E3 Doom III Preview
Warped-Reality writes "GameSpy has a new Doom III Preview covering aspects of the storyline and how Doom III will be different from the rest of the FPS genre. It includes some pictures of the E3 Doom III demo booth. As the article says, "This is DOOM III, and it's going to scare you to hell."" Looking at these images, I can only say two things: Wow and Cool Toilets. Update: 05/22 19:55 GMT by M : There's also an interview with Carmack giving a few more details about the game.
All those that spend lots of $$ on the latest/greatest vid cards are now allowed to salivate at the prospect of getting visuals like these, that move as well..
- This sig deliberately left blank. Nothing to see, move along.
I know it's geared towards single player, but is there going to be any co-oping ability to go through the game?
This is one feature I really liked about the Doom and Doom II and I've been missing in current FPS titles.
Wow and Cool toilets
Now, this is why I always wipe the seat before sitting down.
I would have to say it would be due to the fact that the last game they released being Quake III has been out for quiet some time now.
Time to go out and buy a Geforce 4 and a 5.1 sound card along with some 5.1 speakers and crank up the bass and enjoy what looks like to be an amazing game.
It's not the 11 minute E3 movie, but it's not the one from a couple of months ago either.
Doom III Movie
"Scientists prove we were never here."
-- Devo
But it's in some open source unfriendly format. Does anyone have it in mpeg?
You can also check:
gamespot
more from gamespot
And get the Doom 3 legacy movie from here:
3d gamers
It doesnt have much footage from Doom 3, but it got interviews with some people from Id Software.
All links graciously ripped off: Voodoo Extreme.
the fact there is some creature that can injure these zombies in EXACTLY the same way every time! I don't know about you, but I have a really hard time killing my zombies the same way every time.
Man, couldn't they have thought up something a little more original? I mean, mysterious otherworldly monsters coming through portals into a large installation is pure Half-Life! The whole "aliens take over people's bodies and mutate them into gruesome monsters" thing is totally unoriginal as well. No shock value at all left in that anymore. Are there going to be cowering white-lab-coated scientists too? How about small crawling creatures that jump up and try to eat you when you get close?
main(c,r){for(r=32;r;) printf(++c>31?c=!r--,"\n":c<r?" ":~c&r?" `":" #");}
here's the movie on a .ch server which actually is very fast (i got ~260k/s) click here
Ok, I hate this! I'm sick of blood fantasy. Who cares if it causes real tragedies or not... I'm just bored of it and see photo-realistic blood smears as, well, not that great a use of my fantasy time. Yeah, you can do whatever you want, yada yada yada, I'm not telling you not to play this game, I don't care. It's an opinion, mine, about it's pointlessness.
That people see that stuff and can only think how "nice" it looks... um, something way pent up in there boys! But you should Really Enjoy the war they are about to send you to! "Wow, look how realistic my dead buddy looks! It almost looks real... what? it is real?!"
-pyrrho
My god my buddy and I did the *exact* same thing. I think doom prevented me from getting into a decent college :)
your name isn't matt is it? :D
Religion is a gateway psychosis. -- Dave Foley
This makes me sad. I was kind of looking forward to this one since I kept hearing about the multiplayer cooperative aspects of the older Dooms. Visions of scary multiplayer co-op firefights (punctuated, perhaps, with moments of one or more teammates running away from something particularly surprising, screaming like little girls) danced in my head. Now I find out that maybe, if I'm a vewy, vewy good boy, there might just be a little deathmatch slapped on the side for me. Ya-a-aa-wn
It's pretty, I'll give it that. It just may not be my type, though. We'll see.
While there's no denying this looks stunning, particularly the environments, I can't help but notice the characters are all pretty low poly. They're hardly better than Quake 3 level it seems. At first, sure, they look pre-rendered almost, but you can see poly edges around the sihlouettes first, and then on closer inspection you can start to see sharp angles elsewhere within the models.
Carmack's trick of using high poly models for lighting and shading calculations and then projecting that onto lower poly models may make for some amazing visuals, great damage effects, and much better facial animation, but IMO the low poly in game models need to have maybe 2x the detail just to make a good base for the higher poly lighting/shading calculations. That or hope that all the next gen cards have N-patch support or some other form of HOS support *and* that it can be used with Doom 3. Otherwise it looks like it's going to be an incredible engine that will be let down a bit by low poly characters. No doubt the in game assets and performance are still being tweaked of course.
- JavaJones
From the Carmack interview:
Doom III is pushing the fear factor over the raw action.
My main fear is how raw my wallet will feel after I pay for a graphics card that can handle this "complete unification of lighting, shadowing, and bump mapping across all visual elements".
