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Beginnings Of The Metaverse For The Gaming World

narq writes "From the world of Counter-Strike comes an interactive 3D environment for online interactions. Users will be able to accomplish productive goals or just waste time. I can't wait for the sword fighting algorithms to start to take shape. Here is the post at Counter-Server."

153 comments

  1. uh ohhh.... by liloconf · · Score: 0

    i think i just snow crashed....

  2. Finally! by jigokukoinu · · Score: 1

    Yes, I've finally found the solution to my fear of people! I can now interact in a fully 3D world without having to get rid of my security keyboard! This is actually kind of cool. If you chat and waste time a lot. I wonder what cybersex extensions they will put in. (eeks?)

  3. Well, this isn't new... by Glowing+Fish · · Score: 4, Insightful

    Well, this isn't new, but it is great that someone is finally actually doing it. I hope I don't offend gamers, but I think there are some places where discussions more fruitful then just about games. I think e2 would certainly benefit from having a 3-D city to interact in.

    --
    Hopefully I didn't put any [] around my words.
  4. Sweet... by b0r0din · · Score: 2, Funny

    Now all I need is a fibre optic network at home and a nuclear bomb wired to my brainwaves and I'm all set.

    1. Re:Sweet... by xpurple · · Score: 1

      Thank you raven :)~

      --
      http://www.xpurple.com
  5. Active Worlds by Audiovore · · Score: 1

    This is just Like it

    --
    Without music, life would be a mistake. --- Nietzsche
  6. a counterstrike mmorpg? by InnovATIONS · · Score: 2, Insightful

    One way of looking at this is a beginning to blur the lines between fps games and massively multiplayer games. That distinction is already being blurred a little with upgoming games such as Planetside, but it looks like the key distinction in the future will go from whether this is a massively multiplayer game or not and instead be whether it is a persistent server based game or whether it is a non-persistent client based game.

    1. Re:a counterstrike mmorpg? by spectral · · Score: 2

      Actually, I more took the summary to mean that it was blurring the lines between what's a game and what's not. Yeah, it's used mainly by CS players and stuff, and uses the same engine, but it's not technically a game. It's more of a 'chat' program than anything else.

    2. Re:a counterstrike mmorpg? by Lordfly · · Score: 2, Informative

      It doesn't even use the same engine; it uses a Plugin that nobody uses by Adobe.

      Now if they made it using the Half-Life engine, that would warrant a /. posting... as it is right now, I fail to be impressed.

      Lordfly

      --
      hookers and grits.
    3. Re:a counterstrike mmorpg? by InnovATIONS · · Score: 1
      Yes, but a lot of what your do in a mmorpg IS planning and discussing and socializing and what you might describe as 'chatroom stuff' and then put together your team and go off to take on some objective.

      In some of the more recent mmorpg game designs (Anarchy Online, the upcoming City of Heroes, the currently shelved Lost Continents, etc) you actually go from doing your planning and assembling in the 'open zones' into 'private' or 'mission' zones where just those on your team can be. Conceptually that is very similar to what you wind up here by making what used to be the 'game lobby' be withing the game as well.

    4. Re:a counterstrike mmorpg? by spectral · · Score: 1

      Hmm. Well that certainly changes my opinion of it quite a bit, thanks for the info.

    5. Re:a counterstrike mmorpg? by Anonymous Coward · · Score: 0

      Everquest has been doing this successfully for years. I really think that everyone who's serious about this kind of stuff should at least try EQ for a few days. Not to play neccesarily, but just to be exposed to how advanced the interface and game play really is.

      I guess I'm just tired of everyone claiming to be doing it first and better. Compared to other games, EQs user interface is just miles ahead in terms of gameplay. It's been that way for quite a while too.

  7. Virtual corporate meetings here we come by cheekyboy · · Score: 1, Funny

    LEts have our monthly corporate board meetings

    Virtual court rooms

    developer meetings

    AGMs

    --
    Liberty freedom are no1, not dicks in suits.
  8. Not to mention... by Twintop · · Score: 1

    "...Any CS player con join and converse, check out the Desert Eagle (Saloon) or visit Me and the rest of the reviewers in our building"

    Not to mention that you will be able to get help with your spelling and grammer skills as well. ^^

    1. Re:Not to mention... by Anonymous Coward · · Score: 0

      If you're going to nitpick spelling, at least spell "grammar" correctly.

    2. Re:Not to mention... by Twintop · · Score: 1

      ...you've missed the point entirely dude.

    3. Re:Not to mention... by Anonymous Coward · · Score: 0

      Also, you need a comma after "entirely", and "dude" is spelled "d3wd."

    4. Re:Not to mention... by keflex · · Score: 0

      Too bad you spelled "grammar" incorrectly.

      --


      My karma is -1 because I don't use AC posting. LOL.
  9. Ummm... so what? by DarkZero · · Score: 4, Insightful

    It's just Adobe's 3D chat program, Atmosphere, with a Counter-Strike theme. Am I missing some part of this that makes it important, interesting, or even vaguely original.

    1. Re:Ummm... so what? by t0qer · · Score: 2

      Yeah I tried it, in other words this sucks!

    2. Re:Ummm... so what? by Anonymous Coward · · Score: 0

      Your missing the point.. it's counter strike related... imagine your 3d chat before.. prety mundane, now you have thousands of koreans going KEKEKE!!!! and every sort of lamer going 'omg ur a wallhaquer!' or 'u fag! u r gay, y dont you go suck sum dik????!?!?!'. Yep, its the internet, ruined by thousands of lamers and morons who most likely came from AOL. 'omg aol is 2 cool, even my gramma can use it, i IM her everyday!'... everytime I see someone use 'lol' or 'rofl' I picture that fucknut from the "Dude, you got a dell!" commercials. Thats the sort of fuckwit who uses 'lol ur a fag! n00b'..

    3. Re:Ummm... so what? by ImaLamer · · Score: 2

      Hey... I'm offended by your use of the word 'lamer'.

      ImaLamer, yet I never used AOL once! (ok, I use TimeWarner's RoadRunner)

      But to the point, you shouldn't flame people when you don't capitalize all of your sentences and are too lazy to actually get an account here.

    4. Re:Ummm... so what? by Anonymous Coward · · Score: 0

      Meh, I have an account. I just happen to be a karmawhore, and I rant anonymously to protect said karma. As for flaming, it was more of a comment on people in general, I doubt anyone would argue that people who use 'ur' and 'lol' are the intellectuals of the internet.

    5. Re:Ummm... so what? by DarkZero · · Score: 2

      I completely agree, but you forgot the goddamn Thais repeating "kuy" over and over.

    6. Re:Ummm... so what? by ImaLamer · · Score: 2

      I always thought that people used those because they were lazy.

    7. Re:Ummm... so what? by damien_kane · · Score: 1

      They're called emoticons and abbreviations. They were pioneered in the early days of the internet on IRC. In the early days (long before the WWW and all the 1337 m4d 40L h4X0rs) the vast majority of people online were intellectuals, they were EE majors and home PC enthusiasts for the most part (as there was no such thing as of yet as CS).
      Just because you've only seen the internet for the past 7 years or less yourself, doesn't mean it didn't exist long before you even dreamt about it. Really the only lamerz and lusers are the script kiddies who are probably not much younger than you seem to be.
      Just because a few children walk into a school and shoot their classmates does that make every gun enthusiast a killer? No, many will actually teach you that there's a lot more to a gun than 'Point and Shoot'. Don't go labelling us all just because of a few kids who dl BO2k or WinNuke.

      Personally I use 'ur' and 'lol' extensively when I chat. I have two diplomas (web development and network engineering, and not from DeVry or ITT Tech or any shit like that). I taught my friends at school the basics of linux (enough that they could start learning themselves very easily). As well I teach my bosses (who are also programmers), new functions, new ideas, and new styles regularly.
      Just because I can't write a mouse driver in C (I probably could, I've never tried), doesn't mean I'm not 'intellectual'. Sure, many may agree with you, but I'm sure for every 'internet intellectual' that agrees with you, there are 10 more who will agree with me and the many others who are replying to your comment. And because you wanted to make a distinction, anyone else who agrees with you doesn't matter, because in your previous point you pointed out that only the 'intellectuals' mattered.
      Its people like you, constantly calling on the kiddies with your incessant flamebait, that make the real 'internet intellectuals' stay offline or in ug chat rooms.
      Considering the level of your post I'm hoping you don't consider yourself one of us.

