Slashdot Mirror


Sony Crushes UK PS2 Mod Chip Developers

SukebePanda! writes "UK mod chip developer Channel Techonology finally had their day in court with Sony, and lost big time. This judgement could have far reaching implications, with the judge implying that even playing original imports was illegal. This also wipes out any chances of seeing home brewed software on the Playstation 2 anytime soon, as well. "

205 of 506 comments (clear)

  1. Huh? by cavemanf16 · · Score: 3, Insightful

    So why is PS2 letting us fiddle with Linux based PS2's if no one is allowed to modify the normal PS2? Who is it hurting if I purchase one extra game from overseas and play it with a mod chip attached to my US PS2? Oh that's right, it makes baby DMCA cry.

  2. 17 USC 117 keeps this from happening in USA by yerricde · · Score: 5, Informative

    The technical reason for the decision being based upon the fact that a game that is run without permission makes a copy of copyright material in memory, this copy is 'infringing' because it is an unauthorized copy argued Sony. Basically, this 'controversial' statement made it illegal to play games purchased from abroad.

    Nice try, but unlike United Kingdom copyright law, United States copyright law would consider this a fair use of the copyrighted work. According to 17 USC 117:

    Notwithstanding the provisions of section 106, it is not an infringement for the owner of a copy of a computer program to make or authorize the making of another copy or adaptation of that computer program provided: that such a new copy or adaptation is created as an essential step in the utilization of the computer program in conjunction with a machine and that it is used in no other manner

    This paragraph was passed specifically to reject copyright owners' "Copying the program into RAM is infringing; therefore, EULAs are binding" argument.

    --
    Will I retire or break 10K?
    1. Re:17 USC 117 keeps this from happening in USA by armb · · Score: 2

      > Nice try, but unlike United Kingdom copyright law, United States copyright law would consider this a fair use of the copyrighted work.
      [...]
      > This paragraph was passed specifically to reject copyright owners' "Copying the program into RAM is infringing; therefore, EULAs are binding" argument.

      It's a bit of a bummer for those of us in the UK though. Any chance you could get the US government to get ours to agree to that too while trying to foist the DCMA on us?
      http://uk.eurorights.org/

      --
      rant
    2. Re:17 USC 117 keeps this from happening in USA by cpt+kangarooski · · Score: 2

      Or not... bear in mind this permits the _OWNER_ of the work to do so; not a licensee. If EULAs are enforcable, this would very likely not protect licensed software.

      Of course, I can think of no reasons why individual copies of software would generally be licensed for use anyway, so what do I know?

      --
      -- This and all my posts are in the public domain. I am a lawyer. I am not your lawyer, and this is not legal advice.
    3. Re:17 USC 117 keeps this from happening in USA by ivan256 · · Score: 3, Insightful

      While you license the software, you still own the physical manifestation of it. I.E the media and box and such. This would likely be enough to qualify you for protection under this law.

    4. Re:17 USC 117 keeps this from happening in USA by harlows_monkeys · · Score: 2
      This paragraph was passed specifically to reject copyright owners' "Copying the program into RAM is infringing; therefore, EULAs are binding" argument.

      Not really...in fact, it was specifically worded ("owner of a particular copy") so as to not apply if a EULA was in force. The original versions did not have that "owner" language, and it was added before passage because Congress recognized that some companies want to license rather than sell software, and did not want 17 USC 117 to override license terms.

    5. Re:17 USC 117 keeps this from happening in USA by mpe · · Score: 3, Interesting

      However, the idea of the licence rather than buy scam is the claim that while you own the media, you don't own what is written on it.

      Where the real scam bit comes in is if the media gets damaged or if the same IP becomes available on a different media.
      If it was simply the case that you had a licence to the IP then, replacements of damaged media would be at cost as would changing media.

    6. Re:17 USC 117 keeps this from happening in USA by cpt+kangarooski · · Score: 2

      Well, unless the license included a non-replacement policy of course. ;)

      Anyway, I mention this because I seem to have recalled seeing something to this effect in USCA annotations to that particular statute. I'll have to check it out again.

      --
      -- This and all my posts are in the public domain. I am a lawyer. I am not your lawyer, and this is not legal advice.
    7. Re:17 USC 117 keeps this from happening in USA by Rogerborg · · Score: 2
      • Notwithstanding the provisions of section 106, it is not an infringement for the owner of a copy of a computer program to make or authorize the making of another copy or adaptation of that computer program provided: that such a new copy or adaptation is created as an essential step in the utilization of the computer program in conjunction with a machine and that it is used in no other manner

      Nice reference, but you should probably make it clearer that you're only talking about the technicality of making the copy. There's still the issue of infringing use for a US court to consider.

      Still, infringing use is nicer than infringing possession. Owning unlicensed copied material is illegal by itself, but in this case, the ruling encompassed content bought legally and personally imported (i.e. by hand) from another region. Interpreted to its extreme, that would effectively make DVD's stolen property as soon as you took them out of their licensed region (e.g. in your laptop crossing the atlantic). Not a nice scenario.

      --
      If you were blocking sigs, you wouldn't have to read this.
  3. Hmmm by ZaMoose · · Score: 5, Insightful

    Why can't I legally play an imported PS2 game (which I probably paid a goodly premium for) on a modded PS2? I've voided my warranty if I mod the PS2, Sony still gets their money from the original software sale, the reseller gets their money from the sale to me, and I get to try to decipher the hirigana and kanjii in a vain attempt to understand just what the heck it is I've bought. Seems like everyone gets what they want in this circumstance.

    Now, modding my PS2 to play CD-R games is a bit of a different matter. Most of the games are coming out on DVDs these days, anyways, so I don't know how big of an impact this would have.

    --
    I wish I had a kryptonite cross, because then you could keep Dracula and Superman away.
    1. Re:Hmmm by Fluffy+the+Cat · · Score: 3, Interesting

      Why can't I legally play an imported PS2 game (which I probably paid a goodly premium for) on a modded PS2? I've voided my warranty if I mod the PS2, Sony still gets their money from the original software sale, the reseller gets their money from the sale to me, and I get to try to decipher the hirigana and kanjii in a vain attempt to understand just what the heck it is I've bought. Seems like everyone gets what they want in this circumstance.

      Because under Section 17 of the Copyright, Designs and Patents act 1988 you specifically have no intrinsic right to make a transient copy even if that transient copy is necessary for the use of the product - that is, reading the contents of a CD into memory is unauthorised copying. It is assumed that you are implicitly granted permission from the copyright holder when you purchase the product, but as of yesterday's ruling this is assumed to only apply to the country where you bought it. As a result, you are legally permitted to import a game for personal use, but copying that game into your system's memory in order to play it is illegal unless the copyright holder specifically grants you permission to do so.

      This quite possibly applies to imported DVDs, too.

    2. Re:Hmmm by ZaMoose · · Score: 3, Insightful

      Well slap me and call me Sally.

      "Globalization", my arse. "We want a global economy, but we don't really want you to participate in it. No, what we mean by 'Global' is that we (the companies of the world) will be free to sell our crap world-wide and determine who gets it, for how much, and just when/how they can use it."

      Hey, that's a good idea! If caught with a modchip, simply claim "I was just trying to be a good Global Citizen and do my part to support Japan's economy, as well as our own!"

      I just hope no judges here in the States get any cute ideas from this ruling.

      --
      I wish I had a kryptonite cross, because then you could keep Dracula and Superman away.
    3. Re:Hmmm by mpe · · Score: 2

      Why can't I legally play an imported PS2 game (which I probably paid a goodly premium for) on a modded PS2? I've voided my warranty if I mod the PS2, Sony still gets their money from the original software sale, the reseller gets their money from the sale to me, and I get to try to decipher the hirigana and kanjii in a vain attempt to understand just what the heck it is I've bought. Seems like everyone gets what they want in this circumstance.

      Because that would impinge on the megacorps ability to create market boundries wherever they like. Remember "globalisation" is only for big government and "content providers", not for retailers and consumers...

    4. Re:Hmmm by mpe · · Score: 2

      "We want a global economy, but we don't really want you to participate in it.

      Where "we" only includes menbers of an exclusive club. Which dosn't include regular people and dosn't even include the vast majority of corporates, outside of some very specific areas of business.

      No, what we mean by 'Global' is that we (the companies of the world) will be free to sell our crap world-wide and determine who gets it, for how much, and just when/how they can use it."

      It's not even all the "companies of the world" since those who's business is actually selling things to people (including some quite large ones) are also being excluded.
      If you had a "global" economy there would be no such thing as "grey"/"parallel"/etc imports. If say a major supermarket chain wanted to sell jeans at cut price then if the manufacturer wanted to go to court then the judge would tell them go away and invoice them for wasting his or her time.

  4. Re:Sweet Day for X-Box by yatest5 · · Score: 2, Interesting

    That's right, Sony... alienate those customers of yours who are most enthusiastic about your product... that'll make you irrelevant faster than anything else.

    Yeah, now they're gonna lose all those masses of people who want to write their own games and all those valuable customers who just want to pirate games!!! How are they going to make profit on selling those hardware boxes now!?!?

    --
    • Mod parent up! [a] by Anonymous Coward (Score:5) Thurs, June 31, @13:37
  5. Re:DVD Region Code? by Score0,+Overrated · · Score: 2, Informative

    This modchip claims to circumvent the DVD region code.

  6. DVDs and the ruling by Master+Of+Ninja · · Score: 3, Interesting

    This actually sounds quite bad for importing DVDs. It states that imported PS2 games are illegal to play in the UK. It claims this as it makes an unauthorised copy of the game in memory. I'm sure that if you really wanted this could be stretched to include DVDs (as the article says). As IANAL, I am wondering if this ruling could be taken as legal precedent? Hopefully this bit can be overturned soon.

    Another thing I'm wondering about it copying data to memory can be considered "illegal copying". If this is the case for imported games, I do not see how this would make it "not illegal" (for lack of a better phrase) to load PS2 games of your home region (as it is still copying). As "copying" is an integral function of all consoles, I'm wondering what unexpected side-effects there will be. I think the whole thing is a minefield, and the sooner we get a knowledgable expert posting here the better. The whole thing about licensing only for a certain region bothers me - I really can't see why we're not allowed to play import games (or DVDs). OK, its their technology, but still there is "fair use". Hopefully the EU can check into this as well when it's doing its investigation of the legality of DVD regions.

    1. Re:DVDs and the ruling by DrTentacle · · Score: 2, Insightful
      Another thing I'm wondering about it copying data to memory can be considered "illegal copying". If this is the case for imported games, I do not see how this would make it "not illegal" (for lack of a better phrase) to load PS2 games of your home region (as it is still copying).
      The key issue in the argument is whether you do it with permission or not. From the article (highlighting added):
      The technical reason for the decision being based upon the fact that a game that is run without permission makes a copy of copyright material in memory, this copy is 'infringing' because it is an unauthorized copy argued Sony.
    2. Re:DVDs and the ruling by Baki · · Score: 2
      So I would be able to play imported DVD's on a device that does not buffer the video stream in any way, but it would be illegal to play it on a device that uses some buffering in memory.


      Isn't it absurd that legality could depend on an internal technical detail of the device? We're not talking about persistent copies here.

    3. Re:DVDs and the ruling by Fluffy+the+Cat · · Score: 2

      1. Physical RAM is smaller than the entirety of the game, therefore

      True.

      The entire game is not copied, only an excerpt

      True.

      3. This is acceptable under fair use provisions, especially considering that it is neither distributed to multiple people or attributed to anyone otehr than the creator.

      Wrong. Your rights under UK copyright law are very clear - you're allowed to include sections of copyrighted material in reviews or criticism, if it's incidental in the background of another work, for certain research purposes, for teaching purposes, if you're a library, if you're parliament and for a few other fringe cases. Section 17 explicitly prohibits you from making transient copies, and a copy does not have to be the entirity of the work.

      I guess they needed a more technically astute lawyer. Missing that one in the courtroom was a litigation flub.

      How about taking a look at the law first?

    4. Re:DVDs and the ruling by mpe · · Score: 2

      Isn't it absurd that legality could depend on an internal technical detail of the device? We're not talking about persistent copies here.

      However it isn't "obviously daft" to professional lawyers, especially when translated into legal jargon. Also laws are rarely written to exclude obviously daft applications, because that is "obvious".

  7. UK courts foul up again by Lewisham · · Score: 5, Insightful

    It's a typical judgement for the UK courts to rule to the absolute letter in cases such as this. Problem is, the judges don't appear to have a firm grasp of the implications caused by these rulings. Most law has always been one step behind technology, but the problem we have now is that tech is a truly global market.

    Marketing suits have been trying for years to stifle shopping internationally, in case people begin to realise that their countries are being screwed in comparison to others. This case affects games importing (because we aren't allowed to buy what we want say the suits) but DVDs as well (because it would absolutely *crush* the movie sector, say the suits) and anything else the marketing guys want to stifle. It's not like dealing contraband, it's off-the-shelf products.

    My worry is that this trend will continue, even though it, in some cases, directly contravenes law. Here in the UK, our car prices are drastically higher than on the continent, and certain car manufacturers make it very difficult to buy your car abroad. This is despite the face the EU trade laws explicitely say otherwise. If companies are flauting the *law*, how exactly can we stop them?

    1. Re:UK courts foul up again by cowbutt · · Score: 2
      It's a typical judgement for the UK courts to rule to the absolute letter in cases such as this. Problem is, the judges don't appear to have a firm grasp of the implications caused by these rulings.

      I'm usually quite cynical, but sometimes UK judges do this in order to prove a point; they'll follow the law to the letter in order to say (in veiled terms) "hey, did you realise that this law, as it's presently worded, makes *this* possible. I suspect this isn't what you intended, so you might want to think about reviewing the law". Case in point, the recent attempt by a pro-life group that went to court to try and get cloning outlawed and ended up with exactly the opposite legal conclusion!

      --

    2. Re:UK courts foul up again by Nemesys · · Score: 5, Insightful
      This is an outrageous misrepresentation of
      Mr Justice Jacobs.


      I was present in the courtroom (I'm the Martin
      mentioned on Channel's website), and the judge
      was extremely skeptical of Sony's claims,
      as he knew that the technology could be used
      to prevent fair uses and the development of
      PS2 games by people who couldn't licence Sony's
      system.


      The judge had a perfect grasp of the implications
      of the rulings, and made sure that Sony couldn't
      stifle people from talking about the case or
      about the chip, and prevented Sony from getting
      the bank details of the people who had ordered
      the chip.


      Do you expect the judge not to apply
      the law?

    3. Re:UK courts foul up again by mpe · · Score: 2

      As to wheather I expect the judge not to apply the law, yes I do expect he should rule as the law is printed, and as he sees fit. However, I also think that perhaps he should make it his problem to highlight the fact that the law being presented was passed well before the technology it's being applied to.

      Is their no procedure by which a judge can effect refer the case to legislature. In cases where there are mutually exclusive laws or where the letter of the law is against a well publicised government policy.

  8. Sony of Japan vs. Sony of America by yerricde · · Score: 4, Insightful

    Sony still gets their money from the original software sale

    Sony of Japan Inc does. Sony of America Inc doesn't.

    Most of the games are coming out on DVDs these days, anyways, so I don't know how big of an impact this would have.

    Stripping away the movies helps shrink most games down to under 700 MB.

    --
    Will I retire or break 10K?
    1. Re:Sony of Japan vs. Sony of America by Dragoness+Eclectic · · Score: 5, Insightful

      Sony of Japan Inc does. Sony of America Inc doesn't.

      So? It's NOT the business of the government or of me to guarantee any particular business a profit, or indeed that it stay in business. The producer of the original game gets the money from the sale of their product.

      Just because Sony of America would rather you give your money to them rather than to Sony of Japan rates a big "Waah-fucking-Waaah!" in my book.

      I am so sick of these dipshit corporations and anti-competitive trusts like the RIAA and MPAA who have so *little* confidence in their own products that they twist the legal system to try and force consumers to pay them "entertainment taxes". What they are doing is screaming at the top of their lungs via their actions that "OUR PRODUCTS REALLY SUCK AND WE KNOW YOU WOULDN'T BUY THEM OF YOUR OWN FREE WILL BECAUSE THEY ARE SO BAD!"

      Why else are they so afraid of honest competition?

      --
      ---dragoness
    2. Re:Sony of Japan vs. Sony of America by FauxPasIII · · Score: 4, Insightful

      > > Sony still gets their money from the original software sale

      > Sony of Japan Inc does. Sony of America Inc doesn't.

      If Sony of America Inc can't compete in terms of price and
      availability with Sony of Japan Inc, then they SHOULDN'T be
      getting any money. The market segmentation that digital content
      providers have put into place through region codes is quite
      illegal, at least in the U.S. It's just done in a way that
      confuses most judges to the point that it can be dismissed with
      a waving of hands by a lawyer in an expensive suit.

      --
      25% Funny, 25% Insightful, 25% Informative, 25% Troll
    3. Re:Sony of Japan vs. Sony of America by Genom · · Score: 3, Interesting

      What about games that are released in Japan, but not in the US? The way I see it, if Sony US isn't willing to sell me what I want, I should be able to go to Sony Japan and get it.

      That's how it works with just about every other type of product - if one company (or branch thereof) won't sell you what you want, you go to one who will.

      With all this new crap - Region Coding, etc... we're being denied our right to choose who to buy from. They basically say "Well, we have this game, but we won't sell it to you - and we won't let you play it, even if you can get a copy of it from someone else".

      I don't agree with the piracy-enabling chips - although I'm not exactly sure how to balance that with the fact that making backups should be possible, especially for those with kids who tend to destroy the (rather costly) game discs. I do, however, think that it should be perfectly legal to use an import-enabling chip to play non-US release games.

