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Kohan for Linux

XarsonX writes "A demo of Kohan Immortal Sovereigns (a real time strategy game) is out on linux. The full version should be coming soon. News, stuff about the game, and the demo are available at www.timegatestudios.com." I hadn't heard much about this game, but the graphics are definitely impressive. Might be worth a download.

140 comments

  1. Pre-Order available now by michaelsimms · · Score: 2

    You can pre-order this title through Tux Games.
    The price is $46, and we hope to ship at the same time as Loki ships.

    --

    Tux Games. Your complete source for native Linux games.
  2. Re:Description question "Open-Source GUI Component by Anonymous Coward · · Score: 0

    Hmm... I'd strongly recommend running any modifications to the GPL past the FSF lawyers, since you wouldn't want to inadvertently make you stuff GPL-incompatible.

  3. Re:XFree86 4.x + DRI + OpenGL is *plenty* fast. by Karn · · Score: 1

    According to Precision Insight, DRI allows applications to access 3D hardware directly.

    An image of what DRI does is here

    Voodoo3/4/5 and I also believe Matrox have DRI drivers in X4.

    --


    Why do I keep typing pythong?
  4. Re:yes, but... by Lussarn · · Score: 1
    So this game has no chance of being playable then. Or any other games released for Linux.

    I wonder why Starcraft(comparable to kohan) runs about the same speed under X as in Windows. Maybe windows doesn't cut it for games either.

  5. Re:Isn't it kind of sad? by Anonymous Coward · · Score: 0

    woah nelly, loki actually released something besides a shooter, oh wow, what diversity.

  6. Re:Kohan Review by Anonymous Coward · · Score: 0

    Just FYI -- the built-in GameSpy functionality is in the Linux version, too (or at least was in the beta).

  7. Re:Real Time Strategy - Biases? by Kiss+the+Blade · · Score: 1
    Umm, so you judge the worth of a political system by its longevity and stability do you? Does this mean that Imperial China in the 18th century was the greatest sytem ever (after all, it did last several thousand years)?

    You judge on the wrong criterion. All that matters is happiness of the people & fairness. On this measure, America lags behind most of the world.

    Your equation between economics and power, power and politics is precisely what I am decrying.

    --

    KTB:Lover, Poet, Artiste, Aesthete, Programmer.
    There is no

  8. Re:Real Time Strategy - Biases? by Anonymous Coward · · Score: 0

    "Granted, the U.S gov is bloated, but it is still one of the best alternatives."

    Also the most corrupt of any 'democratic' country, apart from Singapore.

  9. Great... by EvlPenguin · · Score: 1, Offtopic

    Now if only I could get this fucking Voodoo 3 to work under X 4, I'd be in buisness.

    I think I'm just going to go back to 3.6. The only thing 4.x has given me is headaches.

    --

    --
    #nohup cat /dev/dsp > /dev/hda & killall -9 getty
    1. Re:Great... by Anonymous Coward · · Score: 0

      Redhat 7.1 works with all the Voodoo cards i've seen out of the box.

    2. Re:Great... by Listen+Up · · Score: 1


      As does Mandrake 8.0 and 8.1. I have been using a Voodoo 3 2000 forever with X. If you are using an RPM system all you need (for Voodoo 3) is the XFree86 4.0 or 4.1 servers, and 3DFX-DRI-CVS. You can also download the latest MESA RPM's and have at it. I have Linux Mandrake 8.1, XFree86 4.0, and not a single problem with my Voodoo 3 card. You do have to turn off ARtS server in KDE2 though to get any OpenGL or Voodoo stuff to work right. The sound driver conflicts with the ARtS server and will crash out every single time.

    3. Re:Great... by Spoing · · Score: 2
      I've been using XFree v.4 with a Voodoo3 2000 since it was released. Problems? Yes. Many? Only OpenGL (DRI) and only when I want to use the bleeding edge stuff. The dri.sourceforge.net site is helpful for released versions, but not friendly; you have to dig through it if you want to try the latest and greatest.

      Here's a cheat sheet for getting the latest;

      1. Backup /usr/X11R6 /etc/X11. If any of this doesn't work, restore these and X should work once again. (Suggestion: backup as root, use "cp -a" to perform the copy -- just to be paranoid!

      2. Get the DRI sources; make a directory -- dri_cvs or some such -- on a volume with 1.2gb (minimum) space available. From that location, execute

      1. export CVSROOT=:pserver:anonymous@cvs.dri.sourceforge.net :/cvsroot/dri

        cvs checkout xc

      3. Change to the xc/xc subdirectory.

      4. Execute "make World" (note capital "W")

      5. When done, if there are no errors, exit from X and (as root) run "make install".

      6. Start X (as user) and check that simple OpenGL programs work. A good one to try is "gears" from Xscreensaver. Use "gears -fps" to check the frames per second. On my system, I get about 40~ (PII-465).

      7. If you have a recient kernel (2.4.6~) this may fail. If so, you need to either downgrade or switch to a newer kernel (2.4.8+, 2.4.7-ac11+). If you change kernels, recompile DRI if you encounter a failure. Suggested combination: XFree 4.0.x with an older kernel, or XFree 4.1.x (the one from DRI) with one of the kernels mentioned above.

      --
      A firewall can not protect you from yourself. Turn off what you do not need. Do not use the firewall to do your work.
  10. Re:Linux game development, or lack thereof.. by reverius · · Score: 1

    That may be true, but that issue has been tackled before from a different standpoint.

    Libraries such as SDL exist to speed development on graphics and sound I/O, and things like game engines exist (the quake engine, for example) as open-source re-usable engines.

    The graphics engine is what creates the "gee-whiz graphics" that you speak of, not the graphics tiles and textures themselves. (Although they do help).

    I think that an open source graphics engine is more useful than re-usable graphics tiles and sounds.

  11. Re:yes, but... by stefanjo · · Score: 1

    You didnt see the irony in my post ;)

  12. Re:Linux game development, or lack thereof.. by reflective+recursion · · Score: 1

    It may also work for the better. Gameplay would be emphasized rather than gee-whiz graphics.

    --
    Dijkstra Considered Dead
  13. Chapter 11 rumors by Anonymous Coward · · Score: 0

    To bad Loki appeared to have filed for chapter 11 a couple of weeks ago

    1. Re:Chapter 11 rumors by Anonymous Coward · · Score: 0

      wtf? did they?

