF writes "There's a newly posted Gamespot article that mentions Capcom licensing the movie rights to Devil May Cry. Devil May Cry is an awesome game, and this movie looks like it has a lot of potential." The Japanese production company involved, Gaga Communications, were also part of the optioning of the Onimusha movie, as mentioned a couple of weeks back. -
Want To Get Schooled By Levelord?
Kelli Hagen writes to point out a new CNN article about college degrees in video gaming, particularly the new 18-month course offered by The Guildhall at SMU. We've run stories on gaming university courses before, but this course is interesting because it has leading Texan game developers helping with curriculum and teaching, including id's Graeme Devine, Monkeystone's Tom Hall, and, of course, Ritual's highly 'individual' Richard 'Levelord' Gray. -
Lionhead's The Movies - Interview
Thanks to an anonymous reader for pointing to a new Computer and Video Games-hosted interview about Lionhead's movie-making sim, The Movies. In this rare non-Molyneux discussion, project director Adrian Moore talks about this 2004-due multiplatform project, and its simple but enticing premise - "The concept of the game is really simple - you get to run your own movie studio. The game starts off in 1900 and goes through to 2010, and through that you have access to the technology of the particular time period." -
PS2 Music Software With USB Sampler Planned
Thanks to Gamespot for pointing out that there's a USB sampler/microphone forthcoming for your Playstation 2. This add-on to the Music 3000 music creation software will be retail-released in Europe in July, according to developer Jester Interactive's forums, following the European release of Music 3000 itself a few days ago. There's no word yet on a US date for either game or sampler add-on, but as Music 2000 was released in the States as MTV Music Generator 2, a release seems likely. (Incidentally, there was a rare USB sampler add-on for MTV Music Generator 2, but it was only available in very limited numbers via publisher Codemasters.) -
PS2 Music Software With USB Sampler Planned
Thanks to Gamespot for pointing out that there's a USB sampler/microphone forthcoming for your Playstation 2. This add-on to the Music 3000 music creation software will be retail-released in Europe in July, according to developer Jester Interactive's forums, following the European release of Music 3000 itself a few days ago. There's no word yet on a US date for either game or sampler add-on, but as Music 2000 was released in the States as MTV Music Generator 2, a release seems likely. (Incidentally, there was a rare USB sampler add-on for MTV Music Generator 2, but it was only available in very limited numbers via publisher Codemasters.) -
R - Racing Evolution - Gran Turismo Beater?
Thanks to Gamepro, we have a new interview with Namco's Isao Nakamura, producer of the latest in the Ridge Racer series, R:Racing Evolution. The interview discusses how Nakamura has "..changed the power slide oriented gameplay of RR to a more realistic feel", and also mentions that there are licensed cars and off-road rally tracks in the game. This is a move sure to set up even more comparisons with the Gran Turismo series, although this is tricky so far, since Gran Turismo 4 was playable at E3, and R:Racing Evolution was only shown in rolling demo form. -
Kojima On Boktai, Metal Gear Solid, More
Thanks to an anonymous reader for pointing to Gamespot's new interview with Metal Gear Solid creator Hideo Kojima. It was conducted at E3, and he discusses his light-sensitive GBA game, Boktai, as well as the Metal Gear Solid remake/enhancement for Gamecube, Metal Gear:The Twin Snakes. Kojima particularly notes Japanese film director, Ryuhei Kitamura, who is directing the new real-time cut-scenes for the game, and says "Mr. Kitamura really respected and honored the original work... but what you'll see later on in the game is totally different. You'll be shocked." He also talks a little about Metal Gear Solid 3, saying "This time we said keep it nice and simple and go back to the basics." -
Nintendo Ends NES And SNES Production
Thanks to an anonymous reader for pointing out the news on Gamespot that Nintendo is ending production of the classic Famicom (NES) and Super Famicom (SNES) consoles. Apparently, a limited amount of AV Famicoms and SFC Jr. Super Famicoms were still being manufactured in Japan - but sadly, not any more. Also, according to Gamespot, "Nintendo will also stop its disk-rewriting services for the Famicom Disk System, a supplemental device released in 1986" - amazing that Nintendo was still allowing Disk System re-writing after almost 20 years, and that they allowed Gameboy/SNES cartridge re-writing, which also never made it outside Japan, until late 2002. -
Argonaut's Malice, Orchid Cancelled
Thanks to an anonymous reader for pointing to a Gamesindustry.biz report that Argonaut's flagship title, Malice, has been cancelled by publisher Vivendi Universal. This 3D platform title was one of the first ever demonstrated for the Xbox, during Bill Gates' 2001 unveiling of the console, and had more recently added a PS2 version, plus Gwen Stefani of No Doubt's voice for the lead character. The former Starfox developer "..does hope to find a new deal for the game [Malice]", so we may still see it eventually. Also in Argonaut's disappointing news was the fact that their 3D beat-em-up Orchid has been cancelled by Namco - though Namco are still publishing their quirky I-Ninja action title. -
3DO Files For Bankruptcy
