Domain: gamespot.com
Stories and comments across the archive that link to gamespot.com.
Stories · 1,342
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HIstory of RTS Games
Spuggy writes "Gamespot has got an excellent article (in Two Parts) depicting the history of Real Time Strategy Games (From Dune II to the forthcoming Warcraft III and Emperor: Battle for Dune). They cover nearly every RTS release and categorize them by generation. The article even has a mention of the old Sega game Herzog Zwei, which was the first game to incorporate RTS elements." It's all about WC2 for me. What a game. -
HIstory of RTS Games
Spuggy writes "Gamespot has got an excellent article (in Two Parts) depicting the history of Real Time Strategy Games (From Dune II to the forthcoming Warcraft III and Emperor: Battle for Dune). They cover nearly every RTS release and categorize them by generation. The article even has a mention of the old Sega game Herzog Zwei, which was the first game to incorporate RTS elements." It's all about WC2 for me. What a game. -
New Space Quest Game Under Development?
Decaffeinated Jedi writes: "In a news item posted earlier today, GameSpot stated that they 'had learned from sources working on the project that Sierra is developing a new game in its classic Space Quest sci-fi adventure game series.' While GameSpot didn't give go into detail about the game, it looks like Roger Wilco is finally making a comeback! Check out Roger Wilco's Virtual Broomcloset for all the latest developments." -
History of Video Games
seer writes "There's a nice history of videogames over at GameSpot. It starts with pre-videogame activity in 1889 with the Marufuku Company (later Nintendo) and stretches to the recently released GameCube-DVD system." Hey, it's sunday. No reason to knock yourself out reading the works of ancient philosophers (unless you're taking Ancient Philosophers 230 and have an exam this week). -
History of Video Games
seer writes "There's a nice history of videogames over at GameSpot. It starts with pre-videogame activity in 1889 with the Marufuku Company (later Nintendo) and stretches to the recently released GameCube-DVD system." Hey, it's sunday. No reason to knock yourself out reading the works of ancient philosophers (unless you're taking Ancient Philosophers 230 and have an exam this week). -
History of Video Games
seer writes "There's a nice history of videogames over at GameSpot. It starts with pre-videogame activity in 1889 with the Marufuku Company (later Nintendo) and stretches to the recently released GameCube-DVD system." Hey, it's sunday. No reason to knock yourself out reading the works of ancient philosophers (unless you're taking Ancient Philosophers 230 and have an exam this week). -
Preview of Unreal Tournament 2
An Anonymous Coward writes: "Looks like we can finally have a glance at the Unreal Tournament 2 screenshots and a nice preview. Wow, games these days are just too real (but you wont hear me complain!). Enjoy!" -
More Final Fantasy Bits
tenchiken writes: "First the bad news, Square has announced that they are selling off Square Studios. This is the group that was responsible for the FF Movie and also a forthcoming short for The Matrix. Better News. Final Fantasy X, the first FF for the new PS2, is shipping tommorow (in stores Wed). You can find reviews at GameSpot,Gamers, IGN, etc. The reviews are all positive, and I will be waiting in line on Wed morning to pick up my copy. Square's new online game for the PS2 FF11 is also coming along nicely. Playonline Has a 'webcam' up feeding 24x7 images. The pictures look great. The above pages are Japanese." CowboyNeal and I both have our copies of FFX on reserve and are planning on some time off to watch LotR and play FFX this week. -
History of SquareSoft
thryllkill writes: "GameSpot currently has an excellent article posted about the history of SquareSoft. As most /.ers know Square is responsible for bringing console RPGs to the mainstream, and some claim brought the PlayStation the success it needed to dominate the late 90s video game market. The article is light on corporate info, but a great rundown of Square's contributions. The only error I noted was the omission of Final Fantasy SGI." And FFX is supposed to ship next week. -
History of SquareSoft
thryllkill writes: "GameSpot currently has an excellent article posted about the history of SquareSoft. As most /.ers know Square is responsible for bringing console RPGs to the mainstream, and some claim brought the PlayStation the success it needed to dominate the late 90s video game market. The article is light on corporate info, but a great rundown of Square's contributions. The only error I noted was the omission of Final Fantasy SGI." And FFX is supposed to ship next week. -
