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Tom's Hardware Reviews Xbox Live

VividU writes "Tom's Hardware has a review of Xbox Live." Also includes a bit of a summary of the state of networked gaming on the other 2 major consoles (Coleco and Intellivision). A good read if you're looking to see what's going to keep you glued to your couch in 2003.

298 comments

  1. I knew Coleco and Intellivision were coming back! by vudufixit · · Score: 4, Funny

    What's next - Magnavox Odyssey and the Atari 2600?

  2. Pricing? by Chris_Stankowitz · · Score: 2, Troll

    The article mentions nothing about pricing though. How much is this going to cost? Also it would be nice to know if they were planing any MMORPG stuff. This whole idea of paying a monthly fee to play a game is a tad on the ridiculous side but I guess they do have to support it.

    1. Re:Pricing? by alen · · Score: 2

      It's $50 for the first year and whatever they decide after that. There is also going to be premium services that will cost more. I assume MMORPG's are going to fall in the premium category and cost more to play.

    2. Re:Pricing? by droid_rage · · Score: 1

      It's going at suggested retail of about $50... So you get your XBox starter kit with a console, one controller and two games for $230 at costco, then the Live kit, and you've got a networked station for under $300. Not too bad.

    3. Re:Pricing? by Boone^ · · Score: 2

      XBox Star Wars Galaxies, for one. I believe Everquest is a PS2 title, however.

    4. Re:Pricing? by PsychoElf · · Score: 1

      Everquest, a PS2 title? No way, I never thought "SONY" would do something like that. :) Anyways, both of those will cost a minimal *cough $10-$15* monthly fee.

    5. Re:Pricing? by Lumpy · · Score: 2

      BINGO!!!!

      I play 5 different ps2 games online (tribes 2 arial assult makes halo look like an utter joke BTW) and it costs me NOTHING, ZERO, FREEEEEE!

      Sony knew a long time ago that pay for play, unless it is providing a major increase in game value or playability (bigger world, etc....) that players WILL NOT PAY FOR IT.

      if you make me pay to play someone else with madden 2003 or Tribes2 or whatever... you instantly lose out on all those game sales and the broadband adapter sales... as people will not buy it.

      A bulk of the games are sold to parents buying for their kids, and no sane parent is going to drop $50.00 on a game and then have to pay $9.95 a month for the online subscription...

      --
      Do not look at laser with remaining good eye.
    6. Re:Pricing? by cioxx · · Score: 2
      It's $50 for the first year and whatever they decide after that.


      Whoa. Color me retarded, but I was under the (wrong) assumption that it was $49.99 per month.

      Now that I think about it, this does sound like a good deal.
    7. Re:Pricing? by rmohr02 · · Score: 2

      I plan to get T2: Aerial Assault soon. I like T2 on my computer, but there's too many "Unhandled Exceptions". I did see that Aerial Assault only supports 16 people in multiplayer, and I'm used to playing with 60+, but I guess I could get used to that.

    8. Re:Pricing? by cicatrix1 · · Score: 2

      $230? XThe MSRP for the XBox (even with the 2 bundled games: JSRF & Sega GT) is $200. Costco screwed you (doubtfully for the first time).

      --

      I know more than you drink.
    9. Re:Pricing? by Anonymous Coward · · Score: 0

      "Sony knew a long time ago that pay for play, unless it is providing a major increase in game value or playability (bigger world, etc....) that players WILL NOT PAY FOR IT."

      Huh? That xbox live fee gets you a nice closed network with folks like yourself so they can play online. Sure it's unevenly supported at the moment by various games, but because there is a base in place it should allow for more and better online games on the xbox than on other consoles where it must be handled by each game maker or publisher from scratch. It allows the potential to communicate with others, update and patch software and firmware and has fairly good matchmaking abilities.

      You probably pay for internet access to play the games you cited, this is a very similar cost to play online. Sure companies can charge whatever they want, but I think so far microsoft is doing this right.

      pm

    10. Re:Pricing? by astrotek · · Score: 1

      maybe if you read the faq youd get rid of the UE

    11. Re:Pricing? by rmohr02 · · Score: 2

      Apparently you haven't played Tribes 2. Everybody gets Unhandled Exceptions. A few people I know have called Sierra's tech support and are told it's a bug they're trying to fix.

  3. It's not as good as the hype by alen · · Score: 5, Interesting

    I bought mine on launch day along with mechassault and unreal. I sold both on ebay. Mechassault is pretty mediocre single player and multi player is any better. You walk in a line and shoot stuff as you get to it. No strategy like outflanking your enemies.

    Unreal is the same. You shoot and kill and that's it. I also bought Ghost Recon, but haven't had a chance to play it. Going to try it this week. Otherwise it's a wait for some decent games other than sports.

    As far as the service itself, it's pretty good. On my sdsl connection I don't see any lag.

    1. Re:It's not as good as the hype by MortisUmbra · · Score: 2, Funny

      That is about the stupidest thing I have ever heard....seriously, you mean all you do is shoot and kill in UT???? No way?? I mean if you want to strip it back to its most basic elements and forget about everything else thats fine, inaccurate as hell, but fine. Mechassult you just walk in a line and blow stuff up when you get there? Might I suggest you NOT play on the easiest difficulty? Another question for you, have you ever played a mech game you enjoyed or would this be like me picking up the new Zelda when it ocmes out and saying it sucks because all you do is walk around pushing buttons and hacking at stuff?

      --

      "The saddest words of mice and men, are not those which were, but should have been."
    2. Re:It's not as good as the hype by cybrthng · · Score: 2

      I'm sorry, but even on the PC Unreal Championship requires skills to be the "king".

      It may be that you don't want to take the timet to play the game, learn the ins and outs and find a mech or character that matches your playing style.

      You do know that each mech is suited for specific missions and even in unreal championship you use characters suiteable for the situation. Stealing flags, use a lizard or robot. They run real fast or can jump real high. Need Deathmatch then choose one of those big ass characters that can take a few rockets.

      Play the games

    3. Re:It's not as good as the hype by Anonymous Coward · · Score: 0

      I find Mechassault to be awesome. Too bad Halo isn't on Live :(.

    4. Re:It's not as good as the hype by bogie · · Score: 2

      "Unreal is the same. You shoot and kill and that's it."

      And what exactly were you expecting? I find it hard to believe you were dumb enough not to download the pc demo and try the game out first before spending $50 on the xbox version.

      --
      If you wanna get rich, you know that payback is a bitch
    5. Re:It's not as good as the hype by Bios_Hakr · · Score: 2

      Oh man, I hate games where you have to walk around and do stuf.

      --
      I'd rather you do it wrong, than for me to have to do it at all.
    6. Re:It's not as good as the hype by Anonymous Coward · · Score: 0

      there's a good chance he doesn't have the highest end hardware and couldn't play it on his pc.

  4. Has the reviewer even heard of Microsoft? by DoctorHibbert · · Score: 4, Funny

    Since we were not asked to participate in the beta test, we can't tell you much about the beta; but things must have gone fairly smoothly, because on November 15th, Microsoft rolled out Xbox Live to the masses.

    Poor testing and pervasive bugs have never stopped MS from releasing anything. Looks like wishful thinking on the reviewers part.

    --
    Arbitrary sig
    1. Re:Has the reviewer even heard of Microsoft? by dapunk · · Score: 1

      I got to use the system a few times during the beta testing period, and it worked exactly as it was supposed to, from the start.

    2. Re:Has the reviewer even heard of Microsoft? by Anonymous Coward · · Score: 0
      Since we were not asked to participate in the beta test, we can't tell you much about the beta; but things must have gone fairly smoothly, because on November 15th, Microsoft rolled out Xbox Live to the masses.

      That's a pretty smarmy comment, if you ask me. Sure, not everyone gets invited to be in the beta, so boo hoo on them if they didn't get asked.

    3. Re:Has the reviewer even heard of Microsoft? by Fizzol · · Score: 1

      X-Box Live was neither poorly test or filled with pervasive bugs.

      Looks like you're giving an opinion on something you don't know anything about.

    4. Re:Has the reviewer even heard of Microsoft? by Melantha_Bacchae · · Score: 1

      They would have had to heard of Microsoft, or at least seen their name on the paycheck.

      A review tells of the pros and cons of an item. It does not make assumptions that everything is okay because the product is for sale and from Microsoft.

      This was PR, not a review. Nice try, litterbugs, but you can't fool me.

      Oh, and litterbugs, if I want browse the web on my Mac in the company of a giant winged creature, I'll call Mothra, not MSN. ;)

      "What I'm thinking is different from what you are."
      Belabera, "Mothra 3" 1998

    5. Re:Has the reviewer even heard of Microsoft? by Rew190 · · Score: 3, Interesting

      Poor testing and pervasive bugs have never stopped MS from releasing anything

      You obviously weren't a beta tester, nor had any experience of how well the beta test went.

      The XBox team has their shit together at MS. It's one of the few parts of MS that I think is doing a fine job.

    6. Re:Has the reviewer even heard of Microsoft? by Alan+Partridge · · Score: 0, Troll

      well, why don't you just stick your tongue straight up Billg's arse?

      --
      That was classic intercourse!
    7. Re:Has the reviewer even heard of Microsoft? by iocat · · Score: 2
      note: apologies in advance for all the quotes in this post

      The "Beta" program was hillarious as a beta program, but genius as a marketing tool. Near the end, *EVERYONE* who had applied was "selected" as a Beta tester. (At my company of ~fifty people, five people applied for the beta, and five people were accepted, three about a month before it launched.) Of course, they had to pay $50 to become a beta tester. In short, it was a fantastic "soft rollout" that earned Microsoft a ton of goodwill among the hardcore community, engendered tons of envy and desire for the product among hardcore gamers (like me) who hadn't bothered to sign up for the "beta," helped ensure a nearly flaw-free product release, and created great word of mouth.

      Supposedly the initial sign-up numbers (~150K) are like double what Microsoft was expecting. My experience with the system so far has been great, except for bugs in MechAssault that cause people to drop out on game launch if people are talking into the headset. Also, the whole front end for MechAssault online sucks my ass. But the mindless shooting is super fun, so that makes up for it somewhat...

      --

      Dude, I think I can see my house from here.

    8. Re:Has the reviewer even heard of Microsoft? by Yorrike · · Score: 1, Troll
      "It's one of the few parts of MS that I think is doing a fine job.".

      That's nice. The Xbox lost MS $117 million last quater.

      The review was shite, it tried to put forward that since the Xbox's ethernet port is built in, that the Xbox is far superior to the GC and PS2 in terms of connectivity. It doesn't make a shit bit of difference; let's see anyone play online without buying a Live kit first. Having ethernet built in simply ups the price of the overall console.

      Microsoft propoganda dressed as an objective review. It's total bollocks.

      --

      Looks can be deceiving. Or CAN they?

    9. Re:Has the reviewer even heard of Microsoft? by TCaM · · Score: 1

      Not that I particularly liked the review, but people have been using the built in ethernet to play a number of multiplayer xbox games online for quite some time now using things like the gamespy tunnel. Please note that these are non Live enabled games and this has been done long before the Live service was even in beta.

    10. Re:Has the reviewer even heard of Microsoft? by 1nsane0ne · · Score: 1

      You can easily play online w/ out a starter kit. Such games as HALO and tony hawk and all other system link games can be played via gamespy's tunnel. It's amazing how misinformed ignorant posts get modded +2 on /.

    11. Re:Has the reviewer even heard of Microsoft? by PotatoHead · · Score: 2

      I would have to agree with this. I had a chance to try this out with the mech game.

      Things were very smooth. Using the console online is very easy. Overall the gaming experience was decent. The voice option is downright funny. Here you are listening to a bunch of kids arguing about how to get the game moving.

      "Push the green one"

      "The green one?"

      "Yeah"

      "No!, Not twice just one more time"

      "Push it again"

      "Don't listen to him, you have already pressed it!"

      "Keep pressing it until you see the check next to your name"

      "But don't hold it down"

      "Which one is me?"

      "The one with no check, no wait yours is checked, now it's not, now it is"

      "Oh I see it, Now I'm ready!"

      "Lets go ok?"

      "Push it again"

      "Is dave on this one --is he playing this time?"

      "Ok I'm ready"

      "Wait! How do I know which mech I have? I wanna play with the big mech --you know Atlas!"

      "Press the yellow one"

      After a little of this, I chose to just wait on the voice until the game actually started...

    12. Re:Has the reviewer even heard of Microsoft? by Anonymous Coward · · Score: 0

      Why don't you get your's out of your mother's?

    13. Re:Has the reviewer even heard of Microsoft? by cicatrix1 · · Score: 2

      You read nothing of the review you twit. They reviewed the product after release, not during the beta. That's all that quoted excerpt is saying. Yeah, Tom's Hardware has no credibility -- sure, whatever. Please, think twice before you post drivel like this without even reading the source material.

      --

      I know more than you drink.
    14. Re:Has the reviewer even heard of Microsoft? by Rew190 · · Score: 2

      That's nice. The Xbox lost MS $117 million last quater.

      I don't care how much money they lost; the product they've put out has satisfied me. Besides, everyone knows that consoles start at a large loss and profit later on through games.

      The review was shite, it tried to put forward that since the Xbox's ethernet port is built in, that the Xbox is far superior to the GC and PS2 in terms of connectivity

      It is vastly superior in terms of connectivity as far as not spending more cash goes. You can play any game that has XBox link over the internet using tunnels- that's a lot of games. But you already knew this.

      Having ethernet built in simply ups the price of the overall console.

      And this explains why XBox costs more than PS2. Oh wait no, XBox comes with a harddrive and the hardware is a year ahead of PS2. And whaddya know, they both cost the same amount.

      Research before you post such "shite."

    15. Re:Has the reviewer even heard of Microsoft? by Yorrike · · Score: 2
      "And this explains why XBox costs more than PS2. Oh wait no, XBox comes with a harddrive and the hardware is a year ahead of PS2. And whaddya know, they both cost the same amount. Research before you post such "shite.""

      Yeah. 'cause ya know, I've never actually looked at the prices of console and low, I have no idea what I'm talking about as far as the console industry goes.

      The Xbox is obviously the same price as far as the consumer is concerned, but as far as production goes, MS is losing more money on each Xbox than Sony or Nintendo. In fact, the GameCube is the first console Nintendo had produced where it has made a loss on selling the hardware, and then they've only been losing a few dollars on each, so saying "Besides, everyone knows that consoles start at a large loss and profit later on through games", is, what's the word? Oh yes, incorrect. (perhaps you should do a little research, yourself)

      The only reason the Xbox is even going is because of Microsoft's endless cash stokepile. It just shows they're less concerned with making money, and more with controlling another market.

      "XBox comes with a harddrive and the hardware is a year ahead of PS2"

      Wow. Who would have thought that a piece of hardware released a year after another would be about a year's worth of development better? If you have any other impressively insightful commentry such as that, please share it. I'm sure people are far too stupid to figure that kind of thing out.

      --

      Looks can be deceiving. Or CAN they?

    16. Re:Has the reviewer even heard of Microsoft? by Rew190 · · Score: 2

      The Xbox is obviously the same price as far as the consumer is concerned, but as far as production goes, MS is losing more money on each Xbox than Sony or Nintendo

      Who cares? I don't care what MS is losing. I'm a gamer, not an MS analyst. I have never really cared. None of my posts reflected my caring of MS losing money (which most people know must happen nowadays for a while until profits are made back with games, accessories, and so forth). Hence your troll moderation.

      Oh yes, incorrect. (perhaps you should do a little research, yourself)

      Uhm. You obviously have no idea what the console business strategy is. What sane business would sell a console at a loss and not plan on profiting later? Or are you implying that XBox isn't sold at a loss? Or maybe you think that MS planned on XBox profits coming from something besides games/accesories? Are you sure you know what you're talking about? Do you expect me to think you know what you're talking about after you say It doesn't make a shit bit of difference; let's see anyone play online without buying a Live kit first? You're telling me to research when you didn't even know you can play XBox games without Live, nor do you think that MS makes it's profits in games?

      Who would have thought that a piece of hardware released a year after another would be about a year's worth of development better?

      Who said anything about development? I was merely pointing out that XBox generally has superior capability compared to a PS2 and can be bought at the same price. I'll specify here that I'm talking about CONSUMER price (like if you as a customer went into a store to buy an XBox), not MS' cost to manufacture an XBox, just to avoid any further confusion.

      If you have any other impressively insightful commentry such as that, please share it. I'm sure people are far too stupid to figure that kind of thing out.

      No need to take things personally, bub. I was just posting some opinions and a few facts, not going out of my way to start a flame war with the PS2 nerds from that Wal-Mart commercial. I don't ususally feed the trolls, but when it's this easy (especially with the added irony of your URL) I can't help it. You may indeed know what's going on with consoles, but if that's the case then your basic comprehension skills need some work.

    17. Re:Has the reviewer even heard of Microsoft? by TheCrazyFinn · · Score: 1

      Well, considering that most hardware upgrades for Consoles sell to less than 10% of that consoles owners, while software packs have much higher penetration, I'd say MS did it right and Sony and Nintendo screwed up.

      Then again, MS is relying much more on Online Gaming as part of their strategy.

      As to it increasing the price of the console, WTF??? The X-Box is effectively Cheaper than the PS2 (Same price, with 2 games and you don't need a memory card, for a rather large savings after the fact), and since just about everything other than Office & Windows lost MS money last quarter, who cares that X-Box did. PSX lost Sony money for the first couple of years.

      The fact is that Live is slick, stable, fast and one hell of a lot of fun.

      And yes, I own a PS2, because I'm a raving Squaresoft and Capcom fanboy. but online gaming on the PS2 is nowhere near as good as it is on XBox.

      --
      "You've got an invalid haircut" -Warren Zevon - Life'll Kill Ya
  5. Re:Finally... by Anonymous Coward · · Score: 0

    haha get friends in real life you fucking nerd

  6. .confused by Anonymous Coward · · Score: 0

    sum are saying that you're .confusing robbIE, with his boss, whois lairy? at any rate (they're changing daily), to pretend that either/both are not entrenched in the corepirate cesspool they used to so gleefully mock, would be MiSleading, which is against the sacred /. charter against FUDgePacking.

    so IT goes...

