Slashdot Mirror


Do-It-Yourself-Game-Console

DrCarbonite writes "Andre' LaMothe is releasing a brand new game console, the XGAMESTATION which may fulfill the fantasies of Slashdot readers everywhere. 16-bit Motorola CPU with a graphics architecture "similar to the Commodore 64, Atari 800, and Apple II". Its an electronics kit being marketed as a game system that wants to be hacked/modded/rebuilt. It supports homebrew everything-- joystick adapters, displays, software, roms, the whole nine yards."

237 comments

  1. Slashdot dreams by RealBeanDip · · Score: 5, Funny

    "a brand new game console, the XGAMESTATION which may fulfill the fantasies of Slashdot readers everywhere"

    Does it come with a girlfriend?

    --

    You know you're a geek if you've ever replied to a tagline.

    1. Re:Slashdot dreams by AntiOrganic · · Score: 5, Funny

      With my homebrew mod, you won't need one, if you catch my drift.

    2. Re:Slashdot dreams by RealBeanDip · · Score: 2, Insightful

      I do... and that's my point! ;)

      --

      You know you're a geek if you've ever replied to a tagline.

    3. Re:Slashdot dreams by ShadeARG · · Score: 1

      Oh.. so you should reclaim your IP from this site then.

    4. Re:Slashdot dreams by ShadeARG · · Score: 1

      Forgot to mention... ... this gives a whole new meaning to the Do-It-Yourself-Game-Console, doesn't it?

      *rimshot*

    5. Re:Slashdot dreams by AntiOrganic · · Score: 1, Troll

      In Soviet Russia, game console does you!

      Wait a second...

    6. Re:Slashdot dreams by Lord+Zerrr · · Score: 1

      I heard it comes with Girlfriend 5.0!

      --
      "If the facts don't fit the theory, change the facts." -Albert Einstein
      Karma? There's a serial modder out there.
    7. Re:Slashdot dreams by Anonymous Coward · · Score: 0

      Are you using the word 'tagline' instead of signature just to create a self-fulfilling prophecy?

    8. Re:Slashdot dreams by Cpt_Kirks · · Score: 2, Informative

      Does it come with a girlfriend?

      Try here. They now have sensors, audio via ethernet (I shit you not), tan lines, moveable hands and "hip thrusting" available.

      Now we need porn star and celebrity models with special "heated vibrating" functions.

      The ultimate Geek Game Console.

    9. Re:Slashdot dreams by Anonymous Coward · · Score: 0

      A vibrating USB donut?

    10. Re:Slashdot dreams by Anonymous Coward · · Score: 0

      "troll"??

      Fuck you, you idiot moderator. You deserve mod points like I deserve to moderated "redundant" for this post.

    11. Re:Slashdot dreams by stubaggs · · Score: 1

      good golly folks, if you are really bored the FAQ section for these dolls is quite entertaining.
      These things are more expensive than a fully loaded G5 (or equiv) !!

    12. Re:Slashdot dreams by theTerribleRobbo · · Score: 1

      Bunch of necrophiliacs.

      (Well... Erm. Do they count as 'dead'? What's the word for a fetish with inanimate objects that resemble people?)

    13. Re:Slashdot dreams by F34nor · · Score: 1

      If you want them 'dead' put em in a cold bath first and use blue lipstick

  2. Modding? by Dylan2000 · · Score: 4, Insightful

    I thought the whole point of hacking and modding was making the hardware do something it wasn't designed to do.

    And this is cool because lots of people have these machines and can recognise the hack.

    A machine which is designed to be hacked and modded, that almost nobody will buy (compared to ps2/Gamecube/Xbox)?
    Excuse me while I go and 'mod' my Amiga 500...

    --
    Build your own website - full service homepage system your m
    1. Re:Modding? by xyvimur · · Score: 4, Interesting

      ``And this is cool because lots of people have these machines and can recognise the hack.''
      I agree, but... Think about new generation growing up - some of them of course will get some of modern consoles (ps2 etc). Some part of them will have an idea to do something not conventional with it (hack). But probably not - most of them will become games addict etc.
      And for example if such young person will get a piece of electronics (that look really cool - like electronics stuff) he may feel the spirit and do something, then noone says that he will not switch to hacking xbox'es and other stuff!

    2. Re:Modding? by Mr+Smidge · · Score: 1

      I thought the whole point of hacking and modding was making the hardware do something it wasn't designed to do.

      And this is cool because lots of people have these machines and can recognise the hack.


      It's all about penis envy, erm, I mean envy.. There'll still be tons of scope for direct competition of hacks, even if the machine is designed that way. Granted, it'll be harder to hack an XBox or GC, but maybe the impressive results you would get from your newly hacked XGameStation would surpass that.

    3. Re:Modding? by Lussarn · · Score: 0, Redundant

      Mr. negative gets a +5 Insightfull as always...

  3. What's your fantasy? by Powercntrl · · Score: 2, Funny

    ...which may fulfill the fantasies of Slashdot readers everywhere. 16-bit Motorola CPU with a graphics architecture "similar to the Commodore 64, Atari 800, and Apple II" ...as long as your fantasy isn't to run GTA3: Vice City.

    --

    ---
    DRM is like antifreeze, to the MPAA/RIAA it's sweet, to the consumers it's poison.
    1. Re:What's your fantasy? by Anonymous Coward · · Score: 0

      Are you sure?... you know, the things that are possible..... maby get it to run your car...

  4. Finally.... by levik · · Score: 4, Funny

    A nice, hackable, homebrew-friendly system with a game library slightly bigger than the Mac.

    --
    Ñ'
    1. Re:Finally.... by Tim_F · · Score: 1

      I would agree with you on the hackable part. The Motorola processor is one of the nicest, most used processors out there. And writing Assembly for it isn't a chore, unlike bloody Intel with their x86 Assembly. However, your comments re: games will have to be proven. This thing isn't even out there yet. And it may not be worth much, as it only has a 16-bit processor. I don't see how it will even run Linux as they claim. Linux requires a 32-bit processor as its creator (Linus Torvalds) intended the Linux Kernel to contain no legacy code. I can see there being some neat games for this, but it may just be a rehash of the Super Nintendo with the games being very similar.

    2. Re:Finally.... by Qzukk · · Score: 4, Funny

      Obviously, getting Linux on there will take a hack, of course.

      --
      If I have been able to see further than others, it is because I bought a pair of binoculars.
    3. Re:Finally.... by Anonymous Coward · · Score: 0

      I'm sure hacking on a similar motorola CPU would work fine. Something like a 68060 which is the worlds fastest chip underneath the speed of a pentium that there is, and it also already runs linux.

    4. Re:Finally.... by Anonymous Coward · · Score: 0

      They can port ELKS, that'll run on a 16bit CPU with no MMU.

    5. Re:Finally.... by arose · · Score: 1
      but it may just be a rehash of the Super Nintendo with the games being very similar.
      I can't see anything bad about that.
      --
      Analogies don't equal equalities, they are merely somewhat analogous.
    6. Re:Finally.... by sketerpot · · Score: 1
      Neither can I. Come on people---the Super Nintendo was, and still is, great! Plus, the architecture is IIRC extremely tractable to emulation with software like ZSNES or (my favorite) SNES9X. The CPU was slow, but it had hardware acceleration for layers, transparency, etc. So your emulator can handle the really processor intensive graphics parts natively and leave the emulation to the game logic.

      Besides, who can resist the wonders of Tetris Attack or Chrono Trigger?

  5. April 1st? by Anonymous Coward · · Score: 0, Troll

    You know the last three stories have been kinda iffy at best. Is it april fools day already?

    1. Re:April 1st? by Andy_R · · Score: 2, Funny

      no, this is Slashdot building up a stock of spoof stories to dupe on April 1st

      --
      A pizza of radius z and thickness a has a volume of pi z z a
  6. Fantasies? by Chicane-UK · · Score: 5, Funny

    16-bit Motorola CPU with a graphics architecture "similar to the Commodore 64, Atari 800, and Apple II"

    Heh.. obviously the majority of Slashdot readers don't have particularly high expectations for games consoles then ;)

    If you think the Commodore 64 was good, you guys are REALLY gonna be bowled over by the Nintendo NES! And hey, they take the in-game graphics off Sega Megadrive games and put em STRAIGHT into the movies ;)

    Sorry - just a bit of sarcasm for the afternoon :)

    --
    "Hey! Unless this is a nude love-in, get the hell off my property!!"
    1. Re:Fantasies? by SmallFurryCreature · · Score: 1

      Right show me any of those with full documentation, all the necessary gear, tutorials and current support for $99 in one package.

      Price taken from the FAQ

      Oh you can't? Geez, I am suprised. :)

      I would have agreed with you perhaps if they weren't upfront, unlike any of the consoles you mention about what hardware is inside. It is clearly mentioned that the cpu is a 16 bit 25 mhz ancient motorola. Anyone with a brain can see this is barely going to compete with the gameboy (the original) it comes with more stuff but seems to lack a screen.

      Then again for $99 it is clearly in the same price category as the ORIGINAL gameboy, not the same as a modern console and certainly nowhere near a pc.

      --

      MMO Quests are like orgasms:

      You may solo them, I prefer them in a group.

    2. Re:Fantasies? by I(rispee_I(reme · · Score: 1

      Actually, the gameboy color, which is not the original, retails for $69.99. The original is probably less, unless you find it at an antique shop ;).

    3. Re:Fantasies? by AndroidCat · · Score: 2, Interesting
      similar to the Commodore 64, Atari 800, and Apple II

      It gets closer than that. It's got a socket for an additional 65816 CPU (high-speed, 16-bit 6502 CPU), although the 68HCS12 @ 25 MHz could probably emulate a 6502 well enough.

      Run your old favourites... if you really wanted to.

      --
      One line blog. I hear that they're called Twitters now.
    4. Re:Fantasies? by LocalH · · Score: 2, Informative
      • If you think the Commodore 64 was good, you guys are REALLY gonna be bowled over by the Nintendo NES!
      Of course the C64 was good. Way better graphics capabilities than the NES. Don't think so? I beg to differ. Especially check out the Crest demos. Digital Magic has some of the best graphics to date on the C64, and it's all stock, no hardware mods.

      Can the NES display graphics outside the 'normal' screen? Can the NES stretch a sprite vertically up to the entire length of the screen? Sure, the C64's multicolor mode has fat pixels, but that can be easily overcome in software, as can the relatively low color resolution. It's gotten to the point where you can have graphics with normal sized pixels, and each pixel can pretty much use any of approx. 100 colors, independently from the others.

      The VIC-II is way more flexible than any other graphics chip of the era. You can scroll the screen in pretty much any direction with very little actual work to do on the part of the processor. Of course, many of the great effects are really only usable in demos and not games, but that doesn't really matter. And there are lots of effects that I'm not even touching on right now.

      And people thought that giving up 40 cycles every 8 scanlines was a bad idea ;)
      --
      FC Closer
    5. Re:Fantasies? by jasonditz · · Score: 1

      Actually the graphic system is just similar to all these. He borrows the best parts of many early consoles and throws them all together. The actual graphics capabilities, according to the site, will be 50% to 200% better than an SNES. That's not too shabby for $99

    6. Re:Fantasies? by Anonymous Coward · · Score: 0

      yea but he was talking about when it first released...it was about 100 bucks.. yea

  7. Um.... by Kinetix303 · · Score: 1, Interesting

    ...those old systems could also be fitted with your own joystick, mods, etc., as well.

    Except they've already got a software base. This, on the other hand, does not.

    Hrm.... would I rather mod out my C=64 (heh, already did, oops) with thousands of software titles freely available online and from the massive boxes of disks in my basement....

    Or will I pay a good chunk of my paycheque for a system limited in both hardware capabilities and developer base?

    Great strategy guys. Really. You'll make millions.

    1. Re:Um.... by Matt_Fisher · · Score: 1

      I wouldn't mind that C64 with a built in hard drive for storing games and music and recording live video off the dish. Hell, why dont we combine all the tecnology in the world to a C64.. I bet we will make more money off that!

      --
      --Matt Fisher
    2. Re:Um.... by whiteranger99x · · Score: 1

      I wouldn't mind that C64 with a built in hard drive for storing games and music and recording live video off the dish. Hell, why dont we combine all the tecnology in the world to a C64.. I bet we will make more money off that!

      While I'll have to get back to you about the recording video part, this guy has the IDE hard drive part covered. Although it seems that this may be more of a homebrew project. Beware the power of a souped up C64!!! =-O

      --
      Join the TWIT army now!
    3. Re:Um.... by Mostly+Harmless · · Score: 2, Interesting

      Who cares about software base, etc. This is meant as a project. It's this same attitude that makes it impossible for me to run to Radio Shack every time I need a component when I have the urge to build something. Yes, there are other alternatives that may be better, like modding a C64 or whatever, but it's still a neat idea. Especially for educational purposes. For $99 you can have everything you need to build your own gaming console and make your own games? Complete with documentation? When I was in school, I spent more than that on crappy programming textbooks every semester. If you want to get students to enjoy their programming classes, instead of teaching them ways to optimize their "Hello, World!" code, teach them that stuff on the XGameStation. I know I would have enjoyed school more.

