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Project Entropia's Universe Solidifies

Psyiode writes "Swedish interactive entertainment developer MindArk today announced the virtual universe Project Entropia is going gold on January 30th 2003. If you'll recall, Project Entropia is a MMORPG where everything is purchased with real money and slowly degrades during use. Could this be the way most online games will be played (and paid for) in the future?"

57 of 333 comments (clear)

  1. zerg by Lord+Omlette · · Score: 3, Insightful

    We play to escape reality, not be held back by it.

    --
    [o]_O
    1. Re:zerg by rblancarte · · Score: 5, Insightful

      But if the game succeeds with those with disposable incomes, will that be enough to make the game go? Sure those with a money will (or I should say MAY) play, but if the game is only limited to that market, then:
      1- won't a huge market (poorer gamers) be left out
      2- won't this smaller pool of players lead to a less than fulfilling game, which causes players to leave which results in even LESS fun which ...
      The game sounds interesting, but I think that they are trying to get way to close to true reality, and in games, that might be the line that you don't want to break.

      RonB

      --
      It is human nature to take shortcuts in thinking.
  2. Sliding feet by nukey56 · · Score: 5, Interesting

    Last time I checked the beta out, it lacked certain prerequisites for a good game environment, including the ability to walk. Seriously. The character models had no walk animation, and instead, just slid around. I have serious doubts about this game, mostly because it seems that more effort has gone into the complex systems (read: economy) than into the user experience. Just my 2 cents.

    1. Re:Sliding feet by tangledweb · · Score: 5, Funny

      Remember that the whole game funding model is based on selling you shoes that slowly degrade.

    2. Re:Sliding feet by Hrothgar+The+Great · · Score: 4, Insightful

      He also probably imagines that a beta version of the game probably has things like the character animations correct already. Do you, in all of your condescending brilliance, believe that they need to do all of their graphics coding in the one month they have left before it ships?

  3. Ok but why by jfmiller · · Score: 3, Funny

    Why would I want to do this on line. I have enough problems with spending money on things that decay in the real world?

    JFMILLER

    --
    Strive to make your client happy, not necessarly give them what they ask for
  4. Until.... by GoRK · · Score: 5, Funny

    Yep, they're purchased with real money until someone figures out how to steal them or counterfit them.

    Welcome to the world where you pay for the privilege to be cheated and robbed!

    Anyway, it better be a blast otherwise it's just going to suck ASS

  5. What about the laws? by Anonymous Coward · · Score: 5, Funny

    Will PK & loots be treated as real murder & robbery?

    1. Re:What about the laws? by machine+of+god · · Score: 3, Funny

      On the plus side you can still find the bastard who murdured you. That's harder to do in real life.

  6. Hyperbole? by Ratface · · Score: 5, Interesting

    They're saying that they've invested over 15 million USD in the game already and will continue to invest over 5 million USD/year! That sounds like a horrific amount of money for them to try and make back. Expect a virtual cup of coffee to cost 10 bucks real money!

    Also, I live in Sweden and work in the Internet industry here and I've never heard of this company. If their investment has been as large as they say it has, I would expect to have heard something about them. (I would also expect them to build a website that *doesn't* crash my browser (IE 6!) every time I visit the site!).

    Just my 2 Entropian cents!

    --

    A little planning goes a long way...
    1. Re:Hyperbole? by MalcalypseTheYounger · · Score: 4, Funny

      Expect a virtual cup of coffee to cost 10 bucks real money!

      Wow, just like at Starbucks.

    2. Re:Hyperbole? by tigress · · Score: 3, Informative

      I live in Sweden, work in the "Internet industry" and have been hearing about this company for... oh, say the last couple of years or so. Perhaps you'd like to check Fragzone a bit more frequently. =)

      I mean, they've even had job openings listed on Arbetsförmedlingen. =)

    3. Re:Hyperbole? by limekiller4 · · Score: 4, Funny

      Ratface writes:
      "They're saying that they've invested over 15 million USD in the game already and will continue to invest over 5 million USD/year! ... If their investment has been as large as they say it has, I would expect to have heard something about them. (I would also expect them to build a website that *doesn't* crash my browser (IE 6!) every time I visit the site!)."

      It took Microsoft a few billion to make a whole OS crash reliably. If these guys are making your browser crash with a lousy 5m/yr, I think they're doing a pretty good job.

