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Linux SCUMM Interpreter

Captain Zion writes "A portable, SDL-based SCUMM interpreter is available at sourceforge. With AGI and SCI interpreters available, do we have alternative interpreters for all major adventure systems?" I never got as hooked on the SCUMM games as the other systems, but Monkey Island and Day of the Tentacle were smooth back in the day.

87 comments

  1. First-Hand Experience by Angry+Black+Man · · Score: 4, Informative

    From my first hand use of the interpreter, there are two major things I'd like to see: 1) It would be nice with a more smooth scrolling method, like creating the whole background as an SDL_Surface, if that will cause no problems with the other objects which need to be drawn. 2)Any chance of putting sound support into the next version? Speaking to Serge (of SCUMMRev fame who also attempted a similar project to this) he says that although this would be hard to implement, it would fix a lot of timing errors in iMUSE games, especially MI2 which features heavy iMUSE usage. Also, I couldn't get FOA (CD or Floppy Disk) nor MI1 (White Label CD Edition or Bounty Pack edition) to work. It comes up with this error for MI1: 1 1, 2 2, 4 4 4, 20 38 21 10 20 19464 Error(0): askForDisk: not yet implemented! Press a key to quit. I'll answer any questions you guys have about it, and anyone else have any experience or can help me out? Thanks.

    --
    the byproduct of years of oppression by the white man
    1. Re:First-Hand Experience by akawaka · · Score: 2, Informative

      I finished DOTT on this earlier this week, so what is there is pretty complete. Also, Ludvig and I implemented the voice and sfx stuff earlier this week, though its not in CVS yet.

      --
      Bother.
    2. Re:First-Hand Experience by pigeonhk · · Score: 1

      A brief run under gdb and a brief look in the source code.
      It's looking for monkey2.000 and monkey2.001 for some reasons.
      If you do a ln -s monkey.000 monkey2.000 and ln -s monkey.001 monkey2.001, monkey 1 will run!
      Sweet...

      --
      If you have the source, you have the whole world...
    3. Re:First-Hand Experience by pigeonhk · · Score: 1

      Further look, basically the source code from sf has hardcoded to monkey2:

      scumm._exe_name = "monkey2"

      --
      If you have the source, you have the whole world...
    4. Re:First-Hand Experience by demon · · Score: 1

      I've tried CVS, and for the demos I've tried (Sam and Max demo, DoTT demo, FoA demo) it works quite well. However, I have the CD full version of Sam and Max - unfortunately, much of it doesn't show up right, no background images hold (during the intro, the mad Doctor is all that shows up, and a lot of the time, parts of his face are disappearing). It's serious progress from the release snap that you have on the sf.net site, and it's certainly impressive work. Can't wait to play the whole game on Linux, maybe even with sound. :)

      --

      Sam: "That was needlessly cryptic."
      Max: "I'd be peeing my pants if I wore any!"
  2. Hooray! by k98sven · · Score: 2, Interesting

    Now Monkey Island lives again!

    Just one question: Does this violate the DMCA? Given the copy-protection schemes in the games, that is.

    1. Re:Hooray! by ZaneMcAuley · · Score: 1

      Monkey Island is already free :P

      http://www.game-revolution.com/download/pc/adven tu re/escape_from_monkey_island.htm

      --
      ----- Whats wrong with this picture? http://www.revoh.org:1234/whatswrong
    2. Re:Hooray! by CamelTrader · · Score: 1

      just so you (and, well, everyone else) know(s) this link is dead. I believe that MI is still available for purchase from lucasarts directly, so most abandonware sites wont touch it. But lucasarts is not unkind - if you buy Curse of Monkey Island (the third MI) you also receive the first two (Secret of Monkey Island and Monkey Island 2). All this for 15 bucks! Call now, operators are standing by!

      --
      Your .sig is important to us. Please hold.
    3. Re:Hooray! by Trepalium · · Score: 1

      The copy protection in the Lucasarts Monkey Island games consisted of code wheels and things like that. It's unlikely the scummvm interpreter would block them (in fact, I checked, and it doesn't).

      --
      I used up all my sick days, so I'm calling in dead.
  3. This is great. by Mortice · · Score: 1

    There's still a lot of support from the games community for SCUMM-style games, even if they're playing other games at the moment for lack of good point-and-click. All they need is a good adventure in the style of Day of the Tentacle or Sam and Max to recapture their interest.

