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E3 Doom III Preview

Warped-Reality writes "GameSpy has a new Doom III Preview covering aspects of the storyline and how Doom III will be different from the rest of the FPS genre. It includes some pictures of the E3 Doom III demo booth. As the article says, "This is DOOM III, and it's going to scare you to hell."" Looking at these images, I can only say two things: Wow and Cool Toilets. Update: 05/22 19:55 GMT by M : There's also an interview with Carmack giving a few more details about the game.

114 of 401 comments (clear)

  1. Now the fun starts... by popoutman · · Score: 3, Funny

    All those that spend lots of $$ on the latest/greatest vid cards are now allowed to salivate at the prospect of getting visuals like these, that move as well..

    --
    - This sig deliberately left blank. Nothing to see, move along.
  2. Co-Op by ecliptik · · Score: 3, Insightful

    I know it's geared towards single player, but is there going to be any co-oping ability to go through the game?

    This is one feature I really liked about the Doom and Doom II and I've been missing in current FPS titles.

    1. Re:Co-Op by ObviousGuy · · Score: 5, Funny

      Yep. I heard that you'll be able to sell your own organic fruits and vegetables to unsuspecting yuppie zombies on level 6.

      Co-ops are great for fresh food, but are you going to be able to keep up with the demand for fresh brains?

      --
      I have been pwned because my /. password was too easy to guess.
    2. Re:Co-Op by Thing+1 · · Score: 5, Funny
      but are you going to be able to keep up with the demand for fresh brains?

      "Send more cops."

      ...

      "Send more paramedics."

      --
      I feel fantastic, and I'm still alive.
    3. Re:Co-Op by Thornae · · Score: 2

      Co-ops are great for fresh food, but are you going to be able to keep up with the demand for fresh brains?

      Easy.

      (Thankyou, goats.)

      --
      |>
      Here be Dragons
    4. Re:Co-Op by Trracer · · Score: 2, Informative

      You should look into the two "Serious Sam" titles.
      Those are as intense as Doom/2, complete with multiplayer co-op.

      --
      English is not my first language, so cut me some slack -: Om du kan lasa det har sa kan du Svenska :-
  3. Cool Toilets by donnacha · · Score: 5, Funny


    Wow and Cool toilets

    Now, this is why I always wipe the seat before sitting down.

    1. Re:Cool Toilets by Macrobat · · Score: 5, Funny
      Now, this is why I always wipe the seat before sitting down.
      Ummm....those toilets aren't the kind you're ever supposed to sit down on. And if you do, I don't want to know about it.
      --
      "Hardly used" will not fetch you a better price for your brain.
    2. Re:Cool Toilets by donnacha · · Score: 4, Funny


      Ummm....those toilets aren't the kind you're ever supposed to sit down on.

      Ah, but pay attention, grasshopper:

      Back there in the murk and gloom, you'll notice a cubicle, a cubicle whose porcelian throne lies prone and unconscious upon it's side, obviously the innocent viction of the HEMORRHOID BEAST'S explosive emergence from the lower depths of HELL!!!

      Now, I'm no expert but it seems to me that taking the simple precaution of wiping the seat, while possibly not preventing the H.B.'s emergence into our dimension, certainly wouldn't have hurt.

      So, now you know the difference between a urinal and your standard, seated john.

      Just don't piss in the sinks, OK?

  4. Re:DOOM & QUAKE by neo8750 · · Score: 2, Insightful
    Why does 1 company need to have two almost identical first person shooter games?

    I would have to say it would be due to the fact that the last game they released being Quake III has been out for quiet some time now.

  5. Jeese by bdigit · · Score: 2

    Time to go out and buy a Geforce 4 and a 5.1 sound card along with some 5.1 speakers and crank up the bass and enjoy what looks like to be an amazing game.

  6. New Doom III Movie by Bytenik · · Score: 3, Informative

    It's not the 11 minute E3 movie, but it's not the one from a couple of months ago either.

    Doom III Movie

    --

    "Scientists prove we were never here."
    -- Devo

    1. Re:New Doom III Movie by Bytenik · · Score: 2, Informative

      Also, for more mirrors:

      http://www.doomworld.com

      --

      "Scientists prove we were never here."
      -- Devo

  7. There was a video released.. by defile · · Score: 2, Informative

    But it's in some open source unfriendly format. Does anyone have it in mpeg?

    1. Re:There was a video released.. by weird+mehgny · · Score: 2, Interesting

      I find it hilarious that the movie runs at 5 fps even though it's 100MB. If they had used mpeg or something similar, I bet they could've had it at 20 fps for the sams size. I call that movie a slideshow, not a movie.

  8. More Doom 3... by Drakker · · Score: 5, Informative

    You can also check:

    gamespot
    more from gamespot

    And get the Doom 3 legacy movie from here:

    3d gamers

    It doesnt have much footage from Doom 3, but it got interviews with some people from Id Software.

    All links graciously ripped off: Voodoo Extreme.

  9. I think that the most scary thing is.... by teamhasnoi · · Score: 3, Funny

    the fact there is some creature that can injure these zombies in EXACTLY the same way every time! I don't know about you, but I have a really hard time killing my zombies the same way every time.

  10. originality by Spy+Hunter · · Score: 2, Insightful

    Man, couldn't they have thought up something a little more original? I mean, mysterious otherworldly monsters coming through portals into a large installation is pure Half-Life! The whole "aliens take over people's bodies and mutate them into gruesome monsters" thing is totally unoriginal as well. No shock value at all left in that anymore. Are there going to be cowering white-lab-coated scientists too? How about small crawling creatures that jump up and try to eat you when you get close?

    --
    main(c,r){for(r=32;r;) printf(++c>31?c=!r--,"\n":c<r?" ":~c&r?" `":" #");}
    1. Re:originality by Drakker · · Score: 2, Funny

      The game is more of a remake of the original doom, and guess what? Thats the exact Doom story. Doom is the classic, and over time, people begin to think that the classics are unoriginal... Half-life was the one that ripped the doom and quake background story and tried to make a game with an actual story out of this... while in doom and quake, you had to read the readme.txt file to know the story. =)

    2. Re:originality by teamhasnoi · · Score: 3, Insightful
      Hey, those head crabs in Half-Life gave me a freakin' heart attack.

      Seriously, Evil needs to hire some creative consultants. I think I've witnessed every gruesome death, and most every toothy monster. Movies and TV too often blow their wad right off. Time to watch Aliens, or some choice X-Files (Home). Suspense and keeping it going...some movie (called/about a) Blackout did a great job with this. Kept you going, piling stuff on till you're going crazy trying to figure out what the hell is going on. I don't think anyone died in it, IIRC.

      You know what was scary? The part in Monsters, Inc. where the closet in the kid's bedroom is just a little open. That was just fucked up unsettling.

