Slashdot Mirror


Project Entropia's Universe Solidifies

Psyiode writes "Swedish interactive entertainment developer MindArk today announced the virtual universe Project Entropia is going gold on January 30th 2003. If you'll recall, Project Entropia is a MMORPG where everything is purchased with real money and slowly degrades during use. Could this be the way most online games will be played (and paid for) in the future?"

238 of 333 comments (clear)

  1. zerg by Lord+Omlette · · Score: 3, Insightful

    We play to escape reality, not be held back by it.

    --
    [o]_O
    1. Re:zerg by haggar · · Score: 2, Interesting

      Yeah. If my reality sucks because I'm poor, do I want my virtual experience to suck exactly like that? I don't think so :o) I have the distinct impression that the game is going to succeed with those with a lot of money to throw away - and I am not saying there isn't a viable market, there. It's just that I don't feel I'm part of that market.

      --
      Sigged!
    2. Re:zerg by rblancarte · · Score: 5, Insightful

      But if the game succeeds with those with disposable incomes, will that be enough to make the game go? Sure those with a money will (or I should say MAY) play, but if the game is only limited to that market, then:
      1- won't a huge market (poorer gamers) be left out
      2- won't this smaller pool of players lead to a less than fulfilling game, which causes players to leave which results in even LESS fun which ...
      The game sounds interesting, but I think that they are trying to get way to close to true reality, and in games, that might be the line that you don't want to break.

      RonB

      --
      It is human nature to take shortcuts in thinking.
    3. Re:zerg by rblancarte · · Score: 2

      I agree this is a free market, but, I am not talking about the poor as in destitude, we are talking poor as in: 'Three $50 games are out, which ONE am I going to buy because I can't afford more than that?'
      At the same time, how many people say 'No' to games like DAOC or EQ because $30 for the game + $10 a month for the right to play. This is entertainment, and while it is relativly cheap, it is not something that anyone can just drop money on easily.

      And it is a whole other thing to argue what I put in, I get out. If we say you put in time, then everyone is on the same playing field. True some have more free time than others, but overall, we are talking that everyone has TIME. Money is a whole different issue.

      RonB

      --
      It is human nature to take shortcuts in thinking.
  2. Sliding feet by nukey56 · · Score: 5, Interesting

    Last time I checked the beta out, it lacked certain prerequisites for a good game environment, including the ability to walk. Seriously. The character models had no walk animation, and instead, just slid around. I have serious doubts about this game, mostly because it seems that more effort has gone into the complex systems (read: economy) than into the user experience. Just my 2 cents.

    1. Re:Sliding feet by Anonymous Coward · · Score: 2, Informative

      I would hope that they would make realistic walking models. Every recent game has had them, so why wouldn't this game.

      And as a beta tester, you should expect some stuff to not work correctly/ or be finished yet. They just need to make sure most of it works and work on the bugs.

    2. Re:Sliding feet by tangledweb · · Score: 5, Funny

      Remember that the whole game funding model is based on selling you shoes that slowly degrade.

    3. Re:Sliding feet by forgoil · · Score: 2

      Not to mention the fact that your avatar jumps back and forward all the time. Their communication and prediction code seemed to be horrible to say the least.

    4. Re:Sliding feet by Mac+Degger · · Score: 1

      I'm shocked here...I would imagine that someone who become s a beta tester knows what he's getting himself into; basically a game that doesn't work right yet...I mean, that's the definition of 'beta' in the gaming industry.

      But I'm even more shocked at the mods here; they must know that, having been here for a while. But what do they do? They mod the above +5 interesting. Now funny I could understand, but this just reeks of a crackpipe being passed amongst the mods...

      --
      -- Waht? Tehr's a preveiw buottn?
    5. Re:Sliding feet by Hrothgar+The+Great · · Score: 4, Insightful

      He also probably imagines that a beta version of the game probably has things like the character animations correct already. Do you, in all of your condescending brilliance, believe that they need to do all of their graphics coding in the one month they have left before it ships?

    6. Re:Sliding feet by aeakett · · Score: 1

      Recent? Well, yeah I guess, but even relatively ancient games like Kings Quest has resonably realistic walking models (for its time of course).

    7. Re:Sliding feet by kirisu · · Score: 2, Informative

      They fixed that, there is currently animation for just about everything your avatar can do. That includes different postures for standing around, running, jumping, walking, swimming, and so on.

    8. Re:Sliding feet by jayhawk88 · · Score: 2

      Non functioning walk routines don't exactly fall under the category of last-minute bug fixes, assuming they intend to implement it. This is something that should be done almost from Day 1, if for no other reason than implementing this code will probably have unexpected effects on other things in the game (i.e. weird collision detection with floors, etc).

      If it is true that characters don't walk in this game, and they are intended to, the fact that this is still a problem in a beta is evidence of sloppy project management, sub-standard programming, or both.

    9. Re:Sliding feet by Afrosheen · · Score: 2

      Oh, I don't know about the importance of a walk cycle. South Park and Space Ghosts C2C have done just fine without them.

    10. Re:Sliding feet by bujoojoo · · Score: 1

      Are you sure you weren't playing a Gumby character?

      --
      This space for rent
    11. Re:Sliding feet by the+grace+of+R'hllor · · Score: 1

      Beta means that pretty much all the functionality has been implemented, it has been put together more or less cohesively, and that you're on a bughunt.

      That means that basic things, like how the game looks and behaves, should be implemented and functional (though not guaranteed bug-free).

      Hell, walk routines for characters should be mostly functional by alpha stage.

    12. Re:Sliding feet by Melchior_of_wg · · Score: 1

      There are walking animations, and there has always been. The trouble I think you refered to was that it wasn't properly sent out to other players. You could check in third person view, and you've always seen a walking/running/swimming/standing animation there. Nowadays (read, the last half year or so) you see people walking around just fine.

    13. Re:Sliding feet by Melchior_of_wg · · Score: 1

      Well, this falls on the extremely minor point that shoes don't degrade. At all. You can even jump into an acid pool without any damage to your shoes/boots. The fact that you die in a couple of seconds is just a minor inconvinience, and doesn't present any actual costs.

  3. Ok but why by jfmiller · · Score: 3, Funny

    Why would I want to do this on line. I have enough problems with spending money on things that decay in the real world?

    JFMILLER

    --
    Strive to make your client happy, not necessarly give them what they ask for
  4. Until.... by GoRK · · Score: 5, Funny

    Yep, they're purchased with real money until someone figures out how to steal them or counterfit them.

    Welcome to the world where you pay for the privilege to be cheated and robbed!

    Anyway, it better be a blast otherwise it's just going to suck ASS

    1. Re:Until.... by zapfie · · Score: 2

      Yep, they're purchased with real money until someone figures out how to steal them or counterfit them.

      Er, ever heard of autopatching?

      --
      slashdot!=valid HTML
    2. Re:Until.... by Chasing+Amy · · Score: 2

      That comment got me to thinking. If you pay real cash instead of imaginary gold for in-game items, imagine how far you can push the concept, at least in theory. If you're really unusually successful in a game like this, what about rewarding that with real money transferred into your game account? As long as the game kept taking in more than it paid out, which would be easy since items degrade over time and need to be repurchased, that could actually be workable.

      Imagine the implications--some of the top players could actually make a significant amount of money by becoming major in-game personalities. Some people have already been taking online games like *Ultima Online* seriously for years, developing complex characters with long histories and amassing many items. But imagine how many more people would take something like that seriously, and become really immersed in it, if money were to be had.

      The in-game economy could in effect become a real economy, with the game becoming essentially a job to some people. That could get really scary...

      --

      Chasing Amy
      (We all chase Amy...)
      "The more corrupt the state, the more numerous the laws"-Tacitus
    3. Re:Until.... by jorleif · · Score: 1

      And imagine all the people nowadays protesting against the unequal distribution of wealth moving to this game to collect enormous hordes of game characters and start attacking the succesful characters. The rich and succesful have no other options than running armies to protect themselves. The barbarian hordes keep growing as a reaction to the imperialism of the good players and so on, apply recursively a few hundred times and we have created a simulation of the real world...

      I wonder what kinds of action the good players(tm) would take against game terrorists who sacrifice their own character to kill another one. Not to mention weaponsmith and bard characters trying to enforce patents and copyrights to their respective works..

  5. Worse than EQ by Soporific · · Score: 1

    And I thought EverQuest was a soul sucking endeavor that never ended. Now you can drain your bank account at the same time while you feed your online addiction.

    ~S

  6. What about the laws? by Anonymous Coward · · Score: 5, Funny

    Will PK & loots be treated as real murder & robbery?

    1. Re:What about the laws? by machine+of+god · · Score: 3, Funny

      On the plus side you can still find the bastard who murdured you. That's harder to do in real life.

    2. Re:What about the laws? by Flounder · · Score: 2

      Does the game allow one-armed men?

      --

      No boom today. Boom tomorrow. There's always a boom tomorrow. - Cmdr. Susan Ivanova

    3. Re:What about the laws? by (trb001) · · Score: 2

      I would assume these actions will be treated very similarly to some of the tourny rules for Magic: The Gathering. In theory, you're supposed to 'ante' a card at the beginning of each game. Whoever wins the match wins the card. It's a matter of realizing what you're getting into...you're paying to play the game, what happens within the game can't have US laws applied to it.

      --trb

  7. WORST FIRST EVER by Anonymous Coward · · Score: 1, Funny

    seriously man, you really suck, I mean, if the YOU FAIL IT guy was here right now, you'd be toast

  8. hmmm by sueilthelovely · · Score: 1

    your probly better off just burning your money then playing the game when you burn your money you will realise how stupid it is and stop doing it

    --
    -the sueil
    1. Re:hmmm by Anonymous Coward · · Score: 1, Funny

      But is it burning money to hand out free sanwiches?

    2. Re:hmmm by archeopterix · · Score: 2, Funny
      when you burn your money you will realise how stupid it is and stop doing it
      Realise how stupid it is? Perhaps. Stop doing it? Naah. Just look at what some people do with their money. Gambling, drugs, collecting strange items ( paying a gazillion bucks for a piece of toilet paper because Elvis wiped his ass with it some umpty years ago ). Money wants to be spent on stupid things. I could make up some statistics to prove it, but I'm busy picking the most expensive PC case for my 2000$ motherboard.
    3. Re:hmmm by SEWilco · · Score: 1

      Nah, they said it's going gold. Can't burn gold. :-)

  9. I definitly agree with you by danny256 · · Score: 2, Funny

    There's no way I would put money into an MMORPG like that. They all get hacked or exploited some how eventually, and then what happens to the guys who put hundreds of dollars into the game? On the other hand, if i could be the first one to get a copy of the hack...

    1. Re:I definitly agree with you by I.+M.+Bur · · Score: 1
      [...] if i could be the first one to get a copy of the hack...

      As opposed to: "If I was the first to actually write such a hack..." I always wonder why do the people who write the hacks release them to the public. I can understand releasing the hacks/cheats to members of their guild/clan/group. If everyone has to write their own cheats, how many cheaters would be out there? Don't get me wrong, I am all out against cheaters. But if I found a guy is cheating, I would at least know, that he spent quite some time hacking the game. Not like those loosers who just download, unzip and voila!

  10. Hyperbole? by Ratface · · Score: 5, Interesting

    They're saying that they've invested over 15 million USD in the game already and will continue to invest over 5 million USD/year! That sounds like a horrific amount of money for them to try and make back. Expect a virtual cup of coffee to cost 10 bucks real money!

    Also, I live in Sweden and work in the Internet industry here and I've never heard of this company. If their investment has been as large as they say it has, I would expect to have heard something about them. (I would also expect them to build a website that *doesn't* crash my browser (IE 6!) every time I visit the site!).

    Just my 2 Entropian cents!

    --

    A little planning goes a long way...
    1. Re:Hyperbole? by MalcalypseTheYounger · · Score: 4, Funny

      Expect a virtual cup of coffee to cost 10 bucks real money!

      Wow, just like at Starbucks.

    2. Re:Hyperbole? by tigress · · Score: 3, Informative

      I live in Sweden, work in the "Internet industry" and have been hearing about this company for... oh, say the last couple of years or so. Perhaps you'd like to check Fragzone a bit more frequently. =)

      I mean, they've even had job openings listed on Arbetsförmedlingen. =)

    3. Re:Hyperbole? by limekiller4 · · Score: 4, Funny

      Ratface writes:
      "They're saying that they've invested over 15 million USD in the game already and will continue to invest over 5 million USD/year! ... If their investment has been as large as they say it has, I would expect to have heard something about them. (I would also expect them to build a website that *doesn't* crash my browser (IE 6!) every time I visit the site!)."

      It took Microsoft a few billion to make a whole OS crash reliably. If these guys are making your browser crash with a lousy 5m/yr, I think they're doing a pretty good job.