  4. OK, we have an interpreter by lightspawn · · Score: 2, Insightful

    Now we just need a GUI development environment.

    Let's face it: the person who has the talent and time to code a game is not always the same person who has the talent and time to script a story, draw the graphics or create sounds. We "need" tools to let these people work together to create the next Loom / The Dig / Monkey Island etc. And a way to get the story writers interested in the first place.

    1. Re:OK, we have an interpreter by Anonymous Coward · · Score: 0

      Yo dude, you're about 10 years too frikkin late. Adventure games SUCK.

    2. Re:OK, we have an interpreter by Anonymous Coward · · Score: 0
      You young-ones would not recognize a quality game it hit you in the face.

      It's all mindless fps and hyperrealistic graphics that render imagination obsolete these days. Boring...

    3. Re:OK, we have an interpreter by CamelTrader · · Score: 1

      I am happy to hear you say this, because I absolutely loved loom, and it is often overlooked or forgotten even when other lucasArts games come up. Loom was awesome because of the story and the detail. Lucasarts whipped up an entire world with a remarkable amount of detail, especially for a relatively short game.

      --
      Your .sig is important to us. Please hold.
  5. Monkey Island by JanneM · · Score: 1

    MI3 was fairly playable under Wine (with the occasional rough spot). Maybe it's time to dust off the first two and go through them again. Let's see, was it the blue and green drinks you mixed?

    /Janne

    --
    Trust the Computer. The Computer is your friend.
    1. Re:Monkey Island by Anonymous Coward · · Score: 0

      I thought yellow and blue created green which you were to carry along and use to win the spit-contest with! (Do mind the banners, you only win when the wind is with you!)

    2. Re:Monkey Island by JensChr · · Score: 1

      Ahh, that's it!
      I've wondered for several years how to win the contest!
      It took a long time just trying until I was lucky.
      If I can now play it under Linux I will have to try it out again!

    3. Re:Monkey Island by LoserX · · Score: 1

      I'm afraid there's no spitting contest in MI3, that's in MI2.

  6. I've got a question.... by unformed · · Score: 3, Interesting

    I'm just a beginning programmer, so maybe I'm missing the point...

    But how exactly do you go about finding the detailsof the SCUMM syntax so you can make an interpreter for it. Is it all reverse-engineered or is there actually a doc available on it.

    Also, is the purpose of the interpreter so you can play the game on multiple platforms? If so, that's pretty cool: the fact that the game is written in an interpreted language and you just have to create an interpreter for the macinhe...

    anyways, it'd be nice if someone could answer those questions. Thanks

    1. Re:I've got a question.... by Masem · · Score: 3, Funny
      Well, for example, I got MI1 and 2 through a deal with the MI3 package, but both are DOS games. While they run ok, there's now a problem with sound in DOS games, particularly with most SB cards and newer mobos (generally, you always diable SB16 emulation, which disables the ability to use sound in games).

      With a Windows or Linux based system, the sound can now be processed by the modern drivers, and thus avoiding this problem with lack of sound. So being able to play these old games, just for the fun of it, is now possible again.

      --
      "Pinky, you've left the lens cap of your mind on again." - P&TB
      "I can see my house from here!" - ST:
    2. Re:I've got a question.... by eddy · · Score: 3, Interesting

      It's reverse-engineering all the way. I know this because I've been doing a little of it myself for the old original-SCUMMs (Maniac Mansion, Zak McKracken).

      Check the code if you don't believe me, you don't produce code (or identifiers) like that below from reimplementing something the clean way:

      if (dseg_4F8A) { screenEffect(_newEffect); dseg_4F8A = 0; clearClickedStatus(); }

      Good work, Ludvig.

      --
      Belief is the currency of delusion.
    3. Re:I've got a question.... by k98sven · · Score: 1

      >But how exactly do you go about finding the details of the SCUMM syntax so you can make an
      >interpreter for it. Is it all reverse-engineered or is there actually a doc available on it.
      I belive it's all reverse-engineered. Quite impressive, I know.
      (Having done some reverse-engineering of Lucasarts games myself. (My TIE-fighter cockpit has fuzzy dice!))

  7. Only one thing to say by Anonymous Coward · · Score: 2, Funny


    Time to bring on the PIRANAHA POODLES...