    3. Re:originality by Spy+Hunter · · Score: 2

      I didn't have to read the article to figure out that Doom III is the second sequel to Doom (although I did read it before posting, that's how I knew what the game's story was, idiot). However, nowhere in the article does it say that they are intentionally rehashing the story (who read the article now?). Just because it is a sequel doesn't mean they have to recycle the story! There is room for creativity here. The same old stories and monsters are getting kinda old. Wouldn't it be great if Doom III had a totally new direction for the story, and innovative new kinds of monsters? (and by innovative I don't mean "different models and textures").

      --
      main(c,r){for(r=32;r;) printf(++c>31?c=!r--,"\n":c<r?" ":~c&r?" `":" #");}
    4. Re:originality by bafu · · Score: 3, Funny

      Man, couldn't they have thought up something a little more original? I mean, mysterious otherworldly monsters coming through portals into a large installation is pure Half-Life!

      Tell it to Valve. They've been rereleasing that over and over again for years now. What's left?

      What we're really wating for here at the Gamerz Dung3on is the release of Half-Life: Yellow and Black Stripes where you get to play a janitor who was trapped in the Black Mesa facility when an experiment goes terribly awry! Not only do you have to contend with messy extradimensional creatures that bring a whole new meaning to the term "Slippery when Wet", you're going to have to do some house-cleaning in their own slimy world... Black Mesa style!

      I'm impressed with how long they've been able to squeeze some life out of that tired engine... much in the same way that I am impressed with how time Dragon Ball Z episodes can be much longer than real time (just how many episodes did it take for the last four minutes of Nemec's existence to pass ;-) )

    5. Re:originality by InfinityEdge · · Score: 3, Interesting

      While Doom was the first Really Good FPS, it was still a take off of several other stories, it is no more orginial than Half-Life is related to Doom.

      True that. Saving humanity from the spawns of hell is probably one of the oldest plot devices in human story-telling history. Beowulf (the book not the cluster) is the oldest known work in the English language and basically follows the same plot line.

      There is nothing new under the sun.

    6. Re:originality by odaiwai · · Score: 2

      I just want to see the alien mop weapons they come up with.

      *wipe* *wipe* *wipe*

      "Whoa! Shiny!"

      dave

    7. Re:originality by Erik+Fish · · Score: 2

      Play Silent Hill 2 before you rule out monsters as being scary. Seriously.

      Sure the game could use fewer puzzles and better endings but when it's scary it's damn scary. Many times it's even scary when it's only trying to be unsettling.

  11. video clips by mwhahaha · · Score: 2, Informative

    here's the movie on a .ch server which actually is very fast (i got ~260k/s) click here

    1. Re:video clips by Wonko42 · · Score: 2

      Thanks for the link, but ugh...the Quicktime video is 5fps, which is horrible. I'm downloading the AVI version now. I hope it's better.

  12. Not Popular by pyrrho · · Score: 4, Insightful

    Ok, I hate this! I'm sick of blood fantasy. Who cares if it causes real tragedies or not... I'm just bored of it and see photo-realistic blood smears as, well, not that great a use of my fantasy time. Yeah, you can do whatever you want, yada yada yada, I'm not telling you not to play this game, I don't care. It's an opinion, mine, about it's pointlessness.

    That people see that stuff and can only think how "nice" it looks... um, something way pent up in there boys! But you should Really Enjoy the war they are about to send you to! "Wow, look how realistic my dead buddy looks! It almost looks real... what? it is real?!"

    --

    -pyrrho

    1. Re:Not Popular by ryepup · · Score: 3, Insightful

      I guess for a lot of us, the blood and gore provides release from a ever more politically correct society. It is a harmless way of rebelling against meaningless politeness and conservative extremists. Also, half of life is the dark, the unhappy, the evil. By making music or a game out of some of those, it gives us some release. People listen to Smashing Pumpkins romantic ballads about sadness and misery because they make it sound so beautiful, and that somehow lessens the listener's pain. Granted there's a big difference between music and shooting zombies, but I think the concept is the same.

      On second thought, its more like a haunted house. There's blood and gore everywhere in those things, yet people keep going in again and again. We do that for the adrenalin (sp?), for the thrill. Same with roller coasters. They are all means of evoking rarely felt emotions.

      I don't know if that made any sense, so I'm going to bed.

    2. Re:Not Popular by Erik+Fish · · Score: 2

      He's not quite right though. Sam Raimi's Evil Dead came up with the shotgun approach and (IIRC) was actually the inspiration behind it's inclusion in DOOM.

  13. Re:slacker by Monkelectric · · Score: 4, Funny

    My god my buddy and I did the *exact* same thing. I think doom prevented me from getting into a decent college :) your name isn't matt is it? :D

    --

    Religion is a gateway psychosis. -- Dave Foley

  14. But... but... by bafu · · Score: 2, Interesting
    id Software's games have always been known for great multiplayer action, but for now, DOOM III is all about the single-player experience. One thing we were able to confirm, however, is that a deathmatch mode is expected at the very least, and that other decisions will be made as development t continues.

    This makes me sad. I was kind of looking forward to this one since I kept hearing about the multiplayer cooperative aspects of the older Dooms. Visions of scary multiplayer co-op firefights (punctuated, perhaps, with moments of one or more teammates running away from something particularly surprising, screaming like little girls) danced in my head. Now I find out that maybe, if I'm a vewy, vewy good boy, there might just be a little deathmatch slapped on the side for me. Ya-a-aa-wn

    It's pretty, I'll give it that. It just may not be my type, though. We'll see.

    1. Re:But... but... by Glytch · · Score: 5, Insightful

      Oh, cry me a fucking river. There's a lot of us who want an enjoyable single-player game for once, and not have to have our skill determined by our ISP's ping time. You've got Counterstrike, Q3, UT, ad nauseum. Let the rest of us enjoy a new game, and not a rehashing of the Q2 engine, for once.

    2. Re:But... but... by zeno_2 · · Score: 2

      Another game that I can think of that was co-op multiplayer was Secret of Mana for Super Nintendo. I remember I rented that multitap thing (4 ports for controllers) and me and 2 other friends spent all weekend and we beat the game. Quite a lot of fun, but you do not see many games out there like that anymore...

    3. Re:But... but... by Glytch · · Score: 2

      Max Payne, Aliens vs. Predators 2, Freedom Force, Morrowind, all the many Half-Life variants, and many others.

      Exactly. Many others, as in "many other little companies that bought a Q2/Unreal engine license for cheap". And don't try to lump Diablo-esque clickfests in with FPSs. That's not what I'm complaining about.

      Games like CS, Q3, and UT are not coop multi, they are basically team deathmatch.

      Six of one, half a dozen of the other. Kill a baddie, throw a switch, c'est la meme chose. It's just a different goal, and I've seen some pretty innovative goal mods for online FPSs. Multiplayer fans get anything they want nowadays. People like me who have crappy ISP ping/latency and don't have eight hours a day to hone Counterstrike skills get the shaft.