According to this quote from John Carmack it looks like we are going to be getting a Doom game quite different its successors. Hell it looks more like Resident Evil or Half Life than the original Doom games.
John Carmack: Doom III is pushing the fear factor over the raw action. As you make the worlds more and more believable, you are forced to tone down the "superhero" aspects of the game. I still think that a good game can be built around "toon time" action, but that isn't what Doom III is going to be about. The monsters are going to be much more independently fearsome, rather than just acting as moving gun turrets.
I don't know about the rest of you but for me Doom was the action orientated gameplay, where for example often you had to take on over a dozen imps with a mere shotgun. It would be great to relive that experience all over again in a 3D fully environment powered by a cutting engine.
However perhaps this shift isn't all bad because part of the reason Doom was all action orientated in that it lacked a substantial story. Yet for the first time it looks Doom will have a proper story with science fiction writer Matthew Costello doing the story and dialog. Also the shift way from action can be attributed to the fact that 3D models aren't as efficent as Doom's 2D sprites when you want to put lots of enemies on screen.
Despite the gameplay differences hopefully there will be some camoes of the original Doom enemies or weapons in the game.
aus.music.scrapbook
Anyway, I saw DOOM 3. It's very cool and all, but when you really see the action, and when you see the monsters, um.. it kinda makes you feel DOOM 3 is attack of the clones. There are about 4 different monsters that I saw, and all other monsters were clones of these monsters. I mean, the big fat belled one, it's very cool and all, but does ID need to have 100's of the same monster running around? What's the logic here? It's the same friggging model and all. I know it worked OK for other monsters in older quakes -- dooms, but when the detail is so high and when every mosther looks like the other, it's kinda silly.
I've been wondering (if John reads this too), if the individual monsters could be changed a bit, just slightly, so they wont look so repetitive and clone like, that would be just great for the single player experience.. Not just the body color, you could slighty alter the model as well, maybe define a model constrain and randomly generate models on the fly? I seriously didnt feel at ease looking at the multiples of the same model.
Hans B. Ammafui.
If you want action packed gameplay with tons and tons of monsters, I suggest you check Serious Sam from croteam (www.croteam.com). It plays almost exactly like doom, with a recent graphical engine (serious engine ;)... it even has Coop play!
About the shift to an horror style game, I trust Id software on this. I know they will make a great game, and it should be released for linux at the same time as the Mac/Windows versions. =)
I imagine that I'm not the only one tired of Q3-style shoot-em-ups. It's great to see a return to atmosphere and cinematic feeling in a game. I hope, though, that the game doesn't rely on cut scenes, which for me are absolutely worthless. I haven't watched a single moment of the cinematics CD with Diablo 2, and I can't stand games like Final Fantasy which aren't much more than crappy RPGs built around good CG cut scenes.
The most fun single player game I ever played was the Alien mod for Doom. I remember inching my way through the tunnels, and then jumping in my seat when an alien burst out of the wall at me. The designer of that mod had an excellent sense of mood and atmosphere. The entire first level didn't have a single monster on it. But the second...
There are differences.
Doom 3:
- Single player oriented
- Years ahead of the technology of Quake 3, and rightfully so as q3 was released in 99
- Has a story line
Quake 3:
- Multi-player oriented
- Starting to age a bit, but still PLENTY of fun
- has no story line
Doom seems like it will be a more 'realistic' eye candy rich game. Where Quake 3 is a fast paced multiplayer game with more of a fantasy set of physics.
I'd really like to see this have a ton of monsters like the original Doom games did. That's a big reason I enjoyed Halo so much. You'd walk in to a big area and there would be 20 or 30 enemies to take down. Not many games do that these days....
That was the best part of Doom. Open a big door and find 30 guys in there. Your friends playing co-op would see you running back by them and ask "What is it?". Heh...then they'd get swarmed. Good times...good times....
Oh yeah, I also want an Aliens TC mod.
This has been one of the areas where I know we are going to get some negative feedback. Doom III will only have minimal multiplayer facilities when released, because we are concentrating all of our efforts on making it an outstanding single-player experience.
Remmber when ID announced that Quake 3 would be only multiplayer.
Sinlgle player is dead etc.
The only problem with that was the over sateration that happened just after. Single player is back. I can't wait.
The problem with multi player is that most of us are tired of compeeting all the time.
It's also worth noting that the biggest selling (IIRC) game on the PS2 (GTA3) has no multiplayer mode.
I know I'm going to hell, I'm just trying to get good seats.
id only does OpenGL stuff. (They do use DirectX for sound on the PC versions, but graphics are ALWAYS OpenGL.)