  7. Already played it... by droid_rage · · Score: 2, Funny

    My buddy got his for christmas. Setup was simple, and it works great. What I like the best is being able to play games with people other than the two guys I normally beat ;-). Ok, so it's probably the other way around... In any case, it rocks.
    I wish MS would allow XBox Live users to hook up to UT games being played by nin-xbox users, though. That would be money.

    1. Re:Already played it... by vkapadia · · Score: 2, Informative

      I believe the reason why MS wouldn't want non-xbox users playing with xbox users is because they want to keep cheating out of xbox live. By allowing an untrusted client, such as a PC, to play, they would risk ruining the "experience" of an XBox live user, who is paying for a cheat-free online service. That is also their (stated) reason for not allowing modded XBoxes onto their network. If people want to play online vs non-xbox users, or with modded xboxes, they could use something like Gamespy Arcade, I believe.

      I'm not saying that there is NO way to cheat on XBox live, nor am I saying there will NEVER be a way to cheat on XBox live, but I don't think that cheating a problem at the moment, and they are trying to keep it that way.

    2. Re:Already played it... by Anonymous Coward · · Score: 0

      There are already cheats for unlimited TAG rifile ammo and unlimited adrenaline for Unreal Championship. They are annoying as hell when playing online band kill the fun of the game. Hopefully some kind of patch will be released

  8. GameTags - AOL User ID's all over again! by Boss,+Pointy+Haired · · Score: 3, Funny

    So it's only just out of Beta and all the decent GameTag's have gone!

    So it looks like you're gonna be in a deathmatch up against the invincible Bob8347737.

    1. Re:GameTags - AOL User ID's all over again! by Lemmeoutada+Collecti · · Score: 0, Troll

      Or the inevitable Joe37337... You see him approach, armed with everything imaginable, just before the XBox BSOD's...

      --

      You can have it fast, accurate, or pretty. Pick any 2.
    2. Re:GameTags - AOL User ID's all over again! by scottj · · Score: 1

      I disagree. I was easily able to get the Tags that I wanted on the first try for both of my XBox Live accounts.

      --
      .-.--
  9. XBox vs. unix UT? by ylikone · · Score: 1

    You would see the XBox players getting slaughtered because they are playing the game with a gamepad while computer users are using a mouse. How can you play FPS games with a gamepad anyway?!? I tried it once and it sucks ass!

    --
    Meh.
    1. Re:XBox vs. unix UT? by droid_rage · · Score: 2, Interesting

      Kinda troll-ish, but I just got up, so I'll bite.
      It's really not so bad. Other than the weapon select, which unfortunately can be kind of tough in live mode (you have to keep pressing the change button till you get to the one you want), the gamepad is just as easy to use as the mouse, it just takes a little practice. Moving using the joysticks makes the gameplay only marginally slower if at all, and it's a lot easier to do things like making a running jump while selecting a weapon with a gamepad, since all the controls are right at your fingertips instead of all across the keyboard (i know this is configurable).

    2. Re:XBox vs. unix UT? by AvitarX · · Score: 2

      My biggest problem with FPS on consoles is that they don't allow full custimization of controls. I find that there is a setup I like except I want to swap the L trigger for the up D-pad (dreamcast Unreal, And something simmilare for the PSone QuakeII). Is there fully custom controls in this?. I will say that with the auto aiming (close to a hit hits) and the control pad the game is playable. You still can't whip the view around so quick if you are getting toased from behind though.
      Is there not to be mouse and keyboard support for the Xbox? If there is that kind of invalidates the whole mouse==uber argument.
      Is the TV a disadvantage in this type of game? (less resolution, slower interlaced refresh, Less crisp picture) I am just curious.

      --
      Wow, sent an e-mail as suggested when clicking on "use classic" banner, and got a fast response that addressed my msg
    3. Re:XBox vs. unix UT? by Anonymous Coward · · Score: 0

      This isn't intended as a flame.

      In response to "and it's a lot easier to do things like making a running jump while selecting a weapon with a gamepad"

      I suggest you go play a FPS game on a PC to the point where you get good. When I say "good" I mean the point where it becomes second nature. Give me the absolute best gamepad player and put him up against a good mouse/keyboard player and the gamepad player will get smoked, hands down.

      The mouse is too fast (I could spin a 720 before you turned yourself 1/4 rotation), too precise and too easy to use once you get the hang of it.

      I'd love to own a console but I just can't bring myself to do it until they allow mouse/keyboard support for FPS games.

    4. Re:XBox vs. unix UT? by VividU · · Score: 1

      Unreal Championship on the Xbox has FULL custimization of the controls. Full.

  10. Xbox seems to have the upper hand in this by the_2nd_coming · · Score: 2, Informative

    becasue the Playstation is not going to sell a service that lets you play al your games, you have to subscribe to each individual on-line game.

    --



    I am the Alpha and the Omega-3
    1. Re:Xbox seems to have the upper hand in this by handsomepete · · Score: 2, Interesting

      I haven't had to pay a dime for the few online games I've played on PS2. Madden 2003, free (but service not guaranteed after the release of the next one). I think Tony Hawk 4 and the Japanese Marvel vs. Capcom 2 is free for now (but don't quote me on that). The Twisted Metal online game is free (both for the game (with network adapter purchase) and for service).

      If they keep up the 'free service for a certain time span' deals, I'll be ecstatic. These sort of games are usually getting old by the end of that span anyways, and I doubt I'll be playing any MMORPGs on it anytime soon.

    2. Re:Xbox seems to have the upper hand in this by Anonymous Coward · · Score: 0

      becasue the Playstation is not going to sell a service that lets you play al your games, you have to subscribe to each individual on-line game.

      So if I use a Playstation I'll have to put up with playing online games for no extra fee just like I'm used to? We can't let them can't get with this!

    3. Re:Xbox seems to have the upper hand in this by Anonymous Coward · · Score: 0

      Yes but what Microsoft doesn't tell you is game companies don't have to use Xbox live.... EA want's to make a profit of it's online games and so won't use it...... So your left paying the monthly fee for Xbox live (later on next year when they hook people on it) and paying for certain games like MMORPGs seperatly......

      Sony's open ended model is based on the same as the PC one and so it doesn't force you to pay anything... Just get the Network Adpater and an online game and your all set.

    4. Re:Xbox seems to have the upper hand in this by Troed · · Score: 1

      Not all, but some, XboxLive games are going to cost in addition to the XboxLive fee. This is not exactly breaking news - but something conviniently left out as soon as people start comparing XboxLive to the PS2 or GC offerings.

    5. Re:Xbox seems to have the upper hand in this by Anonymous Coward · · Score: 0

      Yeah, I'd much rather pay $15 bucks a month for games I don't play (Most of the Xbox titles) then get a PS2 online adapter and play many games for free.

      And in case there is a really hot online game, like everquest or another MMORPG, I would like to be charged the base fee plus an additional service fee for that game. That model is much better than the PS2 model, where I only need to pay once to play a MMORPG.

      I am being sarcastic.

    6. Re:Xbox seems to have the upper hand in this by Juggle · · Score: 5, Insightful

      Gee, I Must be confused. I had a friends PS2 on loan for a few weeks and could swear I was playing on-line games free.

      THPS3 and 4 both support on-line play without the sonly network adaptor (they support most USB ethernet connectors including the one I had laying around) and don't require any kind of subscription since individual players run their own servers much like PC based multi-player gaming. The game included Gamespy based code to find on-line games and it worked flawlessly.

      In fact one other thing the PS2 supports that apparantly Xbox dosen't (since it was a complaint in this review) is the use of a USB keyboard. I grabbed my own keyboard ( a MS natural no less) tossed on the PS/2->USB adapter it came with, plugged it into the PS2 and was able to enter my game info that way instead of using the controller - saved a lot of time and made chatting in-game possible without a headset.

      I also have to agree with the other posters who want to know why the built-in ethernet is such a benefit when you still have to pay to use it on-line and then keep paying (an unspecified ammount no less) on a regular basis to keep using it. I like the pay once for the hardware model of the PS2 way more in that regard. But then again I always prefered buying my own cable or satellie box instead of paying a monthly "rental" fee as well.

      --
      --- Juggle juggle@hitesman.com
    7. Re:Xbox seems to have the upper hand in this by Lumpy · · Score: 5, Interesting

      becasue the Playstation is not going to sell a service that lets you play al your games, you have to subscribe to each individual on-line game.

      Funny... I have yet to subscribe to ANY game. and I have played 5 different offerings... including Tribe 2 Arial assult.

      from everything I have heard... almost NO playstation game will be a pay for play online, except for the MMORPG or other online "community" or server resource heavy games.

      sony is way AHEAD of ms this way.. just like my Pc games.. I dont have to pay anything to play them.

      --
      Do not look at laser with remaining good eye.
    8. Re:Xbox seems to have the upper hand in this by Inoshiro · · Score: 2

      "- saved a lot of time and made chatting in-game possible without a headset."

      Yeah, because when I'm doing a 5-trick combo in THPS4, I sure have time to put down the controller and blast out a message on my USB keyboard. :p

      --
      --
      Internet Explorer (n): Another bug -- that is, a feature that can't be turned off -- in Windows.
    9. Re:Xbox seems to have the upper hand in this by Daytona955i · · Score: 1

      The only ps2 games that I know of that plan to charge are everquest (also charges monthly for the PC version so nothing new there) and Final Fantasy XI. In fact the main game it seems leading the way on the ps2 front SOCOM is free to play online. Oh and FFIX, everquest, and SOCOM are all not available on the XBox. I've beta tested Everquest and while I wasn't all that impressed I've heard nothing but good things about SOCOM which I am trying to find now since I didn't get it for Christmas.

    10. Re:Xbox seems to have the upper hand in this by Tony.Tang · · Score: 2
      > sony is way AHEAD of ms this way.. just like my Pc games.. I dont have to pay anything to play them.

      Many XBox games support multiplayer online gaming (albeit with additional software) in a similar way that PS2 does. For instance, games like Halo, Ghost Recon, etc. play very well WITHOUT Live! (see XB Connect, or Gamespy's XBox Tunnel). Granted, these tools are not supported by MS, nor are they accessible to the beginner user; however, the numbers on the servers demonstrate that there are a large number of people that have figured out how to use them. In this sense, I think it's fair to say that Sony & MS are almost on par (they're not, but they're similar).

      I think the key take-away, however, is that Live! is that it is NOT JUST a way to play multiplayer games online. It is also a way for MS to provide support for things like content upgrades (a la Everquest), and easy access to playing with your other friends online (something that PS2 doesn't can't support without a centralized server). The latter point is important because it means that even the non-Internet savvy can use Live!'s online service; PS2 users may not be so fortunate.

      Live! also provides a headset that works right off the bat with any Live!-enabled game. That's cool! Think about it -- talking is much cooler than breaking out of the action to type. That's why it's more fun to play at a LAN party than having everyone play at home and communicating by pressing the `T' button. ;)

      The content upgrade thing sounds cool, too. We have yet to see it happen in a big way for games yet, but the possibilities here are extremely cool. After finishing the nine missions of Splinter Cell, I can tell you that I am DYING for the downloadable missions. *cross fingers* Let's hope it actually comes to pass. :)

      In sum, MS and PS2's strategies clearly seem different here; it seems that the infrastructure laid down by Live! will allow for much much more -- it's a matter of seeing whether they decide to take advatange of it all.

    11. Re:Xbox seems to have the upper hand in this by SupaYoda · · Score: 1

      My fiancee and I haven't yet paid a dime for anything that we've played on the PS2. In fact, since we're currently beta testing Everquest on the PS2 (which will be subscription) right now, we're not even paying for that yet.

      On another note, would it be childish of me to gloat for getting beta test privileges for Everquest on PS2?

    12. Re:Xbox seems to have the upper hand in this by Anonymous Coward · · Score: 0

      Live! also provides a headset that works right off the bat with any Live!-enabled game. That's cool! Think about it -- talking is much cooler than breaking out of the action to type. That's why it's more fun to play at a LAN party than having everyone play at home and communicating by pressing the `T' button. ;)

      and if it's anything like any of the other headset enabled gaming ala the microsoft communication thingy... it will be very VERY unpopular due to the general inability of the population to have any self control.

      I used one for 5 minutes and took it off... If I wanted to hear a steady stream of F**K You, S**T, A**HOLE, and all other forms of profanity... and nothing useful... I'd read slashdot at -1.

      The voice communication systems are rated NC17 and are not appropriate for any children to use. which will destroy the desire for it instantly.. and as soon as one toy-activist parent get's a taste of how the language and maturity(mature as in lack of... only turets children or people without anything intilligent to say resort to profanity for everyday communication) it will have public outcry and a huge backlash against it.

      Unless MS has hired several thousand people to monitor and ban the potty mouth children from the voice side.

    13. Re:Xbox seems to have the upper hand in this by KewlPC · · Score: 2

      and easy access to playing with your other friends online (something that PS2 doesn't can't support without a centralized server)

      The advantage of Sony's way of doing things is that it is up to the individual gaming companies to provide such services. Many games feature an in-game server browser, which connects to a centralized server run by the company that made the game. So while Sony itself may not have a master server, the individual gaming companies do.

      It's the same on the PC: there is no "PC Live" service, yet, somehow, people are able to play with and against their friends online. How is this possible? Because the game companies run the centralized "master" server for their game.

      Companies that decide to use X-Box Live for their games are REQUIRED to host their servers in one of Microsoft's datacenters. Unlike Sony, which allows developers to put their servers wherever they want.

      In addition, there is a headset available for use with the PS2. You've seen the SOCOM: Navy Seals commercials, right?

      Lastly, if game developers want to make additional content available, they still can. But it will be up to them to provide the server to download it from.

      The advantage of Sony's method is that 1)much less cost to Sony, which hopefully will get passed on to consumers, 2)control is in the hands of the developers.

    14. Re:Xbox seems to have the upper hand in this by Tony.Tang · · Score: 2
      The advantage of Sony's way of doing things is that it is up to the individual gaming companies to provide such service

      This in my mind, is a plus and a minus though. Trade off works like this: *big game company* (replace with MS or Sony or whatever) retains less control over users; however, users have more and different interfaces to deal with depending on the game that they're using. Sony has gone for one choice; MS has gone for the other.

      Because the game companies run the centralized "master" server for their game. [...] If game developers want to make additional content available, [however, they will need to] provide the server to download it from.

      This is a minus for companies: it means that having a multiplayer game or providing extra content also means the need for running (setting up, maintaining, etc.) an online service. Kind of a bummer. Read: "Outsourcing is the solution to all our problems." (I don't work for a consulting firm, really! LOL :)

      Companies that decide to use X-Box Live for their games are REQUIRED to host their servers in one of Microsoft's datacenters. Unlike Sony, which allows developers to put their servers wherever they want.

      True.

      You've seen the SOCOM: Navy Seals commercials, right?

      LMAO! That commercial is frickin' hilarious! :D I think that XBox gives you a headset for the Live! service though; it looks like the headset is an add-on for the PS2.

      It's clear that both methods have their advantages. It will be interesting to see what N64's model will be in this arena, too. How large companies decide to provide online gaming to the masses via the console will prove to be very interesting.

  11. Me, myself and I by Anonymous Coward · · Score: 0
    I play games on XBox and wear Assless Leather Chaps!

    How about you?

    1. Re:Me, myself and I by LinuxGeek · · Score: 1

      Dude! Weren't you in the MadMax movies? You rocked! Well, until you died on the front of that truck, guess you won't be in the new movie being made now. :)

      --

      Kindness is the language which the deaf can hear and the blind can see. - Mark Twain
  12. Warning - Old Xboxes Don't Work! by ceejayoz · · Score: 0, Troll

    Found out the hard way that old Xboxes don't work with Xbox Live.

    We bought an Xbox last Christmas for my younger brother, when they had just came out. In the manual, one of the periferals listed is the Xbox Communicator (a.k.a. Xbox Live).

    This Christmas, we got him Xbox Live. Put in the installation disk, but what's this? Needs a hardware upgrade?

    Apparently, the hardware upgrade costs $100 from MS. I don't know where the cutoff point for working vs. non-working Xboxes is (as even the non-working ones were advertised as being ready for it!) - but be careful!

    1. Re:Warning - Old Xboxes Don't Work! by Anonymous Coward · · Score: 0

      This is simply not true. I bought an xbox on launch day and it works just fine with xbox live. Also, googling for anyone with similar problems returns nothing (and paying $100 for an upgrade to a $150 console would be newsworthy I'd think).

    2. Re:Warning - Old Xboxes Don't Work! by Anonymous Coward · · Score: 0

      My guess is you modded your Xbox or your brother did and that's why it doesn't work. I have friends that have tried to connect to Xbox Live with modded Xboxes and it doesn't work...They're now buying second Xboxes so they can keep a modded one around.

    3. Re:Warning - Old Xboxes Don't Work! by JojoLinkyBob · · Score: 1

      Mine works just fine, and it's a first-gen XBox

      --
      -jc
    4. Re:Warning - Old Xboxes Don't Work! by Viewsonic · · Score: 4, Informative

      Perhaps he meant that he needed a DSL/CABLE router so he could actually use it? Those are typically around $100 ...

    5. Re:Warning - Old Xboxes Don't Work! by mstyne · · Score: 2

      Wow, that really sucks. Apparently an X-Box isn't an X-Box. Unless of course your brother had it modded, in which case I have no sympathy for you.

      --
      mstyne: real name, no gimmicks
    6. Re:Warning - Old Xboxes Don't Work! by Anonymous Coward · · Score: 0

      this is a *good* thing (tm)

      m$ is losing money on the hardware cost, so the more they sell, the more they produce and the more they lose

      so buy the box again and again and again; just don't pay for games or subscription fees

    7. Re:Warning - Old Xboxes Don't Work! by Angry+Black+Man · · Score: 5, Interesting

      This same thing happened to my little cousin (14 years old). He actually bought an Xbox on launch day and this year bought Xbox live only a few weeks after it launched. It told him to call microsoft with code 522 error. When he called they told him the older Xbox'es needed a "Hardware upgrade". I wanted to find out exactly what this "hardware upgrade" entailed so i called them after he told me about it.

      apparently the first gen models had an unflashable (via software) TSOP. the so called 'hardware upgrade' was in order to allow for onboard, software-based TSOP flashing and upgrading. not sure if they actually replaced the chip or merely changed the TSOP circuit, but we were pretty angry about it.