  15. Nice, but... by JavaJones · · Score: 5, Interesting

    While there's no denying this looks stunning, particularly the environments, I can't help but notice the characters are all pretty low poly. They're hardly better than Quake 3 level it seems. At first, sure, they look pre-rendered almost, but you can see poly edges around the sihlouettes first, and then on closer inspection you can start to see sharp angles elsewhere within the models.

    Carmack's trick of using high poly models for lighting and shading calculations and then projecting that onto lower poly models may make for some amazing visuals, great damage effects, and much better facial animation, but IMO the low poly in game models need to have maybe 2x the detail just to make a good base for the higher poly lighting/shading calculations. That or hope that all the next gen cards have N-patch support or some other form of HOS support *and* that it can be used with Doom 3. Otherwise it looks like it's going to be an incredible engine that will be let down a bit by low poly characters. No doubt the in game assets and performance are still being tweaked of course.

    - JavaJones

    1. Re:Nice, but... by Reality+Master+101 · · Score: 4, Informative

      Dude, I think you need to look a little closer. Those facial features aren't textures, they are polygons. Note the shadows from the facial features on the face itself. Look at the detail of the hands. In the words of Carmack at his Japan presentation, "in previous engines, we were lucky to have 3 polygons for a nose". :)

      --
      Sometimes it's best to just let stupid people be stupid.
    2. Re:Nice, but... by JavaJones · · Score: 5, Informative

      Sounds like Carmack's approach paid off for you. I suggest it is you that needs to look closer however and find out a bit more about what you're talking about in regards to Doom 3 and its approach to character rendering. Section 4.7 (subsection 7 of section 4) of the unnofical Doom 3 FAQ has some speculation and third hand info on the subject that might be of interest to you. Doom 3 FAQ: What sort of engine will Doom 3 use? I'll try to dig up Carmack's quotes on the subject as well. Suffice to say he has been careful to point out that Doom 3 makes heavy use of bump maps.

      Take a look at the areas of the high rez screens I've conveniently circled for you here. Note the rather obvious poly edges. Note that the apparent frontal detail of characters does not generally show up on edges, indicating the geometry is not actually present on the in game model. You see what appears to be unbelievable detail on any camera facing surface, but on the edges of the model it is quite obvious it does not have that level of detail. If you don't see it now, you're beyond help.

      Granted, much of the detail is actual in game geometry, but what's really selling the effect is the texture maps, bump maps, and lighting. I'd be willing to bet the models aren't any more high poly than Soldier of Fortune II, but they sure look better, eh? There's no denying there's a poly increase from previous iD games, but it takes a back seat to the lighting and shading technology. And while i don't expect a 10x increase in poly count, 2x would be nice given how good the rest of everything looks.

      - JavaJones

    3. Re:Nice, but... by stevarooski · · Score: 5, Insightful

      Mod the parent up! He's right--just adding more polygons is really a no-brainer brute force solution. Its the increasing number of effects supported in hardware that is REALLY coming into play with new games coming out today.

      There are lots of neat things one can do that look great and cost less to render than extra geometry. I obviously don't know the details of the engine, but as a lowly undergrad interested in graphics I know that just adding bump mapping alone can make tremendous difference in how 'real' a scene looks--and all it does is mess with how surface normals are used in shading. Very low cost! And thats just one effect alone--add surface geometry manipulations based on height maps and you get low-cost facial features. Gauraud (and hopefully soon, Phong) interpretation gets rid of polygon edges in hardware quickly. Finally, add lightmaps and (limited) dynamic shadows and all of a sudden you have an engine that can really express atmosphere.

      Yeah, being able to render more polys is great, but when you finally get to boot up Doom 3 you'll really get to see some of the payoff you were promised when you bought that geForce 3. :o)

      --

      - - - - - - - -
      Don't worry, being eaten by a crocodile is just like going to sleep in a giant blender.
    4. Re:Nice, but... by Rouven · · Score: 2, Interesting

      The DOOM 3 FAQ has a lot of bullshit about the inner workings of the engine. I don't claim I can tell from the few screens how exactly Carmack does it, but I am pretty sure that he is NOT keeping 500K poly models in memory at runtime and doing calculations with them. They are using those extremely hi-res, mostly untextured (just materials) models to create skin textures and bumpmaps that are then used on the reduced models. You basically have 1 polygon instead of 100, but represent the missing detail with a heightmap (the bumpmap) precalculated from those 100 polys.
      The lighting looks to me like a combination of self-shadowing bumpmap (a Pixel Shader) and volumetric shadows, although since everything in the world casts a shadow there must be some hardcore black magic code to determine what parts to create shadow volumes from in the current frame. This is the truly amazing part of the engine, the other stuff is available for everyone at the NVidia developer page and countless research papers.

    5. Re:Nice, but... by jafac · · Score: 2

      This isn't Carmack's approach. You can see this technique all over the place in Reboot episodes as well. I think it looks pretty good, and it's an excellent trade-off because it's hard to detect in an animated image. Only when you take a still and examine it closely can you really see this. What he does with the bump maps camoflages this very well IMO.

      --

      These are my friends, See how they glisten. See this one shine, how he smiles in the light.
  16. Silence of the Bills by donnacha · · Score: 3, Insightful


    From the Carmack interview:

    Doom III is pushing the fear factor over the raw action.

    My main fear is how raw my wallet will feel after I pay for a graphics card that can handle this "complete unification of lighting, shadowing, and bump mapping across all visual elements".

  17. Fear over action - not the Doom I remember by galaga79 · · Score: 5, Insightful

    According to this quote from John Carmack it looks like we are going to be getting a Doom game quite different its successors. Hell it looks more like Resident Evil or Half Life than the original Doom games.

    John Carmack: Doom III is pushing the fear factor over the raw action. As you make the worlds more and more believable, you are forced to tone down the "superhero" aspects of the game. I still think that a good game can be built around "toon time" action, but that isn't what Doom III is going to be about. The monsters are going to be much more independently fearsome, rather than just acting as moving gun turrets.

    I don't know about the rest of you but for me Doom was the action orientated gameplay, where for example often you had to take on over a dozen imps with a mere shotgun. It would be great to relive that experience all over again in a 3D fully environment powered by a cutting engine.

    However perhaps this shift isn't all bad because part of the reason Doom was all action orientated in that it lacked a substantial story. Yet for the first time it looks Doom will have a proper story with science fiction writer Matthew Costello doing the story and dialog. Also the shift way from action can be attributed to the fact that 3D models aren't as efficent as Doom's 2D sprites when you want to put lots of enemies on screen.

    Despite the gameplay differences hopefully there will be some camoes of the original Doom enemies or weapons in the game.

    1. Re:Fear over action - not the Doom I remember by Violet+Null · · Score: 3, Informative

      I don't know about the rest of you but for me Doom was the action orientated gameplay, where for example often you had to take on over a dozen imps with a mere shotgun. It would be great to relive that experience all over again in a 3D fully environment powered by a cutting engine.

      Have you tried Serious Sam? It sounds like just what you're looking for; arcade style action galore.