HTH
Department of Homeland Security: Removing the rights real patriots fought and died for since 2001
DOOM III was demoed on a Mac (one of many articles on it) a while ago, and at least one member of the id staff uses a Mac for most / all their work.... AFAIK, it will be a close to simultaneous release for Mac/ PC like most id games.
Department of Homeland Security: Removing the rights real patriots fought and died for since 2001
I won't buy any game that won't run on my Vic-20. And don't expect me to pop for the "super-expander" cartridge. Why would anybody need 8k of RAM?
Fetch the screenshots then view them when you're done...
for i in $(seq 1 20); do wget http://www.gamespy.com/e32002/pc/doom3b/"$i".jpg; done
You've expressed your opinions on using Java as the language to replace DLLs in the past. Two of the reasons you gave for not using Java were the bleeding edge nature of the APIs which added more chaos to the already chaotic Quake stew than you were willing to give, and the speed of execution. Although it isn't as efficient as straight C code, what are your impressions with Perl since you learnt it a while back? Would you consider writing the client and server game logic modules in a multiplayer oriented game in a different language from each other?
Early during the development of Quake 2, Brian Hook said in an interview once saying that you said that you would most likely be a leader in the real time gaming graphics field until around 2004. If this is an accurate recollection of something you said at that time, what did you foresee happening that might raise the question of your respectable dominance in the realtime gaming graphics field?
Doom is going to be using hardcoded DLLs again, since the move to C++ negated your ability to use LCC retargeted to bytecode. This has, most likely caused you to see the significance of standardizing the bytecode instead of the language. Are there any plans in the future for retargeting compilers of other languages for the purpose of security and cross platformism wins with using virtual machines? If so, will they use the same bytecode as Quake 3 did?
You have expressed enthusiasm many times for the NeXT STeP environment and how you might still be developing under it if there was support for target hardware. Have you looked at the functionality of GNUStep, which is a project attempting to close the functionality of NeXTSTeP?
In every Id product, the bugs that have crept up are rarely related to the renderer and therefore rarely likely to be code you wrote. Do you feel that you produce few uncaught or unreproducible bugs in general compared to most developers, or is it because the renderer is so throughly tested in the development of idgames due to it's fundamental placement in the games architectures?
Question: Do id software members get kickbacks from the video card industry? :)
It is.
Jeremy
Even if it wasn't the intent of Doom I/II they were both somewhat scary. I still remember playing Doom late at night - with all the lights off and the sound WAY up - and just beings scared shitless when an Imp or some other god aweful creature makes a sound just as you round the corner run smack into their ugly face.
Boy those were the days =)
I can't wait for doom III, it sounds and looks great.
Yes, and we all know my old 486 should still be good enough today for everything.
...I'm going to go load up quake 3 on it now and play with 100fps full screen antialiased.
Note to women of Slashdot: This is why you should never use the men's bathroom.
And what are those things sticking out over the urinals? Even without the monster there, I'd be scared to take a piss. Flushers? Infared sensors? None like I've seen. I don't know about you guys, but I generally don't like anything that close to my dick unless it can make babies or tell me it needs more space.
c-hack.com |
I can't wait to see the Barney mod for this!
--
"Outlook not so good." That magic 8-ball knows everything! I'll ask about Exchange Server next.
Urinals contoured for your rump. If that isn't an invitation for disaster...
Co-op and the kind of heavy scripting you see in single-player games these days don't really coexist well most of the time. If you have some complicated scripted event that's supposed to trigger under certain circumstances and that impacts gameplay way down the line, you can't very well have two or three or four independant players running around in different parts of a map.
When the game consists of "get key, push button, open door" style of primitive entity interaction, co-op is a no-brainer, but for anything more complex you run into some serious logistical problems.
Doom is confirmed to have some kind of scripting engine; id also has Jim Dosé, Ritual's Script-Fu King, on the payroll. So I think we can assume that co-op isn't likely, though I'd really like to be wrong.
Sheesh, Carmack sure is slipping. Things are looking a little foggy here. And these monsters aren't looking very frightening. Okay, well, maybe if I was a girl...
--------
Bleah! Heh heh heh... BLEAH BLEAH!!! Ha ha ha ha...
Actually, the emphasis on story and scariness made me instantly think of *Clive Barker's Undying*. It was far from a perfect game, but it did put an emphasis on story and visuals and fright that wasn't typically seen in FPS games.
So when I hear that *Doom III* will have a focus on scaring the Hell out of people, I can't say it's a new idea in the FPS world. But I'm sure id Software is going to take it to a new level...
