Slashdot Mirror


In-Depth Sims Online Development Story

Nicholas Palmer writes "GameSpot has a really in-depth feature story on the development process behind The Sims Online. It gets into things like how the team had to refactor the game's 3 million lines of code last year. Will Wright mentions his desire to see TSO to grow into a community similar to Slashdot's." Great game - although the latest wipe of the game means all Blockstackers' hard work on our house will be gone. Still, the social dynamics, IMHO, are much more interesting in TSO, because it enforces cooperation.

135 comments

  1. Thank God for Sims... by Havoc'ing · · Score: 1

    for all of us having to pull the Friday after thanksgiving!

  2. Aaaargh! by LondonLawyer · · Score: 1

    I couldn't figure out why they had invented the game. Now I know. Check out the serial killer: http://gamespot.com/gamespot/features/pc/simsonlin e/wright_hand.html

  3. *sigh* by dtml-try+MyNick · · Score: 1

    At least TRY ! damnit

    slashdot

    --
    Life starts at the end of your comfort zone.
    1. Re:*sigh* by Anonymous Coward · · Score: 0

      Ever heard of html?

      click

    2. Re:*sigh* by dtml-try+MyNick · · Score: 1

      well... if you make a dupe, at least try to make it a good one ;)

      --
      Life starts at the end of your comfort zone.
    3. Re:*sigh* by why-is-it · · Score: 2

      At least TRY ! damnit

      Do, or do not. There is no try...

      --
      *** Where are we going? And what's with this handbasket?
  4. A community like slashdot? by Anonymous Coward · · Score: 4, Funny

    You mean there will be simtrolls?
    The will be sim gnu/hippies?
    sim linux zealots (running simlinux)
    Sim janitors (and their dupes)
    And the abillity to sim-mod simtrolls to -1?

    1. Re:A community like slashdot? by Rhubarb+Crumble · · Score: 3, Funny

      I don't even want to think about sim-goatse-guy...

    2. Re:A community like slashdot? by cuyler · · Score: 2

      Although I don't like it on Slashdot I do hope SimsOnline will allows the SimGods to bitchslap the simtrolls.

    3. Re:A community like slashdot? by Anonymous Coward · · Score: 0

      oh, simmer down already

    4. Re:A community like slashdot? by sbillard · · Score: 0

      If the http://goatse.cx guy plays TSO and walks around backwards, does the game turn into a freakish version of Pac Man?

  5. The Sims Online? by Woogiemonger · · Score: 2, Funny

    So do you have to find the red pill to leave the game?

    1. Re:The Sims Online? by iMMersE · · Score: 2, Funny

      (Ignoring Matrix reference)

      I believe not, you just need to click the disk icon then "quit".

      --
      codegolf.com - smaller *is* better.
  6. Doh! Broken link, try this. by LondonLawyer · · Score: 2, Informative

    http://gamespot.com/gamespot/features/pc/simsonlin e/wright_hand.html

  7. Go outside ... by Rudy+Rodarte · · Score: 5, Funny

    ..and make some real friends!! Leave these Sims alone.

    Now, excuse me while I go play some Metriod Prime.
    Enters dark room, all alone with only some Diet Rite and some leftover turkey Ahh, sweet sweet bliss.

    1. Re:Go outside ... by Spazholio · · Score: 2

      Careful, you're likely to be eaten by a grue...

  8. *sigh* by LondonLawyer · · Score: 1

    http://gamespot.com/gamespot/features/pc/simsonlin e/wright_hand.html Take out the space before the e of online.

  9. Use some imagination. by Patrick+May · · Score: 2, Insightful
    I'm not that interested in an on-line game that limits the types of additions that players can add. It looks like I'm staying with Ancient Anguish for a while longer.

    1. Re:Use some imagination. by cheekymonkey_68 · · Score: 1

      >>It looks like I'm staying with Ancient Anguish >>[anguish.org] for a while longer.

      The trolls will really like this page that describes how to Finger an Ancient Anguish player.

    2. Re:Use some imagination. by Fridrik · · Score: 1

      Ancient Anguish is 10 years old. Think about it a bit. A 10 year oldtext-only game, that a people still play regularly. How many other games have a staying power like that ? Sure, a text-only game does not look fancy, so you have to use your imagination and visualize your surroundings...but perhaps that is what makes this game so addictive and attractive. (Well, it's not only that, actually - I could list 10-20 reasons why this game lasts while other similar mud-style games that were popular 10 years ago have lost all their players, but well...if you are interested, go find out.)

  10. People flow by Anonymous Coward · · Score: 1, Interesting

    when playing the sims, i find that i spend alot of time 1. designing the house 2. then watching the sims walk around. then repeat steps 1 and 2 again.

    was just wondering whether there is some tool out there that has such simulations of people walking around objects. something like air flow dynamics, except it is people flow.

    c0

    1. Re:People flow by bjpirt · · Score: 2, Informative

      the space syntax group at UCL, London, have been looking into this for a while now. They even have some (mac only) apps you can use.

    2. Re:People flow by iMMersE · · Score: 1

      None of the software is available for download - Quoting their site:

      OBTAINING SPACE SYNTAX SOFTWARE

      Please contact Dr Beatriz Campos for information on obtaining space syntax software.

