Carmack Expounds on Doom III
Rainier Wolfecastle writes: "Non-high-end-comp-owning geeks rejoice! GameSpot is reporting that John Carmack has confirmed that Doom III is Xbox-bound. Carmack said that id is totally commited to bringing the game to Microsoft's console with its visual splendor intact. Best of all, the game could be available on the Xbox as soon as May next year." And Warrior-GS writes: "John Carmack gave a two-hour presentation about Doom 3 and engine technology. GameSpy reports on the presentations and analyzes Carmack's comments and how they apply to the future of gaming. There is also a look at the demo of Doom III"
good luck with that dynamic lighting
The folks here managed to record the audio of carmack's speech despite the "no audio, no video" policy (who knows how they snuck it in!).
enjoy!
i heard that it will be available for ps2 but gfx wont be as good as on pc/xbox because ps2 isnt powerful enough
-- http://electronicintifada.net --
gratuitous link to Toms Hardware who are covering the QuakeCon for those who haven't been there yet.
They have info on the first 2 days so far (link is to day 1).
Are you local? There's nothing for you here!
Before anyone accuses Carmack of selling out to Microsoft, please keep in mind that his wife is really hot and he owns his own aerospace company. He doesn't have to sell out to anyone.
[o]_O
Given how he has stated before that graphics chips on the market last year really wouldn't be up to playing the game well, does that mean he has dropped the system requirements to make it work on the xbox? Or is he going to make a "trimmed-down" version to fix the xbox with a coupon in the box to buy the "Full Experience" PC edition?
... I think I need to change my underwear.
Anyone got a cigarette?
My own pointless vanity vintage computing page
Does this mean that JC (John Carmack, not the other one) has caved in and will be using Direct3D, or can he use OpenGL without Microsoft throwing a fit?
Computer Science is no more about computers than astronomy is about telescopes. --E. W. Dijkstra
Slightly offtopic I know, but he is good mates with Nine Inch Nails frontman Trent Reznor, which goes down well IMO.
Plus his work on all the audio for Doom III is excellent, if you want a more thematic music befitting the type of game Doom is (or anything id does for that matter), he is the man to do it.
Plus they're pushing the envelope a bit with the "I would like to see the standard adoption of 5.1 sound across the board". Screw those crappy stereo sound cards!!!
Are you local? There's nothing for you here!
Remember: this doesn't only mean that Doom III will get onto the Xbox, this means many FPS's will. It also shows that games which do not primarily use Direct3D are quite portable to Xbox.
There will still be scaling issues, where the world is big and a lot of it is contributing to the image onscreen. Level of detail processing can help, but there are situations where you have to examine an excessive amount of geometry. One of the worst cases is a detailed city street, where you can see many blocks ahead and there are lots of trees, signs and whatnot that can obscure surfaces further away. Doing that well requires grinding through a lot of geometry. An insane amount of CPU time went into those long views down streets in Toy Story. All those houses have full detail. Game designers currently avoid such situations. Most driving games are laid out so that you never look down a really long street. And fog is your friend. It's still going to be a while before we have architectural-flythrough quality for long views in urban areas in real time.
Then again, a background process rendering billboards of distant street sections...
Funny, I thought MS created the XBOX to move gaming away from PCs. Turns out that PC games are keeping the XBOX alive.
Developers that only make console games will always make games for the PS2 because of the bigger market. Developers that make PC games however, will rarely make PS2 games, because the hardware is different and its difficult/impossible to port. PC games like Doom III and Morrowind will keep the XBOX alive simply because they aren't/won't be available on PS2.
It looks like MS's only hope of growing their market share to compete with Sony is to cozy up with the PC game developers. How ironic.
I'm pretty sure he meant the old IBM system. Slashdot made that mistake with a headline earlier today.
More than likely, anyone with less than a Geforce3, or Radeon 8500 (i.e. has programmable vertex and pixel shaders and DDR memory), 128mb or ram, and ~750mhz will not be able to play this game at playable frame rates. Or they could just change the resolution down to 512x384 and live without all the nifty vertex/pixel shading.
So be thy forewarned all those with GeForce2 MXs, Rage 128s, and integrated graphics, upgrade or don't try to play this game.
does this mean that possibly the game will be published on DVD discs for the PC as well, being that it sounds like it would need that much space, versus like a 4-6 CD set?
Jesus saves souls and redeems them for valuable cash prizes
You didn't read the article. There are awesome physics going in there, including enemies falling down stairs when killed, and more realistic box movement among other things.
Don't be an ignoramus. Read the damned article next time before you shout your mouth off about something. If you think that Doom 3 is 'incremental', you're certainly not the person who should be talking about it.
Comment removed based on user account deletion
Imagine if Bainbow Bright spent more time combing her horsey rather than fighting bad guys. That horsey is so pretty!
--Giving to trolls for the benefit of us all
If you need to burn off your underwear with a cigarette, then yes you do need to change it.
