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Masters of Doom

kevin42 writes "Everyone who was into computers 10 years ago knows about Doom. Less people are familiar with Wolf3D, and even fewer people ever played any of the Commander Keen games. But those of us who played them when they were cutting edge games couldn't wait for what would come next. To hard-core gamers, these games were amazing, and important. The change came with DOOM; suddenly everyone was interested in this groundbreaking game." Kevin reviews below David Kushner's Masters of Doom. Masters of Doom author David Kushner pages 352 publisher Random House rating Excellent! reviewer Kevin Bentley ISBN 0375505245 summary How two guys created an empire and transformed pop culture.

Virtual reality was the craze of the time, and Doom offered a glimpse into what it was all about. But this innovative game did not come from any of the "big" video game developers of the time, and it was not the built by a large team with huge resources. Although it was the product of many people's efforts, it was primarily the creative genius of two people, both named John.

John Carmack and John Romero are names that every self-respecting Slashdot reader knows. Carmack even posts here occasionally (hi John!). Until I read this book, I knew very little about the personal life of Carmack, and I thought I probably knew too much about Romero. Like many, I have been intrigued by their successes (and failures), and was interested in learning more about what makes them tick.

Masters of Doom starts off with a chapter for each John, telling stories from their childhood that made me realize they were just typical American kids, with the same kind of problems that many of us probably had. These are important chapters, and the author repeatedly references these stories throughout the book. Although the book chronologically covers the entire lives of the two Johns, most of the book details their working years, from their time at Softdisk until now.

This is where the book was most interesting to me. The details of the camaraderie that existed among the team made me feel like I was there. The author got a lot of his information from personal interviews with people, and it really shows in his writing style. First-person accounts are woven together so you get to know what each person was thinking while the story plays out. For instance when the id team met with Sierra On-Line in 1992, you get first-person impressions from both sides of the meeting, giving the reader a lot of insight that you would ordinarily never get.

For me, the book's climax was during the initial releases of Doom, when huge checks were pouring in. Things were going really well for the team at this point, and the book describes things like John C. and John R. dropping off a check for five million dollars at the bank's drive-through, while riding in one of their Ferraris. Although things were looking great for the team at this time, the future really held turmoil and disappointment.

The only negative comment I have about this book is not really a criticism of the book itself, or even the author. I believe the story was accurate, and while it didn't have any shocking new information, it left me feeling sad to see such a powerful combination of talent break apart because of personality conflict, and sad at the thought that Carmack seemed to be losing interest in id Software. The book does mention Carmack's current interests in rocketry (which are even more exciting to me than his games), and Romero seems to have settled into a life he is enjoying, but the mood of the book seemed very depressing to me in the end.

Anyone who is a gamer or a self-taught programmer like Carmack and Romero would enjoy this book. The book does not require the reader to know much about games or computer programming, but I suspect it might be uninteresting to people who aren't either gamers or interested in computers. To the average Slashdot reader though, I would definitely recommend this book.

You can purchase Masters of Doom from bn.com. Slashdot welcomes readers' book reviews -- to see your own review here, read the book review guidelines, then visit the submission page.

41 of 484 comments (clear)

  1. I remember that... by qat · · Score: 5, Interesting

    ah yes the good 'ol days, playing "Ultimate Doom" and "Heretic" on a 28.8 dialup. I miss those days :( Now you have to worry about some kidiot with an aimbot and wallhacks getting ready to AWP your ass through wall.

    --
    Pls No Negative Modding!
    1. Re:I remember that... by Fryed · · Score: 5, Informative

      The first thought that comes to my mind is probably not the easiest solution, and I must admit I haven't tried it before, so I don't know for sure that it'll work, but it might be worth trying...

      Install Bochs, and install a version of DOS onto that (I wonder if FreeDOS will work?) This will insure that the game is running on the OS it was really designed for (particularly if you use an old copy of MS-DOS rather than FreeDOS), and it will keep the game from trying to run too fast, since the emulation overhead will slow it down a bit. I think Bochs also includes a way to forcibly slow the CPU down even further if necessary.

      Anyone have any experience trying this setup? I'm curious as to how well it would work...