      --
      codegolf.com - smaller *is* better.
    3. Re:People flow by seizer · · Score: 2

      Search this page for "pedestrian".

      Nice java applets.

  11. Just like slashdot?? by Anonymous Coward · · Score: 2, Insightful

    How are they gonna simulate repeat stories?

    1. Re:Just like slashdot?? by platypus · · Score: 2

      That's an easy one, you play Phil Connors.

    2. Re:Just like slashdot?? by why-is-it · · Score: 2

      How are they gonna simulate repeat stories?

      The repeat story algorithm is fairly simple. Just keep a log of previous days' activity and re-publish at random.

      The Natalie Portman / hot grits and goatse algorithms are probably non-trivial though...

      --
      *** Where are we going? And what's with this handbasket?
    3. Re:Just like slashdot?? by Anonymous Coward · · Score: 0

      Your link is incorrect. This is correct.

  12. IN SOVIET RUSSIA by Anonymous Coward · · Score: 0

    better is which?

  13. Forget the sims by Anonymous Coward · · Score: 0
  14. WHat HaPpeNeD? by Anonymous Coward · · Score: 0

    http://slashdot.org/article.pl?sid=02/11/29/131120 1&mode=nested&tid=172 There was an article about thwarting viral infection and now it's gone! Did a /. Virus get it?

  15. Not quite a dupe by Anonymous Coward · · Score: 0

    They are at least linking to a different article, however close the subject may be.

  16. Not likely ... by iMMersE · · Score: 2, Funny

    Will Wright mentions his desire to see TSO to grow into a community similar to Slashdot's."

    What? A community where everyone goes around saying "IANAL, but "?

    Not sure I want to play this ...

    --
    codegolf.com - smaller *is* better.
    1. Re:Not likely ... by Anonymous Coward · · Score: 0

      >What? A community where everyone goes around >saying "IANAL, but "?

      Except the slashdot trolls who go around saying 'ANAL'

  17. All bets are off by cheekymonkey_68 · · Score: 4, Interesting

    How long before ..TSO has its 1st divorce in game ...is cited in a real divorce case when the TSO players other half, can't play the latest doom/quake/enter generic fps online, because their missus spends all day gossiping on TSO. .. bill gates, global corporations, the illuminanti, aliens, hyperintelligent mice, the masons etc secretly control the lives of your sims online

    1. Re:All bets are off by cheekymonkey_68 · · Score: 1

      with apologies for forgetting the newline tags...

      How long before ..

      ... TSO has its 1st divorce in game

      ...is cited in a real divorce case when the TSO players other half, can't play the latest doom/quake/enter generic fps online, because their missus spends all day gossiping on TSO

      ... bill gates, global corporations, the illuminanti, aliens, hyperintelligent mice, the masons etc secretly control the lives of your sims online

    2. Re:All bets are off by Anonymous Coward · · Score: 0

      I already had my first and second divorce in the game :(... That BYTCHs

    3. Re:All bets are off by cheekymonkey_68 · · Score: 1

      I hope you're not married IRL then

    4. Re:All bets are off by Anonymous Coward · · Score: 0

      What sort of luddite household doesn't have at *least* one CPU per user?

  18. huh? by IIRCAFAIKIANAL · · Score: 5, Funny
    With The Sims Online, Wright believes the community will form in a way similar to the one formed around Slashdot.org, the popular technology news site. "There's no central editor on Slashdot, but it's a collection of readers who have evolved it into a great site for news."


    He must be thinking of Kuro5hin...

    *ducks*
    --
    Robots are everywhere, and they eat old people's medicine for fuel.
    1. Re:huh? by Anonymous Coward · · Score: 0
      There's no central editor on Slashdot, but it's a collection of readers who have evolved it into a great site for news.

      News, yeah right!

  19. TSO Like /.? by E-Rock-23 · · Score: 4, Funny

    If The Sims Online is going to be anything like Slashdot, it's going to have the following things:

    1. Duplicate Everything.
    2. Cheesey polls with the ever-present CowboyNeal option.
    3. Trolls.
    4. Anonymous Sims who think they're smarter than everyone else, but afraid to reveal their true selves.
    5. CmdrTaco's Anime Hut (to me, that'd be a plus)
    6. A Town Hall where geeks with no lives can bitch about Farscape and Firefly being cancled.
    7. Computers that boot into Linux, run WINE, and then play The Sims Online.
    8. Insert Rip on JonKatz Here.
    9. A graveyard with tombstones that read MINIX, FreeBSD, and other OSs people are fond of calling "dead."
    10. UFOs and subsequent Government Cover-Ups.
    11. A Babylon 5 Shrine.
    12. The city of Torvalds, CA.

    What I'd really like to see in TSO would be a hidden Middle Earth landscape, in which case I'd hustle in and set up shop at either Eisengard or Mordor (preferably Mordor). Sim LotR, Sim Hobbits, Sim Uruk-Hai, Sim Rangers, wouldn't that be grand?

    --
    Blog Prophyts - Right On, Man
    1. Re:TSO Like /.? by Anonymous Coward · · Score: 0

      9. A graveyard with tombstones that read MINIX, FreeBSD, and other OSs people are fond of calling "dead."

      Don't forget the tombstone for Stephen King!