    4. Re:Sony of Japan vs. Sony of America by dillon_rinker · · Score: 2

      ABSOLUTELY!

      I maintain that if the copyright holder is unwilling to make a copy of his information to me at a FAIR price, then he is violating the spirit of copyright laws in the US (ie "to promote useful arts and sciences") and is violating my freedoms of speech and press (copyright and patents ARE infringements upon absolute freedom of speech and press but are permitted). Therefore, I feel morally correct in doing whatever I want with the information - read, write, execute, etc.

      If I can legally buy the information it at a fair price, though, then I'm morally obligated to either buy the information or not possess the information.

    5. Re:Sony of Japan vs. Sony of America by mpe · · Score: 2

      It's NOT the business of the government or of me to guarantee any particular business a profit, or indeed that it stay in business.

      Except in the case of either some kind of public utility or some kind of socialist government.

      I am so sick of these dipshit corporations and anti-competitive trusts like the RIAA and MPAA who have so *little* confidence in their own products that they twist the legal system to try and force consumers to pay them "entertainment taxes".

      You can also call them "anti-capitalist" and anti (consumer/retailer)globalisation". Capitalism assumes that customers will act selfishly just as much as supliers.

    6. Re:Sony of Japan vs. Sony of America by Kris_J · · Score: 2
      if Sony US isn't willing to sell me what I want, I should be able to go to Sony Japan and get it.
      But this is the NEW economy. You're supposed to want what they want to sell you. And if the economy isn't looking too healthy it's your patriotic duty to mindlessly consume.

      It all sounds a bit too close to Soylent Green.

    7. Re:Sony of Japan vs. Sony of America by Cryptnotic · · Score: 2
      I think they want you to buy a Japanese PS2 in addition to a US PS2. And they want you to buy 3 or 4 DVD players, one for each region of the world from which you would like to buy movies.


      It's ridiculous. You don't need to start all over again to learn British English or Australian English if you already know American English. The binary languages of PS2's and DVD players are the same. It's only an arbitrary digital "tag" that marks one or the other as being significantly different.


      Cryptnotic

      --
      My other first post is car post.
    8. Re:Sony of Japan vs. Sony of America by mpe · · Score: 2

      If Sony of America Inc can't compete in terms of price and
      availability with Sony of Japan Inc, then they SHOULDN'T be
      getting any money.


      Is Sony of America Inc obliged to operate in such a way that it must use components manufactured in North America and assembly performed by Americans? Similarly for Sony of Japan, and Sony of Europe.
      Or is it the case that these companies are quite willing to scour the planet when it comes to making their products. In which case why shouldn't customers (and retailers) be able to do the same?
      As for the possibility of various devisions of SOny "competing" this dosn't appear to be a problem for the likes of Unilever who populate supermarkets with supposely competing brands of products.

    9. Re:Sony of Japan vs. Sony of America by mpe · · Score: 2

      But this is the NEW economy. You're supposed to want what they want to sell you. And if the economy isn't looking too healthy it's your patriotic duty to mindlessly consume.
      It all sounds a bit too close to Soylent Green.


      Not quite, more like a set of short stories, by Fred Poul, IIRC. Called "Midas World".

  9. What I don't understand by Anonymous Coward · · Score: 5, Interesting

    If I buy a PS2 game (or CD, DVD, whatever), and it is illegal for me to make a backup copy, shouldn't I be allowed to get the disc replaced for free if/when it becomes scratched to the point of being unusable?

    After all, if I buy a license for a piece of software, I retain the rights use that software for an unlimited amount of time.

    1. Re:What I don't understand by DarkZero · · Score: 2, Funny

      That's exactly how the law would be enforced in a country that doesn't have an explicit policy of making the consumer take it up the ass instead of the company. If you're planning on moving to such a place, we wish you well on your long journey to Never Never Land. ;)

    2. Re:What I don't understand by Ian+Schmidt · · Score: 2

      What *I* don't understand is people who can't take care of CDs. I have audio CDs over 10 years old that still play fine, and I've never had a PSX or other CD-based game become unplayable. In fact, my 1995 PSX launch titles all still run fine on my PS2.

    3. Re:What I don't understand by Tenebrious1 · · Score: 5, Informative

      Obviously you don't have kids. If you had, you'd be all for backups. Yes, all my Final Fantasy Discs are in mint condition. Yes, all my classical CDs are in mint condition. However, looking at the kids CDs and kids discs, they're all pretty beat up.

      Just recently, my 5yo snapped a PS2 disc trying to take it out of the case. OK, it was his fault, he was a little too eager, and I ate the $50 loss. But that's exactly why we should be allowed to create and use backups.

      You can show a kid 500 times how to take it out of the case, and how to pop it in to the machine. But they're kids. Hand/eye coordination isn't fully developed. They're more enthusiastic than they are precise. Discs WILL get scratched. A parent cannot take the disc out and put it in every time, because it limits the growth of the child not to do things on their own.

      No, it doesn't bother me that the disc got broken, as a parent you expect things to get broken. I felt bad for my son because he knows he did something wrong. What I was annoyed about was that I did not have a method of backing up PS2 games like I did with PS1 and PC games.

      And no, my son doesn't sit around and play games all weekend nor does he watch much TV. Like me he spends most of his time outdoors. Which is why he broke the disc, he just hasn't gotten the hang of taking them out of the case yet.

      --
      -- If god wanted me to have a sig, he'd have given me a sense of humor.
    4. Re:What I don't understand by Tim+C · · Score: 3, Informative

      That is so true. My daughter is just over 2 years old, and has already managed to snap one CD in two.

      Fortunately it was just a CD-R I'd used to ferry a couple of large downloads home from work (back before I had adsl), but it could've been much more expensive. I agree with the original poster - companies can't have it all their own way. If all we buy is a licence to use the contents of the disk (be it software, music, etc), then either replacements for damaged media should be free, or we should be able to make functional backup copies. Copy prevention on games, though, is becoming more and more common, at least judging from my modest collection.

      Cheers,

      Tim

    5. Re:What I don't understand by arkanes · · Score: 2

      Regardless, it's not (or shouldn't be) my responsibility to be anally overprotective of my CDs, if I'd rather just back them up and then not worry about it. Circumstances beyond my control, and all that. And, of course, the children issue.

    6. Re:What I don't understand by sql*kitten · · Score: 2

      If I buy a PS2 game (or CD, DVD, whatever), and it is illegal for me to make a backup copy, shouldn't I be allowed to get the disc replaced for free if/when it becomes scratched to the point of being unusable?

      After all, if I buy a license for a piece of software, I retain the rights use that software for an unlimited amount of time.


      Quite. And you should have been able to upgrade your vinyl records to CD for just the cost of the media, but you couldn't. The law is being particularly an ass here.

    7. Re:What I don't understand by Technician · · Score: 2

      I know the feeling. I've got this box of 8 track tapes from the 70's that won't play properly any more. The pressure pads have fallen off and the tape splices keep breaking. None of the music shops will trade them for replacements. I still have the license to play these if only I could. My box of LP's are not in too good of shape either, but they still play. It is getting hard to find a replacement stylus.

      --
      The truth shall set you free!
    8. Re:What I don't understand by ozbird · · Score: 2

      That is so true. My daughter is just over 2 years old, and has already managed to snap one CD in two.

      What on earth are you feeding your kids??!

      Snapping a CD/CDR takes a fair amount of force, unless it had been dropped on its edge and was cracked at the spindle hole. I've experimented with some "coasters", and the CDs will take a lot of bending before they finally snap, though they will be usuable well before that because of the cracks damaging the data layer. When they do let go, they usually shatter into several pieces, and you get bits of blue reflective stuff all over the place...

    9. Re:What I don't understand by Kanasta · · Score: 2

      If you have a licence, I think you should be able to buy extra physical media whenever you want for only the cost of the media, regardless of the state of the original!

    10. Re:What I don't understand by achurch · · Score: 2

      Snapping a CD/CDR takes a fair amount of force...

      Not that much, and certainly not so much that a 2-year-old child couldn't break it (not that I have children, but I remember enough of when my siblings were that age). I've snapped coasters quite a bit--great stress reliever, though a bit messier than floppies--and all it really takes is silencing the little voice in your head that says "if you break this you're going to get little flecks of blue stuff all over the floor and the desk and your clothes and you'll never be able to clean it all up!"

    11. Re:What I don't understand by Kris_J · · Score: 2

      I'll second that. Not me personally, but a friend has kids and a couple of CD-based games consoles (Mega-CD, Saturn, possibly others). The kids' consoles (he has more than one of some platforms) have been modded to accept copies -- except the Mega CD which doesn't need to be modded. He never lets them near the originals, he burns a copy that they use and when (not if) they've killed it he burns another. If he can't make a backup for the kids to play, then the product is of much less use to him. I know he doesn't have a Playstation or Playstation 2, but I'm not sure if he has a Dreamcast or not. (No GC or XBox, they're not out here in Oz yet.)

    12. Re:What I don't understand by mpe · · Score: 2

      Obviously you don't have kids. If you had, you'd be all for backups. Yes, all my Final Fantasy Discs are in mint condition. Yes, all my classical CDs are in mint condition. However, looking at the kids CDs and kids discs, they're all pretty beat up.

      The sensible option would be to copy, use the copies and keep the originals secure. But not only can that have technical difficulties it can also be illegal. Effectivly you can end up with the law obliging you to use the original media, even though what you have supposedly bought is an abstract permission to use.

      Just recently, my 5yo snapped a PS2 disc trying to take it out of the case. OK, it was his fault, he was a little too eager, and I ate the $50 loss. But that's exactly why we should be allowed to create and use backups.

      Of course if you really had just purchased a licence for the game you'd be able to exchange your broken disk for a new disk for something under 5 USD.

    13. Re:What I don't understand by mpe · · Score: 2

      The kids' consoles (he has more than one of some platforms) have been modded to accept copies -- except the Mega CD which doesn't need to be modded. He never lets them near the originals, he burns a copy that they use and when (not if) they've killed it he burns another. If he can't make a backup for the kids to play, then the product is of much less use to him.

      In many places this is actually against the letter of the law (no doubt in places where it isn't there are armies of lawyers and professional lobbiests working on getting the law changed.)

    14. Re:What I don't understand by mpe · · Score: 2

      I know the feeling. I've got this box of 8 track tapes from the 70's that won't play properly any more. The pressure pads have fallen off and the tape splices keep breaking. None of the music shops will trade them for replacements. I still have the license to play these if only I could. My box of LP's are not in too good of shape either, but they still play.

      However the music publishing companies don't want to to be able to say "here's my old media (which proves I have a licence to the music) and a nominal fee can I have the same thing on new media please". The old media might be obsolete or it might be simply damaged or worn out.
      If the new media really does have additional content on then a fair "trade in" would be in proportion with the added content.
      However the people doing the publishing don't want this, even though it's the logical consequence of selling a licence to use.

    15. Re:What I don't understand by mpe · · Score: 2

      Someone had a small housefire that destroyed most of his CD collection, and argued that the music companies, because they had stated that the CD wasn't the actual thing that people were buying, but the license to listen to the music ON the CD, that they should replace said disc, because his license was an intangible and did not perish with the physical medium.

      Except that it would be hard to prove that he ever had the licence if the media were totally destroyed. If they had obsolete, broken, damaged (but recognisable) media then they would have had a point. Or they had other evidence e.g. from retailers. Of course he may have got further had it been his insurance company making this point.

      Nobody bought it, of course; the problem with MegaOmniCorp&Congomeration is that they play by one set of rules when it pleases them, and another when it doesn't.

      Actually the rule is know as "heads I win, tails you lose"...

    16. Re:What I don't understand by Technician · · Score: 2

      The complaint is when I bought the medium, there was a lack of resources able to back them up. (Hi-Fi stereo record cutters and blanks / quality 8 track recorders and blank media, etc.) Now that the medium has degraded, the content is in poor shape and unrecoverable back to new condition. The provider of the content has absolutely no intrest in replacing worn out medium so the content can be enjoyed in it's original form. I get no discount turning in a 12 inch LP of Pink Floyd's Dark Side of the Moon towards a replacement LP or a compact disk. To restore the content requires buying a second royalty payment. I can not get a replacement copy without paying for the second copy of the royalty. That is my beef! I don't want to pay the second royalty, promotion, cover art, etc. I just want a replacement stamping for the cost of the stamping. Home CD backups are great. I can do my own high quality stamping (burning) just for the cost of a 20 cent blank, not the 16 dollar replacement product.

      --
      The truth shall set you free!
    17. Re:What I don't understand by Technician · · Score: 2

      However the people doing the publishing don't want this, even though it's the logical consequence of selling a licence to use.
      It's also why I back up (cheap insurance) expensive media against warpage in the car, scratches, theft, etc. It's too expensive to replace and the record store will not replace any 5 year old warped recording you may wish to exchange.

      --
      The truth shall set you free!
    18. Re:What I don't understand by Kris_J · · Score: 2
      Oh, it's illegal here. Sony and friends have successfully lobbied to make it illegal to use their products in ways that actually make them viable. Fortunately we have a consumer watchdog that is preparing to battle region coding. More fortunately, these products are not necessities so when they become too hard to use and/or stop providing anything I want I can walk away from them.

      Companies are no longer about producing a fair product for a fair price, they're now about producing nothing and charging a fortune for it. Here's a (mostly) relevant example. Quake 3 for the Dreamcast is out in Australia. However, there are no Australian servers to play network games and it's generally agreed that single-player Quake 3 is pointless. What the hell am I buying if I buy this product?

  10. Just one opinion by chill · · Score: 3, Interesting

    According to this link, Australia is moving in the opposite direction. No, it isn't about mod chips -- it is about the legality of region encoding DVDs. This would have interesting implications as legislators were talking about "zoned" DVD players being illegal. I don't know how it turned out.

    --
    Learning HOW to think is more important than learning WHAT to think.
    1. Re:Just one opinion by twinpot · · Score: 2, Informative

      I'm not sure the exact wording, but under the consumer guarantee act, DVD players in New Zealand must be able to be "de-region locked" - it is contsidered a restraint of trade otherwise. Parallel importing is also explicitly allowed, for the same reason.

      The govt. does seem to be bowing to pressure from the US govt. and the entertainment industry in that it may prevent newly released titles in being parallel imported for 6 months, and all parallel imports would be assumed to be illegal (i.e. conterfeit), unless the IMPORTER can prove otherwise (dumb idea).

  11. "copy of copyright material in memory" by JazzManDRP · · Score: 2, Interesting

    "...a game that is run without permission makes a copy of copyright material in memory, this copy is 'infringing' because it is an unauthorized..."

    While I understand the intention behind this statement, isn't it flawed? This statement is given to explain why software licensed in one area is illegal when run in another.

    IANAL, but as I see it the truth is this: The license agreement is a (supposedly) legally-binding contract that defines the conditions by which you use the material you've bought. If the license says you can only use it between noon and 3pm then that's what you should, in theory, do. So if a license says "This software is licensed for use in the UK only" then that's the only place the software is legal. Whether we like it or not, that's the law.

    The judge's statement tries to find some alternative justification for what should just be a black-and-white case - the law says it's illegal to cross-region, end of story. What Jacob says implies that a non-permanent, volatile copy of data used solely during the active "life" of a media's playback is subject to copyright.

    So - as an example - the "copy" of a CD's audio content as it passes from the disc to the speakers by means of decoding and amplification circuitry. Is that a copy of the music? It's as permanent as the data stored in RAM during the execution of software and is no more useful. You can't duplicate the game from the content of the PS's RAM; you'd be lucky to reconstruct all the data & program files from what passes through memory during an execution.

    The law says it's wrong. Whether it's to our liking or not, it's black-and-white, as defined in the license. So why try to justify the decision in this way?

    There are further-reaching consequences of this ruling, including those applying to other electronic media, that should be considered. The ruling may be right, but the wording is still important.

    1. Re:"copy of copyright material in memory" by arkanes · · Score: 2

      Yeah, just try and get your refund, though. Go ahead, I dare you. In any case, PS2 games have no such license printed on them, and, although I'll have to double check this, I don't believe the PS2 does either. Another point Re: EULAs - while it's true that you don't neccesarily have to sign to agree to a license, you DO have to agree - if you aren't presented with opporunity to rejet it, then you aren't bound by it. This is why stuff like EULAs on web sites aren't binding, unless they design the site in such a way that you can't enter the site without agreeing to the EULA.

    2. Re:"copy of copyright material in memory" by Fluffy+the+Cat · · Score: 2

      I don't know about in the U.K., but in most of the United States, "conditions imposed after sale" are invalid.

      In this case, it's not a condition imposed after sale. Buying the CD doesn't give you an intrinsic right to copy the code into memory (seriously, section 17 of the CD&P 1988 is very clear on this), so it's a license that gives you rights above what you already have. In this it's like the GPL - you're being granted permission to do something that you wouldn't otherwise be allowed to do. In the UK, at least.

    3. Re:"copy of copyright material in memory" by WNight · · Score: 2

      Two issues...

      The first is licensing. There is no license!

      If you buy a game without being informed of any special restrictions then there are no special restrictions.

      The second is law, as a body of rules. The law is bought by the rich, why should the poor respect it in any way?

      I firmly believe in the social contract, we dealing fairly with someone they are obligated to deal fairly with you, if they ever want your support or protection, etc, etc. However, I didn't get any say in making the DMCA or UCITA, in fact, I was completely ignored because unlike the companies lobbying for them, I didn't bribe politicians and judges. (Campaign donations, and the MPAA's member companies employing judge Kaplan early in his career to work on the DVD issue.)

