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Project Entropia's Universe Solidifies

Psyiode writes "Swedish interactive entertainment developer MindArk today announced the virtual universe Project Entropia is going gold on January 30th 2003. If you'll recall, Project Entropia is a MMORPG where everything is purchased with real money and slowly degrades during use. Could this be the way most online games will be played (and paid for) in the future?"

138 of 333 comments (clear)

  1. zerg by Lord+Omlette · · Score: 3, Insightful

    We play to escape reality, not be held back by it.

    --
    [o]_O
    1. Re:zerg by haggar · · Score: 2, Interesting

      Yeah. If my reality sucks because I'm poor, do I want my virtual experience to suck exactly like that? I don't think so :o) I have the distinct impression that the game is going to succeed with those with a lot of money to throw away - and I am not saying there isn't a viable market, there. It's just that I don't feel I'm part of that market.

      --
      Sigged!
    2. Re:zerg by rblancarte · · Score: 5, Insightful

      But if the game succeeds with those with disposable incomes, will that be enough to make the game go? Sure those with a money will (or I should say MAY) play, but if the game is only limited to that market, then:
      1- won't a huge market (poorer gamers) be left out
      2- won't this smaller pool of players lead to a less than fulfilling game, which causes players to leave which results in even LESS fun which ...
      The game sounds interesting, but I think that they are trying to get way to close to true reality, and in games, that might be the line that you don't want to break.

      RonB

      --
      It is human nature to take shortcuts in thinking.
    3. Re:zerg by rblancarte · · Score: 2

      I agree this is a free market, but, I am not talking about the poor as in destitude, we are talking poor as in: 'Three $50 games are out, which ONE am I going to buy because I can't afford more than that?'
      At the same time, how many people say 'No' to games like DAOC or EQ because $30 for the game + $10 a month for the right to play. This is entertainment, and while it is relativly cheap, it is not something that anyone can just drop money on easily.

      And it is a whole other thing to argue what I put in, I get out. If we say you put in time, then everyone is on the same playing field. True some have more free time than others, but overall, we are talking that everyone has TIME. Money is a whole different issue.

      RonB

      --
      It is human nature to take shortcuts in thinking.
  2. Sliding feet by nukey56 · · Score: 5, Interesting

    Last time I checked the beta out, it lacked certain prerequisites for a good game environment, including the ability to walk. Seriously. The character models had no walk animation, and instead, just slid around. I have serious doubts about this game, mostly because it seems that more effort has gone into the complex systems (read: economy) than into the user experience. Just my 2 cents.

    1. Re:Sliding feet by Anonymous Coward · · Score: 2, Informative

      I would hope that they would make realistic walking models. Every recent game has had them, so why wouldn't this game.

      And as a beta tester, you should expect some stuff to not work correctly/ or be finished yet. They just need to make sure most of it works and work on the bugs.

    2. Re:Sliding feet by tangledweb · · Score: 5, Funny

      Remember that the whole game funding model is based on selling you shoes that slowly degrade.

    3. Re:Sliding feet by forgoil · · Score: 2

      Not to mention the fact that your avatar jumps back and forward all the time. Their communication and prediction code seemed to be horrible to say the least.

    4. Re:Sliding feet by Hrothgar+The+Great · · Score: 4, Insightful

      He also probably imagines that a beta version of the game probably has things like the character animations correct already. Do you, in all of your condescending brilliance, believe that they need to do all of their graphics coding in the one month they have left before it ships?

    5. Re:Sliding feet by kirisu · · Score: 2, Informative

      They fixed that, there is currently animation for just about everything your avatar can do. That includes different postures for standing around, running, jumping, walking, swimming, and so on.

    6. Re:Sliding feet by jayhawk88 · · Score: 2

      Non functioning walk routines don't exactly fall under the category of last-minute bug fixes, assuming they intend to implement it. This is something that should be done almost from Day 1, if for no other reason than implementing this code will probably have unexpected effects on other things in the game (i.e. weird collision detection with floors, etc).

      If it is true that characters don't walk in this game, and they are intended to, the fact that this is still a problem in a beta is evidence of sloppy project management, sub-standard programming, or both.

    7. Re:Sliding feet by Afrosheen · · Score: 2

      Oh, I don't know about the importance of a walk cycle. South Park and Space Ghosts C2C have done just fine without them.

  3. Ok but why by jfmiller · · Score: 3, Funny

    Why would I want to do this on line. I have enough problems with spending money on things that decay in the real world?

    JFMILLER

    --
    Strive to make your client happy, not necessarly give them what they ask for
  4. Until.... by GoRK · · Score: 5, Funny

    Yep, they're purchased with real money until someone figures out how to steal them or counterfit them.

    Welcome to the world where you pay for the privilege to be cheated and robbed!

    Anyway, it better be a blast otherwise it's just going to suck ASS

    1. Re:Until.... by zapfie · · Score: 2

      Yep, they're purchased with real money until someone figures out how to steal them or counterfit them.

      Er, ever heard of autopatching?

      --
      slashdot!=valid HTML
    2. Re:Until.... by Chasing+Amy · · Score: 2

      That comment got me to thinking. If you pay real cash instead of imaginary gold for in-game items, imagine how far you can push the concept, at least in theory. If you're really unusually successful in a game like this, what about rewarding that with real money transferred into your game account? As long as the game kept taking in more than it paid out, which would be easy since items degrade over time and need to be repurchased, that could actually be workable.

      Imagine the implications--some of the top players could actually make a significant amount of money by becoming major in-game personalities. Some people have already been taking online games like *Ultima Online* seriously for years, developing complex characters with long histories and amassing many items. But imagine how many more people would take something like that seriously, and become really immersed in it, if money were to be had.

      The in-game economy could in effect become a real economy, with the game becoming essentially a job to some people. That could get really scary...

      --

      Chasing Amy
      (We all chase Amy...)
      "The more corrupt the state, the more numerous the laws"-Tacitus
  5. What about the laws? by Anonymous Coward · · Score: 5, Funny

    Will PK & loots be treated as real murder & robbery?

    1. Re:What about the laws? by machine+of+god · · Score: 3, Funny

      On the plus side you can still find the bastard who murdured you. That's harder to do in real life.

    2. Re:What about the laws? by Flounder · · Score: 2

      Does the game allow one-armed men?

      --

      No boom today. Boom tomorrow. There's always a boom tomorrow. - Cmdr. Susan Ivanova

    3. Re:What about the laws? by (trb001) · · Score: 2

      I would assume these actions will be treated very similarly to some of the tourny rules for Magic: The Gathering. In theory, you're supposed to 'ante' a card at the beginning of each game. Whoever wins the match wins the card. It's a matter of realizing what you're getting into...you're paying to play the game, what happens within the game can't have US laws applied to it.

      --trb

  6. I definitly agree with you by danny256 · · Score: 2, Funny

    There's no way I would put money into an MMORPG like that. They all get hacked or exploited some how eventually, and then what happens to the guys who put hundreds of dollars into the game? On the other hand, if i could be the first one to get a copy of the hack...

  7. Hyperbole? by Ratface · · Score: 5, Interesting

    They're saying that they've invested over 15 million USD in the game already and will continue to invest over 5 million USD/year! That sounds like a horrific amount of money for them to try and make back. Expect a virtual cup of coffee to cost 10 bucks real money!

    Also, I live in Sweden and work in the Internet industry here and I've never heard of this company. If their investment has been as large as they say it has, I would expect to have heard something about them. (I would also expect them to build a website that *doesn't* crash my browser (IE 6!) every time I visit the site!).

    Just my 2 Entropian cents!

    --

    A little planning goes a long way...
    1. Re:Hyperbole? by MalcalypseTheYounger · · Score: 4, Funny

      Expect a virtual cup of coffee to cost 10 bucks real money!

      Wow, just like at Starbucks.

    2. Re:Hyperbole? by tigress · · Score: 3, Informative

      I live in Sweden, work in the "Internet industry" and have been hearing about this company for... oh, say the last couple of years or so. Perhaps you'd like to check Fragzone a bit more frequently. =)

      I mean, they've even had job openings listed on Arbetsförmedlingen. =)

    3. Re:Hyperbole? by limekiller4 · · Score: 4, Funny

      Ratface writes:
      "They're saying that they've invested over 15 million USD in the game already and will continue to invest over 5 million USD/year! ... If their investment has been as large as they say it has, I would expect to have heard something about them. (I would also expect them to build a website that *doesn't* crash my browser (IE 6!) every time I visit the site!)."