    1. Re:Only one thing to say by Anonymous Coward · · Score: 0

      hahah even do I will try to kill them with poision they won't be harmed :)

  8. for all those who don't know... by recursiv · · Score: 3, Informative

    ScummVM is an implementation of LucasArts's SCUMM interpreter, used in games such as Monkey Island and Day Of The Tentacle.

    --
    I used to bulls-eye womp-rats in my pants
  9. So when will I be playing MI and DOTT by Anonymous Coward · · Score: 0

    On my linux box? If it would work soon it would ROCK :)

    1. Re:So when will I be playing MI and DOTT by Anonymous Coward · · Score: 0
      The real question is: when will I be able to play them on my Solaris box.

      I'm sworn off the substandard PC hardware and software.

  10. LeChuck's back again by gilly_gize · · Score: 1

    So, the legendary ghost pirate LeChuck has found another way to resurrected again, eh?

    Now, where did I put that root beer?

  11. Reverse engineering vs. clean-room by jameson · · Score: 2, Interesting

    Reverse-engineering is the 'straightforward' path. The problem with this is that it raises copyright problems; if LucasArts cared, they might try to sue them (the Win32 only NAGI interpreter has the same problem).

    The FreeSCI project (and, for the most part, Sarien) have chosen the more painful path of a clean-room reimplementation for this reason: One group does the decoding and documents everything, the other group implements (and, occasionally, guesses). IANAL, but as far as I know, this is perfectly legal.
    (OK, reverse engineering for interoperability purposes is legal anyway, but not in some foreign countries like the US).

    1. Re:Reverse engineering vs. clean-room by akawaka · · Score: 1

      However, this project was written in Europe, not a foreign country like America:)

      --
      Bother.
  12. SCUMM Interpreter?? by arichar4 · · Score: 0, Troll

    Does it interpret republicans?? I would have to be real complex to figure out what the pResident is avctually saying

    1. Re:SCUMM Interpreter?? by Anonymous Coward · · Score: 0

      The real scumm can be found amongst the Democrats and bleeding heart liberals. How many Republican presidents have been found having extramarital sex or selling national secrets to the Chinese, eh? As if letting faggots enlist in the military wasn't bad enough. Fortunately the Bush cabinet is looking into that as well.

  13. Yay! Win2K! by kreyg · · Score: 2

    That's pretty sweet - Windows 2000 really doesn't get along with a lot of the old LA games. Now I might actually have a chance of finishing Sam & Max!

    --
    sig fault
  14. A similar project worth mentioning by mrAgreeable · · Score: 4, Interesting

    Is Exult, at http://exult.sourceforge.net. It's an intepreter for the Ultima 7 series of games. It's nearly perfect, and in many ways improved over the original. (Characters open doors, improved combat, higher res, antialiasing, etc)

    The copy protection is worth mentioning in those games. It wasn't built into the .exe so much as it was built into the game's scripting system, so to accurately port the game they had to port the copy protection. I actually had to go cosult the original docs to get past the copy protection. Which seemed crazy since the game was written for a different OS 12 or so years ago.

    You'll need the original data files to play it, of course, which I'm sure is the same with scummvm.

  15. yeah.. i agree by Anonymous Coward · · Score: 0

    yeah stfu idiots

    blah jlah jlhgljhas hsdjg hdjg bkzxjlbkxjzl kbhzxlb hzxljbhlhcbljxhcb zbjhbjlh

  16. This is definately... by Anonymous Coward · · Score: 0

    not the first post!

  17. *scratches head* by Haeleth · · Score: 1

    That looks like a demo of Monkey 4, which has nothing to do with the copy protection in Monkeys 1 and 2.

    1. Re:*scratches head* by ZaneMcAuley · · Score: 1

      Wasnt the original version released free?

      --
      ----- Whats wrong with this picture? http://www.revoh.org:1234/whatswrong
    2. Re:*scratches head* by snubber1 · · Score: 1

      not quite. It was given away to pc gamer subscribers, but still retained all copyright and distribution limitations. Technically you couldn't give it away to your friends.

      --
      I don't really mind double posts on //..
  18. Redundant by Anonymous Coward · · Score: 0

    ...why, exactly, was that modded up? What does it tell people that can't be deduced from the fscking news submission?

    1. Re:Redundant by Anonymous Coward · · Score: 0

      Karma Whores... oooooooooh Kaaaaaaaaarma Whorrrrrrrrrrrrrrrrrnres...