    2. Re:TSO Like /.? by BobRooney · · Score: 1

      ...so you mean you'd like to see an MMORGP similar in flavor to the Lord of the rings(fantasy setting) where you can function in a merchant capacity and enjoy the company of dwarves, elves, and other assorted mythical creatures...

      *coughEVERQUEST *coughDarkAgeofCamelot *coughAsheronsCall2 *cough

    3. Re:TSO Like /.? by Anarchofascist · · Score: 5, Funny

      You forgot ...
      13. Duplicate Everything.

      --
      Once more unto the breach, dear friends, once more, Or close the wall up with our American dead!
    4. Re:TSO Like /.? by BESTouff · · Score: 2, Funny

      9. A graveyard with tombstones that read MINIX, FreeBSD, and other OSs people are fond of calling "dead."
      9.5 Zombies with a chicken head, named "Amiga"

    5. Re:TSO Like /.? by beowulfcluster · · Score: 0

      14. ???

      (I'll let someone else do 15.)

    6. Re:TSO Like /.? by mark_lybarger · · Score: 1

      some people don't read the specs, but 4. is marked as static final and cannot be overridden or redefined, it always has been an always been:

      4. Profit!!!

      likewise, 3., another static final singleton class always returns the following:

      3. ?????

      could someone with access to the slashcode cvs please ensure these methods comply to the standard s set forth by Slashdot Organization for Standards Implementation (SOSI aka, trolls)? much appreciated.

    7. Re:TSO Like /.? by cheekymonkey_68 · · Score: 1

      Profit !!!

    8. Re:TSO Like /.? by Anonymous Coward · · Score: 0
      Don't forget the tombstone for Stephen King!

      im going to play TSO simply to see the petrified statue of Natalie Portman.

    9. Re:TSO Like /.? by Anonymous Coward · · Score: 0

      Don't forget the tombstone for Stephen King!

      I'm beginning to suspect that Jon Katz passed away several months ago, and that the Slashdot editors haven't announced it because there would be hundreds, if not thousands, of shameless troll comments expressing saying 'good riddance' and so on.

    10. Re:TSO Like /.? by Anonymous Coward · · Score: 0

      And all three have nothing to do with Tolkien's works.

      At any rate, there is a massively multiplayer Lord of the Rings adventure game (This, and those you listed, are most certainly not roleplaying games) in the works.

      Tolkien fan that I am, I won't be trying it. I cringe to think of seeing one of the Dunedain speaking l33t.

  20. Re:Make The Sims Open Source! by iMMersE · · Score: 5, Funny

    Not a bad idea - Then slashdot readers will know how social interaction works :)

    --
    codegolf.com - smaller *is* better.
  21. Do you feel it ? by BESTouff · · Score: 0, Offtopic

    There's like an odor of duplicate story floating ...

  22. Slashdot Community by GothChip · · Score: 2, Funny

    Does that mean there will be a Sim Natalie Portman?

    1. Re:Slashdot Community by HiQ · · Score: 2, Funny

      *snifs* Ooooh, do I smell hot simgrits? *ducks*

    2. Re:Slashdot Community by cuyler · · Score: 2

      A Sim Natalie Portman in a Slashdot like community?

      I think not. There may be a Sim Natalie Portman Shrine but if there was a Sim Natalie Portman then it would not be like Slashdot. It may have a Sim Wesley Crusher though if that helps.

    3. Re:Slashdot Community by Anonymous Coward · · Score: 0

      Wesley Crusher posts to Slashdot? Ok, I have got to quit reading this site...

    4. Re:Slashdot Community by Anonymous Coward · · Score: 0

      p.s., in case it's not clear, I meant that comment as a joke. Wesley Crusher is a somewhat annoying fictional character. The actor who played him (Wil Wheaton) is an OK fellow in my book.

    5. Re:Slashdot Community by mobets · · Score: 2, Funny

      I'm petrified at the thought.

      --

      It was me, I did it, I moved your cheese
    6. Re:Slashdot Community by RatBastard · · Score: 3, Funny

      I am too. In my pants.

      --
      Boobies never hurt anyone. - Sherry Glaser.
    7. Re:Slashdot Community by handsomepete · · Score: 1
  23. Fire that web designer! by Anonymous Coward · · Score: 0

    Now where have I seen that style before....

  24. Does that means... by Anonymous Coward · · Score: 0

    ... that they will have CowboyNeal Sim?

  25. It would be like your worst nightmare/best dream by Dusabre · · Score: 5, Funny

    Like Slashdot?

    You mean fractured down opinionated economic, moral and technology fault lines?MS-bashers/Linux-bashers, Linus lovers/Linus haters, ecofreak/technojunkies, libertarians/communists, 'information wants to be free' swappers/ 'theft is theft' moralists and JonKatz fans/foes .

    I can just imagine it, your choice of spouse is decided by the ominous by BSD/Red hat question? Or even worse, Star Trek/Lord of the Rings?

    Or you meet a new neighbour and you wonder whether their game house or the computer that they're running it from is more modded?