Thanks to an anonymous reader for pointing to a Reuters report via Yahoo News announcing that game publisher and developer 3DO has filed for bankruptcy. As the article indicates, the former console hardware creator "..has struggled to gain a foothold in the competitive games business and has relied on Chief Executive Trip Hawkins for recent funding." Even a recent attempt to buck their reputation for bad quality games by funding higher-budget titles such as 'Four Horsemen Of The Apocalypse' seems to have ended in failure, since industry sources are indicating all except 20 employees have been laid off, effective today, as the company looks to sell its properties. -
Yuji Naka On Sonic, Employee Defection, Billy Hatcher
Thanks to an anonymous reader for pointing out a Computer And Video Games article interviewing Yuji Naka, boss of Sonic Team and creator of Nights and Sonic The Hedgehog. He discusses the shown-at-E3 Sonic Heroes, the forthcoming Gamecube exclusive Billy Hatcher, and also deals with the fact that a Sonic Team employee jumped ship to work at Naughty Dog with notably sharp words - "Some of the details [on the original Sonic games] ..were done by the guy who's working on Jak and Daxter right now. He was involved until Sonic 3, and after that for eight years he didn't do anything in Sega, so he was quite useless in Sega. We really didn't need him." Elsewhere, Naka interestingly reveals that Billy Hatcher started life as a four-player fighting game. -
Street Fighter 15th Anniversary Site Opens
Thanks to an anonymous reader for pointing to a Gamespot story about a new official Capcom site for the 15th anniversary of the Street Fighter series. Although much of the actual page is in Japanese, celebrations apparently include a music competition where you can remix Street Fighter tunes, a cosplay competition where you dress up as your favorite SF character, and a traveling exhibition of Street Fighter art. Hard to believe it's been 15 years since the first Street Fighter, and 12 since the launch of Street Fighter II. -
Star Wars Galaxies Console Versions On Hold
Thanks to an anonymous reader for pointing to a Gamespot news story indicating that the console (PS2 and Xbox) versions of Star Wars Galaxies are now on hold. Although they were announced at E3 in 2002, and may appear eventually, a Lucasarts spokesman said of the MMORPG: "We are currently focusing all of our efforts on the successful launch of the PC version of Star Wars Galaxies." Meanwhile, the Star Wars Galaxies official site at its publisher, Sony, has links to some new mini-previews and E3-released gameplay movies from this title, which also has a thorough fanpage at RPGPlanet. -
Capcom, Sega Drop Gamecube Software Prices
Thanks to an anonymous reader for pointing to a Nintendojo report discussing the price drop, to $39.99 in the US, for a number of forthcoming Gamecube games. It appears that Nintendo has reduced its royalty rate for all third-party publishers, so not only can publishers like Eidos, Rockstar, and Acclaim choose to put some titles out at $39, Capcom and Sega seem to be releasing all their titles at that price (including Viewtiful Joe, Billy Hatcher, and more.) Seems like good news for gamers. -
Capcom, Sega Drop Gamecube Software Prices
Thanks to an anonymous reader for pointing to a Nintendojo report discussing the price drop, to $39.99 in the US, for a number of forthcoming Gamecube games. It appears that Nintendo has reduced its royalty rate for all third-party publishers, so not only can publishers like Eidos, Rockstar, and Acclaim choose to put some titles out at $39, Capcom and Sega seem to be releasing all their titles at that price (including Viewtiful Joe, Billy Hatcher, and more.) Seems like good news for gamers. -
Fear Effect Sequel On Hold
Thanks to Gamespot for this story confirming Eidos' Fear Effect:Inferno is officially 'on hold'. The third in the series of Resident Evil-styled 3rd-person action titles was shown at E3 in 2002, but not this year. It was recently rumored in development at Crystal Dynamics (home of Legacy Of Kain) instead of former developer Kronos Digital, but apparently progress has stopped for now. The first two games were particularly known for salacious marketing - thanks to Gamerspress for saving this advert for Fear Effect 2 which pretty much says it all. -
Gaming Sites Sum Up E3
Now that E3 is done and the press have gone home, they're consolidating all their E3 reports into handy indexes. Here's the massive Gamespot index listing all the titles they covered, here's the IGN index for E3, and you can also try the Gamespy E3 index or a multitude of others via Gametab News. Do you have a 'best in show' for E3, or at least a roundly ignored game that people may have missed amidst the hype? -
E3 - Hands On Impressions - Namco
Getting close to finishing up our three-day stint at the E3 Expo in Los Angeles, this time we turn our attention to the Namco booth. So read on for info about Spawn, I-Ninja, and the can't-come-out-soon-enough Soul Calibur II.. - Soul Calibur II, already released in Japan for some time, was showing for all 3 consoles, and continues to look amazing. Not having had a chance to see Link as a playable character on the Gamecube version, it was extremely impressive to see his art style blend in so well with the rest of the fighters, while still being recognizable. This is a must-buy for fighter fans when it finally launches in August.
- Kill.Switch for PS2 and Xbox was yet another tactical action shooter type game, with lots of hiding behind columns and ducking out to nail enemies with heavy weaponry. There really was a preponderance of this type of title at E3, and though this one seemed to do it decently, it didn't seem to stand up to title like EA's Freedom.
