Domain: robertsspaceindustries.com
Stories and comments across the archive that link to robertsspaceindustries.com.
Comments · 33
-
Re:People don't like...
Are you sure about that? Maybe take a loot at the numbers on this site here: https://robertsspaceindustries...
No question, Hello Games lied about a lot of features of the game as far as the release version goes. But they have been continuing to develop and expand the game in scope and features. And all that without asking for another penny of their customers for expansions or by adding micro transactions and so forth. With the update in 3 days the game is supposed to finally get its multi-player feature that lets you play together with friends and random people. -
Re:Better idea
That's being done, though not exactly a remake https://robertsspaceindustries....
-
Re:remake
Chris Roberts might be a little busy right now with https://robertsspaceindustries....
-
Re: Karma! It IS a bitch!
What planet does that exist on?
I'm sending this from Sol 3, and when it's implemented it's not perfect but it works. I believe Sol 3 is called Earth. Please see this starmap for an overview.
A single-payer system might HIDE the true price
The data in terms of cost and outcomes for single payer systems vs. the insurance company/medicare/medicaid/social security/Planned Parenthood/charity/etc middle man system are available. Single payer costs less and has better outcomes, no matter what happens in your fantasy. From whom is this data being hidden?
I'm being obtuse. You mean that the price of specific procedures, drugs, and office visits is hidden from the patient at the time of delivery of the product/service. Would you help me to understand how the middle man system doesn't do that? I gather a bill arrives some time after the delivery of the product/service, but please help to me understand how the living fuck I'm supposed to find that out when I am at the doctor's office.
This would help me immensely as I will soon begin shopping around to get a procedure done, and as far as I can tell without actually phoning hospitals and my insurance up I need somewhere from between $500 to $3,000 to have this procedure done. Once complete, I will no longer need one of my meds. That med costs me close to $100 per month and is not covered by my insurance, so this procedure will pay for itself in time. I understand getting the information I need will be a complete pain in the ass because nobody at the hospital actually knows how much anything costs, further complicated by "religious objection!"
Note on "religious objection!" This didn't happen before Obamacare. I have religious objections of my own. I religiously object to paying for these things: birth control, viagra, vasectomies, and other optional things cisgendered people want (not need) that I never will. I don't want to pay for them. I live in a Just World where those things shouldn't be necessary. Cisgendered people religiously object to paying for health care services transgendered people need but they never will since they live in a Just World as well. Since democracy is 3 wolves and a sheep deciding what to have for dinner, and there are vastly more cisgendered people than transgendered people, I will always be at a disadvantage accessing the health care services cisgendered people have decided are immoral, and I will always be stuck paying for the health care services I've deemed immoral.*
I doubt single payer will ever solve that particular problem. In fact, that inherent conflict between the needs of a transgendered person and the "religious objection!" of cisgendered people was a big part of why I was a member of the Libertarian party for many moons. Now we have Obamacare, and I'm stuck subsidizing optional things cisgendered people need so they can have more sex. So, I've changed my mind. If that's the situation and if I can't get away from it, we need single payer instead of the current shit sandwich.
My taxes will go up? I don't give a damn. The health insurance I'm required to have is already effectively a tax, and fee I have to pay if I don't have it was contorted into being a tax! My taxes have already gone up! The health services I need will still get "religious objection!" under USA single payer? I don't give a damn! I'm already paying out of pocket! Have been for over a decade now!
In particular, I religiously object to being forced to pay middle men for a system that religiously objects me!
tl;dr [citation needed]
* Disclaimer for the sarcasm-impaired: I actually do want women to have access to contraception services. The pill is dirt cheap and saves money in the long run. If you believe the pill is murder, you're beyond my help. Also, the Just World is a fantasy.
-
Re:They didn't hear of the Fairchild XC-120 Packpl
or more recently by StarCitizen
https://robertsspaceindustries... -
Re:s/April/August
Why would they post updates on the Kickstarter page? They have their own website.
The current patch notes and development status can be found here. The FPS mode was never cancelled. Again, there's plenty of legitimate reasons to criticize RSI (like, for instance, why it seems every patch requires downloading ~27GB of data) without making crap up.
-
Re:s/April/August
Why would they post updates on the Kickstarter page? They have their own website.