      I feel no more obligated to lay down and let companies rob me blind than I would feel obligated to be eaten if I were a sheep on the wolves voted to have mutton for dinner.

      When law is actually by and for the people (and the corporations they run) then I'll think about respecting it and the people who uphold it.

      Until then though, judges are simply lawyers who got promoted and lawyers are people who make their living bending rules to suit the guilty, or making the rules more complicated (~60% of US politicians are lawyers) in an attempt to help their industry. As a profession, they are scum and should be treated as thieves.

      Try again with an argument that doesn't involve rolling over for corporate powers that bribed your "elected" representatives and we'll talk.

    4. Re:"copy of copyright material in memory" by WNight · · Score: 2

      Were you told when you bought the computer (to get the OEM copy) what the conditions of the EULA were? If not, it's not valid.

      When you buy software from a store do they list the conditions in the EULA? If no, they're not valid.

      See a pattern here?

      So you've bought software that's not encumbered by any licensing agreements, and you take it home. But then it demands that you license. Well, I guess you're screwed....

      Oh wait, at that point they can't make a valid contract because what they're offering (the ability to use the software) is something that you've already paid for.

      In fact, withholding the right to use the software at this point is basically extortion and if it wasn't for the fact that money wins in court, you'd be able to sue the publisher.

      Look, they're trying to force the UCITA through and the main effect of that will be to make shrink-wrap licenses valid. Now, why would the software companies spend millions on bribes on a law they don't need? They're dishonest, but not stupid. Their lawyers have obviously told then that EULAs aren't binding and that if they fight a well-funded case, they'll lose. That's why they want a new law. This means though that until they get their new law, EULAs and shrink-wrap licenses aren't binding.

      If you can't grasp this we basically have to assume you're a troll, or that it's in your professional interests to see the DMCA and UCITA (etc) upheld. Who do you work for and what do they pay you to lie on web forums?

    5. Re:"copy of copyright material in memory" by mpe · · Score: 2

      The license agreement is a (supposedly) legally-binding contract that defines the conditions by which you use the material you've bought. If the license says you can only use it between noon and 3pm then that's what you should, in theory, do. So if a license says "This software is licensed for use in the UK only" then that's the only place the software is legal. Whether we like it or not, that's the law.

      Except that if the licence is intended to work as a "contract" then laws about contracts come into play. Trying to make a contract where one party does not even know if another party exists is in itself rather questionable under contract law in most parts of the world. Also it matters a lot if the other party is or isn't a minor (many organisations won't knowingly make contracts with minors in the UK, because they would no standing in court whilst the minor party would.)
      Effectivly if "shrinkwrap" contracts were legal then "letter opening" contracts would probably also be legal. Sony wouldn't like it if they got a letter saying "by the action of opening this letter you transfer ownership of Sony to me".

    6. Re:"copy of copyright material in memory" by mpe · · Score: 2

      I've never been asked to sign a EULA contract before buying a piece of retail software, therefore no contract is agreed upon at sale.
      Since most EULA's are hidden inside the box, or even in the install program, not displayed in the store or printed on the box, the so-called "click-thru licenses" are conditions imposed unilaterally after the sale, and thus are meaningless babble.


      Hence the likes of UCITA to actually give such entities a status similar to contracts.
      Whilst you don't actually need a signature in the UK (as you don't for various kinds of contracts in most places, imagine trying to run a bus or train service if you did) you do, IIRC, need all parties to actually know each other exist. (Which is only possible with software which must be registered in order to work at all.)

      The manufacturer can put any bullshit he likes in the EULA; just because it's written in small print with the word "License" at the top doesn't make it stop being meaningless bullshit. You may worship bullshit in small print as if it were stone tablets handed down from Mt. Sinai;

      Even if some of it might have some legal standing it dosn't mean that all of it does. Contracts can't alter or revoke statutes, nor can they oblige people to break the law.

    7. Re:"copy of copyright material in memory" by mpe · · Score: 2

      Another point Re: EULAs - while it's true that you don't neccesarily have to sign to agree to a license, you DO have to agree - if you aren't presented with opporunity to rejet it, then you aren't bound by it.

      Also implicit in the idea of contracts is that until explictally agreed by all parties they are part of negotiations between the parties.

    8. Re:"copy of copyright material in memory" by mpe · · Score: 2

      So you've bought software that's not encumbered by any licensing agreements, and you take it home. But then it demands that you license. Well, I guess you're screwed....

      So maybe they have also offered you a licence to use the game, if needed by applicable law.

    9. Re:"copy of copyright material in memory" by mpe · · Score: 2

      IANAL, and I definitely am not an expert on UK copyright law, but the current US construction of digital copies is that, in fact, the replication of digital materials in RAM for the purposes of using the information is , in fact, a copy.

      The way UK law is actually written is that not only is whatever is in the "RAM" a copy, but also image on the TV, the image on the retina and whatever chemical changes might happen in people's brains.

      There are elements of the current code that try to work around it, but the basic principle is essentially held as appropriate.

      Whilst the details appear different from one side of the Atlantic to the other what is actually going on is similar. Probably because the same interests were involved in the lobbying.

  12. Japanese games and backups by gpinzone · · Score: 3, Insightful

    Stop, stop, stop. While I believe there are people who legitimately want to play Japanese games and backups using their mod chips, this isn't what the overwhelming majority of people intend to do with it. The real reason these devices are popular is because people want to play some mediocre game, but don't want to shell out $50 for it. Considering that Sony DOES make a profit on the console, mod chips are a great way to keep pumping the numbers of PS2s out there. MS has already tipped their hand with the HomeStation. It's not about games anymore, it's about whose hardware is in the most homes. If successful, they could end up driving PS2 sales down.

    1. Re:Japanese games and backups by Salsaman · · Score: 2
      Exactly. I think Sony are shooting themselves in the foot behaving like this.

      The one thing that could make the Playstation really hold its own against the Xbox, would be for Sony to really open up the hardware.

      By behaving like this, there is very little incentive for people to keep buying Playstations, as opposed to X-boxen, given that they cost about the same amount, and the Xbox has a built in harddrive.

      I can't really understand it, are Sony deliberately trying to get out of the console market ?

      If so, they why would they care about mod chips ? If not then they should be trying to compete with the locked-down-tight Xbox...what the hell are they thinking ?

  13. In Europe? by sluggie · · Score: 3, Interesting

    Hmmm strange that this happens in the UK.

    I could imagine that an american court ruled like this.
    Why? Well here in Europe the majority of software/hardware producers go by the good spirit of "If you buy it's yours, if you modify/brake it it's your problem"

    What is a PS/2 good for if can't modify it to my needs?
    If enough people think like this Sony just cut it's own flesh...

    1. Re:In Europe? by liquidsin · · Score: 4, Insightful

      Isn't crap like this covered in the warranty? Like, if you screw with it, you void the warranty. It's the same as GM telling me that if I decide to put an aftermarket stereo in my car then it's my own problem if it shorts out the whole electrical system. They don't really care what I do to the car because they're no longer obliged to fix it for me once I've voided the warranty. If I'd been warned before purchasing my PS2 that even though I *purchased* it, I had no right to do with it as I saw fit, I probably wouldn't have bought it. This isn't about software or IP or any sort of difficult grey area, this is a tangible product. I buy it, I own it. That's how it's always been, and I don't see how they can change that.

      --
      do not read this line twice.
    2. Re:In Europe? by mpe · · Score: 2

      What law says I can't buy a foreign dvd? Since when has customs confiscated such items?

      Whilst there probably isn't such a law and probably can't be, due to various treaties on "free trade", what the people involved are trying to do is make things such that you cannot actually do anything useful with such an import. Effectivly you have paid good money for something only fit for sitting under your coffee cup.

  14. Re:Very Low Damages by JimPooley · · Score: 2

    Well, I suppose there's not much of a point in awarding high damages if that's more than the defendant can possibly pay.

    --

    "Information wants to be paid"
  15. Smart Judge by RichMan · · Score: 4, Insightful

    I can't read minds. This to me looks like the Judge actually favours the rights of end consumers to use purchased goods any way they like. Granted the judgement in this case goes the other way, but the judge is hampered by existing laws and must rule as they say. This is an overly strict reading of the laws and most of us are cringing. I think that is what the judge wanted.
    It looks like a T-ball setup for a great public outcry and movement to get the politicians off their buts and give back some rights to end users. Or maybe just a great appeal case to go up the judiciary path. The quicker this judge makes his ruling the quicker it gets up the appeal path.

  16. What if you move? by Ami+Ganguli · · Score: 2

    I plan on moving a few times in the next few years (not just different cities, different continents) and I was thinking about this whole DVD/game console mess. Without mod chips it's impractical to invest in these devices.

    What's the official line on this? Am I supposed to buy a new console for each continent?

    --
    It is tempting, if the only tool you have is a hammer, to treat everything as if it were a nail. - Abraham Maslow
    1. Re:What if you move? by Ami+Ganguli · · Score: 2

      That's what I would do, but any DVDs or games I buy abroad won't work in a player I purchase here.

      --
      It is tempting, if the only tool you have is a hammer, to treat everything as if it were a nail. - Abraham Maslow
  17. fair use by Stochi · · Score: 2, Interesting

    it's funny how we have laws that provide for fair use and allow us to make back-up copies of software, CD's, DVD's, etc. but when it comes down to the courts actually upholding our right to do so, they typically fall towards the company that creates technology to prevent us from using these backups.

    "yes, you have the right to make backups of Playstation games, but no, you do not have the right to play them since Sony has technology to prevent you from doing so."

    seems like there really isn't any fair use anymore.

    i'm wondering if i could purchase a Playstation CD and return it to the company that made it for a replacement in the event that it got scratched/damaged. has anyone done this? i mean, they say they don't want to let us make copies, but i should only have to pay for the game once. i'd be more than happy to pay for the replacement media and shipping. i'm just betting that they'd charge me $45 for a $50 game. now, what does that tell about how much the actual game is worth?

    1. Re:fair use by mpe · · Score: 2

      CLEARLY the DMCA trumps free speech. but i am not without hope, if the DMCA got to the supreme court it would be RIPPED IN HALF. it just may take a while for that to happen. but that is much more likely than a repeal of the DMCA by our representatives, they are getting more money from the corps than from us.

      How likely do you think that is to happen before the rest of the world has DMCA clones and enough interwoven treaty obligations that the US congress could claim they were "obliged" to reincarnate it?

  18. Re:Jesus, why don't you guys actually read the art by liquidsin · · Score: 3, Informative

    That seems to me like trying to outlaw a broadband connection on the grounds that it *could* be used for downloading pirated software. Or, hell...banning anything that may enable piracy: cd burners, hiew (and windasm, and softice, and whatever other software the kids these days use), hard drives, computers, blah blah blah. Just because it *can* be used for piracy, doesn't mean it will be. Seems to me that right now the cost of dvd burners and media is too prohibitive to make it worthwhile to be pirating ps2 games. And if the original intent of the modchip is stated to be for playing import games and one's own personal backups, how can the court tell me "we know you'll use it for illegal purposes, so you can't have it"? Sounds kinda unfair to me.

    --
    do not read this line twice.
  19. this isn't about by Gehenna_Gehenna · · Score: 3, Insightful

    keeping people from playing games, it's about keeping people from illegally pirating games. True, many people in the Slashdot community have the respect for the artists and companies involved in video game production to pay for the games they play, and curcumvention devices such as mod chips are used as GOD intended, to view the work in it's original Japenes, etc.
    Unfortunately, illegal copyiers force companies like SONY to take these steps to protect the profits of their company and the artisits that produce games. I am unahppy that this action was necassary, but untill the piracy stops SONY and others will take steps like this to keep it to a minimum.

    Just my 2 cents.

    --

    1. Re:this isn't about by liquidsin · · Score: 3, Insightful

      You're right. Without a modchip I can't play pirated games. I can't play them without a TV either, so is that next to go? The TVs original intention wasn't to let me play pirated PS2 games, but it's certainly an integral part of the process. Same with DVD burners. I'm glad to see Sony trying to reduce piracy and keep costs lower for those of us NOT stealing thier games, but I think this is the wrong way to go about it. Setting a precedent of banning something that *could* be used to pirate software is all bad.

      --
      do not read this line twice.
    2. Re:this isn't about by arkanes · · Score: 2

      I seem to recall, from an interview when the suit was first announced, that for technical reasons you CAN'T make a modchip that allows playing of imports without, as a side effect, allow playing of copyed games. It would not suprise me to learn that Sony designed the PS2 copy protection this way intentionally.

    3. Re:this isn't about by Salsaman · · Score: 2
      So what if people pirate games ?

      Whilst I am not at condoning this, don't Sony realise the threat they face from the X-box ?

      It's not just about how many games you sell any more, it's about how many consoles you have in how many homes.

      If Sony don't get a clue-stick soon, they may lose out big time to Microsoft.

    4. Re:this isn't about by tcc · · Score: 2

      >You're right. Without a modchip I can't play pirated games. I can't play them without a TV either, so is that next to go? The TVs original intention wasn't to let me play pirated PS2 games, but it's certainly an integral part of the process.

      That's why "they" (big corps) are trying (very hard) to make everything encrypted from the media up to the display and putting crap like the DMCA so you can't go around it without getting beaten up. If you think IBM's drive were a ugly try, just wait in 5 years from now.

      --
      --- Metamoderating abusive downgraders since my 300th post.
    5. Re:this isn't about by Ryan+Amos · · Score: 2

      Heh, I don't think Sony is really worried about the X-Box. Just look at the Christmas sales alone. The PS2 outsold both the X-Box and GameCube. Plus the PS2 already has a large installed user base and a lot of games. I don't think anyone is going to concede the console race to Sony just yet, but they are far and away the frontrunner.

    6. Re:this isn't about by Guppy06 · · Score: 3, Insightful

      "it's about keeping people from illegally pirating games."

      1.) Having the ability to pirate and being a pirate are two very differen things.

      2.) We may have two very different definitions of "piracy."

      I have a mod chip on my original PSX. If I wanted to, I could play ISO images off of CD-Rs. But I don't. I got the chip solely for the purpose of playing import games. Now, whether you think that playing an import game on a domestic system is piracy, then yes I'm a pirate by your definition. But I had better not be one by the law's definition.

      "Unfortunately, illegal copyiers force companies like SONY to take these steps to protect the profits of their company and the artisits that produce games. I am unahppy that this action was necassary, but untill the piracy stops SONY and others will take steps like this to keep it to a minimum."

      The ends do not justify the means. If they want to try to stop illegal copying, fine. But they have no right to impose on my right to use what I have legally purchased while trying to do it.

    7. Re:this isn't about by mpe · · Score: 2

      Having the ability to pirate and being a pirate are two very differen things.

      Anyway actual "piracy" in terms of producing and distributing copies always has been against the law. If not against copyright then issues such as counterfitting and fraud can easily arise (especially with a "commercial pirate".)

      I have a mod chip on my original PSX. If I wanted to, I could play ISO images off of CD-Rs. But I don't. I got the chip solely for the purpose of playing import games. Now, whether you think that playing an import game on a domestic system is piracy, then yes I'm a pirate by your definition. But I had better not be one by the law's definition.

      That's exactly what Sony wants the law to be. Also for there to be no distinction between you and someone who is selling ripped off copies of their games by the box load. (Wouldn't want public outcry, since that might get the law changed. Assuming politicans actually cared one way or the other about this.)

  20. Re:Sweet Day for X-Box by JimPooley · · Score: 3, Insightful

    'Customers' who pirate games aren't really customers, and I doubt Sony give a flying frogstar fart about alienating THEM.
    The main reason anyone ever fits a mod-chip is so they can pirate games. And all consoles follow the Gillette model. Sell them the razors, and they'll buy the blades from you for years to come.

    --

    "Information wants to be paid"
  21. Sony vs. Sony by Kjella · · Score: 5, Interesting

    So why would you buy it in Japan? Because the game is:

    A) Not availible at all in America

    B) It won't be availible in America for ages, but you're willing to pay for the privilidge of playing it early.

    C) You happened to *be* in Japan when buying it (I got a bunch of DVDs I can't play on any Region 1 DVD player if I decide to go a year to America.

    D) The local version is a cripple (As was/is often the case with DVDs, with bad format (two sides), no extras etc.)

    E) Artifical pricing - actually very rare case to make up for shipping and customs, trouble with returns/replacements and so on.

    A) - No loss whatsoever
    B) - They could sell it to you for a premium, they just don't.
    C) - Pisses off those it concerns, for no return, I still won't buy them twice.
    D) - Pure incompetence, we need competitive protection from our other divisions.
    E) - Wow they might actually lose some money.

    Kjella

    --
    Live today, because you never know what tomorrow brings
  22. Re:The reason this is done by liquidsin · · Score: 2

    Suppressing competition to control price? Sounds to me like a monopolistic practice. (yeah, I know...that word gets thrown around waaaaaay too much on slashdot). Anybody know what kinds of laws EU has on monopolies, and if any case can be made the they're only doing what they're doing to artificially inflate prices by controlling supply?

    --
    do not read this line twice.
  23. The Funny Thing is .... by Ransom342 · · Score: 2, Insightful

    That you dont actually need a modchip to play imports, but it does make it a little nicer. Plus the code and schematics are readily available on the internet for those people who are technically inclined.

    This wont effect Homebrew software since they are still going to make the Linux Kit available. Even though it is going to cost an arm and a leg.

    So really the only people this effects are the people profiting from the sale of the modchips.