      BTW, to everyone who is reading this and agrees with me, or doesn't but at least disagrees with the parent, I apologize for having to drop to his level and waste all your time, but sometimes you just have to put these people in their place.
      Fuckin trolls...

    8. Re:Ummm... so what? by Anonymous Coward · · Score: 0

      KEKEKEKEKE!!! ur l337! ^_^ huk

      Oh yeah, I forgot to mention that I are a n3ur0s3urg0n!!!!!

    9. Re:Ummm... so what? by Anonymous Coward · · Score: 0

      See, right there you made a well developed and reasoned arguement without using the word 'ur' or 'lol'. Mostly everyone is capable of doing so, and frankly if you descend to using 'ur' or 'lol' you're just wasting my time, if you don't respect me enough to type out those two extra letters than I don't want to read it. Look around at Slashdot or large forums, everything is descending into a lamer filled wasteland. You would never say or type "laugh out loud" so why would you shorten it to 'LOL', if you want to express laughter you can use the good old standby "hahahah" instead of 'omg lmao rofl lol',

      I don't have a problem with abbreviations when they are someting you would actually say, 'brb' makes sense as you could conceivably say 'be right back', but when's the last time you ever said 'laugh out loud'. Now, on Slashdot you see posts consisting of 'LOL!, that's the sort of thing that really irks me, if you enjoyed the post that much you could atleast have the respect for the author to actually respond in a meaningful manner.

  10. Productive Goals? by StefanJ · · Score: 3, Insightful
    Users will be able to accomplish productive goals or just waste time.

    So does this environment, like, allow you to use your avatars to run machine tools, or steer a riding mower, or use some kind of houshold waldo that will let you clean the toilet or chop vegetables?

    And since it will be in 3D, your productivity (or non-productivity) will be dramatically increased because . . . ah . . . um.

    3D! Whooo!

    1. Re:Productive Goals? by perfessor+multigeek · · Score: 1

      How about a "metaverse" system that drives X-10 devices in areas viewed by webcams? Then you can use your computer
      . to log onto another computer
      . . to telnet back into your other computer (or process)
      . . . to drive a device(machine tool, mower, etc.) in the room next door.

      And somebody will probably even find a way to charge for it.

      Yep. It's the future and I LIKE IT!

      --
      Data is the lever, rigor the fulcrum, brains the force that drives it all.
  11. Definitely Cool by raiyu · · Score: 3, Interesting

    This is definitely a cool idea, and its just another step towards William Gibson's view of the future web (read Idoru). Its definitely more fun to actually traverse a DustCity instead of forum categories, and it certainly does better to make your online conversations more interesting.

    I think it would be interesting if someone setup an open source project/community for a similar deal. Have everyone build up their own identities, instead of just being limited to nicks you can finally have 3d physical representations of yourself. But I guess that would be moving towards the idea of a virtual city, but then again that would definitely be interesting.

    Would also be fun to see how people would hack such a project.

    1. Re:Definitely Cool by Issue9mm · · Score: 2, Informative
      Well, to my knowledge, it isn't open source, but Habbo Hotel is pretty close to what you're describing. It's free to anyone that wishes to use it, but actually buying stuff costs money.

      It's oddly addictive, especially if you've got a bunch of friends that are also users.

      -9mm-

    2. Re:Definitely Cool by xenocide2 · · Score: 1

      While I could wax about how the actual inspiration meets the NEUROMANCER vision better than the software in the topic, theres other things I could do.

      Like point out that I saw a trailer for a movie that was really influenced by Idoru. Remember, Idoru was about the star of Lo-Res marrying a digital being. A synthetic star. And marginally about the stratifcation between north and south California. Its pretty much a california centric book, focusing on north vs south and the bridge people, the economy of celebrity, and the economic impact of accelerated construction. Not much virtual reality for ya. Anyways, the movie is called Simone. Its about the creation of a virtual star. But gone is the almost transcendently gay theme of a Simo-Celtic rock band star marrying a virtual being because its the indie thing to do, replaced with just straight out sex (although in retrospect, conception with Idoru would be quite difficult) and showmanship, reminiscient of Macross Plus's theme.

      Basically, this idea is stupid, and so are you. CounterStrike presents a more compelling virtual reality than DustCity and you seem to have confused your gibson books. I hope I have been thouroughly caustic.

      --
      I Browse at +4 Flamebait

      Open Source Sysadmin

    3. Re:Definitely Cool by raiyu · · Score: 1

      Its nice how you write it like a book report, perhaps you missed the whole Chia talking with her friends in a VR world bit that introduces her to the reader. But I guess a better example would be WALLED CITY.

      And certainly an online version of Walled city would be quite an interesting project. So I guess you should go re-read Idoru and stop being such a jackass ^_^

    4. Re:Definitely Cool by hazyshadeofwinter · · Score: 2, Insightful

      Umm, wasn't the economic stratification/Northern-vs-Southern Cal stuff more _Virtual Light_? And although it wasn't much of a plot point, Idoru did include some Internet-as-VR-chat-room stuff (ie the Walled City, and what's-her-face's VR-chatting with the Lo-Rez fan club). Mind you, saying that about a Gibson (or other cyberpunk/post-cyberpunk/whatever) book is like saying "That Heinlein book had some spaceship stuff in it," where "That Heinlein book" != _Glory_Road_.

      As far as Dust City vs CounterStrike goes, I'd have to question whether an action game, no matter how detailed, could be considered a "virtual world." The contents of a game level, after all, exist only in relation to the game and whether or not the're useful to the player in winning the game. Mind you, I haven't played CounterStrike (or any other game modern enough to require a 3d vid card), so I may be making unwarranted assumptions. But the shooter game as virtual reality thing has sort of annoyed me ever since the Doom days.

      Thought here: We've had the tech to build a non-goal-based, non-game-like virtual world of sorts ever since Quake. So why hasn't one been built and taken the world by storm a la the Web in the late 90's? Why am I typing this into a 2d text box rather than into the mouth of some snazzed-out avatar in a VRML scene? Maybe it's the lack of a killer app. Or maybe EverCrack et al is the killer app and I'm just full of shit. Who knows?

      --
      Click here if you just like to click on shit.
    5. Re:Definitely Cool by ImaLamer · · Score: 2

      I think the ultimate would be a FPS which isn't always a 'shooter' game.

      I mean, killing people is cool and all but entering a village and hanging with people, maybe making friends, teams, enemies would be cool too.

      Quake is GPL'd so basically anyone could do it, and it would run on every machine made after the Pentium I.

      Next time you get flamed on Slashdot, you invite that sucka' to take it out front and dual!

    6. Re:Definitely Cool by Tony+Hoyle · · Score: 2

      Seems to be broken at the moment... it wouldn't let me create a new user. It also slowed down my 1.4gig athlon to a crawl... I'd hate to have to use it on anything slower.

    7. Re:Definitely Cool by Issue9mm · · Score: 1

      It's always going up and down. I think the servers are UK based, as my UK brethren have stated that it is definitely much faster across the pond, while it sucks in the states. It's also over-saturated, and it's not at all uncommon to have it go down three, four times in a night.

      Mostly, those are the reasons I stopped using it. Still though, it's a ton of fun when things are working correctly.

      -9mm-

  12. metaverse is not possible yet by zoftie · · Score: 1

    once we can get good 100Mbits, cosistent to my door,
    we'll speak then. Think of it that way, tiny urbanterror levels are around 5 - 50MB. And they are not that detailed. Nevermind interfaces, if downloading takes > 2 min., I would be torturous. See you, when I can have bandwidth at 0.02c / 100G, at 100Mbits/s to my home.
    There is alot of dark fiber here, in vancouver, but my guess would be that most places in north america would be luck to have 10mbit consistent everywhere.
    It is still far far away. Dream on slashdotters.
    p.

    1. Re:metaverse is not possible yet by Anonymous Coward · · Score: 0

      Not true. The real problem is that algorithms geared toward supporting a metaverse (for example, methods of performing on-demand downloading and sharing of diverse, user created environments, and use of dynamic levels of detail to match connection throughputs) haven't received a whole lot of attention yet. Many of the techniques needed to implement important aspects of a metaverse are different from those needed to implement online shooters and massively multiplayer online environments, where existing profit potential drives development. Nobody really understands the business model for a metaverse yet, so not much money has been spent on it.