Chasing Amy
(We all chase Amy...)
"The more corrupt the state, the more numerous the laws"-Tacitus
If there is ever a reason to link the games to warping children's minds it's going to be doom 3. I'm wetting my bed and I only seen screen shots.
Keep in mind that many of Resident Evil 0's backgrounds are pre-rendered with 3D characters overlayed - that makes a huge difference.
Not to nitpick, but the plot description sounds exactly like half life's plot. An isolate research facility is experimenting with teleportation qhen things go bad and people start turning into zombies. Some members of the upper management have questionable motives...
I am sure they will go in a bit of a different direction than half life, but hte starting point seems the same.
First there was Doom.
Well, technically, wasn't Wolf-3d first? And if we're being so nitpicky, I should mention Faceball 2000! Now THAT game mighta started FPS's!
Did you guys notice the No Smoking sign behind the "toilets". I don't think I wanna know what the daemons have been eating.
The "PC only" quote is a little out of context. He was replying to a "is this going to be on the Xbox" question. By not laughing.
Dave
I write a blog now, you should be afraid.
An isolate research facility is experimenting with teleportation qhen things go bad and people start turning into zombies.
This is the same plot the first Doom had. From the DOOM FAQ:
In DOOM, you're a space marine, one of Earth's toughest, hardened in combat and trained for action. Three years ago you assaulted a superior officer for ordering his soldiers to fire upon civilians. He and his body cast were shipped to Pearl Harbor, while you were transferred to Mars, home of the Union Aerospace Corporation.
The UAC is a multi-planetary conglomerate with radioactive waste facilities on Mars and its two moons, Phobos and Deimos. With no action for fifty million miles, your day consisted of suckin' dust and watchin' restricted flicks in the rec room.
For the last four years the military, UAC's biggest supplier, has used the remote facilities on Phobos and Deimos to conduct various secret projects, including research on inter-dimensional space travel. So far they have been able to open gateways between Phobos and Deimos, throwing a few gadgets into one and watching them come out the other. Recently however, the gateways have grown dangerously unstable. Military "volunteers" entering them have either disappeared or been stricken with a strange form of insanity--babbling vulgarities, bludgeoning anything that breathes, and finally suffering an untimely death of full-body explosion. Matching heads with torsos to send home to the folks became a full-time job. Latest military reports state that the research is suffering a small setback, but everything is under control.
A few hours ago, Mars received a garbled message from Phobos. "We require immediate military support. Something fraggin' evil is coming out of the gateways! Computer systems have gone berserk!" The rest was incoherent. Soon afterwards, Deimos simply vanished from the sky. Since then, attempts to establish contact with either moon have been unsuccessful.
You and your buddies, the only combat troop for fifty million miles were sent up pronto to Phobos. You were ordered to secure the perimeter of the base while the rest of the team went inside. For several hours, your radio picked up the sounds of combat: guns firing, men yelling orders, screams, bones cracking, then finally silence. Seems your buddies are dead.
Things aren't looking too good. You'll never navigate off the planet on your own. Plus, all the heavy weapons have been taken by the assault team leaving you only with a pistol. If only you could get your hands around a plasma rifle or even a shotgun you could take a few down on your way out. Whatever killed your buddies deserves a couple of pellets in the forehead. Securing your helmet, you exit the landing pod. Hopefully you can find more substantial firepower somewhere within the station. As you walk through the main entrance of the base, you hear animal-like growls echoing throughout the distant corridors. They know you're here. There's no turning back now.
Quake3's storyline is "a guy who likes to smoke cigars was teleported into a dimension of fighting" ;)
That, and a little old-fashioned imagination will get you something that feels like Mortal Combat in 3D. Quake3 is the MK of the series.
--
Internet Explorer (n): Another bug -- that is, a feature that can't be turned off -- in Windows.
The rinky-dink Electronics Boutique here in Thousand Oaks, California still has a collector's tin copy of Quake 3 for Linux on the shelves. But I think that's part of the problem.
What's the deal with the legacy movie ?
They show FEAR in big letters then they show some gummi bear looking monster.
Who are these people ?
--If you'll notice, a couple of the posters replying to your comment were very brief & very rude. I don't think this is coincidence. I believe that one can equate point and shoot, 'blood fantasy,' as you aptly describe it, with a self-willed decline in brain power, awareness and life energy in general.
Obsessing over death, fear and sadness in games, music, literature and film lowers people and makes them less. It sucks away something vital. Watch for it. It's there to be seen by those who are not scared to notice the patterns.
I don't advocate censorship of any kind. Everybody must be free to explore art and life to the fullest extent. Only in this way do people learn.