      --
      My .02,
      Limekiller
    4. Re:Hyperbole? by Ratface · · Score: 2

      Yeah, but 15 million dollars is 135,096,373 kronor according to xe.com today. Don't you think that if they were *really* making investments that large in the game they would be the new Framfab, appearing in Computer Sweden and Dagens Industri almost every day?

      I mean, even the company I work for has advertised for new employees before - and we sure as hell don't have 135 million kronor invested in our company!

      My point is simply that:
      a) their figures sound overinflated and
      b) if they really *have* invested that much money there's no hope in hell they'll be able to make it back again! (Which makes me wonder why on earth they are overinflating their figures!) ;-)

      --

      A little planning goes a long way...
    5. Re:Hyperbole? by Dog+and+Pony · · Score: 2

      I live in Sweden, work in the same industry, and I am not a gamer, at least not more than occasionally. Still, I've heard about these guys, and quite a lot, too.

      I don't see how that could be avoided, if you are at all interested in the industry you work in. Maybe you are one of the many thousands of people that went through the "network engineer" courses when IT was "the future" here in Sweden? Damn, they put a lot of people through those. Nothing wrong with that, but if so, I understand that you have no real interest in this business, and probably don't keep a jour in the way geeks with no life does. ;-)

      That doesn't mean they need to be any good - just that they do get heard.

    6. Re:Hyperbole? by tigress · · Score: 3, Insightful

      True. After all, they're only mentioned three times on idg.se, and only one of those is for ComputerSweden. On the other hand, think about it. Are they releasing new products and technologies almost every day? Is their primary customer base the "IT companies", or big corporation that might invest heavily in a brand new Project Entropia IT-Infrastructure?

      No, their primary focus is on gamers, hence the relatively low coverage in magazines that are about technology and consulting, and the relatively high coverage in publications that are about... (suspense) g@Mi/|/G!!!!1

      As for the $15M, doesn't sound too unrealistic. Considering that they employ 70 people today, assume 50 people average. Salary, say $30k average, which would cost the company about $45k per employee due to our nifty Swedish tax laws (Not only does employees have to pay taxes, companies have to pay employer-fees as well). Now, multiply that with the 3 years that I know for sure that the company has existed (earliest mention of them was June 1999). That's about $6.75M in just salaries alone. Now, add office rental, equipment, internet access, electricity etc. Suddenly, the $15M doesn't sound too unrealistic anymore, now does it? =)

      I admit though, I too doubt that they'll ever make a profit, but who knows. The market has surprised me before.

    7. Re:Hyperbole? by Ratface · · Score: 2

      I'm convinced ;-)

      Now - how do I edit my original post??? :-D

      --

      A little planning goes a long way...
    8. Re:Hyperbole? by Troed · · Score: 1
      I took a look at their employee-list a while back .. I recognized three names immideately as being:


      *) class-mates with me in my SE-education
      *) people who tried to pick up chicks on IRC using phrases like "I have lots of money, drives a Mercedes and I own a lot of stocks"


      hehe


      Most of the info in their press-releases are completely bogus btw, the info in this one is not an exception.

    9. Re:Hyperbole? by Shimbo · · Score: 1

      They're saying that they've invested over 15 million USD in the game already and will continue to invest over 5 million USD/year! That sounds like a horrific amount of money for them to try and make back.

      That sounds like the story of so many .com era companies. "We've spent a truckload of our investors money developing a hi-tech product, so it will obviously start paying back bigtime, or we're in deep shit."

    10. Re:Hyperbole? by Fnkmaster · · Score: 2
      Just to point out - the US has similar annoying employer fees too. They are FICA and FUMA and so on - mandatory unemployment and social security taxes of 15% that are split between employer and employee. Also, benefits are hugely expensive over here, especially medical insurance. Thus, when we put together financial projections for a business we usually tack on 30% or so of overhead for these taxes and benefits. Not quite 50%, but it's much more expensive to employ somebody than their salary alone suggests. And here in Massachusetts (Taxachusetts), people pay Federal and State income taxes, and the other half of that 15% out of their own pocket. Hell, if you are self-employed here, your marginal tax rate is over 50% (figure 33% Federal income, 15% "employment taxes" as mentioned above, 5% state income and some other misc. crap).


      In short, though the US doesn't have a 90%+ marginal income tax rate bracket like it used many years ago, all the other taxes heaped on to those of us in the upper middle classes/income brackets give us a pretty thorough reaming out at the hands of Uncle Sam and friends.

    11. Re:Hyperbole? by thebigmacd · · Score: 1

      Their website doesn't crash IE 6... Not mine anyway...the splash screen on their website says that the site "works fine with MSIE5 and Netscape 6" Is everyone using WinME or something?

  11. Why would i want.... by RyoSaeba · · Score: 2, Funny

    ...to play this game when RealLife (tm) has been up to version 5.6 since a few million years already ?

    --
    Tsuyoikoto ha taisetsu da ne, dakedo namida mo hitsuyousa (Strength is an important thing, but tears too are necessary)
    1. Re:Why would i want.... by mgblst · · Score: 3, Funny

      5.6? damn, that is what i have been doing wrong.

    2. Re:Why would i want.... by Mac+Degger · · Score: 2, Funny

      Yeah, just don't upgrade to RealLife 5.7 if you have ACoupleOfYearsLeft 2.1, GirlFriend 3.0 or Wife 1.0 installed. The first downright prohibits the upgrade, the second gives some kind of "nag exception" error message and the third gives me an "alimony syntax error in money.pocket".

      You have been warned.

      --
      -- Waht? Tehr's a preveiw buottn?
  12. I'll tell you how this is going to turn out... by danny256 · · Score: 5, Informative

    ok, so the way the game works is that if you kill and steal from someone, you become an outlaw, and then people can kill/steal from you without becoming an outlaw, so you're going to be a target. What is going to happen is a gang will form of the top 10-20 players who will just go around killing, stealing from and dividing up the goods of every other player in the game. As far as I know, there is no reason this wouldn't happen. Its like living in a world with no police, it would just be large gangs.

    1. Re:I'll tell you how this is going to turn out... by jedie · · Score: 4, Insightful

      And the fact that the game is actually free to play (you don't have to purchase the currency to play) makes it prone to some serious abuse.
      IMHO, MMORPGs without a subscription fee are always doomed to fail (anyone remember "graal"?) because some people won't take the game/account seriously ("hey, I don't pay for it, why shouldn't I be a damn lamer?")

      --
      "The majority is always sane, Louis." -- Nessus
      http://slashdot.jp
    2. Re:I'll tell you how this is going to turn out... by Quazion · · Score: 3, Interesting

      Or just small gangs, its all about skills, outlaws prolly play 24/7 and know every little thing there is too know about the game, including any little cheat that might help a little bit in gaining a advantage..

      We got killed and killed again in Ultima Online just by one player, maybe we sucked, but i think he just was a skilled 13 old r0xx0r...

      Now with real money maybe playing robin hood (wow i just noticed robin sounds like robbing hood, he is robbing every one in the hood) will be worth while stealing of the cheap as outlaws who have more stuff then others have anyways ;)

    3. Re:I'll tell you how this is going to turn out... by briancnorton · · Score: 2

      It would however provide a fascinating sociological experimental setting. Lets say perhaps that big gangs were to form and terrorize, why not have a bunch of players form a vigilante squad? Why not a police force? Why not a Government? Personally I would like to see games with this kind of open ended possibilities.

      --

      People who think they know everything really piss off those of us that actually do.

    4. Re:I'll tell you how this is going to turn out... by teamhasnoi · · Score: 2

      So they are calling this game 'The White House'?

    5. Re:I'll tell you how this is going to turn out... by SatanicPuppy · · Score: 1

      These things end up being self-policing. People who get beat up band together and take out the big guys. If they don't the game is so unbalanced that it'll probably fold soon enough anyway, with no loss to anyone.

      --
      ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
    6. Re:I'll tell you how this is going to turn out... by Herkum01 · · Score: 2

      I can just picture, 10-20 of the cheapest players getting together and forming a gang of total naked characters because they refuse to buy anything. They go around steal everything, and then sell in the black market which is how they will make a career out of this game. Sure half the guys will probably get killed but it is not like it will matter because they did not pay anything to get on and they had no possesions to loss so what the hey.

    7. Re:I'll tell you how this is going to turn out... by aber · · Score: 1

      Exactly! A group of players could get together and share the costs of a militia that would protect them. So freaking cool! Where's my Linux client??!!!

  13. cash back by Clay+Pigeon+-TPF-VS- · · Score: 1

    So when you sell items in the game and make money do they credit your charge account?

    --
    Viral software licensing is not freedom, it is in fact GNU/Socialism.
    1. Re:cash back by cyborch · · Score: 5, Interesting

      In game you have a vitual wallet. You are able to make transfers to and fom your real bank account at any time. So if you earn money in the game you are earning money in real life too.

    2. Re:cash back by helmutjd · · Score: 2, Informative

      Yep.

      "Should you make money in the virtual world, you can also withdraw it to your real world account and thus actually make money in a virtual world."

      Pretty cool, actually.

  14. I don't understand...... by mrshowtime · · Score: 5, Insightful

    Why would I want to pay for something that does not exist and "degrades" over time, just like the real world. I am curious as to how this economy is going to work. Is it going to be setup like "paypal," where one dollar is worth one "Entropia" dollar, or will there be an exchange rate? On the surface this concept is neat, but I fear that someone will crack this really quick and leave all the suckers who paid real money out in the cold. I think this concept would work better in a "Sims" type environment, not a space epic. Is little timmy going to have to save up to buy that "Millenium Falcon" in Entropia?

    --
    "Jeremy, you need to get to an internet cafe and cut and paste some appropriate sentiments about me from the world wide
    1. Re:I don't understand...... by l1_wulf · · Score: 1

      There is an exchange rate. I checked this out when it was in early beta and there really was quite a bit missing in gameplay. I don't remember the exact exchange rate but it was reasonable considering the very limited resources you could spend your money on. This primarily revolved around mining equipment, etc. which would in turn, allow you to make in game money. Of course you don't just drop ten bucks and go out prospecting, only to return to town a virtual millionaire. You had to invest more and more money while you built up your skills to prospect and mine, basically investing in your future so to speak. The problem was the tedium of finding ore, mining it, lugging your meager findings back to a town, etc. With all things said and done, I'd rather drop 10-15 bucks a month on a MMORPG that didn't require me to basically "go to work" on my off time. That is, I'd much rather hack-n-slash a variety of monsters, exploring unknown lands, gaining useful items and selling off the junk. All things said, they can keep the ten bucks I basically wasted there, I won't be back.

    2. Re:I don't understand...... by momobaxter · · Score: 1

      According to this article $1 real money is $10 PED. The question is are item prices inflated for that change of price too?

      --
      "Full sources for linux currently runs to about 200kB compressed" --Linus Torvalds 31-Jan-1992
  15. Pfftt.... by are_bee · · Score: 3, Funny

    Real life has WAY better graphics

    1. Re:Pfftt.... by rowanxmas · · Score: 1

      Well, at times it does. Often I find that I would rather look at a bunch of animated hot-chicks, than a lot of Real(tm) Fat Guys.

  16. Beta Testing by Anonymous Coward · · Score: 4, Informative

    I beta tested this game when it was initially released to the public, I downloaded the installer and could _not_ get it to run. I emailed tech support a bunch of times, and they could not help me - finally I found out the .cab files had not even been extracted by the installer. I'm not trusting a company who has spent "15" million dollars and can't even get the installer to work correctly.

    1. Re:Beta Testing by martingunnarsson · · Score: 3, Funny

      Newsflash! This is exactly why they beta test games!

      --
      Martin
    2. Re:Beta Testing by Roger+Wernersson · · Score: 1

      Ah, but you CAN sell it and get real money back.

      The average EQ, DAoC, AO and AC player pays $10+ a month to play. If you put in half of that into PE you would be able to play just fine. And the days or weeks or months you don't play doesn't cost anything.

      For me, a casual player, this sounds like a better deal than subscription fees.

      --
      temporarily sigless
    3. Re:Beta Testing by sql*kitten · · Score: 1

      I'm not trusting a company who has spent "15" million dollars and can't even get the installer to work correctly.

      They were probably Canadian dollars :-)

    4. Re:Beta Testing by Sycraft-fu · · Score: 2

      Ummmmmmmm...........

      Ok, apparently you don't understand what a public beta is. Teh idea behind a public beta (meaning that basically anyone can participate) is that the game is almost done. At that point it should be feature complete, and have no major known bugs. All (good) companies have an internal beta team who should have been testing for a logn time and for most MMORPGs there are one or more stages of external (but closed) betas.

      When a public beta is in a sorry state where things like the installer break, that usually bosed poorly for teh game. Like Anarchy Online, it's public beta was a wreck and guess what? The inital release was a wreck too (bugs everywhere).