      What we will see is that the rate at which new metaverse incarnations appear will be determined primarily by algorithm development, not by available bandwidth increase.

    2. Re:metaverse is not possible yet by Jaysyn · · Score: 1

      Were trying, you might want to move to Jacksonville, Fl in the next 5 years ;)

      Jaysyn

      --
      There is a war going on for your mind.
    3. Re:metaverse is not possible yet by Anonymous Coward · · Score: 0

      Sad but true...and the media companies own all the music, video and TV content, so they are basically killing themselves by pushing broadband.

      P2P is the battlefield...if we win, someone will build broadband. If we lose...we'll be stuck with modems indefinately.

    4. Re:metaverse is not possible yet by geekindustries · · Score: 1

      And you can speak to me when you learn how to write sentences! Maybe your problem is that you can't effectively communicate your ideas. You jumble your words together so it's hard to understand you. ;)

      "See you, when I can have bandwidth at 0.02c / 100G, at 100Mbits/s to my home."

      What is that supposed to mean? Maybe you should stop using your 56k modem and take some grammer and writing classes and then try again.

      --
      Hard work usually pays off over time, but procrastination pays off now.
    5. Re:metaverse is not possible yet by hughbar · · Score: 1

      that's grammar BTW, not grammer...oh well

      --
      On y va, qui mal y pense!
  13. Counter-Strike Mappers Discover Lost Adobe Product by reconn · · Score: 1

    Let's keep in mind that this is the event of some realizm gamers finding Adobe Atmosphere and remaking their favorite maps. Don't start expecting innovation from a scene that has set gaming back years, and is singularly responsible for my not playing Team Fortress 2 right now.

    --
    Everything that was once directly lived has receded into a representation. -debord
  14. Compare to Habbo Hotel by Fourier · · Score: 2

    Will I be able to sell my furniture for bobba?

  15. Um... by Lordfly · · Score: 5, Insightful

    How is this relevant at all?

    Don't want to be flamebait here or anything, but really... this stuff has been going on for years. Like Activeworlds has been doing since like 1997. You can even build your own stuff (landscaping, buildings, even entire cities -- I did so when I was 14) in real-time. Sure, you can't shoot people in the face, but do you really want to all the time?

    I suppose this is News For Nerds because Counter-strike is l33t or something. Frankly, I wouldn't want to chat with most of the CS community... I might get accused of cheating using a Chatbot :)

    But seriously, this has been around for years. I fail to see why this is important. Must be a slow news day.

    Lordfly

    --
    hookers and grits.
    1. Re:Um... by Anonymous Coward · · Score: 0

      I spent quite a bit of time looking at Activeworlds, hoping and rooting for it, but it just never became very compelling. Part of its problem was that it was a closed system. I couldn't build a world on my computer and connect it to anyone else's. Its designers were too hung up on guarding the concept of virtual real estate and trying to create value there. Activeworlds couldn't seem to grow beyond that.

      New approaches to metaverse design and presentation are rare. Think what you may, it is still relatively unexplored territory.

    2. Re:Um... by Alrescha · · Score: 4, Informative

      "Don't want to be flamebait here or anything, but really... this stuff has been going on for years. Like Activeworlds"

      Unfortunately, the ActiveWorlds of today is almost indistinguishable from the ActiveWorlds of 1997. My available bandwidth has improved, and the resolution of my screen is greater, but that is about all that has changed for the better.

      There is a world within the ActiveWorlds domain modelled after SnowCrash. It even has the Black Sun. It's also empty and dead. Depressing, even.

      I *want* the Metaverse... It's not here yet.

      A.

      ps: For another interesting view of computer-enhanced environment, I recommend reading Vernor Vinge's novella "Fast Times at Fairmont High". It's available for free (registration required) download at:

      http://www.fictionwise.com/ebooks/eBook4380.htm

      --
      ...bringing you cynical quips since 1998
    3. Re:Um... by Anonymous Coward · · Score: 0
      I've tried a lot of those chat environments, including Activeworlds, and I can say everyone who uses them has exactly one goal in mind

      Get chicks

      That's why activeworlds is dead. That's why all these are dead. People just join them looking for chicks, and if they don't get any (yb3rs3X in five minutes they leave. It also doesn't help that now Activeworlds charges $$$ to see all those empty areas.

    4. Re:Um... by Anonymous Coward · · Score: 0

      It might be relevant because at any one time, there are over 100,000 people playing counter-strike in the US alone.

      Those people are all familiar with the game interface, so the transition to this multi-chat universe thing might be very easy.

      After all, it doesn't matter how cool your environment is...if noone is using it.

  16. One word: by tuxedo-steve · · Score: 3, Funny

    Cybersex. Sod the sword fighting algorithms. :)

    --
    - SMJ - (It's not just a name: it's a bad aftertaste.)
    1. Re:One word: by forkboy · · Score: 1

      I suppose a gay chat room could have a sword fighting algorithm.

      --
      This message brought to you by the Council of People Who Are Sick of Seeing More People.
    2. Re:One word: by TexNex · · Score: 1

      and how do you propose to let someone "get midevil on your ass" without those algorithms in your cybersex prog.

    3. Re:One word: by geekindustries · · Score: 1

      How sad is it that this got modded as funny....there are only a bazillion people who used the cybersex joke. Come on!

      --
      Hard work usually pays off over time, but procrastination pays off now.
    4. Re:One word: by Anonymous Coward · · Score: 0

      How sad is it that this got modded as funny....

      a moderator found it funny. so they moderated it as such. that's the whole point of the moderation system.

      so you didn't find it funny. if you had mod points, you would have been perfectly within your rights to mod it down as overrated. obviously you don't, so why dilute the conversation by posting an off-topic comment bitching about someone else's valid moderation of an on-topic comment?

      it's uppity, whingy, self-important dweebs like yourself that are spoiling slashdot for everyone. yeesh.

    5. Re:One word: by geekindustries · · Score: 1

      Why do you dilute the conversation by posting an off-topic comment bitching about someone else's comment (which, by the way, was also a valid comment...just as yours was vaildly moderated to 0) bitching about the pathetic comment that got moderated as funny?

      it's uppity, whingy, self-important dweebs like yourself that are spoiling slashdot for everyone. yeesh.

      Um...I'm the uppity one? I posted my reply about the cybersex post. In that reply I said that it was sad it was moderated as funny. You come and pronounce my post as off-topic, however aren't you being hypocritical in doing so. According to you, that should be done by the moderators, not by making replies. And I'm the self-important one. I was merely stating my opinon. In the future, Mr. Coward, please refrain from stomping on other people's opinons and resorting to immature name calling.

      I know this will be modded down as offtopic or flaimbait. I don't care. I had to defend myself since, according to the author, I am a self-important dweeb.

      --
      Hard work usually pays off over time, but procrastination pays off now.
  17. When we look back in 50 years by Gyorg_Lavode · · Score: 1

    I'm going to be extremely creaped out if it turns out our interconnected 3D world started from counter strike. Though eventually we will have one. An interconnected 3D world where people can either accomplish goals or socialize. We already have it in everquest but at some point a world not more universally appieling and most likely cheaper will emerge.

    --
    I do security
    1. Re:When we look back in 50 years by geekindustries · · Score: 1

      Oh yes! Everyone who plays Everquest (I don't) pays a monthly fee to walk around and socialize! heh...you Evercrack ppl crack me up.

      But seriously, Active World has been doing this for years. The real roadblocks are bandwidth, a universal standard for 3dworlds, and adoption.

      --
      Hard work usually pays off over time, but procrastination pays off now.
  18. .exe binaries by tulare · · Score: 2

    So, remind me, why should I think that this matters? Adobe Atmosphere has been around for ages, and has yet to impress me, or release in anything other than winderz, for that matter. Seems to me that if someone wanted to bother, it wouldn't be hard to create a much, much better online metaverse using, say, the quake engine. Atmosphere is primitive compared to its fps counterpoints.

    --
    political_news.c: warning: comparison is always true due to limited range of data type
    1. Re:.exe binaries by Lordfly · · Score: 1

      A quake-engine metaverse would be a wonderful idea! IIRC, the original design spec for Quake was for it to be like an RPG, and the servers would be inter-connected, ala NeverWinter Nights. One imagines that it wouldn't be too hard to set up a NWN-like server connection in-game. But then again, I'm not a programmer.