    2. Re:Fear over action - not the Doom I remember by lactose99 · · Score: 2

      I don't know about the rest of you but for me Doom was the action orientated gameplay, where for example often you had to take on over a dozen imps with a mere shotgun. It would be great to relive that experience all over again in a 3D fully environment powered by a cutting engine.

      I relived this same experience playing Max Payne.

      --
      Fully licensed blockchain psychiatrist
    3. Re:Fear over action - not the Doom I remember by Gaccm · · Score: 2

      i don't no about you but to me Half-life never even got close toe Doom 2 fear (never played doom1). Half-life was about action, sure there is a lot of suspence, expeciall as ammo is getting low, but i was never out and out scared. Doom 2 on the other hand scared the bejebus out of me. I remember Having a really bad nightmare and having to stop playing for a while. (also note that i was pretty young). I still remember the moment where you find a dead comrade on the ground (same level as when you first meet the really big rocket launching guy).

      --

      Only dead fish swim with the stream...
  18. Was at E3 (i'm just an intern at EA) by Anonymous Coward · · Score: 4, Interesting

    Anyway, I saw DOOM 3. It's very cool and all, but when you really see the action, and when you see the monsters, um.. it kinda makes you feel DOOM 3 is attack of the clones. There are about 4 different monsters that I saw, and all other monsters were clones of these monsters. I mean, the big fat belled one, it's very cool and all, but does ID need to have 100's of the same monster running around? What's the logic here? It's the same friggging model and all. I know it worked OK for other monsters in older quakes -- dooms, but when the detail is so high and when every mosther looks like the other, it's kinda silly.

    I've been wondering (if John reads this too), if the individual monsters could be changed a bit, just slightly, so they wont look so repetitive and clone like, that would be just great for the single player experience.. Not just the body color, you could slighty alter the model as well, maybe define a model constrain and randomly generate models on the fly? I seriously didnt feel at ease looking at the multiples of the same model.

    Hans B. Ammafui.

    1. Re:Was at E3 (i'm just an intern at EA) by ToLu+the+Happy+Furby · · Score: 5, Informative

      There are about 4 different monsters that I saw, and all other monsters were clones of these monsters. I mean, the big fat belled one, it's very cool and all, but does ID need to have 100's of the same monster running around? What's the logic here?

      Doom3 is nowhere near done; the only release date they're specifying at E3 is "2003", and most likely it won't be January either. In other words, they have around a year's work left on this game, maybe more. Presumably they will spend that time adding many many more character models, or even (hopefully) coming up with a way to generate different bump/displacement maps for the same character and thus avoid the "two of the exact same zombie" syndrome that affects the current screenshots.

      In any case, it's pretty obvious the issue will be solved in the final game.

  19. Serious Sam by Drakker · · Score: 2, Insightful

    If you want action packed gameplay with tons and tons of monsters, I suggest you check Serious Sam from croteam (www.croteam.com). It plays almost exactly like doom, with a recent graphical engine (serious engine ;)... it even has Coop play!

    About the shift to an horror style game, I trust Id software on this. I know they will make a great game, and it should be released for linux at the same time as the Mac/Windows versions. =)

  20. Sounds good to me! by ceswiedler · · Score: 4, Insightful

    I imagine that I'm not the only one tired of Q3-style shoot-em-ups. It's great to see a return to atmosphere and cinematic feeling in a game. I hope, though, that the game doesn't rely on cut scenes, which for me are absolutely worthless. I haven't watched a single moment of the cinematics CD with Diablo 2, and I can't stand games like Final Fantasy which aren't much more than crappy RPGs built around good CG cut scenes.

    The most fun single player game I ever played was the Alien mod for Doom. I remember inching my way through the tunnels, and then jumping in my seat when an alien burst out of the wall at me. The designer of that mod had an excellent sense of mood and atmosphere. The entire first level didn't have a single monster on it. But the second...

  21. Re:DOOM & QUAKE by Knightmare · · Score: 4, Interesting

    There are differences.
    Doom 3:
    - Single player oriented
    - Years ahead of the technology of Quake 3, and rightfully so as q3 was released in 99
    - Has a story line

    Quake 3:
    - Multi-player oriented
    - Starting to age a bit, but still PLENTY of fun
    - has no story line

    Doom seems like it will be a more 'realistic' eye candy rich game. Where Quake 3 is a fast paced multiplayer game with more of a fantasy set of physics.

  22. Lots of monsters... by NetJunkie · · Score: 4, Funny

    I'd really like to see this have a ton of monsters like the original Doom games did. That's a big reason I enjoyed Halo so much. You'd walk in to a big area and there would be 20 or 30 enemies to take down. Not many games do that these days....

    That was the best part of Doom. Open a big door and find 30 guys in there. Your friends playing co-op would see you running back by them and ask "What is it?". Heh...then they'd get swarmed. Good times...good times....

    Oh yeah, I also want an Aliens TC mod.

    1. Re:Lots of monsters... by rodolfo.borges · · Score: 4, Interesting

      Yeah, and the fact that the monsters shot each other too..
      Open the door, 30 guys in there. They see you and start shooting. But one hit another, and the chaos begin. The door closes, and you wait outside, just hearing the shooting and screeming inside. When everything is calmed down a bit, you open the door again and find lot's of corpses, and just one or two monsters alive..
      That was fun.
      Or just type iddqd and run through the level "collecting" monsters, bring them to a big room and watch them fight. :)

    2. Re:Lots of monsters... by Reziac · · Score: 2

      Yep, the "Oh fuck" factor, when you open a door and see... omighod there's a lot of 'em in there!!

      Personally I prefer being swarmed by dozens (or even hundreds) of smallfry -- it allows a lot more variety of fights than when you have to take on one or two big dudes. After a while "trading rockets" with cyberdemons gets old. Give me my double-barrel shotgun and a horde of imps any day.

      --
      ~REZ~ #43301. Who'd fake being me anyway?
    3. Re:Lots of monsters... by MulluskO · · Score: 2

      Have you tried Serious Sam?
      If not, you should. It's all about walking from area to area, getting swarmed by monsters. Hundreds and hundreds of monsters.

      --

      Too busy staying alive... ~ R.A.
    4. Re:Lots of monsters... by Tet · · Score: 2
      Have you tried Serious Sam? If not, you should.

      I can't agree with this enough. Serious Sam (and now, Serious Sam: The Second Encounter) is the only reason I still have a windows partition. It's the only game I've found since Doom that has the same heartpounding "oh shit, there's too many monsters" feeling. Lots and lots and *lots* of monsters. Some levels have over 1000...

      --
      "The invisible and the non-existent look very much alike." -- Delos B. McKown
  23. Backtracking? by red5 · · Score: 5, Insightful

    This has been one of the areas where I know we are going to get some negative feedback. Doom III will only have minimal multiplayer facilities when released, because we are concentrating all of our efforts on making it an outstanding single-player experience.

    Remmber when ID announced that Quake 3 would be only multiplayer.
    Sinlgle player is dead etc.