    Or that neighbour constantly comes round your house asking if you've heard of a free sofa that is also a fridge and a multimedia centre (must play OGGs) and a PDA. And is a eco friendly. And open-source. Or when they should start teaching their kids how to code, at 2, 3 or in the womb?

    I also wonder how many CowboyNeal based aliases there will be on-line.

    Then again, since it'll be a Windows game, I don't think 'all' the Slashdot community will take it up.

  26. kuro5hin sucks ass by Ender+Ryan · · Score: 0, Troll
    I realize the parent post was simply a joke, but nonetheless...

    Since sometime around Sep. 11, kuro5hin has devolved into a cesspool of terrorist sympathizers, conspiracy theorist nuts(you thought /. was bad?, heh...), etc.

    It's a good site to participate in if you're intentionally trying to get an FBI file, and honestly with good reason IMO. And this, coming from me, a serious privacy nut/Libertarian/keep the f*ckin' govt' out of my life/etc.

    Just recently there was a piece about how it's the fault of the Miss Universe Pageant people that Muslims are slaughtering people in whatever backasswards country the pageant was supposed to be held in. Sure, they were pretty stupid to cause such a culture clash, but that justifies Muslims slaughtering people? It got pretty torn up in the comments, but still, it made it to the front page...

    Bleh... Sorry for the rant.

    --
    Sticking feathers up your butt does not make you a chicken - Tyler Durden
    1. Re:kuro5hin sucks ass by yatest5 · · Score: 0, Troll

      Agreed. K5 used to be great, now it blows. However, Slashdot also blows - the comments do, anyway.

      I reckon the solution is /. running on Scoop, whaddya reckon. The moderators wield too much power on here.

      --
      • Mod parent up! [a] by Anonymous Coward (Score:5) Thurs, June 31, @13:37
    2. Re:kuro5hin sucks ass by DAldredge · · Score: 2

      Why do you say that? Just because every time the word American is used a dozen people respond saying the the correct word is "usian" while they rate your comment a one?

  27. Someone explain the point of this game to me by DrXym · · Score: 3, Redundant
    A traditional online game has a goals of sorts - to adventure, to kill monsters, to work as a team, to compete against other teams, to acquire wealth and status etc.


    How does the Sims Online correspond to that model? This might seem a jaded view, but it looks from the article as if you build houses and wander around. What else is there to do? Do they expect people to 'make their own fun' so to speak or is there actual advancement and tasks that give a point to the thing?

    1. Re:Someone explain the point of this game to me by MisterFancypants · · Score: 1, Insightful

      The Sims Online is arguably not even a game, just a large virtual world chat system. Your typical gamer won't "get it", but the public is going to eat it up. EA's got a money printing machine on their hands with this one.

    2. Re:Someone explain the point of this game to me by c.emmertfoster · · Score: 3, Funny

      To earn money in game your Sim must use "job obects," which are similar to paining with the easel in the off-line version. In practice this results in waiting five to ten minutes for your task to complete, earning about $50 (enough to buy almost nothing) and repeating endlessly, pausing on occasion to eat, shower, etc.

      After "playing" the game long enough you realize that it would be more fun to eat, shower, and paint in real life.

      --
      We can neither love nor pity nor forgive. If you make a slip in handling us you die!
    3. Re:Someone explain the point of this game to me by ishark · · Score: 5, Insightful

      A traditional online game has a goals of sorts - to adventure, to kill monsters, to work as a team, to compete against other teams, to acquire wealth and status etc.

      I should answer RTFA.... They addressed this problem quite clearly, by dividing the players in different categories which like the game for a specific aspect (building, getting rich, socializing...) and trying to include elements which guarantee long playability for all of them.

      Personally, I'll never play it (I may try if they give out a couple of months and the program for free), and some of the comments on the sims newsgroup are very negative (they say it's boring), but there will be certainly tons of people ready to pay for the game just because it's "The Sims" and probably a fair amount of them will appreciate the "glorified chat room" idea and stick around even at $10/month (which seems to be quite a lot of money to me).

      Beside the nice graphics with the "create your own objects" possibility (which will be added later - and will pose lots of troubles, I think), I don't see any advantage over a good old text MUD.

    4. Re:Someone explain the point of this game to me by Enfors · · Score: 1

      This game will be successful for the same reason that TV shows like Big Brother and Survivor are successful: A lot of people's lives are so boring, they want to watch somebody else's life :-)

      But seriously, I think it will be successful because it focuses on the one common denominator of pretty much all successful online games: socialization. The human species is a "flock species", in the sense that we prefer to not be alone. Real life socializing (in all it's forms, hehe) is the world's most popular activity. The same thing goes in the online world. Couple that with the fact that this is a game that everybody (including women) can relate to, as opposed to games like Everquest, and you've got a huge blockbuster.

      --
      -Enfors-
    5. Re:Someone explain the point of this game to me by Lebannen · · Score: 5, Interesting

      Amazing article, it goes in real depth into the thinking of both Will Wright - the game's creator - and The Sims Online.

      The original point of the game was for popularity - you get money based on how many visitors you get to your house, and to this end can start gameshows and the like. This was reflected in the Top 10 list, basically the "high-scorers". But... people, unsurprisingly, figured out the money-making tactics [read the article], opened the appropriate house, and everyone visited to make money. So they split the list into several top 10s... most popular, most romantic, etc.