      --
      the byproduct of years of oppression by the white man
    8. Re:Warning - Old Xboxes Don't Work! by eMilkshake · · Score: 2

      Are you making things up? I purchased an xbox within the first week of their availability and have had 0 problems with Live. What is the hardware upgrade called?

    9. Re:Warning - Old Xboxes Don't Work! by ceejayoz · · Score: 2

      Nope, we've got DSL hooked up to our home network.

    10. Re:Warning - Old Xboxes Don't Work! by JabberWokky · · Score: 2
      I have no idea what it's called, but I think I heard a GameStop employee bitching about this issue. Apparantly they got some ticked off and/or confused customers in the store regarding the issue. All had gotten a message to call Microsoft. I think he had just finally gotten the whole message and walked up from the back room where he had called Microsoft. Since I don't have an X-box (nor PS2 or Gamecube), I didn't really pay attention to the details, but was amused by his rant to his coworker.

      --
      Evan "Still buying NES carts and Saturn discs"

      --
      "$30 for the One True Ring. $10 each additional ring!" -- JRR "Bob" Tolkien
    11. Re:Warning - Old Xboxes Don't Work! by darc · · Score: 1

      Bullshit. Bullshit. Bullshit.

      All xboxes are unflashable via TSOP. You CANNOT flash an xbox bios without connecting the write enable tracks on the motherboard. Xbox live only requires a dashboard upgrade, which installs to
      the HARD DRIVE.

      Xbox live does NOT modify the bios in ANY WAY.

      www.xboxhacker.net, and www.xbox-scene.com has information on xbox live updates.

      You're trolling. Someone mod this guy down.

      --
      Tired of legitimate data sources? Try UNCYCLOPEDIA
    12. Re:Warning - Old Xboxes Don't Work! by Anonymous Coward · · Score: 0

      is it so hard to admit that you might be wrong?

    13. Re:Warning - Old Xboxes Don't Work! by Anonymous Coward · · Score: 0

      Is it so hard to believe that trolls might lie?

    14. Re:Warning - Old Xboxes Don't Work! by Disoculated · · Score: 1
      Er, the money that they make off of the box you bought (even if it is at a loss) is a whole lot better than having an unsold box left on the shelves (which pisses off retailers and locks them out of markets). It's silly to think that a sold XBox hurts Microsoft more than an unsold one.

    15. Re:Warning - Old Xboxes Don't Work! by illumin8 · · Score: 2, Informative

      Please, mod this guy down... There is no such thing as a BIOS (TSOP) upgrade for the Xbox from software. If there was, you wouldn't need a modchip, you could just flash whatever BIOS you wanted on your TSOP and play backups of games.

      XBox Live updates your dashboard to a newer version when you install it. The only thing that would prevent this from working properly is if you modded your XBox and replaced your dashboard with something else.

      --
      "When the president does it, that means it's not illegal." - Richard M. Nixon
  13. Re:Finally... by droid_rage · · Score: 1

    That depends on what you're playing. For the type of games that are easily turned into multiplayer games (FPS, mech games, etc), this is mostly true. Have you tryed playing any RPGs on a console though? Or something like Civ? I actually liked Civ 2 for the PSone better than for the computer. They had to clean up the controls and interface a little, and it made the gameply easier.

  14. From the article: by unterderbrucke · · Score: 1, Insightful

    "Like everything Microsoft has done, Xbox Live is done, and done well"

    Well, I can name at least one instance this isn't true. Anyone remember the unmitigated disaster that Windows 95 was? They had 5 years to work on it, and it was still extremely buggy. We were all starving for a nicer GUI back then though, so all the problems with that launch tend to be overlooked.

    1. Re:From the article: by Anonymous Coward · · Score: 0
      Actually Win95 wasn't that bad.

      Windows ME was the purest form of crap ever expelled by the Redmond beast. Win98 was actually quite usable at home, but what the hell happened with the ME?!?!

  15. ps2 network adaptor by asv108 · · Score: 5, Insightful

    Personally, I prefer the way Sony is handling online play with the PS2 network adaptor. There is no centralized service for all games, and at least right now there are no subscription fees for most if not all of the current games.

    1. Re:ps2 network adaptor by Osty · · Score: 1

      Personally, I prefer the way Sony is handling online play with the PS2 network adaptor. There is no centralized service for all games, and at least right now there are no subscription fees for most if not all of the current games.

      I prefer the way Microsoft is handling online play with the XBox Live kit. There are centralized servers for all games, so your friends can see if you're online even if you're not playing the same game, and at least right now there are no subscription fees for all of the current games. (What's that? You paid $50 for the XBox Live kit? Well, how much did you pay for the PS2 Broadband adaptor? How much extra did SOCOM cost you because it has that fancy headset? Do any other games work with that headset?)


      One misconception though -- just because you pay a yearly fee for XBox Live doesn't mean you won't have to pay anything per game, either. That's totally up to the developer of the game to decide. If they want to charge you another $10/mo on top of what you already paid for XBox Live, there's nothing stopping them at all. However, the main difference between the XBox model and PS2 model is that since the individual developers will not have any of the costs of running their own servers, there's less need to charge an ongoing fee.

    2. Re:PS2 network adaptor by Anonymous Coward · · Score: 0

      Sounds more like a hit-or-miss experience since only large, already successful companies will be able to build a decent enough online experience.

      Or they'll charge upfront and repeatedly to ensure they can manage it.

      As a Low Ping Bastard, I don't want to be held back by people on dialup. Give me voice communication. Give me downloadable extras. Give me something *more* than system-to-system links.

      And don't tell me that a downloadable expansion to GTA3 of Vice City for $30 wouldn't have sold even more copies that Vice City has already sold as a stand-alone game.

  16. Playstation 2 by Anonymous Coward · · Score: 0

    What about the PS2 online set-up? I know no subscription is needed and so on, but are there any sites with detailed reviews of the thing? I've heard you can use a linksys usb ethernet adapter for it. Furthermore, I'd like to know if you can configure the Playstation 2 for your network.

    1. Re:Playstation 2 by ShwAsasin · · Score: 1

      YES you can use the Linksys USB Ethernet card, because I am doing this. I have a my PS2 running through my Linksys router (w/DHCP) to my DSL line and it works perfectly. I just set the games to automatic detection (dhcp) and it connects fine. It's nifty works with Tony Hawk 3/4 and SOCOMM. Ofcourse it'll probably work with more games, but these are the only ones I have with Internet Caps.

    2. Re:Playstation 2 by Lumpy · · Score: 2

      the ps2 broadband adapter is awesome.. I have already done the lan-party 5 player Twisted Metal Black and Tribes Arial Assult on a local LAN. 5 players locally. setup is brain dead... and if you get the el-cheapo gameshark usb keyboard it's even more brain dead to setup and use.

      oh and playstation online playing costs NOTHING.. unlike the Microsoft X box.

      --
      Do not look at laser with remaining good eye.
    3. Re:Playstation 2 by Daytona955i · · Score: 1

      I got the linux kit when it came out and as such the network adapter only has the ethernet jack and not the phone line. Not a big deal for me because I don't have dialup, just a cablemodem. Using it in the linux mode was just like setting up any ethernet card in linux and it was a breeze with the everquest beta. I just ran an ethernet cable from my ps2 to my netgear router which is connected to my cablemodem. No problems, works just like adding another computer onto the network. The everquest beta picked up the DHCP address and everything works.
      -Chris

  17. Not appropriate for my household. by standards · · Score: 2, Insightful

    I do own an X-Box... a good gaming console.

    But the showstopper for me is two-fold: The lack of a dial-up option (not everyone has a cable modem accessibility yet!), and the fact that, by license, it appropriate for use with "kids under 13".

    Both of those are show-stoppers for my household.

    So, it looks like the Nintendo would have been a better choice for my household in the long-term: 56k dialup option, and more games for everyone (a better mix of "mature" and "everyone" titles).

    Oh well, maybe MS will fix these issues before things really get rolling!

    1. Re:Not appropriate for my household. by cybrthng · · Score: 2

      I would think being a slashdot surfer you would know how to setup internet connection sharing or a linux box to do routing for your network and use dialup as the connection.

      It wouldn't be lag free, but you can still download the content.

      XBOX live from the getgo was understoon as a broadband service only.

      Microsoft will have a 3 year lead in broadband services over the PS3 when it supposedly launches in 2005/2006. That is a HUGE leap in i nfrastructure, technology and know-how.

      Broadband is coming. Maybe your local cell phone company will have carrier grade 3G wireless available (1.54mbit) or Wireless lans will pop up or your cable company/phone company will wise up to the challenge and offer services.

      keep your options open and search out www.dslreports.com to see whats in your zipcode or coming to your zipcode!

    2. Re:Not appropriate for my household. by Cornelius+Chesterfie · · Score: 1

      The reason they say it's not for kids under 13 is probably because you're bound to meet rude people and that would be inappropriate. If you didn't have dialup, the age thing shouldn't be a problem, you can just tell your kid to only play with people on his buddy list, or better yet, forbid him from using the headset when playing with strangers. It's no worse than what he hears at school every day anyway.

    3. Re:Not appropriate for my household. by Hassman · · Score: 1

      I hate to break it to you, but Nintendo is founded on the idea that it is a "family" console.

      If you wanted mature stuff, the PS2 would probably be the best choice, but in my honest opinion X-box kicks the shit out of both of em.

      --
      -Mark
      Dovie'andi se tovya sagain.
    4. Re:Not appropriate for my household. by standards · · Score: 2

      I would think being a slashdot surfer you would know how to setup internet connection sharing or a linux box to do routing for your network and use dialup as the connection.

      You're right! I do know how to do that!

      But clearly the issue is bandwidth, not hardware: "XBOX Live" is clearly dependent on a high bandwidth, low latency network. Even a slashdot surfer can't overcome a limitation given a 56k dialup requirement.

      Currently, my only choice is dialup or satellite (yuk). Satellite is expensive and high latency. DSL isn't offered in my area. And the cable TV company says "3 to 5 years".

      A couple neighbors would like to start some kind of internet co-op using 802.11, but that takes a bunch of time, money and effort.

    5. Re:Not appropriate for my household. by GeorgeH · · Score: 2, Insightful

      I think the "kids under 13" rule is in order to comply with the COPPA which forbids collecting information online from children under 13. But then again, this is slashdot so you can safely assume I'm talking out of my ass.

      --
      Why can't I moderate something "Wrong" or at least "Grossly Misinformed"?
    6. Re:Not appropriate for my household. by alen · · Score: 2

      Most people don't have these problems. Broadband is available to a huge segment of the population and MS knows this. You're always going to have people living in places that don't have the latest tech.

    7. Re:Not appropriate for my household. by MsGeek · · Score: 2
      Not true.

      The version of the notorious BMX XXX that was released for PS2 was censored, the version for Gamecube is not. Dunno about the XBox.

      Sanity's Requiem, Resident Evil Zero...those are also definitely not "family" games. Nintendo might have more than its share of Mario Sunshine kind of cartoony games but they are definitely NOT the only kind of games you can get for Gamecube.

      --
      Knowledge is power. Knowledge shared is power multiplied.
    8. Re:Not appropriate for my household. by /dev/trash · · Score: 2

      Yes! Broadband is coming. I'll line my house up. Although my cable company signed a 10 year deal with the local gov't and they don't even know about the internet. My phone company is Verizon. They seem to hate broadband. Satelite? Ping times are atrocious. Wireless? I contacted a wireless company about prices a year ago, I have yet to hear back from them.

      It's not like I live waaaay out in the boonies. I'm 10 minutes from people who DO have DSL and Cable Internet.

    9. Re:Not appropriate for my household. by Moofie · · Score: 2, Insightful

      That did not seem to be the parent poster's contention.

      How many kid-appropriate titles does Nintendo have? Lots.

      How many kid-appropriate titles does xBox have? Zero.

      Therefore, Nintendo is the more kid appropriate console. All those nasty games don't come in the box, you see...

      --
      Why yes, I AM a rocket scientist!
    10. Re:Not appropriate for my household. by Anonymous Coward · · Score: 0

      You, my friend, have no idea what Sony has planned.

    11. Re:Not appropriate for my household. by pboulang · · Score: 1
      XBOX live from the getgo was understoon as a broadband service only. Microsoft will have a 3 year lead in broadband services over the PS3 when it supposedly launches in 2005/2006. That is a HUGE leap in i nfrastructure, technology and know-how.
      Riiiight. During that time, PS2 will have the ability to support both broadband and less fat connections. What you are saying is tantamount to "Microsoft supports bigger hard drives, and can thus be a step ahead of the competition because it will have more experience writing bloated code."

      "HUGE" leap in technology? I think not.

      --

      This comment is guaranteed*

      *not guaranteed

    12. Re:Not appropriate for my household. by Squidgee · · Score: 1
      > It's not like I live waaaay out in the boonies. I'm 10 minutes from people who DO have DSL and Cable Internet.

      I hear that. I live, no word of lie, one half mile from people who get DSL. And it drives me insane.

      Better yet, no plans for DSL/Cable in my Broadband Wasteland(tm) until 2004.

      And that, my friends, is the problem with Xbox Live being broadband only.

    13. Re:Not appropriate for my household. by cicatrix1 · · Score: 2

      Load up the horse and buggy and convert from Amism.

      --

      I know more than you drink.
    14. Re:Not appropriate for my household. by devleopard · · Score: 1
      Uncensored on the XBox (http://www.acclaim.com/company/pressReleases/prod uct/BMXXXXXBoxShips.html):

      The version for the PlayStation(R)2 computer entertainment system has been edited to eliminate the topless nudity, while versions for Xbox and Nintendo GameCube' will contain topless nudity.
      --
      The best thing about a boolean is even if you are wrong, you are only off by a bit.
    15. Re:Not appropriate for my household. by Jaysyn · · Score: 1

      I'll agree with that. Sanity's Requiem is one creepy game.

      Jaysyn

      --
      There is a war going on for your mind.
    16. Re:Not appropriate for my household. by standards · · Score: 2

      Tell me about it. I have the same situation. And it isn't as if I don't live within one of the top 10 metro areas in the US... and it isn't as if a major networking company, Cisco, doesn't have a major investment in the town where I live.

      It's simply the owners of the local wires. The cable company doesn't support us ("Sorry, we're already giving you a great rate"), and the telco doesn't support us ("Sorry, your too far away").

    17. Re:Not appropriate for my household. by Daytona955i · · Score: 1

      Personally all the cool new games I hear that are coming out are are either for the PS2 or the Game Cube. The only game I heard that you would even think about getting an xbox for is Halo. But that's just my opinion.

    18. Re:Not appropriate for my household. by kaosrain · · Score: 4, Interesting

      But the showstopper for me is two-fold: The lack of a dial-up option (not everyone has a cable modem accessibility yet!), and the fact that, by license, it appropriate for use with "kids under 13".

      A lot of the times, these things do not go hand in hand. If you were to allow your young children to go online to play, they would most likely be left with an impression of swear words and sexual references.

      I understand that maybe you'd like to have at least one of these (I would love to have dialup access for the Xbox as well), but either one is possible. If you're unfortunant like me (can't get broadband even if you wanted to), then there really is no way currently to play over the internet. However, you can still get little kid's games. There's multiple copies of MAME for the xbox, and you can buy a multiple cd set of all the MAME roms for around $7 from tombestones.

      Hope it works out :)

    19. Re:Not appropriate for my household. by pi_rules · · Score: 2

      A couple neighbors would like to start some kind of internet co-op using 802.11, but that takes a bunch of time, money and effort.

      I can't dispute that -- but I've got a little experience with the wireless stuff so I'll take the opportunity to spout of a bit of information here. It's offtopic, but I've got Karma to burn it seems.

      Given that you don't have DSL/Cable in the area you're going to have to get a T1 -- okay, that'll run you maybe 500-600 USD/month for a 768Kb connection. Prices vary from location to location. You could get a Cisco 1600 with the right card in it for about 600 bucks too. If you're serious about it, and it's important, it's do-able.

      Next come the radios. I've seen both Sunstream 5.8GHz and Karlnet 2.4GHz stuff used here. I've found the Sunstream stuff a bit nicer, but the Karlnet products are coming out with a new version that adds in some nice features -- like automatically jumping channels when there's too my noise on the current one. IIRC you'll be paying around 600 bucks each for Karlnet one and 800 bucks for Sunstream. Again, prices flux here and I'm not the wireless hardware guy for this company so I'm not entirely current on it all.

      If you're actually all pretty close to eachother though (couple hundred meters) you could probably do it with Linksys WAPs and Pringles cans. I've still never played with that stuff though.

      So... find somebody in the neighborhood that can make an LLC for themselves, just in case things go sour and they break a contract with the Telco for that T1 line. If things work out well, and the LLC holder actually wants to put the effort into it, they could start their own wireless ISP up if enough new people move in or interest in broadband picks up.

      It'd be a big bonus too if they had some kind of tower in their yard already -- or a grain storage Silo. Perhaps a big flag-pole would work too for mounting the wireless access point.

    20. Re:Not appropriate for my household. by DaytonCIM · · Score: 1

      I would think being a slashdot surfer you would know how to setup internet connection sharing or a linux box to do routing for your network and use dialup as the connection.

      Please remember that there are some /.'ers who don't know how to setup a Linux server or IP sharing.

      Broadband is coming.

      Only if there is a private company that can afford to maintain the current infrastructure. Remember most of the broadband lines have been in the ground for nearly 10 years. And most have NOT been utilized.

      Qwest laid the wire in the early to mid 90s and they won't be around long enough to benefit from the coming "broadband" revolution. Not to mention some other company will be forced to lay new lines, because of user demand: cell phones, PDAs, game consoles, business networks, home computers, laptops, GPS systems, automobile computers, etc...