    2. Re:I remember that... by noisehole · · Score: 4, Informative

      emulators/vm's are always the best sollution. since source for those old id games have been released in the past, there are a bunch of implementations.

      and if there aren't any (like for the old commander keen games, iirc), give VDMSound a shot (under nt4/w2k/xp) http://ntvdm.cjb.net/

      and some old dos games refuse to run at all under modern os's (eg weird memory manager), so have a look at http://dosbox.sourceforge.net/, and if that fails too, use bochs/vmware.

      btw, i remember an old feature of doom v1.666 or something. you had to build an ipx network of 3 dos boxes and could play on all three. one screen for 90 leftview, on center and one right. woah!

  2. Pffft .... Commander Keen by Anonymous Coward · · Score: 3, Funny

    Don't try to rewrite history! Wolf 3D and Doom were great games, but Commander Keen stunk day one.

  3. lacks talent by craigtay · · Score: 5, Informative

    While this book was a nice read for me, it would have been terrible for most. It was written very poorly. The only thing that kept me going was learning all the little things about the people who created doom that I didn't know before. I struggled through some parts of it, and was almost embaressed by others. Great read for those who are interested in the subject, but for people who have a passing interest.. I suggest looking elesewhere.

    1. Re:lacks talent by DiS[EnDeR] · · Score: 5, Funny

      Was reading this like going to theme park at the age of 10 and riding the tea-cups realising after about a minute that your way past the age you should be riding the tea cups?

      --

      Harder.. Better.. Faster.. Stronger
  4. One of the things I find annoying... by gfxguy · · Score: 5, Interesting

    is that first person shooters after Doom were called "doom like" instead of "Wolfenstein3D like."

    I suppose "doom" is easier to say, but it doesn't give credit to the real first, the one that opened the floodgates.

    --
    Stupid sexy Flanders.
    1. Re:One of the things I find annoying... by Epistax · · Score: 5, Insightful

      They are as much Doom and Wolfenstein3D like as Snood is Tetris like. It's just a genre given a recognizable term. Many more people know the name Doom than Wolfenstein, even with this latest Return to Castle Wolfenstein thing. I've hear "Quake style" all the time now. Is there a reason we can't say FPS?

      When I am describing a game and relate it to another game as oppose to a genre, I actually mean it. If I say a game is Unreal Tournament style, I mean it is cartoonish in graphics, more focused on gameplay than reality (wild and crazy), etc. If something is GTA like (oh don't anyone dare call this a regular FPS) I mean it's open-world'd, fun just do to random things in, etc.

      Bad spelling is not an indication of bad thought, it's just not wanting to take the time to post into a word processor.

    2. Re:One of the things I find annoying... by coreytamas · · Score: 5, Interesting

      One reason I think Doom stands above Wolf as the real father of first person shooter games is because it broke ground with internet multiplayer "deathmatch" type gaming that you could actually use. Many, if not most modern FPS games promote multiplayer as at least half of the product, and in that sense Doom is actually a front-runner.

      --


      www.macgamer.com
    3. Re:One of the things I find annoying... by Jucius+Maximus · · Score: 4, Interesting
      "I suppose "doom" is easier to say, but it doesn't give credit to the real first, the one that opened the floodgates."

      The first, of course, would be Ultima Underworld from Looking Glass Studios which made it out the door just before wolf3d. That game still kicks some major booty even today.

    4. Re:One of the things I find annoying... by cje · · Score: 4, Informative

      In terms of the game engine, there's not a lot of comparison between Doom and Wolf3D. The Wolf3D engine was primitive compared to Doom; most of the rooms were essentially large squares or rectangles, the lighting was pretty static, the list of enemies was pretty limited, and all of the levels were flat. Compare that to Doom, with its sectors of (basically) arbitrary shape and size, its introduction of sector height so that you could create staircases, trenches, walls, etc., its vastly-improved lighting capabilities, its vast array of special line types, its long list of monster types, etc.

      Wolf3D was a ground-breaking game, but not nearly as ground-breaking as Doom was. Hell, I think I have more fun playing the original Castle Wolfenstein and Beyond Castle Wolfenstein from the early 1980s. :-)

      --
      We're going down, in a spiral to the ground
    5. Re:One of the things I find annoying... by jemfinch · · Score: 4, Interesting

      Doom and Wolfenstein 3D were vastly technologically different. Whereas Wolfenstein 3D was tile-based, had nothing but orthogonal angles and no height, Doom had varying angles, varying heights, stairs, elevators, and all sorts of other niceties that Wolfenstein 3D never had.