- Spawn was a somewhat surprise appearance which continues Todd McFarlane's association with Namco (see the Spawn arcade/Dreamcast title, plus Spawn as secret character in Soul Calibur II for Xbox), and was a double-gun, lock-on type action shooter. That's right, another one. It looked decent graphically, and this type of game can be plenty of fun, but we'll have to see what it has to make it stand out.
- I-Ninja was the Argonaut-developed cartoon-like action game, with a super-deformed ninja lead character running around vaguely stylized environments. It had some neat gameplay mechanisms, such as a blatantly borrowed from Metroid Prime 'rolling-ball' mode, and some cool jump and run along walls moves, but the graphics were a little plain in places.
- also being shown, but not immediately obvious on the show floor, were R:Racing Evolution, the latest in the Ridge Racer series, sporting much-improved graphics and a slightly more realistic approach, and Extreme Force, a Dead To Rights semi-sequel focusing more on Splinter Cell-type tactical action.
For further impressions, screenshots, and media try IGN.com, Gamespot, Gamers.com, Gamerfeed, or all the other usual suspects. Plus, watch for a final round-up from the show soon. -
E3 - Hands On Impressions - Konami
Continuing with brief hands-on impressions from the most interesting booths at the E3 Expo in Los Angeles, we turn our attention to Konami. Read on for info about Castlevania, Teenage Mutant Ninja Turtles, Gradius, Metal Gear, and more.. - Teenage Mutant Ninja Turtles, showing for multiple platforms, was a delight. With awesome-looking cel-shaded graphics, and Batman-the-TV-series type 'CRASH!' and 'THUMP!' voice balloons accompanying the action, this goes a long way to recreating the fun of the original arcade and SNES games, with multiplayer arcade-styled fun to the fore.
- Bloody Roar 4 was showing for PS2, picked up when Konami bought a controlling interest in developers Hudsonsoft a year or two back. It seemed high on the B-list of fighters - not essential, but hardly Final Fight Revenge either.
- Castlevania:Lament Of Innocence for PS2 is a 3D action title that finally puts to rest those horrid N64 Castlevania games, with somewhat Devil May Cry-styled action gameplay, big bosses, and a camera that behaves most of the time. It's still got that oldschool feel, but some of the rooms felt a bit large and empty in places. Still, promising, though it's easy to think about how the Rygar title for PS2 seems to have made the transition a bit better.
- Gradius V for PS2, the latest sequel to the all-time classic sideways-scrolling shooter, was showing on a single machine round the side of the booth. It looked good, with 2D action but great use of 3D scaling in the background, and the traditional power-up stacking system that's always worked so well. If you're not a fan of this genre, you won't be converted, but it's a worthy successor.
- Cy Girls for PS2, some kind of girl ninja/hacker action title, really didn't look that hot in the playable demo on the booth, but the video trailer there showcased some more interesting action, so it may improve as release date nears.
- Silent Hill 3, which seems to come out as soon as next week in Europe, and in a couple of months in other territories, looked very much like a straight sequel to the previous two titles. Basically, it's very spooky, the gritty lighting still works, there's scary giant rabbit costumes outside deserted amusement parks.. you get the drift.
- Boktai: The Sun Is In Your Hand, the innovative GBA title from Hideo Kojima that will include a light sensor in the cartridge, was difficult to evaluate on the show floor, since there was only a video running and GBAs running the title were only viewable through glass. But the isometric graphics look good, and the presence of a light meter on screen at all times mean you'll either going to be cheating and cupping your hand over the sensor, or running in and out of your cellar a lot when the game is released.
- we dealt with Metal Gear Solid:The Twin Snakes over in our previous Nintendo booth article, and sadly both this title and Metal Gear Solid 3 were only running in trailer form on the E3 show floor. So there's not much more to say about MGS3 right now than 'set in jungle', 'nice graphics', 'mysterious'. Look out for full trailers of both popping up online as E3 winds down.
For further impressions, screenshots, and media try IGN.com, Gamespot, Gamers.com, Gamerfeed, or all the other usual suspects. More hands-on impressions soon. -
E3 - Hands On Impressions - Electronic Arts
Getting straight on with our brief E3 Expo hands-on impressions, targeting the major companies and titles to watch at the show, we've made it to the Electronic Arts booth. Read on for info about selected titles featuring James Bond, Gimli, and those pesky Sims.. - The Sims 2 was only being trailed in video form on the show floor, with The Who's My Generation cut up over a smart CG trailer that showed multiple eras of Sims, with whole dynasties growing up, having kids, breathing fire (apparently a hereditary trait in that family!), and generally goofing off. How the game improves on a winning formula remains to be seen, but the DNA-passed-to-descendents angle is clearly the one being pushed to the fore for the sequel.
- 007:Everything Or Nothing, which we mentioned yesterday for its use of real-life actors in virtual roles, was sporting a playable action sequence where Pierce Brosnan ran through a skyscraper and then jumped off the edge, duelling with enemies while running/bungie cording down the side of the building. The action was third-person, darned attractive, and it may be that the improvement in Bond games that started with Nightfire will continue (no more 007 Racing? Phew!)