      This alone provides a never-ending goal to the game, which is what you really need in an online environment. It's like a variant of the Red Queen theory - you're not just up against the game, you're up against everyone else. You have to work to stay at the top... but unlike a levelling game, The Sims Online is far more capricious in that popularity doesn't need a vast amount of experience behind it. Start a fad, and poom - you've got people hearing about it from teir friends, visitng... much like the slashdot effect, but in a game. You're at the top of a list for a week.

      In that way it could be far more rewarding than some other online games, and less hard-to-get-into for late starters. Add to that possible features like electing mayors and the like... wow.

      I never was that interested in the Sims myself, but this is fascinating to me. Most online games atm survive because of their community... the Sims Online makes the community the goal as well as the tool. It's gonna be big, folks.

      As for those calling it sad and to try the real world instead... yeah. That's why you're reading slashdot, right? *ducks* :)

      --
      Diplomacy is the art of saying "nice doggie" whilst looking for a rock
    6. Re:Someone explain the point of this game to me by why-is-it · · Score: 2

      A traditional online game has a goals of sorts - to adventure, to kill monsters, to work as a team, to compete against other teams, to acquire wealth and status etc.

      How does the Sims Online correspond to that model?


      When I read the article, it appeared to me that the goal of the game was to encourage players to co-operate with each other. Furthermore, players who creating interesting things would be rewarded with additional resources that would permit them to create more interesting things. To that extent, it fits with the model you have described...

      Another alternative is that MAXIS might view TOS as a zero sum game...

      --
      *** Where are we going? And what's with this handbasket?
    7. Re:Someone explain the point of this game to me by Anonymous Coward · · Score: 0
      That's easy. Both the old adventure games and the Sims are fantasies where you can attempting the dangerous or impossible.

      The sad thing is that, thanks to the disintegration of society (which is in turn thanks to the damn hippies), the act of living a normal life has become the stuff of fantasy.

    8. Re:Someone explain the point of this game to me by shayne321 · · Score: 2

      Amazing article, it goes in real depth into the thinking of both Will Wright - the game's creator - and The Sims Online.

      Agreed.. I was especially impressed by Wright's sense of responsibility for what he is about to unleash upon the world.. Do you think Steve Case ever stops to feel a twinge of guilt for the divorces AOL has caused, the newbie AOLers who've been credit card defrauded in chat rooms, the children (allegedly) kidnapped and/or molested after meeting someone in an AOL chatroom, etc, etc? Does he feel pride for the relationships AOL has created? Doubtful.. To Steve Case AOL is a means to an end - making money. To Will Wright, TSO is all about creating a safe and fun community - and more than that really, sort of a social experiment.

      I know comparing AOL to TSO isn't really an apples to apples comparison, but for the most part the end goal is the same: to provide a (hopefully safe) online environment in which people interact.

      Shayne

      --
      Today I didn't even have to use my AK; I got to say it was a good day -- Icecube
    9. Re:Someone explain the point of this game to me by GigsVT · · Score: 1

      This alone provides a never-ending goal to the game, which is what you really need in an online environment. It's like a variant of the Red Queen theory - you're not just up against the game, you're up against everyone else. You have to work to stay at the top... but unlike a levelling game, The Sims Online is far more capricious in that popularity doesn't need a vast amount of experience behind it. Start a fad, and poom - you've got people hearing about it from teir friends, visitng... much like the slashdot effect, but in a game. You're at the top of a list for a week.

      I thought we played that game in the late 90s.. I think we called it "the world wide something something".

      Does this mean that after a couple game years their whole economy will collapse, leaving a few remaining houses? :)

      --
      I've had enough abrasive sigs. Kittens are cute and fuzzy.
  28. There is one thing lacking in these sims... by twoslice · · Score: 3, Funny

    There is no way you can really simulate a bitch slap from your girlfriend 'cause she found out you were screwing her sister...

    --

    From excellent karma to terible karma with a single +5 funny post...
  29. Of course there's a point! by tswinzig · · Score: 3, Funny

    It allows someone without a real life to simulate one.

    --

    "And like that ... he's gone."
    1. Re:Of course there's a point! by shayne321 · · Score: 2
      ... or in some cases I imagine it will have just as many people whose real lives fall apart because they're neglecting them maintain a virtual life in a virtual world.. Wright says in the article that although he expects to see real world marriages happen due to interactions in the Sims Online world, he expects that real world divorces will happen too.

      Shayne

      --
      Today I didn't even have to use my AK; I got to say it was a good day -- Icecube
  30. Meh. You all play The Sims Online... by cyranoVR · · Score: 1

    ...I will be hunkered over my Visor playing Sim City Classic!

    IMOHO Maxis Jumped the Shark with SimEarth. The original game is still the best!

    1. Re:Meh. You all play The Sims Online... by mobets · · Score: 1

      Yes! now I can play SimCity again! I was trying to install my win 3.1 verson of it the other day, but never got it running. Tried Wine, WinXP, and Win2k. But now I can play it any where on my palm.

      --

      It was me, I did it, I moved your cheese
  31. WTF??? why is the above offtopic??? by Anonymous Coward · · Score: 0

    Do you want me to come and Bitch Slap you??? The post is ontopic and relaets directly to the post.

