Game Industry goes from Geek to Chic
Raiford writes "A Reuters feature story describes how the computer gaming industry is shedding its geek persona in an attempt to attract Hollywood's best visual effects, sound, lighting and animation experts into the gaming fold. The story quotes the executive vice president of Electronic Arts on how rapidly advancing processor technology is demanding an expanded skill set and that Hollywood provides the ready source to meet the demand."
we are gonna see some veery nice effect possibly in the future =)
Pulsed Media Seedboxes
Yeah, like the Drama club geeks are going to work with the CS geeks.
"Best step off, this be technical theater territory."
"Eat it, lighting nerd! The Computer Club rules!"
"computer gaming industry is shedding its geek persona in an attempt to attract Hollywood's best visual effects, sound, lighting and animation experts into the gaming fold."
Well, wouldn't they be geeks too?
It's kind of contradictory. If an electrical engineering firm said "we want to shed our image that we work with computers and electronics so we can attract the best and brightest from the hairdressing industry", this story would have made about as much sense...
Sorry but Electronic Arts is a console company front and center. Go read any EA PC forum. Promised patches that never appear, bugs bugs and more bugs that never get fixed, etc. They seem to release 1 patch for each pc game that fixes the stuff nobody complains about, then they move on to the next project. If you are lucky, a year later you get your patch, only they call it 2003 or 2004 or whatever. Anyway I'm not even gonna read this article cause EA makes me want to puke.
P.S. Go read any Battlefield:1942 forum for a lot of negative comments.
produce better games were they to attract some top-notch game designers? Like some of those crazy designers from japan. It's nice to have realistic lighting and animation, but in the long run, playability is key. If gamers wanted reality, they would step outside
Will that help attract chicks to play Electronic Art games?
I've noticed at least on my campus that the jocks are seeming to take over the gaming area. While the geeks remain a constant force. I think it's the competitive appeal of modern games, and how they are getting closer to real life.
Come now, EA has been on this path for over a decade. They used to publish tons of games, from the great to the crappy, all of which were at least great fun for someone. Now they just publish the super mainstream "Safe" games like Madden and Sim* while taking VERY VERY few risks.
The rise of the new generation of consoles and the corresponding fall in computer game sales was the least surprising trend of the past year. We knew it was coming, but now that it's here, the change in the landscape is breathtaking. It proves something PC gamers are loathe to admit: Like Internet stocks, PC gaming in the 1990s was an aberration, a bubble. Driven first by the CD-ROM and then by 3D accelerators, PC gaming took the lead in cutting-edge content. Full-motion video, 3D environments, sophisticated gameplay, online gaming: These things made PC games unique. They helped computer games move from the realm of the hobbyist into the mainstream.
And while computer games will never return to a mere hobbyist markey, their heyday is, for the forseeable future, at an end. like some kind of silicon brachiosaurus. computer haming is being brought down by its own weight. It's simple economics: A single piece of a computer gaming rig - the accelerator card - costs more than an Xbox, and doesn't look nearly as cool, come with a DVD player as a basic feature, or display on a huge TV.
Mainstream computer gaming is one controler and an Internet connection away from being thrust into irrelavence. One someone finds a way to effectively and comfortably replicate the fine controls of a first-person shooter for consoles, and once the major console makers get their onlinge gaming services up and functioning, PC gaming ill find itself loping toward the tar pits.
Not even The Sims can save it.
They too, are heading for the consoles.
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Look folks, the geek image is pretty much done. Those stereotypes in high school and college don't cut it in the real world. This seems to be a no-brainer to me. ;)
If you have a good product, with a decent plotline/script, talented people will want to work with you, because it can and often will further their career.
Or, maybe I am just that out of touch with the neo-geek world. Could be that I guess.
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Um, Tony Hawk is a real preson. Where are the editors?
...when they say "advanced processors" or whatever. All i know is that, in most games, i make out polygons (and i hate it), i see unrealistic shadows (hate it), silly physics (you get the idea)...
I'll be impressed not when hollywood starts interfering with games...but when i see a single tree, with all its leaves and all its shadows and i can't distinguish if it is a rendering or a photograph.
What about the fact that earlier when nvidia wanted to eliminate polygons with using nurbs, and didsome research on the matter and m$ popped up saying "ME NOT LIKE THAT. ME WANT NO NEW THINGS. ME WANT MONEY. YOU WILL MAKE SAME THINGS. ME NOT LIKING NURBS."
hope you get the idea.
Looking for people to chat about multicopters, coding, music. skype: gtsiros
Why are Slashdot reprinting it? (Oh right, it's supposedly a games story, so up to
Thought provoking? Hardly. Perhaps a mention of the growing number of classic developers EA have bought and sucked dry (Bullfrog, Origin, Maxis, next stop Westwood) that have paid for these fancy offices would be in order?
