Star Wars Battlefront Game Trailer Is So Realistic It Looks Like Movie Footage
MojoKid writes It has been a tremendous week for Star Wars fans. First we got to see Han Solo and Chewbacca make an emotional reappearance in the newest Star Wars: The Force Awakens trailer (the second official trailer Disney has put out). Now, Electronic Arts is treating us to a visual smorgasbord of cinema-quality footage showing the forthcoming Star Wars Battlefront game. Battlefront will support to up 40 players divided between the Rebel Alliance and Galactic Empire, all shooting it out and playing with some of the coolest Star Wars vehicles and weapons around. We're talking jetpacks, AT-AT war machines, AT-STs, TIE Fighters, X-wings, and more. Though the trailer allegedly shows actually "game engine footage," it's questionable whether or not it's actual gameplay or just pre-rendered cut scenes from the game engine. Either way, it's still pretty impressive.
Do they give you a render farm to run this thing on for free, or do you have to buy that yourself?
it's questionable whether or not it's actual gameplay or just pre-rendered cut scenes from the game engine.
It's not questionable at all. When devs actually use in-game footage, they'll rub it in your face in every way possible. In-engine footage is marketing speak for "We wish we could do something like that, but right now it's running at 2 fps on SLI Titan Xs and all the animations are static".
Sure, the lightning is good. But photo realistic? Not even close. It looks awesome but come on.
Energy weapons don't provide the satisfaction you get when gibbing someone with a gun that shoots bullets. Even the sound of them is lame.
Support the First Amendment. Read at -1
Now if only that DICE was the one that bought out Slashdot and Sourceforge, I'd be happy....
Now I know everything.
Disclaimer: I know it isn't THE dice, still funny.
It's obviously not straight from a player's POV, no one switches views that fast, and there's no way it's smart enough to give the right one of the tens of points of view in the first part of the video.
It also doesn't look like a movie, not a high-budget one anyway. With the luxury of pre-rendering movies are already 15 years beyond those plastic faces. But enough complaining. Did you see the actor covering his face from the explosion? The smooth teamwork? The variety of vehicles? Maybe I'm behind the times but the non-graphics-related material; the gameplay, that's what I'm really into. And this has some good stuff.
If video games influenced behavior the Pac Man generation would be eating pills and running away from their problems.
Why do all of the land vehicles sound like they need tune ups? Is there a shortage of mechanics in the Star Wars' galaxy?
*CHUG CHUG CHUG CHUG CHUG*
Just before everyone wets their pants
Since modern Star Wars cinema looks like a video game, this isn't much a stretch.
-Dave
Seriously, drop the false exuberance. As a long time fan of Star Wars and the Battlefront series, I'm more concerned about the stuff they killed from the title while reverting back ot the same name as the first version of the game. No single-player campaign. No content from Eps 1-3. No ground-to-ship warfare. This is basically just Battlefield with Starwars sprites added. Call it out for what it is.
- In Soviet Korea, only old people loose all their bases to Natalie Portman's petrified hot grits overlords.
Read the text on the closing shot of he trailer ffs ... "not actual gameplay footage" How hard is it?
"Your blaster battery is low. You can either wait and let it recharge or for 20 EA bucks, purchase an unlimited charge battery."
I loved the "I'm just gonna make myself invincible in this little fancy shield then fly out on a jet pack and blow up this giant ATV". When will george lucas stop stretching every single thing, the dude lost his sanity to money so long, long ago
The closed booth presentation they gave at Celebration shows actual gameplay on a PS4. It is not quite as great looking as the trailer, which is clearly using scripted animations and heavy editing but pretty impressive none the less. It's very beautiful, the sounds are incredibly authentic and the ATSTs and ATATs look and sound lethal.
It felt like people died way too quickly for a video game but it looked, sounded, and felt very much like what it would be like to assault the shield generator bunker at the battle of Endor.
It does not "Looks Like Movie Footage", unless your talking about the Star Wars digital cartoon prequels that George Lucas did a decade back. In that case, it looks better and the characters in this game look less wooden than the actors he shot against green screen.
This is only going to look good for an hour or two till you've seen all the animations a few times and the lack of variation to things kicks the realism down a few notches.
The Frostbite Game Engine is the best looking one around at present so yes, these scenes may have been generated real-time but it will be just like those in other games using the engine. Cut-scenes like this turn off unwanted background game processing and then set gfx settings up to the max. In game =/= In engine.
Sure it looks pretty but there are enough negatives to make me want to avoid this
> EA
> DLC, DLC, and some more DLC with a side helping of micro-transactions.
> Buggy DiCE software
> Combat is even more simplified than Call-of-Duty.