      It took Microsoft a few billion to make a whole OS crash reliably. If these guys are making your browser crash with a lousy 5m/yr, I think they're doing a pretty good job.

      --
      My .02,
      Limekiller
    4. Re:Hyperbole? by Ratface · · Score: 2

      Yeah, but 15 million dollars is 135,096,373 kronor according to xe.com today. Don't you think that if they were *really* making investments that large in the game they would be the new Framfab, appearing in Computer Sweden and Dagens Industri almost every day?

      I mean, even the company I work for has advertised for new employees before - and we sure as hell don't have 135 million kronor invested in our company!

      My point is simply that:
      a) their figures sound overinflated and
      b) if they really *have* invested that much money there's no hope in hell they'll be able to make it back again! (Which makes me wonder why on earth they are overinflating their figures!) ;-)

      --

      A little planning goes a long way...
    5. Re:Hyperbole? by Dog+and+Pony · · Score: 2

      I live in Sweden, work in the same industry, and I am not a gamer, at least not more than occasionally. Still, I've heard about these guys, and quite a lot, too.

      I don't see how that could be avoided, if you are at all interested in the industry you work in. Maybe you are one of the many thousands of people that went through the "network engineer" courses when IT was "the future" here in Sweden? Damn, they put a lot of people through those. Nothing wrong with that, but if so, I understand that you have no real interest in this business, and probably don't keep a jour in the way geeks with no life does. ;-)

      That doesn't mean they need to be any good - just that they do get heard.

    6. Re:Hyperbole? by tigress · · Score: 3, Insightful

      True. After all, they're only mentioned three times on idg.se, and only one of those is for ComputerSweden. On the other hand, think about it. Are they releasing new products and technologies almost every day? Is their primary customer base the "IT companies", or big corporation that might invest heavily in a brand new Project Entropia IT-Infrastructure?

      No, their primary focus is on gamers, hence the relatively low coverage in magazines that are about technology and consulting, and the relatively high coverage in publications that are about... (suspense) g@Mi/|/G!!!!1

      As for the $15M, doesn't sound too unrealistic. Considering that they employ 70 people today, assume 50 people average. Salary, say $30k average, which would cost the company about $45k per employee due to our nifty Swedish tax laws (Not only does employees have to pay taxes, companies have to pay employer-fees as well). Now, multiply that with the 3 years that I know for sure that the company has existed (earliest mention of them was June 1999). That's about $6.75M in just salaries alone. Now, add office rental, equipment, internet access, electricity etc. Suddenly, the $15M doesn't sound too unrealistic anymore, now does it? =)

      I admit though, I too doubt that they'll ever make a profit, but who knows. The market has surprised me before.

    7. Re:Hyperbole? by Ratface · · Score: 2

      I'm convinced ;-)

      Now - how do I edit my original post??? :-D

      --

      A little planning goes a long way...
    8. Re:Hyperbole? by Fnkmaster · · Score: 2
      Just to point out - the US has similar annoying employer fees too. They are FICA and FUMA and so on - mandatory unemployment and social security taxes of 15% that are split between employer and employee. Also, benefits are hugely expensive over here, especially medical insurance. Thus, when we put together financial projections for a business we usually tack on 30% or so of overhead for these taxes and benefits. Not quite 50%, but it's much more expensive to employ somebody than their salary alone suggests. And here in Massachusetts (Taxachusetts), people pay Federal and State income taxes, and the other half of that 15% out of their own pocket. Hell, if you are self-employed here, your marginal tax rate is over 50% (figure 33% Federal income, 15% "employment taxes" as mentioned above, 5% state income and some other misc. crap).


      In short, though the US doesn't have a 90%+ marginal income tax rate bracket like it used many years ago, all the other taxes heaped on to those of us in the upper middle classes/income brackets give us a pretty thorough reaming out at the hands of Uncle Sam and friends.

  8. Why would i want.... by RyoSaeba · · Score: 2, Funny

    ...to play this game when RealLife (tm) has been up to version 5.6 since a few million years already ?

    --
    Tsuyoikoto ha taisetsu da ne, dakedo namida mo hitsuyousa (Strength is an important thing, but tears too are necessary)
    1. Re:Why would i want.... by mgblst · · Score: 3, Funny

      5.6? damn, that is what i have been doing wrong.

    2. Re:Why would i want.... by Mac+Degger · · Score: 2, Funny

      Yeah, just don't upgrade to RealLife 5.7 if you have ACoupleOfYearsLeft 2.1, GirlFriend 3.0 or Wife 1.0 installed. The first downright prohibits the upgrade, the second gives some kind of "nag exception" error message and the third gives me an "alimony syntax error in money.pocket".

      You have been warned.

      --
      -- Waht? Tehr's a preveiw buottn?
  9. I'll tell you how this is going to turn out... by danny256 · · Score: 5, Informative

    ok, so the way the game works is that if you kill and steal from someone, you become an outlaw, and then people can kill/steal from you without becoming an outlaw, so you're going to be a target. What is going to happen is a gang will form of the top 10-20 players who will just go around killing, stealing from and dividing up the goods of every other player in the game. As far as I know, there is no reason this wouldn't happen. Its like living in a world with no police, it would just be large gangs.

    1. Re:I'll tell you how this is going to turn out... by jedie · · Score: 4, Insightful

      And the fact that the game is actually free to play (you don't have to purchase the currency to play) makes it prone to some serious abuse.
      IMHO, MMORPGs without a subscription fee are always doomed to fail (anyone remember "graal"?) because some people won't take the game/account seriously ("hey, I don't pay for it, why shouldn't I be a damn lamer?")

      --
      "The majority is always sane, Louis." -- Nessus
      http://slashdot.jp
    2. Re:I'll tell you how this is going to turn out... by Quazion · · Score: 3, Interesting

      Or just small gangs, its all about skills, outlaws prolly play 24/7 and know every little thing there is too know about the game, including any little cheat that might help a little bit in gaining a advantage..

      We got killed and killed again in Ultima Online just by one player, maybe we sucked, but i think he just was a skilled 13 old r0xx0r...

      Now with real money maybe playing robin hood (wow i just noticed robin sounds like robbing hood, he is robbing every one in the hood) will be worth while stealing of the cheap as outlaws who have more stuff then others have anyways ;)

    3. Re:I'll tell you how this is going to turn out... by briancnorton · · Score: 2

      It would however provide a fascinating sociological experimental setting. Lets say perhaps that big gangs were to form and terrorize, why not have a bunch of players form a vigilante squad? Why not a police force? Why not a Government? Personally I would like to see games with this kind of open ended possibilities.

      --

      People who think they know everything really piss off those of us that actually do.

    4. Re:I'll tell you how this is going to turn out... by teamhasnoi · · Score: 2

      So they are calling this game 'The White House'?

    5. Re:I'll tell you how this is going to turn out... by Herkum01 · · Score: 2

      I can just picture, 10-20 of the cheapest players getting together and forming a gang of total naked characters because they refuse to buy anything. They go around steal everything, and then sell in the black market which is how they will make a career out of this game. Sure half the guys will probably get killed but it is not like it will matter because they did not pay anything to get on and they had no possesions to loss so what the hey.

  10. I don't understand...... by mrshowtime · · Score: 5, Insightful

    Why would I want to pay for something that does not exist and "degrades" over time, just like the real world. I am curious as to how this economy is going to work. Is it going to be setup like "paypal," where one dollar is worth one "Entropia" dollar, or will there be an exchange rate? On the surface this concept is neat, but I fear that someone will crack this really quick and leave all the suckers who paid real money out in the cold. I think this concept would work better in a "Sims" type environment, not a space epic. Is little timmy going to have to save up to buy that "Millenium Falcon" in Entropia?

    --
    "Jeremy, you need to get to an internet cafe and cut and paste some appropriate sentiments about me from the world wide
  11. Re:cash back by cyborch · · Score: 5, Interesting

    In game you have a vitual wallet. You are able to make transfers to and fom your real bank account at any time. So if you earn money in the game you are earning money in real life too.

  12. Pfftt.... by are_bee · · Score: 3, Funny

    Real life has WAY better graphics

  13. Beta Testing by Anonymous Coward · · Score: 4, Informative

    I beta tested this game when it was initially released to the public, I downloaded the installer and could _not_ get it to run. I emailed tech support a bunch of times, and they could not help me - finally I found out the .cab files had not even been extracted by the installer. I'm not trusting a company who has spent "15" million dollars and can't even get the installer to work correctly.

