Domain: wordpress.com
Stories and comments across the archive that link to wordpress.com.
Stories · 597
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Windows Browser Ballot Glitch Cost Firefox 6-9 Million Downloads
nk497 writes "Microsoft's failure to include the EU browser ballot in Windows 7 SP1 cost Mozilla as many as 9 million Firefox downloads, the organization's head of business affairs revealed. Harvey Anderson said daily downloads of Firefox fell by 63% to a low of 20,000 before the ballot was reinstated, and after the fix, downloads jumped by 150% to 50,000 a day. Over the 18 months the ballot was missing, that adds up to six to nine million downloads — although it's tough to tell if the difference has more to do with Chrome's success or the lack of advertising on Windows systems. The EU is currently investigating the 'glitch,' and Microsoft faces a massive fine for failing to include the screen, which offers download details for different browsers to European Windows users, as part of measures ordered by the EU to balance IE's dominance." -
Ask Slashdot: Is TSA's PreCheck System Easy To Game?
OverTheGeicoE writes "TSA has had a preferred traveler program, PreCheck, for a while now. Frequent fliers and other individuals with prior approval from DHS can avoid some minor annoyances of airport security, like removing shoes and light jackets, but not all of the time. TSA likes to be random and unpredictable, so PreCheck participants don't always get the full benefits of PreCheck. Apparently the decision about PreCheck is made when the boarding pass is printed, and a traveler's PreCheck authorization is encoded, unencrypted, on the boarding pass barcode. In theory, one could use a barcode-reading Web site (like this one, perhaps) to translate a barcode into text to determine your screening level before a flight. One might even be able to modify the boarding pass using PhotoShop or the GIMP to, for example, get the screening level of your choice. I haven't been able to verify this information, but I bet Slashdot can. Is TSA's PreCheck system really that easy to game? If you have an old boarding pass lying around, can you read the barcode and verify that the information in TFA is correct?" -
Amazon Overcharging Publishers For Tax
00_NOP writes "Amazon is taking fire in the UK for insisting that publishers pay them for 20% VAT (sales tax) when in fact the online retailer is only paying 3% VAT. 'The firm is able to wield such power over publishers because it has a near monopoly of the UK digital book publishing market. According to reliable estimates, it sells nine out of 10 ebooks in the UK, while using its Luxembourg tax status to wring more profitable terms from publishers. ... In private, British authors and publishers express fears that Amazon's dominance will send the industry into further decline.' Given that the Kindle is rubbish at displaying maths and science and that Amazon is as dangerous a monopoly as Microsoft ever was, is it not time that regulators and consumers stood up to them?" Amazon is also facing criticism right now for allegedly shutting down a woman's account and remotely wiping her Kindle, then refusing to provide information about why it did so. -
Amazon Overcharging Publishers For Tax
00_NOP writes "Amazon is taking fire in the UK for insisting that publishers pay them for 20% VAT (sales tax) when in fact the online retailer is only paying 3% VAT. 'The firm is able to wield such power over publishers because it has a near monopoly of the UK digital book publishing market. According to reliable estimates, it sells nine out of 10 ebooks in the UK, while using its Luxembourg tax status to wring more profitable terms from publishers. ... In private, British authors and publishers express fears that Amazon's dominance will send the industry into further decline.' Given that the Kindle is rubbish at displaying maths and science and that Amazon is as dangerous a monopoly as Microsoft ever was, is it not time that regulators and consumers stood up to them?" Amazon is also facing criticism right now for allegedly shutting down a woman's account and remotely wiping her Kindle, then refusing to provide information about why it did so. -
Pressure Rises On German Science Minister In Plagiarism Scandal
An anonymous reader writes "Germany's minister for science and education, who is currently under investigation by her alma mater for plagiarizing parts of her Ph.D thesis, is facing new accusations: a total of 92 alleged incidents of plagiarism (German) have been documented by a blogger, who calls 'this number of violations inexcusable.'" -
UK Man Arrested For Offensive Joke Posted On Facebook
An anonymous reader writes "A tasteless joke posted on Facebook saw a man arrested in the UK under section 127 of the Communications Act, for sending a public electronic communication which is 'grossly offensive'. Matthew Wood, 20, of Eaves Lane, Chorley, UK will appear before Chorley Magistrates' Court on Monday." -
Recording of Recently Shut-Down Telemarketers In Action
An anonymous reader writes "Just yesterday, the FTC, in conjunction with other government agencies, shut down an international telemarketing scam. A recent video has surfaced showing them in action, trying to scam one of the principals of a Canadian web start-up. Watch the scammers lie through their teeth to convince their 'victim' that he needs to buy a lifetime subscription to their anti-virus product." -
Scientists Speak Out Against Wasting Helium In Balloons
Hugh Pickens writes "BBC reports that Tom Welton, a professor of sustainable chemistry at Imperial College, London, believes that a global shortage of helium means it should be used more carefully — and since helium cools the large magnets inside MRI scanners it is wrong to use it for balloons used at children's parties. 'We're not going to run out of helium tomorrow — but on the 30 to 50 year timescale we will have serious problems of having to shut things down if we don't do something in the meantime,' says Welton. 'When you see that we're literally just letting it float into the air, and then out into space inside those helium balloons, it's just hugely frustrating. It is absolutely the wrong use of helium.' Two years ago, the shortage of helium prompted American Nobel Prize winner Robert Richardson to speak out about the huge amounts of helium wasted every day because the gas is kept artificially cheap by the U.S. government and to call for a dramatic increase in helium's price. But John Lee, chairman of the UK's Balloon Association, insists that the helium its members put into balloons is not depriving the medical profession of the gas. 'The helium we use is not pure,' says Lee. 'It's recycled from the gas which is used in the medical industry, and mixed with air. We call it balloon gas rather than helium for that reason.'" -
Facebook Wants You To Snitch On Friends Not Using Their Real Name
Qedward writes "Freedom to go under a pseudonym is, miraculously, one freedom to survive the security lock-down of the previous decade. Now Facebook wants to change this. James Firth shows Facebook is clamping down on pseudonyms, with an interesting screenshot of being asked whether a friend is using their real name." -
Notification UI Overhauled in KDE 4.10 (And a Plan For Modernized Notifications)
Via Planet KDE, some good news for people who hate the KDE 4 notifications applet (coming in KDE 4.10): "So, it seems it's that time of the year again... the plasmoid used in KDE Plasma Desktop to display notifications and the progress of transfer jobs started to really show its age, due to some bad limitations in the old QGraphicsview code to handle complex layouts, so it appeared quite buggy and not so smooth to use. ... The fact that there is some research/development being made to build a new backend for notifications that will support many new features, more 'modern' to be actually useful with the applications that are so heavily 'communication' oriented (both desktop clients and web stuff), that became essential part of out workflow. ... The story begins more than a year ago: we needed a way to display notifications on Plasma Active, and obviously the desktop applet used back then wasn't enough. ... Since we would have to rewrite it in QML anyways, we started it." The article has two videos: one of the new UI in Plasma Active on a tablet, and another of it on the desktop. They share basically the same code base, differing only by a couple hundred lines of QML. In addition to this, another KDE developer has been musing on a replacement for the freedesktop.org notification protocol designed to fix the deficiencies that have made themselves apparent over the last few years (parts one and two). -
Notification UI Overhauled in KDE 4.10 (And a Plan For Modernized Notifications)
Via Planet KDE, some good news for people who hate the KDE 4 notifications applet (coming in KDE 4.10): "So, it seems it's that time of the year again... the plasmoid used in KDE Plasma Desktop to display notifications and the progress of transfer jobs started to really show its age, due to some bad limitations in the old QGraphicsview code to handle complex layouts, so it appeared quite buggy and not so smooth to use. ... The fact that there is some research/development being made to build a new backend for notifications that will support many new features, more 'modern' to be actually useful with the applications that are so heavily 'communication' oriented (both desktop clients and web stuff), that became essential part of out workflow. ... The story begins more than a year ago: we needed a way to display notifications on Plasma Active, and obviously the desktop applet used back then wasn't enough. ... Since we would have to rewrite it in QML anyways, we started it." The article has two videos: one of the new UI in Plasma Active on a tablet, and another of it on the desktop. They share basically the same code base, differing only by a couple hundred lines of QML. In addition to this, another KDE developer has been musing on a replacement for the freedesktop.org notification protocol designed to fix the deficiencies that have made themselves apparent over the last few years (parts one and two). -