      First Person shooters after Doom were called "Doom like" because "Wolfenstein 3D like" wouldn't have done them justice. It simply wasn't in the same technological arena.

      Jeremy

  5. Changed My World by Bruha · · Score: 5, Interesting

    When I was in High School my teacher knew some people over at ID and we got to alpha and beta test Doom in computer club. I remember the still monsters and walls you would fall through and the numerous crashes we would have. Even then the game was a total blast.

  6. It's not necessarily the breakup that saddens me.. by NotAnotherReboot · · Score: 4, Funny

    "I believe the story was accurate, and while it didn't have any shocking new information, it left me feeling sad to see such a powerful combination of talent break apart"

    It saddens me that Romero ever made Daikatana. Perhaps the greatest disaster ever witnessed by man could have been avoided.

  7. Negative part of the book by LordoftheFrings · · Score: 3, Insightful

    How can the fact that the two Johns split up be a negative part of the book. I mean, would the book be better if it WEREN'T accurate, and lied about it? Of course not. That is just how things worked out, so I think it can hardly be seen as a negative aspect of the book.

  8. if you are into this .... by camilita · · Score: 4, Informative

    ..kind of "archeological" gaming you can always read the pretty decent The Ultimate History of Video Games

  9. pretty good read by kisrael · · Score: 4, Interesting

    It was a pretty good read.

    Interesting seeing how badly PCs lagged consoles in terms of gaming...the sidescrolling of Commander Keen was considered a technical breakthru, even though it started as a demo level of Mario Bros 3 as a proof-of-concept, and was basically the same thing the NES had been doing since the mid-early 80s...in fact, it was a while until PCs could play games that the C=64 and Apple II could, never mind the Amiga and Atari ST.

    DOOM and, possibly to a lesser extent, Wing Commander really put the PC ahead of the consoles (at least for many genres) for a long while. I think the tide has turned now. (though YMMV depending on what genres you like--I'm just very glad not to have to worry about 3D cards and compatability and what not.)

    --
    SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
  10. Commander Keen cutting edge? by Malc · · Score: 5, Interesting

    I don't recall Commander Keen being cutting edge. Maybe in the PC world where scrolling was an issue. To me it seemed like a fairly second rate platform game compared with what I'd come to expect from other platforms over the preceding yeard. Talking of scrolling... I wish I could find my copy of Xenon II Megablast. I wonder if it will run at the correct speed on my more modern hardware.

  11. The first 3D game I ever played was Deathmaze 5000 by maynard · · Score: 3, Informative

    Deathmaze 5000 by Med Systems Software, which ran on the original TRS-80 with stunning 128x48 black and white graphics. It was a maze game with overlapping corridors and horrible traps to kill you with. Most fun for a pre-teen/teen. They also put out a game called Asylum which ran on the TRS-80 and other 8-bit computers of that era. Pretty amazing that even back in 1980 or so people were pushing hardware in the attempt to display realistic 3D graphics. I absolutely loved these games. And if we're going to talk about 8-bit Trash 80 games, one can't forget Big Five Software - the originator of popular arcade clones written in hand assembly for the TRS-80. These guys were my heros as a kid. No, really! --M

  12. I don't understand by Anonymous Coward · · Score: 5, Funny

    John Carmack and John Romero are names that every self-respecting Slashdot reader knows.

    I'm having trouble understanding everything after the 'every' and before the 'knows.'

    I feel so dirty posting this.

  13. Quality in every drop by Wrexen · · Score: 4, Funny

    "Kevin reviews below David Kushner's Masters of Doom"

    Slashdot editors are construction masters of sentences.

  14. What's doom? by acarr0 · · Score: 3, Funny

    I'm still playing rouge and hack.

  15. Game vision personal enough to be universal .... by leoaugust · · Score: 5, Insightful

    I don't think that it is surprising that beloved games like DOOM are the product of the vision of a small group of people.

