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More on the GeForce 3

Tom has extensive poop on the GeForce 3. Some history, and a ton of why this card may or may not be worth the $600 price tag. Lots of stuff on the Vertex Shaders (which look to be a truly amazing idea). Very worth a read if you're interested in state-of-the-art 3D, or just wanna sneak preview at what next year's FPS will be doing.

177 comments

  1. nice link by CoreWalker · · Score: 5

    I don't care what the context is, I'm always a little apprehensive about clicking on a link labeled as 'extensive poop'.

    1. Re:nice link by ChodaBoy · · Score: 1

      Thanks CoreWalker, I haven't had a good chuckle like that in a long time :-)
      ChodaBoy

      --
      ChodaBoy
      - The preceding statement is the product of a deranged mind and the sole property of the voices in my head.
    2. Re:nice link by Cryptnotic · · Score: 1
      "Extensive poop" is CmdrTaco's phrase for "tons of shit".

      Cryptnotic

      --
      My other first post is car post.
  2. Buy a video card, and we'll throw in the computer by Redwire · · Score: 2

    How much does a basic PC cost these days? Not a whole lot more than the G3, right? How long will it be before video card manufacturers are throwing in a free PC with the purchase of one of their cards?

  3. Re:$350 BTO by superkorn · · Score: 1
    Yeah, but with mac you are paying 3 or 400 bucks more start with (when compared with pc's), so you are still paying A LOT just for a graphics card.

    Plus, there is the plain fact that if you buy a whole computer you are spending ~1500 bucks, which is over twice what buying the card alone would cost, even considering its inflated price. So if all you really want is that card buying a mac just to save money or have the card a month sooner is pretty dumb.

  4. Re:Video Cards by ecid · · Score: 1

    All i really want to understand is what the difference is between a $600 Geforce3 card and a $1000 Oxygen GVX 420 card Why couldn't or shouldn't i pay $1000 for the higher priced card if it can do the same things a $600 card can do. And if an Oxygen card can't do what a Geforce 3 card can do. Why not? See the problem here is that i simply don't know enough about video cards and apparently i'm too busy to RTFM

  5. Re:It's Too Much by disconect · · Score: 1

    As a society, yes we do need to take a look at our pursuit of material goods. But I don't see much connection with buying this particular card and the third-world situation. Because most of "our basic consumer goods and foodstuffs" come from third-world countries, we shouldn't buy this card? Now, if it was shown that nvidia was exploiting third-world workers in sweatshop conditions ala Nike, then I would see your point.

    --
    "Maybe for once in my life people will call me 'sir' without adding 'you're making a scene'." -Homer Simpson
  6. NVidia & MS - Too close for comfort? by gdyas · · Score: 1

    Don't get me wrong here. I love nvidia's work, have a GeForce2 Pro in my computer as we speak, and think they do a great job. My worry is that MS & nvidia might be collaborating to an extent where they create a problem similar to the wintel situation of not so long ago, where the government had to step in to stop the high level of exclusionary collaboration in that relationship. Software + Hardware = a lock on the market.

    All that has to happen is that they become good enough buddies such that MS is customizing DirectX & their OS to work best with nvidia processors and nvidia works with MS to customize it's hardware to work best with DirectX & Windows. Together they end up creating an "industry standard" that through patents & IP locks out or inhibits competitors. Anyone else thinking something like this is possible or already in the works? I'd hope that nvidia, being as innovative as it is, will examine history and try not to let itself get tied too closely to this beast.

    Oh, and as for the price thing, I'm avowed not to pay more for my GPU than my CPU. $5-600? As much as a technophile that I am, it's just too dear for me. I'll be sticking to a $250 maximum, thanks.

    --

    The only tool you've got against psychosis is experience.

    1. Re:NVidia & MS - Too close for comfort? by gdyas · · Score: 1

      Does your $250 CPU come with 64MB of DDR RAM? Did you notice that the GPU has more transistors, and is on a .15u process? Are you aware that nVidia doesn't have the economies of scale that AMD, Moto and Intel enjoy? Just wondering...

      No (32MB), yes, and yes. This doesn't prevent the two from colluding to corner the 3D graphics market so they can maintain primacy as a platform for game programming, which despite what many home users like to profess is a major reason they buy computers.

      I think my post may have been a bit off-topic since it was about my own worries regarding the level of collusion between MS & nvidia. I was just wondering if anyone else was having the same thoughts though. It wouldn't be the first time a hardware & software company have colluded to reinforce each other's market share to the detriment of innovation and consumer's pocketbooks (wintel, anyone?).

      And what the hell does "economies of scale" mean? Each computer worth its salt sold these days comes with a graphics card just as it comes with a CPU. Hence, nvidia should have the same "economies of scale" (that is, available market and scope of exposure) for its product as a CPU company. I actually wouldn't take issue with nvidia gaining a monopoly in the GPU market - they do a good job and I love their products. What I'd be against though, and what's against the law, is colluding with others such as MS that gives nvidia's GPU a priveleged relationship to DirectX and/or the OS that ends up excluding other GPU companies.

      Such a state would effectively end the possibility of competition in this market, which'd be a shame. It'd be as if MS engineered Windows such that it ran 50% slower on an AMD vs. Intel CPU.

      --

      The only tool you've got against psychosis is experience.

    2. Re:NVidia & MS - Too close for comfort? by Anonymous Coward · · Score: 1

      And what the hell does "economies of scale" mean? Each computer worth its salt sold these days comes with a graphics card just as it comes with a CPU.

      Almost 100% of PCs come with an Athlon or a Pentium, but far far fewer come with a nVidia graphics card. It's not that hard to work out.

  7. Re:Driver obsolesence by Ogerman · · Score: 1

    You can get an ATI Radeon 32Mb. DDR for like $80 now.. (maybe even less..) And ATI supports OpenSource... so there is a DRI driver in development.

  8. Re:I'm sick of upgrading! by pod · · Score: 1
    Please SLOW DOWN the video card technology! Not everyone can keep up. :( Thanks.

    Well, at least this didn't have to be moderated to get to +2... it's just your standard whiny rant.

    Whine, whine, whine, I can't afford the new stuff, so therefore no one else can, so all you video chip makers put a sock in it. First of all nVidia wouldn't be doing this if they wouldn't make any money. Rest assured, sales will be brisk right from the start. Second, upgrades don't come _all_ that often. You have the latest crop of cards (most expensive of which comes in at around $500-600). Did you whine then? Then you have the generation before that (or half generation), the TNT2 (I myself have TNT2 Ultra), and that was, what, 12-18 months ago. I bet you whined then too. And of course before that still you had Voodoo 3, Voodoo 2, and a bunch of other also-runs.

    You see, this sort of progress waits for no one, except the marketing department. Are you also complaining about the speed race in the CPU market? I upgrade my CPU every 3 years, roughly. I went from 50 to 200 to 500 to probably 2000+ MHz (in another year) with more than enough performance to match. I bet you're complaining about that too, hmm?

    Your problem is (and others like you) you have the 'old' generation of cards, which have suddenly been 'obsoleted' by this announcement from nVidia. Seeing as you probably paid a good bundle of money for that priviledge, you now feel cheated. Or maybe you just got a 'new' card and the box is still laying in your trash can, in which case you feel cheated as well. I mean, man, here I bought a brand spanking new card for at least $300 and it was just a waste of money! Grow up. The vast majority of people will never buy the latest and greatest, they can't afford it or don't have other prerequisite hardware to support it. Just wait 3-6 months after release and do what everyone else does: buy reasoable performance at a reasonable price.

    --
    "Hot lesbian witches! It's fucking genius!"
  9. Re:Cheaper to yank the video chip out of XBOX? by geomcbay · · Score: 1
    good luck. while the xbox is generally built around PC architecture, the graphics chip is not going to be sitting on a standard AGP card.

    The better question is how hackable will the XBox be..Would one be able to get a more full featured OS than the cut down Win2k kernel running on it? And get support for SVGA monitors and other standard peripherals needed to turn this into a really nice workstation?

  10. Re:Driver obsolesence by swb · · Score: 1

    Does "same driver package" eq "same driver .dlls"?

    I've seen it where a vendor packages the same installation with multiplatform installs, but its usually a bunch of different files for seperate platforms. This usually means that while an update will take place for a "current" device, the updates seldom get made for older/existing devices.

    It'd be an impressive act of hardware/software engineering if each new nVidia video card were actually driver-compatible with the old card's drivers, only required new drivers to get new features. But I'm guessing it doesn't work this way.

  11. GeForce / Doom naming scheme by Professeur+Shadoko · · Score: 1

    I like what he says about the way nvidia name their products : he says GeForce2 was only a speed bump, and that GeForce3 is something completely new. He wishes GeForce2 had been named something else...

    But he did/is doing the same thing with Doom : Doom 2 was nothing more than an add-on to Doom, and Doom 3 will be _completely_ different. Hehe...

  12. Re:I'm sick of upgrading! by Yam-Koo · · Score: 1

    If Nvidia can release new products every 6 months, why should they stop? Releasing new cards doesn't make your card any slower. People out there, however, are willing to buy new cards, so nvidia keep making them.

    And there's no way that the gf3 will still be $600 a year from now. I'm guessing ~$250 OEM or less. And the release of the gf3 means all of the other cards out there now will be CHEAPER! Yes, the GF3 card that cost $400 a year ago is far below $200.

    Fast release cycles make make people feel like they've got outdated technology, but really, they just mean that people get blazing fast products for a fraction of the price.

  13. Re:Nvidia embracing and extending? by jtdubs · · Score: 1

    No. Actually NVidia came up with the ideas and then forcefed them to microsoft for inclusion in DX8. And, no, not any card maker can make a card that supports those features. If they could, why aren't they? Only ATI and NVidia make cards that support both standards (OpenGL and DirectX) to the letter and are fast.

    NVidia, as they pushed microsoft to expand DX, also created new OpenGL extensions for these new features. These are NOT Microsoft's ideas. They are almost soley NVidia's.

    Justin Dubs

  14. A perspective on the price. by dwalsh · · Score: 1

    If the primary area where you would benefit from improved performance is games (which is true for a lot of us as most office apps have not been CPU limited for a while now), then the benefit of $600 spent on a GF3 is likely to be greater, and the cost less, than upgrading to a P4 and new motherboard.

    Not that I'm going to be buying a GF3 at that price...

    --
    ${YEAR+1} is going to be the year of Linux on the desktop!
  15. Feature Bloat by yulek · · Score: 1

    "I find it a little worrying that so much of the work that has gone into the GeForce3 has been implementing unprecedented new features such as these vertex shaders, rather than improving more general stuff such as fillrate or transformation and lighting. This leads me to believe that Nvidia's goal with this chipset is not to improve the 3D gaming experience of their customers, but rather to lure developers into using these (admittedly excellent) new features."

    welcome to the wonderful world of feature bloat. Nvidia is probably thinking along the same lines as Microsoft. New formats for Word with every new version means you have to have the latest version of Word (and not WordPerfect or... woah, i can't think of any other word processors, have they really killed them all!!!???) to open it. now that Nvidia is the undisputed leader (in terms of market cap) they will definitely fight to keep the lead with the same tactics MS has used successfully for years.

    as gaming becomes more and more the primary entertainment for humans in the 21st century, you can bet we'll have to deal more and more with this crap. if the money is there, the pigs will come.
    --

    --
    in this age of communication i'm just not getting through
  16. fill rate vs. memory bandwidth by _|()|\| · · Score: 1
    Increasing fillrate is pointless, when things are already so memory-bound.

    Exactly. Anand's GeForce3 preview puts it this way: "even the GeForce2 GTS with its 800 Mpixels/s fill rate was only capable of a 300 Mpixels/s fill rate in a real world situation."

    If you look at the GeForce2 MX reviews, you'll see that it barely edges ahead of the SDR GeForce at higher resolutions, and falls well behind the DDR GeForce. Forget about doing old-fashioned FSAA on an MX.

  17. ? That`s just ridiculous by andr0meda · · Score: 5


    So it`s ok to be aware of market tactics principles and to approve or disapprove, but to actually NOT buy a graphics card which is superior to others because it makes the other businesses go slower ?

    That`s definately NOT the right angle. In fact, if nVidia gets to sell this card as hot as the previous 2 versions, it can set (and raise) the standard in 3d lighting again, and frankly that`s what I want. Ofcourse monopolistic situations like e.g. Soundblaster are absolutely bad to competition (and quality) in the market, but that`s because a Soundblaster (could als have used Windows here) is a good product, just not top of the line. That doesn`t mean there are no other soundcards out there which are actually better, only that you`ll have to pay more for those and go out and look for them.

