Domain: planetquake.com
Stories and comments across the archive that link to planetquake.com.
Stories · 52
-
Quake 3 Source Code to be Released
fwice writes "QuakeCon has just kicked off and at the end of the keynote speech, John Carmack made an announcement saying that the Quake 3 sourcecode will be released shortly. " -
From DM6 to Park City: Machinima at Sundance
Moe Napoli writes "Machinima producer/author Paul Marino recently posted on his blog that he will be attending Sundance later this month (Jan. 26th to be exact) to moderate a panel discussion about the rising artform of machinima (using 3D games like Half-Life 2 for filmmaking purposes). Amongst the panelists will be Red Vs. Blue/The Strangerhood creators Burnie Burns and the Rooster Teeth team (also featured in the Jan. 2005 issue of Wired), who will also present a live demonstration of how they produce their hilarious RvB machinima series. Pretty cool to see Sundance embrace this new form of independent filmmaking and even cooler to see how far it has come since some gamers started making Quake Movies." -
Halo 2 Trailer Gets Subliminal, Halo Done Quick
An anonymous reader writes "The Halo 2 movie trailer hit theaters last week and rabid fans have been passing around 'cam' versions since then. A lower quality streaming version went up on MSN and Xbox.com yesterday, but today GamePro.com premiered a high definition 1920x1080 5.1 surround sound version of the trailer for the home theater purists. More interestingly, a Halo.bungie.org newspost reports on subliminal messages within the ad, when 'the Xbox logo changes, for a frame or two, from www.xbox.com to www.ilovebees.com', an apparently legit website where 'some very, very strange stuff is going on' - there's already speculation and a little evidence this could be from the same Microsoft group who stealthily made the AI web game?" Elsewhere, an anonymous reader writes "Remember Quake Done Quick, the effort to complete Quake as fast as possible? Well, halo.bungie.org recently wrapped up its Going Nowhere Fast contest, which was an effort to do much the same thing for Halo. You can view the results and download the videos, though some are still being posted, at the Going Nowhere Fast contest page." -
Videogame Speed Running Speeds Up A Notch
Radix37 writes "The PlanetQuake-hosted Speed Demos Archive, dedicated to 'trying to complete a videogame in the fastest time possible', has been updated with an improved speedrun of Half-Life in 0:45:45, over 5 minutes faster than the previous run - some more crazy level-skipping shortcuts were added to cut the time by so much, and there's very detailed commentary from the creator. The Metroid Prime record was recently dropped to 1 hour 4 minutes from 1:17 by a lot of new tricks and exploits, too. Also of note, recent improvements on Super Metroid, on Metroid Zero Mission, and, interestingly, on Super Mario 64 (including a glitch collecting 'only 16 stars' instead of 70) have been impressive." -
Videogame Speed Running Speeds Up A Notch
Radix37 writes "The PlanetQuake-hosted Speed Demos Archive, dedicated to 'trying to complete a videogame in the fastest time possible', has been updated with an improved speedrun of Half-Life in 0:45:45, over 5 minutes faster than the previous run - some more crazy level-skipping shortcuts were added to cut the time by so much, and there's very detailed commentary from the creator. The Metroid Prime record was recently dropped to 1 hour 4 minutes from 1:17 by a lot of new tricks and exploits, too. Also of note, recent improvements on Super Metroid, on Metroid Zero Mission, and, interestingly, on Super Mario 64 (including a glitch collecting 'only 16 stars' instead of 70) have been impressive." -
Videogame Speed Running Speeds Up A Notch
Radix37 writes "The PlanetQuake-hosted Speed Demos Archive, dedicated to 'trying to complete a videogame in the fastest time possible', has been updated with an improved speedrun of Half-Life in 0:45:45, over 5 minutes faster than the previous run - some more crazy level-skipping shortcuts were added to cut the time by so much, and there's very detailed commentary from the creator. The Metroid Prime record was recently dropped to 1 hour 4 minutes from 1:17 by a lot of new tricks and exploits, too. Also of note, recent improvements on Super Metroid, on Metroid Zero Mission, and, interestingly, on Super Mario 64 (including a glitch collecting 'only 16 stars' instead of 70) have been impressive." -
Videogame Speed Running Speeds Up A Notch
Radix37 writes "The PlanetQuake-hosted Speed Demos Archive, dedicated to 'trying to complete a videogame in the fastest time possible', has been updated with an improved speedrun of Half-Life in 0:45:45, over 5 minutes faster than the previous run - some more crazy level-skipping shortcuts were added to cut the time by so much, and there's very detailed commentary from the creator. The Metroid Prime record was recently dropped to 1 hour 4 minutes from 1:17 by a lot of new tricks and exploits, too. Also of note, recent improvements on Super Metroid, on Metroid Zero Mission, and, interestingly, on Super Mario 64 (including a glitch collecting 'only 16 stars' instead of 70) have been impressive." -