They always lie about how the game actually looks, and probably forced DICE to make this trailer.
It's either boy who cried wolf or yet another load of BS
There have been plenty of Star Wars games over the years where I have taken great satisfaction in dispatching foes with energy weapons.
But beyond that, as long as they have Thermal Detonators, you will probably gets the gibs you are looking for.
"There is more worth loving than we have strength to love." - Brian Jay Stanley
Come on people, why so much discussion and speculation? It is printed in black and white, plain as day: Frostbite game engine footage representative of PlayStation 4. Not actual gameplay. During the final few seconds where you see âoelearn moreâoe, the game studio logos,etc. Case closed. Discussion over.
EA Star Wars Battlepacks only 4.99$ Act now and you can get the Super Deluxe Version for 199 dollars with access to the beta!
EA is screwing over everyone with micro transactions in all their games. The grind to unlock gear, and reducing quality. Where is Battlefield 5? Hardline is an absurd step back and it seems to be a fluff game so they can rape consumers by using the BattleField name.
Now you too can join the 51st regiment. Unit Crest 'L' for loser!
Till this is actual game play? My guess would be 10-20 years.
If you could reason with religious people, there would be no religious people
Um, but this is an EA game. It's absolutely guaranteed to be horrible. Look what they've done to every other game / franchise they've ever touched... Heck, they destroy entire studios, look what they've done to BiowEAre; gone from one of the premier and most loved developers to one of the most despised... So don't get your hopes up. EA is great at marketing. (Note that they say "Game Engine Footage" not "Actual In-Game Footage", many game engines can be made to perform incredible feats of eye-candy in demos, but are unable to produce anything close to such results during actual game-play.
Won't buy it then.
"If any question why we died, Tell them because our fathers lied."
I agree, if you need evidence of this claim look to Hardline.
"If any question why we died, Tell them because our fathers lied."
"it's questionable whether or not it's actual gameplay or just pre-rendered cut scenes from the game engine. Either way, it's still pretty impressive."
Uh, I don't think it's questionable at all. This 100% looks like pre-rendered in engine footage. Just because they say it's in engine graphics doesn't mean it's real-time. While I'd love it if this looked this good there is just no way I'm buying it right now.
I browse on +1 so AC's need not respond, I won't see it.
Game Engines of 2015 are expected to handle a day-night cycle and different lighting conditions in REAL TIME. The advanced lighting models, with their fully dynamic algorithms, take a LOT of CPU and GPU power.
But what happens if you simply baked EVERYTHING into an unchanging scene. Steam fixed textures and lighting for each scenario. Now the weight of rendering drops back to something little better than Quake 1, with vastly boosted texture resolutions and colour depth processing.
Modern GPU hardware is TRIANGLE strong. Modern GPU hardware is texture memory strong. The current consoles have 6GB plus of shared RAM, all of which can be dedicated to the GPU. This only a few years after when 1GB of VRAM was standard on most discrete PC GPU gaming cards.
DICE (the company behind this game) struggles when state-of-the-art rendering is enabled in their engine, because it is coded so inefficiently. But if all the features available since 2010 are disabled, and they create a game with fully baked assets, they can now boast incredible framerates on even the dreadfully poor Xbox One. There is NOTHING clever about this. There is nothing extraordinary. Just a cynical exploitation of no-nothing idiots who dribble just because a CAD model 'recreates' something they are familiar with.
Of course, those of us that know the history of DICE know the company has its biggest issues with GAMEPLAY. There is almost ZERO chance that DICE has fixed their biggest weakness, and have found a way to craft gameplay elements that don't simply recycle the crap from BF3 and BF4. BF1 was WEAK but BF1 allowed community modding, so the community showed DICE how gameplay should be done, allowing DICE to craft the excellent BF2. When DICE has to rely entirely on their own 'thinking' we get rubbish like the dreadful 'Hardline'.
So, YES, the promotion for this game will rely on cynically created scenes from the movies (trivial for any artist), and avoid all discussion of the engine in real play, or the actual gaming experience.
the trailer for Star Wars Force Commander was super realistic too.
The problem with ALL game trailers is... none of them give an idea of actual game play. Best thing to do is wait til someone posts some real game play on youtube. Then you'll get an idea if it's worth it or not.
Wuddooeyeno? IITYWYBMAD? Like nuts? eclecticallyincorrect.com
Isn't it more that the Star Wars movies are so unrealistic that they look like game renders?
I've never had the feeling that Star Wars movies looked realistic, sound in space, all space ships under the influence of some sort of gravity, laser beams that don't act like light waves but like flying fluorescent lamps, extraterrestrial lifeforms that look like humans with latex masks, or just like puppets from the Muppet-show, deep space travel across an entire galaxy as if you travel from city A to city B on planet C without any attempt to make it at least remotely scientific, ...