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Wow!! I'm so excited I just wanna run out and spend money! Woohoo. Unfortunately I can't even afford a broadband connection from the US telecoms cartel. These is just more marketing cr*p. The so called entertainment industry is losing control of their distribution channel. Poor things. They've been ripping people off and brow beating artistry for years. Times are changing!
Bankers have been fighting the wars for the US and Britain, now they are failing and properly so. Global competition comes. Can ya feel it
The time comes to purge the decedance and pointy hairs and get down to true competition and true artistry. Hollywierd (particularly it's associations and celebrated minions) are, IMNSHO, the biggest parasitical drain on true creativity ever created by man.
I praise the true artists, not the "executives". I'll not waste my hard fought paper "money" purchasing junk from the etertain cartels.
While there are still some great games, many of them with "cinematic" effects, the Hollywood-ization of the game industries are causing us to see lots of crappy games that are flashy, but also lack gameplay depth and especially challenge.
The Sega CD bombed back in the 90s, not because of the lack of system capabilities, but because Sega focused on crappy FMV-based games and hyped them as "interactive movies" rather than good games.
"You spoony bard!" -Tellah
Also notice how most of todays games have less "blood and guts" then games like doom, ROTT, etc...??
I want games, not movies. If i wanted movies i wouldnt buy a games console (oh wait).
I loved this paragraph: The studios have sacrificed office space for a vast reception area with a cozy coffee corner and couches. Cubicles for programmers are squeezed high into the corners of the building, almost as an afterthought.
Meaning, the programmers are just unimportant people that they can "squeeze" away into cubicles, while tons of space is wasted in the fucking lobby. What a shitty company.
If I worked there, I'd organize all of the programmers to go work downstairs in the posh lobby and tell the management to fuck themselves.
That's really all I can equate this too.
For the last 5 years game makers have been sacrificing game play to graphics in an attempt to bring in more customers.
EA is a great example of doing this. I can remember a time when Maxis produced or distributed interesting, technical games. Titles like sim ant, sim city, or a-train.
Those days are gone. The sim city franchise (once considered their 'flag ship' title) actually lost many of its technical features in the last release, and the next release has been delayed not by programming, but because EA's marketing people have decided to hold off on the next release due to yet another version of the sims.
Don't get me wrong, 'The Sims' is a neat game, but the novelty (for me) wears off quickly after the AI becomes so woefully predictable. But Maxis (EA) beats the quick fad like a dead horse. 'Look, now your sim can have a puppy! That'll be $35' Meanwhile more technical and thought provoking games get better graphics and less gameplay. "We want to make the game more accessable to childern and novices" was a justification in the last Sim City game. Read: We want to dumb it down and have pretty colors.
So, if chic means computer games are reaching a new more sophisticated level where art and game play are merged together, they are wrong. If Chic means the game industry is going more Holywood insofar as artistic quality and new or unique innovation is sacrificed to the gods of safe, rehashed ideas to maximise profits... then ok, yeah.
The Internet is generally stupid
A single piece of a computer gaming rig - the accelerator card - costs more than an Xbox, and doesn't look nearly as cool, come with a DVD player as a basic feature, or display on a huge TV.
What does it matter the size if the tv if you're playing at NTSC resolutions? I suppose you could spend the thousands of dollars needed on an HDTV for it, but then the cost argument falls flat on it's face.
You're probably right about PC gaming dying, except in the area of online games, and especially any kind of sim game, and it is largely about cost, but more out of ease. Most people can't figure out how to upgrade a computer, nor do they need to. They simply don't care about high resolutions, they're used to the blurriness of TV's and aren't bothered by it.
PC games will never completly die, the PC has a far wider range of uses than consoles, making thier cost justified already. Most people will end up owning PC's, and throwing in a $90 video card, and being able to play any game is prettymuch a nobrainer. It doesnt take a $300 videocard to make a computer a usefull gaming rig. You buy a PC for many things, including games, but the only real use for a console is the games.
5 years away maybe, but yes. With Doom III headed to consoles, other big titles that are traditionally PC only brands (Starcraft, for instance) being released on consoles first it really is only a matter of time. However, I still prefer a crisp computer monitor to a TV set (and I have a nice 16:9 telly).
--[Nothing important]--
Blinkenlights has a version of pong that really is quite fancy, it is building sized. Though it apparenly isn't chic enough for a story.
Jumpstart the tartan drive.
The investment they'll make doing this is just another nail in the coffin for original content. They-Who-Have-The-Money won't invest unless the game is -just like- a -proven- profitable game.
BTW, thank you HCL and NWDL et al. for bringing great value to my Neverwinter Nights purchase.