      --
      "`Ford, you're turning into a penguin. Stop it.'" -Douglas Adams, THHGTTG
    4. Re:Um.... by Kinetix303 · · Score: 1

      Great. Teach them everything on a proprietary console.

      That makes a world of sense.

      The whole point of teaching students how to do things on systems which exist is that they can actually apply that knowledge elsewhere. When I was in high school, we learn almost everything on teaching systems designed solely to be used in a teaching environment. When we left the course, everyone in the class was fully qualified to teach a course using the proprietary hardware..... but where did that get us?

      Sure, they'll learn the principals of programming, but they'll never move beyond that.

    5. Re:Um.... by Mostly+Harmless · · Score: 2, Insightful

      What about schools that teach QBasic? Or MS Visual C++/Basic/Java/C#/whatever? Isn't that the same thing? Besides, the programming can be done in C on the XGameStation. C is C, whether it be on the XGameStation, a PC, a Mac, whatever. The XGameStation is no more "proprietary" than any other system they may program on.

      --
      "`Ford, you're turning into a penguin. Stop it.'" -Douglas Adams, THHGTTG
    6. Re:Um.... by Mostly+Harmless · · Score: 1

      Sure, they'll learn the principals of programming, but they'll never move beyond that.

      And I almost forgot . . . If I remember properly, Linus Torvalds never would have started Linux if it wasn't for the proprietary systems they were teaching in school. The "principles" are all you really need to get started. Nobody taught Einstein relativity -- he did that himself building upon principles laid out before him.

      --
      "`Ford, you're turning into a penguin. Stop it.'" -Douglas Adams, THHGTTG
    7. Re:Um.... by Kinetix303 · · Score: 1

      Einstein was also called a lost cause by his teachers and was all but booted out of school.

      Details, people... details.

  8. It's about time! by Mostly+Harmless · · Score: 2, Funny

    I can't wait for the new XGameStation category to show up on sourceforge/freshmeat/download.com. Maybe now it the time for companies like RedHat to come out with their own gaming accessories. They'll just have to be careful, though... SCO will probably find a way to sue them, too.

    --
    "`Ford, you're turning into a penguin. Stop it.'" -Douglas Adams, THHGTTG
  9. Andre LaMothe by dodell · · Score: 5, Interesting

    I remember buying one of those silly "Teach Yourself Game Programming in 21 Days" books by this guy. I was like 12 at the time, and barely knew what QBasic was. I didn't care, I just wanted to make games because it sounded cool.

    To my dismay, I didn't understand the C code. I recently opened the pages of this book and read it. It was surprisingly coherent and well written (and up-to-date for its time).

    This sounds like a pretty neat thing and sounds like another plug for Andre to get another book deal, even if there's an eBook included (or it could be because someone wanted to play frogger and thought it'd be cool to get Andre's name on the console).

    How does one transfer the software to the cartrige though? I don't see a programmer included in the hardware details on the about page, nor do I see that the console can be used to program the card.

    This will be fun, though. As I'm only 19, I'm not old enough to remember the bringing out of the Atari 2600 (and other similar systems), but I have played games on it. I hope this brings out the games of "yesteryear" and encourages developers to write some cool games.

    Any inside specs on the prices yet?

    1. Re:Andre LaMothe by dodell · · Score: 2, Informative

      Sorry, just read the FAQ, estimated price is about $99.

    2. Re:Andre LaMothe by Anonymous Coward · · Score: 0

      It's $99 bucks if you read the faq. It costs double if you don't ;-P

    3. Re:Andre LaMothe by Daggath · · Score: 1

      yea.. i'm 19 myself, but guess what? when i wanted a snes... my parents gave me an atari. and when i wanted a computer, i got an amiga. I wish i would get off my lazy but and make some of those cool games that i play in my dreams every night.

      --
      "Reality? whats that? the earth spins around the moon!"
    4. Re:Andre LaMothe by devnull17 · · Score: 1

      Andre LaMothe has plenty of book deals. He's the editor of the Prima/Premier Press game development series.

  10. Good idea... kinda. by LilMikey · · Score: 5, Insightful

    This sounds great and all and just about anything LaMothe does turns to gold in the eyes of video game developers but it seems to me that the technology is just too old to be interesting for the hacking community.

    Now in the realm of education... low powered, fairly simplistic systems like these are used for things such as early electronic engineering courses, introductory assembly programming courses and the like. It would be nice for students to be able to do something cool in these courses besides light up LEDs and flip switches attached to an ancient Motorola 68k. If only the academic community didn't shun anything with 'game' in the title and the site actually had information besides "please call later" in the Education section.

    --
    LilMikey.com... I'll stop doing it when you sto
    1. Re:Good idea... kinda. by Anonymous Coward · · Score: 3, Interesting

      If only the academic community didn't shun anything with 'game' in the title

      Just a few years ago The Main project for the electronic Design Lab at McGill was to build a mouse-controlled Multi-level Pacman on a old Svga monitor out of a fpga board (Hardware design fashion, no software here).

      Probably the coolest Lab I've seen... So it is not as if every school run away from these

      (Unfortunately, when I took the course they where in a change of system process so we ended-up implementing a rather boring 'simulation' of a digital camera system)

  11. Re:Massive dup by MoobY · · Score: 1

    Modders please check parent comment for nonsense (the so called dupes are no dupes) and mod down

    --
    --- Sigmentation Fault - Comments Dumped
  12. 16-bit? by Mohammed+Al-Sahaf · · Score: 2, Insightful

    While this sounds like a really nice idea, a 16-bit processor sounds a bit underpowered, especially seeing as 32-bit chips are hella cheap nowadays.

    --
    Former Iraqi Information Minister Mohammed Saeed al-Sahaf
    1. Re:16-bit? by Anonymous Coward · · Score: 0

      Nobody read the FAQ? It says it's 5-10x the speed of the Super Nintendo, with 2-4x the graphic power. That's better than the current Gameboy Advance!

      Also, it's projected to be $99.

  13. Re:Massive dup by Anonymous Coward · · Score: 0

    uh... no. check the links, mods and metamods.

  14. Re:Massive dup by Anonymous Coward · · Score: 0

    As far as I can tell, only one of those articles is about the Xgamestation. Were you hoping you could get modded up without anyone bothering to check your links?

    Then again, it worked, didn't it?

  15. Better CPU? by dfn5 · · Score: 3, Funny
    It supports homebrew everything-- joystick adapters, displays, software, roms...

    How about a new cpu? Because the one that comes with it is a piece of crap.

    --
    -- Thou hast strayed far from the path of the Avatar.
    1. Re:Better CPU? by Anonymous Coward · · Score: 0

      I beg your pardon, but that would be the X86 architecture. I agree in this day and age of cheap embedded MIPS and ARM everywhere that the 68K is long-in-the-tooth. But how much CPU does a console like this really need anyway, given the graphics you'd be pushing? Will any games for this system need more than 8 MB of address space? The 68K also has 16 registers available, which is ample compared to the Intel "crud + AX + BX + CX + DX". Do you really expect to do lots of software 3D rendering on the CPU and just plot pixels to the display? Okay, ArcticFox on my Apple IIe does that but a 68K is still way nicer than the 6502.

      I think it would be wasteful and unbalanced to strap an Athlon to a console such as this unless you really do need that much performance. Maybe if you want to decode an MP3 and convert it to a tinny PCM stream or decode an MPEG and convert it to the color format of this console....?

      Most of the cooler mid-90s arcade games were WAY more sophisticated than this console, and as you can see in MAME most of them had 68Ks. Cases in point, the Neo-Geo, Capcom fighters, etc.

    2. Re:Better CPU? by tomstdenis · · Score: 1

      There is a happy medium. Even a 16Mhz ARMv4 processor would be cheap enough and provide a hell-of-alot-more than a 8-bit MCU [with tacked on 16-bit register pairs].

      Re: Gameboy Advanced :-)

      Also the 6800 series are 8-bit not 16-bit as the site claims. Maybe the 8086 was a 32-bit processor because it could pair DX:AX in certain instructions [and DS:SI] :-)

      Tom

      --
      Someday, I'll have a real sig.
    3. Re:Better CPU? by Detritus · · Score: 1

      The CPU in question (68HCS12) has nothing in common with the 68000. It is much more like an enhanced 6800 or 6502.

      --
      Mea navis aericumbens anguillis abundat
  16. I found this link with more information by Rhinobird · · Score: 3, Funny

    I found a link with more information...Here

    It's to a site call "slashdot" I wonder if anybody else has heard of it?

    It's kind of old, the date on the page says it was written August 7th 2003.

    --
    If Mr. Edison had thought smarter he wouldn't sweat as much. --Nikola Tesla
  17. Specs suck by Anonymous Coward · · Score: 0

    Specs are on par with the original playstation.

    WTF? Why not use the latest from ATI or nVidia combined with a decent CPU instead of a 25 MHz ancient motorola?

    1. Re:Specs suck by EvilSporkMan · · Score: 1

      Probably because this way it's cheap...

      --
      -insert a witty something-
    2. Re:Specs suck by Anonymous Coward · · Score: 0

      Probably because it is not intended to be a console for you and your l33t buddies to spooge over on IRC while you try and pretend you know what you're talking about.

  18. Just think! by KingDaveRa · · Score: 2, Funny

    Just wait until somebody builds a Beowolf cluster with them

    1. Re:Just think! by Anonymous Coward · · Score: 0

      You can probably get paid to take away 386 computers from many companies!! JUST THINK!! Most of them will have network cards so you can make even more powerfull beowulf cluster with those comps. ;)

    2. Re:Just think! by KingDaveRa · · Score: 1

      You can probably get paid to take away 386 computers from many companies!! JUST THINK!! Most of them will have network cards so you can make even more powerfull beowulf cluster with those comps. ;)

      Where's the Karma in that?

  19. Do-It-Yourself-Mobile-Phone by KaLoSoFt · · Score: 3, Interesting

    It's one of my dreams - having a do-it-yourself-mobile-phone. Packaged with full GPL-ed source code CD, data cable and IDE for developing it's software. A have-it-as-you-want-it phone. You like Nokia menu? Build it yourslef. Like command line interface - bash is your choice :) A an intelligent and open device made for geeks. Has anyone seen something like it? :)

    1. Re:Do-It-Yourself-Mobile-Phone by yomegaman · · Score: 1

      The Kyocera 7135 is a pretty cool smartphone, and you can download the SDK for it for free here. I doubt if this would be enough information to allow you to replace the underlying Palm OS with your own OS, but you could probably write whatever sorts of programs you like to run on top of it. Have a look and see if it's what you're after.

      --
      ...wearing a skin-tight topless leather jumpsuit, with cutaway buttocks and transparent crotch panel.
    2. Re:Do-It-Yourself-Mobile-Phone by gl4ss · · Score: 1

      Soldering would be a bitch:> anyways the better phones are starting to allow custom software for phone related stuff too, like series60 phones that use symbian as os. Heh, I'm writing from one(nokia 3650),the code ain't gpl though, but dev kit is free($)

      --
      world was created 5 seconds before this post as it is.
  20. from 6812 XGS3 to Altera FPGA? by Anonymous Coward · · Score: 2, Interesting

    Perhaps Andre doesn't quite understand how logic synthesis differs from procedural coding. He hasn't even prototyped the FPGA version as far as one can see on the site, and his XGS schematics are unreadable.

    If your fantasies run in this direction (as mine do) you'd be much better off buying a Xilinx/XESS prototyping board. They're available now, they work great with free toolchains, and they're a lot less expensive than anything Andre will bring to market in the next two to three years. Plus you can read their schematics and design your own (as I've done) if you don't have $149 handy.

    1. Re:from 6812 XGS3 to Altera FPGA? by Anonymous Coward · · Score: 1, Informative

      I've used Xilinx/XESS boards and they're underpowered, overprice peices of educational crap. This thing is actually very affordable considering the amount of time I'm sure he spent developing it. If you're at all into embedded systems or programming, this thing is a boon to learn the ins and outs of hardware/software interaction. I'm sure its more of an educational tool, but its pretty awesome even as a homebrew tool.

      Don't knock it till you tried it.

    2. Re:from 6812 XGS3 to Altera FPGA? by stvangel · · Score: 1

      They're targeting a Street Price of $99 for everything. The book, console, power supplies, cables, Blank Cartridge and SDK.

      I see this as an interesting way to do quick-and-dirty projects that give you more options than your average embedded system. It's got composite video, audio, joystick connections, serial, and cartridges. All you could do yourself with an embedded system, but then you'd have to put them all in yourself. This thing shows up already assembled and ready to go. It's a lot cheaper than a lot of the prototyping boards you see. You probably wouldn't use it for commercial products, although it might be interesting to prototype it and then build a depopulated version of the board that contains just the circuitry you're using. You could leave off the sound or video.

      There's a bunch of useful hardware expansion modules listed, and as long as they're relatively cheap you can put together some useful devices pretty quickly. The processor is no big deal, but then it doesn't have to be. It's plenty powerful for lots of uses. The XESS boards aren't bad, but they're overkill and overpriced for a lot of simple projects.