    1. Re:Beta Testing by martingunnarsson · · Score: 3, Funny

      Newsflash! This is exactly why they beta test games!

      --
      Martin
    2. Re:Beta Testing by Sycraft-fu · · Score: 2

      Ummmmmmmm...........

      Ok, apparently you don't understand what a public beta is. Teh idea behind a public beta (meaning that basically anyone can participate) is that the game is almost done. At that point it should be feature complete, and have no major known bugs. All (good) companies have an internal beta team who should have been testing for a logn time and for most MMORPGs there are one or more stages of external (but closed) betas.

      When a public beta is in a sorry state where things like the installer break, that usually bosed poorly for teh game. Like Anarchy Online, it's public beta was a wreck and guess what? The inital release was a wreck too (bugs everywhere).

      Major bugs and issues should first be hammered out by teh internal (employees) testing team. Then, when you have a mostly complete game that needs play testing on a wide variety of systems by and players, you do a closed beta where you select a number of people (few thousand maybe) and have them test it in a controlled envirnment. Here it is still reasonable to expect some show stopper bugs, but things liek the installer should be hammered out already. Then, if you need it, you do a public beta phase where anyone that wants to can beat on it. At this point there should be basically nothing on the "broken: to do" list and it should be to make sure everythign works in a large environment.

      It sounds to me like their public beta is at beat at an internal beta stage, which is a bad sign.

  14. Real money theft by Cat_Byte · · Score: 5, Insightful

    Wow..and people were doing drive by shootings and other acts of violence in Japanese internet cafes over EQ. Imagine what it will be like when someone takes items worth $100+ in real money.

    --
    Two roads diverged in a wood, and I - I took the one the bus load of girls just went down.
    1. Re:Real money theft by Dusabre · · Score: 4, Informative

      Not EQ - Legacy, not Japanese - Korean and I haven't heard of any driveby's. Though one guy did get beaten up in a bathroom but I think that's a healthy example way to exercise muscles that have been atrophied by hours of virtual crack. Or not.

    2. Re:Real money theft by Cutriss · · Score: 2

      Considering the Japanese ethic against violence and common respect for individuals...and the very low crime rate, I'd have to say you're either confused or making that up.

      In Japan, a shooting would make national news, since they're so rare. Suicides are actually more common than homicides in Japan. You make it sound like the Yakuza was running a black market in EQ items, and were putting out hits on people who weren't payin' them off.

      --
      "Mod, mod, mod...and another troll bites the dust."
  15. Pay and Decay? by SonOfFlubber · · Score: 2, Funny

    Pay real money for something that deteriorates over time? This sounds to much like my Windows PC setup....

  16. some sort of paradox... by deft · · Score: 5, Funny

    in the game can i buy a character that will go, buy a computer, with my real money in his virtual world, then play a stupid game he has to pay for in the game with his 'real' money... that he can pay for his damn self, because ill be dammed if some game character is going to bum a dime off me after i paid for him to exist.

    stupid leech characters.

    --

    There's nothing Intelligent about Intelligent Design.
    1. Re:some sort of paradox... by Plug · · Score: 5, Insightful

      That almost sounds like the movie "The Thirteeth Floor", a great movie which got put into the B-movie category because it came out in the same year as a movie with much the same theme, and more money. The Thirteenth Floor tells us that humans created a virtual world - a 'simulation' - only to find out that they were simply characters in a simulation themselves. Or, if you follow, this particular simulation that humans of the future indulge in trips into, was the first to actually develop simulation technology themselves.

      That's a scary thought. As soon as we can simulate life (any life) completely, we have no way of proving we are not a simulation being run by a higher life form.

    2. Re:some sort of paradox... by Caid+Raspa · · Score: 2
      As soon as we can simulate life (any life) completely, we have no way of proving we are not a simulation being run by a higher life form.

      Would you expect that a higher life form has the same capabilities of making simulations as we have? On the other hand, maybe the ones running the simulation are not higher life forms, they just have decided that the best hardware and software is not available in the simulation. I think you could just as well say it directly: We have no way of proving we are not a simulation.

      Maybe our parents got stuck on the Enterprise holodeck for good, and we are the only 'real' thing?

      The 'blue screen of death' sounds really scary now. I hope they are not running Windows.

      You made me paranoid. I hope you are happier now.

    3. Re:some sort of paradox... by Kraft · · Score: 2

      We have no way of proving we are not a simulation.

      http://www.simulation-argument.com/ tries.

      --

      -Kraft
      Live and let live
    4. Re:some sort of paradox... by urbazewski · · Score: 2
      ... we have no way of proving we are not a simulation being run by a higher life form

      We also have no way of proving that we are not chained inside a cave, mistaking shadows on the wall for reality, unable to turn to see the fire or the figures that cast the shadows, unable to leave the cave and go out in the sunlight.

      In fact, seems like we're trying to get into the CAVE.

      virtual reality == the decline & fall of western civilization (at least according to Plato).

      annmariabell.com

      --
      foldplay your photos won't know what hit them.
  17. Re:cash back by helmutjd · · Score: 2, Informative

    Yep.

    "Should you make money in the virtual world, you can also withdraw it to your real world account and thus actually make money in a virtual world."

    Pretty cool, actually.

  18. Duplication by Anonymous Coward · · Score: 2, Funny

    Business Plan:

    1) Find a duplication bug.
    (duplication bugs allow you to clone items, usually by manipulating how the game saves or moves items)
    2) Buy a 20 dollar item.
    3) Duplicate it 20 times, for 20*2^20 = 20 million items.
    4) Sell it back to the game.
    5) Cash out your 20 million and retire.

  19. The gaming rules I follow by bl968 · · Score: 2, Offtopic

    If I pay for the game software I am entitled to play for free. Blizzard is a prime example of this in action and working..

    If I get the software free I am willing to pay to play.

    I am not willing to violate rule 1 or 2.

    If they expect me to pay for the software and pay to play and pay for stuff in the game they must be totally bonkers.

    --
    "GET / HTTP/1.0" 200 51230 "-" "Mozilla/4.0 (compatible; Setec Astronomy)"
    1. Re:The gaming rules I follow by PatientZero · · Score: 2
      1. You get the software for free.

      2. You can play for free.

      3. You can pay to get stuff or you can kill and steal from others, making you an outlaw.

      I'm not sure if it will work, and it's not a new concept, but I'm very curious to see how it pans out.

      --
      Freedom to fear. Freedom from thought. Freedom to kill.
      I guess the War on Terror really is about freedom!
    2. Re:The gaming rules I follow by Chasuk · · Score: 2

      Isn't it generally a good idea to read the linked article before you post?

      I quote:

      The software needed to enjoy Project Entropia is free to download, and this virtual universe is free to enter and spend time in.

    3. Re:The gaming rules I follow by squaretorus · · Score: 3, Insightful

      I bought my car and I buy my fuel.
      I bought my phone and I buy my calls.
      I bought my racket and I pay for court time.

      Bonkers?

    4. Re:The gaming rules I follow by fdiskne1 · · Score: 3, Funny

      I bought Windows and I've been paying for it ever since.

      --
      But why is the rum gone?
    5. Re:The gaming rules I follow by DJPenguin · · Score: 3, Interesting

      If the rate is $1 = PED10 then how is stealing 1000PED off someone in the game any different from mugging them and stealing $100 from them in real life?

      Seems like this is blurring the fine line between the virtual "world" and the real world a little too much.

    6. Re:The gaming rules I follow by Soul-Burn666 · · Score: 2

      When you become an outlaw, anyone can kill you without becoming one. Therefore it's most likely the first robber will lose.

      --
      ^_^
  20. Calypso by atomicdragon · · Score: 5, Insightful

    How appropriate of a name for the planet: Calypso. She put her efforts into distracting Odysseus from his real goal to go home. I don't think this game is going to distract me and keep me from my real life for seven years like Odysseus though.

  21. Well, this isn't that bad really.. by raehl · · Score: 3, Interesting

    It's not like you can't get things for cash in every OTHER game like this, they're just starting out that way from the onset.

    The real question is whether you can buy character skills. Paying real cash for things isn't so bad when characters still need to acquire skills through practice - then you can also acquire things through skills. I.e. maybe I can buy a "Sword of Moderate Death" for $20, but the only way to get a "Sword of Extreme Death" is to find a level 99 Wizard to enchant it - and maybe that Wizard is going to want some cash for his services.