    The only problem with that was the over sateration that happened just after. Single player is back. I can't wait.
    The problem with multi player is that most of us are tired of compeeting all the time.
    It's also worth noting that the biggest selling (IIRC) game on the PS2 (GTA3) has no multiplayer mode.

    --
    I know I'm going to hell, I'm just trying to get good seats.
    1. Re:Backtracking? by Reziac · · Score: 2

      A while back Doomworld did a survey on that. Turns out people still playing DOOM are doing single player over deathmatch by something like 6 to 1.

      So it's a reasonable decision on id's part.

      --
      ~REZ~ #43301. Who'd fake being me anyway?
    2. Re:Backtracking? by cobar · · Score: 2

      The problem is that it's relatively difficult to Doom online. Since it predates the Quake(world) era, there have been no dedicated servers until recently and even with them, there's several different incompatible versions and a shortage of servers with low pings and people on them. That means you have to know someone who wants to play, deal with all the launchers and stuff involved in setting up a game and so forth. Back in the day, it may have been easier to find a friend and play with them via modem, but most fps gamers don't even have modems anymore.

      Additionally, Doom multiplayer is dated. Quakeworld is dominated by split-second reflexes, Doom is even quicker. It's not particularly fun to spawn and be shot instantly with the super shotgun by some guy that's been honing his skills for the last 8 years.

      The fact that QW still survives many revisions of Quake later indicates to me that people still like good multiplayer. Had Doom been released with TCP/IP years ago, I think you'd see more continuing interest in it. As it is, the single player is easy to play and has an intensity which few fps have matched. Meanwhile the Quake games, Counter-Strike, etc. have made Doom's multiplayer kinda boring.

      I think that you'll see a lot of people playing Doom 3 online if it has even decent multiplayer support (e.g. better maps than Q2 shipped with). Everybody got sick of Q3/UT and will be looking for some good old-fashioned multiplayer when they don't want to play CS and its clones.

    3. Re:Backtracking? by Reziac · · Score: 2

      What you say is true, but think on this: Doom, primarily a solo game that predated the "PC in every household and internet on every phone line" era, sold (per id's own figures, last I saw them) over 6 times more copies than Quake, primarily a multiplayer game AND came along after the home PC and Internet eras were well-entrenched.

      IOW, yeah, there are a lot of multiplayer folk out there, but there are a whole lot MORE solo types. Largely ignoring solo play, as was the case with Quake, cuts out much too large of a market segment.

      --
      ~REZ~ #43301. Who'd fake being me anyway?
    4. Re:Backtracking? by Telastyn · · Score: 2

      I don't believe they ever said single player was dead. I believe the more accurate statement was "hey, we do great mutliplayer, and kinda half-assed single player in our last two games. This game will focus only on multiplayer so we can make it even more kickass". And if I'm not mistaken, one of the interviews said that they indeed would do single player again, except they would focus almost exclusively on the single player when they did. So here you are.

      As far as multiplayers' problems are: most people don't want to deal with fuckholes.

  24. Re:OpenGL graphics? by veddermatic · · Score: 2

    id only does OpenGL stuff. (They do use DirectX for sound on the PC versions, but graphics are ALWAYS OpenGL.)

    HTH

    --
    Department of Homeland Security: Removing the rights real patriots fought and died for since 2001
  25. Re:what about mac? by veddermatic · · Score: 2

    DOOM III was demoed on a Mac (one of many articles on it) a while ago, and at least one member of the id staff uses a Mac for most / all their work.... AFAIK, it will be a close to simultaneous release for Mac/ PC like most id games.

    --
    Department of Homeland Security: Removing the rights real patriots fought and died for since 2001
  26. Re:Looks good.... by Morky · · Score: 3, Funny

    I won't buy any game that won't run on my Vic-20. And don't expect me to pop for the "super-expander" cartridge. Why would anybody need 8k of RAM?

  27. Avoid the wait... by Nailer · · Score: 5, Informative

    Fetch the screenshots then view them when you're done...

    for i in $(seq 1 20); do wget http://www.gamespy.com/e32002/pc/doom3b/"$i".jpg; done

    1. Re:Avoid the wait... by dimator · · Score: 2

      Well, I'll be damned! I never new about seq. A long time ago I wrote a perl script to do what seq does. :P

      --
      python -c "x='python -c %sx=%s; print x%%(chr(34),repr(x),chr(34))%s'; print x%(chr(34),repr(x),chr(34))"
    2. Re:Avoid the wait... by Jon+Abbott · · Score: 2

      Same here... mine is called "countup". I wonder if "seq" supports adding a '0' in front of numbers that are less than 10, though... This is useful when dealing with CDDA tracks (track01.cdda.wav, etc.). Just in case anybody wants/needs this functionality, here it is:

      #!/usr/bin/perl
      #
      # countup.pl - syntax: ./countup.pl start end [-cd]
      #

      $start = $ARGV[0];
      $end = $ARGV[1];

      until ($start == $end+1)
      {
      print ("0") if ((join(',',@ARGV) =~ m|cd|) && ($start < 10));
      print ("$start ");
      $start++;
      }

    3. Re:Avoid the wait... by Professor+J+Frink · · Score: 2
      Damn me too!

      Ye gods, it's not very often I come away from /. knowing more than when I started ;0).

      --
      "Don't get mad, get a monkey!"
  28. Okay, if I had a chance to interview Carmack by Sludge · · Score: 5, Interesting
    Here is what I'd ask. (Yes, I know he will probably read this, and yes, this is pre-meditated in the chance of an opportunity arising.)

    You've expressed your opinions on using Java as the language to replace DLLs in the past. Two of the reasons you gave for not using Java were the bleeding edge nature of the APIs which added more chaos to the already chaotic Quake stew than you were willing to give, and the speed of execution. Although it isn't as efficient as straight C code, what are your impressions with Perl since you learnt it a while back? Would you consider writing the client and server game logic modules in a multiplayer oriented game in a different language from each other?

    Early during the development of Quake 2, Brian Hook said in an interview once saying that you said that you would most likely be a leader in the real time gaming graphics field until around 2004. If this is an accurate recollection of something you said at that time, what did you foresee happening that might raise the question of your respectable dominance in the realtime gaming graphics field?

    Doom is going to be using hardcoded DLLs again, since the move to C++ negated your ability to use LCC retargeted to bytecode. This has, most likely caused you to see the significance of standardizing the bytecode instead of the language. Are there any plans in the future for retargeting compilers of other languages for the purpose of security and cross platformism wins with using virtual machines? If so, will they use the same bytecode as Quake 3 did?

    You have expressed enthusiasm many times for the NeXT STeP environment and how you might still be developing under it if there was support for target hardware. Have you looked at the functionality of GNUStep, which is a project attempting to close the functionality of NeXTSTeP?

    In every Id product, the bugs that have crept up are rarely related to the renderer and therefore rarely likely to be code you wrote. Do you feel that you produce few uncaught or unreproducible bugs in general compared to most developers, or is it because the renderer is so throughly tested in the development of idgames due to it's fundamental placement in the games architectures?