      I can see all sorts of uses. You can pick up a small color or monochrome composite display for next to nothing. Or even just use a TV. The built in video and sound open up a lot of possibilities that your average embedded system doesn't have.

      If this catches on, I can see a lot of other interesting modules showing up, whether from them or third parties. Digital-to-Analog, Analog-to-Digital, 802.11*, Bluetooth, and Ethernet pop immediately to mind.

      For a remote monitoring system, you could take the console and add the 4-port Atari Joystick module wired up to your sensors. Add the CompactFlash module and code it to dump the data to a memory card. Quick and simple, and the only real hardware work you have to do is whatever it takes to hook up the sensors. You could have a little tv hooked up to it so somebody can read what's going on and speakers so you can do alarms and such. Sure you can do something that uses an LCD panel, but when you can buy a brand-new 5" TV for $30 and the video is already built in, why bother?

      You could probably whip up a kiosk for only a couple hundred dollars, including the enclosure. Old composite monitors that still work fine are almost to be had for the asking. You could even just buy a new 20 inch TV for $100. Get the Atari Joystick module and wire buttons on the front panel into it. Code up a display in their Basic and you're there.

      If they can keep the prices low and the quality high, I can see these popping up in a lot of places.

    3. Re:from 6812 XGS3 to Altera FPGA? by Anonymous Coward · · Score: 0

      Did you even RTFA? Did you see the pictures of the crap he tries to pass off as working hardware? Sorry, but even at 1 MHz, his loopy wirewrapping will have too much crosstalk and skew to ever work.

  21. And if your fantasy is a networked DivX player... by Powercntrl · · Score: 1

    Head on over to your local Wal-Mart/Target/Sears/K-Mart and pick up an Xbox for $179 + tax.

    Then go to http://www.xbox-scene.com and find out how you can mod it with just 007:Agent Under Fire or Mechassault, a soldering iron, a memory card and a homebuilt cable to connect the joystick to your USB port.

    Of course, you could always try to port Xbox Media Player to this system... ;)

    --

    ---
    DRM is like antifreeze, to the MPAA/RIAA it's sweet, to the consumers it's poison.
  22. Contiki port? by Anonymous Coward · · Score: 1, Interesting

    Great, but how long until we see a port of Contiki?

  23. 68000? by usotsuki · · Score: 2, Informative

    Didn't RTFA, but "16-bit Motorola" CPU sounds like a reference to the 68000.

    68000 isn't really a 16-bit processor, any more than the 80386SX is. It's a 32-bit CPU internally.

    And let's face it, the Apple ]['s video hardware was teh sux (I had to write emulation for that b*stard, and MY code was a fscking nightmare), so I don't see why anyone would want to emulate it (it was basically a braindead monochrome CGA, and faked color). C64 tho I can see, a little better.

    -uso.

    --
    Dreams, dreams, don't doubt dreams, dreaming children's dreaming dreams. Sailor Moon SS
    1. Re:68000? by JDevers · · Score: 1

      Definitely should have RTFA...Motorola has made MANY different CPU architectures, several of which were 16-bit.

      Third-generation Motorola 68HCS12 16-bit processor @ 25 MHz.

      FPGA with graphics processing unit.

      Socket for additional 65816 CPU (high-speed, 16-bit 6502 CPU).

    2. Re:68000? by Detritus · · Score: 2, Informative

      The MC68000 internally used 16-bit data paths and three 16-bit ALUs. It did not have a 32-bit ALU. Motorola's original documentation called it a "16/32-bit Microprocessor". The MC68020 was the first true 32-bit member of the 68K family.

      --
      Mea navis aericumbens anguillis abundat
    3. Re:68000? by usotsuki · · Score: 1

      Still, its command set and register set were 32-bit. As I read - and I am not alone - 68000 is a 32-bit processor in that sense.

      68000 is a "16/32 bit processor" - that is correct. But so is the 80386SX.

      -uso.

      --
      Dreams, dreams, don't doubt dreams, dreaming children's dreaming dreams. Sailor Moon SS
    4. Re:68000? by usotsuki · · Score: 1

      Are you kidding? Does anyone actually RTFA before posting (j/k!)

      As for 65816 being a "high-speed" 16-bit 6502, heh, if you call 2.8 MHz "high-speed"...then again, there are 14 MHz 65816s. Of course there were only two well known systems using 65816s...maybe 3, I'm not sure if the TurboGrafx used a 65802...the Apple IIgs and the Super NES. And it's really a bag on the side of the 65C02.

      An ideal gaming system would probably be 68060 based *ducks*, and would have a true-color bitmapped display with a "foreground layer" and a color sprite overlay mechanism...perfect for just about any game, IMHO. And of course, you need good CLASSIC-STYLE games. ;)

      -uso.
      Stuck in the SNES era.

      --
      Dreams, dreams, don't doubt dreams, dreaming children's dreaming dreams. Sailor Moon SS
    5. Re:68000? by drinkypoo · · Score: 1
      The 68020 was also the first commercial 32 bit microprocessor. Other items of note in computing history: The first RISC chip was IBM's 801, the first commercialized RISC chip was from ARM. IBM had the second commercial RISC offering, ROMP, which later evolved into POWER.

      Just thought I'd throw some of that crap in here.

      The 68000 executes 16 bit code. Last I looked it had a 24 bit address space, that's pretty cool. Nonetheless it is not a 32 bit processor, as you say.

      68010 is a slightly optimized 68010 which has one or two additional instructions. Apparently it made 3d rendering a lot faster on some Amiga programs, and so some people swapped their 68000s for 68010s. (Some particular instruction went from four cycles to two, or two to one, something like that.)

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    6. Re:68000? by Detritus · · Score: 1
      Internally the 80386SX was a 32-bit processor, just like the 80386DX. The external bus interface was 16-bits. This is similar to the difference between the 8086 and 8088. Supposedly you could take an existing 80286 motherboard design and modify it for the 80386SX with minimal changes to the motherboard layout.

      The 68000 was a 16-bit hardware implementation of a 32-bit architecture. The processor's microcode hid this from the programmer. For a more extreme example, the IBM 360/30 implemented a 32-bit architecture using 8-bit hardware. This allowed IBM to offer a cheap, but slow, version of the IBM 360 to their customers.

      --
      Mea navis aericumbens anguillis abundat
    7. Re:68000? by LocalH · · Score: 1
      • As for 65816 being a "high-speed" 16-bit 6502, heh, if you call 2.8 MHz "high-speed"...then again, there are 14 MHz 65816s.

      Only 14MHz? The SuperCPU addon for the C64/128 runs at 20MHz.

      A bit pedantic, but that's the way I am ;)
      --
      FC Closer
    8. Re:68000? by jpop32 · · Score: 2, Informative

      If I may, just to clarify...

      The 68000 executes 16 bit code. Last I looked it had a 24 bit address space, that's pretty cool. Nonetheless it is not a 32 bit processor, as you say.

      68k had 24bit adress space, 16 bit pathways to the outside, and 8/16/32bit operations on the inside. All instrucions that operated on data had a size qualifier (add.b, add.w, add.l), so it could do 32 bit operations, but had to fetch 32 bit data in two reads if it came from the outside. Not so if operating on 16 internal, 32 bit registers (8 data, 8 address).

      It's a 32 bit CPU as much as 386SX was.

      68010 is a slightly optimized 68010 which has one or two additional instructions.

      68010 is a 68k with a VBR (Vector Base Register) which enabled it to place its vector table (a list of pointers to code for servicing interrupts and stuff) wherever inside it's address space. Useful for embedded applications, I guess.

      Besides that, it incorporated an 8 byte (or something on that order) cache which enabled it to run tight loops (a couple instructions) much faster.

      God, I loved Motorola CPUs...

    9. Re:68000? by usotsuki · · Score: 1

      I have read that the SuperCPU chips contain overclocked 14 MHz parts, which the company making the SuperCPU has rated at 20 MHz. WDC doesn't make 20 MHz 65816s.

      -uso.

      --
      Dreams, dreams, don't doubt dreams, dreaming children's dreaming dreams. Sailor Moon SS
    10. Re:68000? by Urkki · · Score: 1
      The 68000 executes 16 bit code. Last I looked it had a 24 bit address space, that's pretty cool. Nonetheless it is not a 32 bit processor, as you say.

      If it executes 32bit code identical to 68020 32bit code, then why wouldn't it be a 32 bit processor? IMHO it's internal workings doen't really matter. If it natively runs 32bit code, then it must be a 32bit processor.

  24. Would this be a good present? by Anonymous Coward · · Score: 0

    Nice! And good timing. I've been trying to think what present I would give to a guy who's just turning 30.

    This could probably make him happy, what do you think? He doesn't have any hobbies and has way too much time in his hands, this could probably be a good hobby.

  25. I just don't see it. by Roblem · · Score: 3, Insightful

    It is really hard to figure what niche this is made to fill. If you are desperate to develop on a platform from the 80s can't you just develop for MAME and avoid yet another box on your shelf? If you want to muck about in clunky hardware there are plenty of places that will sell you the original 80s hardware and cartages. And speaking of cartages why is this thing using them and not going for a cheap CD-Rom drive for storing games. If the price point is way low it may take off a bit, but I just don't see it.

    1. Re:I just don't see it. by loucura! · · Score: 2, Funny

      You do realise that the Philistines were a culturally and technologically advanced civilization? There's no evidence that they had poor spelling skills, nor any evidence that they had poor grammar. Further, the word "anything" is English, not Minoan, so while they wouldn't know how to spell "anything", I'm pretty certain you can't spell the Minoan/Philistine equivalent.

      --
      Black and grey are both shades of white.
  26. xgamestation? by NevermindPhreak · · Score: 1

    apparently they combined the names of the xbox, gamecube, and playstation for the name. :D other than that, this seems kinda cool. wish it were more powerful, but this could be somethihg good for ROMs.

    1. Re:xgamestation? by redheaded_stepchild · · Score: 1

      Now THERE's a thought: package the kit with a MAME, and a few ROMs. Get the game code owners in on the deal, and we've got a way to keep all the classics alive. Wasn't there a /. story about something like this a few days ago?

      --
      Don't use the Troll mod just because you disagree with me.
    2. Re:xgamestation? by Rethcir · · Score: 1

      Towlie told me that this console will be no competition for the Okama Gamesphere 2000.

  27. Hey, hey, hey... by Faust7 · · Score: 5, Interesting

    Heh.. obviously the majority of Slashdot readers don't have particularly high expectations for games consoles then ;)

    There are plenty of awesome games that were nowhere to be found on the NES. Many, in fact, were exclusive to home computer systems, or the non-Nintendo consoles (!) of that era.

    Where was Robotron 2084 for the NES? The original Boulder Dash (Apple II had it in 1981, NES didn't get it until 1990)? Ballblazer? Night Mission Pinball? Galaxian? Swashbuckler? Battlezone? Sargon III (way before NES had chess)? Joust (not until 1988)? Hard Hat Mack? Defender? Montezuma's Revenge? Miner 2049er?

    I still have my Apple II Plus, and am able to play all of the above.

    1. Re:Hey, hey, hey... by Junks+Jerzey · · Score: 1

      The original Boulder Dash (Apple II had it in 1981

      Nope. Boulder Dash was first released in 1983 for the Atari 800, then ported to other systems. So it wasn't available for the Apple II in 1981.

    2. Re:Hey, hey, hey... by Faust7 · · Score: 1

      Actually, I just ran across one webpage that said it was first released in 1984, for the Atari 400/800 and IBM PC, and another webpage that said it was first released for the C64. *shrug* Regardless, those systems and the Apple II had it before the NES. :-)

    3. Re:Hey, hey, hey... by MikeFM · · Score: 1

      I still haven't seen the original Zork series for console play. Bummer, IMO they are the best games ever made. I really like playing my lil text adventure games. :)

      --
      At what price learning? At what cost wisdom? The price is a man's peace of mind, and the cost is his life.
    4. Re:Hey, hey, hey... by Anonymous Coward · · Score: 0

      wow imagine a market for that! nvidia and ati would sue us

    5. Re:Hey, hey, hey... by jandrese · · Score: 1

      Type your response to this post using your standard NES controller.

      You are now enlightened.

      --

      I read the internet for the articles.
    6. Re:Hey, hey, hey... by MikeFM · · Score: 1

      No, no, no.. we'll need to communicate with our console via our cellphones text messaging feature. :)

      --
      At what price learning? At what cost wisdom? The price is a man's peace of mind, and the cost is his life.
  28. Just in time for christmas by PetoskeyGuy · · Score: 4, Funny

    Confused parents and grand parents will pick up the XGameStation for their kids. Wow, I thought the X thing was $200, but this one was half off! Little Jimmy will be thrilled!

    1. Re:Just in time for christmas by euxneks · · Score: 1

      I know I would be. Not to be a troll, but to me, this thing is way more interesting than the Xbox! =)

      --
      in girum imus nocte et consumimur igni
  29. Why not just get a GP32? by gpinzone · · Score: 3, Interesting

    It's more powerful and there's lots of emulators already ported to it.

    Here's a link from Google to one reseller.