- Harry Potter:Quidditch World Cup is definitely strange, being an EA Sports-izing of a fictional sport and all. But it looked like it could be reasonably playable, though the size of the pitch looked very small, probably thanks to artistic license in the movies expanding it, and the AI still needed some work.
- Medal Of Honor: Rising Sun was seen in a great-looking CG trailer which, well, didn't have much to do with gameplay, plus some early PS2 gameplay code which was apparently even a little too early to get much of a good impression. The jury has left the building.
- Freedom:The Battle For Liberty Island was the arguably surprise booth stand-out. The developers, IO Interactive, were responsible for the excellent Hitman 2, and this title features crisp graphics and great environmental effects. Sporting frantic shoot-outs on roofs against helicopter gunships, it feels right, more so than most other action shooters at the show - and believe me, there are a lot of those.
- Lord Of The Rings:Return Of The King is being developed in-house at EA this time, so has a different developer from the fun Two Towers. But actually, it looks a spot better than that title, with similar action-based hack 'n slash gameplay, multiplayer co-op action, a ton of enemies onscreen at once, and cave trolls looking about 30 percent uglier than they have any right to be.
For further impressions, screenshots, and media try IGN.com, Gamespot, Gamers.com, Gamerfeed, or all the other usual suspects. More hands-on impressions soon. -
E3 - Hands On Impressions - Square Enix
Continuing our 'brief impressions'-based look at the major titles and major publishers at E3 in Los Angeles, here's a look at SquareEnix's booth. Read on for info about a cornucopia of Final Fantasies, plus the new Star Ocean and the mysterious Drakangard... - Final Fantasy XI was being shown in the same form as we've already previewed it on the Sony booth. It requiring the PS2 hard disc is a significant expense/hassle, but if you're a Final Fantasy fan or a MMORPG freak, it may be well worth it.
- Star Ocean:The End Of Time was a graphically stunning action strategy game (with real-time combat), including some insanely nice special effects, though there's some very occasional slowdown. You even got to fight enemies like D+D-styled 'eye of the beholder' floating ocular beasts. As far as control goes, you control the main character directly, and the other people in your party follow your lead, but you can stop the action to change priorities or weapons.
- Drakangard for PS2, an unknown quantity until the show, had the player controlling either a warrior on the battlefield, in very Dynasty Warriors-esque hack and slash action, or the same warrior astride a dragon, hovering high above it and swooping down to fire-heat the opposing troops. The graphics looked a little plain from ground level, but being able to see whole groups of enemies from the air and then toast them was neat. Depth of gameplay could be a problem?
- Final Fantasy:Crystal Chronicles was being played by four eager gamers, each using a GBA to control their onscreen character, and we've dealt with this game briefly already in our discussion of the Nintendo booth. It does look like one of the stand-out Gamecube titles at the show, with wicked-looking robot bosses who rotate their body like a windmill, direct action-based controls and plenty of signature Square special effects, but this isn't your standard Final Fantasy title, so it may polarize fans. We heard someone else make the Gauntlet Legends+ comparison while in the booth, so that may be a good way to think of this game.
- Unlimited SaGa for PS2 may be a continuation of a classic series, but it's a decidedly strange one. The use of 2D characters and 3D background mainly works, but it's the opening 2D/3D cinema that really impressed. This definitely comes with an 'only for the hardcore' tag (there's both 'hit points' and 'life points', for example, both of which are important), but if you can get past that, it's a niche title of interest.
- Final Fantasy X-2 can easily be summed up as 'very, very fruity'. From the opening dancing and singing CG, the all-female cast, and the 'Dress-up Sphere' element to combat, with players needing costume changes to power up, it's all very, very Japanese. The game restored the Active Time Battle method for battles, and the graphics surpass even Final Fantasy X, but it's not so much epic as epic kitsch. Still seems to have the gameplay going on, mind you.
For further impressions, screenshots, and media try IGN.com, Gamespot, Gamers.com, Gamerfeed, or all the other usual suspects. More hands-on impressions soon. -
E3 - Hands On Impressions - Capcom
Slashdot Games is continuing to report on the E3 expo in Los Angeles, and we're working our way around the major booths, doing brief overviews of the major titles on each. Check out earlier stories for looks at Nintendo, Microsoft, Sony, and Sega, but now we turn our attention to Capcom. Read on for info on Gregory Horror Show, Onimusha 3, Viewtiful Joe, and more.. - Gregory Horror Show, which is a working title and seriously rips off the Rocky Horror Show logo in current form, was a seriously bizarre Japanese-ish PS2 title that can best be described as Resident Evil with macabre, weird, square cartoony characters. It certainly had nice graphics, but follows the interesting but odd theme we saw on a number of Capcom titles.
- Dino Crisis 3 for Xbox does the obvious, or, uhh, maybe not, and goes for the 'dinosaurs in space' angle for this graphically good title. So you're stuck on a space station with mutated dinosaurs, and the game seems to stick with the more action-based formula showcased in the last Dino Crisis game.
- Viewtiful Joe for Gamecube was a seriously sharp-looking 2D platform title with plenty of 3D graphics and backgrounds. Reminiscent of titles like Klonoa or Pandemonium, but with added slo-mo blur action and crazed combos, this was another very Japanese-styled game (the main character is a masked hero with flowing cape) which looks great, but probably won't be a mainstream blockbuster in the States.