Flash and dazzle is nice, but not lasting. The biggest boost that the gaming industry is getting from Hollywood is from the writers.
Games are now being scripted like movies. No more "ok so you run this guy around and shoot the red guys and save the blue guys", game storylines are becoming more and more intricate, the characters more interesting.
Alot of script-writers are pitching games, as they would pitch a movie. I'm also seeing alot more talent being enlisted for voiceovers, etc. Personally, I see this as a good trend. Others mileage may vary.
Though, with the gaming industry pulling in more coin than the movie industry, it's a no-brainer that they'd be recruiting a good chunk of their talent, both technical and non-technical.
I don't need no instructions to know how to rock!!!!
Several years ago, we heard this same "party line" from such software developers as Origin. They promised us a merger between PC gaming and Hollywood. We got such things as Wing Commander III. (Most people I know loved the original Wing Commander, but by its 3rd. incarnation, just got boring to play. It felt like you were just running through repetitious missions so you could view a few more minutes of the movie afterwards.)
Now, EA is telling us that "more Hollywood" is just the thing for their sports simulations?
Great... So what'll it get us this time? Games that feel just like watching the real thing on TV, complete with commercial breaks featuring real actors and actresses?
The fact is, many industries find themselves getting closer together via computer technology advances. Still, it doesn't mean the relationship equally benefits both parties. (EG. Engineering folks are rapidly becoming forced to work more and more with computers, to the point where they're learning programming languages and becoming software developers in things directly related to their field. Does this mean traditional computer developers and/or I.T. staff are becoming more of engineers than they used to be? Nope....)
I think computer programmers and I.T. have provided a number of new tools to Hollywood, and certainly, Hollywood f/x teams have been forced to become much more computer-savvy than they used to be. Does it mean game developers need to bring "Hollywood" to their table, to improve their products? I think not.
The *core* problem,as I see it, is this. Hollywood specializes in creating passive entertainment. (Sit down and watch us act for 2 hours and you'll love it.) Gaming is all about sucking people in, actively.
I just play my old games from the older days of videogaming, mostly MAME and NES. I play a few games on SNES also, but that is when the trend from playability to graphics started to take place. Think about it, any decent computer can run most emulators at great speed, vs. you purchasing a new videocard or comp just to play the latest and greatest game. Then a week later you get bored of the game and go back to older games....
If it helps, think of that trend as the result of computers becoming popular with the Masses. Electronic Arts and the rest already know that they can get "us" to buy games. Hardcore gamers are a given. So like any smart company, they wont spend much effort to keep us attracted to their games. At this point, they want to get Jocks, Women, Artsy types, Beurocrats, Lawyers, and the rest to buy games also. In short, they are going after the AOL demographic.
Most people from that group are just not likely to spend much time playing the sort of games that geeks typically play. However, even they can appreciate a cool looking explosion or light show.
It is easier to sell a pretty looking game because any idiot can look at a picture and say "Ooh, thats pretty.". The same cannot be said for the gameplay.
END COMMUNICATION
Super Back to the Future part II Rocks!!!
From "Pac-man" to "The Legend of Zelda"? "The Legend of Zelda" was for the 8-bit NES -- not all that much of an improvement compared to more recent systems. While I agree with the article's author that it's at least equal to GTA3, I question whether it's worthy of the term "quantum leap"...
:)
Seriously, this guy knows as much about games and programming as EA does about, well, games and programming... All game companies out there right now, and EA in particular, need to stop hiring special effects people and get some real game designers -- i.e. on a level with Miyamoto.
They're out there, I don't doubt; without some real improvements, PC gaming will die entirely and be replaced with consoles, which can do the junk sports games and FPSes currently popular much better than a PC.
Let's see all this new technology actually improve the gaming experience... I say we go back to 80286's and DOS, or maybe the Apple II; they at least had innovative, entertaining games.
"Games still lack one element of the Hollywood lure: glamour. Unlike famous actors, video games stars like Lara Croft and Tony Hawk do not get $10 million signing fees. And because they don't drink and date, they never make the gossip columns of Hello magazine." You _know_ they're working on this...
I find it interesting that the entire gaming community seems to pretty much agree that EA is practically a plague on the industry. And for good reason-- it seems like all they've done for the past few years is suck in fantastic companies, suck the life out of them, and ruin or cancel any interesting products they may have had.
I am thinking here of Ultima Online 2 and Tribes 2, the latter of which was the one game i've looked forward to more than any other in literally years. Tribes 2 will now never reach my platform of choice, and this is as far as i can tell due to administrative mishandling and subsequent shutdown by EA. And from what i hear, the game isn't terribly playable on the PC either, due to EA's policy of "OK, dynamix, we want you to get it to a shippable state NOW. No, don't bother with bugfixing, you can patch that. You're not getting it done quick enough. It doesn't matter if it's in a finished state, just ship it, you can patch it later. Ah, it's ready to ship? Good. You're all fired."