    1. Re:Okay, if I had a chance to interview Carmack by grammar+fascist · · Score: 4, Insightful

      I'll answer this one for him, though he'll probably log on, slap me one, and answer it himself:

      Would you consider writing the client and server game logic modules in a multiplayer oriented game in a different language from each other?

      One of the ways to make an online game consistent despite latency is client-side prediction. For simplicity in prediction, a lot of the code is shared between the client and server games. (Check out the BG_ functions in the bg_*.c/h files in the Quake III game source for an example.) Having those written in separate languages would preclude code sharing, creating a big maintenance headache.

      Besides, why would you ever want to do that? I can't think of one good reason for it.

      --
      I got my Linux laptop at System76.
    2. Re:Okay, if I had a chance to interview Carmack by OblongPlatypus · · Score: 2

      Besides, why would you ever want to do that? I can't think of one good reason for it.

      Here's a reason, if a bit personal: I know Perl, but I don't know much C/C++ (yet). If the client logic was written in Perl, I could have tons of fun creating client-side mods.

      Probably not good enough reason for id Software though :)

      --
      -- If no truths are spoken then no lies can hide --
    3. Re:Okay, if I had a chance to interview Carmack by Sludge · · Score: 2
      It does add a considerable amount of complexity to have to describe certain things in two languages.

      It makes more sense to do the majority of the server side-only (non bg_* code) in an inline scripting language.

      Quake 3 almost used compiled dlls on the client side before Carmack wrote the qvm code, for efficiency. While it's the same language, the interpreted (bit versus byte) code would have been different.

      Note that there are approx 6000 lines of code in the bg_* files, and approx 32,000 lines of g_* (server specific stuff)... at least in the Threewave source tree. Hardly worth weighting your development decisions on the 6000 lines.

  29. Conspiracy? by Glytch · · Score: 4, Funny

    Question: Do id software members get kickbacks from the video card industry? :)

  30. Re:OpenGL graphics? by jallen02 · · Score: 2

    It is.

    Jeremy

  31. The original Doom/ Doom II were scary by anti11es · · Score: 2, Interesting

    Even if it wasn't the intent of Doom I/II they were both somewhat scary. I still remember playing Doom late at night - with all the lights off and the sound WAY up - and just beings scared shitless when an Imp or some other god aweful creature makes a sound just as you round the corner run smack into their ugly face.

    Boy those were the days =)

    I can't wait for doom III, it sounds and looks great.

    1. Re:The original Doom/ Doom II were scary by TellarHK · · Score: 5, Funny

      *stomp stomp stomp stomp stomp*
      RAAAAAGRH!
      *whoosh whoosh*
      *BOOM*

      Now THOSE were the sounds of fear. Nothing has surpassed the original cyberdemon for me.

      Except maybe my first panicked headcrab assault.

    2. Re:The original Doom/ Doom II were scary by Telastyn · · Score: 2

      I dunno, the cyberdemon wasn't that scary for me. It didn't exactly have the "oh shit" factor going on too much.

      Headcrabs did, and Serious Sam did about 40 times. Great times for those of you that love the "oh shit I'm going to die!" style fps =]

  32. Re:Looks good.... by NotAnotherReboot · · Score: 3, Funny

    Yes, and we all know my old 486 should still be good enough today for everything.

    ...I'm going to go load up quake 3 on it now and play with 100fps full screen antialiased.

  33. Men's bathroom by jcsehak · · Score: 5, Funny

    Note to women of Slashdot: This is why you should never use the men's bathroom.

    And what are those things sticking out over the urinals? Even without the monster there, I'd be scared to take a piss. Flushers? Infared sensors? None like I've seen. I don't know about you guys, but I generally don't like anything that close to my dick unless it can make babies or tell me it needs more space.

    --

    c-hack.com |
    1. Re:Men's bathroom by Thing+1 · · Score: 2
      And what are those things sticking out over the urinals?

      Frontal bidets. (You've never been to France? They've got centuries to make up for.)

      --
      I feel fantastic, and I'm still alive.
    2. Re:Men's bathroom by 7-Vodka · · Score: 5, Funny

      they obviously shake it for you.

      --

      Liberty.

    3. Re:Men's bathroom by Wumpus · · Score: 2, Funny

      And what are those things sticking out over the urinals?

      Gravity generators. The game takes place on Mars, and since your peeing reflexes were honed through years of practice in 1G gravity, if you'll try using the urinals on Mars, you'll most likely overshoot, hit the wall, and make quite a mess. The gravity generators compensate for the difference, and keep everything nice and clean.

      Except for the blood, of course.

  34. Wow! by sharkey · · Score: 5, Funny

    I can't wait to see the Barney mod for this!

    --

    --
    "Outlook not so good." That magic 8-ball knows everything! I'll ask about Exchange Server next.
  35. I like it. by nice · · Score: 2, Funny

    Urinals contoured for your rump. If that isn't an invitation for disaster...

  36. Co-Op vs Scripts by Anonymous Coward · · Score: 2, Insightful

    Co-op and the kind of heavy scripting you see in single-player games these days don't really coexist well most of the time. If you have some complicated scripted event that's supposed to trigger under certain circumstances and that impacts gameplay way down the line, you can't very well have two or three or four independant players running around in different parts of a map.

    When the game consists of "get key, push button, open door" style of primitive entity interaction, co-op is a no-brainer, but for anything more complex you run into some serious logistical problems.

    Doom is confirmed to have some kind of scripting engine; id also has Jim Dosé, Ritual's Script-Fu King, on the payroll. So I think we can assume that co-op isn't likely, though I'd really like to be wrong.



  37. rendering engine could use improvement by wrinkledshirt · · Score: 4, Funny

    Sheesh, Carmack sure is slipping. Things are looking a little foggy here. And these monsters aren't looking very frightening. Okay, well, maybe if I was a girl...

    --

    --------
    Bleah! Heh heh heh... BLEAH BLEAH!!! Ha ha ha ha...

  38. Clive Barker's Undying... by Chasing+Amy · · Score: 2

    Actually, the emphasis on story and scariness made me instantly think of *Clive Barker's Undying*. It was far from a perfect game, but it did put an emphasis on story and visuals and fright that wasn't typically seen in FPS games.

    So when I hear that *Doom III* will have a focus on scaring the Hell out of people, I can't say it's a new idea in the FPS world. But I'm sure id Software is going to take it to a new level...

    --

    Chasing Amy
    (We all chase Amy...)
    "The more corrupt the state, the more numerous the laws"-Tacitus
  39. mommy hold me by Vodak · · Score: 2

    If there is ever a reason to link the games to warping children's minds it's going to be doom 3. I'm wetting my bed and I only seen screen shots.

  40. Re:not that impressed... by ActMatrix · · Score: 2

    Keep in mind that many of Resident Evil 0's backgrounds are pre-rendered with 3D characters overlayed - that makes a huge difference.

