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Playstation 3 Gathering Components

briancnorton writes "Cnet has a story about how Sony has licensed some Rambus connection technology for the playstation 3. One technology is for chip-to-chip communications and the other for chip-to-RAM at over 100 Gbps. These are all parts of the 'Cell' processor system that is supposed to do over '1 trillion mathematical calculations per second.'"

149 of 433 comments (clear)

  1. Stock by 56 · · Score: 2, Interesting

    I wonder if I should buy some rambus stock, it's at like 7 now.

  2. Wait A Second.. by Pave+Low · · Score: 2, Interesting
    Isn't Rambus supposed to be evil with all their patent business?

    So will the principled slashdotters put their money with their mouths are and not buy a PS3?

    Just curious.

    --
    SIG:Slashdot: indymedia for nerds.
    1. Re:Wait A Second.. by Junks+Jerzey · · Score: 5, Insightful

      So will the principled slashdotters put their money with their mouths are and not buy a PS3?

      Or a PS2, as there's been Rambus tech in there from day 1.

    2. Re:Wait A Second.. by jayhawk88 · · Score: 5, Funny

      Rambus patent bitching is soooo 2001. All the cool Slashdotters are now bitching about In Soviet Russia jokes.

    3. Re:Wait A Second.. by Kintanon · · Score: 3, Funny

      Sony is my Dark Master. I bow to the whim of Sony. Rambus is good. You will use Rambus or you will be destroyed! Sony has spoken.

      Kintanon

      --
      Check out JoshJitsu.info for Brazilian Ji
    4. Re:Wait A Second.. by dissonant7 · · Score: 2, Funny

      Yeah, that's why I have an Xbox. (-;

    5. Re:Wait A Second.. by Anonvmous+Coward · · Score: 2

      "So will the principled slashdotters put their money with their mouths are and not buy a PS3?"

      That's not the righit way to approach it.

      a.) Sony bears the brunt of the 'boycott'. They've already paid for the Rambus chips. They're not going to suddenly reengineer their hardware, so at best the results would happen 3-7 years later when it comes to making a new console.

      b.) Would you be willing to blow up your own house to thwart a burgalar? Consider this: The economy is bad. All it takes is for a little bad news and money starts moving around to various markets. If Sony's not aware of the boycott, then it's the game market you're hurting. Game companies will scale back and work on more 'tried and true' game play. (read: Quake, Street Fighter, and Kart wannabes)

      I don't like Sony or Rambus, but a boycott aimed at Rambus through Sony would do more harm than good.

    6. Re:Wait A Second.. by Anonvmous+Coward · · Score: 2

      "Sony is my Dark Master. I bow to the whim of Sony."

      Are you hinting at the second coming of Enos?

      ENOS LIVES!

    7. Re:Wait A Second.. by Midnight+Thunder · · Score: 4, Informative
      If you read the article, this issue is brought up (last three paragraphs):
      With product sales and licensing fees in jeopardy, Rambus launched into its second life, as a litigant. Starting in 2000, the company began to seek patent royalties and pursue lawsuits against Micron, Infineon and other memory companies. The company said that patents it filed in 1990 entitled it to royalty payments on all of the SDRAM and DDR DRAM ever sold.

      Potentially, the lawsuits could have entitled the company to billions in royalties. Infineon and others, however, alleged that Rambus committed fraud in securing those patents and, so far, the memory companies have won in court.

      Since then, the company has tried to position itself as the kindler, gentler Rambus, with executives stating that the company will work more on chip connections and spend less time in court.

      So it looks like that they have realised that litigation was not getting them anywhere and decided to go back to their core business.
      --
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    8. Re:Wait A Second.. by drinkypoo · · Score: 2

      Why stop there? Sony is evil what with their association with the RIAA and MPAA, and their tendency to license the shit out of technology which isn't all that impressive to begin with. They licensed Betamax into the ground some time ago (I'm sure most of us can remember that) and would have massacred minidisc the same way except that they're an industry ubergiant. Then memory stick came next - Now here sony is, they have a proprietary encrypted memory card solution and when the PS2 comes around, do they use it for the memory card? No, they come up with a different but basically equivalent proprietary encrypted memory card solution.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    9. Re:Wait A Second.. by drinkypoo · · Score: 3, Insightful
      There's no reason they couldn't have included both PSX/One memory slots and one memory stick slot. It would have made more sense, especially since the device has i.Link and USB, Sony probably could have sold a $30+ software package to allow transferring data between sony digital cameras and DV camcorders, and memory stick, as well as TV display of images on memory stick and so on, or playing MP3 or ATRAC from memory stick. You could probably get $50 from people who were going to do ALL of those things.

      Instead, the USB is used only for the force feedback wheel, keyboard, mouse, and maybe ethernet IIRC? The 1394 is even worse, it's used only for the little-used networking function in the PS2 (At least GT3:A-Spec uses it.) Sony missed the boat entirely. Obviously microsoft gets it, XP Media Center edition don't ya know. The next xbox will be running that, I'm sure, at least it will multiboot to it if nothing else. Why doesn't Sony get it?

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    10. Re:Wait A Second.. by Sentry21 · · Score: 2

      I'm reminded of something Chrichton says in an episode of Farscape (1x22, 'Family Ties'):

      Rygel, doing the right thing starts at the beginning of the day, not after you've been caught.

      Rambus may be nice now, and may be playing fair now, but only because they can't get anywhere being jerks. That doesn't mean Rambus is no longer evil with their patent BS, it means they're no longer successful with their evil. If given the opportunity, they would go back in a second, I'm certain of it.

      --Dan

    11. Re:Wait A Second.. by Kintanon · · Score: 2

      I think they make great MiniDisc players. Their video game stuff is fantastic. They are a HUGE company to the point where it's almost half a dozen smaller companies that happen to use the same name. So they are better at some things than others, who cares? They make a lot of GOOD stuff. If they made clothes I'd wear them. If they made food I'd eat it. If they rented apartments I'd live in one. I am Sony's corporate slave!!

      Kintanon

      --
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  3. Maybe Dr. Evil Took Over Sony by syntap · · Score: 5, Funny

    "This new game console will do one million cagillion ... billion calculations per second!"

    1. Re:Maybe Dr. Evil Took Over Sony by Zeebs · · Score: 5, Funny

      Will it cost... ONE MILLION DOLLARS?

      --

      Happy Noodle Boy says "F###ing doughnut! Mock me? You fried cyclops!!"
  4. Rambus by CaseyB · · Score: 5, Funny

    Obviously Sony was sold on the technology after seeing how much benefit intel got from it.

    1. Re:Rambus by ShawnDoc · · Score: 2
      What nailed Intel/Rambus was the cost associated with it. The performance gain didn't match the premium price Intel/Rambus demanded. So in response people ended up buying older Intel technology or if they needed the speed and performance they bought AMD.

      Here's hoping Sony was able to liscense the technology for cheap. If not, they're going to be stuck when it comes down to a price war between Nintendo and Microsoft when the next generation gaming machines come out.

    2. Re:Rambus by SoVeryWrong · · Score: 2, Interesting

      I'm not so sure price will be all that different. Nintendo has been using RAMBUS technology on their consoles for a while (way before Intel adopted it).

    3. Re:Rambus by TheTomcat · · Score: 5, Insightful

      I think it makes sense to use a "proprietary" technology like RAMBUS for consoles..

      The main drawback to RAMBUS on a PC architecture, IMHO, is the tight grip on manufacturing, and the possible inability to get parts at a reasonable cost (not that it was really reasonable in the first place).

      When's the last time you upgraded the RAM in your console?

      S

    4. Re:Rambus by batkiwi · · Score: 3, Interesting

      The last time I upgraded my RAM for a console is when Turok2 came out for the N64, and I bought the 4mb ram upgrade kit, which, if I'm not mistaken (and I very well may be), was rambus ram.

    5. Re:Rambus by Jace+of+Fuse! · · Score: 2, Interesting

      which, if I'm not mistaken (and I very well may be), was rambus ram.

      You are not mistaken. The N64 uses Rambus for both the main system memory and the 4 meg Expansion Pak.

      --

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      Moderation Totals: Wrong=2, Stupid=3, Total=5.
    6. Re:Rambus by nelsonal · · Score: 2, Informative

      As I understand it, and I am certainly no expert on ram signaling, RDRAM's serial arrangement works well better in consoles because they benefit from the speed increases, without suffering from the main drawback of increased lag times, because most consoles have quite a bit les RAM than a PC. RDRAM signal's each ram unit in sequential order, which sometimes means long lags when retriving data from a ram bank that was just signaled, you have to wait for the signal to reach each of the other banks. However, you benefit from much higher throughput once the correct ram bank is found. This was one reason why the much larger sized AV files performed so much better on early P4s with the Rambus chipsets. Consoles with their much smaller ram requirements have much shorter lag times than a PC with a Gig of ram, and benefit quite a bit from the higher throughput. The dual banks of ram were one method to reduce the lag, since it allows two signals to proceed at the same time reducing the maximum number of cycles before data can be transmitted.
      Of course my knoledge of these subjects is strictly from an hobbist point of view, any engineers or others with more knowledge are free to in form me of any errors.

      --
      Degaussing scares the bad magnetism out of the monitor and fills it with good karma.
    7. Re:Rambus by drinkypoo · · Score: 2

      That is correct, it's all RDRAM. While the latency and narrow (serial) interface between system and memory cause performance problems for PCs (interleaved DDR SDRAM turns out to be faster than interleaved RDRAM for obvious reasons which have been rehashed many times) but not for consoles. This is because you have more control over the system since you're designing every piece of it and none of the memory ever has to be physically far away from its controller.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    8. Re:Rambus by silvaran · · Score: 2

      I think it makes sense to use a "proprietary" technology like RAMBUS for consoles..

      The problem with that is licensing and intellectual property. Currently, the PS/2 uses various proprietary systems (such as the boot loader, the image processor, the I/O -- which is just a compressed Playstation-1). These things are unavailable directly from the PS/2 Linux kit. Instead, the software shipped with the kit includes binary-only code that either disables or hinders the usage of these locked components. It's not necessarily Sony's fault, as some of the technology doesn't belong to Sony and so disclosure is at the whim of the licensee.

    9. Re:Rambus by racerx509 · · Score: 2

      ironically enough, the N64 did. The N64 had upgradeable ram and it was Rambus. It had RAMBUS R-Dram hitting an amazing 500mhz way back in 1996.

      --
      13 year old white supremacists are shitty web designers.
  5. yeah okay... by doofusclam · · Score: 2, Insightful

    ... so cue the comments about how great a Beo-bloody-wulf cluster this would make and how it'll be able to solve world peace despite the fact this is a carefully orchestrated scare tactic to keep ps2 owners from buying XBoxes (sp?)

    Thing is it sounds impressive, but will that still be the case when it ships? If it was available now then of course things would be more interesting.

    And Rambus: maybe this is their real market, PCs are too much of a commodity to employ their expensive memory. The only 'expensive' discrete component in a PC nowadays is Windows, and even that seems on the way out.

    seany

    1. Re:yeah okay... by digerata · · Score: 2
      The only 'expensive' discrete component in a PC nowadays is Windows, and even that seems on the way out.


      Yeah, except for the $400 video card that I sold soul to buy.

      --

      1;
    2. Re:yeah okay... by mark_space2001 · · Score: 2
      > XBoxes (sp?)