"Derp de derp."
the sims isn't a FPS, unless FPS now stands for computerized doll set for girls.
This, of course, explains why they brought an awesome writer in for the story (the guy who wroite The 7th Guest), and also why they brought one of the most talented artists in the industry in for the music, right?
Yeah, Wolfenstein 3 (maybe?)
Kinda like, one day somebody made a game with that Quake3 engine, and called it RTCW.
Morphing Software
tomshardware als has some pages about Quakecon 2002.
Especially interesting is JC's keynote in which he, among other things, mentions that they will make special backends for nVIDIA/ATI/3DLabs chips but most likely not for Matrox/S3 chips!
keep it simple.
"i heard that it will be available for ps2 but gfx wont be as good as on pc/xbox because ps2 isnt powerful enough..."
I'm going to have to defend Mr Emir here. What he said is not flamebait, it's the truth. The pS2 has bottlenecks that render it impossible to achieve the same visual quality as the XBOX with this game. It's too RAM heavy. It's widely known that the PS2's texture buffer is very slim compared to XBOX or even GameCube. The fact that it doesn't have texture compression doesn't help it either.
The PS2 could get a version of it, but it'll definitely be noticably worse than the XBOX version. Call it flamebait if ya like, but I find it ridiculous to believe that anybody'd disagree with me. The PS2 wasn't built for that!
"Derp de derp."
Am I the only one that absolutely HATES playing an FPS on a console? I don't understand the popularity that games like Halo, Half Life and Quake have had on various console systems...it's just not the same level on control if you're not playing with a mouse and keyboard. Maybe I'm just too stuck in my ways to learn a new method of control, but I simply can't enjoy those types on games on consoles.
The only games I can enjoy on a console are platformers (Sonic, Jak and Daxter, etc), sports games, racing games, and fighting games (mortal kombat, virtua fighter, etc)
So, is it just a matter of getting used to the controls for FPS-type games on consoles or am I do I actually have a point?
This message brought to you by the Council of People Who Are Sick of Seeing More People.
Before someone writes that smug, self-righteous, "there have been no gameplay advances in years" post let me head them off at the pass by saying two words.
Your wrong.
I can't believe the incredible about of really good and *different* 3d shooters I have played in the past 3 years. They are too numerous to mention. There is Counter Strike's complete revolution of internet play (buying weapons instead of them just laying around, asymmetric goals, mission based play, etc). There is System Shock 2's and Deus Ex's mixing of shooter and RPG. There is the Thief's series and Deus Ex's use of stealth (more in the Thief series obviously but you could go through a good bit of Deus Ex w/o firing a shot). One of my favorite 3d shooters of the past couple years is Jedi Knight II which is the most immersive games I have ever played. I felt like I was a Jedi. The list goes on and on.
So before you comment on the supposed sad state of gaming, try playing some games first.
Brian Ellenberger
Comment removed based on user account deletion
Worked for Quake 3, let's just hope old John hasn't forgotten about us Linux gamers.
Looks can be deceiving. Or CAN they?
Remember in Rise of the Triad when you zoomed the view box all the way down to the smallest it would go and along the edges it would say You really need to buy a 486 ;) Well thats like Doom 3 on a playstation2
That won't be anytime soon. If they hold to their past conventions the post Doom III engine will have to be out for a year or two. There certainly is nothing that says they HAVE to GPL anything. Let's just be grateful they've released what they have and be nothing but overjoyed if there is more.
It will be interesting to see if the PS2 also gets Doom III
...but realize that you're looking at ports of various FPS from the computer to a console.
Consider games such as Turok and Golden Eye for the Nintendo 64, or Metal Gear Solid (2) for the PlayStation (2.) All are prime examples of FPS that worked well on the console, because they were *designed* for a console.
The gamplay in all 3 are different from that of computer games to compensate for the little console joysticks and lack of control flexibility.
You'll find that many console games make shitty PC ports for exactly these reasons.
Sorry, but 640x480 in 16 bit color won't ever look as good as it can on a PC. The PC version is not "going to look the same as on the Xbox".
This is a little bigger than it looks at first glance. Think about what ID has been doing since Quake 1...they license out their engines. Therefore, if Carmack ports the Doom3 engine to XBox, that means two things: the Doom3 engine becomes available for other game houses, and any PC game that uses the Doom3 engine has an easier path for it to also be ported. Maybe wash, rinse, repeat for PS2 and Gamecube. Plus, the big 3 all either have broadband connections already, or will have them sooner or later. So we may be on the verge of another FPS boom, and this time with the games showing up on every system and all players being able to compete with each other.
Just think what Michelangelo could have done if he focused on music or literature instead of incremental improvements in painting and scultpure. Sure, he carved David from a slab of marble and painted the ceiling of the sistine Chapel, but he was still using brushes and chisels and working in a contemporary style - not very revolutionary, was he?