I will, however, offer the following. .
My advice to people who seek symapthy in dark arts is to, rather than seeking temporary solice from angry music and simulated blood sport, endeavor instead to change yourself, your life, your job, etc., so that you are no longer trapped in systems designed to keep you in misery and frustration. All one needs to achieve this is to learn. Achieve a calm state of being, and you will find that sympathetic vibration, (for lack of a better term), will no longer be found in loathsome art, but instead in lighter thoughts. Life power, awareness and happiness will similarly increase as you focus away from sad things.
-Fantastic Lad
I seem to have the RTFM disease this morning... "seq" does indeed support equal width formatting with the '-w' switch. So, to get a count like 01, 02, ..., 20, do the following:
seq -w 1 20
Many more "seq" variations are possible... One consultation of "seq --help" reveals all.
Slashdot's first reaction to VMware
Interesting..
I think doom prevented me from getting out of a decent college.
Stupider like a fox! - H.S.
The bump map generation to which you refer can no longer be called "innovative", since people have been doing it for years. I first saw it in Krishnamurthy and Levoy 96 (underlying low resolution geometry is b-spline patches, but the principle is the same).
The interesting bit is generating a good common parameterization of your low and high resolution meshes.
Also see Cohen's Appearance-Preserving Simplification of Polygonal Models.
I agree, this is pretty impressive from a technological standpoint. But in many ways it's also starting to look less like a computer game and more like a bad B-movie released straight to your local Blockbuster. It looks like some guy running around his house with a video camera. Impressive? To a programmer, yes. But to someone used to watching movies, it looks hugely cheesy. At least typical 3D games tend to be more like comic books, rather than bad imitations of reality. The characters in Doom 3 now look like smooth, well-lit...GI Joe action figures.
Turn on God mode
:)
Use the all-weapons cheat.
Run around level, don't kill anyone.
Lead all enemies to huge room in E1M1
Open up with chaingun.
retrorocket.o not found, launch anyway?
You'd walk in to a big area and there would be 20 or 30 enemies to take down. Not many games do that these days....
I for one am very glad that DooM III won't have this "feature."
Sure the first few times you get swamped by enemies is fun, but I would rather have a stalking enemy, one who is smart and knows that you are as well, both of you chasing each other through catacombs and dark rooms.
Who can ever forget playing DooM for the first time, scared to death and immersed in the darkness and the music and the sounds coming from God knows where. The demons coming at you from behind and through hidden doors. I'd much rather see a beautifully bump-mapped, textured, well-modeled creature that can dig its nails into the wall and crawl along the ceiling ready to drop and chomp your ass like a psychotic, demented Spider-Man than a room full of stupid targets.
Minimal multiplayer support... It might not be such a bad thing. As long as the SDK's are in place, the mod community can build things as good (or better) than the original game (Counterstrike anyone?). Good single player levels are hard to find.
Linux/Mac support... "In actuality, DOOM III is currently being developed for the PC and PC only - there could well be an Xbox version at some point (John Carmack is a member of the Xbox advisory committee), but that decision hasn't been made yet, and probably won't be for some time." *sigh* I just hope that it'll run on Win98; I'm not buying XP from Doom 3.
Weapon balance... Hopefully id will learn from Valve and get the weapon strength balanced with monster "hit points". Half-Life was fun because you didn't need a BFG10K (except for the Garg). Unlike Quake 2, where circle-strafing with a chaingun or hyperblaster (or railgun, etc) didn't even phase most monsters...
OK. This is cool and all. But, what I really want to see is a FPS that can interface with combat flight simulators, tank simulators, and a strategy module to simulate a complete online war. When is iD gonna do something like that instead of just pumping out Yet Another 3D Shooter?
man seq is also useful
I just love finding out this sort of stuff at random. I've had so many kludgy scripts doing stuff like:
COUNT=0
while [ $COUNT
done
dave
Then again even if it is all the NOT(Windows) platforms will probably get it a few weeks after the initial release and Carmack will once again wonder why nobody bought it for them.
I'd really like to buy this game when it comes out (which is pretty rare for me) and I would really like it to be on Linux (cos I don't run Windows!) and I urge those who want Linux ports to show a smidge of patience and buy the full port.
"Don't get mad, get a monkey!"
How the hell is this post (Score:4, Insightful)?! It's a barely coherent rant!
Here's my opinion: DOOM III will rule the known universe because it has the best blood smears ever. Anyone who doesn't like DOOM III is a pedophile.
I'm ready for my +5, Insightful!
So you work for the mpaa ?
http://saveie6.com/