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Postal 2 Not Violent Enough?

An anonymous reader writes "An article from Joystick101.org is claiming Postal 2 is not violent enough to be called a success. Everyone knows that the game failed to live up to expectations, but could more violence have made things better?" I just found Postal 2 to have load times far far longer than any other game I'd played of late, and my own impatience forced me to quit early.

44 comments

  1. Slashdotted.... by icemax · · Score: 1

    No comments, and the site won't load... I'd guess the staff at joystick101.com are going violently POSTAL right now ;)

    --


    __________
    Love conquers all... except CANCER
  2. This is insane by molotovcD · · Score: 2, Insightful

    It is ridiculous that violence is even sugested as the reason for failure. Games that have good gameplay, regardless of the violence sell best. Games with good storylines, then games with good graphics follow. The violence isnt even a selling factor, I can name many games that hae flopped due to violence, because they had nothing else.

    1. Re:This is insane by PerlGuru · · Score: 1

      I due agree with you. There are times when I violent game is exactly what I want to play. The original doom was great for when I wanted to relieve frustration/anger/etc. But I wouldn't buy a game just for the violence. There must be more to it. Even when I just want mindless violence, it does no good without good graphics and sound. Great storyline makes it that much better.

    2. Re:This is insane by Islington_66_81 · · Score: 2

      Ok then explain the massive success of the original soldier of fortune which was a mediocre 1st person shooter at best, but thrived due to the ability to throw knives into someones crotch. oh and then after that explain why mortal kombat was played ten times as much in the arcade as street fighter even though the later was an obviously superior fighter. Meanwhile street fighter did much better than mortal kombat on the snes since they took the blood out of mortal kombat there.

    3. Re:This is insane by Anonymous Coward · · Score: 0

      Not even close. MK kicked the ass of SF in story, mood, graphics, the whole bit.

    4. Re:This is insane by Colonel+Blimp · · Score: 1

      I picked up a copy of this in Thailand for a buck, and it is an unmitigated piece of crap. The game sucks, the graphics and sound suck, the loading is garbage, everything about this game sucks from the minute you load it into your machine. There is a reviewer down here in AZ, where the publisher of this game is headquartered who was obvioulsly on the payroll, they sent him all over the country to shill for this game and lie about how great he thought it was. He used to have a radio show here where he was just a mouthpiece of one real crappy PC game maker and all his shows just happened to be about how great their games were! I got ripped off at buck, even buying it blackmarket.

  3. Postal by rgonsalves · · Score: 3, Insightful

    I read this article yesturday. Basically, the reason they said it wasn't violent enough is because there is little or no shock value so the game has no total value.

    People have beening torturing and killing hookers in GTA3 and VC for awhile now so there is no spectacle with Postal 2.

    The author suggests that since the developers (Running with Scissors) were going for ultra-violence then they should have made it over the top instead of just a little more violent then the rest.

    The game is mediocre at best anyway. They are just trying to capitalize on the spectacle of violence.

    -RPG

    1. Re:Postal by TheRoachMan · · Score: 1
      they should have made it over the top instead of just a little more violent then the rest

      Wow, I think Postal2 is way over the top already. So far over the top that it is actually funny at first, and afterwards just plain boring. I mean, ok setting fire to people looks cool when u do it the first couple of times, but then you already know what's going to happen so it loses it's thrill. Apart from violence, Postal2 has not many qualities that attract gamers I think. The graphics are common, the missions are very..very stupid (Get milk at grocery store, cash check at bank,etc), and there's no real challenge in playing it. If RWS wanted to make the game fun and challenging, they should have put some more elaborate missions inthere, or more of a story line. If you compare it with other, better games, this remains true. As long as the story line of Vice City is at it's high, you keep on playing it, but when you've been through all of that, there's nothing more to do but just go out into the city to stumble across some unique jumps or rampage missions, or collect your money in every safehouse, but the real thrill is very much gone, the game loses it's pull. To sum it up: I don't think there will be another Postal game (unless there's already one in progress), nobody is interested.

    2. Re:Postal by metamatic · · Score: 1
      The game is mediocre at best anyway. They are just trying to capitalize on the spectacle of violence.


      Well, duh. The original game sucked, the only reason it got any attention was the controversy. I suspect that the poor sales are because the people who were suckered into buying the first one knew to keep away from the sequel.
      --
      GCHQ Quantum Insert installed. If only our tongues were made of glass, how much more careful we would be when we speak
    3. Re:Postal by Anonymous Coward · · Score: 0

      No spectacle?