      --
      My .02,
      Limekiller
    4. Re:Hyperbole? by tigress · · Score: 3, Insightful

      True. After all, they're only mentioned three times on idg.se, and only one of those is for ComputerSweden. On the other hand, think about it. Are they releasing new products and technologies almost every day? Is their primary customer base the "IT companies", or big corporation that might invest heavily in a brand new Project Entropia IT-Infrastructure?

      No, their primary focus is on gamers, hence the relatively low coverage in magazines that are about technology and consulting, and the relatively high coverage in publications that are about... (suspense) g@Mi/|/G!!!!1

      As for the $15M, doesn't sound too unrealistic. Considering that they employ 70 people today, assume 50 people average. Salary, say $30k average, which would cost the company about $45k per employee due to our nifty Swedish tax laws (Not only does employees have to pay taxes, companies have to pay employer-fees as well). Now, multiply that with the 3 years that I know for sure that the company has existed (earliest mention of them was June 1999). That's about $6.75M in just salaries alone. Now, add office rental, equipment, internet access, electricity etc. Suddenly, the $15M doesn't sound too unrealistic anymore, now does it? =)

      I admit though, I too doubt that they'll ever make a profit, but who knows. The market has surprised me before.

  7. I'll tell you how this is going to turn out... by danny256 · · Score: 5, Informative

    ok, so the way the game works is that if you kill and steal from someone, you become an outlaw, and then people can kill/steal from you without becoming an outlaw, so you're going to be a target. What is going to happen is a gang will form of the top 10-20 players who will just go around killing, stealing from and dividing up the goods of every other player in the game. As far as I know, there is no reason this wouldn't happen. Its like living in a world with no police, it would just be large gangs.

    1. Re:I'll tell you how this is going to turn out... by jedie · · Score: 4, Insightful

      And the fact that the game is actually free to play (you don't have to purchase the currency to play) makes it prone to some serious abuse.
      IMHO, MMORPGs without a subscription fee are always doomed to fail (anyone remember "graal"?) because some people won't take the game/account seriously ("hey, I don't pay for it, why shouldn't I be a damn lamer?")

      --
      "The majority is always sane, Louis." -- Nessus
      http://slashdot.jp
    2. Re:I'll tell you how this is going to turn out... by Quazion · · Score: 3, Interesting

      Or just small gangs, its all about skills, outlaws prolly play 24/7 and know every little thing there is too know about the game, including any little cheat that might help a little bit in gaining a advantage..

      We got killed and killed again in Ultima Online just by one player, maybe we sucked, but i think he just was a skilled 13 old r0xx0r...

      Now with real money maybe playing robin hood (wow i just noticed robin sounds like robbing hood, he is robbing every one in the hood) will be worth while stealing of the cheap as outlaws who have more stuff then others have anyways ;)

  8. I don't understand...... by mrshowtime · · Score: 5, Insightful

    Why would I want to pay for something that does not exist and "degrades" over time, just like the real world. I am curious as to how this economy is going to work. Is it going to be setup like "paypal," where one dollar is worth one "Entropia" dollar, or will there be an exchange rate? On the surface this concept is neat, but I fear that someone will crack this really quick and leave all the suckers who paid real money out in the cold. I think this concept would work better in a "Sims" type environment, not a space epic. Is little timmy going to have to save up to buy that "Millenium Falcon" in Entropia?

    --
    "Jeremy, you need to get to an internet cafe and cut and paste some appropriate sentiments about me from the world wide
  9. Re:cash back by cyborch · · Score: 5, Interesting

    In game you have a vitual wallet. You are able to make transfers to and fom your real bank account at any time. So if you earn money in the game you are earning money in real life too.

  10. Pfftt.... by are_bee · · Score: 3, Funny

    Real life has WAY better graphics

  11. Beta Testing by Anonymous Coward · · Score: 4, Informative

    I beta tested this game when it was initially released to the public, I downloaded the installer and could _not_ get it to run. I emailed tech support a bunch of times, and they could not help me - finally I found out the .cab files had not even been extracted by the installer. I'm not trusting a company who has spent "15" million dollars and can't even get the installer to work correctly.

    1. Re:Beta Testing by martingunnarsson · · Score: 3, Funny

      Newsflash! This is exactly why they beta test games!

      --
      Martin
  12. Real money theft by Cat_Byte · · Score: 5, Insightful

    Wow..and people were doing drive by shootings and other acts of violence in Japanese internet cafes over EQ. Imagine what it will be like when someone takes items worth $100+ in real money.