    1. Re:Why not just get a GP32? by Anonymous Coward · · Score: 0

      You aren't getting the XgameStation b/c it has games but rather to learn about console programming and building consoles.

  30. Vector Graphics by jpatters · · Score: 3, Interesting

    If they actually release the vector graphics module that is described on the webpage, I will definately buy one.

    --
    "Remember, there never were pineapple-almond cookies here."
    1. Re:Vector Graphics by drzhivago · · Score: 1

      Keep in mind that they aren't selling you the display, just the hardward to hook it up to one. They say you can hook it up to an oscilliscope.

    2. Re:Vector Graphics by jpatters · · Score: 1

      I am aware of that.

      --
      "Remember, there never were pineapple-almond cookies here."
  31. This is not meant to be an PS2 contentder by SmallFurryCreature · · Score: 5, Insightful
    Or even for that matter an amiga contender.

    Unless I completely misread the article it is like those kits you can buy to make youre own radio. Sure for the same money you can usually buy an already finished ones. That is not the point!

    Sure you can do this with existing platforms like the C64 mentioned but you will then have to do an awfull lot of research youreself. Here you get in one package everything you need to learn and thinker with a computer.

    Oh and for those wining about the power of the processor, do you perhaps think this could have something to do with A: price B: power C: Documentation D: Cooling? How about all of the above?

    This could be a nice learning tool for those not already familiar with how computers work. Now all of it is going to depend on the following things.

    • Documentation, is it going be clear enough to read by anyone who has an intrest without offending those who already know a bit?
    • Price this is at least partly a toy, lets hope they choose for ancient tech to keep the price down.
    • Availabilty, if they can get this in to hobbyshops it could work.

    Nice to see someone dare to create a hacker learning tool. Pity most /. have their head so far up their ass they can't see the fun of a product like this.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

    1. Re:This is not meant to be an PS2 contentder by leabre · · Score: 1

      Price, occording to the "Order Now" link, is estimated at $99. Not bad for all the schematics, docs, tutorials, an ebook, sdk, tools, cart, and more... with royalty-free game distribution...

      Thanks,
      Leabre

  32. MC6800 on Steroids by Detritus · · Score: 1

    The web site says that they are using a Motorola 68HCS12. This is a descendant of the 8-bit Motorola 6800, optimized for microcontroller applications. Think of it as a fast 8-bit processor with lots of integrated gadgets.

    --
    Mea navis aericumbens anguillis abundat
  33. Wouldn't a SBC be better in almost every respect? by stienman · · Score: 3, Insightful
    Wouldn't a single board computer be better in almost every respect? Take a lower end mini-itx board, develop a wall plug silent power supply for it, and all you'd then have to make are compact flash adaptors and joystick adaptors.

    It would be
    • Cheaper
    • Faster
    • More modern
    • Compatible with PC games
    • Easily use CDs and DVDs to store games
    • Could be much more accessable to a broader range of people
    Sure, anyone can create a MAME machine from a PC, but no one has done so in a large scale manufacturing and marketting business.

    The only downside I see is that it will encourage people to use the same bloated tools they are using now, rather than encouraging them to at least take a cursory glance at assembly, and gain experience in writing their own device drivers.

    But then, most people won't want to touch either of those anyway (and they wouldn't have to on either platform).

    There are always going to be more game programmers than driver programmers.

    Besides, it'll give people an excuse to take a harder look at a few of the OS projects that are all assembly, or micro sized. Eventually someone will even come out with a cartidge that will play DVDs on these lower end systems, which doesn't happen now under windows because of the innefficiency of so many software and driver layers.

    Honestly, unless the entire development kit including book is under $60, then it simply isn't worth it except to those few who want to learn a particular 16 bit uProcessor code and tinker.

    Oh, and you three who will work to port NetBSD and Linux to it.

    -Adam
  34. It's a neat idea... by heironymouscoward · · Score: 3, Insightful

    Certainly the walk-up-and-use simplicity of the C64 and other 8-bit BASIC systems has never quite been seen again. I'm also reasonably impressed that the web site is holding up under the traffic, and frankly the web site is so pretty that it makes me want to spend money on the thing, no matter what it does. Excellent job: someone has understood how to market to geeks.
    But... where is the simple programming language? I mean, I could make a stupid game in 10 lines of C64 BASIC. I don't want to have to work in C/C++ to do this today, or I'd just stick to a PC.
    Give me a high-level audio and video API that does nice things from a simple interpreted language, something I can give to my kids to let them learn programming, and something that is easy to extend with bits and pieces of random hardware... that was the real magic of the 8-bit systems, and that does not quite seem to be all here yet.
    Or maybe I've just missed it somewhere.

    --
    Ceci n'est pas une signature
    1. Re:It's a neat idea... by t-maxx+cowboy · · Score: 2, Informative

      When I read the FAQ's there was mention of the XGameStation BASIC. So maybe you are not totally out of luck.

      --
      Regards,

      Ryan Pritchard
      Fun Extends All Basic Life Expectancies
    2. Re:It's a neat idea... by Anonymous Coward · · Score: 0

      it comes with BASIC.

    3. Re:It's a neat idea... by Derwen · · Score: 1
      But... where is the simple programming language? I mean, I could make a stupid game in 10 lines of C64 BASIC. I don't want to have to work in C/C++ to do this today, or I'd just stick to a PC.
      From the FAQ:
      Q:
      How much knowledge of engineering and programming do I need?


      A: No knowledge of electronics or engineering is necessary, but you will need a working knowledge of the C/C++ programming languages to get the full impact. However, those familiar with BASIC alone will be able to develop for it as well. In other words, XGameStation offers something for users of all skill levels!

      - Derwen

      --
      http://fsfeurope.org/
    4. Re:It's a neat idea... by PK_ERTW · · Score: 1
      If you read a little more, you will find that the development languages initially supported (before you hack it a little further) are C and Assembly, as well as their own version of Basic. IF you are doing C or assembly, you develop on your PC. With Basic, you develop right on the maching with a keyboard.

      PK

      --
      Engineers arn't boring people, we just get excited about boring things.
  35. Re:What's that smell? by Anonymous Coward · · Score: 0

    Erm, I think this product is aimed at an older crowd who grew up hanging out in arcades and playing games on Atari, Apple II series, and Commodore 64 computers.

    Not the slack-jawed retards going through puberty these days who have done little more than play the Doom-derivative-of-the-month on whatever processor Intel tells them speeds up the internet this week.

  36. This has got to be a bad joke by BurKaZoiD · · Score: 0, Troll

    a bad, sick joke....

  37. Re:Wouldn't a SBC be better in almost every respec by hbackert · · Score: 2, Insightful

    Wouldn't a single board computer be better in almost every respect? Take a lower end mini-itx board, develop a wall plug silent power supply for it, and all you'd then have to make are compact flash adaptors and joystick adaptors.

    [...]

    The only downside I see is that it will encourage people to use the same bloated tools they are using now, rather than encouraging them to at least take a cursory glance at assembly, and gain experience in writing their own device drivers.

    I think this is exactly the point: have a computer with lots of ready-to-use-software, OS, libraries, and you don't learn nearly as much as if you need to write all those nifty things yourself. And let a beginner use somethink like OpenGL/DirectX8 and they won't understand simple basics like "How do I draw a 3D cube on a 2D display?"

    While I think the choice of CPU was not the best (I'd gone for a 16 or 32 bit microcontroller like NEC VR or Motorola Coldfire or IBM small PPCs), having a simple system do simple games makes you understand games (or any task) much better than buying or just installing a new program.

    I for example had a Color Genie while every one else had a C64. Everyone except me knew lots of games. Me learned how to program.

    In this light, the chosen CPU might be a good idea after all. 32 bit microcrontrollers with their PCI bus, memory configuration etc. are clearly more tricky to handle than a (fast) 8 bit type with no such things. And given all the power of a fast 32 bit CPU, you'd want to create very complex games, which will be more difficult for most beginners than they can handle.

  38. Sorry, 68HCS12 is not 8 bit by hbackert · · Score: 1

    Bad style to reply to myself. But the 68HCS12 is not a (fast) 8 bit microcontroller, but instead a (bit fast) 16 bit microcontroller.

    1. Re:Sorry, 68HCS12 is not 8 bit by Detritus · · Score: 2, Insightful

      I've been looking through the S12CPUV2 Reference Manual (downloadable from Motorola's web site). The CPU architecture looks very much like an MC6800 with 16-bit extensions. It has two 8-bit accumulators (A & B) that can be paired into a 16-bit accumulator (D). It has two 16-bit index registers (X & Y), a 16-bit stack pointer, a 16-bit program counter, and an 8-bit condition code register. Most instructions can use A, B or D. It can do 16-bit arithmetic but some instructions, such as boolean logic, are limited to 8-bit operands. I'd describe it as a 16-bit superset of the 8-bit MC6800.

      --
      Mea navis aericumbens anguillis abundat
  39. Videos on the site won't play under Mac OS X. by JessLeah · · Score: 1

    They use some funky codec from Microsoft-land that apparently doesn't ship with Quicktime 6.0 for Mac OS X.

    1. Re:Videos on the site won't play under Mac OS X. by Anonymous Coward · · Score: 0

      use VLC or just like me LINUX on Mac or XBOX :-)

    2. Re:Videos on the site won't play under Mac OS X. by Anonymous Coward · · Score: 0

      The videos both use Intel Indeo 5. Nothing too exotic, likely for compatibility. (Compatible for the average Windows user, anyway.)

  40. X Gamestation by Daniel+Maresca+Jr · · Score: 3, Interesting

    I'm giving Andre full support on this idea and hardware. He seems to know what he is doing and judging by the details of this hardware, it is PERFECT for anyone wanting to program, design, and engineer their own game system, even a computer if they want. I'm going to be ordering at least 3 of these things and I will promote his product as long as it's around. I respect Andre's decision and I will stand up to my word and help him as much as I can. So please stop bashing his work, I doubt any of you have a clue what a 7474 TTL Flip Flop does anyway :-).

    --
    The one you fear is fear itself.
    1. Re:X Gamestation by drinkypoo · · Score: 1
      Sure, and I doubt you have any idea how a viscous limited slip differential works, and what the pros and cons of it as opposed to a torsen differential are, but that doesn't mean you don't know how to drive, nor know what a car is good for.

      Xgamestation is a product looking for a problem. "How many times have you wanted an extremely limited game development platform? Well now you can get one! Just click here." I mean, WTF is that all about?

      As for expansion, I'm betting that less than 50% of the dreamed-of expansion modules will ever be created.

      If you wanted to do some hacking you could pick up a well-known platform like the super nintendo and start writing SNES games. It doesn't have the expandability but like I said I'm doubting much use will be made of that anyway. This device hasn't nearly enough horsepower to really be useful, without some very good custom graphics hardware it doesn't even have the power to push sprites like, say, a neo-geo, so you won't really be able to implement many of the finest raster games, and it doesn't have enough power to even pretend to do 3D graphics (Well, there was NES Elite... you could do something like that okay.)

      I would be about ten or twenty times more interested in this vaporware if it contained the numbers "68040" or something similar in motorola land, or about fifty times more interested if it were something more like "R3000". The Playstation has an R3000A (Whatever the hell the A means) and for those who don't know (or don't care but are about to find out anyway) that's an old tried, tested and true 32 bit MIPS RISC core. You could still implement chickenshit simple little games, and yet you would have enough horsepower to do something real (like, implement a RTOS.) This is simply too gutless. And what am I supposed to do, add a CPU upgrade later, and end up treating it like a coprocessor? Welcome to pain in the ass land.

      I think instead of this, eager game developers should seek Amiga CDTV or CD32 systems. They're well-documented, have a lot of tools available... I dunno about the CDTV but my Amiga 500 was CPU-upgradable with a 68020 through the 68000's DIP socket, so even THAT slow system ought to be upgradable with some work. (That was with a midget racer, a 16MHz 68020 and a couple PALs on a board with some big pins that came off the bottom and went into the CPU socket.)

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  41. I wonder how long until we have an emulator by CandyMan · · Score: 1

    So I can hack and play those 16 bit games on my 32 bit AMD-based PC.

    --
    http://barrapunto.com/ - News for nerds, en español
    1. Re:I wonder how long until we have an emulator by gamgee5273 · · Score: 1
      Actually, an emulator wouldn't be a bad idea. The idea is for wannabe programmers to learn how to program games. It makes sense to start with something small. I know I would prefer to learn how to code something like Mario Bros. before trying to tackle something on the level of Soul Calibur II.

      But, I'm not a programmer, nor do I want to be, so the XGameStation itself is something I find interesting, but not something I need. But the games are another story - I would love to play some of the games, I'm sure. I think that free emulators may be something that the developers want to think of between now and releasing the box. Then, they could sell, for a buck or two, the ROMs for developed games...I would give it a shot.

  42. Lets clear this up: by patrick+lang · · Score: 5, Interesting

    This is vaporware. Those pictures are 3d rendered, not photos.