- Gotcha Force was an interesting Gamecube title, reminding us a lot of Virtual On with flying ninjas and dynamic lock-on action. It has a 2 on 2 team battle mode, and was clearly designed mainly for arena-based multiplayer tussles.
- Maximo Vs. Army Of Zin was a sequel to the much appreciated but hardly top-selling Maximo, and the basic elements of the original seem to have been carried over. We heard that Grim (the Reaper, that is) is a second playable character in the game, but didn't get a chance to check that out. Otherwise.. more of the same, in an arguably good way.
- Group S Challenge was a Project Gotham-style racing game for Xbox, which we hadn't heard much of before the show. The control seemed very solid, and there's a plethora of licensed cars.
- Onimusha 3 was only showing in video form on the bigscreen, but the trailer is gorgeous, and well worth watching if it pops up online anywhere. Set in both France of 2004 (with Jean Reno) and 1582-era Japan, the trailer starts with zombie ninjas being vomited out of an organic spacecraft into modern-day Paris, heh.
- PN-03 for Gamecube starred an extremely shapely female robot killer, in this basic action shooter. Plenty of auto-lock action with wrist-firing lasers, plus almost dance-based special moves.
- other games on the booth included Megaman X7 for PS2, with both 2D and 3D action sections and polygons a-go-go, a puzzler called Bombastic for PS2 which seemed to be an update of Devil Dice, Cinemaware's Defender Of The Crown for PS2, a surprise pick-up which uses the traditional Risk-like elements of the original, plus two leading titles, Onimusha Blade Warriors (think Power Stone with Onimusha characters!) and Resident Evil 4 (Leon Kennedy deep in the core of the Umbrella Corporation) which weren't shown on the floor. Oh, and the Steel Battalion controller is truly epic.
For further impressions, screenshots, and media, doing a search by title on Gametab News is working good for us, but you can also try IGN, Gamespot, and a whole buncha others. More hands-on impressions soon. -
E3 - Hands On Impressions - Sega
Slashdot Games is still camped out at E3 in Los Angeles, and having finished hands-on reports on the Sony, Microsoft, and Nintendo booths, we're going on to look at some of the other major exhibitors. Next up is Sega, so read on for more info about new Phantasy Star Online, Sonic, Worms, and Virtual On titles, plus the rather smart Billy Hatcher with his Giant Egg. - Billy Hatcher And The Giant Egg, the newest Sonic Team title for Gamecube, was the surprise game of the stand. Although screenshots had started leaking before the show, it wasn't that clear what was going on, but seeing the game playable made all the difference. Basically, you're a boy called Billy Hatcher who has a rooster hat on (!), and you help out a giant chicken by rolling massive eggs around the levels, down hills, knocking over enemies, and generally causing havoc. The game sports what looks like an updated Sonic Adventure graphics engine, you can pick up floating PacMan-style fruit goodies, and you can even run around on your own and switch to different eggs, which presumably have different properties. The game looks like a whole heap of fun, and we're really looking forward to seeing more of it.
- Worms 3D, the Team 17 multiformat update of their classic multiplayer title, was recently signed by Sega Europe, so was showing on the stand. Although many 3D updates of classic 2D-based titles don't necessarily turn out for the best (anyone remember Lemmings 3D?), this one looks a lot more promising, with great cartoony 3D graphics, cool targeting for overhead airstrikes, and the same super-fun weapons lists.
- Headhunter: Redemption, being shown for PS2, looked like a pretty competent action game, with plenty of stealth elements as well as action, and a heavily tattooed female lead character for at least some of the game. There were also some very Metal Gear Solid moments in the demo, peeking round corners and pivoting to shoot guards at the right moments, and the title looked accomplished, if not breathtaking.
- Otogi for the Xbox was one of the more interesting games on the stand, a really nice looking action beat-em-up featuring ghostly ninja attacks and a 'rush mode' that was somewhat reminiscent of Shinobi. Actually, it also reminds us of Gun Valkyrie, with the frenetic action and deep valleys filled with enemies. But overall, promising.
- Phantasy Star Online Episode III: CARD Revolution was showing for Gamecube with a playable battle demo, and this turn-based card RPG looked very interesting, if very different from previous PSO games. You could play cards like the 'Chain Sawd' weapon for attacks, and there seemed to be block/hex based movement involved, too, but overall, learning the game will take a lot longer than the brief look at it we got. The graphics were neat, though, with PSO's characteristically swaying enemy animations, so if you can stand the change of pace, this title may be worth checking out.
- Sonic Heroes, due out for multiple formats, was looking like the best 3D Sonic game so far, with much bigger and wider-ranging courses, so less of the constrained platform action that played havoc with the camera in earlier Sonic titles. The unique feature of this Sonic game is that you're controlling three Sonic characters at once, and can switch between them to use their different powers - somewhat like Kameo for Xbox in terms of gameplay mechanism. The version we saw had Sonic, Knuckles, and Tails as the three characters, and each was better suited for different challenges - for example, Tails can fly, so he's great for bridging long distances while carrying the other two characters.