Videogame Speed Running Speeds Up A Notch
Radix37 writes "The PlanetQuake-hosted Speed Demos Archive, dedicated to 'trying to complete a videogame in the fastest time possible', has been updated with an improved speedrun of Half-Life in 0:45:45, over 5 minutes faster than the previous run - some more crazy level-skipping shortcuts were added to cut the time by so much, and there's very detailed commentary from the creator. The Metroid Prime record was recently dropped to 1 hour 4 minutes from 1:17 by a lot of new tricks and exploits, too. Also of note, recent improvements on Super Metroid, on Metroid Zero Mission, and, interestingly, on Super Mario 64 (including a glitch collecting 'only 16 stars' instead of 70) have been impressive." -
Videogame Speed Running Speeds Up A Notch
Radix37 writes "The PlanetQuake-hosted Speed Demos Archive, dedicated to 'trying to complete a videogame in the fastest time possible', has been updated with an improved speedrun of Half-Life in 0:45:45, over 5 minutes faster than the previous run - some more crazy level-skipping shortcuts were added to cut the time by so much, and there's very detailed commentary from the creator. The Metroid Prime record was recently dropped to 1 hour 4 minutes from 1:17 by a lot of new tricks and exploits, too. Also of note, recent improvements on Super Metroid, on Metroid Zero Mission, and, interestingly, on Super Mario 64 (including a glitch collecting 'only 16 stars' instead of 70) have been impressive." -
IGDA Indie SIG To Aid Independent Developer
zratchet writes "The IGDA Independent Game Development Special Interest Group is just getting started - this group is for game developers interested in pursuing game development and distribution outside the standard channels as presented by the mainstream industry today. For purposes of this SIG, the definition of 'indie' is: 'Not having any formal relationship with a publisher.' The purpose of this SIG is to provide information and resources to help build the community of indie developers and support their efforts, and we're currently identifying 3 types of Indie Game Developers: Commercial (small self-publishing companies and those using small publishers - for example Sunspire Studios of Tux Racer fame) and GarageGames), Open Source, Shareware, Freeware, and Public Domain (including OSI and Creative Commons licensed games) such as those listed at Sourceforge, and 'mods', such as those hosted at PlanetQuake." -
Metal Gear Solid Gets TTS Speed Demo, Sequel Features
Thanks to Evil Avatar for pointing to the Metal Gear Solid: The Twin Snakes speed demo archive, which is storing a massive 294MB DIVX video showing the recently released GameCube title completed perfectly on Extreme mode in 1 hour and 10 minutes - the record holder 'Karma Hunter' explains: "I decided to help those I knew by making a video of a no-save game. Nothing fancy--a perfect run. So, I turned GOID (Game Over If Discovered) on, and made a video. Imagine my utter shock when I achieved a World Record at the end of the video." Elsewhere 1UP has a few more details regarding the PS2's Metal Gear Solid 3, after last week's voice casting call revealed possible new character names, also noting much more complex combat for the sequel, with moves "...developed by MGS military advisor Motosada Mori, himself a teacher of self-defense and close combat techniques." -
Metroid II, Prime Get New Speed Run Records
PrinceBrightstar writes "Both the Metroid Prime pure speed run and the Metroid II 100% completion speed record have been shattered by Zoidi and Brightstar (myself) respectively. The Metroid Prime (GameCube) pure speed record is now 1hr 17mins, and the Metroid II (GameBoy) 100% is now set at 1hr 12mins, with further decreases planned - these records were recorded into video form and no emulators were used." We've previously covered Metroid Prime 'speed runs', which are an extension of classic Quake speed runs. -
Metroid II, Prime Get New Speed Run Records
PrinceBrightstar writes "Both the Metroid Prime pure speed run and the Metroid II 100% completion speed record have been shattered by Zoidi and Brightstar (myself) respectively. The Metroid Prime (GameCube) pure speed record is now 1hr 17mins, and the Metroid II (GameBoy) 100% is now set at 1hr 12mins, with further decreases planned - these records were recorded into video form and no emulators were used." We've previously covered Metroid Prime 'speed runs', which are an extension of classic Quake speed runs. -
Metroid II, Prime Get New Speed Run Records
PrinceBrightstar writes "Both the Metroid Prime pure speed run and the Metroid II 100% completion speed record have been shattered by Zoidi and Brightstar (myself) respectively. The Metroid Prime (GameCube) pure speed record is now 1hr 17mins, and the Metroid II (GameBoy) 100% is now set at 1hr 12mins, with further decreases planned - these records were recorded into video form and no emulators were used." We've previously covered Metroid Prime 'speed runs', which are an extension of classic Quake speed runs. -
Good Online FPS Games/Servers For Beginners?