      --
      hookers and grits.
    2. Re:.exe binaries by dlbowm · · Score: 1

      CS is Quake II based if memory serves.

    3. Re:.exe binaries by GodlikeDoglike · · Score: 1

      Half-Life actually

    4. Re:.exe binaries by Anonymous Coward · · Score: 0

      and half-life was based on which engine... jackass

    5. Re:.exe binaries by ChrisJones · · Score: 1

      Quake 1, jackass. That's how old Half-Life is.

      (OK OK, it's not entirely Q1, but it's still older than Grandpa Jo who fought in both world wars ;)

      --
      Chris "Ng" Jones
      cmsj@tenshu.net
      www.tenshu.net
    6. Re:.exe binaries by Anonymous Coward · · Score: 0

      Ah yes, the Quake of romero's .plan, circa 1995.

      The one where you nail a guy with your hammer and his body explodes, leaving his head. You pick up the head and put it in your sack, for later sacrifice to a demon.

      We all liked it. Then Quake came out and it was nothing but Doom, only slower, and with gratituous polygons.

      Thanks, but I'll pass.

    7. Re:.exe binaries by Anonymous Coward · · Score: 0

      you leave grandpa jo out of this you jackass

  19. Cheating by dokutake · · Score: 3, Funny

    I'm not sure what you could possibly cheat at with this, but I'm sure someone will do it. And they will ruin it for everyone somehow.

    --
    - Peter
    1. Re:Cheating by herrd0kt0r · · Score: 1, Troll

      WALLHAx0Rz!
      with the OGC wallhax i can see through your walls and point the aimbot at bOObzOrz! wallhax your shirt! wallhax your pants! MUAHAHAHA! ALL YOUR BOOBZORZ R BELONG TO -ME-.

      oh.
      wait. /set wallhax on
      you're a guy? /aimbot nexttargetpls
      WAIT.
      YOU'RE ALL GUYS?

      O, I WILL NEVER CHEAT AGAIN! O, CHEATING HAS BROUGHT ME UNTOLD MISERY! I HAVE RUINED THE METAVERSE FOR MYSELF WITH THESE HAX! I RENOUNCE CHEATING AND EMBRACE IGNORANCE!

      FOR GREAT BOOBIES!

    2. Re:Cheating by mcpkaaos · · Score: 0, Flamebait

      I believe you may have just set the mood for a port of the Diablo Town Kill hack.

      --

      [McP]KAAOS

      --
      It goes from God, to Jerry, to me.
    3. Re:Cheating by mcpkaaos · · Score: 1

      Don't you just love random moderation? How this is flamebait I will never understand.

      Take the bad joke as it is... a bad joke.

      --
      It goes from God, to Jerry, to me.
  20. Is it or isn't it? by mike_sucks · · Score: 3, Insightful

    Didn't you just effectively say: "Foo already exists, but I'm glad someone just made foo"?

    Anyway, let's assume foo does indeed already exist in one or more forms. Got any links to them? I'd be interested in checking the alternatives out.

    cheers, /mike

    --
    -- "So, what's the deal with Auntie Gerschwitz et all?"
    1. Re:Is it or isn't it? by Issue9mm · · Score: 1
      Habbo Hotel seems VERY similar.

      -9mm-

    2. Re:Is it or isn't it? by Lordfly · · Score: 1

      Activeworlds is the only one I know of. "> It's even free if you just want to walk around. Being able to build your own stuff costs 20 dollars a year, and I'd say it's worth it (although I haven't visited since 1999... all my stuff is still built though :).

      Hosting your own world is almost prohibitively expensive, although I doubt anyone would want to bother, unless you REALLY want to build an entire world. The main world thing you start on is big enough for all your building desires.

      Lordfly

      --
      hookers and grits.
    3. Re:Is it or isn't it? by Tony+Hoyle · · Score: 2

      I tried it and after much tweaking, reinstalling of drivers, etc. got to float around a blue world with black triangles in it. Not what I'd call an 'interactive experience' :-) Oh, and the only people on it (all 5 of them) seem to be a bunch of lamers shouting 'f... you' constantly.

      I don't think we're *quite* at William Gibson level yet :-)

  21. FPS + MMOG = been there, done that by Anonymous Coward · · Score: 0

    Ummm... World War II Online? While hamstrung by a long initial 'pay to beta test' phase, it's now up and running in decent condition. This game didn't blur the line between FPS and MMOG, it IS an FPMMOS (first person massively multiplayer shooter?)

  22. Using Adobe's product... by Anonymous Coward · · Score: 0

    So it's a 3d universe (oops, sorry, metaverse) for Counter Strike players, but it's not even using the Counter Strike/Half Life engine. That's kind of lame.

    It's just using Adobe's Atmosphere Player which has been around for a while now. I tried it a while back and it was not a great improvement over the VRML days.

    Now if they'd somehow found a way for everybody to serve their own persistent locations, do their own matchmaking, and run presentations *inside* the Counter Strike engine, well, that would have been something.

  23. Re:Counter-Strike Mappers Discover Lost Adobe Prod by tanksimpson · · Score: 1

    Dude, *what* are you talking about? "set gaming back years" my ass! No doubt you would rather have us play some goofy side-scroller game with wizards and dragons and crap. Probably you just got your noob ass shanked on HomeLAN by some 12-year old, and you never got over it! Seriously, I've played lots of games, and I continue to buy new ones as they come out - and nothing, I repeat *NOTHING* comes close to Counter-Strike for sheer fun and mayhem. CS has the best gameplay period, probably because it was (originally) designed by real gamers, not "marchitected" by lame suits. The only bad thing about CS is that it is so popular that all the cheat-programmers flock to it. Maybe when Doom III comes out and people start making mods for it, CS will fade, but it hasn't happened yet. Check out the GameSpy server stats - CS rules. Out.

  24. I heard this was coming... by madenosine · · Score: 2, Insightful

    about 3 years ago...and 5 years ago...and every night when i was 5 years old before i went to bed

  25. Wheee... Sword fighting... by Mulletproof · · Score: 2

    And while you have this snazzy sword fighting algorithim taking place ala SnowCrash, just what are you going to use to control it? A joystick? Mouse? Or joy-of-all-joys: a Linux driven Nintendo Power Glove... (On a side note, I just hate using the slashdot search engine. Using the words "Linux" and "Nintendo" yielded my target 13 links down... And how many of those other links had anything to do with, or even the word Nintendo in their title? None.)

    --
    You need a FREE iPod Nano
    1. Re:Wheee... Sword fighting... by hazyshadeofwinter · · Score: 1

      if Slashdot search was powered by Google...

      "Linux" is in every single page on this site and was not included in your search. [details]

      --
      Click here if you just like to click on shit.
    2. Re:Wheee... Sword fighting... by rudiger · · Score: 1

      that is why people preceed search terms w/ +.

      hence, +linux nintendo would do quite well.

  26. Come on, guys! by megaduck · · Score: 4, Insightful

    Most of the comments posted so far seem to be of the Counterstrike sux/Atmosphere sux/etc. variety. Where's the imagination? The interesting thing about DustCity is not the implementation, it's the idea. News about a persistent CounterStrike-themed world is a good jumping off point for discussions about other possible implementations and 3D worlds in general. Why are we so quick to say "It sucks." or "It will never work."? Are we really that pessimistic?

    If you don't like DustCity, talk about CrystalSpace. Talk about WorldForge. Talk about extending the Quake III engine to have similar functionality (and better graphics). There's plenty of interesting work going on in persistent 3D worlds. Why doesn't this article provoke that kind of discussion?

    --
    This .sig for rent.
    1. Re:Come on, guys! by herrd0kt0r · · Score: 5, Insightful

      this article doesn't provoke the kind of discussion you talk about because we're all skeptics.

      remember HABITAT for the commodore 64? for quantumlink (now AOL), it was a persistent, customizable world. nice graphics for the time, great concept. it was turned into Club Caribe and launched with much fanfare. what have we learned from this foray into persistent online worlds? people want to collect tokens to buy stuff. like new heads. and they want to have sex online.

      how bout ultimate online? people want the same thing. everquest? dark age of camelot? name it-- it's the same. everyone wants power, fame, money, and sex.

      sure, you could launch yourself at more humble pursuits, but you'd be squashed out by the powergamers. even this would be turned into a game: have a nicest place, own the nicest stuff. or be the coolest.

      people in _snow crash_ liked the metaverse because if afforded them the opportunity to be something they're not. it allowed them to be somewhere else. but even when they were able to go beyond the world around them and into another, they were still limited by real-world contraints: if you couldn't afford the right stuff, you looked like poop in the metaverse.

      i guess what i'm trying to say is that the current mindset, and the current subset of the population who would engage themselves in this particular world, will probably just turn into the same crap the other game worlds have turned into. let me repeat that i think that this one _will_ be turned into a game by its players.

      does this mean it shouldn't be done? no. with time and good feeding, it might normalize and develop a population of users who can actually enjoy every aspect of the world.