  14. why by Anonymous Coward · · Score: 0

    Why didn't they just port starcraft instead of this one of many imitations.

    1. Re:why by Anonymous Coward · · Score: 0

      Perhaps because they want to play something with some real strategy instead of just "throw shit at the enemy, whoever throws fastest wins."

  15. Re:Linux game development, or lack thereof.. by reverius · · Score: 2, Insightful

    I like the idea of the project, but I am concerned about the proliferation of games that are all using the same base for graphics, sound, etc.

    What happens when there are 20 different RTS games with the same sound samples and graphics tiles?

    Seems to me that this would have a negative effect, in that the creative aspect of the graphics tiles and sound samples (how your game "looks" and "sounds") would be lost.

    On another note though, I really like the idea of a GPL'ed repository of this stuff. Thanks, and great job!

  16. Re:Real Time Strategy - Biases? by Guppy06 · · Score: 2
    "instead promoting a vision of the American dream gone bad time and time again."

    Yeah, only us dirty Americans would team up with the elves and dwarves to persecute the ogres as in WarCraft...

    "For example, the Civilisation series of games placed Capitalism at the top of the tree of economic systems, and Democracy at the top of the tree of political systems."

    Well, when was the last time a democratic, capitalistic nation-state beat-out one that has neither of those traits? And remember, even Hitler and Stalin got there by elections.

    "The aim of the game was to turn your civilisation into another America, replete with global ambitions and terrible ethics (to kill or be killed)."

    The US is actually less capitalistic than some other countries. If we had pure capitalism, we wouldn't be talking about such things as the Microsoft anti-trust case, and we'd all go down to the Standard Oil station to gas up our cars.

    And as for the democracy bit, we have senators who represent their state (and not necesarily the people of that state... take a look at how they were originally chosen), and an electoral college designed to take the interests of both the people and the state into account.

    And as for the "lousy ethics" bit, you need a source of conflict, or else you wouldn't have a game (or even a story). One could shift the conflict from person vs. person to person vs. nature (natural disasters to plan against and such), but then you won't have a multi-player game.

    "Why should capitalism be #1 economic system? Why not communism?"

    Because command economies have failed over and over in the course of the 20th century. The Soviet Union was essentially in the red (no pun intended) for almost all of it's existance, spending more than they had to keep up with the proverbial Jonses. The GDP of the People's Republic of China has been a joke until both the incorporation of capitalistic Hong Kong and the loosening of governmental controls on industry. North Korea starves while South Korea rivals Japan. Shall I go on?

    "If we develop intelligent AI's, then the issue that has meant communism never worked in the past (the planner was crap all planned economies to date) will not be an issue."

    The issue isn't lousy planning, the issue is whether to plan to begin with. For more on the issue of planned vs. unplanned complex systems, take a look over at this /. article and the various responses.

    "Why don RTS games show some variety of political systems and consequences, instead of putting the American system on an undeserved pedestal?"

    I'm still not sure how you're seeing these governments as "American" and not "French" or "Italian" or "Russian" or any of the other capitalistic republics, but going from colony to world power in about a century and superpower in under two makes me question your use of the word "undeserved."

    "I would like to see RTS games be more morally responsible, and allow for a more widespread collection of political idealogies and econmic systems, with no value judgements placed on each."

    If you want to do that, you're going to need some sort of measuring stick to measure each system by. If you were to use the real world and recorded history as your measuring stick, guess what you end up with...

    "The aim of the games should be multiculturalism and postmodern tolerance, not outright destruction. How can our children be expected to understand and tolerate"

    You're one of those "Doom turns kids into muderers" people, aren't you?

    "The aim of the games should be multiculturalism and postmodern tolerance, not outright destruction. How can our children be expected to understand and tolerate Japanese, Russians and Chinese when at night they plot to destroy them and commit mass murder?"

    Funny you mention mass murder and Japan (anthrax on civilians in WWII), Russia (Stalin made Hitler look like a Girl Scout) and China ("cultural revolutions"... need I say more?) in the same sentence.

    However, since both Japan and Russia both have capitalistic economies (Japan can be considered more capitalisic than the US on many counts) and democratic governments, and how China is showing marked improvement only after they've losened controls on their economy, it would seem that you're confusing "government" and "economy" with "culture." As for why Western culture is doing so well, I reccomend you start with a glance at this e-mail (and the subsequent responses) about why China won't be becoming a superpower any time soon.

  17. Re:Pretty cool. by Karn · · Score: 1

    On my system, (Duron 800, 256MB, TNT2), Kohan runs great.

    I have noticed some crappy performance, however, when I was running Loki_Update in the background. I am not sure but it seems that if some other X program is in the background that is updated graphically (like Loki_Update progress bar) it will hurt the performance of the game. Try killing all GUIed apps that update often (xmms, etc) and see if you have the same issue.

    --


    Why do I keep typing pythong?
  18. Re:Kohan Review by Anonymous Coward · · Score: 0

    You could have just said it was starcraft but different.

  19. Argh! by Anonymous Coward · · Score: 0

    Someone needs to tell these guys about this amazing new technology called "screenshots."

    1. Re:Argh! by Anonymous Coward · · Score: 0

      Yeah, a brand new feature in Windows XP, so pay your 100 bucks and upgrade now!

      There's MS for you.

  20. Re:Real Time Strategy - Biases? by ColdGrits · · Score: 1

    Easy answer.

    Write your own!

    Seriously, if you feel that strongly about it, get together with some like-minded folk and create your own game and release it.

    --
    People should not be afraid of their governments - Governments should be afraid of their people.
  21. Re:Nice to see by Anonymous Coward · · Score: 0

    IT's funny how frames per second and first person shooter both share FPS haha.

  22. Re:Real Time Strategy - Biases? by Anonymous Coward · · Score: 0

    Yeah, and England will be the Mexico of Europe. Hell, it already is.

    Long live the Union.

  23. Re:broken link: here is good one by dj28 · · Score: 1

    Doesnt matter, it's slashdotted.

  24. Re:fp by Anonymous Coward · · Score: 0

    No thanks, I'm not homosexual, sorry.

  25. Re:Linux game development, or lack thereof.. by Bowie+J.+Poag · · Score: 1

    Let them try. I already have a copyright asserted on everything thats possible to copyright. If they take one step in that direction i'll come down on them. Hard.