      What company has the resources to pick up the maintenance of the current lines and pay Qwest enough cash to take on ownership? And then turn around and begin updating the hard wire system? And how much will that cost the average consumer?

      your cable company/phone company will wise up to the challenge and offer services.

      Cable and phone companies will only do the minimum. No company out there can afford to bring in new technology, because they are still paying off the debt incurred when so many cable and phone companies merged.

  18. Online Console Gaming = Big flop. by Viewsonic · · Score: 5, Interesting
    Of the three XBox owners I know, none of them liked XBox Live at all. They all decided the same thing: Playing games online is best played on the PC.

    And for those who want to jump out and say "But who wants to buy an expensive PC to play games online, when it only costs $200 to buy an XBox." ..

    Well, consindering you NEED broadband to play XBox Live, this basically translates that the person has some fat cash to pay a $50+ monthly fee for internet access. Do these types of people typically have really crap computers? No. MicroSoft has walked into a virtual minefield without looking at marketing demographics first. The people that will keep this afloat are people without broadband and decent computers, which are NOT the people who can actually use it.

    And after your first free year, targeted monthly rate for this service will be $10-15/Month. It's not set in stone, but if it is any lower than $10, they will lose money on every single player.

    You can see why Sony and Nintendo are taking their time. Leave it to Microsoft to boldly blunder into a market area it is entirely unfamiliar with and die, then work out a program that actually *works*.

    SEGA has released a dev kit for all games to get online who uses its SDK which is cross platform compatable with PS2 and Gamecube.. So people who want to play Football on both systems can play each other seamless. They plan on putting up a "Blizzard" type of service where it will be free, etc etc.. Who knows if this will take off. I predict: No. At least not unless the PC dies a horrible death.

    1. Re:Online Console Gaming = Big flop. by Anonymous Coward · · Score: 0

      > MicroSoft has walked into a virtual minefield
      > without looking at marketing demographics
      > first

      what, marketing demographics nicknamed 'viewsonic'?

      i seriously doubt they failed to look in to
      marketing demographics

      slashdot may be full of geeks, but how in touch
      are you with the real buying populace? kids
      whining incessantly "daddy daddy gimme a DSL and
      an x-box hookup" .. once bought, money in pocket,
      regardless of whether it sucks or not.

      i'll definitely buy a GC before an XBox, tho ..
      skroo M$ and everyone that looks like 'em ..
      my PS2 suits me fine, when i bother to fire it
      up .. i find PC gaming much nicer to deal with ..
      wholly configurable controls, a lot more power,
      and when i'm sick of blowing stuff up, i can do
      something else with it other than trip over the
      cords.

    2. Re:Online Console Gaming = Big flop. by Viewsonic · · Score: 3, Funny

      Obviously you've got a C64, since you're typing in 40 char width. I'm filing this into my demographic. I'll let you know when my product ships to get your GC online via your 300 baud modem you're using on that C64.

    3. Re:Online Console Gaming = Big flop. by Rew190 · · Score: 5, Interesting

      Of the three XBox owners I know, none of them liked XBox Live at all. They all decided the same thing: Playing games online is best played on the PC.

      Really? See I've had the exact opposite experience. All of my buddies are PC gamers (so am I), but we all love XBox Live so far.

      Well, consindering you NEED broadband to play XBox Live, this basically translates that the person has some fat cash to pay a $50+ monthly fee for internet access. Do these types of people typically have really crap computers? No. MicroSoft has walked into a virtual minefield without looking at marketing demographics first. The people that will keep this afloat are people without broadband and decent computers, which are NOT the people who can actually use it.


      I understand what you're saying here, but MS' Live sales simply don't seem to back this up. It's selling like hotcakes, and games that use it are selling like hotcakes. If anything, I would think that folks with PCs and broadband were techies who would love to pick up a console as well.

      And after your first free year, targeted monthly rate for this service will be $10-15/Month. It's not set in stone, but if it is any lower than $10, they will lose money on every single player.

      I've been keeping track of this, and all of the rumors so far have said that it's looking like it'll be another flat fee (probably another 50). MS isn't stupid, and I'm sure they realize that they'll lose lots of customers because they don't want to have to worry about paying a bill every month. I really wouldn't worry about this.

      You can see why Sony and Nintendo are taking their time. Leave it to Microsoft to boldly blunder into a market area it is entirely unfamiliar with and die, then work out a program that actually *works*.

      Sony will probably never take off with online gaming since it has no centralized system. You'll have to pay a seperate bill for every single online PS2 game you want to play. Who's going to want to do that? I can understand if they come out with a killer online app, but that's only one game. Nintendo isn't taking their time, they're simply not placing emphasis on online gaming as an important part of GC. All that's coming out is Phantasy Star Online. Period. As far as MS blundering, trust me, it hasn't. I'm very happy with the service, as are most people I've talked to. Most reviews are also positive. I must ask, how can you justify that the biggest software company in the world has no experience in online gaming? Did I miss something?

      PC Gaming is here to stay, that's for sure. But XBox Live has impressed me very much. PC Gaming does not let you bring 3 of your buddies over and play football in the same room against 4 other guys from the other side of the country. PC gaming is a bitch to set up. XBL couldn't be easier. I've seen very few lag issues so far. PC gaming is more exposed to cheating at this point than XBL.

      I would definitely reccomend that anyone with broadband and an XBox pick this kit up and get themselves a copy of MechAssault (which I feel is the best XBL game right now). Try it for yourselves.

    4. Re:Online Console Gaming = Big flop. by Anonymous Coward · · Score: 0

      PC gaming is a bitch to set up.

      This is why we user rendezvous to set up our temp LANs...

      oh wait, you said PC.

    5. Re:Online Console Gaming = Big flop. by Frizzle+Fry · · Score: 1
      MicroSoft has walked into a virtual minefield without looking at marketing demographics first... You can see why Sony and Nintendo are taking their time. Leave it to Microsoft to boldly blunder into a market area it is entirely unfamiliar with and die, then work out a program that actually *works*.

      For those who aren't familiar with it, this strategy is generally known as "innovating". Yeah, it's tough to be first rather than copying everyone else, but I'm glad a company is taking the iniative to do it. Apparently, not everyone agrees with your assessment that people who own a good PC and thus are used to playing PC games online will be less likely to want to (and be willing to pay to) play their favorite console games online. Neither do I.
      --
      I'd rather be lucky than good.
    6. Re:Online Console Gaming = Big flop. by martissimo · · Score: 2

      Playing games online is best played on the PC.

      In some cases i agree with this sentiment, when it comes to a FPS it's hard to beat the good old mouse/keyboard of course. but for racing, sports, and RPG's console controllers are quite nice.

      And don't forget the fact that sitting in a semi-comfortable computer chair and playing on a 17" monitor will never even come close to sitting in a Lazy-Boy playing on a 48" widescreen with dolby 5:1 surround sound

      PS: the headset does a heck of a job replacing the keyboard for communicating with other players as well ;)

    7. Re:Online Console Gaming = Big flop. by Anonymous Coward · · Score: 0

      You'll have to pay a seperate bill for every single online PS2 game you want to play.

      that's a boldfaced lie.

      you pay NOTHING to play them... I've been playing them for months for free.

      Sony and most of the game makers have NO plans to charge the players to play... just like it has been forever in the PC world.

      Microsoft is purely stupid if they think charging to play is a good idea.

    8. Re:Online Console Gaming = Big flop. by rmohr02 · · Score: 3, Insightful

      Then why don't you hook up your computer to your widescreen TV and your surround sound?

    9. Re:Online Console Gaming = Big flop. by Daytona955i · · Score: 1

      Sony will probably never take off with online gaming since it has no centralized system. You'll have to pay a seperate bill for every single online PS2 game you want to play. Who's going to want to do that? I can understand if they come out with a killer online app, but that's only one game. Nintendo isn't taking their time, they're simply not placing emphasis on online gaming as an important part of GC. All that's coming out is Phantasy Star Online. Period. As far as MS blundering, trust me, it hasn't. I'm very happy with the service, as are most people I've talked to. Most reviews are also positive. I must ask, how can you justify that the biggest software company in the world has no experience in online gaming? Did I miss something?

      Yes I think you did miss something... Microsoft is forcing you to pay a monthly fee to use the online service that most sony games offer for free. The only games that charge so far for the PS2 are the MMORPG which if they ever come to the XBox would probably charge an additional fee as well. So I do think you missed something.

    10. Re:Online Console Gaming = Big flop. by thedji · · Score: 1

      Sony will probably never take off with online gaming since it has no centralized system. You'll have to pay a seperate bill for every single online PS2 game you want to play.

      Sorry if this sounds like a troll, but personally I find this extremely difficult to believe. Do you pay a seperate bill for every single PC game you want to play? By any chance, do you pay any bills at all?

      I don't, and unless you're playing a subscription game like UO, you shouldn't either. The first online game (that i'm aware of anyway) that came out for PS2 was Tony Hawk 3 and that charges no subscription fee.

      If de-centralized gaming is going to cost money to play, then people will just host their own free servers. If no-one else is doing it, I'll personally do it myself. Now we just gotta wait for the server code to become freely available :/

      --
      ... and then there were none
  19. you got IT now by Anonymous Coward · · Score: 0

    n terms of moderation, peepoles say that robbIE, being a byte player in the bIEg picksure himself, is no more a good or bad guy in this pottIE training "problem", than poor martha stewart is/was.

    you should be careful that ip blocking robbIE. .asp you don't know whois watching here.

  20. In the first week of X-Box live by Rogerborg · · Score: 5, Interesting

    150,000 people gave Microsoft their credit card number and agreed to be billed a to-be-decided amount indefinitely, until they figure out how to cancel it (which might not be a piece of cake, considering that MS do not seem to understand that with consoles, unlike software or one-off hardware sales, you have to keep the customer happy).

    Does this worry anybody else? It worries me, because it confirms Microsoft's long held belief that the retail market is ready for software-as-a-service, and that people really are dumb enough to pay upfront for the device, and pay ongoing amounts for the functionality.

    You know those friends you have who tease you because you spend $X a month on computer bits that you don't really need? Well, they're about to enter your world, only they don't even get to build a collection of little anti-static bags as a bonus.

    --
    If you were blocking sigs, you wouldn't have to read this.
    1. Re:In the first week of X-Box live by macrom · · Score: 3, Funny

      and that people really are dumb enough to pay upfront for the device, and pay ongoing amounts for the functionality

      You must not have heard of this little game called Everquest.

    2. Re:In the first week of X-Box live by John+Jorsett · · Score: 5, Insightful
      150,000 people gave Microsoft their credit card number and agreed to be billed a to-be-decided amount indefinitely, until they figure out how to cancel it [snip]

      Does this worry anybody else?

      It would me. I remember the conversation I had with my credit card company when I couldn't get through to AOL to cancel my account. They told me that even if I switched card numbers AOL would automatically be transferred with it and continue to bill me. If I cancelled the card, I'd still be liable for ongoing charges due to my 'agreement' with AOL. I finally had to wait on hold for 45 minutes to get through to AOL in person. It's like having the mafia after you. One guess whether MSFT will follow the same model.

    3. Re:In the first week of X-Box live by prnd_ndrd · · Score: 1

      You know those friends you have who tease you because you spend $X a month on computer bits that you don't really need?

      Uhhh... no, I don't know. Get new friends. Or consider graduating into the world of adults.

      --
      Want to talk? ashaver AT pdx DOT edu
    4. Re:In the first week of X-Box live by benzapp · · Score: 2

      It would me. I remember the conversation I had with my credit card company when I couldn't get through to AOL to cancel my account. They told me that even if I switched card numbers AOL would automatically be transferred with it and continue to bill me. If I cancelled the card, I'd still be liable for ongoing charges due to my 'agreement' with AOL. I finally had to wait on hold for 45 minutes to get through to AOL in person. It's like having the mafia after you. One guess whether MSFT will follow the same model.

      You know, sometimes I read these wonderful stories on slashdot and just have to ask WHY DO YOU MAKE UP SUCH LIES???

      Credit card companies WANT you to initiate chargebacks. They make a LOT more money charging the merchant a fee than they will on your interest payments. They are not in business of enforcing ANY agreements besides the credit card receipt you sign.

      Of course, you admit you are an AOL user, so perhaps you aren't the brightest star in the sky. But gimme a break. I request chargebacks all the the time, especially for monthly billers which fuck me all the time. ISP's, gyms, banks, none of them ever cancel your service when you request it. They do this intentionally to rape you. So deal with it. If you honestly have such a terrible bank they are going to shaft you like that, don't pay. Settle it in small claims court if the disputed amount is less than say $2000, a nice average for all states. Trust me, the judge will not force you to pay that shit.

      --
      I don't read or respond to AC posts
    5. Re:In the first week of X-Box live by John+Jorsett · · Score: 2

      You know, sometimes I read these wonderful stories on slashdot and just have to ask WHY DO YOU MAKE UP SUCH LIES???

      Everything I wrote was the truth. Note that I didn't say whether I believed what they told me was accurate or not, I just said that that's what I was told. In the end, it was easier to go throught the lugubrious AOL cancellation process rather than drag it out. 45 minutes on the phone is a better deal than arguing with the card company. As for you: Believe the tale. Or don't. Doesn't much matter either way.

      Of course, you admit you are an AOL user, so perhaps you aren't the brightest star in the sky.

      Admit? No, I say it. I aver it. I PROCLAIM it: I am a former AOL user. I once designed web sites and had to have an account to make sure that the 60+% of the people who viewed it via AOL actually could. I could cite all my Linux boxxen, EE/CS degrees, 25 years on the internet, yada yada yada, but you know what? I don't have to establish my tech cred with some faceless sorehead who pops off on SlashDot.

    6. Re:In the first week of X-Box live by Anonymous Coward · · Score: 0

      I just wanted to back this guy up, AOL is a bunch of asswipes that keep charging after you request a cancel. I told the bank to stop accepting charges to my bank account and AOL repeatedly found ways to force the charges through, which I was unaware of and the resulting overdrafts temporarily ruined my credit rating ennough that i couldnt even open a savings accound at a new bank (I had moved).

      and yes, I cite the above rationale as for why I had AOL in the first place.. :P

  21. This is a LIE - It warns of a BIOS UPGRADE by cybrthng · · Score: 3, Informative

    What an idiot.

    Its not a Hardware upgrade, but it warns you that it is updating the bios and to not reboot during the process.

    I have 2 xboxen. One at home and one at work. Both are launch xbox with NO problems playing live.

    FUD

    1. Re:This is a LIE - It warns of a BIOS UPGRADE by Troed · · Score: 5, Informative
      The parent is trolling.


      (I'm one of the Xbox-hackers. I know what I'm talking about here)


      The connections needed to flash the internal flash rom from a program running in the Xbox are NOT CONNECTED. It's possible to connect them if you open up the Xbox and solder yourself - but a virgin Xbox CAN NOT have it's BIOS flashed. Not by you, not by Microsoft.

    2. Re:This is a LIE - It warns of a BIOS UPGRADE by MrScience · · Score: 3, Interesting

      I don't know about the parent... But I bought my XBox at 12:10AM on launch day. Been playing it since without problems, and I was on the Beta test for XBox live. At no time have I had any problems playing Live!

      --

      You quitting proves that the karma kap worked. The most annoying of the whores shut up. --CmdrTaco

    3. Re:This is a LIE - It warns of a BIOS UPGRADE by Anonymous Coward · · Score: 0

      While it is not modifying the flash BIOS chip onboard, it is modifying the hard drive contents as well as the EEPROM...

  22. Summary of Review by Mulletproof · · Score: 5, Informative

    Cripes, that is a needlessly long rewiew... Did the man have a quota of pages to fill? Here's the summary from another person who has been with Live since Beta-

    If you have any sort of hardware knowledge at all (ie; are a regular reader of Slashdot), connecting Live will be cake, unless you have a real exotic network configuration, since the process is pretty well automated. A keyboard is seriously need to fill out the registration info, but doing so can still be done in under 10 minutes without one.

    Live itself works well, but is still rough around the edges. The interface for some options is not the same as others from game to game. It's even non-existant in some cases. Live is in serious need of standardization in all honesty. Other than that, it's pretty smooth playing in most cases, though the occasional laggy player will dampen your gaming experience.

    Live titles are kinda slim pickins right about now, the majority of them being sports related. Ghost Recon, Unreal Championship and Mech Assault are strong contenders, though each has it's own interface issue. Be that as it may, I suspect MS is working on the problem and I've heard up to 80 Live enabled games to be availible around next Christmas. Likewise, the downloadable content isn't in any sort of quantity yet, though some is there. I'd be surprised if it didn't increase as Live matures.

    Verdict: If things stay the way they are now, I can't justify another year ofLive, especially after having grown up in a PC gaming environment. But I don't think they will stay the same. They've been getting plenty of feedback from the boards and it's still in it's infancy. Aside from playing select games from a limited collection, I think the biggest draw right now is reserving you Game Tag. Waiting at this point certainly won't hurt, that fact aside.


    Wow... And that was less than a page too... :p

    --
    You need a FREE iPod Nano
    1. Re:Summary of Review by Boone^ · · Score: 2

      All THG reviews are the same. 1-2 small paragraphs per page spread across 15-20 pages. They're optimized for pageviews so the advertisers are happy. Too bad I'm done reading the text by the time the last ad loads and I'm onto the next page. Large hardware sites are worse than most magazines with the extremely low content-per-page ratio.

    2. Re:Summary of Review by Jeff+DeMaagd · · Score: 2

      I've noticed a lot of hardware sites are like that. In one way it is understandable as they do have a lot of images, but it's not really that comparable when one considers the relative screen area.

      I think I had come across one site where every few paragraphs was an ad paragraph using the same font and layout as the article, that was annoying.

      I do wonder if there are going to be further collapses in the internet ad market. A problem I see is that to get more money, or possibly to retain income, more ads have to be sold. The problem is that users fed up with ads will gradually either block them or quit using ad-heavy sites. The problem is that if advertisers find that ads aren't so effective, the value of ads will go down, and stupid web site administrators might try to compensate by running even more ads.