      I was playing the demo the other day, and here's what I did in-game:

      1. Pissed on someone.
      2. Aimed at their head with piss.
      3. Watched them vomit.
      4. Tasered them while they were vomiting.
      5. They went down, vomit spewing from their mouth.
      6. I lit them on fire.
      7. Someone else came by, saw what was happening,
      and started vomiting.
      8. I took their head off with the shovel and pissed on the corpse.

      That's not a spectacle? Piss and vomit flying everywhere? I don't think you get that in GTA3.

  4. I doubt it's the load times... by ivan256 · · Score: 4, Insightful

    I just found Postal 2 to have load times far far longer than any other game I'd played of late, and my own impatience forced me to quit early.

    You had to buy it to find out there were bad load times. The publisher doesn't care if you ever play the game, only that they get your money. As far as they're concerned you've cast your vote in the "loved it" column.

    Since there are no stores left that take returns on software, I'm surprised they even bother trying to make good games anymore. All they really need to do is make a really cool box and buy some reviewers and go back to using the (now free) original quake engine.

    1. Re:I doubt it's the load times... by Anonymous Coward · · Score: 0

      No, that's why there's a demo; So I *don't* give money where it isn't due or earned, such as with Postal 2.

    2. Re:I doubt it's the load times... by eggstasy · · Score: 1

      You know, I never got this whole graphics engine thing. Why is the graphics quality of a game so limited by its engine?
      I know that nowadays we have fancier shading and lighting effects but shouldnt any decently-coded graphics engine be capable of, at the very least, accepting any kind of mesh or texture, no matter how low or high its resolution is?
      IMHO polygon count and texture resolution are the main factors in graphics quality, the rest is mostly icing on the cake.
      Especially with so many ppl turning off all the fancy shading and lighting effects to get a better framerate.

    3. Re:I doubt it's the load times... by PainKilleR-CE · · Score: 1

      You know, I never got this whole graphics engine thing. Why is the graphics quality of a game so limited by its engine?
      I know that nowadays we have fancier shading and lighting effects but shouldnt any decently-coded graphics engine be capable of, at the very least, accepting any kind of mesh or texture, no matter how low or high its resolution is?


      The Quake engine had some severe hard-coded limitations. Now that it's open-source, there are a lot of people out there that have gone in and changed this, and added many other features from the Quake2 and Q3 engines, but overall it's still the same underlying engine. In many cases if the engine wasn't designed with particular things in mind, it just won't perform as well, even if those features are ported into it, as an engine designed with those things in mind.

      Then again, most of my gaming time lately has been spent on Final Fantasy 2, which, although the Origins package has updated them quite a bit, has very dated graphics.

      --
      -PainKilleR-[CE]
  5. I�m enjoying postal 2, but load times suck by Anonymous Coward · · Score: 0

    In this age of political correctness and moral certitude, the lol mayhem of postal 2 is a perfect antidote. I never played the original postal, so I can't judge the new against its predecessor, but it's keeping me in the fun zone.

    I do have to agree on the load levels issues. I think the modern game engines need to solve these load time issues. They totally take you out of the game-mode frenzy. How many of you gamers quit while waiting for a reload? I do all the time. Battlefield, unreal 2, it seems all the games have massive load times unless you have a gig of memory. It's even worse for postal 2. In battlefield and the others your experience is confined to a map at a time. In postal you may go from one end of town to the other to complete a mission, and encounter several map loads. The thrill of postal is not having to wait on anyone. Blast your way through any wait. The long load times kill this illusion.

  6. Stores that take software back. by @madeus · · Score: 4, Insightful

    Actually quite a few stores - like GAME - take games back for a full refund (e.g. GAME take any game back within 10 days for *any* reason).

    Depending on the game, they may be required to give you a refund under existing consumer protection laws - I took 'Need For Speed' for the Game Cube back because it was unfit for the purpose for which it was sold, namely the frame rate was so low it was utterly unplayable. I explained this to the store where I bought it and they said, yeah, okay, and I got my refund.

    This is true of any game with glaring gameplay flaws or that performs poorly on a system which is recommened on the box.

    If it's really not fit for purpose, take it back (within a reasonable, timely period, like 48 hours) state your reason and demand a refund.

    1. Re:Stores that take software back. by ivan256 · · Score: 1

      Actually quite a few stores - like GAME - take games back for a full refund

      Can you post a link? I've never heard of that store and I don't know if there are any in my area.

    2. Re:Stores that take software back. by Omestes · · Score: 1

      Actually EVERY game store in my area takes back both PC and console games. Meaning both EB and Gamestop. For cash, not transfer. I recently took back Unreal 2, so I could upgrade my compy, to play Unreal 2. Meaning the I got my nice $50 back as cash.