    --
    Bowie J. Poag

  26. Re:fp by Anonymous Coward · · Score: 0

    No, you just like to think they are so you can practice your fantasies :)

  27. Re:Real Time Strategy - Biases? by Anonymous Coward · · Score: 0

    Ack, don't remind me! I'm completely stuck in my current civ game (euro-ww2 scenario)... Allied bombers set France and Belgium on fire, paratroopers are landing everywhere, Marseilles, Milan, and Venice are already taken by partisans and paratroopers, only Rome and Sicilia are defendable against the flying Allied armada.
    Then there is ofcourse the war against the Russians which is not going so well because of their insane number of infantry/machinegun units usually placed alongside railroads. I'm trying to capture Moscow now ( I already took Leningrad ) but there's dozens of units coming from the north, the east, and the south!

    Besides, Communism and Fundamentalism/Fascism are much better than democracy!!

  28. Re:OMG a game for Linux!!! by Anonymous Coward · · Score: 0

    >You can also go to jail for the SAME PRICE as linux.

    I'll tell you when they lock me up.

    .Wow, when did windows provide a driver built into the WinME CD for my Playstation-to-Parallel Port adapter?

    Since when did ANYONE 'provide' a driver like that with an OS? And what do you do with it, pirate PS games? You can go to jail for that...

    The post a few down from this proves my point. I can use the latest hardware without a problem...

  29. broken link: here is good one by Zooko · · Score: 1

    There's a broken link on their site. Try this:

    http://www.kohan.net/main/press/linux_demo.htm

    This looks like my kind of game!

    Zooko

  30. Kohan Review by Lord_Pall · · Score: 5, Informative

    Okay.. I've owned kohan ever since Rich Laporte over at Gonegold (http://www.gonegold.com) raved about the beta version..

    For a quick description, Think heroes of might and magic, masters of magic and warlords 1-3 combined, and then made realtime

    But not realtime in the negative clickfest sense.. Very methodical and well paced real time

    Mix in great cooperative multiplay, random map generation, a scenario editor, and at least for the windows version an integrated gamespy client, and you get Kohan

    The entire game is structured around heroes(Kohan's), and "squads" of units.
    So instead of controlling a zillion little units, you're instead controlling groups of units that you construct

    Each group of units has a zone of conflict, and when zones of conflict overlap, the units will engage one another..
    Combat is fairly passive, but still has an extremely large amount of tactical depth

    There's also a really nice resource harvesting model.. Unique in the sense that it strongly discourages hoarding.. Any excess resources for a timeslice are discarded instead of stored..

    Overall its a great game.. One of the best, if not the best rts game i've played this year..

    And to top off a great product, the developers (Timegate) have done a great job supporting and updating the product..
    They're very active in the community, and host tournaments every now and then..

  31. Re:yes, but... by Anonymous Coward · · Score: 0

    oh shit. didn't realise. my mistake. sorry.

  32. Woohoo! by swdunlop · · Score: 1

    One less game for me to boot into Windows for.. Kohan is an excellent wargame for thinking individuals, one were blind rushes and other common RTS tactics are far inferior to solid combined arms strategy and logistics. I've been playing this one exclusively for months, now..

  33. Re:Yes it's cool by MyAss · · Score: 1

    Hmm, I had no trouble with the mouse. The game preformed flawlessly on my IBM T21, very quick and responsive. (RH 7.1 Xfree86 4.1.0, Savage IV) I guess your mileage may vary. Though if your vid card supports it I would highly recommend upgrading to X 4.1.0. My guess is this will fix your problem.

    --

    They misunderestimated me. -- George W. Bush
  34. Re:fp by Anonymous Coward · · Score: 0

    The lameness filter should include "Cmdr (F*ck You) Taco" .

  35. Re:Real Time Strategy - Biases? by Anonymous Coward · · Score: 0

    What the hell are you talking about? Britain is the only country not obsessed with federalism on this side of the Atlantic. You'll come crying back to us and Americans when your silly little European Federation crumbles.

  36. Re:Pretty cool. by Darth+Maul · · Score: 2, Informative

    Strange. I downloaded the demo last night and it ran very sluggishly. All the other Loki demos/games run well, as do Quake 2 and Quake 3. Perhaps it's something with the particular 2D rendering engine? I have an nVidia TNT2 with the latest driver...

    --
    --- witty signature
  37. Re:Pretty cool. by Fatal · · Score: 1

    It seemed quite sluggish to me as well when I tried it, however when I ran it in DGA mode (need to be root and then run kohan --dga), it ran much smoother.

    It is a hardware cursor problem..

    Another reader suggested that you could use '-x -f' on the command line so try that and you may not need DGA

  38. Re:Real Time Strategy - Biases? by Anonymous Coward · · Score: 1, Insightful
    I know, I know, don't feed the troll... but...

    First of all, in the original Civ games, there was no technology called "Capitalism" -- there were only political systems, e.g. Republic, Democracy, Monarchy, etc. So you are wrong from the start. In addition, Civ isn't an RTS, nor are any games that use political systems to my knowledge.

    Second, does your call for "no value judgments" on the various government systems in strategy games extend to, say, allowing your wondrous communist governments to build concentration camps? Engage in pogroms? Massacre dissidents? How about allowing fascist governments to manufacture poison gas for the liquidation of disfavored ethnic groups? You think that would be more "morally responsible"? That's obscene. No, I think (informed) value judgments are just fine, in games as everywhere else, and yours just happen to differ from those of people who aren't blindingly ignorant about the atrocities of communism.

    I think gaming is a marginal enough hobby not to need such "open-mindedness." FWIW I don't "tolerate" Japanese, Russians, and Chinese. As someone smart put it, we "tolerate" bad smells, not people.

  39. Re:intelligent games by Anonymous Coward · · Score: 0

    No they're not...

    What are you smoking?

    Loki has ported nothing but first person shooters so far...

    This will be like the 3rd commercial stratgey game ever released for linux..

    I'm still waiting for an adventure game or an rpg.

    Seriously go to the store and look at the shelf of linux games, 95% are shooter games (from 18 months -2 years old) and then there is like 3 strategy games, at least 2 of which where not released by loki and a big whopping 0 rpgs or other more brainpower less shooting genres...