The current patch notes and development status can be found here. The FPS mode was never cancelled. Again, there's plenty of legitimate reasons to criticize RSI (like, for instance, why it seems every patch requires downloading ~27GB of data) without making crap up.
-
They're all going indie.
Any dev with a brain is going indie these days.
There's an abundance of dirt cheap/free (beer) softwaretools.
Hardware prices are negilible.
Networking makes it possible to find co-devs all around the planet.
Steam, Google Playstore and Apple Appstore are taking out the middle-men.All the big publishers can do these days is kill off good studios and churn out the bazillionth CoD clone. They've abandoned innovation.
All major space games today come from teams of less than ten, such as No Mans Sky.
Limit Theory, one of the most interesting prospects, is from a single guy!.
Robertson is doing Star Citizen as a crowdfunded indie project - a big one, mind you.
Koji Igarashi left Konami and started a Castlevania follow-up/Rip on Kickstarter. The fans are drowning him in money and he has more creative freedom than ever.
Bottom line:
Indie is where the partys at nowadays. No one wants to work for EA and the likes. -
Re:48GB?!
Roughly a hundred gigabytes. Probably more, really.
I seem to recall there being a physical USB key delivery pledge level, but it doesn't appear to be available anymore (problems with VAT because the game is on the stick meaning obnoxious taxes). Obviously anything short of bluray disks are out of the question. The prospect of 25 DVDs makes my heart a-quiver, and I sat and suffered through the six-CD installations of multiple games multiple times (UT2004 and HL2 if you must know).
I sympathize with your predicament my friend. Who knows? Perhaps closer to release date they'll have a solution of some kind. Maybe download the individual modules separately or something.
-
Re:Love the stupid energy shield
or Star Citizen...
-
Re:The real reason
You know, I thought it was pretty badass that someone copied the starships from Star Citizen and printed them out IRL.
-
sc is doing this well
closest thing i've found to realistic is how Chris Roberts is implementing his space physics, fun first but without completely throwing realism out the window https://robertsspaceindustries...
-
It was all about the mods (BF2142 and earlier)
I stopped caring about the Battlefield franchise after 2142, not because of the bundled content, but because of the rich community of modders around it.
I spent countless hours playing fun things like Pirates, or the "starwars" clones Galactic Conquest & First Strike, and even some mods that later spawned official content such as Eve of Destruction (Vietnam) and Desert Combat (2). When you got bored of mindlessly shooting others, you could race with cars in fantastic impossible "stunt" like racetracks with IS1982 which also had a "cars with guns" game mode.
You could also play a better WWII (go figure) theme with Forgotten Hope.
The current BF games are the same thing over and over again. I have been waiting for some killer (open?) 3d engine where a large mod community emerges again.
The source mods community had some nice titles such as the abandoned Age of Chivalry (don't mention the lame retail game).
Interestingly Star Citizen from another genre promises to allow complete and total modding for private servers, which is the exact opposite the "industry" wants to go. $50million crowdfund? Gotta be doing something right...
A good game has to be made away from the large publisher industry. It is seriously a stain to have the EA brand now.
-
Re:Haha, nobody will do this.
But as responsible consumers, people need to stop preordering games. All that does is make it easier for publishers to give you crap, since you already paid them up front. Make the companies earn your money!
Does that apply to this: https://en.wikipedia.org/wiki/...
Some of the prices here look kinda steep: https://robertsspaceindustries...
:) -
Re:Hell Yes!
https://robertsspaceindustries.... Worth watching.
-
Re:Descent: Freespace!
Have you heard the good news that is Star Citizen? Would you like to know more?
:D http://www.robertsspaceindustr... -
Re:I think this is dangerous
I don't think it's going to be quite the VR nirvana that some people are expecting, at least not for some of the more involved games that would benefit the most from VR - simpler console based stuff will be fine, although I'd expect there to be a similar level of bandwagon jumping crap that we had when the first "Multimedia PCs" were all the rage. Having a device like the Oculus Rift strapped in front of your eyes is a double edged sword; yes, you are totally immersed in the virtual environment, but you are also much more limited in your interactions with the real one. You are going to need to have situational awareness of both worlds, and do everything in the real one pretty much by touch alone, and that's likely a more limiting factor than some people might be expecting.
