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Product Placement in Online Gaming

ceejayoz writes "MSNBC/Reuters has an article about product placement in 'The Sims Online'. EA has made a multimillion dollar deal with Intel and McDonalds to include 'Intel's familiar jingle, its product logo, and computers using its Pentium 4 processor' and 'a McDonald's kiosk and ... the company's branded food' in the game."

135 of 374 comments (clear)

  1. If it lowers the cost, sure, why not... by Anonymous Coward · · Score: 4, Funny

    And, hey, maybe your Sim can sue McDonalds for making them fat and get rich. That'd sure beat the hassle of that job thing.

    1. Re:If it lowers the cost, sure, why not... by Archfeld · · Score: 2

      LMAO !!!! Lowers the cost...hehehe that is a rich one, do you honestly think ANY of that savings will be passed on to the consumer ? If so lets talk bridges and ocean front property. If it lowers the cost it will just raise corporate profit.

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    2. Re:If it lowers the cost, sure, why not... by kubrick · · Score: 2

      If it lowers the cost it will just raise corporate profit.

      And encourage them to make more sequels, etc. This may be a good thing if you're a fan... which I'm not, although I did like the earlier Maxis games (Sim City et. al.)

      --
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    3. Re:If it lowers the cost, sure, why not... by Dannon · · Score: 2

      Well, logically, that money will go somewhere. There are four options:

      1) The consumer. Lower costs. Good.
      2) The company owners. Namely, stockholders. Either in the form of dividends, or in the form of increased stock value. Since your Average Joe with a 401k or a Roth IRA can get into the stock market these days, that's a good thing for those Average Joes investing towards retirement. Also, it adds a slight upward push to the economy through the stock market. Good.
      3) Increased company assets, a shift in the company's debt-to-equity ratio away from debt and towards more equity. Again, good for stock values, yadda yadda, see above.
      4) Increased employment in the company, or increased pay. Sounds good to me.

      So, what's so bad about corporate profit?

      --
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      Experience comes from bad judgment.
    4. Re:If it lowers the cost, sure, why not... by Archfeld · · Score: 2

      there is a 5th and MOST likely...

      A giant Exec VP or higher bonus. Compare the salaries of the upper crust exec's and the rest of the company and weep. If you let go just ONE VP of international toilet paper consumption usage and performance monitoring, you could give every stockholder a $.01 dividend or every employee in the division a 3% raise. Nothing wrong with profit, it makes the world go around, but there has to be a line where morality and ethics outweigh the greed, corporations have repeatedly shown they are not capable of discerning that line...

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  2. What to do with the extra ad money? by billnapier · · Score: 4, Insightful

    Not bring down the price of the games.

    1. Re:What to do with the extra ad money? by dattaway · · Score: 5, Funny

      Pop ups in games add value to the product. You are lucky the price isn't going up for these features.

    2. Re:What to do with the extra ad money? by dattaway · · Score: 2

      There might be some truth to it. We all know how crazy the accounting tricks were at Enron. Now imagine how twisted the strings a pulled from marketing at a large game company. They could ask for these advertisement features in the new game. Ok, so the programmers spend weeks on it, meetings with the vendors, working on the code and artwork, getting the placement right, sending it to QA, etc... Let's say marketing "forgot" to allocate this new source of revenue to the programmer's budget and it went to the Vice Prez of Marketing's new golf course? I don't want to start a rumor about what goes on at these game companies, but I'll leave these wild accusations to imagination...

    3. Re:What to do with the extra ad money? by billnapier · · Score: 2

      Do you work for the cable company?

      It's like adding an extra charge to your cable bill so you can use the Program Guide with your digital cable. In other words, you pay more because their product sucks and to see more ads.

      Gosh, I love advertising tactics...

    4. Re:What to do with the extra ad money? by tunabomber · · Score: 4, Insightful

      If it[inserting advertisements into the product] adds value to the consumer, I'd like to hear about it.

      I can think of plenty of cases where this is apparently the case. How else can you explain the fact that tee-shirts which turn people into walking ads for Gap, Abercrombie & Fitch, etc. sell for so much more than a blank tee-shirt?

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    5. Re:What to do with the extra ad money? by Alan · · Score: 5, Interesting

      Actually according to an article I read the reasons they are walking billboards is due to copywrite issues. Basically it used to go like this:

      gap designs cool clothing
      some people buy it, and are cool
      clone vendors copy it almost exactly
      everyone else buys it and they are cool

      This didn't jive nicely with gap etc, so they went with the route of putting their logos/names/whatever on the clothing, as the clone companies couldn't copy them then, as if the "coolness" of the design was due to something that they weren't legally allowed to copy, they wouldn't / couldn't copy it.

      That said I have no idea where this article was, but the reasoning is solid IMHO.

    6. Re: What to do with the extra ad money? by Black+Parrot · · Score: 2


      > Not bring down the price of the games.

      I always find it interesting that the price of games is essentially unchanged from the commercial market for Apple ][ games back in 1980, when most would fit on a single 5-1/4" floppy. (360Kb, IIRC.)

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    7. Re:What to do with the extra ad money? by demaria · · Score: 3, Interesting

      That requires a followup question - Is the price of producing video games increasing or decreasing?

    8. Re:What to do with the extra ad money? by cwebster · · Score: 2

      there are no ads in my digital cable program guide...

    9. Re:What to do with the extra ad money? by Shanep · · Score: 2

      I can think of plenty of cases where this is apparently the case. How else can you explain the fact that tee-shirts which turn people into walking ads for Gap, Abercrombie & Fitch, etc. sell for so much more than a blank tee-shirt?

      Customer percieved value does not necessarily mean true added value to the customer.

      They think it looks cool, because lots of other people think it looks cool, so they pay a much higher price. I don't see how this is any added value.

      Those customers are merely victims.

      --
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    10. Re:What to do with the extra ad money? by billnapier · · Score: 2

      Lucky you. Who is your cable provider? Comcast here has lots of ads in the program guide. And I'm sure they aren't alone

    11. Re: What to do with the extra ad money? by Oliver+Wendell+Jones · · Score: 2

      I always find it interesting that the price of games is essentially unchanged...

      Wow, when was the last time you bought a game? NeverWinter Nights was $59.99 in most stores and Warcraft III was $69.99 when it launched (prices at my local BestBuy).

      --
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    12. Re:What to do with the extra ad money? by cwebster · · Score: 2

      time warner, austin tx.

      screen is split into 3 sections during guide use. bottom half shows 90 minutes of programming for 5 channels at once, tv guide style. Top left quadrant shows basic info about the highlighted show in the guide, and top right quadrant is whatever channel is currently tuned, so you can watch it while you browse. If you hit info, the bottom half changes to the program description of the highlighted show. no ads.

  3. The logo? by thelinuxking · · Score: 2

    In the sims world, how large will the "Intel Inside Pentium 4" logo be on the computers? if it is real life size, it will hardly be visible in the game! Chances are the developers are going to put a giant decal on the side.

    Pretty soon, the cars in the game may look like they came from Nascar...

  4. Re:The Sims will eat McDonalds food? by G0SP0DAR · · Score: 2

    Well, the technology is not quite advanced enough to simulate the lawsuits. I mean, we'd have to wait for the OptiWARE CD's that hold a terabyte before we could fit all the books and precedents into a realistic scenario

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  5. This is a good thing... by thelinuxking · · Score: 3, Funny

    If we're lucky, we might find The Sims Online in a Happy Meal :-)!