(That WAS EA who bought sierra, right? My roommate seems to think it was too. Either way, there have been a lot of other cases of similar behavior with EA-subsidairy products that intruiged me but came out unplayable due to mismanagement.)
Meanwhile, their killing of UO2 has, in my opinion, led the MMORPG industry into a stagnant, imaginative slump, boring everyone away from the genre. There's been too little movement in that area for too long. This may change when Star Wars Galaxies comes out, but for the moment no one i know still plays mmorpgs.
In my opinion, the gaming industry is dying because EA has sucked all the imagination, life, and momentum out of it. Their aquisitions and subsequent shutdowns have neatly destroyed almost all the innovative guiding lights of the industry, leaving everone else directionless and ill-funded. What can we do about this?
I would dearly like to be able to enjoy PC games again. What can we, as gamers, do to stop all this? Is there some way we can as a community encourage either the destruction of EA (and the spinoff of worthwhile groups like Maxis), or a massive, massive change in upper management?
All i can think of is a boycott, but in my case that wouldn't make much difference because i haven't found any of EA's games interesting enough to buy in a long time. But a *number* of their cancelled games *were* things i would have bought, so maybe it would be better if we just started a petition of people who say they would buy more games if the games were more innovative, interesting, and more intent on polished gameplay than polished graphics?
But that might not help either, since i don't think EA is particularly grounded in reality or receptive to its customers. Is there anything the little guy can do to hurt this monster?
Maybe i should just give up, assume it's hopeless, and buy a gamecube.
Hell, I think they figure if they can release another knockoff or another Sims expansion pack and make money, why should it be difficult or even give you your money's worth?
It'd be really nice if the Europeans started building quality code again like they did for the Amiga back in the day...
A lot of games of late seem to have been built by marketing committee, not people who actually like games and want to build a good game rather than flood the market with knockoffs.
I certainly don't have any ideas to turn this current state of affairs around other than buying the few hardcore games coming out each year... sadly, I don't see many this year.
i think sales figures do not actually indicate popularity as we live in a kazaa-ized cyber world now. what i mean is that for every purchased copy, there are at least two other pirated versions. console games do not have this kind of problem.
...produce better games were they to attract some top-notch game designers? Like some of those crazy designers from japan
I'd really like to know where all this reverse racism comes from. I mean really, Japanese game designers are no more skilled than designers anywhere else in the world. Generally speaking, of course.
All those "crazy" dating and rhythm games are just run-of-the-mill over there. Plus, you don't see the *really* crappy Japanese games because (gasp) they're not exported!
So really, knock off the racial superiority gibberish. I don't mean to sound preachy, but you started it.
[PowerPoint] is a tool for capitalist presentation
"The games industry remains a software business with a lot of programmers tweaking codes on powerful workstations. Not exactly the stuff of dreams."
Why should they get good offices... programming is obviously not a desirable occupation.
then why the hell do i know so many people who would give anything to be writting video games?
Microsoft is buying everything and everyone right now to support their Xbox, and they're hiring all kinds of consultants. They bought RARE, and they badly want to buy Blizzard (or have they already?) and even Sierra to corner the market.
They can dump all of the money they want into the Xbox -- it still will not make lousy games designed by graph-paper brained accountants any good.
EA may suck, like AOL sucks, but at least it's not Microsoft.
Dynamix was owned by Sierra, which in turn is owned by Vivendi Universal.
While EA may be evil, it had nothing to do with Tribes 2.
Game Industry goes from Geek to Chic
Most of our ex-girlfriends pretty much made a similar transition in tastes.
Table-ized A.I.
I dunno. There is a big division between mainstream and underground games. Sure, there are the Sims, Maddens and the Tony Hawks that are generally enjoyed by a lot of people.
But then how often do you hear the same people who play Madden 2003 talk up Everquest or Counterstrike? I still think there is a big division and the good halmark of a geek game is the online community. Check out the hordes that follow NWN religiously... or Quake. Surely not mainstream and very very geeky. How many Maddenheads out there also edit configuration files or modify other games significantly?
Of course there is no problem with that but it is important to realize that video games do not fall under one large umbrella.
What is music when you despise all sound?
"Nothing good can come of this..."
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Geek image and stereotypes are far from done in high school, let alone college. The only difference is that now the in-crowd has just become indifferent to those they find "nerdy" or "geeky". Ask your average college student if they actually enjoy so much as one aspect of the subject matter in any given class, and they'll tell you that they don't care beyond making a sufficient grade. To them, if you enjoy thinking about deep philosophical or political issues or, gasp, you read for pleasure and you're in school for reasons above and beyond punching your ticket, then you are a geek.