Interplay Targeted By Bioware-fare
corby writes: "Bioware Corp., developer of the highly anticipated multiplayer Dungeons & Dragons game Neverwinter Nights, is escalating the conflict with their troubled publisher Interplay. In September, they filed a lawsuit against the publisher, and now they have terminated their contract with Interplay to distribute Neverwinter Nights. The problem is, these guys need each other. The loss of Neverwinter Nights means that Interplay will lose out on substantial revenue from a surefire hit, but Interplay is apparently the only company with rights to distribute games under the AD&D license." -
Behind the scenes: Metal Gear Solid 2
Kevin Lomax writes "GameSpot has posted another one of its Final Hours stories, this time detailing the development story behind Metal Gear Solid 2 for the PlayStation 2. They did one on Black & White earlier this year and this one looks just as good with lots of interesting quotes from the developers in Japan about how they built the game." -
Behind the scenes: Metal Gear Solid 2
Kevin Lomax writes "GameSpot has posted another one of its Final Hours stories, this time detailing the development story behind Metal Gear Solid 2 for the PlayStation 2. They did one on Black & White earlier this year and this one looks just as good with lots of interesting quotes from the developers in Japan about how they built the game." -
Slashback: Dell, 800, Disclosure
Slashback this evening brings you an update on the (departed, or departing) Bleem; an open letter from Dell on Linux support for some of its line; another creative way to fight spam; and some gaming updates for everyone whose thumbs still function.Spinning so had they can feel it in Ft. Worth. L-Wave writes: "This Story is running on linux.com. Apparently Dell has written an open letter toLinux users. 'Dell has published an open letter to its Linux customers "clarifying" its position as regards the insurgent OS. Actually, the letter is headed "Clarifying Dell and Linux," but either of these would be a massive task, and we think we know what they meant to say.'"
Please note that all Dell is saying here is that they will load customer-specified software at the factory -- it's probably convenient for some customers, but nothing new for Dell. In the case of software with expensive licenses, it means some simplified paperwork. With Free software, it just means convenience. The letter is therefore rather lukewarm, but at least a lot better than refusing to install software that doesn't include a licensing markup.
Brush up on your polite conversation skills. doublem writes: "This site lists the toll-free numbers of known Spammers, so they can be called, harassed and otherwise vented against for their crimes. Something tells me the ./ crowd will like this sort of thing as evidenced by this recent article. I'd like to add 1-888-288-9043 as the number for the well-known VORTEX SUPPLIES, a collection of jerks who refuse to take me off their mailing lists." I started doing the same a few months ago, but this guy has me beat by miles, even if he doesn't list Miss Cleo's number thanks to Psychic spam that knew I'd react with a call.
Yessir, our team goes into action right after the first fortnight. jeffy124 writes "Microsoft has admitted knowledge of an IE bug a full week before a security firm announced it. Turns out sec firm Online Solutions privately informed MS of the bug Nov. 1, but MS initially said they first heard of it Nov. 9 after Online made the find public the same day. MS claims standard procedure of allowing themselves two weeks in order to make sure someone's not cryin wolf and write a patch. They also claimed that no breaches occured during that wait. MS says that Online acted responsibly in their actions, and "'apologizes for innacurate statements.'"
You mean the lawsuits didn't kill it? Far from certain conpiracy theories advanced after Bleem published their own epitaph ShadeEagle writes: "Here we find out that Sony didn't know about Bleem's death until they were asked about it. Gamespot has more relevant information as to the possible (or impossible) future of Bleem." And another gaming note: mickeyreznor writes "According to this article on CNet, Sega appears to be in good financial shape despite the trouble they've had with the dreamcast. In addition, 60 games are being planned for X-box and PS2 over the next year. Sega's future looks bright, and that can only be a good thing for gamers."