  6. Re:It's the Sims. . . . by garcia · · Score: 2

    great, but there are reasons that we have them IRL. In the fucking game they are there for money. When the users see some of that money coming back to them I will be interested, otherwise, what's the point?

  7. Good for EA! by toupsie · · Score: 4, Interesting
    EA is in the business of making a profit. If product placement within a video game will fatten their bottom line, good for them and great for their investors. It doesn't seem to hurt one of the most popular spectator sports in the US, NASCAR. No one even seems to find the irony of cars flying around a circle at 200mph with beer ads emblazoned on the sides of the cars.

    EA will quickly learn if this business move is bad. Their sales will drop from "The Sims". Frankly, I have never figured out why so many people are afraid of advertising. If you don't like it, don't buy their products. The only question I have is if the Mac OS X version will drop the Intel ads?

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    1. Re:Good for EA! by toupsie · · Score: 2
      You said that a sales drop in "The Sims" would indicate that this is a bad business move, but it could also be the public's lack of interest in the franchise, bad game design, or in the case of "The Sims Online", rampant grief players.

      Well, if you don't like advertisements in video games, the failure of "The Sims" either by playing quality or advertising placement would be a good thing. Other companies will be looking towards "The Sims" on the viability of ads in video games. Since essence of management creativity involves the act of seeing what other successful companies are doing and trying to copy it before the gravy train leaves, if "The Sims" w/ ads fails, the idea will not be as 'hot' as if it works.

      If the companies get their act together, like the US Army, they will be giving away awesome video games for free with their products as an inducement for consumption. Would be a good market for companies like EA...

      --
      Strange women lying in ponds distributing swords is no basis for a system of government.
    2. Re:Good for EA! by evilviper · · Score: 2
      Frankly, I have never figured out why so many people are afraid of advertising.

      Frankly, your low IQ isn't my problem.

      No one knows if the product they are buying has ads, how extensive those ads are, etc. However, you can't get a refund on opened software, movies, cds, etc. So, you're completely screwed over... Your only option is to sue them to get your money back.

      Want to see where we are heading? Watch "Josie and the Pussycats". There are more ads in the movie than there would be if it was on network TV... 60 at last count.

      I say sue the bastards, and boycott the products advertised. That's the only solution to the problem. If you don't get off your ass and do both, the ads are only going to continue to get bigger and more frequent. They will never stop if people continue their complacency.

      Oh, and for those of you that can't sue for whatever reason, a store window costs much more than a game, movie, or cd. Have a nice ad-supported day.
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    3. Re:Good for EA! by evilviper · · Score: 2

      Well then, I believe you just might need some psychiatric help.

      Soon, you will have 30 minutes of story in a 2 hour movie... They've got to make space in there for the ads.

      Firday the 13th, Part 25: Jason jumps out at the camera with a chainsaw and says, "I only use JKM chainsaw parts. JKM has a history of reliability, and 9 out of 10 psycho killers prefer JKM to the competition."

      I would think people would care that the quality of movies is quickly going to hell just so that the studio can make a few more cents for their stock-holders. Of course, I might just be giving people too much credit. Time after time, people have shown themselves to be about as intelligent as cattle.

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  8. Grand Turismo Series Does It Right by EXTomar · · Score: 5, Insightful

    One thing I've always wondered about this wonderful set of games is exactly how much wheeling and dealing did they have to do to get as many "real" cars and products into the game.

    In any event it is the perfect touch: a race track without product billboards isn't very realistic. Cars that you can say "Hey I know someone with that car" are playable. You can walk into a tire store and look at the same tires offered in the game.

    Software companies promote themselves all of the time in their own games but should they now seek ad revenue for games? Hungry companies could see this is a new boon. Players could start to see this as a new bother.

    However the GT series does this correctly because it is subtile. The car designs and products are the ads themselves...you don't need to be intrusive with load screens shouting "Parts of this game were funded by Soandso". If players start seeing intrusive ads they'll start to turn away from it.

    1. Re:Grand Turismo Series Does It Right by Night+Goat · · Score: 3, Interesting

      I read somewhere that car manufacturers actually ask to get their cars in Gran Turismo. The only stipulation they have is that the cars can't be damaged, because that reflects poorly on them. "What a piece of crap car! I just barely touched that wall!" So it works out great for Polyphony as well as for the car manufacturers. I don't know about the billboards, though.

    2. Re:Grand Turismo Series Does It Right by Osty · · Score: 2, Interesting

      but they don't include some brands because they cannot get a license (Ferrari and Porsche)

      They couldn't get a license, or they were unwilling to pay for a license? Or Porsche or Ferrari didn't care enough for the game to grant a license? Project: Gotham on the XBox was able to get both the Ferrari and Porsche licenses, AND were allowed to do damage modelling, but I don't know if they paid for the licenses or were paid for them (from heresay, I've been told that Ferrari has a pretty close relationship with the Project: Gotham guys, even going so far as to push back the formal introduction of the new Enzo model to coincide with the announcement of Project: Gotham 2). Either way, these guys did it right -- real cars, real licenses, real damage (well, within reason, of course -- you can't total the car, and the damage is purely cosmetic, but at least there is still damage). Just because the Carrera GT bungs itself up really easily in Project: Gotham doesn't mean I'm going to stop lusting after one (well, there's also the matter of those cars being $350,000 to $400,000 USD, with production to begin in 2003, with the run limited to at most a few thousand of the cars ...).


      Perhaps the licenses didn't really fit with what Polyphony was aiming for in their Gran Turismo series, which seems to have a major focus on import street racing. Ferraris are little more than street-legal F1 cars, and Porsches just don't seem to fit in the same class as Honda/Acura, Toyota, Nissan, etc (to me, anyway).

    3. Re:Grand Turismo Series Does It Right by DennyK · · Score: 3, Informative

      No, actually, it was a licensing issue. There was also a Lamborghini Diablo in the Japanese version of the game that was removed for the U.S. release because of licensing.

      There are actually quasi-Porsches in the game...they couldn't get a license agreement with Porsche, but they slipped them into the game under the RUF emblem, by stretching the definition of a "automobile manufacturer" a wee bit. RUF is a company which sells heavily modified Porsches.

      In any case, the focus is not really on "import racing" so much as it is on street and road racing in general. Yes, there are a lot of Japanese cars...which is to be expected, since the game was designed in Japan. ;) There are several American cars in the game, as well as European cars, and also many true race cars, including several Formula One lookalikes.

      DennyK

    4. Re:Grand Turismo Series Does It Right by King_TJ · · Score: 2

      Exactly.... and that's my single biggest complaint about an otherwise outstanding game.

      You'd think the auto makers would have learned from the gaming fiasco with hockey games. (The NHL didn't want to "promote violence" in hockey, so they didn't allow using official players and logos in the EA Sports games unless they removed the ability for players to start fights. That lasted a year or two, until gamers rebelled... Fights are a big part of the fun!)

      Everyone knows that your car gets damaged when you ram into another car or a wall at high speed. If the damage is equal across all the vehicles in the game, that's also quickly obvious. People aren't going to really say "Wow, I didn't know that Toyota sucked so bad in accidents! Guess I don't want one after all!" after playing Gran Turismo.

    5. Re:Grand Turismo Series Does It Right by tmark · · Score: 3, Insightful

      If players start seeing intrusive ads they'll start to turn away from it.