People have collectively always behaved like reactive herd animals, but more and more so I think the trend towards intellectual indifference, apathy, and even hostility, are growing. (I hate reading. I don't need to know all that to live my life the way I want to. I don't care. Ignorance is strength etc...) That's why us Americans have a raging dry-alcoholic reactionary kook for president, and why parasites like Jack Valenti, Hilary Rosen, and Michael Eisner can lobby away our constitutional rights almost at will.
Judging by the results, as shown in current trends in our society, I'd say ignoring the "geeks" and corralling them when necessary is proving to be a very savvy and effective tactic to undermine their influence. When geeks were directly attacked they gained publicity and they had influence well beyond their numbers, such as the political upheaval of the 1960's or for much of the Internet boom of the 90's. However, what I'm seeing now is a trend towards using the fruits of "geek" intellectual labor as a time machine to turn back the clock on social and scientific progress e.g. the current p2p debacle, and the current efforts of religious reactionaries to stifle stem cell research and other scientific inquiries into using medicine to enhance as well as heal human health and function.
(I'm referring to the use of hard technological measures to enforce antiquated business models, religions, philosophies, and laws that are anything but progressive or the fruit of enlightened minds.)
My hope is that unenlightened self interest on the part of the ignorant leads them to allow science to make an end run around the blocks to it's progress, if for no other reason than that MR. and MRS John and Jane Q InvesterClass wants their baby to be born with more than just economic priviledge. Not to mention that although the rich don't trust the poor to have unmonitored communications, they definitely don't feel this sort of government intrusion should apply to people like them. So I at least have faith there will be loopholes to exploit, and that maybe at some point in the distant future they will become big enough to push a truly advanced society through. All this could happen, thanks to "geeks".
OK. Me and my roommate are stupid and unobservant, then :)
My apologies.
It would be interesting to see a breakdown of the PC gaming industry, just to get percentages of how much of the industry is owned by EA and how much is owned by Vivendi and how much is independent.
Good programmers love programming... if you don't understand it, obviously you're not autistic.
I happily sit in my cubicle and code the day away.
EA has been singing this song for at least 15 years. Why do you think they are called Electronic Arts? When Trip Hawkins founded EA in 1982, it was with artistic aspirations. Their box design and advertising glorified the programmers, and attempted to give them rock star street cred.
It worked, to a large extent. Does anyone else remember the glamour shots of Bill Budge on the packaging for Pinball Construction Set? Does anyone remember the fantasy chess game Archon? Look at this picture of the programmers from 1984.
Electronic Arts used to be a great company. Then they started franchising popular and safe games, and produced the long but dull series of sports games for which they are now famous. EA classics include: Music Construction Set, Articfox, Marble Madness, Ferrari Formula One, the Bard's Tale series, Seven Cities of Gold. Seven Cities of Gold was designed by the amazing Bill Bunten (AKA Danielle Berry), who has a tribute page here.
Here is another EA publicity photo.
Here is a publicity shot for MULE, which EA produced, and should demonstrate their aspirations at the time.
And they weren't the only game company from that era with artistic aspirations: Lucasfilm Games was also in on the act. They produced The Eidolon and Koronis Rift, and Rescue On Fractalus, which, though they would be laugable now, were amazing then, and the packaging (as I recall, I may be mis-remembering) also emphasised the programmers.
Neopets - the best free game on the Int
When Sierra's Phantasmagoria I,II / Shiver / Gabriel Knight 2 and Origin's Wing Commander 4,5,6 series were on? They said we cut budget cause we are not able to use hollywood resources for our games... Boy they were wrong back then... so now it's ok to defreeze the remaining wing commander series? Those new aliens need their butts kicked... And a new phantasmagoria game wouldn't be bad either. I am fed up with cgi characters, I'd like to (re)see another live one again...
even more than the job everybody want's to do anyway.
Most modern games, like a lot of software, is complex / big enough that one person can't get the job done. It will take a team of both "CS Geeks" and "Drama Geeks".
That reply is a complete ripoff from Thomas L. McDonald's column "game theory" from MaximumPC Magazine. You were also quoting out of context by not copying the entire column, or indicating the missing parts.
Here's his big break, he can jump in and become the computer 'game engineer' who saves Silicon Valley by making it work with hollywood's finest.
Yep, we can have him play Nolan Bushnell... no Trip Hawkins... (wait, he's not with EA anymore, right?) Well someone...
Starting out with his 'geek years' bumbling about not making much money (a scant billion or three on titles such as Sim whatever) And how he meets the beautiful (but really smart and talented) movie starlet (who coubles in lighting and special effects - she learned it from her dad and uncle).
The movie concludes as he brings Hollywood sex and glitz to the Valley, soon the SVEI (Silicon Valley Entertainment Industry) lawers are busy whittling away more rights of the consumer for the 'betterment of the Industry'.)