    I support ATI and to a lesser extend, Matrox, because they are the only rivals left in the field. But If I had to buy a card today, it wouldn`t be either of those 2, because I simply want a 'standard' compliant full fledged and top of the line game experience, not the feeling that I did something good for market competition. In the end I might financially regret that choice, but if nVidia creates the best cards at the end of the day, I`m only happy to spend some cash on them. If someone else can do the same or top them AND has less expensive cards, obviously that`s a thing to consider. But today I cheer for nVidia, as I have more pro than con.

    --
    With great power comes great electricity bills.
  18. Actually, they did improve T&L and fillrate by Gremlin77 · · Score: 1

    I'd check out the Anandtech article if I were you. It looks like they put a lot of work into improving T&L and fillrate.

    "The GeForce3 is thus the first true GPU from NVIDIA. It still features the same T&L engine from before, however now it is fully programmable."

    Programmable is very good, maybe now we'll actually get to see hardware T&L in a game, rather than a press release.

    Also mentioned in the Anandtech article: "This is what gave the GeForce2 it's "Giga-Texel" moniker since it was now able to boast a peak fillrate of 1.6 Gtexels/s. The GeForce3 takes this one step further by now being able to do quadtexturing in a single pass, offering a theoretical peak fillrate of 3.2Gtexels/s although it seems like it's definitely time to stop quoting theoretical fillrate numbers in this industry."

    I'd say that this is quite an improvement. I'll stop quoting now.

  19. Re:I use a Voodoo 3 by Foxman98 · · Score: 1

    I agree with you entirely. I too have a Voodoo3 (2000 PCI) and well, it hasn't had a game thrown at it yet that it hasn't been able to handle. Quake3? Smooth enough for me. Unreal Tournament? Again, runs fine. Hell, my room mate has a Voodoo Banshee and he enjoys Unreal Tournament just fine. But then he doesn't care about how many FPS he's getting. And neither do I. I'll upgrade when everything starts to come to a screeching halt.

    On an entirely different note I'm trying to get my old Voodoo Rush Card to work with linux but am not finding to much info on it. Anyone got any points? It would be *much* appreciated, even if the answer is "no".

    --
    S.t.e.v.e.
  20. The sad thing is... by -=OmegaMan=- · · Score: 2
    I've heard a lot of people saying "wait a couple months, the price will drop."

    There's no reason for that to happen, now that Nvidia has no real competition. Why not keep prices on the GF3 high? People who want it that badly will pay it, those who won't will have to buy some other Nvidia product if they want to keep up with the pack. Nvidia wins either way.

    --

    This sig is xenon coated, and will glow red when in the presence of aliens

    1. Re:The sad thing is... by Tiroth · · Score: 1

      They will lower the cost because they won't make money at the $600 price point.

      $600 is really cheap for a professional card...but it is damn expensive for the much broader consumer market. So Nvidia makes a few bucks off of the prosumer market, creates a buzz surrounding the product, then sells cheaper versions. (making up the lower cost in volume)

    2. Re:The sad thing is... by Yam-Koo · · Score: 1

      Well, they've got to compete against better bugdet cards. A GF2 can be had for ~$150 dollars these days, and it's not 1/4 of the speed of the GF3. Only a small fraction of people are willing to pay that much extra for whatever increase the GF3 provides.

      And nvidia still has competition from the Radeon2, and possibly BitBoys, if they ever release something.

    3. Re:The sad thing is... by -=OmegaMan=- · · Score: 1

      The Radeon2 is competition?

      --

      This sig is xenon coated, and will glow red when in the presence of aliens

    4. Re:The sad thing is... by Dervak · · Score: 1

      Actually, the price will go down, if not as fast as it would have with more competition.

      This early in the product cycle Nvidia cant produce many GF3s, because the yields are probably very low. So they set a high price to reduce demand. With time, as their yields go up they will reduce the price, and there will probably be a GF3MX in 4-6 months or so.

      Why should Nvidia reduce the price if they dont have any competition? Simply because selling say, 1 million chips @ $300 makes them less money than 5 million chips @ $150, production costs being equal. Yield increasing by a factor 5 not being unrealistic at all, and 1 or 5 million being the demand at the different price points.

      Also, I am not at all convinced Nvidia will have no competition. The Radeon2 seems impressive, and we should not count out the G800 or the Kyro2.

      All in all, Im pretty convinced a GF3 will be at ~$350-400 in six months, with a GF3MX introducing at ~$200-250.

      /Dervak

  21. Nvidia embracing and extending? by Stormie · · Score: 5

    I find it a little worrying that so much of the work that has gone into the GeForce3 has been implementing unprecedented new features such as these vertex shaders, rather than improving more general stuff such as fillrate or transformation and lighting. This leads me to believe that Nvidia's goal with this chipset is not to improve the 3D gaming experience of their customers, but rather to lure developers into using these (admittedly excellent) new features.

    How is this a bad thing, I hear you ask? Well, it looks to me like an "embrace & extend" tactic. If the developers use vertex shaders to make their games look cooler, then other 3D chipmakers have to either scramble to provide the same features, or all the cool new games will run like ass on anything non-Nvidia. Only Nvidia can get away with a tactic like this because of their present dominance of the market. Witness ATI's Radeon - they added some very innovative features (like all the z-buffer accelerating) tricks but they were all dedicated to improving performance with current software. They couldn't introduce radical new features because nobody would use them, supported as they were only by a minority chipmaker.

    If you don't want to see the 3D industry completely monopolised by a single player, avoid the GeForce3, and avoid any games written to depend on its features. Support chipmakers that are seeking to make everything run better, like ATI and PowerVR.

    1. Re:Nvidia embracing and extending? by esw · · Score: 1

      The problem with accelerating current games is that it is very difficult to do better at high resolutions without faster RAM. The GeForce3 does implement several new features to accelerate current games, such as the Z compression, fast Z clear and so forth.

      But, what the new hardware does give you is the ability to do more per memory cycle, which is key in the future.

      If you automatically say that anyone who innovates is trying to take over the market, then how can we ever get change? In this case, since the API is part of DX8, any video card manufacturer can implement the features. The exact same situation occurred with multi-texture on the Voodoo2, and no-one complained about anti-competitive influences then.

    2. Re:Nvidia embracing and extending? by thopo · · Score: 1

      If the developers use vertex shaders to make their games look cooler, then other 3D chipmakers have to either scramble to provide the same features, or all the cool new games will run like ass on anything non-Nvidia. Only Nvidia can get away with a tactic like this because of their present dominance of the market

      doesnt this sound familiar to you ? /me ..oO($MS)

      --
      keep it simple.
    3. Re:Nvidia embracing and extending? by tringstad · · Score: 2
      This is like car and driver saying "Chevy has made a new car, that is only 2 grand, gets 110 mpg, and goes from 0-60 in 4.7 second! Its the greats car we ever seen, full of new features.....but we shouldnt buy them! because that will put ford out of buisness"

      No, it's more like saying "Chevy has made a new car, that is only 2 grand, gets 110 mpg, and goes from 0-60 in 4.7 second, but it requires a special kind of road to drive on, and if we all buy one then the department of transportation will upgrade all the roads, but other cars won't be able to use them, so we'll have to buy Chevy's forever, and once we're dependent on them they can lower their quality and service and we'll have to accept it!"

      I hate poor analogies. But you sounded real cool.

      -Tommy

      --
      "I got a half gallon of Jack, and 2 dozen Ant Traps. I'm about to get wild." -me
    4. Re:Nvidia embracing and extending? by /dev/niall · · Score: 1
      If you don't want to see the 3D industry completely monopolised by a single player, avoid the GeForce3, and avoid any games written to depend on its features. Support chipmakers that are seeking to make everything run better, like ATI and PowerVR.

      This has to be one of the dumbest things I've heard all month.

      They have improved "general stuff" like fillrates and T&L.

      Where do you think new features come from? This card will run all your old games, and better than any other card out there. On top of that, it will run all the new games coming out that support features exposed in DirectX 8.0 - which, in case you haven't figured it out yet, is what developers will be using to create those new games.

      And who is to say you have to use vertex lighting? Granted, it won't look as good, but you can keep your old card and use light mapping instead.

      ATI didn't pack any "new" features into their current crop of cards, because the APIs weren't there to take advantedge of them when they were being developed. You can bet your ass they have their R&D departments all over the new funtionality exposed in DirectX 8.0 and are busy creating new cards to go head-to-head with the GeForce3.

      This is a good thing. NVidia has raised the bar, now the others must try and top them. That's how we get better hardware folks, it's not a bad thing.

      --
      --
    5. Re:Nvidia embracing and extending? by f5426 · · Score: 3

      > This leads me to believe that Nvidia's goal with this chipset is not to improve the 3D gaming experience of their customers, but rather to lure developers into using these (admittedly excellent) new features

      I disagree. Their programmable vertex shaders are a very good idea. Of course developers may want to directly access this features, and maybe make games that requires GeForce3. But there are very good sides too.

      First, having programmable vertex shaders can help them implementing better opengl drivers (for instance glTexGen). This will help existing programs.

      Second, a lot of new tricks can be experimented. 128 SIMD instructions is huge. I for one, would love to hack on this a few weeks. My mind blows on all the tricks that can be done basically free. Creative use of the vertex shader will undoubtely be implemented by competition, and would ends up as "standard" open gl extensions.

      (Btw, I don't see any noise function, or texture lookup ops. Maybe I should check more closely).

      > avoid the GeForce3, and avoid any games written to depend on its features

      I don't see a reason to avoid the GF3. Of course, avoiding games that *only* support it is a good idea. In the same vein, we should avoid games that only support DirectX, and games that runs on windows.

      Not very realistic...

      Cheers,

      --fred

      --

      1 reply beneath your current threshold.

    6. Re:Nvidia embracing and extending? by .Maj · · Score: 1
      I find it a little worrying that so much of the work that has gone into the GeForce3 has been implementing unprecedented new features such as these vertex shaders, rather than improving more general stuff such as fillrate or transformation and lighting.

      Vertex shaders are a more general implementation of T&L. They will eventually replace it and are a huge improvement over it. Pixel shaders are similar, they replace the fixed function blending modes. They are both supersets of the older stuff which will still be accelerated just fine.

      This leads me to believe that Nvidia's goal with this chipset is not to improve the 3D gaming experience of their customers, but rather to lure developers into using these (admittedly excellent) new features.

      How is this a bad thing, I hear you ask? Well, it looks to me like an "embrace & extend" tactic.

      Wrong. The API's for accessing these new features are well documented and well defined. If you had bothered to check up on what exactly these features are you would know this. That's not "embrace & extend". Noone is prevented from implementing these features themselves.

      Of course, NVidia could concievably whack a patent claim on anyone who does implement them (assuming they've got the patents, I haven't got time to check today), but as that would prevent anyone but NVidia implementing the complete DX8 API Microsoft probably wouldn't be too happy.

      Witness ATI's Radeon - they added some very innovative features (like all the z-buffer accelerating) tricks but they were all dedicated to improving performance with current software.

      Read the previews, GF3 includes a lot of features like this. You might also remember something called T&L. Fully backwards compatible... and NVidia were the first to introduce it in a consumer chip.

      Is it just me or is any sort of innovation at all these days getting slapped with the "embrace & extend" label just because (horror!) using it requires dropping some backward compatibility?

    7. Re:Nvidia embracing and extending? by SuiteSisterMary · · Score: 2

      But you forget to mention that the DOT will publish the specs for the road, and has been upgrading the road on a regular basis, and all cars that expect to drive tout the fact that they're DirectROAD 7 compliant anyway. Besides, what's to prevent somebody from coding up a 'virtual pixel shader' that does it in software? By that logic, nobody should have supported the Voodoo 1 or anything like that! Then EVERYBODY would have to buy an expensive 3d video card!

      --
      Vintage computer games and RPG books available. Email me if you're interested.
    8. Re:Nvidia embracing and extending? by Ella+the+Cat · · Score: 1

      implementing unprecedented new features such as these vertex shaders, rather than improving more general stuff such as fillrate or transformation and lighting

      Duh! Vertex shaders -are- a generalisation (whatever) of the fixed function T&L pipeline!

      Follow this bizarre URL which you can get to from the nVIDIA homepage thus: NVIDIA.Com> Developer Relations> Whitepapers> Implementation of "Missing" Vertex Shader Instructions. Work through the examples, don't just skim the text, follow the code execution. Then you'll grok vertex shaders.

      You have a point about GeForce3 and DX8 fixing the hardware specification and therefore making it harder for similar innovations or improvements from other manufacturers to be adopted, but Carmack already said something similar about pixel shaders in his recent GeForce3 articles.