      It's spelled Xboxen.

      Or some shit...

    3. Re:yeah okay... by Scrameustache · · Score: 2

      this is a carefully orchestrated scare tactic to keep ps2 owners from buying XBoxes

      No, the huge xbox controller is a scare tactic to keep people with hands from buying the xboxes...

      --

      You can't take the sky from me...

  6. Some Specs by robbyjo · · Score: 5, Informative

    Can be found here.

    --

    --
    Error 500: Internal sig error
    1. Re:Some Specs by timeOday · · Score: 2
      It sounds advanced, so I guess it's still years off?

      I have always been a loyal PC gamer (my last console was an Atari 2600) but now I'm wavering. I look at spending $150 for a decent video card, plus a new mobo, cpu, and ram to make it sing, vs. $200 for an entire X-Box, which might be extra-nice because I don't have a DVD player yet.

      I used to enjoy plowing through thick simulator manuals, but I'm losing my taste for holing up alone in a dimly lit computer room. Plus console games are more suited to split-screen gaming, which is starting to sound good as my son gets old enough to play along with me. I never thought I would cross over to the dark side.

  7. Linux Kit by Znonymous+Coward · · Score: 2

    Anyone know if they are considering a Linux kit fpr PS3?

    --

    Karma: The shiznight, mostly because I am the Drizzle.

  8. next gen consoles by tw1z · · Score: 2, Interesting

    I suppose this is the beginning of all the hype about the next gen consoles as the current gen sales have started to dry up (post x-mas). There are only visible bumps in sales as various online applications and "killer app" titles emerge (vice city, etc etc). The reality is that the next generation platform is going to be much more dependent on networking and in-home broadband capabilities than on highly touted chip stats. At present there are approximately 12 million PS2's in the US market and about 5 million Xboxs. Assuming no overlap (and we know there is some), that 17 million represents approximately 17% of US households having a latest generation console. My theory is this number is strictly capped by the broadband capabilities of homes. If the telco's/cableco's/wirelessco's don't get the ball rolling all the chip stats on earth aren't going to bust this market open. Even more interestingly, we once again find ourselves in a position where the latest technology innovations are going to be hindered by the binge/purge internet infrastructure roll-out of the late nineties...

  9. More Like Mini-Me took over Sony by TheNecromancer · · Score: 4, Funny

    I think it's more likely that Mini-Me took over Sony, as the PS3 will be a smaller, "toiter" version of the PS2.

    "Anyone for a shmoke and a pancake?"

    --
    Attention all planets of the Solar Federation! We have assumed control! - Neil Peart
  10. Patents and stuff by floppy+ears · · Score: 4, Insightful

    With product sales and licensing fees in jeopardy, Rambus launched into its second life, as a litigant. Starting in 2000, the company began to seek patent royalties and pursue lawsuits against Micron, Infineon and other memory companies. The company said that patents it filed in 1990 entitled it to royalty payments on all of the SDRAM and DDR DRAM ever sold.

    Lovely. Let's all go out and throw support to this wonderful company!

    Seriously, though, I'm in the market for a new computer right now. I'm looking for a high end machine, but I refuse to buy one with RDRAM. It's just too expensive and not effective enough. Thankfully, you can now buy high-end DDR based Pentiums at Dell.

    Rambus sucks.

    --

    "If I could live to be several hundred
    I could take a walk and really wander, really wonder."
    1. Re:Patents and stuff by cheezedawg · · Score: 2

      It's just too expensive and not effective enough.

      RAMBUS has always and still does offer the best performance combined with a P4. And although this is largely irrelevant now, the price difference has almost disappeared (RAM prices between PC3500 DDR ram and 1066 Mhz RDRAM are within $5, and boards with the Intel i850 chipset are usually about $20-25 more than boards with an 845 series chipset).

      Doesnt make a difference now since I think Intel is dropping RDRAM support.

      --
      "The defense of freedom requires the advance of freedom" - George W Bush
    2. Re:Patents and stuff by drinkypoo · · Score: 2

      If you want high-end, what the hell are you doing buying a dell? With the possible exception of cases (I have yet to see a really good third party server case, to date they are all either stupid-ugly or underdesigned) you're better off buying every single component yourself from an e-tailer for a variety of reasons including selection, price, and the fact that when you've put it together you know just how everything is set up.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    3. Re:Patents and stuff by drinkypoo · · Score: 2
      The good news is, PCs are only getting easier to design and assemble. It's really not 'building' any more because:

      1. Most things can only plug in in one place, or can be plugged in anywhere they will fit. Even memory can often be installed in any slot you feel like with no ugly termination required, unless you got suckered into RDRAM.
      2. Most connectors can only be plugged in the right way. It's rare to see a motherboard of any quality that doesn't have keyed connectors.
      3. Generally speaking you can just buy good things and have a certain expectation they'll work. If you buy crap you might spend some time RMAing before you can put your system together.

      You would be far better off in the long run with a talon than a dell, but I maintain that anyone with two neurons to rub together can build a PC. You could actually do it JUST by following the manuals. The best advice I can give you is to get a good case and power supply. The case (obviously) holds everything, it's your foundation. If it's sloppy then your motherboard will be in an odd position, none of your cards will fit in the system cleanly, it's a mess. If your power supply is wonky, NOTHING will work. Eliminating the case and power supply as sources of problems will save you a world of trouble.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  11. Re:overkill? by Anonymous Coward · · Score: 2, Insightful

    what about the steady increase of HDTVs that are showing up on the market?? we are then talking about 1080x768 (ish) and at 60fps... still nothing radical in today's CPU and graphics power, but would you be suprised to see a VGA port on the back of the box??

  12. Silly asses by Thud457 · · Score: 2, Funny

    Maybe if they chose a tile based graphics architecture, they wouldn't need to buy ludicriously expensive 100 gb/s RAM.

    --

    the preceding comment is my own and in no way reflects the opinion of the Joint Chiefs of Staff

    1. Re:Silly asses by UncleFluffy · · Score: 2

      Maybe if they chose a tile based graphics architecture, they wouldn't need to buy ludicriously expensive 100 gb/s RAM

      Tile based architectures just move the problems to a different part of the system and make them a lot harder to control. Geometry data takes bandwidth to transfer as well, you know.

      --

      What would Lemmy do?

  13. Re:overkill? by Syncdata · · Score: 2

    There's just no market for a more powerful system. Game companies are going to stick to the current consoles rather than investing in new platforms whose advantages won't even be noticed. In fifteen years, we'll all still be playing our PlayStation 2 systems.
    And who needs a 2400 Baud Modem? After all, text files transfer fast enough as it is? All that bandwidth is going to go to waste.

    --
    "Inattention makes clowns of us all" -Bean
  14. What I want to know is... by zipwow · · Score: 5, Funny

    Will it have enough processing power to crack the XBox key? :P

    -Zipwow

    --
    I don't know which is more depressing, that 2/3 didn't care enough to vote, or that 1/2 of those that did are crazy.
  15. Re:overkill? by Nevermore-Spoon · · Score: 2

    Don't you think that it will actually be optimized for HDTV? Come on think a little (yawn) Xbox already has an HDTV version, got to play it at a friends house an a 64 inch plasma...my 27" conventional Tv just makes me wanna cry

    --
    I have great faith in fools; My friends call it self-confidence. Edgar Allan Poe 1809-1845
  16. Won't be seeing it for a while. . . by stevarooski · · Score: 5, Insightful

    Its great that these rumors of the PS3 are leaking out to get people excited, but we certainly won't be seeing the unit for a good while yet.

    Console development is damn expensive (and getting worse each time around), and there is a *lot* of life left in the PS2. Hell, they're still selling PSOnes at a good clip!

    I would expect Sony to milk the PS2 for all its worth before updating the hardware (and forcing updates from those developing for it, always a hassle). The only thing that would make them move more quickly is to one-up an opponent. And even then, they may wait; its the games that make money, and there are some pretty damn good games for the PS2.

    --

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    1. Re:Won't be seeing it for a while. . . by Kintanon · · Score: 2

      Personally I would expect the PS3 in 2006, maybe 2005 if Microsoft release their nextgen Xbox sooner than expected. The PS2 hasn't really hit its stride yet with development and the full potential of the system has only been realized on a small handful of games. I think we'll be seeing some spectacular titles comeing out on the PS2 towards the end of 2003 and all of 2004.

      Kintanon

      --
      Check out JoshJitsu.info for Brazilian Ji
    2. Re:Won't be seeing it for a while. . . by drinkypoo · · Score: 2
      Don't be a party pooper. This is insightful? Of course we won't be seeing it for a good while yet. That is for the reason you describe - the amount of life left in the PS2 - but it's obvious we won't be seeing it for a while because they are still choosing technologies. Presumably someone at rambus was willing to give sony some kind of deal to announce that they were using RDRAM, they need to revise their image rapidly in order to stay afloat, and that image has to include some long-running contracts for which they are the only supplier.

      After all, RDRAM in PCs is really not gaining any momentum. Interleaved DDR SDRAM beats RDRAM in price, complexity (thus annoyance factor), and performance.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  17. Re:overkill? by ShawnDoc · · Score: 3, Interesting
    Ever hear of HDTV? By the time the PS3 hits the street HDTV should have a major foothold in the market. I'm sure Microsoft and Nintendo's next gen systems will support the higher resolutions offered by HDTV, and Sony better too.

    In addition, all this power isn't used just for resolution. The power will be used to render more polygons, process more complex AI, and shift around bigger and more detailed textures.

    I won't be happy until GTA is rendered on the fly with graphics on par with the Final Fantasy movie!

  18. Re:overkill? by Bonker · · Score: 2

    The power of the PS3 if properly used won't go to making a more impressive FPS count, or even the more important polygon per second count. What it will do is enable game developers to use movie-quality CGI rendering techniques (or very nearly) in real time.

    If used properly, and I'm not saying that it will be, then we could have games in which realistic-looking people (or very nearly) were the main characters *and* could be controled by the player rather than moving through pre-determined, pre-filmed action sequences rendered in compressed video.

    With the kind of hardware Sony is putting into the PS3, it puts the burden on software developers to make games than can use it to acheive levels of realism indistinquishable from a hollywood movie or a TV sitcom.

    Wether or not anyone will do that remains to be seen. The fact that people will gladly pay sony for this piece of hardware despite being one of the pillars of the **AA's is almost a given.

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  19. What I care about by Dark+Paladin · · Score: 5, Interesting

    While having super fast graphics/processors/etc is a very good thing (after all, it has to last at least 5 years before the PS4 comes out ;) ), here's my own wish list for the PS3:

    1. Backwards compatible with the PSOne and PS2. Plenty of great games for those systems still out there, and I still like to play them.

    2. Hard drive. This will be needed for the online games (which I don't care about) and add-ons (which I do). While there are games like RPG Maker 2 coming out which use the memory card, I'm more interested in seeing a PC like mod-community surround the PS3 - something we don't have now.

    That, and I just don't like memory cards. I must have 20 PSOne memory cards (and most of those backed up to the PC through some third party units). I'd like to be able to swap save games with my friends just by connecting to them online.

    3. Built in Ethernet/Modem: I'm assuming that come 2005 we'll still mostly be connecting via 56K modems in some areas, so let's assume that's going to be the case. I don't need a "$10 a month for a central line" - I don't play online that often, and I'd rather just have a few good friends who aren't assholes connect to my PS3 over the 'Net to play.