Id may not have offered revolutionary gameplay advances since Doom, but realize that each time they release a game, they push forward current graphics technology by another order of magnitude. Your precious Half-life was derived from the Quake 2 codebase, and as for Duke Nukem 3d, that's Doom technology copied years later.
I'm not disagreeing with what you're saying about MS being a monopolist. However, that does not automatically make XBOX some strange attempt to enforce that monopoly. MS invested in a new market the same way Sony did, and it could really pay off for them. However, it's really not clear how using Direct3D instead of OpenGL could possibly have a bigger benefit to them than a successful game machine like Playstation.
Take off your "I hate MS" T-shirt for a minute and think about it.
"Derp de derp."
Huh? Is anybody else totally confused about this?
People I know with PC's: 375262511956235.2.
People I know with X-Boxes: ZERO.
Doom III is being put on the X-Box for those of us without high-end computers. Now, correct me if I'm wrong, but I was always under the opinion that we were an ENTERTAINMENT-DRIVEN economy. The PC market, right now, is beyond stagnant. Why WOULDN'T you want to use a game like DOOM III to get things going a bit?
Not only that, but again, correct me if I'm wrong, but isn't it cheaper to pop another 128mb of RAM and/or a Duron into your computer rather than BUY AN X-BOX?
I'm not accusing Carmack of selling out, but I am accusing him of making a poor economic decision.
Anyone else seeing things this way?
I'm getting an X-Box, but only if Linux and doom III work. my other option is a new computer.
Doom 3 is going to be a revolution in *graphics engines*, you idiot. Admittedly, it probably won't be all that revolutionary in the gameplay department, but everyone knows the main draw of id's games these days is that they push forward the next level of technology, allowing others to build on what they've done. And while giving him +5's for every single post may be somewhat pandering, I hardly see how Carmack is "on his way down" in the video game world, since he is quite possibly (literally) the best real-time graphics programmer on the planet. (I don't know much about the world of rendered Gfx) I won't even deign to comment on the fact that you called "The Sims" a FIRST PERSON SHOOTER!! Except for the pervious sentence, I mean...
You can access more than 4Gb of memory with a 32-bit processor; you just need a little extra work paging it in and out of your 4Gb address space.
The reason no one talks about itanium is because no-one has got one. Or 4Gb of memory to put with one.
The plot is now fully revealed...
Well, there is a "Death to Bill Gates" t-shirt on underneath...
pr0n - keeping monitor glass spotless since 1981.
You'd think they would have realised that FPS's dont work too well on these consoles .. Halo was OKAY, but the fact that it was on a console made it virtually unplayable. I could go on how Halo ripped off other games like Terminator: Future Shock, but that's another article. And besides, after the end of the year when Mario, Zelda, and Metroid are all released, XBox wont even be a viable platform to see anything on... Why bother?
I think that an upcoming game engine, either the next one or the one after that, will have a notably longer usable life for content creation than we have seen so far.
Right now Half-Life seems to be doing okay. It may not have the commercial creation push that engines like the new Unreal, but the end user Half Life is doing well. I don't have a pretty graph to show you about population vs time but I don't believe either of us is ignorant of reality. We also know that halflife is firmly propped by a single liscence, and the open community support will not provide for valve forever, so halflife should be on its way out soon. If everyone stopped playing today, the lifetime of the game would have been about 4 years. Thats a really long time. Its lasted through more new hardware releases than I care to count. This is may or may not be notable.
And the hl engine has evolved through time, although not nearly enough. It seems every year the public is offered a new patch that doubles the texture resolution for their baby child games. So how will the new engine break the mold while slowly evolving? Tweaking the models and adding resolution can only get you so far.
Honestly though, if half-life isn't notable enough for its shelf life, then I don't think that any game in the near future will find the adoption rate and life span of half-life. Because while real time polygon rendering may be finished with revolutions, games have not. I see 2 things changing the scene myself.
1)Real time ray tracing. Its been asserted by a few places and people that raytracing will outperform rasterization in high quality scenarios. I don't claim to fully understand their arguments or validity, but significant academic work is underway.
2) Dynamic environments. As games continue to evolve in complexity and interacivity, some are in dire need of a more flexible environment. More specifically, people want to be able to lanch a mortor or artillery shell or whatever and get visible persisting results on the dirt. A few games have approached this but the solutions have been unsatisfying to many. Using a height map yields an easily modifed environment, but it also means no rooms above rooms. Another design concern is loading times. A lot of developers have chosen graphical speed at the cost of punishing the player with load times. Dynamically or "passively" loading the data has been presented as one way of combating the load issue, but I don't see it as very compatabile with a persistant world.
A lot of what I pointed out is almost a simple restating of what you've said, but I wish to underline the significance of these things. Game creaters want malleable levels, to create new game mechanics that underscore creation and destruction, primarily.