Notification UI Overhauled in KDE 4.10 (And a Plan For Modernized Notifications)
Via Planet KDE, some good news for people who hate the KDE 4 notifications applet (coming in KDE 4.10): "So, it seems it's that time of the year again... the plasmoid used in KDE Plasma Desktop to display notifications and the progress of transfer jobs started to really show its age, due to some bad limitations in the old QGraphicsview code to handle complex layouts, so it appeared quite buggy and not so smooth to use. ... The fact that there is some research/development being made to build a new backend for notifications that will support many new features, more 'modern' to be actually useful with the applications that are so heavily 'communication' oriented (both desktop clients and web stuff), that became essential part of out workflow. ... The story begins more than a year ago: we needed a way to display notifications on Plasma Active, and obviously the desktop applet used back then wasn't enough. ... Since we would have to rewrite it in QML anyways, we started it." The article has two videos: one of the new UI in Plasma Active on a tablet, and another of it on the desktop. They share basically the same code base, differing only by a couple hundred lines of QML. In addition to this, another KDE developer has been musing on a replacement for the freedesktop.org notification protocol designed to fix the deficiencies that have made themselves apparent over the last few years (parts one and two). -
Notification UI Overhauled in KDE 4.10 (And a Plan For Modernized Notifications)
Via Planet KDE, some good news for people who hate the KDE 4 notifications applet (coming in KDE 4.10): "So, it seems it's that time of the year again... the plasmoid used in KDE Plasma Desktop to display notifications and the progress of transfer jobs started to really show its age, due to some bad limitations in the old QGraphicsview code to handle complex layouts, so it appeared quite buggy and not so smooth to use. ... The fact that there is some research/development being made to build a new backend for notifications that will support many new features, more 'modern' to be actually useful with the applications that are so heavily 'communication' oriented (both desktop clients and web stuff), that became essential part of out workflow. ... The story begins more than a year ago: we needed a way to display notifications on Plasma Active, and obviously the desktop applet used back then wasn't enough. ... Since we would have to rewrite it in QML anyways, we started it." The article has two videos: one of the new UI in Plasma Active on a tablet, and another of it on the desktop. They share basically the same code base, differing only by a couple hundred lines of QML. In addition to this, another KDE developer has been musing on a replacement for the freedesktop.org notification protocol designed to fix the deficiencies that have made themselves apparent over the last few years (parts one and two). -
Hacking the D-Link DPH-128MS VOIP Phone
An anonymous reader writes "I've been working on reverse engineering the D-Link DPH-128MS VOIP phone. It's an end of life product for D-Link but a neat little desktop phone that runs Linux. I've figured out a way to exploit the tftp server running on it to get root access. I'm at the point now of trying to figure out how to update the phone with more files. Check out the writeups I have and the scripts on the link above." -
W3C Releases First Working Draft of Web Crypto API
From David Dahl's weblog: "Good news! With a lot of hard work – I want to tip my hat to Ryan Sleevi at Google – the W3C Web Crypto API First Public Working Draft has been published. If you have an interest in cryptography or DOM APIs and especially an interest in crypto-in-the-DOM, please read the draft and forward any commentary to the comments mailing list: public-webcrypto-comments@w3.org" This should be helpful in implementing the Cryptocat vision. Features include a secure random number generator, key generation and management primitives, and cipher primitives. The use cases section suggests multi-factor auth, protected document exchange, and secure (from the) cloud storage: "When storing data with remote service providers, users may wish to protect the confidentiality of their documents and data prior to uploading them. The Web Cryptography API allows an application to have a user select a private or secret key, to either derive encryption keys from the selected key or to directly encrypt documents using this key, and then to upload the transformed/encrypted data to the service provider using existing APIs." Update: 09/19 00:01 GMT by U L : daviddahl commented: "I have built a working extension that provides 'window.mozCrypto', which does SHA2 hash, RSA keygen, public key crypto and RSA signature/verification, see: https://addons.mozilla.org/en-US/firefox/addon/domcrypt/ and source: https://github.com/daviddahl/domcrypt I plan on updating the extension once the Draft is more settled (after a first round of commentary & iteration)" -
Google Glass: Future of Movies Or Monkey Cam 2.0?
theodp writes "When it comes to Google's futuristic Glass goggles, people seem to fall into two camps. On the one hand, you have people like NY Times Arts critic Mike Hale, who goes gaga over how fashion designer Diane von Furstenberg put Google glasses on models who walked in her recent Fashion Week show, enabling them to capture video from their point of view as they walked the runway. 'For a preview of how we all may be making movies in a few years,' Hale breathlessly writes, 'take a look at DVF Through Glass .' On the other hand, you have folks like NY Times commenter JokerDanny, who says he's seen this Google Glass movie before. 'David Letterman used to call this Monkey-Cam,' quips JD, referring to the mid-1980's Late Night bits in which Letterman mounted a camera on Zippy the Chimp, enabling the monkey to capture video from his point of view as he roamed the studio. Thanks to the magic of YouTube Doubler, here's a head-to-head comparison of POV video shot by Zippy in 1986 — the year Larry Page and Sergey Brin celebrated their 13th birthdays — to that taken by a DVF model in 2012." -
Fragmentation Comes To iOS
dell623 writes "While the fragmentation issues in iOS are nowhere near as bad as Android, it can no longer be considered non existent. I have prepared a chart showing which features will be available on which device. While some restrictions are the result of hardware limitations, it is clear that Apple has deliberately chosen to limit some previous generation devices, and figuring this out isn't always straightforward if you're not buying the latest iPad or iPhone." -
George Albercook Teaches Kids About Space with High-Altitude Balloons (Video)
George Albercook says he got carried away talking with some third and fourth graders about space and asked them, "Would you like to go?" Except, of course, he couldn't send them beyond the atmosphere in person, so as a consolation he worked with them to send up a balloon that could carry experiments high enough that the sky is black 24 hours a day and the Earth's curvature is easy to see. This interview with George was at the 2012 Ann Arbor Mini Maker Faire. Click on the link just below, if you'd like to read the transcript. -
Converting RSS Feeds To a Dynamic 3D Scene In 120 Lines of Code
descubes writes "Tao Presentations is a 3D presentation tool based on a 3D dynamic document description language. This makes it very easy for developers to create their own 3D shows, illustrate talks in an innovative way, even build small interactive 3D applications. An example included in the latest release grabs RSS feeds from a variety of sources (including Slashdot) and turns them into a 3D scene, all in real-time and in about 120 lines of code. It fetches the pictures directly from the web site and maps them on 3D shapes. And this is only a starting point. Tao Presentations can display 3D objects, drive the majority of 3D displays (including glasses-free 3D displays from Alioscopy, Philips or Tridelity), use GLSL shaders for advanced effects, and much more. Tao Presentations is free (as in beer), and the document description language is based on the free (as in speech) XL programming language." -
Finnish Bureaucracy Takes Issue With Crowdfunded Textbook
linjaaho writes "Senja Larsen, who runs popular Facebook study group Senja teaches you Swedish, collected $14,161 via Kickstarter's crowd funding service. The project caught much media attention in Finland (TV and all major newspapers), since it is the first crowdfunded book project in this country, and among the first Finnish crowdfunded projects. (Previous ones include the movie Iron Sky, the role-playing game Myrskyn Sankarit, and the Wishbone headphone wire manager). Now, after successfully collecting the funds for the book (and after the book has been edited and printed), the National Police Board of Finland has asked Senja to submit a statement [PDF; Finnish] concerning using crowdfunding to finance a project [PDF; Finnish] and the terminology used. It is possible that all the funding collected must be returned. The main problem is that direct translations of terminology at Kickstarter, such as 'bounty' and 'support,' are interpreted to mean collecting money without giving anything back, and this kind of operation requires a permit which can be only given to associations, not to private persons, and it takes long to apply for such permit." -