  32. How about.. by varjag · · Score: 1

    13. An ability to make Beowulf cluster of virtually anything.

    --
    Lisp is the Tengwar of programming languages.
  33. Sim serial killer? by Anonymous Coward · · Score: 0

    Will we be able to build sim dungeons to hold victims before harvesting their skins into sim women suits?

    1. Re:Sim serial killer? by cheekymonkey_68 · · Score: 1

      That would be Dungeon Keeper online then.

      Just don't hold your breath for Bullfrog to develop it

    2. Re:Sim serial killer? by Anonymous Coward · · Score: 0

      Normal story...

      Game company brings out an exciting and innovative game.

      EA buys company.

      Dev team of original game get to work on FIFA200x for a couple of years until they quit, form their own new startup and work on another new game.

      Given all the hype surrounding Sims Online, I excpect it'll be a typical... 'good game gone bad thanks to EA' affair.

      EA are like microsoft... Crap at innovation.. good at marketing version 6 to us.

  34. snow crash/metaverse mentioned in the article. by rplacd · · Score: 5, Interesting

    The article mentions that Will Wright has talked stuff over with Neal Stephenson, and that in some ways TSO will be similar to the "Metaverse", as described in Snow Crash. One thing I'd like to see in TSO is the ability for characters to share non-TSO "objects" with other characters. For example, I'd like my character to hand another character a "file" and have a real file transfered from my hard drive to the other character's drive.

    There are a lot of technical issues involved with this sort of stuff -- and some legal ones as well (think MP3s). However, this feature would bring TSO a lot closer to the Metaverse, uh, universe.

    1. Re:snow crash/metaverse mentioned in the article. by DAldredge · · Score: 1

      So you want the Sim's Online turned into a filesharing service back by someone who has enough money to fight the RIAA/MPAA in court? Will never happen.

  35. Re:Don't ever criticize the moderation system! by blancolioni · · Score: 3, Funny

    I wish I could metamoderate the moderation to +1, Funny.

  36. I really admire these.. by NeoCode · · Score: 4, Interesting

    stories of the development process. This really gives an in-depth view of the ordeal that the developers go through like the problems they face and the solutions they come up with. Besides being an interesting read, these articles give the players an appreciation of the hard work done by the coders/designers. Geoff has done such Behind The Games articles on other games including Black&White. I was so impressed by efforts of the developers and the main designer Peter Molyneux, that although I had a warez copy of the game, I went ahead and bought the game. Being a developer myself, I really wanted to see these guy's hard work pay off.
    Again, thanks to Geoff for bringing these interesting articles to the public without which no one would have had a chance to appreciate the games in a different way.

  37. Re:Sim serial killer? -dungeon keeper by Anonymous Coward · · Score: 0

    What ever happened to Dungeon Keeper III anyway?

  38. Re: sim-trolls by Vegan+Pagan · · Score: 2

    That's sim-1.

  39. rocket launcher??? by Anonymous Coward · · Score: 0

    from a bit in the gamespot article about Gordon Walton, former Ultima Online employee and now executive producer of Sims Online....

    "The emotions you can feel in these online games are real," he explains one Wednesday morning in his office, flanked by a rocket launcher, which was a gift from a former employee.

    This guy has a rocket launcher in his office? Is that legal?

  40. Er... by Anonymous Coward · · Score: 0

    From the article:

    For instance, in order to prevent a griefer from standing in a doorway to block a sim from leaving a house, the characters in the game are able to walk through each other.

    Then how they will make babies?

    - Do you want to touch my transparent monkey?

  41. I just wanna add by Anonymous Coward · · Score: 3, Interesting

    as a slashdot reader for 3/4 years this would be my first post.I just want to point out how I find it funny how i was nieve to think a cooperation would get in the way of my Daily routins. i'm just going to sum this up by a letter i got. Notice, I'm a Huge FAN that plays sim's online 24 hours. I don't know if i'm part of the demo-graphic, but i'm in utter shock right now. If the Sim's Want to become a community like ours. Then how are we suppose to express our views. Saying nigga'(and yes i added a Hiphin to show he was my friend/bro) is wrong, but NOT ENUF TO GET BANNED OVER. Imagin if EA were to censore flashdot. You'll need a whole new server and enuf space for a huge database. I also wanna point out how limited sim's system fliter yes. We all(seasoned comp freak) what "WTF" stand for, they deem that as unapproit(sp) along with countless other. i'm going to end my rant. TO finish it would take a day or two.

    START

    Hello,

    This letter is to notify you that your account has been temporarily suspended
    for 72 hours for Terms of Service violations.

    Specifically:

    Racial Harassment. nigga' 03:53:08 Master Bishop

    After this suspension, you will be able to rejoin TSO without further
    consequence. However, if you are found to be breaking any of the Terms of
    Service again, your TSO account will be permanently closed.

    Please review the following policies with regards to this issue posted at:

    Terms of Service http://www.ea.com/global/legal/tos.jsp
    User Agreement: http://player.thesimsonline.ea.com/home/user_agree ment.jsp

    Please take the time to review these documents. Although we would regret the
    closure of your account, we feel that it would be in the best interest of the
    service and community as a whole. This notice serves as your final warning in
    this matter.