    --
    Two roads diverged in a wood, and I - I took the one the bus load of girls just went down.
    1. Re:Real money theft by Dusabre · · Score: 4, Informative

      Not EQ - Legacy, not Japanese - Korean and I haven't heard of any driveby's. Though one guy did get beaten up in a bathroom but I think that's a healthy example way to exercise muscles that have been atrophied by hours of virtual crack. Or not.

  13. some sort of paradox... by deft · · Score: 5, Funny

    in the game can i buy a character that will go, buy a computer, with my real money in his virtual world, then play a stupid game he has to pay for in the game with his 'real' money... that he can pay for his damn self, because ill be dammed if some game character is going to bum a dime off me after i paid for him to exist.

    stupid leech characters.

    --

    There's nothing Intelligent about Intelligent Design.
    1. Re:some sort of paradox... by Plug · · Score: 5, Insightful

      That almost sounds like the movie "The Thirteeth Floor", a great movie which got put into the B-movie category because it came out in the same year as a movie with much the same theme, and more money. The Thirteenth Floor tells us that humans created a virtual world - a 'simulation' - only to find out that they were simply characters in a simulation themselves. Or, if you follow, this particular simulation that humans of the future indulge in trips into, was the first to actually develop simulation technology themselves.

      That's a scary thought. As soon as we can simulate life (any life) completely, we have no way of proving we are not a simulation being run by a higher life form.

  14. Calypso by atomicdragon · · Score: 5, Insightful

    How appropriate of a name for the planet: Calypso. She put her efforts into distracting Odysseus from his real goal to go home. I don't think this game is going to distract me and keep me from my real life for seven years like Odysseus though.

  15. Well, this isn't that bad really.. by raehl · · Score: 3, Interesting

    It's not like you can't get things for cash in every OTHER game like this, they're just starting out that way from the onset.

    The real question is whether you can buy character skills. Paying real cash for things isn't so bad when characters still need to acquire skills through practice - then you can also acquire things through skills. I.e. maybe I can buy a "Sword of Moderate Death" for $20, but the only way to get a "Sword of Extreme Death" is to find a level 99 Wizard to enchant it - and maybe that Wizard is going to want some cash for his services.

    The cash thing just makes this game more of an extension of the real world than a substitute. No more getting spanked by some 12 year old who can play 16 hours a day because you have a real job and they don't - now your real job is worth something in the game.

    'Course, me personally, I'd rather get laid.

    1. Re:Well, this isn't that bad really.. by Flounder · · Score: 5, Funny
      Would you like to play a D&D game where you get +3 swords just by slipping the DM a $20?

      Well, I always found that the DM could be bribed with Mt Dew and a pizza. And as he's in a grease and caffiene induced stupor, whisper in his ear "The ranger really could use a Vorpal Sword +4."

      Well, it worked for me. But the fact that I was nailing the DM's younger sister seemed to insure my untimely demise occured more often than any other players did. It was a fair trade. She was worth a few resurrection spells.

      --

      No boom today. Boom tomorrow. There's always a boom tomorrow. - Cmdr. Susan Ivanova

    2. Re:Well, this isn't that bad really.. by Simon+Kongshoj · · Score: 3, Interesting
      No more getting spanked by some 12 year old who can play 16 hours a day because you have a real job and they don't

      Nah, now you'll have the opportuntiy to be spanked by the 12-year-old whose parents have the most money instead! The wonders of progress! And your equipment deteriorates over time, so you'll have to keep spending money to stay on top. After reading this Slashdot discussion, am I the only one who senses a disturbing similarity to dope dealers' business model?

      --
      Six sick .sigs, the Number of the Beast!
  16. Can we set up a Trust? by foniksonik · · Score: 5, Funny

    if they want this to work like the real world, as far as economy goes at least, tehn we should have financial protection as well.

    I want life insurance policies, FDIC insured bank accounts, credit fraud reimbursement, and a living trust, not to mention offshore accounts, holding companies and tax havens.

    If this was set in the middle ages or ancient babylonia i'd understand why you could only carry around your wealth to insure it's safety but that's why we developed all these other paradigms, to protect ourselves from bandits, outlaws and thieves. Just cause it's sci-fi doesn't mean it's post apocolyptic! Where's the civilization?