    From their descriptions, this is just a simple board with an off-the-shelf Motorola 68HC12 microcontroller. These are used in many universities, such as UT Austin for embedded systems interfacing and programming courses. True, there are a fair amount of students out there that might be capable of writing games, but I don't see this creating a business demand. The graphics are handled by an Altera FPGA. This looks amazingly like some reference boards I've seen used by universities as well.

    Here's a good HC12 programming resource if you want to get an idea of HC12 features/programming:
    http://www.ece.utexas.edu/~ valvano/index.html

    1. Re:Lets clear this up: by AtariDatacenter · · Score: 1

      > This is vaporware. Those pictures are 3d rendered, not photos.

      Except for the actual photos. And the actual .AVI files showing some basic Asteroid vector gameplay on a scope. How did you get a +4 mod on that comment?

      But it is vaporware in the sense that it is not a production device, certainly. But it does exist.

    2. Re:Lets clear this up: by NeuroManson · · Score: 1

      I dunno, their website seems to have survived a good Slashdotting. They're spending real money on a beefy enough connection to allow for massive amounts of traffic.

      Not the sort of thing that most vaporware companies will do. Usually their servers go down when the rats in their basement chews through the wires, or if more than 5 people connect simultaneously.

      --
      Just because you can mod me down, doesn't mean you're right. Shoes for industry!
  43. Wrong console... by PoisonousPhat · · Score: 2, Funny

    I believe you're referring to the XXXGAMESTATION.

    --
    Losers choose to abuse the use of "loose".
  44. Love It! by salesgeek · · Score: 1

    This thing will be the rage in education fairly quickly. This thing ups the ante from 1970s tech and would be great for teaching how computer archetecture works. Plus, it will be fun to see what people create.

    I've often wondered why someone doesn't buy rights to the old Amiga or Atari ST and make an digital electronics trainer out of them...

    --
    -- $G
    1. Re:Love It! by Anonymous Coward · · Score: 1, Interesting

      Because they're all too busy buying Amiga from each other to make cable boxes, email stations, thermostats, game consoles, fire plugs, or what-the-hell ever else they thought they'd do with dormant non-PC architecture.

      I waited patiently for ten years for whichever current owner of Amiga technology to prove to the world that they were going to come up with SOMETHING amazing. Then I built a PC. Now if I'm feeling nostalgic I either run UAE or boot to my Amithlon partition. I wouldn't dare throw money away on any new hardware that is guaranteed to sell a few hundred units, all to rabid Amiga fans desperate for anything with a rainbow checkmark logo or Boing ball demo.

  45. Apple II graphics were different by Junks+Jerzey · · Score: 4, Interesting

    similar to the Commodore 64, Atari 800, and Apple II

    The Apple II just had a big, dumb frame buffer, plus a static character mode. The C64 and Atari 800 had raster interrupts, redefinable characters, sprites, hardware collision detection of sprites, etc. The Atari 800 was even further out there, with direct hardware support things that needed ugly graphic hacks on the C64 (like mixing graphics modes in arbitrary ways and multiplexing sprites).

    1. Re:Apple II graphics were different by runderwo · · Score: 1

      Not only that, but early C64's had a bug in the ROM that would cause random snow to appear on the screen occasionally. This wouldn't be so bad, except it triggered collision detection where the snow showed up!

  46. Should call it the Ego-Station by Junks+Jerzey · · Score: 5, Insightful

    From the "About" page:

    Before 1994, the idea of walking into a bookstore and seeing entire shelves of books on real-time graphics and game programming was almost unheard of. The very techniques and sciences driving the games that were already making billions of dollars for the Ataris and Nintendos of the world were still well-guarded secrets. That all changed, however, with the release of Tricks of the Game Programming Gurus by computer scientist Andre' LaMothe, and within only a few years, an entirely new genre of technical books had seemingly taken over the world.

    Uh, I hate to mention it Andre, but this simply isn't true. There were dozens of books about graphics and game programming on 8-bit home computers. COMPUTE! had a whole line of them, for example. You could pick up at least two magazines for each make of computer that included source code listings for games written assembly language and making full use of the hardware. Heck, you could buy the hardware reference manual and even the full operating system source code from Atari. Even the source code to Atari DOS, with full commentary. was available in a $12 book. The source code to Chris Crawfords' award winning Eastern Front, widely considered one of the most advanced commercial games of its time, was also available for purchase. In a number of ways, things were more open and free back then.

    1. Re:Should call it the Ego-Station by cybermace5 · · Score: 1

      You're absolutely correct. This was true for the Apple II, Commodore 64/128, TI 99/4A, Tandy CoCo, and all the old greats. In fact, the game libraries started quite small for many of the systems, and writing programs was the POINT of getting a computer.

      I still have fondness/hatred for the memory of painstakingly typing in pages and pages of machine code from a magazine, using the Apple II's built in Monitor. Machine code, in hex, not assembly. And it didn't work! Argh!

      Remember those adventure books where you had to write little BASIC programs to help the storyline along?

      --
      ...
    2. Re:Should call it the Ego-Station by wuHoncho · · Score: 1

      Before 1994, the idea of walking into a bookstore and seeing entire shelves of books on real-time graphics and game programming was almost unheard of. The very techniques and sciences driving the games that were already making billions of dollars for the Ataris and Nintendos of the world were still well-guarded secrets. That all changed, however, with the release of Tricks of the Game Programming Gurus by computer scientist Andre' LaMothe, and within only a few years, an entirely new genre of technical books had seemingly taken over the world.

      Uh, I hate to mention it Andre, but this simply isn't true.


      Just to drive that point home, here's a short list of some excellent pre-1994 books on graphics and game programming:

      Computer Graphics: Principles and Practice, 1st edition. Foley, Van Damm et. al. ASIN 0201121107. Addison Wesley. 1990
      Zen of Assembly Language. Abrash, Michael. ASIN 0673386023. Scott Foresman Trade. 1990
      Power Graphics Programming. Abrash, Michael. ASIN 0880225009. Que. 1989
      Flights of Fantasy: Programming 3d Video Games in C++. Lampton, Chris. ASIN 1878739182. Waite Group. 1993
      The Magic Machine: A Handbook of Computer Sorcery. Dewdney, A K. ASIN 0716721449. W H Freeman & Co. 1990
      Visual Basic: Game Programming for Windows. Young, Michael J. ASIN 1556155034. Micro$#!t Press. 1992
      Balance of Power: International Politics as the Ultimate Global Game. Crawford, Chris. ASIN 0914845977. Microscope Publications Ltd. 1986
      3D Computer Graphics, 1st Edition. Watt, Alan. ASIN 0201154420. Addison-Wesley. 1993
      Mathematical Methods in Games, Programming, and Economics. Karlin, Samuel. ASIN 0486670201. Dover Publications (Reprint Edition). 1992
      Creating Arcade Games on the Vic. Camp, Robert. ASIN 0942386256. Compute. 1984
      Games Programming. Soloman, Eric. ISBN 052127110X. Cambridge University Press. 1984
      The Art of Computer Game Design. Crawford, Chris and Linda. ASIN 0078811171. McGraw-Hill Osbourne Media. 1984
      Atari Graphics and Arcade Game Design. Stanton, Jeffrey and Pinal, Dan. ASIN 0912003057. Arrays. 1984

      The list goes on.

      And don't forget good old Dr. Dobb's Journal. A certain John Carmack would not be where he is today if it weren't for Abrash's articles on tricked-out assembly language in that mag.

      Sorry for using ASINs on most of them and not ISBNs, but that's all Amazon would give me.

      I'm familiar with LaMothe's previous work in games. He's a career author/editor on game-related topics. One thing I've noticed that is common to everything he does is that he hypes his work up to be like "You'll be able to write games just like the pros!" when they're really more like "You'll be able to write half-assed pieces of garbage that might have been commercially viable 10 years ago!" His style is similar to Chris Crawford's - highly subjective, more designed to appeal to your emotions while occasionally throwing you a bone to keep you interested than actually cramming as much useful info as possible into one easy resource (i.e. Real-Time Rendering). He's just trying to sell you a book, that's all. You're not actually going to make anything that will really make back your "investment". Not with his stuff, anyway.

      Oh, and check out some of the games he's published. Never heard of them, you say?

      If you want to make a homebrew game system. Pick up a couple books on computer architecture, graphics, etc. Subscribe to Mouser, get your soldering iron nice and hot, and have a blast. You'll probably learn a lot more.

      If you want to write games for a system that's 1000x faster than a Super NES, go to this amazing reference site and type "linux game programming" into the magic prompt. You won't be disappointed.

      --


      Just another freak in the freak kingdom.
    3. Re:Should call it the Ego-Station by gamgee5273 · · Score: 1
      Remember those adventure books where you had to write little BASIC programs to help the storyline along?

      Damn! I forgot all about those things! I have like four or five of those. I used to run the programs on my Atari 800XL.

      I wonder where those books wandered to...they might still be in my mother's basement. What were their names? I seem to remember that you were a member of an international crimefighting agency called "ASCII" or something like that...maybe that was a different book, but I don't think so.

    4. Re:Should call it the Ego-Station by Anonymous Coward · · Score: 0

      Oh? What game universe were you living in?

      Those books/magazines/etc. may have existed, but where could you buy the stupid things? I certainly didn't see them in my bookstores. First game-making book I ever bought was Action Arcade Adventure Set (yes, I was young at the time, and didn't realize that it was just a book on using their 2D game system), and at the time, the clerk looked confused - apparently I bought the only copy they ever put on the shelves.

      Andre LaMothe may not have single handedly created the field, and didn't pioneer making books about it, but I'd certainly agree with the "well-guarded secrets" part - if only because whatever books were printed weren't availble to the general public!

      Compare that to today, when I can walk into just about any bookstore and find at least one or two books on making games, which usually will include at least one by Andre LaMothe.

    5. Re:Should call it the Ego-Station by WorkingHome · · Score: 1

      I acquired the book Tricks of the Game Programming Gurus, and Andre didn't even write the whole book. He did helps us out and fill-in for an author who didn't deliver. He has always had a big ego, and I have seen several of his projects fail. I agree that the web site is impressive, but I'm not holding my breath for the release of this machine.

  47. Re:Wouldn't a SBC be better in almost every respec by stienman · · Score: 2, Interesting

    "I think this is exactly the point: have a computer with lots of ready-to-use-software, OS, libraries, and you don't learn nearly as much as if you need to write all those nifty things yourself. And let a beginner use somethink like OpenGL/DirectX8 and they won't understand simple basics like "How do I draw a 3D cube on a 2D display?""

    As a learning tool for testing low level theory I can see some value. However, they are targetting a very, very small niche market.

    I can't see this being successful (selling more than a few thousand units) since you can learn all of that on a regular PC, and if you wanted to do assembly you can choose one of dozens of CPUs that are easily emulatable on any given PC.

    The only advantage is you get to see your code work on actual low level hardware. It's good training if you want to learn low level stuff (including direct hardware interaction and potential pitfalls) and if you want to learn how to produce small, efficient code.

    Again, neither of those things are really applicable to the vast majority of today's programmers, and since the hardware platform, unless very cheap ($10-$50), is not viable as a commercial product in and of itself, I simply cannot see it becoming much more than a puff of smoke, lasting maybe two years tops, and selling fewer than a thousand units.

    But then, I've been wrong before, and I'll do it again - probably sooner rather than later.

    -Adam

    Many have died that deserve life - can you give it to them? Be not so hasty to deal out death.

  48. DOA by vitaflo · · Score: 0, Redundant

    from the but-i-just-wanna-play-doa dept.

    If DOA stands for Dupe Of Article, then I think you're already playing that game.

  49. How much will it cost? by localroger · · Score: 1
    The way I see it, if this thing costs fifty bucks then it is a way cool toy, but if it costs two hundred it's just not worth it.

    By the way, I am the proud owner of an actual Super ELF SBC from 1977 with a 1802 CPU and two whole K of RAM. It's also an ultimate hacker toy, but it's so useful and I played with it so often that I finally had it framed so I can at least enjoy looking at it.

    --
    Brackets contain world's first nanosig, highly magnified:[.]
  50. MOD THAT PARENT UP by tjstork · · Score: 2, Insightful


    Oh those old Compute Magazines were GREAT.

    They talked quite in depth about how the hardware worked for the Atari and Commodore 64 computers and Vic 20, etc. They published short games for each, which was obviously the source code and people used to TYPE THEM IN.

    And if that wasn't enough, there was INSIDE ATARI, which went through the sound, video and joystick hardware all in depth, how to hook the vertical blanking interrupt, how to change the color registers on a horizontal blank interrupt. There was all sorts of stuff that one could do.

    But then VGA came out and PCs were better, so f--- it.

    --
    This is my sig.
  51. Re:And if your fantasy is a networked DivX player. by NTworks · · Score: 1

    actually, know you do not need the soldering iron, etc.