An anonymous reader writes "I have been playing videogames for years, but only recently got a DSL line in my house and so have never played any online games before now, as dial up was always too slow. Now that I have a fast connection, I want to get into online gaming, FPS gaming in particular. My problem is that Unreal Tournament, Counter-Strike, Quake and all the other popular games seem to be dominated by people using cheats, and by established clans of players who are a lot better than me. Are there any online FPS games or servers whose barriers to entry are not too high for the average player? I am looking for something that I can just connect to for a half an hour now and then when I am bored and can have fun with." -
Urban Terror To Go Stand-Alone With Enemy Territory
RogeR writes "Silicon Ice Development, authors of the popular Urban Terror mod for Quake 3 Arena, will be porting their mod over to recently made modifiable PC title Wolfenstein: Enemy Territory. They have been discussing this for a while now with id Software and Splash Damage, and have decided to move forward with their plans. Basically, this means Urban Terror will, when conversion is finished, become a free stand-alone game, using Enemy Territory's beefed-up Quake 3 engine. Oswald, the project manager, said: 'Those people who complained of legit keys or not being able to find Quake 3 - rejoice, you will be able to play'." -
Perfecting Stand-Up Comedy Using Quake?
TheNomad writes "Many of you probably know about Machinima, most easily described as 'filmmaking within a real-time, 3D virtual environment', but did you realise that some people are taking it a stage further, and performing improvised Machinima comedy live, using Quake II? There's an interview with the ILL Clan on Machinima.com, talking about their live Machinima work, of which the latest part is called 'Larry & Lenny on the Campaign Trail'." -
Cthulhu Continues Gaming Heritage From Dark Corners
Thanks to GameSpy for their interview with the creators of Call of Cthulhu: Dark Corners of the Earth, as the long-in-development survival horror PC FPS, based on the Chaosium RPG, in turn based on HP Lovecraft's 'weird fiction' writings, discusses its setting ("The majority of the action takes place in the sea port of Innsmouth, the setting for the famous Lovecraft story 'The Shadow over Innsmouth'"), and uniquely Lovecraftian gameplay traits: ("The concept of Jack's mental health and its slow degradation is one of the core concepts in Dark Corners of the Earth. This loss in sanity will risk the development of specific mental conditions; these include shaking, blurred vision, hallucinations, dizziness, and panic.") As for its previous videogame heritage, Lovecraftian influences seem particularly noticeable in id's Quake series - but if in doubt, you can always Cthuugle for it. -
Metroid Prime Done Even Quicker
Thanks to the Gaming-Age forum regulars for pointing to news of a new world speed record at Metroid Prime for GameCube. The record-breaker, Radix, was originally inspired by an earlier Slashdot article about CALFoolio's non-item-based speed record, and "decided... to focus on a 100% speed run: one that gets all 100 items in the game." This run comes with a complete video record of the amazingly swift 1 hour, 37 minute play-through. -
Urban Terror For Quake 3 Revealed
nukem996 writes "The Silicon Ice development team has just released Urban Terror 3.0 Beta, a great realistic team-based urban warfare Quake III total conversion." The 322mb download includes "...completely new code for lag compensation, hit detection, physics... and a fully integrated UI", and there are multiple download mirrors listed on the official site, plus a BitTorrent link from Filerush.com - good to see there's still some quality Quake III mods, even after Epic's financial inducements to mod Unreal Tournament instead. -
On-line Documentary on Machinima
Hugh "Nomad" Hancock writes "Over at Machinima.com we've released "Artery: Machinima", a 22-minute broadcast TV program on the Machinima movement- film-making in real-time 3D. Originally broadcast on Scottish TV station STV, this documentary includes interviews with Uwe Girlich, the guy who got the whole thing started, sci-fi writer Charlie Stross, who is working with the Machinima group Strange Company, award-winning film director Peter Rasmussen, and Machinima makers including the Ill Clan (Hardly Workin'), Strange Company (Eschaton) and Nanoflix. Plus, lots of swords!" There's also a BitTorrent link to the documentary, courtesy GameTab. -
Metroid Prime Done Quick
Xs writes "A story over at Gamerfeed.com states that a gamer from Berkeley, California, Henru Wang, has completed Metroid Prime in 1 hour and 46 minutes! Here's the interview with Mr. Wang from Twin Galaxies." Speed records are a slightly bizarre but rather cool corner of gaming nowadays, it seems. -
Game Design Classes?