  40. Re:yes, but... by dangermouse · · Score: 1

    I did, and it was funny as hell. I just wish I hadn't blown my moderator status on this thread...

  41. zu wo dieses Spiel geht by Anonymous Coward · · Score: 0

    Okey. Jetzt sagen Sie, daÃY dieses neue Spiel für Linux ja ist? Wenn so, ist dieses gut. Linux benÃtigt mehr Spiele, es hat zu wenig. Mehr Spiele würden Benutzer rüber von den Windows holen, bedeute ich, obgleich Windowbenutzer Spiele auf Windows spielen kÃnnen, Haben der Spiele Linux erhÃhe die Zahl Benutzern, die zu Linux schalten kÃnnen und ihre Windowpartition sauber abwischen. Was konnte als ein Computer Microsofts besser frei sein? Es ist Bliss, rein und einfach.

  42. Re:Real Time Strategy - Biases? by Anonymous Coward · · Score: 0

    Civilization 2 was made in England. Of cource, they are an American colony now.

    Your point about Civilization having an Americanised world-view is totally true. The "Republic" and "Democracy" as being seperate forms of government would have any non-American quite confused. To us, "Republic" means the absense of a Monarchy and nothing more. The U.S.S.R. was a Republic.

  43. XFree86 4.x + DRI + OpenGL is *plenty* fast. by aussersterne · · Score: 2, Informative

    Wrong. XFree86 4.x with DRI is fast, fast, fast. Frame rates are at most about 1% (and usually less than that) behind Windows on my GeForce2. And if you're about to say "but not everyone can afford your fast new GeForce2" remember that you're the one complaining about 3D speed issues in the first place...

    Of course, I can also do things with X that you can't with windows. For example, running a 3D-accelerated program like Morph3D or Sproingies in my root window as 3D-accelerated wallpaper.

    Have you ever played, say, Q3A with DRI under Linux+X? Guess not. If you had, you wouldn't say what you just said...

    --
    STOP . AMERICA . NOW
    1. Re:XFree86 4.x + DRI + OpenGL is *plenty* fast. by Anonymous Coward · · Score: 1, Insightful

      Well, the reason why the GeForce2 runs so fast is that the OpenGL driver completely passes over X11 and all its junk. GL drivers that actually use the DRI, like the Voodoo3/4/5 and Matrox G400 drivers, are pathetically slow compared to their Windows counterparts.

    2. Re:XFree86 4.x + DRI + OpenGL is *plenty* fast. by aussersterne · · Score: 1

      All of these drivers use DRI. The reason GeForce2 is optimized is that it's written by the manufacturer -- something bemoaned by the closed-source haters, but as a gaming enthusiast, I'm certainly happy with it...

      --
      STOP . AMERICA . NOW
  44. Re:Real Time Strategy - Biases? by sqlrob · · Score: 1

    The US economy is not capitalism. If it is, please explain the governmental regulations, which do not exist in capitalism.

    The US government is not democratic. It is a Representative Republic. A true democracy would have no intermediate Congress, but would instead vote directly on the laws.

  45. Re:Real Time Strategy - Biases? by Anonymous Coward · · Score: 0

    Get back in line for toliet paper, stupid pinko commie dumb shit.

  46. Re:Nice to see by Spiral+Man · · Score: 1
    it is, in fact, being marketed through loki...

    --
    "we demand rigidly defined areas of doubt and uncertainty!" --Douglas Adams, The Hitchhikers Guide to the Galaxy
  47. Re:Isn't it kind of sad? by XarsonX · · Score: 1

    Its good that this game gets free advertising so it will be bought encouraging more games for linux to come out. so whats the bfdb.

  48. Re:Isn't it kind of sad? by aussersterne · · Score: 1

    I've heard of it. I own it for Win32. Soon I will buy it for Linux -- one less reboot needed.

    Let me guess, you're a fan of the FPS genre? I for one am glad that Loki has chosen to produce some popular games in _other_ genres. So far, their game choices have been right on -- rather than port everything "new" or "fragworthy" they're actually taking the time to find out which games are _fun_ and porting those...

    I only hope they survive.

    --
    STOP . AMERICA . NOW
  49. Re:Pretty cool. by Anonymous Coward · · Score: 0
    Note: if you're running at 32bpp, you may want to drop to 16bpp. Otherwise, you'll be hitting a continual on-the-fly conversion from 16bpp to 32bpp. (This is a feature of SDL, and necessitated by the current design of X.)

    As someone else in this thread has noted, for certain cards (Matrox G4x0, nVidia TNT, TNT2, GeForce, 3Dfx Voodoo 3 or 5), you can run with root privileges and --dga to really speed it up. (This bypasses the X server, so you can't go windowed while doing so...)

  50. Re:Real Time Strategy - Biases? by fubillgates · · Score: 0

    Who says capitalism is #1 economic system? The relative stability and strength of our economy should answer that. Who says democracy is #1 political system? The fact that our has remained virtually unchanged for 225 years should say something (unlike some European countries). Our political environment is stable, people have freedoms unseen in some countries, and allows free trade to drive the economy. Granted, the U.S gov is bloated, but it is still one of the best alternatives.

    --
    I wasn't expecting the Spanish Inquisition. (evil tone) Nobody expects the Spanish Inquisition!
  51. tried it out by linuxpng · · Score: 1

    no where does it list system requirements.. doesn't require hardware acceleration but the game looks good.. the demo is around 66 megs (not too bad) and has a couple tutorials you can play through. I will definitely be pre-ordering this title.

    1. Re:tried it out by treke · · Score: 1

      Well, it doesn't list system requirments, but I can tell you the Linux version works on a p3 450 and 64 megs of RAM. 3d acceleration isn't needed.

  52. Re:Real Time Strategy - Biases? by Anonymous Coward · · Score: 0

    Marking this as a troll is typical of American misunderstandings of Communism. USSR, China, Cuba & their Ilk were not Communist. They were fascim masqurading as Communism. True Communism is not about "taking away freedom" or any of that rubbish. Go read about it, you don't have to agree with it, but at least know what you're condeming before condeming it.