- Altered Beast was being shown on video only, sadly, but looked promising. There were a bunch of cool transformation effects shown for this 3D beat-em-up remake of the classic 2D Sega game, and it's clear you can even transform into different beasts, including a fire-breathing one and a flying animal that can unleash a spectacular-looking energy attack.
- as for the other titles, Virtual On Marz for PS2 had some excellent multiplayer action, looking slightly basic graphically but very smooth, Virtua Fighter 4:Evolution looked even better than Virtua Fighter 4, although the gameplay is as involved as ever, and there were other appearances from a Vectorman PS2 demo and a neat Sonic Pinball Gameboy Advance title.
For further impressions, screenshots, and media try IGN.com, Gamespot, Gamers.com, Gamerfeed, or all the other usual suspects. More hands-on impressions soon. -
E3 - Hands On Impressions - Microsoft
Slashdot Games is continuing its look at the major booths here at the E3 Expo. The last of the major hardware manufacturers to give us a hands-on look at their software is Microsoft, after earlier articles on Nintendo and Sony. Read on for info about all the new Rare titles, Brute Force, Halo 2, and more.. - Kameo, the Rare-developed game that was shown in significantly different form on the Nintendo booth a couple of years back, looked just amazing. The graphics were lush, colorful, and beatiful, possibly the best of any Xbox game so far, including Halo. The third-person action was fun and somewhat innovative, as you could switch swiftly between multiple characters with different powers to solve puzzles and wipe out enemies. The characters included a plant beast, some kind of rock monster, and even Kameo (a fairy lookalike) herself. So, not only does the Xbox lack quality examples of this type of game, Rare seem to have come up with the goods yet again.
- Brute Force, the Digital Anvil-developed third-person team shooter which has been in development for what seems like an age, was looking promising, with a really fun co-op mode, simple but direct controls, and good sniper-zoom effects. It seemed just slightly plain compared to the very best-looking titles like Halo or Kameo, though, and it's a shame it's not supporting Xbox Live, but it's still a game you can look forward to.
- Voodoo Vince, a quirky new Microsoft-published platformer, looked good, with perky graphics and some really nice fire effects. But overall, it wasn't really a spectacular stand-out, although there were some neat ideas about the main character hurting himself in order to damage enemies - he's a voodoo doll, folks.
- Conker:Live And Uncut is Rare's team-based shooter, and it focuses on multiplayer modes to create an intense but cartoony deathmatch title. As you run around the sharp-looking arenas, picking up everything from knives to rocket-launchers, the third-person view seems to work pretty well for fast and fun combat, and Xbox Live support should wrap up the whole deal. Now, if we could only stop thinking about Fur Fighters when we see it..
- Project Gotham Racing 2 is still using the rather innovative 'kudos' system first pioneered by Bizarre Creations in Metropolis Street Racer. It also sports the noticably real-life tracks, with many fenced-off areas and 90-degree turns, something that will either delight or bother you, depending. The graphics are certainly a notch above the first title, but Gran Turismo 4 seems to have a grittier, more exciting feel overall.
- Grabbed By The Ghoulies was the third Rare title on display, and was an somewhat bizarre, almost flat-shaded, semi-cartoony platformer. Kameo seemed to us to look nicer, but this title certainly had some unique stylings, and even some noticably twisted semi-gore. Look what a few years being forced to make insanely cute games like Diddy Kong Racing will do to a bunch of developers?
- it seems Halo 2 is viewable as a real-time demo, though sadly not playable by the public, in a special booth area that's been drawing gigantic queues. The demo has the same layout as that shown at the Microsoft press conference, and it reliably blows everyone away, with amazing attention to detail, double-gun action, spectacular graphics, super-realistic voice interaction, the ability to jump on the Ghost ships and kick the pilot out.. basically, genius. This is definitely one of the games of the show, and may become the Xbox's second killer app, after its predecessor was most definitely the first.
There were a whole bunch of other third-party games on Microsoft's booth, but we'll get to them on Thursday and Friday. In the meantime, be sure to check IGN.com, Gamespot, Gamers.com, Gamerfeed, or all the other usual suspects. Our hands-on impressions will continue on Thursday. -
Doom III Trailer Debuts At E3
trub writes "The new Doom III trailer is out now on Gamespot.com (registration required). It's worth it.. don't mean to sound like a fanboy, but 'words can't describe...'" There are also mirrors that don't need registration via PlanetQuake3.net, and a BitTorrent link courtesy Gametab News for this 31mb DivX file. The game has also been officially confirmed for Xbox at E3, and you can check out more E3 news at Slashdot Games. -
E3 - Hands On Impressions - Sony
Slashdot Games is continuing to cover events from the show floor at the E3 Expo in Los Angeles. After covering Nintendo's booth, our next subject is Sony, who backed up the information contained in their pre-E3 press conference with a bevy of playable titles. Read on for what we found at Sony, including Gran Turismo 4, Resident Evil Online, and the very cool Eye Toy. - Gran Turismo 4 was looking, overall, pretty spectacular. The in-car view isn't a quantum leap above the kind of visuals GT3 has, but it still looks significantly better. The exterior views and replays are looking insanely good, though, and with new courses like New York (including Times Square), new rally tracks, and the ever-amazing attention to detail, nirvana awaits for car nuts.