  19. Brilliant. by Anonymous Coward · · Score: 0

    Why did that get modded down? +5, funny!

  20. Easy solution. by Anonymous Coward · · Score: 0

    Buy some good quality PC hardware and run a decent OS on it. Like, um, Linux.

  21. If you must be a homophobe... by Anonymous Coward · · Score: 0

    ...I'd have thought you'd have WANTED gays in the military. In the front line. Without guns.

    Why did the Republicans get to call themselves "right"?

  22. this one just rocks by nettahcs · · Score: 0, Redundant

    hell .. i looooove monkey island :)

  23. Running on OS X by Ford+Fulkerson · · Score: 2, Informative
    I got it running on Mac OS X, using the data files from the mac version of Monkey Island 2. I guess they are the same as the DOS version.


    I used Project Builder and the OS X version of the SDL Devkit.


    It seems to run ok! I changed it to run in fullscreen mode and it works without problems. (SDL is great!)

    --

    Somewhere in the heavens... they are waiting.
  24. No solution by Anonymous Coward · · Score: 0
    1) There's no quality PC hardware. It's all commodity crap that breaks down a few days after the warranty expires.

    2) I'm not interested in running a decent OS. I'm interested in running a high quality OS written by professionals (Solaris or Tru64).

    1. Re:No solution by Shade,+The · · Score: 1

      Flamebait here, but after using Solaris I would *not* consider it a decent OS, nor the Sun machines decent hardware! And what's this with the "commodity crap that breaks down a few days after the warranty expires"?! The PC I'm using to write this is a 5+ year old P300 - the hardware works fine. In fact the only pieces of PC hardware that hasn't worked, in the past 10 years or so, was a faulty piece of RAM (which was instantly replaced) and a second-hand notebook (which was only a P75, and hardly counts). In that period I've bought 5-6 PCs and all the hardware upgrades to go with them. So PC hardware is very stable if you get it from the right people.

  25. VDMSound by bis · · Score: 3, Informative

    This is somewhat offtopic, but if you're running some version of NT (4.0, 2000, XP), you can just run most DOS games with support for sound, using VDMSound.

    I've played both Monkey Island and Monkey Island II with it; hearing the music and sound effects for the first time EVER almost brought a tear to my eye. (When I first played them, my PC didn't have a sound card, so it was all PC Speaker blips and beeps...)

    For Linux' DOSEmu, there's SBEmu.

    Never having used that, I can't vouch for how well it works, but I don't think it's quite as advanced as VDMSound.

    --

    --------------------
    this space left intentionally blank




    1. Re:VDMSound by Anonymous Coward · · Score: 0
      > This is somewhat offtopic, but if you're running some version of NT (4.0, 2000, XP), you can just run most DOS games with support for sound, using VDMSound.

      I believe XP has "DOS sound emulator", or whatever you want to call it, built-in. If you happen to own one of those good old ISA SB cards, then you might also want to check SoundFX 2000. SoundFX 2000 is different in that it is just a wrapper to your sound card, it doesn't use emulation. The sound will play exatcly the same way as it did in DOS. I'd also expect fewer incompatibilites with games that use some exotic hacks (or are just badly coded). The bad news is that SoundFX 2K costs real money.

  26. The early monkey games were better than the new. by yzquxnet · · Score: 1

    Having played all for of the monkey island games I would have to say that I thought the the Second one was the best. The whole spitting contest just cracks me up. I was disapointed in the last one. The whole ultimate insult thing I thought was pretty weak. The ending sucked too. It still had typical monkey island puzzles and gags though. I still enjoyed it.

  27. Also worth mentioning... by bnavarro · · Score: 1
    Is the Interactive Fiction Archive, which has many of the old text based adventure games available.

    Here, for example, are a bunch of interpreters for the InfoCom games (Zork, etc.) Check out the Emacs one! :)

  28. Re:scumm? by Anonymous Coward · · Score: 0

    Actually, we need the scumm interpareter to understand why you post this crap.

  29. Re:Is this of any use ? by Anonymous Coward · · Score: 0

    We need the scumm interpareter to interparet unintelligible posts from lamers like you.

  30. Maybe this will help us understand... by Tuxinatorium · · Score: 0, Flamebait

    Bushisims like "You misunderestimate me", "subliminable", "families is where people find hope, where wings take dreams", "I did not have smoking relations with that crackrock", etc...