EA will never get another dime of my money. I don't care if they somehow manage to pull off a miracle and actually deliver a playable game for once.
"Tell me doctor, with all of your defenses, are there any provisions for an attack by killer bees?"
The comments from the devs make it obvious that this is neither gameplay footage, nor pre-rendered. The trailer consists of real-time rendered cinematics footage using a beefy computer. They can tweak real-time cutscenes quite heavily in a way you can't quite accomplish with gameplay, e.g. keeping texture resolutions just right for the distances that objects are being displayed. And the animations are obviously tailored to the cinematic...
As a Star Wars fan this shit always leaves me so conflicted. Such a lucrative license with so much good stuff.
EA's umbrella companies vary in quality, but many are very good. The corporate burden of being under EA is just fucking immense though, and they put shit into games that should not have shit.
I'll definitely buy Battlefront. My general dislike of the corporation is simply far less than my desire to play some fucking Star Wars. It definitely feels like a captive audience trick, though.
I can appreciate the work that goes into replicating something from the classic Star Wars universe, but having played alot of Battlefield 3 and Arma 2/3, I really NEED the gameplay mechanics to support the adventure and fun aspect of the game, and so, merely visuals for sake of visuals isn't very appealing to me as a gamer.
For your information: Star Wars is fiction. I know for many people it seems very real but I have to disappoint you. Nothing about it is realistic.
-- Cheers!
If they had even just put goggles on the characters then it might fool people who watch the whole thing. The characters' skin was a bit dead carp as well but the eyes were completely devoid of life like every game so far. Some day some genius will crack how to do eyes in a real time rendering but so far, no joy.
But on that note, I may very well have to buy a PS just to get this game.
It *IS* In-game Game Engine Footage
See the development trailer from E3 2014:
https://www.youtube.com/watch?v=2yKv45X_OIo
PURELY AWESOME.
NO DOUBTS.
NO COMPLAINING.
One got a job and one got laid?
Not the same one, obviously. Let's not step into the realms of fantasy.
Confucius say, "Find worm in apple - bad. Find half a worm - worse."
rehash an old movie with "speeders" and whatever those stupid giant walking machines/targets are called, but they left out the one thing that made it Star Wars: the frickin' teddy bears! Where are the damned teddy bears? I want teddy bears!
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I always thought Bioware was overrated. Their story lines and characters always came off as pretentious.
I'm a massive Star Wars fan (I may as well give my entire paycheque to Fantasy Flight Games, they're making some seriously awesome tabletop games), but they've pretty much confirmed that they've ripped out all the stuff that made Battlefront II so awesome
* No space battles
* AT-ATs on rails
* Only a handful of maps
* No campaign
* No galactic conquest
Not to mention the, quite frankly, ludicrous amounts of launch day DLC. I'm not buying this shit, instead I'm going home to play number 2, which quite literally has 3x the content the new one will.
So.... is this new Battlefront being a RTS or FPS?
If it is going to be RTS, then #%%#"& the graphics! You would never ever bee so close in RTS games! That is the main problem with almost all RTS/RPG games that camera is too close that you can't really see surroundings!
If it is FPS, okay, looks good, but doesn't run on current computers.
There is a difference between game engine footage and ingame footage. If you take the UNREAL engine there exist several demos - especially the "INFILTRATOR" - where the power of the engine is shown. But THESE ENGINE DEMOS are NOT INGAME DEMOS. These demos are heavy scripted demos running on expensive SLI or Crossfire combinations of extremely powerfull gfx cards.
Don't think this video shows something that will be seen in this quality in the later game. It is only a demonstration what the engine CAN do. Scripting, many expensive connected - via SLI or Crossfire - gfx cards will show you this kind of footage. Think of the "INFILTRATOR"-demo of the UNREAL-Engine. This one also shows nice sf-centric engine footage - but not real ingame footage. You will need 4 connected 980gtx cards to render this big scripted scene.
...it looks like advertising!
Call me when X-Wing VS Tie Fighter comes out again, otherwise I am not all that interested. Also 20 VS 20? Please. Those are some cute systems you go there.
Hopefully when/if X-Wing VS Tie Fighter ever does come back it will be designed for PC's and not crippled for this console garbage.
Maybe with the re-release with the film, it will happen...
One thing I note is that the particle effects are quite impressive, including explosions and sparks, etc. I'm guessing those are PhysX enabled or possibly Mantle? Whatever is being used, it definitely helps lend a bit of a Starwars/movie feel to things.