  24. Re:Jesus, why don't you guys actually read the art by jejones · · Score: 2

    They'd better make pencils and paper illegal...I might write down copyrighted material with them, and piracy is the main factor for consideration above all other, right?

  25. I don't get this... by Em+Emalb · · Score: 5, Insightful

    from the website: 'Judge Jacob stated that Sony licensed games for the territory that they were issued, the licensing of these games did not allow for their use in other territories, therefore whether they were imported for private and domestic use by personal purchase for instance via the internet, or purchased abroad on holiday, they were not allowed by Sony to be played outside of the licensed territory, this argument should be upheld.' Ok, so now I am not allowed to leave where I live and play my games where I travel to? I don't understand this. Maybe I am just being dense, but could someone please show me where it says you aren't allowed to move somewhere and play your game? Also, how big are these territories he's talking about? Anyone? Bueler?

    --
    Sent from your iPad.
    1. Re:I don't get this... by arkanes · · Score: 2

      Actually, as I read the decision, while what you say is the technical fact, you would be in violation of the license agreement to play them in a different region, because you're no long covered by your license. Selling them after you've moved would be a violation, too. So much for first sale doctrine.

    2. Re:I don't get this... by haruharaharu · · Score: 2

      Sony licensed games for the territory that they were issued, the licensing of these games did not allow for their use in other territories

      Heh. Sony can license games for sale in any region they want to, but they have no right to dictate use by region (at least in the US - sorry, UK). The usual reasoning is that since the games are sold as objects with no contract or recurring charge, exactly like music CDs, then they are covered by copyright law. That means that i can buy a Japanese game from Tokyo and play it in DC and there's fuck all Sony can do about it.

      --
      Reboot macht Frei.
    3. Re:I don't get this... by Fluffy+the+Cat · · Score: 2

      Maybe I am just being dense, but could someone please show me where it says you aren't allowed to move somewhere and play your game?

      Under UK law, you don't have an intrinsic right to make the copy of the game in memory that is required for the game to be playable. Unless the license associated with it grants you permission, you're stuck. Most licenses only seem to grant you permission in certain regions, hence playing imported games is illegal.

    4. Re:I don't get this... by Fluffy+the+Cat · · Score: 2

      The usual reasoning is that since the games are sold as objects with no contract or recurring charge, exactly like music CDs, then they are covered by copyright law.

      Yes, but copying the game into memory is unauthorised unless the copyright holder gives you permission under UK law. The copyright holder is at liberty to only give you permission in certain areas of the world.

      That means that i can buy a Japanese game from Tokyo and play it in DC and there's fuck all Sony can do about it.

      Except, of course, they can.

    5. Re:I don't get this... by Fluffy+the+Cat · · Score: 2

      If not, then how were Sony allowed to get away with this argument?

      Because the license in question gives you rights above what copyright law (in the UK at least) provides you with.

    6. Re:I don't get this... by haruharaharu · · Score: 2

      That means that i can buy a Japanese game from Tokyo and play it in DC and there's fuck all Sony can do about it.

      Except, of course, they can.

      DC is in the USA - I'd like to see them sue me for buying one of their games.

      --
      Reboot macht Frei.
    7. Re:I don't get this... by Rogerborg · · Score: 2
      • Ok, so now I am not allowed to leave where I live and play my games where I travel to? I don't understand this. [...] Maybe I am just being dense, but could someone please show me where it says you aren't allowed to move somewhere and play your game?

      It says so in the Copyright, Design and Patent Act 1988 in the UK, and the DMCA in the US. It's perfectly clear, we just didn't realise how badly we'd been buttfucked until recently. North American English speakers have been insulated slightly because they get region 1 English-only DVD's first with all the extra features, while everybody else has to wait and get a compromise. If regioning was really a language issue, as was originally claimed, why is the UK in Region 2 with Europe (so we'd get English language with all the extra features rather than several different European language versions) rather than in Region 1 with North America? And why do the many Canadian French or North American Spanish speakers have to mod their players (illegal for US citizens) and wait for and import Region 2 DVD's? North American English speakers probably don't even realise the importance of being able to change the region code on a DVD player easily and without restriction (mine varies between 0, 1 and 2). Regioning is a farce, it always has been, and it looks to be getting worse.

      The one blessing in this case is that the judge ruled on active use of the content rather than just possession of the media. At the moment, it's OK to have non-Region 2 DVD's in the UK, it's just illegal to do anything with them or to traffic in or create a device modified to allow you to play them (hello DeCSS). It could be worse. AFAIK, there's no law or precedent that says we have to turn in our existing modified players or DVD's. Yet.

      This, by the way, is a perfect example of why crap like the DMCA shouldn't be allowed to stay on the books, even if it's not used for a while. The CDPA has been around for thirteen years, lurking in stealth mode. It was always perfectly clear, it's just not been used to assrape anyone up until now (and by the way, to the poster who ripped into me for mentioning the CDPA six months ago because "it's never been used and never will be", a big fuck you, ostrich boy). Expect to see the copyright owners target DVD manufacturers next, to have region changing ability removed completely rather than just hidden away.

      --
      If you were blocking sigs, you wouldn't have to read this.
    8. Re:I don't get this... by RickHunter · · Score: 2

      If not, then how were Sony allowed to get away with this argument?

      Because when Sony says "jump", every government I can think of asks "Where to, how high, and do you want my clothes off first?". Remember when they got the Japanese government to ban PS2 export because "it could be used as a weapons guidance device"? (Duh. So could a 386.)

    9. Re:I don't get this... by mpe · · Score: 2

      'Judge Jacob stated that Sony licensed games for the territory that they were issued, the licensing of these games did not allow for their use in other territories, therefore whether they were imported for private and domestic use by personal purchase for instance via the internet, or purchased abroad on holiday, they were not allowed by Sony to be played outside of the licensed territory, this argument should be upheld.' Ok, so now I am not allowed to leave where I live and play my games where I travel to? I don't understand this.

      You could apply much the same argument and get "Sony only make games using resources available in the area they intend to sell them in". In other words a "level playing field". Alternativly if Sony wants to pick and choose where in the world it manufactures and sources then the "territory" should automatically be (something like) "anywhere within a spherical volume of 1 million miles from the Earth's core".

    10. Re:I don't get this... by mpe · · Score: 2

      Yes, but copying the game into memory is unauthorised unless the copyright holder gives you permission under UK law. The copyright holder is at liberty to only give you permission in certain areas of the world.

      It's also the case in the US, IIRC. Even though it involves a bogus argument, but one obscrated and jargonised enough that professional lawyers would accept it as valid.
      Though they did eventually realise that banning caching proxies was too silly.
      Had these kind of machines been around 2-300 years ago then the distinction between "copying" as an integral part of using, "copying" for the purpose of presevartion and "copying" the the purpose of actually distributing copies would have probably been "hard coded" into the US (and anywhere derived from it) constitution.

    11. Re:I don't get this... by mpe · · Score: 2

      It says so in the Copyright, Design and Patent Act 1988 [hmso.gov.uk] in the UK, and the DMCA in the US. It's perfectly clear, we just didn't realise how badly we'd been buttfucked until recently.

      Most people still don't realise. Not also that there are consistant attempts to link actual "piracy" with activities which look more like people trying to follow sensible interpretations of the basic idea of copyright.

      North American English speakers have been insulated slightly because they get region 1 English-only DVD's first with all the extra features, while everybody else has to wait and get a compromise.

      Also insulated because TV series tend to be shown first in the US, though because of the strange way things work there, it's possible for the final parts of a series to be shown first somewhere else in the world.

      If regioning was really a language issue, as was originally claimed, why is the UK in Region 2 with Europe (so we'd get English language with all the extra features rather than several different European language versions) rather than in Region 1 with North America?

      Let alone that English is the official language of another continent and various places through Africa and Asia.

    12. Re:I don't get this... by mpe · · Score: 2

      Because the license in question gives you rights above what copyright law (in the UK at least) provides you with.

      Which would be fine, were it not the the little matter of Sony (amongst others) having been working hard to have copyright laws altered to work in that way.
      Effectivly over most of the world we no longer have "copyright", but instead "useright".
      But the extra bits only apply to big corporates. Could you even imagine something like an OS programmer using the DMCA (or similar) to tear up Microsoft.

  26. what about PS1? by ilsie · · Score: 5, Insightful

    This also wipes out any chances of seeing home brewed software on the Playstation 2 anytime soon, as well.

    PS1 has the largest installed userbase of any console in the world, besides game boy.

    Mod chips for the PS1 cost almost nothing, are widely available, and are installed in many units.

    The Yaroze was released in the US by Sony- essentially a PS1SDK.

    There are countless emulators for the PS1, allowing you to play burned and/or copied software on your computer

    Despite all this, I don't think I've ever seen a homebrew PS1 game, ever. Has anyone else?

    1. Re:what about PS1? by k_187 · · Score: 3, Informative

      I know of at least 1 game that came from teh Yaroze project. It was called "Devil Dice". Whether or not any more came from it I don't know.

      Then again, what do you mean by homebrew PS1 games? I'd be willing to bet that because of the "copy protection" on games, mass producing a game is gonna be expensive, i.e. you can't just burn a few copies for your friends (who burn a few copies for their friends ...).

      In my mind, Yaroze was more to get people programing on the PS1 platform, cause then when those programers get jobs in the industry, what are they going to want to program for? Yes, the PS1. I'd imagine Sony has the same plan with the linux kit for the PS2.

      --
      11 was a racehorse
      12 was 12
      1111 Race
      12112
    2. Re:what about PS1? by MartinG · · Score: 2

      I seem to remember that the crystal space people have a cross platform 3d game that runs on many platforms. They wanted very much to write a PS port, but IIRC Sony would not let them have the information they needed without signing an NDA which would have prohibited them from releasing under the GNU GPL any code they wrote based on that information. As a result they didn't do it for the PS.

      There are many developer unfriendly barriers preventing home grown games for the PS1 and the PS2. One of them has been correctly pointer out. I have just highlighted another. There are probably more.

      Just because you haven't seen any home written games, don't assume that a ban on modchips is not one of the many reasons. Nobody said that allowing modchips would start millions of home written games coming out, but it's a good start; a neccesary but not sufficient step in the right direction.

      (PS. If I have any of the details of the story wrong in the first paragraph, please feel free to correct me. It was a while ago, but in any case the point I made in the third paragraph remains the same)

      --
      -- MartinG To mail me: echo kewyjlcxyzvjfxbqwh | tr bcefhjklqvwxyz .@adgimnoprstu
  27. Re:Sweet Day for X-Box by mvanhorn · · Score: 3, Insightful

    Actually, I live in the US, and I speak Japanese, and enjoy Japanese games. I modded my PS1, and I have many foreign games, but no pirated ones. Not because I'm particularly moral, just that none of the games my friends have pirated really appeal to me. So some of us really do just want to avoid region-coding. Now if there was a way to do this without allowing piracy, do you think Sony would allow it? IMO, probably not.

  28. Re:Sweet Day for X-Box by Zara2 · · Score: 3, Insightful
    I can think of several uses for a modded playstation besides piracy. ALl of them very legal.

    1. Back-ups of games that you currently own. Especially if you have kids this should be a neccesity.

    2. While not legal changing the region of your DVD to play foriegn movies should be.

    3. Playing Japanese and other language imports. Alternately taking a German or French system and allowing it to play american games. (note, this is what me and the roommates modded our PS1 for. You cannot get a lot of games in america.)

    Anybody who is going to go to the big ass hassle of modding a playstation probably has bought a plethora of games as well. So yes, Sony is alienating thier most die-hard customers.

    --

    Pithy, yet ultimately meaningless, phrase expressed with gusto!

  29. Re:Oh, well . . . by King_TJ · · Score: 3, Insightful

    Sony has *always* been big on proprietary devices! What they're doing now with PS2 is pretty consistent with what they've always done.
    Look at their digital cameras, for example. While everyone else in the market standardized on one of two memory cards, Sony had to be different and require their own "Sony memory stick" instead.

    When it comes to camcorders, they do things differently too. Everyone else sells DV capable camcorders that use "DV tape". Not Sony. Instead, they sell DV camcorders using Hi8 tape, and write to it in a proprietary fashion to achieve the same results. (Granted, they allow backwards compatibility *playing* normal Hi8 tape, so you don't feel too non-standard.)

    People who used to sell home and car audio can attest to their tactics too. Quite often, Sony will go out of their way to use a proprietary connector or cable to attempt to lock you into using only Sony authorized accessories.

    They get away with all of this for one big reason; the stuff is good quality. When it comes down to it, Sony sells all manner of electronics and does a damn good job of it. If you try to boycott Sony, you only shoot yourself in the foot at some point. Often-times, they have the best product for a particular item and price-point.

  30. Missing the point here... by zTTTz · · Score: 2, Insightful

    You are only missing one little point in your logic. Broadband was designed to allow people to surf the web faster. Mod chips were specifically designed to override copyright protection of the Play Station. When you go to ModChip sites and the first thing you see is a flashing red banner that says, "Play any copied PlayStation game for the cost of a $19 USD chip and .50 cent CD" it is obvious what the intended use of the device is. If you don't believe me, try opening a gun store called A$$hole Removal Systems, LLC. and see how long it remains open.

    Should someone create a chip that checked the copyright bit of the CD and the checksum and if these were true THEN still did not allow the CD to play but allowed home-grown CD's to play, I bet that chip would at least have a chance in standing up in court.

    The documentation I was able to find on how to make home grown PlayStation games was very rare and horribly sketchy (sketchy = ModChip sites didn't have it in their FAQ or HOWTO). I was able to get the Psnes emulator with some NES ROMS burned onto a CD and playable in my Playstation, so it *is* possible to make homegrown games.

    As for the backup issue, most companies that produce playstation games claim that if you send them your scratched, shattered, melted or otherwise expired CD, they will send you a replacement copy. I think we can all agree this is BS, and as games age, and as companies that produce them fold, merge, and otherwise, it is impossible to be assured that you will get a replacement. Only way to fight this is to file a class action suit that claims infringement of personal rights because they do take away your backup rights, claim to provide replacements and do not do so in a timely or reasonable manner.

    In all, create a ModChip that allows home grown Playstation games to work but not copyrighted ones, then have your friend (or wait two weeks), create an application that changes the copyright bit and checksum on the CD to *fool* your ModChip into thinking it is not copyrighted. Then you can sell them in every drug store around the country risk free.

  31. Re:Realize that PS2 is Sony's Closed Architechture by vidarh · · Score: 5, Informative
    Ever heard of the first sale doctrine? Essentially, it used to be the case that whenever a product had been sold to you, the seller had no say on how you used their product. That is, if you wanted to buy a TV and modify it to use it as a spaceship, that's your right, and nothing the TV manufacturer does can take that right away from you in countries where the first sale doctrine is law.

    Now the first sale doctrine is being eroded in two ways:

    1) software is typically "licensed", not sold. If courts continue to find that software, even when distributed shrink wrapped for a one off fee can legally be considered to be licensed and not sold, software makers can put a lot more restrictions on their customers than with an outright sale. For licensed products you are not the owner, you are merely granted certain rights to the product for a specified time period (which may be unlimited) under certain terms. If you'd bought the product outright, you'd only be restricted by law, not by license terms dictated by the owner.

    2) Companies are given increasing consessions for using patent, copyright and trade secret laws to make modifications to their products impractical - the first use doctrine will still protect you in many countries against doing modification yourself, but increasingly consessions made by the courts prevents people from providing mods or doing them for profit.

    Why should this be right?

    Would you tolerate a "license agreement" the next time you buy a car that prevent you from putting in a different car stereo, or that prevents you from opening the hood and doing modifications that haven't been bought from the manufacturer and approved by them?

    The car isn't theirs anymore, so why should they have any say on how you use it, as long as you don't violate copyright, trademark or patent law in building exact duplicates for sale?

    Yet with software and, increasingly, hardware, we tolerate buying "licenses" instead of buying the product, and being tied down to restrictive agreements that would be null and void or even illegal in most other cases. In many jurisdictions, a product will normally be considered to be sold outright if the license is perpetual and there is only one fixed payment when aquiring the license, and any license agreement can then be found to be invalid - unfortunately, software and computer related hardware seems to be treated as an exception more and more places.

  32. Re:Sweet Day for X-Box by Jace+of+Fuse! · · Score: 4, Insightful

    And all consoles follow the Gillette model. Sell them the razors, and they'll buy the blades from you for years to come.

    That highly spread misconception really annoys me. First off, it's not ENTIRELY true.

    Everyone likes to think game consoles manufacturers make ALL of their money on software sales, and ALWAYS take a loss on the system. It quite simply isn't all there is to it.

    Normally when a system debutes all of the real profit comes from software sales, this is true. The system still "Costs" more than it sells for because the R&D revenue hasn't been made back. The first two years of console sales tend to make that back. After that, continued sales tend to lean more and more towards the profit side, simply because the costs of manufacturing fluctuates and most companies that make a whole lot of something are constantly trying to cut costs in one form or another.

    So while software sales ARE the most important factor in the end, the company STILL generates a lot of it's revenue from hardware sales as well because when selling systems you also get the bonus of selling controllers and accessories which have very high profit margins.

    If console manufacturers didn't make profit on the consoles, there wouldn't be any console manufacturers. They would ALL be concentrating on software like Sega did.

    It took two consecutive lost battles (32x and Saturn) to weaken Sega enough that they were in a state to give up so quickly on the Dreamcast. Had they been able to endure another year, they could've easily been profitable while making consoles. However, with the Gamecube and XBox adding to the Playstation 2 threat, Sega didn't have much hope.