    The cash thing just makes this game more of an extension of the real world than a substitute. No more getting spanked by some 12 year old who can play 16 hours a day because you have a real job and they don't - now your real job is worth something in the game.

    'Course, me personally, I'd rather get laid.

    1. Re:Well, this isn't that bad really.. by Sycraft-fu · · Score: 2

      "No more getting spanked by some 12 year old who can play 16 hours a day because you have a real job and they don't - now your real job is worth something in the game."

      Ok, well if you don't like that, play Quake, or UT, or COunter Strik, or Battlefield 1942 or any of thsoe kinds of games. In those there is no advancement, noone is better than anyone else and you start on equal footing everytime the server resets. The only thing that makes any difference is your skill and you computer/internet connection (which money can improve).

      The point of an MMORPG is to create an interactive sotry, like D&D. The advancement and achievement is the largest part of the fun. Would you like to play a D&D game where you get +3 swords just by slipping the DM a $20?

      BAsically, if you want an RPG type story but just want to win (what's the point?) get a single player RPG like Morrowind and use teh cheats. If you want multiplayer combat, but want no time ivestment, play a RTS or FPS where it is equal starting all the time. MMORPGs are not for that.

    2. Re:Well, this isn't that bad really.. by haggar · · Score: 2

      I bet his rich daddy is worth more than your real job.

      Sorry, I saw too many snobs sons-of-daddy running Mercedes like maniacs (most lethal car accidents in Croatia are caused by these kind of young people, under the effect of alcohol).

      --
      Sigged!
    3. Re:Well, this isn't that bad really.. by Flounder · · Score: 5, Funny
      Would you like to play a D&D game where you get +3 swords just by slipping the DM a $20?

      Well, I always found that the DM could be bribed with Mt Dew and a pizza. And as he's in a grease and caffiene induced stupor, whisper in his ear "The ranger really could use a Vorpal Sword +4."

      Well, it worked for me. But the fact that I was nailing the DM's younger sister seemed to insure my untimely demise occured more often than any other players did. It was a fair trade. She was worth a few resurrection spells.

      --

      No boom today. Boom tomorrow. There's always a boom tomorrow. - Cmdr. Susan Ivanova

    4. Re:Well, this isn't that bad really.. by Simon+Kongshoj · · Score: 3, Interesting
      No more getting spanked by some 12 year old who can play 16 hours a day because you have a real job and they don't

      Nah, now you'll have the opportuntiy to be spanked by the 12-year-old whose parents have the most money instead! The wonders of progress! And your equipment deteriorates over time, so you'll have to keep spending money to stay on top. After reading this Slashdot discussion, am I the only one who senses a disturbing similarity to dope dealers' business model?

      --
      Six sick .sigs, the Number of the Beast!
  22. Can we set up a Trust? by foniksonik · · Score: 5, Funny

    if they want this to work like the real world, as far as economy goes at least, tehn we should have financial protection as well.

    I want life insurance policies, FDIC insured bank accounts, credit fraud reimbursement, and a living trust, not to mention offshore accounts, holding companies and tax havens.

    If this was set in the middle ages or ancient babylonia i'd understand why you could only carry around your wealth to insure it's safety but that's why we developed all these other paradigms, to protect ourselves from bandits, outlaws and thieves. Just cause it's sci-fi doesn't mean it's post apocolyptic! Where's the civilization?

    Also how do these things degrade? Can we repair them? or can we just buy Good(TM) stuff that doesn't degrade? I know people who buy cheap stuff and yeah it's pretty much crap before it degrades but it also degrades much much more quickly than most of the stuff I buy, like furniture, clothing, electronics, appliances, etc. Any of the rest of you people out there still have something you bought even five years ago that is in mint condition? ten years..

    I do.

    --
    A fool throws a stone into a well and a thousand sages can not remove it.
  23. My experience says otherwise... by raehl · · Score: 5, Interesting

    I played a MUD when I was in HS/college, and I was arguably the best player in the game, and my clan was definitely the best clan in the game. The game also had an outlaw system similar to this one, and sure enough, everyone in my clan had outlaw flags.

    However, we wern't outlaws - we WERE the law. If you were nice, you were treated nice, and if you killed and stole from people, we'd hunt you down. Most people gave us a wide berth, but some would think they could take us on, and they'd get beat down too. The rest wanted to join the group.

    Not saying it's not possible the top 10-20 players won't form an outlaw group, but it's also possible that the top 10-20 players form a more benevolent power structure.

    1. Re:My experience says otherwise... by brettlbecker · · Score: 3, Insightful

      I have a hard time seeing what you had going as anywhere near benevolent. Dictators work the same way. As long as there is no threat to them losing control of the power structure, they are nice and happy... but as soon as something happens which illegitimizes their power, they need revenge in order to reestablish it. You were a Warlord, or a Godfather... but not the law. Did you have courts? Or did you just try and convict on your own knowledge alone? Just because you allowed the rest of the world to exist as long as they were "nice" doesn't make you just.

      --
      "We must still have chaos within in order to be able to give birth to a dancing star." --Friedrich Nietzsche
    2. Re:My experience says otherwise... by mikeage · · Score: 2

      Isn't that exactly how the mafia got started?

      --
      -- Is "Sig" copyrighted by www.sig.com?
    3. Re:My experience says otherwise... by BlueJay465 · · Score: 3, Insightful

      So who is to say that some one or group won't take on the in-game occupation of Bounty Hunter? If you could enter into some binding agreement, perhaps with an in-game escrow, It could be a fruitful business.

      1. Hunt a perpetrator of a crime down
      2. Kill repeatedly
      3. Loot their bodies
      4. Give desired item to employer
      5. Collect fee from escrow
      6. Profit!

  24. exactly by Anonymous Coward · · Score: 5, Insightful

    Isn't one of the large advantages of the RPG's out now that you can be anyone you want? If real world classes and poverty extend into the online realm, why would anybody want to take part.

    If you are just going to get fragged by the 15 year old who's parents bought him the best gun in the game, why play?

    ??

  25. Ummmm.... by Sycraft-fu · · Score: 5, Insightful

    "Could this be the way most online games will be played (and paid for) in the future?"

    No.

    Most gamers would get real tired of having to shell out tons of money just to have a powerful character, and having to put up with little shits with too much money and attitude ruining it for everyone else. The achievement of advancing a character is what makes it so much fun for most people. I mean it's just bits, a non-reality, yet peopel enjoty the accomplishment. Hell D&D really showed this. It was all pen and paper and a story told among friends. You could cheat if you wanted, it's not like you couldn't just write down whatever character you wanted (provided the group was ok with it), the DM could jsut tell a story such that noone was ever in any danger. That's no fun, the risk and advancement of the interactive adventure is the appeal.

    If you want a game where you just start out and don't have to worry about that shit, just compete, play Quake, UT or the like. No leveling, no building, just combat. I love games like that for that, but tring to say you ought to just be able to buy your way to the highest levels in an RPG just defeats the purpose.

    1. Re:Ummmm.... by fusiongyro · · Score: 5, Insightful

      Most gamers would get real tired of having to shell out tons of money just to have a powerful character, and having to put up with little shits with too much money and attitude ruining it for everyone else.

      It worked for Wizards of the Coast.

      I've had friends that have spent upwards of $500 on Magic cards, and that probably is a small figure compared to what some people here have spent. One of them said, "If I saw a $500 game in the store, I would back away slowly and make sure not to touch it." But since it was just $8 here, $8 there, a couple expansions for $3 or $4... it added up quickly. Also, there was always a new "killer deck" that could be made by combining certain rare cards in interesting ways, at great cost.

      I haven't seen their scheme (the website is down) but if their smart about it, they can make a deal no power-addicted gamer can refuse. It's happened before and it will happen again. People are always willing to pay a premium for their entertainment.

      --
      Daniel

    2. Re:Ummmm.... by Thenomain · · Score: 2

      Most gamers would get real tired of having to shell out tons of money just to have a powerful character, and having to put up with little shits with too much money and attitude ruining it for everyone else.

      And this is different from all networked gaming ... how, exactly?

      Because I can't buy a Level 99 Bufu Extreme with ten million plat and all the cyberware for $550 on ebay? Wait, I can.

      Because I can't get my panzy kiester handed to me by someone with the latest CPU, graphics card, and network connection their parent's money can buy? Wait, they do.

      Money is already a factor in these games, even in "Quake, UT or the like". As a life-long owner of inferior gaming machines, I can tell you how much better player I am with simply a better frame rate or higher resolution or more ergonomic game controller.