      I think they may not do this for console returns, but being that I don't own a console, I don't care.

      --
      A patriot must always be ready to defend his country against his government. -edward abbey
    3. Re:Stores that take software back. by Islington_66_81 · · Score: 1

      All electronic botique (EB if you prefer) stores accept returns for any reason within differing amounts of time depending on wether or not its console or pc

    4. Re:Stores that take software back. by mvizos · · Score: 1

      not all of them..the ones in my area stopped doing that recently, with no warning.

    5. Re:Stores that take software back. by ivan256 · · Score: 1

      Yeah, I used to buy PC games there...

      They don't take returns anymore. They changed their policy a few weeks ago.

    6. Re:Stores that take software back. by Anonymous Coward · · Score: 0

      Ack on that. They've switched the policy several times in the Pittsburgh area. The last game I returned had a "one return only for store credit only" policy attached to it, so you couldn't keep going back. When I returned it, I was told of the *new* policy that stated NO returns on software.

      Considering they now also refuse to price match on games w/ a rebate or that the opposing store sells at/below cost, there's really no reason to go--apart from used games. I'm only loyal to stores that are loyal to my pocketbook.

  7. VIOLENCE! OF COURSE! by tolarianacademy · · Score: 1

    Who says violence can't improve game sales? I'm quite sure that a friendly salesperson at the checkout with a stack of game titles and their choice of chain saw or flame thrower would do WONDERS for their sales (provided checkout lanes were far enough from the exits anyhow.

  8. In context by Almost_anonymous_cow · · Score: 1

    Its more of a context thing when violence would have helped the game out.
    More violence in a game like tetris would not help it sell course still be funny how they would add violence to a game like tetris. But in a game like postal 2 where violence is expected and the main selling point the lack of it could be seen as a turn off. A racing game should have fast cars, as a puzzle game has puzzles and well a violent game should have violence. Since we all know postal has nothing else to offer really.

  9. To add better gore, apply the severence mod! by Anonymous Coward · · Score: 0

    This and other mods are available at:

    http://www.gopostal.com/postal2/mods.htm

    I might also recommend some cheats to get more
    weapons earlier, which can lead to more gore. Look these up on gamefaqs.com if interested.

  10. The Postal Dork by nicksthings · · Score: 3, Funny

    Postal 2 was a failure in my eyes because the game just wasn't very good. A bad engine with annoying load times, ugly graphics, and the most obnoxious, loathsome main character to ever exist = a recipe for crap. "The Postal Dude?" Come on, how lame can you get? Is this supposed to be some Stereotypical-Uber Nerd's wet dream or something? A cigarette smoking, leather trench coat wearing, profanity spewing, software developer working, gun toting, faux bad ass? Oh, he's so cool! He shot his air conditioner, said something "politically incorrect" and peed on something! *giggle* I sure wish I had the balls to do that!

  11. Here's your violence, Sir! by Anonymous Coward · · Score: 1, Informative

    While bouncing through this Postal 2 site I found the Severance mod.

    Description:
    You can now shoot limbs off of people and corpses, right down to their little midsections. Different weapons have a better chance of removing a limb and being closer will improve your chances, except for the sniper rifle which ignores the distance check. Pistols will sometimes remove limbs whereas shotguns will frequently remove them (at closer ranges).

    I think that's pretty violent. Maybe too violent.

    -Bloody Coward

    1. Re:Here's your violence, Sir! by Anonymous Coward · · Score: 0

      Hmm, sounds a lot like Fallout. That was made around 97 or 98 I think.

  12. Not violent enough? by Anonymous Coward · · Score: 0

    Sounds like it wasn't _fun_ enough.

  13. Why not rape? by Milktoast · · Score: 2, Interesting

    I think that the article is interesting in that it opens the hypocracy that is violence and videogames. Why shouldn't rape be alright if murder is acceptable?

    1. Re:Why not rape? by GigsVT · · Score: 1

      Alright, here's a pitch in case Carmack is reading:

      Game title: Therapist

      Game starts out, you are a psychologist, you see a few patients. The some weird voices start talking in your head, telling you to do things. Insert more weird crap like from Momento or Pi, the player themselves shouldn't know what is going on.

      Anyway, bottom line, you become a serial rapist, etc etc. Would sell millions of copies.

      --
      I've had enough abrasive sigs. Kittens are cute and fuzzy.
  14. Postal 2 wasn't that bad.. by Anonymous Coward · · Score: 0

    Sure the graphics were old, but it was good for what it was... a virtual sandbox where you can enact violence on people. Nobody buys postal2 for the missions. 9/10ths of the people I know play GTA and don't do the missions. They just run around killing people.