    I recently hacked my xbox without opening it once, using the 007 hack which launches Evox, I then FTP into the xbox and install 2 hacked font files on the hard drive, along with the 'Phoenix Bios Loader' which proceeds to load whatever 3rd party or hacked retail BIOS I choose.

    this of course allows me full access to my xbox, as if I had a modchip, but never having opened the box. I can run backed up games from dvd or the hard drive, and I can run homebrew software (Xbox Media Player is awesome), emulators for whatever gaming old console or whatever handheld gaming sytem you want..

    and its all free! 'cept for the game backups of course.. but the only game i play is halo (bought the day it came out with the xbox) I have too much fun with Gentoo Linux and homebrew software

  52. Andre? ANDRE?? by WormholeFiend · · Score: 1

    As a geek, I'm disappointed that you cannot even copy paste from the character map... eaeiica

    1. Re:Andre? ANDRE?? by WormholeFiend · · Score: 0, Offtopic

      even worse than I thought. Slashdot isnt compliant with the ascii codes and accented letters. *shakes head*

  53. Good as a hardware project... by Junks+Jerzey · · Score: 5, Interesting

    ...less interesting on the software side. You can already do development using MAME, various 8-bit computer emulators, and the Game Boy (and the GBA).

    But the primary advantage of this system is to understand how the hardware works. That's something you rarely ever see. Even back in the 8-bit days, almost no one really understood machines like the Apple II and Atari 800 on a hardware level. For example, no one ever attempted to redesign Atari's ANTIC chip, because that info just wasn't available. This hasn't changed at all over the last 20 years. FPGAs are cheap and widespread, but not the info about designing graphics hardware.

    Back to the software. If you're into game design, and you design and implement a game for MAME (say, on the Williams' 6808-based hardware), then that game is runnable on any PC or Mac right away. Not so with this new system.

    Overall, LaMothe has always been very much into writing and teaching about game programming, but he's always completely avoided game design. He develops and writes about lackluster knockoffs of existing games, and offers little to advance the medium. In it's own way, for teaching purposes, that's a good thing. But the last thing we need is everyone to build this new system, then start writing versions of Tetris and Asteroids and old Commodore 64 games for it. If you want to move forward in design, you can do it for existing "hardware."

    1. Re:Good as a hardware project... by PunkKangaroo · · Score: 1

      But the primary advantage of this system is to understand how the hardware works. That's something you rarely ever see. Even back in the 8-bit days, almost no one really understood machines like the Apple II and Atari 800 on a hardware level. For example, no one ever attempted to redesign Atari's ANTIC chip, because that info just wasn't available. This hasn't changed at all over the last 20 years. FPGAs are cheap and widespread, but not the info about designing graphics hardware.

      I'm glad at least someone gets the point of this system ;). As for Andre's books not teach game design, honestly, they don't really have the room to do so. Almost all of them are 1000+ pages. Some of the older books games seem like he spent a bit more time on gameplay but the books aren't really to teach you how to design games. They teach you how to write games. The reason he chooses "lackluster knockoffs" is because 1) they are easy to write and 2) they are easy to understand. His writing style impresses me every time I good to read one of his books. His books are actually enjoyable to read! Do you know how rare this is in for a tech book?! Not only are the books entertaining but they teach well and cover a very large amount of information at the same time.

      There are several books focused on game design (my favorite being Game Architecture and Design by Rollings, Morris). If you want to learn hardcore game design, you're going to need a book dedicated to it.

    2. Re:Good as a hardware project... by cybpunks3 · · Score: 1

      The thing is, the era of entirely new custom hardware in a game console is quickly drawing to a close.

      So the demand for game hardware designers is drying up.

      Nintendo and Sony are the last two companies still doing custom chip designs. Xbox gets its hardware from nVidia. ATI and nVidia are the last two real "innovators" in PC graphics.

      So it's great as a hobby but I don't think you can really get a job doing this sort of thing in the real world anymore.

  54. Can we make up our minds? by JayBlalock · · Score: 4, Insightful
    Every time a "retro" gaming article posts, there're hundreds of posts lamenting the passage of the "golden age" of video games, when it wasn't about blowing $20 million photo-rendering a Japanese villiage, and when solitary geniuses could write the next greatest game ever made without corporate backing. Then this comes out, and everyone immediately starts complaining about the system speed and tech specs.

    From their FAQ:"The processing power of the XGameStation is approximately 10x that of the Super Nintendo (SNES), and it's graphical capabilities are approximately 50-200% more advanced than the SNES."

    Now, assuming that this isn't advertising doublespeak (I'm curious if that means it can handle Mode-7 equivilent equivilent graphics and what the exact specs on the output are), doesn't that sound reasonable? If this is a box for hobbyists and amateur enthusiasts, can you really conceive of much more power being necessary? Once you get past the SNES era, you start REALLY needing lots of people to use the console effectively. And for (according to the site) less than $100 for the entire package?

    This sounds like a great idea, and if the geeks embrace it could be one of the hot toys for gamers who want to get away from the Microsoft-Sony-Nintendo trifecta. But ultimately that's going to decide it, how much the people embrace the system. It sounds like the specs are fine for those of us with fond memories of Bionic Commando and Sonic the Hedgehog. The question is whether anyone will pick up on this and make it worth having.

    --
    Bush: He's Liberal in all the wrong ways.
  55. I assume they don't claim rights to the GNU tools by Anonymous Coward · · Score: 0

    "Anything you make with our tools is yours, but the tools themselves remain ours."

  56. Paging Don Lancaster by finallyHasANickname · · Score: 1
    TFA (of RTFA fame) brags up vector graphics. There could be some leverage here with previously untapped technology. It seems to me that for the last thousand years, give or take, the Un*x world has bent over backwards to accomodate cheap printers and such when the really good printers want...

    Want what?

    They want someone to talk to them in PostScript. (Otherwise they feel lonely.) I bet these platforms would be keen for both people on earth who might be eager to write games in PostScript. Y'spose?

    Even if we don't use "Adobe's brand name", it seems to me that the folks who gave us various printer control languages (which are useful to convert things to vectors that lasers inside laser printers like) would be keen on this kind of thing. Then again, I would suppose that (A) an extra chip or two and (B) the kind of assembly language programming that even I can do should be able to convert back and forth, raster versus vector, most of all if there is some kind of "nearly instruction level" programming interface to write directly to video RAM when necessary.

    Hmm... Ok. IIRC, Sun has done stuff to make graphics happy in general purpose circumstances... Yup. Hey. Kill two birds with one stone. Sun's for-geeks literature has bragged up how flexible the low end Sparc chips are vis a vis hardware memory architectures. I bet we could kill two birds with one stone here. Toss the weak processor of this XGameStation-or-whatever, and put in a low end (but VIS-ready) low power Sparc of some sort. The only drawback I can think of is the crowded namespace. Let's call it a Shirkstation! Yeah. finallyHasANickname has "prior art"ed ya. :-p

    Boy, Sun would be eating crow if that happened. Imagine The Register with headline,

    In Yet Another Humiliating Change of Strategy, McNealy Flogs High Tech Open Bleep-Bloop-Boom Architecture for Tomorrow's Misspent Youth ("TMY" technology, love child of Jini) Whilst The Beast (Still) Flourishes and Pixellated Virtual Aliens Perish En Masse (as always, mind you) (Sun Microsystems Suddenly Has Long List of Disparaging Things to Say about X Box, Naturally.)

    "I can't think of any sane reason why a kid would choose CISC achitecture to blow up androids," McNealy was quoted saying to both attendees at the San Jose press conference, "It's worse than a room full of rack mounted throwback 32-bit x86, acting more as a furnace than anything," he added with a sneer and a roll of his eyes. Industry insiders have long known that focus groups of ten-year-olds have found nothing determinate in the marketing of CPU's brand names and part numbers nearly as much as the AMPHTS quotient. ("Awesome, My Parents Hate This Shit.") Conversely, as Silicon Valley marketing executives know, TLA's do very well with CIO's, who have, until recent years, obediently invested shareholder wealth into all recent TLA tech instead of focusing (as do their children) on the end-user experience--splattering green guts of androids as the case may be.

    One youth was quoted as saying, "Like, shit. Should I give two fucks if the green guts come from, like, from, like, y'know raster or, like, vector or like with pipelining and fully optimized superscalar architecture? It's like, um, well, I guess the Sparc chips with Single Instruction, Multiple Data are better 'n shit, but I just can't see myself getting laid any more probable, like, when I get old enough to get a driver's licence, and shit, and like, having this Sparc in my game. Like, I guess what I'm trying to say is that it's all the same to me. Know what I'm sayin'? I just want it to work. Androids, death, green guts on wall. Impress chicks. Get laid. It's all in line, like poetry, see? I just can't see the connection with this fancy, like, Sparc architecture. Know what I'm sayin'?"

    As previously reported, upon hearing the news, McNealy promptly fired 60% of the consumer hardware marketing staff at Su

  57. it's an advertisement... move on... by Anonymous Coward · · Score: 0

    The capitalism is growing stronger at Slashdot.

  58. coin-op support by AtariDatacenter · · Score: 2, Interesting

    I hope the decide to give this some decent coin-op support, or maybe a good coin-op module. It is a bit primitive, but there could certainly be some interesting things done with it. Be it commercial games, or 'customized games for people', or your homebrew arcade cabinet kind of thing.

    BTW... that Asteroids looked decidedly low-resolution for vector. Like an equiv 640x480 resolution, verses a typical 1024x768 equiv vector resolution. Is there a hardware limitation in the vector DACs, or what is the story here?

    1. Re:coin-op support by arose · · Score: 1

      It is vector without pixels so comparing it to pixel resolutions makes no sense.

      --
      Analogies don't equal equalities, they are merely somewhat analogous.
    2. Re:coin-op support by JKR · · Score: 1
      It is vector without pixels so comparing it to pixel resolutions makes no sense.

      Not so, and here's why.

      At some point you have to convert from digital numbers to analog signals to generate the signals that deflect the electron beam. If your DACs are only 8 bit resolution, that means you can only produce 256 different voltage levels, effectively limiting you to 256 x 256 addressable places on the screen; end result is jaggy lines. You can do tricks with dithering but at the end of the day, you need the resolution in the DACs. 12 bit DACs gives you 4096 x 4096, which is probably overkill unless you run a HUGE CRT display. The original Asteroids cabinet appeared to be 1024 x 768 resolution, suggesting 10 bit DACs.

      Jon.

    3. Re:coin-op support by NeuroManson · · Score: 1

      Actually, the module they were showing was your standard run of the mill oscilloscope, so of course the screen is going to look tiny. The problem is, most TVs aren't going to display vector graphics very well, and PC monitors are possibly the only consumer grade displays sharp enough or capable of doing vector lines.

      --
      Just because you can mod me down, doesn't mean you're right. Shoes for industry!
    4. Re:coin-op support by AtariDatacenter · · Score: 1

      I've seen .AVIs of vector games on scopes. And lower resolution pictures. It isn't scientific, but you can get a feel for the actual resolution of a screen in those circumstances. For example, I've seen images of Star Wars on a scope.

      Maybe part of it was just the scale of the items? The playfield looked very small... perhaps because all of the items were oversized and were very simple vectors? The maneuvering room looked awfully small. It made the real Asteroids look spacious.

    5. Re:coin-op support by Anonymous Coward · · Score: 0

      You dumb fuck!

  59. Re:Wouldn't a SBC be better in almost every respec by Ella+the+Cat · · Score: 1

    That's unfair to OpenGL (I can't speak for DirectX, I've never used it but I know it has its fans). Sure you could draw a cube on a screen using any random API, (BASIC?), and your first cube might appear quicker than if you tried using OpenGL, but getting your head around 3D graphics requires -work-, and OpenGL is a good way to get from a cube to something more because it is a well thought out abstraction. Incidentally, that's why I applaud nVIDIA against all the "everything must be available as source code" folks - you can play with OpenGL under Linux for peanuts compared to the cost of an SGI ten years ago.

  60. Yeah, the 68000 sucks... by Anonymous Coward · · Score: 0

    Didn't RTFA, but "16-bit Motorola" CPU sounds like a reference to the 68000.

    68000 isn't really a 16-bit processor, any more than the 80386SX is. It's a 32-bit CPU internally.

    And let's face it, the Apple ]['s video hardware was teh sux (I had to write emulation for that b*stard, and MY code was a fscking nightmare), so I don't see why anyone would want to emulate it (it was basically a braindead monochrome CGA, and faked color). C64 tho I can see, a little better.


    The spellchecker doesn't even work on it or even on an 68000 emulator...

  61. You guys are missing the point of this system by PunkKangaroo · · Score: 2, Interesting
    This system isn't to run amazing graphics that will put other systems to shame. It's also not here to show off it's computing muscle. What is it for then? It's to LEARN! The book tells you how to build a game system from the bottom up. Sure, you can go out and buy a cheap DreamCast and make games for it but that isn't what XGameStation is about. To quote what Alex Varanese who is helping Andre out with this:
    The difference is that the Dreamcast won't come with a book that teaches you digital engineering and how the system was built. It also won't tell you anything about how the operating system or APIs were coded, and you certainly won't get a complete SDK with it (you can get various kits online, but not an official one). The point is, the XGS is not about individual capabilities like graphics, sound, or anything like that. It's about buying a kit that teaches you how video game systems are made, and encourages you to build and design games and software for it. There are a million great systems out there to develop for, but the XGS is the only one that teaches you how the actual hardware and software itself was created, and puts that power in your hands.
    The hardware used in the XGameStation isn't powerful or state of the art. This is a good thing as the book isn't teaching you to write games. It's teaching you how to build a game system from the off the shelf parts. This is something that I've never seen before and definately peaks my interest. Sure, I can go code awesome 3D graphics with pixel shaders using the latest 3D techs from nVidia and ATI and there is about a hundred books now to teach you how to do so. Give me a list of books that teach you how to design and make a simple video game console from scratch.
  62. So,... by drinkypoo · · Score: 1

    How much will this thing cost, and how much does it cost today to get a development board which is similar to this thing's specs? In particular I would like LCD control and a 32 bit processor.