      I agree that this won't catch on, but not because people won't pay money for a better gaming experience. They very obviously have and will continue. It's because somebody has already spent cash for gear that gives them "the edge", or are creating their own free-market mindset by seeing how much someone is willing to pay for their kick-ass sword online, so why on Earth should they or anybody spend even more money?

      --
      This now concludes our broadcast day.
    3. Re:Ummmm.... by Flounder · · Score: 2

      When I got out of MtG, I had over $500 in cards. This was several years ago, lots of original alpha, betas, 1st ed, Arabian Nights, and Antiquities (probably would be worth over a grand nowadays).

      Sold them to a friend for $500 in cash. Combined it with his collection easily worth $1k at the time. Three days after he bought them from me, had his entire collection stolen from his car.

      Didn't know a human could turn that many shades of purple that rapidly.

      --

      No boom today. Boom tomorrow. There's always a boom tomorrow. - Cmdr. Susan Ivanova

    4. Re:Ummmm.... by Sycraft-fu · · Score: 2

      Well now that was about collecting, more than plying a game. Teh interesting thing about Magic was that it (orignally, it's changed now) was desinged such that rare cards weren't more powerful per se, just more specalised. The people that collected lots of cards did it for just that, collection (just like baseball cards).

      I played Magic and I found that with my small amount of cards (I think I had like $30-40 worth) I could almost always assemble a deck that would provide a good game, even against people like me neighbour that had complete sets of several of the production runs.

      Here they are expecting people to pay real money to become better than other people and to collect non-real stuff that decays over time (real card collectors were careful with their Magic cards). I'm sure some peopel will be interested, but not enough I think to sustain the game. All the MMORPG players I know laugh at this.

    5. Re:Ummmm.... by Sycraft-fu · · Score: 2

      No, see the thing is you are assuming the all players share the same view with a minority and that is logically false. Yes, some people who play other MMORPGs just want to buy a powerful character outright, and do (though in the one I play it'll get the account canceled if they find out). However those people are the minority. Almost all the peopel I meet in the game bought a new account and got all their characters to their present state. They didn't buy anything with real world funds, other than the game and iots subscription. Well I, and they, aren't going to want to play a game like this and so aren't. Hmm, well that's a problem. A few thousand people are not enough to support a $5 million/year proposition.

      Also as to the FPS games. Yes, higher framerates and faster connections help, but they don't make the player. I routienly whipped the shit out of peopel with better systems/lines when I played. The real telling thing was when I went home for christmas and had to play on a modem. I still kicked ass. It took some getting used to the slight time delay, but I was still able to lay the smack down.

      Look, basically if you are one of the people that doesn't like getting beat and just wants to win (and I have days where that is the case) play single player games. It can be a whole lto of fun to just cheat and instantly be a god and tear through everything. What I am saying is that the same concept does not work for multiplayer games, because then the developers are concerned with the fun of everyone playing the game on a given server, not just one person.

    6. Re:Ummmm.... by nlh · · Score: 2

      Oh I'll one up ya on that ... I had a very wealthy friend in high school that got as obsessed with MtG as I did, only he had $thousands to spend....so we formed a team: I got good at playing the game and at trading the cards, and he bankrolled me. We had over $20k in cards at one point on a $10k investment (right around when The Dark came out, we had one of _every_ card, alpha, beta, unlimited, etc. and 10 time walks, 10 black lotuses, etc.).

      That was all nice and good until one day I was playing at a tournament and some fuckhead stole my main binder (with the best of the best, around $5k in cards) right out of my bag while I was playing. I turned shades of colors you've never even thought of.

      AND THEN ... I found the guy who stole the cards. How did I find him? I was at a local meet and noticed an awful lot of familiar cards in this one guy's deck and binder...same wear patterns that I remembered, etc. Unfortunately, there was little 13-year-old me could do, as this guy was over 30, a thug, and there was no way I could prove a month after the fact that he stole them. *sigh* lessons learned...

    7. Re:Ummmm.... by Thenomain · · Score: 2

      The point I made, and will make again, is that I already can spend more money to get an advantage. Better computer, better character, the idea of spending real money for imaginary goods is already here and already fairly common.

      The other point I made, and will make again, is that because people have already found their own "money-to-fun" economics, it will be harder (and possibly pointless, though time will show) to convince people to work into a different, less beneficial system. (I can play basically MMORPGs for free, so I've yet to find a pay-to-play that's worth my cash. People against this "degrading economy" system sounds like a similar argument.)

      Points Not Made (but since I'm here):

      I didn't think anyone actually had to say, "If you don't enjoy it, don't play it." Are there people who actually play games they don't enjoy? Barring Q/A.

      I also didn't think anyone actually had to say, "You can't buy skill." Well, not until we get all our cyberware worked out. That doesn't rule out the truth that better, newer, faster equipment helps, and that costs cash, and that factors into the amount of money you spend on the ability to play, and be good at, a game. Part of the factor in PvP games is your equipment against theirs.

      Okay, I made that point last post, but apparantly I wasn't clear enough.

      --
      This now concludes our broadcast day.
  26. payment scheme by Anonymous Coward · · Score: 3, Interesting

    with a payment scheme like this, they can easily make subtle game economy changes to basically raise the fee for playing. whereas in a monthly fee based game if they up the fee by, say, 150% of what it is, it is quite a bit more noticeable and users will easily drop out or complain.

    the idea seems like a good one to people looking to play the game, but it is incredibly sneaky from the other end when you think about it.

    for example, they are able advertise being able to play the game for free, what they don't tell you is you can't do anything without buying anything, thus, severely limiting gameplay. to really play the game you need to purchase $10 worth in items that decay within a month, after which point you must buy another $10 worth. they can easily monopolize the market by making themselves the only provider of items in the game. sure you can create your own things but how good is it compared to the store bought equivalent? they don't give such details on the website.

    transactions can be really simple, they can make an agreement in the game so clicking a button decrements/increments directly from your credit card instantly. only people who are calculating the money conversions and keeping track of how much they spend will be able to realize the actual cost of playing the game.

    i'm not sure i'll play this game for fear of losing my sense of reality and my money along with it.

  27. Takes a lot of work by Wrexs0ul · · Score: 2, Insightful

    Can be hard getting a good game of RealLife (tm). Partial destruction of your FAT only to find later all you needed was a FirmWare upgrade is a real pain.

    -Matt

    --
    --- Need web hosting?
  28. Re: Game by AliasMoze · · Score: 3, Interesting

    The whole concept seems contrary to what many gamers go for in MMOGs. Don't players LIKE that advantage in the real world doesn't follow into the game world? Project Entropia allows players to buy into power using real dollars, so I guess it stands to reason that wealthier real world players will acquire more power and wealth in the game. I'm scratching my head wondering how this translates to better gameplay.

    Maybe this setup will attract older players with more disposable income?

    It really sounds as if the Entropia people saw knuckleheads spending thousands on Ebay to buy Ultima characters and decided to cash in by routing that money into their own pockets. I mean, everything in the game degrades. And who is the only "manufacturer" of new equipment? Hmm.

    Besides, the first schmuck who loses a bunch of money on some crappy item will sue the company.

  29. Money Laundering & Illegal transactions? by Psyko · · Score: 2, Interesting

    This thing almost sounds like a good way to launder money or move it between shady sources...

    "In the new universe, real-world money can be used for virtual-world or real-world transactions (patent pending)."

    They're even going to patent real world transactions!

    It looks like they will offer insurance, you can transfer your credits back to USD, pk'ers can't steal your credit card in the game. The base exchange rate is 10 eBux = 1 USD.

    --
    01:36AM up 426 days, 2:46, 1 user, load average: 0.14, 0.11, 0.05
  30. This is different though by danny256 · · Score: 3, Insightful

    because there's money involved. If the guys in your clan could have gotten maybe $10 or more per day for killing and robbing weaker players, how many of them would still want to be the law? I think that greed is a lot more important than community to people.

  31. 15 million, eh? =) by Andorion · · Score: 4, Funny

    How much do you wanna bet when they say they're investing 15-million, they mean they're creating $15,000,000 worth of items in-game? =)

    $50,000 from Uber Swords of Slaying (500 @ $100 apiece)
    $5,000 from Moldy Muffins (5,000 @ $1 each)

    etc, etc.

    -Berj

    1. Re:15 million, eh? =) by Mac+Degger · · Score: 2

      Mod parent insightfull, as this is probably what the monetary situation is; I've heard (and read reviews by) this company before, and this is exactly what they're planning to do with their business model. They plan to infuse the game with realworld $ items, which is their "pull" system to entice people to play.