      And if players start turning away from it, companies will stop doing it. So what's the problem ? If it's really a bother to anyone, that person should voice his opinion in the only way that really matters - by not buying it. Methinks, however, that ovewhelming success of the new Sims product will show that LOTS of people don't mind that much.

    6. Re:Grand Turismo Series Does It Right by nelsonal · · Score: 2, Informative

      EA holds exclusive licenses with both companies. GT did use RUF, a tuner of Porsches as a way to get around the licenses. Although the focus of GT is import tuning, they have always included the super cars like Saleen or TVR for when you have silly amounts of game money to spend.

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    7. Re:Grand Turismo Series Does It Right by poot_rootbeer · · Score: 3, Insightful

      And if players start turning away from it, companies will stop doing it.

      And this is why you never get spam email or see popup ads on the Internet anymore...!

  9. Perfect revenue model for TV shows by Powercntrl · · Score: 5, Funny

    While I'm sitting here drinking my cold, refreshing Coke, I looked on my KDS LCD flatscreen monitor that I bought from ThinkGeek and realized that they should apply this to TV shows as well. Why interrupt a show with a commercial break when product placement could work just as good? In the movie "The Truman Show", which I watched the other day on my DirectTV satellite system, the "show" that the movie was about had no commercials, just product placements. While that was just a movie, if The Sims proves this can work for other mediums, maybe we'll soon see a future where Tivos can no longer skip over commercials because there AREN'T any to skip over.

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    1. Re:Perfect revenue model for TV shows by Cruciform · · Score: 2

      Yeah, even the mob has become a victim of advertising.
      Watch Sopranos season 3 on DVD, and everybody drinks goddamn Snapple everywhere. And sometimes the bottle even turns around magically in some scenes so that the label shows from the other camera views as the scene changes.

    2. Re:Perfect revenue model for TV shows by tunabomber · · Score: 3, Informative

      Oh boy! Who needs content when you can have wall-to-wall advertisements?

      There was a recent article tthat suggested that product placement could be a means of getting the content cabal to give up their hard stance on PVR's, or conversely, cause a degradation in content quality.

      Oh well, at least it will be better than putting ads in music.

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    3. Re:Perfect revenue model for TV shows by HomeySmurf · · Score: 2

      I have a friend who worked for a major cable premium network that produces some very popular series. He worked in product placement, and it was his job to negotiate deals with companies for all sorts of placement of products.


      Nowadays they generally try to be a little bit more subtle than back in the day when people would describe the virtues of their products directly. It can be as simple as what brand of soda is out on the kitchen island, what watch comapny is featured in the closeup, or what type of car the cool lead character drives. However, rarely are these uses of brands unitentional or for artistic purposes.


      Movies are incredibly bad offenders. MIB is a prime example. It is basically a sci-fi music video add for a variety of products. Probably worse than that though are children's cartoons. They are basically half hour long advertisements for all the tie in merchandise: collectible cards, action figures, video games, t-shirts, bedroom sets, lunch boxes, etc. I'm just surprised no one has started to geographically target local advertisers in television programs and movies using the technology news and sports broadcasters have used to 'edit' billboards and the like digitally so local affiliates can get the right adds. Maybe they have.

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    4. Re:Perfect revenue model for TV shows by G-funk · · Score: 2

      I don't know about the states, but here in Australia, when demolition man was shown on TV, we didn't have Taco Bell..... So the soulless bastards replaced it with Pizza Hut!!! It was really badly done too, like in the simpsons.

      "this is my good friend... *mr black*... i want you to listen to *mr black* and do what he says"

      It was hideous.

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    5. Re:Perfect revenue model for TV shows by mgblst · · Score: 2

      Nowadays they generally try to be a little bit more subtle than back in the day when people would describe the virtues of their products directly. It can be as simple as what brand of soda is out on the kitchen island, what watch comapny is featured in the closeup, or what type of car the cool lead character drives. However, rarely are these uses of brands unitentional or for artistic purposes.

      Wow...what subtlety.

    6. Re:Perfect revenue model for TV shows by drdink · · Score: 2

      I looked on my KDS LCD flatscreen monitor that I bought from ThinkGeek


      What? So there are people that pay the extremely high prices that ThinkGeek slaps on their items that can be bought at hundreds of other places for much less?
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    7. Re:Perfect revenue model for TV shows by Jaeger · · Score: 2

      Bad idea: the main charcters are watching tv and suddenly, a commercial break appears. And they watch a commercial for $ARBITRARY_PRODUCT_X. No one gets up to go to the bathroom or change the channel. It'd bring unrealistic television to the whole next level...

      I remember watching Farscape on the early days of the Sci-Fi Channel when their "we're going to commercial now" clip said, "You are now free to move about the cabin. Farscape will continue."

    8. Re:Perfect revenue model for TV shows by BoBaBrain · · Score: 2

      You've obviously never seen Friends(TM) then.

      Pop quiz hotshots:
      - What computer magazines does Chandler read?
      - What's Joey's favourite English beer?
      - What brand of corn chips do the gang enjoy?


      Unfortunately product placement isn't confined to 50's reruns. It's alive and well and killing today's TV shows. It managed to beat the crud out of James Bond too.
      Now that's a powerful force.

      --
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    9. Re:Perfect revenue model for TV shows by BoBaBrain · · Score: 2

      The point is not whether it works or not. The point is also not whether you care or not. The point is that product placement is becoming more and more common.

      By the way, if you really don't care why did you bother responding to the post? Could it be that, not only do you care, but you in fact have some very string views on the matter?

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    10. Re:Perfect revenue model for TV shows by DunbarTheInept · · Score: 2

      In a way, that seems to me like an even better spoof on what they were talking about. Sort of a meta-joke buried in there.

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  10. Mmmmm, McDonald's by Logic+Bomb · · Score: 4, Insightful

    So, if your Sims eat a ton of Big Macs, do they fatten up, get hardened arteries, and have heart attacks? I hope EA is sticking with the "reality" theme.

    1. Re:Mmmmm, McDonald's by HillBilly · · Score: 2, Funny

      ... and when they do, can you sue Sim McDonald's for forcing their sim products down your sim throat?

      --
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    2. Re:Mmmmm, McDonald's by phorm · · Score: 2

      No, but they may shoot their kids after they nag "Can we go to McDonalds... I wanna happy meal" for the 20th day in a row... :-)

    3. Re:Mmmmm, McDonald's by phriedom · · Score: 2

      from the article:"Eating that food will also improve their standing within the game."

      That is the one part about this that bothers me. Gamers will have an incentive to virtually eat at McDonald's. In fact this kind of "selling out" is enough to convince me not to buy the game. When it fundamentally changes the game experience, that is too far. I'd feel the same way if racing games took money from car makers to make one car outperform others that it wouldn't normally beat. I'm buying a game, I'm not selling myself as a consumer.

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  11. Great.... by Eric_Cartman_South_P · · Score: 3, Funny
    So while you slurp down 100 grams of fat in one meal, your on-line representation can also plump up, too.

    I would agree to this kind of advertising under three conditions.

    1) The price of the game should be reduced by a percentage of the advertising revenue, since it's our eyeballs doing the work of watching the add.

    2) NPC's should get fatter, sue because they don't want to be responsible for anything, including what they shove in their mouths, and then they clog up your court building and you loose 1000 points.

    3) You should be able to rob the drive-through, just like in real life.

    1. Re:Great.... by Safety+Cap · · Score: 3, Funny
      I want to buy a cup of sim-McCoffee, spill it all over my sim-lap, get sim-3d degree burns, then get sim-denied for medical bill compensation.