Finnish Bureaucracy Takes Issue With Crowdfunded Textbook
linjaaho writes "Senja Larsen, who runs popular Facebook study group Senja teaches you Swedish, collected $14,161 via Kickstarter's crowd funding service. The project caught much media attention in Finland (TV and all major newspapers), since it is the first crowdfunded book project in this country, and among the first Finnish crowdfunded projects. (Previous ones include the movie Iron Sky, the role-playing game Myrskyn Sankarit, and the Wishbone headphone wire manager). Now, after successfully collecting the funds for the book (and after the book has been edited and printed), the National Police Board of Finland has asked Senja to submit a statement [PDF; Finnish] concerning using crowdfunding to finance a project [PDF; Finnish] and the terminology used. It is possible that all the funding collected must be returned. The main problem is that direct translations of terminology at Kickstarter, such as 'bounty' and 'support,' are interpreted to mean collecting money without giving anything back, and this kind of operation requires a permit which can be only given to associations, not to private persons, and it takes long to apply for such permit." -
GNOME 3.6 To Include Major Revisions
supersloshy writes "The launch of the GNOME 3 desktop environment sparked heated debate and criticism. GNOME developers have been listening to the concerns of its users and it is rolling out several significant changes in GNOME 3.6. The message tray, often called hard to use, was made much more visible in addition to being harder to accidentally trigger. The "lock" screen can now optionally control your music player, the system volume, and display notifications so you don't have to type in a password. GNOME will also support different input sources directly instead of requiring an add-on program. Nautilus, the GNOME file browser, is also getting a major face lift with a new, more compact UI, properly working search features, a "move to" and "copy to" option as an alternative to dragging and dropping, and a new "recent files" section. These changes, among many others including improvements to system settings, will be present in GNOME 3.6 when it is released later this month. Any other additions or changes not currently implemented by the GNOME team can be easily applied with only one click at the GNOME Extensions website." -
Kmscon Project Seeks To Replace Linux Virtual Terminal
An anonymous reader writes "Phoronix reports on the progress of kmscon, David Herrmann's virtual console project that aims to supersede the Linux kernel's virtual terminal. kmscon takes advantage of modern Linux features such as kernel mode setting, direct rendering, and udev to provide hardware-accelerated rendering, full internationalization, monitor hot-plugging, and proper multi-seat support. A recent blog post by Herrmann addresses some of his frequently heard questions and criticisms about the kmscon project." -
Review: New Super Mario Bros. 2 Illustrates Nintendo's Greatest Problem
Jon Brodkin writes "There’s a new Super Mario Bros. game out for the 3DS handheld console. It’s called New Super Mario Bros. 2 and features Mario, Princess Peach, Bowser, and the same fun gameplay you’ve come to expect from Nintendo’s most iconic game series. But this latest adventure stands out by not standing out at all." Read below for the rest of Jon's review. To be fair, no one buys a new Mario game looking for a completely new experience. Lovers of “Super Mario Bros. 3” will smile when they stumble upon a very familiar raccoon tail, for example, and use it to take flight into the blue sky of the Mushroom Kingdom. It’s grin-inducing gameplay and familiarity. But nearly every Mario game offers at least one new attribute that distinguishes it from its predecessors—that is, except for this one.
Unlike last year’s “Super Mario 3D Land,” this latest Mario is a 2D side-scroller with gameplay almost identical to the “New Super Mario Bros.” released on Nintendo DS in 2006. The game’s main course is ridiculously easy even by Mario standards, although there’s some challenge presented by the final level and a few of the extra unlockable courses.
While I enjoyed the game (which I’ll now start referring to as “NSMB2”), I couldn’t shake the feeling that I had played it before. Entire courses seemed identical to ones from the “New Super Mario Bros. Wii” game released in 2009, particularly in the lava-filled final world and a middle world filled with purple water, spiderwebs, and giant caterpillars.
Most Mario games have a few levels that are positively exhilarating. “Super Mario Galaxy” was filled with them, including an epic final battle vs. Bowser spanning three planets. “New Super Mario Bros. Wii” has what might be my all-time favorite Mario level, a secret course involving a gigantic skeletal roller-coaster that you ride and cling to until the bitter end—all while hopping and avoiding a treacherous lava pit and the enemies emerging from it. By contrast, there really wasn’t a single level in “NSMB2” that felt exciting; again, the game stands out not for what it offers but for what it doesn’t.
Like previous games in the New Super Mario Bros. series, each course has three star coins tucked away in hidden, hard-to-access areas. It’s the primary trick Nintendo uses to make these games replayable—if you don’t find all the star coins, keep going back and exploring until you do. The star coins can be used to unlock special levels and mushroom houses containing items to help Mario on his way.
Separately from the hidden star coins, there are plain-old-regular Super Mario coins everywhere throughout each level. As you clear levels and build up coins, you unlock a bonus game, “Coin Rush,” in which you replay courses in order to collect more coins. Collect a million coins and the title screen will feature a gold Mario statue. I’m up to 17,000 coins, but I’ve already accomplished my goal of unlocking and completing each level, so I won’t be going much further.
It becomes clear while playing “NSMB2” that Nintendo needs to stop making new Mario games every year. Last year there was “Super Mario 3D Land,” today there’s “New Super Mario Bros. 2,” and coming soon is “New Super Mario Bros. U.” I love Mario, but there are only so many times you can trot out the same game and call it a sequel before the well of innovative gameplay is sucked dry.
After playing through the Italian plumber’s latest, I argue that the only way to save Super Mario Bros. is to give the series a time-out. If Nintendo needs cash in 2012 and 2013, issue a remake of every 8- and 16-bit Mario game for the iPhone, iPad, and Android. Or (since Nintendo hates releasing software for hardware it didn’t build) just release them again with better graphics for the 3DS and upcoming Wii U. No one will hold it against the company.
After doing that, Nintendo should wait. While Mario development will never completely cease, it should be put on the back burner in favor of developing new intellectual property. Keep the Mario wheels moving slowly behind the scenes until you hit upon the right idea, the one that takes the series to the next level like “Super Mario World” and “Super Mario 64” did in the 1990s, or “Super Mario Galaxy” in 2007.
Nintendo can take a page from its own Legend of Zelda series, which maintains its excellence with clever dungeon and over-world design, strong storytelling, and gameplay tweaked to fit the unique strengths of both handheld and traditional consoles. Crucially, years go by between major Zelda releases—that’s how long it takes to get everything right.
I will gladly wait until 2015 for the next Mario game if it’s anywhere near as satisfying as Zelda’s “Twilight Princess” or “Skyward Sword.” Fans waited five years between Zelda releases for the Wii and were rewarded. The same could be true of Mario.
The State of Mario Today: Haven’t I Already Played This Game?
Most gamers assume that each new Mario game will just offer more of the same. But that’s not entirely true. I’ve been playing Mario my whole life, and to my mind nearly every one stands out from the rest for one reason or another.
“Super Mario Bros. 3” and “Super Mario World” built upon the classic original with more intricate level designs, power-up items, and the ride-able dinosaur, Yoshi. “Super Mario 64” brought Nintendo into the 3D age and influenced an entire generation of games. “Super Mario Galaxy” introduced gravity as both villain and friend. And last year’s “Super Mario 3D Land” condensed the best bits of side-scrolling and 3D Mario action into one rollicking, lengthy video game.
With this latest Mario, only one thing distinguishes it from previous editions: coins. Lots and lots of coins. Yes, every Mario game has coins, but this one has lots of them, and you get the aforementioned special rewards for collecting them. If you played “New Super Mario Bros.” for the Nintendo DS, just about everything in this sequel will be familiar: it’s all nearly identical, just not quite as memorable.
Nintendo has fallen behind Sony and Microsoft in courting serious gamers. The fact that its biggest hits are new versions of classic games wouldn’t be concerning if Nintendo could also produce some great new series and attract third-party developers before the latter’s newest games hit the PS3, Xbox 360, and PC (or iOS and Android).