      --
      -- Waht? Tehr's a preveiw buottn?
    2. Re:15 million, eh? =) by Gudlyf · · Score: 2
      $50,000 from Uber Swords of Slaying (500 @ $100 apiece)
      $5,000 from Moldy Muffins (5,000 @ $1 each)

      Hey what is this, the MMORPG 12-Days of Christmas?

      On the 11th day of Christmas, a newbie gave to me, Two Moldy Muffins
      ...Uber Swords of Slaying
      ...

      --
      Trolls lurk everywhere. Mod them down.
  32. Entropia raided by MS by uberstool · · Score: 2, Interesting

    From THIS article...

    ...At the request of Microsoft, Adobe Systems, other members of the Business Software Alliance (BSA) and nearly 70 local court officials in Gothenburg, Sweden, swept through MindArk's offices, temporarily shutting down company operations while the bailiffs catalogued every piece of software in the place. ...

    I submitted this to /. back in June with a note on my thoughts regarding established big biz hijacking and controling any developing net based economy.
    I wish I saved the rant in ascii and still can't believe it was rejected. (What? I must be new here)

    1. Re:Entropia raided by MS by Artifex · · Score: 2
      I submitted this to /. back in June with a note on my thoughts regarding established big biz hijacking and controling any developing net based economy.


      According to the BSA attorney, they found 600 or so unlicensed copies of software there. Even if you think the BSA person is willing to lie, an allegation like that, if unsubstantiated, would have MindArk suing the BSA.

      This is real software piracy, not your buddy wanting to burn a copy of Windows Longhorn OEM Final RC .9876 or whatever. If you figure licenses at a cheap rate, let's say $100 on average, that's still $60K in the hole. That's enough to pay one programmer's salary and benefits, almost.

      It's not "the man" keeping MindArk down. Look at MindArk's business ethics. Do you believe their claims about being the most visited site on the internet, etc.?

      I submitted this to /. back in June with a note on my thoughts regarding established big biz hijacking and controling any developing net based economy.


      They're not controlling it or hijacking it. If you believe they're doing this just to shut them down, then that's one thing. But it looks like they're using valid reasons to do so.

      wish I saved the rant in ascii and still can't believe it was rejected. (What? I must be new here)


      Probably because you don't understand what you're talking about, and without the anti-MS slant you put on it, MindArk looks bad. If it's true that they've really got 600 unlicensed copies, fine them and bring criminal charges as well.
      --
      Get off my launchpad!
  33. Warranty for items ? by BESTouff · · Score: 2, Interesting
    If you can really buy items, even if these are virtual items, that means under most countries'law that there is a kind of warranty if the item proves to be defective.

    "Hey, you just sold me a so-called magic armor which in fact didn't save my ass at all ! I want my money back, NOW !'

  34. Why this "economy" will fail.. by danny256 · · Score: 4, Interesting

    So I guess every has figured out how it works by now, you buy items and then you kill monsters/other people in hopes of finding more valuable items and making a profit. So there will be 2 types of players in this game, the guys who are really good and make a profit, and the suckers, who lose money while supporting who whole thing. Now how long do you think the suckers are going to keep losing money for? Maybe a month if they're stupid, probably less. This thing is basically like a large pyramid scheme, the only way it works is if you keep getting people who are stupider than you to join in at the bottom, and that's not going to happen forever, so eventually it collapses.

    1. Re:Why this "economy" will fail.. by Thanatiel · · Score: 2, Insightful

      If it's a pyramid system (which I'm not sure), then it will be forbidden in many country (Mine at least).

      --
      Irrelevant news and morons using moderation to mod down what they disagree on. 2018 resolution: so long.
    2. Re:Why this "economy" will fail.. by ahem · · Score: 2, Interesting

      Living in California, where poker is legal, I can say that there appears to be an unlimited supply of suckers.

      Poker players, in general, greatly overestimate their level of skill. The reason that so many stick around is that because of the random element, people are sometimes rewarded for bad decisions. Couple this with selective memory, and the sucker will strongly remember the 4 times out of 48 that he invested $6 to win $60, and will more quickly forget the 44 times out of 48 that he just lost his $6. Even though over the long term he pays $264 to 'win' $240, he's gotten his entertainment. Couple this with the variance involved, and the loser even gets to feel like a winner. 10% of the time, he's got a fat bankroll from a string of unlikely wins, and the other 90% of the time, he's only slightly worse off economically than normal.

      The drain on their wealth would be apparent with stringent bookkeeping, but most poker players don't keep good records. Most have a vague sense of being more or less even, or a little ahead. Since most have some kind of day job, their bankroll is functionally infinite, and they don't realize that they are supporting those few that do play with a positive expected value.

      --
      Not A Sig
  35. Offices raided by MS by Cpt_Corelli · · Score: 5, Interesting
    I have heard about them when their offices were raided by 70 officials of the Swedish court, acting on behalf of Microsoft and three other software companies.


    Read more on this link.

  36. This sounds dangerous. by Chembryl · · Score: 2, Interesting
    I have visions of heavily addicted fans pouring more and more money into a game like this.

    Fortunately this game looks really boring. Without player vs player encounters I can't see why anyone would want to invest sums of money to make their character any better.

    If you're interested in an almost fully functional online world where PvP and Guild vs Guild competition is the main objective then check out Shadowbane where you can literally change the world.

    Open beta will occur in the new year.

    --
    - This and all my posts are public domain. I am a Physicist. I am not your Physicist. This is not Physically advice
  37. server dead? by hpavc · · Score: 2

    i dont see how they are going to get my interest with their server being down. this is the type of thing that kills mushs.

    if this is simsonline meets everquest meets grand-theft-auto:vice city ... well then they can easily have my $20 or so a month.

    i would love to spawn off another virtual life.

    --
    members are seeing something, your seeing an ad
  38. Virtual Crime is real crime... or is it??? by jools33 · · Score: 3, Interesting

    Please choose your avatar... will you be Warlock, wizard, magician, theif, lawyer, policeman, taxman...

    A crime in the virtual world is a crime in the real world too. You steal game credits and you're stealing real money. So the first time you see any crime in this mmorpg report it to the police immediately at: http://www.polisen.se/PSUser/frameset.jsp?nodeid=1 461&pageversion=1

    I know what I'm gonna do - hack into city bank - transfer as much money as possible to a swiss bank account somewhere - and when they come to arrest me I'll say - oh - I'm sorry - but I thought that citybank was just a mmorpg - and surely this is just a virtual theft - where's the harm in that.
    Seriously though - the second you can turn mmorpg income back to real income - you have a lot of very serious ethical questions. If someone steals from me online - do they pay tax on that income or not. If I hack the code to generate income - is that tax deductible, is it a crime? Is a crime in the virtual world not a crime in the real world too?

  39. Alternatives by ddubois · · Score: 2, Informative

    3D worlds are getting more and more common.
    Here is an alternative, you can even create and share your own objects and scripts: Second Life

  40. Everyone's Favorite Post-Apocalyptic Franchise... by Derleth · · Score: 2, Funny

    So you're postulating it will look like a better version of this flick?

    "I am the rocker, I am the roller, I am the out-of-controller!"
    -- Project Entropia's best player.

    --
    How can you use my intestines as a gift? -Actual Hong Kong subtitle.
  41. Re:hmmm by archeopterix · · Score: 2, Funny
    when you burn your money you will realise how stupid it is and stop doing it
    Realise how stupid it is? Perhaps. Stop doing it? Naah. Just look at what some people do with their money. Gambling, drugs, collecting strange items ( paying a gazillion bucks for a piece of toilet paper because Elvis wiped his ass with it some umpty years ago ). Money wants to be spent on stupid things. I could make up some statistics to prove it, but I'm busy picking the most expensive PC case for my 2000$ motherboard.
  42. The other audience by Snaller · · Score: 5, Interesting

    This is probably going to attract people who hope to be able to make money from the being in the game (we see this in just about all other online games, where they sell items and equipment for real life money) - it may also be a way for nolife nerds to make a living without leaving their sofa!

    --
    If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
    1. Re:The other audience by Anonymous Coward · · Score: 4, Interesting

      Yes, but in games such as Ultima Online and Everquest you had tremendous potential for the game at the beginning. Then when the servers started being filled up with more and more lamers, the game "sold out". Instead of roleplaying, the games degraded into pure hack'n slash with only out-of-character conversations. Then RL money got involved and the games sold out even more. Now they're so degraded and such sell-outs, all the serious players have left years ago. Only the hopeless addicts are left. They play in order to feel great about themselves, dominate others, etc, which says alot about their self-esteem and self-worth.