    But don't think it's because there's no money in hardware, that simply isn't true. There's PLENTY of money in hardware, even Nintendo claims they never take a loss on hardware sales (though that's hard to believe considering the Gamecube only costs $199). I think it simply stands true that while there is money in hardware, there is MORE money in software, and that will probably always be the case.

    --

    "Everything you know is wrong. (And stupid.)"

    Moderation Totals: Wrong=2, Stupid=3, Total=5.
  33. Free trade. by Convergence · · Score: 5, Informative

    THe whole reason for this is to prevent free trade.

    If you can partitian a market, to the level of world regions, countries, states, cities, or even individuals, then you can always charge more.

    These artificial price distinctions allow 'value based pricing', where the price paid for a good is the same as its percieved value. As there is (at least some) free trade, producers of goods cannot do that. They must sell at a uniform price, for otherwise, people will just ship the goods from where they are cheap to where they are artificially expensive. This makes economic sense, because it insures that goods will be sold closer to their marginal costs of production.

    Thats the real reason for region coding, to artificially partitian the world market so-as to sell goods for inflated prices.

    Its also the reason that manufactures don't liked used goods. Because used goods also threaten those artificially inflated prices. Because 'the new economy is different', they've managed to shut down used software.

    Every mod chip that allows goods to cross these partitians is an attack on their artificially inflated prices. And thus they at least wish for that to be illegal.

    1. Re:Free trade. by bnenning · · Score: 2

      Absolutely correct, and I just want to emphasize that this is an example of how the *lack* of capitalism (via Sony using the coercive power of government to prevent free trade) results in consumers being screwed.

      --
      How to solve most of our problems: 1.Lots of nuclear plants. 2.Cure aging.
    2. Re:Free trade. by mpe · · Score: 2

      THe whole reason for this is to prevent free trade.

      Whilst many nations, including all of G8, claim to be pro "free trade".

      If you can partitian a market, to the level of world regions, countries, states, cities, or even individuals, then you can always charge more.

      Especially if you are setting these partitions yourself, rather than using boundries set by a third party

      These artificial price distinctions allow 'value based pricing', where the price paid for a good is the same as its percieved value.

      When customers, be they end users or retailers find out this is happening they tend to be displeased. When they find out that it's not illegal they are even more displeased, should they find out that the law can be used to prevent their doing anything about it they have every reason to be angry.

      As there is (at least some) free trade, producers of goods cannot do that. They must sell at a uniform price, for otherwise, people will just ship the goods from where they are cheap to where they are artificially expensive. This makes economic sense, because it insures that goods will be sold closer to their marginal costs of production.

      Howevere the megacorps want this to only work to their advantage. Sony is probably quite happy to have a "global market" for it to obtain labour, materials and parts to produce game consoles and game media. However when it comes to their selling they want a market partitioned to their liking.

      Its also the reason that manufactures don't liked used goods. Because used goods also threaten those artificially inflated prices. Because 'the new economy is different', they've managed to shut down used software.

      The only comparable market would be diamonds, De Beers came up with the advertising "A diamond is forever" because their whole existance relies on control of supply. Any major trading in second hand diamonds would destroy their control. Software can be even more indestructable than diamonds.

  34. Re:Realize that PS2 is Sony's Closed Architechture by Dragoness+Eclectic · · Score: 2

    Hey, jackass -- you missed one important fact: if I bought the hardware, it's mine and I can legally do any damn thing I want to it. If Sony doesn't like that, boo-fucking-hoo.

    Furthermore, as long as I don't infringe on any patents , I can SELL hardware that works with the original hardware perfectly legally. Obviously, these guys weren't infringing on any patents, or Sony would have easily trounced them on those grounds. No, they had to find a stupid judge or a stupid law and get a really warped ruling, one that wouldn't get past U.S. law, thank goodness.

    BTW, I'm not suffering one bit because people mod PS2's to play copied games. I am suffering because greed & stupidity is encouraging anti-competitive trusts to buy laws that encroach on my hard-won freedoms.

    I'd far rather see Sony, Universal, et al. go out of business than see one person arrested and jailed for writing a program that *might* be used for copyright infringement. If they can't compete in an open market, fuck 'em.

    --
    ---dragoness
  35. Re:Sweet Day for X-Box by sql*kitten · · Score: 3, Insightful

    'Customers' who pirate games aren't really customers, and I doubt Sony give a flying frogstar fart about alienating THEM

    No, but it should be worried about alienating customers who love the product so much they'll pay extra to import games from Japan as soon as they're released, and rave to friends about how good they are, generating more sales when the games are released in Europe.

    Any brand-oriented company in a commodity market knows, you piss off trend-setters and early adopters at your peril. Especially if you're competing against other very strong brands who can do most of what you can, and more of their own.

  36. Re:Jesus, why don't you guys actually read the art by ComaVN · · Score: 2, Funny

    I strongly advise against copying PS2 games with pen and paper. Better use an infinite amount of monkeys with typewriters.

    --
    Be wary of any facts that confirm your opinion.
  37. This is so much BS by buckrogers · · Score: 2, Interesting

    When I buy a book, a CD, a DVD, or a program, I have bought a set of data. I own it. It is mine. I can sell it. I can loan it to my friends. If it is covered under copyright and I don't have a license to cover that then the law doesn't allow me to make copies and distribute those copies or perform public reinactments. But that is the only right that I don't have.

    I am sick and tired of all these butt pirate corporate executives and the judges they bend over the podium taking away my fair use rights to the software that I personally own. I'm not like the judges in these cases, I don't like taking it up the ass for the media companies.

    I don't own a license to any of the software I have. I never agreed to any license. If I have agreed to a license, then show me the signed contract. Click through doesn't count. I left my computer unattended, the cat must have accidently pressed the mouse button. If you have a witness that proves it was me that installed software on my computer, then produce that witness.

    I actually own that copy of the software, outright. Just like I own a book or a magazine. If I want to buy japanese DVD's and play them in my American DVD player, I should be allowed to do so. If I want to rip my CD's into ogg's and play on my computer, then that is my business. If I want to rip the content of a DVD that I own and turn it into a DIVX CDR so that I can watch it on my laptop, again, that's my business.

    If I want to read the dialog off the DVD and play it audibly as juicy ass farts, again, that is nobodies concern but my own. And believe me, if I started doing that, I would definately be concerned.

    The media outlets want to limit our rights and divide us into smaller and smaller markets, which they maintain a full monopoly on. They want to make it so we can't see anything without paying them royalties on it. And they want a royalty everytime we do so.

    They are just losing any goodwill they had with the consumers. They tend to forget just how valuable goodwill is. It can make or break the richest of companies. Beware and bewarned media conglomerates, it is almost time for us to pay you back for all those abuses you have been heaping on us lately. And payback is a bitch. It'll start with judges that don't stay bought and go downhill from there.

    --
    -- Never make a general statement.
    1. Re:This is so much BS by Legion303 · · Score: 2
      You forgot one:

      "If I make an illegal copy of someone else's media and use it myself, then and only then I should be punished."

      Too many big companies are getting away with punishing people before any crime is committed. What amazes me is that people keep buying from those companies in the first place. If I ever get a PS2 (more than likely, because the only game on XBox I care about is SH2, while PS2 has that and others I'd like to play) it will be from a used game store so as not to put any more money into Sony's coffers. And trust me, it *will* get chipped.

      -Legion

    2. Re:This is so much BS by WNight · · Score: 2

      That's the current court interpretation, but that's not the way the law reads.

      You can own a copyright on a book, and you can sell that copyright. This is independent of the book.

      Therefore, you can own a book, independently of the copyright.

      When you buy a book (or CD) you own that book (or CD) and the information on it. Nobody can take it away from you.

      You do not own the right to make new copies though.

      If anyone tells you that you don't own the data it's because they're trying to cheat you. That's the whole point behind region coding, to price fix and force consumers into it.

      People say that we're in a capitalism and should let market forces decide if Sony (and similar) and able to do this - if they sell CDs, the free market has allowed it.

      I disagree. As long as there are laws preventing us from purchasing a mod-chip to use on the Playstation that we own, we aren't in a free market.

    3. Re:This is so much BS by mpe · · Score: 2

      When I buy a book, a CD, a DVD, or a program, I have bought a set of data. I own it. It is mine. I can sell it. I can loan it to my friends. If it is covered under copyright and I don't have a license to cover that then the law doesn't allow me to make copies and distribute those copies or perform public reinactments.

      That was the old law. The newer laws extend this to making backup copies you never distribute and if using the entity involves some sort of "copy", even if making the copy is essential, even if it's a "copy" which only exists for a nanosecond.
      Effectivly "copyright" becomes "useright". But only where it's big corporates producing the "content". Individuals can't use these laws (especially against big corporates) any more they can use "Digital Rights Management" for stuff they film themselves, etc.

  38. Re:Wow, that's tough ... or not by MrIcee · · Score: 2, Insightful
    While I agree with your overall tone of your comments... there are a couple of areas where I just have to disagree:

    ...legal way for you to [write software for PS2] (without alienating their licensees, who pay money to be allowed to write for the console).

    The problem with these game consoles is that unless you work for a multi-million dollar company... and pay SONY ultra-big-bucks... you can't write for them. This greatly limits the number of fun games and useful products that could exist for PS2 and other devices.

    Case in point... we would like to port our tranquility game (tqworld) to PS 2 -- but Sony won't even return our calls - why? because we arn't a BIG COMPANY with a BIG NAME and a BIG SAVINGS ACCOUNT from which to write SONY BIG BUCKS.

    What this means is that we are held at bay by a limited number of games - in a limited number of genres - from a limited number of manufacturers.

    The OLD BOYS CLUB.

    Now sure... it's SONYs right to decide who can and can not create games for their devices... but their devices would be *oh so much more popular* if they opened up the game interface and allowed us regular joes to throw our programming talents at it.

    Additionally... SONY seems to prefer to fund companies who create extremely violent games -- while ignoring companies who create games that are non-violent -- a highly unbalanced playing field.

    Think, a moment, what would happen if MicroSoft, or Apple... removed the ability for you to put compilers on their computers and write your own code. What if the computer manufacturers would ONLY allow code from *licensed* companies to run. That would not only kill the entire programming profession, it would create a huge unbalance of software and capabilities.

    Now consider what happens when Game Consoles MERGE with computers... will this be the outcome? Only writing programs for Microsoft if you PAY MS big money to be the privledged one to do so?

    ...I didn't think so :)

  39. RAM by rootmonkey · · Score: 3, Insightful


    The technical reason for the decision being based upon the fact that a game that is run without permission makes a copy of copyright material in memory, this copy is 'infringing' because it is an unauthorized copy argued Sony.


    So its ok to have the imported game, but the act of loading the game into the PS2's RAM is where the actual illeagal copying occurs. So I can make n copys and distribute them to all my friends, but the "real" copying (and infringement) doesn't occur until the disc is copied once more, but this time into the RAM of the PS2. Isn't this just semantics. This doesn't make sense.

    --

    Yes but every time I try to see it your way, I get a headache.
  40. Re:Oh, well . . . by baxissimo · · Score: 2, Insightful
    They get away with all of this for one big reason; the stuff is good quality.

    The amusing thing is that they have exactly the opposite reputation in their home country. I don't know why, but for some reason it seems that Japanese folks tend to think of Sony as synonymous with shoddy workmanship. Maybe they have a history of releasing a lot of duds in Japan that they just don't bother trying to export, so we only see the good stuff over here. Anybody know more about why that is?

  41. Which is absurd, because by Baki · · Score: 2
    Supppose I live in the US and have bought lots of such "licenced" stuff. Then I move to another "territory"; what am I supposed to do with my "licenced" items? Throw them away? Be forced to sell them and 2nd hand prices and buy new ones somewhere else? Just because I change the place where I live?


    Such licence-restrictions are so absurd they should be declard illegal or void.

  42. Wait a goddamn minute. by Da+w00t · · Score: 2, Insightful

    The manufacturer of a device, is telling me what I can, and cannot do in my own home, with software I purchased for it?

    wait a minute, this sounds familiar.

    Oh right, it was that blockhead who's the head of the MPAA. Jack Valenti. Once again, another company wants to set rules on private use of their product. What if I do want to use a fork to brush my hair? Maybe that butter knife actually is a screwdriver! (sorry mom)

    How the fuck can the place of purchase of an item, used in your own home, make it illegal being used on the product it was designed to be used with?

    Aslong as I paid for the product, $MANUFACTURER of both $DEVICE and $PRODUCT shouldn't give a damn.

    --

    da w00t. mtfnpy?
    1. Re:Wait a goddamn minute. by WNight · · Score: 2

      Usually if you buy a can of hairspray you can do anything with it, but if you break an existing law while using it, you're guilty of breaking that law, not of misusing hairspray.

      This is how mod-chips should be treated. If you use one to facilitate unlawful copying, you should be busted for unlawful copying.

      The hairspray company wouldn't be liable for your murder charge, why should the mod-chipcompany be liable for your copyright violations?

      Companies haven't yet declared the screw-driver a circumvention device but I don't think it'll take long. (Especially if the bit matches their special screws.)

      I wonder when the DMCA will be used to shut down Snap-On Tools.

  43. Re:Realize that PS2 is Sony's Closed Architechture by EnglishTim · · Score: 2

    People, remember one important fact: The Ford car design is Ford's closed design, and other companies DO NOT have any right to produce wheels, carburettors, indicator lights and suchlike that can be fitted to Ford cars to modify them without legal consent from Ford. How hard is this for you people to understand? If you were Ford, how would you like it if people modified their cars in anyway after they'd left the factory. I would be pretty upset.

    The thing that is so galling in this case is that unlike PC software, the user *has not* agreed to any form of license agreement with Sony when purchasing the software. The software *is not* 'licensed to be used in one region', it is purchased. I should be able to do anything I like with it that does not infringe on the copyright of Sony, and if I'm not copying it, then I'm not infringing on anything.

  44. Re:Jesus, why don't you guys actually read the art by Fluffy+the+Cat · · Score: 2

    Zounds. The irony. Yes, the circumvention of the copy protection mechanism which allowed you to play pirated games was sufficient for the case to be awarded to Sony. However, the judge also ruled that playing imported games was illegal unless you have permission from the copyright holder. You should conceivably read the article again yourself.

  45. Re:Realize that PS2 is Sony's Closed Architechture by arkanes · · Score: 2

    Thats the most moronic argument in favor of draconian anti-piracy legislation there is. I'm losing Potentiall Money right now by not being able to buy my DVDs from overseas where they're cheaper. Those guys in England are losing Potential Money because they can't sell thier product. Potential Money is NOT REAL MONEY. The government has no buisness artificially augmenting a very successfull industry, which is exactly what they're doing. If a company can't compete within the normal limits of fair use, then perhaps that company should just fail.

  46. More from Gazza: by Marcus+Brody · · Score: 5, Informative

    Got this from Gary (aka Gazza) before ruling:

    Due to recent legal proceedings by Sony towards our sale of the 'M' chip we have decided to remove it, and all Sony related devices from the website.
    We were eager to promote this device, which arguably had a legal side (we may still yet have to fight on this, depending on their actions). Our main argument (which is received from reading court actions of something similar), was to be that the 'M' could in fact play imported games, this is a GOOD argument, and although we possibly should have been more restricted in advertising it's other capabilities. The rest of the argument is that because our eastern colleagues do not have access to (and SONY would never give) their patented media-authoring technology, they could not make something that could decipher the media. Therefore, if the original imports played, everything else played... it was just part and parcel of the design. You know, there was even an exerted effort to make sure the Playstation 2 logo remained running on the console when loading games. It was thought this was a 'complimentary feature' and the developers actually wrote code that ensured the logo remained intact, although other modchip developers had blatently completely removed it !
    To clarify the statement about the control system above, here's an explanation:
    Sony have a system running in the PS2 console that detects when a media is both non-licensed, and also which country it arises from. In the case of their licensed media (territorial lockout, and in the PSX known as the SCEA WIZ Code). It is currently unknown by ourselves as to what this system is called in the PS2. There are some interesting things to look at with this system, because of some factors:
    A) Sony do not allow anyone to use this system, and therefore because it is patented, the use of the detection technology is unlawful. In the case of Bleem (emulator software) that won legal standing, it appears that they could not implement region or copy protection control into their software, because Sony did not allow them to use the patented technology. Therefore, Bleem software actually ran copied software and imported games because it had no control system used to stop this. So where is the circumvention (which is exactly what it is in basis) in context ? inside the machine, outside the machine, in the electronic guts of the console, or on the disks themselves ?
    Looking closely:
    It becomes obvious that the territorial and licensed media information is actually on the game disks themselves (otherwise the console will not be able to recognize the difference between disks), so if a software is allowing the import, and non-licensed versions to run, then the system on the disk MUST have been defeated ?
    B) In the case of manufacturing a modchip device to play imported games, the fact that the region / copy control is defeated in the same case, it is not possible to have one without the other. Therefore, similar to the case of Bleem, the technology to control this system is not available, and even if were available, is not possible to use due to patent laws and Sony holding this close to their chest. So end result = same as Bleem, the whole kit and kaboodle must play, because you are 1) not allowed to use the technology, or 2) you use a workaround the patented control, but then lose the ability to define any control parameters.
    C) To look a little closer:
    Datel & Gameshark produces software that runs on the PS2. When this software runs, it produces a disclaimer of the following: 'this product is not licensed blah blah blah' (cannot remember exactly what !). Anyway, this is unlicensed software running on the console, so how is it done ?
    If it is running, then it must have defeated the consoles control system ? (this time within the console), it certainly is not licensed, therefore does it break rules, or simply bend them ?
    We know EXACTLY how Datel fools the console, and make it think it's software is a 'legal' media ('legal' as in a technical form, 'illegal' being one that is not allowed). Sony have tried to counter-act the loading of Datel disks on subsequent releases of their console models, but Datel have reverse engineered this and usually within a few weeks have produced a 'compatible' version.
    Now look at all that has been written above, and start to analyze what you find:
    A) Bleem plays imported and unlicensed software, therefore it defeats (or shall we say 'ignores') the control system implemented within the disks from Sony.
    B) Datel & Gameshark disks play on the PS2 console (and are unlicensed), therefore they defeat (or shall we say 'ignores') the control system implemented within the console from sony.
    So, we must now look at the 'M' and take into context with the information given above (we'll call it 'C')
    C) Messiah plays licensed and unlicensed software, therefore it defeats (or shall we say 'ignores') the control system implemented within the disks from Sony, OR it defeats (or shall we say 'ignores') the control system implemented within the console from Sony ?
    When you start to try to get your brain wrapped around what's written above, it can become completely confusing, but there are grey area's of legal matter that must be answered:
    Does the 'M' actually defeat BOTH systems?, and IF NOT, does it then become any more illegal (or legal) than those products stated above ?
    THE ANSWER IS: NO !
    'M' defeats ONLY the consoles control systems, therefore it can be deemed to be akin to the Datel / Gameshark in its way of working. Of course, he Datel / Gameshark disk are the ONLY disks that load directly from the defeat (lucky them), so it appears that this defeat of the system can be 'overlooked' conveniently !
    technically, the ways of owrking are completely different, but in context with the 'end reasult', we are merely stating that the 'M' fools the console, and so does the Datel and Gameshark to attain it's desired results, and this 'foooling' is the requirement of defeating the control system. (or protection).
    (But its interesting to see that these disk from Datel / Gameshark are quite easily 'upgraded' to provide the necessary functions with such as simple item as a paperclip, knife or a credit card): some interesting links given below:
    http://www.ps2ownz.com/cardswap.htm
    http://www.ps2ownz.com/paperclipswap.html
    http://www.ps2ownz.com/cogswap.html
    The above methods used by those that seek an expanded result from the defeated control system.
    It should be noted, that with all the above, the control system on the game disks from Sony still remains intact.
    It's interesting to think on a few matters:
    Channel Technology have NEVER sold a pic-type modchip of the type such as for instance (take a NEO 2) for the PS2. This by far is probably the most popular brand of modchip, and sites all over the internet sell them without hinderance. There must be millions of these devices sold throughout the world, and the software for such devices (hex code), is freely available for download. (their purposes clearly explained where Subsequently, the sale of Datel & Gameshark Software rocketed because of the public's knowledge of their unison.
    (using a pic-mod with Datel software = Interesting results). The end result of this unison is of course, playback of unlicensed media. Although there are 'millions' of these devices on sale, and we never sold any of them, we are apparently deemed 'more culperable' because our version did not need a disk-swap.