- Eye Toy was the stand-out surprise of the booth, since it's infinitely more satisfying in the flesh than if explained or shown in screenshots. It stars a series of almost Point Blank-styled mini-games, such as keeping a soccer ball in the air or chopsocking cartoony ninjas as they swarm from the sides of the screen. The key is that you can see yourself onscreen, courtesy of the USB camera that comes with the games, and can adjust your physical position to hit or interact with the objects that appear on the TV. A boxing mini-game where you dueled a robot, Punch-Out style, was another highlight, one which had attendees ducking and weaving as they landed virtual punches on the poor hunk o'metal. Considering this will all cost about the price of a normal PS2 game, it's a seriously quirky but cool stand-out.
- Final Fantasy XI was available and playable online in a fully translated English version. It's nothing that hasn't been seen before in the already-released Japanese version, but it did impress in the flesh, looking more visually interesting than the Everquest Online titles for PS2, and promising diversity with a truly huge range of spells and attacks.
- Ratchet And Clank:Going Commando and Jak II pretty much defined the 'neat game, better-looking sequel' concept. There's even more weapons of choice for Ratchet And Clank, plus Jak II sporting some pretty amazing-looking graphics, with a large number of vehicles, passers-by, and enemies all on screen as Jak bounded through a city, and no slow-down in the slightest.
- Rise To Honor, the action title starring a virtual Jet Li, was looking promising. Quite reminiscent of titles like Dead To Rights, but minus the random mini-games, RTH showcased both hand-to-hand martial arts goodness and double-gun shootout action. Sporting crisp graphics and some decent-looking moves, though suffering from a few glitches and an oddly emotionless-looking Jet Li, it's definitely worth looking out for.
- Syphon Filter: Omega Strain was running in multiplayer networked deathmatch mode, and was goodlooking and smooth. It had particularly neat rain effects on the dark urban streets of the playable level. Oddly, it wasn't generating a lot of interest, with those attendees playing just standing in one place and raking machine-gun fire aimlessly, but that could say more about the E3 attention span than the game.
- Resident Evil:Outbreak (the former Resident Evil Online) was also running in its networked, collaborative form. Interestingly, it had a 'HDD' info sticker on the front of the booth, presumably meaning it'll only work with the PS2 hard disc. The action looked extremely similar to your average Resident Evil title, but with the ability to go help out your friends elsewhere in the spooky-looking decaying house. Teaming up with your friends is a neat twist, as is a new 'zombie gauge' which may allow the player to eventually turn into a zombie, but still have control over his new form. We didn't see any of that on the show-floor version, though, possibly because it was entirely in Japanese, so a little tricky to understand at points.
- Metal Gear Solid 3: Snake Eater was shown only in video form, in a significantly expanded version from the previously leaked trailer. We'll hopefully have more on this title as E3 continues.
- For those lovely Slashdot Games readers asking about booth babes, we almost got flattened by hordes of attendees coming away from the Dead Or Alive fashion show at the Tecmo booth. No pictures, only the imprints of over-enthusiastic fan-boots in our face.
For further impressions, screenshots, and media try IGN.com, Gamespot, Gamers.com, Gamerfeed, or all the other usual suspects. We'll have further hands-on impressions from other booths later today. -
E3 - Hands On Impressions - Nintendo
Slashdot Games is here on the show floor at the E3 Expo in Los Angeles, and over the next three days, we'll be doing brief hands-on impressions of the major games in each booth. First up is Nintendo, following up our earlier press conference summary with a chance to see and play the games in detail. Here's what we found at Nintendo, including Mario Kart, Metal Gear, Starfox, and.. Wario insulting us? - F-Zero GX is startlingly fast, both in framerate and vehicle speed. There are great-looking light trails on all your competitors, of which you can see most of the 30 onscreen at once. The background levels included a night-based thunderstorm setting, which looked very smart as you looped around the tracks at near-supersonic speeds. Also, the gameplay seemed similar to previous titles, which is good if you're a F-Zero fan to start with. The 4-player splitscreen ran without slowdown, but dropped the backgrounds.
- Metal Gear Solid: Twin Snakes showed more clearly that it's a (partial?) remake of the PSX Metal Gear Solid, by demo-ing the first area of the original MGS, but Gamecube-ized. It looks slicker and higher-res, keeping the same stylized color schemes, but the real-time cutscenes slowed down noticably due to the screen-filling snowstorm effects. Still promising, though.
- Starfox, being shown exclusively in multiplayer, is puzzling but interesting at the same time. It seems that you can pick to play Arwing flight-based combat, or Fox and friends in ground-based combat. It's possible to be playing in an Arwing while your opponent is running around on the ground shooting up at you. How this works in gameplay remains to be seen (the two people I saw playing in different modes were having difficulty finding each other), but certainly seems that the over-the-shoulder shooter mode and the flight combat mode are both fun and addictive individually.
- Geist is the mystery new Nintendo title from developers N-Space. It seemed to play and look like a Halo competitor, first-person action to the fore, but with the gameplay possession elements of Messiah in full effect. As a ghost, you can take over people's bodies and then use their weapons and identities as you wish. The concept on its own is appealing if done well, and it's visually impressive, so this is definitely a title to watch.