    EA.com Customer Relations

    We request that you review our EA.com Terms of Services by going to
    http://www.ea.com and clicking on the "Terms of Service" link at the bottom
    of the page.

    If you have any questions about this, please direct your inquiry to TOS@ea.com .

    end

    this Makes AOL look good.

    1. Re:I just wanna add by Anonymous Coward · · Score: 0

      hehe wrose part is, i can't even vent my frustration seens they banned @hotmail.com and @smartcall.no .Might as well pay for a privite email account. T_T

    2. Re:I just wanna add by wackybrit · · Score: 2

      So I guess Slashdot was the first thing you ever read then?

    3. Re:I just wanna add by Anonymous Coward · · Score: 0

      yea, before i learned to walk.

    4. Re:I just wanna add by Anonymous Coward · · Score: 0

      Give me a break. Slashdot started in 1999. If you were here since the begining why are you AC. Your spelling is horrible. And somehow you got modded to +3?? I bet you aren't even black, so they banned you on principle.

  42. Daria and The Sims... by MsGeek · · Score: 2

    One thing I object to after reading the article. During development, they used the character Daria Morgendorffer to represent the people who enjoy torturing their Sims. I would think that Daria, if she even played The Sims, wouldn't torture her characters. That's what "Black And White" is for. :-) Although every indication of Daria's taste in games in the 5 years of the show's run suggest she's more a First-Person Shooter fan.

    I think "The Sims" and "The Sims Online" are more the province of her sister Quinn, though. Manipulation of people's lives is definitely something she'd dig on. I suspect that the entire Fashion Club (except Tiffany, she's too slow to use a computer) might develop a "TSO" addiction.

    Interestingly enough, there are lots of "Daria"-related skins for "The Sims" floating around the Internet. You can basically replicate Daria's Lawndale house, complete with her family and the plastic replicas of brains, bones and cheese that are in Daria's padded room.

    --
    Knowledge is power. Knowledge shared is power multiplied.
  43. Re:It would be like your worst nightmare/best drea by sean23007 · · Score: 4, Funny

    Then again, since it'll be a Windows game, I don't think 'all' the Slashdot community will take it up.

    Yeah, just 90%. You know, that 90% of the Slashdot community that raves about how great Linux is and how much Microsoft from the saftey of Internet Explorer on Windows? Slashdot: you will never find a more wretched hive of scum and hypocrisy.

    --

    Lack of eloquence does not denote lack of intelligence, though they often coincide.
  44. The sad thing is... by Anonymous Coward · · Score: 0

    I liked the original sims... I even bought two of the expansion packs.

    I would have bought their plans for the expansion pack that turned everyone's house into a server, but...

    There's no way I'll pay $9.95 per month to subscribe... I play something like 1 day every three months.

    $40 would be worth it for me for the lifetime of the game...

    $9.95 per month just isn't right when you only play for four days a year.

    Oh well.. there goes another customer.

  45. PKD by akheron1 · · Score: 1

    This reminds me strangely of the PKD novel The Three Stigmata of Palmer Eldritch. Specifically the sims being much like perky pat and her world. If only there was some Cand-E for us to live in our sims world :)

    --
    Close the world. .txEn eht nepO
  46. Respectfully disagree by RatBastard · · Score: 2

    While it is true that Daria prefers games like Zombie Fragfest (on CDROM), I think she would give The Sims a try, and she would tiorture her Sims, especially the Sims based on Quinn, Kevin, et al. She probably wouldn't play iit for more than a few weeks, or until she had discovered every possible way of killing off the wee little beasties.

    --
    Boobies never hurt anyone. - Sherry Glaser.
  47. TSO - the new AOL? by Cap'n+Canuck · · Score: 2

    Personally, I'll never play it (I may try if they give out a couple of months and the program for free)

    Does this mean that if TSO is not doing well and needs to register more users we will be inundated with millions of CDs entitled
    "TSO 7.0 - Now Better Than Ever!"

    Shoot me now.

  48. Not Refactoring by Anonymous Coward · · Score: 1, Insightful
    From the article:

    Refactoring, a programming term, refers to the process of pulling the game's underlying architecture apart and figuring out the most efficient way to reconnect each individual part.

    That definition is way off. Refactoring is the a process for improving code design by making small incremental changes which are supported by extensive automated testing.

  49. Offtopic rant about Sims Online coverage by Adam.Steinbaugh · · Score: 1

    Good lord. I used to run a major Simgaming (SimCity, The Sims, etc.) web site (SimEden.com) and we didn't have *nearly* the rate of news posts about a single title as /. has been posting over the last week or so.

    --
    "Mother, should I run for President? Mother, should I trust the government?"
  50. Sims + Slashdot = ? by Cap'n+Canuck · · Score: 2

    Next thing you'll know we'll be crying for an open source API, so that we can link in with the game and create our own UI.

    Or maybe a scripting language that allows one to create a program for building a house, rather than saving the house data itself.

    Mmmmm, scripting... (drool)

  51. ahh the sims.. by xchino · · Score: 2

    A game where people with no life can createa and control fictional characters with no life either.