    4. With the Ethernet/Modem, I want a CDDB system for my CD's to store them on the HDD.

    5. And, of course, I want a Linux disk to be orderable with the system - just for those of us who like to tinker.

    1. Re:What I care about by MImeKillEr · · Score: 2

      Backwards compatible with the PSOne and PS2. Plenty of great games for those systems still out there, and I still like to play them.

      Yeah, but have you seen PS1 games on a PS2 console? The graphics difference is almost as bad as that between the original Colecovision and the VGA version of Cmdr Keen.

      My sister-in-law got a PS2 for Christmas. Her PS1 games spent a whopping total of 60 seconds in the console before being ripped out and replaced with Tekken 4.

      --
      Cruising the internet on my TI-99/4A @ a whopping 300 baud!
    2. Re:What I care about by cybrthng · · Score: 2

      Just buy an XBox. Problems solved :)

    3. Re:What I care about by Dark+Paladin · · Score: 2

      Are you talking about graphics difference as far as:

      PS2 > PSOne(on PS2)

      Or:

      PSOne(on PSOne) > PSOne(on PS2)

      If you talking about the former - I agree, there is a graphics difference - but for some of my favorite games (Final Fantasy VII, Lunar, etc), I don't give a crap.

      If you're talking the latter, then I haven't seen that myself.

      But graphics aren't always the deal. Look at the original Final Fantasy VI (III US), Super Mario Brothers, or the original Pac-Man. Simple graphics (sprite based, granted), but still great. Or Panzer Dragoon Saga - by todays standards, awful graphics (even the movie sequences look dated), but still a great game.

    4. Re:What I care about by MImeKillEr · · Score: 2

      Oh, I'm not down-playing the ability to play older games at all. All this does is increase the value of the PS2 console. Its just that the technology available when the PS1 games were made makes them look rather pathetic.

      Then again, why would developers write for graphics that were better than what the console would handle? This blocks and upgrade path to newer games (that is, people wouldn't be forced to buy the newer, better games) if they'd even PLAY on the console to begin with.

      --
      Cruising the internet on my TI-99/4A @ a whopping 300 baud!
    5. Re:What I care about by MImeKillEr · · Score: 2

      I don't know if PS2 games will play on the PSOne.

      I was referring to PSOne games on the PS2.

      --
      Cruising the internet on my TI-99/4A @ a whopping 300 baud!
    6. Re:What I care about by ThrasherTT · · Score: 2

      I was quite pleased with the backward compatibility. I can play Castlevania:Symphony of the Night without having to keep my PSOne hooked up on the main TV, which means the kids (very young kids) can have the PSOne to do whatever they please with!

      --

      All Your Memory Are Belong To Java
    7. Re:What I care about by Jace+of+Fuse! · · Score: 3, Interesting

      1. Backwards compatible with the PSOne and PS2.

      Your wish has already been confirmed, though I can't provide links at the moment, do a google search. You'll find them.

      2. Hard drive.

      There are two sides to that coin, and the side in favor of the hard-drive has more disadvantages than the side that says it's just an expensive waste. I would PREFER a larger standard memory card than a hard drive. 64 meg or 128 meg. That would all but eliminate the need for dozens of memory cards or even the limitations on what you could store on even one that was dedicated to just a few games. As for swapping saves with a friend, it's actually EASIER with a memory card. Just take your card to a friend's house, copy. Bam. I have a PS2. I have many, many games. My PS2's 8 meg card is about half full, and I get to take it with me when I go to a friend's house which has been useful. My Xbox's hard-drive on the other hand is about fucking useless. Yes, it'll save my game on MY Xbox, but it doesn't do me any good when I go anywhere else.

      A hard drive is a good thing. Big-Fat Memory cards are better. There is really no argument here.

      3. Built in Ethernet/Modem

      Oh yes, in an ideal world every machine would come with all the upgrades. It's anybody's guess what Sony will do when the issue of money comes into play. I guess on this one we'll just have to see.

      4. With the Ethernet/Modem, I want a CDDB system for my CD's to store them on the HDD.

      There's no reason why they couldn't do that right now using 64 or 128 meg memory cards (or larger), but a hard drive IS better suited for this task. Still, given that online capabilities are only going to become more common in consoles, there isn't any reason why CDDB support couldn't make it into even the current PS2s, and definately the PS3. Sony's feelings on the whole issue will be the major stumbling block.

      5. And, of course, I want a Linux disk to be orderable with the system - just for those of us who like to tinker.

      You already know about the Linux kit for the PS2, why would you think it wouldn't come along at least at some point on the PS3? I personally don't see Sony considering it a major issue, but I don't think you'll have to worry. Even if Sony doesn't do it, some crafty geeks probably will.

      --

      "Everything you know is wrong. (And stupid.)"

      Moderation Totals: Wrong=2, Stupid=3, Total=5.
    8. Re:What I care about by Xerithane · · Score: 2

      PSOne(on PSOne) > PSOne(on PS2)

      The best example of this, and I'm not sure why it happens, is Driver 2. I haven't seen a game that has more problems with it. They must do some strange things with the graphcis for PSX that just don't translate over to PS2. Walls disappear, things are overly pixelated in some places, and a lot of stuff along those lines.

      However, most games render fine. I think it's how close they adhere to the PSX specs instead of hacking for additional features/speed.

      --
      Dacels Jewelers can't be trusted.
    9. Re:What I care about by Dark+Paladin · · Score: 2

      I don't mean to sound like a fanboy - I really don't. I have an Xbox, and technically, it's all good.

      But it's the games for me. I like RPG's - and other than Morrowind (which I play on my PC), and Fable (when it comes out), I don't see anything else I really want. I'm not into sports games at all, and most FPS on the consoles don't hook as well as the PC/Mac based ones do.

      My Xbox list:

      Halo
      Fatal Frame (Xbox version)
      Silent Hill 2 (Xbox version)
      Splinter Cell

      Probably some others (I might buy Mechassault, but I'd rather have Steel Battalion ;) ), but that's about it.

      My PS2 and Gamecube list is much greater - again, nothing about the technology, just about the games (Monkey Ball 2, Resident Evil Zero, Xenosaga, Star Ocean III, Suikoden III, etc) that I enjoy.

      I do see your point - some of my items are in the Xbox now. I think they're good things - some things I'd like the PS3 to have. And there are things I'd like the Xbox to have (CDDB for the ripped files, USB/Firewire connections so I can plug in a keyboard/mouse, etc).

      No system is perfect, so I like to see things better for them all. But for me - I just like the games.

      My rule:

      Xbox has the best looking games.
      PS2 has the most games.
      Gamecube has the best games.

      Just my $0.02.

    10. Re:What I care about by MisterFancypants · · Score: 2
      A hard drive is a good thing. Big-Fat Memory cards are better. There is really no argument here.

      There is, in fact, an argument here, unless the Big-Fat memory cards you're talking about are measured in the gigabyte range. The XBOX hard drive is used for a lot more than just simple save games (eg. storing mp3s, not to mention coming in to play as a third-level cache for game data, etc).

    11. Re:What I care about by silvaran · · Score: 2

      Yeah, but have you seen PS1 games on a PS2 console?

      I can sympathize with you there. I don't know about other PS2 regions, but the North American PS2 only includes two options:

      1) Texture smoothing (which is somewhat negligible on 16-bit textures)

      2) Fast CD-ROM (20x instead of 2x).

      The reason why the PS2 is backwards compatible with the PS1 is because the I/O system on the PS2 is virtually a PS1-on-a-chip (or several chips). This system is what is used when you play PS1 games. I could see a good deal of benefit had they increased the clock speed on that chip, but then you have to weigh cost/advantage (and some games likely bet themselves on a fixed clock speed and aren't made forward-compatible with these kinds of changes).

      Plus, if old PS1 games look so great on the PS2, what's the incentive to buy more PS2 games? ;)

    12. Re:What I care about by irc.goatse.cx+troll · · Score: 2

      "I'm more interested in seeing a PC like mod-community surround the PS3 - something we don't have now."
      We had it, sort of.
      Anybody remember GTA: London 1969?
      IIRC rockstar(Producers of GTA) took off the shelf GTA editors that people hacked together from reverse engineering gta, Rethemed everything, And released a 'patch' disk that had replacement maps/sounds/weapons/cars/etc.

      --
      Pain lasts, kid. Its how you know you're alive. Sometimes I think this growing up thing is just pain management-TheMaxx
    13. Re:What I care about by Glonk · · Score: 2

      My PS2's 8 meg card is about half full, and I get to take it with me when I go to a friend's house which has been useful. My Xbox's hard-drive on the other hand is about fucking useless. Yes, it'll save my game on MY Xbox, but it doesn't do me any good when I go anywhere else.
      Has it occured to you that both are nice?

      On my Xbox I save games to the harddrive (I also use it for ripping my music to so I don't need to listen to the crap soundtracks that come with Tony Hawk 4, etc and for downloading extra levels via the built in ethernet port too...) and when I want to bring games to my friends house, I save it to the MEMORY CARD.

      Nobody is advocating not using memory cards at all in favor of a harddrive. A harddrive is WAY better than a memory card for storage most of the time. It can hold MUCH more data, it can be used as a level cache, it can be used to hold custom music/movies (upcoming consoles will likely have VCR-like capabilities if you'd like), etc. A memory card, in comparison, is slow and expensive and doesn't hold much data.

      That's why it's great to have both.

      Honestly, why do you think there's *TWO* ports on the back of each Xbox controller? The top one is for the voice communicator, the bottom one is for a memory card.

      If you want to bring a game to a friends house, SAVE TO THE MEMORY CARD. :) Simple...

    14. Re:What I care about by Guppy06 · · Score: 2

      "1. Backwards compatible with the PSOne and PS2."

      And God damn it, I want PSX backwards compatability to be what it could have been!

      I was sorely disappointed with the performance of PSX games on the PS2. I've seen Bleem. I know what new hardware can do with PSX software. But Sony knew that their publishers would be edgy about $20 PSX games looking as good as the $50 PS2 games (at least if the coders are lazy).

      I got the PS2 for Final Fantasy X (and only Final Fantas X). After I realized that I no longer liked the Final Fantasy series (strayed too far from their roots), I then had a system for which I no longer had any games to justify its purchase (yes, there are good PS2 games out there, but IMO none are good enough to go out and spend money on the hardware for). So I sold it and haven't looked back.

      I could have kept it. It still played my PSX games. But there was no noticable positive difference between playing the game on my PS2 and my old PSX. If anything, they looked worse (graphical glitches and all). I could have waited until the Linux kit came out and hope I could run a Linux-based PSX emulator, but that would have meant spending even more money on the system. And besides, I already have a PC.

      If PSX games still look the same on the PS3, I'm just not going to buy the damned thing on principle (good games or no).

    15. Re:What I care about by Sentry21 · · Score: 2

      My Xbox's hard-drive on the other hand is about fucking useless. Yes, it'll save my game on MY Xbox, but it doesn't do me any good when I go anywhere else.

      So go buy an XBox memory card (yes, they do exist) and copy your saves onto them before you go. Simple, no? Hard drives are better for a lot of reasons - more space, permanance, ease of use, etc - and memory cards are good for a lot of reasons - portability, redundancy, etc. - but having a hard drive does not preclude supporting memory cards, it just means that you don't need to have them all the time.