    Also how do these things degrade? Can we repair them? or can we just buy Good(TM) stuff that doesn't degrade? I know people who buy cheap stuff and yeah it's pretty much crap before it degrades but it also degrades much much more quickly than most of the stuff I buy, like furniture, clothing, electronics, appliances, etc. Any of the rest of you people out there still have something you bought even five years ago that is in mint condition? ten years..

    I do.

    --
    A fool throws a stone into a well and a thousand sages can not remove it.
  17. My experience says otherwise... by raehl · · Score: 5, Interesting

    I played a MUD when I was in HS/college, and I was arguably the best player in the game, and my clan was definitely the best clan in the game. The game also had an outlaw system similar to this one, and sure enough, everyone in my clan had outlaw flags.

    However, we wern't outlaws - we WERE the law. If you were nice, you were treated nice, and if you killed and stole from people, we'd hunt you down. Most people gave us a wide berth, but some would think they could take us on, and they'd get beat down too. The rest wanted to join the group.

    Not saying it's not possible the top 10-20 players won't form an outlaw group, but it's also possible that the top 10-20 players form a more benevolent power structure.

    1. Re:My experience says otherwise... by brettlbecker · · Score: 3, Insightful

      I have a hard time seeing what you had going as anywhere near benevolent. Dictators work the same way. As long as there is no threat to them losing control of the power structure, they are nice and happy... but as soon as something happens which illegitimizes their power, they need revenge in order to reestablish it. You were a Warlord, or a Godfather... but not the law. Did you have courts? Or did you just try and convict on your own knowledge alone? Just because you allowed the rest of the world to exist as long as they were "nice" doesn't make you just.

      --
      "We must still have chaos within in order to be able to give birth to a dancing star." --Friedrich Nietzsche
    2. Re:My experience says otherwise... by BlueJay465 · · Score: 3, Insightful

      So who is to say that some one or group won't take on the in-game occupation of Bounty Hunter? If you could enter into some binding agreement, perhaps with an in-game escrow, It could be a fruitful business.

      1. Hunt a perpetrator of a crime down
      2. Kill repeatedly
      3. Loot their bodies
      4. Give desired item to employer
      5. Collect fee from escrow
      6. Profit!

  18. exactly by Anonymous Coward · · Score: 5, Insightful

    Isn't one of the large advantages of the RPG's out now that you can be anyone you want? If real world classes and poverty extend into the online realm, why would anybody want to take part.

    If you are just going to get fragged by the 15 year old who's parents bought him the best gun in the game, why play?

    ??

  19. Ummmm.... by Sycraft-fu · · Score: 5, Insightful

    "Could this be the way most online games will be played (and paid for) in the future?"

    No.

    Most gamers would get real tired of having to shell out tons of money just to have a powerful character, and having to put up with little shits with too much money and attitude ruining it for everyone else. The achievement of advancing a character is what makes it so much fun for most people. I mean it's just bits, a non-reality, yet peopel enjoty the accomplishment. Hell D&D really showed this. It was all pen and paper and a story told among friends. You could cheat if you wanted, it's not like you couldn't just write down whatever character you wanted (provided the group was ok with it), the DM could jsut tell a story such that noone was ever in any danger. That's no fun, the risk and advancement of the interactive adventure is the appeal.

    If you want a game where you just start out and don't have to worry about that shit, just compete, play Quake, UT or the like. No leveling, no building, just combat. I love games like that for that, but tring to say you ought to just be able to buy your way to the highest levels in an RPG just defeats the purpose.

    1. Re:Ummmm.... by fusiongyro · · Score: 5, Insightful

      Most gamers would get real tired of having to shell out tons of money just to have a powerful character, and having to put up with little shits with too much money and attitude ruining it for everyone else.

      It worked for Wizards of the Coast.

      I've had friends that have spent upwards of $500 on Magic cards, and that probably is a small figure compared to what some people here have spent. One of them said, "If I saw a $500 game in the store, I would back away slowly and make sure not to touch it." But since it was just $8 here, $8 there, a couple expansions for $3 or $4... it added up quickly. Also, there was always a new "killer deck" that could be made by combining certain rare cards in interesting ways, at great cost.

      I haven't seen their scheme (the website is down) but if their smart about it, they can make a deal no power-addicted gamer can refuse. It's happened before and it will happen again. People are always willing to pay a premium for their entertainment.