And while Nintendo still leads the handheld gaming market, it had to drastically cut the price of the 3DS. This holiday season, Nintendo will release a home console that finally puts it on graphical parity with the half-decade-old PS3 and Xbox 360. The list of launch games for the Wii U is notable for including third-party titles that hit rival consoles a year ago, such as “Batman: Arkham City.”
The thing Nintendo is really trying to build excitement around is “Nintendo Land,” a game that will supposedly explain the appeal of the Wii U in the same way Wii Sports sold players on the motion control capabilities of the original Wii. It’s hard to see how this strategy will succeed on a massive scale. “Nintendo Land” is basically just a series of mini-games based on Nintendo’s most successful franchises, as the company desperately clings to its past to remain relevant. It’s like saying, “hey, remember when these games really mattered?”
The Future of Mario
Ultimately, “NSMB2” is an enjoyable experience that leaves me discouraged about the future of the Mario series. While the Legend of Zelda has remained fresh, Nintendo is relying on gimmicks to make each new Mario game seem slightly different than the last. But with level design virtually identical from one game to the next, releasing three Mario games in just over a year will only make matters worse.
I don’t think Mario has run its course for all time. As I mentioned before, I just think the course has been run for 2012 and probably 2013. (Instead of playing the essentially same game with a “2” or a “U” appended to the title, I may as well replay the games that made me love Mario in the first place.) That’s why, instead of releasing one new Mario game every year (or worse, several), Nintendo should dramatically slow down and focus on one or two new Marios for each console generation. -
Sci-fi Author Harry Harrison Dies at 87
tmjva writes "Per BBC's Entertainment page, author Harry Harrison died today at the age of 87. His body of work included Make Room! Make Room!, (the inspiration for Soylent Green), The Stainless Steel Rat, and Bill the Galactic Hero. From the article: 'Harrison's first novel, Deathworld, was published in 1960, while the first book in the Stainless Steel Rat series was published a year later. The last of the series was published just two years ago in 2010 and the books are widely regarded as producing one of science fiction's great anti-heroes, Slippery Jim diGriz, aka The Stainless Steel Rat. The author also parodied the sci-fi genre in his seven Bill the Galactic Hero books, which were first seen in 1965. He saw his work as anti-war and anti-militaristic.'" -
Malaysia Stages Internet Blackout To Protest New Censorship Law
redletterdave writes "Malaysian netizens, opposition politicians, well-known bloggers and non-governmental organizations staged an Internet blackout Tuesday to protest and raise awareness about legislation that could threaten free expression on the Web. According to Malaysia's Centre for Independent Journalism (CIJ), the second of two amendments to the Malaysian Evidence Act of 1950, also known as Section 114A, 'enables law enforcement officials to swiftly hold someone accountable (PDF) for publishing seditious, defamatory, or libelous content online.' In addition, those accused of posting this kind of content will be 'assumed to be guilty until proven innocent,' which completely flies in the face of the typical logic of the traditional judicial process, which is 'innocent until proven guilty.' The CIJ warns that 'if allegedly defamatory content is traced back to your username, electronic device, and/or Wi-Fi network, Section 114A presumes you are guilty of publishing illicit content on the Internet.' The CIJ organized Tuesday's blackout, where participating sites blacked out their names and services with messages that read, 'This is what the Web could look like.'" -
Breakthrough In Drawing Complex Venn Diagrams: Goes to 11
00_NOP writes "Venn diagrams are all the rage in this election year, but drawing comprehensible diagrams for anything more than 3 sets has proved to be very difficult. Until the breakthrough just announced by Khalegh Mamakani and Frank Ruskey of the University of Victoria in Canada, nobody had managed to draw a simple (no more than two lines crossing), symmetric Venn diagram for more than 7 sets (only primes will work). Now they have pushed that on to 11. And it's pretty too." -
GNOME Developers Lay Out Plans for GNOME OS
From the H: "Allan Day has written a blog post on the concrete plans for 'GNOME OS' and provided background on the ideas that have motivated those plans ... Day starts by emphasizing that GNOME OS is not an attempt to replace existing distributions. Although the creation of a standalone GNOME OS is part of the plans, the idea is to make that a testing and development platform, and any improvements that come from GNOME OS should 'directly improve what the GNOME project is able to offer distributions.' Many of the drivers for GNOME OS are, Day says, old ideas to improve the development experience, such as automated testing and sandboxed applications, and while the developers could have separate initiatives for each feature, the idea is to work on them as a 'holistic plan' under the moniker 'GNOME OS.'" A few slides provide more context. In the works are stabilizing the platform APIs, improving deployment of applications, making everything automatically testable, and probably the most controversial: "The increasing popularity of mobile and touch devices represents a challenge to existing desktop solutions. This situation is complicated by the emergence of new hybrid devices that combine keyboards, touchpads and touchscreens. During our discussions last week we talked about how existing types of devices – primarily laptops and desktops – have to remain the primary focus for GNOME ... At the same time, we also want to ensure that GNOME remains compatible with new hardware. ... We have set the goal of having a touch-compatible GNOME 3 within a maximum of 18 months." The drive toward touch may seem obnoxious to desktop users, but spreading Free Software to a hardware ecosystem that is currently locked down and proprietary seems like a good goal to have. -
A New Glider Found For Conway's Game of Life
An anonymous reader writes "Conway's Game of Life is now forty two years old, but it continues to inspire as well as being the basis of an actively researched field, with computer scientists now announcing they have found a new form of the famous 'glider' pattern (once suggested by Eric S Raymond as the insignia of computer hackers) that runs over a so-called Penrose universe." -
Surfacestations: NOAA Has Overestimated Land Surface Temperature Trends
New submitter BMOC writes "Anthony Watts of Surfacestations project (crowdsourced research) has finally yielded some discussion worthy results (PDF). He uses a siting classification system developed by Michel Leroy for Meteofrance in 1999 that was improved in 2010 to quantify the effect of heat sinks and sources within the thermometer viewshed by calculation of the area- weighted and distance-weighted impact of biasing elements to calculate both raw and gridded 30 year trends for each surveyed station, using temperature data from USHCNv2. His initial claims are that station siting is impacting the surface temperature record significantly, and NOAA adjustments are exacerbating that problem, not helping. Whether you agree with his results or not, recognize that this method of research is modern and worth your participation in the review. Poke holes in publicly sourced and presented research all you can, that's what makes this method useful." -
Google Releases Jelly Bean Updates For the Nexus S
dell623 writes "Google has begun updating the Google Nexus S, which was released in December 2010 to Android 4.1 Jelly Bean. The update comes with all the new features of JB, including Google Now. The update makes the almost two year old phone smooth and in many ways superior to newer, more expensive Android devices that are unlikely to even be updated to Android 4.0. The update is impressive, but also exposes the problems of Android fragmentation and the failure of other Android device manufacturers to develop better software than Google, or issue timely updates." -
Review: Theatrhythm Final Fantasy Is Game Music Nostalgia At Its Best
Jon Brodkin writes "Few game series other than Final Fantasy have consistently provided epic adventures for 25 years—and perhaps no company outside of Nintendo capitalizes on its history like Square Enix. In its latest attempt to merge the best of past and present into one experience, Square Enix has produced the music game Theatrhythm Final Fantasy for the Nintendo 3DS. Joining Guitar Hero-style mechanics, 3D perspective, RPG-like character building and battling, and the rich music catalog of the Final Fantasy franchise, Theatrhythm is impressive, enjoyable, and one of the best examples of why it's worth owning a 3DS and that wacky stylus." Read below for the rest of Jon's review. Theatrhythm is far from being the most exciting Final Fantasy game. But it's nonetheless addictive to uncover one great song after another, getting used to the quick taps, holds, and slashes the required by the stylus-driven gameplay. I bought the game on its North American release date of July 3, and became captivated after a few initial doubts.
Gameplay
Gameplay is controlled entirely by the stylus, and benefits from being comfortable to play. That may not seem like much, but 3DS owners who played the blockbuster remake of Kid Icarus know that an uncomfortable control scheme can ruin an otherwise perfectly good game. I found myself grateful to Square Enix for not creating a game that induces carpal tunnel syndrome.