    Games that really do engage us, do so at a very primal level. There is something about the game that has to click, and release your anandamides ... This syncronization of what you feel when you play the game and what the developer wanted you to feel is more pure, like it is in art, when this vicarious "anandamide" is personal ... so personal that it becomes universal ....

    Corporations with big departments will create a lot of good games, but I believe the purity of the intensely personal experience can come only when the vision is personal, and concentrated in a few people rather than diffused ...

    --
    To see a world in a grain of sand, and then to step back and see the beach where the sand lies ...
  16. New improved ending for slashbots! by stratjakt · · Score: 5, Funny

    Noone ever made a game called Daikatana. Quake 3 Arena was pulled before release when it was decided that it was just a cheap cash grab! RTCW was released without crippling bugs that made it unplayable on Radeon cards, and Doom 3 runs on mainstream hardware and was released in the first quarter of 2003.

    The Johns stay together, get married, and live happily ever after!

    The End.

    --
    I don't need no instructions to know how to rock!!!!
  17. Good ol' days by OneIsNotPrime · · Score: 5, Funny

    28.8 dial up? You call that the Good ol' days? You little whippersnappers don't know nothin' about the good ol' days.

    When I was your age, all we had was seven computers in the whole world, five of them were in Nigeria, and they were connected by old loops of string. Instead of packets, you had to put a color coded ribbon on it and pull the string for 60 hours until the ribbon got to the other guy. Then he had to manually enter the data into his computer via punchcards and smoke signals, and we liked it that way!

    We didn't have no fancy 3D engines, or even 2D, all we had was 1 dimensional games, lines with broken spaces in between and you had to pretend the long ones were space cowboys and the short ones were mutant trolls. It took 84 hours of processing time to draw 1 pixel, and we liked it that way!

    You spoiled bratts and your instant messaging eDoom 7.0++ with real time anti-aliased bitmaps don't know nuthin about the good ol' days.

    --

    ---

    WARNING:Slashdot karma not redeemable in the afterlife.

  18. Re:Cheaper at Amazon!! by sinjayde · · Score: 3, Informative
  19. Re:Cheaper at Amazon!! by RevDobbs · · Score: 5, Funny

    Enter the latest in Trolling techniques: "It's cheaper at Amazon!"

    I guess the best reply is:
    "You must be new here! We don't buy from Amazon."

  20. mod parent up by kurosawdust · · Score: 4, Funny
    Precisely: very poor writing + very interesting subject = good book despite the prose.

    My favorite snippet (paraphrasing): "It was 1991, and John Romero wanted to program in a hot new programming language called 'C'." (emphasis mine)

  21. Re:It's not necessarily the breakup that saddens m by Jucius+Maximus · · Score: 5, Funny
    "It saddens me that Romero ever made Daikatana. Perhaps the greatest disaster ever witnessed by man could have been avoided."

    Obviously you have never seen the movie "Gigli" .

  22. IDDQD by Malicious · · Score: 5, Funny
    IDDQD
    IDKFA

    I am the master of doom.

    --
    01101001001000000110000101101101001000000110001001 10000101110100011011010110000101101110
  23. Re:less vs fewer by gregarican · · Score: 4, Funny

    Actually it's spelled "flour" for the cooking ingrediant there Shakespeare. Maybe you should check yourself there G...

  24. In short? Don't bother. by SomeGuyFromCA · · Score: 4, Informative

    I know this may be off-topic to the story, but does anyone have quick tips on how to play these DOS-age games on modern day OS's and hardware?

    Don't try. Just get another computer. I have a K6-2/300 [that I picked up for next to nothing] sitting at my right that I use for all my old games. Keen, Wing Commander, Raptor, Tyrian, etc. 256 megs RAM, 8.4 gig drive, SB AWE32, all for next to no time or money.

    The most expensive part would have been a KVM switch, except that I have a dual-input monitor, so I just needed a KM switch.

    --
    if the answer isn't violence, neither is your silence / freedom of expression doesn't make it alright
  25. Re:less vs fewer by Bobman1235 · · Score: 5, Funny

    For instance, you would use less flower in the next batch of brownies

    I make my brownies with flour. Yours must taste pretty funny. Do you use the stems too?

    Apparently grammar nazis don't pay attention to such trivialities as homophones.