      --
      Daniel

  20. payment scheme by Anonymous Coward · · Score: 3, Interesting

    with a payment scheme like this, they can easily make subtle game economy changes to basically raise the fee for playing. whereas in a monthly fee based game if they up the fee by, say, 150% of what it is, it is quite a bit more noticeable and users will easily drop out or complain.

    the idea seems like a good one to people looking to play the game, but it is incredibly sneaky from the other end when you think about it.

    for example, they are able advertise being able to play the game for free, what they don't tell you is you can't do anything without buying anything, thus, severely limiting gameplay. to really play the game you need to purchase $10 worth in items that decay within a month, after which point you must buy another $10 worth. they can easily monopolize the market by making themselves the only provider of items in the game. sure you can create your own things but how good is it compared to the store bought equivalent? they don't give such details on the website.

    transactions can be really simple, they can make an agreement in the game so clicking a button decrements/increments directly from your credit card instantly. only people who are calculating the money conversions and keeping track of how much they spend will be able to realize the actual cost of playing the game.

    i'm not sure i'll play this game for fear of losing my sense of reality and my money along with it.

  21. Re: Game by AliasMoze · · Score: 3, Interesting

    The whole concept seems contrary to what many gamers go for in MMOGs. Don't players LIKE that advantage in the real world doesn't follow into the game world? Project Entropia allows players to buy into power using real dollars, so I guess it stands to reason that wealthier real world players will acquire more power and wealth in the game. I'm scratching my head wondering how this translates to better gameplay.

    Maybe this setup will attract older players with more disposable income?

    It really sounds as if the Entropia people saw knuckleheads spending thousands on Ebay to buy Ultima characters and decided to cash in by routing that money into their own pockets. I mean, everything in the game degrades. And who is the only "manufacturer" of new equipment? Hmm.

    Besides, the first schmuck who loses a bunch of money on some crappy item will sue the company.

  22. This is different though by danny256 · · Score: 3, Insightful

    because there's money involved. If the guys in your clan could have gotten maybe $10 or more per day for killing and robbing weaker players, how many of them would still want to be the law? I think that greed is a lot more important than community to people.

  23. 15 million, eh? =) by Andorion · · Score: 4, Funny

    How much do you wanna bet when they say they're investing 15-million, they mean they're creating $15,000,000 worth of items in-game? =)

    $50,000 from Uber Swords of Slaying (500 @ $100 apiece)
    $5,000 from Moldy Muffins (5,000 @ $1 each)

    etc, etc.

    -Berj

  24. Why this "economy" will fail.. by danny256 · · Score: 4, Interesting

    So I guess every has figured out how it works by now, you buy items and then you kill monsters/other people in hopes of finding more valuable items and making a profit. So there will be 2 types of players in this game, the guys who are really good and make a profit, and the suckers, who lose money while supporting who whole thing. Now how long do you think the suckers are going to keep losing money for? Maybe a month if they're stupid, probably less. This thing is basically like a large pyramid scheme, the only way it works is if you keep getting people who are stupider than you to join in at the bottom, and that's not going to happen forever, so eventually it collapses.

  25. Offices raided by MS by Cpt_Corelli · · Score: 5, Interesting
    I have heard about them when their offices were raided by 70 officials of the Swedish court, acting on behalf of Microsoft and three other software companies.


    Read more on this link.

  26. Virtual Crime is real crime... or is it??? by jools33 · · Score: 3, Interesting

    Please choose your avatar... will you be Warlock, wizard, magician, theif, lawyer, policeman, taxman...

    A crime in the virtual world is a crime in the real world too. You steal game credits and you're stealing real money. So the first time you see any crime in this mmorpg report it to the police immediately at: http://www.polisen.se/PSUser/frameset.jsp?nodeid=1 461&pageversion=1

    I know what I'm gonna do - hack into city bank - transfer as much money as possible to a swiss bank account somewhere - and when they come to arrest me I'll say - oh - I'm sorry - but I thought that citybank was just a mmorpg - and surely this is just a virtual theft - where's the harm in that.
    Seriously though - the second you can turn mmorpg income back to real income - you have a lot of very serious ethical questions. If someone steals from me online - do they pay tax on that income or not. If I hack the code to generate income - is that tax deductible, is it a crime? Is a crime in the virtual world not a crime in the real world too?

  27. The other audience by Snaller · · Score: 5, Interesting

    This is probably going to attract people who hope to be able to make money from the being in the game (we see this in just about all other online games, where they sell items and equipment for real life money) - it may also be a way for nolife nerds to make a living without leaving their sofa!