      Then, I'll sim-sue!

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  12. A double simulation. by MongooseCN · · Score: 5, Funny

    But Mc Donalds meat is already simulated meat. So when it gets used in a simulation, does it become real meat? What a philisophical pondering...

  13. This will definitely work.... by the_other_one · · Score: 3, Funny

    for weapons manufacturers.

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  14. I'm sure it will make a difference (sic) by autocracy · · Score: 2

    Yeah, the Intel logo is going to matter a huge amount to me - while I'm playing on my new high-end AMD box!

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  15. Re:It's the Sims. . . . by tpv · · Score: 2

    You say:
    It's the Sims.... ...to simulate real life. According to the article: Eating that food will also improve their standing within the game

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  16. Re:Why not? movies do it... by TMB · · Score: 3, Interesting
    Now, how do we get people to add these 'upgrades'? Oh, simple... charge them $39.95 for the next 'version'.

    Since this is in the online version, these will presumably be part of a world which is downloaded from the game server... and therefore easily changable. Quoting from the article (you did read it, right? oops):

    [EA spokesman Jeff Brown] also said more product placement deals were likely to be announced before the game's launch, and that its online nature makes it easy for further products to be inserted later.

    I can imagine this being like stadium names, where companies sign contracts for their product to be part of the online Sim universe for N months. That would make it a nice continual stream of income for EA, and the products that are in the universe are always contemperary. No extra money from the user necessary - which is probably a selling point for the companies paying for the advertising.

    [TMB]

  17. Crazy Taxi by b1t+r0t · · Score: 2

    Let us not forget all the "real" stores in Crazy Taxi, like KFC, etc. They're not even just there for decoration either; you have to deliver people to them.

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  18. I'd say the McDonald's will be great... by afflatus_com · · Score: 4, Funny

    and a fine addition to the game.

    On of the big events The Sims is watching them respond to events, like when there is a fire on their stove.

    The fires get a bit boring after a while. A nice event instead will be watching your Sim collapse in the McDonald's kiosk from a cholesterol-induced heart-attack.

    Makes a nice tie in too for genuine Intel(R) products: crack open the nearby computer equipment and use the live wires to see if you can shock your Sim's heart into restarting again.

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  19. Non-geek demographic? by rsborg · · Score: 2
    "I think this deal ... reflects a growing recognition by Madison Avenue that video games have become mainstream entertainment with a large and desirable demographic target," EA spokesman Jeff Brown told Reuters.

    Brown said the game was appealing to Intel and McDonald's because almost all of its players are young people, with nearly 50 percent of them young women

    Well, said that's a desireable target demographic... ppl who spend lots of money on fast food, and get lots of money spent on them (by parents). Sounds like your average college-goer.

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  20. Guns. by DarkHelmet · · Score: 5, Funny

    In the middle of fragging your friends in Doom3, a message appears in the console:

    This small show of violence was brought to you by the NRA. Without us, your dreams of actually owning your own mini-gun will never be realized.

    I love you Charlton Heston, you damn filthy ape!

    --
    /^[A-Z0-9._%+-]+@[A-Z0-9.-]+\.[A-Z]{2,4}$/i
  21. Re:It's the Sims. . . . by !splut · · Score: 2

    That's one way to look at it. But in real life we have a variety and selection of fast food establishments and computer processors.

    For The Sims to be representative of real life in an even handed manner, it would have to offer either some degree of selection of different brands, or only a generic selection (McBurger, Fast Food King..).

    The fact that it does neither, and instead will be endorsing a single brand, is evidence that it is *not* trying to simulate the real world, and gives us the right to rail on them for it.

    --
    The angel in the oatmeal.
  22. Why? by toupsie · · Score: 2
    1) The price of the game should be reduced by a percentage of the advertising revenue, since it's our eyeballs doing the work of watching the add.

    Why? If you don't want to look at ads, don't buy the game. No one is forcing your eyeballs to watch ads. You are making a choice to do it. EA should sell "The Sims" at any price the market will bear. If product placement fails, their bottom line will show and they will make a different decision in the future. I am always bothered by people thinking they are "owed" something from a company. You get what you pay for and if you don't like it, don't spend the cash.

    --
    Strange women lying in ponds distributing swords is no basis for a system of government.
  23. Real Life? by tpv · · Score: 2
    (Damn Enter key is too close to Shift! Why isn't Preview the default button?)

    You say:
    It's the Sims.... ...to simulate real life.

    According to the article:
    Eating that food will also improve their standing within the game

    Now when was the last time you saw someone eating a Big Mac in real life and thought "That guy is going places" ?

    If this really where a real life simulation, then there would be positive and negative effects from McDonalds, there would be competition for Intel, there would be environmentalists protesting outside McDonalds, etc.
    I very much doubt we're going to see that.

    --
    Read more of this story at Slashdot.Read more of this story at Slashdot.Read more of this story at Slashdot.
    1. Re:Real Life? by AntiNorm · · Score: 2

      Now when was the last time you saw someone eating a Big Mac in real life and thought "That guy is going places" ?

      To the hospital with food poisoning, maybe. (I seem to get FP every time I have a McDonalds hamburger, which is one of the reasons I now refuse to eat them. And in case you haven't had FP before, it isn't fun.)

      Or at least to the overweight clinic. Big Macs have what, 1200 calories?

      --

      I pledge allegiance to the flag...
      of the Corporate States of America...
  24. Ads done right by mthed · · Score: 2, Interesting

    I have no problem with product placement, as long as it is used in such a way that it doesn't interfere. For instance, in movies, it's natural to see brand name products in scenes, since we see brand name products in our lives. This could also be true for games such as "The Sims". However, I hope that they don't go in the direction some movies have, blatently shoving products down our thoats. Look at the latest Austin Powers installment. It's like watching a Heinekin commercial in some scenes.

    As a side note, it's strange that Mike Meyers is such a big offender of product placement overuse, after bashing on it in Wayne's World.

    --

    --
    "There's a madness to my method." -mthed
  25. Good for EA by richattri · · Score: 2, Insightful
    I don't see a problem here. We all recognize these brands, and to that degree having them in a "virtual" world further legitimizes that world as one we will recognize. The kudo here is that EA got companies to pay THEM, not the other way around.

    When I was working on PC flight simulators, to use any likeness, logo, or performance data you had to pay the aircraft manufacturer. We argued that they were getting free exposure for their product, but got no dice. At least in this instance EA was able to turn it to their favor and further fund development. Good for them.

  26. I'm going to sue McDonalds by jaeson · · Score: 2, Funny

    My virtual cup of coffee was WAY too hot...

  27. If They Use It Right by MBCook · · Score: 3, Insightful
    I don't see a probelm as long as they use it correctly. I was in the Earth and Beyond beta and I love the game, but I'm not going to buy it. There are quite a few games that look fun that I won't buy. Why is that you ask? I refuse to shell out $60 for a game, only to have to pay $15 a month for the 'privilage' of playing the game that I bought with my hard earned money. If it cost me $10, I could understand a $15 monthly fee. If the game was the same price, but the monthly cost was $3, I could take that too. But I refuse to be extorted

    But back to my origional point from before I got on a rant. If they use this money to do something like elimenate the monthly fee, I'd see no problem. They could even make it an option: pay us $10 a month (or whatever) or see branded items. I don't see a problem with this. As long as they ads aren't obtrusive, it's fine with me. What do I mean? If your sim's computer play the intel song and shows a P4 logo when you turn it on, that's fine. If your sim can buy McDonalds when they're hungy, that's fine too. What I DON'T want to see is my house wallpapered with the golden arches, or finding NPC that always steer the conversation towards "Have you heard about Intel's great new powerful processor? And it's only costs... you should buy one now! Infact you can buy one from me!". THAT would clearly drive people away.