    --
    "Everything that isn't the American way is Communism!" - Americans

    "Everything that isn't the Soviet way is Imperialism!" - Soviets

  53. Re:Isn't it kind of sad? by Anonymous Coward · · Score: 0

    i think you could.. as long as it has tux the penguin in it, a bsd devil, or something to do with cmdr. taco I'm sure you will get free advertising

  54. Description question "Open-Source GUI Component" by joneshenry · · Score: 2

    On the webpage it is stated: 'All the toolkits available here at System 26 can be freely incorporated into your apps, royalty-free, distributed under the terms of the GNU General Public License, or "GPL"'. So why isn't the description at the top of the page "A GPLed GUI Component Stockpile For Linux And Win32 Developers"? "GPLed" is the precise description of the license, not "Open-Source".

  55. As a beta tester, I can say that it is a great gam by PhilLong · · Score: 4, Informative

    Sam L. et. all have gotten the Linux implementation tight as . The gameplay and economic model ARE different from your standard total annihilation / warcraft /starcraft fare. (Well, those were the last time I touched a game under win32). The economic model focuses on balancing lots of different resourcecs which can be generated by towns themselves. Takes a bit of getting used to, but it is much more interesting than "energy/metal" all harvested from "mines". The unit play and tactics are also very interesting - morale, formation, terrain bonuses, flanking. Military historians should love this. Oh, and they fixed that damnable "rush" tactic. As of now, I don't miss bilzzard at all (well, that's a lie. I still kinda wanted to try DiabloII in my copius spare time). And it has additional cool Loki - type features such as the "middle mouse map drag/scroll" that Win32 folks don't. Check it out!

  56. Isn't it kind of sad? by rosewood · · Score: 0, Troll

    (This may have troll written all over it ...) Here is a game that the editor had never heard of, a game a majority of us have never heard of, but OOOH - It is comming out for Linux so it gets a news post. Is the software situation for Linux so desperate that whenever a new file manager, game, browser, etc. comes out that it needs attention?

    I guess my own counter argument is that there are sites like shacknews.com etc that cover all gaming news and any game that comes out it gets a news post. Also, so BFD if something gets a post, Right?

    Oh Well.

    1. Re:Isn't it kind of sad? by MyAss · · Score: 1

      Do you think that if I made a game for Linux I could get free advertising on Slashdot as well?

      Probably, if it was good enough. I think good commercial linux games are rare enough that it can be considered news.

      --

      They misunderestimated me. -- George W. Bush
    2. Re:Isn't it kind of sad? by anubis__ · · Score: 1

      Do you think that if I made a game for Linux I could get free advertising on Slashdot as well?

      --

      "After three days without programming, life becomes meaningless." - Tao of Programming
  57. Re:yes, but... by Anonymous Coward · · Score: 0

    That wasn't a troll. It was a serious and objective observation. X-Windows is slow, often even with 3D acceleration.

  58. Re:OMG a game for Linux!!! by Anonymous Coward · · Score: 0

    I have to feed the troll...

    I never have driver issues with linux anymore if I stay away crom the shittiest of hardware. (win anything hardware)

    Sorry, but current linux distros work better,are easier to install, and are smoother than ANY windows OS ever created (including you belived XP buttface)

    so shove off... a current linux distro blows away everything windows easily.

  59. Re:OMG a game for Linux!!! by Anonymous Coward · · Score: 0

    >(you can pirate it for the SAME FUCKING PRICE AS LINUX!)

    You can also go to jail for the SAME PRICE as linux.

    >Plus Windows will actually have drivers for your video cards, keyboards, joysticks, mice, ect...

    Wow, when did windows provide a driver built into the WinME CD for my Playstation-to-Parallel Port adapter?

    Oh, sorry, it doesn't, TROLL.

  60. I wouldn't say it tanked by Illserve · · Score: 2

    While the numbers of players are nowwhere close to the big guys (AOK, SC, D2, etc), there are plenty of game available during peak hours, and I rarely have trouble getting a 4v4 game rolling. I point this out because I fear your terminology will give people the impression that there is no multiplayer community, when in fact a strong core group exists, they just don't post on MFO. And things will get better, the European release is just around the corner, which will give a strong boost. Just a few months away is the expansion which will revitalize the community even further. I have confidence that the Kohan community will attain enough critical mass to persist for awhile because the game is just that good. A good example of a game that truly tanked was Submarine Titans. You were often hard pressed to find a game at any time. This game was too similar to previous RTS's to pull people away from the old standbys. Now, as far as I can tell, Subtitans is deader than dead, even the news updates on the main sites are many months old.

  61. Unfortunate flame-fest by motorsabbath · · Score: 2, Interesting

    I'd personally like to thank TimeGate Studios and Lokigames for (1) writing a great, original RTS game and (2) porting it to Linux. I really like being able to play games with some of my friends who still use Windows. I don't really care who is using what OpSys as long as we can all play games together.

    I got to beta the game - I've run it on a k62-350 with a voodoo3, a TBird with a Geforce and a Thinkpad with a neomagic video card and on all 3 platforms it ran great, installed without a hitch and was just an all-around ball.

    If yer a Linux user looking for an RTS check out Kohan - its great.

    Note that I only use the aforementoined voodoo3 as a 2d card with excellent color and picture quality and I havent tried to install the 3d support as it's not required.

    Thanks again to Loki and TimeGate.

    The Kohan will return to their former glory!

    --
    The heat from below can burn your eyes out
  62. Thanks for the tipoff here... by Svartalf · · Score: 2

    Make sure it's announced on LinuxGames and anywhere else pertinent so that everyone knows about it.

    --
    I am not merely a "consumer" or a "taxpayer". I am a Citizen of the State of Texas
  63. Kohan is infact a very good game. by dustin_c1 · · Score: 5, Informative

    Kohan is a very good game

    Kohan is considered a strong game among the RTS (real time strategy) gaming crowd, but it has not attained the popularity of Starcraft or Age of Kings. This is due in part because of having a new and inexperienced publisher, Strategy First. The publisher never marketed Kohan heavily. Strategy First was the publishing company responsible for the WWII online debacle - they don't have the best track record as a publisher. Members of the online gaming community will be very familiar with this.

    Also, Kohan is lacking in the graphics department when compared to their peers. It doesn't look any better than Age of Kings or Starcraft. Some very good 3d RTS games are just around the corner, including Warcraft III, Age of Mythology and Empire Earth. Kohan is a day late and a dollar short in a department that is really a must among the people who really matter - the people in the middle of the curve who buy a lot of games and are not hardcore players.