  31. day of the tentacle works by Anonymous Coward · · Score: 1, Informative

    I just played "day of the tentacle" from the beginning till the end without a single problem.
    The engine seems to already be quite stable.

  32. Linux? by thallgren · · Score: 2, Interesting

    Not to be an antagonist, but why does the title say "Linux SCUMM Interpreter" when in fact I'm sure this works on most OS's?

    Regards, Tommy

    1. Re:Linux? by elvum · · Score: 1

      Because using the magic "L" word gives you a that-much-higher probability of getting your story submission accepted and those magic 5 extra karma points.

      Mmmm.... karma... gagaghghhghagagagh...

      :-)

  33. ScummVM patent issues by strigeus · · Score: 4, Interesting

    Hello!

    I'm the author of ScummVM.

    I've support for iMuse (which is the music engine used in some SCUMM games) almost finished, but since iMuse is patented by LucasArts, I'm worried about releasing it because of possible patent infringements.

    Does anyone know anything about this, and if it's safe for me to release this source code?

    I do live in Sweden in Europe, and as far as I know, Europe is not covered by us patent laws.

    Regards,
    Ludvig Strigeus

    1. Re:ScummVM patent issues by Peter+K. · · Score: 4, Informative

      Hi Ludvig,

      I'm not sure whether or not there would be any issues with patent infringement, but it might be a wise idea to host the iMuse file on thefreeworld.net as a precaution. This way, Americans would be prohibited from downloading the file, which would help to avoid problems from US patents.

      Best Regards,
      Peter Knowles

      P.S. I look forward to giving ScummVM a test sometime. I've got a whole box of LucasArts games just waiting to be played. Thanks for giving me the opportunity.

    2. Re:ScummVM patent issues by spagthorpe · · Score: 3, Funny
      Just remember to stay out of the US if you do....

      --

      WWJD -- What Would Jimi Do?
      (Smash amp, burn guitar, take home the groupies)

    3. Re:ScummVM patent issues by sela · · Score: 3, Insightful


      IANAL, but it seems like since you are not living in the US, you are not facing any real risk.

      The only legal base ofr the prosecution of Dimitry was that he was allegedly traveling to the US to promote a product that violated the DMCA. If you distribute your code on a european server, then traveling the US should pose no problem as long as in have nothing to do with distributing your code.
      As long as you never knowingly distribute your code to the US, no violation is done.

      And anyway, it seems to me like, while LucaseArts are not likely to licence their patent to you for free, they are not likely to persue it vigorously either.

      My advice is: publish your code on a european server.
      In any case they are not likely to sue you without first sending you a warning. In case you get a "cease and desist" letter from LucasArts attornies you may decide to disable iMuse support and remove the old code from the server.

    4. Re:ScummVM patent issues by jovlinger · · Score: 2

      That advice is so bad it is almost legendary. One day, it will be ranked among the greats like "It's only a wooden horse, albeit somewhat large and unexpected. Let's bring it inside the gates and go to sleep!" or "Go ahead, taste it, it won't kill you!".

      Or have you forgotten the fate of Jon Johansen and his reverse engineered DeCSS code? I believe he was in Norway at the time.

      Normally I wouldn't flame, but c'mon, that was a Big Deal and it wasn't THAT long ago. And more than a little pertinent.

  34. Not just Linux by Mwongozi · · Score: 2

    Yes, it runs on Windows too.

  35. Fantastic by Anonymous Coward · · Score: 1, Insightful

    With this interpreter in the works, even more of the games I used to love (and still do, for that matter) are available on Linux. I think it's absolutely great that people have brought old favorites back, sometimes even better than the original.

    We have Frotz (including Kwest) and Zip for Infocom games, and you can get almost all of them in the Masterpieces of Infocom boxed set for a good price. In addition, there are many games created by fans of the genre as well that rival Infocom's best.

    There's Sarien, for all the old, great AGI games. Sierra's stuff is what I grew up on and it's great having them available. Sarien has some exceptionally cool features like a "hi-res" mode, picture viewer, debugger, etc. Plus you get the THREE channel sound that wasn't available to everyone.

    Also, FreeSCI, for Sierra's SCI games. Just as fun as the AGI games, with slightly better graphics... =) FreeSCI can use TiMidity to play the music, in addition to native MIDI, so almost anyone can get the feel of the old music in new-fangled (well, sorta) wavetable synthesis.