I found the game's explanation of its mechanics confusing at first, but once you play for a few minutes it all seems self-evident. A circle moves over notes on the 3DS's top screen while you tap the bottom screen with the stylus. If the note has an arrow, swipe in the direction indicated. If two notes are connected with a solid line, just keep the stylus down on the screen until the second note passes.
In most cases, you don't have to worry about the location of your tap; you just need to get the rhythm down. Some long strings of notes require keeping the stylus on the screen and moving it up and down to hit each note, but the location of the initial tap doesn't matter.
Theatrhythm's songs come in three types: field music stages in which a Final Fantasy character walks around; event music stages in which scenes from the major Final Fantasy games play in the background; and battle music stages in which four party members fight a monster or series of monsters. In the lattermost, successful notes keep the monster at bay, while misses allow the monster to advance and lower your hit points.
Hitting a series of featured notes (similar to Star Power in Guitar Hero) can turn your character into a super-fast chocobo or unearth a summons that deals gobs of damage to the enemy.
A Noble Attempt at Story
As the game begins, a group of songs from each of Final Fantasy's first 13 main series titles are available for play. (The disastrous MMORPG Final Fantasy XIV is conspicuously absent.) As you clear songs, they become available in a challenge mode with two additional difficulty levels, and a separate section brings "dark notes," which offer the same type of gameplay but a different song list and often a greater challenge.
Standard role-playing elements such as leveling up, boosting hit points, choosing attributes, and equipping items (including a potion that will automatically save you from death) make the gameplay a little more interesting. A noble attempt is made to provide a shell of a story—something about the world being controlled by the gods Cosmos and Chaos, and a space between the gods called "Rhythm." A music crystal (every self-respecting Final Fantasy game needs a crystal) fills the world with harmony, but that harmony is disrupted by chaotic forces. The heroes (which the player chooses from a roster of characters pulled from the 13 main Final Fantasy games) can restore the crystal's radiance by collecting Rhythmia—which is conveniently made available each time a song is cleared. Extra characters can be unlocked by collecting crystal fragments.
Once you hit a certain amount of Rhythmia, a relatively easy final boss battle against Chaos ensues, and then the epilogue and credits roll. The ending seems abrupt, but there's little incentive to stop playing. I "finished" the game in eight hours, but still had some 80 or so dark notes left to collect and play through, not to mention the expert and ultimate difficulty modes for most of the main songs.
The Final Fantasy series and this game are astounding for their catalog of incredible music. Final Fantasy has produced classic tunes stretching from the 8-bit era to modern gaming. In Theatrhythm, you sometimes get the original version of a classic song, and in other cases you'll get a modernized version from one of the various remakes of early games.
If you're disappointed by the lack of a song in the series mode, just keep plugging away; it'll most likely appear among the dark notes. I was surprised that two of my favorites—Mt. Gulg's theme from the original Final Fantasy and the battle theme Blinded by Light from Final Fantasy XIII—didn't make the main series of songs. But both appear in the dark notes. The game has about 80 songs, and more that can be purchased and downloaded for a dollar apiece.
I doubt Theatrhythm will attract hordes of people who have never played Final Fantasy. But if you're a Final Fantasy fan, appreciate the series' music, and have even the slightest interest in music game mechanics, Theatrhythm is well worth the $40. Millions of gamers play the titles from their youth on emulators for nostalgia purposes. Theatrhythm provides just as much nostalgia, but also something completely new.
Final Fantasy Thrives in Many Styles
Square Enix seems to get more than its share of criticism from gamers and video game journalists, who claim the Final Fantasy series is somehow broken and needs to be fixed.
Among the most controversial games was Final Fantasy XIII, and undeservedly so. I believe XIII is great precisely because it overhauled the battle system into something faster and more dynamic, while de-emphasizing a lot of the tedious portions of previous games. I did not mourn the loss of towns in which the player must talk to every last person just to advance the plot. But lots of Final Fantasy diehards said XIII was too linear, didn't include enough traditional elements, ruined the whole series, killed their dog, stole their spouse, etc.
Square Enix can't be doing that badly—the company was profitable in fiscal 2012, something Nintendo can't claim. Granted, Nintendo's situation is a lot trickier, as it sells both hardware and software and faces the end of the Wii's lifecycle. But I don't think Square Enix's longevity and success are any accident.
Mario and Zelda are my two all-time favorite game series. But Final Fantasy, I think, is the best example of a series with roots in the 1980s remaining innovative while honoring its past. And because Square Enix isn't duty-bound to any one brand of hardware, it makes Final Fantasy titles for every gaming platform, and makes each one unique.
3DS and PSP Final Fantasy games aren't just ports from the PS3. Each game takes advantage of its target system's unique characteristics. Moreover, Final Fantasy extends to an impressive range of genres: Beyond traditional RPGs there are action-adventure games, hack-and-slash, tactical RPG, dungeon crawling, tower defense, city-building, real-time strategy, and even massively multiplayer online games.
In addition to completely new titles, remakes of the early Final Fantasy games for the iPhone, iPad, and Android offer some of the best touch-screen gaming around. While most Nintendo games from the 80s or early 90s would be clunky on a phone or tablet because of their precise control requirements, the command systems of early RPGs turn out to be perfect for touch screens.
All of this is to say that Square Enix manages to transform gameplay even while going back to the well of its early successes. Games like Theatrhythm, and the recent Dissidia series (which joined the most famous Final Fantasy characters in an RPG/fighting game) provide excellent ways to indulge in the past without actually replaying 20-year-old games.
In an interview with Nintendo President Satoru Iwata, Theatrhythm creator Ichiro Hazama said he came up with the game's idea for the Nintendo DS, but couldn't execute it on that platform because "so many compromises needed to be made in terms of storage capacity and what we could do in terms of presentation. When I saw Nintendo 3DS, my first thought was, 'Yes! Now we can do it!'"
The device's 3D perspective doesn't add much to this game, but the system's upgraded graphic capabilities are put to great use, and the sound is excellent. The Final Fantasy characters are all recognizable, but cuter and more cartoonish than in their original incarnations.
I would change a couple things about Theatrhythm if I could. In the series mode where you play a set of five songs from each game, the opening and ending tunes require no skill—you just tap mindlessly as notes pass into a crystal. Only the three middle songs offer real gameplay. You can skip the ending and opening songs, but you lose points.
The battle animations are also pretty tame, and a bit too similar to the early Nintendo games in which a sword is swung but no contact between the character and monster is made. The summonses help out by throwing huge fireballs and such at the enemies, but that happens just about once per song.
It would also be great to have a proper series of boss fights at key moments, instead of just one at the end of the game. Alternatively, the final boss could have been more exciting and memorable if it had multiple stages or harder difficulty.
But all in all, this is a great game that I plan to continue playing. In fact, I'd love to see the Theatrhythm treatment given to the Zelda series, my favorite in terms of music.