    It's like my opinion of product placement in movies. If it seems natural or is unobtrusive (Tom Hanks working for FedEx in "Cast Away") then I see no problem with it. But if it gets like that ad in "The Truman Show" or like Wendy's in "Mr. Deeds", that I don't want to see.

    --
    Comment forecast: Bits of genius surrounded by a sea of mediocrity.
    1. Re:If They Use It Right by Dirtside · · Score: 2
      I refuse to shell out $60 for a game, only to have to pay $15 a month for the 'privilage' of playing the game that I bought with my hard earned money.
      I'll put your absurd response down to naivete, or perhaps drunkenness, and explain why there's a monthly fee for playing online games.

      Games like Earth and Beyond and EQ are not single-player, one-shot games like Diablo or Quake. MMOGs (Massively Multiplayer Online Games) are massively multiplayer because the company that develops them also spends large amounts of money running, maintaining, and upgrading the servers that you play on. They're providing a service -- play time on their hardware -- in exchange for money. It's no different than any other service.

      The actual hardware costs, the bandwidth costs, the electricity costs, and the salary costs for all the people who keep all this hardware working, add up to a good chunk of change. There are other incoming models they could use (like in-game advertising -- blecch, what faster way is there to ruin any sense of immersiveness in a game? And exactly what kind of ads do you put into a medieval-themed game?), but a subscription fee makes a lot of sense. No different than the phone company charging you for using their service.

      The fact that there's usually an up-front fee for the game (E&B is $45 from Amazon, free shipping) is due to two things: one, to offset the development costs of the games (first-tier MMOs cost several million dollars to develop, before they see a single dime from customers), and two, because the software industry (including the game industry) is used to selling copies of software. In the future there may very well be more fluid, adaptable systems, but don't expect it.

      If it's not worth it to you, that's fine, but expecting them to provide a free service to you forever just because you put down a finite amount of money to begin with, is absurd.

      Tangentially, I find that people who use the phrase "my hard-earned money" usually do so because they don't have any logic to rely on, so they have to rely on pushing emotional buttons, which is what "my hard-earned money" is intended to do -- evoke the image of the American everyman, sweating blood for his money and getting conned out of it by nefarious, mustache-twirling fiends.

      --
      "Destroy science and religion. Science would re-emerge exactly the same; but not religion." - Penn Jillette, paraphrased
  28. Re:The Sims will eat McDonalds food? by WizardX · · Score: 2, Informative

    To clear up some common misconceptions regarding the (in)famous coffee spilled in crotch incident.

    1. The coffee was WELL above hot hold tempatures, the coffee, IIRC was about 180 - 190, more than sufficient for 2nd and 3rd degree burns, esp. on delicate skin.

    2. The woman went after and received medical bills only. No pain and suffering, no punitive, just med bills.

    3. The damage caused by the spilled coffee damaged her geritals so badly, she had to have fscking recontructive surgery on her labia.

    See this link.

  29. Oh no! by beej · · Score: 3, Funny

    But ads get in the way! When I'm playing DOOM III the last thing I need is to be bombarded by bright flashing graphics and loud sounds!

  30. McDonalds eh? by Qender · · Score: 2, Funny

    Will my sims get sick and throw up like real people do after eating the McSomething?

  31. Intel's product placement by Mihg · · Score: 3, Funny

    If they really wanted to sell more PCs, Intel would pay EA to include Macs as well. They'd cost twice as much as the P4 PCs, and they would generate less happiness points (or whatever the hell they're called...).

  32. Wait... by Eric_Cartman_South_P · · Score: 3, Insightful
    Because "If you don't want to look at ads, don't buy the game." won't soon apply since adds will be everywhere, and unless you want a Ted K. type shack to live in, you'll have BigMac's floating around your head as you walk through the mall.

    Why should I pay for entertainment, then be forced to watch advertisements? Once this makes its way into every game (every movie is getting polluted, and TV shows are soon to be) it's going to be an ugly world. Until then we call all use Mozilla and BannerBlind. That is, if Mozilla is still legal to use post Palladium.

    1. Re:Wait... by drinkypoo · · Score: 2
      Why should I pay for entertainment, then be forced to watch advertisements?

      I think you've stumbled onto something here. This is the way you pay for what the pirates cost the developers. If those people paid for the game these starving game developers like molyneux, garriot and the rest wouldn't have to put ads in the games to afford castles and such.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  33. Sooooo... by NeuroManson · · Score: 2

    Will I get to play the straightedger Sims firebombing MacDonalds, the Hindu Sims suing MacDonalds, OR the PETA Sims protesting MacDonalds by making the Burger King Sims eat veggieburgers?

    --
    Just because you can mod me down, doesn't mean you're right. Shoes for industry!
  34. Re:It's the Sims. . . . by chris_mahan · · Score: 2, Insightful

    In this case I want a '88 caddy and a .45, to do drive by shooting, just like in real life. Are there going to be cops and prisons and judges and laywers and politicians too? And I want my character to be able to run a crackhouse with 17 year old chicks being digitized for the net with a Sony digital camcorder.

    Please, it's just a game. Games are a means to escape reality, not sink deeper into it...

    --

    "Piter, too, is dead."

  35. Re:Why not? movies do it... by chris_mahan · · Score: 2

    I wonder... If the ad is not successful, will it be pulled? I can already see the CNN headline: "McDonalds pulled their ad from the Sim's world..." Guess the avatars were not hungry enough.

    --

    "Piter, too, is dead."

  36. Re:I wondered... by Rosonowski · · Score: 2

    What, no ads in school?

    Not the case where I live. I don't know about you, but schools are either "coke" or "pepsi" schools. Won't find the other company's product anywhere in the schools.

    --
    01101001 01100001 01101101 01101110 01101111 01110100 01100001 01101100 01100001 01110111 01111001 01100101 01110010
  37. Re:Mc Donalds Coffee Suit by geekoid · · Score: 2

    the final amount was not exesive, less then 700,000 dollars, USD.
    when you consider she was in the hospital for three weeks, and McDonalds knew of the danger and were told they shouldn't keep it at the temperature they did, they should be slapped with a penalty high enough to make them think twice next time, and as a penalty for knowingly putting there customers at risk.

    quite frankly, I think it was fair.

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  38. McDonnell's (sic) Career path? by Dahamma · · Score: 4, Funny

    "I started out just like you guys - on trash. Now, I'm washing lettuce. Pretty soon I'll be on fries. In a year or two, I'll make assistant manager....and that's when the big bucks start rolling in!"