There's a lot of people planning on using the Oculus to play Star Citizen when it comes out, yet this is a traditional old school style PC flight sim at heart which, as many old timers will attest, even with all the buttons and other controls on a HOTAS setup, you often still needed some controls on the keyboard. The game also has an FPS mode that many of those same players are planning on using with a mouse rather than a stick, so that most likely means that the left hand will be moving between throttle and keyboard and the right between stick and mouse. Sure, most PC gamers can touch type, but with the Oculus we won't even have the benefit of our peripheral vision to find the home keys and get our bearings to find the key(s) we want, and I think that might be harder to do quickly than some people expect, particularly when they are in the middle of a dogfight or attempted boarding. That's not to say it's an unsolvable problem, some extra thought on control to key mappings might be enough to avoid most mis-steps, and I expect to see a lot of work going into making input devices much more tactile to help with this over the next few years - braille keyboards for hardcore VR gamers anyone? -
MechWarrior Online, while waiting for Star Citizen
Apparently I'm nostalgic for my childhood in the 90s - I loved both the MechWarrior / BattleTech and Wing Commander / Freelancer franchises. MWO has been somewhat disappointing, but still fun enough, while Star Citizen looks to be coming along very well.
-
Here's the game changer...
Star Citizen. This is the game I've been waiting my whole life for. Make that the launch title for the Steam Box and the only thing left to do is profit!
-
Re:Star Citizen
Star Citizen sells virtual ships to gullible idiots for $70 each and has had a dozen+ ships so far. Reflect on that for a second. It would be more surprising if they hadn't reached $23 million.
I'm desperate for a good space shooter too but not that desperate.
-
The article missed a LOT out...
Chris started the Kickstarter for SC to prove to investors that there was still a call for this type of game. EA et al. have refused to invest in this sort of game for years as there was "no interest in space exploration games" but Chris wanted to prove that there was. The initial goal of $2M was seen as HUGE at the time. It made that goal with no problems. Funding was also flowing in via the Star Citizen site and hasn't stopped since! With the crowdfunding that has happened, Chris is now able to make the game that he (and all of the fans that have pledged) want's to make. The kickstarter was but a small part of it all. It brought awareness to the masses that the game might not have, had they stayed with just their site for funding. There was a comment of "People who are sure of their product use their own money..." somewhere up in the thread... Chris spent 12+ months choosing an engine and making a tech demo before any of it even started. THAT was his own money put into the game. The kickstarter video featured in-engine visuals of what was possible. HIS investment of time and money made that happen. Another comment was about feature creep. Nothing that has been released with the stretch goals is creep. They have all been planned for, depending on the budget. They are not making things up on the spur of the moment for if they get to a certain amount of money. By keeping the pledgers well informed of what is happening, as well as listening to their opinions, Chris has allowed the community to see a hell of a lot more of the design process than any game previously created. The release of the hangar demo has also helped. Getting bug reports and feedback from the community WAY before it would normally be seen. They have just hit the $20 MILLION mark. Chris has said that at $23M EVERYTHING will have been crowd-funded to make the game. That includes all the credit charges they have to pay for transactions and the % they have to pay Kickstarter. It seemed that it was a long way off just a few short months ago. Now it seems inevitable, and at this rate, will happen by the end of the year. For those that want to read more into Chris' ideas about crowd-funding and Kickstarter, have a look here : http://www.gamasutra.com/view/feature/200998/chris_roberts_on_star_citizen_.php And for anyone that's interested in the game but not looked, have a read of the articles on the website or drop by the forums: https://robertsspaceindustries.com/
-
Re:Better games came along right after?
heck.. what I want the answer to is what the fuck happened to space combat, and the X-Wing & Wing Commander promises of good games!
Star Citizen will hopefully answer that question.
-
Re:No need for MMOFPS...
Maybe Star Citizen? It's super-Freelancer, and the $20M stretch goal is ground combat.
-
Re:No need for MMOFPS...
Star Citizen is a spiritual sequel to Freelancer, Chris Roberts is the lead dev, and in addition to the official persistent online universe it will allow private servers with modding for your own ships, worlds, etc.
"Basically" it's Freelancer the way the devs always wanted it to be. They've raised $19 million in player-raised funding so far, allowing stuff like player-owned capital ships and space stations. I'm looking forward to seeing what the post-$20M stretch goals are.