    SHEESH !!!
    Is not the end result exactly the same thing ?
    We could understand a little more if the unison between these two products allowed Imported Games to play, but they DO NOT... FACT, therefore, the ONLY use of a PIC-BASED modchip, is to play Unlicensed Media.. this is a BIG FULL STOP !
    It's interesting to note how a 'level of Technology' now comes into play with the onslaught of Sony against Channel Technology. Although Channel Technology NEVER contributed ONE single pic-based modchip to the millions in use on PS2 consoles throughout the world, the one Professional design in the world that allowed legal playing of Imported Original games, and gave improvements such as full screen playback on these, and also took care to leave the copyrighted logo in place in the machine, is the one that stirs the mighty wrath of the giant Sony Corporation to see an end to it even before release, and will probably end the Channel Technology business.
    Is it a fair world we live in ?
    As proprietor of Channel Technology, I have to say a big NO to that question. I sat by here and NEVER became involved in the mass sales of these crappy 'pic-based' mods that were being advertised as 'play your CDR backups' and were flooding the world etc. and watched the world go by without becoming a part of this. If we were to bring forward a design, it would be a technically CORRECT design, that MUST play original imported games. (Our BM3 design was capable of playing imported PSX titles (a first on PS2), but the PS2 titles capabilities were not to come until developed by our eastern colleagues).
    Moving on to a slightly altered topic, let's look at the scenario of someone who has a modified 'M' machine, and compare it to someone who has a modified NEO 2 Machine, with a Datel Action Replay disk, and these people are going to 'possibly' break the law by running pirated software:
    Firstly the 'M' machine:
    Human being has modified machine, wishes to play duplicated software. He may A) obtain a copy, or B) produce a copy himself.
    If he travels road A), there is argument that he has bought pirate software, BUT, he HAS NOT defeated the control system on the disk himself, therefore there is argument that if he were to say purchase a HK Silver game (pressed disk manufactured in a factory), although he may well have bought a pirate disk (NOT ALL HK SILVER DISKS ARE PIRATE, THERE ARE MANY SLIDE-SHOW (XXX Rated) TITLES AVAILABLE FROM ASIA THAT ARE HK SILVER PRESSED DISKS THAT RUN ON THE PS2), he has NOT defeated the copy protection himself, therefore does not contravene any laws (such as section 296 of the Copyright, Patents and Designs act).
    If the human produces a copy himself (using a cd-writer), then he MAY have infringed the law (This is not solid-set, and the law changes between different countries of the world). The UK laws state that 'where necessary', it is allowed that ONE backup of software be allowed.
    This 'where necessary' clause can be deemed to be a little wide. For instance:
    Human lives in the UK, and goes to the USA, and purchases / returns with a licensed game, and he will play on his 'M' upgraded console. BUT, after a few days in the grubby hands of the kids, he notices the disk is suffering. So he decides to make a backup, in the knowledge that he has little chance of obtaining a replacement from the USA as he will not receive 'support' outside the country. Is this now a 'where necessary' situation ?
    But to dig deeper:
    He now has his backup, which he has made under belief of the 'where necessary' clause. He places this backup in the console and 'M' boots the game.

    What is now the scenario ?
    Is 'M' illegal because it is booting a 'where necessary' instance ?
    And if the owner of the 'where necessary' backup tried to boot his 'where necessary' backup on an UN-modified console, would the 'restrictions' imposed by the console actually be denying him of a legal right ?
    Let's go another step further:
    'M' would have had no way of knowing if the 'where necessary' title that was loaded was an original or backup. This is because as mentioned at the very top of this page, the patented technology was not available to it, so it must be asked:
    QUESTION: Is 'M' playing the backup, or is the Human playing the backup ?And further, is the backup actually illegal, or falling under the 'where necessary' clause ?
    The answer is summed in one quotation that I gave once on Messiah-worlds:
    " 'M' does not play pirate software, Humans do" !
    OK, so the human played the backup, and he did this by placing the disk in the tray and it booted. BUT, what happens if its a NEO2 ?:
    Forget all the mumbly-jumbly, lets just look at the human playing his 'where necessary' backup:
    To play with this version of chip, he first needs to load the Datel disk (defeats preliminary control system), and then he will use the NEO 2 to eject the disk tray and place his 'where necessary' backup in and the game will load.

    WHAT is the difference ????, the backup is loaded and is playing !!!!!!!
    Does 1+1 being sold as a package make ANY difference whatsoever ?

    It appears it does, and although millions of 1+1's are on sale, its only the '1's that matter.

    More food for thought:
    Definitions: (in relative context)
    CDR
    (Media that is on recordable disks, can be software developed that will run on the PS2 if modified, this software can be found many places on the internet, and you will come across small game programs, graphics demonstrations, art etc. etc. 'M' will direct boot these without swap.
    DVDR
    The same as above, but a different medium, 'M' will direct boot these without swap.
    BACKUP
    Could be a backup of the above mentioned software (not the original disk). 'M' will direct boot these without swap.
    HK SILVERS
    Factory pressed disk (usually silver bottomed), can be duplications of the software mentioned above, or in fact as seen recently, slide shows etc.
    The 'conception' that HK Silver means 'illegal is totally false. 'M' will direct boot these without swap.
    DVD SILVERS
    Exactly the same as above.
    'M' will direct boot these without swap.
    IMPORTS
    Games / films purchased abroad, but shipped into your resident country. This is not illegal, and neither is the business of importing consoles. 'M' will direct boot these without swap.
    PS2 BACKUPS
    Software written to run on the PS2 operating system, and then 'backed up' from the original disk (many forms of this available on the internet, again, graphics, animations, games etc.) 'M' will direct boot these without swap.
    PSX Backups
    Same as the above, but written for the PSX operating system. 'M' will direct boot these without swap.

    So, when you look at the 'capabilities' of a design on a site, you make sure you understand the exact meanings that can be implied by functions stated.
    Only the Illegally thinking mind thinks illegally !

    'He's NOT the Messiah, and certainly not my savior,
    But I followed him faithfully' !
    (Gazza, 2001)

  47. Re:Stop with the car examples already by EnglishTim · · Score: 2

    Why, exactly, can you not compare modifying a car to modifying a PS2?
    Does the owner of the PS2 somehow not have less rights than a car owner?

    If Sony had patents that covered the modifying of their system, then they would have taken them to court over patent infringement. The fact is they don't have patents covering that, so they've had to rely on the very dubious claim that they somehow 'license' the use of the games software to the consumer.

    Sony produces a product that may people regard as flawed, in that it fails to play other region games. There are companies that sell modifications that fix the defect in Sony's original design, and people make use of them. Really, you still have to prove your point.

  48. Re:Stop with the car examples already by arkanes · · Score: 2

    Why can't we? In what concrete way is it different? Go ahead and give me a list so that I may strike it down point by point.

  49. The stock GBA allows this by yerricde · · Score: 3, Informative

    The net yaroze was in fact a VERY scaled down development system, if you can even call it that. It would use a serial cable to connect to the pc and had a special program to run. The most you could do was upload small programs the size of the playstations memory (2MB IIRC).

    So in effect, what you got with the Yaroze was the same thing that you get now with the stock Game Boy Advance plus a PC to GBA link cable. The GBA uses a serial cable (attached to the PC's parallel port) to connect to the pc and has a special program to run (mb.exe). The most you can do is upload small programs the size of the GBA's memory (256 KB). It's designed for netbooting off cartridges, but it makes a nice devkit for those starting out in GBA development.

    It did not allow access to the cd drive at all either.

    Unlike Yaroze, the netboot method lets you access the cartridge, the serial port, everything. To keep the system from booting off the cart, hold Select+Start while booting and then send your boot image.

    --
    Will I retire or break 10K?
  50. What license? by Sloppy · · Score: 2

    Judge Jacob stated that Sony licensed games for the territory that they were issued, the licensing of these games did not allow for their use in other territories, therefore whether they were imported for private and domestic use by personal purchase for instance via the internet, or purchased abroad on holiday, they were not allowed by Sony to be played outside of the licensed territory

    It would be interesting to see what evidence, if any, that Sony submitted, to support their allegation that the users are bound by the terms of some license. (Whatever evidence it was, it was apparently good enough to convince the judge. That's why I'd really like to see it.) I don't know how things work in UK, but here in USA, we normally purchase commerical software, not license it. This is especially true with console games, where the transaction is simply a cash-for-game deal between a retailer and an anonymous customer.

    Another thing about that wording, is that it's not even clear who they are talking about. It almost sounds like the judge may have been referring to a license between Sony and some other entity (not the user) (perhaps a distributor or something like that?) -- i.e. we're not just talking about a EULA here. If that's true, it's very interesting, since it means that UK law allows a deal between two parties, to somehow magically cause a third party to unknowingly assume abligations. That would be really bizarre.

    --
    As copyright owner of this comment, I authorize everyone to defeat any technological measure which limits access to it.
  51. Re:Oh, well . . . by edremy · · Score: 2

    When it comes to camcorders, they do things differently too. Everyone else sells DV capable camcorders that use "DV tape". Not Sony.

    That's funny, I guess my (Mini-DV) TRV-900 doesn't exist?

    Sony has several lines of DV camcorders: the cheaper ones use digital-8, the higher end use Mini-DV, which is standard across most high end, consumer grade camcorders. Simple product differentiation- no great conspiracy.

    Eric

    --
    "Seven Deadly Sins? I thought it was a to-do list!"
  52. Sweet day for Dreamcast... by MsGeek · · Score: 2, Informative

    Dreamcast remains the only game console that people can develop home-brew games for. Between Kallisti!OS and the various attempts to create a Linux boot system for Linux-based games there's going to be one hell of a platform on the way for developers. The Dreamcast is also the most documented of the game consoles, with developer information on almost every subsystem in the box. Too bad SEGA discontinued production on the damn thing...

    --
    Knowledge is power. Knowledge shared is power multiplied.
    1. Re:Sweet day for Dreamcast... by Zico · · Score: 2

      Between Kallisti!OS and the various attempts to create a Linux boot system for Linux-based games there's going to be one hell of a platform on the way for developers.


      Yeah, just like the Indrema, right? Besides, the only Linux developer that was worth a damn at all when it comes to Linux gaming is about to go tits up.

  53. Re:Missing the point here... by Longstaff · · Score: 3, Informative

    There are ModChips that will *only* play imports. I'm not sure on how the PS2 has upgraded things, but the PSX/one had two things gumming the works.

    1) There was a block with an impossible checksum on the disc. No CD burner (except for the pros') would write such a checksum.

    2) There was also a region code placed in there.

    When the PSX booted up, it grabbed the checksum and region code to make sure that it was a real disc and playing on the proper hardware for the region. All the ModChips do is constantly feed the hardware that checks these codes with good values (the newer 'stealth' chips stop a few seconds after boot).

    So, there *are* chips that *only* send the valid region code and *not* the funky checksum. That will let you play any original PSX disc from any country. It doesn't help with "backups" - legal or otherwise.

    Needless to say, these chips don't sell very well. They're often sold by legit importers or people with a strong moral adversity to piracy, but not to imports.

    As for the homegrown games, that would require some further logic in the chip.

  54. Re:Missing the point here... by liquidsin · · Score: 2

    We should all go buy old crappy games from pawnshop bargain bins for $4.99, scratch 'em up with a key, and ship them in for replacements. When none of them get replaced, we could try to pool our efforts on a class action suit.

    --
    do not read this line twice.
  55. Re:Sweet Day for X-Box by schtum · · Score: 2, Insightful

    I can think of several uses for a modded playstation besides piracy. ALl of them very legal.

    2. While not legal changing the region of your DVD to play foriegn movies should be.

    3. [identical to 2]


    So, really, you were only able to come up with one reason, albeit a good one. But i'd guess that the number of people "backing up" games they actually paid for is dwarved by the number of people just pirating them, in which case it's in Sony's best interest to disallow it.

    As for the idiot who started this thread ("Sweet Day for X-Box"), are you implying that Microsoft will go easy on pirates? Does the Business Software Alliance ring a bell? Then again, since the X-Box is really just a trojan built to get into people's living rooms, they might turn a blind eye if it means increased console sales. But the hammer will fall, as always, once they've achieved a comfortable monopoly.

  56. Re:You do "sign" whether you realise it or not. by EnglishTim · · Score: 2

    I don't sign if there is no EULA.

    Console games don't come with a EULA. The publisher is protected by copyright and any patents that it has and that's it. It has no right to try and tell me where I can or cannot play my games.

  57. Re:Realize that PS2 is Sony's Closed Architechture by Tim+C · · Score: 3, Insightful

    Having outright ownership to the product entitles you to do with it whatever you want, up to and including making hundres of copies of the product (a PS2 game, in this case) and freely distributing it at no charge.

    No it doesn't. That is already illegal under copyright law. The licences on software merely impose further restrictions on you, they are not the copyright holder's sole protection.

    Cheers,

    Tim

  58. PS 1 is most popular _BECAUSE_ of pirate software! by SomethingOrOther · · Score: 3, Insightful

    I can't see this as being good for PS2 sales

    Agreed!
    The reason the PS became the best selling console in the UK was because people could easliy pirate games onto a CD and play them with a mod chip.

    No way could you easily pirate a Nintendo/sega cartrage.
    Any market will have a stall selling dodgey pirate games, and any (indipendent) games shop will happily chip a PS for you.

    In stopping this illegal trade, Sony are harming themselves not helping themselves!

    --
    Anyone quoted by a reporter knows how little they understand
    Don't believe what you read is the truth.
  59. Maybe someone can explain by drew_kime · · Score: 2

    First explain it to me, and then to the judge:

    'swapping' of backup disks between people would be uncontrollable, and damaging to Sony as nobody would obviously pay £25-45 for a game

    Exactly how is this obvious? It seems to be the same argument that was made against VCRs when they came out. Who was the plaintiff in that one? Why, it was Sony, wasn't it? And has history shown that the argument was true?

    --
    Nope, no sig
  60. Re:Realize that PS2 is Sony's Closed Architechture by Dragoness+Eclectic · · Score: 2

    I note that actual freedoms are being lost, and you whine that potential money, probably not even yours, is being lost?

    Oh man, I just bleed sympathy for you.

    To everyone else:

    I apologize if my language offends anyone I'm not responding directly to. As for those I'm responding directly to, in this and other posts, if you are offended--tough. I'm trying to offend you. And don't waste the effort telling me not to post again--I'll pay the same attention to you that I do to software EULAs.

    (Yes, today's level of utter idiocy on /. has caused me to "go postal". What's the point of having a clue-by-4 if you can't hammer people over the head with it now and then?)

    --
    ---dragoness
  61. There already IS homebrew software on the ps2... by oman_ · · Score: 2, Informative


    And here's how to use it.

    I've been in the ps2 homebrew dev scene and here are a few things that people need to know about the ps2 protection.