I Browse at +4 Flamebait
Open Source Sysadmin
It's really sad. I'll play against my friend in games like Red Faction... and when he wins (like every time) he gloats forever about kicking my ass... then I challenge him to a real game of Urban Terror (Quake III Mod -- www.urbanterror.net) but he doesnt want to play.
... which will cost the same as an XBox, so if you already have a decent PC... and dont have an XBox... which are you gonna choose? Hmm ?
I feel like a robot playing an FPS on on the controller. It's the same thing as playing a racing game... you wouldn't steer your car around town with left and right BUTTONS? So why would you try an aim a gun (and move around) with just directionals?
I'm sorry, but ever since I learned such tricks as circle-strafe and rocket-jump... I refuse to play without a mouse (and now I have "The Claw" as well)...
I just laugh at anyone who considers themselves a serious gamer, yet those games consist of Halo, and Max Payne (for PS2)... etc...
Blah... by the time this game comes out it will look about 50 times better with the latest GeForce 5 SUPER GTS PRO
I rest my case...
The first Turok game (I actually never played the subsequent releases so I have no idea how their controls worked) actually had the best default FPS control scheme I've ever used on a console.
The four yellow "C" keys controlled your forward, back, and strafe, while the control stick moved your head around just like a mouse. The N64's control stick has great freedom of movement, I find the Xbox's and PS1/2 to be clunky and not very sensitive.
I've found that messing with the button config. can help, especially if a game actually lets you reconfigure each control specifically the way you want, rather than giving you 4 or 5 "layouts", you can usually get a manageable combination.
No sig for you!!
As per the quote below, they are calling the use of point lighting a new technology. I'm just wondering what's so new about it, as games such as Alien Vs Predator (and better, AVP2) have had fixed lights that can be adjustable brightness, as well as being destroyable (in order to dim the room). Am I missing something, is there something extra-special about this *new* technology... or is it just new since Doom 2 was around? -Quote- After shooting out a few of the lights, noticeably darkening the area, Willits explained one way the new tech will influence gameplay -End Quote-
Rather than encode the mp3 at a really low bitrate (after all, it's just speech), they RARed it. The MP3 distillation process removes redundancy. Compressing compressed data doesn't help.
Plus, they httpd thinks a RAR file is text/plain because (surprise, surprise) RAR is not used much outside of some old BBS archives and the warez scene (also the home of arj and other odd archivers that are still not as good or just as good as gzip+tar, too bad they've never heard of bzip2).
--
Internet Explorer (n): Another bug -- that is, a feature that can't be turned off -- in Windows.
With the Xbox, there is no reason to not enjoy your FPS gaming, because they give you two separate axis: one for looking (the right thumbstick), and one for moving (the left thumbstick). If you use the triggers for the most often used commands, you get the same utility as L / R on the mouse. Both sticks are also clickable on the Xbox, and the dpad and other buttons function as the rest of a limited keyboard.
:)
Even older systems can also be fun. I have some games on the Dreamcast that are really fun to play, even though the controls aren't exactly what I'd expect on a computer. Although I own a DC mouse and keyboard for Quake 3
Any hassle of learning the controls of a game are made up for because I'd have to do it anyways on a PC, plus I don't have to reboot or install anything or deal with drivers, etc. It Just Works (TM).
--
Internet Explorer (n): Another bug -- that is, a feature that can't be turned off -- in Windows.
"but it still nags at me that I could be a order of magnitude better at it with a simle keyboard and mouse."
To the kid down the block who grows up using these controls, he will say the same thing about "clunky mice and keyboards" because they aren't what he grew up with.
Momentum is a big thing. Because computers had upgradably 3D rendering first, a lot of people learned to 3D game on the interface of a computer. Watch the people who learned PacMac on a computer, or NetHack. They'll be way faster at it than a person holding a D-pad.
But if you think about it, keyboard + mouse isn't the best because the keyboard is designed for text entry, not gaming. So the button layout is no where near optimal for (say) mode selection, view changes, static directional changes, etc. A truly good 3D FPS setup would be twin control sticks with buttons, something like the VirtualOn twinsticks, allowing you to control each side of your character individually.
--
Internet Explorer (n): Another bug -- that is, a feature that can't be turned off -- in Windows.
$5 / month hosted VPS on linux = awesome!
They've already got the desktop locked up (market-wise & regular crashes
Not quite the same as Sony. At least the Playstation was a somewhat original, innovative platform in its day. The XBox is literally just a low end PC (by today's standard) with a hot graphics card, albeit with a restrictive BIOS/firmware.
MS is losing $ on XBox hardware sales. If the LinuXBox people can get Linux running reliably on the XBox, thousands of geeks like us will probably rush out to buy an XBox for decent priced, small sized Linux boxes. If they don't buy any games, MS won't make up their losses, and lose their bid to control yet another market.