Scott 'dolo' Leonard asks: "A while back, you might remember, I taught about 200 people in an IRC level design course, where students would complete a number of assignments for grading and grow with the course to meet their personal goals. Right now I am in the process of working up a proposal for my local college to get a game design course approved for Fall 2002. This course would hammer out the fundamentals of designing a game, what works and what doesn't. Before I begin, I was hoping that the community might have some input as to what they would want in a course of this nature.""Basically, this would be an IRC class where students would walk away with something tangible regarding game design, and approaches therein. Obviously we would focus on the aspects of games today, and different types of games, but we would also have to look at a regiment of building smart games that impact the bottom line of a company positively.
Send all input to sleonard@planetquake.com and I will post any and all comments to Dteam, where applicable. Please contact me if you have any comments." -
Game Design Classes?
Scott 'dolo' Leonard asks: "A while back, you might remember, I taught about 200 people in an IRC level design course, where students would complete a number of assignments for grading and grow with the course to meet their personal goals. Right now I am in the process of working up a proposal for my local college to get a game design course approved for Fall 2002. This course would hammer out the fundamentals of designing a game, what works and what doesn't. Before I begin, I was hoping that the community might have some input as to what they would want in a course of this nature.""Basically, this would be an IRC class where students would walk away with something tangible regarding game design, and approaches therein. Obviously we would focus on the aspects of games today, and different types of games, but we would also have to look at a regiment of building smart games that impact the bottom line of a company positively.
Send all input to sleonard@planetquake.com and I will post any and all comments to Dteam, where applicable. Please contact me if you have any comments." -
Carmack On ATI's Driver Modifications
CitizenC points out that John Carmack's .plan file has been updated to discuss ATI's driver optimizations. If you weren't paying attention, ATI put code in their drivers to optimize for Quake3, based on the name of the executable - so when running Quake3, you'd get a (good) set of optimizations for the game, but when running the same game after changing the name of the executable, you'd get a default set of optimizations with lesser performance. Some people called this cheating since Quake3 is a typical benchmark application these days. -
ZeRo4 Wins; Quake: The Movie Released
okotauri writes: "ZeRo4 took home his second consecutive Quakecon championship today, beating the rest of the world's top Quake 3 players in the process, and cementing his reputation as the best Q3 dueller in the world today. more info: Quakecon scoreboard." And Escape from the Bastille was also released at the Con - better have high-speed access if you want to download it. -
OpenQuartz: A GPLed 3D Shooter
CitizenC writes: "Most people don't really associate the phrase "open source" or "GPL" with games. However, that is just what Galbraith Games is trying to change. Today on 3DActionPlanet, Sabre takes a look at the recently released tech demo." -
Don't Believe The Quickies