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Pedal Your Way Through Quake
loteck writes: "Tom's previewed this latest toy that allows health savy gamers to peddle their way through flight simulators, racers and even first person shooters. Someone is providing a plethora of compatible games by which to Quake or Carmageddon yourself to that six-pack that you've always wanted." I wonder if this would burn more calories than the floor-pad from the old Nintendo system. -
Pedal Your Way Through Quake
loteck writes: "Tom's previewed this latest toy that allows health savy gamers to peddle their way through flight simulators, racers and even first person shooters. Someone is providing a plethora of compatible games by which to Quake or Carmageddon yourself to that six-pack that you've always wanted." I wonder if this would burn more calories than the floor-pad from the old Nintendo system. -
Blizzard Announces New Warcraft MMORPG
An anonymous reader wrote in to say that "Blizzard Entertainment makers of the enormously popular Warcraft, Starcraft, and Diablo series, have announced their next game: World of Warcraft, a massively-multiplayer online role-playing game set in the famous Warcraft universe. Gamespot has an extensive preview available complete with screens and loads of info on the game." It looks very pretty. I still want the Star Wars MMORPG to rock my world tho. -
Blizzard Announces New Warcraft MMORPG
An anonymous reader wrote in to say that "Blizzard Entertainment makers of the enormously popular Warcraft, Starcraft, and Diablo series, have announced their next game: World of Warcraft, a massively-multiplayer online role-playing game set in the famous Warcraft universe. Gamespot has an extensive preview available complete with screens and loads of info on the game." It looks very pretty. I still want the Star Wars MMORPG to rock my world tho. -
ATi Radeon 8500
punkmac writes: "The new ATi Radeon 2 8500 is finally here, with previews at Anandtech and Tom's Hardware. Could ATi finally have the killer card that we've all been hoping for? With promises of a 33% speed increase from the GeForce 3, they might." Gamespot has a piece too, all published simultaneously. I love it when a hardware company decides to lift their embargo and all the "independent" reviewers dutifully follow the herd. Compare the three articles and see if you can determine which images/text came directly from the press kit. -
Final Fantasy 10 Released in Japan
tenchiken writes "Following up on the release of the Final Fantasy movie (which will at least break even for square), Final Fantasy, the first installment of the game for the PS2 has been released. There are reviews at gamespot,IGN,the gia, etc. All of them seem to agree... Final Fantasy raises the bar on storytelling and graphics for RPGs again, ho-hum. Square also released some details (a movie to wit) for FF11, the long antcipated online game. Square has said that they want to be cross platform, but so far only PS2 and PC platforms have been announced. Korean Site Ruliweb which broke most of these videos is already slashdoted (and the story has not been posted on /. yet ;-) but copies are Here. FFXPosed also has details. Go Square..." -
Squaresoft To Go Multiplatform
Gemini writes "Gamespot has an article on how Squaresoft is to go multiplatform, starting with Final Fantasy XI. This is good news for Nintendo." Well, good news for the Microsoft's X-Box as well, since they will release for it as well. But I'm sure Sony has happy to hear that it will be out for the PlayStation 2 first, since that will be key to their strategy for defeating the X-Box. -
Squaresoft To Go Multiplatform
Gemini writes "Gamespot has an article on how Squaresoft is to go multiplatform, starting with Final Fantasy XI. This is good news for Nintendo." Well, good news for the Microsoft's X-Box as well, since they will release for it as well. But I'm sure Sony has happy to hear that it will be out for the PlayStation 2 first, since that will be key to their strategy for defeating the X-Box. -
Sega and Sony to Link Game Consoles Via Internet
joestump98 writes: "Yahoo! is running a story about Sony and Sega teaming up to allow their consoles to play nicely with each other over the internet. It also mentions plans with Nintendo and Microsoft." Which should mean more cross-platform games, so perhaps consoles can be bought and sold more on their merits than their stable of games. Update: 06/05 08:11 PM by T : And RimmerExperience writes: "A recent story on Gamespot reports an agreement between Sun Microsystems and Sony to release Java support for Sony's PlayStation 2." -
Myst III: Exile Review
I've been a fan of the Myst series since its inception, so we pre-ordered Myst III shortly before its release a few weeks ago. I've now had the game for two weeks, and my review is below.Here's what you get when you order Myst III:
- One thin cardboard box
- One plastic case containing four CDs
- One advertising flyer
No instruction manual, no installation guide, nothing to get you into the spirit of Myst, no handy journal to write down your thoughts, just a CD case rattling around inside a box that is about 10 times larger, by volume, than necessary to hold the case.