    1. Re:McDonnell's (sic) Career path? by squaretorus · · Score: 2

      You forgot the true entry point - shoveling shit from the kitchen floor and picking the cysts out of the chicken mcnuggets!
      http://interconnected.org/dirk/?object1=mcdonalds

  39. I kinda like product placement by Squarewav · · Score: 2, Insightful

    if done correctly, for example I much rather see someone drinking a can of coke then someone drinking a can of what looks exactly like a coke can but is labeled cola (or whatever). I like the idea of Mc Donalds, as long as its not the only hamburger place, same with pizzahut, its harder to control pizzahut thoe as the Sims order pizza on their own and it would suck to see a the pizzahut logo on every pizza box, I don't like the idea of the Intel inside logo unless they plan on making it life size ( 1"x1") so you really cant see it without zooming in really close, it would suck, if it was a big ass logo on the side of the computer, as it would not look real

  40. I hope this by geekoid · · Score: 2

    brings the price down.
    The local stores still want 40+ dollars for the main sims games.
    I spend that much on a game that has been out that long. There are a lot of people who feel the same way. Thinking long term, it would be best to lower there price of the main game to about 20 bucks. If I or my wife enjoy the game, we will by the add-ons.

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  41. This could be adapted in some open source games by pardasaniman · · Score: 2, Insightful

    I'd hate having product placement in a workspace environment. But I wouldn't meind seeing a few in some GNU games. That way there'd be more games for my favorite OS.

  42. Re:The real question is by geekoid · · Score: 2

    no, but in the US, there is no reason why you shouldn't be able to order a Dominoes pizza, since they can process orderes centerally.

    Not that I enjow dominoes, but it would be fun to have a sim order a pizza for me.

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  43. Bladerunner effect? by svzurich · · Score: 2, Interesting

    Wonder if the Sims Online might have the same negative energies as Bladerunner. When BR came out, it featured some of the most successful and prominent companies of the time. Now all are gone (with Atari being a tool of Infogrames). I think it would be very interesting if the Sims Online had this kind of karma for the companies it advertises.

  44. As long as it's unobtrusive and doesn't interupt by Mustang+Matt · · Score: 2

    I'm for it as long as I can't tell it's an advertisement. Kind of like the way they do it in movies.

    It's especially cool if I can use hamburgers from mcdonalds as weapons.

    --
    The man who trades freedom for security does not deserve nor will he ever receive either. - Benjamin Franklin
  45. Product Placement vs. Interrupting Ads by marko123 · · Score: 2

    Imagine a world with no disruptive advertising...

    Browsing the web without popups. All it takes is a proxy filter to replace generic terms like "drink" with advertising terms that we already relate to, like "Coke". Then you could subvert the advertising by blogging about how your aunty choked on her "drink", and the product placement's parent company would start getting bad PR.

    Then again, I think I am coming down now...

    --
    http://pcblues.com - Digits and Wood
  46. Re:I wondered... by treat · · Score: 3, Insightful
    Perhaps we are so used to ads everywhere (next stop: schools)

    Channel One?

  47. Yo! Noid by red_dragon · · Score: 2

    Anyone who had an NES, or had a friend who had an NES, has at least heard of "Yo! Noid", from Capcom. The game didn't feature any product placement; it was an advertisement all by itself. I don't think I've seen anything like that before or since in an electronic game.

    --
    In Soviet Russia, Jesus asks: "What Would You Do?"
    1. Re:Yo! Noid by DragonMagic · · Score: 2

      "Chase the Chuckwagon" for the Atari 2600.

      Bland game where you are a dog chasing the mini chuckwagon around, from the old commercials of the 80s.

      --

      Human nature is the same everywhere; the modes only are different. -- Earl of Chesterfield
    2. Re:Yo! Noid by sqlrob · · Score: 2

      Want some Skittles?

    3. Re:Yo! Noid by red_dragon · · Score: 2

      Yes! I played 'Cool Spot' (or whatever the title was) on my Genesis/Megadrive many years ago. IIRC., it was also available for PC and Amiga. Thanks for reminding me of it.

      --
      In Soviet Russia, Jesus asks: "What Would You Do?"
  48. This is nowhere NEAR the first time by Matey-O · · Score: 4, Informative

    Last year Sobe had a 'vendo' in Munch's oddysee...gave you back your health. (What about truth in advertising?)

    I'm 90% certain the Atari 2600 E.T. game had Reeses Pieces in it. (E.T. was supposed to be caught with M&M's, but Speilberg couldn't get the rights. Boy was THAT a bonehead move!)

    --
    "Draco dormiens nunquam titillandus."
    1. Re:This is nowhere NEAR the first time by Chris+Pimlott · · Score: 2

      The demo of the LucasArts game TIE Fighter was bundled with an ad for the Chrysler Neon which displayed every time you played. This was back in 1994.

    2. Re:This is nowhere NEAR the first time by Chris+Pimlott · · Score: 2

      Appropriate cross-marketing -- my friends who owned the first Neons said they had all the structural reliability of a TIE Fighter.

      But could it corner as well as a TIE?

  49. but why do people fall for this? by Trepidity · · Score: 3, Insightful

    How exactly does wearing a shirt whose front consists entirely of a gigantic "Tommy Hilfiger" logo ever get to the point where it is considered "cool"? Whoever managed to pull that off is a genius.

    1. Re:but why do people fall for this? by JimPooley · · Score: 2

      Remember the time Tommy Hilfiger (ack spit) spammed every newsgroup on usenet?

      I do.

      --

      "Information wants to be paid"
  50. Re:Mc Donalds Coffee Suit by charon_on_acheron · · Score: 2, Insightful

    I know several people who drink coffee that was just percolating in the pot. That puts it around the boiling point of water. I asked a few people about the lawsuit, and I never found one that felt it was justified. Everyone said hot coffee had better be damn hot when it's poured, as otherwise it turns into lukewarm crud within 10 minutes.

    If I was driving a Porche at 150mph and crashed after failing to make follow a curve in the road, should I be able to sue because the car is made to go too fast?

    Everyone knows it was the old lady's fault she got burned. She put the coffee cup between her legs and removed the cover, despite knowing how hot McDonald's coffee always is. Sheer idiocy is not supposed to be cart blanche to get money from large corporations. Prior lawsuits notwithstanding, there was no way that is an acceptable behavior in an industrialized nation. Otherwise why would companies even offer products that may possibly make them responsible for some idiot's actions?

  51. Soon someone is going to offer money... by Dan+Crash · · Score: 2

    for product placement in the in-game advertising of the metaversion of the Sims that the Sims play on their computers.

    My head hurts now.

    --
    He who refuses to do arithmetic is doomed to talk nonsense.
  52. Associating Your Brand by nick_davison · · Score: 5, Insightful
    One of the big concerns about The Sims Online has been the way it seems designed, from the ground up, for griefers. Even the designers admit that they don't know how that aspect will play out on line. The one play journal that was on the website for quite a while was almost purely about how much fun it was to grief other players in imaginative ways - and that's just the design team.

    So, in a game that's [potentially] going to be the very worst for abusive play, do you really want your brand getting associated with it? Imagine the joy of having "A Mac Attack" becoming the most hated concept on the net. Or maybe the next "A rape in cyberspace" story beginning, "It was under the pixelated golden arches of a virtual McDonalds..."

    Money can't buy that kind of advertising. Probably for a very good reason.

  53. I can just see (and hear) it now... by E-Rock-23 · · Score: 4, Funny

    How long before they strike a deal worth millions and, as the Sims are about to "get it on," that old familiar "Trojan Maaaaaaan" jingle is heard. To make matters worse (just because they simply _can_) Trojan Man himself makes an appearance, horse and all. In his tone of voice, we hear the Sim's patented mumble, obviously giving them advice on why to use his rubbers. Finally, he hands the couple a Magnum Size and rides off into the sunset.