Gleb sent us an IETF draft for electricity over IP (yeah it's old, but it's funny). dbcooper noticed that New Scientist mentioned a kit spaceship for $500k. Oh, and here's some (warning! Over 18 and over!) Odd Javascript that I can't even begin to describe, but it's so odd that I just had to share it. l@ps@n pointed out some Star Wars Origami that is actually pretty sweet. Mr. Fusion urges us to fry that Voodoo3 with two neon sign transformers and watch the fireworks. Phrogman noted that SpaceRef has posted some amazing time-lapse movies assembled from the Hubble space telescope showing stars blowing gas (insert joke here). zenray notd that this month's SC Magazine does a market survey about tools needed to do a forensics-quality copy of disk drives. Basically the requirement is to be an exact byte-for-byte copy; 'dd' gets their BEST BUY award. Congrats! mommydearest wrote in to plug that Ultimate Chaos is hosting the Ultimate AOL CD Invention contest here (grand prize is an IDE RAID controller!). Best I ever came up with was wallpaper (during my cubist period I filled up a wall). An anonymous reader found the x10-men which ain't exactly X10, and it ain't exactly X-Men, but it is truly frightening. And finally, what with election coming up and all, it's a good thing that LafinJack wrote in to let us know that Joe Leiberman and Dick Cheney have joined the ranks of political quake 3 skins available. Taunt and kill them before doing so becomes treason! -
Quake Done Quick - With A Vengance
Nolan Pflug writes "The QdQ team has released their newest speed run through the classic original Quake. The new demo is over four minutes faster than their previous popular release, Quake done Quicker, which was done in a time of 16:35 and released exactly three years ago. The 'with a Vengeance' run completes Quake on Nightmare skill in an amazing 12:23, by taking advantage of all known Quake 'Quirks' such as ways to increase player velocity (bunny-hopping) and damage boosts from grenades and rockets, but there is no cheating involved." -
Quake Done Quick - With A Vengance
Nolan Pflug writes "The QdQ team has released their newest speed run through the classic original Quake. The new demo is over four minutes faster than their previous popular release, Quake done Quicker, which was done in a time of 16:35 and released exactly three years ago. The 'with a Vengeance' run completes Quake on Nightmare skill in an amazing 12:23, by taking advantage of all known Quake 'Quirks' such as ways to increase player velocity (bunny-hopping) and damage boosts from grenades and rockets, but there is no cheating involved." -
Quake Done Quick - With A Vengance
Nolan Pflug writes "The QdQ team has released their newest speed run through the classic original Quake. The new demo is over four minutes faster than their previous popular release, Quake done Quicker, which was done in a time of 16:35 and released exactly three years ago. The 'with a Vengeance' run completes Quake on Nightmare skill in an amazing 12:23, by taking advantage of all known Quake 'Quirks' such as ways to increase player velocity (bunny-hopping) and damage boosts from grenades and rockets, but there is no cheating involved." -
Cool Cases At QuakeCon
-
Multi-Head Gaming
Anonymous Coward writes "A new hosted site at PlanetQuake called Multi-Head Gaming has got pictures of Unreal Tournament running on 5(!) monitors and Quake and Quake III Arena running on 2. It has also got a small howto with details how to set it up yourself on Linux and Windows 2000." -
Multi-Head Gaming
Anonymous Coward writes "A new hosted site at PlanetQuake called Multi-Head Gaming has got pictures of Unreal Tournament running on 5(!) monitors and Quake and Quake III Arena running on 2. It has also got a small howto with details how to set it up yourself on Linux and Windows 2000." -
Rocket Arena For Quake 3 Arena Released
Manb writes: "As of a few minutes after 9pm EST the long awaited mod was released for download from a slew of mirrors. Rocket Arena has been hyped to be the premiere addon for the final Quake edition from Id Software. With the releasers saying that it will redefine gameplay by changing the core of the Quake 3 engine it is a very promising release. There even seems to be a integrated mp3 player to listen to your own music while fragging your opponent. Even with a soundtrack to this release it is a must download for any Quake fanatic. It's a little hefty weighing in at 56 megs for the client, a meg for the server, and ~70 megs for the soundtrack it's not for the faint of bandwidth. Check out the homepage here." -
Unreal Engine Linux Ports Not Dead?