      Major bugs and issues should first be hammered out by teh internal (employees) testing team. Then, when you have a mostly complete game that needs play testing on a wide variety of systems by and players, you do a closed beta where you select a number of people (few thousand maybe) and have them test it in a controlled envirnment. Here it is still reasonable to expect some show stopper bugs, but things liek the installer should be hammered out already. Then, if you need it, you do a public beta phase where anyone that wants to can beat on it. At this point there should be basically nothing on the "broken: to do" list and it should be to make sure everythign works in a large environment.

      It sounds to me like their public beta is at beat at an internal beta stage, which is a bad sign.

  17. Re:It installs spyware! by mrshowtime · · Score: 1

    Jeez, that really is greedy. They want you to pay for everything and then install spyware and popups. Fudge that.

    --
    "Jeremy, you need to get to an internet cafe and cut and paste some appropriate sentiments about me from the world wide
  18. Real money theft by Cat_Byte · · Score: 5, Insightful

    Wow..and people were doing drive by shootings and other acts of violence in Japanese internet cafes over EQ. Imagine what it will be like when someone takes items worth $100+ in real money.

    --
    Two roads diverged in a wood, and I - I took the one the bus load of girls just went down.
    1. Re:Real money theft by Dusabre · · Score: 4, Informative

      Not EQ - Legacy, not Japanese - Korean and I haven't heard of any driveby's. Though one guy did get beaten up in a bathroom but I think that's a healthy example way to exercise muscles that have been atrophied by hours of virtual crack. Or not.

    2. Re:Real money theft by Cutriss · · Score: 2

      Considering the Japanese ethic against violence and common respect for individuals...and the very low crime rate, I'd have to say you're either confused or making that up.

      In Japan, a shooting would make national news, since they're so rare. Suicides are actually more common than homicides in Japan. You make it sound like the Yakuza was running a black market in EQ items, and were putting out hits on people who weren't payin' them off.

      --
      "Mod, mod, mod...and another troll bites the dust."
  19. Pay and Decay? by SonOfFlubber · · Score: 2, Funny

    Pay real money for something that deteriorates over time? This sounds to much like my Windows PC setup....

  20. some sort of paradox... by deft · · Score: 5, Funny

    in the game can i buy a character that will go, buy a computer, with my real money in his virtual world, then play a stupid game he has to pay for in the game with his 'real' money... that he can pay for his damn self, because ill be dammed if some game character is going to bum a dime off me after i paid for him to exist.

    stupid leech characters.

    --

    There's nothing Intelligent about Intelligent Design.
    1. Re:some sort of paradox... by Plug · · Score: 5, Insightful

      That almost sounds like the movie "The Thirteeth Floor", a great movie which got put into the B-movie category because it came out in the same year as a movie with much the same theme, and more money. The Thirteenth Floor tells us that humans created a virtual world - a 'simulation' - only to find out that they were simply characters in a simulation themselves. Or, if you follow, this particular simulation that humans of the future indulge in trips into, was the first to actually develop simulation technology themselves.

      That's a scary thought. As soon as we can simulate life (any life) completely, we have no way of proving we are not a simulation being run by a higher life form.

    2. Re:some sort of paradox... by Caid+Raspa · · Score: 2
      As soon as we can simulate life (any life) completely, we have no way of proving we are not a simulation being run by a higher life form.

      Would you expect that a higher life form has the same capabilities of making simulations as we have? On the other hand, maybe the ones running the simulation are not higher life forms, they just have decided that the best hardware and software is not available in the simulation. I think you could just as well say it directly: We have no way of proving we are not a simulation.

      Maybe our parents got stuck on the Enterprise holodeck for good, and we are the only 'real' thing?

      The 'blue screen of death' sounds really scary now. I hope they are not running Windows.

      You made me paranoid. I hope you are happier now.

    3. Re:some sort of paradox... by Kraft · · Score: 2

      We have no way of proving we are not a simulation.

      http://www.simulation-argument.com/ tries.

      --

      -Kraft
      Live and let live
    4. Re:some sort of paradox... by urbazewski · · Score: 2
      ... we have no way of proving we are not a simulation being run by a higher life form

      We also have no way of proving that we are not chained inside a cave, mistaking shadows on the wall for reality, unable to turn to see the fire or the figures that cast the shadows, unable to leave the cave and go out in the sunlight.

      In fact, seems like we're trying to get into the CAVE.

      virtual reality == the decline & fall of western civilization (at least according to Plato).

      annmariabell.com

      --
      foldplay your photos won't know what hit them.
    5. Re:some sort of paradox... by orn · · Score: 1

      As soon as we can simulate life (any life) completely, we have no way of proving we are not a simulation being run by a higher life form.

      Basically it doesn't matter if we are a simulation or not. It all comes back to that simple assertion, I think, therefore I am.

      If you can think, then you exist. Since you exist, you better damn well make the most of it.

      --
      1. 2.
  21. Duplication by Anonymous Coward · · Score: 2, Funny

    Business Plan:

    1) Find a duplication bug.
    (duplication bugs allow you to clone items, usually by manipulating how the game saves or moves items)
    2) Buy a 20 dollar item.
    3) Duplicate it 20 times, for 20*2^20 = 20 million items.
    4) Sell it back to the game.
    5) Cash out your 20 million and retire.

    1. Re:Duplication by ZeiramMR · · Score: 1

      That would depend on how duplication bugs work in this instance. (The closest games to the genre I've played are Ragnarok Online and the Diablo series.) I'd expect a duplication bug to work on a single item at a time and not a full inventory. Even so, a game that let's you hold over a million items in your inventory simultaneously is badly designed in the first place. But as you wrote it, Step 3 would actually be:

      3) Duplicate it 20 times, for 21 items with a price of 420 dollars total.

  22. The gaming rules I follow by bl968 · · Score: 2, Offtopic

    If I pay for the game software I am entitled to play for free. Blizzard is a prime example of this in action and working..

    If I get the software free I am willing to pay to play.

    I am not willing to violate rule 1 or 2.

    If they expect me to pay for the software and pay to play and pay for stuff in the game they must be totally bonkers.

    --
    "GET / HTTP/1.0" 200 51230 "-" "Mozilla/4.0 (compatible; Setec Astronomy)"
    1. Re:The gaming rules I follow by PatientZero · · Score: 2
      1. You get the software for free.

      2. You can play for free.

      3. You can pay to get stuff or you can kill and steal from others, making you an outlaw.

      I'm not sure if it will work, and it's not a new concept, but I'm very curious to see how it pans out.

      --
      Freedom to fear. Freedom from thought. Freedom to kill.
      I guess the War on Terror really is about freedom!
    2. Re:The gaming rules I follow by joe_adk · · Score: 1

      Ah yes, the 'ol "anti-Circut City/Divx" theory.
      "Wait, I have to pay for the disk... and then I have to pay to watch it?"

    3. Re:The gaming rules I follow by Chasuk · · Score: 2

      Isn't it generally a good idea to read the linked article before you post?

      I quote:

      The software needed to enjoy Project Entropia is free to download, and this virtual universe is free to enter and spend time in.

    4. Re:The gaming rules I follow by squaretorus · · Score: 3, Insightful

      I bought my car and I buy my fuel.
      I bought my phone and I buy my calls.
      I bought my racket and I pay for court time.

      Bonkers?

    5. Re:The gaming rules I follow by fdiskne1 · · Score: 3, Funny

      I bought Windows and I've been paying for it ever since.

      --
      But why is the rum gone?
    6. Re:The gaming rules I follow by DJPenguin · · Score: 3, Interesting

      If the rate is $1 = PED10 then how is stealing 1000PED off someone in the game any different from mugging them and stealing $100 from them in real life?

      Seems like this is blurring the fine line between the virtual "world" and the real world a little too much.

    7. Re:The gaming rules I follow by Soul-Burn666 · · Score: 2

      When you become an outlaw, anyone can kill you without becoming one. Therefore it's most likely the first robber will lose.

      --
      ^_^
  23. In Soviet Russia... by Anonymous Coward · · Score: 1, Funny

    We have no money, only degenerated goods

  24. Calypso by atomicdragon · · Score: 5, Insightful

    How appropriate of a name for the planet: Calypso. She put her efforts into distracting Odysseus from his real goal to go home. I don't think this game is going to distract me and keep me from my real life for seven years like Odysseus though.

    1. Re:Calypso by Thanatiel · · Score: 1

      AFAIK ...

      It took 10 years to Ulysse to return to Ithaque.

      --
      Irrelevant news and morons using moderation to mod down what they disagree on. 2018 resolution: so long.
    2. Re:Calypso by Bendebecker · · Score: 1

      I think they were thinking more of Calypso music.
      This is me planet under de sun...

      --
      There's a growing sense that even if The Future comes,
      most of us won't be able to afford it.
      -- Lemmy
  25. Planeshift by Negatyfus · · Score: 1

    I'm still waiting for the day Planeshift, a free, open source MMORPG, is gonna be released...

  26. Well, this isn't that bad really.. by raehl · · Score: 3, Interesting

    It's not like you can't get things for cash in every OTHER game like this, they're just starting out that way from the onset.

    The real question is whether you can buy character skills. Paying real cash for things isn't so bad when characters still need to acquire skills through practice - then you can also acquire things through skills. I.e. maybe I can buy a "Sword of Moderate Death" for $20, but the only way to get a "Sword of Extreme Death" is to find a level 99 Wizard to enchant it - and maybe that Wizard is going to want some cash for his services.

    The cash thing just makes this game more of an extension of the real world than a substitute. No more getting spanked by some 12 year old who can play 16 hours a day because you have a real job and they don't - now your real job is worth something in the game.

    'Course, me personally, I'd rather get laid.

    1. Re:Well, this isn't that bad really.. by Sycraft-fu · · Score: 2

      "No more getting spanked by some 12 year old who can play 16 hours a day because you have a real job and they don't - now your real job is worth something in the game."

      Ok, well if you don't like that, play Quake, or UT, or COunter Strik, or Battlefield 1942 or any of thsoe kinds of games. In those there is no advancement, noone is better than anyone else and you start on equal footing everytime the server resets. The only thing that makes any difference is your skill and you computer/internet connection (which money can improve).

      The point of an MMORPG is to create an interactive sotry, like D&D. The advancement and achievement is the largest part of the fun. Would you like to play a D&D game where you get +3 swords just by slipping the DM a $20?

      BAsically, if you want an RPG type story but just want to win (what's the point?) get a single player RPG like Morrowind and use teh cheats. If you want multiplayer combat, but want no time ivestment, play a RTS or FPS where it is equal starting all the time. MMORPGs are not for that.

    2. Re:Well, this isn't that bad really.. by haggar · · Score: 2

      I bet his rich daddy is worth more than your real job.

      Sorry, I saw too many snobs sons-of-daddy running Mercedes like maniacs (most lethal car accidents in Croatia are caused by these kind of young people, under the effect of alcohol).

      --
      Sigged!
    3. Re:Well, this isn't that bad really.. by Flounder · · Score: 5, Funny
      Would you like to play a D&D game where you get +3 swords just by slipping the DM a $20?

      Well, I always found that the DM could be bribed with Mt Dew and a pizza. And as he's in a grease and caffiene induced stupor, whisper in his ear "The ranger really could use a Vorpal Sword +4."

      Well, it worked for me. But the fact that I was nailing the DM's younger sister seemed to insure my untimely demise occured more often than any other players did. It was a fair trade. She was worth a few resurrection spells.

      --

      No boom today. Boom tomorrow. There's always a boom tomorrow. - Cmdr. Susan Ivanova

    4. Re:Well, this isn't that bad really.. by Simon+Kongshoj · · Score: 3, Interesting
      No more getting spanked by some 12 year old who can play 16 hours a day because you have a real job and they don't

      Nah, now you'll have the opportuntiy to be spanked by the 12-year-old whose parents have the most money instead! The wonders of progress! And your equipment deteriorates over time, so you'll have to keep spending money to stay on top. After reading this Slashdot discussion, am I the only one who senses a disturbing similarity to dope dealers' business model?

      --
      Six sick .sigs, the Number of the Beast!
  27. Can we set up a Trust? by foniksonik · · Score: 5, Funny

    if they want this to work like the real world, as far as economy goes at least, tehn we should have financial protection as well.

    I want life insurance policies, FDIC insured bank accounts, credit fraud reimbursement, and a living trust, not to mention offshore accounts, holding companies and tax havens.

    If this was set in the middle ages or ancient babylonia i'd understand why you could only carry around your wealth to insure it's safety but that's why we developed all these other paradigms, to protect ourselves from bandits, outlaws and thieves. Just cause it's sci-fi doesn't mean it's post apocolyptic! Where's the civilization?

    Also how do these things degrade? Can we repair them? or can we just buy Good(TM) stuff that doesn't degrade? I know people who buy cheap stuff and yeah it's pretty much crap before it degrades but it also degrades much much more quickly than most of the stuff I buy, like furniture, clothing, electronics, appliances, etc. Any of the rest of you people out there still have something you bought even five years ago that is in mint condition? ten years..