Nintendo is still the master of nostalgia gaming, but Square Enix is right on its heels. -
Church of Scientology Enlisting Followers In Censorship
DrEnter writes "Apparently, the recent very public divorce of Katie Holmes and devout believer Tom Cruise is reflecting negatively on the Church of Scientology. Adding to this are other recent issues causing problems for 'church' leadership. In response, the 'church' has decided to encourage its followers to censor online chatter and comments about the 'church' and the divorce. This Yahoo blog post sums it up nicely. In short, they are encouraging members to complain about people posting negative comments about the 'church' as violating the Code of Conduct' in the posting venue. I can only imagine they are hoping these complaints will just be rubber-stamped and respected without investigation, but I think the campaign deserves a bit more attention." -
SNESDev-RPi: a SNES Adapter For the Raspberry Pi
New submitter Blinky0815 writes "I just found what's quite possibly the world's very first SNES-Adapter for the Raspberry Pi. Florian's design helps create what he calls the 'universal console.' His blog explains everything in detail to create your very own 'universal console' at home. His blog has instructions, videos and even a github repository for downloading his software." -
Space Command Creator Launches Real Life Space Command
An anonymous reader writes "Space Command creator Marc Scott Zicree just launched the Space Cadet Program. In the Cadet Program fans can sign up to be a part of a real life Space Command, be able to join a weekly conference call with Marc Scott Zicree, and get other perks." -
The Ineffectiveness of TSA Body Scanners - Now With Surveillance Camera Footage
McGruber writes "Jonathan Corbett, the subject of the earlier Slashdot Story: 'The Ineffectiveness of TSA Body Scanners,' has an update for us. His video showing him wandering through a nude body scanner with undetected objects is now complete with the feeds from TSA's security cameras at the checkpoint." -
David Lowery On the Ethics of Music Piracy
New submitter Mystakaphoros writes "Musician David Lowery (of Cracker fame) takes NPR intern Emily White to task for her stance on paying for (or failing to pay for) music. Quoting: 'By allowing the artist to treat his/her work as actual property, the artist can decide how to monetize his or her work. This system has worked very well for fans and artists. Now we are being asked to undo this not because we think this is a bad or unfair way to compensate artists but simply because it is technologically possible for corporations or individuals to exploit artists work without their permission on a massive scale and globally. We are being asked to continue to let these companies violate the law without being punished or prosecuted. We are being asked to change our morality and principals to match what I think are immoral and unethical business models.'" -
The Space Command Team Answers Your Questions
Last week you got a chance to ask the team behind Space Command about their project and all things sci-fi. Marc Zicree, Doug Drexler, David Raiklen, and Neil Johnson were nice enough to put down the blasters and answer a handful of your best questions. David even answered one of his own! Read below to see what they had to say. Opinion on the State of Sci-Fi in Film?
by eldavojohn
To each of you, what is your opinion on the current state of science fiction in today's films? Obviously, there's been an increase in all film categories with more movies coming out but what do you like and dislike about films in this era? Care to comment the remake of Total Recall? Or 3D in blockbusters like Avatar?
Marc: I think there are some very strong directors working in science fiction films, such as Ridley Scott and James Cameron, and although you can fault some of their recent films they’re pushing the technological envelope in ways that make it easier and easier for considerably lower budgeted filmmakers to provide amazing special effects and production values. I’m very pleased science fiction is consistently popular as a genre and happy to learn from my brother writers, producers, directors and actors.
Neil: I am very happy that Sci-Fi is currently becoming cool again It all goes in waves and it seems Sci-Fi is back in for the moment That being said, for me personally, this is all I ever think about day and night. My head is always in the stars. Remake movies to me is cowardice on behalf of people who finance films (and who can blame them- I myself am guilty also). To be original seems to be a hard thing to ask for.
David: I love that there are science fiction elements in popular films. Science Fiction and Fantasy always have an overlap, and have led the box office for years. The mix usually favors fantasy for story, sci-fi for design. In fact, you can add superhero films into the mix, they also have sci-fi and fantasy elements. I like a bit more science in my science fiction than most film/tv today. 3D is here to stay, and can become a story telling technique, like in Hugo.
Doug: I think the best science fiction isn't for everyone. Growing up, I remember that I took a certain pride that the mass market did not appreciate it. It was a private club. If you enjoyed it, you were weird. The fact that you enjoyed it said something about you. You were unusual, and did not follow the crowd. A story that Gene Roddenberry told was how his father apologized to the neighbors the night Star Trek premiered. That's cool.
The era of the science fiction blockbuster began with Star Wars. I think that SW hurt as much as helped. When something is that big, people who have a disdain for the genre become interested for the wrong reasons, which brings with it it's own problems. It also results in the genre being squeezed into a narrow mold.
I think that 3D is as inevitable as sound was, and then color. To see a top flight film maker like Martin Scorcese employing 3D , you realize that this time it's here to stay, and has become a legitimate film making tool.
Ultimately a lot of good science fiction films have gotten made in spite of mass market acceptance, so I wouldn't say that I am complaining, I'm simply observing.
Question.
by Anonymous Coward
Of all the things that have to be done to make a good movie (Script, acting, cinematography...), when it comes to Science Fiction, probably the most important is creating a consistent universe. How did you go about trying to do that - did you consciously set down an write a "Bible" or did you just wing it?
Marc: Having written for many science fiction shows, including Star Trek – The Next Generation, Deep Space Nine, Babylon 5, Sliders and so on, I feel it’s vital to have a sense of the universe you’re writing in and where you’re going. With Magic Time – which started as a two-hour pilot and grew into three novels (with a fourth down the road) – I had to really know what I was up to. In terms of Space Command, before we ever announced the project I had already written a series bible with background on the history and major characters, outlined the first three films, planned the fourth and had written most of the first two-hour script. Space Command is an epic story that spans many years, and it’s imperative I treat that responsibility with respect. As you write, inspiration can definitely come and you can find marvelous surprises, but many shows suffer because the writers have no idea where they’re going.
Neil: It is all about creating a bible. We must be solid about what has come before and where things are going, otherwise it can end up in a fuddle after a few films (or TV show episodes). Recent TV shows that have been great, but suffered from terrible conclusions probably didn't have a strong enough story bible. That being said, a bible should evolve and change once you have a few films or episodes under your belt even Star Wars "evolved" into what we have now
David: Marc is a genius at writing Bibles, it really makes all the difference to have a coherent story arc that spans episodes. The most important thing is characters that we actually care about. But the Universe they live in gives us room to expand and explore without contradicting the early stories. And provides room for novels, games, even fan films to join in. Bible and transmedia go hand in hand. So the story grows, but stays true to a vision.
Doug: Marc has written a bible based on our discussions, our likes and dislikes. There is always a certain amount of "winging it", and that is part of the fun. Just like life, your universe evolves and grows on it's own. At least you hope so. I think that in order to be great, that's a prime ingredient. That's what one means when they say something has taken on a life of it's own. That's really exciting.
How do you sustain it?
by mattr
What is your sustainable funding and distribution model, and do you see any potential interaction with commercial spaceflight endeavors?
Neil: Distribution methods have changed dramatically in the last 6 years. Blu ray was unheard of a while ago, and Video On Demand was not anything to worry about. My last film, Alien Armageddon was the number 1 Independent film on Video On Demand in it's first month or release. My first film, back in the 90's went to number 7 in the Blockbuster Top Ten in the UK(on VHS). These days, that film would probably not even get released. As far as spaceflight endeavors? We have a responsibility as film makers to inspire a future generation of spacefarers. Most people at NASA were inspired by Star Trek now. who is left. We hope to take up the torch and inspire a new generation of astronauts and scientists
David: I'm no expert on intellectual property business models. Neil is great at this. But I do see that creators have to adapt to changing technology, without getting hurt by unforeseen or unintended consequences. For example, downloads made it tricky to earn a living, though it does offer freedom to those who can mount a successful marketing campaign and create a large fan following. Commercial spaceflight may fit in the picture. Science Fiction helped make spaceflight possible, and can inspire people to go into Space for exploration and fun. Maybe science fiction is a place to show spaceflight ads. The rise of private space ventures is great. But public programs are important too. It's benefits mankind.
Doug: This new age of Internet funding and distribution is largely unexplored. I think the studios have no idea how to use it yet. Their power has always been based on having control of the technology, and the distribution of films, and that model is being shattered. Today, anyone on the street has the potential to reach a massive audience.
Being able to instantly interact with the audience is also changing the way films are funded. We've seen a version of that happening for many years in public television. It can result in more sophisticated fare, because you can appeal to a niche audience. We saw that in television of the 1950s when TV was only available to the well to do, who had more sophisticated tastes. Beacause of this, New York was a hotbed of sophisticated live drama, which gave birth to writers like Paddy Cheyevsky, and Rod Serling.
Is it sustainable? That is yet to be discovered. We've had a modest success raising money for Space Command. Actually better than we expected. I suppose that if enough people like what we do, and we are unique enough to keep folks coming back to fund us, we'll be able to continue creating.
Will it follow recent trends?
by hort_wort
I've noticed that scifi shows these days tends to come in two categories: those that make fun of themselves to be funny and those that try to be realistic by being dark and miserable. Will Space Command conform to these recent trends? Or will we finally see a return to a plot that doesn't toy with the viewers emotions?