CookieMnstr|PuF writes: "Brandon Reinhart, programmer at Epic, has updated his .plan file in response to the fear that no more Unreal Engine-based games will be ported to Linux. He faults the Linux community for jumping to the conclusion that Unreal Engine games will not be a reality for the Mac and Linux. Maybe he should read beyond the headlines. " -
Star Wars EP1 On DVD Confirmed By Lucas
Bigmell was one of several people to write about a phone call George Lucas made to KROQ Radio in Los Angeles. Ain't-it-cool-news also had a piece running with the same information. In any case, it looks like a DVD is being worked on, with a September release date. Bonus material includes unfinished scenes from Episodes 4-6. Harry @ aintitcool also had a release date of Sept 12. -
John Carmack Enforcing the GPL on Quake Source
GuavaBerry writes, "John Carmack's latest .plan update is really really interesting. Apparently a modmaker is trying to derive work from the newly GPL'ed Quake source without releasing source to his binaries, and Carmack isn't happy about it. The debate is chilling, but we must appreciate Carmack's no-nonsense approach to enforcing his rights under the GPL. " -
Quake3 to go SMP
schmack writes "Surfing the Id plans, John Carmack mentions he's working on SMP support for Quake 3. Although initially developed for NT, he says "it should definately make its way to the linux port...". Look for a speed up of 20% [worst case] to 80% in frame rate over a single CPU. This will mean "it will also be possible to build a reletively cheap SMP system (say, dual 400's) that outperforms the best single processor system." " -
Q3T on Mac First
Wyatt Earp wrote in to tell us that macnn.com is reporting that Q3T is coming out this weekend for Macs first, then Linux and finally Windows according to Zaphod's Plan. According to Carmacks's Plan OS X is nice but "MacOS still sucks."Update: 04/25 01:36 by J : It's gone live. Go swap them servers. -
Q3T on Mac First
Wyatt Earp wrote in to tell us that macnn.com is reporting that Q3T is coming out this weekend for Macs first, then Linux and finally Windows according to Zaphod's Plan. According to Carmacks's Plan OS X is nice but "MacOS still sucks."Update: 04/25 01:36 by J : It's gone live. Go swap them servers. -
Raven needs help to port Heretic II to Linux!
strredwolf wrote in to send us a link to Raven Software's John Scott's .plan on Blue's News . It says "Linux version. We are all Windows peeps here at Raven. We are extremely unlikely to do one, although subcontracting this out may be an option. What is involved in doing a Linux port ? All our servers are NT based, so testing would be another problem." You can e-mail him through the .plan link above. -
Huge Flood of Quickees
After a long night in the darkroom working on photography projects, nothing will make me happier than cleaning out the submissions box. So hit the link below and read the huge flood of stuff that has been accumulating while I've been trying to vanquish my end-of-the-semester projects. There is a ton of cool stuff in there worth checking out. Realcosmo commented that OpenBios Project Is looking for a logo. Visit their page for info. James Keller wrote in to send us an entertaining article about using Microsoft Manuals as Targets . Idan Shoham wrote in to say that the The Linux in business reference page has grown to 300 entries of companies that use Linux in a mission-critical setting. Good PHB data.jahn wrote in to send us a link to Linus and RMS in a techno remix of Join us Now and Share the Software. I think we mentioned this a few months ago, but probably bears repeating anyway. I'm on a total MP3 craze again (4.5 gigs and growing) so this is entertaining me all over again.
[-SwM-] wrote in to send us a link to an online version of Rock Paper Scissors. Goofy. DaveWhitinger from Linux Today wrote in to say that Linux Mandrake 5.2 is available. Gordon Delp sent a link to a new FreeBSD news site called (appropriately enough) FreeBSD Rocks
acb wrote in to send us an entertaining parody of O'Reilly book covers. Several folks commented that WindowMaker v0.20.3 is now out, and several other folks commented that it has a new logo "Well, as you can see the new official logo has been put in place, and the logo contest is officially over. We appreciate all the logo submissions and the people who took time to vote. You can read about the winning entries here." LynXmaN wrote in to send us a link to Sololinux.com, a Spanish Linux News site. have opened. Ant wrote in to send us a link to Quake 2 Penguin Models for you penguin nuts. YogSothoth writes "I've always been interested in fractals, but what I always thought would be fun would be a scripting language-based approach that would give you a lot flexibility (with regard to choosing equations, bailout conditions, coloring techniques) without requiring a math degree to enjoy. Its hot off the presses but works quite well." you can check out Samples or Source Code. Vorx wrote in to warn everyone that this weeks User Friendly has been featuring a strange Star Wars/Linux/ESR takeoff that folks might enjoy reading. Bain wrote in to send us a link to a company that is selling Tux Stuffed Animals that actually look like tux.
