Quake Done Quick - With A Vengance
Nolan Pflug writes "The QdQ team has released their newest speed run through the classic original Quake. The new demo is over four minutes faster than their previous popular release, Quake done Quicker, which was done in a time of 16:35 and released exactly three years ago. The 'with a Vengeance' run completes Quake on Nightmare skill in an amazing 12:23, by taking advantage of all known Quake 'Quirks' such as ways to increase player velocity (bunny-hopping) and damage boosts from grenades and rockets, but there is no cheating involved."
Here I am, having payed a ton of money for my brand new game. And what do I discover? It only takes 12 minutes to finish! On the hardest difficulty. *Sigh*. Game design today sucks.
What I love in the English situation is the doublespeak. Blair has been quote as he won't subsidize fuel purchases. Exqueeze me? Lowering a draconian tax on something is subsidizing that thing?
Ooh, a sarcasm detector. Oh, that's a real useful invention.
Did you watch the demo? (Don't bother answering, I already know the answer is "no.")
Basically, it distorts your viewpoint into something resembling a fishbowl.
InThane
Either that, or its some kid energized with several giant pixie sticks..
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Amen, brother... AMEN.
~luge
IAAL,BIANLY
The previous post seemed to have been describing a bot to play through single-player quake. The bots I'm aware of only play as opponents in multi-player games.
In the US, a farmer (or anyone else for that matter) doesn't pay taxes on "off road" diesel. This is fuel that is typically used in tractors and the like. However, farmers (and everyone else) get to pay taxes on diesel fuel used in the vehicles they drive on public roads. There's no difference in the fuels other than identifying dyes.
Chris
> Amazingly its the same farmers who protest
> against high tax fuel
>
Farmers don't have to pay tax on their disel.
If you do nothing else today, pull out quake and download this.
The QDQ boys have done it again.
F
It should be to http://planetquake.com/qdq/qdqwav.html
Phillip
I'd rather read about Quake done Quick than see Yet Another RIAA/MPAA Napster/DeCSS Article.
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Well, duh! It's not about America, it's not important!
(In a similar way that things happening in North England aren't important to the southerners... witness the fact that nothing was done about the petrol crisis until it hit London, and the fact that petrol supplies are being diverted mainly to South Eastern petrol stations)
> While creating a demo of the humanly fastest
> possible game of Quake compiled from the best
> run-throughs is impressive in its own right,
> I'd be far, far more impressed by a single
> person (or even a team) that produced a
> similiar time in one sitting.
The reason for running the levels individually in the dQ runs is basically because the final result is more entertaining and interesting. You can attempt more impressive tricks, and can go a lot deeper into the strategic planning.
However, if you want to see the sort of one-sitting run (speed-runners call them "marathons") that you mention, though, you can. Speed Demos Archive carries a huge number of single level demos, and also some marathons. The current record for a Nightmare marathon run is 26:25; on Easy skill the time is 15:48.
And for a true marathon, check Marlo Galinski's run through Quake1 on Nightmare skill where he kills every monster and triggers every secret, in a single sitting lasting 86:48.
--Anthony.
I dunno if I agree with the idea that it's not that hard. You should try the grenade rocket jump they use in there. Or the exploding barrel jumps. Maybe the grenade jump with an 180 degree change in direction air control trick that is put to work. It's hard shit. But they did do it the easy way: let each of the runners start each level with an expected health/armor/ammo and run that level over and over. If they had to do it straight through it would be harder. But it ain't easy that's for sure.
After reading the headline, I was incredibly impressed, now less so. While creating a demo of the humanly fastest possible game of Quake compiled from the best run-throughs is impressive in its own right, I'd be far, far more impressed by a single person (or even a team) that produced a similiar time in one sitting.
After all, you can't combine your history of best scores in individual events to win the Iron Man or an Olympic Decathalon. You have to do all the events in series (and in the case of the Iron Man with little or no rest in between events).
...that people are spending their time doing meaningful things like trying to make demos of incredibly fast trips through a four-year-old game. I'm personally waiting to see if they can make the 8-minute DOOM, or, dare I hold my breath, the 6-minute Wolfenstein?
the key is knowing where every guy and item is and expecting them. there are actually two different approaches to completing nightmare quake :
- the easier (for novices and it's also much simpler) way is to just run through it as fast as possible, killing only the guys which halt your progress (letting others shoot at you as you run away.)
- the other is to actually go through it as you would any other mode, killing things and picking up items, etc. which is harder but, if you know where everything is and get good at fighting the guys (which, really,.. the ai is very simplistic so, it's not that hard..)
mainly you just need lots and lots of spare time.
...dave
Think different? I'd be happy if most people would just think...
what a clever post
people like you are why i treat this place as a game and why it is
...dave
Think different? I'd be happy if most people would just think...
I believe these are videos of the Quake Done Quicker run, not the Quake Done Quick With a Vengeance run.
gnfnrf
Where have you been? Quake bots have been around since the beginning. Some of them are actually pretty sophisticated. Last time I heard, the Reaper bot was still on top.