-
Notch beaten to the punch
There are quite a few games already well on their way to completion that are generally similar to the publicized ideas for 0x10c:
Blockade Runner will feature "fully destructible, operational, crewable 'living' starships in a procedurally generated galaxy".
https://blockaderunnergame.com/home.aspx
Shores of Hazeron is a first-person 4X-style game featuring fully-customizable spacecraft, city building and management, exploration, trade, combat, and more. It's playable right now, though it's under heavy development.
http://hazeron.com/
... and then there's Star Citizen, of course; a cross between Freelancer and Wing Commander - but you'll need to wait a while.
http://robertsspaceindustries.com/ -
Re:What's the point?
Please don't generalize. Star Citizen is a PC game set to be released in late 2014 and has no console aims and pretty awesome pre-release budget.
I would buy one of these cards when the price drops to $700 range. I budget $350 per card and use two GPUs in two different PCs (one with two NVidia GTX 560 Tis and one with two HD 7850s). So yes, I would buy one of these GPUs to help with power consumption and support the economy. -
Re:Star Citizen
-
Re:Summary is wrong
Star Citizen raised over $6 million dollars ($2 million via kickstarter, $4 million via paypal). Since the campaign it has raised nearly $1 million dollars more (total $6.9 million).
Expect that figure to climb. Star Citizen is also much more tangible than what we've seen from Elite. They just released footage of what one of the space ports will look like. For the early adopters (people who invested prior to 11/26) all ships purchased will be insured for the life of the ship (the insurance transfers with title, hello second hand market value). In addition to that, additional ships may be purchased and accounts may be upgraded for the next 12 months. I wouldn't be surprised it if breaks $10mil. They've given this a lot of thought, one of the points raised was how will this prevent people from simply ramming ships? I recommend reviewing the link and giving the FAQ (and comments) a once over.
Some of the models they're releasing images of show the insides of the ships which players will be able to move around in. They've got a pirate style 2 man ship which enables the passenger to board a vessel. Very cool stuff if you're into that sort of thing. Now, about that Constellation... -
Re:Summary is wrong
Star Citizen raised over $6 million dollars ($2 million via kickstarter, $4 million via paypal). Since the campaign it has raised nearly $1 million dollars more (total $6.9 million).
Expect that figure to climb. Star Citizen is also much more tangible than what we've seen from Elite. They just released footage of what one of the space ports will look like. For the early adopters (people who invested prior to 11/26) all ships purchased will be insured for the life of the ship (the insurance transfers with title, hello second hand market value). In addition to that, additional ships may be purchased and accounts may be upgraded for the next 12 months. I wouldn't be surprised it if breaks $10mil. They've given this a lot of thought, one of the points raised was how will this prevent people from simply ramming ships? I recommend reviewing the link and giving the FAQ (and comments) a once over.
Some of the models they're releasing images of show the insides of the ships which players will be able to move around in. They've got a pirate style 2 man ship which enables the passenger to board a vessel. Very cool stuff if you're into that sort of thing. Now, about that Constellation... -
Re:Not to disparage anyone...
Chris roberts is harder to say, Freelancer might have been his game, but I'm not sure how much of the same studio. One person does not a game make. They're using Unreal, which helps tremendously, but they're still hard to know the future on.
They're using the CryEngine3 (as stated on their FAQ). The free version of the engine is a huge PITA due to the fairly obvious bugs and complete lack of documentation, but I guess they'll get some very special treatment by CryTek.
-
Direct link for pledging
-
Re:2m? Not even close
Kickstarter is only providing part of the funding. The bulk of the funding has been made at the main site for the game, and the combined total of both sites is currently standing at just over $2.7m.
-
Re:If steam moves to linux..
There is no good reason not to develop on OpenGL, especially if you only have resources to develop for or the other, since OpenGL runs on anything, but DirectX restricts you specifically to Win* systems.
Major studios, however, can't seem to see the writing on the wall, much less read it, which is why indie studios and crowd-funding projects are taking the industry by storm, as witnessed with the recent campaigns for Planetary Annihilation, Project Eternity and the still-in-progress Star Citizen. On all of these projects (and many others besides), the number one request by backers or potential backers has consistently been for Linux and Mac support.
Add to that the fact that from the very beginning of the Humble Bundle program, Linux users have consistently donated more for their games (and significantly so) than Windows and Mac users, and there can be no question that just because they use a free OS, Linux users are more than willing to pay for games they can play natively, and developing for it is just a good idea all around: better performance, wider market, less licensing hassle... what's to lose?