  23. toms hardware slipping? by AmigaAvenger · · Score: 2

    Anyone else that read the article think it was written by a 13 year old? Lots of little chopped up sentences, vocab of about 100 words...

  24. Maybe, and just for the sake of compensation, by da5idnetlimit.com · · Score: 1, Offtopic

    they use a Linux Server Farm to allow for 24/7 uptime ?

    [Slashdot Exclusive News ! : Beowulf Clusters of XbOxes with Debian are the REAL Xbox Live BackBone]

    --
    It takes 40+ muscles to frown, but only four to extend your arm and bitchslap the motherfucker
  25. Broadband is the success of xbox live by cybrthng · · Score: 1, Troll

    Online console gaming is FAR from a big flop. Xbox live has JUST begun and it is selling like HOTCAKES.

    I for one probably won't buy ANY games that aren't live enabled in some form or fashion.

    The targeted monthly rate has NOT been decided, and even if it is 5-10.00 a month that is NOT a bad price considering that will be a single rate to play over 55+ online games. You can't do that with any other console.

    Broadband is the success of Xboxlive. Microsoft can release content that no 56k modem can download, microsoft can create communities, games and environments richly detailed and only limited ot the imagination. As it stands now only roster updates for the NFL games have been out but both Unreal Championship, Mech Assault and Splinter Cell will have downloadable content, maps, addons and fixes. You won't see that on any other console.

    XBox live is here to stay folks!

    1. Re:Broadband is the success of xbox live by Anonymous Coward · · Score: 0

      This is modded down to a troll because it's pro-MS. Fucking Linux zealots.

    2. Re:Broadband is the success of xbox live by Frizzle+Fry · · Score: 1
      Unreal Championship, Mech Assault and Splinter Cell will have downloadable content, maps, addons and fixes. You won't see that on any other console.

      Good. I'm glad that companies making games for my gamecube will be forced to ship them as finished products, that are playable on the day they are released, rather than being able to plan to give me a broken, unfinished piece of crap that will only turn into an actual game after months of them slowly trickling out patches, like PC games. If the price I pay for this is not being able to update a roster in a football game, so be it.
      --
      I'd rather be lucky than good.
    3. Re:Broadband is the success of xbox live by ceejayoz · · Score: 2

      Hate to break it to ya, but there are bugs in games for all platforms. Rogue Squadron II, for example, has some irritating ones.

      I, for one, like the idea of being able to get fixes online for my games, because I know no game ever ships in a perfect state.

    4. Re:Broadband is the success of xbox live by cicatrix1 · · Score: 1, Flamebait

      Who said anything about fixes? It's all EXTRA content. Mechassault gives you new mechs and new maps, etc. . . Don't get lippy and defensive because you are jealous of my hardware.

      --

      I know more than you drink.
    5. Re:Broadband is the success of xbox live by Anonymous Coward · · Score: 0

      Flamebait? No way. Come on mods...

    6. Re:Broadband is the success of xbox live by Anonymous Coward · · Score: 0

      the person frizzle fry was replying to mentioned fixes, thats who.

  26. LIEk msn? by Anonymous Coward · · Score: 0

    whereas, the "editors" write beautiful storIEs, in praise of ill eagle, Godless deceptive payper liesense stock markup FraUD FUDgePackers, & IT is responded to with many beautifully worded (no MiSpelled words) accolades, buy ?pr? shills. what a wonderful wwworld IT's become(ing)?

    that's ok dough robbIE, we think you're innocent, but you should come out about it.

  27. Mod Parent Up by Anonymous Coward · · Score: 0

    I was thinking the exact same thing.
    I picked up a network adapter for 40 bucks, and that's all I've had to pay.
    It came with a free mail-in for Twisted metal black online which is really cool.

    Now if ps2 would get a nice mmorpg...

    1. Re:Mod Parent Up by cicatrix1 · · Score: 2

      Well XBL only costs $50 for the kit. Basically that buys you a headset and a year subscription to the service. Since the hardware is already in the machine, the pricing difference is rather trivial. Except for when you have to start actually paying for games on the PS/2, then you will soon be paying more than I did for XBL on the whole.

      About the MMORPG, Everquest: Online Adventures is due out pretty soon. I have played the beta and it's shaping up prety well.

      --

      I know more than you drink.
  28. 43% of PS2's 450,000 online gamers are on Dial-Up. by Viewsonic · · Score: 3, Informative

    If that doesn't say something, I don't know what will. What say you? And no, it is not selling like hotcakes. 150,000 is a very very poor number. Compare that to the first two days of Zelda in Japan, the second largest console market just behind USA, which sold 450,000.. Yes, in TWO DAYS. That is "hotcakes" for Japan. For the USA, nearly double that and you might be getting somewhere.

  29. Re:43% of PS2's 450,000 online gamers are on Dial- by cybrthng · · Score: 2

    150,000 was within the first week. Microsoft has stated they will reach 600,000 very soon. 150,000 was also US only.

    Since then Xboxlive has launched in the UK and is gearing up for launches in other nations.

    I could care less about Japan, i'm not going to compare my gaming habits against those countries that have no similarities to the US or US consumers.

    Hotcakes is a complete sellout of every kit that was manufacturede. THAT IS WHAT HAPPENED. You have to realise that almost 25,000 to 50,000 people were online already through the BETA program BEFORE THE LAUNCH

  30. Re:43% of PS2's 450,000 online gamers are on Dial- by Anonymous Coward · · Score: 0

    "I could care less about Japan, i'm not going to compare my gaming habits against those countries that have no similarities to the US or US consumers."

    X-Box owner :)

    See, almost all the good console games come from Japan. Japanese companies like to work with other japanese companies, and aren't big on working with foreign companies unless they get something good out of it. Hopefully, this means that the X-Box dies a painfull, painfull, slow death, since the cool and revolutionary and spiffy games tend to come from Japan, and whatnot.

  31. Re:43% of PS2's 450,000 online gamers are on Dial- by Rew190 · · Score: 2

    See, almost all the good console games come from Japan

    Nintendo owner :)

  32. Your Lunix FUD Alpha Attack Combo failed by Talez · · Score: 1

    So Microsoft pay $X a month to maintain a whole bunch of servers and a gaming network and YOU think they should charge consumers a once-off fee?

    Guess why you're not employed by Microsoft's accounting department.

    1. Re:Your Lunix FUD Alpha Attack Combo failed by Anonymous Coward · · Score: 0

      Learn to spell, Microshit lackey. LINUXisyourgodLINUXisbetterthanyourmicroshitLINUXo wnsj00.

    2. Re:Your Lunix FUD Alpha Attack Combo failed by Rogerborg · · Score: 2

      I think they should charge a published fee that requires opt-in rather than an obfuscated opt-out, and that that should be for access to Microsoft's game servers, not to any sort of multiplayer content. Funnily enough, I thought that this would actually help to sell XBoxen, but what do I know, I'm not one of the guys that tried to bring us Microsoft Bob.

      --
      If you were blocking sigs, you wouldn't have to read this.
  33. 90% of console game producers are based in Japan. by Viewsonic · · Score: 2

    Sorry, but your "gaming habit" is being produced by the very people you think have "no similarities to the US or US consumers". Capcom, Sega, Namco, Konami, etc etc are all based out of Japan. If you want to ignore it, then so be it. But I would think that is entirely ignorant. Without Japan, there is no console industry.

  34. MOD DOWN PARENT by Rew190 · · Score: 1

    Found out the hard way that old Xboxes don't work with Xbox Live.

    This is simply wrong. There might be an error with your XBox or perhaps you have modded it, but XBox Live should work with all unmodded xboxen.

    Please mod this parent down, as it's not true.

    1. Re:MOD DOWN PARENT by ceejayoz · · Score: 2

      It's an umodded Xbox.

    2. Re:MOD DOWN PARENT by Anonymous Coward · · Score: 0

      Shit, do you work for MS or something? If others are seeing problems that you aren't, just be glad that you aren't seeing these problems and STFU. Meanwhile, life continues without your anecdotal denial.

    3. Re:MOD DOWN PARENT by hEpen · · Score: 1

      shit, can't you back your tough guy talk with an user id?

    4. Re:MOD DOWN PARENT by Rew190 · · Score: 2

      No, but being an owner of an XBox I have never heard of this before (and I read the reviews, browse the forums, etc), and this being Slashdot it wouldn't surprise me if someone was spreading FUD.

    5. Re:MOD DOWN PARENT by Anonymous Coward · · Score: 0

      I

      AM

      A

      COWARD!

  35. Anti-MS Crap by Rew190 · · Score: 2

    (which might not be a piece of cake, considering that MS do not seem to understand that with consoles, unlike software or one-off hardware sales, you have to keep the customer happy).

    XBL has proved to work well. Most of the reviews on it are positive, and everyone I know who has it (personally and through forums) is loving it so far, and XBL has become a selling point when purchasing a game for most of us. I highly doubt that many folks are cancelling it already, but feel free to prove me wrong and provide a link.

    that people really are dumb enough to pay upfront for the device, and pay ongoing amounts for the functionality.

    Do you have a basic understanding of the XBL service? Do you understand why a subscription fee is required? Do you understand that all you have to do is pay this fee and you can play any XBL enabled game without extra cost? If not, then I suggest you RTFA. That's like complaining that you bought your cable modem, why should you have to pay ongoing fees to get online?

    It should be noted that apparently the basis for this entire parent post is that you have to give a credit card to Microsoft.

    1. Re:Anti-MS Crap by Rogerborg · · Score: 2

      Let's see... it's OK that it's not obvious how to cancel XBox Live, because nobody will want to. Now that you explain it like that, fine with it.

      </sarcasm>, I'm referring to Microsoft's erratic customer service with XBoxen. Nintendo appear to replace Gamecubes irrespective of whether they are in warranty or not. Sony seem to be a bit more self delusional, offering rebates and vouchers and whatnot to make repairs effectively free. Microsoft, outside of the pathetic 90 day warranty, and sometimes inside it, appear to be saying "Screw you, pay us money to fix the console you licensed - sorry, I mean "bought" - from us, so that you can continue to pay us money for the games." I don't deny that there are good stories about XBox customer service, but there seem to be a lot more bad ones, and a lot more than for PS2 and Gamecube.

      They just don't get that it's about building brand image and satisfaction. It seems that they'd rather spend hundreds of millions on marketing, rather than replace a few units with a smile and a cheery wave, and that's why I find it astonishing that anyone would hand them a blank check - or rather, a blank checkbook. And the issue isn't just the cancelling, it's the cost. How much are they going to charge? What do they consider a reasonable sum? $25 a year? $50? $100? $200? $500? $1,000? You tell me, because they won't.

      --
      If you were blocking sigs, you wouldn't have to read this.
  36. 733 MHz Pentium III: not needed? by jhair_tocancipa · · Score: 2, Funny

    "If an Xbox game (which requires T&L or shaders) is well-programmed, then it practically doesn't even need the Pentium III."

    Uh?...what the hell? So, in the best case scenario, the processor of the XBox is an accessory? What an idiot the thg reviewer...

    1. Re:733 MHz Pentium III: not needed? by peterpi · · Score: 2
      I agree that the review was a bit enthusiastic, but in some cases he's right.

      You could say that the processor on any console is an accessory; it's just there to pump data at the graphics processor.

      To have enough CPU spare to do some proper maths (e.g. for MotoGP to be able to simulate 20 bikes) is a luxury compared to other consoles.

    2. Re:733 MHz Pentium III: not needed? by Emil+Brink · · Score: 2

      Free hint from a (fresh, but still) professional: there is more in games than graphics. Yes, really.

      --
      main(O){10<putchar(4^--O?77-(15&5128 >>4*O):10)&&main(2+O);}
    3. Re:733 MHz Pentium III: not needed? by Anonymous Coward · · Score: 0

      You could say that the processor on any console is an accessory; it's just there to pump data at the graphics processor.

      That's like saying the gas pump in a car is an "accessory". I mean all it does is pump gas to your engine.

    4. Re:733 MHz Pentium III: not needed? by Squidgee · · Score: 1
      > You could say that the processor on any console is an accessory; it's just there to pump data at the graphics processor.

      Uhm...no.

      The processor handles all of the AI (Which is fast becoming a huge deal in games), the input from controllers, the output from the game to, say, a rumble pack, the modem input, the tracking of where the player is, etc, etc. It isn't "just there to pump data at[sic] the gpu". It's there to take care of everything, plus pump data to the gpu. It's like saying "My brain can be called an accesory because all it does is pump data to my muscles". While that's one of it's bigger functions, it does so much more than that.

    5. Re:733 MHz Pentium III: not needed? by Aronymous+Coward · · Score: 1

      What kind of games are you playing?

      Ever heard of a little thing called AI?

    6. Re:733 MHz Pentium III: not needed? by tc · · Score: 2
      Yeah, in theory (and contrived demos) this is all true. However, as a professional Xbox game developer, I can tell you that most performance problems I've seen to date have been code that is CPU bound. A lot of this has to do with some shortcomings of the NVidia GPU (lack of command-stream return stack or real index buffers, for example), which means the CPU spends quite a bit of time copying blocks of memory around for not a lot of good reason. (Yes, there are some ways to alleviate this, but they're not always viable.)

      Overall, the Xbox is still a damn fine piece of kit to work with, and certainly an order of magnitude less of a pain-in-the-arse than the PS2, but it's not quite the performance monster in every situation that some people make it out to be.

    7. Re:733 MHz Pentium III: not needed? by Anonymous Coward · · Score: 0

      CPUs do a lot more than just "pump data at the graphics processor" e.g. AI.

    8. Re:733 MHz Pentium III: not needed? by peterpi · · Score: 2
      Yes, I'm an XBox developer too; no need for the sarcasm :p

      What I meant is that it's very nice to have some CPU spare, which doesn't happen very often on other consoles.

      We're not CPU bound on MotoGP; we're bound mainly by memory and memory bandwidth.

  37. /. "power of good" module "upgraded" by Anonymous Coward · · Score: 0

    that's right, any daze now, the infamouse "stuff that matters", will be appropriately transformed into "we know what matter$"

  38. Not so sure about that... by thatguywhoiam · · Score: 2
    I've seen the Xbox Live! service, and it's not bad. (The games are not to my liking, by and large, but enough of my friends dig Mech Assault, so whatever.)

    Sony is launching an integrated service next year to compete with Xbox Live!'s approach (buggered if I can find the link, sorry). It supposedly will allow for disparate games to connect players to each other. Sony has obviously just watched Xbox Live! and are now copying them in some respects.

    (Incidentally - someone tell me why the Xbox's built-in Ethernet is such a big 'advantage'. I don't get that. You have to buy the Live Kit to use it anyways, right? Why couldn't they have put the adapter with that and saved some buyers - or themselves - a few dollars?)

    Anyways - I like Sony's decentralized approach better than Microsoft's Way, even putting aside the fact that it is MS for a second.

    The Internet doesn't 'help me' find other players either, I can do that fine by myself, as usually the game has a browser of sorts built-in. This will become a bigger bone of contention with the likes of EA, who spend a ton of money maintaining their own server farms.

    Really, there are two kinds of online game that are evolving on both the console and the computer, and I see Sony's approach as better for both:

    1. Regular Multiplayer Games. Sometimes you can play multiplayer on one site/system (console), otherwise it's just the usual find-a-room-and-start-shooting exercise. These games are not developing as a monthly pay service; the multiplayer online aspect is just another feature of the game. They are sold as traditional games, one-time fee. You won't get charged for using these, much like you're not charged for Quake or Warcraft. For these games, Sony's approach is more advantageous, as it truly can remain 'free'.

    2. Massively Multiplayer Games, which are a different animal altogether. Users of these games do tend to exclude other games in favour of whatever their fix is. These games will get away with monthly charging as the entirety of the game exists only in an online form (The Sims, and lets not forget Sony has bagged Everquest as well).

    So Xbox Live is better for the kinds of games (#1) that people don't want to pay a monthly fee for, and yet that's what they are doing. In the case of MMORPGs, users are likely spending almost all their time with that, and don't need a lot of cross-game referencing.

    Now, with Sony's Live! clone, I bet they toss in a bunch of trojan services to keep you hooked. Any bets on downloadable movies/music? The PS2 is exactly the kind of 'computer' you want for real DRM...

    --
    If Jesus wants me it knows where to find me.
    1. Re:Not so sure about that... by Cruciform · · Score: 2

      (Incidentally - someone tell me why the Xbox's built-in Ethernet is such a big 'advantage'. I don't get that. You have to buy the Live Kit to use it anyways, right? Why couldn't they have put the adapter with that and saved some buyers - or themselves - a few dollars?)

      Well, even if you don't have Live, then you can use a standard network setup to play system link games, no special cables required. Previously, to play on PS2, you either only played 1 vs. 1 with the link cable, or you picked up a firewire hub and a number of 4-to-6 pin firewire cables for additional players. Now that the PS2 network adaptor is out has the functionality of system linking changed on it at all? I haven't picked one up for mine yet.

  39. Re:43% of PS2's 450,000 online gamers are on Dial- by BlameFate · · Score: 1
    Since then Xboxlive has launched in the UK and is gearing up for launches in other nations.

    BS. Xbox live hits the UK on March the 16th, it sure as shit ain't out anywhere but the US yet.

    Japan will get it next on January 16th.

    --

    --is not to be confused with user #672982 - Bame Flait

  40. Re:I knew Coleco and Intellivision were coming bac by SomeOtherGuy · · Score: 2

    Hey -- don't laugh, I got a 2600 and 150 games for Christmas this year. Back in my day that would have cost around $5000 during my gaming age. (I.E. -- only something the rich could afford. You can have it all now for about $100.) Plus as an added bonus -- the games are actually fun to play. And I don't have to site through 5 minutes of FMV to get to the action.

    --
    (+1 Funny) only if I laugh out loud.
  41. Sorry, Mechassault is utter crap by Anonymous Coward · · Score: 0

    Guided PPC balls, guided gauss rifle slugs, it's really pathetic. You fire an ER PPC and a gauss rifle from across the map, and your opponent can't move fast enough to dodge them. These weapons are supposed to be inanimate lumps of plasma and metal, respectively; yet they magically follow you! I mean really! what the hell were they thinking?