      One of the things that really boosted XBox sales this Christmas is that all you need is in one box - the system, the RCA cables, a controller, two games, and you're off to the races. No DVD remote, but that's entirely optional. No second controller, but kids can take turns. With the PS2 however, there were no games included and you had to buy a memory card very soon, yet you paid the same price. Not good. We sold more XBoxen this Christmas than PS2s by twofold at least. Personally, I rang up about three or PS2s and about ten to twelve XBoxes just in December. A lot of this was new tech or games, but a lot of parents were iffy, and discovered that they could pay $300 + $30-70 + $35 + tax, or $300 + tax. The choice is pretty easy when they're all the same to you.

      --Dan

      --Dan

  20. Re:1 trillion ips by Junks+Jerzey · · Score: 5, Insightful

    Remember the cinematic effects rendering and the 'groundbreaking emotion engine' in the PS2 up till its launch? And then it barely leapfrogged the Dreamcast in terms of performance.

    It was actually *much* better than the Dreamcast, but it required a different mindset in order to work with the hardware. The graphics hardware in the Dreamcast was very similar to that of the PC, whereas that of the PS2 was much stranger to the uninitiated.

    Here's hoping that Sony funnels a reasonable percentage of the PS3's power toward making thing headache-free for developers, instead of even more complex.

  21. Re:1 Trillion calcs/sec for 640x480 by stratjakt · · Score: 2, Informative

    >> I suppose one day there will be a console which can actually run HDTV

    Yes, and that console will be called XBox or GameCube. Both support HDTV 720p and 1080i. Rogue Leader, IIRC, was the first game to be wholly rendered in HDTV resolution, but it of course plays just fine on my ancient TV.

    NTSC TV, btw is a pseudo-512x384 resolution - analog, dont ya know. A hi-res image actually looks better than a resolution matching image because it constantly rescans and kind of achieves a 'built-in' antialiasing effect.

    --
    I don't need no instructions to know how to rock!!!!
  22. In other news.... by me0wner · · Score: 2, Funny

    Microsoft announced the up and coming YBOX. Based on the intel platform, and manufactured by Dell, it will perform 2 trillion calculations per second, and will be marketed by Steve.....Dude..yer gettin a dell.

  23. No thanks! by MImeKillEr · · Score: 3, Funny

    I'll just wait until the PlayStation 9 comes out.

    --
    Cruising the internet on my TI-99/4A @ a whopping 300 baud!
    1. Re:No thanks! by TheGreatGraySkwid · · Score: 2, Funny

      Huh. And I thought I was cautious waiting for my Playstation 5. Damn you, Ghost of Christmas Future!

      --
      The Humblest Mollusk on the Net
    2. Re:No thanks! by MImeKillEr · · Score: 2

      Exactly. He taunts you with the PS5. Once you finally obtain it, he'll show you the PS9 just to start the process all over again.

      He's an evil bugger, ain't he? :)

      --
      Cruising the internet on my TI-99/4A @ a whopping 300 baud!
  24. Re:overkill? by Malc · · Score: 2

    You're from N. America aren't you? I remember visiting the UK 3 or 4 years ago and seeing the plethora of wide screen TVs available. I'm sure more than half of the TVs sold there today are letterbox shaped, which is of course higher resolution. PAL is higher resolution than NTSC anyway, by about 100 lines. Europe is very Playstation friendly.

    On top of that, this is aimed at several years from now and suspect it is expected to have a probable lifetime of at least 5 years. By then HDTV might be more commonplace. My XBox is HD capable, although I don't think any games are currently doing more than 480p, although they could go for 1080i.

  25. PS3 - Start of a new battle of consoles or PC's? by greymond · · Score: 5, Interesting

    "Cell, which is expected to come out in late 2004 or early 2005"..."will have the ability to do north of 1 trillion mathematical calculations per second, roughly 100 times more than a single Pentium 4 chip running at 2.5GHz."

    - First off I don't know if I like the fact that the word "north" was put in there - IMHO I think the wording could have been better.

    Anyway my initial impression was "Cool in 1 -2 years there will be a new PS console as long as it stays backwards compatible like the PS2 I should be alright" but then I started thinking - with the Linux Kit for the PS2 and the ethernet adapter etc... the PS2 is really starting to get close to just becoming another "choice" as far as a pc (personal computer).

    Example: John Doe doesn't own a computer. John Doe buys a PS2 with all the accessories - and can now surf the web, send email, code, run nix apps, and play video games - exactly what the average computer home user does (with the linux exception of course)

    So if the PS3 is really going to be this "crazy fast machine of death to all other consoles" then would it surprise anyone if Sony started it's own line of Computers/Console crossovers? Where do you draw the line on what difines Computer and what defines Console with the wall beginning to crumble?

  26. AT last by oliverthered · · Score: 2


    Someone doing something worthwhile in the multi-processor field.
    Maybe now people will start to write propper multi-threaded apps.

    More seriously, this should be great for AI's, streams of N dimensional data e.g. video
    , synthsised sound and DSP (think reason), etc.....

    --
    thank God the internet isn't a human right.
  27. Will it require a digital TV? by Junks+Jerzey · · Score: 2

    The PS3 is slated to come out in a hazy period when everyone in the US is *supposed* to switch to HDTV, but obviously the majority of people aren't going to. If the PS2 is HDTV-only, then that's great in a lot of ways, but it's also going to limit market. Heck, I have a 12 year old TV that suits me just fine, and I still buy new consoles. That same TV has lasted me through the Genesis, PS1 and PS2 (and probably a Game Cube one of these days).

    I could see Sony delaying the PS3 until HDTV has taken over a majority of the market.

    1. Re:Will it require a digital TV? by trcooper · · Score: 2

      I'm sure it will support both component and and composite connections. The XBox currently does this and supports the HDTV resolutions of 1080i and 720p along with SDTV resolution of 480p. There's no reason for them not to support both types of connections, unless they want to be dicks.

      You will however want a HDTV monitor, because most games will be able to output at 1080i or 720p, and the difference is amazing.

  28. Re:1 trillion ips by oliverthered · · Score: 2, Insightful

    No lets hope that developers pop there minds out of the linear programming concept for a while.

    A good bit of prolog and Lisp should help in the training, then drop what they've learnt back into more predictable languages like C.

    --
    thank God the internet isn't a human right.
  29. Hi! I'm off topic by liquidsin · · Score: 2

    I heard a rumour from a couple folk who seem to think that sometime in February there will be a price drop on the PS2. I can't seem to find any evidence to go along with this, but I've heard it from more than one person, although they didn't point me to any sort of proof. Anybody know if this is true or if I'm being lied to?

    --
    do not read this line twice.
  30. how about by asv108 · · Score: 2

    Some good games? The past 5 games I bought for the Ps2 at $50 a pop, I returned 3 of them because they were very disappointing. Great Hardware and Fantastic graphics are insignificant if the game sucks. Better yet, how about a new game genre?

  31. Re:overkill? by mangu · · Score: 2
    we could have games in which realistic-looking people (or very nearly) were the main characters *and* could be controled by the player rather than moving through pre-determined, pre-filmed action sequences rendered in compressed video.


    Better yet, we could have sufficiently advanced AI that could behave as a person does. A rough estimate of the processing power of a human brain: 100 billion (1e11) neurons, each with 1000 synapses, and capable of firing 100 times/second. That translates to 1e16 flops, or 10000 CPUs at the mentioned trillion flops capacity.

  32. 1 Trillion Mathematical Calculations? by JanusFury · · Score: 2

    Something tells me we're going to have a console that's really good at counting to 1 trillion. They don't exactly say *what* mathematical calculations it's so good at... or if it gets the calculations right. 1 + 1 = -37, anyone?

    --
    using namespace slashdot;
    troll::post();
  33. Re:overkill? by sirket · · Score: 2

    It is not 24 fps. Period. 24 fps is what is used in movie theaters. Analog TV is also not 640x480 resolution. The guy who posted this comment does not have a clue about the specifications of analog TV and so his comment should have been shot down.

    Also, I do not believe "fucktard" is a word you moron.

    -sirket

  34. What I want to know... (ease of programming) by jvmatthe · · Score: 5, Interesting

    ...is if the PS3 will be easier to program than the PS2? My impression of the PSX history was that it did well because it was the 3dfx of consoles. That is, like Glide on PCs, the PSX development tools made tossing 3D games together fairly easy, relative to the Saturn and possibly even the N64. Naturally, those that wanted to squeeze the very most out of the system found the tricks (by getting "down to the metal", so to speak) that would pull off things that weren't necessarily possible through the standard dev tools. This satisfied a great number of developers, as they could get be as deep or as shallow with the graphics as they wanted.

    Now, the PS2 comes out and everyone talks about how difficult it is to program for. Sure, we may be past that, but some devs definitely gave the impression of being turned off by Sony's new system and thought Sony had done a poor job the second time around in providing good dev tools. Naturally, the ability to get down and dirty with the hardware is still there, but perhaps those that didn't want to get too deep into the programming couldn't toss off games quite as easily as they had with the PSX. (Aside: Less shovelware might be a good thing for a console, come to think of it. But I digress...) I'd be interested to know if people still consider the PS2 to be a difficult system to work with.

    Now, the PS3 is in the works and has this nebulous "cell" technology. If two processors were hard to work with in the PS2 (and Saturn and Jaguar) then how the hell can adding more be better, right? What I'd like to be hearing, if I were a game dev, is not that the system is going to be the most powerful thing to hit the industry but rather that it's powerful and easy to start programming for as soon as the dev kit arrives. If there is a high level system that allows you to just toss jobs as this group of cells and get them to do lots of dirty work for you without a lot of hand-holding, then that might very well be cool. But if every game programmer has to learn to corral a horde or CPUs into doing things in parallel, then it sounds like a losing prospect.

    Ok, that's enough. Just wanted to get that out there. :^) Possibly off-topic, but this is a story about the PS3 tech...

    1. Re:What I want to know... (ease of programming) by entrager · · Score: 5, Informative

      The PS2 still is hard to program for. The difference is that now there are some libraries that can be used to simplify things. In the beginning everyone was forced to do things in pure assembly (OK, ALMOST pure assembly). But now the companies that have been working on PS2 games for years have developed libraries and engines that are already optimized. Haven't you noticed that most games that come out of the same development studio have the same look and feel? Of course each game is a bit more refined, but overall stageringly similar.

      It seems to be a common misconception that the PS2 has multiple CPUs. It doesn't. What it does have is a single CPU that is split up into several independantly operating units. The dual-CPU idea developed from the fact that the Emotion Engine has two vector processing units that operate almost exactly the same. These two units make up the bulk of the mathematical processing in the PS2, and must be coded separately.

      All of the code I've written for them has been in assembly and the process is GRUELING. Each unit actually performs two operations at once, a lower and upper instruction. Since the ultimate goal is optimization you end up writting all your assembly and then rearranging everything so that the combination of upper and lower instructions don't step on top of each other and everything runs without any wasted clock cycles. I have heard of a few tools that have been developed to compile C into optimized VPU code, but I haven't used any and I doubt they work very well. A good camera manipulation program will only take maybe a hundred lines of assembly if it's optimized correctly, but I bet these programs spit out many many more.

      (Wow, I really steered off the original topic didn't I?)