    Will Microsoft fight back and offer more money to, instead of the Intel jingle, have their Microsoft Sound play when a Sim sits at a computer? Could the Linux Community lobby in favor of Tux on the screen? Wouldn't it be just the shit if a Sim sits down, boots up Linux, starts WINE and plays The Sims?

    I'd say I have too much free time on my hands, wouldn't you all?

    --
    Blog Prophyts - Right On, Man
    1. Re:I can just see (and hear) it now... by Rubbersoul · · Score: 2

      Wouldn't it be just the shit if a Sim sits down, boots up Linux, starts WINE and plays The Sims?

      I would rather have the Sim sit down boot up linux and play the Sims natively but yes your option works too :)

      --
      man .sig
      No manual entry for .sig.
    2. Re:I can just see (and hear) it now... by antisocial77 · · Score: 3, Funny

      Better yet, the Linux machines would cost less and have more up-time, thus giving an increased benefit. Unfortunatly, you could only get it to work if your Geek trait was up past 5 bars.

  54. From an infrequent upgrader... by iabervon · · Score: 2

    Great, now I'm going to be playing a computer game with characters who have faster computers than I do.

    Hmm, maybe that's why people aren't buying high-end chips. They can just have their Sims buy them instead...

  55. It will only get worse. by AtariDatacenter · · Score: 2

    I've been watching Big Brother 3. The product placement is very bold and obvious. (Liquor, doughnuts, etc.) It is clearly in-your-face. However, I really don't think this is the final step. This is obviously going to go further in the future.

    How? Well, imagine Greenpeace sponsoring some episode of some Star Trek series. But instead of having Greenpeace play some sort of force protecting a planet, they pay for a plot that shows the evil of commercialism and the Great Truth in environmentalism. That is, manipulation of the underlying message to support the organization's goal, rather than pushing the organization itself.

    So, a company/organization can pay $XX for their name to be integrated into some part of the show, or they can pay $XXX to have creative control and send the message that they want as well. (Probably more important for political groups than anything.)

    But do you see where this will go? They've opened the door for products to pay to become part of the plot. How long until they cross the line to pay for a plot which meets their goals?

    1. Re:It will only get worse. by chinton · · Score: 2

      Well, imagine Greenpeace sponsoring some episode of some Star Trek series. But instead of having Greenpeace play some sort of force protecting a planet, they pay for a plot that shows the evil of commercialism and the Great Truth in environmentalism. That is, manipulation of the underlying message to support the organization's goal, rather than pushing the organization itself.

      This happens already. Go watch Phenomenon and tell me that it is not pushing Scientology.

    2. Re:It will only get worse. by AtariDatacenter · · Score: 2

      This happens already. Go watch Phenomenon and tell me that it is not pushing Scientology.

      What? And let them implant body thetans in me AGAIN? No thanks! (I'll give it a critical eye. Thanks.)

      I just hope this will become wonderfully self-destructive behavior (in general). Show start whoring themselves in more and more annoying ways to make money. It sounds like a great way for "free" programming to become extinct. (The obvious retort would be that the only things that matter would be shows that are "free" to have control of their content, even if it is paid for.)

      Anyhow, nice reply. Thanks. I'll look at that.

  56. Finally somebody beat Deer Hunter by lingqi · · Score: 2
    "The Sims," a franchise that has sold more than 19 million units worldwide, making it the best-selling PC game of all time.

    Gosh... remember back when Deer Hunter was like the best selling game for several years in a roll. not Doom, not Quake, not Warcraft / starcraft budged it from the throne. It was humiliating to be a PC gamer, with that kind of statistics.

    --

    My life in the land of the rising sun.

  57. Imagine the following scenes in EverQuest 2! by Maul · · Score: 2

    Scene 1 - the player talks to a Freeport guard for information...

    Player: Hail!

    Guard: Hail, Welcome to Freeport! Be sure to check out the new Burger King next to the Mercenary Guild!

    Scene 2 - the player is running low on food and water...

    Message: You are low on food and water. You could really go for Col. Sander's original recipe chicken, accompanied with an ice cold Pepsi!

    Scene 3 - weapon and armor are replaced with namebrand apparel...

    PlayerA Auctions: WTB Gap Jeans. Will pay 50PP.

    PlayerB Auctions: WTS Old Navy Performance Fleece!
    10PP or Express Jacket wanted!

    --

    "You spoony bard!" -Tellah

  58. will... by squarefish · · Score: 2

    your character be allowed to read Fast Food Nation?

    --
    Creationists are a lot like zombies. Slow, but powerful and numerous. And they all want to eat our brains.
  59. Heh by zapfie · · Score: 3, Informative

    Yeah.. this is a first for McDonalds.. they have never paid for product placement in games.. no siree..

    --
    slashdot!=valid HTML
  60. Nah by Greyfox · · Score: 2

    Just give us some real life models to play with. With a reload action though. The Navy Seals Quake mod did it right. Once you see how well an AK47 works, you'll want one for all your assault rifle needs! Or the Desert Eagle .50 Caliber. Oh yeah. I know where my next tax refund is going :-)

    --

    I'm trying to teach myself to set people on fire with my mind... Is it hot in here?

  61. Re:one can only hope.. by Kredal · · Score: 2

    If I suddenly have a craving for Vegemite, I'll *KNOW* something is wrong.

    pr0n in kiddy games? Like Leisure Suit Larry? (:

    --
    Whoever stated that signature sizes should be limited to one hundred and twenty characters can just go ahead and kiss my
  62. Will there be competition? by mumkin · · Score: 4, Insightful

    The Maxis (or are they EA now?) spokesperson in the article stated that there would likely be more product placement deals announced before the launch of The Sims Online. They also made the point that the nature of the game allows for easy "upgrading" of clients to handle additional advertiser/sponsor insertions into the simworld after it launches.

    I really don't have much of a problem with product placement on this level, as long as there are other options (ie, not every restaurant is a MacDonalds, and not every computer has Intel Inside). It will be equally troublesome, however, if they are signing exclusive contracts with these companies.

    Just as in RealLife, I would want my Sim to have the option of eschewing certain brands. S/he shouldn't have to starve I choose not to endorse the MacEntity. Similarly, I would hope that Intel's inclusion doesn't mean that Apple can't buy some simspace as well, or Red Hat for that matter (maybe IBM would foot the bill and go for a co-branded sim-machine). Not only would it completely suck for there to be only one (real) brand of food, computer, car, etc (and make one wonder about the legal ramifications of monopoly positions in a simverse), but it would be either grossly unrealistic or virtually post-apocolyptic.

    Damn, this makes me wonder whether any degree of entrepreneurialism is coded into The Sims Online. Can I have my character open a falafel and carrot juice stand, corner the market on vegetarian health food, and go on to sell franchises across the simverse? Hmmm.

  63. Perfect! by g4dget · · Score: 2

    So, if you play something like Half Life or The Thing, your MacDonalds hamburger can sprout legs, start oozing blood, and attack you. I always thought they were made from alien meat anyway.

    1. Re:Perfect! by radja · · Score: 2

      Meat???? in McD's????????

      --

      No one can understand the truth until he drinks of coffee's frothy goodness.
      --Sheikh Abd-Al-Kadir, 1587
  64. Re:ut2003 by DennyK · · Score: 2

    I have an Athlon 600, 128MB of RAM, and a 16MB Diamond Viper V770 TNT2, and play at 640x480 with all the eye candy turned off or as low as it can go. The game runs slowly, the textures disappear, and eventually everything turns bright purple. W00t!