      Support chipmakers that are seeking to make everything run better, like ATI and PowerVR.

      I'm a big fan of Imagination Technologies' PowerVR and tile based rendering in general just in case you think I'm an nVIDIA groupie.

      All I see here is another kneejerk /. conspiracy theory. Sigh.

    9. Re:Nvidia embracing and extending? by evanbd · · Score: 2

      But, take a look at DX8. MS said "here's a DX8 pre-release spec." Nvidia replied "No, it's not. DX8 needs to be THIS." MS said "oh, ok," and changed it. Nvidia, not MS defined DX8. They also knew beforehand that this would happen. So they got to design for DX8 before anyone else knew what it was. A significant advantage. Mind, I like features, and my reaction can best be described as "drooooool," but DX8 is more a description of the GF3 than the GF3 is an implementation of DX8.

    10. Re:Nvidia embracing and extending? by jmu1 · · Score: 1

      I hate to post a short reply, but... Hear hear!

    11. Re:Nvidia embracing and extending? by nexthec · · Score: 2

      I never thought I would see a development of a new feature shot down because it was good. this is stupid. Nvidia is innovating new features and products that people like john carmack want. They have the fastest Xfree setup now, even if it is closed source. People are so paranoid m but most orget that most of the profit is made in oem, and a 600 dollar card wont make oems happy.

      This is like car and driver saying "Chevy has made a new car, that is only 2 grand, gets 110 mpg, and goes from 0-60 in 4.7 second! Its the greats car we ever seen, full of new features.....but we shouldnt buy them! because that will put ford out of buisness"

    12. Re:Nvidia embracing and extending? by Phinf · · Score: 3
      Keep in mind that the features of the Gforce3 are using are things that make it compatable with DX8. these arent Nvidia's features they are DX8's. any card developer can make a card that supports these features.

      I think that this is a good thing. if we can make features standard in DX8 then diffrent cards will support these same features and maybe we can get game devs to support these features if they are able to be implimanted in diffrent cards.

      --
      - If I had to choose between the two, Id choose the one with the puffy little shoes.
    13. Re:Nvidia embracing and extending? by N+Monkey · · Score: 1

      But the price is not 2 grand. It is considerably higher.

      Simon

    14. Re:Nvidia embracing and extending? by /dev/niall · · Score: 1
      This card will run all your old games, and better than any other card out there.

      I take that back - my bad. This is debatable, see the benchmarks at http://www.digit-life.com/articles/gf3/index.html for more info.
      Of course, these are using pre-release drivers. If anything NVidia has shown us they can do wonderful things regarding performance with their drivers, so perhaps these numbers will change and my original statement will stand. ;)

      --
      --
    15. Re:Nvidia embracing and extending? by Namarrgon · · Score: 3
      The programmable shaders are very cool, but don't forget the other features:

      - "Lightspeed Memory Architecture", similar to ATI's HyperZ (but more effective), with an interesting crossbar memory controller & Z compression, requires no support, and makes your existing games run faster.

      - "Quincunx multisampling FSAA", a high-quality, more efficient AA method makes your existing games look nicer at considerably less performance cost than previously possible.

      Increasing fillrate is pointless, when things are already so memory-bound. T&L is improved, in the way that developers have been asking for most: programmability. And as mentioned elsewhere, these are all standard DirectX8 features, so you're not required to be "nVidia compatible", just DX8 compatible, which is expected anyway.

      --
      Why would anyone engrave "Elbereth"?
  22. Re:Oh, great... by pepermil · · Score: 1

    I gotta say, I haven't bought myself a real 3d-powerhouse video card. But being the techie I am, I do obsess over them & I just have to give nVidia some immense props for all the work they did on this card. I haven't had a chance to read over all the tech previews (nor have I heard of there being any official benchmarkings of actual cards yet), but it sounds like they've definitely put a lot of work into this card.
    I do agree that it's really really insane for a video card to cost $600. But the fact is, if you don't want to pay $600, you don't have to. Right now, a GeForce 2 will more than get you by, & with the release of the GeForce 3, the cost for a 2 should hopefully drop dramatically (I know I have my fingers crossed! :-) And there are people out there willing to pay the $600 for the video cards, otherwise companies like nVidia wouldn't be making them (simple laws of supply and demand). And to those people that do buy the cards, I have to thank them, simply b/c it lowers the price on cards that more than suit my needs.
    As for the technology, hopefully once I make it through my classes today, I'll have some time to sit down & really try to grasp all this 3d-techno-wonder stuff that nVidia's apparently whipped up for us all. Even if I don't buy a GeForce 3, I still love the engineering efforts that went into designing it and love trying to learn about what those efforts produced.
    So, I guess what I'm trying to say is, that these cards do apparently have a place in the market, even if it's not for you or me, and it actually benefits us as well, by bringing more powerful cards down into our budgets. Plus the fact that it just gives all us techies lots of new reading material. So, I don't see any reason to complain. :-)
    -pepermil

  23. Sorry but you're wrong by renoX · · Score: 1

    First of all, I had a TNT and I'm ordering a Radeon SDR, so I'm not living on the cutting edge too.

    But still you're wrong: processing more than 1024*768 pixels even for screen at this resolution IS interesting.
    Why? Anti-aliasing!

    And why using the number of pixels for the number of polygons?? One is a 2D-number, while polygons lives in 3D.

    I don't know what is the number of polygons needed to render a tree (or worse a landscape) realistically but I think that it is quite huge!

    1. Re:Sorry but you're wrong by ErikZ · · Score: 1

      Yes! AA is the big thing I want my next video card to do. I was watching my housemate play on his new PS2 and was shocked to see jaggies.

      I'm going full out on my next system, but I won't buy one of these cards until they get around the 300$ mark. I grab a cheap MX or something until then.

      Later,
      ErikZ

      --
      Democrats or Republicans. They are both taking us to the same place and they are not afraid of us anymore.
  24. GPU or CPU? by radialphish · · Score: 1

    Has anyone noticed the shifting of power between the CPU and GPU? Once all we had was a RAMDAC. Now we have SIMD, FPU, programmable GPUs running at faster and faster clocks. Tom's article goes all the way to say GF3 kicks P4's SIMD engine even just in theory, running at 1/5 of the clock.

    Graphics is getting more expensive, too. A $600 graphics card compared to a $300 state-of-the-art processor.

    What about that massive die size and transistor count? Can you argue by this the GF3 is more complex than the CPU now?

    Maybe as process sizes decrease and high DIE size yields increase, it would be better just to stick the GPU and CPU on one chip. Or maybe put them on a processing bus so the GPU will "look" like another CPU? Somethings isn't right when the most complex part of the system isn't even on the system bus. I would predict this is the last card which is satisfied with the AGP 4x bus and the current system configuration.

  25. Re:Driver obsolesence by Datafage · · Score: 2
    No, newer cards need the newer drivers in order to make use of their new features, but you weren't worried about that, you wanted updated drivers for old cards. This provides this. Yes, the detonators at any version will work for any chipset from TnT to GeForce3, and performance gains and added OS compatibility ARE added to older cards. Yeah, nVidia drivers are sweet as Hell, just wish they would make a real driver for Be, if ATI has a card capable of nicely running Doom3 when that's available that's probably what I'll get...

    -----------------------

    --

    Nicotine free Amish .sig.

  26. Re:It's Too Much by Yam-Koo · · Score: 1

    And who says the folks who buy these cards don't ALSO give to charity? Do you have any facts to back up this?

    There are much richer folks out there than the average hardware geek... why don't you bother them first? Surely the ~$1000 that folks drop on there computers doesn't compare to the $50,000+ that many folks drop on their cars every year, or the $1,000,000+ that some people pay for homes.

    -

    Additionally, you're forgetting that consumers in this country don't buy directly from third-world laborers. We buy from supermarkets, who buy from distributors, who buy from shippers, who buy from farming distributors, who pay the workers. There's no way a consumer can influence this huge chain of sales. There's no chance to "boycott", as we need food from SOMEONE, and all supermarkets I know all behave this way. Unless you have a solution to break this chain, I suggest we worry about domestic problems first.

    And simply sending money over isn't the answer. Most of the aid that goes to other countries gets lost in government, and pouring more money in only makes the gov't richer and more influential.

    Anyway, please try to give solutions instead of crying about the problems.

  27. Forget about drivers... by zaius · · Score: 2
    how long will it be before someone ports Linux to the card itself. You could fit 10 in 1U of rack space...

  28. Re:Carmack on GeForce3 by great+throwdini · · Score: 1
    Carmack has quite a bit to say on the subject as this .plan update is rather long [...]
    (Score: 2, Interesting)

    Amazing. Moderate up a link to Carmack's .plan.

    It only formed the basis of yesterday's story, entitled: Carmack on D3 on Linux, and 3D Cards.

  29. Probably not worth the price . . . by raptwithal · · Score: 1

    Probably not worth the price . . . yet. You don't really need such a high- end card to play today's games, and if ou wait a couple of months the price should drop to a more affordable $400 - $500.

    1. Re:Probably not worth the price . . . by pallex · · Score: 1

      What? Sir, are you suggesting that spending $600 on a graphics card, to make all those 3d car games/shooters/etc is a waste of money? You`d only waste it on a ps2 and a bunch of dvds!

    2. Re:Probably not worth the price . . . by Heutchy · · Score: 1
      a more affordable $400 - $500

      That's affordable? Why not just buy an XBox? It'll have a similar chip in it, and be cheaper than the GF3. $200 seems like a decent price to pay for a graphics card....so it'll be a couple years till I get one of these I suppose.

    3. Re:Probably not worth the price . . . by thegrommit · · Score: 1

      Actually, I've seen two previews (anandtech and 3dgpu) that mention a MSRP of US$500. It seems the Apple folks are being ripped off again.

  30. Oh, great... by InfinityWpi · · Score: 3

    Another massive, expensive upgrade, that all the latest games will require you to use (after all, they won't run on old cards 'cause they can't be programmed)...

    Screw it. I'm not paying more than two hundred for a video card. Anyone who'd shell out six hundred for one of these is insane. You can get another box for that much, pre-rebate.

    1. Re:Oh, great... by pallex · · Score: 1

      "And there are people out there willing to pay the $600 for the video cards, otherwise companies like nVidia wouldn't be making them "

      Does that go for the DreamCast too? (I know it was cheaper than $600 but the principle remains)

    2. Re:Oh, great... by tcc · · Score: 1

      You don't have to buy the card right now and pay a premium just to get FSAA as the only feature you can play with *NOW*.

      You don't need to buy the latest CPU neither, i.e. paying 300-400$more for only a few 100mhz's more.

      Thing is, that will drive the price of the GTS ultra or GTS 64MB DDR down, which can be used right now for gaming, in a year or more from now the geforce3 will have come down in price (decent gaming board) and will support the games out by then.

      Oh one last thing, there's not only GAMING in the world, that card competes with the big-ass 3D accelerators for CAD/3D modeling/3D animating.... why would I shell out 2000$+ if a Quadro3 (probably) will cost me 1000$ (or better yet, 500$ plus modification like with the Gforce2 :) ).

      That thing must scream in lightwave.

      --
      --- Metamoderating abusive downgraders since my 300th post.
    3. Re:Oh, great... by litui · · Score: 1

      Definitely my philosophy. I do plan a little, I mean, I bought my ASUS V7700 GeForce2 GTS Deluxe for $405 Canadian (tax included) and damn if it isn't the best video card I've ever had. I know it'll last me a good long while (I was using an i740 before that and it had been a good to me for a long time. I expect this card to play the things I want to play even longer). I bought it with the intention of not having to upgrade my video card for a while. So what if I paid double what I could have paid. I expect it to last twice as long. =)

      --
      I send you this message in order to have your advice.
    4. Re:Oh, great... by litui · · Score: 1

      Agreed. Up til a couple months back I was playing all my games on a Real3D Starfighter (i740). Diablo II ran fine (I mean come on 640x480 with some groovy lighting effects? How much stress could that put on the card?). Mechwarrior 4, I'm almost positive would have sucked but I can bet it would have been near playable if not just barely playable. As well, Halflife (and its various mods) have been playable at up to 800x600 with slow, but stable framerates.

      And you're right. There are usually other benefits to paying good money for a card. My ASUS V7700 GeForce2 Deluxe came with shutter glasses (damn cool with WinAmp DirectX plugins) and Video In/Out (hooked it up to the TV one day. Bloody spiffy).

      I think I got more than my money's worth.

      --
      I send you this message in order to have your advice.
    5. Re:Oh, great... by gmhowell · · Score: 2

      Ditto, but my price point is $100. Of course, running a measly 500 PIII is going to leave me in the dust anyway.