So here's my evaluation of the game itself:
- Gameplay: 0/10
- Graphics: 0/10
- Sound: 0/10
- Value: 0/10
The reason for the above ratings is that as far as I can tell, they shipped a set of drink coasters rather than a set of CDs with an actual game on them.
To be more specific, Ubisoft shipped a game with a massive number of crippling bugs. The Safedisc copy protection caused problems with dozens of models of CD-ROM drives - players' CD-ROMs weren't compatible with the purposeful errors caused by SafeDisc, and so they weren't able to play the game at all. Nor could you play the game if your CD-ROM was lettered higher than H: - after all, no one has a drive higher than H:, right? (Ubisoft has released a patch for this problem.) Nor could you play the game in hardware mode if your card doesn't support 32-bit color, even though the game box prominently proclaims support for 16-bit. Many people have also reported problems with choppy/broken video - this problem occurs on numerous different setups and even very fast machines. Most crippling of all, if you have an Intel, S3 or SiS video card or video chipset, your game won't run at all (similar problems have also been reported with several other video chipsets, such as ATI Rage cards).
On a huge number of machines, perhaps a third of all desktops and an even larger percentage of notebooks, all of which nominally support the requirements listed on the box, Myst III simply won't run.
Ubisoft has been stringing customers along about a promised patch for the video problem (no patch is planned for the fact that many of their customers can't use the game due to Safedisc - that's a "feature") - the expected date for the M3 patch (named due to the error message) has slipped four times now, the latest being another week into the future. I've given up and am returning the game. Probably the retailer will throw a fit about taking back an opened box, although, hey, isn't Safedisc supposed to prevent people copying the discs and returning the game, and since the company admits that their game won't run, there would be no point to keeping a copy of the game anyway. I'm now afraid to uninstall the game, since many people have reported the complete destruction of their Windows system upon uninstallation of Myst III. (My source for most user reports are the forums at Rivenguild.com).
Overall, Myst III is a fiasco. You won't see reviews like this one in regular gaming publications, which depend upon pre-releases of games - that review was written before Myst III was officially released, and if a gaming pub. got in the habit of writing bad reviews, the PR people won't send them advance games any more.
I don't really care. What the gaming industry needs is more reviews like the above. Someone didn't spend the time on quality assurance, and it shows. Unless the company gets negative feedback about it, the next game company won't put the time into quality control either. Returns have got to hurt the most for software companies, but they're usually insulated from returns by simply refusing to accept them. Bullshit. If the retailer we bought this from doesn't want it back, I'll see if a suit in small claims court won't change their mind, because selling a "product" that is acknowledged by the manufacturer not to work at all is fraudulent.
I wish all gaming publications would write reviews like this. I know that they encounter problems too, but somehow the problems never get mentioned in the final glowing review, where every game ever made rates between an 8.5 and 9.5 on a ten-point scale (except maybe games reviewed by Old Man Murray). Tell us about the problems, game reviewers. It'll make for better games in the long run.