The End.
"Enjoy what you're doing! If it becomes drudgery, you're doing it wrong!" - Jim Butterfield
NT
In case anyone didn't notice, the whole article was just BS promotion for EA (I'm surprised there wasn't a paid advertisement notice at the end of it.) This, incidentally, reminds me of another gaming company *cough*Ionstormdallas*cough* that had nice posh offices and lots of BS press coverage, and not too long afterwards closed (thank god Eidos kept Ion Storm Austin, though), which is what I am hoping EA will do not too long after this (you can only release boring games for so long before everyone realises they are boring.)
Everyone remembers John Romero, right? The guy had to sell off his Hummer after Daikatana flopped, remember? You want the same thing to happen to those horrible people that decide to publish 100 identical, yet somehow subtly different (can it be the box art?) Sims expansions, don't you?
In the great CONS chain of life, you can either be the CAR or be in the CDR.
Video games have been made mostly to satisfy gamers of a certain demographic, middle class teenaged boys. We agree that the Sims is a great game. It seems to me that the continued success of Sims games and expansions is that there is a significant number of people out there that just don't care for the incremental innovations in gameplay we call 'FPS' or 'RTS.' Probably the last game before sims to see an even gender balance was Tetris, and that was 10 years ago. The sims was a game style long overdue. Not that EA should focus all its efforts on beating all the money out of the game.
I'd also argue that good game design appeals to a larger audience than the boys who like seeing gibbed corpses. It should scale nicely in difficulty so that casual players can pick it up and have fun, but not bore the obsessed. If by "more thought provoking games" you mean Sim City, Sim City has said all its going to say. Just like every successful game out there, the sequals are incrementally working their way towards a different game. Evolutionary, not revoltionary. If you're gonna bitch, bitch that they're diverting too much money to a single source rather than branching into gameplay concepts I haven't thougt of before, not the same damn game with an extra layer of civil architeture to worry about, please.
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Open Source Sysadmin
Your reply is an unthinking kneejerk overreaction that reads things into the original post that simply are not there.
You need examples?
You state racism. Let's see what racism means: "racism n 1: the prejudice that members of one race are intrinsically superior to members of other races 2: discriminatory or abusive behavior towards members of another race [syn: {racialism}, {racial discrimination}]" Websters 1913
All that was stated was that he believes it would be better to find game design talent rather than special effect talent. As an example, he mentioned "crazy designers from Japan", which in this context is neither abusive, nor discriminatory, nor has he stated a superiority of the japanese race over another or vice versa.
You people who pull this shit every time someone says anything that has to do with race on the surface, you people piss me off. I'm sick of it, I wish to God you'd cut it out. The next time one of you does this in my physical presence, I'm going to smack you upside the back of your unthinking heads. GW makes more sense.
If you people spent as much time fixing yourselves, as you do trying to fix what you think is wrong with others(usually erroneously), you really would make this world a better place.
Sir, clearly if you have to or want to mod the objects of a game or completely modify the game then the game isn't that good to begin with so why bother with a game?
If it just comes down to "I WNAT 2 MAEK TEH THUG IN GTA3 LUK LIKE ME" then good for you, your modding and fulfilling your mediocre ego.
Hard to take you seriously with an opinion like that...But...Did you get a lego kit as a kid and only build what was pictured on the box? My god man, try thinking outside the box. Mods make games more interesting. From custom skins for FPS's to designing my own superhero in freedom force, there is just so much missing in the console world.
I am unable to read the quoted text, but I can tell from the text after it that it was a juvenile attempt (a poor one at that) to insult me, yes?
Back to the drawing board on that one I would say....
except this one is more insidous. it like to exploit young people paying them little money, and driving their talent with bag of same cheap tricks - ego boost, caffeine and few shiny toys. upon signing up with EA you have to sign a non-disclosure agreement, extended kind, where company can record you on camera anywhere, tape you conversations over phone and use collected inforamtion in any way it pleases. i know a few people here in vancouver, that have been with EA. many projects are delayed when managers can't choose which color tshirt of characters are and wether horizon should be more of a pinkish tinge then blue. all in all its just another corporation wanting to make alot of money. due to the fact tha t it is very hard to make games in timelines given and only those of ages 16-25 are suited for jobs...
and antying else that requries more than 2 (or 4 w/ an add on) players to be fun
pc games aren't going away although the recent quality does suck generally (although not completely)
Will you even be able to play GTA Vice City on your PC now that the series is PlayStation-exclusive? No? Sucks being you.
but much like a government, or the RIAA, or the MPAA, game designers are trying to fix the wrong problem. Games don't really need more special effects and fancy stuff, they need to get back to quality storylines and gameplay. There are reasons that people spend so much time playing emulated games...