    I do.

    --
    A fool throws a stone into a well and a thousand sages can not remove it.
  28. My experience says otherwise... by raehl · · Score: 5, Interesting

    I played a MUD when I was in HS/college, and I was arguably the best player in the game, and my clan was definitely the best clan in the game. The game also had an outlaw system similar to this one, and sure enough, everyone in my clan had outlaw flags.

    However, we wern't outlaws - we WERE the law. If you were nice, you were treated nice, and if you killed and stole from people, we'd hunt you down. Most people gave us a wide berth, but some would think they could take us on, and they'd get beat down too. The rest wanted to join the group.

    Not saying it's not possible the top 10-20 players won't form an outlaw group, but it's also possible that the top 10-20 players form a more benevolent power structure.

    1. Re:My experience says otherwise... by AGMW · · Score: 1
      OK, so killing an Outlaw doesn't make you an Outlaw, so have your main character and a set of subordinates that you create to go scrumping for other peoples stuff, then your main character bumps them off for the booty!

      Neat!

      --
      Eclectic beats from Leeds, UK
      handmadehands.co.uk
    2. Re:My experience says otherwise... by brettlbecker · · Score: 3, Insightful

      I have a hard time seeing what you had going as anywhere near benevolent. Dictators work the same way. As long as there is no threat to them losing control of the power structure, they are nice and happy... but as soon as something happens which illegitimizes their power, they need revenge in order to reestablish it. You were a Warlord, or a Godfather... but not the law. Did you have courts? Or did you just try and convict on your own knowledge alone? Just because you allowed the rest of the world to exist as long as they were "nice" doesn't make you just.

      --
      "We must still have chaos within in order to be able to give birth to a dancing star." --Friedrich Nietzsche
    3. Re:My experience says otherwise... by mikeage · · Score: 2

      Isn't that exactly how the mafia got started?

      --
      -- Is "Sig" copyrighted by www.sig.com?
    4. Re:My experience says otherwise... by BlueJay465 · · Score: 3, Insightful

      So who is to say that some one or group won't take on the in-game occupation of Bounty Hunter? If you could enter into some binding agreement, perhaps with an in-game escrow, It could be a fruitful business.

      1. Hunt a perpetrator of a crime down
      2. Kill repeatedly
      3. Loot their bodies
      4. Give desired item to employer
      5. Collect fee from escrow
      6. Profit!

  29. exactly by Anonymous Coward · · Score: 5, Insightful

    Isn't one of the large advantages of the RPG's out now that you can be anyone you want? If real world classes and poverty extend into the online realm, why would anybody want to take part.

    If you are just going to get fragged by the 15 year old who's parents bought him the best gun in the game, why play?

    ??

    1. Re:exactly by Sepherus · · Score: 1

      It is possible to play without an initial investment, although it will be more difficult.
      Players have spent months raising issues such as this on the boards during the game development, so things aren't as bad as you think.

    2. Re:exactly by Bicoid · · Score: 1

      It would be interesting if they gave you the sourcecode for the program and let you program your own weapons, items, etc. Of course, they'd sell stuff too, but if you wanted to (and more importantly, understand programming) you could make much better items, including items that don't degrade over time, that have guidance systems, or whatever. Just imagine the lamer 15 year old who bought a pile of rockets in the weapons mart finding that you programmed yourself a personal ECM jammer and suddenly his rockets are barrelling right back in his face. Of course, those who did take the time to do this *might* sell their programmed items to others for money or use them irresponsibly, but I doubt someone who spends hours to days working on something like that AND pays for the service because they want a high-quality RPG is going to abuse their tools for simple profit.

      Or maybe I have too much faith in hacker ethic.

      --
      If not all sentients are human, couldn't it be possible that not all humans are sentient either?
  30. Ummmm.... by Sycraft-fu · · Score: 5, Insightful

    "Could this be the way most online games will be played (and paid for) in the future?"

    No.

    Most gamers would get real tired of having to shell out tons of money just to have a powerful character, and having to put up with little shits with too much money and attitude ruining it for everyone else. The achievement of advancing a character is what makes it so much fun for most people. I mean it's just bits, a non-reality, yet peopel enjoty the accomplishment. Hell D&D really showed this. It was all pen and paper and a story told among friends. You could cheat if you wanted, it's not like you couldn't just write down whatever character you wanted (provided the group was ok with it), the DM could jsut tell a story such that noone was ever in any danger. That's no fun, the risk and advancement of the interactive adventure is the appeal.

    If you want a game where you just start out and don't have to worry about that shit, just compete, play Quake, UT or the like. No leveling, no building, just combat. I love games like that for that, but tring to say you ought to just be able to buy your way to the highest levels in an RPG just defeats the purpose.

    1. Re:Ummmm.... by juhaz · · Score: 1

      It's supposed to be an RPG. If people playing it would REALLY roleplay instead of hack'n'slashing you could earn your game money in the game world, without shelling any money at all, except maybe small initial investment. Get a job for your character, do something "real". Advancing a character is not all about "leveling up", that's just a generalization, and a VERY broad one at that.

      If you've really played D&D, you should know that it's the story, not the exact moment when your guy happens to get few points more to his attributes because he has killed enough monsters.

      Game like that would have potential to seriously rock. It has some seriuous problems, though: lamers who aren't willing to roleplay would just use real money and screw real players. And if there weren't much of those, money-shelling players company maintaining it wouldn't get enough money to keep it up.

    2. Re:Ummmm.... by fusiongyro · · Score: 5, Insightful

      Most gamers would get real tired of having to shell out tons of money just to have a powerful character, and having to put up with little shits with too much money and attitude ruining it for everyone else.

      It worked for Wizards of the Coast.

      I've had friends that have spent upwards of $500 on Magic cards, and that probably is a small figure compared to what some people here have spent. One of them said, "If I saw a $500 game in the store, I would back away slowly and make sure not to touch it." But since it was just $8 here, $8 there, a couple expansions for $3 or $4... it added up quickly. Also, there was always a new "killer deck" that could be made by combining certain rare cards in interesting ways, at great cost.

      I haven't seen their scheme (the website is down) but if their smart about it, they can make a deal no power-addicted gamer can refuse. It's happened before and it will happen again. People are always willing to pay a premium for their entertainment.

      --
      Daniel

    3. Re:Ummmm.... by Gaurang · · Score: 1

      I see this game in a different way. I am sure that I am not going to get a chance to go to a distant planet to live in my lifetime - I can do it in this game.

      And when I make money in the game, I can spend it here in real life and get food, clothing and shelter here.

      Thats as close to reality it gets.

      I am off to the distant planet! :)

      --
      I have found a solution to Riemann's Hypothesis, but have run out of spac
    4. Re:Ummmm.... by Thenomain · · Score: 2

      Most gamers would get real tired of having to shell out tons of money just to have a powerful character, and having to put up with little shits with too much money and attitude ruining it for everyone else.

      And this is different from all networked gaming ... how, exactly?

      Because I can't buy a Level 99 Bufu Extreme with ten million plat and all the cyberware for $550 on ebay? Wait, I can.

      Because I can't get my panzy kiester handed to me by someone with the latest CPU, graphics card, and network connection their parent's money can buy? Wait, they do.

      Money is already a factor in these games, even in "Quake, UT or the like". As a life-long owner of inferior gaming machines, I can tell you how much better player I am with simply a better frame rate or higher resolution or more ergonomic game controller.

      I agree that this won't catch on, but not because people won't pay money for a better gaming experience. They very obviously have and will continue. It's because somebody has already spent cash for gear that gives them "the edge", or are creating their own free-market mindset by seeing how much someone is willing to pay for their kick-ass sword online, so why on Earth should they or anybody spend even more money?

      --
      This now concludes our broadcast day.
    5. Re:Ummmm.... by Flounder · · Score: 2

      When I got out of MtG, I had over $500 in cards. This was several years ago, lots of original alpha, betas, 1st ed, Arabian Nights, and Antiquities (probably would be worth over a grand nowadays).

      Sold them to a friend for $500 in cash. Combined it with his collection easily worth $1k at the time. Three days after he bought them from me, had his entire collection stolen from his car.

      Didn't know a human could turn that many shades of purple that rapidly.

      --

      No boom today. Boom tomorrow. There's always a boom tomorrow. - Cmdr. Susan Ivanova

    6. Re:Ummmm.... by Sycraft-fu · · Score: 2

      Well now that was about collecting, more than plying a game. Teh interesting thing about Magic was that it (orignally, it's changed now) was desinged such that rare cards weren't more powerful per se, just more specalised. The people that collected lots of cards did it for just that, collection (just like baseball cards).

      I played Magic and I found that with my small amount of cards (I think I had like $30-40 worth) I could almost always assemble a deck that would provide a good game, even against people like me neighbour that had complete sets of several of the production runs.

      Here they are expecting people to pay real money to become better than other people and to collect non-real stuff that decays over time (real card collectors were careful with their Magic cards). I'm sure some peopel will be interested, but not enough I think to sustain the game. All the MMORPG players I know laugh at this.

    7. Re:Ummmm.... by Sycraft-fu · · Score: 2

      No, see the thing is you are assuming the all players share the same view with a minority and that is logically false. Yes, some people who play other MMORPGs just want to buy a powerful character outright, and do (though in the one I play it'll get the account canceled if they find out). However those people are the minority. Almost all the peopel I meet in the game bought a new account and got all their characters to their present state. They didn't buy anything with real world funds, other than the game and iots subscription. Well I, and they, aren't going to want to play a game like this and so aren't. Hmm, well that's a problem. A few thousand people are not enough to support a $5 million/year proposition.

      Also as to the FPS games. Yes, higher framerates and faster connections help, but they don't make the player. I routienly whipped the shit out of peopel with better systems/lines when I played. The real telling thing was when I went home for christmas and had to play on a modem. I still kicked ass. It took some getting used to the slight time delay, but I was still able to lay the smack down.

      Look, basically if you are one of the people that doesn't like getting beat and just wants to win (and I have days where that is the case) play single player games. It can be a whole lto of fun to just cheat and instantly be a god and tear through everything. What I am saying is that the same concept does not work for multiplayer games, because then the developers are concerned with the fun of everyone playing the game on a given server, not just one person.

    8. Re:Ummmm.... by nlh · · Score: 2

      Oh I'll one up ya on that ... I had a very wealthy friend in high school that got as obsessed with MtG as I did, only he had $thousands to spend....so we formed a team: I got good at playing the game and at trading the cards, and he bankrolled me. We had over $20k in cards at one point on a $10k investment (right around when The Dark came out, we had one of _every_ card, alpha, beta, unlimited, etc. and 10 time walks, 10 black lotuses, etc.).

      That was all nice and good until one day I was playing at a tournament and some fuckhead stole my main binder (with the best of the best, around $5k in cards) right out of my bag while I was playing. I turned shades of colors you've never even thought of.

      AND THEN ... I found the guy who stole the cards. How did I find him? I was at a local meet and noticed an awful lot of familiar cards in this one guy's deck and binder...same wear patterns that I remembered, etc. Unfortunately, there was little 13-year-old me could do, as this guy was over 30, a thug, and there was no way I could prove a month after the fact that he stole them. *sigh* lessons learned...

    9. Re:Ummmm.... by Thenomain · · Score: 2

      The point I made, and will make again, is that I already can spend more money to get an advantage. Better computer, better character, the idea of spending real money for imaginary goods is already here and already fairly common.

      The other point I made, and will make again, is that because people have already found their own "money-to-fun" economics, it will be harder (and possibly pointless, though time will show) to convince people to work into a different, less beneficial system. (I can play basically MMORPGs for free, so I've yet to find a pay-to-play that's worth my cash. People against this "degrading economy" system sounds like a similar argument.)

      Points Not Made (but since I'm here):

      I didn't think anyone actually had to say, "If you don't enjoy it, don't play it." Are there people who actually play games they don't enjoy? Barring Q/A.

      I also didn't think anyone actually had to say, "You can't buy skill." Well, not until we get all our cyberware worked out. That doesn't rule out the truth that better, newer, faster equipment helps, and that costs cash, and that factors into the amount of money you spend on the ability to play, and be good at, a game. Part of the factor in PvP games is your equipment against theirs.

      Okay, I made that point last post, but apparantly I wasn't clear enough.

      --
      This now concludes our broadcast day.
  31. payment scheme by Anonymous Coward · · Score: 3, Interesting

    with a payment scheme like this, they can easily make subtle game economy changes to basically raise the fee for playing. whereas in a monthly fee based game if they up the fee by, say, 150% of what it is, it is quite a bit more noticeable and users will easily drop out or complain.

    the idea seems like a good one to people looking to play the game, but it is incredibly sneaky from the other end when you think about it.

    for example, they are able advertise being able to play the game for free, what they don't tell you is you can't do anything without buying anything, thus, severely limiting gameplay. to really play the game you need to purchase $10 worth in items that decay within a month, after which point you must buy another $10 worth. they can easily monopolize the market by making themselves the only provider of items in the game. sure you can create your own things but how good is it compared to the store bought equivalent? they don't give such details on the website.

    transactions can be really simple, they can make an agreement in the game so clicking a button decrements/increments directly from your credit card instantly. only people who are calculating the money conversions and keeping track of how much they spend will be able to realize the actual cost of playing the game.

    i'm not sure i'll play this game for fear of losing my sense of reality and my money along with it.