- Star Wars Rogue Squadron III: Rebel Strike looked visually stunning, especially in the forests of Endor, where the player could control AT-STs as they stomped through the dense undergrowth, complete with swinging log traps, Ewoks, and speeder bikes. The great-looking lighting and destructible trees really helps make this one of the stand-outs on the booth. The other stages also look excellent, with the player controlling X-Wings and tauntauns in both air and foot-based levels.
- we may cover Final Fantasy:Crystal Chronicles more when we get to the Square Enix booth, but the action was smooth, fast, 4-player simultaneous, and actually very reminiscent of Diablo or Gauntlet Legends. In other words, this is no conventional FF game, but it looks to have made the genre transition successfully.
- Mario Kart Double Dash was running in networked LAN form, using multiple Gamecubes with the broadband adaptor. It looked smooth, fast, with bright and sharp graphics and an excellent frame-rate, a fitting continuation of the Mario Kart legacy.
- the Mario Kart area was also home to the best gimmick in the Nintendo booth. A CG puppet of Mario was displayed on a monitor above the booth, and a voice actor backstage was responding to events in the booth ,while Mario lipsynced and gestured correctly onscreen. Mario even turned into Wario at one point, so he could plug Wario World and be nasty and evil to E3 attendees. Very neat.
- weird exhibit of the booth was Carrera VRS, some real-life slot cars which you controlled via the Gameboy Advance. They ran round and round a slot track, and the players had their lap times, current position, fuel gauge (!), and other stats displayed on the GBA, as they controlled the cars with the GBA itself. Not quite as strange as the Gameboy sewing machine controller, but getting there.
For further impressions, screenshots, and media try IGN.com, Gamespot, Gamerfeed, or all the other usual suspects. More booth impressions soon, and we'll try to get more GBA titles previewed later in the show also. -
Sony's Pre-E3 Press Briefing Summarized
Earlier today, Sony's pre-E3 press conference here in Los Angeles announced their PSP handheld console, as we've already covered at Slashdot Games. But there were plenty of other important and interesting announcements in the Sony briefing that we can summarize here, in the same way as we've done for Nintendo's and for Microsoft's pre-E3 press conferences. Read on for info about Gran Turismo 4, Eye Toy, the next Grand Theft Auto, and more.. - all new Playstation 2 consoles sold in the US from June onwards will include a network adaptor. This new bundle will also include an updated version of the console, with DVD-R reading and progressive scan built-in, but will still retail for $199.99. It was later announced that the current PS2 retail box will retail for $179.99, without network adaptor, until they've all been sold.
- this had been coming for a while, especially after EA had expressed their displeasure at Xbox Live, but.. all EA Sports games are only going to be playable online via the PS2. The games will ship for other consoles such as Gamecube or Xbox, but you won't be able to play other people over the Net on those versions. Looks like Sony is upping the ante in the online console war against Microsoft.
- Gran Turismo 4 from Polyphony Digital was extensively previewed. It included some amazing-looking footage, which was often difficult to differentiate from real-life filming. There will be better AI, improved driving, and online capabilities, and the game is looking very, very promising.
- confirmed exclusives for Playstation 2 are both Metal Gear Solid 3:Snake Eater, and the 'next Grand Theft Auto title', although we don't know anything more about the new GTA yet. Any cities want to stand up and volunteer to be the new setting?
- Final Fantasy XI will launch in the US via Sony in early 2004, alongside the PS2 hard disc add-on which will be needed to play it. Interestingly, the PC version will be released by Square Enix in October 2003, significantly ahead of the PS2 version.
- Sony showed the Eye Toy, their digital camera add-on which has been in development for quite some time, and uses clever 'motion capture' style technology to put you in the (often wacky) action. It'll retail for around 40 bucks with mini-games included, and will ship towards Xmas 2003.
If you're looking for screenshots and media info on Sony products, try the usual suspects such as IGN.com, Gamespot, Gamerfeed, or just monitor all the sites with Gametab News.
Slashdot Games will be on the show floor for all 3 days of E3, and will be giving hands-on impressions of the biggest games in all the major booths, including Sony's, so keep checking the page for regular updates. -
Want To Be A Digital Hugh Hefner?
Thanks to an anonymous reader for pointing out that Gamespot has a hands-on preview and IGN.com has another preview of the forthcoming PC and console title Playboy:The Mansion. Somewhat reminiscent of The Sims, but with more blondes, you construct the Playboy mansion itself, then simply relax as Hef, hanging out with your Playmate friends and other celebrities, and keeping them happy. There's even a photo-shoot mode for creating Playboy magazine covers. Weirdness abounds. -
Neverwinter Nights Add-On Analysed
Thanks to the nice people at Gamespot, we have an in-depth look at the first expansion to Neverwinter Nights - Shadows Of Undrentide. This add-on to the popular PC RPG title, which ships in the US on June 17th, is easily classified as 'more of a good thing', with an all-new story, prestige classes to extend your character's abilities, and the vital Bigby's Crushing Hand spell. You can find more info on the official Shadows Of Undrentide site.