Compare a game without a story like Serious Sam or Warlords Battlecry II to a game with a story like Half-Life or WarCraft III. Serious Sam and Warlords Battlecry II are ten times more fun in singleplayer and there's no story in multiplayer.:)
Is this a sigs-optional kind of place? 'Cause I am totally down with that if you know what I mean.
Is that where everyone on slashdot submits his or her resume to wwrecruitment@warnerbros.com with the subject: "CTO"?
Well the rules of chess aren't complicated. It's the permutations that make it hard. Besides some people like games that make you think. MYST and the ongoing series had lot's of puzzles that made you think. Zork was an even better example, especially in it's text version. Both get high reviews.
Compared to go, chess has more complicated rules but simpler permutations. That's my point--that you don't have to be complicated or inaccessible to make people think.
They have a interdisciplinary class which is immensely popular called Building Virtual Worlds. You grab a programmer, a musician, a modeler, and someone to script (rough outline, as tasks move around a bit and aren't very formalized), and make a virtual world. You get to play with neat VR hardware like headsets. In the past, notable efforts have included a Godzilla game with a breath input (a flap in front if your mouth), an Akira game, and so on. Modeling software that's cutting edge research stuff used for fast prototyping and building with some neat UI work is available, since it's produced at the university.
May we never see th
Err...the reason console games are popular right now is because a *new generation of consoles just came out*. So right now, the consoles are technically impressive, and consoles are popular. It's a cycle though -- as the systems age, computers will appear more and more appealing and consoles be less interesting...until the next generation of consoles comes out. This cycle has happened since the Nintendo era when people first started getting personal computers in their home at a reasonable rate, and isn't going to stop any time soon.
Neither computer nor console gaming is going to go anywhere any time soon.
Plus, there are genres of games that have evolved for each platform that aren't nearly as good on the others. The side-scroller will forever be a console game, as will the fighting game (a la Street Fighter). The FPS and the turn-based-strategy game will always be computer games. Games where expandability/editibility/conventional input devices are helpful will always have a plus on the computer.
That being said, I find it monumentally frusterating how little memory ships with most consoles. Programmers can *always* pull off good new tricks to improve performance and graphics given more RAM to play with. Cut into the fancy graphics hardware a bit, and give the machines more memory, and they'd be a lot more competitive with some of the things done in the PC world.
I mean, a 64MB of RAM total X-Box looks unpleasantly sparse when compared to a PC with twice that on the video card alone, and half a gig of system memory. Coders *can* come up with cool precomputation techniques if you give them the chance!
May we never see th
I still play zangband on a regular basis. I don't play any graphical game on a regular basis. Oh, and I do have a certain taste for text-based interactive fiction.
Now, I will grant you that angband has gotten prettier over the past years (color, dynamic lighting as you walk around your text-based dungeon), but a graphics-fest it's not.
All the games you've mentioned -- Half Life, Counter-Strike, Starcraft, Baldur's Gate 2, NOLF, Soul Calibur, AoE 2, Sims, Black and White -- all of those have fallen behind, and aren't played much, but angband players still play angband.
And I liked Total Annihilation much more than Starcraft, though Starcraft was definitely prettier.
May we never see th
i can read the headlines now :
...
"PC GAMING UNDER THREAT FROM BEANBAG DOMINATION"
DateLine : Late last century.
It was revealed today that, G.G. Guy, some loner living in his parents basement, has predicted the demise of the PC as a gaming system.
Mr Guy, who was, by himself, playing a primarily multiplayer game known as Diablo (a game similar to Doom, that uses what is in nerd parlance known as an 'isometric' viewing system), on his Playstation One, a state of the art (sic) doorstop manufactured by Sony, has come forward with some scathing critisism of PC gaming, and has left the industry in a state of turmoil.
"Look at this game here, Diablo, a standard example of PC gaming (its like Doom, but different), which I am playing on my Playstation. This version is virtually identical to the PC version. Sure, the graphics are even blockier, and the interface is kinda hard to get around with this controller, but hey, with auto-aim, I hardly have to even think anyway. And this chair, look at the chair, high sides which are soft to rest my arms on, a nice soft back that i can lean into and slump on. Nothing at all like that uncomfortable chair over there that I have to sit bolt upright in when I use my aging computer. Yes, its that one over there, the one with the spikes protruding out of the seat. Why anyone would want to play anything on that doesnt make sense to me. Surely no one would want to play PC games anymore. And besides, games like Doom on the PC make kids shoot each other anyway."
Most industry leaders were unavailble for comment, but it can be assumed they are all in a state of sheer panic. All John Carmack, the head of iD sofware, primarily responsible for the Doom game, had to say was "Leave me alone, one more hole and my Sim Golf course can hold a tournament, shit, I hit it into the water, okay, lest see, just replace that tile with green, move the pin over there a little bit, hey hole in one! I rock!"