Well, that's it. It's officially cheaper for me to buy an X-Box and Doom III for the X-Box than it will be to upgrade my current machine and buy Doom III for the PC.
My machine is not old or creaky by any means, but looking at the hardware specs, if I really want to play Doom III, it just saves a lot of money to buy the X-Box version instead.
Part of me wonders if that wasn't part of the plan all along.
... IMO, naturally.
Why do I think this? Pretty simple, actually- on the console, you have one control interface- the control pad. Nothing else. I "grew up" on Doom and Quake, playing on my own terms- I lovved using the keyboard, and never thought to bother with the mouse. Then I played halflife on the school LAN with a bunch of FPS-whores who did pretty much nothing else, and got REAMED. I noticed all of them were using the mouse.... fat lot of good that does me! I use trackballs on my desktops and spend most of my time on a laptop... the mouse is simply not an option, and games don't control for shit with a t-pad or t-ball.
Enter the console- all of the control is unified into one single entity, as opposed to split into two. Key commands are a hell of a lot easier to enter, you don't have to worry about your hardware being "good enough", and your wrists aren't going to explode- I've gone for upwards of 12 hours on console controllers without any kind of RTS, whereas the equivalent on a PC setup will leave me sore well into the next day.
The only thing that blows goats about console FPS is the frigging multiplayer- for some reason game designers think it's a good idea to split the screen into quadrants, rather than push the idea of linking several systems together (a la the Jaguar or the PSX link cables). That's the one advantage FPS has on the PC- you have the screen entirely to yourself.
And in my happy little world, I have the GAME all to myself- it's not worth the frustration of my slow reflexes getting me REAMED by some twitch-monkey who's overclocked his mouse.
Here's a review of TimeSplitters, and some news bits on TimeSplitters 2.
.sig: Open Source, Open Mind
I humbly submit...*
Why not keep the API static as much as possible across engine releases? Divorcing the API from the engine would increase the shelf life of the content creation paradigm, if that is a goal.
The Quake IV engine would grow the paradigm for content creation previously created for Doom III. By enhancing as opposed to changing the API old content could easily be plugged into new engines. Ta Da! Instant upgrade for yesterday's game.
Will not the next generations of hardware support another SW layer if required?
This would serve to greatly reduce application development timeframes and costs, maximizing the amount of cool games in my hands (CFOs read "profits").
Cheers,
Bill
* Yes I realize I should have stopped there.
bamph
Lets talk about Jon Carmack. Jon is the legendary programmer of such
classic PC games as Wolfenstein, Doom, Duke nukem 3d, Quake 1, 2, and
3, unreal, and the upcoming doom3. Jon has single handedly created the
genre known as the first-person-shooter. He has also popularized the
Direct3d 3d format over Microsoft's competing Opengl format, as well
as caused public interest in 3d cards when he first released
accelerated quake for the s3 virge chipset. Jon carmack has redefined
gaming on PC's.
Now stop for a moment and think? What would have happened if Albert
Einstein had worked creating amazing pinball games instead of creating
the theory of relativity? Humanity would suffer! Jon carmack is
unfortunately doing JUST THIS, using his gifts at computer coding to
create games instead of furthering the knowledge of humanity. Carmack
could have been working for NASA or the US military, but instead he
simply sits around coding violent computer games.
Is this a waste of a special and rare talent? Sadly, the answer is
yes.
Unfortunately, it doesn't stop there. Not only is Jon carmack not
contributing to society, he is causing it's downfall. What was the
main reason for the mass murder of dozens of people in columbine?
Doom. It's always the same story? Troubled youth plays doom or quake,
he arms himself to the teeth, he kills his classmates. This has
happened hundreds of times in the US alone. Carmack is not only
wasting his talents and intelligence; he is single-handedly causing
the deaths of many young men and women. How does he sleep at night?
Carmack is a classic example of a very talented and intelligent human
being that is bent on total world destruction. Incredibly, he has made
millions of dollars getting people hooked on psychotic games where
they compete on the internet to see who can dismember the most people.
I believe there is something morally wrong when millions of people
have computerized murder fantasies, and we have Jon Carmack to thank.
Carmack has used his superior intellect to create mayhem in society.
Many people play games such as quake so much that their minds are
permanently warped. A cousin of mine has been in therapy for 6 months
after he lost a ?death match' and became catatonic.
It is unfortunate that most people do not realize how much this man
has damaged all the things we have worked hard for in America. Jon has
wasted his intelligence, caused the deaths of innocent children, and
warped this country forever. To top it off, he got rich in the process
and is revered by millions of computer users worldwide. Perhaps one
day the US government will see the light and confine Jon Carmack
somewhere with no computers so he can no longer use his intelligence
to wreak havoc on society.
Sincerely,
Stanley Feinbaum
When is X-Box 16 bit color?
N64 was 21 bit output, X-Box uses nVidia stuffs (and nVidia doesn't have the 16 bit limitations that some of the voodoos had).