      Hence my purchase of an N64 (and probably a PS2 in another year). It was cheap, I can play it on a 35 inch screen from my couch (my desk chair is comfy, but nothing like my couch). Things rarely crash (weird problem with Gauntlet Legends). I can buy tons of cheap games on eBay and at FuncoLand.

      Did I mention that it's cheap and I can play on a big screen?

      Hey, I love PC games. I got a Voodoo II VERY early. But spending $1000 per year on upgrades is nuts. I've got too many hobbies to keep up this computer upgrade business (ever seen the NOS prices on old Honda motorcycle parts?)

      If that is your thing, by all means, go for it. But as for me, I'll be excusing myself from the party now.

      --
      Jesus was all right but his disciples were thick and ordinary. -John Lennon
    6. Re:Oh, great... by Namarrgon · · Score: 2
      But spending $1000 per year on upgrades is nuts.

      Why is it people are complaining about "having" to upgrade twice yearly at great expense (supposedly because it's required to run the latest games), and then at the same time they complain that the features won't be used by the latest games for 12-18 months anyway!

      Come on people, make up your mind. If you like it now, buy it now. If you can wait, buy it later and save some money. I just don't understand all this moaning about it.

      --
      Why would anyone engrave "Elbereth"?
    7. Re:Oh, great... by eXtro · · Score: 1
      Early adopters always pay the most. Every nVidia product is first released in an insanely expensive configuration up front. People with the available funds will purchase these, most other people won't.

      Every nVidia product is next release in a feature reduced version, often available in white box OEM versions, for a fraction of the cost. Just like the GeForce 2 MX there will be a GeForce 3 MX.

      The performance won't be as good, but it'll be available for a more reasonable price.

    8. Re:Oh, great... by clink · · Score: 1
      Screw it. I'm not paying more than two hundred for a video card.
      Preach on brother! I think the video card makers are pricing themselves right out of the market. I remember buying a TNT2 Ultra with 32MB for $250 fairly soon after it came out. I cringed at shelling out that kinda dough for a video card but damn did Quake 3 look good! I think they could still move good volume at $250. That's a significant purchase but manageable. A birthday gift for the kid, a splurge for the single techie, manageable. $600?! That's half a paycheck or more for a lot of people (myself included). Yes, new stuff is always more expensive but I haven't doubled my salary in the last 18 months so I guess I've fallen off the early adopter curve. Oh well. Their loss. At $299 they'd probably sell as many as they could make.

      Recently I put together a new Athlon 1200 system and when I checked out the latest video cards they were $350+ for the latest and greatest. I passed. I bought another TNT2 Ultra for $60.

    9. Re:Oh, great... by Bilestoad · · Score: 1

      Another massive, expensive upgrade, that all the latest games will require you to use (after all, they won't run on old cards 'cause they can't be programmed)...

      Clueless. Tried to play a new game on a TNT2 or a Voodoo II lately? No, because if you had you would know that it is no problem. Let's take a look at some minimum system requirements: Oni - "3D graphics card (OpenGL compatible)". Mechwarrior 4 - "Super VGA, 16-bit color monitor or better". Diablo II - "DirectX compatible video card".

      You have failed to consider that to some people $600 is hardly worth getting out of bed for. Unfortunately I'm not one of those, but $600 is a reasonable price for performance like Carmack showed off at MacWorld Tokyo. Relatively speaking it's a bargain. Games are not the only use for a 3D card.

      And if you're buying the kind of lame system that needs a rebate to move it, the video card is hardly your biggest problem. You get only what you pay for, and you always pay for what you get.

    10. Re:Oh, great... by Ella+the+Cat · · Score: 1

      Anyone who'd shell out six hundred for one of these is insane.

      So programmers are insane? $600 gets you time to develop your game ready for when such cards are more affordable. Or time to hone your skills to get a better job. Or just for the fun of messing with the card.

  31. Re:I use a Voodoo 3 by Foxman98 · · Score: 1

    On another note - anyone ever own one of these? I'm talking about the Intergraph Voodoo Rush Extreme. You know I don't give a crap about what kind of performance it gave, the thing was HUGE. I remember opening up the box and thinking damn this thing is gonna rock. And of course it did for the time :-)

    --
    S.t.e.v.e.
  32. Support? by lordmacmoose · · Score: 1

    We all (or most of us) go into drool mode when we read about cool new hardware, but has anyone thought to find out about alt.OS support? Specifically Linux? Apple is now an OEM buyer of NVidia cards, which would lead one to believe they will have Mac OSX drivers, for the GeForce3. And since OSX is based on Unix it seems that it would not be too incredibly difficult to port the OSX drivers to Linux if NVidia is too stingy to do it for us. I hope that programmers with more knowledge than me can soon get their hands on a reference board or two, Penguin huggers should no longer be forced to suffer from cut-rate graphics because commercial companies don't want to expend the resources to port drivers to what is a growing and largely under-marketed group of knowledgable computer users

    --
    Caffeine
    1. Re:Support? by mdw2 · · Score: 1

      Where are you getting 0.9.7 drivers? The web and ftp sites only have 0.9.6, 0.9.7 is supposed to have some nice stuff in it, like support for the XRender extensions, so at the moment I'm not using the nvidia driver, but rather the nv driver, because the render extensinos are sweet.

      --
      This sig intentionally left blank.
    2. Re:Support? by ranessin · · Score: 1


      I can't check on this at the moment, but I thought that 0.9-6 had support for XRender...

      Ranessin

    3. Re:Support? by ranessin · · Score: 1


      nVidia has been very good for the past six months when it comes to Linux support (barring any debates over whether or not closed source drivers constitute good support), and given their relationship with SGI, that doesn't seem likely to change.

      Ranessin

    4. Re:Support? by jameson · · Score: 1

      I beg to differ. I have yet to see /any/ nVidia drivers working on Alpha/Linux, perhaps excluding the utah-glx drivers for some of their more ancient cards.

    5. Re:Support? by ranessin · · Score: 1


      Perhaps I should have clarified and stated that I mean x86 Linux... However, the average home user (the ones that these cards are being aimed at) isn't going to be using an Alpha.

      Ranessin

    6. Re:Support? by jameson · · Score: 1

      Uh, sorry; that one was intended as a reply to the reply which is now above it :->

    7. Re:Support? by gerddie · · Score: 1

      Okay, their drivers became better and better from relöease, to release. And since 0.9.7 they are usable even on SMP machines (thou there are still things you should not do). But I really wonder why they don't get the AGP-support right, not even on the machines with the BX based bords we get it to work, not to mention the new ones with Via Apollo.
      IMHO stable drivers for the already available cards are more important, then the newest card with feature XYZ and unstable drivers.

    8. Re:Support? by lordmacmoose · · Score: 1

      People don't support open source necessarily because that's the only way they can afford software, and just becasuse we wish to see code free does not mean we don't understand that you can't give away hardware. It's not like after you dropped 6C in their bank accounts they're going to make you pay more just to get the drivers, if they do release Linux or other AltOS drivers they will be freely downloadable and should be open source (but unfortunately probably won't)

      --
      Caffeine
    9. Re:Support? by mdw2 · · Score: 1

      Nope, no XRender support in 0.9-6, you have to use the nv drivers if you want XRender, 0.9-7 has planned support though.

      --
      This sig intentionally left blank.
    10. Re:Support? by ranessin · · Score: 1


      Thanks for the correction... My mistake, apparently.

      Ranessin

    11. Re:Support? by ranessin · · Score: 1


      I'm certainly not going to argue with your points, but they are still development drivers (hence the pre-1.0 version numbers). Nor am I condoning their practice of using closed source drivers, but for many people, nVidia cards are the best way to go (even under Linux).

      Ranessin

  33. Yuck by Fervent · · Score: 1
    from the stuff-to-drool-on dept.
    Tom has extensive poop

    I don't know about you guys, but this certainly made the article seem more than a bit unappetizing.

    --

    - I don't care if they globalize against free speech. All my best free thoughts are done in my head.

  34. Re:I use a Voodoo 3 by NecroPuppy · · Score: 1

    Another problem with video cards is that the performance is becoming optimal anyway. There are 768000 pixels on a screen (a 1024x768 screen that is). At 50fps this is approximatelt 37million pixels per second. So it is intuitively obvious to all that a video card with a performance in excess of 37million polygons per second will not provide any better performance under those conditions. Why pay extra for something you can't see?

    Especially since all the uber-gamers will turn off as many options as they can to get extra fps, in the hopes that they can frag the other guy first.

    --
    I like you, Stuart. You're not like everyone else, here, at Slashdot.
  35. Re:I use a Voodoo 3 by Evernight · · Score: 1

    Judging a video card based on framerates is as flawed as judging a processor based soley on the marketed clockspeed. The GPU also handles common effects such as anti-alaising, lighting, fog, textures, and bump maps. High polygon counts and framerates are great, having extra cycles left over to make them look good is even better.

    (But I do agree with you in principle. My $90 GF2 MX card will serve me well for the next 2 years.)

    Neurosis

  36. Re:my new Power Mac G4 will have one - for $450!!! by sillyputty · · Score: 1

    Well, since the Hercules press release says the Prophet III will be released in March, and since that's in two days, I don't think the Mac will beat it by many many weeks unless it's released in about two weeks ago.

  37. Re:$600 too much ? Not if you have work to do... by pixel+fairy · · Score: 1
    This card is meant for games. there are other cards out there are meant for content creation, like the quadro2 based ones (also by nvidia) or the firegl1 that have features like overlay planes that game cards usually lack.

    (except for the nvidia based ones because thier developers have something against overlay planes and ignore the fact that both softimage and maya use them. aritisan (a tool in maya) takes a big performance hit as a result)

    the firegl1/2/3 are solid cards for work, but the linux drivers are still unstable, and closed source (at least for now). hopefully that will change..

  38. I think Slashdot needs more WHINERS! by Drake42 · · Score: 1

    Really people, the new card is cool! Remember back in the day when that was enough?

    Did the people who created the Altair bitch because there was no pre-existing software for it?
    Of course not you dolts, the hardware hadn't been released yet. OBVIOUSLY the software will take time to develop. It's like you have to bitch about something in order to be cool so you bitch about the fundimental law of the universe that cause must predate effect! Either buy the card for the memory speed up and be happy when the software comes out, or wait until the software arrives and buy the card then. Sniveling is not required!

    You'd think that slashdot was run by nVidia competitors the way you people are complaining about the doom of hardware market. Why doesn't anybody complain about the near monopoly Oracle has on databases? Because Oracle products generally kick ass! Why doesn't anyone complain about the near monopoly nVidia has? The exact same reason. If you don't like that nVidia has the biggest market share, then go make a better card. Otherwise, shut your trap. I would be right with you in complaint if they had a disengenuous monopoly based largely on cheating, but they don't! I have never been unhappy with an nVidia purchase and the market reflects that.

    And for all of you twits who whine that there isn't a driver for your 27 year old, vacuum tube driven, monochrome graphics card, please shut the hell up! You bought a card that came with a driver. That's what you paid for. ANYTHING ELSE YOU GET IS A GIFT FROM THE COMPANY! And that company exists to be profitable, not to feed your whining ass with legacy driver releases. If you want a driver for a new OS with an old card, you have a pair of well known choices: Buy a new card, or write your own damn driver. If you're unwilling to do either of those two things then you're just being a bitch.

    I need a Gin and Tonic.

  39. we all love rambus by thopo · · Score: 1


    In this case I hope that NVIDIA has applied for a patent early enough, because otherwise Rambus may follow its tradition, copy NVIDIA's design, patent it and then sue NVIDIA.

    no comment needed.

    --
    keep it simple.
  40. dont waste your money by pixel+fairy · · Score: 1

    nvidia will not give you any spec so youd have to reverse engineer. with that amount of time you could probably implement the full driver for the much more friendly to free software radeon cards.

  41. Video Cards by ecid · · Score: 1

    All i really want to understand is what the difference is between a $600 Geforce3 card http://www.tomshardware.com/graphic/01q1/010227/in dex.html and a $1000 Oxygen GVX 420 card http://62.189.42.82/product/card/oxygen_gvx420/oxy gen_gvx420_specs.htm Why couldn't or shouldn't i pay $1000 for the higher priced card if it can do the same things a $600 card can do. And if an Oxygen card can't do what a Geforce 3 card can do. Why not? See the problem here is that i simply don't know enough about video cards and apparently i'm too busy to RTFM

  42. Not insane... by sillyputty · · Score: 1

    This is going to be around $530, and that's about $70 less than the Voodoo 5 6000 was going to cost, for a card that is miles better than the V5 6K. I would have considered a 6K had they been released, and this is a much better value.