    2. Re:Come on, guys! by ChrisJones · · Score: 1

      Well our world is almost as shitty as the world in Snow Crash, so you can't really blame the population for wanting to escape to a different world where people aren't killing each other all the time ;)

      --
      Chris "Ng" Jones
      cmsj@tenshu.net
      www.tenshu.net
    3. Re:Come on, guys! by m0rph3us0 · · Score: 1

      The best way to search slashdot is by using site:slashdot.org in google. I havent figured out a way to just search articles and not comments, but it works pretty good.

    4. Re:Come on, guys! by patmfitz · · Score: 1
      they were still limited by real-world contraints: if you couldn't afford the right stuff, you looked like poop in the metaverse

      Don't put down my hardware just because I chose Mr. Hankey as my avatar.

    5. Re:Come on, guys! by Anonymous Coward · · Score: 0

      Well said, gotta agree with this post 100%.

      It's ironic that we build these extraordinary environments mostly to avoid people like ourselves. Only to go there and find...people like ourselves.

    6. Re:Come on, guys! by geekindustries · · Score: 1

      I totally agree! Maybe we would already have something like this if people weren't so pessimistic. Just imagine if M$ made their own version and packaged it with an OS service pack, in long horn(or whatever it called), or IE 7. What we need is a common standard for something like this to take off. We have the bandwidth for this already (unless your on 56k like me :( ). MMORPGs are played on cable modems, a Metaverse would be similar in the 3d world sense. Who will be the first to form the Metaverse Stadard Committee or something? We can do this today if we just believe!

      --
      Hard work usually pays off over time, but procrastination pays off now.
  27. Perhaps at last... by A+Rabid+Tibetan+Yak · · Score: 2, Funny

    ...we can make those Counter-Strike campers listen to Reason (tm).

    1. Re:Perhaps at last... by 56 · · Score: 1

      If it's any consolation, Rabid Tibetan Yak, *I* thought it was funny :)

    2. Re:Perhaps at last... by atta1 · · Score: 1

      As did I. I had quite a chuckle at that one!

      --
      "The avalanche has already started. It is too late for the pebbles to vote" -- Kosh
  28. m0e by Anonymous Coward · · Score: 0

    fuck the lameness filter.

  29. seems to me... by Anonymous Coward · · Score: 0

    like it is the beginning of a graphical MOO.
    After a brief amount of time, people will dislike the rules, admins,
    players, code, or (insert any factor here), and split off to create a
    similar project.
    Whether or not they use the original code is irrelevant, as it will develop
    into its own code base, with its own array of players, which will grow to
    dislike the admins, players, code base, etc...
    It's a never ending cycle known well to the MUD/MOO/MUSH/etc world.
    I doubt ever seeing something as united as Stephenson's MetaVerse, unless it
    is introduced to the populace by M$... :-/

  30. Re:Counter-Strike Mappers Discover Lost Adobe Prod by Anonymous Coward · · Score: 0

    I think you have just provided the parent with vindication.

    Fool.

  31. Quake III by designBureau · · Score: 2, Insightful

    I remember when Quake III was in development, they were talking about a similar feature, virtual arenas of players not currently playing.

  32. Sounds like a MUSH to me by Anonymous Coward · · Score: 0

    Whats the big deal?

  33. seems to me by elixx · · Score: 0

    like it is the beginning of a graphical MOO.
    After a brief amount of time, people will dislike the rules, admins, players, code, or (insert any factor here), and split off to create a similar project.
    Whether or not they use the original code is irrelevant, as it will develop into its own code base, with its own array of players, which will grow to dislike the admins, players, code base, etc...
    It's a never ending cycle known well to the MUD/MOO/MUSH/etc world.
    I doubt ever seeing something as united as Stephenson's MetaVerse, unless it is introduced to the populace by M$... :-/

    I posted this earlier by accident as AC, although this doesn't make much difference since my posts score 0. Heh.

    --
    No, Beowulf clusters can't imagine in Soviet Russia.
    1. Re:seems to me by ChrisJones · · Score: 1

      You might be right about the united bit, but if it ever happens, I see it'd be more likely to be an offshoot of one of the many MMORPGs in the works (afterall, they have the infrastructure, can usually support commerce/transactions and they tend to have fairly large userbases). Maybe if SW:Galaxies is hugely popular we could persuade them to include a world like The Metaverse :)

      --
      Chris "Ng" Jones
      cmsj@tenshu.net
      www.tenshu.net
  34. umm by bilbobuggins · · Score: 2
    Users will be able to accomplish productive goals or just waste time

    Huh? Why would I want to download a huge program just to make believe I'm at work?

    1. Re:umm by geekindustries · · Score: 1

      You don't have to download anything to do that Just go buy The Sims! lol

      --
      Hard work usually pays off over time, but procrastination pays off now.
  35. Biggest advantage: existing community by Emil+Brink · · Score: 3, Informative

    As someone who has spent almost two years working on building, from the ground up, the technology for something similar, but having had to kill the project mainly due to lack of external interest, I think the main advantage of DustCity is the target audience. The Counter-Strike user community seems to be very strong, and of course already centers around creating 3D content. Plus, the idea of integrating clans and giving them the ability to build their own "homes" in DustCity seems obvious, but is hopefully brilliant just as well. Now, if only my home PC was powerful enough to actually do 3D things on... ;^)

    Oh, and for the curious: check out the results of the above-mentioned effort, which was sponsored by one of Sweden's coolest research companies, at verse.sf.net. It's all Free Software, using a combination of GPL, LGPL and BSD licenses. Never mind the bitterness of the opening (final) diary entries. ;^)

    --
    main(O){10<putchar(4^--O?77-(15&5128 >>4*O):10)&&main(2+O);}
    1. Re:Biggest advantage: existing community by Emil+Brink · · Score: 2

      Probably true, yes. Unfortunately, we never felt we had even enough momentuum to motivate us to release binaries... Which possibly was a mistake, of course. If only N people had mailed and bitched that they wanted to try Verse out, but couldn't be bothered to compile it, that might have helped. It's all speculation now, of course. Plus the core architecture of Verse (very client-intensive client/server, requiring many clients to get anything done) makes it a bit involved to just try out, it needs packaging, which we also hardly had the time for... Oh well.

      --
      main(O){10<putchar(4^--O?77-(15&5128 >>4*O):10)&&main(2+O);}
  36. Ranting and raving lunatic ahead: by Anonymous Coward · · Score: 0

    Lets not forget the 'population' of the CS servers
    That is probably the major flaw in CS at the moment and will probably be like that until it dies

    You would be hard pressed to find a public server with less than 50% of them being complete and total jerks. Even so, you probably found it in its 'off peak' times, or perhaps the 'Happy Hour'

    Best Gameplay? Arguable. That is if the majority of them are even doing more than just running around waving the mouse everywhere trying to get a lock with their aimbots. Though I may appear to be over-generalizing or jumping onto the anti-cs bandwagon or some other crap, I've been through it as well. I've spent months playing and honing 'skills' or whatever you may call them. I consider them to be reflexes and fine motor control and yes, I often come near the top of the scoreboard, which isn't the main focus of CS at all if you think about it. Kills are not the main focus, playing as a team and winning is the focus, and unfortunately, CS is now mostly a team DM with a round-based system outside of 'professional' tournaments

    CS only 'rules' since it is the 'fad' that is going around. Yeah, I know its clearly above the rest in sheer number of servers avaliable but think about this:
    If a particular game had excellent gameplay but no servers, who's going to play it? In the other point of view, if no one plays it, who's going to bother running servers for it?
    Chicken and the egg scenario. Which comes first? CS has probably hit luck square in the head when it grew into the entity we have now. The original first test had barely more than a dozen people trying it out, and look where we are now: More CS servers than Q3, RTCW and other HL mods combined. Can you sense a monopoly here?