  41. Sounds like Half Life's plot by guinsu · · Score: 2, Interesting

    Not to nitpick, but the plot description sounds exactly like half life's plot. An isolate research facility is experimenting with teleportation qhen things go bad and people start turning into zombies. Some members of the upper management have questionable motives...

    I am sure they will go in a bit of a different direction than half life, but hte starting point seems the same.

    1. Re:Sounds like Half Life's plot by MayonakaHa · · Score: 3, Insightful

      Not to nitpick, but the plot of this Half Life thingy sounds a lot like those old Doom 1 & 2 games..

      Isolated research facility.. teleporting experiments.. people turn into zombies.. the whole nine yards

  42. Re:Isn't Doom just Quake, which is just Doom? by BTWR · · Score: 2, Informative

    First there was Doom.

    Well, technically, wasn't Wolf-3d first? And if we're being so nitpicky, I should mention Faceball 2000! Now THAT game mighta started FPS's!

  43. Cool Toilets? by Screaming+Lunatic · · Score: 2

    Did you guys notice the No Smoking sign behind the "toilets". I don't think I wanna know what the daemons have been eating.

  44. Re:what about mac? by WasterDave · · Score: 2

    The "PC only" quote is a little out of context. He was replying to a "is this going to be on the Xbox" question. By not laughing.

    Dave

    --
    I write a blog now, you should be afraid.
  45. Because Half Life's plot sounds like Doom 1 by Nailer · · Score: 4, Informative

    An isolate research facility is experimenting with teleportation qhen things go bad and people start turning into zombies.

    This is the same plot the first Doom had. From the DOOM FAQ:

    In DOOM, you're a space marine, one of Earth's toughest, hardened in combat and trained for action. Three years ago you assaulted a superior officer for ordering his soldiers to fire upon civilians. He and his body cast were shipped to Pearl Harbor, while you were transferred to Mars, home of the Union Aerospace Corporation.

    The UAC is a multi-planetary conglomerate with radioactive waste facilities on Mars and its two moons, Phobos and Deimos. With no action for fifty million miles, your day consisted of suckin' dust and watchin' restricted flicks in the rec room.

    For the last four years the military, UAC's biggest supplier, has used the remote facilities on Phobos and Deimos to conduct various secret projects, including research on inter-dimensional space travel. So far they have been able to open gateways between Phobos and Deimos, throwing a few gadgets into one and watching them come out the other. Recently however, the gateways have grown dangerously unstable. Military "volunteers" entering them have either disappeared or been stricken with a strange form of insanity--babbling vulgarities, bludgeoning anything that breathes, and finally suffering an untimely death of full-body explosion. Matching heads with torsos to send home to the folks became a full-time job. Latest military reports state that the research is suffering a small setback, but everything is under control.

    A few hours ago, Mars received a garbled message from Phobos. "We require immediate military support. Something fraggin' evil is coming out of the gateways! Computer systems have gone berserk!" The rest was incoherent. Soon afterwards, Deimos simply vanished from the sky. Since then, attempts to establish contact with either moon have been unsuccessful.

    You and your buddies, the only combat troop for fifty million miles were sent up pronto to Phobos. You were ordered to secure the perimeter of the base while the rest of the team went inside. For several hours, your radio picked up the sounds of combat: guns firing, men yelling orders, screams, bones cracking, then finally silence. Seems your buddies are dead.

    Things aren't looking too good. You'll never navigate off the planet on your own. Plus, all the heavy weapons have been taken by the assault team leaving you only with a pistol. If only you could get your hands around a plasma rifle or even a shotgun you could take a few down on your way out. Whatever killed your buddies deserves a couple of pellets in the forehead. Securing your helmet, you exit the landing pod. Hopefully you can find more substantial firepower somewhere within the station. As you walk through the main entrance of the base, you hear animal-like growls echoing throughout the distant corridors. They know you're here. There's no turning back now.

  46. Did you watch the movies? by Inoshiro · · Score: 2

    Quake3's storyline is "a guy who likes to smoke cigars was teleported into a dimension of fighting" ;)

    That, and a little old-fashioned imagination will get you something that feels like Mortal Combat in 3D. Quake3 is the MK of the series.

    --
    --
    Internet Explorer (n): Another bug -- that is, a feature that can't be turned off -- in Windows.
  47. Re:OpenGL graphics? by IvyMike · · Score: 2

    The rinky-dink Electronics Boutique here in Thousand Oaks, California still has a collector's tin copy of Quake 3 for Linux on the shelves. But I think that's part of the problem.

  48. Hrm by kraf · · Score: 2, Funny

    What's the deal with the legacy movie ?
    They show FEAR in big letters then they show some gummi bear looking monster.
    Who are these people ?

  49. You're not the only one. . . by Fantastic+Lad · · Score: 3, Insightful
    Warning: The following IS contentious, unlike the original poster who got slammed for sharing his thoughts anyway. . .

    --If you'll notice, a couple of the posters replying to your comment were very brief & very rude. I don't think this is coincidence. I believe that one can equate point and shoot, 'blood fantasy,' as you aptly describe it, with a self-willed decline in brain power, awareness and life energy in general.

    Obsessing over death, fear and sadness in games, music, literature and film lowers people and makes them less. It sucks away something vital. Watch for it. It's there to be seen by those who are not scared to notice the patterns.

    I don't advocate censorship of any kind. Everybody must be free to explore art and life to the fullest extent. Only in this way do people learn.

    I will, however, offer the following. . .

    My advice to people who seek symapthy in dark arts is to, rather than seeking temporary solice from angry music and simulated blood sport, endeavor instead to change yourself, your life, your job, etc., so that you are no longer trapped in systems designed to keep you in misery and frustration. All one needs to achieve this is to learn. Achieve a calm state of being, and you will find that sympathetic vibration, (for lack of a better term), will no longer be found in loathsome art, but instead in lighter thoughts. Life power, awareness and happiness will similarly increase as you focus away from sad things.


    -Fantastic Lad

    1. Re:You're not the only one. . . by ryanvm · · Score: 2

      [...] endeavor instead to change yourself, your life, your job, etc., so that you are no longer trapped in systems designed to keep you in misery and frustration. All one needs to achieve this is to learn. Achieve a calm state of being, and you will find that sympathetic vibration, (for lack of a better term), will no longer be found in loathsome art, but instead in lighter thoughts. Life power, awareness and happiness will similarly increase as you focus away from sad things.

      I cannot find one of my chakras. Do you think you could help?

    2. Re:You're not the only one. . . by msuzio · · Score: 2

      Oh please. What is this, Hallmark?

      First of all, I can appreciate the realism in a game without being "obsessed" by anything. I can also enjoy the heck out of blowing up fake people while still being in real life a totally peaceful person (not a pacifist, but it would take a lot to make me use violence).