One type of bot relied on humans to lay "path markers" so that the bot knew where it could go. However, there are some later bots which are more sophisticated and "learn" the topology of the map themselves and dynamically adjust their routes. Rather quite fascinating.
It's 10 PM. Do you know if you're un-American?
The real media links are for their 16-minute venture. However, has anybody been able to download the zip of the original demo? It redirects me to fileplanet.com, but nothing shows up or downloads. Does anybody have a mirror?
Yeah, cause there's not enough room or time in the world for both. Quake or the Olympics - YOU MUST CHOOSE!
So if you post and complain about whether something is really News for Nerds, does that make you more or less of a nerd?
Yeah, right. By that definition, eating hotdogs in the fastest time is a sport. And hey, I'm sure the guy doing it faces possibly injury, and I'm sure his heartbeat rate goes up.
Claiming computer games are a sport is the lamest form of geek self-gratification of which I can think.
Just because it's a troll doesn't mean it's not true, buddy.
From the detonate.net bastardization parodies. I think it's in both versions of the Matrix parody (cr0bar decided to revisit the first one and make some modifications.)
To quote from the Textmode Quake page, another seminal Quake achievement:
Great games
Given as the Olympics doesn't matter, and this has provided 30 minutes of amusement (this and related links through this /. discussion) for me, I'd say that this is.
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END OF LINE
Eh? Don't recognize this part of the routine :)
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Communication is only possible between equals
Maybe I shouldn't have posted the link for those RealMovies, they look just plain awful!!!
Lo-res, low frame rate, poor contrast, basicly dreadful....
I wonder if this is the result of someone sticking a cheap video camera in front of a monitor?
For those who don't have Quake installed, here are the RealMovie files:
QdQr1.rm
QdQr2.rm
QdQr3.rm
QdQr4.rm
So why didn't you? I'm an Unreal addict, what is the link?
Strong data typing is for those with weak minds.
Strong data typing is for those with weak minds.
If I was posting this to be a pain in the arse, don't you think I'd be hiding behind the Anonymous Coward uid, much the same as you do?
Strong data typing is for those with weak minds.
Strong data typing is for those with weak minds.
Strong data typing is for those with weak minds.
Strong data typing is for those with weak minds.
Have you also lost the will to live?
Strong data typing is for those with weak minds.
Strong data typing is for those with weak minds.
For example, a "rocket jump" involves firing a rocket into the ground and jumping simultaneously to give yourself an extra high jump as the blast sends you higher. You sustain damage in the process, but it enables you to reach otherwise inaccessible spots. It's not considered cheating, indeed, it's a skill that any seasoned Quake player will have.
These guys have taken it even further, and regularly pull off grenade jumps (same principle as rocket jumps but your timing needs to be better), and even the fiendishly tricky grenade and rocket jump combo.
Something we used to do at lans after we all got bored:
load quake ;)
fov 180
load QdQ
Get Drunk
and Watch
Oblisk
"Rocket Jump. Okay, No problem. Fire, then jump. Yeah right..."
Got Rhinos?
Although I agree with several replies to this (better than mpaa/riaa stuff, there is a games section etc...) I agree that this is less than newsworthy. Makes me want to see how fast I can complete zork (the 1st one).
-Just because you're not paranoid doesn't mean they're not out to get you.
so why are/were they protesting then?
"The new wave is not value-added; it's garbage-subtracted" - Esther Dyson, Dec 1994
Check in to planetquake.com/sda I remember the run well. Nightmare mode and lots and lots of rocket boosts. Yeah, here: 0:32 Robert Axelsson in Nightmare mode. http://www.fileplanet.com/dl/dl.asp?sda/nightmare/ e1m8_032.zip
Tony
(Qdq audio head)
Or the grassroots honesty of this sort of quake project? =]
NightHawk
Tyranny =Gov. choosing how much power to give the People.
When video games become an official Olympic event, then I'll watch.
Although I've stopped gaming altogether, I remember being incredible impressed by this team's results years ago, as they kept topping themselves. Laugh if you want, but I think it's things like these that allow gaming to be compared to some sort of a sport. After all, what is this but people continuing to beat their record, when everyone is sure there is simply no possible way to do it any faster. Someone has made the remark that it's not possible to play through the whole game on nightmare. If you haven't seen the demos, you might not know that levels are done by different people, so the demo is not really one continuos game, but rather an ideal game that's a result of hundreds, if not thousands of invididual tries at levels. Yet every person starts each level only with items it would've been possible to pick from the last's level quick runthrough. Even though I don't have Quake installed anymore, I think I'll install it just to check this out, and you guys should too :)
Please subscribe to see the more insightful version of th
well, yeah. i mean, the model is `pay taxes on fuel to pay for the damage it causes`. if some people were exempt, then the difference would have to be made up by other taxes.
"novelty sources like geothermal and wave/tidal aren't large enough or widespread enough"
Not really fair to write them off that that reason. Tidal had a bad press because of appallingly badly carried out tests in the 70`s; i think there are more ideas for this now, there just isnt the long-term thinking required to actually attack the problem again. I guess we`ll do it sooner or later though, this petrol `crisis` (which i have to admit i slept through, living pretty near to a well-stocked London) was a good dry-run.