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  63. Commodore 64? Come on.... by Mulletproof · · Score: 1

    "which may fulfill the fantasies of Slashdot readers everywhere. 16-bit Motorola CPU with a graphics architecture "similar to the Commodore 64, Atari 800, and Apple II"

    Doesn't this stike anybody as a tad underpowered to fullfill anybodies fantasies, let alone the average Slashdotter..?

    --
    You need a FREE iPod Nano
    1. Re:Commodore 64? Come on.... by NeuroManson · · Score: 1

      Well, if you consider that the Z80 was used in various roles in video gaming and computers for almost 20 years, and that compared to the high end CPUs of today, then yest, it is underpowered. Does that mean it's useless? The jury is still out on that.

      Of course, that was one of the cooler things about hobbyist machine building/coding. Not how gee whiz bang the hardware was that you put into it, but how you could do amazing things with the most basic hardware.

      Think of it as a "Junkyard Wars" of DIY gaming.

      --
      Just because you can mod me down, doesn't mean you're right. Shoes for industry!
    2. Re:Commodore 64? Come on.... by Tomble · · Score: 1
      Think of it as a "Junkyard Wars" of DIY gaming.
      Yeah, Junkyard Wars, what was the point in that? Load of people making huge machines, but they were just made out of rubbish!

      It would have obviously been much better to just have an hour long program looking at an actual tank or an excavator, that hadn't just been built from bits, as they'd be much more powerful.

      (I write this in full knowledge that some irony-deficient mod will not get what I'm saying.)

      --
      Be careful! New moon tonight.
  64. Yeah, I'll see this when.... by macshune · · Score: 1

    They give me a copy of Duke Nukem Forever to play around with.

  65. Andre is now, officially, the shiznit! by jasonditz · · Score: 1

    I can't tell you how many of his books I've got on my shelf right now. Now he's whipping up fun hardware to play with too?

    Can sainthood be far behind?

  66. it's not a handheld by yerricde · · Score: 2, Informative

    It says it's 5-10x the speed of the Super Nintendo, with 2-4x the graphic power. That's better than the current Gameboy Advance!

    Are you sure? The Super NES had a 3.6 MHz 65c816 processor, essentially a 6502 with 16-bit registers and a 24-bit address bus. The sound side of the system had a Sony SPC700 processor at 2 MHz, which was in essence a 6502 with a reshuffled instruction set encoding. The GBA, on the other hand, has a 16.78 MHz ARM7TDMI processor with a halfway modern RISC design. This XGameStation has a "Third-generation Motorola 68HCS12 16-bit processor @ 25 MHz" according to the spec sheet. A speed rating in MHz is relevant only when combined with operations per clock, but because a couple minutes of Google searching didn't tell me whether or not the 68HCS12 is pipelined (the 6809 wasn't, and neither was the 68000), I can't guess an operations-per-clock value for the 68HCS12.

    Also, it's projected to be $99.

    Yeah, but the GBA is only $99 ($70 for the GBA and $29 for the coder's cable), and it's a handheld.

    --
    Will I retire or break 10K?
  67. Phoenix BIOS loader? by yerricde · · Score: 1

    along with the 'Phoenix Bios Loader' which proceeds to load whatever 3rd party or hacked retail BIOS I choose.

    LAWSUIT! Phoenix makes BIOS programs for PCs.

    --
    Will I retire or break 10K?
  68. Re:Wouldn't a SBC be better in almost every respec by arose · · Score: 1

    Get yourself an last ganeration ATI and play with OpenGL all you want without having an unfree system.

    --
    Analogies don't equal equalities, they are merely somewhat analogous.
  69. Oscilloscope source? by yerricde · · Score: 1

    Where can I pick up an affordable oscilloscope?

    --
    Will I retire or break 10K?
    1. Re:Oscilloscope source? by jpatters · · Score: 1

      I dunno. I saw one at a second hand store once, for $60, but didn't have the cash with me. It was gone the next day. I'll probably just get an old arcade monitor, or use a Vectrex display from an otherwise dead Vectrex.

      --
      "Remember, there never were pineapple-almond cookies here."
    2. Re:Oscilloscope source? by ishmaelflood · · Score: 1

      For real geek-points adapt the tube from a TV. A friend of mine did this when were 14. Probably the most dangerous thing I have ever seen, although we did make some fairly loud bangs when messing about with electrolysis.

    3. Re:Oscilloscope source? by mrseigen · · Score: 1

      Your local high school electronics class might have a few old ones to pitch. Try second hand stores -- although I recently went to a "Liquidation" place and saw a tricked-out HP oscilloscope for the "bargain basement" price of $700.

  70. zerg by Lord+Omlette · · Score: 1

    If I know Andre LaMothe, then the submission and at least half of the supporting posts originated from inside his secret lair, wherever Xtreme Games LLC is located.

    --
    [o]_O
  71. Can you say by luekj · · Score: 1

    silly. I mean, if you really want to make your own ShefBoy with lcd and your latest version of Smasteroids coded in LL Huegly Basic for Cool People, that's fine. But this is just so much money, and really, the only real use I see for this is commercial.IE personally constructed amusements/arcade machines with no hardware licencing attatched. That could be interesting.

    --
    Many Thanks,

    Luke

  72. So... by Anonymous Coward · · Score: 0

    When will someone start up the emulator project for this?

  73. Not mainstream... by Baiken · · Score: 1

    Sure its not for everybody ,but look at the specs, motorola compatible, even an expansion slot for the same CPU that powers the old trusty snes, even fpga programable, it means that you are not emulating your genesis or Snes you are re implementing it, just wonderfull for me ,as I think todays games are crap, notable excpetion...
    knights of the old republic for X$uX ,this game is way to good....

    but im drifting here, back to the topic...

    posibilities are not limitless, but quite a broad spectrum of posibilities, what about puting on a keyboard , a FDD, serial and parallel port...
    el cheapo computer ,with linux of course...

  74. upgrades by hitmark · · Score: 1

    what makes current pc's and consoles sostrong in the graphics department isnt the cpu but rahter the GPU, the chip thats is designed only to handle graphics. i wodner how long it will take before there is a plugin chip to help in the graphics department...

    --
    comment first, facts later. http://chem.tufts.edu/AnswersInScience/RelativityofWrong.htm
  75. This thing is great. by mrseigen · · Score: 1

    Half the morons here seem to think that it's a competitive commercial game console, designed to beat up Microsoft and Sony. It's not. So the graphics hardware isn't great. Big deal.

    It's here so that somebody can learn to program, or to play with hardware. I personally would like to see a repeat of the C64-style "walk up and code" system; kids today have little to no experience with programming and as such have resorted to just playing games and poking around in the warez translation of RPG Maker.

  76. Been there, done that. by Cutriss · · Score: 1

    XGAMESTATION? As opposed to the XCube Station 2?

    --
    "Mod, mod, mod...and another troll bites the dust."
  77. PC by bob65 · · Score: 1

    Its an electronics kit being marketed as a game system that wants to be hacked/modded/rebuilt. It supports homebrew everything-- joystick adapters, displays, software, roms, the whole nine yards." In other words, it's a PC.

  78. Imagine a Beowulf cluster... by Esion+Modnar · · Score: 1
    ...of these.

    Well, somebody had to say it...

    --

    They say the first thing to go is your penis. Well, it's either that or your brain. I forget which...
  79. Building alone is easy by mnmn · · Score: 1


    You can slap a 32-bit MCU with enough ram, flash and maybe a geforcefx go or ATI embedded chip to create a high performance handheld game device, and with some community effort even a simple software SDK for it.

    The real problem is standardizing ROMs so game companies could develop and sell for such a platform. It would be interesting if the free software community develops a handheld game ROM standard that runs on many manufacturers' handhelds. Any geek could select his chips (ati/nvidia/fujitsu) and his flash and ram, and plug in the CF game card and start playing. A new cottage industry would be born. How hard the larger companies would work to block this.

    --
    "Give orange me give eat orange me eat orange give me eat orange give me you." -Nim Chimpsky
  80. Sounds like the C-One by JoeCommodore · · Score: 1
    Sounds like the C-One except on the C-One it has more 64 style ports and the graphics/sound hardware is also mutable as they exist in the FPGAs.

    It also sounds like it (XGamestation) is positioned as a 'razor' and will take the profit back by selling 'blades'....

    Either way, it sounds good (a configurable multi-game unit platform) but I'm more interested in the C-One myself.

    --
    "Enjoy what you're doing! If it becomes drudgery, you're doing it wrong!" - Jim Butterfield
  81. Good Idea, but limited. by Orion+Blastar · · Score: 1

    16 bits cannot compare to the 32 and 64 bit consoles already out there. Also the game carts don't hold more than 64K, and this is how games are to be delivered? Can't even run Doom 1.0 on a 64K cart, so what kinds of games are they going to have for this system?

    Wake me up when they get the IDE module for CD-ROM, DVD, and hard drive interfaces. Maybe then you can load some real modern games on it?

    16 bit CPU is limited, can't even do a Playstation emulation and you know that there are many Playstation emulators out on the market for Windows, Linux etc.

    The only benefit I can really see with this console is an educational one. Learning how to write simple games for a limited environment.

    I imagine it won't be long before someone writes a n XGameStation emulator for the various operating systems out there. Then this console box will be toast.

    Now if someone else picked up where Indrema left off and build a Linux game console kit, that could be better. Use an AMD Duron at 1.0 Ghz, 256M of RAM, DVD-ROM drive, and a NVIDIA chipset with a decent sound chipset and you could be talking a serious XBox/PS2/Gamecube killer here.

    --
    Remember, Slashdot does not have a -1 disagree moderation, and no, troll, flamebait, and overrated are not substitutes.
  82. Someone needs to fill them in... by NeuroManson · · Score: 1

    The Vectrex mentioned on their vector graphics module page is from the early 80s (1981-1984), not the late 80s.

    Since most people can get it for free nowadays, why not allow for 72 pin EDO simms, instead of using more modern RAM? If the CPU isn't going to be that fast to begin with, and you aren't going anywhere more complex than a 16 bit graphics system, then having high speed RAM that you have to pay for, if it makes no difference?

    --
    Just because you can mod me down, doesn't mean you're right. Shoes for industry!
    1. Re:Someone needs to fill them in... by Tomble · · Score: 1
      why not allow for 72 pin EDO simms, instead of using more modern RAM?
      I didn't see any specs for built-in RAM on the site, but if you're talking about the add-on SRAM modules, then realise that SRAM is not the same as SDRAM (or SDR-SDRAM or DDR-SDRAM), but is a type of memory that's as old as time (slight exaggeration...). Unlike DRAM, SRAM doesn't need refresh signals and weird crap like that. Makes life a bit easier. I think it is supposed to be quite a lot more expensive though.

      OTOH maybe you knew that and was talking about something else.

      --
      Be careful! New moon tonight.
  83. is it going to be that much cheaper? by spir0 · · Score: 1

    I mean, I have several C64s, a 128, amigas coming out my ears and a couple of old ataris. they're damn cheap. I buy them off a local auction website because most families are throwing them out and want to see them go to a good home for $5.

    I've always been an amiga nut, but now I'm startng to like the C64s because of their hackability and limitations..

    and there is SO MUCH out there for coding on the c64 that you have lots to learn from. including literally 2 decades of some of the best game and demo coders in history.

    don't get me wrong, if this xgamestation isn't vapourware, I'll buy one because I'm a freak like that, but people should know that getting into cheap games dev on low end architecture is possible now and has been for so long.

    --
    The reason girls and Windows users don't understand UNIX is because all the documentation is in Man files.
  84. Hmm... by Soluxx · · Score: 1

    The name of the thing sounds familiar.. Xbox, Gamecube, PlayStation XGameStation Wait, no, I don't see anything.

  85. But it's not available in stores by Photo_Nut · · Score: 1
    You wrote:
    Confused parents and grand parents will pick up the XGameStation for their kids. Wow, I thought the X thing was $200, but this one was half off! Little Jimmy will be thrilled!

    If this guy manages to sell any at all in the retail stores, then maybe. Odds are that this won't sell simply because it's not a mass-marketable item. It's a niche. 1% of the population that plays video games actually goes out and produces one, and even if they did, there are far more powerful platforms, such as a hacked XBox or PS2. This is simply a waste of time/money.
  86. Design case history: the Commodore 64 by runderwo · · Score: 2, Informative
    There was an awesome article in the IEEE Spectrum years ago detailing the hurdles the C64 designers went through while building the machine. I scanned the article and placed the DjVu e-book here:

    http://retro.icequake.net/commodore_64_design_case _history

    Hope this is of some interest to the sort of people who would be interested in the XGameStation.