      It remains to be seen if you can build a world for addicts, with no gain but "make money". If someone makes money, someone else has to pay. But why pay if the game isn't really worth it? It's already a sell-out from its infancy, and this is why I predict this to be yet another bust from the DOT-COM era.

      Maybe I'm wrong though. Maybe it'll be like a game of poker. Players trying to cheat eachother over money, or a giant pyramid game (the older characters sell stuff to newbies who in turn grow older). It's not my type of game though, and sounds like it can become illegal in some countries.

    2. Re:The other audience by Artifex · · Score: 2
      This is probably going to attract people who hope to be able to make money from the being in the game (we see this in just about all other online games, where they sell items and equipment for real life money) - it may also be a way for nolife nerds to make a living without leaving their sofa!


      Except that the stuff degrades, so you can't exactly build up a cache and then sell it on Ebay (although I admit it would encourage people to pay up faster).
      --
      Get off my launchpad!
    3. Re:The other audience by Kraft · · Score: 5, Insightful

      It remains to be seen if you can build a world for addicts, with no gain but "make money".

      You are joking, right? Just look out the window.

      --

      -Kraft
      Live and let live
    4. Re:The other audience by kirisu · · Score: 3, Informative

      I currently play the game, which is kind of obvious that you don't with your mentioning that you cannot hoard stuff. The equipment only degrades with use, and some of it degrades much slower than others. It is possible to hoard things, they are currently working on apartments that you could use to store objects in, and you already have a huge inventory, bigger than the inventory I've seen in any MMORPG.

    5. Re:The other audience by Kintanon · · Score: 2

      Is housebreaking possible? The only way this game would be fun for me would be if I could burgle houses.... >:)
      I'm not really into that whole mob-farming gig where you camp spawns for 3 weeks to build up your hoard.

      Kintanon

      --
      Check out JoshJitsu.info for Brazilian Ji
    6. Re:The other audience by Snaller · · Score: 2

      >>"Don't use Style Sheets - it makes web pages
      >unreadable in Microsoft Internet Explorer" use a
      >better browser

      And be greeted by: "You need Internet Explorer to view this page - free download here!"

      --
      If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
  43. Much like the Sims by Snaller · · Score: 3, Insightful

    Remember the sims? A game where you have to work, pay bills, clean the house, etc etc etc ... people are weird!

    --
    If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
  44. So what you're saying ... by vrai · · Score: 2, Funny

    ... is that Entropy is basically "Libertarian Online". Should be popular with /.ers then.

  45. Re:Super-Geeky Keyword Ontopic Post by DarkMan · · Score: 2

    You've got your definition of entroy wrong. Your assuming it has a meaningful definition.

    In order to examine the situation that your talking about, you have to go right back to the physics of the situation. Entropy is an integreating factor, something that is required to make the mathematics balance. It is not more than that. It turns out, however, that the concept of disorder fits with entroy in many cases (but not nessescerily all).

    Once you follow the mathematics through (going from mental maths here), i think you'll find that in order for that to be true, assuming that the basic laws of mathematics don't change, you'll end up having to reverse a few other signs in thermodynamics, so that the net effect will be to reverse the 0 and infinity point of energy.

    Net result: Things behave exactly as they are. If you apply a negative sign to every energy, you get 'increasing' entropy. Given that energies are arbitary anyway, you can do that, with no change in observerations. So, you end up with a world identical to our own.

    What does this mean? The situation you want to generate is not possible.

  46. Entropia, money, security. by dystopianO · · Score: 2, Interesting

    The concept of real life money being involved in this game is interesting, however, the lack of information concerning how they will protect monies in game and your account information disturbs me. - Below is an excerpt from their FAQ.

    18.7 How is my account information protected?
    There is a complete security system to take care of this.
    18.8 How is account hacking going to be handled?
    As you must understand we cannot reveal any details about our security.


    This does not inspire me to trust them or their product/service. - Are they using SSL? Something different? What protects the players in game account and real life account? What happens if there is a server hiccup and I get charged twice for an item? Is my account credited? Do I have to prove my case, if so how, what information must I supply. Must I hand over *very* personal information, like Paypal requests in account disputes, if something goes wonky with my account or if I am accused of some wrong doing? I guess players get to email the support/dev persons and pray that they are more forthcoming with information than the FAQ. But since they haven't told you anything already, do you expect them to tell you anything, down the road, when something bad goes down? I feel there are too many questions not already answered when the game is only a month and a half from gold.

    I'm sorry but this just seems like playing poker with a professional dealer while blindfolded.

  47. Money laundering? by JPelorat · · Score: 5, Interesting

    Sounds like a great way to launder large amounts of cash. Rocco spends a ton of money in-game from a non-extraditable country, and 'sells' it all to Vinnie's character, who cashes out, happily legal and flush.

    --
    Hokey statistics and ancient misconceptions are no match for a good thought in your head, kid!
    1. Re:Money laundering? by JPelorat · · Score: 2

      For paying the salaries of your flunkies, who might not be able to otherwise accept large chunks of sudden income without attracting the attention of various law enforcement agencies.

      Being able to say they 'earned' it from a video game (not even gambling!) has got to be a major plus.

      Yeah, there's other simpler ways of transferring money if you really want to, this game just seems to give it a certain no-questions-asked legitimacy.

      --
      Hokey statistics and ancient misconceptions are no match for a good thought in your head, kid!
  48. hmm.. by Skal+Tura · · Score: 2, Interesting

    If they make it a possibility to 'win' in the game, make it a bit of a gambling like, restrict the weapons heavily so that you cannot directly get the best weapon, have a lot of unique weapons.

    With the 'win' ability i mean you could find some good weapon and sell it for real money or real money trading between players. And also perhaps virtual dice games, roulette etc... ;)
    Charge the players very small monthly fee like 1USD and the weapons etc... costs they get revenue from there but if there just would be a chance that good player could gain cash also. that would be need to be very exactly balanced etc... to not increase pkiller count. for example if they'd make it so that both players fighting needs to have pkilling mode turned on and of course it should be hard to both see what kind of character with what powers they have.
    This would lead to people taking duels etc... and might create a 'sub-culture' on the game =)
    With what i mean a very good player is like top 2% could play actually without fees and few could gain from it, and perhaps so that there could be people getting from quests etc... very good weapons all the time and selling to those players in need of them, thus creating it so that few players could play as their work, and this would in time perhaps make so that NPC merchants etc... would be just for the n00bs as there are player groups where some of them goes hunting weapons etc... and one or two stay's in the cities selling that stuff.

  49. Morality and the anti computer game lobby by x0n · · Score: 2, Insightful

    Just a thought, but with the climate of "our society is crumbling, lets blame computer games", we (as computer game players) always had the retort that it wasn't "real" per-se, e.g. noone actually suffers as a result of actions carried out upon/to them in any virtual world.

    However, this no longer holds with this game. You steal Etropian money from them, you are taking real hard cash from them. Where does this stand in the eyes of the law? Must you sign a waiver to play? Surely in the excessively litigious world of the US of A, someone is gonna get mauled? Also, the anti computer game lobby now have a real reason to start banning games. Frankly I'm fascinated by the concept, but I don't think I want to go down that road.

    IMO there is no longer a stark line drawn between criminality in the real world and the virtual one. It's no longer a moral issue, it's an issue, period. Kids (or adults) who start to f*ck ppl over in this game have a real danger of getting a feel for this "free money" lark and may well bring this behaviour into the real world. No?

    - Ois

    --

    PGP KeyId: 0x08D63965
  50. Uhuh by Anonymous Coward · · Score: 2, Insightful

    Did you punish one of your own if he stepped out of line? If not you werent the law, but just the syndicate.

  51. Slowly degrades by ch-chuck · · Score: 3, Funny

    just play anything with Windows 98 and you'll get the same effect.

    --
    try { do() || do_not(); } catch (JediException err) { yoda(err); }
  52. Oh! Er... by Greyfox · · Score: 4, Funny

    Is THAT what that game was about? I thought it was to torment those little guys until they died. Oops...

    --

    I'm trying to teach myself to set people on fire with my mind... Is it hot in here?

  53. Bankruptcy? by Neutron+Zenith · · Score: 2, Insightful

    With all the recent articles on video game addiction, this whole concept of mixing video games and gambling sounds a little risky.