    Postal2 was plenty violent. Where else can you stick a shotgun up a cats ass and shoot it at people? How about cut someones head off and start a soccer game with it (try kicking it to the priest). How about setting 100's of cats on fire and watching them burn a town down?

    Postal 2 is just plain fun, it's not CS, it's not Everquest, there is no point but to have fun. I think some people take games too seriously nowadays...

    but the loadtimes do suck :p

  15. Everyone seems to be missing the point... by Anonymous Coward · · Score: 0

    I played the demo of the game. While it can be fun to just cause myhem, a game whose point is mayhem is quickly very boring. I found the game to be competely tasteless. I enjoy blowing off bits off people in SOF2 as much as the next fella, but Postal 2 was just trash.

  16. CGW's first zero star rating by KrisJon · · Score: 2, Informative

    In Computer Gaming World's 20 some-odd year history, they've never given a zero star rating... until Postal 2. 'Nuff said.

    1. Re:CGW's first zero star rating by Anonymous Coward · · Score: 0

      they do that because it's politically correct. the ratings for carmaggeddan were also very low, despite the game being not that bad

  17. Bad Engine by Milktoast · · Score: 2, Informative

    Didn't they use the new Unreal engine for the game? I'd hardly qualify that as a "bad engine" just poor implementation.

    1. Re:Bad Engine by nicksthings · · Score: 1

      Point taken. But the fact that it looks terrible and takes ages to load (which is does multiple times in one area alone) don't help it's case much.

  18. It did have violence by bmnc · · Score: 2, Insightful

    and lots of it, but the thing is that ppl (gamers at the very least) dont stayed awed by ANYTHING for very long, certainly not some cheesy violence. When I bought SoF2, and started chopping open someone's head, I felt vaguely nauseous. 30min later I was dismembering without any compunction at all. The same goes for Postal2, it has heaps of (novel) violence on Mon and Tue, but by then you'll have tapped *everything* and it gets boring. Any game which relies upon 1 aspect such as mediocre as violence and gore will not be well received since gamers are primarily after a cerebral experience. We want be constantly thinking, even if its as simple a thought as "How do I kill all of these guys in the next room?". Take Tetris, Minesweeper, "that Snake game", Chess, Go etc... all rely on 1 idea and all are still fun for a quick play. It's because your brain and not your reflexes are doing the work (although speed does come into it, but that means you have to think fast). So no amount of violence could have made Postal2 fun. My most fun moment was when I poured petrol around a group of protestors and in a diagonal line through the middle, ensuring their destruction. I liked it not because they burnt etc, i liked it because I had checkmated all of them at once.

  19. I thought the game/story was OK by ScurvySeaDog · · Score: 2, Informative


    A friend picked this up, started it and decided it sucked and gave it to me. Technically it seems to be about the quality of a homebrew mod or total conversion for the old Unreal engine. Collisions with the environment are weak... example being, some parked cars you can walk pretty far into and others the collision region is outside the object.. there is a bunch of stuff like this.

    Once you past the engine stuff, I thought the story was OK. For me, it got insanely hard after the 2nd day and I had to cheat to get through it.. but the game was interesting enough for me to keep playing and eventually finish. For the most part, the humor was junivile and cliche, but there were a number of times I busted out laughing... waking up as the Gimp from Pulp Fiction was great.

    Now, I wouldn't pay full price for this game, but when it hits the bargain bins it might be worth picking up or borrowing from someone else. It has 0 replay value though.

  20. Not enough violence ?? by DJ_Art · · Score: 1

    JEESH!!

    What ELSE could it have so that it could be regarded as "more violent" ??

    The only thing left is the ability to rape the chicks, FFS!

  21. Demo by Iammadmak · · Score: 1

    I spent 8 minutes downloading the demo, 3 minutes of installing and load times, 3 minutes or play and 1 minute of uninstalling. The loading times bothered me and I didn't enjoy the bad locational damage. I shot a cop in the head 5 times and they didn't die so I had to finish the job with the shovel. Plus the twon and character were annoying. It was a waste of 15 minutes.

  22. Wait till you see Postal 3. by Anonymous Coward · · Score: 0

    I'm a beta tester, and this game so brutal it's gonna make mindless violence look like a massage!

  23. Exactly by s0rbix · · Score: 1

    The author hit the nail on the head. he decribed exactly how i feel about this game. It is basically a 3d Postal 1. There were so many opportunities where thye could have made it so much more shocking, and sadly they wimped out. I was dissapointed.