  87. Ancient Motorola 68k? by CreateWindowEx · · Score: 1
    Am I the only one who felt the cold hand of mortality when I saw that reference to an "ancient Motorola 68k"? I remember when the 68030 was one mean machine... although I admit we flipped switches attached to a 6502, which isn't vastly older...

    (the truly "ancient" machine at my school was the old PDP8 that we used in one class by entering hand-assembled programs in with flip switches)

  88. MOD ME! MOD ME NOW!!!!! OOOOH! by UltimaL337Star · · Score: 1

    sounds like an electronic prostitute

  89. Andre LaMothe. What a ... pleasant surprise. by Anonymous Coward · · Score: 0

    Andre. So we meet again.



    It's a shame you couldn't possibly manage to use your "innovative" abilities to publish anything more than the same game 10 times in a row before the lawsuits start coming in. That whole business with "donate to help out poor Xtreme Games, LLC" was total bullshit and you loved every moment of it.



    Moral turpitude aside, you knew the "Prima Game Development Series" was a complete joke. Nobody takes it seriously, and you know it. You can't write your way out of a wet paper bag, much less do half your job as an editor (senior or otherwise). You put your name all over complete crap, Andre, and I'm here to tell you that you're not fooling anyone, not even the starry-eyed adolescent youth market you sell yourself to.



    I remember sitting in Borders in early June '95 and getting more and more disgusted at you. "Teach Yourself Game Programming in 21 Days" was a ripoff title, using ripped-off game designs and code, incoherent writing and no fundamental understanding of the material as presented. I may only have been 14, but I was just as pissed as I am right now. This is what you reap by calling yourself "a really cool guy" on the back of a poorly-written book that didn't give proper credit where it was due.



    And now this. It exposes itself as a bad idea even without muckraking.

    You see, Andre, home computers weren't "just there" for hoots and hollers; for years, the C64 and then the Amiga were top-of-the-line gear. It's despicable that you connect "console" with 8-/16-bit home computers. Furthermore, it's somehow worse that you imagine "mods and hacks" as being somehow connected with monkey-level soldering and manual-lookup style reference. Why not just get a C64 off of Ebay and play with that instead?



    I wonder... why do you even try anymore? Why don't you pick up your carpetbag and go make XBox games like every other bullshit artist? Is it that eastern european blood in your veins? Is it that ol' something-for-nothing American Pride crap? Is there some sadistic need you have that's only fulfilled by ripping off eager fools? If I left a freshly-slaughtered pig in your driveway and a hex on your door, would you even notice?



    Shame on you, LaMothe. Shame and guilt.



    PS: Here's the secret to long life and prosperity for the rest of you: don't publish ANYTHING remotely informative online. If you do, this vulture will snatch it up and slap his name on it. Plagiarism may have gotten him kicked out of school, but it didn't keep him out of print.

    Lying about his past doesn't make "Lord Necron's Resume of Darkness" look any less ridiculous. Nor does this quote: "Atari stole ALL their games from other games, like Space War, first-generation TV consoles from Magnavox, etc." I bet that's news to Dave Theurer and Ed Logg. And Jeff Minter.

  90. Cost of this system by ajohnj1 · · Score: 1

    The cost (according to the faq) is ~99 US dollars. It is to include all the hardware, the ebook with tons of documentation on the systems hardware and software capabilities, and a programmable cartridge. Basically everything you will need to make and play a game.

  91. At first, by SifuDave54 · · Score: 1
    I was excited. Then I came across this quote:

    "Each GameStation memory cartridge contains 8K/16K/32K/64K "Blocks" of memory. Most games will fit on the 8/16K block carts, but heavy graphics and sound games may need more."

    I fail to see how a 25MHz CPU with graphics capabilities 10x that of the SNES...has 64K rom cartridges. You couldn't emulate NES successfully on it, like they claim, because *most* good NES games are 64k or more. They went up to a meg even, sometimes.

    And that was NES games. 64K simply ISN'T enough space to take advantage of all that power, I am sorry! And he tries to pass of the ability to plug a 65816 (16-bit variant of 6502 that is technically but not totally code-compatible due to fixed bugs) as a boon to emulation. ...how? Unless *all* the processor's I/O is done through the 25MHz 65k core... Sorry, but this doesn't seem nearly as nice as it looks.

    1. Re:At first, by SifuDave54 · · Score: 1

      I mean through the 25MHz 68000 core. Moreover...if you want to develop for "vintage" systems, in CURRENT day, you can just buy a gameboy advance, and a cheap flash rom thing, for a total of about $140 or so, and develop right on your PC with emulators (debugging often on the GBA itself). The GBA seems much better-designed, to me.

  92. Your definition of "hacking" is ignorant. by Viewsonic · · Score: 1
    Hacking is extending something beyond what it can normally do. It's most definately *not* modifying something that its NOT supposed to do. There is NOTHING negative about hacking in the true sense of the definition. It's all about furthering code/hardware/whatever to be something more/different than what it originally was.

    This is EXACTLY the device for it, they give you a basic and open platform for ANYONE to hack (extend!) to their liking. In every sense of the word. Controllers, software, hardware, etc ..

    Really really tired of people always putting a negative spin on the "hacking" terminology .. It's like people HAVE to bust open an XBox because Microsoft doesn't want them to. That's not the point, people want to bust it open and change it to what they want, REGARDLESS if it was meant to or not.

  93. Don't be so sure you won't get a job by PotatoHead · · Score: 1

    Being able to work with hardware in a nice simple fun environment is a great learning tool.

    People want to work on games. The end result of this need combined with the learned skills could very easily be put to other uses.

    This is a great tool. I plan on getting one.

  94. Honestly... by Afbc0m · · Score: 0

    While universities may have this hardware in there courses, is it available to everyone at cheap, with manuals?

    This would be great for controlling homebrew robotics and devices, or a home automation system, it has tonnes of prospects, it's like a big electronics work board from RadioShack, but with programming, try being positive.
    I have the full intenting of buying one of these, and all you nay-sayers be dammed

  95. Real men read KILOBAUD by poptones · · Score: 1
    Bah. Back in the day (when things were free, open, and 64K of static RAM cost $1000) we had all this stuff. Buy the magazine; build the cards; program it do.. something.

    This looks cool in a retro sort of way, except it's not retro enough. It's like selling a crystal radio kit that uses preassembled coils wired to a germanium diode detector and an op-amp headphone driver.

    Really, it doesn't even make sense. Why use a stupid 6812? You can fit an entire Sinclair ZX81 "clone" - Z80 CPU and all - on a single, relatively small, FPGA. You can stuck an ARM core on a midrange FPGA and still have 70% of the resources to devote to stuff like graphics accelerators and USB connectors. Using a "real" CPU seems to me to defeat half the (limited) power you already have there. Stick the code for the FPGA in the damn game cartridge and then people can use just about ANY CPU they want. Hell, you could make an ultra-MAME product that ran the actual arcade hardware IN HARDWARE!

    Too much of one thing, not enough of the other. It's a $99 junk drawer stuffer.

  96. Sweet! by shplorb · · Score: 1

    This is cool. Obviously, the people who are bagging it Just Don't Get It.

    Modern OS's don't let you touch the hardware... they do a lot of the work for you. With oldskool stuff you had to talk to the hardware, play with it, whip it, etc. to do stuff. Really the most fun way to code!

    This could actually turn out to be a dandy little platform for demos... especially with that FPGA graphics chip.

    I think I'll have to buy one.

  97. C64 vs. NES by pommiekiwifruit · · Score: 1
    Well the base C64 has redefinable character set, unlike the base NES (sure some cartridges added VRAM but going by that principle you might as well say the C64 runs at 16Mhz with 2Mbytes ram). And raster interrupts (requires an MM3 chip or better on NES).

    So there were some things it could do better, e.g. 3d games. The most stupid thing about the C64 is that it could be so much better with that level of technology if they simply added a double buffer for the colour RAM, and full 9 bit/8 bit registers for the scroll (instead of 3 bit/3 bit). That would have meant games not spending most of their time blitting stuff around instead of doing something useful. Oh and some people say they should have hooked up the I/O chips properly to the I/O ports, increasing the disk drive transfer rate by a factor of 25 or so (with the screen turned on).

  98. 68010 Prefetch Queue by Detritus · · Score: 1

    I used to take advantage of that in my software. I think it was three 16-bits words. If you could make your loop fit inside the buffer, the CPU would execute the instructions out of the buffer rather than fetching them from main memory.

    --
    Mea navis aericumbens anguillis abundat
  99. 6812 vs 68000 by pommiekiwifruit · · Score: 1

    A 68000 costs $3. That's too much for a mass-produced toy, but not much for a homebrew kit. And with that you get something powerful enough to run C. But maybe that's the point of the kit - teach kids assembly rather than lazing away with high level languages.

  100. 1980s magazines by pommiekiwifruit · · Score: 1

    Magazines such as "computer and video games" were available in little bookshops in the villages where I grew up and had full type-in listings of games. The populist books were available from shops that sold home computers, and some were around in general bookshops also.

  101. List of good books: by pommiekiwifruit · · Score: 1

    Hah, I know a good book... hmm finally there is 1 used copy on amazon.com so I'm bidding for it. Can't tell you what it is but it was published in 1983. :-)

  102. Re:Wouldn't a SBC be better in almost every respec by glindsey · · Score: 1

    As others have pointed out, this misses the point. The idea, as it seems to me, is to design something that will give a new generation of aspiring programmers the functional equivalent of the C64's and Apple IIs of our day -- something to learn programming and computer engineering on simultaneously. Programming an SBC through a HAL like DirectX simply isn't the same as seeing the whole computer and knowing precisely why the code you're writing is doing what it does.

    If you gaze at the FAQ, the list price for the whole thing is $99. That seems to me to be a reasonable price for what is, in essence, the "100-in-1 Electronics Kit" of the future.

  103. Programmable graphics by UrQUan3 · · Score: 1

    While I must agree that the CPU of this system is underpowered, I like the idea of a software programmable graphics chip. Your game needs hardware sprites? vector processing? 3d graphics pipelines? If the FPGA is large enough, you can do it.

    It has been done.
    http://www.tweakers.net/nieuws/21019
    www.p owervr.com/Release.asp?ID=38

    It will run at much lower speeds than a real chip though.

  104. whatever by wanderers_id · · Score: 0

    This sounds interesting and all, but what about the players for such a console? And games? My interest would be peaked more if I could expect SNES graphics.. but even then... So how does this market work? Step 1:Buy lots of hardware, hook it up. Step 2: ??? Step 3: Profit!

  105. Re:Wouldn't a SBC be better in almost every respec by Chris_Jefferson · · Score: 1
    think this is exactly the point: have a computer with lots of ready-to-use-software, OS, libraries, and you don't learn nearly as much as if you need to write all those nifty things yourself. And let a beginner use somethink like OpenGL/DirectX8 and they won't understand simple basics like "How do I draw a 3D cube on a 2D display?"

    While I realise this is somewhat anti-geek, is this really nessasary any more? A few years ago, everyone had to learn assembler. Now I feel there is no need (other than interest) to actually know any assembler at all.

    Also of course how you draw a 3d cube on a 2d display in (very old) software and how it is done in hardware are so different I don't think you would really learn much anyway.

    --
    Combination - fun iPhone puzzling
  106. Jaggy Lines by pommiekiwifruit · · Score: 1

    Why would they not just put analog filters after the DACs? Low-res shouldn't necessary mean jaggy lines.

  107. Sure and by pommiekiwifruit · · Score: 1
    Wouldn't it be easier to go to a restaurant instead of learning how to cook?

    We are a very specialised society at the moment, but learning a teensy bit about hardware (via FPGAs) should be part of every rounded programmers diet, just as many basic algorithms (e.g. how to multiply two numbers in binary) or data structures (e.g. that a float contains a sign, exponent, mantissa) should be lurking in the back of your head. Now if only I had time to follow that advice and write some cores :-) (I was tempted to get a standard FPGA kit but this and the commodore one both appeal instead).

  108. stupid. by cdvd · · Score: 1

    just go buy a computer, you fart sniffers.

    1. Re:stupid. by Anonymous Coward · · Score: 0

      I hate you, cdvd. Yore such a fart sniffing weenie yo think yo so cool well you suck, so there im bettar then uo.

  109. Early-90's programming books by Rethcir · · Score: 1

    I think I bought that book too when I was 12 or so. But when I saw I needed to learn C programming and whatnot, I shit a brick and brought it back, and used the money to buy that Klick 'N Play game creation suite thing, it was pretty neat but extremely limited. You could make some neat 2D space shooters if you put the effort into it, but that was about all it was good for. Anyone else remember that?
    Flash forward to 1997, I download the Doom source and pretty much teach myself C programming by looking at that, which came as a great help in my college freshman computer science classes.
    As a current 20-year old, I've been thinking lately that if I was born about 10-15 years earlier and grew up with the fabled Apple IIe and so forth, I might have had a better chance of becoming some kind of code prodigy, as opposed to a college-trained Computer Scientist as I am now headed.