    2. Re:What I want to know... (ease of programming) by jvmatthe · · Score: 2

      Steering of the topic or not, thanks for the reply. I wonder how much the burden of PS2 programming will affect the uptake of the new system when it's launched, regardless of its ease-of-use...

    3. Re:What I want to know... (ease of programming) by briancnorton · · Score: 2

      It is in fact possible to create an abstraction layer that portrays the multi-processor environment monolitically. I assume there would be a way to tinker with it should some developer be so inclined, but I dont see it as a problem. So long as your program is multi-threaded most developers shouldnt have to worry about multi processor spanning techniques.

      --

      People who think they know everything really piss off those of us that actually do.

    4. Re:What I want to know... (ease of programming) by Xugumad · · Score: 2

      The good news is, unless Sony are doing something really freaky, it shouldn't matter how many processors they have, above 2.

      The bad news is that game programmers are probably going to have a nightmare of a time getting their head around using more than a single processor, effectively. Game programmers are going to have to figure out which parts of their code can run concurrently, without the gain from splitting the code being higher than the loss through synchronization. The only game I can remember that has ever used multiple processors is Quake 3, and I think that might not just be because multi-processor systems are rare.

      Having said that, I think multi-processor systems will become more common as time goes on, both in the traditional seperate processor way, and in technologies such as the cell processor. This means that programmers are more likely to have dealt with multi-processor systems apart from the PS 3, or skills learn for the PS 3 will be transferrable. I also think that the PS 3's architecture will be easier to learn than that of the PS 2.

    5. Re:What I want to know... (ease of programming) by Phil+Wilkins · · Score: 2

      > A good camera manipulation program will only take maybe a hundred lines of assembly if it's optimized correctly

      "A good camera manipulation program" would exist almost entirely on the EE side, which has always a perfectly good compiler.

      The VUs, which until recently didn't have a compiler, are almost entirely used for vertex transformation, lighting, and clipping, and can be thought of as uber-vertex-shaders, for the more PC minded. We also use them for particle systems, physics, and as general purpose vector math units.

      That said, they're still not much fun, and no, the compilers, and preprocessors do not produce code as good as can be hand rolled.

      They're not going to go away either. If anything it looks like there's going to be more of them, at a higher clock speed, with more memory.

  35. Re:1 trillion ips by Junks+Jerzey · · Score: 2

    No lets hope that developers pop there minds out of the linear programming concept for a while.

    That would be great, but that's not what I meant. If amazing parallel performance comes at the expense of having to write games entirely in hand-pipelined code for RISC vector processors with 256 registers, then that's not a win.

  36. Re:Impressive by kenthorvath · · Score: 2

    That sounds like an interesting business model. Buy two PS3's for twice the performance! Firewire them together. I'm sure I know some people who would link up 10 or more for those extra 20 points in the benchmarks... Kinda like what Voodoo 2 SLI did.

  37. Re:Rambus? by dreamchaser · · Score: 5, Informative

    You've got it backwards actually. Servers tend to have lots of random access, so they need low latency. Modern games tend to stream a lot of data, so bandwidth becomes more important. There is a reason why the P4/RDRAM combo excelled at Quake 3 Arena; oodles of bandwidth.

    Streaming applications: bandwidth is the most important
    Apps with lots of random memory access: latency is far more important.

  38. Re:overkill? by NoMoreNicksLeft · · Score: 2, Insightful

    Yeh, it isn't 640x480. It's less than that, once you take into account overscan and such.. 5** x 3*** or so, I think. His point was valid, and it was clear to people who cared to listen.

    Maybe he deserved to be shot down, but not by an even bigger idiot. As a matter of fact, the reply was so much more extremely stupid, I felt moved to invent a "new word"... fucktard. English is a living language, you cretin, that means that there is no such thing as a non-word, especially when meaning is implied and a context exists that allows other people (stretching the definition I know, including you in "people") to understand that meaning. You sir, are what is meant when people use the word "fucktard". I only wish I could honestly claim I invented that beautiful, lovely word... how else would I tell my friends about quasi-persons like yourself?

  39. Re:1 Trillion calcs/sec for 640x480 by martyn+s · · Score: 3, Informative

    Gamecube does NOT support 720p or 1080i. It supports 480p, which takes no more processing power than 480i since 480i is really rendered in 480p with half the pixels being thrown out.

    Xbox, in theory, supports 720p and 1080i, but most games don't support it. Unless it's rendering simple geometry, 720p and certainly 1080i is just way beyond what the Xbox can handle.

  40. Re:please do not advertise PS3 by greymond · · Score: 2

    I own both the Dreamcast and Playstation 2, and in all honesty the Playstation 2 is a lot more advanced (at least as far as what was written for it)

    Ever since I had the Dreamcast the games were slightly better than those of my old PS1 with occassional voice over "blurbs" (like in Skies of Arcadia) - Now take a PS2 game like FFX (whether you like it or not) the graphics are amazing and the entire game is voiced over for ALL the dialogue and the "makeout" seen looks really well done IMHO :)

    Granted the Xbox is more advanced than the PS2 but it also came out 2 to 3 years AFTER the PS2 so I should hope it would be.

  41. Re:No PS9?! by MImeKillEr · · Score: 2

    Unfortunately, we've got at least 73 years to wait for the PS9.

    By then, I'll be 103. Maybe by then they'll have figured out a way to extend our lives while keeping our faculties.

    And maybe by then, I'll be able to afford a nice 1000HP V16 Cadillac.

    --
    Cruising the internet on my TI-99/4A @ a whopping 300 baud!
  42. Re:1 trillion ips by Gizzmonic · · Score: 4, Informative
    The PS2's video hardware "much" superior to the Dreamcast? What video hardware? The PS2 has no dedicated VRAM, which means:

    1)Limited amounts of color can be loaded at one time...every notice how bland the color is in most PS2 games? Many look like Quake 1, studded in brown, green, and grey.

    2)Not too many textures can be loaded at once. Most PS2 games have chunky, flat textures.

    Also, the PS2 can't do antialiasing without a huge performance hit, so lots of games "cheat" by blurring. And boy, does that ever get annoying when playing redeyed into the wee hours...

    The PS2 in general is more powerful than the Dreamcast, I won't debate that. It seems to have be designed to act as a node for a huge parallel computer (why this was done for a game console is anyone's guess).

    But in terms of texture quality, color depth, etc, the Dreamcast wins out. Take a look at Phantasy Star Online; the graphics there beat any PS2 game out there. PS2 graphics are chunky, dull, and blurry, with few exceptions.

    --
    (-1, Raw and Uncut is the only way to read)
  43. Backward compatability with PS2 is unlikely by Xeger · · Score: 4, Informative

    Few people know it, but the PS2 is only backward-compatible with the PS1 due to a happy accident. As I understand it, the PS2 uses a PS1 CPU for its I/O and sound processing. When you pop a PS1 game into the system, the PS2 BIOS switches control of all the peripherals over to the PS1 CPU and busies itself emulating the PS1 graphics subsystem.

    With the radical changes inherent in a cell design (as nebulously defined as the term is right now), I can't see how they could pull off the same trick twice. In theory, if they managed to do a full software emulation of PS2, they'd get free PS1 support.

    1. Re:Backward compatability with PS2 is unlikely by MImeKillEr · · Score: 2

      Why not just include a PSOne CPU in the PS3 as well? Heck, slap all three in there or figure out how to do emulation (if possible) within the PS3 proc for both PSOne and PS2.

      --
      Cruising the internet on my TI-99/4A @ a whopping 300 baud!
    2. Re:Backward compatability with PS2 is unlikely by Hadlock · · Score: 2

      sounds good to me. sony has been selling the PS One at a nifty profit at $100 for over a year now, and probably still make over $20 a pop of pure profit now that they're at $50. i can't imagine getting less than $30 profit on the PS2.... the R&D for the PS1 and 2 is done, so the cost of the chips is more or less materials, a couple of bucks at most. the PS3 is probably going to be the size of the xbox, or larger, and the need for backwards compatibility + the open space in the xbox will probably = these chips included on the motherboard of the PS3. that's my guess, anyways.

      --
      moox. for a new generation.
    3. Re:Backward compatability with PS2 is unlikely by drinkypoo · · Score: 2
      This is so far from an accident it's not even funny. You obviously didn't go to Video Game University, IE, spend your time growing up playing video games. Allow me to assist you.

      This backwards-compatibility through using the previous system's processor as your sound chip is nothing new - Sega did it. There are two main reasons for it. The first and most obvious is backwards compatibility! But the second is that they have already implemented this CPU once, they know how to make it tick, and that's one less chip to learn how to handle. If you change architectures then everyone has to relearn; programmers and EEs alike.

      The Sega Master System has a Z80 in it; The Genesis uses a Z80 as a sound chip and with the appropriate adapter can play SMS games.

      However, this is extremely unlikely in all systems from this point forward, because the CPUs are so complex. Every one of them is overkill for audio processing; it makes far more sense to simply slap a big DSP in there, which is basically what all the sound card manufacturers do now.

      Emulation of a CPU this complex is extremely... complex :) and is probably not worth implementing. People can always buy used systems to play older games.

      The only maker likely to have backwards compatibility in the next generation (to my mind) is Microsoft, because their games are simply x86 directx titles. Some games might not play well without patches, but that's why xbox has a hard drive. Xbox2 will almost certainly function as a PVR (for more money, like xbox 1's DVD function, which I expect to be free in 2 but I could be sadly mistaken) and will have a lot more disk space.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    4. Re:Backward compatability with PS2 is unlikely by crashnbur · · Score: 2
      With the radical changes inherent in a cell design (as nebulously defined as the term is right now), I can't see how they could pull off the same trick twice. In theory, if they managed to do a full software emulation of PS2, they'd get free PS1 support.

      I'd say it's unlikely that they'll still be using the PS1 CPU for anything in the PS3, so even if they offer "full" emulation of the PS2, they probably wouldn't be able to do anything with the PS1.

  44. Re:PS3 - Start of a new battle of consoles or PC's by deft · · Score: 3, Interesting

    maybe someone can expand on this, but I believe for import and export purposes, the definition of game console and personal computer becomes a financial issue.

    that may play into the decision to market it one way or another.

    --

    There's nothing Intelligent about Intelligent Design.
  45. XBOX by muyuubyou · · Score: 2

    I don't agree the PS2 is such a big improvement over the DC in real world applications. You know the real world? programming ease counts there.

    If the PS3 holds true to the hype, we could be bruteforcing XBOX private key using PS3!! Now that's fun :)

  46. Last Time Was... by sdjunky · · Score: 3, Funny

    "When's the last time you upgraded the RAM in your console?"

    Right after Majora's Mask came out and I got the 4 meg memory upgrade for my N64.

    Oh, you meant that to be rhetorical...oops

  47. Playstation 5 Secrets Revealed by LuxuryYacht · · Score: 5, Funny

    The Sony PlayStation 5, a 2,048-bit console featuring a 45-Ghz trinary processor, CineReal graphics booster with 2-gig biotexturing, and an RSP connector for 360-degree online-immersion play. See the specs at Playstation 5

    --
    Quidquid latine dictum sit altum viditur
  48. Re:1 trillion ips by Junks+Jerzey · · Score: 2

    The PS2 has no dedicated VRAM

    So by that you mean that the dedicated VRAM in the PS2 is somehow now, um, dedicated VRAM?