  32. Takes a lot of work by Wrexs0ul · · Score: 2, Insightful

    Can be hard getting a good game of RealLife (tm). Partial destruction of your FAT only to find later all you needed was a FirmWare upgrade is a real pain.

    -Matt

    --
    --- Need web hosting?
  33. Re: Game by AliasMoze · · Score: 3, Interesting

    The whole concept seems contrary to what many gamers go for in MMOGs. Don't players LIKE that advantage in the real world doesn't follow into the game world? Project Entropia allows players to buy into power using real dollars, so I guess it stands to reason that wealthier real world players will acquire more power and wealth in the game. I'm scratching my head wondering how this translates to better gameplay.

    Maybe this setup will attract older players with more disposable income?

    It really sounds as if the Entropia people saw knuckleheads spending thousands on Ebay to buy Ultima characters and decided to cash in by routing that money into their own pockets. I mean, everything in the game degrades. And who is the only "manufacturer" of new equipment? Hmm.

    Besides, the first schmuck who loses a bunch of money on some crappy item will sue the company.

  34. Money Laundering & Illegal transactions? by Psyko · · Score: 2, Interesting

    This thing almost sounds like a good way to launder money or move it between shady sources...

    "In the new universe, real-world money can be used for virtual-world or real-world transactions (patent pending)."

    They're even going to patent real world transactions!

    It looks like they will offer insurance, you can transfer your credits back to USD, pk'ers can't steal your credit card in the game. The base exchange rate is 10 eBux = 1 USD.

    --
    01:36AM up 426 days, 2:46, 1 user, load average: 0.14, 0.11, 0.05
  35. This looks great and all... by bahwi · · Score: 1

    but I miss MUDs, LORD. Especially the old Sojourn , Duris, and Basternae MUDS. Those were the good ol' days. I know those, plus Toril, always yelled and fought, but you miss them when they're gone(or when they turn into big stinking piles of . The world I grew up in is dead.

    And I'm still in my 20's. Damn computer world.

    1. Re:This looks great and all... by descil · · Score: 1

      The world of MUDs isn't dead, just hiding. I code for a mud in my spare time to, among other things, improve my programming ability. The world is still out there, still growing, and still what you remember. You've grown up, and such is admirable in a world where people play online games into their 30s and 40s, never realizing there's a real world that's far more interesting.

  36. Coool... by UltraWide · · Score: 1

    A friend of mine works there .. =)

    It is like a swedish saying.

    "Jag mötte Lassie"

    --
    I really HAD another userid .. I promise!
  37. This is different though by danny256 · · Score: 3, Insightful

    because there's money involved. If the guys in your clan could have gotten maybe $10 or more per day for killing and robbing weaker players, how many of them would still want to be the law? I think that greed is a lot more important than community to people.

  38. Someone has probably done this already.... by unspec · · Score: 1

    RPG == Role Paying Game

  39. fairness by n3k5 · · Score: 1

    Entropy is so cool. You get to choose what your avatar is like, every detail, regardless of what you are in reality. All players are equal, there is no discrimination by nationality, skin colour, religion or gender. It's just that the rich are a little more equal than the poor.

    --
    but what do i know, i'm just a model.
  40. Substitute for PayPal ? by BESTouff · · Score: 1

    Imagine that: you have an in-game wallet with money, you can exchange/trade that money with other players, and with your real-life bank account. That'll be a good substitue for PayPal, and the company could even become a sort of Web-Bank !

  41. 15 million, eh? =) by Andorion · · Score: 4, Funny

    How much do you wanna bet when they say they're investing 15-million, they mean they're creating $15,000,000 worth of items in-game? =)

    $50,000 from Uber Swords of Slaying (500 @ $100 apiece)
    $5,000 from Moldy Muffins (5,000 @ $1 each)

    etc, etc.

    -Berj

    1. Re:15 million, eh? =) by Mac+Degger · · Score: 2

      Mod parent insightfull, as this is probably what the monetary situation is; I've heard (and read reviews by) this company before, and this is exactly what they're planning to do with their business model. They plan to infuse the game with realworld $ items, which is their "pull" system to entice people to play.

      --
      -- Waht? Tehr's a preveiw buottn?
    2. Re:15 million, eh? =) by Gudlyf · · Score: 2
      $50,000 from Uber Swords of Slaying (500 @ $100 apiece)
      $5,000 from Moldy Muffins (5,000 @ $1 each)

      Hey what is this, the MMORPG 12-Days of Christmas?

      On the 11th day of Christmas, a newbie gave to me, Two Moldy Muffins
      ...Uber Swords of Slaying
      ...

      --
      Trolls lurk everywhere. Mod them down.
  42. Entropia raided by MS by uberstool · · Score: 2, Interesting

    From THIS article...

    ...At the request of Microsoft, Adobe Systems, other members of the Business Software Alliance (BSA) and nearly 70 local court officials in Gothenburg, Sweden, swept through MindArk's offices, temporarily shutting down company operations while the bailiffs catalogued every piece of software in the place. ...

    I submitted this to /. back in June with a note on my thoughts regarding established big biz hijacking and controling any developing net based economy.
    I wish I saved the rant in ascii and still can't believe it was rejected. (What? I must be new here)

    1. Re:Entropia raided by MS by Artifex · · Score: 2
      I submitted this to /. back in June with a note on my thoughts regarding established big biz hijacking and controling any developing net based economy.


      According to the BSA attorney, they found 600 or so unlicensed copies of software there. Even if you think the BSA person is willing to lie, an allegation like that, if unsubstantiated, would have MindArk suing the BSA.

      This is real software piracy, not your buddy wanting to burn a copy of Windows Longhorn OEM Final RC .9876 or whatever. If you figure licenses at a cheap rate, let's say $100 on average, that's still $60K in the hole. That's enough to pay one programmer's salary and benefits, almost.

      It's not "the man" keeping MindArk down. Look at MindArk's business ethics. Do you believe their claims about being the most visited site on the internet, etc.?

      I submitted this to /. back in June with a note on my thoughts regarding established big biz hijacking and controling any developing net based economy.


      They're not controlling it or hijacking it. If you believe they're doing this just to shut them down, then that's one thing. But it looks like they're using valid reasons to do so.

      wish I saved the rant in ascii and still can't believe it was rejected. (What? I must be new here)


      Probably because you don't understand what you're talking about, and without the anti-MS slant you put on it, MindArk looks bad. If it's true that they've really got 600 unlicensed copies, fine them and bring criminal charges as well.
      --
      Get off my launchpad!
  43. Warranty for items ? by BESTouff · · Score: 2, Interesting
    If you can really buy items, even if these are virtual items, that means under most countries'law that there is a kind of warranty if the item proves to be defective.

    "Hey, you just sold me a so-called magic armor which in fact didn't save my ass at all ! I want my money back, NOW !'

  44. Why this "economy" will fail.. by danny256 · · Score: 4, Interesting

    So I guess every has figured out how it works by now, you buy items and then you kill monsters/other people in hopes of finding more valuable items and making a profit. So there will be 2 types of players in this game, the guys who are really good and make a profit, and the suckers, who lose money while supporting who whole thing. Now how long do you think the suckers are going to keep losing money for? Maybe a month if they're stupid, probably less. This thing is basically like a large pyramid scheme, the only way it works is if you keep getting people who are stupider than you to join in at the bottom, and that's not going to happen forever, so eventually it collapses.

    1. Re:Why this "economy" will fail.. by Thanatiel · · Score: 2, Insightful

      If it's a pyramid system (which I'm not sure), then it will be forbidden in many country (Mine at least).

      --
      Irrelevant news and morons using moderation to mod down what they disagree on. 2018 resolution: so long.
    2. Re:Why this "economy" will fail.. by Tirwhan · · Score: 1

      It's not really a pyramid system since (AFAIU) you will be able to produce items inside the game which will have real value (i.e. you can sell them for entropian dollars which you can convert to real dollars). This does make it similar to a real economy. Of course, the interesting part about this will be to find out whether Mindark can steer the economy so that there will not be massive de-/inflation.

      Does anybody know whether you can buy buildings in Calypso?

    3. Re:Why this "economy" will fail.. by ahem · · Score: 2, Interesting

      Living in California, where poker is legal, I can say that there appears to be an unlimited supply of suckers.

      Poker players, in general, greatly overestimate their level of skill. The reason that so many stick around is that because of the random element, people are sometimes rewarded for bad decisions. Couple this with selective memory, and the sucker will strongly remember the 4 times out of 48 that he invested $6 to win $60, and will more quickly forget the 44 times out of 48 that he just lost his $6. Even though over the long term he pays $264 to 'win' $240, he's gotten his entertainment. Couple this with the variance involved, and the loser even gets to feel like a winner. 10% of the time, he's got a fat bankroll from a string of unlikely wins, and the other 90% of the time, he's only slightly worse off economically than normal.

      The drain on their wealth would be apparent with stringent bookkeeping, but most poker players don't keep good records. Most have a vague sense of being more or less even, or a little ahead. Since most have some kind of day job, their bankroll is functionally infinite, and they don't realize that they are supporting those few that do play with a positive expected value.

      --
      Not A Sig
    4. Re:Why this "economy" will fail.. by SatanicPuppy · · Score: 1

      Comparisons to gambling and the stock market (Same thing?)don't hold true because it is possible to win in either of those situations.

      Not ALL things in the stock market decline in value (recent years to the contrary) and the odds of winning a game of blackjack stay the same, no matter how long you play.

      Depending on how fast things decay (goooo entropy!) even if you buffed yourself up and dedicated your life to mugging people and selling their junk, you'd still be fighting a losing battle on profit.

      Though the gambling comparison does hold true in one respect: without a constant supply of suckers, entropy is gonna catch up with Entropia real quick

      --
      ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
  45. It could work ... by Thanatiel · · Score: 1

    To pay every month for an MMOG seems acceptable. To pay real money to improve a virtual life doesn't.

    On the other hand ...

    Many players bought the "Planes of Power" EQ extension just to be able to move quickly in Norrath. (A centralised teleporter system have been added to link cities and is available only to PoP players).

    Well, at least the TP system does not decays ...

    --
    Irrelevant news and morons using moderation to mod down what they disagree on. 2018 resolution: so long.
  46. Governement taxes ? by BESTouff · · Score: 1
    If items can be bought and sold, if money can freely travel between your virtual wallet and your real-life bank account, if you can trade things in-game, does it mean that traditionnal taxes apply ?

    VAT on "bodyguard services" anyone ?

  47. Offices raided by MS by Cpt_Corelli · · Score: 5, Interesting
    I have heard about them when their offices were raided by 70 officials of the Swedish court, acting on behalf of Microsoft and three other software companies.


    Read more on this link.

    1. Re:Offices raided by MS by Anonymous Coward · · Score: 1, Funny

      I have heard about them when their offices were raided by 70 officials of the Swedish court, acting on behalf of Microsoft and three other software companies.

      No doubt after the secrets to make IE crash with so little investment

    2. Re:Offices raided by MS by seann · · Score: 1

      "One can expect that Microsoft and the other companies are keeping track of what and to whom their representatives are selling software. In some cases the registration process involves direct contact between our company and Microsoft or its colleagues. With this in mind, Microsoft must be assumed to know that what they have stated to the Swedish courts is not the full truth, therefore I must assume that Microsoft must have another agenda for their action against MindArk."

      Jan Welter Timkrans suggests that Microsoft is trying to disrupt the launching of Project Entropia:
      "All through our development process we have kept track of which companies are visiting our site on the Internet and without comparison Microsoft has been one of the most frequent visitors.


      thats fricken interesting to say the least.

      --
      I'm a big retard who forgot to log out of Slashdot on Mike's computer! LOOK AT ME.
    3. Re:Offices raided by MS by azcoffeehabit · · Score: 1

      this makes sence, with the release of Asheron's Call 2 and Project Entropa falling in the same quarter (just in time for christmas no doubt) Micro$oft may be using its leverage in the OS market to (once again) benifit it's software market through anti-trusted(?) means. Look at it like this: If M$ can delay the release of Project Entropa a month then they have reached their goal of the Christmas profits. A BSA audit can shut a company down for months if the company is found to be "out of compliance" while the lawyers on both sides reach a settlement. During this time guess who's game is released just in time for christmas and guess who gets released in the "weak" first quarter... Yeah, Micro$oft would never use their dominance in the OS market to destroy competition in the software market. They definitely learned their lesson in US court. No sir, they are clean as a wistle now.... Yeah Right! As long as it isn't US companies that they are pushing out of the software market the US courts wont even consider it as illeagal monopoly pushin'

      --
      :)(smile)
  48. Vegas, baby. Vegas. by joe_adk · · Score: 1

    So there will be 2 types of players in this game, the guys who are really good and make a profit, and the suckers, who lose money while supporting who whole thing.
    The same concept. Will there be a virtual vegas in the game?
    joe

  49. Gambling Laws by c_wraith · · Score: 1

    Will this run afoul of any gambling laws? It certainly seems like it could, given that you can get real money back from the game.