Someone set us up the bomb, so shine we are!
"Not quite the same as Sony. At least the Playstation was a somewhat original, innovative platform in its day. The XBox is literally just a low end PC (by today's standard) with a hot graphics card, albeit with a restrictive BIOS/firmware."
If that's true, how come it is having such an easy time competing with the PS2 or GameCube?
Sorry but I'm just not buying this whole 'internet appliance' story. There is no web browser with the XBOX. There is no mouse and keyboard. There is no XBOX version of Office. Wanna know why? It's because it's a game machine. They're not going to extend their monopoly with it. They're going to make money off it by selling games.
The only reason people think this is because they watched Robocop one too many times.
"Derp de derp."
Well, I've heard that MS builds each XBox at a loss.
:)
If you pay $199 for an XBox and MS pays $150 for you to take it, and you spend $30 on a modchip and $60 on Doom3, Microsoft in no way can make up the money you cost them
GPL Deconstructed
Does the game's map editor still use the same executable as the actual game?
The current X-box or the next X-box???
And if the current X-box... Absolute minimum gives the engine a lot of room to move given the difference between Quake III at low detail 640x480 and high detail at 1600x1200.
In other words, having a low bottom end does not necessarily hold back having an insanely good top end.
If voting were effective, it would be illegal by now.
very witty mistar!!!
Oh its not a question even... Or it is?
... :)
Those "clever" cheapos who bought Win32 version of Q3 in favor of Loki released Linux are the most responsible for Loki's death.
I heard like, Win32 one was $10 cheaper and those 133t ones bought Win32 version making Carmack question if it was a right choice to release Linux version of games anymore. He was just shocked how bad Linux version sold...
I bet he will release again (as usual) but I don't think there will be a Linux dedicated CD for it... Imagine how many gamers minds changed about linux when they saw that pretty tin box at stores requiring Linux to run...
Oh the ones preferred Win32 version while they had another $10 to spare...They were clever geeks... Real clever (!)
PS: I bought the Linux/Quake III via Loki Online shop, just don'T ask the P&P I paid for (I am in Istanbul)
To play any version of Quake it is necessary a mouse and a keyboard.
I tryed to play the Quake III for Dreamcast with the control pad and it is almost impossible.
If you have to use keyboard and mouse, What is the difference with a PC?
Doom III for XBox is a sample that the games of Id run on any platform.
But it doesn't provide any advantage to the player.
It only will serve so that those people that have a XBox and don't have a PC can come closer to the fantastic Id Software world of action.
Doom III version for the Xbox is purely anecdotic.
-= If you fight Dragons long enough, you will become a Dragon =-
They now have a large share of the low to mid-range server market, to the point that many clueless managers don't know alternatives exist. They also have a foothold in the handheld/PDA market.
The greatest trick the devi... Microsoft ever pulled was convincing the world h... alternative software didn't exist.
--
"I'm surfin the dead zone
In the twilight, unknown"
I prefer the "Navy Seals : Covert Ops" mod 'cos it seems more realistic than UT, you might want to check it out: http://www.ns-co.net/
Just use unzip. Or WinZIP. Or PKZIP.
No, I did not read the f***ing article!
Everybody will play with the same hardware, so it really comes down to hardcore gaming skills, you cannot blaim the hardware for loosing frags (till a certain degree ofcourse because it still is an Xbox)
Maybe you're right. All I know is I see lots of bad color banding in Halo that I normally don't see in games running with 32bits of color. Really bad color banding, sometimes.
No, Brian_Ellenberger, "your wrong!"
right? what is up with all these lunatics judging the man for not saving humanity? Who are they to decide what he is to do in his life? And what exactly are they doing in theirs that is so helpful and valuable to all of us? The guys has been the single most influential force in pushing the bar in 3D graphics consistently for over a decade. If you don't like that.... go play warcraftIII or something.
what, you don't have a choice now? sony will keep making PS' and nintendo will keep making their systems until they run out of money--- which will be never.... it's great that there's another company in there--- ever since sega left there was only two companies left in the ring... now there's more choice, more competition...
Confucious says: Man who runs behind car gets exhausted.
// jeku.com
I bought a new Quake III for the Dreamcast for about $7 last week - and the DC itself is dirt cheap. In fact I wouldn't be surprised if you could buy a DC + QIII combo for only a few dollars more than the cost of this thing on the Xbox.
Plus you can also run Linux and lots more besides on your DC.
With all of the platforms on a level playing field with many games, it will shed some new light on control systems. If the top guns are mostly one platform, it could mean that one platform has better control. In an FPS, I would think the keyboard would give you a natural advantage over someone with a single controler, but I guess we will find out. :-)
Or when Taco Bell wins the chain-wars.
One line blog. I hear that they're called Twitters now.
The Truth hurts, doesn't it.