  42. next generation ms shills by Anonymous Coward · · Score: 0

    don't come whining to US, when there's only won channel(tm).

  43. This is a way old article by enamore22 · · Score: 1

    This article came appeared on THG's front page 3 weeks ago. The Live service has been out since November 15. Damn Slashdot, keep on top of these things. I have Live and I have been impressed with it since the first time I played. Lower lag than any other online gaming service I've used. Setup is easy. The only problem I've had with it so far is a bug with Ghost Recon. It has a difficult time finding available games. Although, Ubisoft has stated they are aware and are looking into a solution.

  44. Hackable?? by tyrnight · · Score: 1

    I'm waiting to hear, "What if I dont hook it up through a firewall.. Is Microsoft gonna make us download patches just like with our windows system.. I havent tried it yet but I am concerned.." (yea right)

    --
    Freaky Schitt always happens to me... WHY God WHY!!
  45. va lairy, O$DN?, owned buy wall street of deceit? by Anonymous Coward · · Score: 0

    they have no "product" to garner billyuns with, so why not use yOUR curious eyeballs to garner a fewww sheckles from the ill eagle kingdumb, in sum last gaspers attempt to jack up the prize of their owned phony payper?

    yuk. you just can't mod this kind of stuff away.

  46. Re:43% of PS2's 450,000 online gamers are on Dial- by cybrthng · · Score: 2

    The UK has an open beta.. anyone can join. Just as good as a luanch

    http://www.xbox.com/uk/live/now.htm

    now what was that you were saying??

  47. This Xbox-hacker is k-rad by cybrthng · · Score: 2

    Ok.. Its updating the dashboard, wich when your running the update it says it can screw up your xbox if you reboot during the process (similar to a bios update)

    however, NO one needs freaking new xbox to get on xboxlive. that is FUD

    1. Re:This Xbox-hacker is k-rad by Anonymous Coward · · Score: 0

      You're a dumbass! There is a problem. That's fact. Call up MS, they'll tell you the same thing. Just because you didn't have the same problems, doesn't mean the problems don't exist.

    2. Re:This Xbox-hacker is k-rad by Troed · · Score: 2, Informative

      Updating the dashboard and flashing the TSOP are two very different things.

    3. Re:This Xbox-hacker is k-rad by cybrthng · · Score: 2

      so what. Your soo cool that you couldn't have replied to the very misleading and severely incorrect notion that the original xboxen don't work. Instead you chose to be picky about my terminology used.

      I'm sorry, but in a way, the dashboard IS a bios. Without it, your screwed as far as any NON modded xbox is concerned.

    4. Re:This Xbox-hacker is k-rad by Troed · · Score: 1
      I'm sorry, but in a way, the dashboard IS a bios.


      No, it's not. Regarding the parent - I don't know if there are some Xboxes with an older BIOS than 3944, although I doubt it. Since I don't know that I can't say he's wrong either. It's theoretically possible, and Microsoft techpeople flashing the TSOP would then be a correct solution.

  48. PS2 model may be cheaper by yerricde · · Score: 2

    you have to subscribe to each individual on-line game.

    If you play online games in dial-up-friendly genres (i.e. anything other than Quake III clones), the PlayStation subscription scheme may actually be less expensive than Xbox Live. Here's how: Assume that the user is currently with EarthLink ($20/mo dial-up). Assume that the user is perfectly happy with the speed of web surfing and e-mail offered by v.90 dial-up Internet access. Then:

    PS2 subscriptions: If each game is $5/mo, then you can subscribe to four games for $20/mo. In addition, some publishers will probably offer free online play for some of their games.

    Xbox Live: The upgrade from $20/mo dial-up to $40/mo MSN Broadband is $20/mo, and Xbox Live (which sits on top of MSN Broadband or any other standard broadband connection) is currently $4/mo, for a total of $24/mo. Some publishers will charge an extra fee on top of the basic Xbox Live fee, but it appears that a larger percentage of Xbox games' online function will be included in the Live price than PS2 games' online function will be included in the retail price.

    --
    Will I retire or break 10K?
    1. Re:PS2 model may be cheaper by Boone^ · · Score: 2

      v.90 speeds might be tolerable for web and e-mail, but if you've ever tried to play a reaction game (Quake3 and the like) with a 400ms ping... wow. You'd be better off sending your packets via Fedex same day as it might be quicker.

      XBL forces the high-ping whiners (I was once one of them, too) off the network so you don't see games where 1/2 the people have 100ms pings and the rest jump and dance around the screen as the client's prediction breaks down under severe lag.

      Long story short: Don't blame XBL for requiring broadband. If you want a good (platform independent) gaming experience, one that's not fraught with frustration, then you'd get broadband no matter what.

    2. Re:PS2 model may be cheaper by cioxx · · Score: 2

      "You'd be better off sending your packets via Fedex same day as it might be quicker."

      Hahahaha. That was hillarious.

    3. Re:PS2 model may be cheaper by rmohr02 · · Score: 2

      Ever played Tribes 2? I've played it online both on a LAN connected to a T1 and a 56k modem, and I can't tell a difference between the two. I'd say there's a good chance T2: Aerial Assault for the PS2 will be similar.

    4. Re:PS2 model may be cheaper by Boone^ · · Score: 2

      I have played T2, but only on a cable modem. I'm not sure if you're saying that T2's network code was so horrible that a T1 and a 56k felt the same, or not. Ping time in that game, and other games that had long range sniping and precision shooting, can make a huge difference. It's hard to snipe *anything* if they're warping their way up and down hills. I definitely noticed the diff between a 50ms and a 300ms (depending on the server I played on) ping. When I could only connect to 300ms games I relied more on splash damage weapons than anything else.

    5. Re:PS2 model may be cheaper by rmohr02 · · Score: 2

      Actually I meant to say T2's network code is so good that a T1 and 56k feel the same. Also, I don't snipe much--I spend most of my time riding in transports to the enemy base.

  49. Re:I knew Coleco and Intellivision were coming bac by jfrumkin · · Score: 2

    Wha? Wasn't this a review of Channel F?

    --

    "What we have here, is a failure to communicate." - Cool Hand Luke
  50. His comment. by hackwrench · · Score: 2, Insightful

    His comment did not say that X-Box Live was poorly tested or filled with pervasive bugs. He was merely pointing out that you can not draw the conclusion that things must have gone fairly smoothly from the premise that Microsoft is rolling out the service, and it is evel less certain given Microsoft's history of rolling out products that have been poorly tested or filled with bugs.

  51. XBconnect by jhujoe · · Score: 3, Informative
    I am surprised that no one has mentioned XBConnect, which touts itself as the "Internet Tunnel for the XBox".

    Basically, XBconnect is a piece of software that will run on a Windows PC on your local network. Put the Xbox on the local network, and the Xbox will see the XBconnect client as another Xbox. Thus you can use the "System Link" feature that is built into many games, used for playing multiplayer games with 2 or more Xboxen (I believe up to 16)

    The great thing is that the XBconnect client interfaces through the Internet to find other players, but makes it appear to your Xbox that they are on your local network.

    It is a way to play multiplayer games on the Xbox for free!

    I've used it for Halo, and Unreal Championship, and had good results. The lag is usually minimal, and although sometimes not perfect, I'm sure the true Xbox Live suffers the same fate.

    It's worth a look, especially if you already own a Windows PC, and a router. All you have to do is hook up your Xbox via ethernet.

    1. Re:XBconnect by filmcritic · · Score: 1

      It's only worth a look if you want to run to your computer after every game, search for a new one, start it, then run back to your console. No thanks...way too complicated...just like Linux. Three trips around the globe to accomplish the same thing as using 2 mouse clicks in Windows. Furthermore, once Live gets established whole heartedly, MS will probably kill those "alternative" methods.

      Just use Live because it's much easier and saves running all about the house.

    2. Re:XBconnect by Zach978 · · Score: 1

      I've played Halo using the Game Spy Arcade XBox tunnelling, and it seemed pretty laggy. I have read somewhere that Halo doesn't handle the higher pings of the internet very well because it was designed to be on a LAN only. The game played with no lag at all if you hosted the game, but it lagged quite a bit when others hosted the game.

      --

      "I told you a million times not to exaggerate!"
    3. Re:XBconnect by jhujoe · · Score: 1

      That may be true, but I'm sure many people have their PC in close proximity to their Xbox, or like me, have WiFi in their laptop.

    4. Re:XBconnect by jhujoe · · Score: 1
      I usually have a ping between 40 and 80 ms. With Halo, this means that every now and then, there is a short, tolerable amount of noticable lag, but for the most part the game is perfectly smooth.

      This is just my experience with XBconnect.

    5. Re:XBconnect by mbourgon · · Score: 2

      once Live gets established whole heartedly, MS will probably kill those "alternative" methods.

      Ought to be interesting to see how they do that - MS needs LAN parties/"system link"ing to continue for the Xbox, and that's the mechanism that XBconnect uses. Only way I can see them stopping it is via the DMCA...

      --
      "Sometimes a woman is a kind of religion, she can save your soul & set you free from all your sins" - Bad Examples
  52. BZZT! Wrong! by Faust7 · · Score: 1

    Do you have the Xbox Software Development Kit CD's? It clearly states in the 1st chapter of the SDK manual (2nd paragraph actually). Here it is:

    "Microsoft may periodically release IO and BIOS controller updates for the Xbox that you will need to apply to your development packages as well to obtain the latest functionality. BIOS upgrades to the Xbox are done through Dashboard updates and are quite safe compared to those done on a PC where interruption is not a tolerated fault. Only Microsoft may issue a BIOS patch for security reasons. The patch is digitally signed with 12 signatures and uses 2048-bit RC5 encryption. More details on the updates themselves and how they are secured can be found in Chapter 38 of Xhandbook #4."

  53. Subscription vs. N/A by nyquil+superstar · · Score: 2, Interesting
    I see so many comments lauding the Live subscription service because it's only one bill for all your games (excluding your broadband bill of course). At first glance this seems reasonable, but when you actually look at the situation, it just doesn't hold up. While it's actually concievable that you might recieve multiple bills for your multiple online PS2 games, it isn't the case, because the online thing is FREE for all of them (at least every one that I've seen thus far, which is, oh, four or so.) So it seems to me that it's more of a question of "monthly subscription" vs. "free" than one of "subscription" vs. "individual bills."

    Of course *if* more Sony titles begin requiring a subscription fee, then all of this could change, but right now that's a big IF to make a solid conlusion about the "Value added" of a product.

    1. Re:Subscription vs. N/A by toopc · · Score: 1
      Of course *if* more Sony titles begin requiring a subscription fee, then all of this could change, but right now that's a big IF to make a solid conlusion about the "Value added" of a product.

      How much was your PS2 Network Adaptor?
      $40

      How much was your memory card?
      $20

      You've spent $60 to play online games on your Sony PS2. Xbox owners have spent $50 to play online games for a year.

      So, even if you're lucky and all PS2 games remain free for the next 12 months, the cost for getting online with the two systems is still a wash for year one.

  54. IN SOVIET RUSSIA by Anonymous Coward · · Score: 0

    Microsoft plays you!

    Oh, wait...

  55. stupid consoles by Anonymous Coward · · Score: 0

    I have had enough of consoles i tell ya what...
    i mean, all of these games that they give such high praises too were originally PC projects or already under PC development (cough Halo cough cough), and isnt it true that Microsoft's Xbox division is buying up all of these PC developers because quite frankly console developers couldnt pull a good game out of their ass.

    Personally, i think that console online connectvity is going to crash and burn, subscribing to one MMORPG on the PC is fair enough, but with PS2 you have to subscribe with EVERY game, not to mention the servers that Sony already has to maintain with Everquest and whatnot....

    This may sound like a moronic rant, but people should ditch these flashy consoles and just embrace the true light of the PC...

    *head explodes*

  56. Re:BZZT! Wrong! by Troed · · Score: 2, Informative
    The devboxes can be flashed - the retail boxes cannot. When it comes to the Xbox, as I wrote, I know what I'm talking about. Want me to show you where the two points need to be connected in the retail boxes to support flashing too?


    (The devboxes also contain twice the amount of RAM, other than this, there are no differences)

  57. I can't play Live at all by SoVi3t · · Score: 1

    Cuz I don't have a credit card. I guess now I have a reason to go get one. The only place that mentions the need for a credit card, is ultra fine print on the side of the box. Even in the sections such as "What you need to play Live" it mentions bb connection, the live kit, and other crap, but makes no mention of the NEEDED credit card. The only reason you need a credit card, is so they can bill you after a year. But considering that they haven't released a price for next year, this seems illegal. What is to stop them from charging 400 bux, and me getting stuck with a crazy bill, forcing a cancel?

    --
    Defender of Microsoft and Communism!!!
    1. Re:I can't play Live at all by ceejayoz · · Score: 2

      What is to stop them from charging 400 bux, and me getting stuck with a crazy bill, forcing a cancel?

      What, you mean other than losing their entire market share they've been trying so hard to build up?

      MS isn't going to suddenly lose all business sense.

    2. Re:I can't play Live at all by Anonymous Coward · · Score: 0

      Its a $50 fee you idiot. It's mentioned in the manual.

    3. Re:I can't play Live at all by devleopard · · Score: 1

      Just get a check card - works the same. If you're really paranoid, open up a new bank account, with a small amount.

      --
      The best thing about a boolean is even if you are wrong, you are only off by a bit.
  58. misinfo by djupedal · · Score: 4, Insightful

    Been playing PS2 SOCOM U.S. Navy Seals online for a week with no subscription required. Took just minutes to set up and join an ongoing session (and there was a long list of games in progress and locales to choose from). No problems and right into play. The game was $60.00 and included a headset. Seals is DVD/ProLogic Surround, and with the PS2 connected to a home theater, the sound and interactivy is impressive, not to mention the game play itself. Being able to talk to other players via the headset adds to the realism.

    Please stop spreading misinformation/FUD. You're just repeating something you heard elsewhere.

    Everyone knows MS is looking to profit from subscription based services. That doesn't mean there aren't other business models and options out there, and it doesn't mean that fee based gaming is the only way to play. There are many, many choices...not all require monthly fees, and fees never guarantee you'll be happy with the experience.

    1. Re:misinfo by the_2nd_coming · · Score: 1

      actualy, I am makeing an infrence from what I have read. I also assume that the free On-Line games will not last as the system picks up in popularity.

      --



      I am the Alpha and the Omega-3
    2. Re:misinfo by djupedal · · Score: 2

      Your assumption tends to ignore other business models in favor of the only one being offered by MS.

      Sony is an entertainment company. MS is a software company. Sony has many revenue streams it can employ, from product branding in a given game, to syndication of a particular TV/network series, as an example. When you purchase a SOCOM game, you pay for the networking as part of the original purchase. If they update or series that game, you pay again when you purchase the next release. The option to pay and play is essentially under your control. SOCOM will need to put fresh meat on the table before you break out your wallet. MS wants your wallet open at all times. Under a subscription based scheme, it is just like your home owner's insurance...keep paying or stop playing. You have no other choice. How can that be a good thing when there are other, well established, models available? Why doesn't MS give you a choice? Because MS can only exist under that model...all the others require an insight into the customer mind and a willingness to co-exist with other businesses in the marketplace.

      'No-fee (monthly)' online gaming has been around for some time on the PC...it is not going away "as the system picks up in popularity. - again, there are other business models....success lies in the deployment (such as Sony having cross-revenue streams), not in the choosing (such as MS only having one way to make money, thus limiting options for the consumer).

    3. Re:misinfo by Anonymous Coward · · Score: 0

      MS is now a software and a media/entertainment company (MSNBC, xbox, MSN)

    4. Re:misinfo by Jaysyn · · Score: 1

      The first time I saw the commercial for that game, I nearly pissed myself laughing.

      Jaysyn

      --
      There is a war going on for your mind.
    5. Re:misinfo by toopc · · Score: 1
      Been playing PS2 SOCOM U.S. Navy Seals online for a week with no subscription required. Took just minutes to set up and join an ongoing session (and there was a long list of games in progress and locales to choose from). No problems and right into play. The game was $60.00 and included a headset.

      And we Xbox owners have been able to play Halo and other games online for several months now with no subscription required.

      And now I'm playing Mech Assault, Unreal Championship, and others for about $5 a month. Sure, it might go up after this initial offer, but I'm still getting my $50 worth over the next 12 months regardless. It's a great deal.

      btw...how much was that PS2 network adaptor you're using to play all those Free games? Oh and you need a memory card as well don't you?

  59. Micosoft Ad by Anonymous Coward · · Score: 0

    That article sounded like it came straight from the Microsoft PR department. Usually THG does alot better then that. Why is this even on slashdot ? certainly isnt 'stuff that matters'.

  60. Could they hire an editor, please? by murky.waters · · Score: 1

    OK, I'm complaining but this has to be one of TH's most poorly written articles. Yes, it's true, it's a complaint, this TH article is not well written. New meaning is not added by each sentence's second rendition. Writing each sentence twice does not add meaning. A repetition is a repetition is a repetition even if you change the wording a bit. They use different words, but it's still repetitive as hell.

    --
    Imagine the Creator as a stand up commedian - and at once the world becomes explicable. -Mencken
  61. Karma Burn: Sell your X-Box and buy Metroid Prime by Maul · · Score: 1, Offtopic

    Time for some karma burning.

    Aside from the fact that I dislike Microsoft, which is apparently since I'm posting on Slashdot...

    I have not been impressed with X-Box, the games, or this X-Box live thing. It seems that Microsoft is charging X-Box users an extra $10 a month so that X-Box consoles can establish a connection with one another... this is on top of the $50 fee for broadband that you have to pay. To me, this is what it all boils down to.

    Top it off with the fact that I have yet to see an X-Box game that surpasses Quake 3, CounterStrike, UT2003, Wolfenstein, etc. on the PC in terms of enjoyability, controllability, etc.

    Even if I put my dislike of Microsoft aside, I still don't see a reason to own an X-Box.

    And the sad thing is that aside from maybe one or two games, I'm not seeing very much use out of my PS2 either, except as a DVD player.