    Maybe the greek government wasn't overreacting. :)

  50. call it an MMORPG and get away with it... by YE · · Score: 1

    Can you imagine what would the Slashdot response be if Microsoft did it? This is much, much worse than their rental licensing models.

  51. This sounds dangerous. by Chembryl · · Score: 2, Interesting
    I have visions of heavily addicted fans pouring more and more money into a game like this.

    Fortunately this game looks really boring. Without player vs player encounters I can't see why anyone would want to invest sums of money to make their character any better.

    If you're interested in an almost fully functional online world where PvP and Guild vs Guild competition is the main objective then check out Shadowbane where you can literally change the world.

    Open beta will occur in the new year.

    --
    - This and all my posts are public domain. I am a Physicist. I am not your Physicist. This is not Physically advice
    1. Re:This sounds dangerous. by SatanicPuppy · · Score: 1

      Sounds good to me. Stupid people shouldn't be allowed to have too much money.

      Experience shows that useless wastes of money stay around for one of two reasons: 1) .5% of the people who did it profited in some way. 2) It became a fad, and common sense vanished.

      --
      ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
  52. sounds like Matrix for real... by z01d · · Score: 1

    oh, wait, where is the delicious beef in my mouth? or i should image that by myself and pay you money? i can image that without your game, sir.

  53. server dead? by hpavc · · Score: 2

    i dont see how they are going to get my interest with their server being down. this is the type of thing that kills mushs.

    if this is simsonline meets everquest meets grand-theft-auto:vice city ... well then they can easily have my $20 or so a month.

    i would love to spawn off another virtual life.

    --
    members are seeing something, your seeing an ad
  54. Incredible bad idea by BuR4N · · Score: 1

    I think this is an incredible bad idea, the company behind it will be litigated to death.

    Crackers will hit this game night and day for new exploits and will make life miserable for the "serious" players and the company trying to run it.

    You can also question the game balance, it will probably always be in great favor of the company running the thing. Also, as we know , programs are seldom free from bugs. What happens if properties/items/goods is lost due to a bug ?

    What's the motivation for creating a game with real money [actively] involved?, did the producer lack original ideas that would attract players and media attention if it was a "normal" game?

    --
    http://www.intellipool.se/ - Intellipool Network Monitor
  55. Virtual Crime is real crime... or is it??? by jools33 · · Score: 3, Interesting

    Please choose your avatar... will you be Warlock, wizard, magician, theif, lawyer, policeman, taxman...

    A crime in the virtual world is a crime in the real world too. You steal game credits and you're stealing real money. So the first time you see any crime in this mmorpg report it to the police immediately at: http://www.polisen.se/PSUser/frameset.jsp?nodeid=1 461&pageversion=1

    I know what I'm gonna do - hack into city bank - transfer as much money as possible to a swiss bank account somewhere - and when they come to arrest me I'll say - oh - I'm sorry - but I thought that citybank was just a mmorpg - and surely this is just a virtual theft - where's the harm in that.
    Seriously though - the second you can turn mmorpg income back to real income - you have a lot of very serious ethical questions. If someone steals from me online - do they pay tax on that income or not. If I hack the code to generate income - is that tax deductible, is it a crime? Is a crime in the virtual world not a crime in the real world too?

  56. Alternatives by ddubois · · Score: 2, Informative

    3D worlds are getting more and more common.
    Here is an alternative, you can even create and share your own objects and scripts: Second Life

  57. A new level of immersion - or addiction? by syphoon · · Score: 1

    We've all read the sad stories that emerge out of games such as Everquest and other MMPORGS. Usually the only thing that got people hooked was the social aspect - being someone and having a whole different relationship (including more respect perhaps) with people than they did in real life. It proved psychologically addictive to some, and then follow all the various articles about divorces, suicides and other unwanted news. So with a new layer of immersion to hook people - the financial one - could this not produce even more stories that we want to avoid? Could it hook people in the same way poker machines do, with the possible thrill of financial reward? Take the social addiction and devotion a normal MMPORG can provide, then add the new layer of money worries. I really hope they've got policies to deal with players who show themselves at risk.

  58. Everyone's Favorite Post-Apocalyptic Franchise... by Derleth · · Score: 2, Funny

    So you're postulating it will look like a better version of this flick?

    "I am the rocker, I am the roller, I am the out-of-controller!"
    -- Project Entropia's best player.

    --
    How can you use my intestines as a gift? -Actual Hong Kong subtitle.
  59. The other audience by Snaller · · Score: 5, Interesting

    This is probably going to attract people who hope to be able to make money from the being in the game (we see this in just about all other online games, where they sell items and equipment for real life money) - it may also be a way for nolife nerds to make a living without leaving their sofa!

    --
    If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
    1. Re:The other audience by Anonymous Coward · · Score: 4, Interesting

      Yes, but in games such as Ultima Online and Everquest you had tremendous potential for the game at the beginning. Then when the servers started being filled up with more and more lamers, the game "sold out". Instead of roleplaying, the games degraded into pure hack'n slash with only out-of-character conversations. Then RL money got involved and the games sold out even more. Now they're so degraded and such sell-outs, all the serious players have left years ago. Only the hopeless addicts are left. They play in order to feel great about themselves, dominate others, etc, which says alot about their self-esteem and self-worth.

      It remains to be seen if you can build a world for addicts, with no gain but "make money". If someone makes money, someone else has to pay. But why pay if the game isn't really worth it? It's already a sell-out from its infancy, and this is why I predict this to be yet another bust from the DOT-COM era.

      Maybe I'm wrong though. Maybe it'll be like a game of poker. Players trying to cheat eachother over money, or a giant pyramid game (the older characters sell stuff to newbies who in turn grow older). It's not my type of game though, and sounds like it can become illegal in some countries.

    2. Re:The other audience by Anonymous Coward · · Score: 1, Insightful
      But why pay if the game isn't really worth it?

      You hit the nail on the head there. That's why I never pay for my online gaming, and I avoid 99% of the lamers. Try playing a MUD. The vast majority of MUDs are free, including Adventures Unlimited, my MUD of choice. They're at least equally addictive, if not more so, than EverQuest and the like. The only real differences are:
      • Price
      • Text-based vs. Graphical
      • The MUDers usually perfer RP to hack-and-slash (but that varies from MUD to MUD)

      To me the choice is clear and simple.

      Hey, and if you stop by AU, tell them Kadagan sent you!
    3. Re:The other audience by Artifex · · Score: 2
      This is probably going to attract people who hope to be able to make money from the being in the game (we see this in just about all other online games, where they sell items and equipment for real life money) - it may also be a way for nolife nerds to make a living without leaving their sofa!


      Except that the stuff degrades, so you can't exactly build up a cache and then sell it on Ebay (although I admit it would encourage people to pay up faster).
      --
      Get off my launchpad!
    4. Re:The other audience by Kraft · · Score: 5, Insightful

      It remains to be seen if you can build a world for addicts, with no gain but "make money".

      You are joking, right? Just look out the window.

      --

      -Kraft
      Live and let live
    5. Re:The other audience by kirisu · · Score: 3, Informative

      I currently play the game, which is kind of obvious that you don't with your mentioning that you cannot hoard stuff. The equipment only degrades with use, and some of it degrades much slower than others. It is possible to hoard things, they are currently working on apartments that you could use to store objects in, and you already have a huge inventory, bigger than the inventory I've seen in any MMORPG.

    6. Re:The other audience by zzottt · · Score: 1

      "Don't use Style Sheets - it makes web pages unreadable in Microsoft Internet Explorer" use a better browser

    7. Re:The other audience by Kintanon · · Score: 2

      Is housebreaking possible? The only way this game would be fun for me would be if I could burgle houses.... >:)
      I'm not really into that whole mob-farming gig where you camp spawns for 3 weeks to build up your hoard.

      Kintanon

      --
      Check out JoshJitsu.info for Brazilian Ji
    8. Re:The other audience by Snaller · · Score: 2

      >>"Don't use Style Sheets - it makes web pages
      >unreadable in Microsoft Internet Explorer" use a
      >better browser

      And be greeted by: "You need Internet Explorer to view this page - free download here!"

      --
      If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
    9. Re:The other audience by aber · · Score: 1

      There's another side to it. If you have to pay for your living/things you own, etc. that means playing like a jerk (trying to kill PCs to get their stuff, etc.) you may face real consequeces, namely, you may loose money.

      Maybe the fact that real money is involved could actually improve game-play, instead of worsening it.

  60. Better alternative by IXI · · Score: 1

    Could this be the way most online games will be played (and paid for) in the future?

    I don't think so. There are other games where the value doesn't regularly degrade but grows instead. They are called online banking.

    --
    He saw some dirty arabs and fired. Too bad it was just some friendly kurds, BBC reporters and his fellow cowboys.
  61. Much like the Sims by Snaller · · Score: 3, Insightful

    Remember the sims? A game where you have to work, pay bills, clean the house, etc etc etc ... people are weird!

    --
    If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
    1. Re:Much like the Sims by eggstasy · · Score: 1

      I thought that was a game where people put in a cheat code to get boatloads of cash and then went on to pretend they were interior decorators. But I guess that's just me.

  62. Carrionfields by Craevenwulfe · · Score: 1

    Have no fear! CarrionFields Is a MUD that's alive and well. Come play!!!! (it's a kick ass pk/rp mud which is highly regarded on both counts)

  63. Super-Geeky Keyword Ontopic Post by philovivero · · Score: 1, Offtopic

    So since no-one's ever heard of this game anyway, and it looks lame, I'm gonna bring up a keyword-related subject.

    It's about universes and entropy.

    See, a friend and I were wondering, what would the universe be like if the second law of thermodynamics were reverse: entropy didn't increase in a closed-system reaction, but DECREASED.

    In any reaction, the potential energy after the reaction is slightly more than before. Instead of sugar dissolving in water, it would cause the water to crystallise.

    Blah, blah blah. How would you cook a chicken? Or would you even cook? Maybe you would want to eat something raw or even rotton?

    Instead of life being defined as a long battle against entropy against which you eventually lose, and your atoms scatter to the wind, life is a battle against order and chaos which you eventually lose, becoming a crystalline diamond.

    Of course, all of this is just rough-draft preliminary rambling. What would the universe really be like? Because I'm sure I got a lot of that dramatically wrong because I've only thought through the ramifications one level deep.

    1. Re:Super-Geeky Keyword Ontopic Post by DarkMan · · Score: 2

      You've got your definition of entroy wrong. Your assuming it has a meaningful definition.

      In order to examine the situation that your talking about, you have to go right back to the physics of the situation. Entropy is an integreating factor, something that is required to make the mathematics balance. It is not more than that. It turns out, however, that the concept of disorder fits with entroy in many cases (but not nessescerily all).

      Once you follow the mathematics through (going from mental maths here), i think you'll find that in order for that to be true, assuming that the basic laws of mathematics don't change, you'll end up having to reverse a few other signs in thermodynamics, so that the net effect will be to reverse the 0 and infinity point of energy.

      Net result: Things behave exactly as they are. If you apply a negative sign to every energy, you get 'increasing' entropy. Given that energies are arbitary anyway, you can do that, with no change in observerations. So, you end up with a world identical to our own.

      What does this mean? The situation you want to generate is not possible.

  64. So what you're saying ... by vrai · · Score: 2, Funny

    ... is that Entropy is basically "Libertarian Online". Should be popular with /.ers then.

  65. So how far can you get without paying? by gnalle · · Score: 1
    I would like to play a game like this (If it works on Linux), but then I owuld start out promising myself that I would never pay for playing

    Did anyone try playing PE without any investment? How far did they get?

    1. Re:So how far can you get without paying? by Anonymous Coward · · Score: 1, Informative

      I gave it a try 3 nights ago.
      unless you pay or beg something off of someone else all you can do is chat to all the other people that dont want to pay. Oh and run around for about an hour before you find a creature that can pretty much kill you instantly becuase you havnt paid for a bunch of equipment.

    2. Re:So how far can you get without paying? by AGMW · · Score: 1
      How about you get a bunch of mates together and logon at the same time. Find a likely looking fellow with basic weapons (start with a chap with a small sword, say) and jump him mob-handed! OK, some of you are gonna get it, but give the sword to whomever doesn't kill the sucker (so they're not Outlaws).

      Repeat until you're all armed, and then go for bigger/better foes.

      Sounds like fun to me!