    --
    Everyone is entitled to their own opinion. It's just that yours is stupid.
  52. According to the article... by localroger · · Score: 2

    ...you are being asked to take the red pill to enter the game.

    --
    Brackets contain world's first nanosig, highly magnified:[.]
  53. Free Advertising...? by still_sick · · Score: 1, Flamebait

    This is the third Sims Online article I've seen posted to the front-page in recent memory (and I can't remember that for back, trust me, puff puff). Is this really "Stuff that matters" so much as to warrant this much advertising? Most of the posts are people saying the beta sucks, or they won't play it, etc... Why so much free advertising for them, then?

    --
    ...Also, I didn't know Buggalo could fly.
  54. Re:In depth questionnaire: by Anonymous Coward · · Score: 0
    Nice one :-)

    Love your work.

  55. Re:Don't ever criticize the moderation system! by blancolioni · · Score: 2, Funny

    Btw, you are a brave man to participate in this discussion while being logged in. You'll leave at least 2 points of Karma.

    It's OK, I have a life.

  56. Development Comment... by JavaJoint · · Score: 2, Insightful
    From the article: Sculpting the technology

    "So Barthelet introduced measurable goals and objectives for each programmer. Everything would be tracked, including the number of lines programmers were writing each day."

    Tracking the lines of code written? Talk about an invitation to bloat! Having been on large commerical software projects before, sitting with other developers reviewing code submissions, I can say that one would get laughed out of the room if they merely wrote with a "number of lines submitted" mentality.

    Unasked-for advice to would-be project managers: It's the quality of the code, not the number of lines it takes to make things happen. Experienced developers know what I'm talking about. Number of features implemented, and number of bugs squished, are far more reliable indicators of ones' contribution.

    "Mongo write 500 lines today! Mongo allocate gigabyte! Memory smoke! Computer crash! Mongo sad!"

  57. Simreality... by tmortn · · Score: 1

    and I thought the real thing was bad.

    Howlong till the first sim_survivor show that becomes a top story for discussion on slashdot ?

    On the other hand I am a pretty big fan of online gaming ideas. I look forward to the day when someone takes the reality and community building aspects that are so much a part of this game and tie it into an adventure game.

    I'll see your Sim_Middle_Earth and raise you a Sim_Starwars_Galaxy complete with a a Jar Jar Binks to kill whenever you like.

    --
    I don't ask you to be me. I only ask you not expect me to be you.
  58. Ha ha! by Anonymous Coward · · Score: 0

    You wrote *ducks*. The asterisk words always slay me.

  59. By Iluvatar, no. by Anonymous Coward · · Score: 0

    No.

    I do not want to hear, "SimElendil! O, SimElbereth!"

    "SimAnduril! The simsword that was once broken has gone to simwar again!"

  60. Yup... : ( by autopr0n · · Score: 3, Interesting

    I had a really low UID on kuro5hin, but while I wouldn't say it got taken over by terroris sympathisers, it definetly got boring.

    I still stop buy once in a while. The diary section is always a good place to get tech answers, I've found.

    --
    autopr0n is like, down and stuff.
  61. An interesting find... by MoonFacedAssassin · · Score: 1

    Peek on over at tsoj.com for a nice, simple slash site for The Sims Online stuff.

    --
    I am a meat popsicle.
  62. I was doing this back in 96 by Anonymous Coward · · Score: 0

    The Sims online isn't exactly as original as this article makes it out to be.

    Fujitsu developed a 2D avatar world back in the early to mid 90s. It was called Habitat. An english version of it became available to Compuserve users some time in 1995 called WorldsAway. There was also a smaller version for gays,lesbians, and bis called Pride. While it may have appeared to be a glorified chatroom it was alot more closer to the Sims Online. While you didn't have a house, you could rent apartments and decorate them.

    There was a virtual "economy." You got 60 tokens for every hour you where logged on (when it cost $4+ an hour to be online, this was alot.) You could buy from vending machines. Some machines where seasonal, so items from these machines became "rare." People would pay thousands of tokens for "rare" items, and once internet access went to a flat rate it escalated to hundreds of thousands to millions of tokens.

    And that was not the beginning. Habitat and Lucasfilm (http://imaginaryrealities.imaginary.com/volume2/i ssue9/lessons.html) had also developed simular multiuser worlds even before that, beginning with the C64.

    I've read Snow Crash (as well as almost every other book by Neal Stephenson), and the idea of multiuser worlds greatly interest me.

    I would imagine Will Wright researched some of these pre-existing worlds but I haven't heard anything of it.

    By the way, WorldsAway still exists, in a much different form than what it used to be - vzones.com. They even ventured to create an adult world called Seducity - which I dont understand how anyone can take seriously with its cartoony avatars (kind of like hentai since most of the artwork came from the japanese version.)

    I'm excited to see how the Sims Online will turn out, but I don't think I'll the have time to become a member myself. Worldsaway took up far too much of my time and money.

  63. Last Post! by alpg · · Score: 1

    The hieroglyphics are all unreadable except for a notation on the back,
    which reads "Genuine authentic Egyptian papyrus. Guaranteed to be at
    least 5000 years old."

    - this post brought to you by the Automated Last Post Generator...