    On the other hand, I HAVE been impressed with Nintendo. Instead of trying to turn their console into a computer, they have instead focused on delivering completely awesome games. If you play Metroid Prime, you'll know what I mean. It is the most awesome console game I've played in two years by far. The most exciting thing is that the new Zelda is supposedly even BETTER than Metroid Prime. To top it off with all the other awesome games, Mario Sunshine, Animal Crossing, etc., I don't understand why people aren't flocking to the Game Cube.

    --

    "You spoony bard!" -Tellah

  62. Re:Top three ways to spot an MS shill by Anonymous Coward · · Score: 0

    You wear a tinfoil hat around the house, don't you?

    Yes, Socom doesn't require any money to actually play. My mistake, I forgot to specify. Any games that will require money (because servers and such aren't free) will each need an individual subscription, yes? Yes. My point stands. Hey, if you're happy with PS2 then great. I think if you want to get online with your console and play games though, XBox is the way to go.

    There's no FUD and hype here. Simple opinions that you can feel free to disregard if you so wish. Just be careful before you start spouting conspiracy theories because folks think XBL was done well.

  63. Obviously, you don't own an XBox by Anonymous Coward · · Score: 0

    Otherwise you might notice that the games really do kick ass and take names.
    -- Mike
    (Anxiously awaiting the XBox Live Halo 2)

  64. Re:Karma Burn: Sell your X-Box and buy Metroid Pri by alen · · Score: 2

    The live fee is to pay the bills for the datacenters they built. As far as the games I agree with you. Only one I really liked was Max Payne. Splinter Cell is so so and I'm going to give Ghost Recon a chance. I'm waiting for SW Knights of the Old Republic.

    As far as the graphics, my Geforce 4 in my PC will spank the x-box any time.

  65. XBox live and PS2 online by Anonymous Coward · · Score: 0

    No game of any sort of Xbox is selling "like hotcakes". Sell well for Xbox, yes. Perhaps that means something, but they don't have any big sellers yet.

    Compare sales of SOCOM (which has no service, as you point out) to any Xbox online game.

    I've been playing PS2 games online for free since before the Xbox came out. No service, no problem! With THPS3 & 4, the service is built it and free. Only games like PSO or Everquest cost money.

    When it comes to unified fees, let me ask you this, if an Xbox Live style service existed for PS2, do you think Everyquest for PS2 would have no monthly fee? Think again.

    Note that Sony is exploring an online service in Australia. If it succeeds there, expect it here.

    Overall, I like Sony's online gaming policies better. You see, Xbox doesn't come with online gaming built in, it is a $50 add-on, and that's only for 1 year. That's kind of deceptive to me. MS forbids developers from doing their own online game systems, so no-cost systems are impossible on Xbox.

    On PS2, developers can choose any system they like. Bundle the cost into the game (like THPS), monthly fee for the game (like Everquest) or startup/join an online service (like the thing coming in Australia).

    I like choice. If the Live system is the best way, perhaps it will win out in the marketplace. But that's no reason to preclude other options.

    1. Re:XBox live and PS2 online by cicatrix1 · · Score: 2

      I've been playing PS2 games online for free since before the Xbox came out. No service, no problem! With THPS3 & 4, the service is built it and free. Only games like PSO or Everquest cost money.

      How is that possible? The XBox came out November 15, 2001. The PS/2 network adapter was only released recently.

      Overall, I like Sony's online gaming policies better. You see, Xbox doesn't come with online gaming built in, it is a $50 add-on, and that's only for 1 year. That's kind of deceptive to me. MS forbids developers from doing their own online game systems, so no-cost systems are impossible on Xbox.

      Completely untrue. Microsoft does not force companies to use XBox live at all. Also, the network adapter is built into the machine -- there are ways to use it without XBL.

      --

      I know more than you drink.
    2. Re:XBox live and PS2 online by Daytona955i · · Score: 1

      No game of any sort of Xbox is selling "like hotcakes". Sell well for Xbox, yes. Perhaps that means something, but they don't have any big sellers yet.

      Compare sales of SOCOM (which has no service, as you point out) to any Xbox online game.


      I agree... I just recently tried to find SOCOM. I decided to go to Best Buy (I had a gift card) and they are sold out. It's also sold out on amazon...

      A quick check on Amazon shows that the XBox live starter kit is available and could ship in 24 hours.

      Another quick check shows that the ps2 network adapter is sold out as well.

      I also checked the top sellers in the video game department and it seems that GTA3: Vice City is No. 1. The PS2 itself is No. 2 followed by the memory card for the PS2 in No. 3. Know what No. 4 is? The Network adapter. Then some more PS2 games, a GB advanced game, The Sims for the PC, then the first XBox anything is at 16 and it's Splinter Cell which doesn't use XBox Live.

      XBox live does eventually make the list but it's below a sold out SOCOM (SOCOM is 18 and XBox Live is 19) and the XBox itself is at 25.

      Now this is just a small sample and I'm just going by what amazon has. Most of the Top sellers are PS2 games.

      I'll go get SOCOM and pay once while you can pay your monthly fee.
      -Chris

    3. Re:XBox live and PS2 online by Captain+Chaos · · Score: 2

      It was possible to play THPS3 well before the Sony network adapter was released. You can use various USB Ethernet adapters and USB 56K modems to do so. There is a faq here and also numerous other sites which explains how and what hardware does and doesn't work. I know a number of people who were going that route due to the difficulty in finding the Sony adapter in stock. I originally had read the FAQ last year and according to the revision history it was created Oct. 18th 2001. The AC was correct that is was possible to play online with the PS2 before the Xbox launched. It was also possible to play online with the Xbox before Xbox Live if you used GameSpy Tunnel to play SystemLink games over the internet. The Xbox does have an advantage though in being able to find copies of the Xbox Live and the games that can use it. The Sony network adapter and SOCOM are difficult to find in stock at both B&M and online stores.

  66. CmdrOneTacoTooShort wrote... by Hyped01 · · Score: 2
    "A good read if you're looking to see what's going to keep you glued to your couch in 2003."

    The entire thing smells "ADVERTISEMENT" from one end to the other.

    C'mon Taco, did you actually read it? It doesnt discuss performance, ease, game play (not the vague candy coated statements in the not-reviews at the end), interaction with others or antyhing else that would have been a review of xBoX Live. This is so unlike you to oversensationalize an advertisment as "a good read". (You all can decide for yourself whether that is sarcasm or not).

    This article discusses:

    • "Buy the hype and go xbox!"
    • "Subscription Services and Policies"
    • "How to install, just in case your box didnt come with instructions"
    • "how to go wireless"
    • "How to hook up your cables, just in case you didnt get a manual in the box"
    • "Unpacking the xbox for idiots: never opened and emptied a box before? We'll help!" (including a nice picture of the manuals that would alleviate the need for the previous article sections)
    • "Assembling, for those who dont have the manuals we've shown you in our neat little picture in the previous section"
    • "How to sign up, since we know none of you have manuals - or are familiar with how difficult it is to type text with a game pad - since we've all been doing that for years"
    • "xbox live and systemlink titles arent compatible"
    • "The titles! Time for some advertising that is more blatant - including SPECULATION about 60 promised titles - that MS already promised for christmas (more actuallY) but never materialized - but vague promises and speculation are not allowed about the other platforms - read the first couple sections to see that"
    • "System Configurations - just in case your box was missing that panel, AND you were missing the manual as well"
    • "Gee, like nearly every other game system or addon, you get a bundled game!"
    • followed by "I'll review a few more games in lame, dont say anything real reviews"
    • finished up with "And that's why xbox live is the best bang for your buck! Because in case you dont have your manual, you can just read this article and that will make owning xbox live great!!!"

    Some other things to note?

    • Does it matter how many people jump on a service when it first rolls out? Where are the REAL numbers like how many people played in weeks 2-12?
    • MS has how many more online titles? A whole lot/slight edge/none/bunches commited? But Nintendo "rumors" arent permitted.
    • "Since we were not asked to participate in the beta test, we can't tell you much about the beta; but things must have gone fairly smoothly, because on November 15th, Microsoft rolled out Xbox Live to the masses." Of course they did... I didnt beta test WinME, but since they released it, the testing must have went smoothly MY ASS! This is again pure rubbish and pure advertising.
    • "Gee (paraphrased), it's so terrible to have a bill for each game instead of paying MS one fee!" Gee, since they all require credit cards, that is so much more difficult how? I find it BETTER since I know what each penny spent is for, instead of trying to have to track down $12 for this game, $5 for this, $9 for this... hey, my bill is $32 - what's the other $6?

    Is it just me, or did the article really stink and was the /. post over sensationalized?

    - Rob

    --

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    1. Re:CmdrOneTacoTooShort wrote... by Hyped01 · · Score: 2
      Ooops... sorry Taco, it was VividU who wrote the post... you just let it slip by as sensationalized as it is.

      I think we need an "MS Advertisements depicted as reviews" department.

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      WebMaster:
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    2. Re:CmdrOneTacoTooShort wrote... by gl4ss · · Score: 2

      well, it's toms. what did you except? decent journalism? hah.

      --
      world was created 5 seconds before this post as it is.
  67. Re:43% of PS2's 450,000 online gamers are on Dial- by Anonymous Coward · · Score: 1, Interesting

    Or PS2/Playstation owner, Dreamcast owner, Saturn owner, SuperGrafx/PC Engine owner, PC-FX owner, Playdia owner, Pippin owner, Mega Drive owner....

    Even after you get rid of all the date sim games, music games (some of which would do well here, but skip them anyway), card battle/monster raising games (same thing, some would do well here), and anime tie-in games (ditto), you would find the Japanese catalog of games mind-bogglingly huge. Maybe 40% of those games make their way outside of Japan, and often the ones that are exported aren't anywhere near the best games Japan has to offer, just what American publishers think will SELL.

    Now, look at the xbox line-up. Who's doing Japanese games for xbox? Sega, Capcom, Konami has afew titles, and, uhh.......XICAT? Yeah, that's some line-up. I'd rather own a SuperGrafx than an xbox at this point, since the number of good games on that platform outnumbers that of the xbox. (Anyone familiar with SuperGrafx gets the joke)

    Face it, xbox is relying on American and European content, the same developers who traditionally produce PC content. That's why the xbox is selling well in those markets. That's why many games from such companies that are popular on the xbox are more or less simplified PC games, modified to take adavntage of console controls. That's why the damn xbox logo is puke green....just as tasteless as the people who are expected to find such a logo attractive.

    But, I have no doubt that the xbox is and will continue to be extremely successful. There's no accounting for taste. Thank goodness for import stores.

  68. Re:Karma Burn: Sell your X-Box and buy Metroid Pri by Anonymous Coward · · Score: 0

    I had a XBOX since it came out last year and bought a Gamecube this year. I don't like Metroid at all. Its a very boring game, the control is bizarre the there is no story at all.

    I am in love with xbox Live though. Mechassault is pretty and mindless fun, MotoGP is incredible, and Ghost Recon's online play is really on another level over the PC game it was ported from. I picked up Ghost Recon for the XBOX back in November and its still my favorite game to play.

    XBOX Live definitely needs some more games, but they got a huge roster of games coming out next year. Halo 2!

    Microsoft is doing all the right stuff with XBOX Live. People complain about it requiring broadband but that was the right thing to do. The games are really lag free compared to anything you've played on the PC and the voice communicator is something else.

  69. Re:BZZT! Wrong! by Anonymous Coward · · Score: 0

    Yes, please show us the two connect points. I just don't believe you, and I will not believe you until you prove that you're telling the truth. I am a skeptic; I read slashdot.

    Hey, if you're employed by MS, might as well show us all the source code and schematics too.

  70. Re:BZZT! Wrong! by Faust7 · · Score: 1

    Last I checked, the flashing of a BIOS ROM chip required more than 'two' points to connect to. I have the CMOS diagram for the Xbox right in front of me: there are 2 different BIOS chips on the platform. One of them runs the core PC-base BIOS for the Windows 2000 kernel, etc. The other is a BIOS and IO controller for the video encoding subsystem.

  71. Not all points of yours are correct by Kirby-meister · · Score: 2

    1) Xbox's centralized service will mean less profits for the big fish (EA) who want to get more profits from servers they already have. Sony's decentralized plan helps EA get all the revenues from its game.

    2) The PS2 doesn't require a fee for every single online game you play. Many (infact, most) are free.

    3) Rumors are not overriding the set-in-stone-by-MS-themselves $10 monthly fee MS is planning on charging.

    Go read a few gaming sites before speaking on things you don't know much about.

    1. Re:Not all points of yours are correct by Anonymous Coward · · Score: 0

      eh? Does your first point not contradict your second? EA get revenue from games that are free?

      How does that work then?

    2. Re:Not all points of yours are correct by Rew190 · · Score: 2

      Please give me a link where MS states they're going to charge 10 dollars a month set in stone. You might have trouble digging it up, and I wouldn't be surprised if you don't respond to this post. Please, prove me wrong on this.

  72. What sucks about xbox live - by s0nicfreak · · Score: 1

    There is no broadband in my city, therefore I can not get it. WHY REFUSE TO TAKE (more of) MY MONEY JUST BECAUSE MY CITY IS TECHNOLOGICALY IMPAIRED?!?!?

    1. Re:What sucks about xbox live - by devleopard · · Score: 1

      Couldn't you just set up a Linux box as a router and plug the XBox into a hub? Don't know what the performance would be like, but it should work.

      --
      The best thing about a boolean is even if you are wrong, you are only off by a bit.
    2. Re:What sucks about xbox live - by Fizzol · · Score: 1

      Yes he could. The Xbox doesn't actually care if it's connected via dialup or not, as long as it's on a network. Performance isn't great but it does work.

  73. Xbox Live and Connectivity by cioxx · · Score: 2

    If you have broadband in your house, chances are you have a router and a spair port. Here, i'll make your life a little bit easier if you're confused about what's out there.

    Netgear RP614 Router (4 Ports) = $44 bucks. Dig around for the other rebate and you can even get it for $30. It beats SMS, Linksys and 3Com's $200 dollar routers into the ground with it's ease of use and superior performance.

    Of course AOL users aren't really on top of the Microsoft's priority list when it comes to Live. Even my grandmother has a router in her tiny house. She's pushing 92.

    As you can see, the connectivity is a non-issue.

  74. also by s0nicfreak · · Score: 1


    True Fantasy Live Online

    I participated in the PS2 EQ (Everquest Online Adventures it's called) beta test. Before playing that, I thought there was no way mmorpgs could be half as good on consoles...

  75. Re:BZZT! Wrong! by Anonymous Coward · · Score: 0

    *crickets chirping*

  76. Re:BZZT! Wrong! by Troed · · Score: 1
    Tutorial on how to flash the Xbox onboard TSOP


    Where the arrow is pointing, there are 2 small squares of solder, you want to bridge the 2 squares together by dropping a small amount of solder between them.

    [...]

    Now do the same for the bottom of the board

    [...]

    That will enable write access to the tsop.

  77. Re:BZZT! Wrong! by Troed · · Score: 1
    Read my other reply to a sceptic. I fail to see why you're doubting this - it's old news.


    Ah, whattaheck. Here's a link to a turorial in this reply to:


    http://www.xbox-scene.com/articles/tsop.php

  78. Re:I knew Coleco and Intellivision were coming bac by C60 · · Score: 1

    Oh man, I laughed so hard when I read that. Maybe it's time I dusted off my TurboGFX 16 and ported linux to it :)

    --
    Karma: 0 (But I wield a mean +10 Vorpal Apathy)
  79. Re:Top three ways to spot an MS shill by Anonymous Coward · · Score: 0

    are you sure?

  80. bnetd for xbox live?? by Anonymous Coward · · Score: 0

    so when is someone going to make a bnetd style server for all the people that have modchips or just want to play with friends locally? Has anyone started this yet? What would be the major obsticles do you think?

  81. It will be. It will be. by Anonymous Coward · · Score: 0

    The Xbox has long legs (not those kind, perverts). It will be around for at least another 2 years, most likely another 4, before a successor system is introduced. The games will come, and some will be Xbox-exclusive. Don't forget, MS has bought some kick-ass PC game studios, and don't think they won't all become Xbox-exclusive if MS needs them to be.

    Also, don't forget that not everyone can afford a PC that can play games like Unreal 2k3. A homebuilt PC of the same caliber as the Xbox would cost about $350 to build if you were very knowledgeable and didn't mind spending weeks searching Fry's and ebay and the crap sites on price watch looking for the absolute lowest price of every single component. That's an Xbox with Xbox Live, the DVD kit, a second controller and a few games.

    Console games are a much, much bigger market than PC games, because they are accessible to more of the general public. MS doesn't care if the initial games are "the same" as those available on PC, because they're targeting a different market (and they know the PC users will come around when they start cranking out the Xbox-exclusives from Bungie, etc.)

  82. Anecdotal evidence = worthless by Anonymous Coward · · Score: 0

    Oh yeah? Well of the 15 people *I* know that have Xboxes (Xboxen?), all of them love it! So there!

    There is no doubt that Xbox Live is a success. The usage statistics show that.

  83. By the same bit of logic. by Inoshiro · · Score: 1, Troll

    There is no guarantee your online games will work unless they are 100% decentralized. Any sort of wordstats, etc, doesn't exist. Or if it does, it might have its plug pulled because no one is paying for it (and companies sure don't pay for things for the heck of it).

    A lot of Dreamcast online games were never pay for play. Now I can't use very many of them for anything (except PSO, because PSO v2 is pay for play and floats it along with PSO Eps 1&2 for GC). Shenmue's passport disc (which had world stats) stopped working March 2002. When will your PS2 online games stop working?

    --
    --
    Internet Explorer (n): Another bug -- that is, a feature that can't be turned off -- in Windows.
  84. I'm surprised Tom missed how unprepared Nintendo.. by Inoshiro · · Score: 2

    is for online play.

    There is only ONE online game on the GameCube. Phantasy Star Online Episodes 1 and 2. Tom seems to think this is two games, and he also seems to think there are other games available for the GameCube which have some sort of online support.