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Sony Discusses Plans for the Playstation 3
1+1trouble writes: "Gamespot is running an article outlining some rough features of the PS3. There isn't much to be said yet, but you can certainly see where Sony is going with it. I wouldn't be surprised if they struck some kind of deal with Tivo. From the sound of it, one can hardly tell if it will be a gaming console at all." I still don't have a PS2, why am I caring about the PS3, huh? I need my Tekken Tag! Curse CowboyNeal! -
The Myth Of The Borg
I get a steady trickle of e-mail from Microsoft employees who dislike many of their employer's actions, and I know many good, concerned reporters who work at ZDNet, the Washington Post, USA Today, and other media outlets who do not follow any secret "editorial agenda." There are plenty of real conspiracies out there. We shouldn't waste our time making up fake ones, and we should never assume that all employees or associates of a company or government agency are part of a faceless, marching mass that always does exactly what its leaders want.Let's start with Microsoft. Remember when they asked us to pull some reader posts? That was the work of a few people in an obscure legal department, not a case of a leering, drooling Bill Gates calling a cowering subordinate and screaming, "Slashdot sucks! Kill Slashdot, kill, kill, kill!" And obviously not everyone at Microsoft agreed that it was a good idea to keep the matter alive, because it has since been allowed to die quietly. (We haven't written anything further on the subject because there has been nothing to say. No news is good news.)
There is no giant, singleminded conspiracy at Microsoft, just thousands of people trying to get through the day. This is how things really work at any large company. Good decisions get made and so do bad ones. Projects get started. Some of them work out and some of them don't. Orders issued from the top sometimes get carried out effectively and efficiently, and sometimes they don't. I often suspect that some of the worst software (and the worst Web sites) I see are so crappy because the workers actually putting them together are unenthusiastic about management's plans and are either consciously or subconsciously dragging their feet -- or, in this case, their coding fingers. I'm not implying any employee conspiracy, either; these tend to be individual decisions that, collectively, may look like a consipracy to an outsider (or a boss) when there really isn't one.
Now let's take a look at one of Slashdot readers' favorits media whipping boys: ZDNet, which is now part of CNET. If you look closely, you'll see that ZD is no more organized than rush hour traffic in Paris. There are dozens of publications listed on the ZD main page. Some of them deal with Linux all day long, some are pure Windows, others concern themselves with consumer electronics and are only interested in things like camcorders or stereo gear. Jesse Berst is often treated as if he is the boss of this whole thing. He's not. He is the front man for one little piece of it called AnchorDesk . Berst has nothing to do with PC Magazine or Yahoo! Internet Life or GameSpot , all of which are also part of ZDNet.
The people who write for all these separate publications never meet. Most of them don't even know each other. They have no idea what ads are going to run where, so even if they wanted to pander to a particular advertiser they'd have trouble doing it effectively. The guiding rule at a big media mill like ZD or CNET is to have usable copy to fill all the pages every day, and they have a lot of pages to fill. Editors at these places are help-short and constantly looking for new freelance and staff writers. They don't have time to sit there and say, "Oh my, we need more stories today that make Microsoft look good and Linux look bad."
Offline media workers are similarly rushed. In many publishing companies (including Andover.net) close contact between editorial-side employees and and business-side employees is discouraged. There are journalistic organizations that act as watchdogs to help keep editorial content free from business or outside influence. These groups avidly publish instances of improper behavior. Now and then, their work gets direct results, but more often the influence is subtle; a media outlet that gains a reputation among journalists for altering stories or trying to taint them to satisfy advertisers has trouble recruiting and retaining high-end writers, and almost always sets itself on a downward quality spiral.
Remember, the shortage of competent writers and editors, especially in tech-oriented fields, is almost as acute as the shortage of competent programmers. This has not always been so, and may not always be so, but right now there is no excuse for a tech media writer to accept conspiracy-level censoring from a publisher.
Now we'll talk about the biggest and most perfidious influence I believe does exist throughout media everywhere, even though it is not a conspiracy per se: denial of access.
Imagine a celebrity besieged by reporters. Imagine that you're the press agent for that celebrity. Your client has one interview time slot open this week. You have a dozen writers begging for that interview, all of whom have audiences of approximately equal size. One of those writers has always been "nice" to your client, six of them have been (in your opinion) fair but not necessarily nice, and five of them have written primarily negative stories about him or her.