  26. It's all id's fault by skippy13 · · Score: 3, Insightful

    Doom and the original Quake were, to me, phenomenally entertaining games. I was completely addicted to multiplayer Doom over the now defunt DWANGO network. At the time, I was sure that Quake's built-in TCP/IP multiplayer capability helped jump-start internet usage in many homes. I recall with fondness reading Blue's Quake Rag, and Redwood's, and the original incarnation of PlanetQuake.

    But I hold id software personally accountable for the current state of "release early, release often" game development. Their unending succession of Point Releases justified other game developers doing the same: releasing a buggy product and fixing it after the fact (oftentimes LONG after) with updates and patches.

    Certainly I recognize the need for continuous quality improvement, and I respect companies that provide support for their products. But it seems to me that ever since Quake (or, perhaps more fairly, Quake II) the initial release of most games have been plagued with faults, and we the consumers have been lulled into accepting this as somehow "okay" or "the norm"! After all, a Point Release is just around the corner...

  27. doom stories by erikdotla · · Score: 5, Interesting

    I used to do DOOM I and II technical support. id outsourced it to a Colorado company called StarPak. For the first few days, I was doing the support practically alone, along with hundreds of other products with different companies. I'm proud to have recieved the first phone calls.

    id provided an excellent knowledge base, and we were able to solve 90% of the problems people called in with. I felt really good enabling thousands of people to play this game - back then, everybody wanted to play it due to it's explosion of popularity and controversy, and people knew little about computers, just like today, with the difference that they were dealing with DOS and Win31, which was even harder for them.

    I'll never forget the many times I heard kids scream "hooray!" in the background after I spent an hour on the phone with a very tired mother or father trying to make it work.

    I believe that I received the first phone call ever of someone reporting motion sickness as a result of playing a video game due to the realism of 3D movement, since DOOM was the first game that had "bobbing". id thankfully had the insight to provide a switch to turn that off.

    Another interesting call I recieved was from a guy who claimed to have produced (or maybe directed?) My Cousin Vinny, and said he wanted to make a movie out of DOOM. I put him in touch with id, and I'm glad nothing ever came from it. It would have made a crappy movie - the plot was a razor thin excuse to provide a setting for thousands of monsters to attack you relentlessly.

    I also simultaneously operated on the 900 Hint Line. People would call up and ask the location of a particular key on a particular map. If you recall, the location of secrets was different between single player and multiplayer. We were encouraged to play the game while we worked (research! bwhaha!) and we always played multiplayer of course.

    People thought it was amazing that me and my colleagues could rattle off the location of a secret on a map in single player mode while simultaneously playing multiplayer on a totally different map, all without checking the book.

    Ahh, good times.

    --
    # Erik
    1. Re:doom stories by NFNNMIDATA · · Score: 3, Interesting

      The Doom movie is still in the pipeline (has been for years).

  28. Re:The Rating by kevin42 · · Score: 4, Informative

    I thought the book was excellent. Since I wrote the review, I figured it would be obvious that all that means is I thought the book was excellent. Did I think the writing was perfect? No. Did I think the book was overall very interesting and entertaining? Yes. I wrote this review specifically for slashdot because I thought a lot of people here would have similar interests as I did. I didn't write a literary critique of the book, I just wrote what amounts to a summary of what I thought of the book. Hey, it's not like I was being paid to write this or anything.

  29. Read a chapter of it.... by crt · · Score: 4, Informative

    Good book - you can read a whole chapter of it here.. along with an interview with the author and a few other bits.

  30. Re:Cheaper at Amazon!! by RevDobbs · · Score: 5, Informative
  31. Re:Hi Kevin by kevin42 · · Score: 4, Interesting

    Ouch. I just wrote what I thought of the book in a way I thought would help people decide if they wanted to read it or not. It actually takes guts to submit something like this to /., knowing how many people will be more than willing to criticize you.

    Now, if you will kindly provide your true identity, I'd be glad to refund your full purchase price you paid for this review.

    If you have any constructive criticism however, I'd love to hear it.

  32. Anyone remember Mac game, "The Colony"? by KH2002 · · Score: 3, Informative

    It's been called the world's first interactive first-person 3D adventure game. It was a 1st person shooter -- situated in an abandoned space station. Must have been around 1989. The graphics were pretty crude, but it was real-time 3d...