    The ps2 checks the protection once when the disk is loaded. It's possible and very easy to do a swap trick using a gameshark2 or a codebreaker cheat disk. I wired up an override switch for the tray motor on my ps2 using 2 dpdt switches and a diode. (pull +5v from the mainboard and run it through the diode to drop the voltage a bit before wiring to the drive tray motor)
    There is plenty of info online on how to do this.
    Check current modchip diagrams for where to get +5v and grnd.

    A ps2 drive will read ps2 and ps1 disks. It's possible to make the ps2 run a ps1 disk as if it were a ps2 disk. This is how all the ps2 modchips work. Put a ps1 modchip in your ps2 and do a swap with a gameshark (no switch needed). The ps2 will think it's a ps1 disk and the gameshark/codebreaker will boot it as if it were a ps2 disk. (no switches needed)

    Now the most convenient solution is to patch the ps2 rom so that it can decide how to boot a disk by using some other method than the protection.

    This is how the latest mods work (neo4/messiah).
    It's also doable by any determined hardware hacker. I expect very simple instructions to surface soon especially if the modchips get pushed underground.

    DISCLAIMER:
    I'm only a programmer and practically none of this info was discovered by me. I'll credit anyone who wants me to :)

    --
    Rats would be more funny if they could fart.
  62. Re:Sweet Day for X-Box by Zara2 · · Score: 3, Insightful

    While I see your point 2 and 3 are different. There is a large difference between breaking copy protection illegally (a la DMCA) to play a out of region DVD and Modding a system to accept out of country games which I believe is still legal. My understanding is that the reason the american ps1 could not play japanese games was due to hardware incompatabilities and not a region coded lockout. Which should make importing a japanese game legal while a japanese movie would be illegal.

    --

    Pithy, yet ultimately meaningless, phrase expressed with gusto!

  63. Re:Realize that PS2 is Sony's Closed Architechture by vidarh · · Score: 2
    This is wrong. Ownership does not imply copyright - the two are completely orthogonal.

    When you buy a book you own it. That does not give you copyright to the text embodied in it - you are still bound by copyright law that allow you to make copies for personal use (in most countries anyway), and in other very restricted circumstances, and that clearly forbid you from mass copying whether for profit or not.

    The same copyright laws protect the text of the book whether it is in printed or electronic form.

    The same way, if you were buying software outright instead of buying a license to use it, you would be buying that embodiment on it, subject to all the same constraints of copyright law.

    In other words your argument is fatally flawed, but it is a good example of exactly the kind of arguments that the software industry (and indeed the movie and music industry) have been trying to use in order to justify their licensing scheme.

    Licenses are being used not to enforce copyright - copyright law enforces copyright - they are there to enforce restrictions that go beyond the protection that is given by law.

  64. Re:Realize that PS2 is Sony's Closed Architechture by vidarh · · Score: 2
    The pirating of games is illegal in itself. Why should pirating games make another device illegal?

    Crowbars aren't illegal even if they may be used to break into a house. CD writers aren't illegal even though they may be used to, and are extensively used to, pirate music.

    Whether it may be easier for Sony to prevent copying or not with the mods in question (I've no idea - I couldn't care less about Playstation), my point still stands: The courts are increasingly applying laws in a way that is eroding rights we have for practically everything else than software and assorted computer equipment.

    It's a worrying trend, because it means that rights that people fought long and hard to get in the first place are now being taken away with the excuse that software and computers is something completely different, and require different rules.

    Why?

    What makes computer software more worthy of protection and restrictions than a printed book?

    What makes computer hardware more worthy of protection than a car?

    And no, Sony losing money for each PS sold isn't a good argument - if Sony can't recoup those costs without coopting the law, then Sonys business model is flawed.

  65. Re:Realize that PS2 is Sony's Closed Architechture by Legion303 · · Score: 2
    People, you all are not realizing this one important fact: That the PS2 architechture is Sony's closed architechture, and that other companies( mod chip companies) DO NOT have any legal right to make modifications to Sony's PS2 architechture without legal consent fron Sony. How hard is this for you people to understand??

    Let's keep this short and simple for you, trolly: modchip companies aren't making modifications to jack shit. The people who make the actual modification to the system are the end users.

    Since you're trolling, I'll go ahead and assume your other "points" are just as invalid. Cheers.

    -Legion

  66. This is unfortunate... by MasteroftheVoxel · · Score: 2, Interesting

    I bought a Japanese PS2 when I was in Japan last spring. I bought it because I prefer to play games that involve voices, (like Final Fantasy X) in Japanese. It's sort of the same reason why I, like many others, prefer subtitled over dubbed anime.

    In addition, there are several games that are never will be released in America. True Love Story 3 is a perfect example. The fabulous Tokimeki Memorial series on the PS1 are other games that will never be released here. These games would never sell in America, but I enjoy playing them.

    Also, I was able to play Gran Turismo 3 several months before I could have in America.

    So now, I have this Japanese PS2 and despite my best efforts, I had yet to find a way to play American games! I still can't play Metal Gear Solid 2 and I've been wanting to play SSX Tricky for a long time. I have no desire to pirate games - just be able to purchase both imports and American games and play them on my PS2. I know this is possible, but SONY is making it quite difficult for us!

    I don't care about what British copyright law says, but American copyright law has "fair use" built into it which gives me some rights over what I can do with copyrighted material I've purchased. This includes making back-up copies for myself, or playing a game on a foreign or even custom-made playstation.

    I'm still searching for a way to play American games on my PS2. I have a little box that plugs in to the USB port that lets me play American PS1 games on it, but I haven't been able to get American PS2 games to work. I thought a "game shark" might help, but it turns out that those too, are region coded. Anyone have any ideas?

  67. No valid EULA on PS2 games by Maul · · Score: 2
    Whenever I buy a PS2 game, I ususally do not read
    the manual until after I've played the game. The
    first time I play, I see NO end user lisence agreement stating that to play the game I need to
    agree to the terms of the lisence, unlike software for my PC.


    While there may be an agreement in the manual somewhere, I don't have to read or agree to it
    in any way to play the game. The same goes with DVDs
    that I buy.


    As far as I'm concerned, I haven't agreed to a single thing at all when I pop in the PS2 disc
    and play it. As far as I'm concerned, I should
    be able to play whatever I want in the thing as
    long as I bought it legally.


    I've never played burned discs on my consoles, and
    have no intention on ever doing it. I have, however, played import discs on my consoles, and
    have every intention on doing it again if there
    is a game I really want that will not be released
    here in the USA.


    A more fair ruling, IMO, would be to force mod
    chip makers to make their products in a way such that burned discs can not be read, but imports
    still can.


    Honestly, I doubt Sony of UK or Sony of America lose much sales over imports. Only a very small
    percentage of people will buy an import when a
    US release of the game is imminent. Not too many
    people want to play through FFX having to spend 5
    minutes on every dialogue box looking through a
    kanji dictionary.

    --

    "You spoony bard!" -Tellah

  68. 17 USC 117 does NOT keep this from happening in US by Frank+T.+Lofaro+Jr. · · Score: 3, Informative

    See this web page explaining why 17 USC 117 does not protect you in all jurisdictions.

    Be careful, copyright infringement can (and has) resulted in huge damages being awarded. 60K pounds total or approx $96K US in the case mentioned in this article.

    The above web page mentions "MAI Systems Corp. v. Peak Computer", which was an incredibly bad decision which basically says 17 USC 117 only applies if the copyright owner allows it to apply (by selling rather than licensing the software). In other words, it is useless for keeping the courts from stealing your money and giving it to the plaintiff.

    Also, the fact the defendent in the Sony vs Channel Technology case lost on summary judgement is scary. What about the RIGHT TO A TRIAL? Here in the USA, we have it in the Constitution - the 7th Amendment for civil cases - but that part of the Constitution has been de facto suspended for a long time (anyone know how old "summary judgement for plaintiff" is in the US?)

    --
    Just because it CAN be done, doesn't mean it should!
  69. Re:too bad by JimPooley · · Score: 2

    Please tell me the name of the president of the UK then :)

    That's an easy one. Tony Blair.

    Oh. Wait. Tony only thinks he's a president...!

    --

    "Information wants to be paid"
  70. Your argument is with the government, not Sony. by Ungrounded+Lightning · · Score: 4, Insightful

    So? It's NOT the business of the government or of me to guarantee any particular business a profit, or indeed that it stay in business.

    But it IS the business of government to see that, when a person or organization has played by the government's rules and has something of value, they do not lose that value to someone who has NOT played by the government's rules.

    You may have an argument with the rules - whether they're proper, or whether they're consistent with the rest of the rules - especially those that override lower-level rules. But that argument is not with Sony, but with the government: With the legislature (for constructing the obnoxious rule), or with the courts (for not resolving the inconsistency with other rules of the same or higher precedence).

    --
    Bantam Dominique roosters crow a four-note song. Once you've heard it as "Happy BIRTHday" you can't NOT hear it that way
    1. Re:Your argument is with the government, not Sony. by Ungrounded+Lightning · · Score: 2
      The purpose and effect of the DMCA is anti-competitive. wouldn't it be a beautiful irony if the DOJ took congress to court in an anti-trust trial?

      They can't:

      Congressional immunity. (You can't sue congress or congressmen for anything they say on the floor or any laws they pass.)

      Separation of powers: (The Executive Branch can't go after the Legislative Branch by itself. In general it takes two branches to go after the third, as in impeachment. But the Congress is still more special: They can pretty much only be kicked out by each house's own rules and own internal procedures.)

      Anti-trust laws only apply to the private sector. (The government IS a monopoly - by design. If you have two or more running at the same time it's usually called "civil war", though politicians often like to call it "anarchy" when it's really "polyarchy".)

      Your recourse is to vote the bastards out. They're YOUR representatives, remember?

      Now you might have to first deal with a lot of political machines that have corrupted the election process with everything from fake voters to gimmicked vote processing. But that's yet another ball of wax.

      The other recourse is to press "reset" and start over. (That's what the Second Amendment is really for - that and keeping them in check because they know it MIGHT happen if they get TOO far out of hand and really annoy TOO many people.) But I strongly suggest you DON'T try it. Win or lose, a lot of people - probably including you - get hurt or dead and a lot of stuff that's still working gets broken. Then if it DOES work you never know in advance WHAT will boot up afterward.

      B-)

      --
      Bantam Dominique roosters crow a four-note song. Once you've heard it as "Happy BIRTHday" you can't NOT hear it that way
    2. Re:Your argument is with the government, not Sony. by Cryptnotic · · Score: 2

      Exactly. Only the government is allowed to make the rules, not Sony of America, nor Sony of Japan, nor Sony of Europe. And they government says that it's okay to buy software from overseas.

      Are you going to tell me that it's illegal for me to play Japanese PS2 games on my Japanese PS2 just because I'm in America?

      How about region 2 movies? Is it illegal for me to play them on my Region 2 DVD player just because I'm technically in "Region 1".

      There are trade agreements between the United States and Japan that allow tax-free trade of most goods between the two countries. If the U.S. was renegging on its half of the agreement, I think that the Japanese would be upset. Oh, but it's not the Japanese in general, it's the video game companies of Japan, such as Sony. So we get a special exception for them.

      Who loses when exceptions get introduced into laws? When will we learn?

      Cryptnotic

      --
      My other first post is car post.
    3. Re:Your argument is with the government, not Sony. by Gigs · · Score: 2

      But it IS the business of government to see that, when a person or organization has played by the government's rules and has something of value, they do not lose that value to someone who has NOT played by the government's rules.

      I'm sorry I missed that part of the constitution. Which part was that in? It is the governments job to promote the general welfare, to provide for the safety of its citizens and to ensure their ability to pursue happiness. Its all spelled out in the Preamble if you'd like the cliff notes version. Now it is true that the government has the ability to bail out businesses in trouble, such as the airlines, when that businesses failure would cause undue strain on the country, thus by helping the industry they are promoting the general welfare. But I hardly think that Sony Video Game Division qualifies as an industry that this country can't function without.

  71. Re:Copying into RAM by Fluffy+the+Cat · · Score: 2

    I don't know about the UK, but in the USA, copying programs from a legit copy to RAM in order to run them is perfectly lawful.

    Section 17 of the Copyright, Design and Patent act 1988

    (6) Copying in relation to any description of work includes the making of copies which are transient or are incidental to some other use of the work.

    So yes, it is illegal in the UK.

  72. Re:yes the architecture is closed, but by vidarh · · Score: 2
    Or they could simply stop restricting it on purpose.

    This is what annoys me with this - a court is denying a company to sell a product that takes away restrictions placed on the customer for no reason except to reduce competition by making it impractical for customers to import games from abroad.

    Someone else have already commented on New Zealands move to outlaw region coding of movies as an unfair restraint of trade...

  73. Re:Copyright infringement != breach of contract by Frank+T.+Lofaro+Jr. · · Score: 3, Informative

    "MAI Systems Corp. v. Peak Computer" held the defendent liable for copyright infringement, not for contract breach.

    Copyright infringement is MUCH more serious BTW, statuatory damages and criminal charges are even possible.

    Here is a web page explaing why 17 USC 117 is essentially useless

    --
    Just because it CAN be done, doesn't mean it should!
  74. Re:Realize that PS2 is Sony's Closed Architechture by Tim+C · · Score: 2

    I live in the UK, and our copyright laws are plenty comprehensive enough to cover this situation. In fact, we don't even have a fair use clause; technically, I am infringing every time I copy a CD to minidisc to listen to on my way in to work.

    As for piracy in other countries, if copyright is ignored, what makes you think the licences will be honoured?

    Cheers,

    Tim

  75. Re:Allow imports but reject backups by Frank+T.+Lofaro+Jr. · · Score: 2

    The exemptions in the DMCA are useless. Look at Judge Kaplan's decision. The courts don't respect them, so we can't trust them.

    We can't even be guaranteed our right to trial under the 7th Amendment. "Summary judgement for plaintiff" overrides that. Unconstitutional yes, but that won't stop the courts from taking everything you have and giving it to the plaintiff.

    --
    Just because it CAN be done, doesn't mean it should!
  76. Furthermore.. by mindstrm · · Score: 2

    Where is this license? Did I click 'Agree'? Did I sign paper? Did I verbally agree? No.
    I bought a PS2 game in the mall, and took it home from my vacation to play it.

  77. That's total bunk. by mindstrm · · Score: 2

    My uncle is not a ford dealer; yet he modifies people's cars for them. He does all kinds of work to make them faster. he has pre-packaged kits to soup them up.

    Is this illegal because he does not have a license from ford?
    Because the situation with sony is *exactly* the same.

    Your statement is a scary indication of the way people are beginning to think due to the bizarre software licensing issues we have been plagued with for the last 2 decades. People actually think that the company that sold you a device outright can dictate what you do with it. They can't.. they SOLD IT TO YOU..

    The mass amounts of money that 'Companies' lose on copyrighted software is bullshit spewed by the SPA and the like. Sure, they may lose some sales.. but nowhere near the numbers they make you think they do.

    It's the First Sale doctrine. You cannot exercise control over something once you sell it.

    1. Re:That's total bunk. by mpe · · Score: 2

      Your statement is a scary indication of the way people are beginning to think due to the bizarre software licensing issues we have been plagued with for the last 2 decades. People actually think that the company that sold you a device outright can dictate what you do with it. They can't.. they SOLD IT TO YOU..

      However people like car makes may well think "if software companies can get away with this stuff, why can't we?" "Maybe we can even use the same laws, or get them tweaked..."

  78. Re:Jesus, why don't you guys actually read the art by Frank+T.+Lofaro+Jr. · · Score: 2

    But they ARE legally allow to make it illegal for YOU to use YOUR OWN backups. Under the law they can do whatever they want, but our attempts to exercise our rights in spite of their resistance is illegal.

    That is EXTREMELY anti-symetric in favor of the rights of the manufacturers.

    What good is the right to make backups if they are illegal to use? And with the DMCA, even making the backup is often illegal (since "circumvention" is required to do so).

    --
    Just because it CAN be done, doesn't mean it should!
  79. Re:Realize that PS2 is Sony's Closed Architechture by pmc · · Score: 2

    The Ford car design is Ford's closed design, and other companies DO NOT have any right to produce wheels, carburettors, indicator lights and suchlike that can be fitted to Ford cars to modify them without legal consent from Ford.

    Completely wrong (at least in the EU). There is a large market in after market spares from independent manufacturers for most makes of cars, and the car companies took a test case to the High Court and lost.

  80. You obviously don't throw parties by horza · · Score: 2

    'nuff said.

    Phillip.

  81. Re:Sweet Day for X-Box by NighthawkFoo · · Score: 3, Insightful

    No, the American PS1 could play Japanese games just fine. Sony put a hardware lockout that checked the region code of a CD before booting it to prevent console onwners from importing games. A mod chip disabled this lockout, allowing original Japanese and European games to be played on a US system.

    In fact, there exists a mod chip for the PS1 that only allows original imports to be played - NOT copies.

    Whether this is any different is left as an exercise for the reader.

    --
    "I disapprove of what you say, but I will defend to the death your right to say it."
    - Evelyn Beatrice Hall
  82. Re:Realize that PS2 is Sony's Closed Architechture by Detritus · · Score: 2

    Closed design/architecture doesn't mean a damn thing. I can make all of the Ford replacement parts that I like, without Ford's permission, as long as I don't violate any Ford patents, copyrights or trademarks. The same applies to Sony, although I'm sure they patented everything they could on the PS1/2. If I was willing to wait for the patents to expire, the only thing stopping me from manufacturing PlayStation clones would be the copyright on the firmware. Calling something "closed" does not create intellectual property rights.