    Before I got into gaming, I was into drinking in bars, mostly. $600? Two weeks, tops. Assuming the card lasts more than two weeks and never gives me a hangover, I'd say it's not a bad investment, or at least that I've made worse.
  43. Re:I use a Voodoo 3 by mdw2 · · Score: 1

    I believe he meant kilohertz, since that's what sampling rates are measured in, not kilobits, which is what we measure (obviously) bitrates in. Which would make much more sense.

    --
    This sig intentionally left blank.
  44. higher hopes for ati by pixel+fairy · · Score: 1
    i actually hope ati gets better market share than nvidia. i know nvidia makes better hardware now, but if they become anything like a "standard" that can only mean trouble for free software. ati is the only real competition for them (unless matrox or some dark horse surprises us). while nvidia may be releasing linux drivers for now, it would not surprise me if down the road they and MS get more entangled and the linux support stops. and of course there the whole closed source thing. never a chance of using another free OS (which is one the major advantages of free software like linux in the first place!)

    and yes, nvidias relations with MS are a small part of that concern. i think its really funny that nvidia bought 3dfx and suddenly the linux drivers are gone from the 3dfx web site and not available from nvidias either, yet all microsoft OSes are still supported...

    my next card will most likely be a radeon (or radeon2 if they are out be then) it will be nice to play with the AV stuff, and maybe even use it for work...

  45. The damn thing by hrieke · · Score: 1

    is a real time Ray Tracer.

    --
    III.IIVIVIXIIVIVIIIVVIIIIXVIIIXIIIIIIIIVIIIIVVIIIV IIVIIIIIIVIII...
    1. Re:The damn thing by Fruny · · Score: 1

      Not exactly. What the vertex+pixel shaders enable you to do is :

      - hardware mesh deformation
      - hardware bump mapping

      Ray-tracing is a completely different scheme than current hardware polygon renderers.

  46. Re:Moving into 3DLabs territory by ashpool7 · · Score: 1

    You're talking past, I'm talking present. My point was that a long time ago professional 3D accelerators cost lotsa money. Comparatively, they still cost lots. nVidia is notching up the prices and entering the professional-grade video card price ranges.

    You can buy a 3DLabs AGP Oxygen GVX1 for around $600. This guy is billed as "Mid & High-end". I couldn't tell you how it stacks up against a GF2 or 3, but there's a price2price reference.

  47. Re:Driver obsolesence by jbridges · · Score: 2

    You can try going with a company that uses unified drivers.

    For instance NVidia offers the same driver set for everything from the TNT, TNT2, up to the GEForce2 Ultra (and maybe GEForce3).

    Matrox is also famous for offering unified driver sets going back to the original matrox millenium.

    ATI is doing a poor job of supporting Win2000 even with their latest and greatest. There was a recent comparison of Win2000 vs Win98 drivers from ATI and NVidia, and the ATI drivers performed terribly! In some cases 1/2 the speed when tested under Win2000. Plus buggy (some tests could not be completed).

  48. Maybein US but I live in France by renoX · · Score: 1

    where the price of a Radeon SDR and DDR is NOT the same.

    Maybe next time you could think that not anybody lives in the US before saying stupid things.

    Yes, I know I can order from the US but if I have a problem with the card, I would be out of luck, plus the shipping fee are not exactly free you know.

  49. Re:Blurring of truth and virtual reality by SnowDog_2112 · · Score: 1

    I'm not sure your doomsday vision is really that bleak, though. We already have online communities where all the physical artifacts of your existence are missing. You don't know if I'm a one-eyed midget with parkinson's disease. You don't know if I'm a young black male or an old silver-haired grandmother. You only know me for my thoughts, and my ability to express those thoughts.

    Some people may say that we're losing something by interacting in this way -- but what we're gaining is so much better. It used to be people were forced to form communities with those around them -- purely due to geographic coincidence. Now I can form communities with people who think like I do, who appreciate what I appreciate, and who value what I value. All from the comfort of my home. I haven't been shut in -- I've opened up even more!

    Surely as our technology improves, this will continue (note I'm not suggesting better graphics cards will lead to an increase of this effect, just that it's already a beneficial phenomena and this can't harm it in any way). Sure -- if we all had this virtual world, and we all could look however we wanted, you might see some physical prejudices creeping back in.... On the other hand, imagine the joy a wheelchair-bound or paralyzed person might have from moving their avatars around a truly interactive artificial world....

    --
    Not representing or approved by my company or anybody else.
  50. $600 clams by jmu1 · · Score: 1

    OK, I may be out of line here, but I think that any fool that would spend more than they spent on an entire system should be institutionalized... or perhaps that is the problem? Maybe, just maybe there are folks out there that are so caught up in this techno-blizzard of equipment out there that they will pay any price just so they can say: "My X is bigger than yours!" I say fooey. This a prevelant ideology here just as it is anywhere in the "real world". Concider most sects of the religious world they all hate each other as they worship a bigger, better imaginary friend. The OS jehad, the inter-linux factions, the Intel/AMD war... the list goes on and on. Will it ever end? Sure, most likely once man has eradicated his existence.

    1. Re:$600 clams by mike260 · · Score: 1

      Wow, them's some expensive clams.

    2. Re:$600 clams by Namarrgon · · Score: 1
      any fool that would spend more than they spent on an entire system should be institutionalized...

      I would guess most semi-serious graphics developers would pay double to get these features. John Carmack isn't particularly foolish (he got his for free, didn't he? ;-) and he's already recommended that every developer rush out & buy one now. And he's not known for non-impartiality (is that "partiality?" "non-anti-dis-apartiality?)

      --
      Why would anyone engrave "Elbereth"?
  51. Driver obsolesence by swb · · Score: 3

    I think the biggest problem is driver obsolesence. I have an "ancient" ATI Rage 128 video card (an AIW to be precise) and ATI has never delivered more than a "beta" set of drivers and applications (TV, etc) for the AIW128 cards under Windows 2000. I'm doubting there will EVER be another set of drivers or tuner software for this card from ATI.

    The video card people seem to have like three people that write drivers, and they're always busy writing drivers for the "current" crop of cards, until the cards actually are available, at which point they switch to writing drivers for the "next" slate of cards and the "old" cards simply do not get new or improved drivers written for them. A new OS often means getting stuck with the OEM drivers provided in the OS.

    I'm perfectly happy with my ATI-128 performance in the games I've played it with. I've toyed with hunting down a $120 GEForce2 card, but for the reasons you stated I'm missing the why part other than getting drivers more modern and optimized drivers than I'll ever see for my existing card.

    1. Re:Driver obsolesence by Diabolus · · Score: 1

      This seems to just be limited to ATI... I own a G400 MAX and just yesterday discovered brand-new drivers from Matrox, including three new modes of dual-headed operation (sadly only implemented in 'doze for now, but linux will no doubt follow). This is despite the fact that the card was released over 18 months ago (light-years in graphics terms) and is now obsolete.

      ATI's drivers are, in my view, their biggest downside though - NVidia and Matrox both seem to do a far better job, although the former have been criticised for their sluggishness with 2D features (witness TwinView on the GeForce2 MX, which only got fully functional drivers for _any_ OS 6 months after release) and the latter for dodgy OpenGL support, they do seem to have a better focus on the software side of things than ATI. Which is a shame, because until today the Radeon looked to be (hardware-wise) the best thing on the market...

    2. Re:Driver obsolesence by Malc · · Score: 1

      Buy Matrox! Their drivers are open source... you could optimise them yourself once!

    3. Re:Driver obsolesence by swb · · Score: 1

      Sure, and my car's engine designs are pretty well known as well. I'm about as likely to spend the time optimizing either one.

    4. Re:Driver obsolesence by Leto-II · · Score: 1

      Everything starting with the Detonator series drivers are backwards compatible.

      Any newer drivers are compatible with older cards, but in order to use the newer cards you need newer drivers. I can take out my new geforce 2, and replace it with my old TnT without changing a single DLL. In fact, since I had already been upgrading drivers with my old TnT, I didn't have to install new drivers when I put my GF2 in. Just put it in, and it was good to go.

      Fear my low SlashID! (bidding starts at $500)

      --
      Do not anger the worm.
    5. Re:Driver obsolesence by demaria · · Score: 1

      If you have to buy more video cards, ATI/nVidia/whoever makes more money.

      So it's in the graphic card industry's best interests to force you to buy the latest. And lots of people sucker themselves into this little game. We can also blame the game developers for not writing backwards compatability or reduced graphics modes, but I think that was covered a few articles ago.

      This is why there are so many Nintendos et al out there.

    6. Re:Driver obsolesence by Leto-II · · Score: 1

      nVidia's got a good thing going with their video cards, with regards to drivers (at least on the windows platform). All their cards from the original TnT up to the latest GeForce2 Ultra can use the exact same driver package. Pretty sweet deal.
      Fear my low SlashID! (bidding starts at $500)

      --
      Do not anger the worm.
  52. Feature Bloat? HAHAHA by sillyputty · · Score: 1

    Cool, they even have a negative term for being the best at something and then getting better.

    Now, that's cynical.
  53. Re:$600 too much for you? Can't afford one? by sillyputty · · Score: 1

    Ha ha commoner! Everybody knows that a yaught costs MUCH more than a mere yacht! Ha ha ha! I bet you don't have a limozine, either!

  54. Re:When "blazing fast!" becomes "who cares?" by sillyputty · · Score: 1

    I think that could be a self-fulfilling prophecy of sorts. Game developers must cater to the general user base, and if that base stagnates itself, then it necessarily holds up progress on all but the most cutting-edge games. As long as large strides forward are made in graphics, though, I believe we as a people are largely attracted to the newest and shiniest. Most non-gamers won't see the big graphical improvement from, say, Half-Life to No One Lives Forever unless they see them side-by-side. Once the improvement is more obvious (probably by next year), the cards will continue to sell.

    You also make a good point about the developer resources. But how much of that development time/effort/expense is because the engines cannot be reused? A new engine must be built (or licensed and then probably modified heavily) every couple of years. Once the horizon comes closer and we're gaining the 5% from 90 to 95 instead of the huge leaps from Quake II to Unreal Tournament, a much larger jump in which much of the graphical technology for Quake II was unusably obsolete, possibly these costs will go down and improved games will actually come more quickly, as a tweak to Quake VI is enough to warrant a fanfare and Quake VII isn't necessarily required.

  55. Re: MX by litui · · Score: 1

    Well, actually, the GeForce2 MX isn't really even a feature-reduced GeForce2 GTS. It's got the same core stuff, sure, but it supports TwinView, where the GeForce2 GTS does not, among other things.

    --
    I send you this message in order to have your advice.
  56. Re:Z Occlusion culling by mike260 · · Score: 1

    Nitpick the second: Tom says there are no shadow-buffering demos out there, but there's one right here.
    It demonstrates some of the problems and shortcomings of the technique.

  57. Re:Fsking Porser by kahuna720 · · Score: 1

    Nice one sir. Props to you as well!

    __

    --
    props to all dead homiez
  58. Re:Now you've got it! by Happy+Monkey · · Score: 1
    Seems like a simple addition to slashcode, I dunno why they don't do it. Because then there would be more posts saying just *plonk* than there ever were Natalie Portman or ALL YOUR BASE ARE BELONG TO US posts.

    btw, ALL YOUR PLONK ARE BELONG TO US!
    ___

    --
    __
    Do ya feel happy-go-lucky, punk?
  59. GeForce2 MX PCI by Ella+the+Cat · · Score: 1

    I'm prepared to risk being moderated as offtopic, or being flamed for not trawling every last corner of the WWW but I've come across a case of the technology not quite surviving the cost reduction process ...

    I acquired a GeForce2MX PCI for an old homebox to see if the hardware T&L would make a difference with a tired old Winchip3D class processor - the box is so old is doesn't have AGP.

    Thing is, the card doesn't even display the usual BIOS message, the (linux-only) box boots up OK but with a black screen. I've fiddled with zillions of BIOS settings, no luck at all. What has happened that breaks things so fundamentally? At least I learned about repairing the file system I accidentally trashed when I unthinkingly turned the box off to replace the old TNT board ...

    1. Re:GeForce2 MX PCI by ranessin · · Score: 1


      I also have an MX PCI, though I haven't had the same problem... You might want to ask on #nvidia on irc server irc.openprojects.net. There are usually some very helpful people on that channel.

      Ranessin

  60. Re:I use a Voodoo 3 by SnowDog_2112 · · Score: 2

    How did you get "insightful" mod points from that??

    A: You can tell the difference between 30 and 200 fps. Maybe not between 70 and 200, but 30 and 200, yes. And a system that gives you 30 fps in one place will bog down to 10 fps in another. If you can get 70 fps, it will likely only bog down to 30 fps when things get ugly.