    --
    If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
    1. Re:The other audience by Anonymous Coward · · Score: 4, Interesting

      Yes, but in games such as Ultima Online and Everquest you had tremendous potential for the game at the beginning. Then when the servers started being filled up with more and more lamers, the game "sold out". Instead of roleplaying, the games degraded into pure hack'n slash with only out-of-character conversations. Then RL money got involved and the games sold out even more. Now they're so degraded and such sell-outs, all the serious players have left years ago. Only the hopeless addicts are left. They play in order to feel great about themselves, dominate others, etc, which says alot about their self-esteem and self-worth.

      It remains to be seen if you can build a world for addicts, with no gain but "make money". If someone makes money, someone else has to pay. But why pay if the game isn't really worth it? It's already a sell-out from its infancy, and this is why I predict this to be yet another bust from the DOT-COM era.

      Maybe I'm wrong though. Maybe it'll be like a game of poker. Players trying to cheat eachother over money, or a giant pyramid game (the older characters sell stuff to newbies who in turn grow older). It's not my type of game though, and sounds like it can become illegal in some countries.

    2. Re:The other audience by Kraft · · Score: 5, Insightful

      It remains to be seen if you can build a world for addicts, with no gain but "make money".

      You are joking, right? Just look out the window.

      --

      -Kraft
      Live and let live
    3. Re:The other audience by kirisu · · Score: 3, Informative

      I currently play the game, which is kind of obvious that you don't with your mentioning that you cannot hoard stuff. The equipment only degrades with use, and some of it degrades much slower than others. It is possible to hoard things, they are currently working on apartments that you could use to store objects in, and you already have a huge inventory, bigger than the inventory I've seen in any MMORPG.

  28. Much like the Sims by Snaller · · Score: 3, Insightful

    Remember the sims? A game where you have to work, pay bills, clean the house, etc etc etc ... people are weird!

    --
    If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
  29. Re:The gaming rules I follow by squaretorus · · Score: 3, Insightful

    I bought my car and I buy my fuel.
    I bought my phone and I buy my calls.
    I bought my racket and I pay for court time.

    Bonkers?

  30. Re:The gaming rules I follow by fdiskne1 · · Score: 3, Funny

    I bought Windows and I've been paying for it ever since.

    --
    But why is the rum gone?
  31. Money laundering? by JPelorat · · Score: 5, Interesting

    Sounds like a great way to launder large amounts of cash. Rocco spends a ton of money in-game from a non-extraditable country, and 'sells' it all to Vinnie's character, who cashes out, happily legal and flush.

    --
    Hokey statistics and ancient misconceptions are no match for a good thought in your head, kid!
  32. Re:Why would i want.... by mgblst · · Score: 3, Funny

    5.6? damn, that is what i have been doing wrong.

  33. Re:The gaming rules I follow by DJPenguin · · Score: 3, Interesting

    If the rate is $1 = PED10 then how is stealing 1000PED off someone in the game any different from mugging them and stealing $100 from them in real life?

    Seems like this is blurring the fine line between the virtual "world" and the real world a little too much.

  34. Slowly degrades by ch-chuck · · Score: 3, Funny

    just play anything with Windows 98 and you'll get the same effect.

    --
    try { do() || do_not(); } catch (JediException err) { yoda(err); }
  35. Oh! Er... by Greyfox · · Score: 4, Funny

    Is THAT what that game was about? I thought it was to torment those little guys until they died. Oops...

    --

    I'm trying to teach myself to set people on fire with my mind... Is it hot in here?

  36. Addicts by phorm · · Score: 3, Informative

    Exempting those who may be good enough to profit from the purchases/sales options, this might be a good thing for addicts. If you can't *afford* to play the game 24/7, then at least we could see them going out and getting a job.

    Of course, they could also end up like heroin addicts, breaking into cars and selling stolen stereos to pay for their "Entropia" addiction. (don't think it could happen, you underestimate how some of these people get sucked in).

    I still see hackers/cheaters being a big problem though. EG is constantly modifying things to lock out cheaters. Having a game with real money (and by a lot of what I've heard, lacking good programming in areas as the installer/character-anis suck) would be asking for trouble unless it has a very good method of
    a) Securing transactions
    b) Preventing cheating
    c) Still making the game fun/playable.