..A whinge of farmers!
ehrmm.. do yourself a favor.. and have your testosterone levels checked ;)
www.distributed.net moo! team slashdot!
Sponge!
Somehow, without US vs. USSR, the Olympics just aren't the same. They should have the next Olympics in either India or Pakistan. Better yet, those two countries should just learn from US vs. USSR and forget the f***ing nukes already. All international disputes should be resolved in a Quake Deathmatch. It could be a much more efficient proxy for world war.
For all intensive purposes, "whom" is no longer a word. That begs the question, "who cares"?
even if they didn't complete it in one continous run, you have to give these guys credit. Try finishing e1m1 in like 26 seconds or less and you'll notice that the tricks they use are so well performed and timed. i haven't seen the QdQ with a Vengeance demo but the 16 minute Qdq was a blast to watch. They do wierd things you'd never think of just playing it like a regular joe schmoe. Like using a monster to keep a door open so they can use a teleporter instead of waiting for the lift. In the many times (probably like 30 or so) I've tried to do that after seeing it, I've only been able to accomplish that nicely once. It's the ingenuity that the Qdq team has that makes them unique.
It's really spiffy stuff try The Official Page or Daily Radar's article the movie's a 42mb download, but it's darn impressive.
come for the naked robots, stay for the zombies
not to sound like a complete cynic-- I don't want to sound like an ass, im just curious--- but why is this newsworthy? Why the hell would it even matter to be able to achieve something like that? Could somebody please fill me in? Thank you.
...riding on the back of a Fiend all the way through the game! Check out Fiend Run Lite, my favorite Quake Done Quick variation.
http://www.planetquake.com/qdq/frl.html
Han: It is defeat that you must learn to prepare for.
Williams: Man, I don't waste my time! When it comes, I won't even notice it.
Han: Oh? And how is that so?
Williams: I'll be too busy looking good!
I'm sure my boss will be glad to hear that with this speed increase and subsequent left over time I will be able to get more work done :)
Hmm, someone should come out with a fast quake game, while reciting DeCSS into chats in the game.
"He bypassed the red door and oooo... he just took a spill into the grunt by the health vial. The humanity..."
- I don't care if they globalize against free speech. All my best free thoughts are done in my head.
In the Quake II speed-run, they used some invisible trigger left over from debugging to skip 4 levels. I have no problem with level-skipping for "optional" levels (like the secret levels), and I can accept the systematic avoidance of invisible triggers which are intended to slow down the player's progress (by closing doors, blowing up bridges, activating lasers, etc.), but to actually activate one which was obviously never intended to be used in normal gameplay, goes over the line, in my opinion. I say "cheat!".
(Besides, I wanted to see how they'd manage those 4 levels :-)
My ancestors evolved from primordial ooze, and all I got was this lousy Existential Angst!
It's because the whole concept of QdQ is to complete Quake in as short time as possible - completing the hidden levels would lead to an increased total time.
But personally I'd LOVE to see a speed-run of E1M8...
I can finish quake in 30sec also. I just pop the cd in the microwave. 30 sec later, it's finished.
They don't look to have visited the secret levels, what a pity...
Is that because in the first episode, the low gravity in the secret level would have made it impossible to finish quickly?
BTW, I remember some years ago racing the same way through the 5th episode of Wolf3D and I managed to finish it in 2'50".
OK : I cheated.
--
Trolling using another account since 2005.
> But personally I'd LOVE to see a speed-run :-) :-))
> of E1M8...
If they grab a rocket launcher and the invulnerability ASAP, they could do it "a la Pool Billiard".
I guess they practise with God Mode and then they look for an optimized way through the powerups.
I just downloaded the pack and I have ot say it is astonishing: 15 minutes of adrenalin
In E2M(last), though, they lost much time as they anyway hads to wait for the ground to collapse, thus taking 1'20"...
Finally, having it "a la Marathon" (the same player in Nightmare mode playing the complete game) would really be amazing
--
Trolling using another account since 2005.
Human talent... if talent is the right word for being good at playing Quake really fast... is of course the fascinating part here, but still - having a program find the shortest path, cutting corners, finding the exact right split-second to jump etc. - now that would be cool!
And of course, you wouldn't just be a wimp pretending to slay big monsters, You'd be a wimp making software pretending to slay big monsters!
What is the sound of one hand clapping?
cat
Axel
Axel
mhm23x3, alt.fan.karl-malden.nose
Field of Vision Normal quake vision is about 90o, this squeezes x many degrees into your screen. Sniping mode in games usually don't cheat and reduce your FOV to 20.
--Giving to trolls for the benefit of us all
Gaming can certainly be considered a sport. Get that adrenaline pumping, heart rate up (okay at least blood pressure...) Even the injury rate is higher at a serious gaming level than many sports...
:-P
I have a positive modifier on Troll. When I mod someone Troll their karma should go UP!
Since forever. They don't break any rules of the game world, they just exploit them in unforseen ways. If they were cheating, they'd have been 'fixed' in subsequent patches, and omitted from QII and QIII.
Seriously though, that is pretty intense. I would like to see what the fastest single person run through would be without multiple retries per level. That would be a feat.
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