    Does this not have the potential for people to spend their life savings on this game?

    So now, not only can videogames kill you, they can also make you go broke.

    When your widow goes to claim your life insurance, they'll find you cashed it in to buy yourself that new house in Project Entropia.

  54. Best advice it to try it by photon317 · · Score: 2


    After all, you download the game free of their site and can play for free - you just can't do all that much in the wolr dwithout dropping some cash in (have to buy a gun to hunt, or mining tools to mine, etc). But for free you can at least run around the world and see how things work and how well refined their technology is.

    I've played it in "commercial open trial" for a while now off and on, and I've been quite un-impressed. Unless they make some serious balancing improvements in the economy, and overcome some serious technical difficulties they're having, it's gonna flop.

    One their biggest design flaws, IMHO, is their attempt to make the client's view of the world simultaneously seamless (no zoning), lagless (client to server), and cheatproof. They've put a priority on cheatproof, as they should with real money involved. A cheatproof client means that you can't send the client any data ahead of time. In Everquest, for example, the client software is told everything in your zone ahead of time, even thigns you can't see yet. Very cheatable, but it improves performance - not as much has to be sent by the server as you walk around. By eliminating pre-caching of cheatable server data, and also going seamless (one huge world instead of broken up "zones" that take a few seconds to move between), the lag is unbearable. Even under good conditions, actions take place seconds after you push a button, mobs pop up in front of you "magically", etc, etc...

    Being able to do this sort of "live" data feed between client and server with no predictive pre-caching of cheatable elements really requires the next generation of networking, where every PC in the world is connected to every other by extreme bandwidth with extremely low latency. On the modern net the latency is just too much to have such intimate real-time conversations over such long distances reliably.

    --
    11*43+456^2
  55. Lawsuits by Hrothgar+The+Great · · Score: 2

    Can ordinary people get attacked and have their stuff taken, or only "Outlaws"? If everyone can be attacked, then this thing is a breeding ground for lawsuits. Let's say you just invested large amounts of money in some nice weapons and armor. Now, some guy comes along and takes all of it from you. You've just suffered real world financial damage. It's lawsuit time. Bear in mind, I'm not saying the lawsuit necessarily has much validity, but simply that it is very, very likely to be filed by the "victim".

  56. Taxes? by pclminion · · Score: 2
    Since this scheme causes in-game objects to have real material value, wouldn't selling or trading such objects between players be subject to sales tax? E.g., I'm a player in Michigan, and I sell a valuable item to another player who also lives in Michigan. Do I owe the state of Michigan sales tax?

    What if I trade an object worth $0.19 for an object worth $0.22 (suppose the other guy thought this trade was worth it for some reason). Is this trade subject to capital gains tax?

    It seems like throwing "real" money in makes the whole thing a lot more complicated and less fun, since real money implies real rules and laws governing what you can and can't do.

  57. Addicts by phorm · · Score: 3, Informative

    Exempting those who may be good enough to profit from the purchases/sales options, this might be a good thing for addicts. If you can't *afford* to play the game 24/7, then at least we could see them going out and getting a job.

    Of course, they could also end up like heroin addicts, breaking into cars and selling stolen stereos to pay for their "Entropia" addiction. (don't think it could happen, you underestimate how some of these people get sucked in).

    I still see hackers/cheaters being a big problem though. EG is constantly modifying things to lock out cheaters. Having a game with real money (and by a lot of what I've heard, lacking good programming in areas as the installer/character-anis suck) would be asking for trouble unless it has a very good method of
    a) Securing transactions
    b) Preventing cheating
    c) Still making the game fun/playable.

    1. Re:Addicts by phorm · · Score: 2

      RTFP:

      As mentioned in the latter half, yeah, you'll probably get a certain portion who would rather get their cash by less scrupulous means.

      Meanwhilst, you would also get some who might just find the incentive to go and take that job at 7-11...

      But comparing geeky computer-addicts to drug addicts doesn't quite fit anyhow, some of the habits are the same, but the consciousness-altering effects (both have them) are different, as well as physical dependancies etc.

  58. Gambling? by protocoldroid · · Score: 2, Interesting

    This has probably been mentioned, but... If you're putting down money on a game, and then taking money back at the 'end' of the game, isn't that gambling? When I was 12 years old, I remember going to an arcade in New Hampshire, USA, called "Fun Spot", where you exchanged money for token which you could use to play video games, skeet shoot, stuff like that. They also had a machine where you could pump tokens into in hopes of winning more tokens. I hit the jack pot on that particular token machine, and got the bright idea that I'd exchange my tokens for cash -- i was a smart kid, cash was surely better than some 8 bit crummy games of the day, BUT! You weren't allowed to exchange the tokens back for cash -- cause it's considered gambling! I was bummed. Anyways... I personally have nothing against gambling, but... Uncle Sam isn't so keen on kids gambling (although this is a sweedish game, i assume they're looking for some american customers), think there might be an issue with letting kids play a game where you can put down real cash to win or lose it? And for the sake of discussion -- what will morally conservative types think about a game where you can kill someone and take their -actual- money. Regardless, I think it's a relatively neat idea -- and yes, ground-breaking. But, you won't see me signing up for it. I have a modest budget, and If I lost my wad cause some spoiled brat kid fragged me cause they have the money to spend on the best weapon, i'd be turned off for life, so... I just won't go there.

  59. Actually.. it appears you dont have to by Ligur · · Score: 2, Informative

    In the screenshot below there is an insurance company in the background.
    Screenshot

    --
    Smoke me a kipper, I'll be back for breakfast.
  60. Cheap Shit Rocks by Vagary · · Score: 2

    When buying expensive goods, you have to take opportunity cost into account. Say you buy some high-quality item and I buy the cheapest one I can find, if I have to buy a new one every 2.5 years and you have to buy a new one every 5 years, yours is not necessarily worth twice as much. Instead, the value of yours is dependent on what else I can do with my extra money. The simplest example is what if I invest it: after 2.5 years what percentage will I have to spend to replace my item? More complex examples are like the first purchase in NES Dragon Warrior: good armour, good weapon, or cheap both? (Now we all know that you should spend all your money on the weapon, because armour is for sissy bourgeois, but you get the idea...)

  61. AVI of Gameplay! by Jagasian · · Score: 2

    Check out an AVI of the actual gameplay in action. I must say, the graphics engine looks great, but the art could definitely use some work. For example, the lightning bolt effect looks real, but not correct.

  62. Re:OT: Your Sig by Snaller · · Score: 2

    >You're sig is a joke right?

    Its a soundbite, your sig can't be very long. Follow: most webmasters (>90%) don't use stylesheets as they were intended, namely as a relative definition. They define all fonts as ABSOLUTE sizes, if you do that the font size can't be adjusted in Microsoft Internet Explorer - ie, if your sight, like mine, isn't 20/20 it can be hard to read a lot of pages(you can disable it in the advanced options, but it still uses the stylesheet hight for linespacing! Ie, the letters are on top of each other). If they had designed them with just a little bit of care, and used relative font sizes instead, they would be scalable and readable. If you tell that to the webmasters they either don't know what you are talking about or tell you to get lost (in varying degrees of politeness)

    Some sites who do it wrong:

    http://www.cnn.com
    http://www.nvidia.com

    >Trying to figure out what the point is though...

    Hoping for a better world?

    --
    If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
  63. heh by Dan+Crash · · Score: 2

    Those graphics ARE good. I like the clapping at the end.

    --
    He who refuses to do arithmetic is doomed to talk nonsense.
  64. The Buckets? by raehl · · Score: 2

    I laugh. Dukes so owned you.

    How the hell did my MUD career follow me all the way to /.?

  65. Who said anything about just? by raehl · · Score: 2

    I said benevolent. Nobody said it was a representative or just law.

    You just need a clan smart enough to realize that endlessly slaying the new players isn't in the clan's long-term interest. The idea that the top 10-20 players would be smart enough to enforce some level of protection for newer players isn't totally without merit.

  66. Nope. by raehl · · Score: 2

    Age of Insanity, now quite dead (although still running) hack-n-slash Circle2.2 derivative. Small world, ripped off zones, buggy code (at the time), cheating admins, lots of carnage.

  67. I did RTFA by PatientZero · · Score: 2

    Were you quoting the article or summarizing my post? I'm confused because that's exactly what I said. Or did you reply to the wrong post? :)

    --
    Freedom to fear. Freedom from thought. Freedom to kill.
    I guess the War on Terror really is about freedom!