  49. Extremely disappointing? What world are you on? by Viewsonic · · Score: 2

    They have sold over 20 million PS2's, and it is totally dominating the next-gen console market (For now.). It has the largest sell-through base of any platform for developers.

  50. Comment of a doomed buyer by Martigan80 · · Score: 2

    Well I have always loved the Sony Playstation line since day one. There has always been a sense of dedication and ingenuity about them. The companies that they contract for games, and the games they make themselves. I only buy a few games here and there but they are the games the Sony puts on their Playstation,, like Tekken, Final Fantasy, Grand Tourismo, Mortalcombat 4 and Robotech. Sure some games come out on other platforms and I have played them on others-but it "feels" more or better ( you damn English majors;-P ) to play them on a Playstation. ...now if they would only pay me for this creaking post! ;-) X2

    --
    This SIG pulled due to lack of funding. (This damn war is costing too much!)
  51. These will NEVER be publically mod-able. by Viewsonic · · Score: 3, Insightful

    Sony, Nintendo, Microsoft make all their money on software sales. The second people can run UNLICENSED software on the system (Ie. Linux, which in turn can run Linux games, or emulators) will make it so there is little to no need to buy legit software for that console. You may think "Sure, but the percentage of people who will do this is small. So it wont hurt." - WRONG, losing ANY legit game sales hurts the developers. If you look at the XBox with it's mod chips, people can put 200GB drives in their systems, stick a Linux installation on the drive, stuff it with a NES, SNES, Genesis, GameBoy, GameBoy Advance, MAME, and god knows what else emulators on it, thats all people NEED for $200 bux! A lot of people are buying the XBox simply for that purpose, which Microsoft (And others) LOSE MONEY ON. You can blame this on bad console design, but Microsoft and Sony CAN NOT offer systems like this as cheap as we are seeing now if you want this. They will have to redo their entire marketing and we would see consoles for nearly $500 just so Sony / etc gets some sort of PROFIT by allowing people to opt out of buying their licensed software (Like the PS2 Dev kit).

    1. Re:These will NEVER be publically mod-able. by Carrot007 · · Score: 2, Insightful

      Sony do let people run linux on pS2 OFFICIALLY you know, you do know that don't you?

      see:
      http://www.ps2linux.com/ (jap)
      or:
      http://playstation2-linux.com/ (us /eur)

      for more info.

      bah some people.

      --
      +----------------- | What is the question!
  52. "Cell" processor announced. Developers groan. by Animats · · Score: 2
    For a while, Sony had been telling game developers that, next time, they wouldn't produce such a wierd machine. The PS2 has a MIPS processor, but most of the compute power is in the two vector engines, which are very wierd machines. To get good performance, parts of the game itself (such as the physics engine) need to be implemented for the vector engines.

    This is neither easy nor fun. It's the main reason that PS2 games sucked for the first year.

    The XBox is an Intel PC with a GEForce 3, so everybody knows how to program that. There was concern at Sony that developers might desert the PS2 for the XBox, since they could get product out the door faster that way. In response, Sony had been telling developers that, next time, their machine would be more standard.

    But now that the PS2 is selling well, and developers have learned how to deal with the wierd engine, maybe Sony is more confident in proposing a nonstandard architecture for the next time.

    In this context, "nonstandard architecture" means "doesn't run C". We're back in assembly language again. Probably a wierd assembly language. Post-superscalar assembly languages are painful, because they're used only for stuff you can't say in C. Try writing some MMX code to get a feel for this.

  53. Re:OT, but... by mangu · · Score: 2
    But neurons can be simulated by mathematical calculations. The output of a neuron can be simulated by the inner product of two vectors, one composed of synaptic weights and another with the outputs of the neurons connected to those syanpses.


    Another good use for a lot of math power in a game console would be computational fluid dynamics. Imagine a surfing game, for instance. Or a game where one could be caught by a flash flood.

  54. Re:PS3 - Start of a new battle of consoles or PC's by LoudMusic · · Score: 2

    This has been discussed several times. Sony is huge in home entertainment. They manufacture everything that you can plug into a television AND they make computers. They're big into Linux now that Microsoft has jumped in on their gaming profit shares.

    Panasonic was trying to do cool stuff with Nintendo's GameCube ... but I don't think they got very far.

    I suspect the next generation of all gaming consoles will be more of an all around entertainment box with all the Internet connectivity of a home computer. The only thing missing from the XBox is a keyboard, mouse, and web browser. The only thing missing from the PS2 is ... oh wait, nothing is missing. I'm going to go place my order for PS2 Linux now.

    --
    No sig for you. YOU GET NO SIG!
  55. Sony is just a hype machine... by Jace+of+Fuse! · · Score: 4, Interesting

    Anybody who remembers the hype from the PS2's pre-release will remember exactly how much pure FUD they spread. There will no doubt be PS2 defenders who are going to reply to me and defend every claim that Sony has made, but the fact is (and I've seen the real world comparisons) that the PS2 isn't half of what Sony promised. They made outrageous polygon claims and bandwidth promises, all of which were in better than ideal, and horribly unrealistic conditions, and they were assuming you weren't actually doing anything in the first place (rendering single, untextured, unshaded, flat surfaced polygons).

    There will be no doubt the next Playstation will be leaps and bounds beyond the PS2. It will probably be more powerful than either the Gamecube or the XBox combined. That happens. It's Moores Law (which is ending, or so they say).

    But the fact is no matter how good the PS3 will or will not be, Sony is going to feed us as much hype and fud as they can generate until we all have a PS3 sitting in front of us (disappointing us).

    And I'm not just trying to flame Sony, because I like many of the games I have for my PS2, as well as the fact that I can play all of my PS1 games on it. But the truth is, Sony as a gaming company really hasn't got any more of a clue than Microsoft. They only know how to market something, and it doesn't matter what it is. It can be anything from a featureless AM/FM radio the size of a quarter or it can be a really stupid mechanical Dog. If the engineers make it, Sony's marketing division can sell it to you.

    I predict the PS3 will be either black again, or silverish like the Sony Vvega televisions. I predict the controller will change very little (or not at all) though perhaps it will gain a couple of new useful features. Really the PS2 controller has reached a height of evolution that, love or or hate it, is hard to fault (unless it doesn't fit your well in your hands...) It will be a big leap in technology blah blah blah but anymore that isn't mattering the way it used to. I predict that the first year of games will be rushed sequals to PS2 games and shoveled versions of PC games or XBox/Gamecube games that outshined the PS2 versions (this year will be the year the GCN and XBox really show their technical superiority as the developers have come to grips with the systems).

    Most importantly, you can expect television commercials, signs, radio spots, magazine spots (even in no-gaming mag-rags), you can expect web-banners, signs in malls, signs in fast-food-joints, and basically all of the crap we've become used to, only pushed to a level only Sony has the stomach to do.

    Share and enjoy.

    --

    "Everything you know is wrong. (And stupid.)"

    Moderation Totals: Wrong=2, Stupid=3, Total=5.
    1. Re:Sony is just a hype machine... by startled · · Score: 2

      I've been wondering for a while if they'd just give up and go the way of Nike.

    2. Re:Sony is just a hype machine... by theLOUDroom · · Score: 2

      Anybody who remembers the hype from the PS2's pre-release will remember exactly how much pure FUD they spread.

      Hmmm...Sony spreading Fear, Uncertainty, and Doubt about their own, console? Doesn't seems like something I remember them doing.

      --
      Life is too short to proofread.
  56. Re:overkill? by 72beetle · · Score: 2

    I felt moved to invent a "new word"... fucktard.

    Don't hurt your shoulder patting yourself on the back for that one, Chauncey - fucktard has been around for at least 25 years - I know, because it was used widely in my youthful vernacular. It's a compound word consisting of "fucking" and "retard".

    -72

    --
    -Those who dance are considered insane by those who can't hear the music.
  57. Re:Sony owes "N" by rherbert · · Score: 2, Informative

    The Sony-owes-Nintendo-10% story was a hoax.

  58. Backwards compatibility most likely planned.. by digital+photo · · Score: 3, Interesting

    Hardly an accident I would imagine. Considering that the other game consoles weren't, at the time, marketing backwards compatibility and considering that Sony's money comes not from the consoles, but from game sales. They would have been stupid to not continue to milk their existing base of games and of future games to be made for the PS1 platform.

    The PS1 cpu was also a RISC processor. This makes it an efficient IO controller as well as being a programmable one to boot.

    Hardly an accident. Most likely planned strategy to garner continued income from the current base of software for the PS1.

    As for Cell computing, it is essentially like a PVM or MPI system. Except with the kind of technology they are talking about for interconnects, it would be like comparing a homebuilt Beowulf cluster with 10mpbs connections to one which uses gigabit connections.

    With Cell computing, they are just taking the PS2 scheme of using a PS1 chip as IO to the next level. Only more generalized. With on-chip integration, they would save on circuit board real estate as well as power consumption. The system would also be blazingly fast.

    The only problem with multiple processors on the same chip die is the cost. :|

    But basically, with Cell computing, they would be able to easily emulate the PS2 with special enhancements. Heck, they would be able to emulate mulitple PS2s so multiple people can play on multiple screens, all from the same box.

    From their press releases, you would also be able to link up the various PS3's into one large computing unit.

    That in my mind makes buying the PS3 a very desirable proposition. Owning more than one might actually be rather cool. >:)

  59. Re:overkill? by NoMoreNicksLeft · · Score: 2

    Haha. Then take a look at the last line.. ever hear of sarcasm?

    Thanks though, I needed a fresh example to show people what it meant.

  60. Good they used RamBus by EmagGeek · · Score: 2

    Since you can have a different page open in each bank... should allow for some graphics intensive computation, and good multitasking. The fact that rambus can have different pages open in each back lends well to SMP, too, so maybe they're thinking of using more than one CPU?

    Food for thought..

  61. Re:Impressive - But so did the ps2 by Mantrid · · Score: 2

    Looks fine to me! I've enjoyed many fine games on my PS2. Sure other things have eclipsed it, that is inevitable. But the PS2 does look impressive when compared to the previous PS1.

  62. Re:overkill? by 72beetle · · Score: 2

    Thanks though, I needed a fresh example to show people what it meant.

    Naw, I think you did an excellent job of that with your first post.

    -72

    --
    -Those who dance are considered insane by those who can't hear the music.
  63. Re:1 Trillion calcs/sec for 640x480 by Mantrid · · Score: 2

    Tekken 4 did support one of the HD modes (480p?, sorry can't remember)- wasn't wide screen but it still cleans up the image nicely. Many games seem to do anamorphic or letterbox widescreen, too bad I haven't seen one that was anamorphic AND HD yet, as stretching out the game really pixelates it.

    PS2 can do a lot of interesting things (Like software DTS and Dolby Digital 5.1), if only it had a bit more RAM to throw around!!

  64. Playstation will be called Playstation by randomErr · · Score: 2

    There was a hoax that Sony owed money to Nintendo over the name of the Playstation. It turned out to a hoax. Here's the full story:

    Sony, Nintendo Playstation story "a hoax"
    The Inquirer

    Letters Amy beware

    By INQUIRER staff: Thursday 19 December 2002, 13:37

    Subject: Nintendo enjoys a 10 per cent slice of Sony's Playstation profits
    Hi Paul,

    Just read your article titled "Nintendo enjoys a 10 per cent slice of Sony's Playstation profits", and noticed you mention don't remember the original story.