    I admit, its a good game but other games are not given their chance with the blind following of CS.

    If anything, CS has shown the major flaw in the HL/Modified Q2 engine:
    It was NOT designed with cheats in mind. Granted, the folks as Valve have done wonders with building on the engine they've started off, and from some reports they've fixed the age old Q2 bug where minimizing the window will terminate the sound stream, but it doesn't take a genius to look around and see the widespread use of OGL hooks, see what those 'addons' can do and the basic workings of things such as aimbots. Ingenious on one hand, but utterly devestating on remaining gameplay left for those who are on the other end.

    CS has in many ways, advanced gaming by a fair bit, and has even spurred an arms race int eh cheat/anti-cheat camps with counters to each other's advances; but it is now swamped by far too many people who do not understand basic manners or social behaviour, whether they pretend to do so or not. I am not asking much in terms of manners, but I cannot stand those who spend most of their time either badmouthing other people, claim to be far superior to others while blatently cheating, cheaters in general who don't care about the consequences to their actions and probably those who make it their top priority to piss people off.

    For those still playing CS, I find that GENERALLY, FF servers contain the better groupings of people, infact, you amy find servers that have people who are clearly not belonging to the rather immature rabble

    I'll end my mindless rabbling now. I don't expect to persuade anyone but I just needed to give out my thoughts on the matter

    1. Re:Ranting and raving lunatic ahead: by Anonymous Coward · · Score: 0

      Remember, every cheater is a fuckhead, but not every fuckhead is a cheater.

  37. because persistent 3d worlds are a waste of time. by Perianwyr+Stormcrow · · Score: 2

    Unless the world has a game element, it will not be used. Why? Because IRC/IM systems are far more flexible.

    When we enter a communication area, we prefer to use it to eliminate spatial boundaries which impede communication in "meatspace". If the spatial boundaries are present, there had better be a damn good reason (such as "it's good to be far away from people who are trying to shoot me", or "the areas are very pretty and it is challenging to pass through one to get to the rewards of the next", or "I built my own custom area, come and see it.") If the space is purely oriented toward communication and collaborative work, the space must integrate with the purpose of communication (such as a collaborative 3d map builder.)

    Attaching a non-interactive world area to something like a chat room has been tried before ten million times, and no one is interested, as it defeats the purpose of both elements (wastes time walking, and why bother?)

    --

    What we call folk wisdom is often no more than a kind of expedient stupidity.-Edward Abbey

  38. Virtual Reality, Now and Beyond by CBNobi · · Score: 2
    So, obviously, this type of metaverse/consistant world/VR/shit isn't anything new. There's been many other attempts at the same thing.

    There's even a language (VRML) for such virtual worlds.

    And on the other hand, there's the oblivious massively multiplayer online RPGs - Asheron's Call, Ultima Online, Everquest..

    However, it seems that they all seem to faltering, or not seeing any substantial growth. Possible reasons?

    Noone else is using it, anyway

    It maneuvers like crap

    There's alternatives much simplier than virtual reality

    Basically, people aren't using it because there's no advantage of doing so. Those that are using it are, from what I've seen, much more social than the typical geek.

    When will we see a world that provides both quality, as well as a reason to stay? Only MMORPGs seem to be providing it today.

    (Then again, I haven't stepped into a chat-oriented world in a few years, so I don't know of any particular trends.. YMMV.)

    1. Re:Virtual Reality, Now and Beyond by Anonymous Coward · · Score: 0

      I just like to explore worlds that people have built. I don't care much about fighting or chatting.

    2. Re:Virtual Reality, Now and Beyond by Cyberop5 · · Score: 1

      My favorite 3d world is Cybertown. Easily programmable, flexible worlds, personal community, the works. But the best part is v2.0 Cybertown NextGeneration with a truely seamless world.

      --
      Urgo: "I want to live. I want to experience the universe and I want to eat pie!"
      Jack: "Who doesn't??"
  39. Re:Snow Crash....Fun to make fun of by reezle · · Score: 2, Insightful

    Yeah it was mostly Junk Science gone bad, but it DID make me think a lot about the nature of viruses...

    Everytime I see a joke about how Windows is really a virus, or get a catchy tune stuck in my head I think back to that book.

    What's the definition of a good book then? If not the fact that I still make quiet mental references to it even 10 years after-the-fact?

    -- Büt Theñ Âgåîñ, Whåt The Fück Dö I Kñöw?

  40. Ideas by m0rph3us0 · · Score: 1, Interesting

    I was reading today about Doom 3's new editor being integrated into the engine, and was thinking if you developed a BSP tree server you could assign permissions to nodes on the tree and allow people to infinitely edit spaces they "own". I'm not sure if BSP would allow such a thing. ie. would the BSP tree not put rooms in a building below the cube representing the building itself? But all in all i think BSP would be a good technology for building a real time editable metaverse. If you could break up the tree into multiple files you could put it up on a CVS server that at the end of the night would compile all the changes and update the metaverse.

  41. Have any of you dimwits actually READ Snow Crash? by perfessor+multigeek · · Score: 2, Interesting
    Okay, so after 70+ posts, what have we got?

    Tons of other engines exist.

    CS is based on a really cheesy one (Adobe whatever) and the big other player (Id) won't commit their best tech.

    Script kiddies will mess everything up.

    Previous attempts, from C64 days to now have always failed.

    Navigation sucks.
    Boy, if I didn't know better, I'ld say you're mostly a bunch of losers more interested in off the cuff remarks then in substantive responses. Naw. Couldn't be.

    So, from the top, let's go back to Snow Crash and see what it actually says made the Metaverse succeed. Hmmm.....
    -Close linking with sophisticated and micropayment-friendly commerce engine. Nope.
    -Ability to seamlessly exchange data (such as the virtual business card containing the Snow Crash virus) without breaking the metaphor. Nope.
    -Navigation and motion precisely correlated to actual full body physical motion (think how Hiro practices). Nope.
    -Detailed and nuanced renderings of facial expressions. Nope.
    -Stripped out, bare universe in the beginning, allowing early "settlers" to make their mistakes *years* before newbies are let in. Nope.
    -HUGE telecom company with billions of dollars worth of computers and the power to overthrow governments backing the project (remember who owns the black cube in the desert, folks). Nope.

    Yeah, you're all of you right. This is *exactly* like the metaverse and so proves that such a project will never work. Oh dear; I'm going to go home and cry now.

    Maybe not.

    Doggone, pathetic, defeatist, ignorant, shallow, grumble, mumble, bitch, moan . . . . .

    --
    Data is the lever, rigor the fulcrum, brains the force that drives it all.
  42. John Carmack by javilon · · Score: 3, Interesting

    This reminds my of one of the interviews he gave when Quake III was finished.

    From what I recall he said that he was surprised not many people were interested in metaverse type worlds.
    He said that if enough people would be interested he would think about giving it a shot.

    Now this guys are using his code (quake II engine) to try and implement it.

    I bet he will be interested.

    By the way, there are a couple of projects along the same line using the free (LGPL) 3D engine Crystal Space ( crystal.sourceforge.net)

    --


    When his defense asked, "Which computer has Jon Johansen trespassed upon?" the answer was: "His own."
    1. Re:John Carmack by Lordfly · · Score: 1

      Again, this doesn't use anything vaguely Quake-related, other than lifted textures. It uses the Adobe Atmosphere engine, which is woefully underpowered compared to an FPS game.

      Lordfly

      --
      hookers and grits.
  43. Cybersex extensions by allanj · · Score: 2

    I don't know - something like this?

    --
    Black holes are where God divided by zero
    1. Re:Cybersex extensions by Anonymous Coward · · Score: 0

      Yeah and did you see, they have a year 2000 statement? This is one device I think I would want to have been absolutely sure was Y2K compliant...

    2. Re:Cybersex extensions by Anonymous Coward · · Score: 0

      And the laser warning on top ouch.
      and the ahrm, "eject" button, funny.

  44. Ha. by masterv · · Score: 1

    Users will be able to accomplish productive goals or just waste time.

    I dispute half that statement.

  45. Re:Have any of you dimwits actually READ Snow Cras by Anonymous Coward · · Score: 0
    So, from the top, let's go back to Snow Crash and see what it actually says made the Metaverse succeed. Hmmm.....
    Snow Crash is a work of fiction, you make out that it is some kind of manuscript sent back from the future. Why should Neil Stevenson's visions be any more valid than those of the readers here?