    B: Getting tech like this out there allows game developers to push the boundaries even further. Now granted, we didn't need the explosion of colored lights that happened when the voodoo2 came out, but still, the point is good. As the tech grows, the developers can use a toolset much richer than they had before. Look at the differences between Quake 1 and Quake 3. The difference between a Voodoo 1 and GeForce2. Imagine that level of difference from what we have today....

    C: Your example uses 1024x768. Why should we settle for such a lame approximation of reality. My desktop is 1600x1200. I drop to 1024x768 for my gaming, because anything higher causes noticable performance degredation. I used to settle for 512x384. Now I can't imagine going back to that. And in a few years, I won't imagine being forced to go back to 1024x768.

    Nobody's forcing you to buy these new toys. Not everyone needs them. Personally, I can't see spending 10 grand on a home stereo -- after a certain level, they all sound the same to me. But I surely don't say it's "against all common sense" that someone might. I buy my toys, you buy yours, and we'll all live happily ever after.

    --
    Not representing or approved by my company or anybody else.
  61. Tom already caters for this kind of troll :) by mav[LAG] · · Score: 2
    When I clicked through, the first banner ad was a Unicef-Please-Donate-Money-to-Save-The-Children-Fu nd.

    Pretty impressive really. Anyone who might feel a twinge of conscience when following a link to a $600 video card they're thinking of buying is almost immediately comforted with a charity banner where they can assuage said conscience.

    --
    --- Hot Shot City is particularly good.
  62. Re:It's Too Much by NineNine · · Score: 1

    You probably call those ads with Sally Struthers pleading to send money 'for the children', don't you?

    Here's a little lesson in economics: Those video cards are probably made somewhere in Southeast Asia. By buying those video cards, you're providing money for the people actually manufacturing all of the parts for that card, and the card itself. NVidia or whoever makes the damn things are providing relatively high paying jobs for those people. What could be better? Sending mondey to some fake group, or building their economy?

  63. Re:I use a Voodoo 3 by ranessin · · Score: 1

    Well, at least the V3 has 32-bit color (right?)

    Not for 3D acceleration, it doesn't.

    Ranessin

  64. Re:I use a Voodoo 3 by Malc · · Score: 2

    "I often wonder why people spend an absolute fortune buying the lates video cards when the simple fact is that the card will not be used to its utmost capability for several years"

    Why do people buy SUVs or luxury cars when a Geo Metro or Mini will do? Why do people buy the latest fashions of clothes when they could get last years in sales?

    A lot of people want to play the latest games when they first come out, and have the best machine there. If you don't feel that pressure, then I congratulate you: you're in a sensible minority.

    "Noone can tell the difference between 30fps and 200fps anyway"

    That's so untrue. I can tell the difference between 50 and 60, no problem. After playing at 60 or above, a drop to 50 or below is very noticable and definitely not as smooth and hampers playing ability until one adjusts.

    "Another problem with video cards is that the performance is becoming optimal anyway"

    No. There's a very long way to go yet. With more power, there are so many features they can add. Go and read something about 3D graphics, and you will realise how limited this cards are still.

    "At 50fps this is approximatelt 37million pixels per second. So it is intuitively obvious to all that a video card with a performance in excess of 37million polygons per second will not provide any better performance under those conditions. Why pay extra for something you can't see?"

    You can't base polygon count on pixel count. Some polygons get rendered, but then are obscured by polygons in front of them. So yes, you do have to pay for something you can't see ;)

    "It is like insisting on a 500kbit sampling rate, when 70kbit sampling rates are perfect to the human ear"

    Not all sounds are sensed via the ear.

    In general, I do agree with your sentiment. I bought an original GeForce 256 DDR when it first came out. I'm still trying to justify the expense. If I had waited, I could have got a better GeForce for less. I'll do that again. I'm sure I'll buy a GeForce 3 eventually, but I'll wait until the Ultra model is cheap enough (I just know that there will be several generations of the card).

  65. glnormalize for free? by pixel+fairy · · Score: 1

    supposedly you dont ever want to enable glnormalize since doing that calculation yourself is cheaper. but, looking at the instruction set, seems like the right driver will just do it in the hardware for free.

    the article crashed mozilla (.8) so i couldnt read the rest to find out what else might be usefull without using special extentions...

  66. I might buy one by graveyhead · · Score: 1

    just to have the honor of implementing Mesa based drivers for this beast. Everyone else seems to have the attitude "don't waste your money", but I'm a geek. I want to figure out how it works, and make it scream on my OS of choice. It would be neat to implement GL vertex position, lighting, and normals transformations in the hardware vertex shader mentioned in the article.

    --
    std::disclaimer<std::legalese> sig=new std::disclaimer; sig->dump(); delete sig;
  67. Moving into 3DLabs territory by ashpool7 · · Score: 2

    The whole point of the modern "3D accelerator" was to bring 3D graphics to the consumer at modest prices as compared to 3DLabs, SGI, and their ilk. Now, it looks like nVidia is either knowingly or unwittingly attempting to enter that territory by increasing prices to the "professional" 3D range.

    Nobody is going to program exclusively for this card until it saturates the user base. Which, at this price level, ain't gonna happen soon.

    Wonder if the "professionals" will strike back :)

    1. Re:Moving into 3DLabs territory by jbuilder · · Score: 1

      Nonsense. 3D Accellerators for professional use used to cost in the 5-10k range. And some still do (tho why I have no idea). The GeForce3 is no where *near* that price range. And as for SGI, the 'profesional' Indigo graphics workstations went from 5k to 50k depending on the configuration you purchased. Again, the GeForce3 isn't anywhere near that.

      --
      Polymorphism -- It's what you make of it.
  68. Still some chinks in the armour... by Diabolus · · Score: 2

    As a hardware designer, I'm very pleasantly surprised by the functionality and likely performance of the new chip. The new memory controller architecture and usage optimisations are particularly impressive; the array of new functionality is mind-blowing. However, they still seem to be missing some basic things. The 2D quality is only going to be "the same as GeForce2" - i.e. well below ATI and especially Matrox at high resolutions. There is no multi-monitor support. All the anti-aliasing modes use uniform sampling (which is very bad). The filtering used in anti-aliasing and mipmap generation seems to be plain averaging (i.e. a hideously ugly box filter) - when very little extra effort would permit gaussian or even programmable filters, providing much better image quality. The video features don't stack up to those of ATI's Radeon. As truly stunning as I find the 3D and memory architecture of the card, it's really going to be difficult to justify buying one unless the machine is used exclusively for games. For anyone with a monitor bigger than 17" it really won't cut the mustard for anything else - same as GeForce and GeForce2. I hope they hurry up with the GeForce3 MX and pray that it's not too badly crippled - no-one seems to want to make a card that's suitable for work _and_ high-end 3D gaming, since Matrox released the G400 back in 1999. Sigh.

    1. Re:Still some chinks in the armour... by pixel+fairy · · Score: 2

      you can get a quadro chip based on this will be released. quadro is nvidias line of "professional" hardware, in other words, meant to get real work done. and still good for games.

  69. Re:$600 too much ? Not if you have work to do... by donglekey · · Score: 1

    there is usually little difference between cards meant for work and cards meant for play. The cards for play usally have a little less power and cost alot less. $600 is too much for most people but hardcore gamers and artists will be easily willing to pay that much so NVidia isn't just depending on gamers to buy it right off, and I think that was the point of the original post.

  70. Re:I use a Voodoo 3 by Namarrgon · · Score: 1
    I believe he meant kilohertz, since that's what sampling rates are measured in, not kilobits

    You may be right, but 70 kHz is an odd sampling rate to quote (as is 500 Khz). The numbers seemed to fit bitrates better.

    --
    Why would anyone engrave "Elbereth"?
  71. Glide emulation included by BrookHarty · · Score: 1

    I hope the rumor that they will have a glide wrapper so you can run all your old glide games is true.

  72. Re:Z Occlusion culling by ChadN · · Score: 2

    What if the "objects" are intersecting? How do you sort them in a meaningful way? And how do you properly render these intersecting objects if you've turned off z-buffering? (perhaps you draw intersecting objects separately, with the z-buffer on)

    --
    "It's overkill, of course. But you can never have too much overkill." - Anonymous Slashdot Coward
  73. Z Occlusion culling by kallisti · · Score: 1
    Lots of details, here...

    One nitpick, Tom says that the worst case for Z buffering would be if the application sent its triangles sorted from back to front. He then says that "no application would deliberately do" that. However, in order for alpha blended transparency to work correctly, the triangles have to be sorted in just that order. Does this mean the z buffer enhancements are useless for transparent objects?

  74. Re:When "blazing fast!" becomes "who cares?" by wadetemp · · Score: 1

    The market is showing this effect somewhat. Everyone bought thier cheap PCs, now the economy is down, and no one feels like upgrading because what they have is fast enough.

    By no means should companies stop ramping up the clockrate/memory/speeds though! Just because we can't buy it right now doesn't mean that it won't be useful in the future. I'm sure not many people could buy the first 486s when they came out either... because a 386 "was good enough"... but they all have P3s and Athlons sitting on thier desks today!

  75. Re:I use a Voodoo 3 by PluHigh · · Score: 1

    I often wonder why people spend an absolute fortune buying the lates video cards when the simple fact is that the card will not be used to its utmost capability for several years

    Some people want to have the biggest and best. Why do you think video card technology has advanced the way it has? Also, the word development comes to mind.

    Another problem with video cards is that the performance is becoming optimal anyway. There are 768000 pixels on a screen (a 1024x768 screen that is). At 50fps this is approximatelt 37million pixels per second. So it is intuitively obvious to all that a video card with a performance in excess of 37million polygons per second will not provide any better performance under those conditions. Why pay extra for something you can't see?

    Last i checked, there was a difference between a pixel and a polygon.

  76. $600 too much for you? Can't afford one? by Enonu · · Score: 2

    I plan on buying five of them, and then having fun by taking them out with my shotgun while sailing on my 120 ft. yaught. Later on, myself and five gorgeous women will laugh about the poor geeks, drink a fine wine, and perhaps top the night off (well not really) with a nice cuban cigar.

  77. Remember the universal constant on upgrades. by jbuilder · · Score: 1

    Yes, when a card is new it will always cost a considerable chunk of change. But what happens 6 months after any of these new cards ships? They drop in price by half. If you don't want to pay 600 then wait a few months and pay 350. And that 350 will probably include a free game or two....

    --
    Polymorphism -- It's what you make of it.
  78. $600 too much ? Not if you have work to do... by aibrahim · · Score: 3

    Some people use all the neato features of a card like this to get faster OpenGL performance out of Lightwave or Maya or some such.

    It is great that we can use it for games too, but that isn't the point for many. I am sure there will be an even more expensive version of this in Nvidia's Quadro line, it'll have greater throughput and more processing power...so it'll get bought. It'll make DOOM 3 scream, but that isn't why you buy it.

    Unless you are a, "soul of independent means."

    --

    Don't post innacurate information
    If you do, I swear by my pretty floral bonnet I will end you.
  79. But I know the difference v3 - gf2 by popoutman · · Score: 1

    Reason why higher fps is good:
    Personally I can easily see the difference between 30 and 70 FPS, for example while turning quickly, (say to aim at somewhere behind you). At 30 fps, you get 15 frames drawn over 180 degrees of movement, assuming that it takes a half second to turn that much. That is a spread of 12 degrees, or 1/10th screen width (fov120)per frame difference. Very noticable gaps.
    At say 120fps - common setup for Q3, this spread between frames goes down to 4 degrees, or 1/40 screen width. This difference comes across subjectively as 'smoothness'.
    For those that consider >200 dollars a lot of mony to spend on something like that, think of those that mod their cars, getting things like dump valves, large bore exhausts, stuff like that. These give maybe 10-15 percent performance improvement, for a similar outlay (high quality components, not too sure of actual costs but comparison is still valid). People will always spend money on things that improve their experience. If you are at the **phile end of the hobby, the cost will always be considered worth the return. Personally I used a p3-500 and tnt2 for a year. It played fairly well, getting reasonable framerates. After upgrading to p3-800, it was a bit better, but not that noticeable a difference. Then I got a geforce2, and my gaming experience became so much better. If you get the use of the new hardware, what does the cost matter if you can afford it and are willing to pay for it - even if I managed to get the card on an employee discount..... :)

    --
    - This sig deliberately left blank. Nothing to see, move along.
  80. Re:I use a Voodoo 3 by dewboy · · Score: 1

    You're right, it _is_ like insisting on a 500kbit sampling rate over a 70kbit sampling rate. 500kbits is overkill, and includes frequencies clearly outside the range of human hearing. Furthermore, comparing the Voodoo3 to 70kbit sampling rates is also a valid comparison.