    For the hardcore player Kohan is one of the most unique and best RTS games ever. It is not a clone of more popular RTS games at all. The economic model is unique in a good way. Most other games have over simplied economic models (a good example being starcraft) or an economic model that requires too much micromanagement (a good example being Age of Empires series). The kohan model requires no micromanagement and is complex enough to be very rewarding. The military model adds in aspects of moral and costs of transportation. Slain troops are automatically replaced. This feature alone pushes the economic model to a class above all others. In stead of a static buy stuff/earn stuff model, there is a flow. Costs are higher than income, or costs are lower than income. In my opinion that puts a Kohan feature at the front of the future of RTS gaming.

    Unfortunately, Kohan never took off on the windows platform. It deservedly earned rave reviews. It tanked among the online community and the typical community. It was marketed poorly and the graphics technology are below par for it's time. On mrfixitonline, soon to be rtscentral, a place for the most hardcore RTS gamers, our Kohan forums are near dead while after almost 2 years our Age of Kings forum is still rocking solid.

    Ok, I'm going to give a shameless plug: I've been volunteering time for an RTS (real time strategy) gaming network for over a year now. mrfixitonline has really taken off. We do neat things like run tournaments and online gaming events, RTS news, expert strategies and forums. We don't make any money doing this. (The site loses a ton), but it is incredible fun.

    It is nice to see Kohan make it to Linux. I am a gamer. I also love Linux. I have never played a Loki game in my life. I will buy Kohan when it comes out for Linux. It is as simple as that. If Loki games keeps coming out with strong titles and gaming hardware like soundcards and graphics cards are better supported, people like me will become converts. Kohan is a very strong RTS game. If any of you guys are interested in Kohan, drop by kohan.rtscentral.com and check out what we have to offer for the game. I hate to have to say this, but while still viewable, the Kohan site doesn't display properly under Moz. Grrr.....

    --



  64. Re:Real Time Strategy - Biases? by MyAss · · Score: 1

    How completely stupid, but funny.

    --

    They misunderestimated me. -- George W. Bush
  65. Re:Real Time Strategy - Biases? by Anonymous Coward · · Score: 0

    Civ is not an RTS game.

  66. Kohan is an outstanding game by Illserve · · Score: 3, Informative

    While it posesses all of the features of the standard RTS, they're blended in a combination that works very well.

    Here are the primary features of the game that I enjoy:

    The economic micromanagement aspect that one normally sees (peons harvesting resources) is almost entirely absent, so economic growth is based mainly on the decisions you make, not how well you manipulate virtual slaves to hunt deer.

    Units must be supplied with resources in addition to being purchased. Having to support your existing armies is a feature that hasn't really been tried in this genre (yes I know you have to make houses in AOE, but the cost is only noticeable in the beginning). The result is an interesting game dynamic, in that wiping out an army is only effective if you follow it up with some capturing of towns. Give him some time and the troops will be rebuilt and you will have gained little.

    Experience for troops is excellent, careful management of your armies lets them effectively go up in level, getting somewhat more powerful(but not overmuch). This rewards the careful planner as opposed to the sloppy turbo-economy player who cranks out troops and lets them die.

    Tactics are key, unit companies keep their artillery and leaders in the back (archers/mages and captain), so doing an end run around the front line and hitting the rear is absolutely crippling. It really is a game of how you use your troops, not what troops you buy.

    Teamwork is heavily emphasized in that there are few obstacles to trading money or cities back and forth. Also, you can immediately see what your allies are doing (unlike AOK which requires tech research to expose the allied minimap). The result is that there is far more cooperation in the average Kohan game, perfectly accentuating the benefits of multiplayer gaming. Other RTS's often end up being a series of parallel 1v1 matchups on the same board.

    The action is very quick. You are generally fighting something or someone within 5 minutes of the start, so there's no 15 minute SimCity game.

    The network code works fairly well, disconnected players remember the IP address they were at and try to reconnect. A status indicator lets the whole game know if the player is gone, or attempting a reconnect.

    I would recommend this game to any serious strategy gamer without hesitation.

    All in all,

    1. Re:Kohan is an outstanding game by motorsabbath · · Score: 1

      The economics of this game *are* quite different and it's refreshing. I've only played it on my LAN at home but it seems like it will be a blast once I can get on the net and play with a few win32 friends across the state...

      Great game - I'm overjoyed that we finally have an RTS for Linux.

      --
      The heat from below can burn your eyes out
  67. Re:Real Time Strategy - Biases? by Anonymous Coward · · Score: 0

    England, a colony of America.

  68. Re:yes, but... by Anonymous Coward · · Score: 0

    and whats this XFree86 thing that people have been going on about recently.

  69. Re:OMG a game for Linux!!! by Warin · · Score: 1

    You wont hear me disagree with you on Linux being a more stable and secure OS (*cough*Code Red*cough*)

    Thing is, Linux is still really in it's infancy as a gaming platform. And while I really wish that I could dump Windows for good, so long as the games that I play only work in Windows, it'll have a place on my system.

    So here's to Loki porting more and more gameS, and hopefully there will be a time when Linux games release along with the Win32 versions. Then I can stick to Linux partitions.

  70. Re:intelligent games by Anonymous Coward · · Score: 0

    Myth 2 Soulblighter wasn't a first person shooter

  71. Re:editorial comment by analog_line · · Score: 1
    Yes.

    A very large portion of the /. community is big into Linux but runs Windows some because it's got the games. Anything that might allow us to run less Windows yet still get the games we want is a Good Thing(tm) and you'd better believe it's gonna get posted.

    Linux users are a seriously untapped segment of the gaming market, as Mac users used to be. Loki is filling an important niche and should be hailed (and supported monetarily) for it.

  72. Re:f1r$t p0$t b4by! by Anonymous Coward · · Score: 0

    Th1$ w4$ me4nt t0 be m0der4ted to "-1 REDUNNDaNT", n0t -1 0fft0pic. G0 rele4rn h0w t0 m0der4te fr0m K0manderT.A.R.C.0. He i$ the pr0 y0u see. 0k. 0k. N0w 1 4m g01ng t0 sleep 0ff th1$ h4ng0ver. h1c 1 4m drun\k d4m1itt d4m 1 4m drunk m4n why p0st wh1le drunk he11 hel1

  73. Re:Real Time Strategy - Biases? by Tim+Browse · · Score: 1
    PC at its best.

    No, this is. :-)

    Tim

  74. Re:intelligent games by treke · · Score: 2

    Heroes 3, SMAC, Sim City 3k, Civ CTP, Mind Rover, Railroad Tycoon 2, Myth2, and Erics Ultimate solitare. 9 out of their 18 games announced are non shooters. Three of those shooters aren't first person. Yup, that's some variety

  75. http://www.canux.com by jfunk · · Score: 2

    Go here.