      Of course, this is assuming that setting up a character doesn't cost anything at the outset!

      --
      Eclectic beats from Leeds, UK
      handmadehands.co.uk
  66. Entropia, money, security. by dystopianO · · Score: 2, Interesting

    The concept of real life money being involved in this game is interesting, however, the lack of information concerning how they will protect monies in game and your account information disturbs me. - Below is an excerpt from their FAQ.

    18.7 How is my account information protected?
    There is a complete security system to take care of this.
    18.8 How is account hacking going to be handled?
    As you must understand we cannot reveal any details about our security.


    This does not inspire me to trust them or their product/service. - Are they using SSL? Something different? What protects the players in game account and real life account? What happens if there is a server hiccup and I get charged twice for an item? Is my account credited? Do I have to prove my case, if so how, what information must I supply. Must I hand over *very* personal information, like Paypal requests in account disputes, if something goes wonky with my account or if I am accused of some wrong doing? I guess players get to email the support/dev persons and pray that they are more forthcoming with information than the FAQ. But since they haven't told you anything already, do you expect them to tell you anything, down the road, when something bad goes down? I feel there are too many questions not already answered when the game is only a month and a half from gold.

    I'm sorry but this just seems like playing poker with a professional dealer while blindfolded.

  67. Griefing by rastachops · · Score: 1

    This would bring a new meaning to the word griefing if you can actually steal items ingame, but not have them classed as a crime in real life!!

  68. Money laundering? by JPelorat · · Score: 5, Interesting

    Sounds like a great way to launder large amounts of cash. Rocco spends a ton of money in-game from a non-extraditable country, and 'sells' it all to Vinnie's character, who cashes out, happily legal and flush.

    --
    Hokey statistics and ancient misconceptions are no match for a good thought in your head, kid!
    1. Re:Money laundering? by mESSDan · · Score: 1
      Sounds like a great way to launder large amounts of cash. Rocco spends a ton of money in-game from a non-extraditable country, and 'sells' it all to Vinnie's character, who cashes out, happily legal and flush.
      The only problem with this is that in order to put money into the game, you have to have a credit card.

      If you can get your dirty money into an off-shore bank account and get credit card to use for it, what the heck do you need to launder it for?

      --

      -- Dan
    2. Re:Money laundering? by JPelorat · · Score: 2

      For paying the salaries of your flunkies, who might not be able to otherwise accept large chunks of sudden income without attracting the attention of various law enforcement agencies.

      Being able to say they 'earned' it from a video game (not even gambling!) has got to be a major plus.

      Yeah, there's other simpler ways of transferring money if you really want to, this game just seems to give it a certain no-questions-asked legitimacy.

      --
      Hokey statistics and ancient misconceptions are no match for a good thought in your head, kid!
  69. hmm.. by Skal+Tura · · Score: 2, Interesting

    If they make it a possibility to 'win' in the game, make it a bit of a gambling like, restrict the weapons heavily so that you cannot directly get the best weapon, have a lot of unique weapons.

    With the 'win' ability i mean you could find some good weapon and sell it for real money or real money trading between players. And also perhaps virtual dice games, roulette etc... ;)
    Charge the players very small monthly fee like 1USD and the weapons etc... costs they get revenue from there but if there just would be a chance that good player could gain cash also. that would be need to be very exactly balanced etc... to not increase pkiller count. for example if they'd make it so that both players fighting needs to have pkilling mode turned on and of course it should be hard to both see what kind of character with what powers they have.
    This would lead to people taking duels etc... and might create a 'sub-culture' on the game =)
    With what i mean a very good player is like top 2% could play actually without fees and few could gain from it, and perhaps so that there could be people getting from quests etc... very good weapons all the time and selling to those players in need of them, thus creating it so that few players could play as their work, and this would in time perhaps make so that NPC merchants etc... would be just for the n00bs as there are player groups where some of them goes hunting weapons etc... and one or two stay's in the cities selling that stuff.

  70. Morality and the anti computer game lobby by x0n · · Score: 2, Insightful

    Just a thought, but with the climate of "our society is crumbling, lets blame computer games", we (as computer game players) always had the retort that it wasn't "real" per-se, e.g. noone actually suffers as a result of actions carried out upon/to them in any virtual world.

    However, this no longer holds with this game. You steal Etropian money from them, you are taking real hard cash from them. Where does this stand in the eyes of the law? Must you sign a waiver to play? Surely in the excessively litigious world of the US of A, someone is gonna get mauled? Also, the anti computer game lobby now have a real reason to start banning games. Frankly I'm fascinated by the concept, but I don't think I want to go down that road.

    IMO there is no longer a stark line drawn between criminality in the real world and the virtual one. It's no longer a moral issue, it's an issue, period. Kids (or adults) who start to f*ck ppl over in this game have a real danger of getting a feel for this "free money" lark and may well bring this behaviour into the real world. No?

    - Ois

    --

    PGP KeyId: 0x08D63965
  71. Uhuh by Anonymous Coward · · Score: 2, Insightful

    Did you punish one of your own if he stepped out of line? If not you werent the law, but just the syndicate.

  72. Slowly degrades by ch-chuck · · Score: 3, Funny

    just play anything with Windows 98 and you'll get the same effect.

    --
    try { do() || do_not(); } catch (JediException err) { yoda(err); }
  73. Hmmmm by SlipJig · · Score: 1

    It occurred to me that part of their business plan is to make money by collecting interest on the money players have put into the game.

    More questions: Since in-game money is, in effect, real money, couldn't a character set up in-game financial companies (banks, insurance, etc)? If so, wouldn't be these be regulatable by real-world governments (Swedish)?

    --
    Read my keyboard review.
  74. "anarchy" online :-) by svachi · · Score: 1

    I can imagine a game where people try very hard to rob you nake at every turn. Just to save money they would have had to spend in-game. Then, after hearing enough whines, the company will start a public service called "Police," but you will have to pool some resources to pay their salary to cover their in-game expense. Imagine what will come next *shudder* lawyer?

    This game has a potential to become the most reallistic game ever! *grin*

    --
    --- (The signature is intentionally left blank)
  75. Chess by xonos · · Score: 1

    this is why i always liked chess. no matter how much money you have or don't have, they only way to win is by intellect, which crosses all racial and financial boundaries. no amount of money or steriods can make you a better chess player. it takes practice and focus. i am sure you can send your kids to "chess" camps or things like that, but for the most part, it's one of the few true level competitions.

  76. Oh! Er... by Greyfox · · Score: 4, Funny

    Is THAT what that game was about? I thought it was to torment those little guys until they died. Oops...

    --

    I'm trying to teach myself to set people on fire with my mind... Is it hot in here?

  77. KLF burnt a million pound sterling by Hanul · · Score: 1

    Yes, that's right, the british band KLF once (in the 90's) burnt one million and was filming the event.

  78. More bills. by outz · · Score: 1

    Thats all I need.

    --
    What was your username again? -BOFH
  79. Bankruptcy? by Neutron+Zenith · · Score: 2, Insightful

    With all the recent articles on video game addiction, this whole concept of mixing video games and gambling sounds a little risky.

    Does this not have the potential for people to spend their life savings on this game?

    So now, not only can videogames kill you, they can also make you go broke.

    When your widow goes to claim your life insurance, they'll find you cashed it in to buy yourself that new house in Project Entropia.

  80. Best advice it to try it by photon317 · · Score: 2


    After all, you download the game free of their site and can play for free - you just can't do all that much in the wolr dwithout dropping some cash in (have to buy a gun to hunt, or mining tools to mine, etc). But for free you can at least run around the world and see how things work and how well refined their technology is.

    I've played it in "commercial open trial" for a while now off and on, and I've been quite un-impressed. Unless they make some serious balancing improvements in the economy, and overcome some serious technical difficulties they're having, it's gonna flop.

    One their biggest design flaws, IMHO, is their attempt to make the client's view of the world simultaneously seamless (no zoning), lagless (client to server), and cheatproof. They've put a priority on cheatproof, as they should with real money involved. A cheatproof client means that you can't send the client any data ahead of time. In Everquest, for example, the client software is told everything in your zone ahead of time, even thigns you can't see yet. Very cheatable, but it improves performance - not as much has to be sent by the server as you walk around. By eliminating pre-caching of cheatable server data, and also going seamless (one huge world instead of broken up "zones" that take a few seconds to move between), the lag is unbearable. Even under good conditions, actions take place seconds after you push a button, mobs pop up in front of you "magically", etc, etc...

    Being able to do this sort of "live" data feed between client and server with no predictive pre-caching of cheatable elements really requires the next generation of networking, where every PC in the world is connected to every other by extreme bandwidth with extremely low latency. On the modern net the latency is just too much to have such intimate real-time conversations over such long distances reliably.

    --
    11*43+456^2
  81. They got anything like this for linux? by buttahead · · Score: 1

    I haven't seen anything like this (even without the rip-off economy system). Does anyone know about Linux friendly MMPORG projects?

  82. Lawsuits by Hrothgar+The+Great · · Score: 2

    Can ordinary people get attacked and have their stuff taken, or only "Outlaws"? If everyone can be attacked, then this thing is a breeding ground for lawsuits. Let's say you just invested large amounts of money in some nice weapons and armor. Now, some guy comes along and takes all of it from you. You've just suffered real world financial damage. It's lawsuit time. Bear in mind, I'm not saying the lawsuit necessarily has much validity, but simply that it is very, very likely to be filed by the "victim".

    1. Re:Lawsuits by AGMW · · Score: 1
      If we compare this game with, say, Poker, where there is an element of luck and an element of skill, and where you may win or lose money it would not be possible to file a lawsuit for losing your money.

      In a similar vein, if the rules of the game allow people to rob you (and it most certainly does!) and you still consent to play, if you subsequently get robbed it is just part of the recognised game play, as is being killed and losing all your posessions (presumably!) and it's just tough!

      It's just a different method of paying for the game. Same with paying for connection charges (eg by the hour). If you get killed and it takes you 1/2 an hour to get back to where you were, you can't take the killer(s) to court to reimburse your lost time expence.

      --
      Eclectic beats from Leeds, UK
      handmadehands.co.uk
    2. Re:Lawsuits by Hrothgar+The+Great · · Score: 1

      I agree with you, but I doubt it will stop someone from bringing the lawsuit, and creating not only a problem for the company, but a public annoyance as well.

  83. Taxes? by pclminion · · Score: 2
    Since this scheme causes in-game objects to have real material value, wouldn't selling or trading such objects between players be subject to sales tax? E.g., I'm a player in Michigan, and I sell a valuable item to another player who also lives in Michigan. Do I owe the state of Michigan sales tax?

    What if I trade an object worth $0.19 for an object worth $0.22 (suppose the other guy thought this trade was worth it for some reason). Is this trade subject to capital gains tax?

    It seems like throwing "real" money in makes the whole thing a lot more complicated and less fun, since real money implies real rules and laws governing what you can and can't do.

    1. Re:Taxes? by Melchior_of_wg · · Score: 1

      I think it's a bit like stocks. You only pay tax when you make a profit with real cash. So if you deposit 100$, and a few months later withdraw 200$, you are liable to pay tax for an income of 100$. What you do ingame isn't possible to tax.

  84. OT: Your Sig by GeckoX · · Score: 1

    You're sig is a joke right?
    Trying to figure out what the point is though...

    --
    No Comment.
    1. Re:OT: Your Sig by Snaller · · Score: 2

      >You're sig is a joke right?

      Its a soundbite, your sig can't be very long. Follow: most webmasters (>90%) don't use stylesheets as they were intended, namely as a relative definition. They define all fonts as ABSOLUTE sizes, if you do that the font size can't be adjusted in Microsoft Internet Explorer - ie, if your sight, like mine, isn't 20/20 it can be hard to read a lot of pages(you can disable it in the advanced options, but it still uses the stylesheet hight for linespacing! Ie, the letters are on top of each other). If they had designed them with just a little bit of care, and used relative font sizes instead, they would be scalable and readable. If you tell that to the webmasters they either don't know what you are talking about or tell you to get lost (in varying degrees of politeness)

      Some sites who do it wrong:

      http://www.cnn.com
      http://www.nvidia.com

      >Trying to figure out what the point is though...

      Hoping for a better world?

      --
      If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
    2. Re:OT: Your Sig by GeckoX · · Score: 1

      Ah, wasn't even close to thinking about it that way.
      Good sig and I totally agree with your point.
      I am a web developer myself, and I exclusively use CSS for styling but always relative values to allow users to override as they should be able to.
      Actually, wherever I can, I stick to standard tags (not using ID's for applying styles) so that users can fully override style settings properly as they should be able to.

      Thanks for the clarification!

      --
      No Comment.
  85. Addicts by phorm · · Score: 3, Informative

    Exempting those who may be good enough to profit from the purchases/sales options, this might be a good thing for addicts. If you can't *afford* to play the game 24/7, then at least we could see them going out and getting a job.