    Not true at all. Right now the only thing you can do with the modem and BBA for the GameCube is play PSO Eps 1&2. "Very little software is available for the Nintendo 56K/Broadband adapter offering other than the Phantasy Star Online I & II, which are the premier titles [sic] " would be better worded as "Nintendo does not have an online strategy, as emphasized by the fact that the only online title is a port of the Dreamcast's MRPG PSO by Sega itself."

    --
    --
    Internet Explorer (n): Another bug -- that is, a feature that can't be turned off -- in Windows.
  85. poo poo on the xbox by trebek · · Score: 1

    when keyboard / mouse setup becomes available (games actually supporting them) for first person shooter console games, only then will they be worth my time.

  86. Re:I'm surprised Tom missed how unprepared Nintend by The_dev0 · · Score: 2
    Ahh, but even though Nintendo itself may not have an online strategy as yet, that is not to say it's developers won't. Nintendo themselves have said that the reason they don't want to have to muck around making all their new titles net playable is because they are "a game company, not an ISP". In fact Nintendo actively encourage developers to include online content for their games, with the proviso that the developer is responsible for hosting, etc. This is the big difference with XBL. Microsoft control the infrastructure for everybody, while Nintendo will leave it to the developer to do what they wish, but then they must support it. In this way there is almost no risk for any MS game developer to include online capabilities to their software, whereas a Nintendo developer will need to have the money and infrastructure to support their own titles, no matter how few or how many copies they sell.

    Another point I read recently is that without the broadband/56k adaptors readily available for the gamecube as yet, nobody has had the tools and such to easily incorporate online capabilities into GCN games. Apparently some company has written a netcode kit for the GCN and sold it back to Nintendo, who now release it with their developers kits. hopefully we'll see some online games soon, then.

    --
    Never fight naked, unless you're in prison...
  87. Xbox by Anonymous Coward · · Score: 0

    Well for one, all Xbox's work unless theres something wrong with your Xbox, About flashing the TSOP remotely, that is impossible, if it were possible you wouldn't need a modchip.
    And the 50$ is for a *year* subscription, it might not actually be 10$ a month after that first year...And the service is for *fast* servers, you dont have to worry about the person hosting on a cable or dsl and after getting 4 people in game you all lag. I never once experienced lag(I played all through beta, but got banned when it went live cause of modchip, now use friends xbox)
    Xbconenct is cool, but you know how hard it is to find people playing anything but Halo? Let alone with a good ping with more then 3 people.

    Personally I find the 50$ for first year is fairly cheap, I've played online games(Eq, asherons call, daoc) and those all add up, and they are just a single game.

    Not having a mouse was a huge problem with me at first, but after messing with settings and buying a S controller I've actually gotten really used to it. plus on like Unreal if your targets close it autoaims

    The only really big problem I have with Live is the Voice masking on some games, mainly whacked, it gets really annoying...Also the fact that if you got a mod chip your xbox gets banned(not that account, you can login from a dif xbox fine) Personally they should not ban modchips personally, you can just disable them, or have them check for origonal games and/or active modchip.

    Well anyway if any of you guys play unreal on xbconnect(mainly the only game I play online, it owns) my names sr_nubinz, and ingame I'm doc nas T if you wanna play;)

  88. Happy for you by djupedal · · Score: 2

    Enjoy the holidays.

  89. MS needs to stick to windows by superpulpsicle · · Score: 0

    Behind the greatest marketing force in the world, xbox is still so downright horrid. In the hands of any other company, this exact console would have gone down the gutter. If you take just the xbox gaming library alone, it would stand absolutely no chance in today's console market. Some of the top 10 hits for xbox became the bottom of the pile when they got translated to PS2. I am really tired of MS getting their hands on everything. Let nintendo and sony duke it out in the gaming market.

    1. Re:MS needs to stick to windows by Anonymous Coward · · Score: 0

      Amen. The Xbox library is so weak and devoid of fun games that it's only Microsoft's marketing clout that is keeping the system alive.

      MS thinks they can brute force their way around the market by attempting to guarantee to potential developers that they will lose as much money as they have to in order to stick around, so people may as well make games for it. Well, that's a great way to lose money, but not too smart for attracting developers, who are still playing test-the-water with the Xbox even a year after its release now.

      The Xbox is NOT ubiquitous. The PS2 and GBA are. Moreover, MS has no big draws. Although it seems like they did some great planning with the capabilities of their hardware and online strategy, it doesn't look like they are moving quickly enough now that they have attempted and failed to wrest control from Sony, or even perform competitively with Nintendo in the Japanese market. Nintendo actually looks like it is being far more nimble with its ongoing strategy to take advantage of its HUGE properties on both Gamecube and GameBoy (tying the two together was just brilliant).

      At least two things are clear. Sony has the home (and will keep it, as long as successive Playstations maintain backward-compatibility with previous Playstations), and Nintendo has the pocket. MS can't change this, and they will continue to lose money so long as they keep up the attempt. This ain't the PC world, where ignorant people NEED Microsoft in order to get things done.

  90. USB keyboard is nice by Daytona955i · · Score: 1

    I've been beta testing Everquest for the PS2 and the addition of the USB keyboard is really nice. I was able to fill in my username and password and such via the keyboard rather than the joystick and chatting with players is nice via the keyboard. Granted the only online game for the PS2 I can comment on is everquest though I will get SOCOM soon.

  91. Re:43% of PS2's 450,000 online gamers are on Dial- by Daytona955i · · Score: 1

    I don't know, the XBox Live kit is available to ship from amazon within 24 hours. The linux network adapter is sold out. Have fun wasting your money paying for games that should be free.
    -Chris

  92. Re:BZZT! Wrong! by Anonymous Coward · · Score: 0

    Ya done been troed, massa. Fanks!

  93. Re:I'm surprised Tom missed how unprepared Nintend by Inoshiro · · Score: 2

    "Another point I read recently is that without the broadband/56k adaptors readily available for the gamecube as yet,"

    Why do people believe these myths? I work in a video game store, and I also look around at a lot of stores. PS2 network adapters (Sony official and 3rd party) arrive and sell fairly regularly, as do Nintendo ones. We don't have any shortage at all. There are plenty on shelves on stores in my city.

    --
    --
    Internet Explorer (n): Another bug -- that is, a feature that can't be turned off -- in Windows.
  94. Oddworld? by yerricde · · Score: 1

    How many kid-appropriate titles does xBox have? Zero.

    Apart from ports of games such as Cel Damage, XBox has a few kid-friendly titles such as Oddworld: Munch's Oddysee (T-rated, but still deemed appropriate for my 6-year-old cousin by his quite protective father).

    --
    Will I retire or break 10K?
    1. Re:Oddworld? by Moofie · · Score: 1

      Fair enough...I was exaggerating.

      Although if the new Oddworld games has the intro with the people getting chopped up in an abbatoir, I'm not letting my (hypothetical) six year old play it.

      --
      Why yes, I AM a rocket scientist!
  95. One server for dsl, the other for dial-up by Anonymous Coward · · Score: 0

    but if you've ever tried to play a reaction game (Quake3 and the like) with a 400ms ping...

    As yerricde said, he plays games other than first-person shooters.

    so you don't see games where 1/2 the people have 100ms pings and the rest jump and dance around the screen

    That can be solved. Configure one set of servers with a maximum ping, and configure another set of servers for dial-up users.

  96. TV out on PC makes game text unreadable by yerricde · · Score: 2

    Then why don't you hook up your computer to your widescreen TV and your surround sound?

    Because the screen layouts for PC games aren't designed to look good in 480i. Try to play a PC game through your TV out card or a scan-converter, and most of the time, the text comes out so small it's unreadable. Console games since the NES use the equivalent of about 18 point text for readability on a TV; some PC games have text as small as 10 points in speech balloons, status bars, menus, etc.

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    Will I retire or break 10K?
  97. Halo by dalangalma · · Score: 1

    Well, I took a look at some Tribes2 on PS2 screenshots... the antialiasing is nice, but it dosen't hold a candle to Halo's graphical quality. For example, I can't find any evidence of bumpmapping, and the terrain is still heightmapped so there aren't overhangs or tunnels or whatnot. The textures seem to be lower-resolution (and boring), and the models lower-poly (and ugly, but that's my own personal opinion). The weapon models are even uninspired. So how does it make Halo look like an utter "joke"?

  98. Idea packets by yerricde · · Score: 1

    Lots of little chopped up sentences, vocab of about 100 words...

    But such a writing style does not necessarily suggest early adolescence. When people talk, they don't talk in paragraphs. Instead, they talk in short "idea packets" of about seven words each. Record yourself in conversation, on a tape or on your computer. Count how long your phrases are. Count how many sentences you complete vs. how many fragments you leave. Count how many unique words you use. You may be surprised.

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    Will I retire or break 10K?
  99. XBox Live vs PS2 subscription models by dkhoo · · Score: 1

    Considering the anti-monopoly, anti-totalitarian bent on /., I am very surprised to see people defending the XBox Live subscription model, compared to the PS2 subscription model.

    To recap, the XBox Live requires that you pay an upfront $50 fee for the first year of game play, followed by an as yet unspecified fee each year after that in order to play XBox Live games online. This is the only fee you need to pay and it is set by MS, not game developers. On the other hand, the PS2 allows game developers to charge as much or as little as they want for their individual online games. Sony itself does not decide.

    Now, MS claims that their service is cheaper since there is a possibility you might have to pay for each and every PS2 game, as opposed to one flat fee.

    However, this completely ignores free market economics. Of course, if there is money to be extracted from the consumer, the price of PS2 game subscriptions will rise to the level the public will pay. However, if any PS2 online game overcharges for its online component, then its sales will suffer, and it will be forced to reduce the fee due to competition within the same market. In short, Sony has created a competitive market for PS2 online game subscriptions. Game companies are NOT STUPID; they will not charge so much that you will not pay.

    MS on the other hand is able to extract monopoly rents from the market for XBox Live game subscriptions. If the subscriptions are underpriced, it definitely will raise prices. However, if the subscriptions are overpriced, it is under very little pressure to reduce them since it controls the market of XBox Live game subscriptions and has no competition. While there will be some pressure from the PS2 since it is a substitute, PS2 games are only a weak substitute for XBox games since switching would require buying a new console -- a classic example of platform lock-in.

    Monopoly pricing. Loss of developer control. Platform lock-in. Do these things sound familiar? Microsoft seems to only understand one strategy for success.

    A single company controlling pricing will always be more expensive for consumers than when a competitive market determines prices, no matter what that company claims.

    This is already happening. You pay $50 a year for XBox Live. Almost all the PS2 online games are free -- strongly indicating that under a competitive market, the equilibrium price of (non-MMORPG) online console game subscriptions should be nil. You are already paying monopoly rents to MS if you paid your XBox Live subscription.

    Do not believe monopolist economics. This is no different from MS claiming the world would be more efficient if everyone would just switch to their products.

    PS: I do understand that there are some complications to this Microeconomics 101 analysis. MS runs the XBox servers and certifies a certain level of service, while PS2 games use the PC gaming model for servers. The PS2 requires a hardware upgrade to play online. The PS2 and XBox have different capabilities. However, in the long run, competition always benefits the consumer. That will never change.

  100. Re:Karma Burn: Sell your X-Box and buy Metroid Pri by scottj · · Score: 1

    Top it off with the fact that I have yet to see an X-Box game that surpasses Quake 3, CounterStrike, UT2003, Wolfenstein, etc. on the PC in terms of enjoyability, controllability, etc.

    Unreal Championship on XBox is quite comparable with UT2003. Check it out.

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  101. I like it by Stu+Charlton · · Score: 3, Interesting

    I was looking to buy a console this Christmas, and was leaning towards the PS2. I'm not a particular fan of Microsoft, though I'll use their products if they're good (for example, Mac Office 2001). Anyhow, I haven't really kept up with the console market, and XBox Live really was the reason I changed my opinion and picked up an XBox -- my first console since an original NES. I've had a great experience with it these past 3 weeks.

    After catching up with the market and playing my new toy, here's a reflection of my rationale for choosing the XBox and XBL:

    - I have a cable modem, and I would refuse to use anything but a broadband solution

    - I don't want to deal with annoying inconsistencies in multiplayer setup between game titles. XBL has a relatively consistent set of terminology between games.

    - I really do appreciate the Microsoft "single source" approach, for now. I don't have a problem paying a nominal monthly fee for a better overall experience (which is what I feel I'm getting thus far).

    - The variety of XBL games available is WONDERFUL. I picked up NHL 2K3, Unreal Championship, and MechAssault. (I also grabbed Splinter Cell, which alas is single player, but still great).

    - The voice communicator is a nifty add-on, and works relatively well.

    As for the quality of games:

    - MechAssault is my fav, best experience since MechWarrior 2. It actually has some elements of strategy involved with assault compared to other shoot-em-up's. The single player missions are fun too. Well worth the buy for me -- but I know some friends that don't think much of it because they just don't like the shoot-em-up genre.

    - Unreal Championship is tons of fun, just what I would expect if I were playing it on a PC or Mac, though the graphics aren't as good as a high end PC, and sometimes lag gets a bit much

    - NHL 2K3 is very rich, graphics aren't as good as EA's but the gameplay is really great. I have a learning curve to get through, unfortuantely.. advanced modes can be tough for newbies to sports games (which I admitedly am)

    - and (non-XBL) Splinter Cell is one of the best adventure games on the market right now, IMHO.

    What don't I like? Well all in all, the price was rather steep after buying 2 extra controllers, an advanced AV kit, 4 games, XBL, and a console (which had 2 games bundled). That put me back around CDN$800 after taxes. Games run around CDN$70/each at Best Buy. How the hell can parents afford to give this to their kids?

    XBox really seems to have been well executed. I have no troubles supporting Microsoft in this product arena, provided they continue to make a great product. It remains to be seen if the market at large will make it a profitable platform, though hopefully it will -- it will keep Sony, Nintendo, et al competitive.

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  102. Re:I'm surprised Tom missed how unprepared Nintend by Anonymous Coward · · Score: 0

    Hi Inoshiro.

    If you're talking about domestic U.S. Gamecube broadband adapters (not the modems), unused/unopened in retail packaging and sold at MSRP or close to it, I'd like to know if you ship to California. :)

    Seriously. If you can reply, I'd happily place an order for one or two.

  103. Re:It will be. It will be. by frankthechicken · · Score: 1

    Don't forget, MS has bought some kick-ass PC game studios

    I think that is exactly where MS has its strategy wrong, PC gaming philosophy is different to a consoles. PC gaming generally revolves around a mouse, console around a stick and buttons, different types of input, different types of game. Though I have to admit that Halo did work for the box.

  104. M$ may have subscriptions too by Nazghal · · Score: 1

    You also need to consider the case that a MMORPG style game comes out for Xbox Live (which one almost certainly will).. There is nothing that I am aware of to stop someone producing say Star Wars Galaxies for Xbox and charging you an ADDITIONAL monthly fee on top of your live service costs to play the game.. Anything that contains more persistance than a frag count or hottest lap time is going to cost $$ to maintain it's servers and I can't see microsoft paying these companies running costs out of the live subscription bill..

    In this case you'd be left footing two bills, both an xbox live subscription and a game world subscription..

  105. Exactly! by ylikone · · Score: 1

    This was my originally point exactly! The mouse is an extension of your hand/arm. Pressing buttons on a gamepad can never replicate the experience of physically moving your arm to aim. Why was my original post modded to -1 as redundant anyway?

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  106. Hmmm..... by Anonymous Coward · · Score: 0

    This is definately somewhat off topic but......

    I don't know about you guys but this article and the story about the poor sap who can't seem to drag is carcass away from playing EQ really smells of /. lacking some content for the site.

    I don't think /. read the THG article because it sure does seem like an ad for the Xbox Live thingy.

    BTW.. It doesn't play WC3, who would be interested :)

  107. Re:I'm surprised Tom missed how unprepared Nintend by The_dev0 · · Score: 2

    Yeah, okay. They are not available in Australia until March or something. At all. Where are you? you seem to be in the only place in the world that has 'em. ;)

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  108. Many Questions can be answered by Real+World+Stuff · · Score: 2, Interesting
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    If we don't fight for ourselves no one will.
  109. Canada. by Inoshiro · · Score: 2

    We have lots of network adators for PS2 and GameCube units. Every gaming store in town (Saskatoon) gets about 10 or 15 a week for the PS2, and a smaller number for the GameCube. Demand is exactly satisfied. It's fairly similar everywhere, since Electronics Boutique has a very good distribution network here.

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    Internet Explorer (n): Another bug -- that is, a feature that can't be turned off -- in Windows.
  110. Blah! by Sotto_Zero · · Score: 1

    I'll connect my ZX-81 which runs an Xbox emulator on LindowsOS to my T68i GSM phone and beat anyone of you on MotoGP. Yeah!

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    --- Surfing the web on my ZX-81.
  111. Last Post! by alpg · · Score: 1

    The annual meeting of the "You Have To Listen To Experience" Club is now in
    session. Our Achievement Awards this year are in the fields of publishing,
    advertising and industry. For best consistent contribution in the field of
    publishing our award goes to editor, R.L.K., [...] for his unrivalled alle-
    giance without variation to the statement: "Personally I'd love to do it,
    we'd ALL love to do it. But we're not going to do it. It's not the kind of
    book our house knows how to handle." Our superior performance award in the
    field of advertising goes to media executive, E.L.M., [...] for the continu-
    ally creative use of the old favorite: "I think what you've got here could be
    very exciting. Why not give it one more try based on the approach I've out-
    lined and see if you can come up with something fresh." Our final award for
    courageous holding action in the field of industry goes to supervisor, R.S.,
    [...] for her unyielding grip on "I don't care if they fire me, I've been
    arguing for a new approach for YEARS but are we SURE that this is the right
    time--" I would like to conclude this meeting with a verse written specially
    for our prospectus by our founding president fifty years ago -- and now, as
    then, fully expressive of the emotion most close to all our hearts --
    Treat freshness as a youthful quirk,
    And dare not stray to ideas new,
    For if t'were tried they might e'en work
    And for a living what woulds't we do?

    - this post brought to you by the Automated Last Post Generator...