Neil: We don't want to be bland emotionally, however, being dark and miserable is now a trend of the mid 2000's, and this time has passed. There is enough to be miserable about, and we want to bring back, hope, adventure, and excitement. It's all about real people striving to do heroic things
David: Dystopian stories have been around forever. It's easier to make a dark, miserable future, you just think "what if things go wrong". People striving to be their best, and succeeding, can be very dramatic and entertaining. But it won't be easy to get there. We respect the audience, you guys are smart, we'll give you smart, fun adventures that you can believe in.
Doug: We love funny, but we aren't planning to do outright comedy. "Dark and edgy"... not really our thing. I'm not exactly sure what you mean by "toying" with viewers emotions. Naturally you always want to engage peoples emotions. As far as toyed with... I feel toyed with when plotlines are left unresolved, a promising show is cancelled before it's given a chance to find it's audience, and wrestling and ghosthunters displace science fiction on a science fiction network.
Could fans support their favourite shows?
by AmiMoJo
In your case you put together a proposal for a film and found the funding for it, but do you think this sort of technique could be used to fund existing franchises that are in danger of being cancelled? Personally I would love to have been able to fund another series or movie of Stargate Universe. Would it be best for the fans to start such an effort, or should it come from the producers of the show? It might be a hard sell if the fans were just asking for another series without any hint of what it might contain, which could only come from the producers.
Neil: having an great fan community worked back in the days of Star Trek to helps more seasons, but recently with Serenity, it was very disappointing that the network people just don't get it. Also with Stargate Universe what a fascinating show! I think it all has to do with the advertising dollar and the cost per minute. Reality TV does well initially and is cheap to produce, but who feels like sitting through a reality show from the mid 90's on DVD these days? But Star Trek, Next Generation is getting a whole new HD remaster for Blu ray, and the Twilight Zone still as cool as the day it aired. Most people think of the initial dollar and don't go past this, but in 20 years time, we will still all be watching reruns of Star Trek and Galactica, while other, cheaper shows will be forgotten. I think the producers are often just puppets to the people who hold the real dollar value that is why we are into kickstarter cutting out the middle men and bringing it all to the people.
David: There just aren't many science fiction fans among executives at the companies that control the rights to science fiction shows like Stargate, or Firefly. Even if there were, they have to show a big audience. If there's a big enough fan following to get the attention of the studio, or one of the very top creators insists, there could be a new movie or series. It took decades to get Star Trek back on air. We made a great classic Star Trek episode "World Enough and Time", check it out. Maybe Stargate could do the same. The future is with creator owned series, that can find alternative ways to get made and seen. Isaac Asimov said that he wouldn't trade his fans for those of a bigger selling author. His fans were smart and loyal! Kickstarter is the new way for people to support shows.
Doug: That may be difficult to do that within the studio system, where they spend as much on lunch as we do to make an entire episode. A single hour episode from the studio can cost as much as three million dollars. We're hoping we can raise 200k by the time the Kickstarter project is done. On the other hand, we're certain that we can make it look like a million.
What themes will be dealt with?
by briester
What is the premise of your story? What universal human themes will you deal with? What questions are you asking about life, the universe, and everything? And how is the setting 'in spaaaace!' going to help you ask these questions? I've read that some notable sci-fi writers are providing inspiration for the show, so I'd love to hear what sort of message your show will ultimately turn that inspiration into.
Doug: Marc is in the midst of writing the first episode, and I haven't gotten in his way. I don't want to disturb that flow.
Once I read the script, Marc may become uncomfortable when my guys and I begin to suggest different ways to approach things, but I've always found Marc to be open. Our department is on a slightly different wavelength, and we will almost certainly suggest avenues that Marc will not have thought of. I think that Galactica benefited by including the VFX department in story. We eat, drink and sleep science fiction from another region, and our accent can be pretty sexy.
Why "spaaaace!"? Human beings are at their most interesting, and discover more about themselves when they hang their asses on the line. Life is more delicious when we are frightened, but go on in spite of it. The thrilling uncertainty that comes with the frontier is wasabi, and you know what that's about.
What Science Fiction or Fantasy are you reading?
by Cragen
Is reading SFF is a factor in the SFF Movie Industry producers such as yourselves? If so, what Science Fiction or Fantasy are you reading right now? Or What has been, so far, your favorite SFF book? And (Or) who is your favorite SFF author? Thanks for the great memories of watching your stuff the first time.
Neil: I am a big Star Wars fan, but this will NOT be Star Wars flavored. HG Wells is my all time favorite, as well as Arthur C. Clark, Asimov, Ray Bradbury (I daily mourn their loss) and more recently I am into Stephen Baxter. His novel The Time Ships is an official sequel to The Time Machine, and I truly love it. have read it six times.
David: Wells, Heinlein, Bradbury, Asimov, Clarke, Silverberg, Niven, Kress, King(he counts in SF), Baxter, and Zicree. There's so many great stories, brilliant bits. Here's an example: “It's only necessary to believe that somewhere there's something worthy of belief” - Alfred Bester
Doug: Reading science fiction, IMO, is very important. I have to admit that I don't get to do as much recreational reading as I used to, because I am so consistently employed in a business that is way beyond 9 to 5, and that is all consuming. I have no free time. My favorite authors are Bradbury, Ellison, Asimov, Burroughs, Heinlein, Serling, Feldstein\Gaines and Wells. I would have turned out a different person without them.
Hard sci fi or Soft sci fi?
by vlm
Hard sci fi or Soft sci fi? There are no hard sci fi movies, at least from the past 20 years, or at least soft sci fi outnumbers hard sci fi by about 200 to 1. In books I'd dare say the ratios approach 50:50 or at least not as intensely skewed.
Your kickstarter page lists Asimov and Clarke as partial inspiration implies hard sci fi, yet also has PR stuff about how people "like the look" which implies ultra-soft sci fi.
Neil: Personally I like hard Sci-Fi, and also stuff like Dune which is strong in character and history. For the people to enjoy your show, there must be some character, life and humanity, but hard Sci-Fi is where it's at!!!
David: When I started reading science fiction, I first understood hard scifi. Then soft sci fi. Now I like both styles blended. In the 50s it was mostly hard sci fi, and that's the look you see in Space Command. We consult NASA and JPL people to get it right!
Doug: Hard sci fi doesn't fly well in the age of blockbusters and mass market. That's part of the reason for our striking out on our own. People enjoy both blends, and we will certainly be pouring both. We aren't mass market, so we will have greater freedom to explore. Hopefully we will be given the opportunity to do so by you folks out there.
Submitting ideas
by LongearedBat
Will there be a way to volunteer new ideas? For example... new alien species, planets, technologies, etc.
There might be some great new concepts "out there" by people who are not involved with the movie industry.
Neil: In my opinion, this will come to pass. YOU are our audience, and we want to listen. in the same way that Star Trek used to take material from unsolicited sources (fans, etc), we want to be open to these ideas. How this will happen is yet to be determined, because this production method is an evolving model. That being said, we have some amazing writers onboard who REALLY care, and they can write!
David: We're open to ideas, and you can actually get a planet named for you as a reward. Fan art is already appearing, and fan films will happen too. This is an interactive process, and we really do read all the mail.
Doug: Absolutely, in fact this process has already begun on our Facebook page.
Will there be auditions?
by WSOGMM
If one were interested in acting on the show, how could he or she get involved?
Neil: We have a talent search for 2 roles in the film series starting right now checkout the webpage.
David: What Neil said!
Doug: Yes. Check our Kickstarter and Facebook page for details about our talent search.
Hollywood accounting
by vlm
Comment on how "Hollywood accounting" and "kickstarter accounting" interact with each other, if at all.
Neil: As someone who has been screwed by Hollywood accounting, I think that is a problem in all large organizations. We endeavor to put as much money onto the screen as possible. PLUS, what may not be known, but we ourselves are investing a great deal of our own money into this. We are putting our money where our mouths are. We don't want to waste anything. We are risking all we have for Space Command.
David: The idea here is to forgo the Hollywood model and be transparent as possible.