    Of course, they could also end up like heroin addicts, breaking into cars and selling stolen stereos to pay for their "Entropia" addiction. (don't think it could happen, you underestimate how some of these people get sucked in).

    I still see hackers/cheaters being a big problem though. EG is constantly modifying things to lock out cheaters. Having a game with real money (and by a lot of what I've heard, lacking good programming in areas as the installer/character-anis suck) would be asking for trouble unless it has a very good method of
    a) Securing transactions
    b) Preventing cheating
    c) Still making the game fun/playable.

    1. Re:Addicts by grimani · · Score: 1

      Sure, since all the drug addicts I know work damn hard on the job right?

    2. Re:Addicts by phorm · · Score: 2

      RTFP:

      As mentioned in the latter half, yeah, you'll probably get a certain portion who would rather get their cash by less scrupulous means.

      Meanwhilst, you would also get some who might just find the incentive to go and take that job at 7-11...

      But comparing geeky computer-addicts to drug addicts doesn't quite fit anyhow, some of the habits are the same, but the consciousness-altering effects (both have them) are different, as well as physical dependancies etc.

  86. Server crash... Give me my Cash! by Dareth · · Score: 1

    Man, this could be some liability if a server crashes and they don't have up to date (to the second) backups available.

    --

    I only look human.
    My mother is a halfling and my dad is an ogre, so that makes me an Ogreling
    1. Re:Server crash... Give me my Cash! by Anonymous Coward · · Score: 1, Informative

      Up to date backups are created basically every second; If something is done in the game, it's backed up while it's being done. If the servers crash, your inventory won't be screwed up.

  87. Gambling? by protocoldroid · · Score: 2, Interesting

    This has probably been mentioned, but... If you're putting down money on a game, and then taking money back at the 'end' of the game, isn't that gambling? When I was 12 years old, I remember going to an arcade in New Hampshire, USA, called "Fun Spot", where you exchanged money for token which you could use to play video games, skeet shoot, stuff like that. They also had a machine where you could pump tokens into in hopes of winning more tokens. I hit the jack pot on that particular token machine, and got the bright idea that I'd exchange my tokens for cash -- i was a smart kid, cash was surely better than some 8 bit crummy games of the day, BUT! You weren't allowed to exchange the tokens back for cash -- cause it's considered gambling! I was bummed. Anyways... I personally have nothing against gambling, but... Uncle Sam isn't so keen on kids gambling (although this is a sweedish game, i assume they're looking for some american customers), think there might be an issue with letting kids play a game where you can put down real cash to win or lose it? And for the sake of discussion -- what will morally conservative types think about a game where you can kill someone and take their -actual- money. Regardless, I think it's a relatively neat idea -- and yes, ground-breaking. But, you won't see me signing up for it. I have a modest budget, and If I lost my wad cause some spoiled brat kid fragged me cause they have the money to spend on the best weapon, i'd be turned off for life, so... I just won't go there.

  88. Largest website on the net? by Ligur · · Score: 1
    "When MindArk a few weeks ago proclaimed Project Entropia 3D universe open for anyone to enter from their computer, the Project Entropia site immediately became the world's largest site on the Internet even beating Yahoo, MSN, etc."
    How come I've never heard of it before?
    --
    Smoke me a kipper, I'll be back for breakfast.
  89. Actually.. it appears you dont have to by Ligur · · Score: 2, Informative

    In the screenshot below there is an insurance company in the background.
    Screenshot

    --
    Smoke me a kipper, I'll be back for breakfast.
  90. You can walk now... by deepone · · Score: 1

    ...and run and do quite a few gestures (like 50)...

    I don't know when you last checked out the beta but it seems to me that it is improving fairly rapidly... When I read about this project last time it was on slashdot I was spectical - when a friend told me was playing it last week my intital reaction was "Oh, you mean it's not vaporware?"... You can download and play it for free so I gave it a try...

    The first time I tried it I had a hard time finding any other players at all and so the game seemed really boring... Finding players to intreact with has not been a problem the last few days though... I'm starting to get more worried that all the land will be claimed and soiled far too soon... And that brings me to another point...

    I think the world is really nice - the actuall terrain with plants and stuff that is... I was kind of surprised to find how much I enjoyed just running around an looking at the landscape - clibming a mountain just to get to the top and running through a forrest of strange trees... The terrain is really diverse and there is a great variety in different environments...

    Sure, there are some problems - eg the "lag" where your character is yanked around at times - but there is a real feeling that things are changing... Since I installed it last week the install has been approved and a bug I encountered in the avatar creation has been fixed... I don't know if this will really work out in the end but I do feel confident that pretty much all of the problems and objections voiced here on slashdot has been considered...

    Eg, about the economy, as I understand it, stealing from other players will be impossible... It probably will be possible to kill players but you get no loot - the inventory stays with the ghost... Currently, the ways to make money in the game that I know of are to either kill "monsters" or to do mining...

    Killing monsters seems to be a bit like gambling currently since there is a high randomness to how much you get for a kill... There is a "Hall of Honor" listing of the biggest kills and I think the biggest last time I checked was like 15000 PED - that's 1500$ that you can transfer to your bank account...

    What I think of this game in one word: Interesting...

    --
    -- No, no -- Not that one!
  91. bugs... by nebenfun · · Score: 1

    real life has billions and billions of bugs!

    there has to be less in this game.

    wait...this isn't an Xbox game is it?
    nbfn

  92. Not quite sure if it's humor or what by SatanicPuppy · · Score: 1

    Okay the game is called "Project Entropia"
    You pay real money for game equipment which DEGRADES.

    Sounds about like the stupidest thing I've ever heard of. Who the hell would want to play that? I've got disposable income sure, but that doesn't mean I'm gonna walk down the street strewing dollar bills in my wake.

    Entropy indeed.

    --
    ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
  93. This is what will happen... by Bendebecker · · Score: 1

    1. A lot of people will think this is cool and invest a little of their income in playing it.
    2. Some people will realize that if they invest a lot of money in it, they can become virtually unbeatable.
    3. In order to continue investing vast amount of money, they become the equivalent of card sharks, using there vast resources and thus better players in order to make money anyway they can.
    4. The user experience for those without vast amounts of money declines and most eventually leave.
    5. The fact there are no longer as many lower level players means the market and money making opportunities for the higher level players virtually disapear(not to mention the fact more high level players means more competition in making money)
    6. Without these money making opportunities and with such a shitty environment for newbies(as a result of so many high level players trying to make money) Most players, both high and low level ones begin to leave. Low level players leave because the game is no longer fun, higher level players leave because the they can no longer make enough money in the game to justify there expeneditures.
    7. With the decline of the game, the creators of it and server maintainers can no longer justify the expenditures that keep the game online.
    8. The game dies and teh article about its death gets posted on slashdot(twice). Many have fond memories, many have comments about what the game would have been like in soviet russia, and many more just rant on an on about how "if they had only done this...then the game would have still be around."

    --
    There's a growing sense that even if The Future comes,
    most of us won't be able to afford it.
    -- Lemmy
  94. Cheap Shit Rocks by Vagary · · Score: 2

    When buying expensive goods, you have to take opportunity cost into account. Say you buy some high-quality item and I buy the cheapest one I can find, if I have to buy a new one every 2.5 years and you have to buy a new one every 5 years, yours is not necessarily worth twice as much. Instead, the value of yours is dependent on what else I can do with my extra money. The simplest example is what if I invest it: after 2.5 years what percentage will I have to spend to replace my item? More complex examples are like the first purchase in NES Dragon Warrior: good armour, good weapon, or cheap both? (Now we all know that you should spend all your money on the weapon, because armour is for sissy bourgeois, but you get the idea...)

  95. AVI of Gameplay! by Jagasian · · Score: 2

    Check out an AVI of the actual gameplay in action. I must say, the graphics engine looks great, but the art could definitely use some work. For example, the lightning bolt effect looks real, but not correct.

  96. Cost? by Ventriloquate · · Score: 1

    Provided that the cost does not exceed the $10-20/month people pay for Evercrack etc.. then it might just survive.

  97. heh by Dan+Crash · · Score: 2

    Those graphics ARE good. I like the clapping at the end.

    --
    He who refuses to do arithmetic is doomed to talk nonsense.
  98. BUYING Items in games. by Vampyre_Dark · · Score: 1

    If people are are willing to pay for game items with real money in a game they are already paying to play to begin with... then I've got a bridge to sell them! Is this why Microsoft raided them last year? Where they jealous that someone is using their concept before they got a chance to? :)

    1. Re:BUYING Items in games. by Melchior_of_wg · · Score: 1

      Part of the thing is that you don't pay for the actual game. Only for the items. This in practice means you do pay to play, but only once.

  99. Hacking by StephenWertz · · Score: 1

    Man wont hackers be all over this if real cash is involved

  100. The Buckets? by raehl · · Score: 2

    I laugh. Dukes so owned you.

    How the hell did my MUD career follow me all the way to /.?

  101. Who said anything about just? by raehl · · Score: 2

    I said benevolent. Nobody said it was a representative or just law.

    You just need a clan smart enough to realize that endlessly slaying the new players isn't in the clan's long-term interest. The idea that the top 10-20 players would be smart enough to enforce some level of protection for newer players isn't totally without merit.

  102. Nope. by raehl · · Score: 2

    Age of Insanity, now quite dead (although still running) hack-n-slash Circle2.2 derivative. Small world, ripped off zones, buggy code (at the time), cheating admins, lots of carnage.

  103. I did RTFA by PatientZero · · Score: 2

    Were you quoting the article or summarizing my post? I'm confused because that's exactly what I said. Or did you reply to the wrong post? :)

    --
    Freedom to fear. Freedom from thought. Freedom to kill.
    I guess the War on Terror really is about freedom!
  104. What if... by BrunoC · · Score: 1

    And what if this is a *really* complex and elaborated scam? I mean, picture this scenario: there's 300k people playing online each one of them with 100 dollas worth of entropia dollars in their virtual wallets. All of the sudden there's a "death squad" maintained by the what's-its-name company. They cannot be killed and they go around stealing the entropy money and cashing it out with several different accounts. There's 30 mi just there. I know, sounds terribly crazy and it is a really long shot, but people can do some pretty weird stuff when it comes down to the mighty buck.

  105. Obligatory Penny Arcade ref by Hecatonchires · · Score: 1

    Real Life Graphics brought to you by Penny Arcade

    --

    Yay me!

  106. This will fail hard by Anonymous Coward · · Score: 1, Interesting

    What greed, what arrogance. Hey, let's take the least-desirable aspect of MMORPGs and integrate it into the game so that everyone has to take part in it.

    It might not bother me so much if they were actually proposing something new. They aren't; standard MUD fare is all they've got. They've just imposed a pyramid-scheme on it, with themselves at the top. You can get items in the game that are worth "real money", but who are you going to sell them to? The only people that will be motivated to play this game are people who want to make money doing it.

    Maybe they should have couched all this in some sort of cult (rather than expecting one to form around it). It would make more sense.

  107. First-Hand Viewpoint of PE by Wes+Janson · · Score: 1

    I've been a betatester in Project: Entropia for the last 6 months, and have seen quite a bit of the world. PE's public relations has been relatively poor so far, and their main PR guy, Marco Behrmann is frequently the target of pissed-off players. The game is very laggy, bugs are common, and it is quite difficult for many experianced players to make money. Speaking as a voice of the community, I don't think we expect it to be ready by January. Perhaps by next fall it might be relatively prepared for release, but right now it's simply too laggy and unbalanced. I've been able to make money in-game, but definitely not enough to make a living off of it. Server crashes are common as well as client time-outs. Prices are inflated and everyone is hard-pressed to profit. Ultimately what the game needs is the financial and public backing by a major company such as Microsoft or Sony. In the end, it's sucess relies on it's playability. If it can get a widespread player base, then it can seek alternative financial support, and let everyone profit. Otherwise, it looks like it could find itself in trouble. Time will tell where PE goes, and I'll go with it, but I have difficulty seeing hope.

  108. Re:Can you make money... by Melchior_of_wg · · Score: 1

    Seing as PKing isn't even available, there things you can make money on are rather similar to other games out there. Hunting monsters/robots/mutants, mining for metals, oil and similar, and crafting pistols and armour. Trading is also a way to make money, but that relies on having contacts.

  109. Re:Let me get this straight.... by Melchior_of_wg · · Score: 1

    One of the main points is that there is no montly fee, or sign up fee, at all.

  110. Re:Item decay? by Melchior_of_wg · · Score: 1

    Items only decay by use. They have a condition bar that decrease slowly each time you use the weapon/tool/whatnot. So if you leave the game for half a year, you will have the same items, in the same condition, when you return.

  111. Last Post! by alpg · · Score: 1

    "For that matter, compare your pocket computer with the massive jobs of
    a thousand years ago. Why not, then, the last step of doing away with
    computers altogether?"
    -- Jehan Shuman

    - this post brought to you by the Automated Last Post Generator...