    Enjoy!

  76. Pretty cool. by ZESTA · · Score: 1

    I've been messing around with the demo since yesterday, and it is pretty cool if you like that type of game. The game runs very smoothly (as do all of the Loki games I have tried)

    -Randy

    1. Re:Pretty cool. by xanadu-xtroot.com · · Score: 0

      I have an nVidia TNT2 with the latest driver...

      I too have a TNT2. The newest drivers (1.0[something]) do not work at all for me. I get the pretty Splash Screen, but *NO* GL apps will run (and I need my TuxRacer from time-to-time... :-) ). I went back to the 0.9.6.x drivers and all is well. Q3a and Tribes2 own3z.

      I'm on MDK8.0 (heavily upgraded again), but anyway, the newest drivers don't work at all for me. BTW, I used the tarballs since I keep my kernel up-to-date.

      --
      I'm not a prophet or a stone-age man,
      I'm just a mortal with potential of a super man.
  77. Sometimes it sucks to be Canadian by !Xabbu · · Score: 1

    I want this game... until now I've been a Westwood whipping boy playing Tiberian Sun and Red Alert (not the lack of anything written after the year 2000). I realize that making games costs money. But $50 USD?? By the time that gets shipped to me, duty, GST and the good honest reaming that the the good ol canadian beaver will get from good ol uncle sam at the banks. This game will cost me somewhere in the area of $90 CDN. I can run down to Business Depot and buy a win32 version for much less including gas. This frustrates the hell out of me because there is no way the wife of this poor sap will let him live if she see's this on next months VISA statement. :(

    --

    - Jimbob
  78. Re:Yes it's cool by tap · · Score: 2

    Try running your X server in 16 bit mode, that seems to speed up the mouse a lot. When I first started the demo in 24bpp, the mouse was far too choppy to be usable. But with 16bpp I didn't even need to use the X11 mouse to get acceptable speed. I've got an old S3 Virge/VX graphics card, so if I can run the demo, then just about anyone should.

    Hopefully one of these days someone will create a hardware color mouse cursor extension for XFree86, so games like this can have hardware color cursors that are perfectly smooth just like the hardware B&W cursors.

  79. Re:Real Time Strategy - Biases? by Anonymous Coward · · Score: 0
    people have freedoms unseen in some countries,

    Yes, but on the other hand, China doesn't have a DMCA - or an EMAD for that matter.

  80. Don't miss other great games by JanneM · · Score: 0, Offtopic

    Don't forget than Mindrover is out. I havent lost so much productive time since I played Nethack for the first time years ago...

    /Janne

    --
    Trust the Computer. The Computer is your friend.
  81. Real Time Strategy - Biases? by Kiss+the+Blade · · Score: 0, Troll
    I have played several Real Time Strategy games, and I must confess I find myself worried at the political biases such games portray. They shun political originality, instead promoting a vision of the American dream gone bad time and time again.

    For example, the Civilisation series of games placed Capitalism at the top of the tree of economic systems, and Democracy at the top of the tree of political systems. The aim of the game was to turn your civilisation into another America, replete with global ambitions and terrible ethics (to kill or be killed).

    Quite apart from the terrible ethics displayed (here is is ok to commit wholescale genocide, and cackle as your democratic, Imperial armies crush and annihilate the enemies of the state), there are big problems with the value judgements propounded. Why should capitalism be #1 economic system? Why not communism? If we develop intelligent AI's, then the issue that has meant communism never worked in the past (the planner was crap all planned economies to date) will not be an issue. Why don RTS games show some variety of political systems and consequences, instead of putting the American system on an undeserved pedestal?

    I would like to see RTS games be more morally responsible, and allow for a more widespread collection of political idealogies and econmic systems, with no value judgements placed on each.

    The aim of the games should be multiculturalism and postmodern tolerance, not outright destruction. How can our children be expected to understand and tolerate Japanese, Russians and Chinese when at night they plot to destroy them and commit mass murder?

    OK, that's a bit extreme in argument, but I still think my point holds. We must allow for a more harmonious and interesting and educative style of RTS.

    --

    KTB:Lover, Poet, Artiste, Aesthete, Programmer.
    There is no

    1. Re:Real Time Strategy - Biases? by mimbleton · · Score: 1

      Age of Kings from Ensemble studios had bunch of Janissaries (Turkish infantry unit) with long white hats ...
      Microsoft ( publisher) objected to it on the grounds that they resemble KKK hats and long hats had to go.
      PC at its best.

    2. Re:Real Time Strategy - Biases? by Anonymous Coward · · Score: 0

      :~p

  82. Re:yes, but... by cwebster · · Score: 1

    tribes2 runs under X, and its not to slow. Get some hardware acceleration, otherwise yes, it would be too slow.

  83. Re:yes, but... by Anonymous Coward · · Score: 0

    X-Windows is X11. Same thing. Forgett it :):)

  84. intelligent games by Anonymous Coward · · Score: 0

    Ever noticed how games for Linux are generally for the more intelligent of the gamer species? Perhaps Linux users truly are a bit more intelligent than the average bear.

    Now, if only Relic could be convinced to produce a Linux version of Homeworld 2.

    1. Re:intelligent games by Anonymous Coward · · Score: 0

      wow one rts? god damn look at that variety!

  85. ..and don't forget by linuxpng · · Score: 2, Insightful

    it's availble through loki_demos too.. so you don't tax one mirror too hard.

    1. Re:..and don't forget by Anonymous Coward · · Score: 0

      Can someone explain how the parent is insightful? I just don't get this moderation. Is what he said helpful? Yes. Insightful? Um..no. Nice job moderators we all love and respect you...because you're not fucking morons.

  86. Re:yes, but... by stefanjo · · Score: 1

    What is X-Windows?? Is it compatible with X11??