    Just wondering...

    PS.
    Have any of you dimwits actually READ Snow Crash?
    Yes actually. Nice ideas, nice story, but I got pissed of with the constant references to really basic computer science (for example, long winded references to base 2 as if it is in some way magical).

    Cryptonomicon, now that's a story (more like 5 actually).
  46. Er... by Dthoma · · Score: 1
    "Users will be able to accomplish productive goals or just waste time."

    What do you think your average gamer would do given those two choices?

    --

    Note to M1-ers: a curt but otherwise insightful message is not "Flamebait" or "Troll".

    1. Re:Er... by Anonymous Coward · · Score: 0

      First the gamer would attempt to entertain themselves in the most logical way presented to them. If this fails they will resort to:

      - Attempting to cause trouble.

      and/or

      - Socialization.

  47. Re:Have any of you dimwits actually READ Snow Cras by Anonymous Coward · · Score: 0

    I am with you on this one. I personally think that the metaverse is not only feasible but could be achieved within our lifetimes. Or atleast something pretty close to it.

    There another book with a similar world called "A point of honor." It's a little less insane than snowcrash.

    One thing I am really looking forward to is a decent swordfighting simulation. As of yet the closest thing I've seen was that crappy game where you controll the guys sword arm with your mouse.. It was produced for ealy 3dfx and thus sucked major ass.

    I think the following would be a good first milestone for a "metaverse":

    - An enivroment in which routines can be loaded into a standard input and output resource which contains simplified and efficient laws of existance, physics, and other basic elements of reality.

    - A client which allows the user to efficiently observe and manipulate said environment.

    I think the key to the advacement of this project would be open development. People need to have the ability to load scripts or whatnot freely.

    I think that the metaverse would make a good OS.

    Quit bickering amongst yourselves, naysaying.. and get to work. I want to have a swordfight duel in the metaverse before my life is over! I spend my life persuing adventures such as this in online games. For a good visual record of some of my creed's accomplishments check out http://www.spleens.net

  48. Yawn.. by unorthod0x · · Score: 1

    As far back as I can remember in my clanning days (Q1, AQ2 and CS) we had mappers create conference rooms and training areas for clan use as well as server side code to facilitate better communication and a whole bunch of 3133t kicking/banning routines for additional policing and/or entertainment value. I'm positive that others were doing it at the same time as well. How is this any different?

  49. you know you need human contact when..... by tomstdenis · · Score: 1

    meeting people in a fake 3d RPG world is exciting....

    Tom

    --
    Someday, I'll have a real sig.
  50. The problem with Verse by Anonymous Coward · · Score: 0
    The problem with Verse is the download page:
    This is a raw code snapshot. Only of interest to developers familiar with C. Handle with care. Linux or compatible system heartily recommeded.
    If you want to attract a critical mass of users, you have to 'release early, release often'. And that doesn't mean you just tar up the CVS archive. It means binaries for multiple platforms.
  51. kind of like... activeworlds? activeworlds.com by Anonymous Coward · · Score: 0

    3d interactive social/building program... its a bit behind the times though, but quite amusing non-the-less

  52. EQ, UO, etc. by yerricde · · Score: 2

    Anyway, let's assume [virtual reality online chat] does indeed already exist in one or more forms. Got any links to them?

    Here's a list

    --
    Will I retire or break 10K?
  53. Adobe Atmosphere by Anonymous Coward · · Score: 0

    Does anyone have a working link for me to download Adobe Atmosphere without having to get an account with adobe?

    1. Re:Adobe Atmosphere by Anonymous Coward · · Score: 0

      http://download.adobe.com/pub/adobe/atmosphere/win /sa_player/atmosphere_saplayer.exe

  54. Should of picked a different game. by Seawolf359 · · Score: 1

    ok ok this sounds cool and all but CS is the last thing that needs this element in it. I use to play CS. I stress the "USE TO" part. Everyone knows that cheating/hacking/8 year olds playing on daddies computer are the bulk of the CS community now. You cant find a player that has the default configuration anymore. There is always some semi legal script that helps them shot or run or something. And now the CS world gets this psuedo - MMPORPG feel thing to it. How long till this gets hacked in some fashion so that people can start spraypainting porn on the city walls or something lame like that. Granted CS was one of the most popular mods ever created and its insanely fun to play but its become a realm of script kiddies and lamers. Are these really the type of people you want talk to in your spare time?

  55. Here is what your post should have looked like. by Anonymous Coward · · Score: 0
    Okay, Okay. This sounds cool and all, but CS is the last thing that needs this element in it. I used to play CS. I stress the "used to" part. Everyone knows that cheaters, hackers, and 8-year-olds playing on daddy's computer are the builk of the CS community now. You can't find a player that has the default configuration anymore. There is always some semi-legal script that helps them shoot or run or something. Now the CS world gets this pseudo-MMORPG feel to it. How long 'til this gets hacked in some fashion so that people can start spraypainting porn on the city walls or something lame like that? Granted, CS was one of the most popular mods ever created-- and it's insanely fun to play-- but it's become a realm of script kiddies and lamers. Are these really the type of people to whom you want to talk in your spare time?

    This post brought to you by my K-12 teachers.

  56. Picture worth 1000 words? -- No way! (Anti-chat) by jdkane · · Score: 1
    I just sat down and used the Atmosphere Player for a while. It seems to add no functionality to the classic text-based chat room model because there is no cohesion between the GUI and the text-based chat box.

    For example, you can see everybody wandering around, but can't tell who is who. Unless somebody explicitly does the moon walk and says "Look, I'm the guy in the T-shirt doing the moon walk", then you can't relate the text-based user names to the GUI. But then there are probably 2 other guys in T-shirts doing the moonwalk at the same time.

    The most exciting point the Adobe help files state is: "Users that are exploring the same world can see representations of each other called avatars, and converse with one another by typing messages in a chat window."

    Get it? ... "typing messages in a chat window" -- which can be done without the GUI.

    The fun GUI stuff to do (even though it doesn't relate to chatting is): learn to jump, jump off the edge of the map, learn to do the moonwalk, tell other people how to jump and do the moonwalk. And of course the non-fun stuff also doesn't relate to the chat.

    By the time you're finished playing with the 3D GUI you have not said anything meaningful at all ... thus, anti-chatroom technology at its best.
    But get people into a meaningful conversation, and they will ignore the GUI altogether.

    It seems to be useless technology right now -- hopefully Adobe will create some linkage between the chat and GUI. Or maybe in the same vein, they should throw together a chat box and a screen-magnifier utility. That would go over just as well in its current incarnation.

  57. Is 3D the key? by si1k · · Score: 3, Insightful

    A lot of comments about metaverse-like worlds seem to center around the 3D engine and the quality of the graphics. But is that really the crucial aspect of the metaverse that we find appealing?

    One of the most fascinating parts of the metaverse was the way it offered an interactive version of the Internet under a single paradigm. Instead of having the wide range of protocols like HTTP and IRC offering a limited range of interactivity and services, it was all integrated. With the Net right now we can find interesting flat (or semi-interactive) documents on the web, we can play interactive games, or we can engage in primarily useless chatter on IRC.

    The metaverse in principle combined all of these principles into a single paradigm. You could go to a library and while reading a reference book, you could engage in mindless chatter (or interesting discussion) within the context of the library.

    I think that's a big key--keeping the context. That's what makes blogs with discussion areas (like slashdot) so interesting--we can discuss over the context of the article. But we really need an overlying metaphor, like the metaverse had, for unifying all the information, services, and forms of interaction.

    3D is not the key. It's just the glossy exterior that could bring such a paradigm to the next level IF such a paradigm really existed.

    If you're interested in that kind of thing... get in touch with me via msg on /.

  58. OMG Thank You So Much by Seawolf359 · · Score: 1

    Wow I dont think my point could of ever been expressed without the correct puncuation and grammer. Thanks for posting anonymously. Now I can just laugh in general instead of focusing it at one poor person.

  59. Windows oriented by mcoletti · · Score: 1

    After pursuing many of the links mentioned in the comments sections for legacy 3D communities, I was disappointed to discover that almost all of them only worked on Windows. Aren't there any cool Linux accessible 3D communities?

    --

    MAC | A polar bear is a cartesian bear after a coordinate transform.