    I remember back in the days of owning my SuperNES, reading of a plan (and seeing some "artists impressions" of what it would look like) to produce a CD drive add on for the system. The SNES console would site on top of the unit, connected by its expansion port. The idea being, I believe, was to upgrade the capabilities of the SNES, and allow larger games to be loaded from CD-ROMS. The article I read at the time specifically mentioned that the CD unit was going to be produced by Sony.

    I don't remember it being called anything along the lines of Playstation, I think it was to be called the SuperCD, similar to the MegaCD add-on for the Sega Megadrive.

    I suspect Nintendo saw the "success" of the Sega MegaCD and canned it accordingly!

    10% of the Playstation profits seems a rather large amount to be paid to Nintendo just off the back of this project alone, however I do recall more recently reading a related article which mentioned that the Playstation evolved out of this project, and in fact every Playstation more or less contained a SNES... This of course may just be something else to toss onto the rumour mill!

    Ben

    Subject: Nintendo enjoys a 10 per cent slice of Sony's Playstation profits

    Hiya,

    Nintendo might well have an interest in the Playstation name. It is indeed true that the original, never to be released, Playstation was a CDROM for the SNES. My memory is rusty over whether it was a genuine joint venture, I seem to remember that Nintendo paid Sony to develop the gizmo (which included an updated graphics chip). Nintendo, for whatever reason, decided they didn't like the project and Sony decided that they did like it. Hence Sony went off and developed a full on Playstation. However, it would not surprise me if Nintendo originally financing/sponsoring the project gave them some right to the name.

    Arron

    Subject: Nintendo enjoys a 10 per cent slice of Sony's Playstation profits

    Hi

    Inquirer often reports rumours, but please, you should do _some_ filtering at least. One source in the whole world for a _MAJOR_ news item (consoletalk). News that, if true, would have to be told to stock owners first (press release etc.) and that would make headlines at CNN. ...slashdot really is no source for news, the "editors" are a joke ;).

    Jussi Lassila

    I think the story that was posted on the Consoletalk site was a hoax. Someone sent the story to me yesterday, but decided not to post it after i didnt find anything backing the story up. News that big would have been reported on the Sony/Nintendo websites, or if there was an announcement, in some Japanese newspapers at least. It seems right before /. posted their news the story has disappeared completely from the Consoletalk site. Who knows...

    Fred

    Subject: Nintendo enjoys a 10 per cent slice of Sony's Playstation profits

    As I recall, Sony and Nintendo were working on advanced CD-ROM attachment for the Super Nintendo (SNES) Entertainment System. The name of this device, if I understand the article correctly, was to be "Playstation". No whether or not Nintendo filed paperwork or somehow trademarked/copyrighted the name, I don't know, but if Sony is agreeing with and conceding to Nintendo, one can only assume that there was indeed a valid interest in that name.

    Here's some interesting URLs on this device with some quotes (forgive any URL wrapping)--

    "At one time, Nintendo had deals going with both Phillips and Sony, to develop a CD-ROM for use with the SNES." - See here.

    "It's true. Years ago, Sony was designing a CD-ROM add-on called PlayStation for Nintendo's SNES. After many delays due to contract disagreements, Nintendo's deals with Philips to also make a CD-ROM system compatible with SNES, and Nintendo's change of heart for the slow-loading CD-ROM format, the original PlayStation project died." - That's here. And here.

    Google also appears to have these pages cached in case any of them should happen to not load, a href="http://www.google.com/search?q=Nintendo+CD+S NES+Playstation" target="_blank">here's the query I used.

    Will

    Subject: the console article thinger

    Hi,

    Just as some extra info, to supplement the article on Nintendo and the Playstation name⦠I remember reading a while back, that the Playstation was born, through Nintendoâ(TM)s ignorance.

    Legend has it (or does it?) that Nintendo originally contracted Sony to design a "CD based console add-on" for the SNES. This, I surmise, was supposed to be the answer to Segaâ(TM)s add-on for the Genesis/Mega-Drive which was labeled the GenesisCD/Mega-CD. Nintendo then refused to have it made, bla bla, something or other â" and Sony ended up designing the console for itself, and the Playstation was born. I donâ(TM)t really know all the interim details (where I inserted bla bla) but I could do some Googling and give you anything I find.

    Cheers

    Christo van Gemert

    --
    You say things that offend me and I can deal with it. Can you?
  65. Re:Hi! I'm off topic by mstyne · · Score: 2

    Probably the same people who said the X-box was going to drop in price after Thanksgiving. Here's a heads up, it didn't.

    --
    mstyne: real name, no gimmicks
  66. Re:PS3 - Start of a new battle of consoles or PC's by Ami+Ganguli · · Score: 2

    I seem to recall something about Sony adding a BASIC interpreter to their console so that they could call it a computer.

    Might just be in the UK though.

    --
    It is tempting, if the only tool you have is a hammer, to treat everything as if it were a nail. - Abraham Maslow
  67. PSOne at a good clip? PS2 long-life? by Inoshiro · · Score: 3, Interesting

    Not really. A good clip is how well the GameCube is selling in Japan, usually around 75,000 units a week. The PSOne moves a couple thousand a week. The only people who buy a PSOne are people who want to give the kids a PS for a TV in the rec room, without taking away the PS2 they use for DVD playback.

    The PS2 is nearing the end of its life. For people who only own one console, the PS2 still has some stuff coming out for it that they'll like, but for most of the rest of us the only things interesting on it are titles like Wild Arms 3 and Suikoden 3, which won't be released elsewhere. Things like Medal of Honour: Frontline are out on GameCube and Xbox with extras like multiplayer modes and better graphics. A lot of the titles for the PS2 just aren't as compelling when you have multiple consoles. Onimusha, Metal Gear, etc, are all showing up elsewhere. Why own it on the PS2 when you can have it better on a different console?

    As for the exclusives themselves, there aren't too many. Enough for me to justify buying the console, but not too many in general (Devil May Cry series, Onimusha 2, a few PS2 RPGs, Mr. Mosquito).

    --
    --
    Internet Explorer (n): Another bug -- that is, a feature that can't be turned off -- in Windows.
    1. Re:PSOne at a good clip? PS2 long-life? by Guppy06 · · Score: 2

      "This generation of console wars is over as far as first place is concerned. The number one system is always going to attract developers and have plenty of good games."

      If you looked at the console shipping figures of 1992 (a year after the release of the SNES in North America), you'd be saying that the 16-bit console wars are "over," with Sega being the clear winner.

      GameCube numbers may be down in North America and Japan, but they are growing quickly. More quickly than Sony's numbers. They may catch up to Sony this year.

  68. Ever hear of GameCube? Xbox? by Inoshiro · · Score: 2

    "Ever hear of HDTV? By the time the PS3 hits the street HDTV should have a major foothold in the market. I'm sure Microsoft and Nintendo's next gen systems will support the higher resolutions offered by HDTV"

    Next-gen?

    Today I can hook up my Xbox and GameCube to an HDTV. Today I can get 480p (Shenmue 2x, Metroid Prime), 1080i (Dragon's Lair), and 720p (the hardest to do, but in THPS4 for Xbox).

    Today I can do these things. Today I can play all my Xbox games in DTS surround, and almost all of my GameCube games in PL2 surround.

    Today the PS2 boasts about 10 titles which have some kind of surround sound support, mainly being DTS or DD cutscenes with the odd game (Socom) which actually uses PL2 surround sound in game (it can't do DD or DTS in game). In terms of support for better than stereo sound and 512x384 NTSC, the PS2 is a joke.

    Right now, the only reason to have a PS2 is for titles you can't get on the GameCube or Xbox (Devil May Cry series, etc). And even that's not guaranteed (Crash Bandicoot anyone? Resident Evil?). Sony has no strong first-party brands, like Nintendo does. Nor do they have the best hardware, like Microsoft does.

    This announcement is Sony rattling its sabre for its PS2 fanboys. Everyone who's serious about gaming has all the consoles, and plays the good games regardless of platform. The PS2 is the weakest, oldest console out there in terms of features and progamability. That's why Sony is sabre rattling. They did the same thing to kill the Dreamcast. I don't think it'll work out the same this time.

    --
    --
    Internet Explorer (n): Another bug -- that is, a feature that can't be turned off -- in Windows.
  69. Harddrive reasons flawed. by Inoshiro · · Score: 2

    "My Xbox's hard-drive on the other hand is about fucking useless. Yes, it'll save my game on MY Xbox, but it doesn't do me any good when I go anywhere else.
    A hard drive is a good thing. Big-Fat Memory cards are better. There is really no argument here.
    "

    You're revisiting the same arguments that applied to the N64 cartridges (similar to the HD in internal expandability) and N64 memory cards. Memory cards are great to keep all game saves in one centralized device. Memory cards aren't great for things like sports games which track hundreds of stats, games like Morrowind which cache things on the HD, Dead or Alive costume expansions, etc. These are all problems which lend themselves to a persistent storage method like a harddrive.

    If you want to move games between a console, use a memory card. If you want to change how your games play, make the persistency of the world you play in much better, or like to expand entire new modes via online support (Mech Assault downloads, for example, of new levels, mechs, and map modes), you need something like a harddrive. A 64mb or 128mb memory card will not cut it the same way a 10 or 20gb drive will.

    --
    --
    Internet Explorer (n): Another bug -- that is, a feature that can't be turned off -- in Windows.
  70. Re:1 Trillion calcs/sec for 640x480 by Glonk · · Score: 2

    Yes, and that console will be called XBox or GameCube. Both support HDTV 720p and 1080i. Rogue Leader, IIRC, was the first game to be wholly rendered in HDTV resolution, but it of course plays just fine on my ancient TV.

    I think you're a bit confused.

    Out of the Xbox, Gamecube, and PlayStation 2, the only console that can support in-game 720p and 1080i is the Xbox. They all can support it theoretically with the component cable connections, and they all can support 480p just fine, but neither the Gamecube nor the PlayStation 2 have enough framebuffer memory to run at anything higher than 480p. It's actually impossible.

    The Xbox can run at 720p and 1080i, but because very few people have TVs to run at the resolution and the performance hit it takes, very very few games use it. The only games I know of that use 720p are Tony Hawk 4 and NBA 2K3. Dragon's Lair 3D is the only game to use 1080i.

    Zero games on the PS2 or Gamecube will ever use 720p or 1080i.

    Rogue Leader runs in 480p. Which is an HDTV resolution to some, since it's progressive scan, but most people consider 720p and 1080i to be HDTV and 480p to just be "digital TV" rather than high definition.

  71. Re:PS3 - Start of a new battle of consoles or PC's by greymond · · Score: 2
    "Seriously, do you want a megacorporation deciding what can and cannot be written to run on your computer? Isn't that PRECISELY what we're trying to avoid?"


    Isn't that kind of what Sun, Silicon Graphics and a host of other companies who also make systems do?

    Granted Sun systems do occassionally allow for Windows NT as i'm sure if Sony really wanted to merge home entertainment and a computer into one they would follow their same path and have both a Sony OS and allow for redhat based nix distro's as well.

  72. Re:PS3?!? Hold on.... by Ziviyr · · Score: 2

    Hopefully the PS3 will include an "Antialiasing Engine".