Nate, My roommate and all around swell guy, has put a bunch of his Gimp Artwork online if you're interested in that sorta stuff. Its pretty excellent. Chris DiBona wrote in to send us a link to Chick Magnet which has some cool essays including one that explains that the best place for women to pick up guys is at Linux User Group Meetings. Quite funny. J. David Eisenberg wrote in to send us A response to his article on Linux and the Consumer Market. This addresses comments made by Slashdot Readers. Also, his opinions on the KDE thing which probably isn't all that relevant anymore.
See? Lots of good stuff! Anyway, I'm gonna get some sleep so I can get up nice and early and get back on the grind. The zany thing is that in 340 or so hours, I'm ton. Forever. No more school. Then I can finally finish Slash v0.3, fix the rest of the bugs in Slashdot, and actually start working on all the new stuff thats coming. Yee haw. In the meantime, I just wanna beg folks to go easy on the email. Don't hesitate if its important, but please read FAQ first and save us all some time.
-
Dave Taylor accepts job at Transmeta
Just after I went to bed, another 15 of you wrote in to say like Trey Harrison that Dave Tayor of Crack.com has accepted a job at Transmeta. It's in his plan today "I've just accepted a job with Transmeta. Thanks to all of those who sent me the great job leads." -
Ritual Entertainment releases SIN.
Svartalf writes "It's official. Ritual entertainment's released their new game, SIN to the publisher- should be showing up in a week or so in at least some of the stores. The first official announcement seems to have come from ParadoX's .plan at about 11:00 today. This means the Linux port should be starting real soon now. " -
SiN for Linux
Andre Torrez writes "Don MacCaskill updated his .plan suggesting that a SiN (First Person Shooter) port for Linux is not too far off." In all honesty, I've never heard of this game, but a lot of people sent us this article, and many of them had raving things to say about SiN and Ritual, the company who made it. -
LucasArts Lawyers Poke Out Game Developer's Eye
Rogers Cadenhead writes "Remedy Entertainment, a Finnish game development company, has stopped using its eyeball logo after LucasArts lawyers decided that it was too similar to theirs, according to a Remedy press release and Scott Miller's .plan file."Who's eyeball will be poked out next by LucasArts? We may soon see!" Scott Miller writes. Slashdot readers can eyeball both logos yourself on my homepage."
-
Weekend Quickies
Well folks, its friday, and I'm ready for the weekend. And I'm gonna celebrate by cleaning out the submissions box. What follows is a fairly sizable list of quickies that have been built up over the last week or so. First off, Felix Finch sent us a link to IllusionWorks.com. It is exactly what you would expect. Kinda cool. Frank Berger sent us a link to a Chicken Conversion for Quake II. What a strange world we live. Oliver Fischer, the guy who was working on those Linux Keyboard Keys has updated his page with more information for anyone interested. Mike Roessing wrote a sort of zd parody. It's friday, you might enjoy reading such thing. Christopher Lee sent us a link to a NY Times Writeup on VA Research and Linux. Fict wrote in to tell us that the latest issue of Phrack is now online. Matthew Miller wrote in to say that Red Hat is selling, well, Red Hats like the one in their logo. Fict wrote in to send us a link to Denounce.com (uber cool fake news site) one MS buying Linux. -
Batch of Linux Quickees
Carlie Fairchild sent us a link to SSC's Open Systems Products Directory . Next, Sean Leach sent us a link to A PlanetQuake/Linux Article. Third Joe Pranevich sent us a link to his Linux Q&A site. He's collecting FAQs to provide a database of helpful information for Linux Users. He's seeking anyone interested in helping. Finally we have another Linux help site sent in by Jason James. This site is seeking folks willing to help field technical questions for users. -
Linux Ports Of Games
Josh Plautz writes "Don 'Onethumb' MacAskill from Ritual Entertainmenthas updated his .plan file with the news that Ritual might just be looking for someone in the Dallas area who is willing to work on porting/maintaining SIN (Ritual's upcoming FPS) on Linux/BeOS. Read his comments at Planet Quake". I also got an email from Thad Parker of M8bius World Studios who talked about Millennium Diner, a sci fi edutainment game that they would like to try to port to Linux. If you would be interesting in helping that venture, go to the games's site, fill out the 'help us' form, and mention Linux. We all know Linux needs more games, perhaps a few brave souls can lend a hand filling that gap. Some (ahem) other companies could learn a lesson from these guys.