  60. Habitat by Animats · · Score: 2
    I knew the creators of Habitat, Randy Farmer and Chip Morningstar, back when they did it. That thing was AOL's (then QLink's) mainstream product at one point. This despite running on a Commodore 64 (!) over a 300 baud modem. (The server end was Prime minicomputers.) There was a Japanese version, seldom seen in the US, with a bigger world and about 20,000 users.

    Clearly the thing was severely hardware-limited. But the idea seemed sound, and it scaled up well. Gradually, the hardware got better, the software got better, and by the days of VRML 97, things pretty much worked in 3D. Yet nobody cared. Surfing the web had come along, and that was more useful and more fun.

    VRML is little-used today. Almost all the VRML companies have tanked. But with a broadband connection and a modern graphics card, it works very well. But the support infrastructure is dead.

  61. You F***ing Camper! by Wolfier · · Score: 2

    [Tk]Assassin: WHERE ARE YOU!! STOP CAMPING and COME OUT

    |AMG|n00b-killa: Hold on, almost done...washroom near bomb site B...

  62. D'oh by xenocide2 · · Score: 2

    I read a lot of gibson books one summer and they all sorta ran together. I guess I thought the walled city was a Virtual Light concept or something. D'oh.

    --
    I Browse at +4 Flamebait

    Open Source Sysadmin

  63. Re: Counter-Strike Mappers Discover Lost Adobe Pr by Pvt_Waldo · · Score: 1

    Actually, probably the fact that TF2 has not yet been released is the main reason you're not playing it.

  64. Slow adoption rates? by xenocide2 · · Score: 2

    Why have virtual reality communities largely failed? Because people need a compelling reason to drop face to face communication for another form. A virtual reality while sounding cool to some technophiles, doesn't do much for the most of the people out there. What exactly about a 2d representation of a 3d avatar who does a horrible job of lip synching your text appeals to people over just the text? Communities aren't something that you can really design from the ground up, they're something that grows out of something smaller. Halflife is a really big example. CounterStrike in particular. Its a good enough game to motivate people to talk about it and make connnections between players. People form clans, etc. Recently voice chat has been added which has really improved leadership and team performance. Its slowly growing out of the game that was released so long ago. There are even small projects going on to create a meta game of sorts, a sort of mercenary system in which you gain reputation by playing which bars you from playing on lower servers and ruining the game.

    Remember, the walled city started as a filter turned inside out, and grew from there. Its a hodge podge collection of toys, not exactly a mainstream communication device. The city itself is stored in various member's houses and supported by the members. I don't think your local realtor will put up and maintain a computer to host an online office of some virtual reality. The closests and perhaps most influential technology on the idea behind the walled city would be IRC. While in itself, the various implementations have archaic interfaces, simple techophobia is less than enough to foster such an elite community, as evidenced by the nearly crushing popularity of EFnet and DALnet. Instead, consider more obscure and private IRC servers, with explicit connection permissions.

    You haven't found your virtual realities because you're looking for the wrong things. There is a difference betwen visual and virtual. The reason nobody bought into the realtime rendered virtual reality is because people like you don't have the hardware, and many people, yourself possibly included, wouldn't like the result. Virtual shopping malls. There's no room for virtual coffee houses with poetry hours, unless you want to pay a cover charge to experience a shade less of reality. You may be onto something, as many mmorpgs were simply about sitting on pillows and talking to other people with text messages. The fundamental hasn't changed much: text messaging is the standard and dressing it up doesn't help much.

    --
    I Browse at +4 Flamebait

    Open Source Sysadmin

  65. Wellll by Anonymous Coward · · Score: 0

    Every culture has their own slang, the internet is no different. Sure I'd never say laughing out loud, because if I was saying it then that would mean the person could hear me and would know I was laughing so it would make no sense to say it. However it makes perfect sense to use lol online because the person can't hear you, also hahaha is more often used sarcasticly online so how would you differentiate. As for using u and r as words, it's called shorthand and it's been arround for a long time. The reason? It allows you to say more in a shorter amount of time, and while it may not be appropriate for an important document it's fine for two friends talking. How about words like "can't" and "don't", these words are reguarly used in everyday speech but really the contraction only saves us two letters.

    1. Re:Wellll by Anonymous Coward · · Score: 0

      Yes, the apostrophe signifies that something is missing, what time does it save? It's two extra letters, if your so rushed that your incapable of typing those out maybe you should switch to phone calls. Thats a different kind of example though, Slashdot isn't a conversation between two people. People who don't take the time to type out those extra letters here have no excuse, they're in no hurry. Granted, i'm painting with a wide brush here, but i'd rather not see the whole of the internet descend into 'lol' and 'ur'. It wasn't much of a problem before, i'd see AOL'ers doing it and dismiss them as the morons they are. At some point though, the rest of 'net got complacent and people didn't get outraged or mock people that used 'lol'. Now, it's a freaking epidemic.

  66. Doing something "useful" by Infonaut · · Score: 2

    V

    --
    Read the EFF's Fair Use FAQ
  67. Nothing "useful" for business by Infonaut · · Score: 2
    ...wait for the sword fighting algorithms to start to take shape.

    That's exactly why nothing "useful" will come of this. The only people who have any interest whatsoever in immersive 3D worlds are gamers. End of story.

    Where are all those corporate giants throwing down the big bucks so they can have virtual conferences? Where are the calls for a new version of VRML from the business community?

    As interesting as the technology is, and as cool as Gibson's early stuff was, it's basically a geek toy. It'll wind its way into the collective culture after a while - look at the success of EverSmack and its ilk. 3D visualization tools are already entrenched in many techology-driven business sectors. But will immersive worlds ever become the great tool of commerce that sci-fi has envisioned for over 20 years now?

    No. Because in the real world, people matter more than pixels. Commerce is still handled primarily through face-to-face introductions, through lunch meetings and discussions about the baseball strike and the weather and vacations and family and all those other little details that actually make up life.

    --
    Read the EFF's Fair Use FAQ
    1. Re:Nothing "useful" for business by PaganRitual · · Score: 1

      Because in the real world, people matter more than pixels.

      hate to be anal, but you spelt the word 'money' wrong, there isnt even a single 'p' in it last time i checked, let alone the two you put in your warped spelling of it.

      i agree with your theory in general, but mark my words, if this type of thing does ever get up and running, some fucker will want to buy space for advertising in it ... "John Anderton, interested in long distance savings?"

    2. Re:Nothing "useful" for business by mzo23 · · Score: 1

      Actually you're incorrect. There is a 3d interactive world that has been used by business and colleges (for a "virtual campus" and "virtual classes") called Active Worlds.
      http://www.activeworlds.com/

      --
      I don't have a sig, can I borrow yours?
  68. wait for NEOCRON by PaganRitual · · Score: 1

    i agree totally, i dont even think many ppl got the 'Make CS-cheaters listen to Reason(tm)' joke from a few posts bank, which i thought was pretty funny, but maybe im just a nerd/loser :)

    anyway, neocron is an mmorpg which looks like it could fit the bill of a future 'metaverse' type environment, once it finally is released. they offer the chance to just sit around and do whatever you like. which i know is the same as some of the other online rpgs, but this one is in a fully 3d environment, with real-time interaction (and presumably sword fighting :)) ... but i think you can still abandon all your friends and social events, quit your job, and just spend all your time levelling up before killing yourself. there is an option under the tools -> preferences -> takeresponsibilityforyourownactions menu. or something. either way it has me excited.

    plus, it has a strip club. and its never referred to as the definate article. its always THE dildo, never ... YOUR dildo.

    (note to morons : the fact that i have now described myself as a nerd/loser means i wont actually start crying when you agree with me, so dont waste your time)

  69. Everquest!! by Anonymous Coward · · Score: 0

    Hell... been doing this in Everquest for years...
    Zzzzzz
    old news..

  70. World War II Online does this now by Anonymous Coward · · Score: 0

    World War II Online is a massively-multiplayer first-person shooter, as well as a tank and flight sim.

    www.wwiionline.com

  71. LindenWorlds by Anonymous Coward · · Score: 0

    I'm surprised nobody mentioned LindenLab's "LindenWorlds." It sounds a modern ActiveWorlds allowing you to build within the game. Unfortunately it will require a 1GHz minimum CPU and, of course, a broadband.

    Oh, and there will be a monthly fee. :-(

    http://www.lindenlab.com

  72. Re:Have any of you dimwits actually READ Snow Cras by JasonAsbahr · · Score: 1

    I'm working on it.

    Beyond 2