    Exult too, which lets you play Ultima VII. This is a VERY complete version, with many enhancements (800x600 and sweet scaling!)

    And now, of course, scummvm. Monkey Island 2 works very well. Excellent job, especially so early on in development (well, visible development).

    There may be others (please post if you know of them!). I'm just so glad to be able to go on nostalgia trips in my favorite OS.

  36. Looks Good to Me by ScumBiker · · Score: 1

    Of course, you should look at my handle. Frankly, I have no idea what the hell SCUMM actually is, I suppose I should read the article.

    --
    --- Think of it as evolution in action ---
  37. What about "abusing" SCUMMvm as a PDA UI? by DocSnyder · · Score: 1

    I'm still compiling and hoping... if that one runs on my iPAQ, it'll be the ultimative game boy for a once hardcore LucasArts gamer.

    If it becomes possible to create new SCUMM content, it could even be "abused" as a small-screen user interface (or a similar one could be derived from the SCUMM concept) - simple and lean yet intuitive and powerful, without the need for a keyboard.

    1. Re:What about "abusing" SCUMMvm as a PDA UI? by pigeonhk · · Score: 1

      FYI, I just compiled scummvm for the ipaq (linux arm), unfortunately it doesn't run properly. I'm still looking into the problem.

      Mind you, some more hacking will be needed, such as the default window size.

      --
      If you have the source, you have the whole world...
    2. Re:What about "abusing" SCUMMvm as a PDA UI? by Anonymous Coward · · Score: 0

      Check this out: http://pocketatari.retrogames.com/pocketscumm.jpg
      Running on iPaq 3635.

  38. It works! Screenshots by Anonymous Coward · · Score: 0

    It works, I just compiled it for linux (had to edit the Makefile and add -lpthread to the LIBS), and ran and got my Day of the Tentacle CD from my dusty old closet.

    Here's a screenshot of Linux running DOTT (there isn't any sound yet ... doh)
    http://uop.sourceforge.net/dott.png

    It runs smoothly, animation is just like i remembered it. Excellent work guys!

  39. Awesome!! by byronbussey · · Score: 1

    Linux gaming has finally caught up to point and click DOS gaming!!!

    --



    The surest way to make a monkey of a man is to quote him. --Robert Benchley
  40. Lovely + hope LEC dont shut it down by aaron(x) · · Score: 1

    Now i can buy Sam'n'Max i saw in HMV and play my old monkey games!

    Though LEC have been shutting down fan development sites. I hope it doesnt happen for this. Hopefully LEC will see that it will open SCUMM games to a whole new audiance.

  41. SCUMM interpreter? by Old+Wolf · · Score: 3, Funny

    Isn't that the guy who translates bin Laden's press releases..?

  42. Re:It works! Screenshots by pigeonhk · · Score: 2, Informative

    More screenshots...

    3 games together :)
    http://pigeond.net/images/scummvm.jpg

    --
    If you have the source, you have the whole world...
  43. dude! by tsphere · · Score: 1

    I was just thinking in the shower this morning, wouldn't it be cool to have a SCUMM interpreter? Then we can make high-quality adventure games and all that. Opensource is bad-ass dude. Wish and ye shall receive. (Return in kind of course)

    --
    Tetris rules.
  44. Semi-related question by Anthracks · · Score: 2, Interesting

    I'll probably get modded down for this, but has anyone seen an interpreter that can run the original Gabriel Knight, from Sierra? It's one of my all-time favorites, but it doesn't get on well with Windows 2000. None of the Sierra interpreters, like FreeSCI, seem to run it either...has anyone had more luck than me in getting it to run?

    --
    Rock over London, Rock on Chicago. Wheaties: Breakfast of Champions.
  45. SCRAMM? by Maiko · · Score: 1

    Wasn't there a project called SCRAMM which would allow people to make their own SCUMM-esque adventure games?

    --
    I am the breaker of Chairs!
    1. Re:SCRAMM? by pigeonhk · · Score: 1

      It used to be at scramm.org, but not anymore.

      And IIRC there was a scummserv too, and not sure where it's gone now. :/

      --
      If you have the source, you have the whole world...
  46. this is a test by on+by+by+on+by+on+by · · Score: 1

    last post?