How are you scoring this?
David: I'm glad you asked a music question! (or was that me?) We're going to blend live orchestra and state of the art electronics. We believe in having the greatest musicians in the world performing together to create a unique sound and emotion for this series. And there will be melody. A theme that you can hum to liven your day. There will be tips of the hat to classic scores like Day The Earth Stood Still and Twilight Zone, and lots of fun bits for soundtrack fans. We're inventing a new instrument to be part of our universe. -
JEDEC Fiddles With DDR4 While LRDIMM Burns
An anonymous reader writes "JEDEC hasn't finalized the upcoming DDR4 standard yet, but it seems they left out licensing some crucial IP for (the already finalized and shipping) LRDIMMs (for use on data center servers). As a result they are only produced by one source which is facing some hurdles justifying their copying of IP. This article discusses how DDR4 is based on LRDIMMs and the future of memory. Quoting: 'JEDEC finalized the LRDIMM standard without securing licensing on load reduction and rank multiplication. Inphi, currently the only maker of LRDIMM buffer chipsets – others have backed off – lost a challenge of Netlist IP at the USPTO. As a result the Netlist patents have become stronger and are going to come back and bite Inphi in Netlist vs. Inphi, which was stayed pending these patent reexaminations – patents which survive re-examination can never again be challenged in court. NLST patents ’537 and ’274 survived with all claims intact, which is a powerful statement on the strength of their IP – Inphi has appealed to the BPAI, but the USPTO decision is telling.'" -
Ask the Space Command Team About All Things Sci-Fi
Marc Zicree, Doug Drexler, David Raiklen, and Neil Johnson are the guys behind the fastest funded film project ever on Kickstarter, Space Command. The project will feature a number of Star Trek vets behind the camera and a number of Trek actors are also involved, including Armin Shimerman, George Takei, Ethan Phillips and Robert Picardo. The team has graciously agreed to take some time from trying to make a crowd-funded movie, building spaceships, and exploring alien worlds to answer your questions. Ask as many as you like but please confine your questions to one per post. -
New Music Boss, Worse Than Old Music Boss
frank_adrian314159 writes "David Lowery, musician (Cracker, Camper Van Beethoven), producer (Sparklehorse, Counting Crows), recording engineer (Archers of Loaf, Lamb of God), and geek (programmer, packet radio operator, ex-CBOT quant) talks about the economics of the music business and how the 'old boss' — the record labels — have been replaced by the new boss — file downloading services, song streaming, and commercial online music stores. His take? Although the old boss was often unfair to artists, artists are making even less money under the new boss. Backed with fairly persuasive data, he shows that, under the new distribution model, artists — even small independent ones — are exposed to more risk while making less money. In addition, the old boss was investing in the creation of new music, while the new boss doesn't. This article is lengthy, but worth the attention of anyone interested in the future of music or music distribution." -
Dealing With the Eventual Collapse of Social Networks
taskforce writes "There are good reasons to think web services like Facebook won't be around forever. If Facebook ever were to go down there would be potentially huge costs to its users. We can all take individual steps to protect our data and social network, but is there anything we can do to our economy to mitigate the costs of the failure of these services? The Red Rock looks at the role open source, open standards, consumer cooperatives, and enterprise reform can play. The author concludes that all is not lost, and that there's a lot we can do to reduce both the cost and frequency of failure." His suggestions are pretty radical: "The first is draw up an Open Data Bill and pass it into law. This would (where applicable) mandate the use of open standards by firms, and also mandate that all data held about a user is downloadable by that user, in an open standard. ... The second is to reform the corporate structure of larger companies to include some directors elected by consumers, rather than just shareholders. Not all the directors, like in the Cooperative Group, and not even a majority, but just a small portion of the board — say one third." -
German Science Minister Faces Plagiarism Scandal
An anonymous reader writes "Germany's minister for science and education, Annette Schavan, faces allegations that substantial parts of her PhD thesis have been copied without proper attribution. According to the Wordpress blog that brought up the accusations(German), 56 out of 325 pages of her thesis contain instances of plagiarism. Schavan is the same minister who called an earlier instance of plagiarism by the former German defense minister to be 'embarrassing.'" -
Dutch Pirate Party Dragging BREIN To Court
An anonymous reader writes "Last week the Dutch Pirate Party refused to take down their proxy. Then, avoiding the Pirate Party in court, the entertainment industry organization BREIN obtained an injunction against the party's The Pirate Bay proxy (now a list of alternative proxies). After receiving additional demands from BREIN on Saturday night, including one to censor their generic proxy, the Dutch Pirate Party decided to take them to court, to strike the order and convince the judge of the need for due process and the freedom to inform." From the press release: "The penalties imposed by the court are 4 times higher than those ordered upon the large commercial ISPs XS4ALL and Ziggo..." -
Mozilla Testing Click-to-Play Option For Plugin Content
Trailrunner7 writes "Mozilla is developing a feature in Firefox that would require some user interaction in order for Flash ads, Java scripts and other content that uses plugins to play. In addition to easing system slowdowns, the opt-in for Web plugins is expected to reduce threats posed by exploiting security vulnerabilities in plugins, including zero-day attacks. 'Whether you hate them or love them, content accessed through plugins is still a sizable chunk of the web. So much so, that over 99% of internet users have Flash installed on their browser,' writes Mozilla's Jared Wein, the lead software engineer on the project, in a blog post." -
Interview With TSA Screener Reveals 'Fatal Flaws'
OverTheGeicoE writes "Jonathan Corbett, creator of the video showing that TSA's body scanners can't see metal objects on our sides, has a new video out. This time he's interviewing an experienced TSA screener identified only as 'Jennifer,' and her allegations point to 'fatal flaws' in TSA and its procedures. Worse, TSA's screeners are well aware of these flaws. According to Jennifer, body scanners frequently fail to detect objects on passengers, and this flaw is well known to the screeners on the job. People with visible items in their pockets can pass through scanners without detection, even when the items are simulated weapons or explosives. Jennifer also alleges that training for screeners is severely lacking. Screeners are directed to operate body scanners, even the X-ray scanners, without any training whatsoever. The manual of standard operating procedures often can't be found at the checkpoints, let alone read. Jennifer was so alarmed by what she experienced that she wrote her congressional representative to complain. She was ultimately fired as a result, effective yesterday." -
OLPC Project Disappoints In Peru
00_NOP writes "The One Laptop Per Child project has disappointed in Peru, reports the Economist, apparently because in general teachers did not make creative use of the technology. As in other cases the computers seem to have been regarded as ends in themselves rather than tools to help change the ways kids are taught. Quite disappointing for those of us looking for Linux-Global-Domination but not really much of a surprise given the experience in richer countries either." -
OLPC Project Disappoints In Peru
00_NOP writes "The One Laptop Per Child project has disappointed in Peru, reports the Economist, apparently because in general teachers did not make creative use of the technology. As in other cases the computers seem to have been regarded as ends in themselves rather than tools to help change the ways kids are taught. Quite disappointing for those of us looking for Linux-Global-Domination but not really much of a surprise given the experience in richer countries either." -
Animated Presentations Using SVG
Inspired by work on work on non-traditional presentations in KDE's Karbon (part of Calligra), Aditya Bhatt set out to create a purely client-side tool for creating animated presentations in the browser. Based upon svg-edit and using Sozi, the initial results are pretty cool. His weblog post documents the process — the choice of SVG versus html5's canvas, Javascript instead of SMIL, etc. highlighting the challenges faced even today with different browsers offering wildly different levels of support for each web technology. The sourcecode for Awwation can be had over at Github. -
Animated Presentations Using SVG
Inspired by work on work on non-traditional presentations in KDE's Karbon (part of Calligra), Aditya Bhatt set out to create a purely client-side tool for creating animated presentations in the browser. Based upon svg-edit and using Sozi, the initial results are pretty cool. His weblog post documents the process — the choice of SVG versus html5's canvas, Javascript instead of SMIL, etc. highlighting the challenges faced even today with different browsers offering wildly different levels of support for each web technology. The sourcecode for Awwation can be had over at Github.