      Also, "focusing on sad things" is actually a very good thing sometimes. In "The Art of Happiness", the Dalai Lama actually advocates several meditations on suffering as a mechanism for achieving greater compassion and happiness! Denying what is *bad* in life is silly, and doesn't achieve anything but fostering an attitude of denial. Engaging the "dark side" occasionally can be very helpful for encouraging the good things in life.

    3. Re:You're not the only one. . . by ChaosDiscordSimple · · Score: 2
      My advice to people who seek symapthy in dark arts is to, rather than seeking temporary solice from angry music and simulated blood sport, endeavor instead to change yourself, your life, your job, etc., so that you are no longer trapped in systems designed to keep you in misery and frustration.

      "people who seek sympathy in the dark arts"? What is that supposed to mean? I thought the dark arts generally refered to witchcraft. Given the context, I guess you mean "people who play gory video games and watch horror movies." I don't know any who looks to games like Doom for sympathy or support. ("Gee, something helps console me like fighting off zombies"?) None of them chose their games because of the "quality" of the gore. The people I know who play games like Doom play it because they are generally contented, safe, and happy in their lives. It can be entertaining to safely experience emotions we thankfully don't get in our day to day lives: fear, sadness, revulsion. Experiencing a bit of terror every once in a while helps you appreciate life more when you don't need to experience it.

      Obsessing over death, fear and sadness in games, music, literature and film lowers people and makes them less.

      Obsessing about anything is unhealthy and makes you less. But for a particular game to chose to focus on part of it doesn't mean that there is an obsession. All things in balance. Fear, sadness, and death are part of the human condition, to write them out of our game, music, literature, and film is to turn our culture into bland, useless waste that fails to better us as human beings. For every comedy, we need some tragedy. For every Midsummer Night's Dream, a Hamlet.

      Life power, awareness and happiness will similarly increase as you focus away from sad things.

      You know what cheers me up when everything seems like it is going wrong? I cue up the most depressing music I can find. I wallow in my depression for a bit and then I get over it. Life has a dark side, ignoring it will detach you from reality and your fellow human beings.

  50. Re:Nevermind... by Jon+Abbott · · Score: 2

    I seem to have the RTFM disease this morning... "seq" does indeed support equal width formatting with the '-w' switch. So, to get a count like 01, 02, ..., 20, do the following:

    seq -w 1 20

    Many more "seq" variations are possible... One consultation of "seq --help" reveals all.

  51. Re:slacker by dohnut · · Score: 2


    Interesting..

    I think doom prevented me from getting out of a decent college. ;)

    --
    Stupider like a fox! - H.S.
  52. Re:it looks like it's just a really good DOT3 bump by AndrewHowe · · Score: 2

    The bump map generation to which you refer can no longer be called "innovative", since people have been doing it for years. I first saw it in Krishnamurthy and Levoy 96 (underlying low resolution geometry is b-spline patches, but the principle is the same).
    The interesting bit is generating a good common parameterization of your low and high resolution meshes.
    Also see Cohen's Appearance-Preserving Simplification of Polygonal Models.

  53. Better...but also worse by Junks+Jerzey · · Score: 2

    I agree, this is pretty impressive from a technological standpoint. But in many ways it's also starting to look less like a computer game and more like a bad B-movie released straight to your local Blockbuster. It looks like some guy running around his house with a video camera. Impressive? To a programmer, yes. But to someone used to watching movies, it looks hugely cheesy. At least typical 3D games tend to be more like comic books, rather than bad imitations of reality. The characters in Doom 3 now look like smooth, well-lit...GI Joe action figures.

  54. Similar thing for Wolfenstein (original) by Andy+Dodd · · Score: 2

    Turn on God mode
    Use the all-weapons cheat.

    Run around level, don't kill anyone.

    Lead all enemies to huge room in E1M1

    Open up with chaingun. :)

    --
    retrorocket.o not found, launch anyway?
  55. Nah... by Obiwan+Kenobi · · Score: 2

    You'd walk in to a big area and there would be 20 or 30 enemies to take down. Not many games do that these days....

    I for one am very glad that DooM III won't have this "feature."

    Sure the first few times you get swamped by enemies is fun, but I would rather have a stalking enemy, one who is smart and knows that you are as well, both of you chasing each other through catacombs and dark rooms.

    Who can ever forget playing DooM for the first time, scared to death and immersed in the darkness and the music and the sounds coming from God knows where. The demons coming at you from behind and through hidden doors. I'd much rather see a beautifully bump-mapped, textured, well-modeled creature that can dig its nails into the wall and crawl along the ceiling ready to drop and chomp your ass like a psychotic, demented Spider-Man than a room full of stupid targets.

  56. The good, the bad, and the bump-mapped... by travail_jgd · · Score: 2, Interesting
    Just a couple of random thoughts...

    Minimal multiplayer support... It might not be such a bad thing. As long as the SDK's are in place, the mod community can build things as good (or better) than the original game (Counterstrike anyone?). Good single player levels are hard to find.

    Linux/Mac support... "In actuality, DOOM III is currently being developed for the PC and PC only - there could well be an Xbox version at some point (John Carmack is a member of the Xbox advisory committee), but that decision hasn't been made yet, and probably won't be for some time." *sigh* I just hope that it'll run on Win98; I'm not buying XP from Doom 3.

    Weapon balance... Hopefully id will learn from Valve and get the weapon strength balanced with monster "hit points". Half-Life was fun because you didn't need a BFG10K (except for the Garg). Unlike Quake 2, where circle-strafing with a chaingun or hyperblaster (or railgun, etc) didn't even phase most monsters...

  57. When are we gonna see... by Art+Tatum · · Score: 2

    OK. This is cool and all. But, what I really want to see is a FPS that can interface with combat flight simulators, tank simulators, and a strategy module to simulate a complete online war. When is iD gonna do something like that instead of just pumping out Yet Another 3D Shooter?

  58. Re:Nevermind... by odaiwai · · Score: 2

    man seq is also useful

    I just love finding out this sort of stuff at random. I've had so many kludgy scripts doing stuff like:

    COUNT=0
    while [ $COUNT
    done

    dave

  59. Platforms? by Professor+J+Frink · · Score: 2
    Anyone know yet whether Doom III will be a crossplatform release?

    Then again even if it is all the NOT(Windows) platforms will probably get it a few weeks after the initial release and Carmack will once again wonder why nobody bought it for them.

    I'd really like to buy this game when it comes out (which is pretty rare for me) and I would really like it to be on Linux (cos I don't run Windows!) and I urge those who want Linux ports to show a smidge of patience and buy the full port.

    --
    "Don't get mad, get a monkey!"
  60. MOD PARENT DOWN! by Erik+Fish · · Score: 2

    How the hell is this post (Score:4, Insightful)?! It's a barely coherent rant!

    Here's my opinion: DOOM III will rule the known universe because it has the best blood smears ever. Anyone who doesn't like DOOM III is a pedophile.

    I'm ready for my +5, Insightful!

  61. Re:Good thing the first image I saw was the bathro by Billly+Gates · · Score: 2

    So you work for the mpaa ?