Hollywood, Television, has become the dream machine. We need to take that back; each of us is a Dream Machine
Actually Duke3D was using Ken Silverman's code to run the 2-1/2D engine. Remember Ken's Labrynth? ;-) Same guy.
Confucious says: Man who runs behind car gets exhausted.
// jeku.com
"It's not, and you are either a fool or a idiot if you think the Xbox is. "
Graphically, numbnuts! Didn't you read the context?
"The XBox is literally just a low end PC (by today's standard) with a hot graphics card"
I was responding to this, you might have seen it if you had actually READ my post. I did quote him! I was saying the graphics on the XBOX are on par or well above PS2 or GC. I did not say: 'The XBOX has a large market!' I did not say 'It poses a threat to the PS2 and the GameCube market because it is in the same market!' and I am definitely not the idiot here.
It's amazing how heated people can get in a video game debate. It's also amazing how they read a line in a magazine and act like they're an expert all the sudden.
"Derp de derp."
Or do you reckon a version will come out for Playstation 2/3?
If Doom]I[ is coming to consoles, iD may as well port it to a good one.
"Nine times out of ten, starting a fire is not the best way to solve the problem." - my wife
Actually you might be wrong. Timesplitters is on PS2 and it's really good for multiplayer. I'm not sure about sales (you may be right there), but it's a quality shooter. Yeah ok, it's not the same as an FPS like Doom, but it's still vaguely the same type of game. It's "fpsish" as you put it.
You'd think FPs's wouldn't work on consoles, but they can. Anyone ever played 4-player Timesplitters on PS2? Sure, you're using those clunky gamepads, but it's great fun. Also Perfect Dark - those games show FPs's can work on consoles. Even the my-aim-is-ultra-accurate-using-a-mouse crowd seem to love them.
"The only thing that blows goats about console FPS is the frigging multiplayer- for some reason game designers think it's a good idea to split the screen into quadrants, rather than push the idea of linking several systems together " Come on - have a think about it....
Dude, it's not about that. Remember when Unreal came out for the Dreamcast? In fact, they still have info on that at their site. It's not really like a XBOX is ready for Doom III either, and the PS2 (NOT PS/2 idiots...) does have enough power to run a downsized version. Xbox games are pretty junky, and people might keep a PS2 around for longer than Xbox.
"And we have seen and do testify that the Father sent the Son to be the Savior of the World"
1 John 4:14
What about the linux version? (RTCW kicks ass in linux, btw...as does quake3)
Why, Carmack, WHY? Why have you given into the Microsoft Machine and decided to create a version of what everybody expects to be the next hit game on the XBOX? I thought you were trying to avoid Microsoft domination by using things like OpenGL? You could bury the XBOX by announcing that there will be slimmed down PS2 and GameCube versions but that it will never be available for XBOX. DOOM III for XBOX only adds more weight to the already 800 lb gorilla. Consider me a troll if you must, but you have more control over this situation than anybody! Why have you chosen to aid Microsoft?!
For god's sake, WHY?
Remember "Bring 'em on"? *sigh
Will Q3 source code be release soon or not?
-Woof woof woof!
The real question is - content. Id Software's games have never had much of a storyline, it's always been pretty much adrenaline with a good ambient feel. Which isn't bad for single player and awesome for multiplayer. However, times are changing and most of us, even the hardcore FPS fans, want more than just deathmatch.
In this light, id Software had to do something dramatic about their next game anyway - either a dramatically improved multiplayer, or, well, a dramatically improved singleplayer. John's decision to focus on singleplayer aspect is strategically correct, especially considering the strong MOD community that takes care of exciting multiplayer anyway. Remember CTF, Team Fortress, etc, etc...So what improvements do you expect?
molot
All the recent 3d games look like everything is made of shiny plastic. The screenshots of Doom III that I've seen all look like shiny plastic. Halo looks like shiny plastic. It's only engines based on or prior to Quake II that don't suffer from this.
The only reason people think this is because they watched Robocop one too many times.
I will admit that this whole thread hasn't interested me at all, until I came across this gem. Please explain this one further. Are you referring to OCP running everything, including the Police, and allowing Clarence Boddicker to control all the crime in the New City? I haven't watched in a couple of years. But, as big a Robocop fan as I am, I don't really see any reason to compare Microsoft to OCP.
Is that a real poncho? I mean, is that a Mexican poncho or is that a Sears poncho?
No, no one else is confused. The point is money. Console games regularly outsell PC games on average. Just because you don't know anyone with an Xbox doesn't mean there aren't millions of Xbox owners out there who will buy this game. I would bet that by the time Doom III is released, the Xbox version will sell on par or in greater numbers than the PC version.
Think of it this way: everyone who buys an Xbox is buying it to play games; no one who buys an Xbox will have to upgrade their system to play Doom III. Most people who buy a PC are not buying it to play high-end games. Most people with PCs will need to upgrade their system if they want to play Doom III.