    And my point would be..........that I have no point. Well, that and the fact I need a new computer. Feel free to send donations. ;-)

    DennyK

  65. genius .... by Frizzled · · Score: 2

    sure, ads in "useful" software we can't stand ... but maybe ads in games isn't such a bad thing. don't take my word for it ... arcadian del sol commented on this a month or so ago (specifically concerning the Sims Online):

    http://www.arcadiandelsol.com/article.php?sid=129

    _f

  66. How realistic *is* this game? by wirefarm · · Score: 2

    Never played, but I wonder...

    Can a Sims character open a restaurant?
    Will it be allowed to compete with McDonalds?

    Can he refuse to buy an Intel Computer and get an AMD or a Mac?

    Would there be harsh punishments for firebombing a virtual McDonalds?

    What happens when your little Sims town gets infected with the Starbucks Virus?

    If they're going to open these franchises inside your game, I think that all fair trade and anti-monopoly laws should apply. You should be allowed to start a competing franchise and let others do the same.

    Just a thought...
    Cheers,
    Jim

    --
    -- My Weblog.
  67. Cause and Effect by thesp · · Score: 2, Interesting

    The only problem I can identify with this business model is perversion of cause and effect. For example, if my Sim eats MacDonalds regularly, he _should_ become unhealthy. If this is not the case, then it is conceivable that among regular players, the cumulative effect of these type of 'causal anomalies' could cause the player to be less critical of their own diet. Many people identify very strongly with their Sims, and this will tend to increase the effect.

    A similar problem is if the game rewards, preferentially, owning an Intel PC over a non-Intel PC.

    It is also not impossible to imagine a situation whereby to keep your Sim happy, a MacDonalds is required. Or to advance the Sim's career, an Intel PC is required.

    In the cases above, these placements are no longer passive. This is problematic since the game is attempting to model 'modern life', however the distortions introduced are causing the game to resemble a marketeer's nirvana.

    Insufficient studies have been conducted about the effect of 'reality' games on the mind - those studies that have been done done have tended to focus on 'fantasy' games (e.g. the much publicised Doom and Quake studies).

    If implemented as above, this could create a whole new method of implanting brands into people - if you spend your online time continually associating 'MacDonalds' with 'happiness', and carrying out the accociation actively, not passively, there is likely to be a significant crossover into reality.

  68. Annnd... by tgma · · Score: 2, Funny

    You can gather all your Sims around the local McDonalds, and have your very own anti-globalisation protest.

  69. Re:Remember the Days of Yore Before EA? by JimPooley · · Score: 2

    Maxis selling out to EA was a bad idea in the first place..

    For the people at Maxis it probably beat the alternative...

    --

    "Information wants to be paid"
  70. 1985 - C64's Action Biker by mccalli · · Score: 3, Insightful
    A long long time ago, on the Commodore 64, was a game called Action Biker. A good game for its time, it was produced by Mastertronic for £1.99.

    That game was sponsored by KP Skips crisps. Follow the link above and you can see a screenshot clearly showing the Skips logo. Now - I can't remember if there were any Skips logos actually during gameplay, but that's the first piece of advertising within games that I'm aware of.

    1985. Can anyone point to anything older?

    Cheers,
    Ian

  71. Recursive adverts by pocra · · Score: 2, Funny

    And as those nice Intel machines'll need equally nice software to run on them, we'll find our little Sims people running down to their Simulated PC-World and bringing back a Simulated copy of The Sims to run on their machine... and then the Sims will find their little simulated Sims people running down to....

    Well, at the very least it would be nice if the Sims could get "Little Computer People" running on their PCs...

  72. "Designer" labels. by pommiekiwifruit · · Score: 2
    It seems a lot of young people want to dress in uniform. So you see an entire street of people in Swooshes, trying to get that "mugger" look as seen in suspect descriptions in the local newspaper.

    Personally I find someone with a bit more creativity more attractive.

    If I buy clothes made in some filipina sweat-shop, i want them to at least be cheap! I don't understand why you would want to pay more to have them disfigured with a huge logo (but then, I don't understand why e.g. millions of male USians would chop off sensitive parts of their genitals, but they still do).

  73. Is this really a good thing? by eddy · · Score: 2

    As has been commented, if this doesn't bring down the price of the game, then what use is it? I've never seen a game substantially cheaper because of in-game advertising, and it's not really a new concept per se.

    The other problem is that games already seems to be going the way of music. A lot of regurgitating the latest hit, and very little experimentation. Just focus on the glitz and to hell with the story (or even gameplay).

    Do we really want some suit to turn down the next Planescape: Torment because there's no suitable product placements to be made in it? "Let's do another shooter instead! I think we can cut a deal with Ray-Ban!"

    Good game designers might find that they'll have an even harder time pitching non-mainstream games in the future.

    --
    Belief is the currency of delusion.
  74. Realism at last... by Derwen · · Score: 2
    and 'a McDonald's kiosk and ... the company's branded food' in the game."
    Most games don't take the realism far enough, but this one takes it both ways: The burgers you get from a 'meatspace' McDonalds have the same nutritional value as those made from pixels on your screen.

    --
    http://fsfeurope.org/
  75. I wonder... by tmark · · Score: 2

    Can you get Ecoli poisoning from a McDonalds burger ? Or do you have to wait for them to come out with an expansion back with Jack-in-the-box restaurants ?

  76. Well Said... by Eric_Cartman_South_P · · Score: 2
    Garriot? Well said... if he spent less money on building his fscking castle of a home, and a bit of cash on Q&A, Ultima6, 7 and 8 would have had a lot less bugs and I could have enjyoyed them a lot more... Ultima 7 was the only game i ever played that had so many bugs it stoped me from finishing it and I couldn't see the ending. Never played 8 or the others because of it.

  77. StrategyFirst building product placement INTO game by argStyopa · · Score: 2

    Nexagon: The Pit will actually have product placement as part of the game itself.

    Real Time tactical combat, and you get points based on how popular you are with the AI audience. Earn more money if your gladiator destroys an enemy directly in front of one of your sponsor's billboards, raising their ratings.

    Check out http://www.strategyfirst.com/en/games/ go to Nexagon/features.

    --
    -Styopa
  78. You obviously... by Rui+del-Negro · · Score: 2

    ...have never read any of Stephen King's books...

    RMN
    ~~~

  79. Games Immitating Reality by ruiner13 · · Score: 2
    Does this really surprise anyone? They keep making games more realistic every day, and I don't know if you've looked around you, but you're surrounded by ads. Billboards, bus stops, signs, windows... ads on them all. Hell, even the air can be filled with them (blimps and banner planes). It was only a matter of time before our simulated reality products simulated that aspect too. Hell, games have had ads in them for ages, just usually for simulated products. Now they are just getting realistic enough to reproduce the exact ads specified by the advertisers. Also the turnaround time in making games these days is getting smaller and more manageable to fit in advertising trends. Hopefully they won't be too intrusive in the future, and will only stick to passive advertising. If they start putting commercials in my games between levels, I swear I will never buy again.

    Just my 2 cents.

    --

    today is spelling optional day.

  80. Re:Coca Cola has already done this in NASCAR games by Boone^ · · Score: 2

    NASCAR has never been one to turn away sponsorship or advertising deals. Watch a race sometime, and you'll see ads on the inside of the cars (as seen in car cam!), on the rear bumper (as seen in bumper cam!), and on the roof (as seen on roof cam!)