    --
    Mea navis aericumbens anguillis abundat
  83. Re:Wow, that's tough ... or not by Frank+T.+Lofaro+Jr. · · Score: 2

    Think, a moment, what would happen if MicroSoft, or Apple... removed the ability for you to put compilers on their computers and write your own code. What if the computer manufacturers would ONLY allow code from *licensed* companies to run.

    Don't give them (and the US Congress) any ideas - otherwise they might become a reality - enforced at the point of a government gun.

    --
    Just because it CAN be done, doesn't mean it should!
  84. Re:Realize that PS2 is Sony's Closed Architechture by EnglishTim · · Score: 2

    Well, quite.... I was lampooning the parent poster's post.

    ;)

    cheers,

    Tim

  85. Re:Realize that PS2 is Sony's Closed Architechture by EnglishTim · · Score: 2

    I agree. my post was lampooning the parent poster's post.

    ;)

    cheers,

    Tim

  86. The part that really sucks by MrResistor · · Score: 2
    is this:

    This judgement could have far reaching implications, with the judge implying that even playing original imports was illegal.

    This effectively upholds region codes, both on games and DVDs.

    The irony, in my case, is that I wouldn't go to the trouble of ripping (and very rarely pirating) DVDs if it weren't for CSS and region codes.

    --
    Under capitalism man exploits man. Under communism it's the other way around.
    1. Re:The part that really sucks by MrResistor · · Score: 2
      So in other words you wouldn't be breaking the law if it wasn't illegal?

      No, I wouldn't be breaking the law if the MPAA didn't have the gall to try and tell me where and how I can watch a DVD that I've purchased. CSS and region coding are not laws, they are technological measures.

      --
      Under capitalism man exploits man. Under communism it's the other way around.
  87. Re:Oh, well . . . by Legion303 · · Score: 2
    They get away with all of this for one big reason; the stuff is good quality.

    Thanks for the laugh. I stopped buying Sony products a long time ago due to the poor workmanship of the walkmans I bought (the high-end ones). I received my Playstation as a gift not too long after they were introduced, and I have to turn it upside down to get cut scenes to play (if I'm lucky) at all, thanks to Sony's cheap plastic laser sled.

    I rank Sony right up there with quality companies like GE and Sanyo.

    -Legion

  88. Mostly thats true... by WyldOne · · Score: 2
    However there is no good way to 'jukebox' a lot of that media in a usable way. CD's you can MP3 them, but DVD's are space pigs on ANY size drive (hold up your hands anybody who has more than 10 DVD's)

    I would love a way to put in my disk to a jukebox affair, and have my dvd player hook to it, my PS2, and my stereo. That way 'mishaps' would happen less.

    Realisticly thou, How long will the hardware last, or be backward compatable? Further: CD's have the potential to last 30 years, but how many people will actually want to listen to them? Oh wait.. there is great 50's music :)

    --

    make Linux, not Microsoft. sin(beast) = -0.809016994374947424102293417182819
  89. How does this apply to re-sale? by MemeRot · · Score: 2

    You are allowed to resell your physical media if you've uninstalled all previous copies. Is the new owner bound by the license he only sees during the installation process? He cannot take advantage of any 'return for refund' option if he bought it in an estate sale or from a storage unit place auctioning off stuff from college students that didn't pay their summer storage fees. Is it a valid contract if you have no choice but to accept it? Are the companies supposed to allow someone who buys software in an auction to return it for a refund at retail price? Or are we just starting to enter this era and there are no legal guidelines?

  90. Remember the converter for the Genesis? by MemeRot · · Score: 2

    The Genesis cartridges were a different shape in Japan than in America. But there was a converter you could buy, so you could buy $10 japanese games instead of $30 american games. The hiragana/kanjii by the way is way more of a hassle than you'd think.

    Anyone remember if this was produced by Sega? I'd imagine not, but they certainly didn't go after the company for selling it.

    Is there any way these restrictions could be challenged under WTO rules?

    1. Re:Remember the converter for the Genesis? by ZaMoose · · Score: 2

      The SNES was even simpler. There were two plastic tabs inside of the cartridge recepticle that could easily be broken off with a pair of needlenose pliers, thus allowing you to play Japanese carts unmodded.

      The only issue was that Japanese carts were a little smaller,so you had to be careful not to mangle the cart's connectors when you inserted it into the SNES.

      --
      I wish I had a kryptonite cross, because then you could keep Dracula and Superman away.
  91. Re:How does a � holder nullify 117? by Frank+T.+Lofaro+Jr. · · Score: 2

    It is conceivable that a mere statement of the copyright holder could nullify 17 USC 117 in some jurisdictions where it appears the courts (wrongly) treat 117 as not applying because the copyright holder, and not the purchaser is the owner, rather than going by the owner of the media/physical copy.

    You can have a DMCA violation even where no copyright infringment occurred, so it should be conceivable that one can lose the protections of 17 USC 117 even without being found in breach of a contract.

    Also, the law authorizes temporary copies when doing so is an "essential step in the utilization of the computer program".

    The software company could claim that use outside of the specifications of the license doesn't count. The program was never meant to be utilized like that.

    (Layers out there, I have a question, could the above argument actually work?? I do hope the answer is NO)

    I am not a lawyer and I came up with that. Imagine what a $100K/hour lawyer could come up with!

    17 USC 117 appears to have as many holes as Swiss Cheese.

    And with judges like Jacob (this case) or Kaplan (DeCSS) we are in great trouble indeed.

    --
    Just because it CAN be done, doesn't mean it should!
  92. MAI isn't a simple case by redelm · · Score: 2
    Please read the MAI v Peak Case judgement.


    This was a case of MAI employees leaving to join Peak to service MAI computers. It was also a case of undisputed licence (machines & software acquired by third parties) not a shrink- or click-wrap.


    IANAL, but this case seems to have been very poorly defended by a defendant that did plenty of wrong things & the courts wanted to punish. Some more obvious defenses that were apparently not used:

    unreasonable restraint of trade to prohibit competition in servicing MAI computers,

    agency -- Peak was doing the copying to RAM at third-party specific request, just like a 3rdP employee.

    Peak wan't party to licence with third-party for the machine under service, so 17 USC 117 governs, not licence. 3rd parties should have been persued for licence violation.


    Bad facts make bad decisions make bad law.

  93. YES!!!! by TheBoquaz · · Score: 2, Insightful

    In the UK (US too) a legal system of precedent is used. This means that judges and juries should follow what was set down before.

    When a case comes to court that challenges an old way of thinking, or would have NEGATIVE consequences, the judge or jury is well within thier rights to rule AGAINST the law. A poor judge is one who refuses to do his moral job and simply upholds the letter of the law.

    This is the advantage a precedent system has over a penal system. There is a flexibility so that a single ruling can change the face and scope of the law.

  94. Re:Realize that PS2 is Sony's Closed Architechture by RickHunter · · Score: 2

    This tendency you mention is a side-effect of the monopolies that exist in these areas. When large companies are buying software for servers (not desktops, see below), they're often given much more fair licensing terms. Why? Because there's competition. Microsoft, Sun, IBM, and maybe a half-dozen other players, depending on what exactly you're shopping for. Same goes for hardware.

    In the consumer desktop arena? Much less choice. Microsoft gets to dictate the terms for the operating system and office suite. Or you can not buy it and not be able to work with the rest of the planet. Hardware "standards"? Same - if it doesn't work with Windows, most will consider it "broken". Which is why copy protection's going to be so hard to fight - if Windows doesn't work with unprotected hard disks, they're "broken" in the minds of those who don't care about the technical details.

    The same applies to the "entertainment" industry. Music? RIAA. Movies? MPAA. (Or their arms in other countries) Gaming consoles? Microsoft, Sony, and Nintendo. Not much competition there, especially since they're all in collusion on this point. And game publishers have no choice - they have to go through one of the above. (And many are now owned or otherwise controlled by one of the above anyway)

    Though its not just the monopoly. The organizations above have been lying to consumers for years - "You don't have to worry about learning how the technology works!" "Trust the black box - it'll do everything for you!" "No, no, no. Its ok! Those licensing terms are normal for software. They're the only way we can hope to make money!" Sound familiar? By now, people are so brainwashed that they don't even consider that these might be lies. Or they ignore the EULAs anyway, and assume they won't be persecuted if they infringe.

    Guess what? With the market going into a recession, however slight, these companies (which sell "frills" that are only in really high demand in times of prosperity) are going to start feeling a sqeeze. Which means their shareholders will start demanding more profit, which (in turn) will result in even more draconian licensing policies and lashing out at anyone who violates them in a mad grab for cash. Sounds unlikely? Its already happening, on a small scale, with visits from the secret software police to businesses suspected of infringement.

  95. Huh? Cheesecake? by sprayNwipe · · Score: 2

    This also wipes out any chances of seeing home brewed software on the Playstation 2 anytime soon

    Ah, it wouldn't be a Slashdot article without a misinformed quip at the end.

    A ruling on mod chips does not affect anything to do with the Linux PS2 kit being released. That's like saying that a ruling saying removing region blocking for DVD's is bad would stop Apple from releasing iMovie/iDVD.

    Quite simply, the judge did the right thing. If this was just region bypassing I would have been annoyed too, but it allows for backups, and that allows warez kiddies to distribute games for it. Look at the DC to see what rampant warezing can do.

    Yes, it doesn't get rid of all backups, and you can probably just import another one from lik-sang, but it raises the bar of difficulty.

  96. Re:Lets not kid ourselves by spitzak · · Score: 2
    This would be fine except it appears that Sony is ignoring literally DOZENS of mod-chip makers who make chips that can ONLY be used to play pirate games. Then the first chip comes out that outwits the region-lock and Sony attacks!

    "Piracy" is only a smoke-screen and that region controls are much much more important to Sony. This is obvious if you calculate how much money they are losing:

    Your friends probably would have bought *ZERO* of those games that they got for free, because there is a HUGE perceived price differential between free and any cost whatsoever. So Sony lost nothing. But anybody who *BUYS* the overseas disk (and pays to ship it!) would likely BUY the disk for an inflated price when it appears locally (the inflated price is probably less than the cost of getting that overseas disk). Thus Sony loses the difference between the inflated local price and the foreign disk.

    They will talk all they want about "piracy" but Sony knows the real area they are losing money and they are attacking the region coding. They cannot admit it because they will lose their case, but there actions prove it.

    As for "piracy" if Sony thought they could do anything about it they would go after the Asian manufacturers who are actually *selling* pirated games. In this case many of the people using those pirated games would have bought the real game (because the pirated copy is not free) so this represents real losses of potential sales.

  97. Re:Jesus, why don't you guys actually read the art by mpe · · Score: 2

    If any of you actually bothered to read the article, you would see that the judge acknowledge that there were plenty of legal things this chip allowed you to do, but because it also allowed the illegal playing of pirated games this outweighed the good points and THAT IS WHY SONY WON THE CASE. RTFM!!!

    Which is a very dangerous ruling, maybe someone should ban the judge using the same reasoning that his potential for illegal acts outways any posible good he might do...

  98. Re:Jesus, why don't you guys actually read the art by mpe · · Score: 2

    You are legally allowed to make and keep backups of your software. Right or wrong, the hardware manuf. is not legally obligated to allow you to use the backups, though.

    But should they have the ability to prevent you being able to use your backups or to prevent a third party providing something to enable you to do so.
    Effectivly it's case of "we can't take that right away from people, but we can manipulate things such that for all practical purposes the right is useles". The difference between these situations is really a matter of hair splitting.

  99. Re:Fair dealing? by mpe · · Score: 2

    Is it true that there's no "fair use" or "fair dealing" provision in UK copyright law?

    There was, though those terms wern't used...

  100. Re:You do "sign" whether you realise it or not. by mpe · · Score: 2

    Conventional software is even more specific, you have to press that "ok" button for the software is installed and once you've done that, you've signed the EULA in a legally binding matter.

    If they were why do you thing UCITA exists?

  101. Re:Buy an imported PS? by mpe · · Score: 2

    How would you feel if Honda said that they started making their cars maintenence free, and as such welded the hood shut, and got rid of all the filler caps, so that when its time to change the oil, add gas, change filters, replace battery etc, you had to buy a new car, or a new engine. Don't think that would fly.

    Consider if they then started prosecuting people who make a kit to change the car back into one with more regular maintenence.

  102. Re:Sweet Day for X-Box by mpe · · Score: 2

    Customers' who pirate games aren't really customers, and I doubt Sony give a flying frogstar fart about alienating THEM.

    People who import games are most definitly customers. They are not "pirates" because they are perfectly prepared to pay a fair price for the games. Pirates generally would not pay at all for the games.

  103. Re:The reason this is done by mpe · · Score: 2

    Recently, Tesco, a UK retailer, lost a case in the European Court about importing "grey market" jeans - it's just the same. The jean manufacturers want to control the supply of products in Europe so they can control the price.

    But odds on Levi and Sony would be shouting "free trade" if anyone tried to restrict their supply systems.

  104. Re:Realize that PS2 is Sony's Closed Architechture by mpe · · Score: 2

    software is typically "licensed", not sold.

    This was first tried around a century ago with books, IIRC eventually wound up with the US supreme court saying that it was utterly meaningless. I wonder why this ruling was never followed through with software.

    with software and, increasingly, hardware, we tolerate buying "licenses" instead of buying the product, and being tied down to restrictive agreements that would be null and void or even illegal in most other cases.

    Effectivly the problem started with software and is spreading (through firmware) into hardware...

  105. Re:Realize that PS2 is Sony's Closed Architechture by mpe · · Score: 2

    Imagine, if you will, buying the product instead of a lisence. Having outright ownership to the product entitles you to do with it whatever you want, up to and including making hundres of copies of the product (a PS2 game, in this case) and freely distributing it at no charge

    That would be be a violation of regular copyright law. It's "commercial piracy", that you arn't charging isn't relevent.
    Why should buying a PS2 game be any different from buying a book?



    This is why lisencing as it exists today is the norm. Unfortunately, such a system is also prone to abuse, but I think the good (the continued existence of the software industry) outweighs the bad (unreasonable EULA's and overzealous attourneys).

    So how come the software industry needs this special kind of rules? Especially when the "software industry" is a minority of industry as a whole and the number of corporate consumers of software dwarfs the producers. Note that even if this "software industry" were to vanish overnight software would not and enterprising people would come up with viable ways for software to be used as the useful tool it is. (Protecting the "software industry" is starting to look like the tail wagging the dog.)

  106. Re:Realize that PS2 is Sony's Closed Architechture by mpe · · Score: 2

    When you buy a book you own it. That does not give you copyright to the text embodied in it - you are still bound by copyright law that allow you to make copies for personal use (in most countries anyway), and in other very restricted circumstances, and that clearly forbid you from mass copying whether for profit or not.

    Assuming that the copyright law is sensible. When it comes to software that in the UK is daft, since it dosn't allow using the software. Things are similar in the US, but the law appears to have been bodged slightly in the customers favour.
    A well written copyright law would not restrict using, making backups, transfering to different media at all, problem is that if such laws did exist they have been obliterated by the lobbying of greedy publishers.

  107. Re:Realize that PS2 is Sony's Closed Architechture by mpe · · Score: 2

    Completely wrong (at least in the EU). There is a large market in after market spares from independent manufacturers for most makes of cars, and the car companies took a test case to the High Court and lost

    But they keep trying, which is the point. What happens if instead of going to court they decide instead to start lobbying to get the law changed?

  108. Re:Just like Region Coding w/ DVD by mpe · · Score: 2

    I have a number of friends who pay a premium to have games shipped from Japan to the United States because in their infinite wisdom, Sony and the software companies have decided not to import that game.

    Presumably Sony think that by being able to overcharge people in some places on the games they do release they make up for the lost sales as "imports".
    Or maybe being able to control distribution matters to them more than actually making money by selling things.

  109. Re:What should be done by mpe · · Score: 2

    Why doesn't someone just make one that specifically doesn't let you play a copy, this is the logical step to to take as no one is going to try to pull you into court and sue you for play a non US game are they.

    IIRC the way Sony's "protection system" works simply dosn't allow playing only imports and not pirate. I'm not even sure if it allows the equivalent of a region 0 on the media.

  110. Re:UN Declaration of human rights by mpe · · Score: 2

    Just as the vendor is not under any obligation to change the terms he wishes to impose upon you, you also are not required to agree the the vendor's terms. You can walk away from the deal.

    If it's ok for a software company to say "by opening this box you have agreed to whatever" why isn't it equally binding on the software company to have "by opening the envelope you have agreed to..."?

  111. Re:Oh, well . . . by King_TJ · · Score: 2

    I never said *all* of their stuff is good quality. In fact, I too was burned on a Sony Discman walkman. I paid about $150 for one of their "car" Discman's. Stupid thing skipped worse than any other CD player I've ever owned! The "anti skip" feature seemed to only delay skips by whatever the length of its memory buffer was. (You'd hit a bump and not hear a skip, but 2.5 seconds later, there goes the skip that it buffered earlier!)

    I think the jury's still out on the quality of the Playstation. I hear all sorts of horror stories about broken PS2's, but when I see how they're treated - it all starts to make sense. People let the cooling fans gets all clogged up with cat/dog hair and dust, and then wonder why it died. (These are often the same people who leave their PS2 running all the time, instead of only powering it on when they want to play it. Of course the CD-ROM drive is going to wear out spinning a disc for 24 hours a day, 7 days a week!) The bottom line for any Playstation is, the thing only cost $200 or so, tops, to begin with. Just how much build quality do you expect? I think they're reasonably built for what you pay for them. Apparently, so do a *lot* of other people, judging by the number of sales.