    --

    Someone set us up the bomb, so shine we are!
  73. Re:please do not advertise PS3 by duren686 · · Score: 2

    Take a look at Soul Calibur on the Dreamcast. Now take a look at Tekken Tag Tournament. The difference? TTT has duller colours. Both were first-gen games, and Soul Calibur remains, to this day, one of the best-looking fighters on any system, ever.

    Take a look at Metropolis Street Racer, and then at Gran Turismo 3. There is no graphical difference, no matter how much Sony-talk you throw at me.

    Final Fantasy X was, admittedly, very graphics-intensive, but the makeout scene you refer to was a pre-rendered FMV.

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  74. Nintendo and cartridges by yerricde · · Score: 2

    Regarding Nintendo, my beef with them is their resistance of letting go the "game cartridge" mindset.

    Nintendo let go of game cartridges for the tv console as soon as discs had a fast enough access time. When the N64 was designed, most CD games were either cart-style games with CD music or just plain weren't fun *cough*Night Trap*cough*, anything faster than 2x CD-ROM was cost prohibitive, and Mr. Miyamoto did not like to sit at a loading screen. But as disc technology became faster, Nintendo adopted it. Look at Super Smash Bros. Melee: when it freezes to load, it's done within two seconds.

    So how do you think Nintendo's going to get rid of cartridges for a handheld system? First of all, carts for handhelds are usually handled much more roughly than carts for tv consoles ever were. Discs in such a handling environment would scratched to death real easily. A switch to discs would also ruin backward compatibility with software for the previous Game Boy systems. Finally, spinning a disc constantly would ruin battery life. Just look at the difference in battery life between a flash-based MP3 player and a portable CD player.

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  75. Re:PS3 - Start of a new battle of consoles or PC's by Sentry21 · · Score: 2

    First off I don't know if I like the fact that the word "north" was put in there - IMHO I think the wording could have been better.

    This is just another example of code-words that the Canadian Conspiracy is using to communicate. This particular reference informs me that the PS3 dev team has been infiltrated by our forces, and is preparing to corrupt the minds of your youth and turn them against you, rebelling with peace. All your kids are belong to us!

    --Dan

  76. Nintendo is doing better than you think. by Inoshiro · · Score: 2

    "The Game Cube was released in 2001, it is no longer brand new."

    The entire analogy was how in 1992, the SNES seemed slow and dead compared to the Sega Genesis (released in 1989). This very much applies to the GameCube 2002-end numbers as compared to the PS2 (released in January 2000 in Japan). Applicable? Very.

    "The best thing that nintendo could do to reach any growth approaching that would be to focus on the connectivity with the GBA, which is by far the most popular device."

    Someone wasn't paying attention to E^3, where Nintendo spoke about connectivity as a key part of their strategy. Zelda: Wind Waker will use GBA connectivity, as will FF: Crystal Chronicles. As do many current games (AX, Sonic Adventure 2, Metroid, etc). Nintendo feels that connectivity is easier for people to enjoy than online gaming (due to reach), more affordable to people (one time fees rather than constant fees), and more profitable (all connectivity games boost sales of GameCube and GBA titles).

    Nintendo's very strong. They learned from their mistakes with N64, and they learned from GBA v1. They are the only company I know of which has perfected emulation as a feature (Pokemon Stadium series, AX, etc). Sega has done good work with their Smash Pack series/Phantasy Star collection, but Nintendo is the only game company to release an emulator than has a 2x speed up mode (Pokemon Stadium 2's GBC emulation layer).

    I can't wait to see how Ruby and Saphire will connect to the announced Pokemon GameCube game.

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  77. Re:Rambus? by UncleFluffy · · Score: 2

    Wasn't RDRAM villified on PCs for gaming because the serial nature of the bus made for high latency?

    The first generation of RAMBUS had abysmal latency and was next-to-useless for graphics hardware. After being traumatised by trying to get a circa-1995 RAMBUS-based graphics design working I've not looked at it since for graphics apps, but from what I hear from other people in the field the latency has improved a lot since the early devices.

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  78. Not just Genesis -- SMS by Duds · · Score: 2

    they could have done the same just as easily with the next step.

    The saturn uses a 68000 (Megadrive cpu) as its sound chip.

  79. Re:What is wrong with you? by K. · · Score: 2

    > First of all missles don't go in a Arch.

    Ballistic ones do, but also need minor corrections during flight. And the first cruise missiles were the German V-1s, and were mechanically simple devices (a pulsejet, a gyroscope and some electromechanical bits and pieces). Their control logic, such as it was, is well within the reach of a a good 2nd-year CSer.

    GPS would improve both types immensely, as in the first they could provide feedback to maintain the proper ballistic (arc) trajectory, and in the second they could just say "stop flying...NOW!".

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  80. Not quite. by Inoshiro · · Score: 2

    " and some games do support Dolby Digital"

    you forgot "during cutscenes only" since the PS2 does not support real-time encoding of DD or DTS audio (nothing does, except the Xbox which has a special chipset exactly for that encoding). The PS2 can do in-game PL2 encoding, but few games use it. I think this might be what that site is saying when they say, "gameplay is 4.1 only" -- except PL2 is 5.0 (no specific LFE channel).

    I wasn't aware that there were any PS2 games that supported 480p. I don't see any that support above that, and there aren't many games which do 480p. I think that's probably the best you'll see from the PS2 ever.

    Maybe you don't know what ProLogic 2 encoding is. It's a matrix encoding where 2 analog channels can contain 5 channels of surround information. That's why the GameCube has no optical cable -- because it doesn't use DD/DTS. It uses PL2. The component cables are easily available within Canada -- just call your nearest Nintendo store. I know there's one in Winnipeg which has the compnonent cables for ~$42 something with tax.

    Check into it sometime.

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  81. Previews are good :) by Inoshiro · · Score: 2

    "Jesus Christ people, I am not attacking the GameCube."

    (Note: I am not a "Jesus Christ people" -- I am very areligious. ;))

    When you say something like "The gamecube would have to sell much more than its entire userbase in one single year. The market is too saturated for that. The best thing that nintendo could do to reach any growth approaching that would be to ..." you imply the GameCube is going to fail, and fairly soon at that.

    I simply gave you numbers to go with that statement. If you'd said what you said in this message there, we wouldn't be having this misunderstanding.

    You say that the PS2 will have good games. I don't argue that (and didn't originally). I do argue that it's probably not worth having a PS2, since most of those good games for it will be out on other systems with better graphics and features. As I said originally, "For people who only own one console, the PS2 still has some stuff coming out for it that they'll like, but for most of the rest of us the only things interesting on it are titles like Wild Arms 3 and Suikoden 3, which won't be released elsewhere. Things like Medal of Honour: Frontline are out on GameCube and Xbox with extras like multiplayer modes and better graphics. A lot of the titles for the PS2 just aren't as compelling when you have multiple consoles. Onimusha, Metal Gear, etc, are all showing up elsewhere. Why own it on the PS2 when you can have it better on a different console?"

    The PS2 has few exclusive games that make it worth it. So why buy it on PS2 if you have a GameCube/Xbox? You can go buy Splinter Cell on the PS2 when it comes out, or you could not get a crappy port by buying it on the Xbox. That is what I said: that there is no reason to buy those multi-platform games, because you can get it better elsewhere.

    To summarize: Sony has practically no first-party and second-party titles that are famous and popular (unlike Nintendo, and Microsoft with Rare). If you are the weakest platform (PS2), and the best you can offer is third-party gaming which shows up elsewhere (with better graphics, sound, and features), you will eventually fail. Vice City does not an entire platform make (and I really question the logic of people who buy a console for one game).

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  82. Re:PS3 - Start of a new battle of consoles or PC's by DohDamit · · Score: 2

    Maybe I'm an idiot, but the biggest difference between a game console experience and a PC experience is that I don't need four PC's to play a game with three of my friends...I can just use my console which either has four plugs available, or I buy a component for less than fifty bucks to make it happen. Just saying...some of us have friends who DON'T want to spend half an hour to an hour getting everything set up so we can play a game.

  83. Another reason to rent before you buy. by Inoshiro · · Score: 2

    I'd really enjoyed Splinter Cell, so I went looking into MGS2:S. When I noticed how choppy it was, I knew that the Xbox wasn't the place to buy it. Ditto for Genmu Onimusha. They changed the play mechanics so much that it's not the same game.

    I own the NES cart of Metal Gear, have Solid for PSX (but not VR missions... yet), and Sons of Liberty for the PS2. I totally agree that what Konami did with the port is a joke. That's probably why they've been aggresively dropping the price on it.

    Tony Hawk Pro Skater 2x, though, that takes advantage of the Xbox :)

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  84. Re:PS3 - Start of a new battle of consoles or PC's by greymond · · Score: 2

    You just don't play that many games - if your playig a game like Blaze and Blade and have the Sidewinder game pad you can play with up to 4 people on the same computer - as well as if your using emulators like snes9x you can play almost every sports games with multiple people (except basebal for obvious reasons).

  85. Re:PS3 - Start of a new battle of consoles or PC's by DohDamit · · Score: 2

    You're right. I don't play that many games, and I don't have a monitor that does better than my TV with games. Granted, my monitor has higher capability, but it's no 27" TV.

    I would argue that I'm in the vast majority here, and the distinction can still be made for most people who play video games: computer games usually mean one person to a monitor, while console games equal multiple people to a TV.

  86. Re:1 Trillion calcs/sec for 640x480 by Babbster · · Score: 2
    Xbox, in theory, supports 720p and 1080i, but most games don't support it. Unless it's rendering simple geometry, 720p and certainly 1080i is just way beyond what the Xbox can handle.

    It's not "way beyond" what the Xbox can handle. Two examples off-hand: Dragon's Lair 3D supports 1080i and Tony Hawk 4 supports 720p. You're welcome to argue that the games are just "simple geometry" but then again virtually all games are just geometry. Having picked up Tony Hawk 4 a couple weeks ago I can say that it is by no means "simple" with its huge areas and very nicely rendered graphics - while it isn't cinema quality it looks very good.

    While it's unlikely that we'll be seeing something looking like Unreal Tournament 2003 (PC) rendered in 720p or 1080i in the current console generation (Unreal Championship looks good but it's not UT2003 with maxed out graphics options at 1600x1200), it's absolutely certain that we'll see something like it (and many others) in the next. The tech is there and it's only getting better.

    To put the final nail in this particular coffin, there's really little reaosn all Xbox games couldn't be in 720p mode. While not all would have the full 1280x720 resolution, not all high-def televisions can display that full resolution anyway. With 1080i, even the broadcast HD signals aren't going out at the full 1920x1080 (interlaced) that is possible and virtually none of the "affordable" HD televisions can display that resolution anyway. It's pretty trivial to render a game at, say, 1024x768 (well within the capabilities of the Xbox) and then output it as a 720p signal, which I would imagine is what the games marked as 720p are doing, and you still get a huge quality bump compared to rendering internally at 640x480 and outputting NTSC or even 480p.

  87. Re:overkill? by sirket · · Score: 2

    I think Slashdot needs to change its slogan to "News for 12 year old nerds."

    That said, I do appreciate the irony of being called a cretin by a child who has not begun to master the English language. Your grammar is atrocious. Your manners boorish.

    In truth, the only "fucktard" in that entire thread was you. The poster who you so colorfully called a "Fucktard" stated a simple fact and did so quite politely. It was you who chose to drag the thread into the gutter by childishly calling another poster names. When you grow up I do hope you understand just how childish you were acting :)

    -sirket