Which writer gets the interview?
Twenty years ago there were hardly any celebrities in the computer industry. Even Steve Jobs and Bill Gates were thrilled to speak openly, off the cuff, to reporters from magazines that had only a few thousand or even a few hundred subscribers. Now the people at the top of the computer business tend to be as infected with celeb-itis as movie stars and top-end politicians, and as cautious about interviews as any other group of celebrities. It has gotten to the point where interviews with computer industry honchos are about as informative as Jay Leno's interviews with actors and acresses pushing their upcoming movies.
Worse, in many cases the hardware or software itself is the celebrity in question. A tech-news writer, like a political writer, is under a certain amount of pressure to break news ahead of his or her competitors. Getting pre-release access to new products can make or break careers in this field. And who gets the most "sneak peeks" at new stuff coming out of Redmond or Cupertino or wherever? Writers who are A) generally negative; B) generally fair and unbiased; C) usually full of "Golly! Gee Whiz!" praise for any new piece of hardware or software that falls into their hands?
Pretend, for a moment, that you're a PR person for Apple. You have only 20 demo/review units of the new G21, equipped with GNU/Hurd-based MacOS 40.2 and a 3.6 GHz Intelorola available. Of the 100+ reasonably well-known computer journalists who have requested pre-release units to review, which ones will you choose? If you don't select the Mac-boostingest people in that whole crowd, then you're not a good PR person.
Computer trade journalists know that this is how the game is played. I used Apple as an example, on purpose, because they have the worst reputation among computer journalists for playing the "If you want to see our latest stuff you'd better be nice to us" game. According to posts to some of the private online journalists' e-mail lists I'm on, Microsoft is evenhanded compared to Apple, and other companies vary widely in the level of journalistic favoritism they expect to have shown toward them in return for easy access to their latest products -- and easy interview access to their key people.
But none of this is a conspiracy. It's quite Randian, really, in that a whole lot of individuals are performing in ways they perceive to be in accordance with their own (or corporate) best interests. No one can plausibly argue that computer manufacturers or distributors have any legal obligation to hand out review products in an evenhanded manner. It's a fact of life that Tuxtops or Corel are going to send Slashdot editors their products before they throw demo units at Windows Magazine , just as Microsoft is going to display the exact opposite bias.
I have questioned the whole idea of using free, manufacturer-supplied review units more than once, even those that are short-term loaners instead of "keepers." I believe there's temptation on the corporate side to make sure review units are just a little better-tested than those sold to the general public. But while reviewers who stick to buying products anonymously through normal channels may give slightly more honest reviews than those who rely on company-supplied units, they will never get anything to review before it is released, so an ethically pure reviewer will often be left far behind those who are a little more (shall we say) flexible. This is especially true of magazine writers whose deadlines may be weeks or months before publication date. I have come to accept the incestuous relationship between computer product reviewers and the people who supply those products as a fact of life. I don't necessarily like this way of doing business (even when *I* do it), but I don't think it's part of any grand conspiracy to dupe the public.
Bigger companies also have a tendency to enclose "reviewer guides" with demo products to make sure reporters know all of the product's good points so that they can (hopefully) cover them in their articles. Indeed, you can just about write a credible-looking, if uncritical, "review" from most of these guides without ever actually testing the product yourself. I regard this as the worst thing that can happen, the equivalent of writing a "news" story about a politician directly from his or her press kit. And stories that are nothing but rewritten PR pieces appear every day in all kinds of media, about all kinds of topics. The sad secret of PR-rewriting is that it can be a bonanza for a free-lancer. Take (for example) a press release about a potential new cure for [insert disease here] from researchers at [insert university here]. A hungry freelancer can easily reword the statements in that press release to produce at least three or four stories for different media, ranging from the medical trade press to regional general-interest publications. Even at low-end freelance rates, a rapid typist who does this can crank out $1000 worth of stories in a single morning. Do this six or eight days a month, and you have a nice little income to support you, and still have most of your time free to work on your (inevitable) novel, go sailing or whatever else strikes your fancy. Again, no conspiracy, just individual greed. Editors are supposed to detect and prevent this sort of thing, but they are generally overworked and have "news holes" to fill, so lazy journalism often slips by their eyes -- and not only from freelancers. In-house writers, especially on small and understaffed publications, face the same temptation to cut corners -- and often yield to it.