Well, there has been a big change in the avarage gamers profile for the last 4-5 years with the improvement of graphics and sound.
It has been very interesting to see gaming transform from the 'geek fun' decription to mainstream entertainment. Tv channels with people playing games and programs on games ?? This has been really interesting for me since i was pretty used to hearing "oh, stop spending hours in front of that stupid computer, let's go out.. bla bla"
Now most of the persons who talked this way, are addicted to Medal of Honour, Counter Strike, Sims, etc..
They don't have the same taste as most of the older gamers. They want pretty graphics, celebrity voices, and as much as eyecandy as possible. And since they pay money, their opinions create a driving force for gaming industry. As gaming becomes more and more part of mainstream entertainment, we'll see more attempts to attract the players who have met with computers in Nvidia age (hope you know what i mean)
I think the mods are the way out for guys like me. So they will be more and more important, and game companies will keep supporting mods since it makes the game reach to alternative customers who would not originally buy the game. Get ready to see more Hollywood style in games, since this is what the customers want..
Your video games can be as boring as Hollywood's latest special-effect laden, star powered blockbuster. Thanks, but please keep the geeks.
As far as I'm concerned they could just skip the whole respawning-patch and give me a nice save/load function. Also get some japanese game designers (anyone involved in Tekken or DOA would do) to work on the women to make them more giggly, with bouncier breasts and that strange desire to show off their panties.
Furthermore - is it too much to ask to be able to see my XP? I've been slaying people for months, but my level does not seem to increase.
If the developers have an unstable version with these features, I am willing to beta test.
Opinions stated are mine and do not reflect those of the Illuminati
is to move the lazy-boy into the computer room. Sheesh, you call yourself a geek... :-p
Dream as if you'll live forever.
Live as if you'll die tomorrow.
~Anonymous~
What were you saying about it sucks being me?
As the videogame industry is expanding, we're seeing it's output more closely parallel tendencies we've seen for years in Hollywood.
There will always be bad games with great graphics, and they will always sell well, just like there will always be summer no-brainer blockbusters, and they will make millions. Conversely, there will always be games with daring, unique gameplay and lower production values, just like there will always be independant flicks.
Lastly, there will be the great ones. These are the movies that have plot, acting, adventure, cinematography, special effects--a brilliant vision meticlously and nearly flawlessly executed. These are the games with intuitive and responsive control, engaging gameplay, and immersive graphics and sound.
While it can be argued that the advent of more accessible special effects has made for an increase in flash-in-the-pan type of movies, it has has also made great filmmakers able to make even greater movies. While the increase in the availability of graphical power has led many games to be weak in gameplay, it is also enabling the masters (Kojima, Miyamoto, Suzaki) to produce even greater works of art.
__Ric
Can you play GTA3 on your Windows based PC for more than 3 hours without it hiccuping or crashing?
Yes. I don't think GTA3 has ever crashed on me...This is surprizing as I'm running it on lower end hardware (old).
What do games need?
1: Innovation, Konami has managed to breathe life into the Arcade Game world with the BEMANI games. Dance Dance Revolution has new, innovative gameplay that attracts all types of gamers.
2:A community that devotedly supports the game. Americas Army, Counter-Suck, NWN, EQ, Dance Dance Revolution, all have wonderful communities supporting the games. These people are out to support the game in whatever methods they can.
3: Mods and Patches. Whether they are Created by the community (Counter-Suck) or the game is constantly supported (America's Army is set to release new content for the next 5 years for the game and the DEV team listens to the players) a game needs constant support. Even DDR has mods (hardware and pad modifications but mods nonetheless)
Games don't need to be Hollywood. They don't need to have 3 story offices with the coders set off forgotten in a corner somewhere.
When PC games were written for DOS, they had the complaint of having to write in support for all the various graphics and sound cards, joysticks, you name it. It was a huge undertaking to get a game out that would run on most user's systems.
However when Windows was becoming popular, game developers moved in that direction because of the abstracted support for many different hardware devices, this was even before the DirectX API that we have today. Unfortunately, things have started to go wrong. Hardware drivers written for Windows and DirectX aren't fully complaint with DirectX or are bugging because they're rushed out the door before they're fully tested. Combine this with ever changing DirectX versions and we are back to the same issues as we had with DOS games.
I'm very much a PC gamer supporter. I don't even own a console. I really hope that the PC hardware industry will get their act together and make sure they release hardware and drivers that work 100% correctly with Windows and DirectX. This includes motherboard manufacturers such as VIA with their unbelievably buggy KT133 etc chipsets.
If they don't then its just a matter of time before game producers move to console development.
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