Ah! Just wanted to let you know I appreciate your question, most people come to some bizarre extreme instead of finding out what I meant. Heh. I'm serious here, I appreciate you asking even if you come to disagree with me. :)
The reason the Robocop project happened was because ED-209 was pretty badly designed. ED-209 was supposed to be an automated law enforcement droid, but it had serious design flaws that strangely reflect the way Windows works today. OCP didn't really care that it worked or not, they just wanted to get that ever fruitful gov't contract. When ED-209 failed at a board meeting (to put it mildly...) an up and coming exec leapt in and proposed his pitch for the Robocop project that would solve all of these problems.
So that's where the MS reference comes in. In the presentation video that announced ED-209, they made a reference to "investing in areas that weren't originally profitable." with clips of artificial hearts (and a commercial for an 'athletic heart'..heh) and space exploration and so on. OCP had a viral approach to snapping up any market they could and becoming the leader. As for Boddicker's involvement, I personally thought that OCP wasn't in on that. To me, that felt like it was just Dick Jones trying to grab a few extra $$$. Basically, OCP was trying to set up a legal monopoly in a self contained area. This was emphasized in Robocop 2 when OCP intentionally set up the city with a loan and forced them to default on it so they could take over city property. Heh. Pretty aggresive, wouldn't you say?
Their grande plan was to buy Old Detroid and erect 'Delta City', where presumably they could keep everybody out, including competitors and the government. It wouldn't be long before they could have their own nicely contained economy where they rule. Your equality was measured in stock. The more you bought, the more decision making power you have. (Making OCP rich in the process...) And so on...
The Robocop reference I made was a playful poke at the idea that MS would try to pull the stunt OCP (fictionally) attempted to. I think people get ideas that MS is trying to do more than it really is. I have no doubt they've done some really shitty things to get where they are today, but I seriously doubt that they're interested in going to the extremes that people say they are. For example, MS allegedly paying $2 billion (inflated # btw...) to get the XBOX out in order to wipe out OpenGL and so on. This is ridiculous. What's really happening is that the Playstation became a rather profitable item for Sony, so MS thought they'd try their hand at it.
At least that's my view on it. I've followed MS for quite a while, I've also followed the game market for quite a while. MS is not doing anything unsual there other than not including Word or IE with their machine. Heh.
As I said above, I appreciate you asking me to clarify. It is so rare these days.
"Derp de derp."
because the servers doesn't use a default of a BINARY mime type, and probably doesn't have mod_mime_magic turned on.
While Internet Explorer will blindly apply its own magic rules (which lead to interesting viral problems, since you can send mis-named attachements which execute without permission), wget, Netscape, Mozilla, etc, etc, etc, all honour the MIME given be the server, which is set to text/plain. Which means CR/LF is converted to/from UNIX and MSDOS or MAC format for each transfer, depending on the format on the server and the client.
So fix your Apache config, it's not hard. I can even help you out if you're not familiar with it.
Btw, that hotlinking hack won't work if your UA just fakes referrers, like all good browsers or proxies should.
--
Internet Explorer (n): Another bug -- that is, a feature that can't be turned off -- in Windows.
They've just started their XBox online service. I don't ever expect there to be a version of Office for the XBox. And I don't think it'll replace desktop computers. But I think they'll eventually enable them to be used as only an internet appliance, i.e. e-mail, some browsing (maybe MSN only), and possibly (when broadband finally takes off) music & movies on demand (with authentication & payment via Passport, MS taking a cut from each transaction).
Not at all. I'm basing my predictions on Microsoft's previous behavior.
I said it before, I'll say it again: When I was talking about the XBOX holding it's own against GC or PS2, I was talking about processing power.
"Derp de derp."
Processing power was exactly what I was talking about.
"Derp de derp."
But on your point, any current low end PC has a lot more general purpose processing power than every game console. Therefore, it only takes the equivalent of a low end PC to compete.
lol, i don't really expect you to believe me when i say that i ain't chris vrenna. but if you look at my comment history, you'll see that it was only after 9/11 that i drifted over to the dark side of comments. before that i always tried to Say Something Meaningful. the crapflood of online discussion that ballooned out of those events really turned me off. i used to quietly post occasional thoughts on k5, and for a while i was a plastic.com poli/soc junkie, but for now i just don't see much value in discussion. people's feelings change because circumstances force them to, and at this point in my life i need my human interaction to be more than entertainment. but whoever chris vrenna was, if he sounds that convincingly like me he must be a Great Soul, indeed.
lots of love. try not to squander it, because soon you'll be dead.
Hollywood, Television, has become the dream machine. We need to take that back; each of us is a Dream Machine
Apparently some people think a dissenting opinion is a troll...
Why don't you grow up and join the discussion if my post was so false.
-- Scientist: You aren't going to leave me here, are you? Boagh! Thump...