And now, on to the great (gasp!) Slashdot editorial conspiracy. Real life around here is that this site is run, day to day, by about six people, all of whom are independent to the point of uncontrollability. We share many common biases, and CmdrTaco sets the overall tone of the site, but that's it. One editor might post a story another wouldn't. Jon Katz writes what Jon Katz feels like writing. Hemos is ... Hemos, and also determines which books whould be reviewed, and by whom. Timothy picks stories and SlashBack material on his own, Cliff chooses "Ask Slashdot" material, and Emmett decides what stories he should cover, all by himself. Sure, we kick stuff around and ask each other for advice, and CmdrTaco will sometimes issue general directives about kinds of stories he'd like to see more often and other kinds he'd like to see less often, and these directives get followed to a certain extent, but when you come right down to it the ruling principle around here is "Chaos is Better Than Order."
No human-run organization operates with Borg-like singlemindedness. People are incapable of that kind of groupthink. Not even the old Soviet Union achieved it. This is why I am leery of so many of the conspiracy theories touted here and elsewhere. Face it: once you get behind their public masks, Microsoft, "the mainstream media," the U.S. Department of Justice, and many of our other favorite alleged conspirators are no more organized than Slashdot, and are no more capable than we are of sustaining any kind of secret agenda for any length of time -- at least not without getting caught.
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Linux Games Come Of Age
Giant Space Hamster writes "I don't know if you've seen this already, but Gamespot has an extensive article on Linux gaming." Well-written and informative. Click it, baby. -
Diablo II Beta Sign-Up Monday
GeekLife.com writes: "Blizzard announced their public beta test. This time there are 100,000 lucky winners. The sign-up is over at ZDNet's Gamespot. " Following up on the first round of beta testing in which only a lucky few got selected, this test round is for stress testing the Battle.Net servers in preparation for release. I (and almost everyone I know) couldn't get in on the last one, so I'm hoping my luck is better this time around. -
Daikatana Goes Gold!
CaptainCarrot writes: "And this time they mean it! Here's the story at Gamespot. There's even a demo you can download. (102.4 MB - not for the faint of heart.)" The demo is over a hundred megs. I'm 23, and I remember saving up money for a 40MB hard drive and a 2400 baud modem. Anyway, congratulations to John and the rest at Ion Storm. -
Daikatana Goes Gold!
CaptainCarrot writes: "And this time they mean it! Here's the story at Gamespot. There's even a demo you can download. (102.4 MB - not for the faint of heart.)" The demo is over a hundred megs. I'm 23, and I remember saving up money for a 40MB hard drive and a 2400 baud modem. Anyway, congratulations to John and the rest at Ion Storm. -
Daikatana Goes Gold!
CaptainCarrot writes: "And this time they mean it! Here's the story at Gamespot. There's even a demo you can download. (102.4 MB - not for the faint of heart.)" The demo is over a hundred megs. I'm 23, and I remember saving up money for a 40MB hard drive and a 2400 baud modem. Anyway, congratulations to John and the rest at Ion Storm. -
Game Companies Sue Yahoo!
Splitzy writes, "Nintendo of America, Sega of America, and Electronic Arts filed a joint class action suit yesterday against Yahoo! for the sale of illegal and counterfeit game products. They say that Yahoo! profits from these sales and is fully aware of the illegal activities. For the full story click here." -
Importing PSX2 Illegal?