  87. Re:Linux game development, or lack thereof.. by Trepidity · · Score: 2

    So how long until VA Linux tries to either buy or outdo this site?

  88. There's several out there right now... by Svartalf · · Score: 2

    Quake, CrystalSpace, WorldForge, WorldFactory, and Nevrax just to name a couple off the top of my head.

    All of this is important (Not all developers can design commercial game quality sound tracks or textures...) so all endeavors are welcome.

    --
    I am not merely a "consumer" or a "taxpayer". I am a Citizen of the State of Texas
  89. nice troll. by Anonymous Coward · · Score: 0

    No, really. I liked it.

  90. Real Time Strategy Games!!! by randy_ch · · Score: 1

    I am glad the folks at Loki have got started to port Real Time Strategy Games though this one is not my favorite. RTSG is definitely my favorite type of games except RPG. From time to time I have played RTSGs such as War Battle II, Red Alert, Myth, Ace of Empires, and resently Empire(The Battle for Dune). Just hope one day I can play such great RTSGs on Linux, so keep working hard Loki!

  91. Linux game development, or lack thereof.. by Bowie+J.+Poag · · Score: 5, Funny



    This is gonna sound like spam, but i'll say it anyway.

    If you're interested in developing games for Linux, alot of the work may already be done for you. I recently started up a project called System 26 a little over a week ago, that aims to provide Linux developers (and Win32 developers, for that matter) with a resource they can visit, and grab all the raw materials they need to build basically anything. By "raw materials", I mean things like images, icons, other graphics, music, sound samples, things like that. They're organized into kits that developers can freely download and incorporate into their apps. In exchange for doing so, we even offer them the ability to showcase their work via our page, to encourage others to do the same.. In essence, we provide the lumber, the developers build the house.

    We're trying to build the project's popularity by word of mouth -- I don't believe in banner advertising, and there really is no money to be made by running such a project.. I just thought it would be cool to set up a nexus where artists and coders could exchange their work and loosely collaborate on building high-quality apps and games.

    If you're interested, especially if you're going to be building games for Linux, feel free to swing by and check us out. We'll see you there. :)

    Cheers,

    --
    Bowie J. Poag

  92. Re:fp by SlippyToad · · Score: 1

    But if you want to make a post extolling the virtues of fprintf, you'll then be SOL.

    --
    One day I feel I'm ahead of the wheel / the next it's rolling over me / I can get back on / I can get back on
  93. Re:loki - sports games by Anonymous Coward · · Score: 0

    I don't know many geeks who play baseball Flight simulator might be cool, or a good RPG

  94. Re:yes, but... by Anonymous Coward · · Score: 0

    X-Windows is what the non-zealots call it.

  95. editorial comment by gunner800 · · Score: 1

    Why is Slashdot announcing yet-another-RTS, especially if the editor hasn't even "heard much about this game"? Does all Linux eye-candy that "might be worth a download" warrant a front-page story?

  96. Yes it's cool by magi · · Score: 3, Informative
    I downloaded and played the demo yesterday. It was great.

    It has some nice new concepts which I haven't seen in RTS games so far. There are unit ZOCs (Zones of Control), and Zones of Supply. The supply concept seems to work quite nicely; units automatically regenerate when in supply zone. This makes defense somewhat easier. However, the supply zone disappears when the city is attacked, so it also makes a kind of siege possible.

    The game is based on building cities. The cities automatically have a number of militia units, which is nice. The units can have four formations, each having different combat and movement penalty. That's very nice. However, some common aspects are missing, such as different ground elevations, etc.

    Some of the fantasy elements such as "the leaders are immortals" feel rather silly.

    The mouse was very sluggish on my screen, but I got it changed to hardware cursor with flags "-x -f".

    The demo seems to have a multiplay, but it was empty of players. Actually, there was some player, but he was using a Korean version of the game, which was incompatible with mine. I'm not sure if the multiplay worked properly, because I tried to host a game, but when I opened a second Kohan window, my hosted game wasn't in the list.

    The user interface is nice, but somewhat slow, especially the cursor. Even with hardware cursor, it occasionally uses software cursor, which is awful. It would also be nice to have more keyboard shortcuts to various unit functions, for example when you want to build an outpost with an engineer company.

    Also, it would be nice to have a bit better UI documentation for the demo. There were many things which I didn't fully understand, such as the meaning of the various resources and trading. Units obviously require certain resources, but it doesn't seem to bother the units if the resources go negative. Well, I guess that it just means that you can't sell those negative resources, and thus can't get money, but how that works is not very clear.

    1. Re:Yes it's cool by dirty · · Score: 1

      If you hold the mouse pointer over a negative resource it will tell you how much gold per round it's costing you. So basically if you're negative you automatically buy the resources.

      --

      -matt
  97. Nice to see by gordzilla · · Score: 1

    It's great to see another strategy game for linux. I only
    hope that the developers can market the game themselves
    or through someone like loki. If the game is enjoyable, I for
    one don't mind voting for more like it with my dollars.

    "First person shooter" games are nice but some of us find it
    hard to get excited about Q4 (aka oh-god-yet-another-fps)
    and that the whole world doesn't revolve around "Frames per
    second" ratings. The game developers might want to keep that
    in mind. There still is a gaming market for thinking-gamers.

  98. Re:Description question "Open-Source GUI Component by Bowie+J.+Poag · · Score: 1



    Hi Jones,

    True, GPL and "Open Source" are not synonymous. I'm still tossing around which license I want to settle on (keep in mind, the page, and the components have only been up for a week or so) and haven't quite comitted to going with the GPL at this point -- I thought I would, at the time the very first news article was written. Infact, I thought it was inevitable, because anything less than saying "It's GPL" would potentially scare off developers.

    What will more than likely happen is that future components will be released under a "GPL-Compatible" license. Literally, a simple duplicate of the GPL that refers to multimedia in the same ways and manners that it refers to sourcecode. Bottom line, stay tuned. Good catch, by the way -- I missed that one.

    Cheers,

    --
    Bowie J. Poag

  99. Hey how about... by Anonymous Coward · · Score: 0


    helping /. write good poll questions? Your poll question is way more fun than anything I've seen asked around here...

    Scooby dooby doo!

  100. Re:FP biatch!! by Anonymous Coward · · Score: 0

    vad fan säger du?!