    However, that's where the analysis fails: Each can be improved upon. 30-50fps is sub-par and _can_ be differentiated from 60+fps (trust me, I have a Voodoo3 and my roommate has a superior card). Also, you need ~225-256kbit sampling to inlcude the full range of frequencies the human senses can pick up. Listening to music sampled at 70kbps is just painful if you're expecting CD-quality audio.

  81. Re:I use a Voodoo 3 by Namarrgon · · Score: 1
    Why not just get a cheap card from yesteryear, that will provide the same percieved perfomance on todays bunch of games?

    Good idea, if you can't perceive the difference.

    Noone can tell the difference between 30fps and 200fps anyway

    That's been done to death already. In short, a *minimum* of 60fps *is* important.

    So it is intuitively obvious to all that a video card with a performance in excess of 37million polygons per second will not provide any better performance under those conditions. Why pay extra for something you can't see?

    Far too simplistic a view. Overdraw alone can easily chew 10x the polys you can actually see. Offline renderers now use micro-polygons smaller than an individual pixel, to better approximate reality. And of course, who wants to be limited to 1024x768 anyway? I'd hate my eyes to be stuck at that rez when driving my car in the Real World.

    It is like insisting on a 500kbit sampling rate, when 70kbit sampling rates are perfect to the human ear.

    Not my ear, and I still class myself as human. 70 kb/s will barely get you FM radio quality, and that's compressed as well as possible. At uncompressed rates, which is what you should be talking about, a stereo 96kHz/24bit stream gives quite good (though still not perfect) quality, and clocks in at 4500 kb/s. Even a CD uses 1378 kb/s.

    --
    Why would anyone engrave "Elbereth"?
  82. When "blazing fast!" becomes "who cares?" by jvmatthe · · Score: 1
    One has to wonder how close to the "who cares?" horizon NVIDIA is getting. The PC world, as a whole, seems to be slowing down because people just don't need the power that the cutting edge tech can offer any more.

    I'll use my father-in-law as an example: he bought a P166 about six years ago and after three years he bought a P2/450 because the P166 seemed slow. Now, three years later, his P2/450 is humming right along and he doesn't need an upgrade. Even if he buys Win2k, he'll probably not need anything much more spiffy. The only upgrade we could find that he wanted (and which he got this past Xmas) was a burner. Now he's set for at least another two years, by my estimate, if not longer.

    What does this have to do with NVIDIA? Good question, but the answer should be obvious. Another generation or two of graphics cards and we may be at the point that AMD and Intel are at now. No matter how they try to trump up their processors, practically no one really needs one running at greater than 1.5GHz. Even marketing will fail after people start to realize that blue men dancing on their TV screens are just trying to sucker them into a needless upgrade.

    Perhaps the games market can push the graphics cards another one or two generations, but I think already we're reaching the limits of what human artists can produce in a limited timeframe (i.e. to meet deadlines to get a game published). Some other revolution, besides "faster!" will be needed.

    1. Re:When "blazing fast!" becomes "who cares?" by Gingko · · Score: 1

      True, but this particular chip isn't just a faster card. In fact, SharkyExtreme (and others I've read), only expect to see large improvements when FSAA is enabled, due to the new reconstructive filtering technology used, rather than super sampling.

      What NVidia have done (and Microsoft with DX8), amongst others, is introduce progammability of the pipeline to consumer cards. This is really important stuff, and is a much bigger deal than the big things of the last few generations (hardware TnL, for instance, hasn't had the huge impact that was anticipated). We're getting closer to real-time RenderMan. (There's a paper by some guy at SGI saying that with current generation cards (and a couple extensions), RenderMan shaders can be implemented. Just not very quickly).

      John Carmack mentioned in his .plan that this new card had enough new important features to make graphics programmers very happy indeed. I agree with his conclusion that pixel-shaders aren't general enough yet, but they can still do some cool stuff.

      Henry

      --
      i don't do sigs. oops.
    2. Re:When "blazing fast!" becomes "who cares?" by jvmatthe · · Score: 1
      While the horizons may be different for consumer class CPUs and consumer class graphics cards, I think they are still there. Consumers are not going to care whether the image rendered in front of them is 90% like reality or 95% like reality. At the rate things are moving, that time will be here soon.

      And this still doesn't address the fact that most game companies can't muster enough artists and designers to actually harness all the power they have access to now. Creating virtual realities can be very, very time consuming and unless a leap is made in the process of creation then these features will be useless.

    3. Re:When "blazing fast!" becomes "who cares?" by Calamere · · Score: 1

      Perhaps the games market can push the graphics cards another one or two generations, but I think already we're reaching the limits of what human artists can produce in a limited timeframe (i.e. to meet deadlines to get a game published). Some other revolution, besides "faster!" will be needed. So what you're saying is we have to move gameing to the next level. And I think that that's AI. So we create an AI chip that specifically controls non player characters in games. Makes the bad guys smarter, act like a real person would. Game designers program their games to work with this chip and games would be a helluva lot more fun... Just an idea. Think about it.

  83. GeForce 3 offers hardware acclerated B-buffering by Ukab+the+Great · · Score: 1

    Rumor has it that the GeForce 3 will offer amazing hardware-accelerated B-Buffering. For those who do not know, B-buffering (short for boob buffering) is a little-known algorithm that too make the breasts of digital heroines such as Lara Croft fantastically large and disproportionate with the rest of the body.

    Initial benchmarks at Toms Hardware show that that the GeForce 3 easily surpasses anything that ATI offers in the B-buffer department, easily besting the Radeon by 5 cup sizes. Nvidia claims that when the GeForce3 put into a head(lights) to head(lights) competition with the GeForce2 on "Tomb Raider: Chronicles", Lara Croft went from MM on running on a GF2 to QQQQ running on the GF3. But some people are dispute Nvidia's claim, saying that PPP was the most that anyone could reasonably get out of the game, since it doesn't make full of the SIMD (Simply Impossible Massive Dimensions) multimedia extensions. While some people question the card's true performance, , Microsoft was so impressed with the GeForce 3 that they added an entire set of Nipping Clipping APIs to DirectX 9 to take advantage of the chipset's special new rendering abilities.

  84. Vertex Shaders vs. Pixel Shaders by Eoli · · Score: 1

    in point of fact its going to be a bit before cards have the oompf so that
    pixel shaders replace vertex shaders for all lighting work; so its not going
    to be unnatural to perform lighting in vertex shaders for some time.

    eventually vertex shaders may evolve to be completely geometry oriented; but
    I doubt that goal will be reached since some lighting operations per vertex
    are acceptable. why pay the cost to perform those at the pixel level if you
    dont have to?

    1. Re:Vertex Shaders vs. Pixel Shaders by ryanbeed · · Score: 1

      if you read the article (carefully, I know it's hidden) then you'd see that the Vertex shaders ARE for lighting. The input of the vertex shader is a raw vertex and the output is a transformed and lit vertex. The pixel shaders are for AA and things.

  85. More previews... by The+Moleman(2) · · Score: 2

    There's a list of previews here Tom's is one of the many out there...

  86. LINK 'EM IF YA GOT 'EM by nycdewd · · Score: 1

    http://riva3d.efront.com/geforce3/screens.html have a gander, there's an mpeh at the bottom of the page too

  87. Why not go further? by JayFlatland · · Score: 1

    The Vertex Shader seems to me the beginnings of a really cool idea. Right now they have 128 programmable 'vertex shading' instructions, why don't they work towards making the whole damn thing programmable. Make the GPU load up applications to create the rendering engine instead of being so hardwired, and have these engines created by game programmers. Prefabbed engines could be made to run DX/OpenGL. Or game programmers could make their own engines. Hell, they could even make engines to accelerate 2D stuff also. The possibilities are endless...the only thing that might be a downside is if this would hit performance considerably, and unless it's completely catastrophic, it might be worth the flexability.

    --
    Badgers? Badgers! We don't need no stinkin' Badgers!
  88. GF3 also has "free" visibility testing by jonathanclark · · Score: 3

    I think one of the coolest things about the GF3 is the ability to get a pixel write count back for a polygon. i.e. you draw a polygon and it tells you how many pixels were "written" to the frame buffer due to alpha and z-buffer test.

    And since you can turn off color and z writes, you can test visibility with no changes to the frame buffer. This is perfect for a portal game where you can cull entire rooms if they are not visible because of things you traditionally couldn't compute. If there is a big fireball in front of your face, or a character/pillar is blocking the view. If you have a few monsters that require a significant amount of time to draw, then you can test to see if they are visible first by rendering a coverage polygon first.

    You can use this to test the visibility of lens flares so they fade smoothly in and out as they go behind other objects.

    You can also use this in game logic in combination with a shadow map to tell how much "in the shadows" characters are. This can make the AI more realistic.

    Getting back pixel write counts from the hardware has a very long latency, so it can't be preformed super frequently - but it's a lot faster than trying to read and process the z-buffer yourself.

    And for those of you not wanting to spend $600 for a GF3, just wait for the Xbox - it's including almost exactly the same hardware for half the price.

  89. Carmack on GeForce3 by mr.nobody · · Score: 3

    http://www.bluesnews.com/plans/1/

    Carmack has quite a bit to say on the subject as this .plan update is rather long (a little too long for a /. comment I think).

    --
    mr.nobody
    --Don't you wanna go where nobody knows your name?
  90. The Other Big Reviews by pepermil · · Score: 4
  91. Leading the way forward by Butcher · · Score: 2

    No offense, but having worked with this architecture for a while now, I have to say that the NV2x approach isn't an attempt to hamstring the graphics industry. It's an attempt to raise the bar of hardware design and bring the industry to a new level of verisimilitude in graphics rendering. Criticising nVidia for being a monopoly because they have the technical smarts to develop a revolutionary rather than an evolutionary solution just doesn't make any sense.

    With the programmability of the vertex and pixel shaders, graphics applications are now free to create a whole new engine architecture... one that's free from the idea of fixed-format vertex data but instead is purely representation-driven. Because you can pass any binary data that you want to the vertex shader, you no longer have to represent the properties of your surfaces in an implicit format whose characteristics are defined by the fixed capabilities of the hardware. Now that this programmability is available, you can encode surface data in a format that actually stores exactly what you want. The NV2x is the first hardware engine that I feel can be called a "GPU" in more than just name - its capabilities will allow application developers to craft graphics engines that just aren't possible on a card that is "dedicated to improving performance with current software" as you cite you'd like to see. ATI recognize this - witness their Pixel Tapestry technology for pixel shading.

    NV2x is the same kind of advance over GeForce2 that the original 3dfx Voodoo cards were over the prevailing PowerVR and VIRGE chips back in (1997?). You didn't see anybody complaining that 3dfx were trying to lock people into their proprietary technology back then, for the simple reason that everyone recognised the potential that was inherent in the change of focus. It took a while for games to become "3D Card Required"... but I'm 100% certain that nobody wants to go back to Quake II-era rendering. The benefit to the application programmer and the consumer is obvious. NV2x may not be the winning solution in the new space that's opening up - but it's a damn good opening salvo.

    To paraphrase your post: If you don't want to see the capabilities of 3D graphics engines advance beyond the current status quo, avoid the GeForce3. And miss out.

    - Butcher

    P.S. You'll be amazed when you see what we can do with this technology. This is a great time to be a game designer or game player.

  92. What about 3DFX? by Falrick · · Score: 1

    I seem to recall this exact same phenomenon about three to four years ago as the first 3D accelerator cards and accelerated games were coming. You basically had to own a 3DFX board in order to play anything accelerated. In fact, I believe that there was even an episode of Wing Commander that relied exclusively on 3DFX/Glide. You couldn't play it unless you had one of these amazing cards.

    People at the time were shocked that games were going to start requiring the use of an accelerator board in the near future. They were angry because 3DFX was pretty much the only option on the block. Yes, there were competitors, but how many of us actually bought an S3Virge? Well, where is 3DFX now? They aren't making boards any more. Yeah, they've been gobbled up by NVidia, but the point is they lost what had seemed to be their market and their market alone for over two years.

    Well, the same thing is happening now with NVidia. I don't know how long they are going to be around. Maybe they'll be able to stick with the market, but then again, maybe they won't. Only time will tell. I'm just glad that I'm going to be around for the ride. And what a ride it looks to be!