An anonymous reader sent us to a gamepot article that tells us that importing a PSX2 (currently available only in Japan) is actually illegal. The demand on this box is amazing, but consider what it is capable of, its probably well deserved. -
More Companies Jump on the Linux Train
"X Company now supports Linux" announcements are coming in thick and fast these days. Examples: yesterday J Ellerbroek sent this link for Aureal's Linux drivers and Drakar wrote, "I e-mailed Sigma Designs asking them about Linux support for the RealMagic Hollywood Plus DVD Decoder, and they say they're working on supporting Linux for a future product." And Nicholas Tang turned us on to this announcement about an upcoming open sourced RPG with a Linux client. Very nice! But we're getting so many of these announcements that we can't possibly run them all. If you've spotted any others recently, please post them below. (Click for more.)I had a thought while I was typing the words above: should Slashdot do periodic "roundups" of new Linux ports and support announcements? With so many hardware and software vendors now moving into the "Linux marketplace" (which is how many of them see Linux -- as a marketplace), these announcements are no longer "news" in the sense of being unique or unusual events, but they're still good to know about.
Should we make a weekly post out of all these announcements? Or, because they don't come in at an even rate, should we save them up until we have 10 or so and post them all then whether that takes two days or three weeks?
So, besides posting any new Linux product/support announcements you've seen lately, how about a little advice on how Slashdot might best handle these announcements in the future? I promise to read every comment with a moderation level of zero or higher.
- Robin "roblimo" Miller
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The Making of Quake III - and the Building of id
Kyrex writes "There is a great article for Quake and id fans in general here [at www.gamespot.com]. Talks about the making of quake III, id all of their games till now ... also what are their plans for next year." -
The Making of Quake III - and the Building of id
Kyrex writes "There is a great article for Quake and id fans in general here [at www.gamespot.com]. Talks about the making of quake III, id all of their games till now ... also what are their plans for next year." -
Playstation 2 to compete with Pentium III?
Anoop Sarkar writes "Interesting article in Gaming news about how Sony and Toshiba are likely to compete with Wintel in the near future (not just for the gaming market). I heard about it first on the Marketplace morning report on NPR. The actual release is sometime today so more news should be on its way. We need a Linux port to Playstation 2!" In related news, Intel is working on Pentium III only sites which will not only use KNI, but also that... cough! Serial Number. -
Sony NOT suing Connectix,and Linux Pre-7 out
Rahga writes "Connectix CEO and President Roy McDonald states: We were unable to reach anyone from Sony Computer Entertainment America to comment on whether it had in fact filed anything. (legal action) " He goes on to hint at a PC-version. Tons of you are also pointing out that Pre-7 is out. Thanks to Rik van Riel. -
Unreal Goes Gold (Really)
J.D. Jordan writes "GameSpot anouced that unreal has gone Golden, this time its for real, unlithe last site that announced this.... The gamespot article is here" This time it looks legit. I've been looking forward to this one for years; Glad to see it hit light of day. Now if we could get a Linux port, I could play it :) -
Blizzard sues Micro Star
Andrew Taylor wrote in to tell us that Blizzard is at again. This time they are suing Micro Star for using the Campaign editor to design and sell new levels, which violates the license agreement. Wolf3D/Doom/Quake became legends because of exactly what companies like Micro Star is doing. Seems depressing that Blizzard needs to sue companies for it. Gamespot has details. -
Blizzard E-Mail Sniffing Continued
eht writes "Blizzard Entertainment confirmed gamers' suspicions and explained why it had taken the information without gamers'knowledge." You can read about it here if you'd like. They basically claim that it was done over a 7 day period for debugging purposes. The problem is that it was done without explicetly asking permission- I find that completely unacceptable. Opinions? -
Ultima Online Under Fire
Jim Kane wrote in to send us this link to an article where you can read about a Class Action Lawsuit against Origin over Ultima Online. A few of the issues are that the game has too much lag and crashes too often to be "Real Time" and "Available 24 hours". Never played UO myself so I can't say much about it. It is interesting though- a lot of applications are moving to the net, this is just one of the major issues they are facing.