    --
    something clever
    1. Re:What about 3DFX? by jacoplane · · Score: 1

      I don't think that is a very likely scenario. At the time 3dfx was king, Graphics chips were nowhere near as complex as they are now. I would say that the barriers to entry in this market have increased exponentially since then, I mean, the GeForce 3 is more complex than the Pentium 4! And anyway, nVidia released a 3D accelerator before 3dfx did (Diamond Edge 3d). They would probably have stayed ahead if they hadn't had the stunt with Sega (check out firingsquad.com 's history of nVidia)

  93. Re:I use a Voodoo 3 by SCHecklerX · · Score: 1
    Sadly, the purchase of 3dfx by nvidia has consumed the entire linux support pages (drivers) from what I can tell. That was part of my decision to buy an Nvidia GeForce 2 for my new computer. The old card is for sale on Ebay if anybody wants to bid on it :)

    I'm SChecklerX there too.

    BTW, the GeForce 2MX only cost me around $100, so it's not so bad. The Voodoo3 3000 was $150 when I got it new.

  94. Re:I use a Voodoo 3 by Malc · · Score: 1

    It's very easy. I used to have to set the max FPS of Quake 2 so that it wouldn't swamp my network connection. I didn't like capping below 60 as I could start seeing jerkiness. I will willingly take your dare. You obviously don't know what you're talking about. I have heard reports of people being able to distiguish up to 90fps.

    You've made a reference to 24fps, which of course what Hollywood uses. And yes, sometimes when I first sit down in a cinema, especially if it's near the front, I can see jerkiness, until my brain adapts a few minutes later and compensates. The major flaw in your argument though is that have not considered that film incorporates temporal anti-aliasing. New graphics rendering techniques such as motion-blur have the potential of lowering the max fps that is noticable.

  95. Argh, one type spotted by UnknownSoldier · · Score: 2

    W does *not* stand for weight, Tom !

    W stands for homogenous coordinates. Pg 204, Computer Graphic Principles, Foley & van Dam)

    (PreDX7 had something called "rhw" which stands for "reciprocal homogenous W")

  96. I've got that beat by moller · · Score: 1

    I use a Viper V550.

    And I still get 30 fps, so ha!

  97. sour grapes... by nycdewd · · Score: 1

    some users just can't tolerate the idea of not having the opportunity of being on the bleeding edge, as in Mac-Only, eh? "oh, gee it is sooooo expensive!" and "back in MY day we ate DooDoo3 cards and we were GLAD to have them!!"

  98. Re:I use a Voodoo 3 by Emil+Brink · · Score: 2
    Well, at least the V3 has 32-bit color (right?), so we don't have to go into that particular neck of the woods. Sigh. About your math and the releated issues, I have only two things to add right now:
    • One-pixel polygons are good. Perhaps not in yesteryear's games, which feature huge flat surfaces, but various forms of higher-order surfaces with curves are definitely the trend today. Pixar render their movies using subdivision surfaces tesselated until each polygon is less than one pixel in the final image. We want that.
    • Multi-pass rendering is good. Many effects in games are achieved by rendering each pixel more than one time. 3dfx realized this back with the Voodoo2, and added support for multiple textures per pixel. That is good, because it allows you to send a triangle to the hardware once, but get it textured twice. This saves one pass of geometry transform. As soon as an effect requires an additional pass, that reduces your effective polygon throughout quite a lot, of course. So, my point is that even though it might sound excessive based on simple "# of pixels on screen" arguments, huge polygon and pixel fillrates are good, because they allow more passes and thereby more flexibility and coolness in effects.
    I don't think quality issues can be compared straight across between audio and video. Or, rather, I'm not good enough with audio to see where seemingly superfluous performance (oxymoron?) can be put to use.
    --
    main(O){10<putchar(4^--O?77-(15&5128 >>4*O):10)&&main(2+O);}
  99. Re:I use a Voodoo 3 by Emil+Brink · · Score: 2
    Oh darn, I knew I should have looked that one up. ;^) Well then, I guess I can add a bullet:
    • Modern 3D hardware supports 32 bits per pixel (RGBA with 8 bits per channel), at least 24 bits per pixel of Z (depth) buffer, and minimum 8 bits of stencil. These are all handy to have around when creating good-looking graphics (although more than 8 bits per channel would be a Good Thing).
    Thanks for the heads-up.
    --
    main(O){10<putchar(4^--O?77-(15&5128 >>4*O):10)&&main(2+O);}
  100. from the hype by Stalcair · · Score: 2
    back when nVidia first announced theier GPU, they touted it as good, not just because it had such amazing rendering capability but also because it took more proceser intensive operations off the CPU. The line I remember both from them and from proponents was "from the CPU to the GPU, freeing up the CPU for things such as AI and physics"

    Well, I for one would really like to see that become a reality. Now I know every one who has ever touched a compiler (and often many who don't even know what a compiler does) will give a different opinion on how this is possible, how it has been done, or how it will never be done, etc. And most say that now programmers need to step up and use the features. (I agree with this one) But my question is, are API's keeping up with it. How is DirectX handling more advanced features (not just is it 'supported' but is it clean and efficient) How about OpenGL? How are the projects for middle ware coming like WINE with DirectX and so forth?

    I am really impressed with the graphics detail and performance out there right now. I personally want to see more stability. While I am aware of the argument (and it does hold some water I admit) about a higher fps giving better all around performance, it is still common for intense graphics scenes to chug on your machine. I wouldn't mind seeing the ability to average out the fps better, as set by the user. Some method on the hardware to reduce the quality or certain methods only if it detects a forrest of high quality polygons and its own slow speed.

    And I would REALLY like to see some better AI, and maybe some api's that make use of hardware driven ai... ok just kidding on that one, but perhaps a set of advanced ai libs with an API isn't too far out there. Tie these in with any of the methods for network distributed processing and you have an amazing LAN party set up. Throw some together on your home server farm and now you have your game server set to go... ahhh. Soon it will be like the old BBS days... but with better graphics and real time interaction.

    Well, end of wish list... maybe the internet fairy will bless this if it is seen and make it real.

    --

    I seek not only to follow in the footsteps of the men of old, I seek the things they sought.

  101. Understanding is a good thing (too bad for you) by Viking+Coder · · Score: 1
    "Absolute fortune" - interresting phrase you use to descirbe these things. Typically, after about a month, they start to drop in price rapidly. You can get a nice GeForce2 MX for about $120. If they didn't develop the GeForce3, prices would never drop. Don't cry about how it's all insane, when you have a Voodoo 3 - you're benefitting from the graphics nuts who always want the best card in the world. The second best card in the world has to sell cheaper. Lower prices mean better cards for everyone. If people listened to arguments like yours, we'd all still be driving Model T's.

    "Noone can tell the difference between 30fps and 200fps anyway" Okay, for starters, you're wrong. Any one of the people I play Quake 3 : Team Arena with can easily tell the difference. Also, as every Quake player will tell you, it's not the maximum fps that you feel - it's the lowest fps that you might ever feel in the game. If maxing out at 200fps means that your minimum performance is 100fps as opposed to 10fps, that's a gigantic difference in the game. Also, the less time you have to spend rendering a frame (1/200th of a second, by your argument), the more time you can spend in the processor doing things like Artificial Intelligence for the bot opponents, deformable maps, cool stuff that people "ooh" and "aah" over.

    "Performance is becoming optimal"Well, I wish that were true. Listen, "optimality" is going to be when you can't tell the difference between the effects in the latest $100 Million movie and the effects you get from your $100 video card. Until then, we're pretty far from "optimal".

    "There are 768,000 pixels on a screen (a 1024x768 screen that is)" Actually, it's 786,432. Also, you're saying that you'd never want to play at 1280x1024? 1920x1200? Things do look better at higher resolutions. Also, such things as anti-aliasing make an enormous difference to the perceived quality.

    Also, making more than one rendering pass is a good thing.

    "70kbit sampling rates are perfect to the human ear." This is great, you quote numbers all over the place, and you really don't have any idea, do you? I can tell the difference all the way up to 128kb pretty easily, and I have friends who can tell up to around 256kb. Where did you get this 70kb number?

    Look, faster, better video cards are a good thing. You're essentially arguing, "Hey, let's never upgrade anything ever again! Computers are good enough!" Just because you're not upgrade hungry doesn't mean nobody should be. Also, there wouldn't be a "cheap card from yesteryear" unless people like us bought the expensive cards of today! Why mock us and attack us with fake numbers and flawed logic?

    --
    Education is the silver bullet.
  102. I'm sick of upgrading! by antdude · · Score: 1

    Just my rants...

    I am still with a Matrox G400 and it is a little slow, but I don't run a high resolution (1024x768 for games) because of my 17" monitor. Sometimes, I run 16-bit colors mode to get decent FPS. Sure, I see pixels, but how often do I pay attention to these details when fragging? :)

    My next video card will probably be a GeForce 3 when the price is decent. I am NOT going to pay 600 bucks for it! I am sick of upgrading my video card once a year! I don't mind doing it every other year like processors. I have had a Diamond Stealth 64 3000, Diamond Monster 3D 1 (Voodoo 1), Creative Labs 3D Blaster (Voodoo 2), and then a Matrox G400 (non-MAX).

    Please SLOW DOWN the video card technology! Not everyone can keep up. :( Thanks.

    --
    Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
    1. Re:I'm sick of upgrading! by Namarrgon · · Score: 1
      Please SLOW DOWN the video card technology! Not everyone can keep up. :( Thanks.

      If you can't keep up, then get out of the fast lane. Some of us are going places :-)

      --
      Why would anyone engrave "Elbereth"?
  103. Cheaper to yank the video chip out of XBOX? by WDHQ · · Score: 1

    So i've been reading this article.. one part it says.. The currently known Xbox specifications lead to the conclusion that NVIDIA's Xbox chip will come with two parallel vertex shaders. so thats basically 2 times faster than the GeForce3? So y would i want to buy a GeForce3? its startin to sound like i should buy an XBoX and Yank the chip out of that and put it in my PC.. :)

  104. Then PC vs. X-Box by Aggrazel · · Score: 1

    I for one wonder how a casual gamer would justify spending the $600 on what looks to be a kickass video card when just around the corner there is a kickass video game machine on the horizon with much the same technology.

    And as is referenced by this story, the fact that the CPU and the GPU (I guess) share memory makes the X-box outpace the crap out of PC technology.

    And I'm also wondering how long its gonna be before someone hacks this thing so that it can run like a regular PC, since it is kinda a cousin anyway. Sure it would suck for apps but man, what nifty graphics power...

  105. GeForce3 too cheap! by url-lm · · Score: 1

    I'm buying the Sun Expert3D-Lite Graphics Accelerator for the affordable price of $995!

  106. Re:The Other Big Reviews (Correction) by pepermil · · Score: 1

    Oops, sorry guys (& gals)...the HardOCP link I copied was wrong (they didn't have one of them set up quite right on their page). Here's the working one:
    http://www.hardocp.com/articles/nvidia_stuff/gf_3t ech/index.html
    -pepermil

  107. $350 BTO by nycdewd · · Score: 1

    it is a $350 BTO option for a Mac, forgot to mention... NOT $600 or $500 or $400... have a nice day.

  108. Love it but WHY? by Kneecapped · · Score: 1

    Man, this card has a severe Pentium 4 dysfunction. By the time anything (game titles) comes out that actually supports the additional features that are built onto this card, it will not be worth the $500 to $600 you paid for it six months earlier - NVIDIA will have released something even more insane by then, anyway (in keeping with their apparent policy of releasing new 3D cards every six months or so.) These will come along, but it takes time, and in the mean time, I'll enjoy my fully-supported, much less expensive GeForce 2 MX.

  109. The only REAL review of GF3... by Anonymous Coward · · Score: 1

    Want to see how graphic card review should look like? http://www.ixbt.com/video/geforce3.shtml well... it's in russian, but anyway it worths @ least to look at benchmark charts. Still hope that ixbt's guys will transalate it to english soon.

  110. Yeah, we should have stayed with 8 bit CPUs... by Namarrgon · · Score: 1
    I remember an article in a computer mag back in 1980 that was concerned at the growing trend of making faster CPUs.

    The author felt that his 8 bit Z80 ran his text-based CP/M wordprocessor & spreadsheet quite fast enough, thank you, and 16 bit CPUs were just overkill. "And now they're even talking about 32 bit CPUs... when will it end? What's the point?"

    You're right, of course. We really shouldn't have bothered going further, once we achieved 9600 baud terminals. Information can be conveyed perfectly well as text, and 9600 baud is faster than any human eye can read, after all...

    --
    Why would anyone engrave "Elbereth"?
  111. Gee... by SpanishInquisition · · Score: 2

    that's the kind of upgrade that could really increases my productivity, I mean all those xterms could render way faster with that card in my box. I have to talk to my boss about this.
    --

    --
    Je t'aime Stéphanie